dri/nouveau: nv04: Use rules-ng-ng headers
[mesa.git] / src / mesa / drivers / dri / r200 / r200_texstate.c
1 /*
2 Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
3
4 The Weather Channel (TM) funded Tungsten Graphics to develop the
5 initial release of the Radeon 8500 driver under the XFree86 license.
6 This notice must be preserved.
7
8 Permission is hereby granted, free of charge, to any person obtaining
9 a copy of this software and associated documentation files (the
10 "Software"), to deal in the Software without restriction, including
11 without limitation the rights to use, copy, modify, merge, publish,
12 distribute, sublicense, and/or sell copies of the Software, and to
13 permit persons to whom the Software is furnished to do so, subject to
14 the following conditions:
15
16 The above copyright notice and this permission notice (including the
17 next paragraph) shall be included in all copies or substantial
18 portions of the Software.
19
20 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
23 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
24 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
25 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
26 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27
28 **************************************************************************/
29
30 /*
31 * Authors:
32 * Keith Whitwell <keith@tungstengraphics.com>
33 */
34
35 #include "main/glheader.h"
36 #include "main/imports.h"
37 #include "main/context.h"
38 #include "main/macros.h"
39 #include "main/teximage.h"
40 #include "main/texobj.h"
41 #include "main/enums.h"
42
43 #include "radeon_common.h"
44 #include "radeon_mipmap_tree.h"
45 #include "r200_context.h"
46 #include "r200_state.h"
47 #include "r200_ioctl.h"
48 #include "r200_swtcl.h"
49 #include "r200_tex.h"
50 #include "r200_tcl.h"
51
52
53 #define R200_TXFORMAT_A8 R200_TXFORMAT_I8
54 #define R200_TXFORMAT_L8 R200_TXFORMAT_I8
55 #define R200_TXFORMAT_AL88 R200_TXFORMAT_AI88
56 #define R200_TXFORMAT_YCBCR R200_TXFORMAT_YVYU422
57 #define R200_TXFORMAT_YCBCR_REV R200_TXFORMAT_VYUY422
58 #define R200_TXFORMAT_RGB_DXT1 R200_TXFORMAT_DXT1
59 #define R200_TXFORMAT_RGBA_DXT1 R200_TXFORMAT_DXT1
60 #define R200_TXFORMAT_RGBA_DXT3 R200_TXFORMAT_DXT23
61 #define R200_TXFORMAT_RGBA_DXT5 R200_TXFORMAT_DXT45
62
63 #define _COLOR(f) \
64 [ MESA_FORMAT_ ## f ] = { R200_TXFORMAT_ ## f, 0 }
65 #define _COLOR_REV(f) \
66 [ MESA_FORMAT_ ## f ## _REV ] = { R200_TXFORMAT_ ## f, 0 }
67 #define _ALPHA(f) \
68 [ MESA_FORMAT_ ## f ] = { R200_TXFORMAT_ ## f | R200_TXFORMAT_ALPHA_IN_MAP, 0 }
69 #define _ALPHA_REV(f) \
70 [ MESA_FORMAT_ ## f ## _REV ] = { R200_TXFORMAT_ ## f | R200_TXFORMAT_ALPHA_IN_MAP, 0 }
71 #define _YUV(f) \
72 [ MESA_FORMAT_ ## f ] = { R200_TXFORMAT_ ## f, R200_YUV_TO_RGB }
73 #define _INVALID(f) \
74 [ MESA_FORMAT_ ## f ] = { 0xffffffff, 0 }
75 #define VALID_FORMAT(f) ( ((f) <= MESA_FORMAT_RGBA_DXT5) \
76 && (tx_table_be[f].format != 0xffffffff) )
77
78 struct tx_table {
79 GLuint format, filter;
80 };
81
82 static const struct tx_table tx_table_be[] =
83 {
84 [ MESA_FORMAT_RGBA8888 ] = { R200_TXFORMAT_ABGR8888 | R200_TXFORMAT_ALPHA_IN_MAP, 0 },
85 _ALPHA_REV(RGBA8888),
86 _ALPHA(ARGB8888),
87 _ALPHA_REV(ARGB8888),
88 _INVALID(RGB888),
89 _COLOR(RGB565),
90 _COLOR_REV(RGB565),
91 _ALPHA(ARGB4444),
92 _ALPHA_REV(ARGB4444),
93 _ALPHA(ARGB1555),
94 _ALPHA_REV(ARGB1555),
95 _ALPHA(AL88),
96 _ALPHA_REV(AL88),
97 _ALPHA(A8),
98 _COLOR(L8),
99 _ALPHA(I8),
100 _INVALID(CI8),
101 _YUV(YCBCR),
102 _YUV(YCBCR_REV),
103 _INVALID(RGB_FXT1),
104 _INVALID(RGBA_FXT1),
105 _COLOR(RGB_DXT1),
106 _ALPHA(RGBA_DXT1),
107 _ALPHA(RGBA_DXT3),
108 _ALPHA(RGBA_DXT5),
109 };
110
111 static const struct tx_table tx_table_le[] =
112 {
113 _ALPHA(RGBA8888),
114 [ MESA_FORMAT_RGBA8888_REV ] = { R200_TXFORMAT_ABGR8888 | R200_TXFORMAT_ALPHA_IN_MAP, 0 },
115 _ALPHA(ARGB8888),
116 _ALPHA_REV(ARGB8888),
117 [ MESA_FORMAT_RGB888 ] = { R200_TXFORMAT_ARGB8888, 0 },
118 _COLOR(RGB565),
119 _COLOR_REV(RGB565),
120 _ALPHA(ARGB4444),
121 _ALPHA_REV(ARGB4444),
122 _ALPHA(ARGB1555),
123 _ALPHA_REV(ARGB1555),
124 _ALPHA(AL88),
125 _ALPHA_REV(AL88),
126 _ALPHA(A8),
127 _COLOR(L8),
128 _ALPHA(I8),
129 _INVALID(CI8),
130 _YUV(YCBCR),
131 _YUV(YCBCR_REV),
132 _INVALID(RGB_FXT1),
133 _INVALID(RGBA_FXT1),
134 _COLOR(RGB_DXT1),
135 _ALPHA(RGBA_DXT1),
136 _ALPHA(RGBA_DXT3),
137 _ALPHA(RGBA_DXT5),
138 };
139
140 #undef _COLOR
141 #undef _ALPHA
142 #undef _INVALID
143
144 /* ================================================================
145 * Texture combine functions
146 */
147
148 /* GL_ARB_texture_env_combine support
149 */
150
151 /* The color tables have combine functions for GL_SRC_COLOR,
152 * GL_ONE_MINUS_SRC_COLOR, GL_SRC_ALPHA and GL_ONE_MINUS_SRC_ALPHA.
153 */
154 static GLuint r200_register_color[][R200_MAX_TEXTURE_UNITS] =
155 {
156 {
157 R200_TXC_ARG_A_R0_COLOR,
158 R200_TXC_ARG_A_R1_COLOR,
159 R200_TXC_ARG_A_R2_COLOR,
160 R200_TXC_ARG_A_R3_COLOR,
161 R200_TXC_ARG_A_R4_COLOR,
162 R200_TXC_ARG_A_R5_COLOR
163 },
164 {
165 R200_TXC_ARG_A_R0_COLOR | R200_TXC_COMP_ARG_A,
166 R200_TXC_ARG_A_R1_COLOR | R200_TXC_COMP_ARG_A,
167 R200_TXC_ARG_A_R2_COLOR | R200_TXC_COMP_ARG_A,
168 R200_TXC_ARG_A_R3_COLOR | R200_TXC_COMP_ARG_A,
169 R200_TXC_ARG_A_R4_COLOR | R200_TXC_COMP_ARG_A,
170 R200_TXC_ARG_A_R5_COLOR | R200_TXC_COMP_ARG_A
171 },
172 {
173 R200_TXC_ARG_A_R0_ALPHA,
174 R200_TXC_ARG_A_R1_ALPHA,
175 R200_TXC_ARG_A_R2_ALPHA,
176 R200_TXC_ARG_A_R3_ALPHA,
177 R200_TXC_ARG_A_R4_ALPHA,
178 R200_TXC_ARG_A_R5_ALPHA
179 },
180 {
181 R200_TXC_ARG_A_R0_ALPHA | R200_TXC_COMP_ARG_A,
182 R200_TXC_ARG_A_R1_ALPHA | R200_TXC_COMP_ARG_A,
183 R200_TXC_ARG_A_R2_ALPHA | R200_TXC_COMP_ARG_A,
184 R200_TXC_ARG_A_R3_ALPHA | R200_TXC_COMP_ARG_A,
185 R200_TXC_ARG_A_R4_ALPHA | R200_TXC_COMP_ARG_A,
186 R200_TXC_ARG_A_R5_ALPHA | R200_TXC_COMP_ARG_A
187 },
188 };
189
190 static GLuint r200_tfactor_color[] =
191 {
192 R200_TXC_ARG_A_TFACTOR_COLOR,
193 R200_TXC_ARG_A_TFACTOR_COLOR | R200_TXC_COMP_ARG_A,
194 R200_TXC_ARG_A_TFACTOR_ALPHA,
195 R200_TXC_ARG_A_TFACTOR_ALPHA | R200_TXC_COMP_ARG_A
196 };
197
198 static GLuint r200_tfactor1_color[] =
199 {
200 R200_TXC_ARG_A_TFACTOR1_COLOR,
201 R200_TXC_ARG_A_TFACTOR1_COLOR | R200_TXC_COMP_ARG_A,
202 R200_TXC_ARG_A_TFACTOR1_ALPHA,
203 R200_TXC_ARG_A_TFACTOR1_ALPHA | R200_TXC_COMP_ARG_A
204 };
205
206 static GLuint r200_primary_color[] =
207 {
208 R200_TXC_ARG_A_DIFFUSE_COLOR,
209 R200_TXC_ARG_A_DIFFUSE_COLOR | R200_TXC_COMP_ARG_A,
210 R200_TXC_ARG_A_DIFFUSE_ALPHA,
211 R200_TXC_ARG_A_DIFFUSE_ALPHA | R200_TXC_COMP_ARG_A
212 };
213
214 /* GL_ZERO table - indices 0-3
215 * GL_ONE table - indices 1-4
216 */
217 static GLuint r200_zero_color[] =
218 {
219 R200_TXC_ARG_A_ZERO,
220 R200_TXC_ARG_A_ZERO | R200_TXC_COMP_ARG_A,
221 R200_TXC_ARG_A_ZERO,
222 R200_TXC_ARG_A_ZERO | R200_TXC_COMP_ARG_A,
223 R200_TXC_ARG_A_ZERO
224 };
225
226 /* The alpha tables only have GL_SRC_ALPHA and GL_ONE_MINUS_SRC_ALPHA.
