2 Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
4 The Weather Channel (TM) funded Tungsten Graphics to develop the
5 initial release of the Radeon 8500 driver under the XFree86 license.
6 This notice must be preserved.
8 Permission is hereby granted, free of charge, to any person obtaining
9 a copy of this software and associated documentation files (the
10 "Software"), to deal in the Software without restriction, including
11 without limitation the rights to use, copy, modify, merge, publish,
12 distribute, sublicense, and/or sell copies of the Software, and to
13 permit persons to whom the Software is furnished to do so, subject to
14 the following conditions:
16 The above copyright notice and this permission notice (including the
17 next paragraph) shall be included in all copies or substantial
18 portions of the Software.
20 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
23 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
24 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
25 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
26 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 **************************************************************************/
32 * Keith Whitwell <keith@tungstengraphics.com>
33 * Nicolai Haehnle <prefect_@gmx.net>
36 #ifndef __R300_CONTEXT_H__
37 #define __R300_CONTEXT_H__
39 #include "tnl/t_vertex.h"
41 #include "radeon_drm.h"
48 #include "radeon_context.h"
51 /* KW: Disable this code. Driver should hook into vbo module
52 * directly, see i965 driver for example.
54 /* #define RADEON_VTXFMT_A */
57 /* We don't handle 16 bits elts swapping yet */
58 #ifdef MESA_BIG_ENDIAN
59 #define FORCE_32BITS_ELTS
62 //#define OPTIMIZE_ELTS
65 typedef struct r300_context r300ContextRec
;
66 typedef struct r300_context
*r300ContextPtr
;
68 #include "radeon_lock.h"
71 /* Checkpoint.. for convenience */
72 #define CPT { fprintf(stderr, "%s:%s line %d\n", __FILE__, __FUNCTION__, __LINE__); }
73 /* From http://gcc.gnu.org/onlinedocs/gcc-3.2.3/gcc/Variadic-Macros.html .
74 I suppose we could inline this and use macro to fetch out __LINE__ and stuff in case we run into trouble
75 with other compilers ... GLUE!
78 #define WARN_ONCE(a, ...) { \
79 static int warn##__LINE__=1; \
81 fprintf(stderr, "*********************************WARN_ONCE*********************************\n"); \
82 fprintf(stderr, "File %s function %s line %d\n", \
83 __FILE__, __FUNCTION__, __LINE__); \
84 fprintf(stderr, a, ## __VA_ARGS__);\
85 fprintf(stderr, "***************************************************************************\n"); \
90 #define WARN_ONCE(a, ...) {}
93 /* We should probably change types within vertex_shader
94 and pixel_shader structure later on */
96 #include "vertex_shader.h"
97 #include "r300_fragprog.h"
100 static __inline__
uint32_t r300PackFloat32(float fl
)
102 union { float fl
; uint32_t u
; } u
;
109 /************ DMA BUFFERS **************/
111 /* Need refcounting on dma buffers:
113 struct r300_dma_buffer
{
114 int refcount
; /* the number of retained regions in buf */
120 #define GET_START(rvb) (r300GartOffsetFromVirtual(rmesa, (rvb)->address+(rvb)->start))
122 #define GET_START(rvb) (rmesa->radeon.radeonScreen->gart_buffer_offset + \
123 (rvb)->address - rmesa->dma.buf0_address + \
126 /* A retained region, eg vertices for indexed vertices.
128 struct r300_dma_region
{
129 struct r300_dma_buffer
*buf
;
130 char *address
; /* == buf->address */
131 int start
, end
, ptr
; /* offsets from start of buf */
133 int aos_offset
; /* address in GART memory */
134 int aos_stride
; /* distance between elements, in dwords */
135 int aos_size
; /* number of components (1-4) */
136 int aos_reg
; /* VAP register assignment */
140 /* Active dma region. Allocations for vertices and retained
141 * regions come from here. Also used for emitting random vertices,
142 * these may be flushed by calling flush_current();
144 struct r300_dma_region current
;
146 void (*flush
) (r300ContextPtr
);
148 char *buf0_address
; /* start of buf[0], for index calcs */
150 /* Number of "in-flight" DMA buffers, i.e. the number of buffers
151 * for which a DISCARD command is currently queued in the command buffer.
