Merge branch 'vbo_0_1_branch' into vbo-0.2
[mesa.git] / src / mesa / drivers / dri / r300 / r300_context.h
1 /*
2 Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
3
4 The Weather Channel (TM) funded Tungsten Graphics to develop the
5 initial release of the Radeon 8500 driver under the XFree86 license.
6 This notice must be preserved.
7
8 Permission is hereby granted, free of charge, to any person obtaining
9 a copy of this software and associated documentation files (the
10 "Software"), to deal in the Software without restriction, including
11 without limitation the rights to use, copy, modify, merge, publish,
12 distribute, sublicense, and/or sell copies of the Software, and to
13 permit persons to whom the Software is furnished to do so, subject to
14 the following conditions:
15
16 The above copyright notice and this permission notice (including the
17 next paragraph) shall be included in all copies or substantial
18 portions of the Software.
19
20 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
23 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
24 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
25 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
26 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27
28 **************************************************************************/
29
30 /*
31 * Authors:
32 * Keith Whitwell <keith@tungstengraphics.com>
33 * Nicolai Haehnle <prefect_@gmx.net>
34 */
35
36 #ifndef __R300_CONTEXT_H__
37 #define __R300_CONTEXT_H__
38
39 #include "tnl/t_vertex.h"
40 #include "drm.h"
41 #include "radeon_drm.h"
42 #include "dri_util.h"
43 #include "texmem.h"
44
45 #include "macros.h"
46 #include "mtypes.h"
47 #include "colormac.h"
48 #include "radeon_context.h"
49
50 #define USER_BUFFERS
51 /* KW: Disable this code. Driver should hook into vbo module
52 * directly, see i965 driver for example.
53 */
54 /* #define RADEON_VTXFMT_A */
55 #define HW_VBOS
56
57 /* We don't handle 16 bits elts swapping yet */
58 #ifdef MESA_BIG_ENDIAN
59 #define FORCE_32BITS_ELTS
60 #endif
61
62 //#define OPTIMIZE_ELTS
63 #define CB_DPATH
64
65 struct r300_context;
66 typedef struct r300_context r300ContextRec;
67 typedef struct r300_context *r300ContextPtr;
68
69 #include "radeon_lock.h"
70 #include "mm.h"
71
72 /* Checkpoint.. for convenience */
73 #define CPT { fprintf(stderr, "%s:%s line %d\n", __FILE__, __FUNCTION__, __LINE__); }
74 /* From http://gcc.gnu.org/onlinedocs/gcc-3.2.3/gcc/Variadic-Macros.html .
75 I suppose we could inline this and use macro to fetch out __LINE__ and stuff in case we run into trouble
76 with other compilers ... GLUE!
77 */
78 #if 1
79 #define WARN_ONCE(a, ...) { \
80 static int warn##__LINE__=1; \
81 if(warn##__LINE__){ \
82 fprintf(stderr, "*********************************WARN_ONCE*********************************\n"); \
83 fprintf(stderr, "File %s function %s line %d\n", \
84 __FILE__, __FUNCTION__, __LINE__); \
85 fprintf(stderr, a, ## __VA_ARGS__);\
86 fprintf(stderr, "***************************************************************************\n"); \
87 warn##__LINE__=0;\
88 } \
89 }
90 #else
91 #define WARN_ONCE(a, ...) {}
92 #endif
93
94 /* We should probably change types within vertex_shader
95 and pixel_shader structure later on */
96 #define CARD32 GLuint
97 #include "vertex_shader.h"
98 #include "r300_fragprog.h"
99 #undef CARD32
100
101 static __inline__ uint32_t r300PackFloat32(float fl)
102 {
103 union { float fl; uint32_t u; } u;
104
105 u.fl = fl;
106 return u.u;
107 }
108
109
110 /************ DMA BUFFERS **************/
111
112 /* Need refcounting on dma buffers:
113 */
114 struct r300_dma_buffer {
115 int refcount; /* the number of retained regions in buf */
116 drmBufPtr buf;
117 int id;
118 };
119 #undef GET_START
120 #ifdef USER_BUFFERS
121 #define GET_START(rvb) (r300GartOffsetFromVirtual(rmesa, (rvb)->address+(rvb)->start))
122 #else
123 #define GET_START(rvb) (rmesa->radeon.radeonScreen->gart_buffer_offset + \
124 (rvb)->address - rmesa->dma.buf0_address + \
125 (rvb)->start)
126 #endif
127 /* A retained region, eg vertices for indexed vertices.
