Turns out unknown5 was border color. texwrap looks good now.
[mesa.git] / src / mesa / drivers / dri / r300 / r300_context.h
1 /*
2 Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
3
4 The Weather Channel (TM) funded Tungsten Graphics to develop the
5 initial release of the Radeon 8500 driver under the XFree86 license.
6 This notice must be preserved.
7
8 Permission is hereby granted, free of charge, to any person obtaining
9 a copy of this software and associated documentation files (the
10 "Software"), to deal in the Software without restriction, including
11 without limitation the rights to use, copy, modify, merge, publish,
12 distribute, sublicense, and/or sell copies of the Software, and to
13 permit persons to whom the Software is furnished to do so, subject to
14 the following conditions:
15
16 The above copyright notice and this permission notice (including the
17 next paragraph) shall be included in all copies or substantial
18 portions of the Software.
19
20 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
23 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
24 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
25 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
26 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27
28 **************************************************************************/
29
30 /*
31 * Authors:
32 * Keith Whitwell <keith@tungstengraphics.com>
33 * Nicolai Haehnle <prefect_@gmx.net>
34 */
35
36 #ifndef __R300_CONTEXT_H__
37 #define __R300_CONTEXT_H__
38
39 #include "tnl/t_vertex.h"
40 #include "drm.h"
41 #include "radeon_drm.h"
42 #include "dri_util.h"
43 #include "texmem.h"
44
45 #include "macros.h"
46 #include "mtypes.h"
47 #include "colormac.h"
48 #include "radeon_context.h"
49
50 struct r300_context;
51 typedef struct r300_context r300ContextRec;
52 typedef struct r300_context *r300ContextPtr;
53
54 #include "radeon_lock.h"
55 #include "mm.h"
56
57 /* Checkpoint.. for convenience */
58 #define CPT { fprintf(stderr, "%s:%s line %d\n", __FILE__, __FUNCTION__, __LINE__); }
59 /* From http://gcc.gnu.org/onlinedocs/gcc-3.2.3/gcc/Variadic-Macros.html .
60 I suppose we could inline this and use macro to fetch out __LINE__ and stuff in case we run into trouble
61 with other compilers ... GLUE!
62 */
63 #define WARN_ONCE(a, ...) { \
64 static int warn##__LINE__=1; \
65 if(warn##__LINE__){ \
66 fprintf(stderr, "*********************************WARN_ONCE*********************************\n"); \
67 fprintf(stderr, "File %s function %s line %d\n", \
68 __FILE__, __FUNCTION__, __LINE__); \
69 fprintf(stderr, a, ## __VA_ARGS__);\
70 fprintf(stderr, "***************************************************************************\n"); \
71 warn##__LINE__=0;\
72 } \
73 }
74
75 typedef GLuint uint32_t;
76 typedef GLubyte uint8_t;
77
78 /* We should probably change types within vertex_shader
79 and pixel_shader structure later on */
80 #define CARD32 GLuint
81 #include "vertex_shader.h"
82 #include "pixel_shader.h"
83 #undef CARD32
84
85 static __inline__ uint32_t r300PackFloat32(float fl)
86 {
87 union { float fl; uint32_t u; } u;
88
89 u.fl = fl;
90 return u.u;
91 }
92
93
94 /************ DMA BUFFERS **************/
95
96 /* Need refcounting on dma buffers:
97 */
98 struct r300_dma_buffer {
99 int refcount; /* the number of retained regions in buf */
100 drmBufPtr buf;
101 };
102
103 #define GET_START(rvb) (rmesa->radeon.radeonScreen->gart_buffer_offset + \
104 (rvb)->address - rmesa->dma.buf0_address + \
105 (rvb)->start)
106
107 /* A retained region, eg vertices for indexed vertices.