153 GLuint nr_released_bufs
;
156 /* Texture related */
158 typedef struct r300_tex_obj r300TexObj
, *r300TexObjPtr
;
160 /* Texture object in locally shared texture space.
162 struct r300_tex_obj
{
163 driTextureObject base
;
165 GLuint bufAddr
; /* Offset to start of locally
166 shared texture block */
168 GLuint dirty_state
; /* Flags (1 per texunit) for
169 whether or not this texobj
170 has dirty hardware state
171 (pp_*) that needs to be
175 drm_radeon_tex_image_t image
[6][RADEON_MAX_TEXTURE_LEVELS
];
176 /* Six, for the cube faces */
179 GLuint pitch
; /* this isn't sent to hardware just used in calculations */
180 /* hardware register values */
181 /* Note that R200 has 8 registers per texture and R300 only 7 */
185 GLuint size
; /* npot only */
187 GLuint offset
; /* Image location in the card's address space.
188 All cube faces follow. */
191 /* end hardware registers */
193 /* registers computed by r200 code - keep them here to
194 compare against what is actually written.
196 to be removed later.. */
197 GLuint pp_border_color
;
198 GLuint pp_cubic_faces
; /* cube face 1,2,3,4 log2 sizes */
202 GLboolean border_fallback
;
204 GLuint tile_bits
; /* hw texture tile bits used on this texture */
207 struct r300_texture_env_state
{
208 r300TexObjPtr texobj
;
214 /* The blit width for texture uploads
216 #define R300_BLIT_WIDTH_BYTES 1024
217 #define R300_MAX_TEXTURE_UNITS 8
219 struct r300_texture_state
{
220 struct r300_texture_env_state unit
[R300_MAX_TEXTURE_UNITS
];
221 int tc_count
; /* number of incoming texture coordinates from VAP */
225 * A block of hardware state.
227 * When check returns non-zero, the returned number of dwords must be
228 * copied verbatim into the command buffer in order to update a state atom
231 struct r300_state_atom
{
232 struct r300_state_atom
*next
, *prev
;
233 const char* name
; /* for debug */
234 int cmd_size
; /* maximum size in dwords */
235 GLuint idx
; /* index in an array (e.g. textures) */
239 int (*check
)(r300ContextPtr
, struct r300_state_atom
* atom
);
243 #define R300_VPT_CMD_0 0
244 #define R300_VPT_XSCALE 1
245 #define R300_VPT_XOFFSET 2
246 #define R300_VPT_YSCALE 3
247 #define R300_VPT_YOFFSET 4
248 #define R300_VPT_ZSCALE 5
249 #define R300_VPT_ZOFFSET 6
250 #define R300_VPT_CMDSIZE 7
252 #define R300_VIR_CMD_0 0 /* vir is variable size (at least 1) */
253 #define R300_VIR_CNTL_0 1
254 #define R300_VIR_CNTL_1 2
255 #define R300_VIR_CNTL_2 3
256 #define R300_VIR_CNTL_3 4
257 #define R300_VIR_CNTL_4 5
258 #define R300_VIR_CNTL_5 6
259 #define R300_VIR_CNTL_6 7
260 #define R300_VIR_CNTL_7 8
261 #define R300_VIR_CMDSIZE 9
263 #define R300_VIC_CMD_0 0
264 #define R300_VIC_CNTL_0 1
265 #define R300_VIC_CNTL_1 2
266 #define R300_VIC_CMDSIZE 3
