Switch to a more complicated scheme of choosing texture formats, as it looks
[mesa.git] / src / mesa / drivers / dri / r300 / r300_context.h
1 /*
2 Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
3
4 The Weather Channel (TM) funded Tungsten Graphics to develop the
5 initial release of the Radeon 8500 driver under the XFree86 license.
6 This notice must be preserved.
7
8 Permission is hereby granted, free of charge, to any person obtaining
9 a copy of this software and associated documentation files (the
10 "Software"), to deal in the Software without restriction, including
11 without limitation the rights to use, copy, modify, merge, publish,
12 distribute, sublicense, and/or sell copies of the Software, and to
13 permit persons to whom the Software is furnished to do so, subject to
14 the following conditions:
15
16 The above copyright notice and this permission notice (including the
17 next paragraph) shall be included in all copies or substantial
18 portions of the Software.
19
20 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
23 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
24 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
25 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
26 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27
28 **************************************************************************/
29
30 /*
31 * Authors:
32 * Keith Whitwell <keith@tungstengraphics.com>
33 * Nicolai Haehnle <prefect_@gmx.net>
34 */
35
36 #ifndef __R300_CONTEXT_H__
37 #define __R300_CONTEXT_H__
38
39 #include "tnl/t_vertex.h"
40 #include "drm.h"
41 #include "radeon_drm.h"
42 #include "dri_util.h"
43 #include "texmem.h"
44
45 #include "macros.h"
46 #include "mtypes.h"
47 #include "colormac.h"
48 #include "radeon_context.h"
49
50 struct r300_context;
51 typedef struct r300_context r300ContextRec;
52 typedef struct r300_context *r300ContextPtr;
53
54 #include "radeon_lock.h"
55 #include "mm.h"
56
57
58 typedef GLuint uint32_t;
59 typedef GLubyte uint8_t;
60
61 /* We should probably change types within vertex_shader
62 and pixel_shader structure later on */
63 #define CARD32 GLuint
64 #include "vertex_shader.h"
65 #include "pixel_shader.h"
66 #undef CARD32
67
68 static __inline__ uint32_t r300PackFloat32(float fl)
69 {
70 union { float fl; uint32_t u; } u;
71
72 u.fl = fl;
73 return u.u;
74 }
75
76
77 /************ DMA BUFFERS **************/
78
79 /* Need refcounting on dma buffers:
80 */
81 struct r300_dma_buffer {
82 int refcount; /* the number of retained regions in buf */
83 drmBufPtr buf;
84 };
85
86 #define GET_START(rvb) (rmesa->radeon.radeonScreen->gart_buffer_offset + \
87 (rvb)->address - rmesa->dma.buf0_address + \
88 (rvb)->start)
89
90 /* A retained region, eg vertices for indexed vertices.
91 */
92 struct r300_dma_region {
93 struct r300_dma_buffer *buf;
94 char *address; /* == buf->address */
95 int start, end, ptr; /* offsets from start of buf */
96 int aos_start;
97 int aos_stride;
98 int aos_size;
99 };
100
101 struct r300_dma {
102 /* Active dma region. Allocations for vertices and retained
103 * regions come from here. Also used for emitting random vertices,
104 * these may be flushed by calling flush_current();
105 */
106 struct r300_dma_region current;
107
108 void (*flush) (r300ContextPtr);
109
110 char *buf0_address; /* start of buf[0], for index calcs */
111 GLuint nr_released_bufs; /* flush after so many buffers released */
112 };
113
114 /* Texture related */
115
116 #define TEX_0 0x1
117 #define TEX_1 0x2
118 #define TEX_2 0x4
119 #define TEX_3 0x8
120 #define TEX_4 0x10
121 #define TEX_5 0x20
122 #define TEX_6 0x40
123 #define TEX_7 0x80
124 #define TEX_ALL 0xff
125
126 typedef struct r300_tex_obj r300TexObj, *r300TexObjPtr;
127
128 /* Texture object in locally shared texture space.