128 */
129 struct r300_dma_region {
130 struct r300_dma_buffer *buf;
131 char *address; /* == buf->address */
132 int start, end, ptr; /* offsets from start of buf */
133
134 int aos_offset; /* address in GART memory */
135 int aos_stride; /* distance between elements, in dwords */
136 int aos_size; /* number of components (1-4) */
137 int aos_reg; /* VAP register assignment */
138 };
139
140 struct r300_dma {
141 /* Active dma region. Allocations for vertices and retained
142 * regions come from here. Also used for emitting random vertices,
143 * these may be flushed by calling flush_current();
144 */
145 struct r300_dma_region current;
146
147 void (*flush) (r300ContextPtr);
148
149 char *buf0_address; /* start of buf[0], for index calcs */
150
151 /* Number of "in-flight" DMA buffers, i.e. the number of buffers
152 * for which a DISCARD command is currently queued in the command buffer.
153 */
154 GLuint nr_released_bufs;
155 };
156
157 /* Texture related */
158
159 typedef struct r300_tex_obj r300TexObj, *r300TexObjPtr;
160
161 /* Texture object in locally shared texture space.
162 */
163 struct r300_tex_obj {
164 driTextureObject base;
165
166 GLuint bufAddr; /* Offset to start of locally
167 shared texture block */
168
169 GLuint dirty_state; /* Flags (1 per texunit) for
170 whether or not this texobj
171 has dirty hardware state
172 (pp_*) that needs to be
173 brought into the
174 texunit. */
175
176 drm_radeon_tex_image_t image[6][RADEON_MAX_TEXTURE_LEVELS];
177 /* Six, for the cube faces */
178
179
180 GLuint pitch; /* this isn't sent to hardware just used in calculations */
181 /* hardware register values */
182 /* Note that R200 has 8 registers per texture and R300 only 7 */
183 GLuint filter;
184 GLuint pitch_reg;
185 GLuint size; /* npot only */
186 GLuint format;
187 GLuint offset; /* Image location in the card's address space.
188 All cube faces follow. */
189 GLuint unknown4;
190 GLuint unknown5;
191 /* end hardware registers */
192
193 /* registers computed by r200 code - keep them here to
194 compare against what is actually written.
195
196 to be removed later.. */
197 GLuint pp_border_color;
198 GLuint pp_cubic_faces; /* cube face 1,2,3,4 log2 sizes */
199 GLuint format_x;
200
201
202 GLboolean border_fallback;
203
204 GLuint tile_bits; /* hw texture tile bits used on this texture */
205 };
206
207 struct r300_texture_env_state {
208 r300TexObjPtr texobj;
209 GLenum format;
210 GLenum envMode;
211 };
212
213
214 /* The blit width for texture uploads
215 */
216 #define R300_BLIT_WIDTH_BYTES 1024
217 #define R300_MAX_TEXTURE_UNITS 8
218
219 struct r300_texture_state {
220 struct r300_texture_env_state unit[R300_MAX_TEXTURE_UNITS];
221 int tc_count; /* number of incoming texture coordinates from VAP */
222 };
223
224 /**
225 * A block of hardware state.
226 *
227 * When check returns non-zero, the returned number of dwords must be
228 * copied verbatim into the command buffer in order to update a state atom
229 * when it is dirty.
