slang: initialize the context
[mesa.git] / src / mesa / drivers / dri / r300 / r300_context.h
1 /*
2 Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
3
4 The Weather Channel (TM) funded Tungsten Graphics to develop the
5 initial release of the Radeon 8500 driver under the XFree86 license.
6 This notice must be preserved.
7
8 Permission is hereby granted, free of charge, to any person obtaining
9 a copy of this software and associated documentation files (the
10 "Software"), to deal in the Software without restriction, including
11 without limitation the rights to use, copy, modify, merge, publish,
12 distribute, sublicense, and/or sell copies of the Software, and to
13 permit persons to whom the Software is furnished to do so, subject to
14 the following conditions:
15
16 The above copyright notice and this permission notice (including the
17 next paragraph) shall be included in all copies or substantial
18 portions of the Software.
19
20 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
23 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
24 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
25 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
26 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27
28 **************************************************************************/
29
30 /**
31 * \file
32 *
33 * \author Keith Whitwell <keith@tungstengraphics.com>
34 * \author Nicolai Haehnle <prefect_@gmx.net>
35 */
36
37 #ifndef __R300_CONTEXT_H__
38 #define __R300_CONTEXT_H__
39
40 #include "tnl/t_vertex.h"
41 #include "drm.h"
42 #include "radeon_drm.h"
43 #include "dri_util.h"
44 #include "texmem.h"
45
46 #include "main/macros.h"
47 #include "main/mtypes.h"
48 #include "main/colormac.h"
49
50 #define USER_BUFFERS
51
52 struct r300_context;
53 typedef struct r300_context r300ContextRec;
54 typedef struct r300_context *r300ContextPtr;
55
56 #include "radeon_lock.h"
57 #include "main/mm.h"
58
59 /* From http://gcc.gnu.org/onlinedocs/gcc-3.2.3/gcc/Variadic-Macros.html .
60 I suppose we could inline this and use macro to fetch out __LINE__ and stuff in case we run into trouble
61 with other compilers ... GLUE!
62 */
63 #define WARN_ONCE(a, ...) { \
64 static int warn##__LINE__=1; \
65 if(warn##__LINE__){ \
66 fprintf(stderr, "*********************************WARN_ONCE*********************************\n"); \
67 fprintf(stderr, "File %s function %s line %d\n", \
68 __FILE__, __FUNCTION__, __LINE__); \
69 fprintf(stderr, a, ## __VA_ARGS__);\
70 fprintf(stderr, "***************************************************************************\n"); \
71 warn##__LINE__=0;\
72 } \
73 }
74
75 #include "r300_vertprog.h"
76 #include "r500_fragprog.h"
77
78 /**
79 * This function takes a float and packs it into a uint32_t
80 */
81 static INLINE uint32_t r300PackFloat32(float fl)
82 {
83 union {
84 float fl;
85 uint32_t u;
86 } u;
87
88 u.fl = fl;
89 return u.u;
90 }
91
92 /* This is probably wrong for some values, I need to test this
93 * some more. Range checking would be a good idea also..
94 *
95 * But it works for most things. I'll fix it later if someone
96 * else with a better clue doesn't
97 */
98 static INLINE uint32_t r300PackFloat24(float f)
99 {
100 float mantissa;
101 int exponent;
102 uint32_t float24 = 0;
103
104 if (f == 0.0)
105 return 0;
106
107 mantissa = frexpf(f, &exponent);
108
109 /* Handle -ve */
110 if (mantissa < 0) {
111 float24 |= (1 << 23);
112 mantissa = mantissa * -1.0;
113 }
114 /* Handle exponent, bias of 63 */
115 exponent += 62;
116 float24 |= (exponent << 16);
117 /* Kill 7 LSB of mantissa */
118 float24 |= (r300PackFloat32(mantissa) & 0x7FFFFF) >> 7;
119
120 return float24;
121 }
122
123 /************ DMA BUFFERS **************/
124
125 /* Need refcounting on dma buffers:
126 */
127 struct r300_dma_buffer {
128 int refcount; /**< the number of retained regions in buf */
129 drmBufPtr buf;
130 int id;
131 };
132 #undef GET_START
133 #ifdef USER_BUFFERS
134 #define GET_START(rvb) (r300GartOffsetFromVirtual(rmesa, (rvb)->address+(rvb)->start))
135 #else
136 #define GET_START(rvb) (rmesa->radeon.radeonScreen->gart_buffer_offset + \
137 (rvb)->address - rmesa->dma.buf0_address + \
138 (rvb)->start)
139 #endif
140 /* A retained region, eg vertices for indexed vertices.
