radeon/r200/r300: set the texture depth correctly for DRI2
[mesa.git] / src / mesa / drivers / dri / r200 / r200_texstate.c
1 /*
2 Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
3
4 The Weather Channel (TM) funded Tungsten Graphics to develop the
5 initial release of the Radeon 8500 driver under the XFree86 license.
6 This notice must be preserved.
7
8 Permission is hereby granted, free of charge, to any person obtaining
9 a copy of this software and associated documentation files (the
10 "Software"), to deal in the Software without restriction, including
11 without limitation the rights to use, copy, modify, merge, publish,
12 distribute, sublicense, and/or sell copies of the Software, and to
13 permit persons to whom the Software is furnished to do so, subject to
14 the following conditions:
15
16 The above copyright notice and this permission notice (including the
17 next paragraph) shall be included in all copies or substantial
18 portions of the Software.
19
20 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
23 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
24 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
25 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
26 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27
28 **************************************************************************/
29
30 /*
31 * Authors:
32 * Keith Whitwell <keith@tungstengraphics.com>
33 */
34
35 #include "main/glheader.h"
36 #include "main/imports.h"
37 #include "main/context.h"
38 #include "main/macros.h"
39 #include "main/texformat.h"
40 #include "main/teximage.h"
41 #include "main/texobj.h"
42 #include "main/enums.h"
43
44 #include "radeon_common.h"
45 #include "radeon_mipmap_tree.h"
46 #include "r200_context.h"
47 #include "r200_state.h"
48 #include "r200_ioctl.h"
49 #include "r200_swtcl.h"
50 #include "r200_tex.h"
51 #include "r200_tcl.h"
52
53
54 #define R200_TXFORMAT_A8 R200_TXFORMAT_I8
55 #define R200_TXFORMAT_L8 R200_TXFORMAT_I8
56 #define R200_TXFORMAT_AL88 R200_TXFORMAT_AI88
57 #define R200_TXFORMAT_YCBCR R200_TXFORMAT_YVYU422
58 #define R200_TXFORMAT_YCBCR_REV R200_TXFORMAT_VYUY422
59 #define R200_TXFORMAT_RGB_DXT1 R200_TXFORMAT_DXT1
60 #define R200_TXFORMAT_RGBA_DXT1 R200_TXFORMAT_DXT1
61 #define R200_TXFORMAT_RGBA_DXT3 R200_TXFORMAT_DXT23
62 #define R200_TXFORMAT_RGBA_DXT5 R200_TXFORMAT_DXT45
63
64 #define _COLOR(f) \
65 [ MESA_FORMAT_ ## f ] = { R200_TXFORMAT_ ## f, 0 }
66 #define _COLOR_REV(f) \
67 [ MESA_FORMAT_ ## f ## _REV ] = { R200_TXFORMAT_ ## f, 0 }
68 #define _ALPHA(f) \
69 [ MESA_FORMAT_ ## f ] = { R200_TXFORMAT_ ## f | R200_TXFORMAT_ALPHA_IN_MAP, 0 }
70 #define _ALPHA_REV(f) \
71 [ MESA_FORMAT_ ## f ## _REV ] = { R200_TXFORMAT_ ## f | R200_TXFORMAT_ALPHA_IN_MAP, 0 }
72 #define _YUV(f) \
73 [ MESA_FORMAT_ ## f ] = { R200_TXFORMAT_ ## f, R200_YUV_TO_RGB }
74 #define _INVALID(f) \
75 [ MESA_FORMAT_ ## f ] = { 0xffffffff, 0 }
76 #define VALID_FORMAT(f) ( ((f) <= MESA_FORMAT_RGBA_DXT5) \
77 && (tx_table_be[f].format != 0xffffffff) )
78
79 struct tx_table {
80 GLuint format, filter;
81 };
82
83 static const struct tx_table tx_table_be[] =
84 {
85 [ MESA_FORMAT_RGBA8888 ] = { R200_TXFORMAT_ABGR8888 | R200_TXFORMAT_ALPHA_IN_MAP, 0 },
86 _ALPHA_REV(RGBA8888),
87 _ALPHA(ARGB8888),
88 _ALPHA_REV(ARGB8888),
89 _INVALID(RGB888),
90 _COLOR(RGB565),
91 _COLOR_REV(RGB565),
92 _ALPHA(ARGB4444),
93 _ALPHA_REV(ARGB4444),
94 _ALPHA(ARGB1555),
95 _ALPHA_REV(ARGB1555),
96 _ALPHA(AL88),
97 _ALPHA_REV(AL88),
98 _ALPHA(A8),
99 _COLOR(L8),
100 _ALPHA(I8),
101 _INVALID(CI8),
102 _YUV(YCBCR),
103 _YUV(YCBCR_REV),
104 _INVALID(RGB_FXT1),
105 _INVALID(RGBA_FXT1),
106 _COLOR(RGB_DXT1),
107 _ALPHA(RGBA_DXT1),
108 _ALPHA(RGBA_DXT3),
109 _ALPHA(RGBA_DXT5),
110 };
111
112 static const struct tx_table tx_table_le[] =
113 {
114 _ALPHA(RGBA8888),
115 [ MESA_FORMAT_RGBA8888_REV ] = { R200_TXFORMAT_ABGR8888 | R200_TXFORMAT_ALPHA_IN_MAP, 0 },
116 _ALPHA(ARGB8888),
117 _ALPHA_REV(ARGB8888),
118 [ MESA_FORMAT_RGB888 ] = { R200_TXFORMAT_ARGB8888, 0 },
119 _COLOR(RGB565),
120 _COLOR_REV(RGB565),
121 _ALPHA(ARGB4444),
122 _ALPHA_REV(ARGB4444),
123 _ALPHA(ARGB1555),
124 _ALPHA_REV(ARGB1555),
125 _ALPHA(AL88),
126 _ALPHA_REV(AL88),
127 _ALPHA(A8),
128 _COLOR(L8),
129 _ALPHA(I8),
130 _INVALID(CI8),
131 _YUV(YCBCR),
132 _YUV(YCBCR_REV),
133 _INVALID(RGB_FXT1),
134 _INVALID(RGBA_FXT1),
135 _COLOR(RGB_DXT1),
136 _ALPHA(RGBA_DXT1),
137 _ALPHA(RGBA_DXT3),
138 _ALPHA(RGBA_DXT5),
139 };
140
141 #undef _COLOR
142 #undef _ALPHA
143 #undef _INVALID
144
145 /* ================================================================
146 * Texture combine functions
147 */
148
149 /* GL_ARB_texture_env_combine support
150 */
151
152 /* The color tables have combine functions for GL_SRC_COLOR,
153 * GL_ONE_MINUS_SRC_COLOR, GL_SRC_ALPHA and GL_ONE_MINUS_SRC_ALPHA.
154 */
155 static GLuint r200_register_color[][R200_MAX_TEXTURE_UNITS] =
156 {
157 {
158 R200_TXC_ARG_A_R0_COLOR,
159 R200_TXC_ARG_A_R1_COLOR,
160 R200_TXC_ARG_A_R2_COLOR,
161 R200_TXC_ARG_A_R3_COLOR,
162 R200_TXC_ARG_A_R4_COLOR,
163 R200_TXC_ARG_A_R5_COLOR
164 },
165 {
166 R200_TXC_ARG_A_R0_COLOR | R200_TXC_COMP_ARG_A,
167 R200_TXC_ARG_A_R1_COLOR | R200_TXC_COMP_ARG_A,
168 R200_TXC_ARG_A_R2_COLOR | R200_TXC_COMP_ARG_A,
169 R200_TXC_ARG_A_R3_COLOR | R200_TXC_COMP_ARG_A,
170 R200_TXC_ARG_A_R4_COLOR | R200_TXC_COMP_ARG_A,
171 R200_TXC_ARG_A_R5_COLOR | R200_TXC_COMP_ARG_A
172 },
173 {
174 R200_TXC_ARG_A_R0_ALPHA,
175 R200_TXC_ARG_A_R1_ALPHA,
176 R200_TXC_ARG_A_R2_ALPHA,
177 R200_TXC_ARG_A_R3_ALPHA,
178 R200_TXC_ARG_A_R4_ALPHA,
179 R200_TXC_ARG_A_R5_ALPHA
180 },
181 {
182 R200_TXC_ARG_A_R0_ALPHA | R200_TXC_COMP_ARG_A,
183 R200_TXC_ARG_A_R1_ALPHA | R200_TXC_COMP_ARG_A,
184 R200_TXC_ARG_A_R2_ALPHA | R200_TXC_COMP_ARG_A,
185 R200_TXC_ARG_A_R3_ALPHA | R200_TXC_COMP_ARG_A,
186 R200_TXC_ARG_A_R4_ALPHA | R200_TXC_COMP_ARG_A,
187 R200_TXC_ARG_A_R5_ALPHA | R200_TXC_COMP_ARG_A
188 },
189 };
190
191 static GLuint r200_tfactor_color[] =
192 {
193 R200_TXC_ARG_A_TFACTOR_COLOR,
194 R200_TXC_ARG_A_TFACTOR_COLOR | R200_TXC_COMP_ARG_A,
195 R200_TXC_ARG_A_TFACTOR_ALPHA,
196 R200_TXC_ARG_A_TFACTOR_ALPHA | R200_TXC_COMP_ARG_A
197 };
198
199 static GLuint r200_tfactor1_color[] =
200 {
201 R200_TXC_ARG_A_TFACTOR1_COLOR,
202 R200_TXC_ARG_A_TFACTOR1_COLOR | R200_TXC_COMP_ARG_A,
203 R200_TXC_ARG_A_TFACTOR1_ALPHA,
204 R200_TXC_ARG_A_TFACTOR1_ALPHA | R200_TXC_COMP_ARG_A
205 };
206
207 static GLuint r200_primary_color[] =
208 {
209 R200_TXC_ARG_A_DIFFUSE_COLOR,
210 R200_TXC_ARG_A_DIFFUSE_COLOR | R200_TXC_COMP_ARG_A,
211 R200_TXC_ARG_A_DIFFUSE_ALPHA,
212 R200_TXC_ARG_A_DIFFUSE_ALPHA | R200_TXC_COMP_ARG_A
213 };
214
215 /* GL_ZERO table - indices 0-3
216 * GL_ONE table - indices 1-4
217 */
218 static GLuint r200_zero_color[] =
219 {
220 R200_TXC_ARG_A_ZERO,
221 R200_TXC_ARG_A_ZERO | R200_TXC_COMP_ARG_A,
222 R200_TXC_ARG_A_ZERO,
223 R200_TXC_ARG_A_ZERO | R200_TXC_COMP_ARG_A,
224 R200_TXC_ARG_A_ZERO
225 };
226
227 /* The alpha tables only have GL_SRC_ALPHA and GL_ONE_MINUS_SRC_ALPHA.
