r300: make r300 work with latest changes
[mesa.git] / src / mesa / drivers / dri / r300 / r300_context.c
1 /*
2 Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
3
4 The Weather Channel (TM) funded Tungsten Graphics to develop the
5 initial release of the Radeon 8500 driver under the XFree86 license.
6 This notice must be preserved.
7
8 Permission is hereby granted, free of charge, to any person obtaining
9 a copy of this software and associated documentation files (the
10 "Software"), to deal in the Software without restriction, including
11 without limitation the rights to use, copy, modify, merge, publish,
12 distribute, sublicense, and/or sell copies of the Software, and to
13 permit persons to whom the Software is furnished to do so, subject to
14 the following conditions:
15
16 The above copyright notice and this permission notice (including the
17 next paragraph) shall be included in all copies or substantial
18 portions of the Software.
19
20 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
23 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
24 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
25 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
26 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27
28 **************************************************************************/
29
30 /**
31 * \file
32 *
33 * \author Keith Whitwell <keith@tungstengraphics.com>
34 *
35 * \author Nicolai Haehnle <prefect_@gmx.net>
36 */
37
38 #include "main/glheader.h"
39 #include "main/api_arrayelt.h"
40 #include "main/context.h"
41 #include "main/simple_list.h"
42 #include "main/imports.h"
43 #include "main/matrix.h"
44 #include "main/extensions.h"
45 #include "main/state.h"
46 #include "main/bufferobj.h"
47
48 #include "swrast/swrast.h"
49 #include "swrast_setup/swrast_setup.h"
50 #include "vbo/vbo.h"
51
52 #include "tnl/tnl.h"
53 #include "tnl/t_pipeline.h"
54 #include "tnl/t_vp_build.h"
55
56 #include "drivers/common/driverfuncs.h"
57
58 #include "r300_context.h"
59 #include "radeon_context.h"
60 #include "radeon_span.h"
61 #include "r300_cmdbuf.h"
62 #include "r300_state.h"
63 #include "r300_ioctl.h"
64 #include "r300_tex.h"
65 #include "r300_emit.h"
66 #include "r300_swtcl.h"
67 #include "radeon_bocs_wrapper.h"
68
69
70 #include "vblank.h"
71 #include "utils.h"
72 #include "xmlpool.h" /* for symbolic values of enum-type options */
73
74 /* hw_tcl_on derives from future_hw_tcl_on when its safe to change it. */
75 int future_hw_tcl_on = 1;
76 int hw_tcl_on = 1;
77
78 #define need_GL_EXT_stencil_two_side
79 #define need_GL_ARB_multisample
80 #define need_GL_ARB_point_parameters
81 #define need_GL_ARB_texture_compression
82 #define need_GL_ARB_vertex_buffer_object
83 #define need_GL_ARB_vertex_program
84 #define need_GL_EXT_blend_minmax
85 //#define need_GL_EXT_fog_coord
86 #define need_GL_EXT_multi_draw_arrays
87 #define need_GL_EXT_secondary_color
88 #define need_GL_EXT_blend_equation_separate
89 #define need_GL_EXT_blend_func_separate
90 #define need_GL_EXT_gpu_program_parameters
91 #define need_GL_NV_vertex_program
92 #include "extension_helper.h"
93
94 const struct dri_extension card_extensions[] = {
95 /* *INDENT-OFF* */
96 {"GL_ARB_depth_texture", NULL},
97 {"GL_ARB_fragment_program", NULL},
98 {"GL_ARB_multisample", GL_ARB_multisample_functions},
99 {"GL_ARB_multitexture", NULL},
100 {"GL_ARB_point_parameters", GL_ARB_point_parameters_functions},
101 {"GL_ARB_shadow", NULL},
102 {"GL_ARB_shadow_ambient", NULL},
103 {"GL_ARB_texture_border_clamp", NULL},
104 {"GL_ARB_texture_compression", GL_ARB_texture_compression_functions},
