radeon/r200/r300: make build with out libdrm_radeon installed for now
[mesa.git] / src / mesa / drivers / dri / r300 / r300_context.h
1 /*
2 Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
3
4 The Weather Channel (TM) funded Tungsten Graphics to develop the
5 initial release of the Radeon 8500 driver under the XFree86 license.
6 This notice must be preserved.
7
8 Permission is hereby granted, free of charge, to any person obtaining
9 a copy of this software and associated documentation files (the
10 "Software"), to deal in the Software without restriction, including
11 without limitation the rights to use, copy, modify, merge, publish,
12 distribute, sublicense, and/or sell copies of the Software, and to
13 permit persons to whom the Software is furnished to do so, subject to
14 the following conditions:
15
16 The above copyright notice and this permission notice (including the
17 next paragraph) shall be included in all copies or substantial
18 portions of the Software.
19
20 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
23 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
24 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
25 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
26 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27
28 **************************************************************************/
29
30 /**
31 * \file
32 *
33 * \author Keith Whitwell <keith@tungstengraphics.com>
34 * \author Nicolai Haehnle <prefect_@gmx.net>
35 */
36
37 #ifndef __R300_CONTEXT_H__
38 #define __R300_CONTEXT_H__
39
40 #include "tnl/t_vertex.h"
41 #include "drm.h"
42 #include "radeon_drm.h"
43 #include "dri_util.h"
44 #include "texmem.h"
45 #include "radeon_common.h"
46
47 #include "main/macros.h"
48 #include "main/mtypes.h"
49 #include "main/colormac.h"
50
51 struct r300_context;
52 typedef struct r300_context r300ContextRec;
53 typedef struct r300_context *r300ContextPtr;
54
55
56 #include "main/mm.h"
57
58 /* From http://gcc. gnu.org/onlinedocs/gcc-3.2.3/gcc/Variadic-Macros.html .
59 I suppose we could inline this and use macro to fetch out __LINE__ and stuff in case we run into trouble
60 with other compilers ... GLUE!
61 */
62 #define WARN_ONCE(a, ...) { \
63 static int warn##__LINE__=1; \
64 if(warn##__LINE__){ \
65 fprintf(stderr, "*********************************WARN_ONCE*********************************\n"); \
66 fprintf(stderr, "File %s function %s line %d\n", \
67 __FILE__, __FUNCTION__, __LINE__); \
68 fprintf(stderr, a, ## __VA_ARGS__);\
69 fprintf(stderr, "***************************************************************************\n"); \
70 warn##__LINE__=0;\
71 } \
72 }
73
74 #include "r300_vertprog.h"
75 #include "r500_fragprog.h"
76
77
78
79 /************ DMA BUFFERS **************/
80
81 /* The blit width for texture uploads
82 */
83 #define R300_BLIT_WIDTH_BYTES 1024
84 #define R300_MAX_TEXTURE_UNITS 8
85
86 struct r300_texture_state {