230 */
231 struct r300_state_atom {
232 struct r300_state_atom *next, *prev;
233 const char* name; /* for debug */
234 int cmd_size; /* maximum size in dwords */
235 GLuint idx; /* index in an array (e.g. textures) */
236 uint32_t* cmd;
237 GLboolean dirty;
238
239 int (*check)(r300ContextPtr, struct r300_state_atom* atom);
240 };
241
242
243 #define R300_VPT_CMD_0 0
244 #define R300_VPT_XSCALE 1
245 #define R300_VPT_XOFFSET 2
246 #define R300_VPT_YSCALE 3
247 #define R300_VPT_YOFFSET 4
248 #define R300_VPT_ZSCALE 5
249 #define R300_VPT_ZOFFSET 6
250 #define R300_VPT_CMDSIZE 7
251
252 #define R300_VIR_CMD_0 0 /* vir is variable size (at least 1) */
253 #define R300_VIR_CNTL_0 1
254 #define R300_VIR_CNTL_1 2
255 #define R300_VIR_CNTL_2 3
256 #define R300_VIR_CNTL_3 4
257 #define R300_VIR_CNTL_4 5
258 #define R300_VIR_CNTL_5 6
259 #define R300_VIR_CNTL_6 7
260 #define R300_VIR_CNTL_7 8
261 #define R300_VIR_CMDSIZE 9
262
263 #define R300_VIC_CMD_0 0
264 #define R300_VIC_CNTL_0 1
265 #define R300_VIC_CNTL_1 2
266 #define R300_VIC_CMDSIZE 3
267
268 #define R300_VOF_CMD_0 0
269 #define R300_VOF_CNTL_0 1
270 #define R300_VOF_CNTL_1 2
271 #define R300_VOF_CMDSIZE 3
272
273
274 #define R300_PVS_CMD_0 0
275 #define R300_PVS_CNTL_1 1
276 #define R300_PVS_CNTL_2 2
277 #define R300_PVS_CNTL_3 3
278 #define R300_PVS_CMDSIZE 4
279
280 #define R300_GB_MISC_CMD_0 0
281 #define R300_GB_MISC_MSPOS_0 1
282 #define R300_GB_MISC_MSPOS_1 2
283 #define R300_GB_MISC_TILE_CONFIG 3
284 #define R300_GB_MISC_SELECT 4
285 #define R300_GB_MISC_AA_CONFIG 5
286 #define R300_GB_MISC_CMDSIZE 6
287
288 #define R300_TXE_CMD_0 0
289 #define R300_TXE_ENABLE 1
290 #define R300_TXE_CMDSIZE 2
291
292 #define R300_PS_CMD_0 0
293 #define R300_PS_POINTSIZE 1
294 #define R300_PS_CMDSIZE 2
295
296 #define R300_ZBS_CMD_0 0
297 #define R300_ZBS_T_FACTOR 1
298 #define R300_ZBS_T_CONSTANT 2
299 #define R300_ZBS_W_FACTOR 3
300 #define R300_ZBS_W_CONSTANT 4
301 #define R300_ZBS_CMDSIZE 5
302
303 #define R300_CUL_CMD_0 0
304 #define R300_CUL_CULL 1
305 #define R300_CUL_CMDSIZE 2
306
307 #define R300_RC_CMD_0 0
308 #define R300_RC_CNTL_0 1
309 #define R300_RC_CNTL_1 2
310 #define R300_RC_CMDSIZE 3
311
312 #define R300_RI_CMD_0 0
313 #define R300_RI_INTERP_0 1
314 #define R300_RI_INTERP_1 2
315 #define R300_RI_INTERP_2 3
316 #define R300_RI_INTERP_3 4
317 #define R300_RI_INTERP_4 5
318 #define R300_RI_INTERP_5 6
319 #define R300_RI_INTERP_6 7
320 #define R300_RI_INTERP_7 8
321 #define R300_RI_CMDSIZE 9
322
323 #define R300_RR_CMD_0 0 /* rr is variable size (at least 1) */
324 #define R300_RR_ROUTE_0 1
325 #define R300_RR_ROUTE_1 2
326 #define R300_RR_ROUTE_2 3