105 {"GL_ARB_texture_cube_map", NULL},
106 {"GL_ARB_texture_env_add", NULL},
107 {"GL_ARB_texture_env_combine", NULL},
108 {"GL_ARB_texture_env_crossbar", NULL},
109 {"GL_ARB_texture_env_dot3", NULL},
110 {"GL_ARB_texture_mirrored_repeat", NULL},
111 {"GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions},
112 {"GL_ARB_vertex_program", GL_ARB_vertex_program_functions},
113 {"GL_EXT_blend_equation_separate", GL_EXT_blend_equation_separate_functions},
114 {"GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions},
115 {"GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions},
116 {"GL_EXT_blend_subtract", NULL},
117 // {"GL_EXT_fog_coord", GL_EXT_fog_coord_functions },
118 {"GL_EXT_multi_draw_arrays", GL_EXT_multi_draw_arrays_functions},
119 {"GL_EXT_gpu_program_parameters", GL_EXT_gpu_program_parameters_functions},
120 {"GL_EXT_secondary_color", GL_EXT_secondary_color_functions},
121 {"GL_EXT_shadow_funcs", NULL},
122 {"GL_EXT_stencil_two_side", GL_EXT_stencil_two_side_functions},
123 {"GL_EXT_stencil_wrap", NULL},
124 {"GL_EXT_texture_edge_clamp", NULL},
125 {"GL_EXT_texture_env_combine", NULL},
126 {"GL_EXT_texture_env_dot3", NULL},
127 {"GL_EXT_texture_filter_anisotropic", NULL},
128 {"GL_EXT_texture_lod_bias", NULL},
129 {"GL_EXT_texture_mirror_clamp", NULL},
130 {"GL_EXT_texture_rectangle", NULL},
131 {"GL_ATI_texture_env_combine3", NULL},
132 {"GL_ATI_texture_mirror_once", NULL},
133 {"GL_MESA_pack_invert", NULL},
134 {"GL_MESA_ycbcr_texture", NULL},
135 {"GL_MESAX_texture_float", NULL},
136 {"GL_NV_blend_square", NULL},
137 {"GL_NV_vertex_program", GL_NV_vertex_program_functions},
138 {"GL_SGIS_generate_mipmap", NULL},
139 {NULL, NULL}
140 /* *INDENT-ON* */
141 };
142
143 extern struct tnl_pipeline_stage _r300_render_stage;
144 extern const struct tnl_pipeline_stage _r300_tcl_stage;
145
146 static const struct tnl_pipeline_stage *r300_pipeline[] = {
147
148 /* Try and go straight to t&l
149 */
150 &_r300_tcl_stage,
151
152 /* Catch any t&l fallbacks
153 */
154 &_tnl_vertex_transform_stage,
155 &_tnl_normal_transform_stage,
156 &_tnl_lighting_stage,
157 &_tnl_fog_coordinate_stage,
158 &_tnl_texgen_stage,
159 &_tnl_texture_transform_stage,
160 &_tnl_vertex_program_stage,
161
162 /* Try again to go to tcl?
163 * - no good for asymmetric-twoside (do with multipass)
164 * - no good for asymmetric-unfilled (do with multipass)
165 * - good for material
166 * - good for texgen
167 * - need to manipulate a bit of state
168 *
169 * - worth it/not worth it?
170 */
171
172 /* Else do them here.
173 */
174 &_r300_render_stage,
175 &_tnl_render_stage, /* FALLBACK */
176 0,
177 };
178
179 static void r300RunPipeline(GLcontext * ctx)
180 {
181 _mesa_lock_context_textures(ctx);
182
183 if (ctx->NewState)
184 _mesa_update_state_locked(ctx);
185
186 _tnl_run_pipeline(ctx);
187 _mesa_unlock_context_textures(ctx);
188 }
189
190 static void r300_get_lock(radeonContextPtr rmesa)
191 {
192 drm_radeon_sarea_t *sarea = rmesa->sarea;
193
194 if (sarea->ctx_owner != rmesa->dri.hwContext) {
195 sarea->ctx_owner = rmesa->dri.hwContext;
196 if (!rmesa->radeonScreen->kernel_mm)
197 radeon_bo_legacy_texture_age(rmesa->radeonScreen->bom);
198 }
199 }
200
201 static void r300_vtbl_emit_cs_header(struct radeon_cs *cs, radeonContextPtr rmesa)
202 {
203 /* please flush pipe do all pending work */
204 radeon_cs_write_dword(cs, cmdpacket0(rmesa->radeonScreen,
205 R300_SC_SCREENDOOR, 1));
206 radeon_cs_write_dword(cs, 0x0);
207 radeon_cs_write_dword(cs, cmdpacket0(rmesa->radeonScreen,
208 R300_SC_SCREENDOOR, 1));
209 radeon_cs_write_dword(cs, 0x00FFFFFF);
