radeon/r200/r300: another big merge upheavel.
[mesa.git] / src / mesa / drivers / dri / r300 / r300_context.h
1 /*
2 Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
3
4 The Weather Channel (TM) funded Tungsten Graphics to develop the
5 initial release of the Radeon 8500 driver under the XFree86 license.
6 This notice must be preserved.
7
8 Permission is hereby granted, free of charge, to any person obtaining
9 a copy of this software and associated documentation files (the
10 "Software"), to deal in the Software without restriction, including
11 without limitation the rights to use, copy, modify, merge, publish,
12 distribute, sublicense, and/or sell copies of the Software, and to
13 permit persons to whom the Software is furnished to do so, subject to
14 the following conditions:
15
16 The above copyright notice and this permission notice (including the
17 next paragraph) shall be included in all copies or substantial
18 portions of the Software.
19
20 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
23 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
24 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
25 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
26 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27
28 **************************************************************************/
29
30 /**
31 * \file
32 *
33 * \author Keith Whitwell <keith@tungstengraphics.com>
34 * \author Nicolai Haehnle <prefect_@gmx.net>
35 */
36
37 #ifndef __R300_CONTEXT_H__
38 #define __R300_CONTEXT_H__
39
40 #include "tnl/t_vertex.h"
41 #include "drm.h"
42 #include "radeon_drm.h"
43 #include "dri_util.h"
44 #include "texmem.h"
45 #include "common_context.h"
46 #include "radeon_context.h"
47 #include "radeon_bo.h"
48
49 #include "main/macros.h"
50 #include "main/mtypes.h"
51 #include "main/colormac.h"
52
53 struct r300_context;
54 typedef struct r300_context r300ContextRec;
55 typedef struct r300_context *r300ContextPtr;
56
57
58 #include "main/mm.h"
59
60 /* From http://gcc. gnu.org/onlinedocs/gcc-3.2.3/gcc/Variadic-Macros.html .
61 I suppose we could inline this and use macro to fetch out __LINE__ and stuff in case we run into trouble
62 with other compilers ... GLUE!
63 */
64 #define WARN_ONCE(a, ...) { \
65 static int warn##__LINE__=1; \
66 if(warn##__LINE__){ \
67 fprintf(stderr, "*********************************WARN_ONCE*********************************\n"); \
68 fprintf(stderr, "File %s function %s line %d\n", \
69 __FILE__, __FUNCTION__, __LINE__); \
70 fprintf(stderr, a, ## __VA_ARGS__);\
71 fprintf(stderr, "***************************************************************************\n"); \
72 warn##__LINE__=0;\
73 } \
74 }
75
76 #include "r300_vertprog.h"
77 #include "r500_fragprog.h"
78
79
80
81 /************ DMA BUFFERS **************/
82
83 /* The blit width for texture uploads
84 */
85 #define R300_BLIT_WIDTH_BYTES 1024
86 #define R300_MAX_TEXTURE_UNITS 8
87
88 struct r300_texture_state {