268 #define R300_VOF_CMD_0 0
269 #define R300_VOF_CNTL_0 1
270 #define R300_VOF_CNTL_1 2
271 #define R300_VOF_CMDSIZE 3
274 #define R300_PVS_CMD_0 0
275 #define R300_PVS_CNTL_1 1
276 #define R300_PVS_CNTL_2 2
277 #define R300_PVS_CNTL_3 3
278 #define R300_PVS_CMDSIZE 4
280 #define R300_GB_MISC_CMD_0 0
281 #define R300_GB_MISC_MSPOS_0 1
282 #define R300_GB_MISC_MSPOS_1 2
283 #define R300_GB_MISC_TILE_CONFIG 3
284 #define R300_GB_MISC_SELECT 4
285 #define R300_GB_MISC_AA_CONFIG 5
286 #define R300_GB_MISC_CMDSIZE 6
288 #define R300_TXE_CMD_0 0
289 #define R300_TXE_ENABLE 1
290 #define R300_TXE_CMDSIZE 2
292 #define R300_PS_CMD_0 0
293 #define R300_PS_POINTSIZE 1
294 #define R300_PS_CMDSIZE 2
296 #define R300_ZBS_CMD_0 0
297 #define R300_ZBS_T_FACTOR 1
298 #define R300_ZBS_T_CONSTANT 2
299 #define R300_ZBS_W_FACTOR 3
300 #define R300_ZBS_W_CONSTANT 4
301 #define R300_ZBS_CMDSIZE 5
303 #define R300_CUL_CMD_0 0
304 #define R300_CUL_CULL 1
305 #define R300_CUL_CMDSIZE 2
307 #define R300_RC_CMD_0 0
308 #define R300_RC_CNTL_0 1
309 #define R300_RC_CNTL_1 2
310 #define R300_RC_CMDSIZE 3
312 #define R300_RI_CMD_0 0
313 #define R300_RI_INTERP_0 1
314 #define R300_RI_INTERP_1 2
315 #define R300_RI_INTERP_2 3
316 #define R300_RI_INTERP_3 4
317 #define R300_RI_INTERP_4 5
318 #define R300_RI_INTERP_5 6
319 #define R300_RI_INTERP_6 7
320 #define R300_RI_INTERP_7 8
321 #define R300_RI_CMDSIZE 9
323 #define R300_RR_CMD_0 0 /* rr is variable size (at least 1) */
324 #define R300_RR_ROUTE_0 1
325 #define R300_RR_ROUTE_1 2
326 #define R300_RR_ROUTE_2 3
327 #define R300_RR_ROUTE_3 4
328 #define R300_RR_ROUTE_4 5
329 #define R300_RR_ROUTE_5 6
330 #define R300_RR_ROUTE_6 7
331 #define R300_RR_ROUTE_7 8
332 #define R300_RR_CMDSIZE 9
334 #define R300_FP_CMD_0 0
335 #define R300_FP_CNTL0 1
336 #define R300_FP_CNTL1 2
337 #define R300_FP_CNTL2 3
338 #define R300_FP_CMD_1 4
339 #define R300_FP_NODE0 5
340 #define R300_FP_NODE1 6
341 #define R300_FP_NODE2 7
342 #define R300_FP_NODE3 8
343 #define R300_FP_CMDSIZE 9
345 #define R300_FPT_CMD_0 0
346 #define R300_FPT_INSTR_0 1
347 #define R300_FPT_CMDSIZE 65
349 #define R300_FPI_CMD_0 0
350 #define R300_FPI_INSTR_0 1
351 #define R300_FPI_CMDSIZE 65
353 #define R300_FPP_CMD_0 0
354 #define R300_FPP_PARAM_0 1
355 #define R300_FPP_CMDSIZE (32*4+1)
357 #define R300_FOGS_CMD_0 0
358 #define R300_FOGS_STATE 1
359 #define R300_FOGS_CMDSIZE 2
361 #define R300_FOGC_CMD_0 0
362 #define R300_FOGC_R 1
363 #define R300_FOGC_G 2
364 #define R300_FOGC_B 3
365 #define R300_FOGC_CMDSIZE 4
367 #define R300_FOGP_CMD_0 0
368 #define R300_FOGP_SCALE 1
369 #define R300_FOGP_START 2
370 #define R300_FOGP_CMDSIZE 3
372 #define R300_AT_CMD_0 0
373 #define R300_AT_ALPHA_TEST 1
374 #define R300_AT_UNKNOWN 2