210 radeon_cs_write_dword(cs, cmdpacket0(rmesa->radeonScreen,
211 R300_SC_HYPERZ, 1));
212 radeon_cs_write_dword(cs, 0x0);
213 radeon_cs_write_dword(cs, cmdpacket0(rmesa->radeonScreen,
214 R300_US_CONFIG, 1));
215 radeon_cs_write_dword(cs, 0x0);
216 radeon_cs_write_dword(cs, cmdpacket0(rmesa->radeonScreen,
217 R300_ZB_CNTL, 1));
218 radeon_cs_write_dword(cs, 0x0);
219 radeon_cs_write_dword(cs, cmdwait(rmesa->radeonScreen, R300_WAIT_3D));
220 radeon_cs_write_dword(cs, cmdpacket0(rmesa->radeonScreen,
221 R300_RB3D_DSTCACHE_CTLSTAT, 1));
222 radeon_cs_write_dword(cs, R300_RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_FLUSH_DIRTY_3D);
223 radeon_cs_write_dword(cs, cmdpacket0(rmesa->radeonScreen,
224 R300_ZB_ZCACHE_CTLSTAT, 1));
225 radeon_cs_write_dword(cs, R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE);
226 radeon_cs_write_dword(cs, cmdwait(rmesa->radeonScreen,
227 R300_WAIT_3D | R300_WAIT_3D_CLEAN));
228 }
229
230 static void r300_vtbl_pre_emit_atoms(radeonContextPtr radeon)
231 {
232 BATCH_LOCALS(radeon);
233 cp_wait(radeon, R300_WAIT_3D | R300_WAIT_3D_CLEAN);
234 BEGIN_BATCH_NO_AUTOSTATE(2);
235 OUT_BATCH(cmdpacket0(radeon->radeonScreen, R300_TX_INVALTAGS, 1));
236 OUT_BATCH(R300_TX_FLUSH);
237 END_BATCH();
238 end_3d(radeon);
239 }
240
241 static void r300_init_vtbl(radeonContextPtr radeon)
242 {
243 radeon->vtbl.get_lock = r300_get_lock;
244 radeon->vtbl.update_viewport_offset = r300UpdateViewportOffset;
245 radeon->vtbl.update_draw_buffer = r300UpdateDrawBuffer;
246 radeon->vtbl.emit_cs_header = r300_vtbl_emit_cs_header;
247 radeon->vtbl.swtcl_flush = r300_swtcl_flush;
248 radeon->vtbl.pre_emit_atoms = r300_vtbl_pre_emit_atoms;
249 }
250
251
252 /* Create the device specific rendering context.
253 */
254 GLboolean r300CreateContext(const __GLcontextModes * glVisual,
255 __DRIcontextPrivate * driContextPriv,
256 void *sharedContextPrivate)
257 {
258 __DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv;
259 radeonScreenPtr screen = (radeonScreenPtr) (sPriv->private);
260 struct dd_function_table functions;
261 r300ContextPtr r300;
262 GLcontext *ctx;
263 int tcl_mode;
264
265 assert(glVisual);
266 assert(driContextPriv);
267 assert(screen);
268
269 /* Allocate the R300 context */
270 r300 = (r300ContextPtr) CALLOC(sizeof(*r300));
271 if (!r300)
272 return GL_FALSE;
273
274 if (!(screen->chip_flags & RADEON_CHIPSET_TCL))
275 hw_tcl_on = future_hw_tcl_on = 0;
276
277 r300_init_vtbl(&r300->radeon);
278 /* Parse configuration files.
279 * Do this here so that initialMaxAnisotropy is set before we create
280 * the default textures.
281 */
282 driParseConfigFiles(&r300->radeon.optionCache, &screen->optionCache,
283 screen->driScreen->myNum, "r300");
284 r300->radeon.initialMaxAnisotropy = driQueryOptionf(&r300->radeon.optionCache,
285 "def_max_anisotropy");
286
287 /* Init default driver functions then plug in our R300-specific functions
288 * (the texture functions are especially important)
289 */
290 _mesa_init_driver_functions(&functions);
291 r300InitIoctlFuncs(&functions);
292 r300InitStateFuncs(&functions);
293 r300InitTextureFuncs(&functions);
294 r300InitShaderFuncs(&functions);
295
296 if (!radeonInitContext(&r300->radeon, &functions,
297 glVisual, driContextPriv,
298 sharedContextPrivate)) {
299 FREE(r300);
300 return GL_FALSE;
301 }
302
303 /* Init r300 context data */
304 r300->radeon.texture_depth = driQueryOptioni(&r300->radeon.optionCache,
305 "texture_depth");
306 if (r300->radeon.texture_depth == DRI_CONF_TEXTURE_DEPTH_FB)
307 r300->radeon.texture_depth = (screen->cpp == 4) ?