227 */
228 static GLuint r200_register_alpha[][R200_MAX_TEXTURE_UNITS] =
229 {
230 {
231 R200_TXA_ARG_A_R0_ALPHA,
232 R200_TXA_ARG_A_R1_ALPHA,
233 R200_TXA_ARG_A_R2_ALPHA,
234 R200_TXA_ARG_A_R3_ALPHA,
235 R200_TXA_ARG_A_R4_ALPHA,
236 R200_TXA_ARG_A_R5_ALPHA
237 },
238 {
239 R200_TXA_ARG_A_R0_ALPHA | R200_TXA_COMP_ARG_A,
240 R200_TXA_ARG_A_R1_ALPHA | R200_TXA_COMP_ARG_A,
241 R200_TXA_ARG_A_R2_ALPHA | R200_TXA_COMP_ARG_A,
242 R200_TXA_ARG_A_R3_ALPHA | R200_TXA_COMP_ARG_A,
243 R200_TXA_ARG_A_R4_ALPHA | R200_TXA_COMP_ARG_A,
244 R200_TXA_ARG_A_R5_ALPHA | R200_TXA_COMP_ARG_A
245 },
246 };
247
248 static GLuint r200_tfactor_alpha[] =
249 {
250 R200_TXA_ARG_A_TFACTOR_ALPHA,
251 R200_TXA_ARG_A_TFACTOR_ALPHA | R200_TXA_COMP_ARG_A
252 };
253
254 static GLuint r200_tfactor1_alpha[] =
255 {
256 R200_TXA_ARG_A_TFACTOR1_ALPHA,
257 R200_TXA_ARG_A_TFACTOR1_ALPHA | R200_TXA_COMP_ARG_A
258 };
259
260 static GLuint r200_primary_alpha[] =
261 {
262 R200_TXA_ARG_A_DIFFUSE_ALPHA,
263 R200_TXA_ARG_A_DIFFUSE_ALPHA | R200_TXA_COMP_ARG_A
264 };
265
266 /* GL_ZERO table - indices 0-1
267 * GL_ONE table - indices 1-2
268 */
269 static GLuint r200_zero_alpha[] =
270 {
271 R200_TXA_ARG_A_ZERO,
272 R200_TXA_ARG_A_ZERO | R200_TXA_COMP_ARG_A,
273 R200_TXA_ARG_A_ZERO,
274 };
275
276
277 /* Extract the arg from slot A, shift it into the correct argument slot
278 * and set the corresponding complement bit.
279 */
280 #define R200_COLOR_ARG( n, arg ) \
281 do { \
282 color_combine |= \
283 ((color_arg[n] & R200_TXC_ARG_A_MASK) \
284 << R200_TXC_ARG_##arg##_SHIFT); \
285 color_combine |= \
286 ((color_arg[n] >> R200_TXC_COMP_ARG_A_SHIFT) \
287 << R200_TXC_COMP_ARG_##arg##_SHIFT); \
288 } while (0)
289
290 #define R200_ALPHA_ARG( n, arg ) \
291 do { \
292 alpha_combine |= \
293 ((alpha_arg[n] & R200_TXA_ARG_A_MASK) \
294 << R200_TXA_ARG_##arg##_SHIFT); \
295 alpha_combine |= \
296 ((alpha_arg[n] >> R200_TXA_COMP_ARG_A_SHIFT) \
297 << R200_TXA_COMP_ARG_##arg##_SHIFT); \
298 } while (0)
299
300
301 /* ================================================================
302 * Texture unit state management
303 */
304
305 static GLboolean r200UpdateTextureEnv( struct gl_context *ctx, int unit, int slot, GLuint replaceargs )
306 {
307 r200ContextPtr rmesa = R200_CONTEXT(ctx);
308 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
309 GLuint color_combine, alpha_combine;
310 GLuint color_scale = rmesa->hw.pix[slot].cmd[PIX_PP_TXCBLEND2] &
311 ~(R200_TXC_SCALE_MASK | R200_TXC_OUTPUT_REG_MASK | R200_TXC_TFACTOR_SEL_MASK |
312 R200_TXC_TFACTOR1_SEL_MASK);
313 GLuint alpha_scale = rmesa->hw.pix[slot].cmd[PIX_PP_TXABLEND2] &
314 ~(R200_TXA_DOT_ALPHA | R200_TXA_SCALE_MASK | R200_TXA_OUTPUT_REG_MASK |
315 R200_TXA_TFACTOR_SEL_MASK | R200_TXA_TFACTOR1_SEL_MASK);
316
317 /* texUnit->_Current can be NULL if and only if the texture unit is
318 * not actually enabled.
319 */
320 assert( (texUnit->_ReallyEnabled == 0)
321 || (texUnit->_Current != NULL) );
322
323 if ( R200_DEBUG & RADEON_TEXTURE ) {
324 fprintf( stderr, "%s( %p, %d )\n", __FUNCTION__, (void *)ctx, unit );
325 }
326
327 /* Set the texture environment state. Isn't this nice and clean?
328 * The chip will automagically set the texture alpha to 0xff when
329 * the texture format does not include an alpha component. This
330 * reduces the amount of special-casing we have to do, alpha-only
331 * textures being a notable exception.
332 */
333
334 color_scale |= ((rmesa->state.texture.unit[unit].outputreg + 1) << R200_TXC_OUTPUT_REG_SHIFT) |
335 (unit << R200_TXC_TFACTOR_SEL_SHIFT) |
336 (replaceargs << R200_TXC_TFACTOR1_SEL_SHIFT);
337 alpha_scale |= ((rmesa->state.texture.unit[unit].outputreg + 1) << R200_TXA_OUTPUT_REG_SHIFT) |
338 (unit << R200_TXA_TFACTOR_SEL_SHIFT) |
339 (replaceargs << R200_TXA_TFACTOR1_SEL_SHIFT);
340
341 if ( !texUnit->_ReallyEnabled ) {
342 assert( unit == 0);
343 color_combine = R200_TXC_ARG_A_ZERO | R200_TXC_ARG_B_ZERO
344 | R200_TXC_ARG_C_DIFFUSE_COLOR | R200_TXC_OP_MADD;
345 alpha_combine = R200_TXA_ARG_A_ZERO | R200_TXA_ARG_B_ZERO
346 | R200_TXA_ARG_C_DIFFUSE_ALPHA | R200_TXA_OP_MADD;
347 }
348 else {
349 GLuint color_arg[3], alpha_arg[3];
350 GLuint i;
351 const GLuint numColorArgs = texUnit->_CurrentCombine->_NumArgsRGB;
352 const GLuint numAlphaArgs = texUnit->_CurrentCombine->_NumArgsA;
353 GLuint RGBshift = texUnit->_CurrentCombine->ScaleShiftRGB;
354 GLuint Ashift = texUnit->_CurrentCombine->ScaleShiftA;
355
356
357 const GLint replaceoprgb =
358 ctx->Texture.Unit[replaceargs]._CurrentCombine->OperandRGB[0] - GL_SRC_COLOR;
359 const GLint replaceopa =
360 ctx->Texture.Unit[replaceargs]._CurrentCombine->OperandA[0] - GL_SRC_ALPHA;
361
362 /* Step 1:
363 * Extract the color and alpha combine function arguments.
364 */
365 for ( i = 0 ; i < numColorArgs ; i++ ) {
366 GLint op = texUnit->_CurrentCombine->OperandRGB[i] - GL_SRC_COLOR;
367 const GLint srcRGBi = texUnit->_CurrentCombine->SourceRGB[i];
368 assert(op >= 0);
369 assert(op <= 3);
370 switch ( srcRGBi ) {
371 case GL_TEXTURE:
372 color_arg[i] = r200_register_color[op][unit];
373 break;
374 case GL_CONSTANT:
375 color_arg[i] = r200_tfactor_color[op];
376 break;
377 case GL_PRIMARY_COLOR:
378 color_arg[i] = r200_primary_color[op];
379 break;
380 case GL_PREVIOUS:
381 if (replaceargs != unit) {
382 const GLint srcRGBreplace =
383 ctx->Texture.Unit[replaceargs]._CurrentCombine->SourceRGB[0];
384 if (op >= 2) {
385 op = op ^ replaceopa;
386 }
387 else {
388 op = op ^ replaceoprgb;
389 }
390 switch (srcRGBreplace) {
391 case GL_TEXTURE:
392 color_arg[i] = r200_register_color[op][replaceargs];
393 break;
394 case GL_CONSTANT:
395 color_arg[i] = r200_tfactor1_color[op];
396 break;
397 case GL_PRIMARY_COLOR:
398 color_arg[i] = r200_primary_color[op];
399 break;
400 case GL_PREVIOUS:
401 if (slot == 0)
402 color_arg[i] = r200_primary_color[op];
403 else
404 color_arg[i] = r200_register_color[op]
405 [rmesa->state.texture.unit[replaceargs - 1].outputreg];
406 break;
407 case GL_ZERO:
408 color_arg[i] = r200_zero_color[op];
409 break;
410 case GL_ONE:
411 color_arg[i] = r200_zero_color[op+1];
412 break;
413 case GL_TEXTURE0:
414 case GL_TEXTURE1:
415 case GL_TEXTURE2:
416 case GL_TEXTURE3:
417 case GL_TEXTURE4:
418 case GL_TEXTURE5:
419 color_arg[i] = r200_register_color[op][srcRGBreplace - GL_TEXTURE0];
420 break;
421 default:
422 return GL_FALSE;
423 }
424 }
425 else {
426 if (slot == 0)
427 color_arg[i] = r200_primary_color[op];
428 else
429 color_arg[i] = r200_register_color[op]
430 [rmesa->state.texture.unit[unit - 1].outputreg];
431 }
432 break;
433 case GL_ZERO:
434 color_arg[i] = r200_zero_color[op];
435 break;
436 case GL_ONE:
437 color_arg[i] = r200_zero_color[op+1];
438 break;
439 case GL_TEXTURE0:
440 case GL_TEXTURE1:
441 case GL_TEXTURE2:
442 case GL_TEXTURE3:
443 case GL_TEXTURE4:
444 case GL_TEXTURE5:
445 color_arg[i] = r200_register_color[op][srcRGBi - GL_TEXTURE0];
446 break;
447 default:
448 return GL_FALSE;
449 }
450 }
451
452 for ( i = 0 ; i < numAlphaArgs ; i++ ) {
453 GLint op = texUnit->_CurrentCombine->OperandA[i] - GL_SRC_ALPHA;
454 const GLint srcAi = texUnit->_CurrentCombine->SourceA[i];
455 assert(op >= 0);
456 assert(op <= 1);
457 switch ( srcAi ) {
458 case GL_TEXTURE:
459 alpha_arg[i] = r200_register_alpha[op][unit];
460 break;
461 case GL_CONSTANT:
462 alpha_arg[i] = r200_tfactor_alpha[op];
463 break;
464 case GL_PRIMARY_COLOR:
465 alpha_arg[i] = r200_primary_alpha[op];
466 break;
467 case GL_PREVIOUS:
468 if (replaceargs != unit) {
469 const GLint srcAreplace =
470 ctx->Texture.Unit[replaceargs]._CurrentCombine->SourceA[0];
471 op = op ^ replaceopa;
472 switch (srcAreplace) {
473 case GL_TEXTURE:
474 alpha_arg[i] = r200_register_alpha[op][replaceargs];
475 break;
476 case GL_CONSTANT:
477 alpha_arg[i] = r200_tfactor1_alpha[op];
478 break;
479 case GL_PRIMARY_COLOR:
480 alpha_arg[i] = r200_primary_alpha[op];
481 break;
482 case GL_PREVIOUS:
483 if (slot == 0)
484 alpha_arg[i] = r200_primary_alpha[op];
485 else
486 alpha_arg[i] = r200_register_alpha[op]
487 [rmesa->state.texture.unit[replaceargs - 1].outputreg];
488 break;
489 case GL_ZERO:
490 alpha_arg[i] = r200_zero_alpha[op];
491 break;
492 case GL_ONE:
493 alpha_arg[i] = r200_zero_alpha[op+1];
494 break;
495 case GL_TEXTURE0:
496 case GL_TEXTURE1:
497 case GL_TEXTURE2:
498 case GL_TEXTURE3:
499 case GL_TEXTURE4:
500 case GL_TEXTURE5:
501 alpha_arg[i] = r200_register_alpha[op][srcAreplace - GL_TEXTURE0];
502 break;
503 default:
504 return GL_FALSE;
505 }
506 }
507 else {
508 if (slot == 0)
509 alpha_arg[i] = r200_primary_alpha[op];
510 else
511 alpha_arg[i] = r200_register_alpha[op]
512 [rmesa->state.texture.unit[unit - 1].outputreg];
513 }
514 break;
515 case GL_ZERO:
516 alpha_arg[i] = r200_zero_alpha[op];
517 break;
518 case GL_ONE:
519 alpha_arg[i] = r200_zero_alpha[op+1];
520 break;
521 case GL_TEXTURE0:
522 case GL_TEXTURE1:
523 case GL_TEXTURE2:
524 case GL_TEXTURE3:
525 case GL_TEXTURE4:
526 case GL_TEXTURE5:
527 alpha_arg[i] = r200_register_alpha[op][srcAi - GL_TEXTURE0];
528 break;
529 default:
530 return GL_FALSE;
531 }
532 }
533
534 /* Step 2:
535 * Build up the color and alpha combine functions.