141 */
142 struct r300_dma_region {
143 struct r300_dma_buffer *buf;
144 char *address; /* == buf->address */
145 int start, end, ptr; /* offsets from start of buf */
146
147 int aos_offset; /* address in GART memory */
148 int aos_stride; /* distance between elements, in dwords */
149 int aos_size; /* number of components (1-4) */
150 };
151
152 struct r300_dma {
153 /* Active dma region. Allocations for vertices and retained
154 * regions come from here. Also used for emitting random vertices,
155 * these may be flushed by calling flush_current();
156 */
157 struct r300_dma_region current;
158
159 void (*flush) (r300ContextPtr);
160
161 char *buf0_address; /* start of buf[0], for index calcs */
162
163 /* Number of "in-flight" DMA buffers, i.e. the number of buffers
164 * for which a DISCARD command is currently queued in the command buffer.
165 */
166 GLuint nr_released_bufs;
167 };
168
169 /* Texture related */
170
171 typedef struct r300_tex_obj r300TexObj, *r300TexObjPtr;
172
173 /* Texture object in locally shared texture space.
174 */
175 struct r300_tex_obj {
176 driTextureObject base;
177
178 GLuint bufAddr; /* Offset to start of locally
179 shared texture block */
180
181 drm_radeon_tex_image_t image[6][RADEON_MAX_TEXTURE_LEVELS];
182 /* Six, for the cube faces */
183
184 GLboolean image_override; /* Image overridden by GLX_EXT_tfp */
185
186 GLuint pitch; /* this isn't sent to hardware just used in calculations */
187 /* hardware register values */
188 /* Note that R200 has 8 registers per texture and R300 only 7 */
189 GLuint filter;
190 GLuint filter_1;
191 GLuint pitch_reg;
192 GLuint size; /* npot only */
193 GLuint format;
194 GLuint offset; /* Image location in the card's address space.
195 All cube faces follow. */
196 GLuint unknown4;
197 GLuint unknown5;
198 /* end hardware registers */
199
200 /* registers computed by r200 code - keep them here to
201 compare against what is actually written.
202
203 to be removed later.. */
204 GLuint pp_border_color;
205 GLuint pp_cubic_faces; /* cube face 1,2,3,4 log2 sizes */
206 GLuint format_x;
207
208 GLboolean border_fallback;
209
210 GLuint tile_bits; /* hw texture tile bits used on this texture */
211 };
212
213 struct r300_texture_env_state {
214 r300TexObjPtr texobj;
215 GLenum format;
216 GLenum envMode;
217 };
218
219 /* The blit width for texture uploads
220 */
221 #define R300_BLIT_WIDTH_BYTES 1024
222 #define R300_MAX_TEXTURE_UNITS 8
223
224 struct r300_texture_state {
225 struct r300_texture_env_state unit[R300_MAX_TEXTURE_UNITS];
226 int tc_count; /* number of incoming texture coordinates from VAP */
227 };
228
229 /**
230 * A block of hardware state.
231 *
232 * When check returns non-zero, the returned number of dwords must be
233 * copied verbatim into the command buffer in order to update a state atom
234 * when it is dirty.