129 */
130 struct r300_tex_obj {
131 driTextureObject base;
132
133 GLuint bufAddr; /* Offset to start of locally
134 shared texture block */
135
136 GLuint dirty_state; /* Flags (1 per texunit) for
137 whether or not this texobj
138 has dirty hardware state
139 (pp_*) that needs to be
140 brought into the
141 texunit. */
142
143 drm_radeon_tex_image_t image[6][RADEON_MAX_TEXTURE_LEVELS];
144 /* Six, for the cube faces */
145
146
147 /* hardware register values */
148 /* Note that R200 has 8 registers per texture and R300 only 7 */
149 GLuint filter;
150 GLuint pitch; /* one of the unknown registers.. unknown 1 ?*/
151 GLuint size; /* npot only */
152 GLuint format;
153 GLuint offset; /* Image location in texmem.
154 All cube faces follow. */
155 GLuint unknown4;
156 GLuint unknown5;
157 /* end hardware registers */
158
159 /* registers computed by r200 code - keep them here to
160 compare against what is actually written.
161
162 to be removed later.. */
163 GLuint pp_border_color;
164 GLuint pp_cubic_faces; /* cube face 1,2,3,4 log2 sizes */
165 GLuint format_x;
166
167
168 GLboolean border_fallback;
169 };
170
171 struct r300_texture_env_state {
172 r300TexObjPtr texobj;
173 GLenum format;
174 GLenum envMode;
175 };
176
177 #define R300_MAX_TEXTURE_UNITS 8
178
179 struct r300_texture_state {
180 struct r300_texture_env_state unit[R300_MAX_TEXTURE_UNITS];
181 int tc_count; /* number of incoming texture coordinates from VAP */
182 };
183
184 /**
185 * A block of hardware state.
186 *
187 * When check returns non-zero, the returned number of dwords must be
188 * copied verbatim into the command buffer in order to update a state atom
189 * when it is dirty.
190 */
191 struct r300_state_atom {
192 struct r300_state_atom *next, *prev;
193 const char* name; /* for debug */
194 int cmd_size; /* maximum size in dwords */
195 GLuint idx; /* index in an array (e.g. textures) */
196 uint32_t* cmd;
197 GLboolean dirty;
198
199 int (*check)(r300ContextPtr, struct r300_state_atom* atom);
200 };
201
202
203 #define R300_VPT_CMD_0 0
204 #define R300_VPT_XSCALE 1
205 #define R300_VPT_XOFFSET 2
206 #define R300_VPT_YSCALE 3
207 #define R300_VPT_YOFFSET 4
208 #define R300_VPT_ZSCALE 5
209 #define R300_VPT_ZOFFSET 6
210 #define R300_VPT_CMDSIZE 7
211
212 #define R300_OVF_CMD_0 0
213 #define R300_OVF_FMT_0 1
214 #define R300_OVF_FMT_1 2
215 #define R300_OVF_CMDSIZE 3
216
217 #define R300_VIR_CMD_0 0 /* vir is variable size (at least 1) */
218 #define R300_VIR_CNTL_0 1
219 #define R300_VIR_CNTL_1 2
220 #define R300_VIR_CNTL_2 3
221 #define R300_VIR_CNTL_3 4
222 #define R300_VIR_CNTL_4 5
223 #define R300_VIR_CNTL_5 6
224 #define R300_VIR_CNTL_6 7
225 #define R300_VIR_CNTL_7 8
226 #define R300_VIR_CMDSIZE 9
227
228 #define R300_VIC_CMD_0 0
229 #define R300_VIC_CNTL_0 1
230 #define R300_VIC_CNTL_1 2
231 #define R300_VIC_CMDSIZE 3
232
233 #define R300_VOF_CMD_0 0
234 #define R300_VOF_CNTL_0 1
235 #define R300_VOF_CNTL_1 2
236 #define R300_VOF_CMDSIZE 3
237
238
239 #define R300_PVS_CMD_0 0
240 #define R300_PVS_CNTL_1 1
241 #define R300_PVS_CNTL_2 2
242 #define R300_PVS_CNTL_3 3
243 #define R300_PVS_CMDSIZE 4
