2 Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
4 The Weather Channel (TM) funded Tungsten Graphics to develop the
5 initial release of the Radeon 8500 driver under the XFree86 license.
6 This notice must be preserved.
8 Permission is hereby granted, free of charge, to any person obtaining
9 a copy of this software and associated documentation files (the
10 "Software"), to deal in the Software without restriction, including
11 without limitation the rights to use, copy, modify, merge, publish,
12 distribute, sublicense, and/or sell copies of the Software, and to
13 permit persons to whom the Software is furnished to do so, subject to
14 the following conditions:
16 The above copyright notice and this permission notice (including the
17 next paragraph) shall be included in all copies or substantial
18 portions of the Software.
20 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
23 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
24 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
25 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
26 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 **************************************************************************/
32 * Keith Whitwell <keith@tungstengraphics.com>
33 * Nicolai Haehnle <prefect_@gmx.net>
36 #ifndef __R300_CONTEXT_H__
37 #define __R300_CONTEXT_H__
39 #include "tnl/t_vertex.h"
41 #include "radeon_drm.h"
48 #include "radeon_context.h"
51 //#define USER_BUFFERS
52 //#define RADEON_VTXFMT_A
54 //#define OPTIMIZE_ELTS
58 typedef struct r300_context r300ContextRec
;
59 typedef struct r300_context
*r300ContextPtr
;
61 #include "radeon_lock.h"
64 /* Checkpoint.. for convenience */
65 #define CPT { fprintf(stderr, "%s:%s line %d\n", __FILE__, __FUNCTION__, __LINE__); }
66 /* From http://gcc.gnu.org/onlinedocs/gcc-3.2.3/gcc/Variadic-Macros.html .
67 I suppose we could inline this and use macro to fetch out __LINE__ and stuff in case we run into trouble
68 with other compilers ... GLUE!
71 #define WARN_ONCE(a, ...) { \
72 static int warn##__LINE__=1; \
74 fprintf(stderr, "*********************************WARN_ONCE*********************************\n"); \
75 fprintf(stderr, "File %s function %s line %d\n", \
76 __FILE__, __FUNCTION__, __LINE__); \
77 fprintf(stderr, a, ## __VA_ARGS__);\
78 fprintf(stderr, "***************************************************************************\n"); \
83 #define WARN_ONCE(a, ...) {}
86 typedef GLuint
uint32_t;
87 typedef GLubyte
uint8_t;
88 struct r300_fragment_program
;
90 /* We should probably change types within vertex_shader
91 and pixel_shader structure later on */
93 #include "vertex_shader.h"
95 #include "r300_fragprog.h"
97 #include "pixel_shader.h"
101 static __inline__
uint32_t r300PackFloat32(float fl
)
103 union { float fl
; uint32_t u
; } u
;
110 /************ DMA BUFFERS **************/
112 /* Need refcounting on dma buffers:
114 struct r300_dma_buffer
{
115 int refcount
; /* the number of retained regions in buf */
120 #define GET_START(rvb) (r300GartOffsetFromVirtual(rmesa, (rvb)->address+(rvb)->start))
122 #define GET_START(rvb) (rmesa->radeon.radeonScreen->gart_buffer_offset + \
123 (rvb)->address - rmesa->dma.buf0_address + \
126 /* A retained region, eg vertices for indexed vertices.
128 struct r300_dma_region
{
129 struct r300_dma_buffer
*buf
;
130 char *address
; /* == buf->address */
131 int start
, end
, ptr
; /* offsets from start of buf */
133 int aos_offset
; /* address in GART memory */
134 int aos_stride
; /* distance between elements, in dwords */
135 int aos_size
; /* number of components (1-4) */
136 int aos_format
; /* format of components */
137 int aos_reg
; /* VAP register assignment */
141 /* Active dma region. Allocations for vertices and retained
142 * regions come from here. Also used for emitting random vertices,
143 * these may be flushed by calling flush_current();
145 struct r300_dma_region current
;
147 void (*flush
) (r300ContextPtr
);
149 char *buf0_address
; /* start of buf[0], for index calcs */
151 /* Number of "in-flight" DMA buffers, i.e. the number of buffers
152 * for which a DISCARD command is currently queued in the command buffer.