89 int tc_count; /* number of incoming texture coordinates from VAP */
90 };
91
92
93 #define R300_VPT_CMD_0 0
94 #define R300_VPT_XSCALE 1
95 #define R300_VPT_XOFFSET 2
96 #define R300_VPT_YSCALE 3
97 #define R300_VPT_YOFFSET 4
98 #define R300_VPT_ZSCALE 5
99 #define R300_VPT_ZOFFSET 6
100 #define R300_VPT_CMDSIZE 7
101
102 #define R300_VIR_CMD_0 0 /* vir is variable size (at least 1) */
103 #define R300_VIR_CNTL_0 1
104 #define R300_VIR_CNTL_1 2
105 #define R300_VIR_CNTL_2 3
106 #define R300_VIR_CNTL_3 4
107 #define R300_VIR_CNTL_4 5
108 #define R300_VIR_CNTL_5 6
109 #define R300_VIR_CNTL_6 7
110 #define R300_VIR_CNTL_7 8
111 #define R300_VIR_CMDSIZE 9
112
113 #define R300_VIC_CMD_0 0
114 #define R300_VIC_CNTL_0 1
115 #define R300_VIC_CNTL_1 2
116 #define R300_VIC_CMDSIZE 3
117
118 #define R300_VOF_CMD_0 0
119 #define R300_VOF_CNTL_0 1
120 #define R300_VOF_CNTL_1 2
121 #define R300_VOF_CMDSIZE 3
122
123 #define R300_PVS_CMD_0 0
124 #define R300_PVS_CNTL_1 1
125 #define R300_PVS_CNTL_2 2
126 #define R300_PVS_CNTL_3 3
127 #define R300_PVS_CMDSIZE 4
128
129 #define R300_GB_MISC_CMD_0 0
130 #define R300_GB_MISC_MSPOS_0 1
131 #define R300_GB_MISC_MSPOS_1 2
132 #define R300_GB_MISC_TILE_CONFIG 3
133 #define R300_GB_MISC_SELECT 4
134 #define R300_GB_MISC_AA_CONFIG 5
135 #define R300_GB_MISC_CMDSIZE 6
136
137 #define R300_TXE_CMD_0 0
138 #define R300_TXE_ENABLE 1
139 #define R300_TXE_CMDSIZE 2
140
141 #define R300_PS_CMD_0 0
142 #define R300_PS_POINTSIZE 1
143 #define R300_PS_CMDSIZE 2
144
145 #define R300_ZBS_CMD_0 0
146 #define R300_ZBS_T_FACTOR 1
147 #define R300_ZBS_T_CONSTANT 2
148 #define R300_ZBS_W_FACTOR 3
149 #define R300_ZBS_W_CONSTANT 4
150 #define R300_ZBS_CMDSIZE 5
151
152 #define R300_CUL_CMD_0 0
153 #define R300_CUL_CULL 1
154 #define R300_CUL_CMDSIZE 2
155
156 #define R300_RC_CMD_0 0
157 #define R300_RC_CNTL_0 1
158 #define R300_RC_CNTL_1 2
159 #define R300_RC_CMDSIZE 3
160
161 #define R300_RI_CMD_0 0
162 #define R300_RI_INTERP_0 1
163 #define R300_RI_INTERP_1 2
164 #define R300_RI_INTERP_2 3
165 #define R300_RI_INTERP_3 4
166 #define R300_RI_INTERP_4 5
167 #define R300_RI_INTERP_5 6
168 #define R300_RI_INTERP_6 7
169 #define R300_RI_INTERP_7 8
170 #define R300_RI_CMDSIZE 9
171
172 #define R500_RI_CMDSIZE 17
173
174 #define R300_RR_CMD_0 0 /* rr is variable size (at least 1) */
175 #define R300_RR_INST_0 1
176 #define R300_RR_INST_1 2
177 #define R300_RR_INST_2 3
178 #define R300_RR_INST_3 4
179 #define R300_RR_INST_4 5
180 #define R300_RR_INST_5 6
181 #define R300_RR_INST_6 7
182 #define R300_RR_INST_7 8
183 #define R300_RR_CMDSIZE 9
184
185 #define R300_FP_CMD_0 0
186 #define R300_FP_CNTL0 1
187 #define R300_FP_CNTL1 2
188 #define R300_FP_CNTL2 3
189 #define R300_FP_CMD_1 4
190 #define R300_FP_NODE0 5
191 #define R300_FP_NODE1 6
192 #define R300_FP_NODE2 7
193 #define R300_FP_NODE3 8
194 #define R300_FP_CMDSIZE 9
195
196 #define R500_FP_CMD_0 0
197 #define R500_FP_CNTL 1
198 #define R500_FP_PIXSIZE 2