244
245 #define R300_GB_MISC_CMD_0 0
246 #define R300_GB_MISC_MSPOS_0 1
247 #define R300_GB_MISC_MSPOS_1 2
248 #define R300_GB_MISC_TILE_CONFIG 3
249 #define R300_GB_MISC_SELECT 4
250 #define R300_GB_MISC_AA_CONFIG 5
251 #define R300_GB_MISC_CMDSIZE 6
252
253 #define R300_TXE_CMD_0 0
254 #define R300_TXE_ENABLE 1
255 #define R300_TXE_CMDSIZE 2
256
257 #define R300_PS_CMD_0 0
258 #define R300_PS_POINTSIZE 1
259 #define R300_PS_CMDSIZE 2
260
261 #define R300_CUL_CMD_0 0
262 #define R300_CUL_CULL 1
263 #define R300_CUL_CMDSIZE 2
264
265 #define R300_RC_CMD_0 0
266 #define R300_RC_CNTL_0 1
267 #define R300_RC_CNTL_1 2
268 #define R300_RC_CMDSIZE 3
269
270 #define R300_RI_CMD_0 0
271 #define R300_RI_INTERP_0 1
272 #define R300_RI_INTERP_1 2
273 #define R300_RI_INTERP_2 3
274 #define R300_RI_INTERP_3 4
275 #define R300_RI_INTERP_4 5
276 #define R300_RI_INTERP_5 6
277 #define R300_RI_INTERP_6 7
278 #define R300_RI_INTERP_7 8
279 #define R300_RI_CMDSIZE 9
280
281 #define R300_RR_CMD_0 0 /* rr is variable size (at least 1) */
282 #define R300_RR_ROUTE_0 1
283 #define R300_RR_ROUTE_1 2
284 #define R300_RR_ROUTE_2 3
285 #define R300_RR_ROUTE_3 4
286 #define R300_RR_ROUTE_4 5
287 #define R300_RR_ROUTE_5 6
288 #define R300_RR_ROUTE_6 7
289 #define R300_RR_ROUTE_7 8
290 #define R300_RR_CMDSIZE 9
291
292 #define R300_FP_CMD_0 0
293 #define R300_FP_CNTL0 1
294 #define R300_FP_CNTL1 2
295 #define R300_FP_CNTL2 3
296 #define R300_FP_CMD_1 4
297 #define R300_FP_NODE0 5
298 #define R300_FP_NODE1 6
299 #define R300_FP_NODE2 7
300 #define R300_FP_NODE3 8
301 #define R300_FP_CMDSIZE 9
302
303 #define R300_FPI_CMD_0 0
304 #define R300_FPI_INSTR_0 1
305 #define R300_FPI_CMDSIZE 65
306
307 #define R300_AT_CMD_0 0
308 #define R300_AT_ALPHA_TEST 1
309 #define R300_AT_CMDSIZE 2
310
311 #define R300_BLD_CMD_0 0
312 #define R300_BLD_CBLEND 1
313 #define R300_BLD_ABLEND 2
314 #define R300_BLD_CMDSIZE 3
315
316 #define R300_CMK_CMD_0 0
317 #define R300_CMK_COLORMASK 1
318 #define R300_CMK_CMDSIZE 2
319
320 #define R300_CB_CMD_0 0
321 #define R300_CB_OFFSET 1
322 #define R300_CB_CMD_1 2
323 #define R300_CB_PITCH 3
324 #define R300_CB_CMDSIZE 4
325
326 #define R300_ZC_CMD_0 0
327 #define R300_ZC_CNTL_0 1
328 #define R300_ZC_CNTL_1 2
329 #define R300_ZC_CMDSIZE 3
330
331 #define R300_ZB_CMD_0 0
332 #define R300_ZB_OFFSET 1
333 #define R300_ZB_PITCH 2
334 #define R300_ZB_CMDSIZE 3
335
336 #define R300_VPI_CMD_0 0
337 #define R300_VPI_INSTR_0 1
338 #define R300_VPI_CMDSIZE 1025 /* 256 16 byte instructions */
339
340 #define R300_VPP_CMD_0 0
341 #define R300_VPP_PARAM_0 1
342 #define R300_VPP_CMDSIZE 1025 /* 256 4-component parameters */
343
344 #define R300_VPS_CMD_0 0
345 #define R300_VPS_ZERO_0 1
346 #define R300_VPS_ZERO_1 2
347 #define R300_VPS_POINTSIZE 3
348 #define R300_VPS_ZERO_3 4
349 #define R300_VPS_CMDSIZE 5
350
351 /* the layout is common for all fields inside tex */
352 #define R300_TEX_CMD_0 0
353 #define R300_TEX_VALUE_0 1
354 /* We don't really use this, instead specify mtu+1 dynamically
355 #define R300_TEX_CMDSIZE (MAX_TEXTURE_UNITS+1)
356 */
357
358 /**
359 * Cache for hardware register state.
