radeon/r200/r300: start to move to common miptree/texobj
[mesa.git] / src / mesa / drivers / dri / r300 / r300_context.c
1 /*
2 Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
3
4 The Weather Channel (TM) funded Tungsten Graphics to develop the
5 initial release of the Radeon 8500 driver under the XFree86 license.
6 This notice must be preserved.
7
8 Permission is hereby granted, free of charge, to any person obtaining
9 a copy of this software and associated documentation files (the
10 "Software"), to deal in the Software without restriction, including
11 without limitation the rights to use, copy, modify, merge, publish,
12 distribute, sublicense, and/or sell copies of the Software, and to
13 permit persons to whom the Software is furnished to do so, subject to
14 the following conditions:
15
16 The above copyright notice and this permission notice (including the
17 next paragraph) shall be included in all copies or substantial
18 portions of the Software.
19
20 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
23 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
24 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
25 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
26 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27
28 **************************************************************************/
29
30 /**
31 * \file
32 *
33 * \author Keith Whitwell <keith@tungstengraphics.com>
34 *
35 * \author Nicolai Haehnle <prefect_@gmx.net>
36 */
37
38 #include "main/glheader.h"
39 #include "main/api_arrayelt.h"
40 #include "main/context.h"
41 #include "main/simple_list.h"
42 #include "main/imports.h"
43 #include "main/matrix.h"
44 #include "main/extensions.h"
45 #include "main/state.h"
46 #include "main/bufferobj.h"
47
48 #include "swrast/swrast.h"
49 #include "swrast_setup/swrast_setup.h"
50 #include "vbo/vbo.h"
51
52 #include "tnl/tnl.h"
53 #include "tnl/t_pipeline.h"
54 #include "tnl/t_vp_build.h"
55
56 #include "drivers/common/driverfuncs.h"
57
58 #include "radeon_ioctl.h"
59 #include "radeon_span.h"
60 #include "r300_context.h"
61 #include "r300_cmdbuf.h"
62 #include "r300_state.h"
63 #include "r300_ioctl.h"
64 #include "r300_tex.h"
65 #include "r300_emit.h"
66 #include "r300_swtcl.h"
67 #include "radeon_bo_legacy.h"
68
69
70 #include "vblank.h"
71 #include "utils.h"
72 #include "xmlpool.h" /* for symbolic values of enum-type options */
73
74 /* hw_tcl_on derives from future_hw_tcl_on when its safe to change it. */
75 int future_hw_tcl_on = 1;
76 int hw_tcl_on = 1;
77
78 #define need_GL_EXT_stencil_two_side
79 #define need_GL_ARB_multisample
80 #define need_GL_ARB_point_parameters
81 #define need_GL_ARB_texture_compression
82 #define need_GL_ARB_vertex_buffer_object
83 #define need_GL_ARB_vertex_program
84 #define need_GL_EXT_blend_minmax
85 //#define need_GL_EXT_fog_coord
86 #define need_GL_EXT_multi_draw_arrays
87 #define need_GL_EXT_secondary_color
88 #define need_GL_EXT_blend_equation_separate
89 #define need_GL_EXT_blend_func_separate
90 #define need_GL_EXT_gpu_program_parameters
91 #define need_GL_NV_vertex_program
92 #include "extension_helper.h"
93
94 const struct dri_extension card_extensions[] = {
95 /* *INDENT-OFF* */
96 {"GL_ARB_depth_texture", NULL},
97 {"GL_ARB_fragment_program", NULL},
98 {"GL_ARB_multisample", GL_ARB_multisample_functions},
99 {"GL_ARB_multitexture", NULL},
100 {"GL_ARB_point_parameters", GL_ARB_point_parameters_functions},
101 {"GL_ARB_shadow", NULL},
102 {"GL_ARB_shadow_ambient", NULL},
103 {"GL_ARB_texture_border_clamp", NULL},
104 {"GL_ARB_texture_compression", GL_ARB_texture_compression_functions},