228 */
229 static GLuint r200_register_alpha[][R200_MAX_TEXTURE_UNITS] =
230 {
231 {
232 R200_TXA_ARG_A_R0_ALPHA,
233 R200_TXA_ARG_A_R1_ALPHA,
234 R200_TXA_ARG_A_R2_ALPHA,
235 R200_TXA_ARG_A_R3_ALPHA,
236 R200_TXA_ARG_A_R4_ALPHA,
237 R200_TXA_ARG_A_R5_ALPHA
238 },
239 {
240 R200_TXA_ARG_A_R0_ALPHA | R200_TXA_COMP_ARG_A,
241 R200_TXA_ARG_A_R1_ALPHA | R200_TXA_COMP_ARG_A,
242 R200_TXA_ARG_A_R2_ALPHA | R200_TXA_COMP_ARG_A,
243 R200_TXA_ARG_A_R3_ALPHA | R200_TXA_COMP_ARG_A,
244 R200_TXA_ARG_A_R4_ALPHA | R200_TXA_COMP_ARG_A,
245 R200_TXA_ARG_A_R5_ALPHA | R200_TXA_COMP_ARG_A
246 },
247 };
248
249 static GLuint r200_tfactor_alpha[] =
250 {
251 R200_TXA_ARG_A_TFACTOR_ALPHA,
252 R200_TXA_ARG_A_TFACTOR_ALPHA | R200_TXA_COMP_ARG_A
253 };
254
255 static GLuint r200_tfactor1_alpha[] =
256 {
257 R200_TXA_ARG_A_TFACTOR1_ALPHA,
258 R200_TXA_ARG_A_TFACTOR1_ALPHA | R200_TXA_COMP_ARG_A
259 };
260
261 static GLuint r200_primary_alpha[] =
262 {
263 R200_TXA_ARG_A_DIFFUSE_ALPHA,
264 R200_TXA_ARG_A_DIFFUSE_ALPHA | R200_TXA_COMP_ARG_A
265 };
266
267 /* GL_ZERO table - indices 0-1
268 * GL_ONE table - indices 1-2
269 */
270 static GLuint r200_zero_alpha[] =
271 {
272 R200_TXA_ARG_A_ZERO,
273 R200_TXA_ARG_A_ZERO | R200_TXA_COMP_ARG_A,
274 R200_TXA_ARG_A_ZERO,
275 };
276
277
278 /* Extract the arg from slot A, shift it into the correct argument slot
279 * and set the corresponding complement bit.
280 */
281 #define R200_COLOR_ARG( n, arg ) \
282 do { \
283 color_combine |= \
284 ((color_arg[n] & R200_TXC_ARG_A_MASK) \
285 << R200_TXC_ARG_##arg##_SHIFT); \
286 color_combine |= \
287 ((color_arg[n] >> R200_TXC_COMP_ARG_A_SHIFT) \
288 << R200_TXC_COMP_ARG_##arg##_SHIFT); \
289 } while (0)
290
291 #define R200_ALPHA_ARG( n, arg ) \
292 do { \
293 alpha_combine |= \
294 ((alpha_arg[n] & R200_TXA_ARG_A_MASK) \
295 << R200_TXA_ARG_##arg##_SHIFT); \
296 alpha_combine |= \
297 ((alpha_arg[n] >> R200_TXA_COMP_ARG_A_SHIFT) \
298 << R200_TXA_COMP_ARG_##arg##_SHIFT); \
299 } while (0)
300
301
302 /* ================================================================
303 * Texture unit state management
304 */
305
306 static GLboolean r200UpdateTextureEnv( GLcontext *ctx, int unit, int slot, GLuint replaceargs )
307 {
308 r200ContextPtr rmesa = R200_CONTEXT(ctx);
309 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
310 GLuint color_combine, alpha_combine;
311 GLuint color_scale = rmesa->hw.pix[slot].cmd[PIX_PP_TXCBLEND2] &
312 ~(R200_TXC_SCALE_MASK | R200_TXC_OUTPUT_REG_MASK | R200_TXC_TFACTOR_SEL_MASK |
313 R200_TXC_TFACTOR1_SEL_MASK);
314 GLuint alpha_scale = rmesa->hw.pix[slot].cmd[PIX_PP_TXABLEND2] &
315 ~(R200_TXA_DOT_ALPHA | R200_TXA_SCALE_MASK | R200_TXA_OUTPUT_REG_MASK |
316 R200_TXA_TFACTOR_SEL_MASK | R200_TXA_TFACTOR1_SEL_MASK);
317
318 /* texUnit->_Current can be NULL if and only if the texture unit is
319 * not actually enabled.
320 */
321 assert( (texUnit->_ReallyEnabled == 0)
322 || (texUnit->_Current != NULL) );
323
324 if ( R200_DEBUG & DEBUG_TEXTURE ) {
325 fprintf( stderr, "%s( %p, %d )\n", __FUNCTION__, (void *)ctx, unit );
326 }
327
328 /* Set the texture environment state. Isn't this nice and clean?
329 * The chip will automagically set the texture alpha to 0xff when
330 * the texture format does not include an alpha component. This
331 * reduces the amount of special-casing we have to do, alpha-only
332 * textures being a notable exception.
333 */
334
335 color_scale |= ((rmesa->state.texture.unit[unit].outputreg + 1) << R200_TXC_OUTPUT_REG_SHIFT) |
336 (unit << R200_TXC_TFACTOR_SEL_SHIFT) |
337 (replaceargs << R200_TXC_TFACTOR1_SEL_SHIFT);
338 alpha_scale |= ((rmesa->state.texture.unit[unit].outputreg + 1) << R200_TXA_OUTPUT_REG_SHIFT) |
339 (unit << R200_TXA_TFACTOR_SEL_SHIFT) |
340 (replaceargs << R200_TXA_TFACTOR1_SEL_SHIFT);
341
342 if ( !texUnit->_ReallyEnabled ) {
343 assert( unit == 0);
344 color_combine = R200_TXC_ARG_A_ZERO | R200_TXC_ARG_B_ZERO
345 | R200_TXC_ARG_C_DIFFUSE_COLOR | R200_TXC_OP_MADD;
346 alpha_combine = R200_TXA_ARG_A_ZERO | R200_TXA_ARG_B_ZERO
347 | R200_TXA_ARG_C_DIFFUSE_ALPHA | R200_TXA_OP_MADD;
348 }
349 else {
350 GLuint color_arg[3], alpha_arg[3];
351 GLuint i;
352 const GLuint numColorArgs = texUnit->_CurrentCombine->_NumArgsRGB;
353 const GLuint numAlphaArgs = texUnit->_CurrentCombine->_NumArgsA;
354 GLuint RGBshift = texUnit->_CurrentCombine->ScaleShiftRGB;
355 GLuint Ashift = texUnit->_CurrentCombine->ScaleShiftA;
356
357
358 const GLint replaceoprgb =
359 ctx->Texture.Unit[replaceargs]._CurrentCombine->OperandRGB[0] - GL_SRC_COLOR;
360 const GLint replaceopa =
361 ctx->Texture.Unit[replaceargs]._CurrentCombine->OperandA[0] - GL_SRC_ALPHA;
362
363 /* Step 1:
364 * Extract the color and alpha combine function arguments.