360 */
361 struct r300_hw_state {
362 struct r300_state_atom atomlist;
363
364 GLboolean is_dirty;
365 GLboolean all_dirty;
366 int max_state_size; /* in dwords */
367
368 struct r300_state_atom vpt; /* viewport (1D98) */
369 struct r300_state_atom unk2080; /* (2080) */
370 struct r300_state_atom ovf; /* output vertex format (2090) */
371 struct r300_state_atom vte; /* (20B0) */
372 struct r300_state_atom unk2134; /* (2134) */
373 struct r300_state_atom unk2140; /* (2140) */
374 struct r300_state_atom vir[2]; /* vap input route (2150/21E0) */
375 struct r300_state_atom vic; /* vap input control (2180) */
376 struct r300_state_atom unk21DC; /* (21DC) */
377 struct r300_state_atom unk221C; /* (221C) */
378 struct r300_state_atom unk2220; /* (2220) */
379 struct r300_state_atom unk2288; /* (2288) */
380 struct r300_state_atom pvs; /* pvs_cntl (22D0) */
381 struct r300_state_atom vof; /* VAP output format register 0x4000 */
382 struct r300_state_atom gb_enable; /* (4008) */
383 struct r300_state_atom gb_misc; /* Multisampling position shifts ? (4010) */
384 struct r300_state_atom unk4200; /* (4200) */
385 struct r300_state_atom unk4214; /* (4214) */
386 struct r300_state_atom ps; /* pointsize (421C) */
387 struct r300_state_atom unk4230; /* (4230) */
388 struct r300_state_atom unk4260; /* (4260) */
389 struct r300_state_atom unk4274; /* (4274) */
390 struct r300_state_atom unk4288; /* (4288) */
391 struct r300_state_atom unk42A0; /* (42A0) */
392 struct r300_state_atom unk42B4; /* (42B4) */
393 struct r300_state_atom cul; /* cull cntl (42B8) */
394 struct r300_state_atom unk42C0; /* (42C0) */
395 struct r300_state_atom rc; /* rs control (4300) */
396 struct r300_state_atom ri; /* rs interpolators (4310) */
397 struct r300_state_atom rr; /* rs route (4330) */
398 struct r300_state_atom unk43A4; /* (43A4) */
399 struct r300_state_atom unk43E8; /* (43E8) */
400 struct r300_state_atom fp; /* fragment program cntl + nodes (4600) */
401 struct r300_state_atom unk46A4; /* (46A4) */
402 struct r300_state_atom fpi[4]; /* fp instructions (46C0/47C0/48C0/49C0) */
403 struct r300_state_atom unk4BC0; /* (4BC0) */
404 struct r300_state_atom unk4BC8; /* (4BC8) */
405 struct r300_state_atom at; /* alpha test (4BD4) */
406 struct r300_state_atom unk4BD8; /* (4BD8) */
407 struct r300_state_atom unk4E00; /* (4E00) */
408 struct r300_state_atom bld; /* blending (4E04) */
409 struct r300_state_atom cmk; /* colormask (4E0C) */
410 struct r300_state_atom unk4E10; /* (4E10) */
411 struct r300_state_atom cb; /* colorbuffer (4E28) */
412 struct r300_state_atom unk4E50; /* (4E50) */
413 struct r300_state_atom unk4E88; /* (4E88) */
414 struct r300_state_atom unk4EA0; /* (4E88) I saw it only written on RV350 hardware.. */
415 struct r300_state_atom zc; /* z control (4F00) */
416 struct r300_state_atom unk4F08; /* (4F08) */
417 struct r300_state_atom unk4F10; /* (4F10) */
418 struct r300_state_atom zb; /* z buffer (4F20) */
419 struct r300_state_atom unk4F28; /* (4F28) */
420 struct r300_state_atom unk4F30; /* (4F30) */
421 struct r300_state_atom unk4F44; /* (4F44) */
422 struct r300_state_atom unk4F54; /* (4F54) */
423
424 struct r300_state_atom vpi; /* vp instructions */
425 struct r300_state_atom vpp; /* vp parameters */
426 struct r300_state_atom vps; /* vertex point size (?) */
427
428 /* 8 texture units */
429 /* the state is grouped by function and not by
430 texture unit. This makes single unit updates
431 really awkward - we are much better off
432 updating the whole thing at once */
433 struct {
434 struct r300_state_atom filter;
435 struct r300_state_atom unknown1;
436 struct r300_state_atom size;
437 struct r300_state_atom format;
438 struct r300_state_atom offset;
439 struct r300_state_atom unknown4;
440 struct r300_state_atom unknown5;
441 } tex;
442 struct r300_state_atom txe; /* tex enable (4104) */
443 };
444
445
446 /**
447 * This structure holds the command buffer while it is being constructed.
