2 Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
4 The Weather Channel (TM) funded Tungsten Graphics to develop the
5 initial release of the Radeon 8500 driver under the XFree86 license.
6 This notice must be preserved.
8 Permission is hereby granted, free of charge, to any person obtaining
9 a copy of this software and associated documentation files (the
10 "Software"), to deal in the Software without restriction, including
11 without limitation the rights to use, copy, modify, merge, publish,
12 distribute, sublicense, and/or sell copies of the Software, and to
13 permit persons to whom the Software is furnished to do so, subject to
14 the following conditions:
16 The above copyright notice and this permission notice (including the
17 next paragraph) shall be included in all copies or substantial
18 portions of the Software.
20 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
23 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
24 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
25 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
26 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 **************************************************************************/
32 * Keith Whitwell <keith@tungstengraphics.com>
33 * Nicolai Haehnle <prefect_@gmx.net>
36 #ifndef __R300_CONTEXT_H__
37 #define __R300_CONTEXT_H__
39 #include "tnl/t_vertex.h"
41 #include "radeon_drm.h"
48 #include "radeon_context.h"
51 #define RADEON_VTXFMT_A
54 /* We don't handle 16 bits elts swapping yet */
55 #ifdef MESA_BIG_ENDIAN
56 #define FORCE_32BITS_ELTS
59 //#define OPTIMIZE_ELTS
63 typedef struct r300_context r300ContextRec
;
64 typedef struct r300_context
*r300ContextPtr
;
66 #include "radeon_lock.h"
69 /* Checkpoint.. for convenience */
70 #define CPT { fprintf(stderr, "%s:%s line %d\n", __FILE__, __FUNCTION__, __LINE__); }
71 /* From http://gcc.gnu.org/onlinedocs/gcc-3.2.3/gcc/Variadic-Macros.html .
72 I suppose we could inline this and use macro to fetch out __LINE__ and stuff in case we run into trouble
73 with other compilers ... GLUE!
76 #define WARN_ONCE(a, ...) { \
77 static int warn##__LINE__=1; \
79 fprintf(stderr, "*********************************WARN_ONCE*********************************\n"); \
80 fprintf(stderr, "File %s function %s line %d\n", \
81 __FILE__, __FUNCTION__, __LINE__); \
82 fprintf(stderr, a, ## __VA_ARGS__);\
83 fprintf(stderr, "***************************************************************************\n"); \
88 #define WARN_ONCE(a, ...) {}
91 /* We should probably change types within vertex_shader
92 and pixel_shader structure later on */
94 #include "vertex_shader.h"
95 #include "r300_fragprog.h"
98 static __inline__
uint32_t r300PackFloat32(float fl
)
100 union { float fl
; uint32_t u
; } u
;
107 /************ DMA BUFFERS **************/
109 /* Need refcounting on dma buffers:
111 struct r300_dma_buffer
{
112 int refcount
; /* the number of retained regions in buf */
118 #define GET_START(rvb) (r300GartOffsetFromVirtual(rmesa, (rvb)->address+(rvb)->start))
120 #define GET_START(rvb) (rmesa->radeon.radeonScreen->gart_buffer_offset + \
121 (rvb)->address - rmesa->dma.buf0_address + \
124 /* A retained region, eg vertices for indexed vertices.
126 struct r300_dma_region
{
127 struct r300_dma_buffer
*buf
;
128 char *address
; /* == buf->address */
129 int start
, end
, ptr
; /* offsets from start of buf */
131 int aos_offset
; /* address in GART memory */
132 int aos_stride
; /* distance between elements, in dwords */
133 int aos_size
; /* number of components (1-4) */
134 int aos_reg
; /* VAP register assignment */
138 /* Active dma region. Allocations for vertices and retained
139 * regions come from here. Also used for emitting random vertices,
140 * these may be flushed by calling flush_current();
142 struct r300_dma_region current
;
144 void (*flush
) (r300ContextPtr
);
146 char *buf0_address
; /* start of buf[0], for index calcs */
148 /* Number of "in-flight" DMA buffers, i.e. the number of buffers
149 * for which a DISCARD command is currently queued in the command buffer.
151 GLuint nr_released_bufs
;
154 /* Texture related */
156 typedef struct r300_tex_obj r300TexObj
, *r300TexObjPtr
;
158 /* Texture object in locally shared texture space.