87 int tc_count; /* number of incoming texture coordinates from VAP */
88 };
89
90
91 #define R300_VPT_CMD_0 0
92 #define R300_VPT_XSCALE 1
93 #define R300_VPT_XOFFSET 2
94 #define R300_VPT_YSCALE 3
95 #define R300_VPT_YOFFSET 4
96 #define R300_VPT_ZSCALE 5
97 #define R300_VPT_ZOFFSET 6
98 #define R300_VPT_CMDSIZE 7
99
100 #define R300_VIR_CMD_0 0 /* vir is variable size (at least 1) */
101 #define R300_VIR_CNTL_0 1
102 #define R300_VIR_CNTL_1 2
103 #define R300_VIR_CNTL_2 3
104 #define R300_VIR_CNTL_3 4
105 #define R300_VIR_CNTL_4 5
106 #define R300_VIR_CNTL_5 6
107 #define R300_VIR_CNTL_6 7
108 #define R300_VIR_CNTL_7 8
109 #define R300_VIR_CMDSIZE 9
110
111 #define R300_VIC_CMD_0 0
112 #define R300_VIC_CNTL_0 1
113 #define R300_VIC_CNTL_1 2
114 #define R300_VIC_CMDSIZE 3
115
116 #define R300_VOF_CMD_0 0
117 #define R300_VOF_CNTL_0 1
118 #define R300_VOF_CNTL_1 2
119 #define R300_VOF_CMDSIZE 3
120
121 #define R300_PVS_CMD_0 0
122 #define R300_PVS_CNTL_1 1
123 #define R300_PVS_CNTL_2 2
124 #define R300_PVS_CNTL_3 3
125 #define R300_PVS_CMDSIZE 4
126
127 #define R300_GB_MISC_CMD_0 0
128 #define R300_GB_MISC_MSPOS_0 1
129 #define R300_GB_MISC_MSPOS_1 2
130 #define R300_GB_MISC_TILE_CONFIG 3
131 #define R300_GB_MISC_SELECT 4
132 #define R300_GB_MISC_AA_CONFIG 5
133 #define R300_GB_MISC_CMDSIZE 6
134
135 #define R300_TXE_CMD_0 0
136 #define R300_TXE_ENABLE 1
137 #define R300_TXE_CMDSIZE 2
138
139 #define R300_PS_CMD_0 0
140 #define R300_PS_POINTSIZE 1
141 #define R300_PS_CMDSIZE 2
142
143 #define R300_ZBS_CMD_0 0
144 #define R300_ZBS_T_FACTOR 1
145 #define R300_ZBS_T_CONSTANT 2
146 #define R300_ZBS_W_FACTOR 3
147 #define R300_ZBS_W_CONSTANT 4
148 #define R300_ZBS_CMDSIZE 5
149
150 #define R300_CUL_CMD_0 0
151 #define R300_CUL_CULL 1
152 #define R300_CUL_CMDSIZE 2
153
154 #define R300_RC_CMD_0 0
155 #define R300_RC_CNTL_0 1
156 #define R300_RC_CNTL_1 2
157 #define R300_RC_CMDSIZE 3
158
159 #define R300_RI_CMD_0 0
160 #define R300_RI_INTERP_0 1
161 #define R300_RI_INTERP_1 2
162 #define R300_RI_INTERP_2 3
163 #define R300_RI_INTERP_3 4
164 #define R300_RI_INTERP_4 5
165 #define R300_RI_INTERP_5 6
166 #define R300_RI_INTERP_6 7
167 #define R300_RI_INTERP_7 8
168 #define R300_RI_CMDSIZE 9
169
170 #define R500_RI_CMDSIZE 17
171
172 #define R300_RR_CMD_0 0 /* rr is variable size (at least 1) */
173 #define R300_RR_INST_0 1
174 #define R300_RR_INST_1 2
175 #define R300_RR_INST_2 3
176 #define R300_RR_INST_3 4
177 #define R300_RR_INST_4 5
178 #define R300_RR_INST_5 6
179 #define R300_RR_INST_6 7
180 #define R300_RR_INST_7 8
181 #define R300_RR_CMDSIZE 9
182
183 #define R300_FP_CMD_0 0
184 #define R300_FP_CNTL0 1
185 #define R300_FP_CNTL1 2
186 #define R300_FP_CNTL2 3
187 #define R300_FP_CMD_1 4
188 #define R300_FP_NODE0 5
189 #define R300_FP_NODE1 6
190 #define R300_FP_NODE2 7
191 #define R300_FP_NODE3 8
192 #define R300_FP_CMDSIZE 9
193
194 #define R500_FP_CMD_0 0
195 #define R500_FP_CNTL 1
196 #define R500_FP_PIXSIZE 2
197 #define R500_FP_CMD_1 3