108 */
109 struct r300_dma_region {
110 struct r300_dma_buffer *buf;
111 char *address; /* == buf->address */
112 int start, end, ptr; /* offsets from start of buf */
113 int aos_start;
114 int aos_stride;
115 int aos_size;
116 };
117
118 struct r300_dma {
119 /* Active dma region. Allocations for vertices and retained
120 * regions come from here. Also used for emitting random vertices,
121 * these may be flushed by calling flush_current();
122 */
123 struct r300_dma_region current;
124
125 void (*flush) (r300ContextPtr);
126
127 char *buf0_address; /* start of buf[0], for index calcs */
128 GLuint nr_released_bufs; /* flush after so many buffers released */
129 };
130
131 /* Texture related */
132
133 typedef struct r300_tex_obj r300TexObj, *r300TexObjPtr;
134
135 /* Texture object in locally shared texture space.
136 */
137 struct r300_tex_obj {
138 driTextureObject base;
139
140 GLuint bufAddr; /* Offset to start of locally
141 shared texture block */
142
143 GLuint dirty_state; /* Flags (1 per texunit) for
144 whether or not this texobj
145 has dirty hardware state
146 (pp_*) that needs to be
147 brought into the
148 texunit. */
149
150 drm_radeon_tex_image_t image[6][RADEON_MAX_TEXTURE_LEVELS];
151 /* Six, for the cube faces */
152
153
154 /* hardware register values */
155 /* Note that R200 has 8 registers per texture and R300 only 7 */
156 GLuint filter;
157 GLuint pitch; /* one of the unknown registers.. unknown 1 ?*/
158 GLuint size; /* npot only */
159 GLuint format;
160 GLuint offset; /* Image location in texmem.
161 All cube faces follow. */
162 GLuint unknown4;
163 GLuint unknown5;
164 /* end hardware registers */
165
166 /* registers computed by r200 code - keep them here to
167 compare against what is actually written.
168
169 to be removed later.. */
170 GLuint pp_border_color;
171 GLuint pp_cubic_faces; /* cube face 1,2,3,4 log2 sizes */
172 GLuint format_x;
173
174
175 GLboolean border_fallback;
176 };
177
178 struct r300_texture_env_state {
179 r300TexObjPtr texobj;
180 GLenum format;
181 GLenum envMode;
182 };
183
184 #define R300_MAX_TEXTURE_UNITS 8
185
186 struct r300_texture_state {
187 struct r300_texture_env_state unit[R300_MAX_TEXTURE_UNITS];
188 int tc_count; /* number of incoming texture coordinates from VAP */
189 };
190
191 /**
192 * A block of hardware state.
193 *
194 * When check returns non-zero, the returned number of dwords must be
195 * copied verbatim into the command buffer in order to update a state atom
196 * when it is dirty.
197 */
198 struct r300_state_atom {
199 struct r300_state_atom *next, *prev;
200 const char* name; /* for debug */
201 int cmd_size; /* maximum size in dwords */
202 GLuint idx; /* index in an array (e.g. textures) */
203 uint32_t* cmd;
204 GLboolean dirty;
205
206 int (*check)(r300ContextPtr, struct r300_state_atom* atom);
207 };
208
209
210 #define R300_VPT_CMD_0 0
211 #define R300_VPT_XSCALE 1
212 #define R300_VPT_XOFFSET 2
213 #define R300_VPT_YSCALE 3