160 struct r300_tex_obj
{
161 driTextureObject base
;
163 GLuint bufAddr
; /* Offset to start of locally
164 shared texture block */
166 GLuint dirty_state
; /* Flags (1 per texunit) for
167 whether or not this texobj
168 has dirty hardware state
169 (pp_*) that needs to be
173 drm_radeon_tex_image_t image
[6][RADEON_MAX_TEXTURE_LEVELS
];
174 /* Six, for the cube faces */
177 GLuint pitch
; /* this isn't sent to hardware just used in calculations */
178 /* hardware register values */
179 /* Note that R200 has 8 registers per texture and R300 only 7 */
182 GLuint size
; /* npot only */
184 GLuint offset
; /* Image location in the card's address space.
185 All cube faces follow. */
188 /* end hardware registers */
190 /* registers computed by r200 code - keep them here to
191 compare against what is actually written.
193 to be removed later.. */
194 GLuint pp_border_color
;
195 GLuint pp_cubic_faces
; /* cube face 1,2,3,4 log2 sizes */
199 GLboolean border_fallback
;
201 GLuint tile_bits
; /* hw texture tile bits used on this texture */
204 struct r300_texture_env_state
{
205 r300TexObjPtr texobj
;
211 /* The blit width for texture uploads
213 #define R300_BLIT_WIDTH_BYTES 1024
214 #define R300_MAX_TEXTURE_UNITS 8
216 struct r300_texture_state
{
217 struct r300_texture_env_state unit
[R300_MAX_TEXTURE_UNITS
];
218 int tc_count
; /* number of incoming texture coordinates from VAP */
222 * A block of hardware state.
224 * When check returns non-zero, the returned number of dwords must be
225 * copied verbatim into the command buffer in order to update a state atom
228 struct r300_state_atom
{
229 struct r300_state_atom
*next
, *prev
;
230 const char* name
; /* for debug */
231 int cmd_size
; /* maximum size in dwords */
232 GLuint idx
; /* index in an array (e.g. textures) */
236 int (*check
)(r300ContextPtr
, struct r300_state_atom
* atom
);
240 #define R300_VPT_CMD_0 0
241 #define R300_VPT_XSCALE 1
242 #define R300_VPT_XOFFSET 2
243 #define R300_VPT_YSCALE 3
244 #define R300_VPT_YOFFSET 4
245 #define R300_VPT_ZSCALE 5
246 #define R300_VPT_ZOFFSET 6
247 #define R300_VPT_CMDSIZE 7
249 #define R300_VIR_CMD_0 0 /* vir is variable size (at least 1) */
250 #define R300_VIR_CNTL_0 1
251 #define R300_VIR_CNTL_1 2
252 #define R300_VIR_CNTL_2 3
253 #define R300_VIR_CNTL_3 4
254 #define R300_VIR_CNTL_4 5
255 #define R300_VIR_CNTL_5 6
256 #define R300_VIR_CNTL_6 7
257 #define R300_VIR_CNTL_7 8
258 #define R300_VIR_CMDSIZE 9
260 #define R300_VIC_CMD_0 0
261 #define R300_VIC_CNTL_0 1
262 #define R300_VIC_CNTL_1 2
263 #define R300_VIC_CMDSIZE 3
265 #define R300_VOF_CMD_0 0
266 #define R300_VOF_CNTL_0 1
267 #define R300_VOF_CNTL_1 2
268 #define R300_VOF_CMDSIZE 3
271 #define R300_PVS_CMD_0 0
272 #define R300_PVS_CNTL_1 1
273 #define R300_PVS_CNTL_2 2
274 #define R300_PVS_CNTL_3 3
275 #define R300_PVS_CMDSIZE 4
277 #define R300_GB_MISC_CMD_0 0
278 #define R300_GB_MISC_MSPOS_0 1
279 #define R300_GB_MISC_MSPOS_1 2
280 #define R300_GB_MISC_TILE_CONFIG 3
281 #define R300_GB_MISC_SELECT 4
282 #define R300_GB_MISC_AA_CONFIG 5
283 #define R300_GB_MISC_CMDSIZE 6
285 #define R300_TXE_CMD_0 0
286 #define R300_TXE_ENABLE 1
287 #define R300_TXE_CMDSIZE 2
289 #define R300_PS_CMD_0 0
290 #define R300_PS_POINTSIZE 1
291 #define R300_PS_CMDSIZE 2
293 #define R300_ZBS_CMD_0 0
294 #define R300_ZBS_T_FACTOR 1