235 */
236 struct r300_state_atom {
237 struct r300_state_atom *next, *prev;
238 const char *name; /* for debug */
239 int cmd_size; /* maximum size in dwords */
240 GLuint idx; /* index in an array (e.g. textures) */
241 uint32_t *cmd;
242 GLboolean dirty;
243
244 int (*check) (r300ContextPtr, struct r300_state_atom * atom);
245 };
246
247 #define R300_VPT_CMD_0 0
248 #define R300_VPT_XSCALE 1
249 #define R300_VPT_XOFFSET 2
250 #define R300_VPT_YSCALE 3
251 #define R300_VPT_YOFFSET 4
252 #define R300_VPT_ZSCALE 5
253 #define R300_VPT_ZOFFSET 6
254 #define R300_VPT_CMDSIZE 7
255
256 #define R300_VIR_CMD_0 0 /* vir is variable size (at least 1) */
257 #define R300_VIR_CNTL_0 1
258 #define R300_VIR_CNTL_1 2
259 #define R300_VIR_CNTL_2 3
260 #define R300_VIR_CNTL_3 4
261 #define R300_VIR_CNTL_4 5
262 #define R300_VIR_CNTL_5 6
263 #define R300_VIR_CNTL_6 7
264 #define R300_VIR_CNTL_7 8
265 #define R300_VIR_CMDSIZE 9
266
267 #define R300_VIC_CMD_0 0
268 #define R300_VIC_CNTL_0 1
269 #define R300_VIC_CNTL_1 2
270 #define R300_VIC_CMDSIZE 3
271
272 #define R300_VOF_CMD_0 0
273 #define R300_VOF_CNTL_0 1
274 #define R300_VOF_CNTL_1 2
275 #define R300_VOF_CMDSIZE 3
276
277 #define R300_PVS_CMD_0 0
278 #define R300_PVS_CNTL_1 1
279 #define R300_PVS_CNTL_2 2
280 #define R300_PVS_CNTL_3 3
281 #define R300_PVS_CMDSIZE 4
282
283 #define R300_GB_MISC_CMD_0 0
284 #define R300_GB_MISC_MSPOS_0 1
285 #define R300_GB_MISC_MSPOS_1 2
286 #define R300_GB_MISC_TILE_CONFIG 3
287 #define R300_GB_MISC_SELECT 4
288 #define R300_GB_MISC_AA_CONFIG 5
289 #define R300_GB_MISC_CMDSIZE 6
290
291 #define R300_TXE_CMD_0 0
292 #define R300_TXE_ENABLE 1
293 #define R300_TXE_CMDSIZE 2
294
295 #define R300_PS_CMD_0 0
296 #define R300_PS_POINTSIZE 1
297 #define R300_PS_CMDSIZE 2
298
299 #define R300_ZBS_CMD_0 0
300 #define R300_ZBS_T_FACTOR 1
301 #define R300_ZBS_T_CONSTANT 2
302 #define R300_ZBS_W_FACTOR 3
303 #define R300_ZBS_W_CONSTANT 4
304 #define R300_ZBS_CMDSIZE 5
305
306 #define R300_CUL_CMD_0 0
307 #define R300_CUL_CULL 1
308 #define R300_CUL_CMDSIZE 2
309
310 #define R300_RC_CMD_0 0
311 #define R300_RC_CNTL_0 1
312 #define R300_RC_CNTL_1 2
313 #define R300_RC_CMDSIZE 3
314
315 #define R300_RI_CMD_0 0
316 #define R300_RI_INTERP_0 1
317 #define R300_RI_INTERP_1 2
318 #define R300_RI_INTERP_2 3
319 #define R300_RI_INTERP_3 4
320 #define R300_RI_INTERP_4 5
321 #define R300_RI_INTERP_5 6
322 #define R300_RI_INTERP_6 7
323 #define R300_RI_INTERP_7 8
324 #define R300_RI_CMDSIZE 9
325
326 #define R500_RI_CMDSIZE 17
327
328 #define R300_RR_CMD_0 0 /* rr is variable size (at least 1) */
329 #define R300_RR_INST_0 1
330 #define R300_RR_INST_1 2
331 #define R300_RR_INST_2 3
332 #define R300_RR_INST_3 4
333 #define R300_RR_INST_4 5
334 #define R300_RR_INST_5 6
335 #define R300_RR_INST_6 7
336 #define R300_RR_INST_7 8
337 #define R300_RR_CMDSIZE 9
338
339 #define R300_FP_CMD_0 0
340 #define R300_FP_CNTL0 1
341 #define R300_FP_CNTL1 2
342 #define R300_FP_CNTL2 3
343 #define R300_FP_CMD_1 4
344 #define R300_FP_NODE0 5
345 #define R300_FP_NODE1 6
346 #define R300_FP_NODE2 7
347 #define R300_FP_NODE3 8