198 #define R500_FP_CODE_ADDR 4
199 #define R500_FP_CODE_RANGE 5
200 #define R500_FP_CODE_OFFSET 6
201 #define R500_FP_CMD_2 7
202 #define R500_FP_FC_CNTL 8
203 #define R500_FP_CMDSIZE 9
204
205 #define R300_FPT_CMD_0 0
206 #define R300_FPT_INSTR_0 1
207 #define R300_FPT_CMDSIZE 65
208
209 #define R300_FPI_CMD_0 0
210 #define R300_FPI_INSTR_0 1
211 #define R300_FPI_CMDSIZE 65
212 /* R500 has space for 512 instructions - 6 dwords per instruction */
213 #define R500_FPI_CMDSIZE (512*6+1)
214
215 #define R300_FPP_CMD_0 0
216 #define R300_FPP_PARAM_0 1
217 #define R300_FPP_CMDSIZE (32*4+1)
218 /* R500 has spcae for 256 constants - 4 dwords per constant */
219 #define R500_FPP_CMDSIZE (256*4+1)
220
221 #define R300_FOGS_CMD_0 0
222 #define R300_FOGS_STATE 1
223 #define R300_FOGS_CMDSIZE 2
224
225 #define R300_FOGC_CMD_0 0
226 #define R300_FOGC_R 1
227 #define R300_FOGC_G 2
228 #define R300_FOGC_B 3
229 #define R300_FOGC_CMDSIZE 4
230
231 #define R300_FOGP_CMD_0 0
232 #define R300_FOGP_SCALE 1
233 #define R300_FOGP_START 2
234 #define R300_FOGP_CMDSIZE 3
235
236 #define R300_AT_CMD_0 0
237 #define R300_AT_ALPHA_TEST 1
238 #define R300_AT_UNKNOWN 2
239 #define R300_AT_CMDSIZE 3
240
241 #define R300_BLD_CMD_0 0
242 #define R300_BLD_CBLEND 1
243 #define R300_BLD_ABLEND 2
244 #define R300_BLD_CMDSIZE 3
245
246 #define R300_CMK_CMD_0 0
247 #define R300_CMK_COLORMASK 1
248 #define R300_CMK_CMDSIZE 2
249
250 #define R300_CB_CMD_0 0
251 #define R300_CB_OFFSET 1
252 #define R300_CB_CMD_1 2
253 #define R300_CB_PITCH 3
254 #define R300_CB_CMDSIZE 4
255
256 #define R300_ZS_CMD_0 0
257 #define R300_ZS_CNTL_0 1
258 #define R300_ZS_CNTL_1 2
259 #define R300_ZS_CNTL_2 3
260 #define R300_ZS_CMDSIZE 4
261
262 #define R300_ZB_CMD_0 0
263 #define R300_ZB_OFFSET 1
264 #define R300_ZB_PITCH 2
265 #define R300_ZB_CMDSIZE 3
266
267 #define R300_VAP_CNTL_FLUSH 0
268 #define R300_VAP_CNTL_FLUSH_1 1
269 #define R300_VAP_CNTL_CMD 2
270 #define R300_VAP_CNTL_INSTR 3
271 #define R300_VAP_CNTL_SIZE 4
272
273 #define R300_VPI_CMD_0 0
274 #define R300_VPI_INSTR_0 1
275 #define R300_VPI_CMDSIZE 1025 /* 256 16 byte instructions */
276
277 #define R300_VPP_CMD_0 0
278 #define R300_VPP_PARAM_0 1
279 #define R300_VPP_CMDSIZE 1025 /* 256 4-component parameters */
280
281 #define R300_VPUCP_CMD_0 0
282 #define R300_VPUCP_X 1
283 #define R300_VPUCP_Y 2
284 #define R300_VPUCP_Z 3
285 #define R300_VPUCP_W 4
286 #define R300_VPUCP_CMDSIZE 5 /* 256 4-component parameters */
287
288 #define R300_VPS_CMD_0 0
289 #define R300_VPS_ZERO_0 1
290 #define R300_VPS_ZERO_1 2
291 #define R300_VPS_POINTSIZE 3
292 #define R300_VPS_ZERO_3 4
293 #define R300_VPS_CMDSIZE 5
294
295 /* the layout is common for all fields inside tex */
296 #define R300_TEX_CMD_0 0
297 #define R300_TEX_VALUE_0 1
298 /* We don't really use this, instead specify mtu+1 dynamically
299 #define R300_TEX_CMDSIZE (MAX_TEXTURE_UNITS+1)
300 */
301
302 /**
303 * Cache for hardware register state.