199 #define R500_FP_CMD_1 3
200 #define R500_FP_CODE_ADDR 4
201 #define R500_FP_CODE_RANGE 5
202 #define R500_FP_CODE_OFFSET 6
203 #define R500_FP_CMD_2 7
204 #define R500_FP_FC_CNTL 8
205 #define R500_FP_CMDSIZE 9
206
207 #define R300_FPT_CMD_0 0
208 #define R300_FPT_INSTR_0 1
209 #define R300_FPT_CMDSIZE 65
210
211 #define R300_FPI_CMD_0 0
212 #define R300_FPI_INSTR_0 1
213 #define R300_FPI_CMDSIZE 65
214 /* R500 has space for 512 instructions - 6 dwords per instruction */
215 #define R500_FPI_CMDSIZE (512*6+1)
216
217 #define R300_FPP_CMD_0 0
218 #define R300_FPP_PARAM_0 1
219 #define R300_FPP_CMDSIZE (32*4+1)
220 /* R500 has spcae for 256 constants - 4 dwords per constant */
221 #define R500_FPP_CMDSIZE (256*4+1)
222
223 #define R300_FOGS_CMD_0 0
224 #define R300_FOGS_STATE 1
225 #define R300_FOGS_CMDSIZE 2
226
227 #define R300_FOGC_CMD_0 0
228 #define R300_FOGC_R 1
229 #define R300_FOGC_G 2
230 #define R300_FOGC_B 3
231 #define R300_FOGC_CMDSIZE 4
232
233 #define R300_FOGP_CMD_0 0
234 #define R300_FOGP_SCALE 1
235 #define R300_FOGP_START 2
236 #define R300_FOGP_CMDSIZE 3
237
238 #define R300_AT_CMD_0 0
239 #define R300_AT_ALPHA_TEST 1
240 #define R300_AT_UNKNOWN 2
241 #define R300_AT_CMDSIZE 3
242
243 #define R300_BLD_CMD_0 0
244 #define R300_BLD_CBLEND 1
245 #define R300_BLD_ABLEND 2
246 #define R300_BLD_CMDSIZE 3
247
248 #define R300_CMK_CMD_0 0
249 #define R300_CMK_COLORMASK 1
250 #define R300_CMK_CMDSIZE 2
251
252 #define R300_CB_CMD_0 0
253 #define R300_CB_OFFSET 1
254 #define R300_CB_CMD_1 2
255 #define R300_CB_PITCH 3
256 #define R300_CB_CMDSIZE 4
257
258 #define R300_ZS_CMD_0 0
259 #define R300_ZS_CNTL_0 1
260 #define R300_ZS_CNTL_1 2
261 #define R300_ZS_CNTL_2 3
262 #define R300_ZS_CMDSIZE 4
263
264 #define R300_ZB_CMD_0 0
265 #define R300_ZB_OFFSET 1
266 #define R300_ZB_PITCH 2
267 #define R300_ZB_CMDSIZE 3
268
269 #define R300_VAP_CNTL_FLUSH 0
270 #define R300_VAP_CNTL_FLUSH_1 1
271 #define R300_VAP_CNTL_CMD 2
272 #define R300_VAP_CNTL_INSTR 3
273 #define R300_VAP_CNTL_SIZE 4
274
275 #define R300_VPI_CMD_0 0
276 #define R300_VPI_INSTR_0 1
277 #define R300_VPI_CMDSIZE 1025 /* 256 16 byte instructions */
278
279 #define R300_VPP_CMD_0 0
280 #define R300_VPP_PARAM_0 1
281 #define R300_VPP_CMDSIZE 1025 /* 256 4-component parameters */
282
283 #define R300_VPUCP_CMD_0 0
284 #define R300_VPUCP_X 1
285 #define R300_VPUCP_Y 2
286 #define R300_VPUCP_Z 3
287 #define R300_VPUCP_W 4
288 #define R300_VPUCP_CMDSIZE 5 /* 256 4-component parameters */
289
290 #define R300_VPS_CMD_0 0
291 #define R300_VPS_ZERO_0 1
292 #define R300_VPS_ZERO_1 2
293 #define R300_VPS_POINTSIZE 3
294 #define R300_VPS_ZERO_3 4
295 #define R300_VPS_CMDSIZE 5
296
297 /* the layout is common for all fields inside tex */
298 #define R300_TEX_CMD_0 0
299 #define R300_TEX_VALUE_0 1
300 /* We don't really use this, instead specify mtu+1 dynamically
301 #define R300_TEX_CMDSIZE (MAX_TEXTURE_UNITS+1)
302 */
303
304 /**
305 * Cache for hardware register state.