348 #define R300_FP_CMDSIZE 9
349
350 #define R500_FP_CMD_0 0
351 #define R500_FP_CNTL 1
352 #define R500_FP_PIXSIZE 2
353 #define R500_FP_CMD_1 3
354 #define R500_FP_CODE_ADDR 4
355 #define R500_FP_CODE_RANGE 5
356 #define R500_FP_CODE_OFFSET 6
357 #define R500_FP_CMD_2 7
358 #define R500_FP_FC_CNTL 8
359 #define R500_FP_CMDSIZE 9
360
361 #define R300_FPT_CMD_0 0
362 #define R300_FPT_INSTR_0 1
363 #define R300_FPT_CMDSIZE 65
364
365 #define R300_FPI_CMD_0 0
366 #define R300_FPI_INSTR_0 1
367 #define R300_FPI_CMDSIZE 65
368 /* R500 has space for 512 instructions - 6 dwords per instruction */
369 #define R500_FPI_CMDSIZE (512*6+1)
370
371 #define R300_FPP_CMD_0 0
372 #define R300_FPP_PARAM_0 1
373 #define R300_FPP_CMDSIZE (32*4+1)
374 /* R500 has spcae for 256 constants - 4 dwords per constant */
375 #define R500_FPP_CMDSIZE (256*4+1)
376
377 #define R300_FOGS_CMD_0 0
378 #define R300_FOGS_STATE 1
379 #define R300_FOGS_CMDSIZE 2
380
381 #define R300_FOGC_CMD_0 0
382 #define R300_FOGC_R 1
383 #define R300_FOGC_G 2
384 #define R300_FOGC_B 3
385 #define R300_FOGC_CMDSIZE 4
386
387 #define R300_FOGP_CMD_0 0
388 #define R300_FOGP_SCALE 1
389 #define R300_FOGP_START 2
390 #define R300_FOGP_CMDSIZE 3
391
392 #define R300_AT_CMD_0 0
393 #define R300_AT_ALPHA_TEST 1
394 #define R300_AT_UNKNOWN 2
395 #define R300_AT_CMDSIZE 3
396
397 #define R300_BLD_CMD_0 0
398 #define R300_BLD_CBLEND 1
399 #define R300_BLD_ABLEND 2
400 #define R300_BLD_CMDSIZE 3
401
402 #define R300_CMK_CMD_0 0
403 #define R300_CMK_COLORMASK 1
404 #define R300_CMK_CMDSIZE 2
405
406 #define R300_CB_CMD_0 0
407 #define R300_CB_OFFSET 1
408 #define R300_CB_CMD_1 2
409 #define R300_CB_PITCH 3
410 #define R300_CB_CMDSIZE 4
411
412 #define R300_ZS_CMD_0 0
413 #define R300_ZS_CNTL_0 1
414 #define R300_ZS_CNTL_1 2
415 #define R300_ZS_CNTL_2 3
416 #define R300_ZS_CMDSIZE 4
417
418 #define R300_ZB_CMD_0 0
419 #define R300_ZB_OFFSET 1
420 #define R300_ZB_PITCH 2
421 #define R300_ZB_CMDSIZE 3
422
423 #define R300_VAP_CNTL_FLUSH 0
424 #define R300_VAP_CNTL_FLUSH_1 1
425 #define R300_VAP_CNTL_CMD 2
426 #define R300_VAP_CNTL_INSTR 3
427 #define R300_VAP_CNTL_SIZE 4
428
429 #define R300_VPI_CMD_0 0
430 #define R300_VPI_INSTR_0 1
431 #define R300_VPI_CMDSIZE 1025 /* 256 16 byte instructions */
432
433 #define R300_VPP_CMD_0 0
434 #define R300_VPP_PARAM_0 1
435 #define R300_VPP_CMDSIZE 1025 /* 256 4-component parameters */
436
437 #define R300_VPUCP_CMD_0 0
438 #define R300_VPUCP_X 1
439 #define R300_VPUCP_Y 2
440 #define R300_VPUCP_Z 3
441 #define R300_VPUCP_W 4
442 #define R300_VPUCP_CMDSIZE 5 /* 256 4-component parameters */
443
444 #define R300_VPS_CMD_0 0
445 #define R300_VPS_ZERO_0 1
446 #define R300_VPS_ZERO_1 2
447 #define R300_VPS_POINTSIZE 3
448 #define R300_VPS_ZERO_3 4
449 #define R300_VPS_CMDSIZE 5
450
451 /* the layout is common for all fields inside tex */
452 #define R300_TEX_CMD_0 0
453 #define R300_TEX_VALUE_0 1
454 /* We don't really use this, instead specify mtu+1 dynamically
455 #define R300_TEX_CMDSIZE (MAX_TEXTURE_UNITS+1)
456 */
457
458 /**
459 * Cache for hardware register state.