154 GLuint nr_released_bufs
;
157 /* Texture related */
159 typedef struct r300_tex_obj r300TexObj
, *r300TexObjPtr
;
161 /* Texture object in locally shared texture space.
163 struct r300_tex_obj
{
164 driTextureObject base
;
166 GLuint bufAddr
; /* Offset to start of locally
167 shared texture block */
169 GLuint dirty_state
; /* Flags (1 per texunit) for
170 whether or not this texobj
171 has dirty hardware state
172 (pp_*) that needs to be
176 drm_radeon_tex_image_t image
[6][RADEON_MAX_TEXTURE_LEVELS
];
177 /* Six, for the cube faces */
180 GLuint pitch
; /* this isn't sent to hardware just used in calculations */
181 /* hardware register values */
182 /* Note that R200 has 8 registers per texture and R300 only 7 */
185 GLuint size
; /* npot only */
187 GLuint offset
; /* Image location in the card's address space.
188 All cube faces follow. */
191 /* end hardware registers */
193 /* registers computed by r200 code - keep them here to
194 compare against what is actually written.
196 to be removed later.. */
197 GLuint pp_border_color
;
198 GLuint pp_cubic_faces
; /* cube face 1,2,3,4 log2 sizes */
202 GLboolean border_fallback
;
205 struct r300_texture_env_state
{
206 r300TexObjPtr texobj
;
211 #define R300_MAX_TEXTURE_UNITS 8
213 struct r300_texture_state
{
214 struct r300_texture_env_state unit
[R300_MAX_TEXTURE_UNITS
];
215 int tc_count
; /* number of incoming texture coordinates from VAP */
219 * A block of hardware state.
221 * When check returns non-zero, the returned number of dwords must be
222 * copied verbatim into the command buffer in order to update a state atom
225 struct r300_state_atom
{
226 struct r300_state_atom
*next
, *prev
;
227 const char* name
; /* for debug */
228 int cmd_size
; /* maximum size in dwords */
229 GLuint idx
; /* index in an array (e.g. textures) */
233 int (*check
)(r300ContextPtr
, struct r300_state_atom
* atom
);
237 #define R300_VPT_CMD_0 0
238 #define R300_VPT_XSCALE 1
239 #define R300_VPT_XOFFSET 2
240 #define R300_VPT_YSCALE 3
241 #define R300_VPT_YOFFSET 4
242 #define R300_VPT_ZSCALE 5
243 #define R300_VPT_ZOFFSET 6
244 #define R300_VPT_CMDSIZE 7
246 #define R300_VIR_CMD_0 0 /* vir is variable size (at least 1) */
247 #define R300_VIR_CNTL_0 1
248 #define R300_VIR_CNTL_1 2
249 #define R300_VIR_CNTL_2 3
250 #define R300_VIR_CNTL_3 4
251 #define R300_VIR_CNTL_4 5
252 #define R300_VIR_CNTL_5 6
253 #define R300_VIR_CNTL_6 7
254 #define R300_VIR_CNTL_7 8
255 #define R300_VIR_CMDSIZE 9
257 #define R300_VIC_CMD_0 0
258 #define R300_VIC_CNTL_0 1
259 #define R300_VIC_CNTL_1 2
260 #define R300_VIC_CMDSIZE 3
262 #define R300_VOF_CMD_0 0
263 #define R300_VOF_CNTL_0 1
264 #define R300_VOF_CNTL_1 2
265 #define R300_VOF_CMDSIZE 3
268 #define R300_PVS_CMD_0 0
269 #define R300_PVS_CNTL_1 1
270 #define R300_PVS_CNTL_2 2
271 #define R300_PVS_CNTL_3 3
272 #define R300_PVS_CMDSIZE 4
274 #define R300_GB_MISC_CMD_0 0
275 #define R300_GB_MISC_MSPOS_0 1