306 */
307 struct r300_hw_state {
308 struct radeon_state_atom vpt; /* viewport (1D98) */
309 struct radeon_state_atom vap_cntl;
310 struct radeon_state_atom vap_index_offset; /* 0x208c r5xx only */
311 struct radeon_state_atom vof; /* VAP output format register 0x2090 */
312 struct radeon_state_atom vte; /* (20B0) */
313 struct radeon_state_atom vap_vf_max_vtx_indx; /* Maximum Vertex Indx Clamp (2134) */
314 struct radeon_state_atom vap_cntl_status;
315 struct radeon_state_atom vir[2]; /* vap input route (2150/21E0) */
316 struct radeon_state_atom vic; /* vap input control (2180) */
317 struct radeon_state_atom vap_psc_sgn_norm_cntl; /* Programmable Stream Control Signed Normalize Control (21DC) */
318 struct radeon_state_atom vap_clip_cntl;
319 struct radeon_state_atom vap_clip;
320 struct radeon_state_atom vap_pvs_vtx_timeout_reg; /* Vertex timeout register (2288) */
321 struct radeon_state_atom pvs; /* pvs_cntl (22D0) */
322 struct radeon_state_atom gb_enable; /* (4008) */
323 struct radeon_state_atom gb_misc; /* Multisampling position shifts ? (4010) */
324 struct radeon_state_atom ga_point_s0; /* S Texture Coordinate of Vertex 0 for Point texture stuffing (LLC) (4200) */
325 struct radeon_state_atom ga_triangle_stipple; /* (4214) */
326 struct radeon_state_atom ps; /* pointsize (421C) */
327 struct radeon_state_atom ga_point_minmax; /* (4230) */
328 struct radeon_state_atom lcntl; /* line control */
329 struct radeon_state_atom ga_line_stipple; /* (4260) */
330 struct radeon_state_atom shade;
331 struct radeon_state_atom polygon_mode;
332 struct radeon_state_atom fogp; /* fog parameters (4294) */
333 struct radeon_state_atom ga_soft_reset; /* (429C) */
334 struct radeon_state_atom zbias_cntl;
335 struct radeon_state_atom zbs; /* zbias (42A4) */
336 struct radeon_state_atom occlusion_cntl;
337 struct radeon_state_atom cul; /* cull cntl (42B8) */
338 struct radeon_state_atom su_depth_scale; /* (42C0) */
339 struct radeon_state_atom rc; /* rs control (4300) */
340 struct radeon_state_atom ri; /* rs interpolators (4310) */
341 struct radeon_state_atom rr; /* rs route (4330) */
342 struct radeon_state_atom sc_hyperz; /* (43A4) */
343 struct radeon_state_atom sc_screendoor; /* (43E8) */
344 struct radeon_state_atom fp; /* fragment program cntl + nodes (4600) */
345 struct radeon_state_atom fpt; /* texi - (4620) */
346 struct radeon_state_atom us_out_fmt; /* (46A4) */
347 struct radeon_state_atom r500fp; /* r500 fp instructions */
348 struct radeon_state_atom r500fp_const; /* r500 fp constants */
349 struct radeon_state_atom fpi[4]; /* fp instructions (46C0/47C0/48C0/49C0) */
350 struct radeon_state_atom fogs; /* fog state (4BC0) */
351 struct radeon_state_atom fogc; /* fog color (4BC8) */
352 struct radeon_state_atom at; /* alpha test (4BD4) */
353 struct radeon_state_atom fg_depth_src; /* (4BD8) */
354 struct radeon_state_atom fpp; /* 0x4C00 and following */
355 struct radeon_state_atom rb3d_cctl; /* (4E00) */
356 struct radeon_state_atom bld; /* blending (4E04) */
357 struct radeon_state_atom cmk; /* colormask (4E0C) */