536 */
537 switch ( texUnit->_CurrentCombine->ModeRGB ) {
538 case GL_REPLACE:
539 color_combine = (R200_TXC_ARG_A_ZERO |
540 R200_TXC_ARG_B_ZERO |
541 R200_TXC_OP_MADD);
542 R200_COLOR_ARG( 0, C );
543 break;
544 case GL_MODULATE:
545 color_combine = (R200_TXC_ARG_C_ZERO |
546 R200_TXC_OP_MADD);
547 R200_COLOR_ARG( 0, A );
548 R200_COLOR_ARG( 1, B );
549 break;
550 case GL_ADD:
551 color_combine = (R200_TXC_ARG_B_ZERO |
552 R200_TXC_COMP_ARG_B |
553 R200_TXC_OP_MADD);
554 R200_COLOR_ARG( 0, A );
555 R200_COLOR_ARG( 1, C );
556 break;
557 case GL_ADD_SIGNED:
558 color_combine = (R200_TXC_ARG_B_ZERO |
559 R200_TXC_COMP_ARG_B |
560 R200_TXC_BIAS_ARG_C | /* new */
561 R200_TXC_OP_MADD); /* was ADDSIGNED */
562 R200_COLOR_ARG( 0, A );
563 R200_COLOR_ARG( 1, C );
564 break;
565 case GL_SUBTRACT:
566 color_combine = (R200_TXC_ARG_B_ZERO |
567 R200_TXC_COMP_ARG_B |
568 R200_TXC_NEG_ARG_C |
569 R200_TXC_OP_MADD);
570 R200_COLOR_ARG( 0, A );
571 R200_COLOR_ARG( 1, C );
572 break;
573 case GL_INTERPOLATE:
574 color_combine = (R200_TXC_OP_LERP);
575 R200_COLOR_ARG( 0, B );
576 R200_COLOR_ARG( 1, A );
577 R200_COLOR_ARG( 2, C );
578 break;
579
580 case GL_DOT3_RGB_EXT:
581 case GL_DOT3_RGBA_EXT:
582 /* The EXT version of the DOT3 extension does not support the
583 * scale factor, but the ARB version (and the version in OpenGL
584 * 1.3) does.
585 */
586 RGBshift = 0;
587 /* FALLTHROUGH */
588
589 case GL_DOT3_RGB:
590 case GL_DOT3_RGBA:
591 /* DOT3 works differently on R200 than on R100. On R100, just
592 * setting the DOT3 mode did everything for you. On R200, the
593 * driver has to enable the biasing and scale in the inputs to
594 * put them in the proper [-1,1] range. This is what the 4x and
595 * the -0.5 in the DOT3 spec do. The post-scale is then set
596 * normally.
597 */
598
599 color_combine = (R200_TXC_ARG_C_ZERO |
600 R200_TXC_OP_DOT3 |
601 R200_TXC_BIAS_ARG_A |
602 R200_TXC_BIAS_ARG_B |
603 R200_TXC_SCALE_ARG_A |
604 R200_TXC_SCALE_ARG_B);
605 R200_COLOR_ARG( 0, A );
606 R200_COLOR_ARG( 1, B );
607 break;
608
609 case GL_MODULATE_ADD_ATI:
610 color_combine = (R200_TXC_OP_MADD);
611 R200_COLOR_ARG( 0, A );
612 R200_COLOR_ARG( 1, C );
613 R200_COLOR_ARG( 2, B );
614 break;
615 case GL_MODULATE_SIGNED_ADD_ATI:
616 color_combine = (R200_TXC_BIAS_ARG_C | /* new */
617 R200_TXC_OP_MADD); /* was ADDSIGNED */
618 R200_COLOR_ARG( 0, A );
619 R200_COLOR_ARG( 1, C );
620 R200_COLOR_ARG( 2, B );
621 break;
622 case GL_MODULATE_SUBTRACT_ATI:
623 color_combine = (R200_TXC_NEG_ARG_C |
624 R200_TXC_OP_MADD);
625 R200_COLOR_ARG( 0, A );
626 R200_COLOR_ARG( 1, C );
627 R200_COLOR_ARG( 2, B );
628 break;
629 default:
630 return GL_FALSE;
631 }
632
633 switch ( texUnit->_CurrentCombine->ModeA ) {
634 case GL_REPLACE:
635 alpha_combine = (R200_TXA_ARG_A_ZERO |
636 R200_TXA_ARG_B_ZERO |
637 R200_TXA_OP_MADD);
638 R200_ALPHA_ARG( 0, C );
639 break;
640 case GL_MODULATE:
641 alpha_combine = (R200_TXA_ARG_C_ZERO |
642 R200_TXA_OP_MADD);
643 R200_ALPHA_ARG( 0, A );
644 R200_ALPHA_ARG( 1, B );
645 break;
646 case GL_ADD:
647 alpha_combine = (R200_TXA_ARG_B_ZERO |
648 R200_TXA_COMP_ARG_B |
649 R200_TXA_OP_MADD);
650 R200_ALPHA_ARG( 0, A );
651 R200_ALPHA_ARG( 1, C );
652 break;
653 case GL_ADD_SIGNED:
654 alpha_combine = (R200_TXA_ARG_B_ZERO |
655 R200_TXA_COMP_ARG_B |
656 R200_TXA_BIAS_ARG_C | /* new */
657 R200_TXA_OP_MADD); /* was ADDSIGNED */
658 R200_ALPHA_ARG( 0, A );
659 R200_ALPHA_ARG( 1, C );
660 break;
661 case GL_SUBTRACT:
662 alpha_combine = (R200_TXA_ARG_B_ZERO |
663 R200_TXA_COMP_ARG_B |
664 R200_TXA_NEG_ARG_C |
665 R200_TXA_OP_MADD);
666 R200_ALPHA_ARG( 0, A );
667 R200_ALPHA_ARG( 1, C );
668 break;
669 case GL_INTERPOLATE:
670 alpha_combine = (R200_TXA_OP_LERP);
671 R200_ALPHA_ARG( 0, B );
672 R200_ALPHA_ARG( 1, A );
673 R200_ALPHA_ARG( 2, C );
674 break;
675
676 case GL_MODULATE_ADD_ATI:
677 alpha_combine = (R200_TXA_OP_MADD);
678 R200_ALPHA_ARG( 0, A );
679 R200_ALPHA_ARG( 1, C );
680 R200_ALPHA_ARG( 2, B );
681 break;
682 case GL_MODULATE_SIGNED_ADD_ATI:
683 alpha_combine = (R200_TXA_BIAS_ARG_C | /* new */
684 R200_TXA_OP_MADD); /* was ADDSIGNED */
685 R200_ALPHA_ARG( 0, A );
686 R200_ALPHA_ARG( 1, C );
687 R200_ALPHA_ARG( 2, B );
688 break;
689 case GL_MODULATE_SUBTRACT_ATI:
690 alpha_combine = (R200_TXA_NEG_ARG_C |
691 R200_TXA_OP_MADD);
692 R200_ALPHA_ARG( 0, A );
693 R200_ALPHA_ARG( 1, C );
694 R200_ALPHA_ARG( 2, B );
695 break;
696 default:
697 return GL_FALSE;
698 }
699
700 if ( (texUnit->_CurrentCombine->ModeRGB == GL_DOT3_RGBA_EXT)
701 || (texUnit->_CurrentCombine->ModeRGB == GL_DOT3_RGBA) ) {
702 alpha_scale |= R200_TXA_DOT_ALPHA;
703 Ashift = RGBshift;
704 }
705
706 /* Step 3:
707 * Apply the scale factor.