304 */
305 struct r300_hw_state {
306 struct radeon_state_atom vpt; /* viewport (1D98) */
307 struct radeon_state_atom vap_cntl;
308 struct radeon_state_atom vap_index_offset; /* 0x208c r5xx only */
309 struct radeon_state_atom vof; /* VAP output format register 0x2090 */
310 struct radeon_state_atom vte; /* (20B0) */
311 struct radeon_state_atom vap_vf_max_vtx_indx; /* Maximum Vertex Indx Clamp (2134) */
312 struct radeon_state_atom vap_cntl_status;
313 struct radeon_state_atom vir[2]; /* vap input route (2150/21E0) */
314 struct radeon_state_atom vic; /* vap input control (2180) */
315 struct radeon_state_atom vap_psc_sgn_norm_cntl; /* Programmable Stream Control Signed Normalize Control (21DC) */
316 struct radeon_state_atom vap_clip_cntl;
317 struct radeon_state_atom vap_clip;
318 struct radeon_state_atom vap_pvs_vtx_timeout_reg; /* Vertex timeout register (2288) */
319 struct radeon_state_atom pvs; /* pvs_cntl (22D0) */
320 struct radeon_state_atom gb_enable; /* (4008) */
321 struct radeon_state_atom gb_misc; /* Multisampling position shifts ? (4010) */
322 struct radeon_state_atom ga_point_s0; /* S Texture Coordinate of Vertex 0 for Point texture stuffing (LLC) (4200) */
323 struct radeon_state_atom ga_triangle_stipple; /* (4214) */
324 struct radeon_state_atom ps; /* pointsize (421C) */
325 struct radeon_state_atom ga_point_minmax; /* (4230) */
326 struct radeon_state_atom lcntl; /* line control */
327 struct radeon_state_atom ga_line_stipple; /* (4260) */
328 struct radeon_state_atom shade;
329 struct radeon_state_atom polygon_mode;
330 struct radeon_state_atom fogp; /* fog parameters (4294) */
331 struct radeon_state_atom ga_soft_reset; /* (429C) */
332 struct radeon_state_atom zbias_cntl;
333 struct radeon_state_atom zbs; /* zbias (42A4) */
334 struct radeon_state_atom occlusion_cntl;
335 struct radeon_state_atom cul; /* cull cntl (42B8) */
336 struct radeon_state_atom su_depth_scale; /* (42C0) */
337 struct radeon_state_atom rc; /* rs control (4300) */
338 struct radeon_state_atom ri; /* rs interpolators (4310) */
339 struct radeon_state_atom rr; /* rs route (4330) */
340 struct radeon_state_atom sc_hyperz; /* (43A4) */
341 struct radeon_state_atom sc_screendoor; /* (43E8) */
342 struct radeon_state_atom fp; /* fragment program cntl + nodes (4600) */
343 struct radeon_state_atom fpt; /* texi - (4620) */
344 struct radeon_state_atom us_out_fmt; /* (46A4) */
345 struct radeon_state_atom r500fp; /* r500 fp instructions */
346 struct radeon_state_atom r500fp_const; /* r500 fp constants */
347 struct radeon_state_atom fpi[4]; /* fp instructions (46C0/47C0/48C0/49C0) */
348 struct radeon_state_atom fogs; /* fog state (4BC0) */
349 struct radeon_state_atom fogc; /* fog color (4BC8) */
350 struct radeon_state_atom at; /* alpha test (4BD4) */
351 struct radeon_state_atom fg_depth_src; /* (4BD8) */
352 struct radeon_state_atom fpp; /* 0x4C00 and following */
353 struct radeon_state_atom rb3d_cctl; /* (4E00) */
354 struct radeon_state_atom bld; /* blending (4E04) */
355 struct radeon_state_atom cmk; /* colormask (4E0C) */