358 struct radeon_state_atom blend_color; /* constant blend color */
359 struct radeon_state_atom rop; /* ropcntl */
360 struct radeon_state_atom cb; /* colorbuffer (4E28) */
361 struct radeon_state_atom rb3d_dither_ctl; /* (4E50) */
362 struct radeon_state_atom rb3d_aaresolve_ctl; /* (4E88) */
363 struct radeon_state_atom rb3d_discard_src_pixel_lte_threshold; /* (4E88) I saw it only written on RV350 hardware.. */
364 struct radeon_state_atom zs; /* zstencil control (4F00) */
365 struct radeon_state_atom zstencil_format;
366 struct radeon_state_atom zb; /* z buffer (4F20) */
367 struct radeon_state_atom zb_depthclearvalue; /* (4F28) */
368 struct radeon_state_atom unk4F30; /* (4F30) */
369 struct radeon_state_atom zb_hiz_offset; /* (4F44) */
370 struct radeon_state_atom zb_hiz_pitch; /* (4F54) */
371
372 struct radeon_state_atom vpi; /* vp instructions */
373 struct radeon_state_atom vpp; /* vp parameters */
374 struct radeon_state_atom vps; /* vertex point size (?) */
375 struct radeon_state_atom vpucp[6]; /* vp user clip plane - 6 */
376 /* 8 texture units */
377 /* the state is grouped by function and not by
378 texture unit. This makes single unit updates
379 really awkward - we are much better off
380 updating the whole thing at once */
381 struct {
382 struct radeon_state_atom filter;
383 struct radeon_state_atom filter_1;
384 struct radeon_state_atom size;
385 struct radeon_state_atom format;
386 struct radeon_state_atom pitch;
387 struct radeon_state_atom offset;
388 struct radeon_state_atom chroma_key;
389 struct radeon_state_atom border_color;
390 } tex;
391 struct radeon_state_atom txe; /* tex enable (4104) */
392
393 radeonTexObj *textures[R300_MAX_TEXTURE_UNITS];
394 };
395
396 /**
397 * State cache
398 */
399
400 /* Vertex shader state */
401
402 /* Perhaps more if we store programs in vmem? */
403 /* drm_r300_cmd_header_t->vpu->count is unsigned char */
404 #define VSF_MAX_FRAGMENT_LENGTH (255*4)
405
406 /* Can be tested with colormat currently. */
407 #define VSF_MAX_FRAGMENT_TEMPS (14)
408
409 #define STATE_R300_WINDOW_DIMENSION (STATE_INTERNAL_DRIVER+0)
410 #define STATE_R300_TEXRECT_FACTOR (STATE_INTERNAL_DRIVER+1)
411
412 struct r300_vertex_shader_fragment {
413 int length;
414 union {
415 GLuint d[VSF_MAX_FRAGMENT_LENGTH];
416 float f[VSF_MAX_FRAGMENT_LENGTH];
417 GLuint i[VSF_MAX_FRAGMENT_LENGTH];
418 } body;
419 };
420
421 struct r300_vertex_shader_state {
422 struct r300_vertex_shader_fragment program;
423 };
424
425 extern int hw_tcl_on;
426
427 #define COLOR_IS_RGBA
428 #define TAG(x) r300##x
429 #include "tnl_dd/t_dd_vertex.h"
430 #undef TAG
431
432 //#define CURRENT_VERTEX_SHADER(ctx) (ctx->VertexProgram._Current)
433 #define CURRENT_VERTEX_SHADER(ctx) (R300_CONTEXT(ctx)->selected_vp)
434
435 /* Should but doesnt work */
436 //#define CURRENT_VERTEX_SHADER(ctx) (R300_CONTEXT(ctx)->curr_vp)
437
438 /* r300_vertex_shader_state and r300_vertex_program should probably be merged together someday.
439 * Keeping them them seperate for now should ensure fixed pipeline keeps functioning properly.