327 #define R300_RR_ROUTE_3 4
328 #define R300_RR_ROUTE_4 5
329 #define R300_RR_ROUTE_5 6
330 #define R300_RR_ROUTE_6 7
331 #define R300_RR_ROUTE_7 8
332 #define R300_RR_CMDSIZE 9
333
334 #define R300_FP_CMD_0 0
335 #define R300_FP_CNTL0 1
336 #define R300_FP_CNTL1 2
337 #define R300_FP_CNTL2 3
338 #define R300_FP_CMD_1 4
339 #define R300_FP_NODE0 5
340 #define R300_FP_NODE1 6
341 #define R300_FP_NODE2 7
342 #define R300_FP_NODE3 8
343 #define R300_FP_CMDSIZE 9
344
345 #define R300_FPT_CMD_0 0
346 #define R300_FPT_INSTR_0 1
347 #define R300_FPT_CMDSIZE 65
348
349 #define R300_FPI_CMD_0 0
350 #define R300_FPI_INSTR_0 1
351 #define R300_FPI_CMDSIZE 65
352
353 #define R300_FPP_CMD_0 0
354 #define R300_FPP_PARAM_0 1
355 #define R300_FPP_CMDSIZE (32*4+1)
356
357 #define R300_FOGS_CMD_0 0
358 #define R300_FOGS_STATE 1
359 #define R300_FOGS_CMDSIZE 2
360
361 #define R300_FOGC_CMD_0 0
362 #define R300_FOGC_R 1
363 #define R300_FOGC_G 2
364 #define R300_FOGC_B 3
365 #define R300_FOGC_CMDSIZE 4
366
367 #define R300_FOGP_CMD_0 0
368 #define R300_FOGP_SCALE 1
369 #define R300_FOGP_START 2
370 #define R300_FOGP_CMDSIZE 3
371
372 #define R300_AT_CMD_0 0
373 #define R300_AT_ALPHA_TEST 1
374 #define R300_AT_UNKNOWN 2
375 #define R300_AT_CMDSIZE 3
376
377 #define R300_BLD_CMD_0 0
378 #define R300_BLD_CBLEND 1
379 #define R300_BLD_ABLEND 2
380 #define R300_BLD_CMDSIZE 3
381
382 #define R300_CMK_CMD_0 0
383 #define R300_CMK_COLORMASK 1
384 #define R300_CMK_CMDSIZE 2
385
386 #define R300_CB_CMD_0 0
387 #define R300_CB_OFFSET 1
388 #define R300_CB_CMD_1 2
389 #define R300_CB_PITCH 3
390 #define R300_CB_CMDSIZE 4
391
392 #define R300_ZS_CMD_0 0
393 #define R300_ZS_CNTL_0 1
394 #define R300_ZS_CNTL_1 2
395 #define R300_ZS_CNTL_2 3
396 #define R300_ZS_CMDSIZE 4
397
398 #define R300_ZB_CMD_0 0
399 #define R300_ZB_OFFSET 1
400 #define R300_ZB_PITCH 2
401 #define R300_ZB_CMDSIZE 3
402
403 #define R300_VPI_CMD_0 0
404 #define R300_VPI_INSTR_0 1
405 #define R300_VPI_CMDSIZE 1025 /* 256 16 byte instructions */
406
407 #define R300_VPP_CMD_0 0
408 #define R300_VPP_PARAM_0 1
409 #define R300_VPP_CMDSIZE 1025 /* 256 4-component parameters */
410
411 #define R300_VPS_CMD_0 0
412 #define R300_VPS_ZERO_0 1
413 #define R300_VPS_ZERO_1 2
414 #define R300_VPS_POINTSIZE 3
415 #define R300_VPS_ZERO_3 4
416 #define R300_VPS_CMDSIZE 5
417
418 /* the layout is common for all fields inside tex */
419 #define R300_TEX_CMD_0 0
420 #define R300_TEX_VALUE_0 1
421 /* We don't really use this, instead specify mtu+1 dynamically
422 #define R300_TEX_CMDSIZE (MAX_TEXTURE_UNITS+1)
423 */
424
425 /**
426 * Cache for hardware register state.