365 */
366 for ( i = 0 ; i < numColorArgs ; i++ ) {
367 GLint op = texUnit->_CurrentCombine->OperandRGB[i] - GL_SRC_COLOR;
368 const GLint srcRGBi = texUnit->_CurrentCombine->SourceRGB[i];
369 assert(op >= 0);
370 assert(op <= 3);
371 switch ( srcRGBi ) {
372 case GL_TEXTURE:
373 color_arg[i] = r200_register_color[op][unit];
374 break;
375 case GL_CONSTANT:
376 color_arg[i] = r200_tfactor_color[op];
377 break;
378 case GL_PRIMARY_COLOR:
379 color_arg[i] = r200_primary_color[op];
380 break;
381 case GL_PREVIOUS:
382 if (replaceargs != unit) {
383 const GLint srcRGBreplace =
384 ctx->Texture.Unit[replaceargs]._CurrentCombine->SourceRGB[0];
385 if (op >= 2) {
386 op = op ^ replaceopa;
387 }
388 else {
389 op = op ^ replaceoprgb;
390 }
391 switch (srcRGBreplace) {
392 case GL_TEXTURE:
393 color_arg[i] = r200_register_color[op][replaceargs];
394 break;
395 case GL_CONSTANT:
396 color_arg[i] = r200_tfactor1_color[op];
397 break;
398 case GL_PRIMARY_COLOR:
399 color_arg[i] = r200_primary_color[op];
400 break;
401 case GL_PREVIOUS:
402 if (slot == 0)
403 color_arg[i] = r200_primary_color[op];
404 else
405 color_arg[i] = r200_register_color[op]
406 [rmesa->state.texture.unit[replaceargs - 1].outputreg];
407 break;
408 case GL_ZERO:
409 color_arg[i] = r200_zero_color[op];
410 break;
411 case GL_ONE:
412 color_arg[i] = r200_zero_color[op+1];
413 break;
414 case GL_TEXTURE0:
415 case GL_TEXTURE1:
416 case GL_TEXTURE2:
417 case GL_TEXTURE3:
418 case GL_TEXTURE4:
419 case GL_TEXTURE5:
420 color_arg[i] = r200_register_color[op][srcRGBreplace - GL_TEXTURE0];
421 break;
422 default:
423 return GL_FALSE;
424 }
425 }
426 else {
427 if (slot == 0)
428 color_arg[i] = r200_primary_color[op];
429 else
430 color_arg[i] = r200_register_color[op]
431 [rmesa->state.texture.unit[unit - 1].outputreg];
432 }
433 break;
434 case GL_ZERO:
435 color_arg[i] = r200_zero_color[op];
436 break;
437 case GL_ONE:
438 color_arg[i] = r200_zero_color[op+1];
439 break;
440 case GL_TEXTURE0:
441 case GL_TEXTURE1:
442 case GL_TEXTURE2:
443 case GL_TEXTURE3:
444 case GL_TEXTURE4:
445 case GL_TEXTURE5:
446 color_arg[i] = r200_register_color[op][srcRGBi - GL_TEXTURE0];
447 break;
448 default:
449 return GL_FALSE;
450 }
451 }
452
453 for ( i = 0 ; i < numAlphaArgs ; i++ ) {
454 GLint op = texUnit->_CurrentCombine->OperandA[i] - GL_SRC_ALPHA;
455 const GLint srcAi = texUnit->_CurrentCombine->SourceA[i];
456 assert(op >= 0);
457 assert(op <= 1);
458 switch ( srcAi ) {
459 case GL_TEXTURE:
460 alpha_arg[i] = r200_register_alpha[op][unit];
461 break;
462 case GL_CONSTANT:
463 alpha_arg[i] = r200_tfactor_alpha[op];
464 break;
465 case GL_PRIMARY_COLOR:
466 alpha_arg[i] = r200_primary_alpha[op];
467 break;
468 case GL_PREVIOUS:
469 if (replaceargs != unit) {
470 const GLint srcAreplace =
471 ctx->Texture.Unit[replaceargs]._CurrentCombine->SourceA[0];
472 op = op ^ replaceopa;
473 switch (srcAreplace) {
474 case GL_TEXTURE:
475 alpha_arg[i] = r200_register_alpha[op][replaceargs];
476 break;
477 case GL_CONSTANT:
478 alpha_arg[i] = r200_tfactor1_alpha[op];
479 break;
480 case GL_PRIMARY_COLOR:
481 alpha_arg[i] = r200_primary_alpha[op];
482 break;
483 case GL_PREVIOUS:
484 if (slot == 0)
485 alpha_arg[i] = r200_primary_alpha[op];
486 else
487 alpha_arg[i] = r200_register_alpha[op]
488 [rmesa->state.texture.unit[replaceargs - 1].outputreg];
489 break;
490 case GL_ZERO:
491 alpha_arg[i] = r200_zero_alpha[op];
492 break;
493 case GL_ONE:
494 alpha_arg[i] = r200_zero_alpha[op+1];
495 break;
496 case GL_TEXTURE0:
497 case GL_TEXTURE1:
498 case GL_TEXTURE2:
499 case GL_TEXTURE3:
500 case GL_TEXTURE4:
501 case GL_TEXTURE5:
502 alpha_arg[i] = r200_register_alpha[op][srcAreplace - GL_TEXTURE0];
503 break;
504 default:
505 return GL_FALSE;
506 }
507 }
508 else {
509 if (slot == 0)
510 alpha_arg[i] = r200_primary_alpha[op];
511 else
512 alpha_arg[i] = r200_register_alpha[op]
513 [rmesa->state.texture.unit[unit - 1].outputreg];
514 }
515 break;
516 case GL_ZERO:
517 alpha_arg[i] = r200_zero_alpha[op];
518 break;
519 case GL_ONE:
520 alpha_arg[i] = r200_zero_alpha[op+1];
521 break;
522 case GL_TEXTURE0:
523 case GL_TEXTURE1:
524 case GL_TEXTURE2:
525 case GL_TEXTURE3:
526 case GL_TEXTURE4:
527 case GL_TEXTURE5:
528 alpha_arg[i] = r200_register_alpha[op][srcAi - GL_TEXTURE0];
529 break;
530 default:
531 return GL_FALSE;
532 }
533 }
534
535 /* Step 2:
536 * Build up the color and alpha combine functions.
537 */
538 switch ( texUnit->_CurrentCombine->ModeRGB ) {
539 case GL_REPLACE:
540 color_combine = (R200_TXC_ARG_A_ZERO |
541 R200_TXC_ARG_B_ZERO |
542 R200_TXC_OP_MADD);
543 R200_COLOR_ARG( 0, C );
544 break;
545 case GL_MODULATE:
546 color_combine = (R200_TXC_ARG_C_ZERO |
547 R200_TXC_OP_MADD);
548 R200_COLOR_ARG( 0, A );
549 R200_COLOR_ARG( 1, B );
550 break;
551 case GL_ADD:
552 color_combine = (R200_TXC_ARG_B_ZERO |
553 R200_TXC_COMP_ARG_B |
554 R200_TXC_OP_MADD);
555 R200_COLOR_ARG( 0, A );
556 R200_COLOR_ARG( 1, C );
557 break;
558 case GL_ADD_SIGNED:
559 color_combine = (R200_TXC_ARG_B_ZERO |
560 R200_TXC_COMP_ARG_B |
561 R200_TXC_BIAS_ARG_C | /* new */
562 R200_TXC_OP_MADD); /* was ADDSIGNED */
563 R200_COLOR_ARG( 0, A );
564 R200_COLOR_ARG( 1, C );
565 break;
566 case GL_SUBTRACT:
567 color_combine = (R200_TXC_ARG_B_ZERO |
568 R200_TXC_COMP_ARG_B |
569 R200_TXC_NEG_ARG_C |
570 R200_TXC_OP_MADD);
571 R200_COLOR_ARG( 0, A );
572 R200_COLOR_ARG( 1, C );
573 break;
574 case GL_INTERPOLATE:
575 color_combine = (R200_TXC_OP_LERP);
576 R200_COLOR_ARG( 0, B );
577 R200_COLOR_ARG( 1, A );
578 R200_COLOR_ARG( 2, C );
579 break;
580
581 case GL_DOT3_RGB_EXT:
582 case GL_DOT3_RGBA_EXT:
583 /* The EXT version of the DOT3 extension does not support the
584 * scale factor, but the ARB version (and the version in OpenGL
585 * 1.3) does.
586 */
587 RGBshift = 0;
588 /* FALLTHROUGH */
589
590 case GL_DOT3_RGB:
591 case GL_DOT3_RGBA:
592 /* DOT3 works differently on R200 than on R100. On R100, just
593 * setting the DOT3 mode did everything for you. On R200, the
594 * driver has to enable the biasing and scale in the inputs to
595 * put them in the proper [-1,1] range. This is what the 4x and
596 * the -0.5 in the DOT3 spec do. The post-scale is then set
597 * normally.
598 */
599
600 color_combine = (R200_TXC_ARG_C_ZERO |
601 R200_TXC_OP_DOT3 |
602 R200_TXC_BIAS_ARG_A |
603 R200_TXC_BIAS_ARG_B |
604 R200_TXC_SCALE_ARG_A |
605 R200_TXC_SCALE_ARG_B);
606 R200_COLOR_ARG( 0, A );
607 R200_COLOR_ARG( 1, B );
608 break;
609
610 case GL_MODULATE_ADD_ATI:
611 color_combine = (R200_TXC_OP_MADD);
612 R200_COLOR_ARG( 0, A );
613 R200_COLOR_ARG( 1, C );
614 R200_COLOR_ARG( 2, B );
615 break;
616 case GL_MODULATE_SIGNED_ADD_ATI:
617 color_combine = (R200_TXC_BIAS_ARG_C | /* new */
618 R200_TXC_OP_MADD); /* was ADDSIGNED */
619 R200_COLOR_ARG( 0, A );
620 R200_COLOR_ARG( 1, C );
621 R200_COLOR_ARG( 2, B );
622 break;
623 case GL_MODULATE_SUBTRACT_ATI:
624 color_combine = (R200_TXC_NEG_ARG_C |
625 R200_TXC_OP_MADD);
626 R200_COLOR_ARG( 0, A );
627 R200_COLOR_ARG( 1, C );
628 R200_COLOR_ARG( 2, B );
629 break;
630 default:
631 return GL_FALSE;
632 }
633
634 switch ( texUnit->_CurrentCombine->ModeA ) {
635 case GL_REPLACE:
636 alpha_combine = (R200_TXA_ARG_A_ZERO |
637 R200_TXA_ARG_B_ZERO |
638 R200_TXA_OP_MADD);
639 R200_ALPHA_ARG( 0, C );
640 break;
641 case GL_MODULATE:
642 alpha_combine = (R200_TXA_ARG_C_ZERO |
643 R200_TXA_OP_MADD);
644 R200_ALPHA_ARG( 0, A );
645 R200_ALPHA_ARG( 1, B );
646 break;
647 case GL_ADD:
648 alpha_combine = (R200_TXA_ARG_B_ZERO |
649 R200_TXA_COMP_ARG_B |
650 R200_TXA_OP_MADD);
651 R200_ALPHA_ARG( 0, A );
652 R200_ALPHA_ARG( 1, C );
653 break;
654 case GL_ADD_SIGNED:
655 alpha_combine = (R200_TXA_ARG_B_ZERO |
656 R200_TXA_COMP_ARG_B |
657 R200_TXA_BIAS_ARG_C | /* new */
658 R200_TXA_OP_MADD); /* was ADDSIGNED */
659 R200_ALPHA_ARG( 0, A );
660 R200_ALPHA_ARG( 1, C );
661 break;
662 case GL_SUBTRACT:
663 alpha_combine = (R200_TXA_ARG_B_ZERO |
664 R200_TXA_COMP_ARG_B |
665 R200_TXA_NEG_ARG_C |
666 R200_TXA_OP_MADD);
667 R200_ALPHA_ARG( 0, A );
668 R200_ALPHA_ARG( 1, C );
669 break;
670 case GL_INTERPOLATE:
671 alpha_combine = (R200_TXA_OP_LERP);
672 R200_ALPHA_ARG( 0, B );
673 R200_ALPHA_ARG( 1, A );
674 R200_ALPHA_ARG( 2, C );
675 break;
676
677 case GL_MODULATE_ADD_ATI:
678 alpha_combine = (R200_TXA_OP_MADD);
679 R200_ALPHA_ARG( 0, A );
680 R200_ALPHA_ARG( 1, C );
681 R200_ALPHA_ARG( 2, B );
682 break;
683 case GL_MODULATE_SIGNED_ADD_ATI:
684 alpha_combine = (R200_TXA_BIAS_ARG_C | /* new */
685 R200_TXA_OP_MADD); /* was ADDSIGNED */
686 R200_ALPHA_ARG( 0, A );
687 R200_ALPHA_ARG( 1, C );
688 R200_ALPHA_ARG( 2, B );
689 break;
690 case GL_MODULATE_SUBTRACT_ATI:
691 alpha_combine = (R200_TXA_NEG_ARG_C |
692 R200_TXA_OP_MADD);
693 R200_ALPHA_ARG( 0, A );
694 R200_ALPHA_ARG( 1, C );
695 R200_ALPHA_ARG( 2, B );
696 break;
697 default:
698 return GL_FALSE;
699 }
700
701 if ( (texUnit->_CurrentCombine->ModeRGB == GL_DOT3_RGBA_EXT)
702 || (texUnit->_CurrentCombine->ModeRGB == GL_DOT3_RGBA) ) {
703 alpha_scale |= R200_TXA_DOT_ALPHA;
704 Ashift = RGBshift;
705 }
706
707 /* Step 3:
708 * Apply the scale factor.