276 #define R300_GB_MISC_MSPOS_1 2
277 #define R300_GB_MISC_TILE_CONFIG 3
278 #define R300_GB_MISC_SELECT 4
279 #define R300_GB_MISC_AA_CONFIG 5
280 #define R300_GB_MISC_CMDSIZE 6
282 #define R300_TXE_CMD_0 0
283 #define R300_TXE_ENABLE 1
284 #define R300_TXE_CMDSIZE 2
286 #define R300_PS_CMD_0 0
287 #define R300_PS_POINTSIZE 1
288 #define R300_PS_CMDSIZE 2
290 #define R300_ZBS_CMD_0 0
291 #define R300_ZBS_T_FACTOR 1
292 #define R300_ZBS_T_CONSTANT 2
293 #define R300_ZBS_W_FACTOR 3
294 #define R300_ZBS_W_CONSTANT 4
295 #define R300_ZBS_CMDSIZE 5
297 #define R300_CUL_CMD_0 0
298 #define R300_CUL_CULL 1
299 #define R300_CUL_CMDSIZE 2
301 #define R300_RC_CMD_0 0
302 #define R300_RC_CNTL_0 1
303 #define R300_RC_CNTL_1 2
304 #define R300_RC_CMDSIZE 3
306 #define R300_RI_CMD_0 0
307 #define R300_RI_INTERP_0 1
308 #define R300_RI_INTERP_1 2
309 #define R300_RI_INTERP_2 3
310 #define R300_RI_INTERP_3 4
311 #define R300_RI_INTERP_4 5
312 #define R300_RI_INTERP_5 6
313 #define R300_RI_INTERP_6 7
314 #define R300_RI_INTERP_7 8
315 #define R300_RI_CMDSIZE 9
317 #define R300_RR_CMD_0 0 /* rr is variable size (at least 1) */
318 #define R300_RR_ROUTE_0 1
319 #define R300_RR_ROUTE_1 2
320 #define R300_RR_ROUTE_2 3
321 #define R300_RR_ROUTE_3 4
322 #define R300_RR_ROUTE_4 5
323 #define R300_RR_ROUTE_5 6
324 #define R300_RR_ROUTE_6 7
325 #define R300_RR_ROUTE_7 8
326 #define R300_RR_CMDSIZE 9
328 #define R300_FP_CMD_0 0
329 #define R300_FP_CNTL0 1
330 #define R300_FP_CNTL1 2
331 #define R300_FP_CNTL2 3
332 #define R300_FP_CMD_1 4
333 #define R300_FP_NODE0 5
334 #define R300_FP_NODE1 6
335 #define R300_FP_NODE2 7
336 #define R300_FP_NODE3 8
337 #define R300_FP_CMDSIZE 9
339 #define R300_FPT_CMD_0 0
340 #define R300_FPT_INSTR_0 1
341 #define R300_FPT_CMDSIZE 65
343 #define R300_FPI_CMD_0 0
344 #define R300_FPI_INSTR_0 1
345 #define R300_FPI_CMDSIZE 65
347 #define R300_FPP_CMD_0 0
348 #define R300_FPP_PARAM_0 1
349 #define R300_FPP_CMDSIZE (32*4+1)
351 #define R300_AT_CMD_0 0
352 #define R300_AT_ALPHA_TEST 1
353 #define R300_AT_UNKNOWN 2
354 #define R300_AT_CMDSIZE 3
356 #define R300_BLD_CMD_0 0
357 #define R300_BLD_CBLEND 1
358 #define R300_BLD_ABLEND 2
359 #define R300_BLD_CMDSIZE 3
361 #define R300_CMK_CMD_0 0
362 #define R300_CMK_COLORMASK 1
363 #define R300_CMK_CMDSIZE 2
365 #define R300_CB_CMD_0 0
366 #define R300_CB_OFFSET 1
367 #define R300_CB_CMD_1 2
368 #define R300_CB_PITCH 3
369 #define R300_CB_CMDSIZE 4
371 #define R300_ZS_CMD_0 0
372 #define R300_ZS_CNTL_0 1
373 #define R300_ZS_CNTL_1 2
374 #define R300_ZS_CNTL_2 3
375 #define R300_ZS_CMDSIZE 4
377 #define R300_ZB_CMD_0 0
378 #define R300_ZB_OFFSET 1
379 #define R300_ZB_PITCH 2
380 #define R300_ZB_CMDSIZE 3
382 #define R300_VPI_CMD_0 0
383 #define R300_VPI_INSTR_0 1
384 #define R300_VPI_CMDSIZE 1025 /* 256 16 byte instructions */
386 #define R300_VPP_CMD_0 0
387 #define R300_VPP_PARAM_0 1
388 #define R300_VPP_CMDSIZE 1025 /* 256 4-component parameters */