295 #define R300_ZBS_T_CONSTANT 2
296 #define R300_ZBS_W_FACTOR 3
297 #define R300_ZBS_W_CONSTANT 4
298 #define R300_ZBS_CMDSIZE 5
300 #define R300_CUL_CMD_0 0
301 #define R300_CUL_CULL 1
302 #define R300_CUL_CMDSIZE 2
304 #define R300_RC_CMD_0 0
305 #define R300_RC_CNTL_0 1
306 #define R300_RC_CNTL_1 2
307 #define R300_RC_CMDSIZE 3
309 #define R300_RI_CMD_0 0
310 #define R300_RI_INTERP_0 1
311 #define R300_RI_INTERP_1 2
312 #define R300_RI_INTERP_2 3
313 #define R300_RI_INTERP_3 4
314 #define R300_RI_INTERP_4 5
315 #define R300_RI_INTERP_5 6
316 #define R300_RI_INTERP_6 7
317 #define R300_RI_INTERP_7 8
318 #define R300_RI_CMDSIZE 9
320 #define R300_RR_CMD_0 0 /* rr is variable size (at least 1) */
321 #define R300_RR_ROUTE_0 1
322 #define R300_RR_ROUTE_1 2
323 #define R300_RR_ROUTE_2 3
324 #define R300_RR_ROUTE_3 4
325 #define R300_RR_ROUTE_4 5
326 #define R300_RR_ROUTE_5 6
327 #define R300_RR_ROUTE_6 7
328 #define R300_RR_ROUTE_7 8
329 #define R300_RR_CMDSIZE 9
331 #define R300_FP_CMD_0 0
332 #define R300_FP_CNTL0 1
333 #define R300_FP_CNTL1 2
334 #define R300_FP_CNTL2 3
335 #define R300_FP_CMD_1 4
336 #define R300_FP_NODE0 5
337 #define R300_FP_NODE1 6
338 #define R300_FP_NODE2 7
339 #define R300_FP_NODE3 8
340 #define R300_FP_CMDSIZE 9
342 #define R300_FPT_CMD_0 0
343 #define R300_FPT_INSTR_0 1
344 #define R300_FPT_CMDSIZE 65
346 #define R300_FPI_CMD_0 0
347 #define R300_FPI_INSTR_0 1
348 #define R300_FPI_CMDSIZE 65
350 #define R300_FPP_CMD_0 0
351 #define R300_FPP_PARAM_0 1
352 #define R300_FPP_CMDSIZE (32*4+1)
354 #define R300_FOGS_CMD_0 0
355 #define R300_FOGS_STATE 1
356 #define R300_FOGS_CMDSIZE 2
358 #define R300_FOGC_CMD_0 0
359 #define R300_FOGC_R 1
360 #define R300_FOGC_G 2
361 #define R300_FOGC_B 3
362 #define R300_FOGC_CMDSIZE 4
364 #define R300_FOGP_CMD_0 0
365 #define R300_FOGP_SCALE 1
366 #define R300_FOGP_START 2
367 #define R300_FOGP_CMDSIZE 3
369 #define R300_AT_CMD_0 0
370 #define R300_AT_ALPHA_TEST 1
371 #define R300_AT_UNKNOWN 2
372 #define R300_AT_CMDSIZE 3
374 #define R300_BLD_CMD_0 0
375 #define R300_BLD_CBLEND 1
376 #define R300_BLD_ABLEND 2
377 #define R300_BLD_CMDSIZE 3
379 #define R300_CMK_CMD_0 0
380 #define R300_CMK_COLORMASK 1
381 #define R300_CMK_CMDSIZE 2
383 #define R300_CB_CMD_0 0
384 #define R300_CB_OFFSET 1
385 #define R300_CB_CMD_1 2
386 #define R300_CB_PITCH 3
387 #define R300_CB_CMDSIZE 4
389 #define R300_ZS_CMD_0 0
390 #define R300_ZS_CNTL_0 1
391 #define R300_ZS_CNTL_1 2
392 #define R300_ZS_CNTL_2 3
393 #define R300_ZS_CMDSIZE 4
395 #define R300_ZB_CMD_0 0
396 #define R300_ZB_OFFSET 1
397 #define R300_ZB_PITCH 2
398 #define R300_ZB_CMDSIZE 3
400 #define R300_VPI_CMD_0 0
401 #define R300_VPI_INSTR_0 1
402 #define R300_VPI_CMDSIZE 1025 /* 256 16 byte instructions */
404 #define R300_VPP_CMD_0 0
405 #define R300_VPP_PARAM_0 1
406 #define R300_VPP_CMDSIZE 1025 /* 256 4-component parameters */
408 #define R300_VPS_CMD_0 0
409 #define R300_VPS_ZERO_0 1
410 #define R300_VPS_ZERO_1 2
411 #define R300_VPS_POINTSIZE 3
412 #define R300_VPS_ZERO_3 4
413 #define R300_VPS_CMDSIZE 5
415 /* the layout is common for all fields inside tex */
416 #define R300_TEX_CMD_0 0
417 #define R300_TEX_VALUE_0 1
418 /* We don't really use this, instead specify mtu+1 dynamically
419 #define R300_TEX_CMDSIZE (MAX_TEXTURE_UNITS+1)
423 * Cache for hardware register state.
