2 Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
4 The Weather Channel (TM) funded Tungsten Graphics to develop the
5 initial release of the Radeon 8500 driver under the XFree86 license.
6 This notice must be preserved.
8 Permission is hereby granted, free of charge, to any person obtaining
9 a copy of this software and associated documentation files (the
10 "Software"), to deal in the Software without restriction, including
11 without limitation the rights to use, copy, modify, merge, publish,
12 distribute, sublicense, and/or sell copies of the Software, and to
13 permit persons to whom the Software is furnished to do so, subject to
14 the following conditions:
16 The above copyright notice and this permission notice (including the
17 next paragraph) shall be included in all copies or substantial
18 portions of the Software.
20 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
23 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
24 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
25 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
26 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 **************************************************************************/
33 * \author Keith Whitwell <keith@tungstengraphics.com>
34 * \author Nicolai Haehnle <prefect_@gmx.net>
37 #ifndef __R300_CONTEXT_H__
38 #define __R300_CONTEXT_H__
40 #include "tnl/t_vertex.h"
42 #include "radeon_drm.h"
45 #include "common_context.h"
46 #include "radeon_context.h"
47 #include "radeon_bo.h"
49 #include "main/macros.h"
50 #include "main/mtypes.h"
51 #include "main/colormac.h"
54 typedef struct r300_context r300ContextRec
;
55 typedef struct r300_context
*r300ContextPtr
;
60 /* From http://gcc. gnu.org/onlinedocs/gcc-3.2.3/gcc/Variadic-Macros.html .
61 I suppose we could inline this and use macro to fetch out __LINE__ and stuff in case we run into trouble
62 with other compilers ... GLUE!
64 #define WARN_ONCE(a, ...) { \
65 static int warn##__LINE__=1; \
67 fprintf(stderr, "*********************************WARN_ONCE*********************************\n"); \
68 fprintf(stderr, "File %s function %s line %d\n", \
69 __FILE__, __FUNCTION__, __LINE__); \
70 fprintf(stderr, a, ## __VA_ARGS__);\
71 fprintf(stderr, "***************************************************************************\n"); \
76 #include "r300_vertprog.h"
77 #include "r500_fragprog.h"
81 /************ DMA BUFFERS **************/
83 /* The blit width for texture uploads
85 #define R300_BLIT_WIDTH_BYTES 1024
86 #define R300_MAX_TEXTURE_UNITS 8
88 struct r300_texture_state
{
89 int tc_count
; /* number of incoming texture coordinates from VAP */
93 #define R300_VPT_CMD_0 0
94 #define R300_VPT_XSCALE 1
95 #define R300_VPT_XOFFSET 2
96 #define R300_VPT_YSCALE 3
97 #define R300_VPT_YOFFSET 4