427 */
428 struct r300_hw_state {
429 struct r300_state_atom atomlist;
430
431 GLboolean is_dirty;
432 GLboolean all_dirty;
433 int max_state_size; /* in dwords */
434
435 struct r300_state_atom vpt; /* viewport (1D98) */
436 struct r300_state_atom unk2080; /* (2080) */
437 struct r300_state_atom vof; /* VAP output format register 0x2090 */
438 struct r300_state_atom vte; /* (20B0) */
439 struct r300_state_atom unk2134; /* (2134) */
440 struct r300_state_atom unk2140; /* (2140) */
441 struct r300_state_atom vir[2]; /* vap input route (2150/21E0) */
442 struct r300_state_atom vic; /* vap input control (2180) */
443 struct r300_state_atom unk21DC; /* (21DC) */
444 struct r300_state_atom unk221C; /* (221C) */
445 struct r300_state_atom unk2220; /* (2220) */
446 struct r300_state_atom unk2288; /* (2288) */
447 struct r300_state_atom pvs; /* pvs_cntl (22D0) */
448 struct r300_state_atom gb_enable; /* (4008) */
449 struct r300_state_atom gb_misc; /* Multisampling position shifts ? (4010) */
450 struct r300_state_atom unk4200; /* (4200) */
451 struct r300_state_atom unk4214; /* (4214) */
452 struct r300_state_atom ps; /* pointsize (421C) */
453 struct r300_state_atom unk4230; /* (4230) */
454 struct r300_state_atom lcntl; /* line control */
455 struct r300_state_atom unk4260; /* (4260) */
456 struct r300_state_atom unk4274; /* (4274) */
457 struct r300_state_atom unk4288; /* (4288) */
458 struct r300_state_atom fogp; /* fog parameters (4294) */
459 struct r300_state_atom unk429C; /* (429C) */
460 struct r300_state_atom unk42A0; /* (42A0) */
461 struct r300_state_atom zbs; /* zbias (42A4) */
462 struct r300_state_atom unk42B4; /* (42B4) */
463 struct r300_state_atom cul; /* cull cntl (42B8) */
464 struct r300_state_atom unk42C0; /* (42C0) */
465 struct r300_state_atom rc; /* rs control (4300) */
466 struct r300_state_atom ri; /* rs interpolators (4310) */
467 struct r300_state_atom rr; /* rs route (4330) */
468 struct r300_state_atom unk43A4; /* (43A4) */
469 struct r300_state_atom unk43E8; /* (43E8) */
470 struct r300_state_atom fp; /* fragment program cntl + nodes (4600) */
471 struct r300_state_atom fpt; /* texi - (4620) */
472 struct r300_state_atom unk46A4; /* (46A4) */
473 struct r300_state_atom fpi[4]; /* fp instructions (46C0/47C0/48C0/49C0) */
474 struct r300_state_atom fogs; /* fog state (4BC0) */
475 struct r300_state_atom fogc; /* fog color (4BC8) */
476 struct r300_state_atom at; /* alpha test (4BD4) */
477 struct r300_state_atom unk4BD8; /* (4BD8) */
478 struct r300_state_atom fpp; /* 0x4C00 and following */
479 struct r300_state_atom unk4E00; /* (4E00) */
480 struct r300_state_atom bld; /* blending (4E04) */
481 struct r300_state_atom cmk; /* colormask (4E0C) */
482 struct r300_state_atom unk4E10; /* constant blend color + ??? (4E10) */
483 struct r300_state_atom cb; /* colorbuffer (4E28) */
484 struct r300_state_atom unk4E50; /* (4E50) */
485 struct r300_state_atom unk4E88; /* (4E88) */
486 struct r300_state_atom unk4EA0; /* (4E88) I saw it only written on RV350 hardware.. */
487 struct r300_state_atom zs; /* zstencil control (4F00) */
488 struct r300_state_atom unk4F10; /* (4F10) */
489 struct r300_state_atom zb; /* z buffer (4F20) */
490 struct r300_state_atom unk4F28; /* (4F28) */
491 struct r300_state_atom unk4F30; /* (4F30) */
492 struct r300_state_atom unk4F44; /* (4F44) */
493 struct r300_state_atom unk4F54; /* (4F54) */
494
495 struct r300_state_atom vpi; /* vp instructions */
496 struct r300_state_atom vpp; /* vp parameters */
497 struct r300_state_atom vps; /* vertex point size (?) */
498 /* 8 texture units */
499 /* the state is grouped by function and not by
500 texture unit. This makes single unit updates
501 really awkward - we are much better off
502 updating the whole thing at once */
503 struct {
504 struct r300_state_atom filter;
505 struct r300_state_atom unknown1;
506 struct r300_state_atom size;
507 struct r300_state_atom format;
508 struct r300_state_atom pitch;
509 struct r300_state_atom offset;
510 struct r300_state_atom unknown4;
511 struct r300_state_atom border_color;
512 } tex;
513 struct r300_state_atom txe; /* tex enable (4104) */
514 };
515
516
517 /**
518 * This structure holds the command buffer while it is being constructed.
519 *
520 * The first batch of commands in the buffer is always the state that needs
521 * to be re-emitted when the context is lost. This batch can be skipped
522 * otherwise.