448 *
449 * The first batch of commands in the buffer is always the state that needs
450 * to be re-emitted when the context is lost. This batch can be skipped
451 * otherwise.
452 */
453 struct r300_cmdbuf {
454 int size; /* DWORDs allocated for buffer */
455 uint32_t* cmd_buf;
456 int count_used; /* DWORDs filled so far */
457 int count_reemit; /* size of re-emission batch */
458 };
459
460
461 /**
462 * State cache
463 */
464
465 struct r300_depthbuffer_state {
466 GLfloat scale;
467 };
468
469 struct r300_vap_reg_state {
470 /* input register assigments */
471 int i_coords;
472 int i_color[2];
473 int i_tex[R300_MAX_TEXTURE_UNITS];
474 };
475
476 /* Vertex shader state */
477
478 /* 64 appears to be the maximum */
479 #define VSF_MAX_FRAGMENT_LENGTH 64
480
481
482 struct r300_vertex_shader_fragment {
483 int length;
484 union {
485 GLuint d[VSF_MAX_FRAGMENT_LENGTH];
486 float f[VSF_MAX_FRAGMENT_LENGTH];
487 VERTEX_SHADER_INSTRUCTION i[VSF_MAX_FRAGMENT_LENGTH/4];
488 } body;
489 };
490
491 #define VSF_DEST_PROGRAM 0x0
492 #define VSF_DEST_MATRIX0 0x200
493 #define VSF_DEST_MATRIX1 0x204
494 #define VSF_DEST_MATRIX2 0x208
495 #define VSF_DEST_VECTOR0 0x20c
496 #define VSF_DEST_VECTOR1 0x20d
497 #define VSF_DEST_UNKNOWN1 0x400
498 #define VSF_DEST_UNKNOWN2 0x406
499
500 struct r300_vertex_shader_state {
501 struct r300_vertex_shader_fragment program;
502
503 /* a bit of a waste - each uses only a subset of allocated space..
504 but easier to program */
505 struct r300_vertex_shader_fragment matrix[3];
506 struct r300_vertex_shader_fragment vector[2];
507
508 struct r300_vertex_shader_fragment unknown1;
509 struct r300_vertex_shader_fragment unknown2;
510
511 int program_start;
512 int unknown_ptr1; /* pointer within program space */
513 int program_end;
514
515 int param_offset;
516 int param_count;
517
518 int unknown_ptr2; /* pointer within program space */
519 int unknown_ptr3; /* pointer within program space */
520 };
521
522 /* 64 appears to be the maximum */
523 #define PSF_MAX_PROGRAM_LENGTH 64
524
525 struct r300_pixel_shader_program {
526 struct {
527 int length;
528 GLuint inst[PSF_MAX_PROGRAM_LENGTH];
529 } tex;
530
531 /* ALU intructions (logic and integer) */
532 struct {
533 int length;
534 struct {
535 GLuint inst0;
536 GLuint inst1;
537 GLuint inst2;
538 GLuint inst3;
539 } inst[PSF_MAX_PROGRAM_LENGTH];
540 } alu;
541
542 /* node information */
543 /* nodes are used to synchronize ALU and TEX streams */
544 /* There could be up to 4 nodes each consisting of
545 a number of TEX instructions followed by some ALU
546 instructions */
547 /* the last node of a program should always be node3 */
548 struct {
549 int tex_offset;
550 int tex_end;
551 int alu_offset;
552 int alu_end;
553 } node[4];
554
555 int active_nodes; /* must be between 1 and 4, inclusive */
556 int first_node_has_tex; /* other nodes always have it */
557
558 int temp_register_count; /* magic value goes into PFS_CNTL_1 */
559