98 #define R300_VPT_ZSCALE 5
99 #define R300_VPT_ZOFFSET 6
100 #define R300_VPT_CMDSIZE 7
102 #define R300_VIR_CMD_0 0 /* vir is variable size (at least 1) */
103 #define R300_VIR_CNTL_0 1
104 #define R300_VIR_CNTL_1 2
105 #define R300_VIR_CNTL_2 3
106 #define R300_VIR_CNTL_3 4
107 #define R300_VIR_CNTL_4 5
108 #define R300_VIR_CNTL_5 6
109 #define R300_VIR_CNTL_6 7
110 #define R300_VIR_CNTL_7 8
111 #define R300_VIR_CMDSIZE 9
113 #define R300_VIC_CMD_0 0
114 #define R300_VIC_CNTL_0 1
115 #define R300_VIC_CNTL_1 2
116 #define R300_VIC_CMDSIZE 3
118 #define R300_VOF_CMD_0 0
119 #define R300_VOF_CNTL_0 1
120 #define R300_VOF_CNTL_1 2
121 #define R300_VOF_CMDSIZE 3
123 #define R300_PVS_CMD_0 0
124 #define R300_PVS_CNTL_1 1
125 #define R300_PVS_CNTL_2 2
126 #define R300_PVS_CNTL_3 3
127 #define R300_PVS_CMDSIZE 4
129 #define R300_GB_MISC_CMD_0 0
130 #define R300_GB_MISC_MSPOS_0 1
131 #define R300_GB_MISC_MSPOS_1 2
132 #define R300_GB_MISC_TILE_CONFIG 3
133 #define R300_GB_MISC_SELECT 4
134 #define R300_GB_MISC_AA_CONFIG 5
135 #define R300_GB_MISC_CMDSIZE 6
137 #define R300_TXE_CMD_0 0
138 #define R300_TXE_ENABLE 1
139 #define R300_TXE_CMDSIZE 2
141 #define R300_PS_CMD_0 0
142 #define R300_PS_POINTSIZE 1
143 #define R300_PS_CMDSIZE 2
145 #define R300_ZBS_CMD_0 0
146 #define R300_ZBS_T_FACTOR 1
147 #define R300_ZBS_T_CONSTANT 2
148 #define R300_ZBS_W_FACTOR 3
149 #define R300_ZBS_W_CONSTANT 4
150 #define R300_ZBS_CMDSIZE 5
152 #define R300_CUL_CMD_0 0
153 #define R300_CUL_CULL 1
154 #define R300_CUL_CMDSIZE 2
156 #define R300_RC_CMD_0 0
157 #define R300_RC_CNTL_0 1
158 #define R300_RC_CNTL_1 2
159 #define R300_RC_CMDSIZE 3
161 #define R300_RI_CMD_0 0
162 #define R300_RI_INTERP_0 1
163 #define R300_RI_INTERP_1 2
164 #define R300_RI_INTERP_2 3
165 #define R300_RI_INTERP_3 4
166 #define R300_RI_INTERP_4 5
167 #define R300_RI_INTERP_5 6
168 #define R300_RI_INTERP_6 7
169 #define R300_RI_INTERP_7 8
170 #define R300_RI_CMDSIZE 9
172 #define R500_RI_CMDSIZE 17
174 #define R300_RR_CMD_0 0 /* rr is variable size (at least 1) */
175 #define R300_RR_INST_0 1
176 #define R300_RR_INST_1 2
177 #define R300_RR_INST_2 3
178 #define R300_RR_INST_3 4
179 #define R300_RR_INST_4 5
180 #define R300_RR_INST_5 6
181 #define R300_RR_INST_6 7
182 #define R300_RR_INST_7 8
183 #define R300_RR_CMDSIZE 9
185 #define R300_FP_CMD_0 0
186 #define R300_FP_CNTL0 1
187 #define R300_FP_CNTL1 2
188 #define R300_FP_CNTL2 3
189 #define R300_FP_CMD_1 4
190 #define R300_FP_NODE0 5
191 #define R300_FP_NODE1 6
192 #define R300_FP_NODE2 7
193 #define R300_FP_NODE3 8
194 #define R300_FP_CMDSIZE 9
196 #define R500_FP_CMD_0 0
197 #define R500_FP_CNTL 1
198 #define R500_FP_PIXSIZE 2
199 #define R500_FP_CMD_1 3
200 #define R500_FP_CODE_ADDR 4
201 #define R500_FP_CODE_RANGE 5