709 */
710 color_scale |= (RGBshift << R200_TXC_SCALE_SHIFT);
711 alpha_scale |= (Ashift << R200_TXA_SCALE_SHIFT);
712
713 /* All done!
714 */
715 }
716
717 if ( rmesa->hw.pix[slot].cmd[PIX_PP_TXCBLEND] != color_combine ||
718 rmesa->hw.pix[slot].cmd[PIX_PP_TXABLEND] != alpha_combine ||
719 rmesa->hw.pix[slot].cmd[PIX_PP_TXCBLEND2] != color_scale ||
720 rmesa->hw.pix[slot].cmd[PIX_PP_TXABLEND2] != alpha_scale) {
721 R200_STATECHANGE( rmesa, pix[slot] );
722 rmesa->hw.pix[slot].cmd[PIX_PP_TXCBLEND] = color_combine;
723 rmesa->hw.pix[slot].cmd[PIX_PP_TXABLEND] = alpha_combine;
724 rmesa->hw.pix[slot].cmd[PIX_PP_TXCBLEND2] = color_scale;
725 rmesa->hw.pix[slot].cmd[PIX_PP_TXABLEND2] = alpha_scale;
726 }
727
728 return GL_TRUE;
729 }
730
731 void r200SetTexOffset(__DRIcontext * pDRICtx, GLint texname,
732 unsigned long long offset, GLint depth, GLuint pitch)
733 {
734 r200ContextPtr rmesa = pDRICtx->driverPrivate;
735 struct gl_texture_object *tObj =
736 _mesa_lookup_texture(rmesa->radeon.glCtx, texname);
737 radeonTexObjPtr t = radeon_tex_obj(tObj);
738
739 if (!tObj)
740 return;
741
742 t->image_override = GL_TRUE;
743
744 if (!offset)
745 return;
746
747 t->bo = NULL;
748 t->override_offset = offset;
749 t->pp_txpitch = pitch - 32;
750
751 switch (depth) {
752 case 32:
753 t->pp_txformat = tx_table_le[MESA_FORMAT_ARGB8888].format;
754 t->pp_txfilter |= tx_table_le[MESA_FORMAT_ARGB8888].filter;
755 break;
756 case 24:
757 default:
758 t->pp_txformat = tx_table_le[MESA_FORMAT_RGB888].format;
759 t->pp_txfilter |= tx_table_le[MESA_FORMAT_RGB888].filter;
760 break;
761 case 16:
762 t->pp_txformat = tx_table_le[MESA_FORMAT_RGB565].format;
763 t->pp_txfilter |= tx_table_le[MESA_FORMAT_RGB565].filter;
764 break;
765 }
766 }
767
768 void r200SetTexBuffer2(__DRIcontext *pDRICtx, GLint target, GLint glx_texture_format,
769 __DRIdrawable *dPriv)
770 {
771 struct gl_texture_unit *texUnit;
772 struct gl_texture_object *texObj;
773 struct gl_texture_image *texImage;
774 struct radeon_renderbuffer *rb;
775 radeon_texture_image *rImage;
776 radeonContextPtr radeon;
777 r200ContextPtr rmesa;
778 struct radeon_framebuffer *rfb;
779 radeonTexObjPtr t;
780 uint32_t pitch_val;
781 uint32_t internalFormat, type, format;
782
783 type = GL_BGRA;
784 format = GL_UNSIGNED_BYTE;
785 internalFormat = (glx_texture_format == GLX_TEXTURE_FORMAT_RGB_EXT ? 3 : 4);
786
787 radeon = pDRICtx->driverPrivate;
788 rmesa = pDRICtx->driverPrivate;
789
790 rfb = dPriv->driverPrivate;
791 texUnit = &radeon->glCtx->Texture.Unit[radeon->glCtx->Texture.CurrentUnit];
792 texObj = _mesa_select_tex_object(radeon->glCtx, texUnit, target);
793 texImage = _mesa_get_tex_image(radeon->glCtx, texObj, target, 0);
794
795 rImage = get_radeon_texture_image(texImage);
796 t = radeon_tex_obj(texObj);
797 if (t == NULL) {
798 return;
799 }
800
801 radeon_update_renderbuffers(pDRICtx, dPriv);
802 /* back & depth buffer are useless free them right away */
803 rb = (void*)rfb->base.Attachment[BUFFER_DEPTH].Renderbuffer;
804 if (rb && rb->bo) {
805 radeon_bo_unref(rb->bo);
806 rb->bo = NULL;
807 }
808 rb = (void*)rfb->base.Attachment[BUFFER_BACK_LEFT].Renderbuffer;
809 if (rb && rb->bo) {
810 radeon_bo_unref(rb->bo);
811 rb->bo = NULL;
812 }
813 rb = rfb->color_rb[0];
814 if (rb->bo == NULL) {
815 /* Failed to BO for the buffer */
816 return;
817 }
818
819 _mesa_lock_texture(radeon->glCtx, texObj);
820 if (t->bo) {
821 radeon_bo_unref(t->bo);
822 t->bo = NULL;
823 }
824 if (rImage->bo) {
825 radeon_bo_unref(rImage->bo);
826 rImage->bo = NULL;
827 }
828 if (t->mt) {
829 radeon_miptree_unreference(t->mt);
830 t->mt = NULL;
831 }
832 if (rImage->mt) {
833 radeon_miptree_unreference(rImage->mt);
834 rImage->mt = NULL;
835 }
836 fprintf(stderr,"settexbuf %d %dx%d@%d\n", rb->pitch, rb->width, rb->height, rb->cpp);
837 _mesa_init_teximage_fields(radeon->glCtx, target, texImage,
838 rb->width, rb->height, 1, 0, rb->cpp);
839 texImage->TexFormat = radeonChooseTextureFormat(radeon->glCtx,
840 internalFormat,
841 type, format);
842 rImage->bo = rb->bo;
843 radeon_bo_ref(rImage->bo);
844 t->bo = rb->bo;
845 radeon_bo_ref(t->bo);
846 t->tile_bits = 0;
847 t->image_override = GL_TRUE;
848 t->override_offset = 0;
849 t->pp_txpitch &= (1 << 13) -1;
850 pitch_val = rb->pitch;
851 switch (rb->cpp) {
852 case 4:
853 t->pp_txformat = tx_table_le[MESA_FORMAT_ARGB8888].format;
854 t->pp_txfilter |= tx_table_le[MESA_FORMAT_ARGB8888].filter;
855 break;
856 case 3:
857 default:
858 t->pp_txformat = tx_table_le[MESA_FORMAT_RGB888].format;
859 t->pp_txfilter |= tx_table_le[MESA_FORMAT_RGB888].filter;
860 break;
861 case 2:
862 t->pp_txformat = tx_table_le[MESA_FORMAT_RGB565].format;
863 t->pp_txfilter |= tx_table_le[MESA_FORMAT_RGB565].filter;
864 break;
865 }
866 t->pp_txsize = ((rb->width - 1) << RADEON_TEX_USIZE_SHIFT)
867 | ((rb->height - 1) << RADEON_TEX_VSIZE_SHIFT);
868 t->pp_txformat |= R200_TXFORMAT_NON_POWER2;
869 t->pp_txpitch = pitch_val;
870 t->pp_txpitch -= 32;
871
872 t->validated = GL_TRUE;
873 _mesa_unlock_texture(radeon->glCtx, texObj);
874 return;
875 }
876
877
878 void r200SetTexBuffer(__DRIcontext *pDRICtx, GLint target, __DRIdrawable *dPriv)
879 {
880 r200SetTexBuffer2(pDRICtx, target, GLX_TEXTURE_FORMAT_RGBA_EXT, dPriv);
881 }
882
883
884 #define REF_COLOR 1
885 #define REF_ALPHA 2
886
887 static GLboolean r200UpdateAllTexEnv( GLcontext *ctx )
888 {
889 r200ContextPtr rmesa = R200_CONTEXT(ctx);
890 GLint i, j, currslot;
891 GLint maxunitused = -1;
892 GLboolean texregfree[6] = {GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE};
893 GLubyte stageref[7] = {0, 0, 0, 0, 0, 0, 0};
894 GLint nextunit[R200_MAX_TEXTURE_UNITS] = {0, 0, 0, 0, 0, 0};
895 GLint currentnext = -1;
896 GLboolean ok;
897
898 /* find highest used unit */
899 for ( j = 0; j < R200_MAX_TEXTURE_UNITS; j++) {
900 if (ctx->Texture.Unit[j]._ReallyEnabled) {
901 maxunitused = j;
902 }
903 }
904 stageref[maxunitused + 1] = REF_COLOR | REF_ALPHA;
905
906 for ( j = maxunitused; j >= 0; j-- ) {
907 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[j];
908
909 rmesa->state.texture.unit[j].outputreg = -1;
910
911 if (stageref[j + 1]) {
912
913 /* use the lowest available reg. That gets us automatically reg0 for the last stage.