214 #define R300_VPT_YOFFSET 4
215 #define R300_VPT_ZSCALE 5
216 #define R300_VPT_ZOFFSET 6
217 #define R300_VPT_CMDSIZE 7
218
219 #define R300_VIR_CMD_0 0 /* vir is variable size (at least 1) */
220 #define R300_VIR_CNTL_0 1
221 #define R300_VIR_CNTL_1 2
222 #define R300_VIR_CNTL_2 3
223 #define R300_VIR_CNTL_3 4
224 #define R300_VIR_CNTL_4 5
225 #define R300_VIR_CNTL_5 6
226 #define R300_VIR_CNTL_6 7
227 #define R300_VIR_CNTL_7 8
228 #define R300_VIR_CMDSIZE 9
229
230 #define R300_VIC_CMD_0 0
231 #define R300_VIC_CNTL_0 1
232 #define R300_VIC_CNTL_1 2
233 #define R300_VIC_CMDSIZE 3
234
235 #define R300_VOF_CMD_0 0
236 #define R300_VOF_CNTL_0 1
237 #define R300_VOF_CNTL_1 2
238 #define R300_VOF_CMDSIZE 3
239
240
241 #define R300_PVS_CMD_0 0
242 #define R300_PVS_CNTL_1 1
243 #define R300_PVS_CNTL_2 2
244 #define R300_PVS_CNTL_3 3
245 #define R300_PVS_CMDSIZE 4
246
247 #define R300_GB_MISC_CMD_0 0
248 #define R300_GB_MISC_MSPOS_0 1
249 #define R300_GB_MISC_MSPOS_1 2
250 #define R300_GB_MISC_TILE_CONFIG 3
251 #define R300_GB_MISC_SELECT 4
252 #define R300_GB_MISC_AA_CONFIG 5
253 #define R300_GB_MISC_CMDSIZE 6
254
255 #define R300_TXE_CMD_0 0
256 #define R300_TXE_ENABLE 1
257 #define R300_TXE_CMDSIZE 2
258
259 #define R300_PS_CMD_0 0
260 #define R300_PS_POINTSIZE 1
261 #define R300_PS_CMDSIZE 2
262
263 #define R300_ZBS_CMD_0 0
264 #define R300_ZBS_T_FACTOR 1
265 #define R300_ZBS_T_CONSTANT 2
266 #define R300_ZBS_W_FACTOR 3
267 #define R300_ZBS_W_CONSTANT 4
268 #define R300_ZBS_CMDSIZE 5
269
270 #define R300_CUL_CMD_0 0
271 #define R300_CUL_CULL 1
272 #define R300_CUL_CMDSIZE 2
273
274 #define R300_RC_CMD_0 0
275 #define R300_RC_CNTL_0 1
276 #define R300_RC_CNTL_1 2
277 #define R300_RC_CMDSIZE 3
278
279 #define R300_RI_CMD_0 0
280 #define R300_RI_INTERP_0 1
281 #define R300_RI_INTERP_1 2
282 #define R300_RI_INTERP_2 3
283 #define R300_RI_INTERP_3 4
284 #define R300_RI_INTERP_4 5
285 #define R300_RI_INTERP_5 6
286 #define R300_RI_INTERP_6 7
287 #define R300_RI_INTERP_7 8
288 #define R300_RI_CMDSIZE 9
289
290 #define R300_RR_CMD_0 0 /* rr is variable size (at least 1) */
291 #define R300_RR_ROUTE_0 1
292 #define R300_RR_ROUTE_1 2
293 #define R300_RR_ROUTE_2 3
294 #define R300_RR_ROUTE_3 4
295 #define R300_RR_ROUTE_4 5
296 #define R300_RR_ROUTE_5 6
297 #define R300_RR_ROUTE_6 7
298 #define R300_RR_ROUTE_7 8
299 #define R300_RR_CMDSIZE 9
300
301 #define R300_FP_CMD_0 0
302 #define R300_FP_CNTL0 1
303 #define R300_FP_CNTL1 2
304 #define R300_FP_CNTL2 3
305 #define R300_FP_CMD_1 4
306 #define R300_FP_NODE0 5
307 #define R300_FP_NODE1 6
308 #define R300_FP_NODE2 7
309 #define R300_FP_NODE3 8
310 #define R300_FP_CMDSIZE 9
311
312 #define R300_FPT_CMD_0 0
313 #define R300_FPT_INSTR_0 1
314 #define R300_FPT_CMDSIZE 65
315
316 #define R300_FPI_CMD_0 0
317 #define R300_FPI_INSTR_0 1
318 #define R300_FPI_CMDSIZE 65
319
320 #define R300_FPP_CMD_0 0
321 #define R300_FPP_PARAM_0 1
322 #define R300_FPP_CMDSIZE (32*4+1)
323