202 #define R500_FP_CODE_OFFSET 6
203 #define R500_FP_CMD_2 7
204 #define R500_FP_FC_CNTL 8
205 #define R500_FP_CMDSIZE 9
207 #define R300_FPT_CMD_0 0
208 #define R300_FPT_INSTR_0 1
209 #define R300_FPT_CMDSIZE 65
211 #define R300_FPI_CMD_0 0
212 #define R300_FPI_INSTR_0 1
213 #define R300_FPI_CMDSIZE 65
214 /* R500 has space for 512 instructions - 6 dwords per instruction */
215 #define R500_FPI_CMDSIZE (512*6+1)
217 #define R300_FPP_CMD_0 0
218 #define R300_FPP_PARAM_0 1
219 #define R300_FPP_CMDSIZE (32*4+1)
220 /* R500 has spcae for 256 constants - 4 dwords per constant */
221 #define R500_FPP_CMDSIZE (256*4+1)
223 #define R300_FOGS_CMD_0 0
224 #define R300_FOGS_STATE 1
225 #define R300_FOGS_CMDSIZE 2
227 #define R300_FOGC_CMD_0 0
228 #define R300_FOGC_R 1
229 #define R300_FOGC_G 2
230 #define R300_FOGC_B 3
231 #define R300_FOGC_CMDSIZE 4
233 #define R300_FOGP_CMD_0 0
234 #define R300_FOGP_SCALE 1
235 #define R300_FOGP_START 2
236 #define R300_FOGP_CMDSIZE 3
238 #define R300_AT_CMD_0 0
239 #define R300_AT_ALPHA_TEST 1
240 #define R300_AT_UNKNOWN 2
241 #define R300_AT_CMDSIZE 3
243 #define R300_BLD_CMD_0 0
244 #define R300_BLD_CBLEND 1
245 #define R300_BLD_ABLEND 2
246 #define R300_BLD_CMDSIZE 3
248 #define R300_CMK_CMD_0 0
249 #define R300_CMK_COLORMASK 1
250 #define R300_CMK_CMDSIZE 2
252 #define R300_CB_CMD_0 0
253 #define R300_CB_OFFSET 1
254 #define R300_CB_CMD_1 2
255 #define R300_CB_PITCH 3
256 #define R300_CB_CMDSIZE 4
258 #define R300_ZS_CMD_0 0
259 #define R300_ZS_CNTL_0 1
260 #define R300_ZS_CNTL_1 2
261 #define R300_ZS_CNTL_2 3
262 #define R300_ZS_CMDSIZE 4
264 #define R300_ZB_CMD_0 0
265 #define R300_ZB_OFFSET 1
266 #define R300_ZB_PITCH 2
267 #define R300_ZB_CMDSIZE 3
269 #define R300_VAP_CNTL_FLUSH 0
270 #define R300_VAP_CNTL_FLUSH_1 1
271 #define R300_VAP_CNTL_CMD 2
272 #define R300_VAP_CNTL_INSTR 3
273 #define R300_VAP_CNTL_SIZE 4
275 #define R300_VPI_CMD_0 0
276 #define R300_VPI_INSTR_0 1
277 #define R300_VPI_CMDSIZE 1025 /* 256 16 byte instructions */
279 #define R300_VPP_CMD_0 0
280 #define R300_VPP_PARAM_0 1
281 #define R300_VPP_CMDSIZE 1025 /* 256 4-component parameters */
283 #define R300_VPUCP_CMD_0 0
284 #define R300_VPUCP_X 1
285 #define R300_VPUCP_Y 2
286 #define R300_VPUCP_Z 3
287 #define R300_VPUCP_W 4
288 #define R300_VPUCP_CMDSIZE 5 /* 256 4-component parameters */
290 #define R300_VPS_CMD_0 0
291 #define R300_VPS_ZERO_0 1
292 #define R300_VPS_ZERO_1 2
293 #define R300_VPS_POINTSIZE 3
294 #define R300_VPS_ZERO_3 4
295 #define R300_VPS_CMDSIZE 5
297 /* the layout is common for all fields inside tex */
298 #define R300_TEX_CMD_0 0
299 #define R300_TEX_VALUE_0 1
300 /* We don't really use this, instead specify mtu+1 dynamically
301 #define R300_TEX_CMDSIZE (MAX_TEXTURE_UNITS+1)
305 * Cache for hardware register state.
