i965: fix bugs in projective texture coordinates
[mesa.git] / src / mesa / drivers / dri / r300 / r300_context.h
1 /*
2 Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
3
4 The Weather Channel (TM) funded Tungsten Graphics to develop the
5 initial release of the Radeon 8500 driver under the XFree86 license.
6 This notice must be preserved.
7
8 Permission is hereby granted, free of charge, to any person obtaining
9 a copy of this software and associated documentation files (the
10 "Software"), to deal in the Software without restriction, including
11 without limitation the rights to use, copy, modify, merge, publish,
12 distribute, sublicense, and/or sell copies of the Software, and to
13 permit persons to whom the Software is furnished to do so, subject to
14 the following conditions:
15
16 The above copyright notice and this permission notice (including the
17 next paragraph) shall be included in all copies or substantial
18 portions of the Software.
19
20 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
23 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
24 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
25 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
26 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27
28 **************************************************************************/
29
30 /**
31 * \file
32 *
33 * \author Keith Whitwell <keith@tungstengraphics.com>
34 * \author Nicolai Haehnle <prefect_@gmx.net>
35 */
36
37 #ifndef __R300_CONTEXT_H__
38 #define __R300_CONTEXT_H__
39
40 #include "tnl/t_vertex.h"
41 #include "drm.h"
42 #include "radeon_drm.h"
43 #include "dri_util.h"
44 #include "texmem.h"
45
46 #include "main/macros.h"
47 #include "main/mtypes.h"
48 #include "main/colormac.h"
49
50 #define USER_BUFFERS
51
52 struct r300_context;
53 typedef struct r300_context r300ContextRec;
54 typedef struct r300_context *r300ContextPtr;
55
56 #include "radeon_lock.h"
57 #include "main/mm.h"
58
59 /* From http://gcc.gnu.org/onlinedocs/gcc-3.2.3/gcc/Variadic-Macros.html .
60 I suppose we could inline this and use macro to fetch out __LINE__ and stuff in case we run into trouble
61 with other compilers ... GLUE!
62 */
63 #define WARN_ONCE(a, ...) { \
64 static int warn##__LINE__=1; \
65 if(warn##__LINE__){ \
66 fprintf(stderr, "*********************************WARN_ONCE*********************************\n"); \
67 fprintf(stderr, "File %s function %s line %d\n", \
68 __FILE__, __FUNCTION__, __LINE__); \
69 fprintf(stderr, a, ## __VA_ARGS__);\
70 fprintf(stderr, "***************************************************************************\n"); \
71 warn##__LINE__=0;\
72 } \
73 }
74
75 #include "r300_vertprog.h"
76 #include "r500_fragprog.h"
77
78 /**
79 * This function takes a float and packs it into a uint32_t
80 */
81 static INLINE uint32_t r300PackFloat32(float fl)
82 {
83 union {
84 float fl;
85 uint32_t u;
86 } u;
87
88 u.fl = fl;
89 return u.u;
90 }
91
92 /* This is probably wrong for some values, I need to test this
93 * some more. Range checking would be a good idea also..
94 *
95 * But it works for most things. I'll fix it later if someone
96 * else with a better clue doesn't
97 */
98 static INLINE uint32_t r300PackFloat24(float f)
99 {
100 float mantissa;
101 int exponent;
102 uint32_t float24 = 0;
103
104 if (f == 0.0)
105 return 0;
106
107 mantissa = frexpf(f, &exponent);
108
109 /* Handle -ve */
110 if (mantissa < 0) {
111 float24 |= (1 << 23);
112 mantissa = mantissa * -1.0;
113 }
114 /* Handle exponent, bias of 63 */
115 exponent += 62;
116 float24 |= (exponent << 16);
117 /* Kill 7 LSB of mantissa */
118 float24 |= (r300PackFloat32(mantissa) & 0x7FFFFF) >> 7;
119
120 return float24;
121 }
122
123 /************ DMA BUFFERS **************/
124
125 /* Need refcounting on dma buffers:
126 */
127 struct r300_dma_buffer {
128 int refcount; /**< the number of retained regions in buf */
129 drmBufPtr buf;
130 int id;
131 };
132 #undef GET_START
133 #ifdef USER_BUFFERS
134 #define GET_START(rvb) (r300GartOffsetFromVirtual(rmesa, (rvb)->address+(rvb)->start))
135 #else
136 #define GET_START(rvb) (rmesa->radeon.radeonScreen->gart_buffer_offset + \
137 (rvb)->address - rmesa->dma.buf0_address + \
138 (rvb)->start)
139 #endif
140 /* A retained region, eg vertices for indexed vertices.