390 #define R300_VPS_CMD_0 0
391 #define R300_VPS_ZERO_0 1
392 #define R300_VPS_ZERO_1 2
393 #define R300_VPS_POINTSIZE 3
394 #define R300_VPS_ZERO_3 4
395 #define R300_VPS_CMDSIZE 5
397 /* the layout is common for all fields inside tex */
398 #define R300_TEX_CMD_0 0
399 #define R300_TEX_VALUE_0 1
400 /* We don't really use this, instead specify mtu+1 dynamically
401 #define R300_TEX_CMDSIZE (MAX_TEXTURE_UNITS+1)
405 * Cache for hardware register state.
407 struct r300_hw_state
{
408 struct r300_state_atom atomlist
;
412 int max_state_size
; /* in dwords */
414 struct r300_state_atom vpt
; /* viewport (1D98) */
415 struct r300_state_atom unk2080
; /* (2080) */
416 struct r300_state_atom vof
; /* VAP output format register 0x2090 */
417 struct r300_state_atom vte
; /* (20B0) */
418 struct r300_state_atom unk2134
; /* (2134) */
419 struct r300_state_atom unk2140
; /* (2140) */
420 struct r300_state_atom vir
[2]; /* vap input route (2150/21E0) */
421 struct r300_state_atom vic
; /* vap input control (2180) */
422 struct r300_state_atom unk21DC
; /* (21DC) */
423 struct r300_state_atom unk221C
; /* (221C) */
424 struct r300_state_atom unk2220
; /* (2220) */
425 struct r300_state_atom unk2288
; /* (2288) */
426 struct r300_state_atom pvs
; /* pvs_cntl (22D0) */
427 struct r300_state_atom gb_enable
; /* (4008) */
428 struct r300_state_atom gb_misc
; /* Multisampling position shifts ? (4010) */
429 struct r300_state_atom unk4200
; /* (4200) */
430 struct r300_state_atom unk4214
; /* (4214) */
431 struct r300_state_atom ps
; /* pointsize (421C) */
432 struct r300_state_atom unk4230
; /* (4230) */
433 struct r300_state_atom lcntl
; /* line control */
434 struct r300_state_atom unk4260
; /* (4260) */
435 struct r300_state_atom unk4274
; /* (4274) */
436 struct r300_state_atom unk4288
; /* (4288) */
437 struct r300_state_atom unk42A0
; /* (42A0) */
438 struct r300_state_atom zbs
; /* zbias (42A4) */
439 struct r300_state_atom unk42B4
; /* (42B4) */
440 struct r300_state_atom cul
; /* cull cntl (42B8) */
441 struct r300_state_atom unk42C0
; /* (42C0) */
442 struct r300_state_atom rc
; /* rs control (4300) */
443 struct r300_state_atom ri
; /* rs interpolators (4310) */
444 struct r300_state_atom rr
; /* rs route (4330) */
445 struct r300_state_atom unk43A4
; /* (43A4) */
446 struct r300_state_atom unk43E8
; /* (43E8) */
447 struct r300_state_atom fp
; /* fragment program cntl + nodes (4600) */
448 struct r300_state_atom fpt
; /* texi - (4620) */
449 struct r300_state_atom unk46A4
; /* (46A4) */
450 struct r300_state_atom fpi
[4]; /* fp instructions (46C0/47C0/48C0/49C0) */
451 struct r300_state_atom unk4BC0
; /* (4BC0) */
452 struct r300_state_atom unk4BC8
; /* (4BC8) */
453 struct r300_state_atom at
; /* alpha test (4BD4) */
454 struct r300_state_atom unk4BD8
; /* (4BD8) */
455 struct r300_state_atom fpp
; /* 0x4C00 and following */
456 struct r300_state_atom unk4E00
; /* (4E00) */
457 struct r300_state_atom bld