708 */
709 color_scale |= (RGBshift << R200_TXC_SCALE_SHIFT);
710 alpha_scale |= (Ashift << R200_TXA_SCALE_SHIFT);
711
712 /* All done!
713 */
714 }
715
716 if ( rmesa->hw.pix[slot].cmd[PIX_PP_TXCBLEND] != color_combine ||
717 rmesa->hw.pix[slot].cmd[PIX_PP_TXABLEND] != alpha_combine ||
718 rmesa->hw.pix[slot].cmd[PIX_PP_TXCBLEND2] != color_scale ||
719 rmesa->hw.pix[slot].cmd[PIX_PP_TXABLEND2] != alpha_scale) {
720 R200_STATECHANGE( rmesa, pix[slot] );
721 rmesa->hw.pix[slot].cmd[PIX_PP_TXCBLEND] = color_combine;
722 rmesa->hw.pix[slot].cmd[PIX_PP_TXABLEND] = alpha_combine;
723 rmesa->hw.pix[slot].cmd[PIX_PP_TXCBLEND2] = color_scale;
724 rmesa->hw.pix[slot].cmd[PIX_PP_TXABLEND2] = alpha_scale;
725 }
726
727 return GL_TRUE;
728 }
729
730 void r200SetTexOffset(__DRIcontext * pDRICtx, GLint texname,
731 unsigned long long offset, GLint depth, GLuint pitch)
732 {
733 r200ContextPtr rmesa = pDRICtx->driverPrivate;
734 struct gl_texture_object *tObj =
735 _mesa_lookup_texture(rmesa->radeon.glCtx, texname);
736 radeonTexObjPtr t = radeon_tex_obj(tObj);
737
738 if (!tObj)
739 return;
740
741 t->image_override = GL_TRUE;
742
743 if (!offset)
744 return;
745
746 t->bo = NULL;
747 t->override_offset = offset;
748 t->pp_txpitch = pitch - 32;
749
750 switch (depth) {
751 case 32:
752 t->pp_txformat = tx_table_le[MESA_FORMAT_ARGB8888].format;
753 t->pp_txfilter |= tx_table_le[MESA_FORMAT_ARGB8888].filter;
754 break;
755 case 24:
756 default:
757 t->pp_txformat = tx_table_le[MESA_FORMAT_RGB888].format;
758 t->pp_txfilter |= tx_table_le[MESA_FORMAT_RGB888].filter;
759 break;
760 case 16:
761 t->pp_txformat = tx_table_le[MESA_FORMAT_RGB565].format;
762 t->pp_txfilter |= tx_table_le[MESA_FORMAT_RGB565].filter;
763 break;
764 }
765 }
766
767 void r200SetTexBuffer2(__DRIcontext *pDRICtx, GLint target, GLint texture_format,
768 __DRIdrawable *dPriv)
769 {
770 struct gl_texture_unit *texUnit;
771 struct gl_texture_object *texObj;
772 struct gl_texture_image *texImage;
773 struct radeon_renderbuffer *rb;
774 radeon_texture_image *rImage;
775 radeonContextPtr radeon;
776 r200ContextPtr rmesa;
777 struct radeon_framebuffer *rfb;
778 radeonTexObjPtr t;
779 uint32_t pitch_val;
780 uint32_t internalFormat, type, format;
781
782 type = GL_BGRA;
783 format = GL_UNSIGNED_BYTE;
784 internalFormat = (texture_format == __DRI_TEXTURE_FORMAT_RGB ? 3 : 4);
785
786 radeon = pDRICtx->driverPrivate;
787 rmesa = pDRICtx->driverPrivate;
788
789 rfb = dPriv->driverPrivate;
790 texUnit = &radeon->glCtx->Texture.Unit[radeon->glCtx->Texture.CurrentUnit];
791 texObj = _mesa_select_tex_object(radeon->glCtx, texUnit, target);
792 texImage = _mesa_get_tex_image(radeon->glCtx, texObj, target, 0);
793
794 rImage = get_radeon_texture_image(texImage);
795 t = radeon_tex_obj(texObj);
796 if (t == NULL) {
797 return;
798 }
799
800 radeon_update_renderbuffers(pDRICtx, dPriv, GL_TRUE);
801 rb = rfb->color_rb[0];
802 if (rb->bo == NULL) {
803 /* Failed to BO for the buffer */
804 return;
805 }
806
807 _mesa_lock_texture(radeon->glCtx, texObj);
808 if (t->bo) {
809 radeon_bo_unref(t->bo);
810 t->bo = NULL;
811 }
812 if (rImage->bo) {
813 radeon_bo_unref(rImage->bo);
814 rImage->bo = NULL;
815 }
816
817 radeon_miptree_unreference(&t->mt);
818 radeon_miptree_unreference(&rImage->mt);
819
820 _mesa_init_teximage_fields(radeon->glCtx, target, texImage,
821 rb->base.Width, rb->base.Height, 1, 0, rb->cpp);
822 texImage->RowStride = rb->pitch / rb->cpp;
823
824 rImage->bo = rb->bo;
825 radeon_bo_ref(rImage->bo);
826 t->bo = rb->bo;
827 radeon_bo_ref(t->bo);
828 t->tile_bits = 0;
829 t->image_override = GL_TRUE;
830 t->override_offset = 0;
831 t->pp_txpitch &= (1 << 13) -1;
832 pitch_val = rb->pitch;
833 switch (rb->cpp) {
834 case 4:
835 if (texture_format == __DRI_TEXTURE_FORMAT_RGB) {
836 texImage->TexFormat = MESA_FORMAT_RGB888;
837 t->pp_txformat = tx_table_le[MESA_FORMAT_RGB888].format;
838 }
839 else {
840 texImage->TexFormat = MESA_FORMAT_ARGB8888;
841 t->pp_txformat = tx_table_le[MESA_FORMAT_ARGB8888].format;
842 }
843 t->pp_txfilter |= tx_table_le[MESA_FORMAT_ARGB8888].filter;
844 break;
845 case 3:
846 default:
847 texImage->TexFormat = MESA_FORMAT_RGB888;
848 t->pp_txformat = tx_table_le[MESA_FORMAT_RGB888].format;
849 t->pp_txfilter |= tx_table_le[MESA_FORMAT_RGB888].filter;
850 break;
851 case 2:
852 texImage->TexFormat = MESA_FORMAT_RGB565;
853 t->pp_txformat = tx_table_le[MESA_FORMAT_RGB565].format;
854 t->pp_txfilter |= tx_table_le[MESA_FORMAT_RGB565].filter;
855 break;
856 }
857 t->pp_txsize = ((rb->base.Width - 1) << RADEON_TEX_USIZE_SHIFT)
858 | ((rb->base.Height - 1) << RADEON_TEX_VSIZE_SHIFT);
859 t->pp_txformat |= R200_TXFORMAT_NON_POWER2;
860 t->pp_txpitch = pitch_val;
861 t->pp_txpitch -= 32;
862
863 t->validated = GL_TRUE;
864 _mesa_unlock_texture(radeon->glCtx, texObj);
865 return;
866 }
867
868
869 void r200SetTexBuffer(__DRIcontext *pDRICtx, GLint target, __DRIdrawable *dPriv)
870 {
871 r200SetTexBuffer2(pDRICtx, target, __DRI_TEXTURE_FORMAT_RGBA, dPriv);
872 }
873
874
875 #define REF_COLOR 1
876 #define REF_ALPHA 2
877
878 static GLboolean r200UpdateAllTexEnv( struct gl_context *ctx )
879 {
880 r200ContextPtr rmesa = R200_CONTEXT(ctx);
881 GLint i, j, currslot;
882 GLint maxunitused = -1;
883 GLboolean texregfree[6] = {GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE};
884 GLubyte stageref[7] = {0, 0, 0, 0, 0, 0, 0};
885 GLint nextunit[R200_MAX_TEXTURE_UNITS] = {0, 0, 0, 0, 0, 0};
886 GLint currentnext = -1;
887 GLboolean ok;
888
889 /* find highest used unit */
890 for ( j = 0; j < R200_MAX_TEXTURE_UNITS; j++) {
891 if (ctx->Texture.Unit[j]._ReallyEnabled) {
892 maxunitused = j;
893 }
894 }
895 stageref[maxunitused + 1] = REF_COLOR | REF_ALPHA;
896
897 for ( j = maxunitused; j >= 0; j-- ) {
898 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[j];
899
900 rmesa->state.texture.unit[j].outputreg = -1;
901
902 if (stageref[j + 1]) {
903
904 /* use the lowest available reg. That gets us automatically reg0 for the last stage.