307 struct r300_hw_state
{
308 struct radeon_state_atom vpt
; /* viewport (1D98) */
309 struct radeon_state_atom vap_cntl
;
310 struct radeon_state_atom vap_index_offset
; /* 0x208c r5xx only */
311 struct radeon_state_atom vof
; /* VAP output format register 0x2090 */
312 struct radeon_state_atom vte
; /* (20B0) */
313 struct radeon_state_atom vap_vf_max_vtx_indx
; /* Maximum Vertex Indx Clamp (2134) */
314 struct radeon_state_atom vap_cntl_status
;
315 struct radeon_state_atom vir
[2]; /* vap input route (2150/21E0) */
316 struct radeon_state_atom vic
; /* vap input control (2180) */
317 struct radeon_state_atom vap_psc_sgn_norm_cntl
; /* Programmable Stream Control Signed Normalize Control (21DC) */
318 struct radeon_state_atom vap_clip_cntl
;
319 struct radeon_state_atom vap_clip
;
320 struct radeon_state_atom vap_pvs_vtx_timeout_reg
; /* Vertex timeout register (2288) */
321 struct radeon_state_atom pvs
; /* pvs_cntl (22D0) */
322 struct radeon_state_atom gb_enable
; /* (4008) */
323 struct radeon_state_atom gb_misc
; /* Multisampling position shifts ? (4010) */
324 struct radeon_state_atom ga_point_s0
; /* S Texture Coordinate of Vertex 0 for Point texture stuffing (LLC) (4200) */
325 struct radeon_state_atom ga_triangle_stipple
; /* (4214) */
326 struct radeon_state_atom ps
; /* pointsize (421C) */
327 struct radeon_state_atom ga_point_minmax
; /* (4230) */
328 struct radeon_state_atom lcntl
; /* line control */
329 struct radeon_state_atom ga_line_stipple
; /* (4260) */
330 struct radeon_state_atom shade
;
331 struct radeon_state_atom polygon_mode
;
332 struct radeon_state_atom fogp
; /* fog parameters (4294) */
333 struct radeon_state_atom ga_soft_reset
; /* (429C) */
334 struct radeon_state_atom zbias_cntl
;
335 struct radeon_state_atom zbs
; /* zbias (42A4) */
336 struct radeon_state_atom occlusion_cntl
;
337 struct radeon_state_atom cul
; /* cull cntl (42B8) */
338 struct radeon_state_atom su_depth_scale
; /* (42C0) */
339 struct radeon_state_atom rc
; /* rs control (4300) */
340 struct radeon_state_atom ri
; /* rs interpolators (4310) */
341 struct radeon_state_atom rr
; /* rs route (4330) */
342 struct radeon_state_atom sc_hyperz
; /* (43A4) */
343 struct radeon_state_atom sc_screendoor
; /* (43E8) */
344 struct radeon_state_atom fp
; /* fragment program cntl + nodes (4600) */
345 struct radeon_state_atom fpt
; /* texi - (4620) */
346 struct radeon_state_atom us_out_fmt
; /* (46A4) */
347 struct radeon_state_atom r500fp
; /* r500 fp instructions */
348 struct radeon_state_atom r500fp_const
; /* r500 fp constants */
349 struct radeon_state_atom fpi
[4]; /* fp instructions (46C0/47C0/48C0/49C0) */
350 struct radeon_state_atom fogs
; /* fog state (4BC0) */
351 struct radeon_state_atom fogc
; /* fog color (4BC8) */
352 struct radeon_state_atom at
; /* alpha test (4BD4) */
353 struct radeon_state_atom fg_depth_src
; /* (4BD8) */
354 struct radeon_state_atom fpp
; /* 0x4C00 and following */
355 struct radeon_state_atom rb3d_cctl
; /* (4E00) */
356 struct radeon_state_atom bld
; /* blending (4E04) */
357 struct radeon_state_atom cmk
; /* colormask (4E0C) */
358 struct radeon_state_atom blend_color
; /* constant blend color */
359 struct radeon_state_atom rop
; /* ropcntl */
360 struct radeon_state_atom cb
; /* colorbuffer (4E28) */
361 struct radeon_state_atom rb3d_dither_ctl
; /* (4E50) */
362 struct radeon_state_atom rb3d_aaresolve_ctl
; /* (4E88) */
363 struct radeon_state_atom rb3d_discard_src_pixel_lte_threshold
; /* (4E88) I saw it only written on RV350 hardware.. */
364 struct radeon_state_atom zs
; /* zstencil control (4F00) */
365 struct radeon_state_atom zstencil_format
;
366 struct radeon_state_atom zb
; /* z buffer (4F20) */
367 struct radeon_state_atom zb_depthclearvalue
; /* (4F28) */
368 struct radeon_state_atom unk4F30
; /* (4F30) */
369 struct radeon_state_atom zb_hiz_offset
; /* (4F44) */
370 struct radeon_state_atom zb_hiz_pitch
; /* (4F54) */
372 struct radeon_state_atom vpi
; /* vp instructions */
373 struct radeon_state_atom vpp
; /* vp parameters */
374 struct radeon_state_atom vps