141 */
142 struct r300_dma_region {
143 struct r300_dma_buffer *buf;
144 char *address; /* == buf->address */
145 int start, end, ptr; /* offsets from start of buf */
146
147 int aos_offset; /* address in GART memory */
148 int aos_stride; /* distance between elements, in dwords */
149 int aos_size; /* number of components (1-4) */
150 };
151
152 struct r300_dma {
153 /* Active dma region. Allocations for vertices and retained
154 * regions come from here. Also used for emitting random vertices,
155 * these may be flushed by calling flush_current();
156 */
157 struct r300_dma_region current;
158
159 void (*flush) (r300ContextPtr);
160
161 char *buf0_address; /* start of buf[0], for index calcs */
162
163 /* Number of "in-flight" DMA buffers, i.e. the number of buffers
164 * for which a DISCARD command is currently queued in the command buffer.
165 */
166 GLuint nr_released_bufs;
167 };
168
169 /* Texture related */
170
171 typedef struct r300_tex_obj r300TexObj, *r300TexObjPtr;
172
173 /* Maximum number of mipmap levels supported by any supported GPU
174 */
175 #define R300_MAX_TEXTURE_LEVELS 13
176
177 /* Texture object in locally shared texture space.
178 */
179 struct r300_tex_obj {
180 driTextureObject base;
181
182 GLuint bufAddr; /* Offset to start of locally
183 shared texture block */
184
185 drm_radeon_tex_image_t image[6][R300_MAX_TEXTURE_LEVELS];
186 /* Six, for the cube faces */
187
188 GLboolean image_override; /* Image overridden by GLX_EXT_tfp */
189
190 GLuint pitch; /* this isn't sent to hardware just used in calculations */
191 /* hardware register values */
192 /* Note that R200 has 8 registers per texture and R300 only 7 */
193 GLuint filter;
194 GLuint filter_1;
195 GLuint pitch_reg;
196 GLuint size; /* npot only */
197 GLuint format;
198 GLuint offset; /* Image location in the card's address space.
199 All cube faces follow. */
200 GLuint unknown4;
201 GLuint unknown5;
202 /* end hardware registers */
203
204 /* registers computed by r200 code - keep them here to
205 compare against what is actually written.
206
207 to be removed later.. */
208 GLuint pp_border_color;
209 GLuint pp_cubic_faces; /* cube face 1,2,3,4 log2 sizes */
210 GLuint format_x;
211
212 GLboolean border_fallback;
213
214 GLuint tile_bits; /* hw texture tile bits used on this texture */
215 };
216
217 struct r300_texture_env_state {
218 struct gl_texture_object *texobj;
219 GLenum format;
220 GLenum envMode;
221 };
222
223 /* The blit width for texture uploads
224 */
225 #define R300_BLIT_WIDTH_BYTES 1024
226 #define R300_MAX_TEXTURE_UNITS 8
227
228 struct r300_texture_state {
229 struct r300_texture_env_state unit[R300_MAX_TEXTURE_UNITS];
230 int tc_count; /* number of incoming texture coordinates from VAP */
231 };
232
233 /**
234 * A block of hardware state.
235 *
236 * When check returns non-zero, the returned number of dwords must be
237 * copied verbatim into the command buffer in order to update a state atom
238 * when it is dirty.