905 need this even for disabled units, as it may get referenced due to the replace
906 optimization */
907 for ( i = 0 ; i < R200_MAX_TEXTURE_UNITS; i++ ) {
908 if (texregfree[i]) {
909 rmesa->state.texture.unit[j].outputreg = i;
910 break;
911 }
912 }
913 if (rmesa->state.texture.unit[j].outputreg == -1) {
914 /* no more free regs we can use. Need a fallback :-( */
915 return GL_FALSE;
916 }
917
918 nextunit[j] = currentnext;
919
920 if (!texUnit->_ReallyEnabled) {
921 /* the not enabled stages are referenced "indirectly",
922 must not cut off the lower stages */
923 stageref[j] = REF_COLOR | REF_ALPHA;
924 continue;
925 }
926 currentnext = j;
927
928 const GLuint numColorArgs = texUnit->_CurrentCombine->_NumArgsRGB;
929 const GLuint numAlphaArgs = texUnit->_CurrentCombine->_NumArgsA;
930 const GLboolean isdot3rgba = (texUnit->_CurrentCombine->ModeRGB == GL_DOT3_RGBA) ||
931 (texUnit->_CurrentCombine->ModeRGB == GL_DOT3_RGBA_EXT);
932
933
934 /* check if we need the color part, special case for dot3_rgba
935 as if only the alpha part is referenced later on it still is using the color part */
936 if ((stageref[j + 1] & REF_COLOR) || isdot3rgba) {
937 for ( i = 0 ; i < numColorArgs ; i++ ) {
938 const GLuint srcRGBi = texUnit->_CurrentCombine->SourceRGB[i];
939 const GLuint op = texUnit->_CurrentCombine->OperandRGB[i];
940 switch ( srcRGBi ) {
941 case GL_PREVIOUS:
942 /* op 0/1 are referencing color, op 2/3 alpha */
943 stageref[j] |= (op >> 1) + 1;
944 break;
945 case GL_TEXTURE:
946 texregfree[j] = GL_FALSE;
947 break;
948 case GL_TEXTURE0:
949 case GL_TEXTURE1:
950 case GL_TEXTURE2:
951 case GL_TEXTURE3:
952 case GL_TEXTURE4:
953 case GL_TEXTURE5:
954 texregfree[srcRGBi - GL_TEXTURE0] = GL_FALSE;
955 break;
956 default: /* don't care about other sources here */
957 break;
958 }
959 }
960 }
961
962 /* alpha args are ignored for dot3_rgba */
963 if ((stageref[j + 1] & REF_ALPHA) && !isdot3rgba) {
964
965 for ( i = 0 ; i < numAlphaArgs ; i++ ) {
966 const GLuint srcAi = texUnit->_CurrentCombine->SourceA[i];
967 switch ( srcAi ) {
968 case GL_PREVIOUS:
969 stageref[j] |= REF_ALPHA;
970 break;
971 case GL_TEXTURE:
972 texregfree[j] = GL_FALSE;
973 break;
974 case GL_TEXTURE0:
975 case GL_TEXTURE1:
976 case GL_TEXTURE2:
977 case GL_TEXTURE3:
978 case GL_TEXTURE4:
979 case GL_TEXTURE5:
980 texregfree[srcAi - GL_TEXTURE0] = GL_FALSE;
981 break;
982 default: /* don't care about other sources here */
983 break;
984 }
985 }
986 }
987 }
988 }
989
990 /* don't enable texture sampling for units if the result is not used */
991 for (i = 0; i < R200_MAX_TEXTURE_UNITS; i++) {
992 if (ctx->Texture.Unit[i]._ReallyEnabled && !texregfree[i])
993 rmesa->state.texture.unit[i].unitneeded = ctx->Texture.Unit[i]._ReallyEnabled;
994 else rmesa->state.texture.unit[i].unitneeded = 0;
995 }
996
997 ok = GL_TRUE;
998 currslot = 0;
999 rmesa->state.envneeded = 1;
1000
1001 i = 0;
1002 while ((i <= maxunitused) && (i >= 0)) {
1003 /* only output instruction if the results are referenced */
1004 if (ctx->Texture.Unit[i]._ReallyEnabled && stageref[i+1]) {
1005 GLuint replaceunit = i;
1006 /* try to optimize GL_REPLACE away (only one level deep though) */
1007 if ( (ctx->Texture.Unit[i]._CurrentCombine->ModeRGB == GL_REPLACE) &&
1008 (ctx->Texture.Unit[i]._CurrentCombine->ModeA == GL_REPLACE) &&
1009 (ctx->Texture.Unit[i]._CurrentCombine->ScaleShiftRGB == 0) &&
1010 (ctx->Texture.Unit[i]._CurrentCombine->ScaleShiftA == 0) &&
1011 (nextunit[i] > 0) ) {
1012 /* yippie! can optimize it away! */
1013 replaceunit = i;
1014 i = nextunit[i];
1015 }
1016
1017 /* need env instruction slot */
1018 rmesa->state.envneeded |= 1 << currslot;
1019 ok = r200UpdateTextureEnv( ctx, i, currslot, replaceunit );
1020 if (!ok) return GL_FALSE;
1021 currslot++;
1022 }
1023 i = i + 1;
1024 }
1025
1026 if (currslot == 0) {
1027 /* need one stage at least */
1028 rmesa->state.texture.unit[0].outputreg = 0;
1029 ok = r200UpdateTextureEnv( ctx, 0, 0, 0 );
1030 }
1031
1032 R200_STATECHANGE( rmesa, ctx );
1033 rmesa->hw.ctx.cmd[CTX_PP_CNTL] &= ~(R200_TEX_BLEND_ENABLE_MASK | R200_MULTI_PASS_ENABLE);
1034 rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= rmesa->state.envneeded << R200_TEX_BLEND_0_ENABLE_SHIFT;
1035
1036 return ok;
1037 }
1038
1039 #undef REF_COLOR
1040 #undef REF_ALPHA
1041
1042
1043 #define TEXOBJ_TXFILTER_MASK (R200_MAX_MIP_LEVEL_MASK | \
1044 R200_MIN_FILTER_MASK | \
1045 R200_MAG_FILTER_MASK | \
1046 R200_MAX_ANISO_MASK | \
1047 R200_YUV_TO_RGB | \
1048 R200_YUV_TEMPERATURE_MASK | \
1049 R200_CLAMP_S_MASK | \
1050 R200_CLAMP_T_MASK | \
1051 R200_BORDER_MODE_D3D )
1052
1053 #define TEXOBJ_TXFORMAT_MASK (R200_TXFORMAT_WIDTH_MASK | \
1054 R200_TXFORMAT_HEIGHT_MASK | \
1055 R200_TXFORMAT_FORMAT_MASK | \
1056 R200_TXFORMAT_F5_WIDTH_MASK | \
1057 R200_TXFORMAT_F5_HEIGHT_MASK | \
1058 R200_TXFORMAT_ALPHA_IN_MAP | \
1059 R200_TXFORMAT_CUBIC_MAP_ENABLE | \
1060 R200_TXFORMAT_NON_POWER2)
1061
1062 #define TEXOBJ_TXFORMAT_X_MASK (R200_DEPTH_LOG2_MASK | \
1063 R200_TEXCOORD_MASK | \
1064 R200_MIN_MIP_LEVEL_MASK | \
1065 R200_CLAMP_Q_MASK | \
1066 R200_VOLUME_FILTER_MASK)
1067
1068
1069 static void disable_tex_obj_state( r200ContextPtr rmesa,
1070 int unit )
1071 {
1072
1073 R200_STATECHANGE( rmesa, vtx );
1074 rmesa->hw.vtx.cmd[VTX_TCL_OUTPUT_VTXFMT_1] &= ~(7 << (unit * 3));
1075
1076 R200_STATECHANGE( rmesa, ctx );
1077 rmesa->hw.ctx.cmd[CTX_PP_CNTL] &= ~(R200_TEX_0_ENABLE << unit);
1078 if (rmesa->radeon.TclFallback & (R200_TCL_FALLBACK_TEXGEN_0<<unit)) {
1079 TCL_FALLBACK( rmesa->radeon.glCtx, (R200_TCL_FALLBACK_TEXGEN_0<<unit), GL_FALSE);
1080 }
1081
1082 /* Actually want to keep all units less than max active texture
1083 * enabled, right? Fix this for >2 texunits.
1084 */
1085
1086 {
1087 GLuint tmp = rmesa->TexGenEnabled;
1088
1089 rmesa->TexGenEnabled &= ~(R200_TEXGEN_TEXMAT_0_ENABLE<<unit);
1090 rmesa->TexGenEnabled &= ~(R200_TEXMAT_0_ENABLE<<unit);
1091 rmesa->TexGenNeedNormals[unit] = GL_FALSE;
1092 rmesa->TexGenCompSel &= ~(R200_OUTPUT_TEX_0 << unit);
1093
1094 if (tmp != rmesa->TexGenEnabled) {
1095 rmesa->recheck_texgen[unit] = GL_TRUE;
1096 rmesa->radeon.NewGLState |= _NEW_TEXTURE_MATRIX;
1097 }
1098 }
1099 }
1100 static void import_tex_obj_state( r200ContextPtr rmesa,
1101 int unit,
1102 radeonTexObjPtr texobj )
1103 {
1104 /* do not use RADEON_DB_STATE to avoid stale texture caches */
1105 GLuint *cmd = &rmesa->hw.tex[unit].cmd[TEX_CMD_0];
1106
1107 R200_STATECHANGE( rmesa, tex[unit] );
1108
1109 cmd[TEX_PP_TXFILTER] &= ~TEXOBJ_TXFILTER_MASK;
1110 cmd[TEX_PP_TXFILTER] |= texobj->pp_txfilter & TEXOBJ_TXFILTER_MASK;
1111 cmd[TEX_PP_TXFORMAT] &= ~TEXOBJ_TXFORMAT_MASK;
1112 cmd[TEX_PP_TXFORMAT] |= texobj->pp_txformat & TEXOBJ_TXFORMAT_MASK;
1113 cmd[TEX_PP_TXFORMAT_X] &= ~TEXOBJ_TXFORMAT_X_MASK;
1114 cmd[TEX_PP_TXFORMAT_X] |= texobj->pp_txformat_x & TEXOBJ_TXFORMAT_X_MASK;
1115 cmd[TEX_PP_TXSIZE] = texobj->pp_txsize; /* NPOT only! */
1116 cmd[TEX_PP_TXPITCH] = texobj->pp_txpitch; /* NPOT only! */
1117 cmd[TEX_PP_BORDER_COLOR] = texobj->pp_border_color;
1118
1119 if (texobj->base.Target == GL_TEXTURE_CUBE_MAP) {
1120 GLuint *cube_cmd = &rmesa->hw.cube[unit].cmd[CUBE_CMD_0];
1121
1122 R200_STATECHANGE( rmesa, cube[unit] );
1123 cube_cmd[CUBE_PP_CUBIC_FACES] = texobj->pp_cubic_faces;
1124 if (rmesa->radeon.radeonScreen->drmSupportsFragShader) {
1125 /* that value is submitted twice. could change cube atom
1126 to not include that command when new drm is used */
1127 cmd[TEX_PP_CUBIC_FACES] = texobj->pp_cubic_faces;
1128 }
1129 }
1130
1131 }
1132
1133 static void set_texgen_matrix( r200ContextPtr rmesa,
1134 GLuint unit,
1135 const GLfloat *s_plane,
1136 const GLfloat *t_plane,
1137 const GLfloat *r_plane,
1138 const GLfloat *q_plane )
1139 {
1140 GLfloat m[16];
1141
1142 m[0] = s_plane[0];
1143 m[4] = s_plane[1];
1144 m[8] = s_plane[2];
1145 m[12] = s_plane[3];
1146
1147 m[1] = t_plane[0];
1148 m[5] = t_plane[1];
1149 m[9] = t_plane[2];
1150 m[13] = t_plane[3];
1151
1152 m[2] = r_plane[0];
1153 m[6] = r_plane[1];
1154 m[10] = r_plane[2];
1155 m[14] = r_plane[3];
1156
1157 m[3] = q_plane[0];
1158 m[7] = q_plane[1];
1159 m[11] = q_plane[2];
1160 m[15] = q_plane[3];
1161
1162 _math_matrix_loadf( &(rmesa->TexGenMatrix[unit]), m);
1163 _math_matrix_analyse( &(rmesa->TexGenMatrix[unit]) );
1164 rmesa->TexGenEnabled |= R200_TEXMAT_0_ENABLE<<unit;
1165 }
1166
1167
1168 static GLuint r200_need_dis_texgen(const GLbitfield texGenEnabled,
1169 const GLfloat *planeS,
1170 const GLfloat *planeT,
1171 const GLfloat *planeR,
1172 const GLfloat *planeQ)
1173 {
1174 GLuint needtgenable = 0;
1175
1176 if (!(texGenEnabled & S_BIT)) {
1177 if (((texGenEnabled & T_BIT) && planeT[0] != 0.0) ||
1178 ((texGenEnabled & R_BIT) && planeR[0] != 0.0) ||
1179 ((texGenEnabled & Q_BIT) && planeQ[0] != 0.0)) {
1180 needtgenable |= S_BIT;
1181 }
1182 }
1183 if (!(texGenEnabled & T_BIT)) {
1184 if (((texGenEnabled & S_BIT) && planeS[1] != 0.0) ||
1185 ((texGenEnabled & R_BIT) && planeR[1] != 0.0) ||
1186 ((texGenEnabled & Q_BIT) && planeQ[1] != 0.0)) {
1187 needtgenable |= T_BIT;
1188 }
1189 }
1190 if (!(texGenEnabled & R_BIT)) {
1191 if (((texGenEnabled & S_BIT) && planeS[2] != 0.0) ||
1192 ((texGenEnabled & T_BIT) && planeT[2] != 0.0) ||
1193 ((texGenEnabled & Q_BIT) && planeQ[2] != 0.0)) {
1194 needtgenable |= R_BIT;
1195 }
1196 }
1197 if (!(texGenEnabled & Q_BIT)) {
1198 if (((texGenEnabled & S_BIT) && planeS[3] != 0.0) ||
1199 ((texGenEnabled & T_BIT) && planeT[3] != 0.0) ||
1200 ((texGenEnabled & R_BIT) && planeR[3] != 0.0)) {
1201 needtgenable |= Q_BIT;
1202 }
1203 }
1204
1205 return needtgenable;
1206 }
1207
1208
1209 /*
1210 * Returns GL_FALSE if fallback required.