523 */
524 struct r300_cmdbuf {
525 int size; /* DWORDs allocated for buffer */
526 uint32_t* cmd_buf;
527 int count_used; /* DWORDs filled so far */
528 int count_reemit; /* size of re-emission batch */
529 };
530
531
532 /**
533 * State cache
534 */
535
536 struct r300_depthbuffer_state {
537 GLfloat scale;
538 };
539
540 struct r300_stencilbuffer_state {
541 GLuint clear;
542 GLboolean hw_stencil;
543
544 };
545
546 /* Vertex shader state */
547
548 /* Perhaps more if we store programs in vmem? */
549 /* drm_r300_cmd_header_t->vpu->count is unsigned char */
550 #define VSF_MAX_FRAGMENT_LENGTH (255*4)
551
552 /* Can be tested with colormat currently. */
553 #define VSF_MAX_FRAGMENT_TEMPS (14)
554
555
556 struct r300_vertex_shader_fragment {
557 int length;
558 union {
559 GLuint d[VSF_MAX_FRAGMENT_LENGTH];
560 float f[VSF_MAX_FRAGMENT_LENGTH];
561 VERTEX_SHADER_INSTRUCTION i[VSF_MAX_FRAGMENT_LENGTH/4];
562 } body;
563 };
564
565 #define VSF_DEST_PROGRAM 0x0
566 #define VSF_DEST_MATRIX0 0x200
567 #define VSF_DEST_MATRIX1 0x204
568 #define VSF_DEST_MATRIX2 0x208
569 #define VSF_DEST_VECTOR0 0x20c
570 #define VSF_DEST_VECTOR1 0x20d
571 #define VSF_DEST_UNKNOWN1 0x400
572 #define VSF_DEST_UNKNOWN2 0x406
573
574 struct r300_vertex_shader_state {
575 struct r300_vertex_shader_fragment program;
576
577 /* a bit of a waste - each uses only a subset of allocated space..
578 but easier to program */
579 struct r300_vertex_shader_fragment matrix[3];
580 struct r300_vertex_shader_fragment vector[2];
581
582 struct r300_vertex_shader_fragment unknown1;
583 struct r300_vertex_shader_fragment unknown2;
584
585 int program_start;
586 int unknown_ptr1; /* pointer within program space */
587 int program_end;
588
589 int param_offset;
590 int param_count;
591
592 int unknown_ptr2; /* pointer within program space */
593 int unknown_ptr3; /* pointer within program space */
594 };
595
596 extern int hw_tcl_on;
597
598 #define CURRENT_VERTEX_SHADER(ctx) (ctx->VertexProgram._Current)
599
600 /* Should but doesnt work */
601 //#define CURRENT_VERTEX_SHADER(ctx) (R300_CONTEXT(ctx)->curr_vp)
602
603 //#define TMU_ENABLED(ctx, unit) (hw_tcl_on ? ctx->Texture.Unit[unit]._ReallyEnabled && (OutputsWritten & (1<<(VERT_RESULT_TEX0+(unit)))) :
604 // (r300->state.render_inputs & (_TNL_BIT_TEX0<<(unit))))
605 //#define TMU_ENABLED(ctx, unit) (hw_tcl_on ? ctx->Texture.Unit[unit]._ReallyEnabled && OutputsWritten & (1<<(VERT_RESULT_TEX0+(unit))) :
606 // ctx->Texture.Unit[unit]._ReallyEnabled && r300->state.render_inputs & (_TNL_BIT_TEX0<<(unit)))
607
608 #define TMU_ENABLED(ctx, unit) (ctx->Texture.Unit[unit]._ReallyEnabled)
609
610 /* r300_vertex_shader_state and r300_vertex_program should probably be merged together someday.
611 * Keeping them them seperate for now should ensure fixed pipeline keeps functioning properly.