308 DRI_CONF_TEXTURE_DEPTH_32 : DRI_CONF_TEXTURE_DEPTH_16;
309
310 /* Set the maximum texture size small enough that we can guarentee that
311 * all texture units can bind a maximal texture and have them both in
312 * texturable memory at once.
313 */
314
315 ctx = r300->radeon.glCtx;
316
317 ctx->Const.MaxTextureImageUnits =
318 driQueryOptioni(&r300->radeon.optionCache, "texture_image_units");
319 ctx->Const.MaxTextureCoordUnits =
320 driQueryOptioni(&r300->radeon.optionCache, "texture_coord_units");
321 ctx->Const.MaxTextureUnits =
322 MIN2(ctx->Const.MaxTextureImageUnits,
323 ctx->Const.MaxTextureCoordUnits);
324 ctx->Const.MaxTextureMaxAnisotropy = 16.0;
325 ctx->Const.MaxTextureLodBias = 16.0;
326
327 if (screen->chip_family >= CHIP_FAMILY_RV515) {
328 ctx->Const.MaxTextureLevels = 13;
329 ctx->Const.MaxTextureRectSize = 4096;
330 }
331
332 ctx->Const.MinPointSize = 1.0;
333 ctx->Const.MinPointSizeAA = 1.0;
334 ctx->Const.MaxPointSize = R300_POINTSIZE_MAX;
335 ctx->Const.MaxPointSizeAA = R300_POINTSIZE_MAX;
336
337 ctx->Const.MinLineWidth = 1.0;
338 ctx->Const.MinLineWidthAA = 1.0;
339 ctx->Const.MaxLineWidth = R300_LINESIZE_MAX;
340 ctx->Const.MaxLineWidthAA = R300_LINESIZE_MAX;
341
342 /* Needs further modifications */
343 #if 0
344 ctx->Const.MaxArrayLockSize =
345 ( /*512 */ RADEON_BUFFER_SIZE * 16 * 1024) / (4 * 4);
346 #endif
347
348 /* Initialize the software rasterizer and helper modules.
349 */
350 _swrast_CreateContext(ctx);
351 _vbo_CreateContext(ctx);
352 _tnl_CreateContext(ctx);
353 _swsetup_CreateContext(ctx);
354 _swsetup_Wakeup(ctx);
355 _ae_create_context(ctx);
356
357 /* Install the customized pipeline:
358 */
359 _tnl_destroy_pipeline(ctx);
360 _tnl_install_pipeline(ctx, r300_pipeline);
361
362 /* Try and keep materials and vertices separate:
363 */
364 /* _tnl_isolate_materials(ctx, GL_TRUE); */
365
366 /* Configure swrast and TNL to match hardware characteristics:
367 */
368 _swrast_allow_pixel_fog(ctx, GL_FALSE);
369 _swrast_allow_vertex_fog(ctx, GL_TRUE);
370 _tnl_allow_pixel_fog(ctx, GL_FALSE);
371 _tnl_allow_vertex_fog(ctx, GL_TRUE);
372
373 /* currently bogus data */
374 if (screen->chip_flags & RADEON_CHIPSET_TCL) {
375 ctx->Const.VertexProgram.MaxInstructions = VSF_MAX_FRAGMENT_LENGTH / 4;
376 ctx->Const.VertexProgram.MaxNativeInstructions =
377 VSF_MAX_FRAGMENT_LENGTH / 4;
378 ctx->Const.VertexProgram.MaxNativeAttribs = 16; /* r420 */
379 ctx->Const.VertexProgram.MaxTemps = 32;
380 ctx->Const.VertexProgram.MaxNativeTemps =
381 /*VSF_MAX_FRAGMENT_TEMPS */ 32;
382 ctx->Const.VertexProgram.MaxNativeParameters = 256; /* r420 */
383 ctx->Const.VertexProgram.MaxNativeAddressRegs = 1;
384 }
385
386 ctx->Const.FragmentProgram.MaxNativeTemps = PFS_NUM_TEMP_REGS;
387 ctx->Const.FragmentProgram.MaxNativeAttribs = 11; /* copy i915... */
388 ctx->Const.FragmentProgram.MaxNativeParameters = PFS_NUM_CONST_REGS;
389 ctx->Const.FragmentProgram.MaxNativeAluInstructions = PFS_MAX_ALU_INST;
390 ctx->Const.FragmentProgram.MaxNativeTexInstructions = PFS_MAX_TEX_INST;
391 ctx->Const.FragmentProgram.MaxNativeInstructions =
392 PFS_MAX_ALU_INST + PFS_MAX_TEX_INST;
393 ctx->Const.FragmentProgram.MaxNativeTexIndirections =
394 PFS_MAX_TEX_INDIRECT;