239 */
240 struct r300_state_atom {
241 struct r300_state_atom *next, *prev;
242 const char *name; /* for debug */
243 int cmd_size; /* maximum size in dwords */
244 GLuint idx; /* index in an array (e.g. textures) */
245 uint32_t *cmd;
246 GLboolean dirty;
247
248 int (*check) (r300ContextPtr, struct r300_state_atom * atom);
249 };
250
251 #define R300_VPT_CMD_0 0
252 #define R300_VPT_XSCALE 1
253 #define R300_VPT_XOFFSET 2
254 #define R300_VPT_YSCALE 3
255 #define R300_VPT_YOFFSET 4
256 #define R300_VPT_ZSCALE 5
257 #define R300_VPT_ZOFFSET 6
258 #define R300_VPT_CMDSIZE 7
259
260 #define R300_VIR_CMD_0 0 /* vir is variable size (at least 1) */
261 #define R300_VIR_CNTL_0 1
262 #define R300_VIR_CNTL_1 2
263 #define R300_VIR_CNTL_2 3
264 #define R300_VIR_CNTL_3 4
265 #define R300_VIR_CNTL_4 5
266 #define R300_VIR_CNTL_5 6
267 #define R300_VIR_CNTL_6 7
268 #define R300_VIR_CNTL_7 8
269 #define R300_VIR_CMDSIZE 9
270
271 #define R300_VIC_CMD_0 0
272 #define R300_VIC_CNTL_0 1
273 #define R300_VIC_CNTL_1 2
274 #define R300_VIC_CMDSIZE 3
275
276 #define R300_VOF_CMD_0 0
277 #define R300_VOF_CNTL_0 1
278 #define R300_VOF_CNTL_1 2
279 #define R300_VOF_CMDSIZE 3
280
281 #define R300_PVS_CMD_0 0
282 #define R300_PVS_CNTL_1 1
283 #define R300_PVS_CNTL_2 2
284 #define R300_PVS_CNTL_3 3
285 #define R300_PVS_CMDSIZE 4
286
287 #define R300_GB_MISC_CMD_0 0
288 #define R300_GB_MISC_MSPOS_0 1
289 #define R300_GB_MISC_MSPOS_1 2
290 #define R300_GB_MISC_TILE_CONFIG 3
291 #define R300_GB_MISC_SELECT 4
292 #define R300_GB_MISC_AA_CONFIG 5
293 #define R300_GB_MISC_CMDSIZE 6
294
295 #define R300_TXE_CMD_0 0
296 #define R300_TXE_ENABLE 1
297 #define R300_TXE_CMDSIZE 2
298
299 #define R300_PS_CMD_0 0
300 #define R300_PS_POINTSIZE 1
301 #define R300_PS_CMDSIZE 2
302
303 #define R300_ZBS_CMD_0 0
304 #define R300_ZBS_T_FACTOR 1
305 #define R300_ZBS_T_CONSTANT 2
306 #define R300_ZBS_W_FACTOR 3
307 #define R300_ZBS_W_CONSTANT 4
308 #define R300_ZBS_CMDSIZE 5
309
310 #define R300_CUL_CMD_0 0
311 #define R300_CUL_CULL 1
312 #define R300_CUL_CMDSIZE 2
313
314 #define R300_RC_CMD_0 0
315 #define R300_RC_CNTL_0 1
316 #define R300_RC_CNTL_1 2
317 #define R300_RC_CMDSIZE 3
318
319 #define R300_RI_CMD_0 0
320 #define R300_RI_INTERP_0 1
321 #define R300_RI_INTERP_1 2
322 #define R300_RI_INTERP_2 3
323 #define R300_RI_INTERP_3 4
324 #define R300_RI_INTERP_4 5
325 #define R300_RI_INTERP_5 6
326 #define R300_RI_INTERP_6 7
327 #define R300_RI_INTERP_7 8
328 #define R300_RI_CMDSIZE 9
329
330 #define R500_RI_CMDSIZE 17
331
332 #define R300_RR_CMD_0 0 /* rr is variable size (at least 1) */
333 #define R300_RR_INST_0 1
334 #define R300_RR_INST_1 2
335 #define R300_RR_INST_2 3
336 #define R300_RR_INST_3 4
337 #define R300_RR_INST_4 5
338 #define R300_RR_INST_5 6
339 #define R300_RR_INST_6 7
340 #define R300_RR_INST_7 8
341 #define R300_RR_CMDSIZE 9
342
343 #define R300_FP_CMD_0 0
344 #define R300_FP_CNTL0 1
345 #define R300_FP_CNTL1 2
346 #define R300_FP_CNTL2 3
347 #define R300_FP_CMD_1 4
348 #define R300_FP_NODE0 5
349 #define R300_FP_NODE1 6
350 #define R300_FP_NODE2 7
351 #define R300_FP_NODE3 8