460 */
461 struct r300_hw_state {
462 struct r300_state_atom atomlist;
463
464 GLboolean is_dirty;
465 GLboolean all_dirty;
466 int max_state_size; /* in dwords */
467
468 struct r300_state_atom vpt; /* viewport (1D98) */
469 struct r300_state_atom vap_cntl;
470 struct r300_state_atom vap_index_offset; /* 0x208c r5xx only */
471 struct r300_state_atom vof; /* VAP output format register 0x2090 */
472 struct r300_state_atom vte; /* (20B0) */
473 struct r300_state_atom vap_vf_max_vtx_indx; /* Maximum Vertex Indx Clamp (2134) */
474 struct r300_state_atom vap_cntl_status;
475 struct r300_state_atom vir[2]; /* vap input route (2150/21E0) */
476 struct r300_state_atom vic; /* vap input control (2180) */
477 struct r300_state_atom vap_psc_sgn_norm_cntl; /* Programmable Stream Control Signed Normalize Control (21DC) */
478 struct r300_state_atom vap_clip_cntl;
479 struct r300_state_atom vap_clip;
480 struct r300_state_atom vap_pvs_vtx_timeout_reg; /* Vertex timeout register (2288) */
481 struct r300_state_atom pvs; /* pvs_cntl (22D0) */
482 struct r300_state_atom gb_enable; /* (4008) */
483 struct r300_state_atom gb_misc; /* Multisampling position shifts ? (4010) */
484 struct r300_state_atom ga_point_s0; /* S Texture Coordinate of Vertex 0 for Point texture stuffing (LLC) (4200) */
485 struct r300_state_atom ga_triangle_stipple; /* (4214) */
486 struct r300_state_atom ps; /* pointsize (421C) */
487 struct r300_state_atom ga_point_minmax; /* (4230) */
488 struct r300_state_atom lcntl; /* line control */
489 struct r300_state_atom ga_line_stipple; /* (4260) */
490 struct r300_state_atom shade;
491 struct r300_state_atom polygon_mode;
492 struct r300_state_atom fogp; /* fog parameters (4294) */
493 struct r300_state_atom ga_soft_reset; /* (429C) */
494 struct r300_state_atom zbias_cntl;
495 struct r300_state_atom zbs; /* zbias (42A4) */
496 struct r300_state_atom occlusion_cntl;
497 struct r300_state_atom cul; /* cull cntl (42B8) */
498 struct r300_state_atom su_depth_scale; /* (42C0) */
499 struct r300_state_atom rc; /* rs control (4300) */
500 struct r300_state_atom ri; /* rs interpolators (4310) */
501 struct r300_state_atom rr; /* rs route (4330) */
502 struct r300_state_atom sc_hyperz; /* (43A4) */
503 struct r300_state_atom sc_screendoor; /* (43E8) */
504 struct r300_state_atom fp; /* fragment program cntl + nodes (4600) */
505 struct r300_state_atom fpt; /* texi - (4620) */
506 struct r300_state_atom us_out_fmt; /* (46A4) */
507 struct r300_state_atom r500fp; /* r500 fp instructions */
508 struct r300_state_atom r500fp_const; /* r500 fp constants */
509 struct r300_state_atom fpi[4]; /* fp instructions (46C0/47C0/48C0/49C0) */
510 struct r300_state_atom fogs; /* fog state (4BC0) */
511 struct r300_state_atom fogc; /* fog color (4BC8) */
512 struct r300_state_atom at; /* alpha test (4BD4) */
513 struct r300_state_atom fg_depth_src; /* (4BD8) */
514 struct r300_state_atom fpp; /* 0x4C00 and following */
515 struct r300_state_atom rb3d_cctl; /* (4E00) */
516 struct r300_state_atom bld; /* blending (4E04) */
517 struct r300_state_atom cmk; /* colormask (4E0C) */
518 struct r300_state_atom blend_color; /* constant blend color */
519 struct r300_state_atom rop; /* ropcntl */
520 struct r300_state_atom cb; /* colorbuffer (4E28) */
521 struct r300_state_atom rb3d_dither_ctl; /* (4E50) */
522 struct r300_state_atom rb3d_aaresolve_ctl; /* (4E88) */
523 struct r300_state_atom rb3d_discard_src_pixel_lte_threshold; /* (4E88) I saw it only written on RV350 hardware.. */
524 struct r300_state_atom zs; /* zstencil control (4F00) */
525 struct r300_state_atom zstencil_format;
526 struct r300_state_atom zb; /* z buffer (4F20) */
527 struct r300_state_atom zb_depthclearvalue; /* (4F28) */
528 struct r300_state_atom unk4F30; /* (4F30) */
529 struct r300_state_atom zb_hiz_offset; /* (4F44) */
530 struct r300_state_atom zb_hiz_pitch; /* (4F54) */
531
532 struct r300_state_atom vpi; /* vp instructions */
533 struct r300_state_atom vpp; /* vp parameters */
534 struct r300_state_atom vps; /* vertex point size (?) */
535 struct r300_state_atom vpucp[6]; /* vp user clip plane - 6 */
536 /* 8 texture units */
537 /* the state is grouped by function and not by
538 texture unit. This makes single unit updates
539 really awkward - we are much better off
540 updating the whole thing at once */
541 struct {
542 struct r300_state_atom filter;
543 struct r300_state_atom filter_1;
544 struct r300_state_atom size;
545 struct r300_state_atom format;
546 struct r300_state_atom pitch;
547 struct r300_state_atom offset;
548 struct r300_state_atom chroma_key;
549 struct r300_state_atom border_color;
550 } tex;
551 struct r300_state_atom txe; /* tex enable (4104) */
552 };
553
554 /**
555 * This structure holds the command buffer while it is being constructed.