375 #define R300_AT_CMDSIZE 3
377 #define R300_BLD_CMD_0 0
378 #define R300_BLD_CBLEND 1
379 #define R300_BLD_ABLEND 2
380 #define R300_BLD_CMDSIZE 3
382 #define R300_CMK_CMD_0 0
383 #define R300_CMK_COLORMASK 1
384 #define R300_CMK_CMDSIZE 2
386 #define R300_CB_CMD_0 0
387 #define R300_CB_OFFSET 1
388 #define R300_CB_CMD_1 2
389 #define R300_CB_PITCH 3
390 #define R300_CB_CMDSIZE 4
392 #define R300_ZS_CMD_0 0
393 #define R300_ZS_CNTL_0 1
394 #define R300_ZS_CNTL_1 2
395 #define R300_ZS_CNTL_2 3
396 #define R300_ZS_CMDSIZE 4
398 #define R300_ZB_CMD_0 0
399 #define R300_ZB_OFFSET 1
400 #define R300_ZB_PITCH 2
401 #define R300_ZB_CMDSIZE 3
403 #define R300_VPI_CMD_0 0
404 #define R300_VPI_INSTR_0 1
405 #define R300_VPI_CMDSIZE 1025 /* 256 16 byte instructions */
407 #define R300_VPP_CMD_0 0
408 #define R300_VPP_PARAM_0 1
409 #define R300_VPP_CMDSIZE 1025 /* 256 4-component parameters */
411 #define R300_VPS_CMD_0 0
412 #define R300_VPS_ZERO_0 1
413 #define R300_VPS_ZERO_1 2
414 #define R300_VPS_POINTSIZE 3
415 #define R300_VPS_ZERO_3 4
416 #define R300_VPS_CMDSIZE 5
418 /* the layout is common for all fields inside tex */
419 #define R300_TEX_CMD_0 0
420 #define R300_TEX_VALUE_0 1
421 /* We don't really use this, instead specify mtu+1 dynamically
422 #define R300_TEX_CMDSIZE (MAX_TEXTURE_UNITS+1)
426 * Cache for hardware register state.
428 struct r300_hw_state
{
429 struct r300_state_atom atomlist
;
433 int max_state_size
; /* in dwords */
435 struct r300_state_atom vpt
; /* viewport (1D98) */
436 struct r300_state_atom vap_cntl
;
437 struct r300_state_atom vof
; /* VAP output format register 0x2090 */
438 struct r300_state_atom vte
; /* (20B0) */
439 struct r300_state_atom unk2134
; /* (2134) */
440 struct r300_state_atom vap_cntl_status
;
441 struct r300_state_atom vir
[2]; /* vap input route (2150/21E0) */
442 struct r300_state_atom vic
; /* vap input control (2180) */
443 struct r300_state_atom unk21DC
; /* (21DC) */
444 struct r300_state_atom unk221C
; /* (221C) */
445 struct r300_state_atom unk2220
; /* (2220) */
446 struct r300_state_atom unk2288
; /* (2288) */
447 struct r300_state_atom pvs
; /* pvs_cntl (22D0) */
448 struct r300_state_atom gb_enable
; /* (4008) */
449 struct r300_state_atom gb_misc
; /* Multisampling position shifts ? (4010) */
450 struct r300_state_atom unk4200
; /* (4200) */
451 struct r300_state_atom unk4214
; /* (4214) */
452 struct r300_state_atom ps
; /* pointsize (421C) */
453 struct r300_state_atom unk4230
; /* (4230) */
454 struct r300_state_atom lcntl
; /* line control */
455 struct r300_state_atom unk4260
; /* (4260) */
456 struct r300_state_atom shade
;
457 struct r300_state_atom polygon_mode
;
458 struct r300_state_atom fogp
; /* fog parameters (4294) */