; /* blending (4E04) */
458 struct r300_state_atom cmk
; /* colormask (4E0C) */
459 struct r300_state_atom unk4E10
; /* constant blend color + ??? (4E10) */
460 struct r300_state_atom cb
; /* colorbuffer (4E28) */
461 struct r300_state_atom unk4E50
; /* (4E50) */
462 struct r300_state_atom unk4E88
; /* (4E88) */
463 struct r300_state_atom unk4EA0
; /* (4E88) I saw it only written on RV350 hardware.. */
464 struct r300_state_atom zs
; /* zstencil control (4F00) */
465 struct r300_state_atom unk4F10
; /* (4F10) */
466 struct r300_state_atom zb
; /* z buffer (4F20) */
467 struct r300_state_atom unk4F28
; /* (4F28) */
468 struct r300_state_atom unk4F30
; /* (4F30) */
469 struct r300_state_atom unk4F44
; /* (4F44) */
470 struct r300_state_atom unk4F54
; /* (4F54) */
472 struct r300_state_atom vpi
; /* vp instructions */
473 struct r300_state_atom vpp
; /* vp parameters */
474 struct r300_state_atom vps
; /* vertex point size (?) */
475 /* 8 texture units */
476 /* the state is grouped by function and not by
477 texture unit. This makes single unit updates
478 really awkward - we are much better off
479 updating the whole thing at once */
481 struct r300_state_atom filter
;
482 struct r300_state_atom unknown1
;
483 struct r300_state_atom size
;
484 struct r300_state_atom format
;
485 struct r300_state_atom pitch
;
486 struct r300_state_atom offset
;
487 struct r300_state_atom unknown4
;
488 struct r300_state_atom border_color
;
490 struct r300_state_atom txe
; /* tex enable (4104) */
495 * This structure holds the command buffer while it is being constructed.
497 * The first batch of commands in the buffer is always the state that needs
498 * to be re-emitted when the context is lost. This batch can be skipped
502 int size
; /* DWORDs allocated for buffer */
504 int count_used
; /* DWORDs filled so far */
505 int count_reemit
; /* size of re-emission batch */
513 struct r300_depthbuffer_state
{
517 struct r300_stencilbuffer_state
{
519 GLboolean hw_stencil
;
523 struct r300_vap_reg_state
{
524 /* input register assigments */
529 int i_tex
[R300_MAX_TEXTURE_UNITS
];
534 /* Vertex shader state */
536 /* Perhaps more if we store programs in vmem? */
537 #define VSF_MAX_FRAGMENT_LENGTH (256*4)
539 /* Can be tested with colormat currently. */
540 #define VSF_MAX_FRAGMENT_TEMPS (14)
543 struct r300_vertex_shader_fragment
{
546 GLuint d
[VSF_MAX_FRAGMENT_LENGTH
];
547 float f
[VSF_MAX_FRAGMENT_LENGTH
];
548 VERTEX_SHADER_INSTRUCTION i
[VSF_MAX_FRAGMENT_LENGTH
/4];
552 #define VSF_DEST_PROGRAM 0x0
553 #define VSF_DEST_MATRIX0 0x200
554 #define VSF_DEST_MATRIX1 0x204
555 #define VSF_DEST_MATRIX2 0x208
556 #define VSF_DEST_VECTOR0 0x20c
557 #define VSF_DEST_VECTOR1 0x20d
558 #define VSF_DEST_UNKNOWN1 0x400
559 #define VSF_DEST_UNKNOWN2 0x406
561 struct r300_vertex_shader_state
{
562 struct r300_vertex_shader_fragment program
;
564 /* a bit of a waste - each uses only a subset of allocated space..