324 #define R300_AT_CMD_0 0
325 #define R300_AT_ALPHA_TEST 1
326 #define R300_AT_UNKNOWN 2
327 #define R300_AT_CMDSIZE 3
328
329 #define R300_BLD_CMD_0 0
330 #define R300_BLD_CBLEND 1
331 #define R300_BLD_ABLEND 2
332 #define R300_BLD_CMDSIZE 3
333
334 #define R300_CMK_CMD_0 0
335 #define R300_CMK_COLORMASK 1
336 #define R300_CMK_CMDSIZE 2
337
338 #define R300_CB_CMD_0 0
339 #define R300_CB_OFFSET 1
340 #define R300_CB_CMD_1 2
341 #define R300_CB_PITCH 3
342 #define R300_CB_CMDSIZE 4
343
344 #define R300_ZS_CMD_0 0
345 #define R300_ZS_CNTL_0 1
346 #define R300_ZS_CNTL_1 2
347 #define R300_ZS_CNTL_2 3
348 #define R300_ZS_CMDSIZE 4
349
350 #define R300_ZB_CMD_0 0
351 #define R300_ZB_OFFSET 1
352 #define R300_ZB_PITCH 2
353 #define R300_ZB_CMDSIZE 3
354
355 #define R300_VPI_CMD_0 0
356 #define R300_VPI_INSTR_0 1
357 #define R300_VPI_CMDSIZE 1025 /* 256 16 byte instructions */
358
359 #define R300_VPP_CMD_0 0
360 #define R300_VPP_PARAM_0 1
361 #define R300_VPP_CMDSIZE 1025 /* 256 4-component parameters */
362
363 #define R300_VPS_CMD_0 0
364 #define R300_VPS_ZERO_0 1
365 #define R300_VPS_ZERO_1 2
366 #define R300_VPS_POINTSIZE 3
367 #define R300_VPS_ZERO_3 4
368 #define R300_VPS_CMDSIZE 5
369
370 /* the layout is common for all fields inside tex */
371 #define R300_TEX_CMD_0 0
372 #define R300_TEX_VALUE_0 1
373 /* We don't really use this, instead specify mtu+1 dynamically
374 #define R300_TEX_CMDSIZE (MAX_TEXTURE_UNITS+1)
375 */
376
377 /**
378 * Cache for hardware register state.
379 */
380 struct r300_hw_state {
381 struct r300_state_atom atomlist;
382
383 GLboolean is_dirty;
384 GLboolean all_dirty;
385 int max_state_size; /* in dwords */
386
387 struct r300_state_atom vpt; /* viewport (1D98) */
388 struct r300_state_atom unk2080; /* (2080) */
389 struct r300_state_atom vof; /* VAP output format register 0x2090 */
390 struct r300_state_atom vte; /* (20B0) */
391 struct r300_state_atom unk2134; /* (2134) */
392 struct r300_state_atom unk2140; /* (2140) */
393 struct r300_state_atom vir[2]; /* vap input route (2150/21E0) */
394 struct r300_state_atom vic; /* vap input control (2180) */
395 struct r300_state_atom unk21DC; /* (21DC) */
396 struct r300_state_atom unk221C; /* (221C) */
397 struct r300_state_atom unk2220; /* (2220) */
398 struct r300_state_atom unk2288; /* (2288) */
399 struct r300_state_atom pvs; /* pvs_cntl (22D0) */
400 struct r300_state_atom gb_enable; /* (4008) */
401 struct r300_state_atom gb_misc; /* Multisampling position shifts ? (4010) */
402 struct r300_state_atom unk4200; /* (4200) */
403 struct r300_state_atom unk4214; /* (4214) */
404 struct r300_state_atom ps; /* pointsize (421C) */
405 struct r300_state_atom unk4230; /* (4230) */
406 struct r300_state_atom lcntl; /* line control */
407 #ifdef EXP_C
408 struct r300_state_atom lsf; /* line stipple factor */
409 #endif
410 struct r300_state_atom dummy[4];
411 struct r300_state_atom unk4260; /* (4260) */
412 struct r300_state_atom unk4274; /* (4274) */