425 struct r300_hw_state
{
426 struct r300_state_atom atomlist
;
430 int max_state_size
; /* in dwords */
432 struct r300_state_atom vpt
; /* viewport (1D98) */
433 struct r300_state_atom unk2080
; /* (2080) */
434 struct r300_state_atom vof
; /* VAP output format register 0x2090 */
435 struct r300_state_atom vte
; /* (20B0) */
436 struct r300_state_atom unk2134
; /* (2134) */
437 struct r300_state_atom unk2140
; /* (2140) */
438 struct r300_state_atom vir
[2]; /* vap input route (2150/21E0) */
439 struct r300_state_atom vic
; /* vap input control (2180) */
440 struct r300_state_atom unk21DC
; /* (21DC) */
441 struct r300_state_atom unk221C
; /* (221C) */
442 struct r300_state_atom unk2220
; /* (2220) */
443 struct r300_state_atom unk2288
; /* (2288) */
444 struct r300_state_atom pvs
; /* pvs_cntl (22D0) */
445 struct r300_state_atom gb_enable
; /* (4008) */
446 struct r300_state_atom gb_misc
; /* Multisampling position shifts ? (4010) */
447 struct r300_state_atom unk4200
; /* (4200) */
448 struct r300_state_atom unk4214
; /* (4214) */
449 struct r300_state_atom ps
; /* pointsize (421C) */
450 struct r300_state_atom unk4230
; /* (4230) */
451 struct r300_state_atom lcntl
; /* line control */
452 struct r300_state_atom unk4260
; /* (4260) */
453 struct r300_state_atom unk4274
; /* (4274) */
454 struct r300_state_atom unk4288
; /* (4288) */
455 struct r300_state_atom fogp
; /* fog parameters (4294) */
456 struct r300_state_atom unk429C
; /* (429C) */
457 struct r300_state_atom unk42A0
; /* (42A0) */
458 struct r300_state_atom zbs
; /* zbias (42A4) */
459 struct r300_state_atom unk42B4
; /* (42B4) */
460 struct r300_state_atom cul
; /* cull cntl (42B8) */
461 struct r300_state_atom unk42C0
; /* (42C0) */
462 struct r300_state_atom rc
; /* rs control (4300) */
463 struct r300_state_atom ri
; /* rs interpolators (4310) */
464 struct r300_state_atom rr
; /* rs route (4330) */
465 struct r300_state_atom unk43A4
; /* (43A4) */
466 struct r300_state_atom unk43E8
; /* (43E8) */
467 struct r300_state_atom fp
; /* fragment program cntl + nodes (4600) */
468 struct r300_state_atom fpt
; /* texi - (4620) */
469 struct r300_state_atom unk46A4
; /* (46A4) */
470 struct r300_state_atom fpi
[4]; /* fp instructions (46C0/47C0/48C0/49C0) */
471 struct r300_state_atom fogs
; /* fog state (4BC0) */
472 struct r300_state_atom fogc
; /* fog color (4BC8) */
473 struct r300_state_atom at
; /* alpha test (4BD4) */
474 struct r300_state_atom unk4BD8
; /* (4BD8) */
475 struct r300_state_atom fpp
; /* 0x4C00 and following */
476 struct r300_state_atom unk4E00
; /* (4E00) */
477 struct r300_state_atom bld
; /* blending (4E04) */
478 struct r300_state_atom cmk
; /* colormask (4E0C) */
479 struct r300_state_atom unk4E10
; /* constant blend color + ??? (4E10) */