1211 */
1212 static GLboolean r200_validate_texgen( struct gl_context *ctx, GLuint unit )
1213 {
1214 r200ContextPtr rmesa = R200_CONTEXT(ctx);
1215 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
1216 GLuint inputshift = R200_TEXGEN_0_INPUT_SHIFT + unit*4;
1217 GLuint tgi, tgcm;
1218 GLuint mode = 0;
1219 GLboolean mixed_fallback = GL_FALSE;
1220 static const GLfloat I[16] = {
1221 1, 0, 0, 0,
1222 0, 1, 0, 0,
1223 0, 0, 1, 0,
1224 0, 0, 0, 1 };
1225 static const GLfloat reflect[16] = {
1226 -1, 0, 0, 0,
1227 0, -1, 0, 0,
1228 0, 0, -1, 0,
1229 0, 0, 0, 1 };
1230
1231 rmesa->TexGenCompSel &= ~(R200_OUTPUT_TEX_0 << unit);
1232 rmesa->TexGenEnabled &= ~(R200_TEXGEN_TEXMAT_0_ENABLE<<unit);
1233 rmesa->TexGenEnabled &= ~(R200_TEXMAT_0_ENABLE<<unit);
1234 rmesa->TexGenNeedNormals[unit] = GL_FALSE;
1235 tgi = rmesa->hw.tcg.cmd[TCG_TEX_PROC_CTL_1] & ~(R200_TEXGEN_INPUT_MASK <<
1236 inputshift);
1237 tgcm = rmesa->hw.tcg.cmd[TCG_TEX_PROC_CTL_2] & ~(R200_TEXGEN_COMP_MASK <<
1238 (unit * 4));
1239
1240 if (0)
1241 fprintf(stderr, "%s unit %d\n", __FUNCTION__, unit);
1242
1243 if (texUnit->TexGenEnabled & S_BIT) {
1244 mode = texUnit->GenS.Mode;
1245 } else {
1246 tgcm |= R200_TEXGEN_COMP_S << (unit * 4);
1247 }
1248
1249 if (texUnit->TexGenEnabled & T_BIT) {
1250 if (texUnit->GenT.Mode != mode)
1251 mixed_fallback = GL_TRUE;
1252 } else {
1253 tgcm |= R200_TEXGEN_COMP_T << (unit * 4);
1254 }
1255 if (texUnit->TexGenEnabled & R_BIT) {
1256 if (texUnit->GenR.Mode != mode)
1257 mixed_fallback = GL_TRUE;
1258 } else {
1259 tgcm |= R200_TEXGEN_COMP_R << (unit * 4);
1260 }
1261
1262 if (texUnit->TexGenEnabled & Q_BIT) {
1263 if (texUnit->GenQ.Mode != mode)
1264 mixed_fallback = GL_TRUE;
1265 } else {
1266 tgcm |= R200_TEXGEN_COMP_Q << (unit * 4);
1267 }
1268
1269 if (mixed_fallback) {
1270 if (R200_DEBUG & RADEON_FALLBACKS)
1271 fprintf(stderr, "fallback mixed texgen, 0x%x (0x%x 0x%x 0x%x 0x%x)\n",
1272 texUnit->TexGenEnabled, texUnit->GenS.Mode, texUnit->GenT.Mode,
1273 texUnit->GenR.Mode, texUnit->GenQ.Mode);
1274 return GL_FALSE;
1275 }
1276
1277 /* we CANNOT do mixed mode if the texgen mode requires a plane where the input
1278 is not enabled for texgen, since the planes are concatenated into texmat,
1279 and thus the input will come from texcoord rather than tex gen equation!
1280 Either fallback or just hope that those texcoords aren't really needed...
1281 Assuming the former will cause lots of unnecessary fallbacks, the latter will
1282 generate bogus results sometimes - it's pretty much impossible to really know
1283 when a fallback is needed, depends on texmat and what sort of texture is bound
1284 etc, - for now fallback if we're missing either S or T bits, there's a high
1285 probability we need the texcoords in that case.
1286 That's a lot of work for some obscure texgen mixed mode fixup - why oh why
1287 doesn't the chip just directly accept the plane parameters :-(. */
1288 switch (mode) {
1289 case GL_OBJECT_LINEAR: {
1290 GLuint needtgenable = r200_need_dis_texgen( texUnit->TexGenEnabled,
1291 texUnit->GenS.ObjectPlane,
1292 texUnit->GenT.ObjectPlane,
1293 texUnit->GenR.ObjectPlane,
1294 texUnit->GenQ.ObjectPlane );
1295 if (needtgenable & (S_BIT | T_BIT)) {
1296 if (R200_DEBUG & RADEON_FALLBACKS)
1297 fprintf(stderr, "fallback mixed texgen / obj plane, 0x%x\n",
1298 texUnit->TexGenEnabled);
1299 return GL_FALSE;
1300 }
1301 if (needtgenable & (R_BIT)) {
1302 tgcm &= ~(R200_TEXGEN_COMP_R << (unit * 4));
1303 }
1304 if (needtgenable & (Q_BIT)) {
1305 tgcm &= ~(R200_TEXGEN_COMP_Q << (unit * 4));
1306 }
1307
1308 tgi |= R200_TEXGEN_INPUT_OBJ << inputshift;
1309 set_texgen_matrix( rmesa, unit,
1310 (texUnit->TexGenEnabled & S_BIT) ? texUnit->GenS.ObjectPlane : I,
1311 (texUnit->TexGenEnabled & T_BIT) ? texUnit->GenT.ObjectPlane : I + 4,
1312 (texUnit->TexGenEnabled & R_BIT) ? texUnit->GenR.ObjectPlane : I + 8,
1313 (texUnit->TexGenEnabled & Q_BIT) ? texUnit->GenQ.ObjectPlane : I + 12);
1314 }
1315 break;
1316
1317 case GL_EYE_LINEAR: {
1318 GLuint needtgenable = r200_need_dis_texgen( texUnit->TexGenEnabled,
1319 texUnit->GenS.EyePlane,
1320 texUnit->GenT.EyePlane,
1321 texUnit->GenR.EyePlane,
1322 texUnit->GenQ.EyePlane );
1323 if (needtgenable & (S_BIT | T_BIT)) {
1324 if (R200_DEBUG & RADEON_FALLBACKS)
1325 fprintf(stderr, "fallback mixed texgen / eye plane, 0x%x\n",
1326 texUnit->TexGenEnabled);
1327 return GL_FALSE;
1328 }
1329 if (needtgenable & (R_BIT)) {
1330 tgcm &= ~(R200_TEXGEN_COMP_R << (unit * 4));
1331 }
1332 if (needtgenable & (Q_BIT)) {
1333 tgcm &= ~(R200_TEXGEN_COMP_Q << (unit * 4));
1334 }
1335 tgi |= R200_TEXGEN_INPUT_EYE << inputshift;
1336 set_texgen_matrix( rmesa, unit,
1337 (texUnit->TexGenEnabled & S_BIT) ? texUnit->GenS.EyePlane : I,
1338 (texUnit->TexGenEnabled & T_BIT) ? texUnit->GenT.EyePlane : I + 4,
1339 (texUnit->TexGenEnabled & R_BIT) ? texUnit->GenR.EyePlane : I + 8,
1340 (texUnit->TexGenEnabled & Q_BIT) ? texUnit->GenQ.EyePlane : I + 12);
1341 }
1342 break;
1343
1344 case GL_REFLECTION_MAP_NV:
1345 rmesa->TexGenNeedNormals[unit] = GL_TRUE;
1346 tgi |= R200_TEXGEN_INPUT_EYE_REFLECT << inputshift;
1347 /* pretty weird, must only negate when lighting is enabled? */
1348 if (ctx->Light.Enabled)
1349 set_texgen_matrix( rmesa, unit,
1350 (texUnit->TexGenEnabled & S_BIT) ? reflect : I,
1351 (texUnit->TexGenEnabled & T_BIT) ? reflect + 4 : I + 4,
1352 (texUnit->TexGenEnabled & R_BIT) ? reflect + 8 : I + 8,
1353 I + 12);
1354 break;
1355
1356 case GL_NORMAL_MAP_NV:
1357 rmesa->TexGenNeedNormals[unit] = GL_TRUE;
1358 tgi |= R200_TEXGEN_INPUT_EYE_NORMAL<<inputshift;
1359 break;
1360
1361 case GL_SPHERE_MAP:
1362 rmesa->TexGenNeedNormals[unit] = GL_TRUE;
1363 tgi |= R200_TEXGEN_INPUT_SPHERE<<inputshift;
1364 break;
1365
1366 case 0:
1367 /* All texgen units were disabled, so just pass coords through. */
1368 tgi |= unit << inputshift;
1369 break;
1370
1371 default:
1372 /* Unsupported mode, fallback:
1373 */
1374 if (R200_DEBUG & RADEON_FALLBACKS)
1375 fprintf(stderr, "fallback unsupported texgen, %d\n",
1376 texUnit->GenS.Mode);
1377 return GL_FALSE;
1378 }
1379
1380 rmesa->TexGenEnabled |= R200_TEXGEN_TEXMAT_0_ENABLE << unit;
1381 rmesa->TexGenCompSel |= R200_OUTPUT_TEX_0 << unit;
1382
1383 if (tgi != rmesa->hw.tcg.cmd[TCG_TEX_PROC_CTL_1] ||
1384 tgcm != rmesa->hw.tcg.cmd[TCG_TEX_PROC_CTL_2])
1385 {
1386 R200_STATECHANGE(rmesa, tcg);
1387 rmesa->hw.tcg.cmd[TCG_TEX_PROC_CTL_1] = tgi;
1388 rmesa->hw.tcg.cmd[TCG_TEX_PROC_CTL_2] = tgcm;
1389 }
1390
1391 return GL_TRUE;
1392 }
1393
1394 void set_re_cntl_d3d( struct gl_context *ctx, int unit, GLboolean use_d3d )
1395 {
1396 r200ContextPtr rmesa = R200_CONTEXT(ctx);
1397
1398 GLuint re_cntl;
1399
1400 re_cntl = rmesa->hw.set.cmd[SET_RE_CNTL] & ~(R200_VTX_STQ0_D3D << (2 * unit));
1401 if (use_d3d)
1402 re_cntl |= R200_VTX_STQ0_D3D << (2 * unit);
1403
1404 if ( re_cntl != rmesa->hw.set.cmd[SET_RE_CNTL] ) {
1405 R200_STATECHANGE( rmesa, set );
1406 rmesa->hw.set.cmd[SET_RE_CNTL] = re_cntl;
1407 }
1408 }
1409
1410 /**
1411 * Compute the cached hardware register values for the given texture object.