556 *
557 * The first batch of commands in the buffer is always the state that needs
558 * to be re-emitted when the context is lost. This batch can be skipped
559 * otherwise.
560 */
561 struct r300_cmdbuf {
562 int size; /* DWORDs allocated for buffer */
563 uint32_t *cmd_buf;
564 int count_used; /* DWORDs filled so far */
565 int count_reemit; /* size of re-emission batch */
566 };
567
568 /**
569 * State cache
570 */
571
572 struct r300_depthbuffer_state {
573 GLfloat scale;
574 };
575
576 struct r300_stencilbuffer_state {
577 GLboolean hw_stencil;
578 };
579
580 /* Vertex shader state */
581
582 /* Perhaps more if we store programs in vmem? */
583 /* drm_r300_cmd_header_t->vpu->count is unsigned char */
584 #define VSF_MAX_FRAGMENT_LENGTH (255*4)
585
586 /* Can be tested with colormat currently. */
587 #define VSF_MAX_FRAGMENT_TEMPS (14)
588
589 #define STATE_R300_WINDOW_DIMENSION (STATE_INTERNAL_DRIVER+0)
590 #define STATE_R300_TEXRECT_FACTOR (STATE_INTERNAL_DRIVER+1)
591
592 struct r300_vertex_shader_fragment {
593 int length;
594 union {
595 GLuint d[VSF_MAX_FRAGMENT_LENGTH];
596 float f[VSF_MAX_FRAGMENT_LENGTH];
597 GLuint i[VSF_MAX_FRAGMENT_LENGTH];
598 } body;
599 };
600
601 struct r300_vertex_shader_state {
602 struct r300_vertex_shader_fragment program;
603 };
604
605 extern int hw_tcl_on;
606
607 #define COLOR_IS_RGBA
608 #define TAG(x) r300##x
609 #include "tnl_dd/t_dd_vertex.h"
610 #undef TAG
611
612 //#define CURRENT_VERTEX_SHADER(ctx) (ctx->VertexProgram._Current)
613 #define CURRENT_VERTEX_SHADER(ctx) (R300_CONTEXT(ctx)->selected_vp)
614
615 /* Should but doesnt work */
616 //#define CURRENT_VERTEX_SHADER(ctx) (R300_CONTEXT(ctx)->curr_vp)
617
618 /* r300_vertex_shader_state and r300_vertex_program should probably be merged together someday.
619 * Keeping them them seperate for now should ensure fixed pipeline keeps functioning properly.
620 */
621
622 struct r300_vertex_program_key {
623 GLuint InputsRead;
624 GLuint OutputsWritten;
625 GLuint OutputsAdded;
626 };
627
628 struct r300_vertex_program {
629 struct r300_vertex_program *next;
630 struct r300_vertex_program_key key;
631 int translated;
632
633 struct r300_vertex_shader_fragment program;
634
635 int pos_end;
636 int num_temporaries; /* Number of temp vars used by program */
637 int wpos_idx;
638 int inputs[VERT_ATTRIB_MAX];
639 int outputs[VERT_RESULT_MAX];
640 int native;
641 int ref_count;
642 int use_ref_count;
643 };
644
645 struct r300_vertex_program_cont {
646 struct gl_vertex_program mesa_program; /* Must be first */
647 struct r300_vertex_shader_fragment params;
648 struct r300_vertex_program *progs;
649 };
650
651 #define PFS_MAX_ALU_INST 64
652 #define PFS_MAX_TEX_INST 64
653 #define PFS_MAX_TEX_INDIRECT 4
654 #define PFS_NUM_TEMP_REGS 32
655 #define PFS_NUM_CONST_REGS 16
656
657 struct r300_pfs_compile_state;
658
659
660 /**
661 * Stores state that influences the compilation of a fragment program.