352 #define R300_FP_CMDSIZE 9
353
354 #define R500_FP_CMD_0 0
355 #define R500_FP_CNTL 1
356 #define R500_FP_PIXSIZE 2
357 #define R500_FP_CMD_1 3
358 #define R500_FP_CODE_ADDR 4
359 #define R500_FP_CODE_RANGE 5
360 #define R500_FP_CODE_OFFSET 6
361 #define R500_FP_CMD_2 7
362 #define R500_FP_FC_CNTL 8
363 #define R500_FP_CMDSIZE 9
364
365 #define R300_FPT_CMD_0 0
366 #define R300_FPT_INSTR_0 1
367 #define R300_FPT_CMDSIZE 65
368
369 #define R300_FPI_CMD_0 0
370 #define R300_FPI_INSTR_0 1
371 #define R300_FPI_CMDSIZE 65
372 /* R500 has space for 512 instructions - 6 dwords per instruction */
373 #define R500_FPI_CMDSIZE (512*6+1)
374
375 #define R300_FPP_CMD_0 0
376 #define R300_FPP_PARAM_0 1
377 #define R300_FPP_CMDSIZE (32*4+1)
378 /* R500 has spcae for 256 constants - 4 dwords per constant */
379 #define R500_FPP_CMDSIZE (256*4+1)
380
381 #define R300_FOGS_CMD_0 0
382 #define R300_FOGS_STATE 1
383 #define R300_FOGS_CMDSIZE 2
384
385 #define R300_FOGC_CMD_0 0
386 #define R300_FOGC_R 1
387 #define R300_FOGC_G 2
388 #define R300_FOGC_B 3
389 #define R300_FOGC_CMDSIZE 4
390
391 #define R300_FOGP_CMD_0 0
392 #define R300_FOGP_SCALE 1
393 #define R300_FOGP_START 2
394 #define R300_FOGP_CMDSIZE 3
395
396 #define R300_AT_CMD_0 0
397 #define R300_AT_ALPHA_TEST 1
398 #define R300_AT_UNKNOWN 2
399 #define R300_AT_CMDSIZE 3
400
401 #define R300_BLD_CMD_0 0
402 #define R300_BLD_CBLEND 1
403 #define R300_BLD_ABLEND 2
404 #define R300_BLD_CMDSIZE 3
405
406 #define R300_CMK_CMD_0 0
407 #define R300_CMK_COLORMASK 1
408 #define R300_CMK_CMDSIZE 2
409
410 #define R300_CB_CMD_0 0
411 #define R300_CB_OFFSET 1
412 #define R300_CB_CMD_1 2
413 #define R300_CB_PITCH 3
414 #define R300_CB_CMDSIZE 4
415
416 #define R300_ZS_CMD_0 0
417 #define R300_ZS_CNTL_0 1
418 #define R300_ZS_CNTL_1 2
419 #define R300_ZS_CNTL_2 3
420 #define R300_ZS_CMDSIZE 4
421
422 #define R300_ZB_CMD_0 0
423 #define R300_ZB_OFFSET 1
424 #define R300_ZB_PITCH 2
425 #define R300_ZB_CMDSIZE 3
426
427 #define R300_VAP_CNTL_FLUSH 0
428 #define R300_VAP_CNTL_FLUSH_1 1
429 #define R300_VAP_CNTL_CMD 2
430 #define R300_VAP_CNTL_INSTR 3
431 #define R300_VAP_CNTL_SIZE 4
432
433 #define R300_VPI_CMD_0 0
434 #define R300_VPI_INSTR_0 1
435 #define R300_VPI_CMDSIZE 1025 /* 256 16 byte instructions */
436
437 #define R300_VPP_CMD_0 0
438 #define R300_VPP_PARAM_0 1
439 #define R300_VPP_CMDSIZE 1025 /* 256 4-component parameters */
440
441 #define R300_VPUCP_CMD_0 0
442 #define R300_VPUCP_X 1
443 #define R300_VPUCP_Y 2
444 #define R300_VPUCP_Z 3
445 #define R300_VPUCP_W 4
446 #define R300_VPUCP_CMDSIZE 5 /* 256 4-component parameters */
447
448 #define R300_VPS_CMD_0 0
449 #define R300_VPS_ZERO_0 1
450 #define R300_VPS_ZERO_1 2
451 #define R300_VPS_POINTSIZE 3
452 #define R300_VPS_ZERO_3 4
453 #define R300_VPS_CMDSIZE 5
454
455 /* the layout is common for all fields inside tex */
456 #define R300_TEX_CMD_0 0
457 #define R300_TEX_VALUE_0 1
458 /* We don't really use this, instead specify mtu+1 dynamically
459 #define R300_TEX_CMDSIZE (MAX_TEXTURE_UNITS+1)
460 */
461
462 /**
463 * Cache for hardware register state.