356 struct radeon_state_atom blend_color; /* constant blend color */
357 struct radeon_state_atom rop; /* ropcntl */
358 struct radeon_state_atom cb; /* colorbuffer (4E28) */
359 struct radeon_state_atom rb3d_dither_ctl; /* (4E50) */
360 struct radeon_state_atom rb3d_aaresolve_ctl; /* (4E88) */
361 struct radeon_state_atom rb3d_discard_src_pixel_lte_threshold; /* (4E88) I saw it only written on RV350 hardware.. */
362 struct radeon_state_atom zs; /* zstencil control (4F00) */
363 struct radeon_state_atom zstencil_format;
364 struct radeon_state_atom zb; /* z buffer (4F20) */
365 struct radeon_state_atom zb_depthclearvalue; /* (4F28) */
366 struct radeon_state_atom unk4F30; /* (4F30) */
367 struct radeon_state_atom zb_hiz_offset; /* (4F44) */
368 struct radeon_state_atom zb_hiz_pitch; /* (4F54) */
369
370 struct radeon_state_atom vpi; /* vp instructions */
371 struct radeon_state_atom vpp; /* vp parameters */
372 struct radeon_state_atom vps; /* vertex point size (?) */
373 struct radeon_state_atom vpucp[6]; /* vp user clip plane - 6 */
374 /* 8 texture units */
375 /* the state is grouped by function and not by
376 texture unit. This makes single unit updates
377 really awkward - we are much better off
378 updating the whole thing at once */
379 struct {
380 struct radeon_state_atom filter;
381 struct radeon_state_atom filter_1;
382 struct radeon_state_atom size;
383 struct radeon_state_atom format;
384 struct radeon_state_atom pitch;
385 struct radeon_state_atom offset;
386 struct radeon_state_atom chroma_key;
387 struct radeon_state_atom border_color;
388 } tex;
389 struct radeon_state_atom txe; /* tex enable (4104) */
390
391 radeonTexObj *textures[R300_MAX_TEXTURE_UNITS];
392 };
393
394 /**
395 * State cache
396 */
397
398 /* Vertex shader state */
399
400 /* Perhaps more if we store programs in vmem? */
401 /* drm_r300_cmd_header_t->vpu->count is unsigned char */
402 #define VSF_MAX_FRAGMENT_LENGTH (255*4)
403
404 /* Can be tested with colormat currently. */
405 #define VSF_MAX_FRAGMENT_TEMPS (14)
406
407 #define STATE_R300_WINDOW_DIMENSION (STATE_INTERNAL_DRIVER+0)
408 #define STATE_R300_TEXRECT_FACTOR (STATE_INTERNAL_DRIVER+1)
409
410 struct r300_vertex_shader_fragment {
411 int length;
412 union {
413 GLuint d[VSF_MAX_FRAGMENT_LENGTH];
414 float f[VSF_MAX_FRAGMENT_LENGTH];
415 GLuint i[VSF_MAX_FRAGMENT_LENGTH];
416 } body;
417 };
418
419 struct r300_vertex_shader_state {
420 struct r300_vertex_shader_fragment program;
421 };
422
423 extern int hw_tcl_on;
424
425 #define COLOR_IS_RGBA
426 #define TAG(x) r300##x
427 #include "tnl_dd/t_dd_vertex.h"
428 #undef TAG
429
430 //#define CURRENT_VERTEX_SHADER(ctx) (ctx->VertexProgram._Current)
431 #define CURRENT_VERTEX_SHADER(ctx) (R300_CONTEXT(ctx)->selected_vp)
432
433 /* Should but doesnt work */
434 //#define CURRENT_VERTEX_SHADER(ctx) (R300_CONTEXT(ctx)->curr_vp)
435
436 /* r300_vertex_shader_state and r300_vertex_program should probably be merged together someday.
437 * Keeping them them seperate for now should ensure fixed pipeline keeps functioning properly.