914 need this even for disabled units, as it may get referenced due to the replace
915 optimization */
916 for ( i = 0 ; i < R200_MAX_TEXTURE_UNITS; i++ ) {
917 if (texregfree[i]) {
918 rmesa->state.texture.unit[j].outputreg = i;
919 break;
920 }
921 }
922 if (rmesa->state.texture.unit[j].outputreg == -1) {
923 /* no more free regs we can use. Need a fallback :-( */
924 return GL_FALSE;
925 }
926
927 nextunit[j] = currentnext;
928
929 if (!texUnit->_ReallyEnabled) {
930 /* the not enabled stages are referenced "indirectly",
931 must not cut off the lower stages */
932 stageref[j] = REF_COLOR | REF_ALPHA;
933 continue;
934 }
935 currentnext = j;
936
937 const GLuint numColorArgs = texUnit->_CurrentCombine->_NumArgsRGB;
938 const GLuint numAlphaArgs = texUnit->_CurrentCombine->_NumArgsA;
939 const GLboolean isdot3rgba = (texUnit->_CurrentCombine->ModeRGB == GL_DOT3_RGBA) ||
940 (texUnit->_CurrentCombine->ModeRGB == GL_DOT3_RGBA_EXT);
941
942
943 /* check if we need the color part, special case for dot3_rgba
944 as if only the alpha part is referenced later on it still is using the color part */
945 if ((stageref[j + 1] & REF_COLOR) || isdot3rgba) {
946 for ( i = 0 ; i < numColorArgs ; i++ ) {
947 const GLuint srcRGBi = texUnit->_CurrentCombine->SourceRGB[i];
948 const GLuint op = texUnit->_CurrentCombine->OperandRGB[i];
949 switch ( srcRGBi ) {
950 case GL_PREVIOUS:
951 /* op 0/1 are referencing color, op 2/3 alpha */
952 stageref[j] |= (op >> 1) + 1;
953 break;
954 case GL_TEXTURE:
955 texregfree[j] = GL_FALSE;
956 break;
957 case GL_TEXTURE0:
958 case GL_TEXTURE1:
959 case GL_TEXTURE2:
960 case GL_TEXTURE3:
961 case GL_TEXTURE4:
962 case GL_TEXTURE5:
963 texregfree[srcRGBi - GL_TEXTURE0] = GL_FALSE;
964 break;
965 default: /* don't care about other sources here */
966 break;
967 }
968 }
969 }
970
971 /* alpha args are ignored for dot3_rgba */
972 if ((stageref[j + 1] & REF_ALPHA) && !isdot3rgba) {
973
974 for ( i = 0 ; i < numAlphaArgs ; i++ ) {
975 const GLuint srcAi = texUnit->_CurrentCombine->SourceA[i];
976 switch ( srcAi ) {
977 case GL_PREVIOUS:
978 stageref[j] |= REF_ALPHA;
979 break;
980 case GL_TEXTURE:
981 texregfree[j] = GL_FALSE;
982 break;
983 case GL_TEXTURE0:
984 case GL_TEXTURE1:
985 case GL_TEXTURE2:
986 case GL_TEXTURE3:
987 case GL_TEXTURE4:
988 case GL_TEXTURE5:
989 texregfree[srcAi - GL_TEXTURE0] = GL_FALSE;
990 break;
991 default: /* don't care about other sources here */
992 break;
993 }
994 }
995 }
996 }
997 }
998
999 /* don't enable texture sampling for units if the result is not used */
1000 for (i = 0; i < R200_MAX_TEXTURE_UNITS; i++) {
1001 if (ctx->Texture.Unit[i]._ReallyEnabled && !texregfree[i])
1002 rmesa->state.texture.unit[i].unitneeded = ctx->Texture.Unit[i]._ReallyEnabled;
1003 else rmesa->state.texture.unit[i].unitneeded = 0;
1004 }
1005
1006 ok = GL_TRUE;
1007 currslot = 0;
1008 rmesa->state.envneeded = 1;
1009
1010 i = 0;
1011 while ((i <= maxunitused) && (i >= 0)) {
1012 /* only output instruction if the results are referenced */
1013 if (ctx->Texture.Unit[i]._ReallyEnabled && stageref[i+1]) {
1014 GLuint replaceunit = i;
1015 /* try to optimize GL_REPLACE away (only one level deep though) */
1016 if ( (ctx->Texture.Unit[i]._CurrentCombine->ModeRGB == GL_REPLACE) &&
1017 (ctx->Texture.Unit[i]._CurrentCombine->ModeA == GL_REPLACE) &&
1018 (ctx->Texture.Unit[i]._CurrentCombine->ScaleShiftRGB == 0) &&
1019 (ctx->Texture.Unit[i]._CurrentCombine->ScaleShiftA == 0) &&
1020 (nextunit[i] > 0) ) {
1021 /* yippie! can optimize it away! */
1022 replaceunit = i;
1023 i = nextunit[i];
1024 }
1025
1026 /* need env instruction slot */
1027 rmesa->state.envneeded |= 1 << currslot;
1028 ok = r200UpdateTextureEnv( ctx, i, currslot, replaceunit );
1029 if (!ok) return GL_FALSE;
1030 currslot++;
1031 }
1032 i = i + 1;
1033 }
1034
1035 if (currslot == 0) {
1036 /* need one stage at least */
1037 rmesa->state.texture.unit[0].outputreg = 0;
1038 ok = r200UpdateTextureEnv( ctx, 0, 0, 0 );
1039 }
1040
1041 R200_STATECHANGE( rmesa, ctx );
1042 rmesa->hw.ctx.cmd[CTX_PP_CNTL] &= ~(R200_TEX_BLEND_ENABLE_MASK | R200_MULTI_PASS_ENABLE);
1043 rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= rmesa->state.envneeded << R200_TEX_BLEND_0_ENABLE_SHIFT;
1044
1045 return ok;
1046 }
1047
1048 #undef REF_COLOR
1049 #undef REF_ALPHA
1050
1051
1052 #define TEXOBJ_TXFILTER_MASK (R200_MAX_MIP_LEVEL_MASK | \
1053 R200_MIN_FILTER_MASK | \
1054 R200_MAG_FILTER_MASK | \
1055 R200_MAX_ANISO_MASK | \
1056 R200_YUV_TO_RGB | \
1057 R200_YUV_TEMPERATURE_MASK | \
1058 R200_CLAMP_S_MASK | \
1059 R200_CLAMP_T_MASK | \
1060 R200_BORDER_MODE_D3D )
1061
1062 #define TEXOBJ_TXFORMAT_MASK (R200_TXFORMAT_WIDTH_MASK | \
1063 R200_TXFORMAT_HEIGHT_MASK | \
1064 R200_TXFORMAT_FORMAT_MASK | \
1065 R200_TXFORMAT_F5_WIDTH_MASK | \
1066 R200_TXFORMAT_F5_HEIGHT_MASK | \
1067 R200_TXFORMAT_ALPHA_IN_MAP | \
1068 R200_TXFORMAT_CUBIC_MAP_ENABLE | \
1069 R200_TXFORMAT_NON_POWER2)
1070
1071 #define TEXOBJ_TXFORMAT_X_MASK (R200_DEPTH_LOG2_MASK | \
1072 R200_TEXCOORD_MASK | \
1073 R200_CLAMP_Q_MASK | \
1074 R200_VOLUME_FILTER_MASK)
1075
1076
1077 static void disable_tex_obj_state( r200ContextPtr rmesa,
1078 int unit )
1079 {
1080
1081 R200_STATECHANGE( rmesa, vtx );
1082 rmesa->hw.vtx.cmd[VTX_TCL_OUTPUT_VTXFMT_1] &= ~(7 << (unit * 3));
1083
1084 if (rmesa->radeon.TclFallback & (R200_TCL_FALLBACK_TEXGEN_0<<unit)) {
1085 TCL_FALLBACK( rmesa->radeon.glCtx, (R200_TCL_FALLBACK_TEXGEN_0<<unit), GL_FALSE);
1086 }
1087
1088 /* Actually want to keep all units less than max active texture
1089 * enabled, right? Fix this for >2 texunits.
1090 */
1091
1092 {
1093 GLuint tmp = rmesa->TexGenEnabled;
1094
1095 rmesa->TexGenEnabled &= ~(R200_TEXGEN_TEXMAT_0_ENABLE<<unit);
1096 rmesa->TexGenEnabled &= ~(R200_TEXMAT_0_ENABLE<<unit);
1097 rmesa->TexGenNeedNormals[unit] = GL_FALSE;
1098 rmesa->TexGenCompSel &= ~(R200_OUTPUT_TEX_0 << unit);
1099
1100 if (tmp != rmesa->TexGenEnabled) {
1101 rmesa->recheck_texgen[unit] = GL_TRUE;
1102 rmesa->radeon.NewGLState |= _NEW_TEXTURE_MATRIX;
1103 }
1104 }
1105 }
1106 static void import_tex_obj_state( r200ContextPtr rmesa,
1107 int unit,
1108 radeonTexObjPtr texobj )
1109 {
1110 /* do not use RADEON_DB_STATE to avoid stale texture caches */
1111 GLuint *cmd = &rmesa->hw.tex[unit].cmd[TEX_CMD_0];
1112
1113 R200_STATECHANGE( rmesa, tex[unit] );
1114
1115 cmd[TEX_PP_TXFILTER] &= ~TEXOBJ_TXFILTER_MASK;
1116 cmd[TEX_PP_TXFILTER] |= texobj->pp_txfilter & TEXOBJ_TXFILTER_MASK;
1117 cmd[TEX_PP_TXFORMAT] &= ~TEXOBJ_TXFORMAT_MASK;
1118 cmd[TEX_PP_TXFORMAT] |= texobj->pp_txformat & TEXOBJ_TXFORMAT_MASK;
1119 cmd[TEX_PP_TXFORMAT_X] &= ~TEXOBJ_TXFORMAT_X_MASK;
1120 cmd[TEX_PP_TXFORMAT_X] |= texobj->pp_txformat_x & TEXOBJ_TXFORMAT_X_MASK;
1121 cmd[TEX_PP_TXSIZE] = texobj->pp_txsize; /* NPOT only! */
1122 cmd[TEX_PP_TXPITCH] = texobj->pp_txpitch; /* NPOT only! */
1123 cmd[TEX_PP_BORDER_COLOR] = texobj->pp_border_color;
1124
1125 if (texobj->base.Target == GL_TEXTURE_CUBE_MAP) {
1126 GLuint *cube_cmd = &rmesa->hw.cube[unit].cmd[CUBE_CMD_0];
1127
1128 R200_STATECHANGE( rmesa, cube[unit] );
1129 cube_cmd[CUBE_PP_CUBIC_FACES] = texobj->pp_cubic_faces;
1130 if (rmesa->radeon.radeonScreen->drmSupportsFragShader) {
1131 /* that value is submitted twice. could change cube atom
1132 to not include that command when new drm is used */
1133 cmd[TEX_PP_CUBIC_FACES] = texobj->pp_cubic_faces;
1134 }
1135 }
1136
1137 }
1138
1139 static void set_texgen_matrix( r200ContextPtr rmesa,
1140 GLuint unit,
1141 const GLfloat *s_plane,
1142 const GLfloat *t_plane,
1143 const GLfloat *r_plane,
1144 const GLfloat *q_plane )
1145 {
1146 GLfloat m[16];
1147
1148 m[0] = s_plane[0];
1149 m[4] = s_plane[1];
1150 m[8] = s_plane[2];
1151 m[12] = s_plane[3];
1152
1153 m[1] = t_plane[0];
1154 m[5] = t_plane[1];
1155 m[9] = t_plane[2];
1156 m[13] = t_plane[3];
1157
1158 m[2] = r_plane[0];
1159 m[6] = r_plane[1];
1160 m[10] = r_plane[2];
1161 m[14] = r_plane[3];
1162
1163 m[3] = q_plane[0];
1164 m[7] = q_plane[1];
1165 m[11] = q_plane[2];
1166 m[15] = q_plane[3];
1167
1168 _math_matrix_loadf( &(rmesa->TexGenMatrix[unit]), m);
1169 _math_matrix_analyse( &(rmesa->TexGenMatrix[unit]) );
1170 rmesa->TexGenEnabled |= R200_TEXMAT_0_ENABLE<<unit;
1171 }
1172
1173
1174 static GLuint r200_need_dis_texgen(const GLbitfield texGenEnabled,
1175 const GLfloat *planeS,
1176 const GLfloat *planeT,
1177 const GLfloat *planeR,
1178 const GLfloat *planeQ)
1179 {
1180 GLuint needtgenable = 0;
1181
1182 if (!(texGenEnabled & S_BIT)) {
1183 if (((texGenEnabled & T_BIT) && planeT[0] != 0.0) ||
1184 ((texGenEnabled & R_BIT) && planeR[0] != 0.0) ||
1185 ((texGenEnabled & Q_BIT) && planeQ[0] != 0.0)) {
1186 needtgenable |= S_BIT;
1187 }
1188 }
1189 if (!(texGenEnabled & T_BIT)) {
1190 if (((texGenEnabled & S_BIT) && planeS[1] != 0.0) ||
1191 ((texGenEnabled & R_BIT) && planeR[1] != 0.0) ||
1192 ((texGenEnabled & Q_BIT) && planeQ[1] != 0.0)) {
1193 needtgenable |= T_BIT;
1194 }
1195 }
1196 if (!(texGenEnabled & R_BIT)) {
1197 if (((texGenEnabled & S_BIT) && planeS[2] != 0.0) ||
1198 ((texGenEnabled & T_BIT) && planeT[2] != 0.0) ||
1199 ((texGenEnabled & Q_BIT) && planeQ[2] != 0.0)) {
1200 needtgenable |= R_BIT;
1201 }
1202 }
1203 if (!(texGenEnabled & Q_BIT)) {
1204 if (((texGenEnabled & S_BIT) && planeS[3] != 0.0) ||
1205 ((texGenEnabled & T_BIT) && planeT[3] != 0.0) ||
1206 ((texGenEnabled & R_BIT) && planeR[3] != 0.0)) {
1207 needtgenable |= Q_BIT;
1208 }
1209 }
1210
1211 return needtgenable;
1212 }
1213
1214
1215 /*
1216 * Returns GL_FALSE if fallback required.