464 */
465 struct r300_hw_state {
466 struct r300_state_atom atomlist;
467
468 GLboolean is_dirty;
469 GLboolean all_dirty;
470 int max_state_size; /* in dwords */
471
472 struct r300_state_atom vpt; /* viewport (1D98) */
473 struct r300_state_atom vap_cntl;
474 struct r300_state_atom vap_index_offset; /* 0x208c r5xx only */
475 struct r300_state_atom vof; /* VAP output format register 0x2090 */
476 struct r300_state_atom vte; /* (20B0) */
477 struct r300_state_atom vap_vf_max_vtx_indx; /* Maximum Vertex Indx Clamp (2134) */
478 struct r300_state_atom vap_cntl_status;
479 struct r300_state_atom vir[2]; /* vap input route (2150/21E0) */
480 struct r300_state_atom vic; /* vap input control (2180) */
481 struct r300_state_atom vap_psc_sgn_norm_cntl; /* Programmable Stream Control Signed Normalize Control (21DC) */
482 struct r300_state_atom vap_clip_cntl;
483 struct r300_state_atom vap_clip;
484 struct r300_state_atom vap_pvs_vtx_timeout_reg; /* Vertex timeout register (2288) */
485 struct r300_state_atom pvs; /* pvs_cntl (22D0) */
486 struct r300_state_atom gb_enable; /* (4008) */
487 struct r300_state_atom gb_misc; /* Multisampling position shifts ? (4010) */
488 struct r300_state_atom ga_point_s0; /* S Texture Coordinate of Vertex 0 for Point texture stuffing (LLC) (4200) */
489 struct r300_state_atom ga_triangle_stipple; /* (4214) */
490 struct r300_state_atom ps; /* pointsize (421C) */
491 struct r300_state_atom ga_point_minmax; /* (4230) */
492 struct r300_state_atom lcntl; /* line control */
493 struct r300_state_atom ga_line_stipple; /* (4260) */
494 struct r300_state_atom shade;
495 struct r300_state_atom polygon_mode;
496 struct r300_state_atom fogp; /* fog parameters (4294) */
497 struct r300_state_atom ga_soft_reset; /* (429C) */
498 struct r300_state_atom zbias_cntl;
499 struct r300_state_atom zbs; /* zbias (42A4) */
500 struct r300_state_atom occlusion_cntl;
501 struct r300_state_atom cul; /* cull cntl (42B8) */
502 struct r300_state_atom su_depth_scale; /* (42C0) */
503 struct r300_state_atom rc; /* rs control (4300) */
504 struct r300_state_atom ri; /* rs interpolators (4310) */
505 struct r300_state_atom rr; /* rs route (4330) */
506 struct r300_state_atom sc_hyperz; /* (43A4) */
507 struct r300_state_atom sc_screendoor; /* (43E8) */
508 struct r300_state_atom fp; /* fragment program cntl + nodes (4600) */
509 struct r300_state_atom fpt; /* texi - (4620) */
510 struct r300_state_atom us_out_fmt; /* (46A4) */
511 struct r300_state_atom r500fp; /* r500 fp instructions */
512 struct r300_state_atom r500fp_const; /* r500 fp constants */
513 struct r300_state_atom fpi[4]; /* fp instructions (46C0/47C0/48C0/49C0) */
514 struct r300_state_atom fogs; /* fog state (4BC0) */
515 struct r300_state_atom fogc; /* fog color (4BC8) */
516 struct r300_state_atom at; /* alpha test (4BD4) */
517 struct r300_state_atom fg_depth_src; /* (4BD8) */
518 struct r300_state_atom fpp; /* 0x4C00 and following */
519 struct r300_state_atom rb3d_cctl; /* (4E00) */
520 struct r300_state_atom bld; /* blending (4E04) */
521 struct r300_state_atom cmk; /* colormask (4E0C) */
522 struct r300_state_atom blend_color; /* constant blend color */
523 struct r300_state_atom rop; /* ropcntl */
524 struct r300_state_atom cb; /* colorbuffer (4E28) */
525 struct r300_state_atom rb3d_dither_ctl; /* (4E50) */
526 struct r300_state_atom rb3d_aaresolve_ctl; /* (4E88) */
527 struct r300_state_atom rb3d_discard_src_pixel_lte_threshold; /* (4E88) I saw it only written on RV350 hardware.. */
528 struct r300_state_atom zs; /* zstencil control (4F00) */
529 struct r300_state_atom zstencil_format;
530 struct r300_state_atom zb; /* z buffer (4F20) */
531 struct r300_state_atom zb_depthclearvalue; /* (4F28) */
532 struct r300_state_atom unk4F30; /* (4F30) */
533 struct r300_state_atom zb_hiz_offset; /* (4F44) */
534 struct r300_state_atom zb_hiz_pitch; /* (4F54) */
535
536 struct r300_state_atom vpi; /* vp instructions */
537 struct r300_state_atom vpp; /* vp parameters */
538 struct r300_state_atom vps; /* vertex point size (?) */
539 struct r300_state_atom vpucp[6]; /* vp user clip plane - 6 */
540 /* 8 texture units */
541 /* the state is grouped by function and not by
542 texture unit. This makes single unit updates
543 really awkward - we are much better off
544 updating the whole thing at once */
545 struct {
546 struct r300_state_atom filter;
547 struct r300_state_atom filter_1;
548 struct r300_state_atom size;
549 struct r300_state_atom format;
550 struct r300_state_atom pitch;
551 struct r300_state_atom offset;
552 struct r300_state_atom chroma_key;
553 struct r300_state_atom border_color;
554 } tex;
555 struct r300_state_atom txe; /* tex enable (4104) */
556 };
557
558 /**
559 * This structure holds the command buffer while it is being constructed.