565 but easier to program */
566 struct r300_vertex_shader_fragment matrix
[3];
567 struct r300_vertex_shader_fragment vector
[2];
569 struct r300_vertex_shader_fragment unknown1
;
570 struct r300_vertex_shader_fragment unknown2
;
573 int unknown_ptr1
; /* pointer within program space */
579 int unknown_ptr2
; /* pointer within program space */
580 int unknown_ptr3
; /* pointer within program space */
583 extern int hw_tcl_on
;
585 #define CURRENT_VERTEX_SHADER(ctx) (ctx->VertexProgram._Current)
587 //#define TMU_ENABLED(ctx, unit) (hw_tcl_on ? ctx->Texture.Unit[unit]._ReallyEnabled && (OutputsWritten & (1<<(VERT_RESULT_TEX0+(unit)))) :
588 // (r300->state.render_inputs & (_TNL_BIT_TEX0<<(unit))))
589 //#define TMU_ENABLED(ctx, unit) (hw_tcl_on ? ctx->Texture.Unit[unit]._ReallyEnabled && OutputsWritten & (1<<(VERT_RESULT_TEX0+(unit))) :
590 // ctx->Texture.Unit[unit]._ReallyEnabled && r300->state.render_inputs & (_TNL_BIT_TEX0<<(unit)))
592 #define TMU_ENABLED(ctx, unit) (ctx->Texture.Unit[unit]._ReallyEnabled)
594 /* r300_vertex_shader_state and r300_vertex_program should probably be merged together someday.
595 * Keeping them them seperate for now should ensure fixed pipeline keeps functioning properly.
597 struct r300_vertex_program
{
598 struct vertex_program mesa_program
; /* Must be first */
601 struct r300_vertex_shader_fragment program
;
602 struct r300_vertex_shader_fragment params
;
605 int num_temporaries
; /* Number of temp vars used by program */
606 int inputs
[VERT_ATTRIB_MAX
];
607 int outputs
[VERT_RESULT_MAX
];
611 #define PFS_MAX_ALU_INST 64
612 #define PFS_MAX_TEX_INST 64
613 #define PFS_MAX_TEX_INDIRECT 4
614 #define PFS_NUM_TEMP_REGS 32
615 #define PFS_NUM_CONST_REGS 32
616 struct r300_fragment_program
{
617 struct fragment_program mesa_program
;
620 GLboolean translated
;
625 GLuint inst
[PFS_MAX_TEX_INST
];
634 } inst
[PFS_MAX_ALU_INST
];
646 int first_node_has_tex
;
653 /* Hardware constants */
654 GLfloat constant
[PFS_NUM_CONST_REGS
][4];
657 /* Tracked parameters */
659 int idx
; /* hardware index */
660 GLfloat
*values
; /* pointer to values */
661 } param
[PFS_NUM_CONST_REGS
];
663 GLboolean params_uptodate
;
665 GLuint temps
[PFS_NUM_TEMP_REGS
];
669 GLuint inputs
[32]; /* don't actually need 32... */
676 /* 64 appears to be the maximum */
677 #define PSF_MAX_PROGRAM_LENGTH 64
679 struct r300_pixel_shader_program
{
682 GLuint inst
[PSF_MAX_PROGRAM_LENGTH
];
685 /* ALU intructions (logic and integer) */
693 } inst
[PSF_MAX_PROGRAM_LENGTH
];
696 /* node information */
697 /* nodes are used to synchronize ALU and TEX streams */
698 /* There could be up to 4 nodes each consisting of
699 a number of TEX instructions followed by some ALU
701 /* the last node of a program should always be node3 */
709 int active_nodes
; /* must be between 1 and 4, inclusive */
710 int first_node_has_tex
; /* other nodes always have it */
712 int temp_register_count
; /* magic value goes into PFS_CNTL_1 */
722 #define MAX_PIXEL_SHADER_PARAMS 32
723 struct r300_pixel_shader_state
{
724 struct r300_pixel_shader_program program