1412 *
1413 * \param rmesa Context pointer
1414 * \param t the r300 texture object
1415 */
1416 static void setup_hardware_state(r200ContextPtr rmesa, radeonTexObj *t)
1417 {
1418 const struct gl_texture_image *firstImage = t->base.Image[0][t->minLod];
1419 GLint log2Width, log2Height, log2Depth, texelBytes;
1420 uint extra_size = 0;
1421
1422 if ( t->bo ) {
1423 return;
1424 }
1425
1426 log2Width = firstImage->WidthLog2;
1427 log2Height = firstImage->HeightLog2;
1428 log2Depth = firstImage->DepthLog2;
1429 texelBytes = _mesa_get_format_bytes(firstImage->TexFormat);
1430
1431 radeon_print(RADEON_TEXTURE, RADEON_TRACE,
1432 "%s(%p, tex %p) log2(w %d, h %d, d %d), texelBytes %d. format %d\n",
1433 __func__, rmesa, t, log2Width, log2Height,
1434 log2Depth, texelBytes, firstImage->TexFormat);
1435
1436 if (!t->image_override) {
1437 if (VALID_FORMAT(firstImage->TexFormat)) {
1438 const struct tx_table *table = _mesa_little_endian() ? tx_table_le :
1439 tx_table_be;
1440
1441 t->pp_txformat &= ~(R200_TXFORMAT_FORMAT_MASK |
1442 R200_TXFORMAT_ALPHA_IN_MAP);
1443 t->pp_txfilter &= ~R200_YUV_TO_RGB;
1444
1445 t->pp_txformat |= table[ firstImage->TexFormat ].format;
1446 t->pp_txfilter |= table[ firstImage->TexFormat ].filter;
1447
1448
1449 } else {
1450 _mesa_problem(NULL, "unexpected texture format in %s",
1451 __FUNCTION__);
1452 return;
1453 }
1454 }
1455
1456 t->pp_txfilter &= ~R200_MAX_MIP_LEVEL_MASK;
1457 t->pp_txfilter |= ((t->maxLod) << R200_MAX_MIP_LEVEL_SHIFT)
1458 & R200_MAX_MIP_LEVEL_MASK;
1459
1460 if ( t->pp_txfilter &
1461 (R200_MIN_FILTER_NEAREST_MIP_NEAREST
1462 | R200_MIN_FILTER_NEAREST_MIP_LINEAR
1463 | R200_MIN_FILTER_LINEAR_MIP_NEAREST
1464 | R200_MIN_FILTER_LINEAR_MIP_LINEAR
1465 | R200_MIN_FILTER_ANISO_NEAREST_MIP_NEAREST
1466 | R200_MIN_FILTER_ANISO_NEAREST_MIP_LINEAR))
1467 extra_size = t->minLod;
1468
1469 t->pp_txformat &= ~(R200_TXFORMAT_WIDTH_MASK |
1470 R200_TXFORMAT_HEIGHT_MASK |
1471 R200_TXFORMAT_CUBIC_MAP_ENABLE |
1472 R200_TXFORMAT_F5_WIDTH_MASK |
1473 R200_TXFORMAT_F5_HEIGHT_MASK);
1474 t->pp_txformat |= (((log2Width + extra_size) << R200_TXFORMAT_WIDTH_SHIFT) |
1475 ((log2Height + extra_size)<< R200_TXFORMAT_HEIGHT_SHIFT));
1476
1477 t->tile_bits = 0;
1478
1479 t->pp_txformat_x &= ~(R200_DEPTH_LOG2_MASK | R200_TEXCOORD_MASK
1480 | R200_MIN_MIP_LEVEL_MASK);
1481
1482 t->pp_txformat_x |= (t->minLod << R200_MIN_MIP_LEVEL_SHIFT)
1483 & R200_MIN_MIP_LEVEL_MASK;
1484
1485 if (t->base.Target == GL_TEXTURE_3D) {
1486 t->pp_txformat_x |= (log2Depth << R200_DEPTH_LOG2_SHIFT);
1487 t->pp_txformat_x |= R200_TEXCOORD_VOLUME;
1488
1489 }
1490 else if (t->base.Target == GL_TEXTURE_CUBE_MAP) {
1491 ASSERT(log2Width == log2Height);
1492 t->pp_txformat |= ((log2Width << R200_TXFORMAT_F5_WIDTH_SHIFT) |
1493 (log2Height << R200_TXFORMAT_F5_HEIGHT_SHIFT) |
1494 /* don't think we need this bit, if it exists at all - fglrx does not set it */
1495 (R200_TXFORMAT_CUBIC_MAP_ENABLE));
1496 t->pp_txformat_x |= R200_TEXCOORD_CUBIC_ENV;
1497 t->pp_cubic_faces = ((log2Width << R200_FACE_WIDTH_1_SHIFT) |
1498 (log2Height << R200_FACE_HEIGHT_1_SHIFT) |
1499 (log2Width << R200_FACE_WIDTH_2_SHIFT) |
1500 (log2Height << R200_FACE_HEIGHT_2_SHIFT) |
1501 (log2Width << R200_FACE_WIDTH_3_SHIFT) |
1502 (log2Height << R200_FACE_HEIGHT_3_SHIFT) |
1503 (log2Width << R200_FACE_WIDTH_4_SHIFT) |
1504 (log2Height << R200_FACE_HEIGHT_4_SHIFT));
1505 }
1506 else {
1507 /* If we don't in fact send enough texture coordinates, q will be 1,
1508 * making TEXCOORD_PROJ act like TEXCOORD_NONPROJ (Right?)