560 *
561 * The first batch of commands in the buffer is always the state that needs
562 * to be re-emitted when the context is lost. This batch can be skipped
563 * otherwise.
564 */
565 struct r300_cmdbuf {
566 int size; /* DWORDs allocated for buffer */
567 uint32_t *cmd_buf;
568 int count_used; /* DWORDs filled so far */
569 int count_reemit; /* size of re-emission batch */
570 };
571
572 /**
573 * State cache
574 */
575
576 struct r300_depthbuffer_state {
577 GLfloat scale;
578 };
579
580 struct r300_stencilbuffer_state {
581 GLboolean hw_stencil;
582 };
583
584 /* Vertex shader state */
585
586 /* Perhaps more if we store programs in vmem? */
587 /* drm_r300_cmd_header_t->vpu->count is unsigned char */
588 #define VSF_MAX_FRAGMENT_LENGTH (255*4)
589
590 /* Can be tested with colormat currently. */
591 #define VSF_MAX_FRAGMENT_TEMPS (14)
592
593 #define STATE_R300_WINDOW_DIMENSION (STATE_INTERNAL_DRIVER+0)
594 #define STATE_R300_TEXRECT_FACTOR (STATE_INTERNAL_DRIVER+1)
595
596 struct r300_vertex_shader_fragment {
597 int length;
598 union {
599 GLuint d[VSF_MAX_FRAGMENT_LENGTH];
600 float f[VSF_MAX_FRAGMENT_LENGTH];
601 GLuint i[VSF_MAX_FRAGMENT_LENGTH];
602 } body;
603 };
604
605 struct r300_vertex_shader_state {
606 struct r300_vertex_shader_fragment program;
607 };
608
609 extern int hw_tcl_on;
610
611 #define COLOR_IS_RGBA
612 #define TAG(x) r300##x
613 #include "tnl_dd/t_dd_vertex.h"
614 #undef TAG
615
616 //#define CURRENT_VERTEX_SHADER(ctx) (ctx->VertexProgram._Current)
617 #define CURRENT_VERTEX_SHADER(ctx) (R300_CONTEXT(ctx)->selected_vp)
618
619 /* Should but doesnt work */
620 //#define CURRENT_VERTEX_SHADER(ctx) (R300_CONTEXT(ctx)->curr_vp)
621
622 /* r300_vertex_shader_state and r300_vertex_program should probably be merged together someday.
623 * Keeping them them seperate for now should ensure fixed pipeline keeps functioning properly.
624 */
625
626 struct r300_vertex_program_key {
627 GLuint InputsRead;
628 GLuint OutputsWritten;
629 GLuint OutputsAdded;
630 };
631
632 struct r300_vertex_program {
633 struct r300_vertex_program *next;
634 struct r300_vertex_program_key key;
635 int translated;
636
637 struct r300_vertex_shader_fragment program;
638
639 int pos_end;
640 int num_temporaries; /* Number of temp vars used by program */
641 int wpos_idx;
642 int inputs[VERT_ATTRIB_MAX];
643 int outputs[VERT_RESULT_MAX];
644 int native;
645 int ref_count;
646 int use_ref_count;
647 };
648
649 struct r300_vertex_program_cont {
650 struct gl_vertex_program mesa_program; /* Must be first */
651 struct r300_vertex_shader_fragment params;
652 struct r300_vertex_program *progs;
653 };
654
655 #define PFS_MAX_ALU_INST 64
656 #define PFS_MAX_TEX_INST 64
657 #define PFS_MAX_TEX_INDIRECT 4
658 #define PFS_NUM_TEMP_REGS 32
659 #define PFS_NUM_CONST_REGS 16
660
661 struct r300_pfs_compile_state;
662
663
664 /**
665 * Stores state that influences the compilation of a fragment program.