662 */
663 struct r300_fragment_program_external_state {
664 struct {
665 /**
666 * If the sampler is used as a shadow sampler,
667 * this field is:
668 * 0 - GL_LUMINANCE
669 * 1 - GL_INTENSITY
670 * 2 - GL_ALPHA
671 * depending on the depth texture mode.
672 */
673 GLuint depth_texture_mode : 2;
674
675 /**
676 * If the sampler is used as a shadow sampler,
677 * this field is (texture_compare_func - GL_NEVER).
678 * [e.g. if compare function is GL_LEQUAL, this field is 3]
679 *
680 * Otherwise, this field is 0.
681 */
682 GLuint texture_compare_func : 3;
683 } unit[16];
684 };
685
686
687 struct r300_fragment_program_node {
688 int tex_offset; /**< first tex instruction */
689 int tex_end; /**< last tex instruction, relative to tex_offset */
690 int alu_offset; /**< first ALU instruction */
691 int alu_end; /**< last ALU instruction, relative to alu_offset */
692 int flags;
693 };
694
695 /**
696 * Stores an R300 fragment program in its compiled-to-hardware form.
697 */
698 struct r300_fragment_program_code {
699 struct {
700 int length; /**< total # of texture instructions used */
701 GLuint inst[PFS_MAX_TEX_INST];
702 } tex;
703
704 struct {
705 int length; /**< total # of ALU instructions used */
706 struct {
707 GLuint inst0;
708 GLuint inst1;
709 GLuint inst2;
710 GLuint inst3;
711 } inst[PFS_MAX_ALU_INST];
712 } alu;
713
714 struct r300_fragment_program_node node[4];
715 int cur_node;
716 int first_node_has_tex;
717
718 /**
719 * Remember which program register a given hardware constant
720 * belongs to.
721 */
722 struct prog_src_register constant[PFS_NUM_CONST_REGS];
723 int const_nr;
724
725 int max_temp_idx;
726 };
727
728 /**
729 * Store everything about a fragment program that is needed
730 * to render with that program.
731 */
732 struct r300_fragment_program {
733 struct gl_fragment_program mesa_program;
734
735 GLboolean translated;
736 GLboolean error;
737
738 struct r300_fragment_program_external_state state;
739 struct r300_fragment_program_code code;
740
741 GLboolean WritesDepth;
742 GLuint optimization;
743 };
744
745 struct r500_pfs_compile_state;
746
747 struct r500_fragment_program_external_state {
748 struct {
749 /**
750 * If the sampler is used as a shadow sampler,
751 * this field is:
752 * 0 - GL_LUMINANCE
753 * 1 - GL_INTENSITY
754 * 2 - GL_ALPHA
755 * depending on the depth texture mode.
756 */
757 GLuint depth_texture_mode : 2;
758
759 /**
760 * If the sampler is used as a shadow sampler,
761 * this field is (texture_compare_func - GL_NEVER).
762 * [e.g. if compare function is GL_LEQUAL, this field is 3]
763 *
764 * Otherwise, this field is 0.
765 */
766 GLuint texture_compare_func : 3;
767 } unit[16];
768 };
769
770 struct r500_fragment_program_code {
771 struct {
772 GLuint inst0;
773 GLuint inst1;
774 GLuint inst2;
775 GLuint inst3;
776 GLuint inst4;
777 GLuint inst5;
778 } inst[512];
779
780 int inst_offset;
781 int inst_end;
782
783 /**
784 * Remember which program register a given hardware constant
785 * belongs to.
786 */
787 struct prog_src_register constant[PFS_NUM_CONST_REGS];
788 int const_nr;
789
790 int max_temp_idx;
791 };
792
793 struct r500_fragment_program {
794 struct gl_fragment_program mesa_program;
795
796 GLcontext *ctx;
797 GLboolean translated;
798 GLboolean error;
799
800 struct r500_fragment_program_external_state state;
801 struct r500_fragment_program_code code;
802
803 GLboolean writes_depth;
804
805 GLuint optimization;
806 };
807
808 #define R300_MAX_AOS_ARRAYS 16
809
810 #define REG_COORDS 0
811 #define REG_COLOR0 1
812 #define REG_TEX0 2
813
814 struct r300_state {
815 struct r300_depthbuffer_state depth;
816 struct r300_texture_state texture;
817 int sw_tcl_inputs[VERT_ATTRIB_MAX];
818 struct r300_vertex_shader_state vertex_shader;
819 struct r300_dma_region aos[R300_MAX_AOS_ARRAYS];
820 int aos_count;
821
822 GLuint *Elts;
823 struct r300_dma_region elt_dma;
824
825 struct r300_dma_region swtcl_dma;