560 /* entire program */
561 int tex_offset;
562 int tex_end;
563 int alu_offset;
564 int alu_end;
565
566 };
567
568 #define MAX_PIXEL_SHADER_PARAMS 32
569 struct r300_pixel_shader_state {
570 struct r300_pixel_shader_program program;
571
572 /* parameters */
573 int param_length; /* to limit the number of unnecessary writes */
574 struct {
575 float x;
576 float y;
577 float z;
578 float w;
579 } param[MAX_PIXEL_SHADER_PARAMS];
580 };
581
582 /* 8 is somewhat bogus... it is probably something like 24 */
583 #define R300_MAX_AOS_ARRAYS 8
584
585 struct r300_aos_rec {
586 GLuint offset;
587 int element_size; /* in dwords */
588 int stride; /* distance between elements, in dwords */
589
590 #define AOS_FORMAT_FLOAT 1
591 #define AOS_FORMAT_UBYTE 2
592 #define AOS_FORMAT_FLOAT_COLOR 3
593 int format;
594
595 int ncomponents; /* number of components - between 1 and 4, inclusive */
596
597 /* just guesses */
598 #define REG_COORDS 0
599 #define REG_COLOR0 1
600 #define REG_TEX0 2
601 int reg; /* which register they are assigned to. */
602
603 };
604
605 struct r300_state {
606 struct r300_depthbuffer_state depth;
607 struct r300_texture_state texture;
608 struct r300_vap_reg_state vap_reg;
609 struct r300_vertex_shader_state vertex_shader;
610 struct r300_pixel_shader_state pixel_shader;
611 struct r300_aos_rec aos[R300_MAX_AOS_ARRAYS];
612 int aos_count;
613
614 };
615
616
617 /**
618 * R300 context structure.
619 */
620 struct r300_context {
621 struct radeon_context radeon; /* parent class, must be first */
622
623 struct r300_hw_state hw;
624 struct r300_cmdbuf cmdbuf;
625 struct r300_state state;
626
627 /* Vertex buffers */
628 int elt_count; /* size of the buffer for vertices */
629 int attrib_count; /* size of the buffer for vertex attributes.. Somehow it can be different ? */
630
631
632 /* Vertex buffers
633 */
634 #if 0 /* we'll need it later, but not now */
635 struct r300_ioctl ioctl;
636 #endif
637 struct r300_dma dma;
638 GLboolean save_on_next_unlock;
639
640 /* Texture object bookkeeping
641 */
642 unsigned nr_heaps;
643 driTexHeap *texture_heaps[R200_NR_TEX_HEAPS];
644 driTextureObject swapped;
645 int texture_depth;
646 float initialMaxAnisotropy;
647
648 /* Clientdata textures;
649 */
650 GLuint prefer_gart_client_texturing;
651
652 /* TCL stuff
653 */
654 GLmatrix TexGenMatrix[R300_MAX_TEXTURE_UNITS];
655 GLboolean recheck_texgen[R300_MAX_TEXTURE_UNITS];
656 GLboolean TexGenNeedNormals[R300_MAX_TEXTURE_UNITS];
657 GLuint TexMatEnabled;
658 GLuint TexMatCompSel;
659 GLuint TexGenEnabled;
660 GLuint TexGenInputs;
661 GLuint TexGenCompSel;
662 GLmatrix tmpmat;
663 };
664
665 #define R300_CONTEXT(ctx) ((r300ContextPtr)(ctx->DriverCtx))
666
667 extern void r300DestroyContext(__DRIcontextPrivate * driContextPriv);
668 extern GLboolean r300CreateContext(const __GLcontextModes * glVisual,
669 __DRIcontextPrivate * driContextPriv,
670 void *sharedContextPrivate);
671
672 #endif /* __R300_CONTEXT_H__ */