438 */
439
440 struct r300_vertex_program_key {
441 GLuint InputsRead;
442 GLuint OutputsWritten;
443 GLuint OutputsAdded;
444 };
445
446 struct r300_vertex_program {
447 struct r300_vertex_program *next;
448 struct r300_vertex_program_key key;
449 int translated;
450
451 struct r300_vertex_shader_fragment program;
452
453 int pos_end;
454 int num_temporaries; /* Number of temp vars used by program */
455 int wpos_idx;
456 int inputs[VERT_ATTRIB_MAX];
457 int outputs[VERT_RESULT_MAX];
458 int native;
459 int ref_count;
460 int use_ref_count;
461 };
462
463 struct r300_vertex_program_cont {
464 struct gl_vertex_program mesa_program; /* Must be first */
465 struct r300_vertex_shader_fragment params;
466 struct r300_vertex_program *progs;
467 };
468
469 #define PFS_MAX_ALU_INST 64
470 #define PFS_MAX_TEX_INST 64
471 #define PFS_MAX_TEX_INDIRECT 4
472 #define PFS_NUM_TEMP_REGS 32
473 #define PFS_NUM_CONST_REGS 16
474
475 struct r300_pfs_compile_state;
476
477
478 /**
479 * Stores state that influences the compilation of a fragment program.
480 */
481 struct r300_fragment_program_external_state {
482 struct {
483 /**
484 * If the sampler is used as a shadow sampler,
485 * this field is:
486 * 0 - GL_LUMINANCE
487 * 1 - GL_INTENSITY
488 * 2 - GL_ALPHA
489 * depending on the depth texture mode.
490 */
491 GLuint depth_texture_mode : 2;
492
493 /**
494 * If the sampler is used as a shadow sampler,
495 * this field is (texture_compare_func - GL_NEVER).
496 * [e.g. if compare function is GL_LEQUAL, this field is 3]
497 *
498 * Otherwise, this field is 0.
499 */
500 GLuint texture_compare_func : 3;
501 } unit[16];
502 };
503
504
505 struct r300_fragment_program_node {
506 int tex_offset; /**< first tex instruction */
507 int tex_end; /**< last tex instruction, relative to tex_offset */
508 int alu_offset; /**< first ALU instruction */
509 int alu_end; /**< last ALU instruction, relative to alu_offset */
510 int flags;
511 };
512
513 /**
514 * Stores an R300 fragment program in its compiled-to-hardware form.
515 */
516 struct r300_fragment_program_code {
517 struct {
518 int length; /**< total # of texture instructions used */
519 GLuint inst[PFS_MAX_TEX_INST];
520 } tex;
521
522 struct {
523 int length; /**< total # of ALU instructions used */
524 struct {
525 GLuint inst0;
526 GLuint inst1;
527 GLuint inst2;
528 GLuint inst3;
529 } inst[PFS_MAX_ALU_INST];
530 } alu;
531
532 struct r300_fragment_program_node node[4];
533 int cur_node;
534 int first_node_has_tex;
535
536 /**
537 * Remember which program register a given hardware constant
538 * belongs to.
539 */
540 struct prog_src_register constant[PFS_NUM_CONST_REGS];
541 int const_nr;
542
543 int max_temp_idx;
544 };
545
546 /**
547 * Store everything about a fragment program that is needed
548 * to render with that program.
549 */
550 struct r300_fragment_program {
551 struct gl_fragment_program mesa_program;
552
553 GLboolean translated;
554 GLboolean error;
555
556 struct r300_fragment_program_external_state state;
557 struct r300_fragment_program_code code;
558
559 GLboolean WritesDepth;
560 GLuint optimization;
561 };
562
563 struct r500_pfs_compile_state;
564
565 struct r500_fragment_program_external_state {
566 struct {
567 /**
568 * If the sampler is used as a shadow sampler,
569 * this field is:
570 * 0 - GL_LUMINANCE
571 * 1 - GL_INTENSITY
572 * 2 - GL_ALPHA
573 * depending on the depth texture mode.
574 */
575 GLuint depth_texture_mode : 2;
576
577 /**
578 * If the sampler is used as a shadow sampler,
579 * this field is (texture_compare_func - GL_NEVER).
580 * [e.g. if compare function is GL_LEQUAL, this field is 3]
581 *
582 * Otherwise, this field is 0.