1509 */
1510 t->pp_txformat_x |= R200_TEXCOORD_PROJ;
1511 }
1512 /* FIXME: NPOT sizes, Is it correct realy? */
1513 t->pp_txsize = (((firstImage->Width - 1) << R200_PP_TX_WIDTHMASK_SHIFT)
1514 | ((firstImage->Height - 1) << R200_PP_TX_HEIGHTMASK_SHIFT));
1515
1516 if ( !t->image_override ) {
1517 if (_mesa_is_format_compressed(firstImage->TexFormat))
1518 t->pp_txpitch = (firstImage->Width + 63) & ~(63);
1519 else
1520 t->pp_txpitch = ((firstImage->Width * texelBytes) + 63) & ~(63);
1521 t->pp_txpitch -= 32;
1522 }
1523
1524 if (t->base.Target == GL_TEXTURE_RECTANGLE_NV) {
1525 t->pp_txformat |= R200_TXFORMAT_NON_POWER2;
1526 }
1527
1528 }
1529
1530 static GLboolean r200_validate_texture(struct gl_context *ctx, struct gl_texture_object *texObj, int unit)
1531 {
1532 r200ContextPtr rmesa = R200_CONTEXT(ctx);
1533 radeonTexObj *t = radeon_tex_obj(texObj);
1534
1535 if (!radeon_validate_texture_miptree(ctx, texObj))
1536 return GL_FALSE;
1537
1538 r200_validate_texgen(ctx, unit);
1539 /* Configure the hardware registers (more precisely, the cached version
1540 * of the hardware registers). */
1541 setup_hardware_state(rmesa, t);
1542
1543 if (texObj->Target == GL_TEXTURE_RECTANGLE_NV ||
1544 texObj->Target == GL_TEXTURE_2D ||
1545 texObj->Target == GL_TEXTURE_1D)
1546 set_re_cntl_d3d( ctx, unit, GL_FALSE );
1547 else
1548 set_re_cntl_d3d( ctx, unit, GL_TRUE );
1549 R200_STATECHANGE( rmesa, ctx );
1550 rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= R200_TEX_0_ENABLE << unit;
1551
1552 R200_STATECHANGE( rmesa, vtx );
1553 rmesa->hw.vtx.cmd[VTX_TCL_OUTPUT_VTXFMT_1] &= ~(7 << (unit * 3));
1554 rmesa->hw.vtx.cmd[VTX_TCL_OUTPUT_VTXFMT_1] |= 4 << (unit * 3);
1555
1556 rmesa->recheck_texgen[unit] = GL_TRUE;
1557 import_tex_obj_state( rmesa, unit, t );
1558
1559 if (rmesa->recheck_texgen[unit]) {
1560 GLboolean fallback = !r200_validate_texgen( ctx, unit );
1561 TCL_FALLBACK( ctx, (R200_TCL_FALLBACK_TEXGEN_0<<unit), fallback);
1562 rmesa->recheck_texgen[unit] = 0;
1563 rmesa->radeon.NewGLState |= _NEW_TEXTURE_MATRIX;
1564 }
1565
1566 t->validated = GL_TRUE;
1567
1568 FALLBACK( rmesa, RADEON_FALLBACK_BORDER_MODE, t->border_fallback );
1569
1570 return !t->border_fallback;
1571 }
1572
1573 static GLboolean r200UpdateTextureUnit(struct gl_context *ctx, int unit)
1574 {
1575 r200ContextPtr rmesa = R200_CONTEXT(ctx);
1576 GLuint unitneeded = rmesa->state.texture.unit[unit].unitneeded;
1577
1578 if (!unitneeded) {
1579 /* disable the unit */
1580 disable_tex_obj_state(rmesa, unit);
1581 return GL_TRUE;
1582 }
1583
1584 if (!r200_validate_texture(ctx, ctx->Texture.Unit[unit]._Current, unit)) {
1585 _mesa_warning(ctx,
1586 "failed to validate texture for unit %d.\n",
1587 unit);
1588 rmesa->state.texture.unit[unit].texobj = NULL;
1589 return GL_FALSE;
1590 }
1591
1592 rmesa->state.texture.unit[unit].texobj = radeon_tex_obj(ctx->Texture.Unit[unit]._Current);
1593 return GL_TRUE;
1594 }
1595
1596
1597 void r200UpdateTextureState( struct gl_context *ctx )
1598 {
1599 r200ContextPtr rmesa = R200_CONTEXT(ctx);
1600 GLboolean ok;
1601 GLuint dbg;
1602
1603 /* NOTE: must not manipulate rmesa->state.texture.unit[].unitneeded or
1604 rmesa->state.envneeded before a R200_STATECHANGE (or R200_NEWPRIM) since
1605 we use these to determine if we want to emit the corresponding state
1606 atoms. */
1607 R200_NEWPRIM( rmesa );
1608
1609 if (ctx->ATIFragmentShader._Enabled) {
1610 GLuint i;
1611 for (i = 0; i < R200_MAX_TEXTURE_UNITS; i++) {
1612 rmesa->state.texture.unit[i].unitneeded = ctx->Texture.Unit[i]._ReallyEnabled;
1613 }
1614 ok = GL_TRUE;
1615 }
1616 else {
1617 ok = r200UpdateAllTexEnv( ctx );
1618 }
1619 if (ok) {
1620 ok = (r200UpdateTextureUnit( ctx, 0 ) &&
1621 r200UpdateTextureUnit( ctx, 1 ) &&
1622 r200UpdateTextureUnit( ctx, 2 ) &&
1623 r200UpdateTextureUnit( ctx, 3 ) &&
1624 r200UpdateTextureUnit( ctx, 4 ) &&
1625 r200UpdateTextureUnit( ctx, 5 ));
1626 }
1627
1628 if (ok && ctx->ATIFragmentShader._Enabled) {
1629 r200UpdateFragmentShader(ctx);
1630 }
1631
1632 FALLBACK( rmesa, R200_FALLBACK_TEXTURE, !ok );
1633
1634 if (rmesa->radeon.TclFallback)
1635 r200ChooseVertexState( ctx );
1636
1637
1638 if (rmesa->radeon.radeonScreen->chip_family == CHIP_FAMILY_R200) {
1639
1640 /*
1641 * T0 hang workaround -------------
1642 * not needed for r200 derivatives
1643 */
1644 if ((rmesa->hw.ctx.cmd[CTX_PP_CNTL] & R200_TEX_ENABLE_MASK) == R200_TEX_0_ENABLE &&
1645 (rmesa->hw.tex[0].cmd[TEX_PP_TXFILTER] & R200_MIN_FILTER_MASK) > R200_MIN_FILTER_LINEAR) {
1646
1647 R200_STATECHANGE(rmesa, ctx);
1648 R200_STATECHANGE(rmesa, tex[1]);
1649 rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= R200_TEX_1_ENABLE;
1650 if (!(rmesa->hw.cst.cmd[CST_PP_CNTL_X] & R200_PPX_TEX_1_ENABLE))
1651 rmesa->hw.tex[1].cmd[TEX_PP_TXFORMAT] &= ~TEXOBJ_TXFORMAT_MASK;
1652 rmesa->hw.tex[1].cmd[TEX_PP_TXFORMAT] |= R200_TXFORMAT_LOOKUP_DISABLE;
1653 }
1654 else if (!ctx->ATIFragmentShader._Enabled) {
1655 if ((rmesa->hw.ctx.cmd[CTX_PP_CNTL] & R200_TEX_1_ENABLE) &&
1656 (rmesa->hw.tex[1].cmd[TEX_PP_TXFORMAT] & R200_TXFORMAT_LOOKUP_DISABLE)) {
1657 R200_STATECHANGE(rmesa, tex[1]);
1658 rmesa->hw.tex[1].cmd[TEX_PP_TXFORMAT] &= ~R200_TXFORMAT_LOOKUP_DISABLE;
1659 }
1660 }
1661 /* do the same workaround for the first pass of a fragment shader.
1662 * completely unknown if necessary / sufficient.
1663 */
1664 if ((rmesa->hw.cst.cmd[CST_PP_CNTL_X] & R200_PPX_TEX_ENABLE_MASK) == R200_PPX_TEX_0_ENABLE &&
1665 (rmesa->hw.tex[0].cmd[TEX_PP_TXFILTER] & R200_MIN_FILTER_MASK) > R200_MIN_FILTER_LINEAR) {
1666
1667 R200_STATECHANGE(rmesa, cst);
1668 R200_STATECHANGE(rmesa, tex[1]);
1669 rmesa->hw.cst.cmd[CST_PP_CNTL_X] |= R200_PPX_TEX_1_ENABLE;
1670 if (!(rmesa->hw.ctx.cmd[CTX_PP_CNTL] & R200_TEX_1_ENABLE))
1671 rmesa->hw.tex[1].cmd[TEX_PP_TXFORMAT] &= ~TEXOBJ_TXFORMAT_MASK;
1672 rmesa->hw.tex[1].cmd[TEX_PP_TXMULTI_CTL] |= R200_PASS1_TXFORMAT_LOOKUP_DISABLE;
1673 }
1674
1675 /* maybe needs to be done pairwise due to 2 parallel (physical) tex units ?
1676 looks like that's not the case, if 8500/9100 owners don't complain remove this...
1677 for ( i = 0; i < ctx->Const.MaxTextureUnits; i += 2) {
1678 if (((rmesa->hw.ctx.cmd[CTX_PP_CNTL] & ((R200_TEX_0_ENABLE |
1679 R200_TEX_1_ENABLE ) << i)) == (R200_TEX_0_ENABLE << i)) &&
1680 ((rmesa->hw.tex[i].cmd[TEX_PP_TXFILTER] & R200_MIN_FILTER_MASK) >
1681 R200_MIN_FILTER_LINEAR)) {
1682 R200_STATECHANGE(rmesa, ctx);
1683 R200_STATECHANGE(rmesa, tex[i+1]);
1684 rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= (R200_TEX_1_ENABLE << i);
1685 rmesa->hw.tex[i+1].cmd[TEX_PP_TXFORMAT] &= ~TEXOBJ_TXFORMAT_MASK;
1686 rmesa->hw.tex[i+1].cmd[TEX_PP_TXFORMAT] |= 0x08000000;
1687 }
1688 else {
1689 if ((rmesa->hw.ctx.cmd[CTX_PP_CNTL] & (R200_TEX_1_ENABLE << i)) &&
1690 (rmesa->hw.tex[i+1].cmd[TEX_PP_TXFORMAT] & 0x08000000)) {
1691 R200_STATECHANGE(rmesa, tex[i+1]);
1692 rmesa->hw.tex[i+1].cmd[TEX_PP_TXFORMAT] &= ~0x08000000;
1693 }
1694 }
1695 } */
1696
1697 /*
1698 * Texture cache LRU hang workaround -------------
1699 * not needed for r200 derivatives
1700 * hopefully this covers first pass of a shader as well
1701 */
1702
1703 /* While the cases below attempt to only enable the workaround in the
1704 * specific cases necessary, they were insufficient. See bugzilla #1519,
1705 * #729, #814. Tests with quake3 showed no impact on performance.
1706 */
1707 dbg = 0x6;
1708
1709 /*
1710 if (((rmesa->hw.ctx.cmd[CTX_PP_CNTL] & (R200_TEX_0_ENABLE )) &&
1711 ((((rmesa->hw.tex[0].cmd[TEX_PP_TXFILTER] & R200_MIN_FILTER_MASK)) &
1712 0x04) == 0)) ||
1713 ((rmesa->hw.ctx.cmd[CTX_PP_CNTL] & R200_TEX_2_ENABLE) &&
1714 ((((rmesa->hw.tex[2].cmd[TEX_PP_TXFILTER] & R200_MIN_FILTER_MASK)) &
1715 0x04) == 0)) ||
1716 ((rmesa->hw.ctx.cmd[CTX_PP_CNTL] & R200_TEX_4_ENABLE) &&
1717 ((((rmesa->hw.tex[4].cmd[TEX_PP_TXFILTER] & R200_MIN_FILTER_MASK)) &
1718 0x04) == 0)))
1719 {
1720 dbg |= 0x02;
1721 }
1722
1723 if (((rmesa->hw.ctx.cmd[CTX_PP_CNTL] & (R200_TEX_1_ENABLE )) &&
1724 ((((rmesa->hw.tex[1].cmd[TEX_PP_TXFILTER] & R200_MIN_FILTER_MASK)) &
1725 0x04) == 0)) ||
1726 ((rmesa->hw.ctx.cmd[CTX_PP_CNTL] & R200_TEX_3_ENABLE) &&
1727 ((((rmesa->hw.tex[3].cmd[TEX_PP_TXFILTER] & R200_MIN_FILTER_MASK)) &
1728 0x04) == 0)) ||
1729 ((rmesa->hw.ctx.cmd[CTX_PP_CNTL] & R200_TEX_5_ENABLE) &&
1730 ((((rmesa->hw.tex[5].cmd[TEX_PP_TXFILTER] & R200_MIN_FILTER_MASK)) &
1731 0x04) == 0)))
1732 {
1733 dbg |= 0x04;
1734 }*/
1735
1736 if (dbg != rmesa->hw.tam.cmd[TAM_DEBUG3]) {
1737 R200_STATECHANGE( rmesa, tam );
1738 rmesa->hw.tam.cmd[TAM_DEBUG3] = dbg;
1739 if (0) printf("TEXCACHE LRU HANG WORKAROUND %x\n", dbg);
1740 }
1741 }
1742 }