; /* vertex point size (?) */
375 struct radeon_state_atom vpucp
[6]; /* vp user clip plane - 6 */
376 /* 8 texture units */
377 /* the state is grouped by function and not by
378 texture unit. This makes single unit updates
379 really awkward - we are much better off
380 updating the whole thing at once */
382 struct radeon_state_atom filter
;
383 struct radeon_state_atom filter_1
;
384 struct radeon_state_atom size
;
385 struct radeon_state_atom format
;
386 struct radeon_state_atom pitch
;
387 struct radeon_state_atom offset
;
388 struct radeon_state_atom chroma_key
;
389 struct radeon_state_atom border_color
;
391 struct radeon_state_atom txe
; /* tex enable (4104) */
393 radeonTexObj
*textures
[R300_MAX_TEXTURE_UNITS
];
400 /* Vertex shader state */
402 /* Perhaps more if we store programs in vmem? */
403 /* drm_r300_cmd_header_t->vpu->count is unsigned char */
404 #define VSF_MAX_FRAGMENT_LENGTH (255*4)
406 /* Can be tested with colormat currently. */
407 #define VSF_MAX_FRAGMENT_TEMPS (14)
409 #define STATE_R300_WINDOW_DIMENSION (STATE_INTERNAL_DRIVER+0)
410 #define STATE_R300_TEXRECT_FACTOR (STATE_INTERNAL_DRIVER+1)
412 struct r300_vertex_shader_fragment
{
415 GLuint d
[VSF_MAX_FRAGMENT_LENGTH
];
416 float f
[VSF_MAX_FRAGMENT_LENGTH
];
417 GLuint i
[VSF_MAX_FRAGMENT_LENGTH
];
421 struct r300_vertex_shader_state
{
422 struct r300_vertex_shader_fragment program
;
425 extern int hw_tcl_on
;
427 #define COLOR_IS_RGBA
428 #define TAG(x) r300##x
429 #include "tnl_dd/t_dd_vertex.h"
432 //#define CURRENT_VERTEX_SHADER(ctx) (ctx->VertexProgram._Current)
433 #define CURRENT_VERTEX_SHADER(ctx) (R300_CONTEXT(ctx)->selected_vp)
435 /* Should but doesnt work */
436 //#define CURRENT_VERTEX_SHADER(ctx) (R300_CONTEXT(ctx)->curr_vp)
438 /* r300_vertex_shader_state and r300_vertex_program should probably be merged together someday.
439 * Keeping them them seperate for now should ensure fixed pipeline keeps functioning properly.
442 struct r300_vertex_program_key
{
444 GLuint OutputsWritten
;
448 struct r300_vertex_program
{
449 struct r300_vertex_program
*next
;
450 struct r300_vertex_program_key key
;
453 struct r300_vertex_shader_fragment program
;
456 int num_temporaries
; /* Number of temp vars used by program */
458 int inputs
[VERT_ATTRIB_MAX
];
459 int outputs
[VERT_RESULT_MAX
];
465 struct r300_vertex_program_cont
{
466 struct gl_vertex_program mesa_program
; /* Must be first */
467 struct r300_vertex_shader_fragment params
;
468 struct r300_vertex_program
*progs
;
471 #define PFS_MAX_ALU_INST 64
472 #define PFS_MAX_TEX_INST 64
473 #define PFS_MAX_TEX_INDIRECT 4
474 #define PFS_NUM_TEMP_REGS 32
475 #define PFS_NUM_CONST_REGS 16
477 struct r300_pfs_compile_state
;
481 * Stores state that influences the compilation of a fragment program.
483 struct r300_fragment_program_external_state
{
486 * If the sampler is used as a shadow sampler,
491 * depending on the depth texture mode.
493 GLuint depth_texture_mode
: 2;
496 * If the sampler is used as a shadow sampler,
497 * this field is (texture_compare_func - GL_NEVER).
498 * [e.g. if compare function is GL_LEQUAL, this field is 3]
500 * Otherwise, this field is 0.
502 GLuint texture_compare_func
: 3;
507 struct r300_fragment_program_node
{
508 int tex_offset
; /**< first tex instruction */
509 int tex_end
; /**< last tex instruction, relative to tex_offset */
510 int alu_offset
; /**< first ALU instruction */
511 int alu_end
; /**< last ALU instruction, relative to alu_offset */
516 * Stores an R300 fragment program in its compiled-to-hardware form.
518 struct r300_fragment_program_code
{
520 int length
; /**< total # of texture instructions used */
521 GLuint inst
[PFS_MAX_TEX_INST
];
525 int length
; /**< total # of ALU instructions used */
531 } inst
[PFS_MAX_ALU_INST
];
534 struct r300_fragment_program_node node
[4];
536 int first_node_has_tex
;
539 * Remember which program register a given hardware constant
542 struct prog_src_register constant
[PFS_NUM_CONST_REGS
];
549 * Store everything about a fragment program that is needed
550 * to render with that program.