105 {"GL_ARB_texture_cube_map", NULL},
106 {"GL_ARB_texture_env_add", NULL},
107 {"GL_ARB_texture_env_combine", NULL},
108 {"GL_ARB_texture_env_crossbar", NULL},
109 {"GL_ARB_texture_env_dot3", NULL},
110 {"GL_ARB_texture_mirrored_repeat", NULL},
111 {"GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions},
112 {"GL_ARB_vertex_program", GL_ARB_vertex_program_functions},
113 {"GL_EXT_blend_equation_separate", GL_EXT_blend_equation_separate_functions},
114 {"GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions},
115 {"GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions},
116 {"GL_EXT_blend_subtract", NULL},
117 // {"GL_EXT_fog_coord", GL_EXT_fog_coord_functions },
118 {"GL_EXT_multi_draw_arrays", GL_EXT_multi_draw_arrays_functions},
119 {"GL_EXT_gpu_program_parameters", GL_EXT_gpu_program_parameters_functions},
120 {"GL_EXT_secondary_color", GL_EXT_secondary_color_functions},
121 {"GL_EXT_shadow_funcs", NULL},
122 {"GL_EXT_stencil_two_side", GL_EXT_stencil_two_side_functions},
123 {"GL_EXT_stencil_wrap", NULL},
124 {"GL_EXT_texture_edge_clamp", NULL},
125 {"GL_EXT_texture_env_combine", NULL},
126 {"GL_EXT_texture_env_dot3", NULL},
127 {"GL_EXT_texture_filter_anisotropic", NULL},
128 {"GL_EXT_texture_lod_bias", NULL},
129 {"GL_EXT_texture_mirror_clamp", NULL},
130 {"GL_EXT_texture_rectangle", NULL},
131 {"GL_ATI_texture_env_combine3", NULL},
132 {"GL_ATI_texture_mirror_once", NULL},
133 {"GL_MESA_pack_invert", NULL},
134 {"GL_MESA_ycbcr_texture", NULL},
135 {"GL_MESAX_texture_float", NULL},
136 {"GL_NV_blend_square", NULL},
137 {"GL_NV_vertex_program", GL_NV_vertex_program_functions},
138 {"GL_SGIS_generate_mipmap", NULL},
139 {NULL, NULL}
140 /* *INDENT-ON* */
141 };
142
143 extern struct tnl_pipeline_stage _r300_render_stage;
144 extern const struct tnl_pipeline_stage _r300_tcl_stage;
145
146 static const struct tnl_pipeline_stage *r300_pipeline[] = {
147
148 /* Try and go straight to t&l
149 */
150 &_r300_tcl_stage,
151
152 /* Catch any t&l fallbacks
153 */
154 &_tnl_vertex_transform_stage,
155 &_tnl_normal_transform_stage,
156 &_tnl_lighting_stage,
157 &_tnl_fog_coordinate_stage,
158 &_tnl_texgen_stage,
159 &_tnl_texture_transform_stage,
160 &_tnl_vertex_program_stage,
161
162 /* Try again to go to tcl?
163 * - no good for asymmetric-twoside (do with multipass)
164 * - no good for asymmetric-unfilled (do with multipass)
165 * - good for material
166 * - good for texgen
167 * - need to manipulate a bit of state
168 *
169 * - worth it/not worth it?
170 */
171
172 /* Else do them here.
173 */
174 &_r300_render_stage,
175 &_tnl_render_stage, /* FALLBACK */
176 0,
177 };
178
179 static void r300RunPipeline(GLcontext * ctx)
180 {
181 _mesa_lock_context_textures(ctx);
182
183 if (ctx->NewState)
184 _mesa_update_state_locked(ctx);
185
186 _tnl_run_pipeline(ctx);
187 _mesa_unlock_context_textures(ctx);
188 }
189
190 static void r300_get_lock(radeonContextPtr rmesa)
191 {
192 drm_radeon_sarea_t *sarea = rmesa->sarea;
193
194 if (sarea->ctx_owner != rmesa->dri.hwContext) {
195 sarea->ctx_owner = rmesa->dri.hwContext;
196 if (!rmesa->radeonScreen->kernel_mm)
197 radeon_bo_legacy_texture_age(rmesa->radeonScreen->bom);
198 }
199 }
200
201 static void r300_vtbl_flush(GLcontext *ctx)
202 {
203 r300Flush(ctx);
204 }
205
206 static void r300_vtbl_set_all_dirty(GLcontext *ctx)
207 {
208 r300ContextPtr rmesa = R300_CONTEXT(ctx);
209 rmesa->hw.all_dirty = GL_TRUE;
210 }
211
212 static void r300_vtbl_emit_state(radeonContextPtr rmesa)
213 {
214 r300EmitState((r300ContextPtr)rmesa);
215 }
216