440 */
441
442 struct r300_vertex_program_key {
443 GLuint InputsRead;
444 GLuint OutputsWritten;
445 GLuint OutputsAdded;
446 };
447
448 struct r300_vertex_program {
449 struct r300_vertex_program *next;
450 struct r300_vertex_program_key key;
451 int translated;
452
453 struct r300_vertex_shader_fragment program;
454
455 int pos_end;
456 int num_temporaries; /* Number of temp vars used by program */
457 int wpos_idx;
458 int inputs[VERT_ATTRIB_MAX];
459 int outputs[VERT_RESULT_MAX];
460 int native;
461 int ref_count;
462 int use_ref_count;
463 };
464
465 struct r300_vertex_program_cont {
466 struct gl_vertex_program mesa_program; /* Must be first */
467 struct r300_vertex_shader_fragment params;
468 struct r300_vertex_program *progs;
469 };
470
471 #define PFS_MAX_ALU_INST 64
472 #define PFS_MAX_TEX_INST 64
473 #define PFS_MAX_TEX_INDIRECT 4
474 #define PFS_NUM_TEMP_REGS 32
475 #define PFS_NUM_CONST_REGS 16
476
477 struct r300_pfs_compile_state;
478
479
480 /**
481 * Stores state that influences the compilation of a fragment program.
482 */
483 struct r300_fragment_program_external_state {
484 struct {
485 /**
486 * If the sampler is used as a shadow sampler,
487 * this field is:
488 * 0 - GL_LUMINANCE
489 * 1 - GL_INTENSITY
490 * 2 - GL_ALPHA
491 * depending on the depth texture mode.
492 */
493 GLuint depth_texture_mode : 2;
494
495 /**
496 * If the sampler is used as a shadow sampler,
497 * this field is (texture_compare_func - GL_NEVER).
498 * [e.g. if compare function is GL_LEQUAL, this field is 3]
499 *
500 * Otherwise, this field is 0.
501 */
502 GLuint texture_compare_func : 3;
503 } unit[16];
504 };
505
506
507 struct r300_fragment_program_node {
508 int tex_offset; /**< first tex instruction */
509 int tex_end; /**< last tex instruction, relative to tex_offset */
510 int alu_offset; /**< first ALU instruction */
511 int alu_end; /**< last ALU instruction, relative to alu_offset */
512 int flags;
513 };
514
515 /**
516 * Stores an R300 fragment program in its compiled-to-hardware form.
517 */
518 struct r300_fragment_program_code {
519 struct {
520 int length; /**< total # of texture instructions used */
521 GLuint inst[PFS_MAX_TEX_INST];
522 } tex;
523
524 struct {
525 int length; /**< total # of ALU instructions used */
526 struct {
527 GLuint inst0;
528 GLuint inst1;
529 GLuint inst2;
530 GLuint inst3;
531 } inst[PFS_MAX_ALU_INST];
532 } alu;
533
534 struct r300_fragment_program_node node[4];
535 int cur_node;
536 int first_node_has_tex;
537
538 /**
539 * Remember which program register a given hardware constant
540 * belongs to.
541 */
542 struct prog_src_register constant[PFS_NUM_CONST_REGS];
543 int const_nr;
544
545 int max_temp_idx;
546 };
547
548 /**
549 * Store everything about a fragment program that is needed
550 * to render with that program.
551 */
552 struct r300_fragment_program {
553 struct gl_fragment_program mesa_program;
554
555 GLboolean translated;
556 GLboolean error;
557
558 struct r300_fragment_program_external_state state;
559 struct r300_fragment_program_code code;
560
561 GLboolean WritesDepth;
562 GLuint optimization;
563 };
564
565 struct r500_pfs_compile_state;
566
567 struct r500_fragment_program_external_state {
568 struct {
569 /**
570 * If the sampler is used as a shadow sampler,
571 * this field is:
572 * 0 - GL_LUMINANCE
573 * 1 - GL_INTENSITY
574 * 2 - GL_ALPHA
575 * depending on the depth texture mode.
576 */
577 GLuint depth_texture_mode : 2;
578
579 /**
580 * If the sampler is used as a shadow sampler,
581 * this field is (texture_compare_func - GL_NEVER).
582 * [e.g. if compare function is GL_LEQUAL, this field is 3]
583 *
584 * Otherwise, this field is 0.