;
732 int param_length
; /* to limit the number of unnecessary writes */
738 } param
[MAX_PIXEL_SHADER_PARAMS
];
740 #endif // USE_ARB_F_P
742 /* 8 is somewhat bogus... it is probably something like 24 */
743 #define R300_MAX_AOS_ARRAYS 16
745 #define AOS_FORMAT_FLOAT 1
746 #define AOS_FORMAT_UBYTE 2
747 #define AOS_FORMAT_FLOAT_COLOR 3
761 struct radeon_vertex_buffer
{
765 int elt_min
, elt_max
; /* debug */
767 struct dt AttribPtr
[VERT_ATTRIB_MAX
];
769 struct tnl_prim
*Primitive
;
770 GLuint PrimitiveCount
;
777 struct r300_aos_rec
{
779 int element_size
; /* in dwords */
780 int stride
; /* distance between elements, in dwords */
784 int ncomponents
; /* number of components - between 1 and 4, inclusive */
786 int reg
; /* which register they are assigned to. */
791 struct r300_depthbuffer_state depth
;
792 struct r300_texture_state texture
;
793 struct r300_vap_reg_state vap_reg
;
794 struct r300_vertex_shader_state vertex_shader
;
796 struct r300_pixel_shader_state pixel_shader
;
798 struct r300_dma_region aos
[R300_MAX_AOS_ARRAYS
];
801 struct radeon_vertex_buffer VB
;
805 struct r300_dma_region elt_dma
;
807 GLuint render_inputs
; /* actual render inputs that R300 was configured for.
808 They are the same as tnl->render_inputs for fixed pipeline */
811 int transform_offset
; /* Transform matrix offset, -1 if none */
812 } vap_param
; /* vertex processor parameter allocation - tells where to write parameters */
814 struct r300_stencilbuffer_state stencil
;
820 * R300 context structure.
822 struct r300_context
{
823 struct radeon_context radeon
; /* parent class, must be first */
825 struct r300_hw_state hw
;
826 struct r300_cmdbuf cmdbuf
;
827 struct r300_state state
;
832 GLboolean save_on_next_unlock
;
835 /* Texture object bookkeeping
838 driTexHeap
*texture_heaps
[RADEON_NR_TEX_HEAPS
];
839 driTextureObject swapped
;
841 float initialMaxAnisotropy
;
843 /* Clientdata textures;
845 GLuint prefer_gart_client_texturing
;
851 struct radeon_memory_manager
*rmm
;
855 struct r300_buffer_object
{
856 struct gl_buffer_object mesa_obj
;
860 #define R300_CONTEXT(ctx) ((r300ContextPtr)(ctx->DriverCtx))
862 static __inline GLuint
r300PackColor( GLuint cpp
,
863 GLubyte r
, GLubyte g
,
864 GLubyte b
, GLubyte a
)
868 return PACK_COLOR_565( r
, g
, b
);
870 return PACK_COLOR_8888( r
, g
, b
, a
);
875 extern void r300DestroyContext(__DRIcontextPrivate
* driContextPriv
);
876 extern GLboolean
r300CreateContext(const __GLcontextModes
* glVisual
,
877 __DRIcontextPrivate
* driContextPriv
,
878 void *sharedContextPrivate
);
880 void translate_vertex_shader(struct r300_vertex_program
*vp
);
881 extern void r300InitShaderFuncs(struct dd_function_table
*functions
);
882 extern int r300VertexProgUpdateParams(GLcontext
*ctx
, struct r300_vertex_program
*vp
, float *dst
);
883 extern GLboolean
r300Fallback(GLcontext
*ctx
);
885 #ifdef RADEON_VTXFMT_A
886 extern void radeon_init_vtxfmt_a(r300ContextPtr rmesa
);
890 extern void r300_init_vbo_funcs(struct dd_function_table
*functions
);
893 #endif /* __R300_CONTEXT_H__ */