480 struct r300_state_atom cb
; /* colorbuffer (4E28) */
481 struct r300_state_atom unk4E50
; /* (4E50) */
482 struct r300_state_atom unk4E88
; /* (4E88) */
483 struct r300_state_atom unk4EA0
; /* (4E88) I saw it only written on RV350 hardware.. */
484 struct r300_state_atom zs
; /* zstencil control (4F00) */
485 struct r300_state_atom unk4F10
; /* (4F10) */
486 struct r300_state_atom zb
; /* z buffer (4F20) */
487 struct r300_state_atom unk4F28
; /* (4F28) */
488 struct r300_state_atom unk4F30
; /* (4F30) */
489 struct r300_state_atom unk4F44
; /* (4F44) */
490 struct r300_state_atom unk4F54
; /* (4F54) */
492 struct r300_state_atom vpi
; /* vp instructions */
493 struct r300_state_atom vpp
; /* vp parameters */
494 struct r300_state_atom vps
; /* vertex point size (?) */
495 /* 8 texture units */
496 /* the state is grouped by function and not by
497 texture unit. This makes single unit updates
498 really awkward - we are much better off
499 updating the whole thing at once */
501 struct r300_state_atom filter
;
502 struct r300_state_atom unknown1
;
503 struct r300_state_atom size
;
504 struct r300_state_atom format
;
505 struct r300_state_atom pitch
;
506 struct r300_state_atom offset
;
507 struct r300_state_atom unknown4
;
508 struct r300_state_atom border_color
;
510 struct r300_state_atom txe
; /* tex enable (4104) */
515 * This structure holds the command buffer while it is being constructed.
517 * The first batch of commands in the buffer is always the state that needs
518 * to be re-emitted when the context is lost. This batch can be skipped
522 int size
; /* DWORDs allocated for buffer */
524 int count_used
; /* DWORDs filled so far */
525 int count_reemit
; /* size of re-emission batch */
533 struct r300_depthbuffer_state
{
537 struct r300_stencilbuffer_state
{
539 GLboolean hw_stencil
;
543 /* Vertex shader state */
545 /* Perhaps more if we store programs in vmem? */
546 /* drm_r300_cmd_header_t->vpu->count is unsigned char */
547 #define VSF_MAX_FRAGMENT_LENGTH (255*4)
549 /* Can be tested with colormat currently. */
550 #define VSF_MAX_FRAGMENT_TEMPS (14)
552 #define STATE_R300_WINDOW_DIMENSION (STATE_INTERNAL_DRIVER+0)
554 struct r300_vertex_shader_fragment
{
557 GLuint d
[VSF_MAX_FRAGMENT_LENGTH
];
558 float f
[VSF_MAX_FRAGMENT_LENGTH
];
559 VERTEX_SHADER_INSTRUCTION i
[VSF_MAX_FRAGMENT_LENGTH
/4];
563 #define VSF_DEST_PROGRAM 0x0
564 #define VSF_DEST_MATRIX0 0x200
565 #define VSF_DEST_MATRIX1 0x204
566 #define VSF_DEST_MATRIX2 0x208
567 #define VSF_DEST_VECTOR0 0x20c
568 #define VSF_DEST_VECTOR1 0x20d
569 #define VSF_DEST_UNKNOWN1 0x400
570 #define VSF_DEST_UNKNOWN2 0x406
572 struct r300_vertex_shader_state
{
573 struct r300_vertex_shader_fragment program
;
575 /* a bit of a waste - each uses only a subset of allocated space..