217 extern int cs_write_dword(struct radeon_cs *cs, uint32_t dword);
218
219 static void r300_vtbl_emit_cs_header(struct radeon_cs *cs, radeonContextPtr rmesa)
220 {
221 /* please flush pipe do all pending work */
222 cs_write_dword(cs, cmdpacket0(rmesa->radeonScreen,
223 R300_SC_SCREENDOOR, 1));
224 cs_write_dword(cs, 0x0);
225 cs_write_dword(cs, cmdpacket0(rmesa->radeonScreen,
226 R300_SC_SCREENDOOR, 1));
227 cs_write_dword(cs, 0x00FFFFFF);
228 cs_write_dword(cs, cmdpacket0(rmesa->radeonScreen,
229 R300_SC_HYPERZ, 1));
230 cs_write_dword(cs, 0x0);
231 cs_write_dword(cs, cmdpacket0(rmesa->radeonScreen,
232 R300_US_CONFIG, 1));
233 cs_write_dword(cs, 0x0);
234 cs_write_dword(cs, cmdpacket0(rmesa->radeonScreen,
235 R300_ZB_CNTL, 1));
236 cs_write_dword(cs, 0x0);
237 cs_write_dword(cs, cmdwait(rmesa->radeonScreen, R300_WAIT_3D));
238 cs_write_dword(cs, cmdpacket0(rmesa->radeonScreen,
239 R300_RB3D_DSTCACHE_CTLSTAT, 1));
240 cs_write_dword(cs, R300_RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_FLUSH_DIRTY_3D);
241 cs_write_dword(cs, cmdpacket0(rmesa->radeonScreen,
242 R300_ZB_ZCACHE_CTLSTAT, 1));
243 cs_write_dword(cs, R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE);
244 cs_write_dword(cs, cmdwait(rmesa->radeonScreen,
245 R300_WAIT_3D | R300_WAIT_3D_CLEAN));
246 }
247
248 static void r300_init_vtbl(radeonContextPtr radeon)
249 {
250 radeon->vtbl.get_lock = r300_get_lock;
251 radeon->vtbl.update_viewport_offset = r300UpdateViewportOffset;
252 radeon->vtbl.flush = r300_vtbl_flush;
253 radeon->vtbl.set_all_dirty = r300_vtbl_set_all_dirty;
254 radeon->vtbl.update_draw_buffer = r300UpdateDrawBuffer;
255 radeon->vtbl.emit_cs_header = r300_vtbl_emit_cs_header;
256 radeon->vtbl.emit_state = r300_vtbl_emit_state;
257 }
258
259
260 /* Create the device specific rendering context.
261 */
262 GLboolean r300CreateContext(const __GLcontextModes * glVisual,
263 __DRIcontextPrivate * driContextPriv,
264 void *sharedContextPrivate)
265 {
266 __DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv;
267 radeonScreenPtr screen = (radeonScreenPtr) (sPriv->private);
268 struct dd_function_table functions;
269 r300ContextPtr r300;
270 GLcontext *ctx;
271 int tcl_mode;
272
273 assert(glVisual);
274 assert(driContextPriv);
275 assert(screen);
276
277 /* Allocate the R300 context */
278 r300 = (r300ContextPtr) CALLOC(sizeof(*r300));
279 if (!r300)
280 return GL_FALSE;
281
282 if (!(screen->chip_flags & RADEON_CHIPSET_TCL))
283 hw_tcl_on = future_hw_tcl_on = 0;
284
285 r300_init_vtbl(&r300->radeon);
286 /* Parse configuration files.
287 * Do this here so that initialMaxAnisotropy is set before we create
288 * the default textures.
289 */
290 driParseConfigFiles(&r300->radeon.optionCache, &screen->optionCache,
291 screen->driScreen->myNum, "r300");
292 r300->initialMaxAnisotropy = driQueryOptionf(&r300->radeon.optionCache,
293 "def_max_anisotropy");
294
295 /* Init default driver functions then plug in our R300-specific functions
296 * (the texture functions are especially important)
297 */
298 _mesa_init_driver_functions(&functions);
299 r300InitIoctlFuncs(&functions);
300 r300InitStateFuncs(&functions);
301 r300InitTextureFuncs(&functions);
302 r300InitShaderFuncs(&functions);
303
304 if (!radeonInitContext(&r300->radeon, &functions,
305 glVisual, driContextPriv,
306 sharedContextPrivate)) {
307 FREE(r300);
308 return GL_FALSE;
309 }
310
311 /* Init r300 context data */
312 r300->texture_depth = driQueryOptioni(&r300->radeon.optionCache,
313 "texture_depth");
314 if (r300->texture_depth == DRI_CONF_TEXTURE_DEPTH_FB)
315 r300->texture_depth = (screen->cpp == 4) ?