666 */
667 struct r300_fragment_program_external_state {
668 struct {
669 /**
670 * If the sampler is used as a shadow sampler,
671 * this field is:
672 * 0 - GL_LUMINANCE
673 * 1 - GL_INTENSITY
674 * 2 - GL_ALPHA
675 * depending on the depth texture mode.
676 */
677 GLuint depth_texture_mode : 2;
678
679 /**
680 * If the sampler is used as a shadow sampler,
681 * this field is (texture_compare_func - GL_NEVER).
682 * [e.g. if compare function is GL_LEQUAL, this field is 3]
683 *
684 * Otherwise, this field is 0.
685 */
686 GLuint texture_compare_func : 3;
687 } unit[16];
688 };
689
690
691 struct r300_fragment_program_node {
692 int tex_offset; /**< first tex instruction */
693 int tex_end; /**< last tex instruction, relative to tex_offset */
694 int alu_offset; /**< first ALU instruction */
695 int alu_end; /**< last ALU instruction, relative to alu_offset */
696 int flags;
697 };
698
699 /**
700 * Stores an R300 fragment program in its compiled-to-hardware form.
701 */
702 struct r300_fragment_program_code {
703 struct {
704 int length; /**< total # of texture instructions used */
705 GLuint inst[PFS_MAX_TEX_INST];
706 } tex;
707
708 struct {
709 int length; /**< total # of ALU instructions used */
710 struct {
711 GLuint inst0;
712 GLuint inst1;
713 GLuint inst2;
714 GLuint inst3;
715 } inst[PFS_MAX_ALU_INST];
716 } alu;
717
718 struct r300_fragment_program_node node[4];
719 int cur_node;
720 int first_node_has_tex;
721
722 /**
723 * Remember which program register a given hardware constant
724 * belongs to.
725 */
726 struct prog_src_register constant[PFS_NUM_CONST_REGS];
727 int const_nr;
728
729 int max_temp_idx;
730 };
731
732 /**
733 * Store everything about a fragment program that is needed
734 * to render with that program.
735 */
736 struct r300_fragment_program {
737 struct gl_fragment_program mesa_program;
738
739 GLboolean translated;
740 GLboolean error;
741
742 struct r300_fragment_program_external_state state;
743 struct r300_fragment_program_code code;
744
745 GLboolean WritesDepth;
746 GLuint optimization;
747 };
748
749 struct r500_pfs_compile_state;
750
751 struct r500_fragment_program_external_state {
752 struct {
753 /**
754 * If the sampler is used as a shadow sampler,
755 * this field is:
756 * 0 - GL_LUMINANCE
757 * 1 - GL_INTENSITY
758 * 2 - GL_ALPHA
759 * depending on the depth texture mode.
760 */
761 GLuint depth_texture_mode : 2;
762
763 /**
764 * If the sampler is used as a shadow sampler,
765 * this field is (texture_compare_func - GL_NEVER).
766 * [e.g. if compare function is GL_LEQUAL, this field is 3]
767 *
768 * Otherwise, this field is 0.
769 */
770 GLuint texture_compare_func : 3;
771 } unit[16];
772 };
773
774 struct r500_fragment_program_code {
775 struct {
776 GLuint inst0;
777 GLuint inst1;
778 GLuint inst2;
779 GLuint inst3;
780 GLuint inst4;
781 GLuint inst5;
782 } inst[512];
783
784 int inst_offset;
785 int inst_end;
786
787 /**
788 * Remember which program register a given hardware constant
789 * belongs to.
790 */
791 struct prog_src_register constant[PFS_NUM_CONST_REGS];
792 int const_nr;
793
794 int max_temp_idx;
795 };
796
797 struct r500_fragment_program {
798 struct gl_fragment_program mesa_program;
799
800 GLcontext *ctx;
801 GLboolean translated;
802 GLboolean error;
803
804 struct r500_fragment_program_external_state state;
805 struct r500_fragment_program_code code;
806
807 GLboolean writes_depth;
808
809 GLuint optimization;
810 };
811
812 #define R300_MAX_AOS_ARRAYS 16
813
814 #define REG_COORDS 0
815 #define REG_COLOR0 1
816 #define REG_TEX0 2
817
818 struct r300_state {
819 struct r300_depthbuffer_state depth;
820 struct r300_texture_state texture;
821 int sw_tcl_inputs[VERT_ATTRIB_MAX];
822 struct r300_vertex_shader_state vertex_shader;
823 struct r300_dma_region aos[R300_MAX_AOS_ARRAYS];
824 int aos_count;
825
826 GLuint *Elts;
827 struct r300_dma_region elt_dma;
828
829 struct r300_dma_region swtcl_dma;