459 struct r300_state_atom unk429C
; /* (429C) */
460 struct r300_state_atom zbias_cntl
;
461 struct r300_state_atom zbs
; /* zbias (42A4) */
462 struct r300_state_atom occlusion_cntl
;
463 struct r300_state_atom cul
; /* cull cntl (42B8) */
464 struct r300_state_atom unk42C0
; /* (42C0) */
465 struct r300_state_atom rc
; /* rs control (4300) */
466 struct r300_state_atom ri
; /* rs interpolators (4310) */
467 struct r300_state_atom rr
; /* rs route (4330) */
468 struct r300_state_atom unk43A4
; /* (43A4) */
469 struct r300_state_atom unk43E8
; /* (43E8) */
470 struct r300_state_atom fp
; /* fragment program cntl + nodes (4600) */
471 struct r300_state_atom fpt
; /* texi - (4620) */
472 struct r300_state_atom unk46A4
; /* (46A4) */
473 struct r300_state_atom fpi
[4]; /* fp instructions (46C0/47C0/48C0/49C0) */
474 struct r300_state_atom fogs
; /* fog state (4BC0) */
475 struct r300_state_atom fogc
; /* fog color (4BC8) */
476 struct r300_state_atom at
; /* alpha test (4BD4) */
477 struct r300_state_atom unk4BD8
; /* (4BD8) */
478 struct r300_state_atom fpp
; /* 0x4C00 and following */
479 struct r300_state_atom unk4E00
; /* (4E00) */
480 struct r300_state_atom bld
; /* blending (4E04) */
481 struct r300_state_atom cmk
; /* colormask (4E0C) */
482 struct r300_state_atom blend_color
; /* constant blend color */
483 struct r300_state_atom cb
; /* colorbuffer (4E28) */
484 struct r300_state_atom unk4E50
; /* (4E50) */
485 struct r300_state_atom unk4E88
; /* (4E88) */
486 struct r300_state_atom unk4EA0
; /* (4E88) I saw it only written on RV350 hardware.. */
487 struct r300_state_atom zs
; /* zstencil control (4F00) */
488 struct r300_state_atom zstencil_format
;
489 struct r300_state_atom zb
; /* z buffer (4F20) */
490 struct r300_state_atom unk4F28
; /* (4F28) */
491 struct r300_state_atom unk4F30
; /* (4F30) */
492 struct r300_state_atom unk4F44
; /* (4F44) */
493 struct r300_state_atom unk4F54
; /* (4F54) */
495 struct r300_state_atom vpi
; /* vp instructions */
496 struct r300_state_atom vpp
; /* vp parameters */
497 struct r300_state_atom vps
; /* vertex point size (?) */
498 /* 8 texture units */
499 /* the state is grouped by function and not by
500 texture unit. This makes single unit updates
501 really awkward - we are much better off
502 updating the whole thing at once */
504 struct r300_state_atom filter
;
505 struct r300_state_atom filter_1
;
506 struct r300_state_atom size
;
507 struct r300_state_atom format
;
508 struct r300_state_atom pitch
;
509 struct r300_state_atom offset
;
510 struct r300_state_atom chroma_key
;
511 struct r300_state_atom border_color
;
513 struct r300_state_atom txe
; /* tex enable (4104) */
518 * This structure holds the command buffer while it is being constructed.