1217 */
1218 static GLboolean r200_validate_texgen( GLcontext *ctx, GLuint unit )
1219 {
1220 r200ContextPtr rmesa = R200_CONTEXT(ctx);
1221 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
1222 GLuint inputshift = R200_TEXGEN_0_INPUT_SHIFT + unit*4;
1223 GLuint tgi, tgcm;
1224 GLuint mode = 0;
1225 GLboolean mixed_fallback = GL_FALSE;
1226 static const GLfloat I[16] = {
1227 1, 0, 0, 0,
1228 0, 1, 0, 0,
1229 0, 0, 1, 0,
1230 0, 0, 0, 1 };
1231 static const GLfloat reflect[16] = {
1232 -1, 0, 0, 0,
1233 0, -1, 0, 0,
1234 0, 0, -1, 0,
1235 0, 0, 0, 1 };
1236
1237 rmesa->TexGenCompSel &= ~(R200_OUTPUT_TEX_0 << unit);
1238 rmesa->TexGenEnabled &= ~(R200_TEXGEN_TEXMAT_0_ENABLE<<unit);
1239 rmesa->TexGenEnabled &= ~(R200_TEXMAT_0_ENABLE<<unit);
1240 rmesa->TexGenNeedNormals[unit] = GL_FALSE;
1241 tgi = rmesa->hw.tcg.cmd[TCG_TEX_PROC_CTL_1] & ~(R200_TEXGEN_INPUT_MASK <<
1242 inputshift);
1243 tgcm = rmesa->hw.tcg.cmd[TCG_TEX_PROC_CTL_2] & ~(R200_TEXGEN_COMP_MASK <<
1244 (unit * 4));
1245
1246 if (0)
1247 fprintf(stderr, "%s unit %d\n", __FUNCTION__, unit);
1248
1249 if (texUnit->TexGenEnabled & S_BIT) {
1250 mode = texUnit->GenS.Mode;
1251 } else {
1252 tgcm |= R200_TEXGEN_COMP_S << (unit * 4);
1253 }
1254
1255 if (texUnit->TexGenEnabled & T_BIT) {
1256 if (texUnit->GenT.Mode != mode)
1257 mixed_fallback = GL_TRUE;
1258 } else {
1259 tgcm |= R200_TEXGEN_COMP_T << (unit * 4);
1260 }
1261 if (texUnit->TexGenEnabled & R_BIT) {
1262 if (texUnit->GenR.Mode != mode)
1263 mixed_fallback = GL_TRUE;
1264 } else {
1265 tgcm |= R200_TEXGEN_COMP_R << (unit * 4);
1266 }
1267
1268 if (texUnit->TexGenEnabled & Q_BIT) {
1269 if (texUnit->GenQ.Mode != mode)
1270 mixed_fallback = GL_TRUE;
1271 } else {
1272 tgcm |= R200_TEXGEN_COMP_Q << (unit * 4);
1273 }
1274
1275 if (mixed_fallback) {
1276 if (R200_DEBUG & DEBUG_FALLBACKS)
1277 fprintf(stderr, "fallback mixed texgen, 0x%x (0x%x 0x%x 0x%x 0x%x)\n",
1278 texUnit->TexGenEnabled, texUnit->GenS.Mode, texUnit->GenT.Mode,
1279 texUnit->GenR.Mode, texUnit->GenQ.Mode);
1280 return GL_FALSE;
1281 }
1282
1283 /* we CANNOT do mixed mode if the texgen mode requires a plane where the input
1284 is not enabled for texgen, since the planes are concatenated into texmat,
1285 and thus the input will come from texcoord rather than tex gen equation!
1286 Either fallback or just hope that those texcoords aren't really needed...
1287 Assuming the former will cause lots of unnecessary fallbacks, the latter will
1288 generate bogus results sometimes - it's pretty much impossible to really know
1289 when a fallback is needed, depends on texmat and what sort of texture is bound
1290 etc, - for now fallback if we're missing either S or T bits, there's a high
1291 probability we need the texcoords in that case.
1292 That's a lot of work for some obscure texgen mixed mode fixup - why oh why
1293 doesn't the chip just directly accept the plane parameters :-(. */
1294 switch (mode) {
1295 case GL_OBJECT_LINEAR: {
1296 GLuint needtgenable = r200_need_dis_texgen( texUnit->TexGenEnabled,
1297 texUnit->GenS.ObjectPlane,
1298 texUnit->GenT.ObjectPlane,
1299 texUnit->GenR.ObjectPlane,
1300 texUnit->GenQ.ObjectPlane );
1301 if (needtgenable & (S_BIT | T_BIT)) {
1302 if (R200_DEBUG & DEBUG_FALLBACKS)
1303 fprintf(stderr, "fallback mixed texgen / obj plane, 0x%x\n",
1304 texUnit->TexGenEnabled);
1305 return GL_FALSE;
1306 }
1307 if (needtgenable & (R_BIT)) {
1308 tgcm &= ~(R200_TEXGEN_COMP_R << (unit * 4));
1309 }
1310 if (needtgenable & (Q_BIT)) {
1311 tgcm &= ~(R200_TEXGEN_COMP_Q << (unit * 4));
1312 }
1313
1314 tgi |= R200_TEXGEN_INPUT_OBJ << inputshift;
1315 set_texgen_matrix( rmesa, unit,
1316 (texUnit->TexGenEnabled & S_BIT) ? texUnit->GenS.ObjectPlane : I,
1317 (texUnit->TexGenEnabled & T_BIT) ? texUnit->GenT.ObjectPlane : I + 4,
1318 (texUnit->TexGenEnabled & R_BIT) ? texUnit->GenR.ObjectPlane : I + 8,
1319 (texUnit->TexGenEnabled & Q_BIT) ? texUnit->GenQ.ObjectPlane : I + 12);
1320 }
1321 break;
1322
1323 case GL_EYE_LINEAR: {
1324 GLuint needtgenable = r200_need_dis_texgen( texUnit->TexGenEnabled,
1325 texUnit->GenS.EyePlane,
1326 texUnit->GenT.EyePlane,
1327 texUnit->GenR.EyePlane,
1328 texUnit->GenQ.EyePlane );
1329 if (needtgenable & (S_BIT | T_BIT)) {
1330 if (R200_DEBUG & DEBUG_FALLBACKS)
1331 fprintf(stderr, "fallback mixed texgen / eye plane, 0x%x\n",
1332 texUnit->TexGenEnabled);
1333 return GL_FALSE;
1334 }
1335 if (needtgenable & (R_BIT)) {
1336 tgcm &= ~(R200_TEXGEN_COMP_R << (unit * 4));
1337 }
1338 if (needtgenable & (Q_BIT)) {
1339 tgcm &= ~(R200_TEXGEN_COMP_Q << (unit * 4));
1340 }
1341 tgi |= R200_TEXGEN_INPUT_EYE << inputshift;
1342 set_texgen_matrix( rmesa, unit,
1343 (texUnit->TexGenEnabled & S_BIT) ? texUnit->GenS.EyePlane : I,
1344 (texUnit->TexGenEnabled & T_BIT) ? texUnit->GenT.EyePlane : I + 4,
1345 (texUnit->TexGenEnabled & R_BIT) ? texUnit->GenR.EyePlane : I + 8,
1346 (texUnit->TexGenEnabled & Q_BIT) ? texUnit->GenQ.EyePlane : I + 12);