395 ctx->Const.FragmentProgram.MaxNativeAddressRegs = 0; /* and these are?? */
396 ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
397 ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
398
399 driInitExtensions(ctx, card_extensions, GL_TRUE);
400
401 if (driQueryOptionb
402 (&r300->radeon.optionCache, "disable_stencil_two_side"))
403 _mesa_disable_extension(ctx, "GL_EXT_stencil_two_side");
404
405 if (r300->radeon.glCtx->Mesa_DXTn
406 && !driQueryOptionb(&r300->radeon.optionCache, "disable_s3tc")) {
407 _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
408 _mesa_enable_extension(ctx, "GL_S3_s3tc");
409 } else
410 if (driQueryOptionb(&r300->radeon.optionCache, "force_s3tc_enable"))
411 {
412 _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
413 }
414
415 r300->disable_lowimpact_fallback =
416 driQueryOptionb(&r300->radeon.optionCache,
417 "disable_lowimpact_fallback");
418
419 radeonInitSpanFuncs( ctx );
420 r300InitCmdBuf(r300);
421 r300InitState(r300);
422 if (!(screen->chip_flags & RADEON_CHIPSET_TCL))
423 r300InitSwtcl(ctx);
424
425 TNL_CONTEXT(ctx)->Driver.RunPipeline = r300RunPipeline;
426
427 tcl_mode = driQueryOptioni(&r300->radeon.optionCache, "tcl_mode");
428 if (driQueryOptionb(&r300->radeon.optionCache, "no_rast")) {
429 fprintf(stderr, "disabling 3D acceleration\n");
430 #if R200_MERGED
431 FALLBACK(&r300->radeon, RADEON_FALLBACK_DISABLE, 1);
432 #endif
433 }
434 if (tcl_mode == DRI_CONF_TCL_SW ||
435 !(r300->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL)) {
436 if (r300->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL) {
437 r300->radeon.radeonScreen->chip_flags &=
438 ~RADEON_CHIPSET_TCL;
439 fprintf(stderr, "Disabling HW TCL support\n");
440 }
441 TCL_FALLBACK(r300->radeon.glCtx,
442 RADEON_TCL_FALLBACK_TCL_DISABLE, 1);
443 }
444
445 return GL_TRUE;
446 }
447
448 /* Destroy the device specific context.
449 */
450 void r300DestroyContext(__DRIcontextPrivate * driContextPriv)
451 {
452 GET_CURRENT_CONTEXT(ctx);
453 r300ContextPtr r300 = (r300ContextPtr) driContextPriv->driverPrivate;
454 radeonContextPtr radeon = (radeonContextPtr) r300;
455 radeonContextPtr current = ctx ? RADEON_CONTEXT(ctx) : NULL;
456
457 if (RADEON_DEBUG & DEBUG_DRI) {
458 fprintf(stderr, "Destroying context !\n");
459 }
460
461 /* check if we're deleting the currently bound context */
462 if (&r300->radeon == current) {
463 radeonFlush(r300->radeon.glCtx);
464 _mesa_make_current(NULL, NULL, NULL);
465 }
466
467 /* Free r300 context resources */
468 assert(r300); /* should never be null */
469
470 if (r300) {
471 _swsetup_DestroyContext(r300->radeon.glCtx);
472 _tnl_DestroyContext(r300->radeon.glCtx);
473 _vbo_DestroyContext(r300->radeon.glCtx);
474 _swrast_DestroyContext(r300->radeon.glCtx);
475
476 rcommonFlushCmdBuf(&r300->radeon, __FUNCTION__);
477
478 if (radeon->state.scissor.pClipRects) {
479 FREE(radeon->state.scissor.pClipRects);
480 radeon->state.scissor.pClipRects = NULL;
481 }
482
483 r300DestroyCmdBuf(r300);
484
485 radeonCleanupContext(&r300->radeon);
486
487
488 /* the memory manager might be accessed when Mesa frees the shared
489 * state, so don't destroy it earlier
490 */
491
492
493 FREE(r300);
494 }
495 }