520 * The first batch of commands in the buffer is always the state that needs
521 * to be re-emitted when the context is lost. This batch can be skipped
525 int size
; /* DWORDs allocated for buffer */
527 int count_used
; /* DWORDs filled so far */
528 int count_reemit
; /* size of re-emission batch */
536 struct r300_depthbuffer_state
{
540 struct r300_stencilbuffer_state
{
542 GLboolean hw_stencil
;
546 /* Vertex shader state */
548 /* Perhaps more if we store programs in vmem? */
549 /* drm_r300_cmd_header_t->vpu->count is unsigned char */
550 #define VSF_MAX_FRAGMENT_LENGTH (255*4)
552 /* Can be tested with colormat currently. */
553 #define VSF_MAX_FRAGMENT_TEMPS (14)
555 #define STATE_R300_WINDOW_DIMENSION (STATE_INTERNAL_DRIVER+0)
557 struct r300_vertex_shader_fragment
{
560 GLuint d
[VSF_MAX_FRAGMENT_LENGTH
];
561 float f
[VSF_MAX_FRAGMENT_LENGTH
];
562 VERTEX_SHADER_INSTRUCTION i
[VSF_MAX_FRAGMENT_LENGTH
/4];
566 #define VSF_DEST_PROGRAM 0x0
567 #define VSF_DEST_MATRIX0 0x200
568 #define VSF_DEST_MATRIX1 0x204
569 #define VSF_DEST_MATRIX2 0x208
570 #define VSF_DEST_VECTOR0 0x20c
571 #define VSF_DEST_VECTOR1 0x20d
572 #define VSF_DEST_UNKNOWN1 0x400
573 #define VSF_DEST_UNKNOWN2 0x406
575 struct r300_vertex_shader_state
{
576 struct r300_vertex_shader_fragment program
;
578 /* a bit of a waste - each uses only a subset of allocated space..
579 but easier to program */
580 struct r300_vertex_shader_fragment matrix
[3];
581 struct r300_vertex_shader_fragment vector
[2];
583 struct r300_vertex_shader_fragment unknown1
;
584 struct r300_vertex_shader_fragment unknown2
;
587 int unknown_ptr1
; /* pointer within program space */
593 int unknown_ptr2
; /* pointer within program space */
594 int unknown_ptr3
; /* pointer within program space */
597 extern int hw_tcl_on
;
599 //#define CURRENT_VERTEX_SHADER(ctx) (ctx->VertexProgram._Current)
600 #define CURRENT_VERTEX_SHADER(ctx) (R300_CONTEXT(ctx)->selected_vp)
602 /* Should but doesnt work */
603 //#define CURRENT_VERTEX_SHADER(ctx) (R300_CONTEXT(ctx)->curr_vp)
605 //#define TMU_ENABLED(ctx, unit) (hw_tcl_on ? ctx->Texture.Unit[unit]._ReallyEnabled && (OutputsWritten & (1<<(VERT_RESULT_TEX0+(unit)))) :
606 // (r300->state.render_inputs & (_TNL_BIT_TEX0<<(unit))))
607 //#define TMU_ENABLED(ctx, unit) (hw_tcl_on ? ctx->Texture.Unit[unit]._ReallyEnabled && OutputsWritten & (1<<(VERT_RESULT_TEX0+(unit))) :
608 // ctx->Texture.Unit[unit]._ReallyEnabled && r300->state.render_inputs & (_TNL_BIT_TEX0<<(unit)))
610 #define TMU_ENABLED(ctx, unit) (ctx->Texture.Unit[unit]._ReallyEnabled)
612 /* r300_vertex_shader_state and r300_vertex_program should probably be merged together someday.
613 * Keeping them them seperate for now should ensure fixed pipeline keeps functioning properly.
616 struct r300_vertex_program_key
{
618 GLuint OutputsWritten
;
621 struct r300_vertex_program
{
622 struct r300_vertex_program
*next
;
623 struct r300_vertex_program_key key
;
626 struct r300_vertex_shader_fragment program
;
629 int num_temporaries
; /* Number of temp vars used by program */
631 int inputs
[VERT_ATTRIB_MAX
];
632 int outputs
[VERT_RESULT_MAX
];
638 struct r300_vertex_program_cont
{
639 struct gl_vertex_program mesa_program
; /* Must be first */
640 struct r300_vertex_shader_fragment params
;
641 struct r300_vertex_program
*progs
;
644 #define PFS_MAX_ALU_INST 64
645 #define PFS_MAX_TEX_INST 64
646 #define PFS_MAX_TEX_INDIRECT 4
647 #define PFS_NUM_TEMP_REGS 32
648 #define PFS_NUM_CONST_REGS 16
650 /* Mapping Mesa registers to R300 temporaries */
652 int reg
; /* Assigned hw temp */
653 unsigned int refcount
; /* Number of uses by mesa program */
657 * Describe the current lifetime information for an R300 temporary
659 struct reg_lifetime
{
660 /* Index of the first slot where this register is free in the sense
661 that it can be used as a new destination register.