1347 }
1348 break;
1349
1350 case GL_REFLECTION_MAP_NV:
1351 rmesa->TexGenNeedNormals[unit] = GL_TRUE;
1352 tgi |= R200_TEXGEN_INPUT_EYE_REFLECT << inputshift;
1353 /* pretty weird, must only negate when lighting is enabled? */
1354 if (ctx->Light.Enabled)
1355 set_texgen_matrix( rmesa, unit,
1356 (texUnit->TexGenEnabled & S_BIT) ? reflect : I,
1357 (texUnit->TexGenEnabled & T_BIT) ? reflect + 4 : I + 4,
1358 (texUnit->TexGenEnabled & R_BIT) ? reflect + 8 : I + 8,
1359 I + 12);
1360 break;
1361
1362 case GL_NORMAL_MAP_NV:
1363 rmesa->TexGenNeedNormals[unit] = GL_TRUE;
1364 tgi |= R200_TEXGEN_INPUT_EYE_NORMAL<<inputshift;
1365 break;
1366
1367 case GL_SPHERE_MAP:
1368 rmesa->TexGenNeedNormals[unit] = GL_TRUE;
1369 tgi |= R200_TEXGEN_INPUT_SPHERE<<inputshift;
1370 break;
1371
1372 case 0:
1373 /* All texgen units were disabled, so just pass coords through. */
1374 tgi |= unit << inputshift;
1375 break;
1376
1377 default:
1378 /* Unsupported mode, fallback:
1379 */
1380 if (R200_DEBUG & DEBUG_FALLBACKS)
1381 fprintf(stderr, "fallback unsupported texgen, %d\n",
1382 texUnit->GenS.Mode);
1383 return GL_FALSE;
1384 }
1385
1386 rmesa->TexGenEnabled |= R200_TEXGEN_TEXMAT_0_ENABLE << unit;
1387 rmesa->TexGenCompSel |= R200_OUTPUT_TEX_0 << unit;
1388
1389 if (tgi != rmesa->hw.tcg.cmd[TCG_TEX_PROC_CTL_1] ||
1390 tgcm != rmesa->hw.tcg.cmd[TCG_TEX_PROC_CTL_2])
1391 {
1392 R200_STATECHANGE(rmesa, tcg);
1393 rmesa->hw.tcg.cmd[TCG_TEX_PROC_CTL_1] = tgi;
1394 rmesa->hw.tcg.cmd[TCG_TEX_PROC_CTL_2] = tgcm;
1395 }
1396
1397 return GL_TRUE;
1398 }
1399
1400 void set_re_cntl_d3d( GLcontext *ctx, int unit, GLboolean use_d3d )
1401 {
1402 r200ContextPtr rmesa = R200_CONTEXT(ctx);
1403
1404 GLuint re_cntl;
1405
1406 re_cntl = rmesa->hw.set.cmd[SET_RE_CNTL] & ~(R200_VTX_STQ0_D3D << (2 * unit));
1407 if (use_d3d)
1408 re_cntl |= R200_VTX_STQ0_D3D << (2 * unit);
1409
1410 if ( re_cntl != rmesa->hw.set.cmd[SET_RE_CNTL] ) {
1411 R200_STATECHANGE( rmesa, set );
1412 rmesa->hw.set.cmd[SET_RE_CNTL] = re_cntl;
1413 }
1414 }
1415
1416 /**
1417 * Compute the cached hardware register values for the given texture object.
1418 *
1419 * \param rmesa Context pointer
1420 * \param t the r300 texture object
1421 */
1422 static void setup_hardware_state(r200ContextPtr rmesa, radeonTexObj *t)
1423 {
1424 const struct gl_texture_image *firstImage =
1425 t->base.Image[0][t->mt->firstLevel];
1426 GLint log2Width, log2Height, log2Depth, texelBytes;
1427
1428 if ( t->bo ) {
1429 return;
1430 }
1431
1432 log2Width = firstImage->WidthLog2;
1433 log2Height = firstImage->HeightLog2;
1434 log2Depth = firstImage->DepthLog2;
1435 texelBytes = firstImage->TexFormat->TexelBytes;
1436
1437
1438 if (!t->image_override) {
1439 if (VALID_FORMAT(firstImage->TexFormat->MesaFormat)) {
1440 const struct tx_table *table = _mesa_little_endian() ? tx_table_le :
1441 tx_table_be;
1442
1443 t->pp_txformat &= ~(R200_TXFORMAT_FORMAT_MASK |
1444 R200_TXFORMAT_ALPHA_IN_MAP);
1445 t->pp_txfilter &= ~R200_YUV_TO_RGB;
1446
1447 t->pp_txformat |= table[ firstImage->TexFormat->MesaFormat ].format;
1448 t->pp_txfilter |= table[ firstImage->TexFormat->MesaFormat ].filter;
1449 } else {
1450 _mesa_problem(NULL, "unexpected texture format in %s",
1451 __FUNCTION__);
1452 return;
1453 }
1454 }
1455
1456 t->pp_txfilter &= ~R200_MAX_MIP_LEVEL_MASK;
1457 t->pp_txfilter |= (t->mt->lastLevel - t->mt->firstLevel) << R200_MAX_MIP_LEVEL_SHIFT;
1458
1459 t->pp_txformat &= ~(R200_TXFORMAT_WIDTH_MASK |
1460 R200_TXFORMAT_HEIGHT_MASK |
1461 R200_TXFORMAT_CUBIC_MAP_ENABLE |
1462 R200_TXFORMAT_F5_WIDTH_MASK |
1463 R200_TXFORMAT_F5_HEIGHT_MASK);
1464 t->pp_txformat |= ((log2Width << R200_TXFORMAT_WIDTH_SHIFT) |
1465 (log2Height << R200_TXFORMAT_HEIGHT_SHIFT));
1466
1467 t->tile_bits = 0;
1468
1469 t->pp_txformat_x &= ~(R200_DEPTH_LOG2_MASK | R200_TEXCOORD_MASK);
1470 if (t->base.Target == GL_TEXTURE_3D) {
1471 t->pp_txformat_x |= (log2Depth << R200_DEPTH_LOG2_SHIFT);
1472 t->pp_txformat_x |= R200_TEXCOORD_VOLUME;
1473
1474 }
1475 else if (t->base.Target == GL_TEXTURE_CUBE_MAP) {
1476 ASSERT(log2Width == log2Height);
1477 t->pp_txformat |= ((log2Width << R200_TXFORMAT_F5_WIDTH_SHIFT) |
1478 (log2Height << R200_TXFORMAT_F5_HEIGHT_SHIFT) |
1479 /* don't think we need this bit, if it exists at all - fglrx does not set it */
1480 (R200_TXFORMAT_CUBIC_MAP_ENABLE));
1481 t->pp_txformat_x |= R200_TEXCOORD_CUBIC_ENV;
1482 t->pp_cubic_faces = ((log2Width << R200_FACE_WIDTH_1_SHIFT) |
1483 (log2Height << R200_FACE_HEIGHT_1_SHIFT) |
1484 (log2Width << R200_FACE_WIDTH_2_SHIFT) |
1485 (log2Height << R200_FACE_HEIGHT_2_SHIFT) |
1486 (log2Width << R200_FACE_WIDTH_3_SHIFT) |
1487 (log2Height << R200_FACE_HEIGHT_3_SHIFT) |
1488 (log2Width << R200_FACE_WIDTH_4_SHIFT) |
1489 (log2Height << R200_FACE_HEIGHT_4_SHIFT));
1490 }
1491 else {
1492 /* If we don't in fact send enough texture coordinates, q will be 1,
1493 * making TEXCOORD_PROJ act like TEXCOORD_NONPROJ (Right?)