316 DRI_CONF_TEXTURE_DEPTH_32 : DRI_CONF_TEXTURE_DEPTH_16;
317
318 /* Set the maximum texture size small enough that we can guarentee that
319 * all texture units can bind a maximal texture and have them both in
320 * texturable memory at once.
321 */
322
323 ctx = r300->radeon.glCtx;
324
325 ctx->Const.MaxTextureImageUnits =
326 driQueryOptioni(&r300->radeon.optionCache, "texture_image_units");
327 ctx->Const.MaxTextureCoordUnits =
328 driQueryOptioni(&r300->radeon.optionCache, "texture_coord_units");
329 ctx->Const.MaxTextureUnits =
330 MIN2(ctx->Const.MaxTextureImageUnits,
331 ctx->Const.MaxTextureCoordUnits);
332 ctx->Const.MaxTextureMaxAnisotropy = 16.0;
333 ctx->Const.MaxTextureLodBias = 16.0;
334
335 if (screen->chip_family >= CHIP_FAMILY_RV515) {
336 ctx->Const.MaxTextureLevels = 13;
337 ctx->Const.MaxTextureRectSize = 4096;
338 }
339
340 ctx->Const.MinPointSize = 1.0;
341 ctx->Const.MinPointSizeAA = 1.0;
342 ctx->Const.MaxPointSize = R300_POINTSIZE_MAX;
343 ctx->Const.MaxPointSizeAA = R300_POINTSIZE_MAX;
344
345 ctx->Const.MinLineWidth = 1.0;
346 ctx->Const.MinLineWidthAA = 1.0;
347 ctx->Const.MaxLineWidth = R300_LINESIZE_MAX;
348 ctx->Const.MaxLineWidthAA = R300_LINESIZE_MAX;
349
350 /* Needs further modifications */
351 #if 0
352 ctx->Const.MaxArrayLockSize =
353 ( /*512 */ RADEON_BUFFER_SIZE * 16 * 1024) / (4 * 4);
354 #endif
355
356 /* Initialize the software rasterizer and helper modules.
357 */
358 _swrast_CreateContext(ctx);
359 _vbo_CreateContext(ctx);
360 _tnl_CreateContext(ctx);
361 _swsetup_CreateContext(ctx);
362 _swsetup_Wakeup(ctx);
363 _ae_create_context(ctx);
364
365 /* Install the customized pipeline:
366 */
367 _tnl_destroy_pipeline(ctx);
368 _tnl_install_pipeline(ctx, r300_pipeline);
369
370 /* Try and keep materials and vertices separate:
371 */
372 /* _tnl_isolate_materials(ctx, GL_TRUE); */
373
374 /* Configure swrast and TNL to match hardware characteristics:
375 */
376 _swrast_allow_pixel_fog(ctx, GL_FALSE);
377 _swrast_allow_vertex_fog(ctx, GL_TRUE);
378 _tnl_allow_pixel_fog(ctx, GL_FALSE);
379 _tnl_allow_vertex_fog(ctx, GL_TRUE);
380
381 /* currently bogus data */
382 if (screen->chip_flags & RADEON_CHIPSET_TCL) {
383 ctx->Const.VertexProgram.MaxInstructions = VSF_MAX_FRAGMENT_LENGTH / 4;
384 ctx->Const.VertexProgram.MaxNativeInstructions =
385 VSF_MAX_FRAGMENT_LENGTH / 4;
386 ctx->Const.VertexProgram.MaxNativeAttribs = 16; /* r420 */
387 ctx->Const.VertexProgram.MaxTemps = 32;
388 ctx->Const.VertexProgram.MaxNativeTemps =
389 /*VSF_MAX_FRAGMENT_TEMPS */ 32;
390 ctx->Const.VertexProgram.MaxNativeParameters = 256; /* r420 */
391 ctx->Const.VertexProgram.MaxNativeAddressRegs = 1;
392 }
393
394 ctx->Const.FragmentProgram.MaxNativeTemps = PFS_NUM_TEMP_REGS;
395 ctx->Const.FragmentProgram.MaxNativeAttribs = 11; /* copy i915... */
396 ctx->Const.FragmentProgram.MaxNativeParameters = PFS_NUM_CONST_REGS;
397 ctx->Const.FragmentProgram.MaxNativeAluInstructions = PFS_MAX_ALU_INST;
398 ctx->Const.FragmentProgram.MaxNativeTexInstructions = PFS_MAX_TEX_INST;
399 ctx->Const.FragmentProgram.MaxNativeInstructions =
400 PFS_MAX_ALU_INST + PFS_MAX_TEX_INST;
401 ctx->Const.FragmentProgram.MaxNativeTexIndirections =
402 PFS_MAX_TEX_INDIRECT;