576 but easier to program */
577 struct r300_vertex_shader_fragment matrix
[3];
578 struct r300_vertex_shader_fragment vector
[2];
580 struct r300_vertex_shader_fragment unknown1
;
581 struct r300_vertex_shader_fragment unknown2
;
584 int unknown_ptr1
; /* pointer within program space */
590 int unknown_ptr2
; /* pointer within program space */
591 int unknown_ptr3
; /* pointer within program space */
594 extern int hw_tcl_on
;
596 //#define CURRENT_VERTEX_SHADER(ctx) (ctx->VertexProgram._Current)
597 #define CURRENT_VERTEX_SHADER(ctx) (R300_CONTEXT(ctx)->selected_vp)
599 /* Should but doesnt work */
600 //#define CURRENT_VERTEX_SHADER(ctx) (R300_CONTEXT(ctx)->curr_vp)
602 //#define TMU_ENABLED(ctx, unit) (hw_tcl_on ? ctx->Texture.Unit[unit]._ReallyEnabled && (OutputsWritten & (1<<(VERT_RESULT_TEX0+(unit)))) :
603 // (r300->state.render_inputs & (_TNL_BIT_TEX0<<(unit))))
604 //#define TMU_ENABLED(ctx, unit) (hw_tcl_on ? ctx->Texture.Unit[unit]._ReallyEnabled && OutputsWritten & (1<<(VERT_RESULT_TEX0+(unit))) :
605 // ctx->Texture.Unit[unit]._ReallyEnabled && r300->state.render_inputs & (_TNL_BIT_TEX0<<(unit)))
607 #define TMU_ENABLED(ctx, unit) (ctx->Texture.Unit[unit]._ReallyEnabled)
609 /* r300_vertex_shader_state and r300_vertex_program should probably be merged together someday.
610 * Keeping them them seperate for now should ensure fixed pipeline keeps functioning properly.
613 struct r300_vertex_program_key
{
615 GLuint OutputsWritten
;
618 struct r300_vertex_program
{
619 struct r300_vertex_program
*next
;
620 struct r300_vertex_program_key key
;
623 struct r300_vertex_shader_fragment program
;
626 int num_temporaries
; /* Number of temp vars used by program */
628 int inputs
[VERT_ATTRIB_MAX
];
629 int outputs
[VERT_RESULT_MAX
];
635 struct r300_vertex_program_cont
{
636 struct gl_vertex_program mesa_program
; /* Must be first */
637 struct r300_vertex_shader_fragment params
;
638 struct r300_vertex_program
*progs
;
641 #define PFS_MAX_ALU_INST 64
642 #define PFS_MAX_TEX_INST 64
643 #define PFS_MAX_TEX_INDIRECT 4
644 #define PFS_NUM_TEMP_REGS 32
645 #define PFS_NUM_CONST_REGS 16
647 /* Tracking data for Mesa registers */
649 int reg
; /* Assigned hw temp */
650 unsigned int refcount
; /* Number of uses by mesa program */
653 struct r300_pfs_compile_state
{
654 int v_pos
, s_pos
; /* highest ALU slots used */
656 /* Track some information gathered during opcode
659 * NOTE: Data is only set by the code, and isn't used yet.
665 } slot
[PFS_MAX_ALU_INST
];
667 /* Used to map Mesa's inputs/temps onto hardware temps */
669 struct reg_acc temps
[PFS_NUM_TEMP_REGS
];
670 struct reg_acc inputs
[32]; /* don't actually need 32... */
672 /* Track usage of hardware temps, for register allocation,
673 * indirection detection, etc. */
679 struct r300_fragment_program
{
680 struct gl_fragment_program mesa_program
;
683 GLboolean translated
;
685 struct r300_pfs_compile_state
*cs
;
689 GLuint inst
[PFS_MAX_TEX_INST
];
698 } inst
[PFS_MAX_ALU_INST
];
709 int first_node_has_tex
;
716 /* Hardware constants */
717 GLfloat constant
[PFS_NUM_CONST_REGS
][4];
720 /* Tracked parameters */
722 int idx
; /* hardware index */
723 GLfloat
*values
; /* pointer to values */
724 } param
[PFS_NUM_CONST_REGS
];
726 GLboolean params_uptodate
;
731 #define R300_MAX_AOS_ARRAYS 16
733 #define AOS_FORMAT_USHORT 0
734 #define AOS_FORMAT_FLOAT 1
735 #define AOS_FORMAT_UBYTE 2
736 #define AOS_FORMAT_FLOAT_COLOR 3
749 struct radeon_vertex_buffer
{
753 int elt_min
, elt_max
; /* debug */
755 struct dt AttribPtr
[VERT_ATTRIB_MAX
];
757 struct tnl_prim
*Primitive
;
758 GLuint PrimitiveCount
;
764 struct r300_aos_rec
{
766 int element_size
; /* in dwords */
767 int stride
; /* distance between elements, in dwords */
771 int ncomponents
; /* number of components - between 1 and 4, inclusive */
773 int reg
; /* which register they are assigned to. */
778 struct r300_depthbuffer_state depth
;
779 struct r300_texture_state texture
;
780 int sw_tcl_inputs
[VERT_ATTRIB_MAX
];
781 struct r300_vertex_shader_state vertex_shader
;
782 struct r300_pfs_compile_state pfs_compile
;
783 struct r300_dma_region aos
[R300_MAX_AOS_ARRAYS
];
785 struct radeon_vertex_buffer VB
;
788 struct r300_dma_region elt_dma
;
790 DECLARE_RENDERINPUTS(render_inputs_bitset
); /* actual render inputs that R300 was configured for.