612 */
613 struct r300_vertex_program {
614 struct gl_vertex_program mesa_program; /* Must be first */
615 int translated;
616
617 struct r300_vertex_shader_fragment program;
618 struct r300_vertex_shader_fragment params;
619
620 int pos_end;
621 int num_temporaries; /* Number of temp vars used by program */
622 int inputs[VERT_ATTRIB_MAX];
623 int outputs[VERT_RESULT_MAX];
624 int native;
625 int ref_count;
626 int use_ref_count;
627 };
628
629 #define PFS_MAX_ALU_INST 64
630 #define PFS_MAX_TEX_INST 64
631 #define PFS_MAX_TEX_INDIRECT 4
632 #define PFS_NUM_TEMP_REGS 32
633 #define PFS_NUM_CONST_REGS 16
634
635 /* Tracking data for Mesa registers */
636 struct reg_acc {
637 int reg; /* Assigned hw temp */
638 unsigned int refcount; /* Number of uses by mesa program */
639 };
640
641 struct r300_pfs_compile_state {
642 int v_pos, s_pos; /* highest ALU slots used */
643
644 /* Track some information gathered during opcode
645 * construction.
646 *
647 * NOTE: Data is only set by the code, and isn't used yet.
648 */
649 struct {
650 int vsrc[3];
651 int ssrc[3];
652 int umask;
653 } slot[PFS_MAX_ALU_INST];
654
655 /* Used to map Mesa's inputs/temps onto hardware temps */
656 int temp_in_use;
657 struct reg_acc temps[PFS_NUM_TEMP_REGS];
658 struct reg_acc inputs[32]; /* don't actually need 32... */
659
660 /* Track usage of hardware temps, for register allocation,
661 * indirection detection, etc. */
662 int hwreg_in_use;
663 GLuint used_in_node;
664 GLuint dest_in_node;
665 };
666
667 struct r300_fragment_program {
668 struct gl_fragment_program mesa_program;
669
670 GLcontext *ctx;
671 GLboolean translated;
672 GLboolean error;
673 struct r300_pfs_compile_state *cs;
674
675 struct {
676 int length;
677 GLuint inst[PFS_MAX_TEX_INST];
678 } tex;
679
680 struct {
681 struct {
682 GLuint inst0;
683 GLuint inst1;
684 GLuint inst2;
685 GLuint inst3;
686 } inst[PFS_MAX_ALU_INST];
687 } alu;
688
689 struct {
690 int tex_offset;
691 int tex_end;
692 int alu_offset;
693 int alu_end;
694 int flags;
695 } node[4];
696 int cur_node;
697 int first_node_has_tex;
698
699 int alu_offset;
700 int alu_end;
701 int tex_offset;
702 int tex_end;
703
704 /* Hardware constants */
705 GLfloat constant[PFS_NUM_CONST_REGS][4];
706 int const_nr;
707
708 /* Tracked parameters */
709 struct {
710 int idx; /* hardware index */
711 GLfloat *values; /* pointer to values */
712 } param[PFS_NUM_CONST_REGS];
713 int param_nr;
714 GLboolean params_uptodate;
715
716 int max_temp_idx;
717 };
718
719 #define R300_MAX_AOS_ARRAYS 16
720
721 #define AOS_FORMAT_USHORT 0
722 #define AOS_FORMAT_FLOAT 1
723 #define AOS_FORMAT_UBYTE 2
724 #define AOS_FORMAT_FLOAT_COLOR 3
725
726 #define REG_COORDS 0
727 #define REG_COLOR0 1
728 #define REG_TEX0 2
729
730 struct dt {
731 GLint size;
732 GLenum type;
733 GLsizei stride;
734 void *data;
735 };
736
737 struct radeon_vertex_buffer {
738 int Count;
739 void *Elts;
740 int elt_size;
741 int elt_min, elt_max; /* debug */
742
743 struct dt AttribPtr[VERT_ATTRIB_MAX];
744
745 const struct _mesa_prim *Primitive;
746 GLuint PrimitiveCount;
747 GLint LockFirst;
748 GLsizei LockCount;
749 int lock_uptodate;
750 };
751
752 struct r300_aos_rec {
753 GLuint offset;
754 int element_size; /* in dwords */
755 int stride; /* distance between elements, in dwords */
756
757 int format;
758
759 int ncomponents; /* number of components - between 1 and 4, inclusive */
760
761 int reg; /* which register they are assigned to. */
762
763 };
764
765 struct r300_state {
766 struct r300_depthbuffer_state depth;
767 struct r300_texture_state texture;
768 int sw_tcl_inputs[VERT_ATTRIB_MAX];
769 struct r300_vertex_shader_state vertex_shader;
770 struct r300_pfs_compile_state pfs_compile;
771 struct r300_dma_region aos[R300_MAX_AOS_ARRAYS];
772 int aos_count;
773 struct radeon_vertex_buffer VB;
774
775 GLuint *Elts;
776 struct r300_dma_region elt_dma;