413 struct r300_state_atom unk4288; /* (4288) */
414 struct r300_state_atom unk42A0; /* (42A0) */
415 struct r300_state_atom zbs; /* zbias (42A4) */
416 struct r300_state_atom unk42B4; /* (42B4) */
417 struct r300_state_atom cul; /* cull cntl (42B8) */
418 struct r300_state_atom unk42C0; /* (42C0) */
419 struct r300_state_atom rc; /* rs control (4300) */
420 struct r300_state_atom ri; /* rs interpolators (4310) */
421 struct r300_state_atom rr; /* rs route (4330) */
422 struct r300_state_atom unk43A4; /* (43A4) */
423 #ifdef EXP_C
424 struct r300_state_atom lsp; /* line stipple pattern */
425 #endif
426 struct r300_state_atom unk43E8; /* (43E8) */
427 struct r300_state_atom fp; /* fragment program cntl + nodes (4600) */
428 struct r300_state_atom fpt; /* texi - (4620) */
429 struct r300_state_atom unk46A4; /* (46A4) */
430 struct r300_state_atom fpi[4]; /* fp instructions (46C0/47C0/48C0/49C0) */
431 struct r300_state_atom unk4BC0; /* (4BC0) */
432 struct r300_state_atom unk4BC8; /* (4BC8) */
433 struct r300_state_atom at; /* alpha test (4BD4) */
434 struct r300_state_atom unk4BD8; /* (4BD8) */
435 struct r300_state_atom fpp; /* 0x4C00 and following */
436 struct r300_state_atom unk4E00; /* (4E00) */
437 struct r300_state_atom bld; /* blending (4E04) */
438 struct r300_state_atom cmk; /* colormask (4E0C) */
439 struct r300_state_atom unk4E10; /* (4E10) */
440 struct r300_state_atom cb; /* colorbuffer (4E28) */
441 struct r300_state_atom unk4E50; /* (4E50) */
442 struct r300_state_atom unk4E88; /* (4E88) */
443 struct r300_state_atom unk4EA0; /* (4E88) I saw it only written on RV350 hardware.. */
444 struct r300_state_atom zs; /* zstencil control (4F00) */
445 struct r300_state_atom unk4F10; /* (4F10) */
446 struct r300_state_atom zb; /* z buffer (4F20) */
447 struct r300_state_atom unk4F28; /* (4F28) */
448 struct r300_state_atom unk4F30; /* (4F30) */
449 struct r300_state_atom unk4F44; /* (4F44) */
450 struct r300_state_atom unk4F54; /* (4F54) */
451
452 struct r300_state_atom vpi; /* vp instructions */
453 struct r300_state_atom vpp; /* vp parameters */
454 struct r300_state_atom vps; /* vertex point size (?) */
455
456 /* 8 texture units */
457 /* the state is grouped by function and not by
458 texture unit. This makes single unit updates
459 really awkward - we are much better off
460 updating the whole thing at once */
461 struct {
462 struct r300_state_atom filter;
463 struct r300_state_atom unknown1;
464 struct r300_state_atom size;
465 struct r300_state_atom format;
466 struct r300_state_atom offset;
467 struct r300_state_atom unknown4;
468 struct r300_state_atom border_color;
469 } tex;
470 struct r300_state_atom txe; /* tex enable (4104) */
471 };
472
473
474 /**
475 * This structure holds the command buffer while it is being constructed.
476 *
477 * The first batch of commands in the buffer is always the state that needs
478 * to be re-emitted when the context is lost. This batch can be skipped
479 * otherwise.