583 */
584 GLuint texture_compare_func : 3;
585 } unit[16];
586 };
587
588 struct r500_fragment_program_code {
589 struct {
590 GLuint inst0;
591 GLuint inst1;
592 GLuint inst2;
593 GLuint inst3;
594 GLuint inst4;
595 GLuint inst5;
596 } inst[512];
597
598 int inst_offset;
599 int inst_end;
600
601 /**
602 * Remember which program register a given hardware constant
603 * belongs to.
604 */
605 struct prog_src_register constant[PFS_NUM_CONST_REGS];
606 int const_nr;
607
608 int max_temp_idx;
609 };
610
611 struct r500_fragment_program {
612 struct gl_fragment_program mesa_program;
613
614 GLcontext *ctx;
615 GLboolean translated;
616 GLboolean error;
617
618 struct r500_fragment_program_external_state state;
619 struct r500_fragment_program_code code;
620
621 GLboolean writes_depth;
622
623 GLuint optimization;
624 };
625
626 #define R300_MAX_AOS_ARRAYS 16
627
628 #define REG_COORDS 0
629 #define REG_COLOR0 1
630 #define REG_TEX0 2
631
632 struct r300_state {
633 struct r300_texture_state texture;
634 int sw_tcl_inputs[VERT_ATTRIB_MAX];
635 struct r300_vertex_shader_state vertex_shader;
636 struct radeon_aos aos[R300_MAX_AOS_ARRAYS];
637 int aos_count;
638
639 struct radeon_bo *elt_dma_bo; /** Buffer object that contains element indices */
640 int elt_dma_offset; /** Offset into this buffer object, in bytes */
641
642 DECLARE_RENDERINPUTS(render_inputs_bitset); /* actual render inputs that R300 was configured for.
643 They are the same as tnl->render_inputs for fixed pipeline */
644
645 };
646
647 #define R300_FALLBACK_NONE 0
648 #define R300_FALLBACK_TCL 1
649 #define R300_FALLBACK_RAST 2
650
651 /* r300_swtcl.c
652 */
653 struct r300_swtcl_info {
654 /*
655 * Offset of the 4UB color data within a hardware (swtcl) vertex.
656 */
657 GLuint coloroffset;
658
659 /**
660 * Offset of the 3UB specular color data within a hardware (swtcl) vertex.
661 */
662 GLuint specoffset;
663 };
664
665
666 /**
667 * \brief R300 context structure.
668 */
669 struct r300_context {
670 struct radeon_context radeon; /* parent class, must be first */
671
672 struct r300_hw_state hw;
673
674 struct r300_state state;
675 struct gl_vertex_program *curr_vp;
676 struct r300_vertex_program *selected_vp;
677
678 /* Vertex buffers
679 */
680 GLvector4f dummy_attrib[_TNL_ATTRIB_MAX];
681 GLvector4f *temp_attrib[_TNL_ATTRIB_MAX];
682
683 GLboolean disable_lowimpact_fallback;
684
685 DECLARE_RENDERINPUTS(tnl_index_bitset); /* index of bits for last tnl_install_attrs */
686 struct r300_swtcl_info swtcl;
687 };
688
689 struct r300_buffer_object {
690 struct gl_buffer_object mesa_obj;
691 int id;
692 };
693
694 #define R300_CONTEXT(ctx) ((r300ContextPtr)(ctx->DriverCtx))
695
696 extern void r300DestroyContext(__DRIcontextPrivate * driContextPriv);
697 extern GLboolean r300CreateContext(const __GLcontextModes * glVisual,
698 __DRIcontextPrivate * driContextPriv,
699 void *sharedContextPrivate);
700
701 extern void r300SelectVertexShader(r300ContextPtr r300);
702 extern void r300InitShaderFuncs(struct dd_function_table *functions);
703 extern int r300VertexProgUpdateParams(GLcontext * ctx,
704 struct r300_vertex_program_cont *vp,
705 float *dst);
706
707 #define RADEON_D_CAPTURE 0
708 #define RADEON_D_PLAYBACK 1
709 #define RADEON_D_PLAYBACK_RAW 2
710 #define RADEON_D_T 3
711
712 #define r300PackFloat32 radeonPackFloat32
713 #define r300PackFloat24 radeonPackFloat24
714
715 #endif /* __R300_CONTEXT_H__ */