585 */
586 GLuint texture_compare_func : 3;
587 } unit[16];
588 };
589
590 struct r500_fragment_program_code {
591 struct {
592 GLuint inst0;
593 GLuint inst1;
594 GLuint inst2;
595 GLuint inst3;
596 GLuint inst4;
597 GLuint inst5;
598 } inst[512];
599
600 int inst_offset;
601 int inst_end;
602
603 /**
604 * Remember which program register a given hardware constant
605 * belongs to.
606 */
607 struct prog_src_register constant[PFS_NUM_CONST_REGS];
608 int const_nr;
609
610 int max_temp_idx;
611 };
612
613 struct r500_fragment_program {
614 struct gl_fragment_program mesa_program;
615
616 GLcontext *ctx;
617 GLboolean translated;
618 GLboolean error;
619
620 struct r500_fragment_program_external_state state;
621 struct r500_fragment_program_code code;
622
623 GLboolean writes_depth;
624
625 GLuint optimization;
626 };
627
628 #define R300_MAX_AOS_ARRAYS 16
629
630 #define REG_COORDS 0
631 #define REG_COLOR0 1
632 #define REG_TEX0 2
633
634 struct r300_state {
635 struct r300_texture_state texture;
636 int sw_tcl_inputs[VERT_ATTRIB_MAX];
637 struct r300_vertex_shader_state vertex_shader;
638 struct radeon_aos aos[R300_MAX_AOS_ARRAYS];
639 int aos_count;
640
641 struct radeon_bo *elt_dma_bo; /** Buffer object that contains element indices */
642 int elt_dma_offset; /** Offset into this buffer object, in bytes */
643
644 DECLARE_RENDERINPUTS(render_inputs_bitset); /* actual render inputs that R300 was configured for.
645 They are the same as tnl->render_inputs for fixed pipeline */
646
647 };
648
649 #define R300_FALLBACK_NONE 0
650 #define R300_FALLBACK_TCL 1
651 #define R300_FALLBACK_RAST 2
652
653 /* r300_swtcl.c
654 */
655 struct r300_swtcl_info {
656 /*
657 * Offset of the 4UB color data within a hardware (swtcl) vertex.
658 */
659 GLuint coloroffset;
660
661 /**
662 * Offset of the 3UB specular color data within a hardware (swtcl) vertex.
663 */
664 GLuint specoffset;
665 };
666
667
668 /**
669 * \brief R300 context structure.
670 */
671 struct r300_context {
672 struct radeon_context radeon; /* parent class, must be first */
673
674 struct r300_hw_state hw;
675
676 struct r300_state state;
677 struct gl_vertex_program *curr_vp;
678 struct r300_vertex_program *selected_vp;
679
680 /* Vertex buffers
681 */
682 GLvector4f dummy_attrib[_TNL_ATTRIB_MAX];
683 GLvector4f *temp_attrib[_TNL_ATTRIB_MAX];
684
685 GLboolean disable_lowimpact_fallback;
686
687 DECLARE_RENDERINPUTS(tnl_index_bitset); /* index of bits for last tnl_install_attrs */
688 struct r300_swtcl_info swtcl;
689 };
690
691 struct r300_buffer_object {
692 struct gl_buffer_object mesa_obj;
693 int id;
694 };
695
696 #define R300_CONTEXT(ctx) ((r300ContextPtr)(ctx->DriverCtx))
697
698 extern void r300DestroyContext(__DRIcontextPrivate * driContextPriv);
699 extern GLboolean r300CreateContext(const __GLcontextModes * glVisual,
700 __DRIcontextPrivate * driContextPriv,
701 void *sharedContextPrivate);
702
703 extern void r300SelectVertexShader(r300ContextPtr r300);
704 extern void r300InitShaderFuncs(struct dd_function_table *functions);
705 extern int r300VertexProgUpdateParams(GLcontext * ctx,
706 struct r300_vertex_program_cont *vp,
707 float *dst);
708
709 #define RADEON_D_CAPTURE 0
710 #define RADEON_D_PLAYBACK 1
711 #define RADEON_D_PLAYBACK_RAW 2
712 #define RADEON_D_T 3
713
714 #define r300PackFloat32 radeonPackFloat32
715 #define r300PackFloat24 radeonPackFloat24
716
717 #endif /* __R300_CONTEXT_H__ */