830 DECLARE_RENDERINPUTS(render_inputs_bitset); /* actual render inputs that R300 was configured for.
831 They are the same as tnl->render_inputs for fixed pipeline */
832
833 struct r300_stencilbuffer_state stencil;
834
835 };
836
837 #define R300_FALLBACK_NONE 0
838 #define R300_FALLBACK_TCL 1
839 #define R300_FALLBACK_RAST 2
840
841 /* r300_swtcl.c
842 */
843 struct r300_swtcl_info {
844 GLuint RenderIndex;
845
846 /**
847 * Size of a hardware vertex. This is calculated when \c ::vertex_attrs is
848 * installed in the Mesa state vector.
849 */
850 GLuint vertex_size;
851
852 /**
853 * Attributes instructing the Mesa TCL pipeline where / how to put vertex
854 * data in the hardware buffer.
855 */
856 struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX];
857
858 /**
859 * Number of elements of \c ::vertex_attrs that are actually used.
860 */
861 GLuint vertex_attr_count;
862
863 /**
864 * Cached pointer to the buffer where Mesa will store vertex data.
865 */
866 GLubyte *verts;
867
868 /* Fallback rasterization functions
869 */
870 // r200_point_func draw_point;
871 // r200_line_func draw_line;
872 // r200_tri_func draw_tri;
873
874 GLuint hw_primitive;
875 GLenum render_primitive;
876 GLuint numverts;
877
878 /**
879 * Offset of the 4UB color data within a hardware (swtcl) vertex.
880 */
881 GLuint coloroffset;
882
883 /**
884 * Offset of the 3UB specular color data within a hardware (swtcl) vertex.
885 */
886 GLuint specoffset;
887
888 /**
889 * Should Mesa project vertex data or will the hardware do it?
890 */
891 GLboolean needproj;
892
893 struct r300_dma_region indexed_verts;
894 };
895
896
897 /**
898 * \brief R300 context structure.
899 */
900 struct r300_context {
901 struct radeon_context radeon; /* parent class, must be first */
902
903 struct r300_hw_state hw;
904 struct r300_cmdbuf cmdbuf;
905 struct r300_state state;
906 struct gl_vertex_program *curr_vp;
907 struct r300_vertex_program *selected_vp;
908
909 /* Vertex buffers
910 */
911 struct r300_dma dma;
912 GLboolean save_on_next_unlock;
913 GLuint NewGLState;
914
915 /* Texture object bookkeeping
916 */
917 unsigned nr_heaps;
918 driTexHeap *texture_heaps[RADEON_NR_TEX_HEAPS];
919 driTextureObject swapped;
920 int texture_depth;
921 float initialMaxAnisotropy;
922
923 /* Clientdata textures;
924 */
925 GLuint prefer_gart_client_texturing;
926
927 #ifdef USER_BUFFERS
928 struct r300_memory_manager *rmm;
929 #endif
930
931 GLvector4f dummy_attrib[_TNL_ATTRIB_MAX];
932 GLvector4f *temp_attrib[_TNL_ATTRIB_MAX];
933
934 GLboolean disable_lowimpact_fallback;
935
936 DECLARE_RENDERINPUTS(tnl_index_bitset); /* index of bits for last tnl_install_attrs */
937 struct r300_swtcl_info swtcl;
938 };
939
940 struct r300_buffer_object {
941 struct gl_buffer_object mesa_obj;
942 int id;
943 };
944
945 #define R300_CONTEXT(ctx) ((r300ContextPtr)(ctx->DriverCtx))
946
947 extern void r300DestroyContext(__DRIcontextPrivate * driContextPriv);
948 extern GLboolean r300CreateContext(const __GLcontextModes * glVisual,
949 __DRIcontextPrivate * driContextPriv,
950 void *sharedContextPrivate);
951
952 extern void r300SelectVertexShader(r300ContextPtr r300);
953 extern void r300InitShaderFuncs(struct dd_function_table *functions);
954 extern int r300VertexProgUpdateParams(GLcontext * ctx,
955 struct r300_vertex_program_cont *vp,
956 float *dst);
957
958 #define RADEON_D_CAPTURE 0
959 #define RADEON_D_PLAYBACK 1
960 #define RADEON_D_PLAYBACK_RAW 2
961 #define RADEON_D_T 3
962
963 #endif /* __R300_CONTEXT_H__ */