1494 */
1495 t->pp_txformat_x |= R200_TEXCOORD_PROJ;
1496 }
1497
1498 t->pp_txsize = (((firstImage->Width - 1) << R200_PP_TX_WIDTHMASK_SHIFT)
1499 | ((firstImage->Height - 1) << R200_PP_TX_HEIGHTMASK_SHIFT));
1500
1501 if ( !t->image_override ) {
1502 if (firstImage->IsCompressed)
1503 t->pp_txpitch = (firstImage->Width + 63) & ~(63);
1504 else
1505 t->pp_txpitch = ((firstImage->Width * texelBytes) + 63) & ~(63);
1506 t->pp_txpitch -= 32;
1507 }
1508
1509 if (t->base.Target == GL_TEXTURE_RECTANGLE_NV) {
1510 t->pp_txformat |= R200_TXFORMAT_NON_POWER2;
1511 }
1512
1513 }
1514
1515 static GLboolean r200_validate_texture(GLcontext *ctx, struct gl_texture_object *texObj, int unit)
1516 {
1517 r200ContextPtr rmesa = R200_CONTEXT(ctx);
1518 radeonTexObj *t = radeon_tex_obj(texObj);
1519
1520 if (!radeon_validate_texture_miptree(ctx, texObj))
1521 return GL_FALSE;
1522
1523 r200_validate_texgen(ctx, unit);
1524 /* Configure the hardware registers (more precisely, the cached version
1525 * of the hardware registers). */
1526 setup_hardware_state(rmesa, t);
1527
1528 if (texObj->Target == GL_TEXTURE_RECTANGLE_NV ||
1529 texObj->Target == GL_TEXTURE_2D ||
1530 texObj->Target == GL_TEXTURE_1D)
1531 set_re_cntl_d3d( ctx, unit, GL_FALSE );
1532 else
1533 set_re_cntl_d3d( ctx, unit, GL_TRUE );
1534 R200_STATECHANGE( rmesa, ctx );
1535 rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= R200_TEX_0_ENABLE << unit;
1536
1537 R200_STATECHANGE( rmesa, vtx );
1538 rmesa->hw.vtx.cmd[VTX_TCL_OUTPUT_VTXFMT_1] &= ~(7 << (unit * 3));
1539 rmesa->hw.vtx.cmd[VTX_TCL_OUTPUT_VTXFMT_1] |= 4 << (unit * 3);
1540
1541 rmesa->recheck_texgen[unit] = GL_TRUE;
1542 import_tex_obj_state( rmesa, unit, t );
1543
1544 if (rmesa->recheck_texgen[unit]) {
1545 GLboolean fallback = !r200_validate_texgen( ctx, unit );
1546 TCL_FALLBACK( ctx, (R200_TCL_FALLBACK_TEXGEN_0<<unit), fallback);
1547 rmesa->recheck_texgen[unit] = 0;
1548 rmesa->radeon.NewGLState |= _NEW_TEXTURE_MATRIX;
1549 }
1550
1551 t->validated = GL_TRUE;
1552
1553 FALLBACK( rmesa, RADEON_FALLBACK_BORDER_MODE, t->border_fallback );
1554
1555 return !t->border_fallback;
1556 }
1557
1558 static GLboolean r200UpdateTextureUnit(GLcontext *ctx, int unit)
1559 {
1560 r200ContextPtr rmesa = R200_CONTEXT(ctx);
1561 GLuint unitneeded = rmesa->state.texture.unit[unit].unitneeded;
1562
1563 if (!unitneeded) {
1564 /* disable the unit */
1565 disable_tex_obj_state(rmesa, unit);
1566 return GL_TRUE;
1567 }
1568
1569 if (!r200_validate_texture(ctx, ctx->Texture.Unit[unit]._Current, unit)) {
1570 _mesa_warning(ctx,
1571 "failed to validate texture for unit %d.\n",
1572 unit);
1573 rmesa->state.texture.unit[unit].texobj = NULL;
1574 return GL_FALSE;
1575 }
1576
1577 rmesa->state.texture.unit[unit].texobj = radeon_tex_obj(ctx->Texture.Unit[unit]._Current);
1578 return GL_TRUE;
1579 }
1580
1581
1582 void r200UpdateTextureState( GLcontext *ctx )
1583 {
1584 r200ContextPtr rmesa = R200_CONTEXT(ctx);
1585 GLboolean ok;
1586 GLuint dbg;
1587
1588 /* NOTE: must not manipulate rmesa->state.texture.unit[].unitneeded or
1589 rmesa->state.envneeded before a R200_STATECHANGE (or R200_NEWPRIM) since
1590 we use these to determine if we want to emit the corresponding state
1591 atoms. */
1592 R200_NEWPRIM( rmesa );
1593
1594 if (ctx->ATIFragmentShader._Enabled) {
1595 GLuint i;
1596 for (i = 0; i < R200_MAX_TEXTURE_UNITS; i++) {
1597 rmesa->state.texture.unit[i].unitneeded = ctx->Texture.Unit[i]._ReallyEnabled;
1598 }
1599 ok = GL_TRUE;
1600 }
1601 else {
1602 ok = r200UpdateAllTexEnv( ctx );
1603 }
1604 if (ok) {
1605 ok = (r200UpdateTextureUnit( ctx, 0 ) &&
1606 r200UpdateTextureUnit( ctx, 1 ) &&
1607 r200UpdateTextureUnit( ctx, 2 ) &&
1608 r200UpdateTextureUnit( ctx, 3 ) &&
1609 r200UpdateTextureUnit( ctx, 4 ) &&
1610 r200UpdateTextureUnit( ctx, 5 ));
1611 }
1612
1613 if (ok && ctx->ATIFragmentShader._Enabled) {
1614 r200UpdateFragmentShader(ctx);
1615 }
1616
1617 FALLBACK( rmesa, R200_FALLBACK_TEXTURE, !ok );
1618
1619 if (rmesa->radeon.TclFallback)
1620 r200ChooseVertexState( ctx );
1621
1622
1623 if (rmesa->radeon.radeonScreen->chip_family == CHIP_FAMILY_R200) {
1624
1625 /*
1626 * T0 hang workaround -------------
1627 * not needed for r200 derivatives
1628 */
1629 if ((rmesa->hw.ctx.cmd[CTX_PP_CNTL] & R200_TEX_ENABLE_MASK) == R200_TEX_0_ENABLE &&
1630 (rmesa->hw.tex[0].cmd[TEX_PP_TXFILTER] & R200_MIN_FILTER_MASK) > R200_MIN_FILTER_LINEAR) {
1631
1632 R200_STATECHANGE(rmesa, ctx);
1633 R200_STATECHANGE(rmesa, tex[1]);
1634 rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= R200_TEX_1_ENABLE;
1635 if (!(rmesa->hw.cst.cmd[CST_PP_CNTL_X] & R200_PPX_TEX_1_ENABLE))
1636 rmesa->hw.tex[1].cmd[TEX_PP_TXFORMAT] &= ~TEXOBJ_TXFORMAT_MASK;
1637 rmesa->hw.tex[1].cmd[TEX_PP_TXFORMAT] |= R200_TXFORMAT_LOOKUP_DISABLE;
1638 }
1639 else if (!ctx->ATIFragmentShader._Enabled) {
1640 if ((rmesa->hw.ctx.cmd[CTX_PP_CNTL] & R200_TEX_1_ENABLE) &&
1641 (rmesa->hw.tex[1].cmd[TEX_PP_TXFORMAT] & R200_TXFORMAT_LOOKUP_DISABLE)) {
1642 R200_STATECHANGE(rmesa, tex[1]);
1643 rmesa->hw.tex[1].cmd[TEX_PP_TXFORMAT] &= ~R200_TXFORMAT_LOOKUP_DISABLE;
1644 }
1645 }
1646 /* do the same workaround for the first pass of a fragment shader.
1647 * completely unknown if necessary / sufficient.
1648 */
1649 if ((rmesa->hw.cst.cmd[CST_PP_CNTL_X] & R200_PPX_TEX_ENABLE_MASK) == R200_PPX_TEX_0_ENABLE &&
1650 (rmesa->hw.tex[0].cmd[TEX_PP_TXFILTER] & R200_MIN_FILTER_MASK) > R200_MIN_FILTER_LINEAR) {
1651
1652 R200_STATECHANGE(rmesa, cst);
1653 R200_STATECHANGE(rmesa, tex[1]);
1654 rmesa->hw.cst.cmd[CST_PP_CNTL_X] |= R200_PPX_TEX_1_ENABLE;
1655 if (!(rmesa->hw.ctx.cmd[CTX_PP_CNTL] & R200_TEX_1_ENABLE))
1656 rmesa->hw.tex[1].cmd[TEX_PP_TXFORMAT] &= ~TEXOBJ_TXFORMAT_MASK;
1657 rmesa->hw.tex[1].cmd[TEX_PP_TXMULTI_CTL] |= R200_PASS1_TXFORMAT_LOOKUP_DISABLE;
1658 }
1659
1660 /* maybe needs to be done pairwise due to 2 parallel (physical) tex units ?
1661 looks like that's not the case, if 8500/9100 owners don't complain remove this...
1662 for ( i = 0; i < ctx->Const.MaxTextureUnits; i += 2) {
1663 if (((rmesa->hw.ctx.cmd[CTX_PP_CNTL] & ((R200_TEX_0_ENABLE |
1664 R200_TEX_1_ENABLE ) << i)) == (R200_TEX_0_ENABLE << i)) &&
1665 ((rmesa->hw.tex[i].cmd[TEX_PP_TXFILTER] & R200_MIN_FILTER_MASK) >
1666 R200_MIN_FILTER_LINEAR)) {
1667 R200_STATECHANGE(rmesa, ctx);
1668 R200_STATECHANGE(rmesa, tex[i+1]);
1669 rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= (R200_TEX_1_ENABLE << i);
1670 rmesa->hw.tex[i+1].cmd[TEX_PP_TXFORMAT] &= ~TEXOBJ_TXFORMAT_MASK;
1671 rmesa->hw.tex[i+1].cmd[TEX_PP_TXFORMAT] |= 0x08000000;
1672 }
1673 else {
1674 if ((rmesa->hw.ctx.cmd[CTX_PP_CNTL] & (R200_TEX_1_ENABLE << i)) &&
1675 (rmesa->hw.tex[i+1].cmd[TEX_PP_TXFORMAT] & 0x08000000)) {
1676 R200_STATECHANGE(rmesa, tex[i+1]);
1677 rmesa->hw.tex[i+1].cmd[TEX_PP_TXFORMAT] &= ~0x08000000;
1678 }
1679 }
1680 } */
1681
1682 /*
1683 * Texture cache LRU hang workaround -------------
1684 * not needed for r200 derivatives
1685 * hopefully this covers first pass of a shader as well
1686 */
1687
1688 /* While the cases below attempt to only enable the workaround in the
1689 * specific cases necessary, they were insufficient. See bugzilla #1519,
1690 * #729, #814. Tests with quake3 showed no impact on performance.
1691 */
1692 dbg = 0x6;
1693
1694 /*
1695 if (((rmesa->hw.ctx.cmd[CTX_PP_CNTL] & (R200_TEX_0_ENABLE )) &&
1696 ((((rmesa->hw.tex[0].cmd[TEX_PP_TXFILTER] & R200_MIN_FILTER_MASK)) &
1697 0x04) == 0)) ||
1698 ((rmesa->hw.ctx.cmd[CTX_PP_CNTL] & R200_TEX_2_ENABLE) &&
1699 ((((rmesa->hw.tex[2].cmd[TEX_PP_TXFILTER] & R200_MIN_FILTER_MASK)) &
1700 0x04) == 0)) ||
1701 ((rmesa->hw.ctx.cmd[CTX_PP_CNTL] & R200_TEX_4_ENABLE) &&
1702 ((((rmesa->hw.tex[4].cmd[TEX_PP_TXFILTER] & R200_MIN_FILTER_MASK)) &
1703 0x04) == 0)))
1704 {
1705 dbg |= 0x02;
1706 }
1707
1708 if (((rmesa->hw.ctx.cmd[CTX_PP_CNTL] & (R200_TEX_1_ENABLE )) &&
1709 ((((rmesa->hw.tex[1].cmd[TEX_PP_TXFILTER] & R200_MIN_FILTER_MASK)) &
1710 0x04) == 0)) ||
1711 ((rmesa->hw.ctx.cmd[CTX_PP_CNTL] & R200_TEX_3_ENABLE) &&
1712 ((((rmesa->hw.tex[3].cmd[TEX_PP_TXFILTER] & R200_MIN_FILTER_MASK)) &
1713 0x04) == 0)) ||
1714 ((rmesa->hw.ctx.cmd[CTX_PP_CNTL] & R200_TEX_5_ENABLE) &&
1715 ((((rmesa->hw.tex[5].cmd[TEX_PP_TXFILTER] & R200_MIN_FILTER_MASK)) &
1716 0x04) == 0)))
1717 {
1718 dbg |= 0x04;
1719 }*/
1720
1721 if (dbg != rmesa->hw.tam.cmd[TAM_DEBUG3]) {
1722 R200_STATECHANGE( rmesa, tam );
1723 rmesa->hw.tam.cmd[TAM_DEBUG3] = dbg;
1724 if (0) printf("TEXCACHE LRU HANG WORKAROUND %x\n", dbg);
1725 }
1726 }
1727 }