552 struct r300_fragment_program
{
553 struct gl_fragment_program mesa_program
;
555 GLboolean translated
;
558 struct r300_fragment_program_external_state state
;
559 struct r300_fragment_program_code code
;
561 GLboolean WritesDepth
;
565 struct r500_pfs_compile_state
;
567 struct r500_fragment_program_external_state
{
570 * If the sampler is used as a shadow sampler,
575 * depending on the depth texture mode.
577 GLuint depth_texture_mode
: 2;
580 * If the sampler is used as a shadow sampler,
581 * this field is (texture_compare_func - GL_NEVER).
582 * [e.g. if compare function is GL_LEQUAL, this field is 3]
584 * Otherwise, this field is 0.
586 GLuint texture_compare_func
: 3;
590 struct r500_fragment_program_code
{
604 * Remember which program register a given hardware constant
607 struct prog_src_register constant
[PFS_NUM_CONST_REGS
];
613 struct r500_fragment_program
{
614 struct gl_fragment_program mesa_program
;
617 GLboolean translated
;
620 struct r500_fragment_program_external_state state
;
621 struct r500_fragment_program_code code
;
623 GLboolean writes_depth
;
628 #define R300_MAX_AOS_ARRAYS 16
635 struct r300_texture_state texture
;
636 int sw_tcl_inputs
[VERT_ATTRIB_MAX
];
637 struct r300_vertex_shader_state vertex_shader
;
638 struct radeon_aos aos
[R300_MAX_AOS_ARRAYS
];
641 struct radeon_bo
*elt_dma_bo
; /** Buffer object that contains element indices */
642 int elt_dma_offset
; /** Offset into this buffer object, in bytes */
644 DECLARE_RENDERINPUTS(render_inputs_bitset
); /* actual render inputs that R300 was configured for.
645 They are the same as tnl->render_inputs for fixed pipeline */
649 #define R300_FALLBACK_NONE 0
650 #define R300_FALLBACK_TCL 1
651 #define R300_FALLBACK_RAST 2
655 struct r300_swtcl_info
{
657 * Offset of the 4UB color data within a hardware (swtcl) vertex.
662 * Offset of the 3UB specular color data within a hardware (swtcl) vertex.
669 * \brief R300 context structure.
671 struct r300_context
{
672 struct radeon_context radeon
; /* parent class, must be first */
674 struct r300_hw_state hw
;
676 struct r300_state state
;
677 struct gl_vertex_program
*curr_vp
;
678 struct r300_vertex_program
*selected_vp
;
682 GLvector4f dummy_attrib
[_TNL_ATTRIB_MAX
];
683 GLvector4f
*temp_attrib
[_TNL_ATTRIB_MAX
];
685 GLboolean disable_lowimpact_fallback
;
687 DECLARE_RENDERINPUTS(tnl_index_bitset
); /* index of bits for last tnl_install_attrs */
688 struct r300_swtcl_info swtcl
;
691 struct r300_buffer_object
{
692 struct gl_buffer_object mesa_obj
;
696 #define R300_CONTEXT(ctx) ((r300ContextPtr)(ctx->DriverCtx))
698 extern void r300DestroyContext(__DRIcontextPrivate
* driContextPriv
);
699 extern GLboolean
r300CreateContext(const __GLcontextModes
* glVisual
,
700 __DRIcontextPrivate
* driContextPriv
,
701 void *sharedContextPrivate
);
703 extern void r300SelectVertexShader(r300ContextPtr r300
);
704 extern void r300InitShaderFuncs(struct dd_function_table
*functions
);
705 extern int r300VertexProgUpdateParams(GLcontext
* ctx
,
706 struct r300_vertex_program_cont
*vp
,
709 #define RADEON_D_CAPTURE 0
710 #define RADEON_D_PLAYBACK 1
711 #define RADEON_D_PLAYBACK_RAW 2
714 #define r300PackFloat32 radeonPackFloat32
715 #define r300PackFloat24 radeonPackFloat24
717 #endif /* __R300_CONTEXT_H__ */