662 This is -1 if the register has been assigned to a Mesa register
663 and the last access to the register has not yet been emitted */
666 /* Index of the first slot where this register is currently reserved.
667 This is used to stop e.g. a scalar operation from being moved
668 before the allocation time of a register that was first allocated
669 for a vector operation. */
672 /* Index of the first slot in which the register can be used as a
673 source without losing the value that is written by the last
674 emitted instruction that writes to the register */
678 /* Index to the slot where the register was last read.
679 This is also the first slot in which the register may be written again */
686 * Store usage information about an ALU instruction slot during the
687 * compilation of a fragment program.
689 #define SLOT_SRC_VECTOR (1<<0)
690 #define SLOT_SRC_SCALAR (1<<3)
691 #define SLOT_SRC_BOTH (SLOT_SRC_VECTOR | SLOT_SRC_SCALAR)
692 #define SLOT_OP_VECTOR (1<<16)
693 #define SLOT_OP_SCALAR (1<<17)
694 #define SLOT_OP_BOTH (SLOT_OP_VECTOR | SLOT_OP_SCALAR)
696 struct r300_pfs_compile_slot
{
697 /* Bitmask indicating which parts of the slot are used, using SLOT_ constants
701 /* Selected sources */
707 * Store information during compilation of fragment programs.
709 struct r300_pfs_compile_state
{
710 int nrslots
; /* number of ALU slots used so far */
712 /* Track which (parts of) slots are already filled with instructions */
713 struct r300_pfs_compile_slot slot
[PFS_MAX_ALU_INST
];
715 /* Track the validity of R300 temporaries */
716 struct reg_lifetime hwtemps
[PFS_NUM_TEMP_REGS
];
718 /* Used to map Mesa's inputs/temps onto hardware temps */
720 struct reg_acc temps
[PFS_NUM_TEMP_REGS
];
721 struct reg_acc inputs
[32]; /* don't actually need 32... */
723 /* Track usage of hardware temps, for register allocation,
724 * indirection detection, etc. */
730 * Store everything about a fragment program that is needed
731 * to render with that program.
733 struct r300_fragment_program
{
734 struct gl_fragment_program mesa_program
;
737 GLboolean translated
;
739 struct r300_pfs_compile_state
*cs
;
743 GLuint inst
[PFS_MAX_TEX_INST
];
752 } inst
[PFS_MAX_ALU_INST
];
763 int first_node_has_tex
;
770 /* Hardware constants.
771 * Contains a pointer to the value. The destination of the pointer
772 * is supposed to be updated when GL state changes.
773 * Typically, this is either a pointer into
774 * gl_program_parameter_list::ParameterValues, or a pointer to a
775 * global constant (e.g. for sin/cos-approximation)
777 const GLfloat
* constant
[PFS_NUM_CONST_REGS
];
782 /* the index of the sin constant is stored here */
788 #define R300_MAX_AOS_ARRAYS 16
790 #define AOS_FORMAT_USHORT 0
791 #define AOS_FORMAT_FLOAT 1
792 #define AOS_FORMAT_UBYTE 2
793 #define AOS_FORMAT_FLOAT_COLOR 3
806 struct radeon_vertex_buffer
{
810 int elt_min
, elt_max
; /* debug */
812 struct dt AttribPtr
[VERT_ATTRIB_MAX
];
814 const struct _mesa_prim
*Primitive
;
815 GLuint PrimitiveCount
;
821 struct r300_aos_rec
{
823 int element_size
; /* in dwords */
824 int stride
; /* distance between elements, in dwords */
828 int ncomponents
; /* number of components - between 1 and 4, inclusive */
830 int reg
; /* which register they are assigned to. */
835 struct r300_depthbuffer_state depth
;
836 struct r300_texture_state texture
;
837 int sw_tcl_inputs
[VERT_ATTRIB_MAX
];
838 struct r300_vertex_shader_state vertex_shader
;
839 struct r300_pfs_compile_state pfs_compile
;
840 struct r300_dma_region aos
[R300_MAX_AOS_ARRAYS
];
842 struct radeon_vertex_buffer VB
;
845 struct r300_dma_region elt_dma
;
847 DECLARE_RENDERINPUTS(render_inputs_bitset
); /* actual render inputs that R300 was configured for.