777
778 DECLARE_RENDERINPUTS(render_inputs_bitset); /* actual render inputs that R300 was configured for.
779 They are the same as tnl->render_inputs for fixed pipeline */
780
781 struct {
782 int transform_offset; /* Transform matrix offset, -1 if none */
783 } vap_param; /* vertex processor parameter allocation - tells where to write parameters */
784
785 struct r300_stencilbuffer_state stencil;
786
787 };
788
789 #define R300_FALLBACK_NONE 0
790 #define R300_FALLBACK_TCL 1
791 #define R300_FALLBACK_RAST 2
792
793 /**
794 * R300 context structure.
795 */
796 struct r300_context {
797 struct radeon_context radeon; /* parent class, must be first */
798
799 struct r300_hw_state hw;
800 struct r300_cmdbuf cmdbuf;
801 struct r300_state state;
802 struct gl_vertex_program *curr_vp;
803
804 /* Vertex buffers
805 */
806 struct r300_dma dma;
807 GLboolean save_on_next_unlock;
808 GLuint NewGLState;
809
810 /* Texture object bookkeeping
811 */
812 unsigned nr_heaps;
813 driTexHeap *texture_heaps[RADEON_NR_TEX_HEAPS];
814 driTextureObject swapped;
815 int texture_depth;
816 float initialMaxAnisotropy;
817
818 /* Clientdata textures;
819 */
820 GLuint prefer_gart_client_texturing;
821
822 #ifdef USER_BUFFERS
823 struct radeon_memory_manager *rmm;
824 GLvector4f dummy_attrib[_TNL_ATTRIB_MAX];
825 GLvector4f *temp_attrib[_TNL_ATTRIB_MAX];
826 #endif
827
828 GLboolean texmicrotile;
829 GLboolean span_dlocking;
830 GLboolean disable_lowimpact_fallback;
831 };
832
833 struct r300_buffer_object {
834 struct gl_buffer_object mesa_obj;
835 int id;
836 };
837
838 #define R300_CONTEXT(ctx) ((r300ContextPtr)(ctx->DriverCtx))
839
840 static __inline GLuint r300PackColor( GLuint cpp,
841 GLubyte r, GLubyte g,
842 GLubyte b, GLubyte a )
843 {
844 switch ( cpp ) {
845 case 2:
846 return PACK_COLOR_565( r, g, b );
847 case 4:
848 return PACK_COLOR_8888( r, g, b, a );
849 default:
850 return 0;
851 }
852 }
853 extern void r300DestroyContext(__DRIcontextPrivate * driContextPriv);
854 extern GLboolean r300CreateContext(const __GLcontextModes * glVisual,
855 __DRIcontextPrivate * driContextPriv,
856 void *sharedContextPrivate);
857
858 extern int r300_get_num_verts(r300ContextPtr rmesa, int num_verts, int prim);
859
860 void r300_translate_vertex_shader(struct r300_vertex_program *vp);
861 extern void r300InitShaderFuncs(struct dd_function_table *functions);
862 extern int r300VertexProgUpdateParams(GLcontext *ctx, struct r300_vertex_program *vp, float *dst);
863 extern int r300Fallback(GLcontext *ctx);
864
865 extern void radeon_vb_to_rvb(r300ContextPtr rmesa, struct radeon_vertex_buffer *rvb, struct vertex_buffer *vb);
866 extern GLboolean r300_run_vb_render(GLcontext *ctx, struct tnl_pipeline_stage *stage);
867
868 #ifdef RADEON_VTXFMT_A
869 extern void radeon_init_vtxfmt_a(r300ContextPtr rmesa);
870 #endif
871
872 #ifdef HW_VBOS
873 extern void r300_init_vbo_funcs(struct dd_function_table *functions);
874 extern void r300_evict_vbos(GLcontext *ctx, int amount);
875 #endif
876
877 #define RADEON_D_CAPTURE 0
878 #define RADEON_D_PLAYBACK 1
879 #define RADEON_D_PLAYBACK_RAW 2
880 #define RADEON_D_T 3
881
882 #endif /* __R300_CONTEXT_H__ */