enable hw vertex programs by default
[mesa.git] / src / mesa / drivers / dri / r300 / r300_context.c
1 /*
2 Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
3
4 The Weather Channel (TM) funded Tungsten Graphics to develop the
5 initial release of the Radeon 8500 driver under the XFree86 license.
6 This notice must be preserved.
7
8 Permission is hereby granted, free of charge, to any person obtaining
9 a copy of this software and associated documentation files (the
10 "Software"), to deal in the Software without restriction, including
11 without limitation the rights to use, copy, modify, merge, publish,
12 distribute, sublicense, and/or sell copies of the Software, and to
13 permit persons to whom the Software is furnished to do so, subject to
14 the following conditions:
15
16 The above copyright notice and this permission notice (including the
17 next paragraph) shall be included in all copies or substantial
18 portions of the Software.
19
20 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
23 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
24 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
25 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
26 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27
28 **************************************************************************/
29
30 /*
31 * Authors:
32 * Keith Whitwell <keith@tungstengraphics.com>
33 * Nicolai Haehnle <prefect_@gmx.net>
34 */
35 #include "glheader.h"
36 #include "api_arrayelt.h"
37 #include "context.h"
38 #include "simple_list.h"
39 #include "imports.h"
40 #include "matrix.h"
41 #include "extensions.h"
42 #include "state.h"
43 #include "bufferobj.h"
44
45 #include "swrast/swrast.h"
46 #include "swrast_setup/swrast_setup.h"
47 #include "array_cache/acache.h"
48
49 #include "tnl/tnl.h"
50 #include "tnl/t_pipeline.h"
51
52 #include "drivers/common/driverfuncs.h"
53
54 #include "radeon_ioctl.h"
55 #include "radeon_span.h"
56 #include "r300_context.h"
57 #include "r300_cmdbuf.h"
58 #include "r300_state.h"
59 #include "r300_ioctl.h"
60 #include "r300_tex.h"
61
62 #ifdef USER_BUFFERS
63 #include "radeon_mm.h"
64 #endif
65
66 #include "vblank.h"
67 #include "utils.h"
68 #include "xmlpool.h" /* for symbolic values of enum-type options */
69
70 /* hw_tcl_on derives from future_hw_tcl_on when its safe to change it. */
71 int future_hw_tcl_on=1;
72 int hw_tcl_on=1;
73
74 #define need_GL_ARB_multisample
75 #define need_GL_ARB_texture_compression
76 #define need_GL_ARB_vertex_buffer_object
77 #define need_GL_ARB_vertex_program
78 #define need_GL_EXT_blend_minmax
79 #define need_GL_EXT_secondary_color
80 #define need_GL_EXT_blend_equation_separate
81 #define need_GL_EXT_blend_func_separate
82 #define need_GL_NV_vertex_program
83 #include "extension_helper.h"
84
85 const struct dri_extension card_extensions[] = {
86 {"GL_ARB_multisample", GL_ARB_multisample_functions},
87 {"GL_ARB_multitexture", NULL},
88 {"GL_ARB_texture_border_clamp", NULL},
89 {"GL_ARB_texture_compression", GL_ARB_texture_compression_functions},
90 {"GL_ARB_texture_cube_map", NULL},
91 {"GL_ARB_texture_env_add", NULL},
92 {"GL_ARB_texture_env_combine", NULL},
93 {"GL_ARB_texture_env_crossbar", NULL},
94 {"GL_ARB_texture_env_dot3", NULL},
95 {"GL_ARB_texture_mirrored_repeat", NULL},
96 {"GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions},
97 {"GL_ARB_vertex_program", GL_ARB_vertex_program_functions},
98 #if USE_ARB_F_P == 1
99 {"GL_ARB_fragment_program", NULL},
100 #endif
101 {"GL_EXT_blend_equation_separate", GL_EXT_blend_equation_separate_functions},
102 {"GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions},
103 {"GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions},
104 {"GL_EXT_blend_subtract", NULL},
105 {"GL_EXT_secondary_color", GL_EXT_secondary_color_functions},
106 {"GL_EXT_stencil_wrap", NULL},
107 {"GL_EXT_texture_edge_clamp", NULL},
108 {"GL_EXT_texture_env_combine", NULL},
109 {"GL_EXT_texture_env_dot3", NULL},
110 {"GL_EXT_texture_filter_anisotropic", NULL},
111 {"GL_EXT_texture_lod_bias", NULL},
112 {"GL_EXT_texture_mirror_clamp", NULL},
113 {"GL_EXT_texture_rectangle", NULL},
114 {"GL_ATI_texture_env_combine3", NULL},
115 {"GL_ATI_texture_mirror_once", NULL},
116 {"GL_MESA_pack_invert", NULL},
117 {"GL_MESA_ycbcr_texture", NULL},
118 {"GL_NV_blend_square", NULL},
119 {"GL_NV_vertex_program", GL_NV_vertex_program_functions},
120 {"GL_SGIS_generate_mipmap", NULL},
121 {NULL, NULL}
122 };
123
124 extern struct tnl_pipeline_stage _r300_render_stage;
125 extern const struct tnl_pipeline_stage _r300_tcl_stage;
126 extern const struct tnl_pipeline_stage _r300_texrect_stage;
127
128 static const struct tnl_pipeline_stage *r300_pipeline[] = {
129
130 /* Try and go straight to t&l
131 */
132 &_r300_tcl_stage,
133
134 /* Catch any t&l fallbacks
135 */
136 &_tnl_vertex_transform_stage,
137 &_tnl_normal_transform_stage,
138 &_tnl_lighting_stage,
139 &_tnl_fog_coordinate_stage,
140 &_tnl_texgen_stage,
141 &_tnl_texture_transform_stage,
142 &_tnl_arb_vertex_program_stage,
143 &_tnl_vertex_program_stage,
144
145 /* Try again to go to tcl?