480 */
481 struct r300_cmdbuf {
482 int size; /* DWORDs allocated for buffer */
483 uint32_t* cmd_buf;
484 int count_used; /* DWORDs filled so far */
485 int count_reemit; /* size of re-emission batch */
486 };
487
488
489 /**
490 * State cache
491 */
492
493 struct r300_depthbuffer_state {
494 GLfloat scale;
495 };
496
497 struct r300_vap_reg_state {
498 /* input register assigments */
499 int i_coords;
500 int i_normal;
501 int i_color[2];
502 int i_fog;
503 int i_tex[R300_MAX_TEXTURE_UNITS];
504 int i_index;
505 int i_pointsize;
506 };
507
508 /* Vertex shader state */
509
510 /* 64 appears to be the maximum */
511 #define VSF_MAX_FRAGMENT_LENGTH 64
512
513
514 struct r300_vertex_shader_fragment {
515 int length;
516 union {
517 GLuint d[VSF_MAX_FRAGMENT_LENGTH];
518 float f[VSF_MAX_FRAGMENT_LENGTH];
519 VERTEX_SHADER_INSTRUCTION i[VSF_MAX_FRAGMENT_LENGTH/4];
520 } body;
521 };
522
523 #define VSF_DEST_PROGRAM 0x0
524 #define VSF_DEST_MATRIX0 0x200
525 #define VSF_DEST_MATRIX1 0x204
526 #define VSF_DEST_MATRIX2 0x208
527 #define VSF_DEST_VECTOR0 0x20c
528 #define VSF_DEST_VECTOR1 0x20d
529 #define VSF_DEST_UNKNOWN1 0x400
530 #define VSF_DEST_UNKNOWN2 0x406
531
532 struct r300_vertex_shader_state {
533 struct r300_vertex_shader_fragment program;
534
535 /* a bit of a waste - each uses only a subset of allocated space..
536 but easier to program */
537 struct r300_vertex_shader_fragment matrix[3];
538 struct r300_vertex_shader_fragment vector[2];
539
540 struct r300_vertex_shader_fragment unknown1;
541 struct r300_vertex_shader_fragment unknown2;
542
543 int program_start;
544 int unknown_ptr1; /* pointer within program space */
545 int program_end;
546
547 int param_offset;
548 int param_count;
549
550 int unknown_ptr2; /* pointer within program space */
551 int unknown_ptr3; /* pointer within program space */
552 };
553
554 /* r300_vertex_shader_state and r300_vertex_program should probably be merged together someday.
555 * Keeping them them seperate for now should ensure fixed pipeline keeps functioning properly.
556 */
557 struct r300_vertex_program {
558 struct vertex_program mesa_program; /* Must be first */
559 int translated;
560
561 struct r300_vertex_shader_fragment program;
562 struct r300_vertex_shader_fragment params;
563
564 int t2rs;
565 unsigned long num_temporaries; /* Number of temp vars used by program */
566 int inputs[VERT_ATTRIB_MAX];
567 };
568
569 /* 64 appears to be the maximum */
570 #define PSF_MAX_PROGRAM_LENGTH 64
571
572 struct r300_pixel_shader_program {
573 struct {
574 int length;
575 GLuint inst[PSF_MAX_PROGRAM_LENGTH];
576 } tex;
577
578 /* ALU intructions (logic and integer) */
579 struct {
580 int length;
581 struct {
582 GLuint inst0;
583 GLuint inst1;
584 GLuint inst2;
585 GLuint inst3;
586 } inst[PSF_MAX_PROGRAM_LENGTH];
587 } alu;
588
589 /* node information */
590 /* nodes are used to synchronize ALU and TEX streams */
591 /* There could be up to 4 nodes each consisting of
592 a number of TEX instructions followed by some ALU
593 instructions */
594 /* the last node of a program should always be node3 */
595 struct {
596 int tex_offset;
597 int tex_end;
598 int alu_offset;
599 int alu_end;
600 } node[4];
601