403 ctx->Const.FragmentProgram.MaxNativeAddressRegs = 0; /* and these are?? */
404 ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
405 ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
406
407 driInitExtensions(ctx, card_extensions, GL_TRUE);
408
409 if (driQueryOptionb
410 (&r300->radeon.optionCache, "disable_stencil_two_side"))
411 _mesa_disable_extension(ctx, "GL_EXT_stencil_two_side");
412
413 if (r300->radeon.glCtx->Mesa_DXTn
414 && !driQueryOptionb(&r300->radeon.optionCache, "disable_s3tc")) {
415 _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
416 _mesa_enable_extension(ctx, "GL_S3_s3tc");
417 } else
418 if (driQueryOptionb(&r300->radeon.optionCache, "force_s3tc_enable"))
419 {
420 _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
421 }
422
423 r300->disable_lowimpact_fallback =
424 driQueryOptionb(&r300->radeon.optionCache,
425 "disable_lowimpact_fallback");
426
427 radeonInitSpanFuncs(ctx);
428 r300InitCmdBuf(r300);
429 r300InitState(r300);
430 if (!(screen->chip_flags & RADEON_CHIPSET_TCL))
431 r300InitSwtcl(ctx);
432
433 TNL_CONTEXT(ctx)->Driver.RunPipeline = r300RunPipeline;
434
435 tcl_mode = driQueryOptioni(&r300->radeon.optionCache, "tcl_mode");
436 if (driQueryOptionb(&r300->radeon.optionCache, "no_rast")) {
437 fprintf(stderr, "disabling 3D acceleration\n");
438 #if R200_MERGED
439 FALLBACK(&r300->radeon, RADEON_FALLBACK_DISABLE, 1);
440 #endif
441 }
442 if (tcl_mode == DRI_CONF_TCL_SW ||
443 !(r300->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL)) {
444 if (r300->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL) {
445 r300->radeon.radeonScreen->chip_flags &=
446 ~RADEON_CHIPSET_TCL;
447 fprintf(stderr, "Disabling HW TCL support\n");
448 }
449 TCL_FALLBACK(r300->radeon.glCtx,
450 RADEON_TCL_FALLBACK_TCL_DISABLE, 1);
451 }
452
453 return GL_TRUE;
454 }
455
456 /* Destroy the device specific context.
457 */
458 void r300DestroyContext(__DRIcontextPrivate * driContextPriv)
459 {
460 GET_CURRENT_CONTEXT(ctx);
461 r300ContextPtr r300 = (r300ContextPtr) driContextPriv->driverPrivate;
462 radeonContextPtr radeon = (radeonContextPtr) r300;
463 radeonContextPtr current = ctx ? RADEON_CONTEXT(ctx) : NULL;
464
465 if (RADEON_DEBUG & DEBUG_DRI) {
466 fprintf(stderr, "Destroying context !\n");
467 }
468
469 /* check if we're deleting the currently bound context */
470 if (&r300->radeon == current) {
471 radeonFlush(r300->radeon.glCtx);
472 _mesa_make_current(NULL, NULL, NULL);
473 }
474
475 /* Free r300 context resources */
476 assert(r300); /* should never be null */
477
478 if (r300) {
479 _swsetup_DestroyContext(r300->radeon.glCtx);
480 _tnl_DestroyContext(r300->radeon.glCtx);
481 _vbo_DestroyContext(r300->radeon.glCtx);
482 _swrast_DestroyContext(r300->radeon.glCtx);
483
484 rcommonFlushCmdBuf(&r300->radeon, __FUNCTION__);
485 r300DestroyCmdBuf(r300);
486
487 if (radeon->state.scissor.pClipRects) {
488 FREE(radeon->state.scissor.pClipRects);
489 radeon->state.scissor.pClipRects = NULL;
490 }
491
492 radeonCleanupContext(&r300->radeon);
493
494 /* the memory manager might be accessed when Mesa frees the shared
495 * state, so don't destroy it earlier
496 */
497
498
499 FREE(r300);
500 }
501 }