146 * - no good for asymmetric-twoside (do with multipass)
147 * - no good for asymmetric-unfilled (do with multipass)
148 * - good for material
149 * - good for texgen
150 * - need to manipulate a bit of state
151 *
152 * - worth it/not worth it?
153 */
154
155 /* Else do them here.
156 */
157 /* scale texture rectangle to 0..1. */
158 &_r300_texrect_stage,
159 &_r300_render_stage,
160 &_tnl_render_stage, /* FALLBACK */
161 0,
162 };
163
164
165 /* Create the device specific rendering context.
166 */
167 GLboolean r300CreateContext(const __GLcontextModes * glVisual,
168 __DRIcontextPrivate * driContextPriv,
169 void *sharedContextPrivate)
170 {
171 __DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv;
172 radeonScreenPtr screen = (radeonScreenPtr) (sPriv->private);
173 struct dd_function_table functions;
174 r300ContextPtr r300;
175 GLcontext *ctx;
176 int tcl_mode, i;
177
178 assert(glVisual);
179 assert(driContextPriv);
180 assert(screen);
181
182 /* Allocate the R300 context */
183 r300 = (r300ContextPtr)CALLOC(sizeof(*r300));
184 if (!r300)
185 return GL_FALSE;
186
187 /* Parse configuration files.
188 * Do this here so that initialMaxAnisotropy is set before we create
189 * the default textures.
190 */
191 driParseConfigFiles(&r300->radeon.optionCache, &screen->optionCache,
192 screen->driScreen->myNum, "r300");
193
194 /* Init default driver functions then plug in our R300-specific functions
195 * (the texture functions are especially important)
196 */
197 _mesa_init_driver_functions(&functions);
198 r300InitIoctlFuncs(&functions);
199 r300InitStateFuncs(&functions);
200 r300InitTextureFuncs(&functions);
201 r300InitShaderFuncs(&functions);
202
203 #ifdef USER_BUFFERS
204 radeon_mm_init(r300);
205 #endif
206 #ifdef HW_VBOS
207 if (hw_tcl_on) {
208 r300_init_vbo_funcs(&functions);
209 }
210 #endif
211 if (!radeonInitContext(&r300->radeon, &functions,
212 glVisual, driContextPriv, sharedContextPrivate)) {
213 FREE(r300);
214 return GL_FALSE;
215 }
216
217 /* Init r300 context data */
218 r300->dma.buf0_address = r300->radeon.radeonScreen->buffers->list[0].address;
219
220 (void)memset(r300->texture_heaps, 0, sizeof(r300->texture_heaps));
221 make_empty_list(&r300->swapped);
222
223 r300->nr_heaps = 1 /* screen->numTexHeaps */ ;
224 assert(r300->nr_heaps < RADEON_NR_TEX_HEAPS);
225 for (i = 0; i < r300->nr_heaps; i++) {
226 r300->texture_heaps[i] = driCreateTextureHeap(i, r300,
227 screen->
228 texSize[i], 12,
229 RADEON_NR_TEX_REGIONS,
230 (drmTextureRegionPtr)
231 r300->radeon.sarea->
232 tex_list[i],
233 &r300->radeon.sarea->
234 tex_age[i],
235 &r300->swapped,
236 sizeof
237 (r300TexObj),
238 (destroy_texture_object_t
239 *)
240 r300DestroyTexObj);
241 }
242 r300->texture_depth = driQueryOptioni(&r300->radeon.optionCache,
243 "texture_depth");
244 if (r300->texture_depth == DRI_CONF_TEXTURE_DEPTH_FB)
245 r300->texture_depth = (screen->cpp == 4) ?