602 int active_nodes; /* must be between 1 and 4, inclusive */
603 int first_node_has_tex; /* other nodes always have it */
604
605 int temp_register_count; /* magic value goes into PFS_CNTL_1 */
606
607 /* entire program */
608 int tex_offset;
609 int tex_end;
610 int alu_offset;
611 int alu_end;
612
613 };
614
615 #define MAX_PIXEL_SHADER_PARAMS 32
616 struct r300_pixel_shader_state {
617 struct r300_pixel_shader_program program;
618
619 /* parameters */
620 int param_length; /* to limit the number of unnecessary writes */
621 struct {
622 float x;
623 float y;
624 float z;
625 float w;
626 } param[MAX_PIXEL_SHADER_PARAMS];
627 };
628
629 /* 8 is somewhat bogus... it is probably something like 24 */
630 #define R300_MAX_AOS_ARRAYS 8
631
632 #define AOS_FORMAT_FLOAT 1
633 #define AOS_FORMAT_UBYTE 2
634 #define AOS_FORMAT_FLOAT_COLOR 3
635
636 #define REG_COORDS 0
637 #define REG_COLOR0 1
638 #define REG_TEX0 2
639
640 struct r300_aos_rec {
641 GLuint offset;
642 int element_size; /* in dwords */
643 int stride; /* distance between elements, in dwords */
644
645 int format;
646
647 int ncomponents; /* number of components - between 1 and 4, inclusive */
648
649 int reg; /* which register they are assigned to. */
650
651 };
652
653 struct r300_state {
654 struct r300_depthbuffer_state depth;
655 struct r300_texture_state texture;
656 struct r300_vap_reg_state vap_reg;
657 struct r300_vertex_shader_state vertex_shader;
658 struct r300_pixel_shader_state pixel_shader;
659 struct r300_aos_rec aos[R300_MAX_AOS_ARRAYS];
660 int aos_count;
661 GLuint render_inputs; /* actual render inputs that R300 was configured for.
662 They are the same as tnl->render_inputs for fixed pipeline */
663
664 int hw_stencil;
665 };
666
667
668 /**
669 * R300 context structure.
670 */
671 struct r300_context {
672 struct radeon_context radeon; /* parent class, must be first */
673
674 struct r300_hw_state hw;
675 struct r300_cmdbuf cmdbuf;
676 struct r300_state state;
677
678 /* Vertex buffers
679 */
680 struct r300_dma dma;
681 GLboolean save_on_next_unlock;
682
683 /* Texture object bookkeeping
684 */
685 unsigned nr_heaps;
686 driTexHeap *texture_heaps[R200_NR_TEX_HEAPS];
687 driTextureObject swapped;
688 int texture_depth;
689 float initialMaxAnisotropy;
690
691 /* Clientdata textures;
692 */
693 GLuint prefer_gart_client_texturing;
694
695 /* TCL stuff
696 */
697 GLmatrix TexGenMatrix[R300_MAX_TEXTURE_UNITS];
698 GLboolean recheck_texgen[R300_MAX_TEXTURE_UNITS];
699 GLboolean TexGenNeedNormals[R300_MAX_TEXTURE_UNITS];
700 GLuint TexMatEnabled;
701 GLuint TexMatCompSel;
702 GLuint TexGenEnabled;
703 GLuint TexGenInputs;
704 GLuint TexGenCompSel;
705 GLmatrix tmpmat;
706
707 struct r300_vertex_program *current_vp;
708 };
709
710 #define R300_CONTEXT(ctx) ((r300ContextPtr)(ctx->DriverCtx))
711
712 extern void r300DestroyContext(__DRIcontextPrivate * driContextPriv);
713 extern GLboolean r300CreateContext(const __GLcontextModes * glVisual,
714 __DRIcontextPrivate * driContextPriv,
715 void *sharedContextPrivate);
716
717 extern void r300InitVertexProgFuncs(struct dd_function_table *functions);
718 extern void r300VertexProgUpdateParams(GLcontext *ctx, struct r300_vertex_program *vp);
719
720 #endif /* __R300_CONTEXT_H__ */