848 They are the same as tnl->render_inputs for fixed pipeline */
851 int transform_offset
; /* Transform matrix offset, -1 if none */
852 } vap_param
; /* vertex processor parameter allocation - tells where to write parameters */
854 struct r300_stencilbuffer_state stencil
;
858 #define R300_FALLBACK_NONE 0
859 #define R300_FALLBACK_TCL 1
860 #define R300_FALLBACK_RAST 2
863 * R300 context structure.
865 struct r300_context
{
866 struct radeon_context radeon
; /* parent class, must be first */
868 struct r300_hw_state hw
;
869 struct r300_cmdbuf cmdbuf
;
870 struct r300_state state
;
871 struct gl_vertex_program
*curr_vp
;
872 struct r300_vertex_program
*selected_vp
;
877 GLboolean save_on_next_unlock
;
880 /* Texture object bookkeeping
883 driTexHeap
*texture_heaps
[RADEON_NR_TEX_HEAPS
];
884 driTextureObject swapped
;
886 float initialMaxAnisotropy
;
888 /* Clientdata textures;
890 GLuint prefer_gart_client_texturing
;
893 struct radeon_memory_manager
*rmm
;
894 GLvector4f dummy_attrib
[_TNL_ATTRIB_MAX
];
895 GLvector4f
*temp_attrib
[_TNL_ATTRIB_MAX
];
898 GLboolean texmicrotile
;
899 GLboolean span_dlocking
;
900 GLboolean disable_lowimpact_fallback
;
903 struct r300_buffer_object
{
904 struct gl_buffer_object mesa_obj
;
908 #define R300_CONTEXT(ctx) ((r300ContextPtr)(ctx->DriverCtx))
910 static __inline GLuint
r300PackColor( GLuint cpp
,
911 GLubyte r
, GLubyte g
,
912 GLubyte b
, GLubyte a
)
916 return PACK_COLOR_565( r
, g
, b
);
918 return PACK_COLOR_8888( r
, g
, b
, a
);
923 extern void r300DestroyContext(__DRIcontextPrivate
* driContextPriv
);
924 extern GLboolean
r300CreateContext(const __GLcontextModes
* glVisual
,
925 __DRIcontextPrivate
* driContextPriv
,
926 void *sharedContextPrivate
);
928 extern int r300_get_num_verts(r300ContextPtr rmesa
, int num_verts
, int prim
);
930 extern void r300_select_vertex_shader(r300ContextPtr r300
);
931 extern void r300InitShaderFuncs(struct dd_function_table
*functions
);
932 extern int r300VertexProgUpdateParams(GLcontext
*ctx
, struct r300_vertex_program_cont
*vp
, float *dst
);
933 extern int r300Fallback(GLcontext
*ctx
);
935 extern void radeon_vb_to_rvb(r300ContextPtr rmesa
, struct radeon_vertex_buffer
*rvb
, struct vertex_buffer
*vb
);
936 extern GLboolean
r300_run_vb_render(GLcontext
*ctx
, struct tnl_pipeline_stage
*stage
);
938 #ifdef RADEON_VTXFMT_A
939 extern void radeon_init_vtxfmt_a(r300ContextPtr rmesa
);
943 extern void r300_init_vbo_funcs(struct dd_function_table
*functions
);
944 extern void r300_evict_vbos(GLcontext
*ctx
, int amount
);
947 #define RADEON_D_CAPTURE 0
948 #define RADEON_D_PLAYBACK 1
949 #define RADEON_D_PLAYBACK_RAW 2
952 #endif /* __R300_CONTEXT_H__ */