246 DRI_CONF_TEXTURE_DEPTH_32 : DRI_CONF_TEXTURE_DEPTH_16;
247
248 /* Set the maximum texture size small enough that we can guarentee that
249 * all texture units can bind a maximal texture and have them both in
250 * texturable memory at once.
251 */
252
253 ctx = r300->radeon.glCtx;
254
255 ctx->Const.MaxTextureImageUnits = driQueryOptioni(&r300->radeon.optionCache,
256 "texture_image_units");
257 ctx->Const.MaxTextureCoordUnits = driQueryOptioni(&r300->radeon.optionCache,
258 "texture_coord_units");
259 ctx->Const.MaxTextureUnits = MIN2(ctx->Const.MaxTextureImageUnits,
260 ctx->Const.MaxTextureCoordUnits);
261 ctx->Const.MaxTextureMaxAnisotropy = 16.0;
262
263 ctx->Const.MinPointSize = 1.0;
264 ctx->Const.MinPointSizeAA = 1.0;
265 ctx->Const.MaxPointSize = R300_POINTSIZE_MAX;
266 ctx->Const.MaxPointSizeAA = R300_POINTSIZE_MAX;
267
268 ctx->Const.MinLineWidth = 1.0;
269 ctx->Const.MinLineWidthAA = 1.0;
270 ctx->Const.MaxLineWidth = R300_LINESIZE_MAX;
271 ctx->Const.MaxLineWidthAA = R300_LINESIZE_MAX;
272
273 if (hw_tcl_on)
274 ctx->_MaintainTnlProgram = GL_TRUE;
275
276 #ifdef USER_BUFFERS
277 /* Needs further modifications */
278 #if 0
279 ctx->Const.MaxArrayLockSize = (/*512*/RADEON_BUFFER_SIZE*16*1024) / (4*4);
280 #endif
281 #endif
282
283 /* Initialize the software rasterizer and helper modules.
284 */
285 _swrast_CreateContext(ctx);
286 _ac_CreateContext(ctx);
287 _tnl_CreateContext(ctx);
288 _swsetup_CreateContext(ctx);
289 _swsetup_Wakeup(ctx);
290 _ae_create_context(ctx);
291
292 /* Install the customized pipeline:
293 */
294 _tnl_destroy_pipeline(ctx);
295 _tnl_install_pipeline(ctx, r300_pipeline);
296
297 /* Try and keep materials and vertices separate:
298 */
299 _tnl_isolate_materials(ctx, GL_TRUE);
300
301 /* Configure swrast and TNL to match hardware characteristics:
302 */
303 _swrast_allow_pixel_fog(ctx, GL_FALSE);
304 _swrast_allow_vertex_fog(ctx, GL_TRUE);
305 _tnl_allow_pixel_fog(ctx, GL_FALSE);
306 _tnl_allow_vertex_fog(ctx, GL_TRUE);
307
308 /* currently bogus data */
309 ctx->Const.VertexProgram.MaxNativeInstructions=VSF_MAX_FRAGMENT_LENGTH;
310 ctx->Const.VertexProgram.MaxNativeAttribs=16; /* r420 */
311 ctx->Const.VertexProgram.MaxTemps=32;
312 ctx->Const.VertexProgram.MaxNativeTemps=/*VSF_MAX_FRAGMENT_TEMPS*/32;
313 ctx->Const.VertexProgram.MaxNativeParameters=256; /* r420 */
314 ctx->Const.VertexProgram.MaxNativeAddressRegs=1;
315
316 #if USE_ARB_F_P
317 ctx->Const.FragmentProgram.MaxNativeTemps = PFS_NUM_TEMP_REGS;
318 ctx->Const.FragmentProgram.MaxNativeAttribs = 11; /* copy i915... */
319 ctx->Const.FragmentProgram.MaxNativeParameters = PFS_NUM_CONST_REGS;
320 ctx->Const.FragmentProgram.MaxNativeAluInstructions = PFS_MAX_ALU_INST;
321 ctx->Const.FragmentProgram.MaxNativeTexInstructions = PFS_MAX_TEX_INST;
322 ctx->Const.FragmentProgram.MaxNativeInstructions = PFS_MAX_ALU_INST+PFS_MAX_TEX_INST;
323 ctx->Const.FragmentProgram.MaxNativeTexIndirections = PFS_MAX_TEX_INDIRECT;
324 ctx->Const.FragmentProgram.MaxNativeAddressRegs = 0; /* and these are?? */
325 ctx->_MaintainTexEnvProgram = GL_TRUE;
326 #endif
327
328 driInitExtensions(ctx, card_extensions, GL_TRUE);
329
330 if (r300->radeon.glCtx->Mesa_DXTn) {
331 _mesa_enable_extension( ctx, "GL_EXT_texture_compression_s3tc" );