791 They are the same as tnl->render_inputs for fixed pipeline */
794 int transform_offset
; /* Transform matrix offset, -1 if none */
795 } vap_param
; /* vertex processor parameter allocation - tells where to write parameters */
797 struct r300_stencilbuffer_state stencil
;
801 #define R300_FALLBACK_NONE 0
802 #define R300_FALLBACK_TCL 1
803 #define R300_FALLBACK_RAST 2
806 * R300 context structure.
808 struct r300_context
{
809 struct radeon_context radeon
; /* parent class, must be first */
811 struct r300_hw_state hw
;
812 struct r300_cmdbuf cmdbuf
;
813 struct r300_state state
;
814 struct gl_vertex_program
*curr_vp
;
815 struct r300_vertex_program
*selected_vp
;
820 GLboolean save_on_next_unlock
;
823 /* Texture object bookkeeping
826 driTexHeap
*texture_heaps
[RADEON_NR_TEX_HEAPS
];
827 driTextureObject swapped
;
829 float initialMaxAnisotropy
;
831 /* Clientdata textures;
833 GLuint prefer_gart_client_texturing
;
836 struct radeon_memory_manager
*rmm
;
837 GLvector4f dummy_attrib
[_TNL_ATTRIB_MAX
];
838 GLvector4f
*temp_attrib
[_TNL_ATTRIB_MAX
];
841 GLboolean texmicrotile
;
842 GLboolean span_dlocking
;
843 GLboolean disable_lowimpact_fallback
;
846 struct r300_buffer_object
{
847 struct gl_buffer_object mesa_obj
;
851 #define R300_CONTEXT(ctx) ((r300ContextPtr)(ctx->DriverCtx))
853 static __inline GLuint
r300PackColor( GLuint cpp
,
854 GLubyte r
, GLubyte g
,
855 GLubyte b
, GLubyte a
)
859 return PACK_COLOR_565( r
, g
, b
);
861 return PACK_COLOR_8888( r
, g
, b
, a
);
866 extern void r300DestroyContext(__DRIcontextPrivate
* driContextPriv
);
867 extern GLboolean
r300CreateContext(const __GLcontextModes
* glVisual
,
868 __DRIcontextPrivate
* driContextPriv
,
869 void *sharedContextPrivate
);
871 extern int r300_get_num_verts(r300ContextPtr rmesa
, int num_verts
, int prim
);
873 extern void r300_select_vertex_shader(r300ContextPtr r300
);
874 extern void r300InitShaderFuncs(struct dd_function_table
*functions
);
875 extern int r300VertexProgUpdateParams(GLcontext
*ctx
, struct r300_vertex_program_cont
*vp
, float *dst
);
876 extern int r300Fallback(GLcontext
*ctx
);
878 extern void radeon_vb_to_rvb(r300ContextPtr rmesa
, struct radeon_vertex_buffer
*rvb
, struct vertex_buffer
*vb
);
879 extern GLboolean
r300_run_vb_render(GLcontext
*ctx
, struct tnl_pipeline_stage
*stage
);
881 #ifdef RADEON_VTXFMT_A
882 extern void radeon_init_vtxfmt_a(r300ContextPtr rmesa
);
886 extern void r300_init_vbo_funcs(struct dd_function_table
*functions
);
887 extern void r300_evict_vbos(GLcontext
*ctx
, int amount
);
890 #define RADEON_D_CAPTURE 0
891 #define RADEON_D_PLAYBACK 1
892 #define RADEON_D_PLAYBACK_RAW 2
895 #endif /* __R300_CONTEXT_H__ */