826 DECLARE_RENDERINPUTS(render_inputs_bitset); /* actual render inputs that R300 was configured for.
827 They are the same as tnl->render_inputs for fixed pipeline */
828
829 struct r300_stencilbuffer_state stencil;
830
831 };
832
833 #define R300_FALLBACK_NONE 0
834 #define R300_FALLBACK_TCL 1
835 #define R300_FALLBACK_RAST 2
836
837 /* r300_swtcl.c
838 */
839 struct r300_swtcl_info {
840 GLuint RenderIndex;
841
842 /**
843 * Size of a hardware vertex. This is calculated when \c ::vertex_attrs is
844 * installed in the Mesa state vector.
845 */
846 GLuint vertex_size;
847
848 /**
849 * Attributes instructing the Mesa TCL pipeline where / how to put vertex
850 * data in the hardware buffer.
851 */
852 struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX];
853
854 /**
855 * Number of elements of \c ::vertex_attrs that are actually used.
856 */
857 GLuint vertex_attr_count;
858
859 /**
860 * Cached pointer to the buffer where Mesa will store vertex data.
861 */
862 GLubyte *verts;
863
864 /* Fallback rasterization functions
865 */
866 // r200_point_func draw_point;
867 // r200_line_func draw_line;
868 // r200_tri_func draw_tri;
869
870 GLuint hw_primitive;
871 GLenum render_primitive;
872 GLuint numverts;
873
874 /**
875 * Offset of the 4UB color data within a hardware (swtcl) vertex.
876 */
877 GLuint coloroffset;
878
879 /**
880 * Offset of the 3UB specular color data within a hardware (swtcl) vertex.
881 */
882 GLuint specoffset;
883
884 /**
885 * Should Mesa project vertex data or will the hardware do it?
886 */
887 GLboolean needproj;
888
889 struct r300_dma_region indexed_verts;
890 };
891
892
893 /**
894 * \brief R300 context structure.
895 */
896 struct r300_context {
897 struct radeon_context radeon; /* parent class, must be first */
898
899 struct r300_hw_state hw;
900 struct r300_cmdbuf cmdbuf;
901 struct r300_state state;
902 struct gl_vertex_program *curr_vp;
903 struct r300_vertex_program *selected_vp;
904
905 /* Vertex buffers
906 */
907 struct r300_dma dma;
908 GLboolean save_on_next_unlock;
909 GLuint NewGLState;
910
911 /* Texture object bookkeeping
912 */
913 unsigned nr_heaps;
914 driTexHeap *texture_heaps[RADEON_NR_TEX_HEAPS];
915 driTextureObject swapped;
916 int texture_depth;
917 float initialMaxAnisotropy;
918
919 /* Clientdata textures;
920 */
921 GLuint prefer_gart_client_texturing;
922
923 #ifdef USER_BUFFERS
924 struct r300_memory_manager *rmm;
925 #endif
926
927 GLvector4f dummy_attrib[_TNL_ATTRIB_MAX];
928 GLvector4f *temp_attrib[_TNL_ATTRIB_MAX];
929
930 GLboolean disable_lowimpact_fallback;
931
932 DECLARE_RENDERINPUTS(tnl_index_bitset); /* index of bits for last tnl_install_attrs */
933 struct r300_swtcl_info swtcl;
934 };
935
936 struct r300_buffer_object {
937 struct gl_buffer_object mesa_obj;
938 int id;
939 };
940
941 #define R300_CONTEXT(ctx) ((r300ContextPtr)(ctx->DriverCtx))
942
943 extern void r300DestroyContext(__DRIcontextPrivate * driContextPriv);
944 extern GLboolean r300CreateContext(const __GLcontextModes * glVisual,
945 __DRIcontextPrivate * driContextPriv,
946 void *sharedContextPrivate);
947
948 extern void r300SelectVertexShader(r300ContextPtr r300);
949 extern void r300InitShaderFuncs(struct dd_function_table *functions);
950 extern int r300VertexProgUpdateParams(GLcontext * ctx,
951 struct r300_vertex_program_cont *vp,
952 float *dst);
953
954 #define RADEON_D_CAPTURE 0
955 #define RADEON_D_PLAYBACK 1
956 #define RADEON_D_PLAYBACK_RAW 2
957 #define RADEON_D_T 3
958
959 #endif /* __R300_CONTEXT_H__ */