332 _mesa_enable_extension( ctx, "GL_S3_s3tc" );
333 }
334 else if (driQueryOptionb (&r300->radeon.optionCache, "force_s3tc_enable")) {
335 _mesa_enable_extension( ctx, "GL_EXT_texture_compression_s3tc" );
336 }
337
338 radeonInitSpanFuncs(ctx);
339 r300InitCmdBuf(r300);
340 r300InitState(r300);
341
342 #ifdef RADEON_VTXFMT_A
343 radeon_init_vtxfmt_a(r300);
344 #endif
345
346 #if 0
347 /* plug in a few more device driver functions */
348 /* XXX these should really go right after _mesa_init_driver_functions() */
349 r300InitPixelFuncs(ctx);
350 r300InitSwtcl(ctx);
351 #endif
352 TNL_CONTEXT(ctx)->Driver.RunPipeline = _tnl_run_pipeline;
353
354 tcl_mode = driQueryOptioni(&r300->radeon.optionCache, "tcl_mode");
355 if (driQueryOptionb(&r300->radeon.optionCache, "no_rast")) {
356 fprintf(stderr, "disabling 3D acceleration\n");
357 #if R200_MERGED
358 FALLBACK(&r300->radeon, RADEON_FALLBACK_DISABLE, 1);
359 #endif
360 }
361 if (tcl_mode == DRI_CONF_TCL_SW ||
362 !(r300->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL)) {
363 if (r300->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL) {
364 r300->radeon.radeonScreen->chip_flags &= ~RADEON_CHIPSET_TCL;
365 fprintf(stderr, "Disabling HW TCL support\n");
366 }
367 TCL_FALLBACK(r300->radeon.glCtx, RADEON_TCL_FALLBACK_TCL_DISABLE, 1);
368 }
369
370 return GL_TRUE;
371 }
372
373 /* Destroy the device specific context.
374 */
375 void r300DestroyContext(__DRIcontextPrivate * driContextPriv)
376 {
377 GET_CURRENT_CONTEXT(ctx);
378 r300ContextPtr r300 = (r300ContextPtr) driContextPriv->driverPrivate;
379 radeonContextPtr radeon = (radeonContextPtr) r300;
380 radeonContextPtr current = ctx ? RADEON_CONTEXT(ctx) : NULL;
381
382 if (RADEON_DEBUG & DEBUG_DRI) {
383 fprintf(stderr, "Destroying context !\n");
384 }
385
386 /* check if we're deleting the currently bound context */
387 if (&r300->radeon == current) {
388 radeonFlush(r300->radeon.glCtx);
389 _mesa_make_current(NULL, NULL, NULL);
390 }
391
392 /* Free r300 context resources */
393 assert(r300); /* should never be null */
394
395 if (r300) {
396 GLboolean release_texture_heaps;
397
398 release_texture_heaps = (r300->radeon.glCtx->Shared->RefCount == 1);
399 _swsetup_DestroyContext(r300->radeon.glCtx);
400 _tnl_DestroyContext(r300->radeon.glCtx);
401 _ac_DestroyContext(r300->radeon.glCtx);
402 _swrast_DestroyContext(r300->radeon.glCtx);
403
404 r300ReleaseArrays(r300->radeon.glCtx);
405 if (r300->dma.current.buf) {
406 r300ReleaseDmaRegion(r300, &r300->dma.current, __FUNCTION__ );
407 r300FlushCmdBuf(r300, __FUNCTION__ );
408 }
409
410 r300DestroyCmdBuf(r300);
411
412 if (radeon->state.scissor.pClipRects) {
413 FREE(radeon->state.scissor.pClipRects);
414 radeon->state.scissor.pClipRects = NULL;
415 }
416
417 if (release_texture_heaps) {
418 /* This share group is about to go away, free our private
419 * texture object data.
420 */
421 int i;
422
423 for (i = 0; i < r300->nr_heaps; i++) {
424 driDestroyTextureHeap(r300->texture_heaps[i]);
425 r300->texture_heaps[i] = NULL;
426 }
427
428 assert(is_empty_list(&r300->swapped));
429 }
430
431 radeonCleanupContext(&r300->radeon);
432
433 /* free the option cache */
434 driDestroyOptionCache(&r300->radeon.optionCache);
435
436 FREE(r300);
437 }
438 }