2 Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
4 The Weather Channel (TM) funded Tungsten Graphics to develop the
5 initial release of the Radeon 8500 driver under the XFree86 license.
6 This notice must be preserved.
8 Permission is hereby granted, free of charge, to any person obtaining
9 a copy of this software and associated documentation files (the
10 "Software"), to deal in the Software without restriction, including
11 without limitation the rights to use, copy, modify, merge, publish,
12 distribute, sublicense, and/or sell copies of the Software, and to
13 permit persons to whom the Software is furnished to do so, subject to
14 the following conditions:
16 The above copyright notice and this permission notice (including the
17 next paragraph) shall be included in all copies or substantial
18 portions of the Software.
20 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
23 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
24 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
25 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
26 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 **************************************************************************/
33 * \author Keith Whitwell <keith@tungstengraphics.com>
34 * \author Nicolai Haehnle <prefect_@gmx.net>
37 #ifndef __R300_CONTEXT_H__
38 #define __R300_CONTEXT_H__
40 #include "tnl/t_vertex.h"
42 #include "radeon_drm.h"
52 //#define OPTIMIZE_ELTS
55 typedef struct r300_context r300ContextRec
;
56 typedef struct r300_context
*r300ContextPtr
;
58 #include "radeon_lock.h"
61 /* From http://gcc.gnu.org/onlinedocs/gcc-3.2.3/gcc/Variadic-Macros.html .
62 I suppose we could inline this and use macro to fetch out __LINE__ and stuff in case we run into trouble
63 with other compilers ... GLUE!
65 #define WARN_ONCE(a, ...) { \
66 static int warn##__LINE__=1; \
68 fprintf(stderr, "*********************************WARN_ONCE*********************************\n"); \
69 fprintf(stderr, "File %s function %s line %d\n", \
70 __FILE__, __FUNCTION__, __LINE__); \
71 fprintf(stderr, a, ## __VA_ARGS__);\
72 fprintf(stderr, "***************************************************************************\n"); \
77 #include "r300_vertprog.h"
78 #include "r300_fragprog.h"
81 * This function takes a float and packs it into a uint32_t
83 static __inline__
uint32_t r300PackFloat32(float fl
)
94 /* This is probably wrong for some values, I need to test this
95 * some more. Range checking would be a good idea also..
97 * But it works for most things. I'll fix it later if someone
98 * else with a better clue doesn't
100 static __inline__
uint32_t r300PackFloat24(float f
)
104 uint32_t float24
= 0;
109 mantissa
= frexpf(f
, &exponent
);
113 float24
|= (1 << 23);
114 mantissa
= mantissa
* -1.0;
116 /* Handle exponent, bias of 63 */
118 float24
|= (exponent
<< 16);
119 /* Kill 7 LSB of mantissa */
120 float24
|= (r300PackFloat32(mantissa
) & 0x7FFFFF) >> 7;
125 /************ DMA BUFFERS **************/
127 /* Need refcounting on dma buffers:
129 struct r300_dma_buffer
{
130 int refcount
; /**< the number of retained regions in buf */
136 #define GET_START(rvb) (r300GartOffsetFromVirtual(rmesa, (rvb)->address+(rvb)->start))
138 #define GET_START(rvb) (rmesa->radeon.radeonScreen->gart_buffer_offset + \
139 (rvb)->address - rmesa->dma.buf0_address + \
142 /* A retained region, eg vertices for indexed vertices.
144 struct r300_dma_region
{
145 struct r300_dma_buffer
*buf
;
146 char *address
; /* == buf->address */
147 int start
, end
, ptr
; /* offsets from start of buf */
149 int aos_offset
; /* address in GART memory */
150 int aos_stride
; /* distance between elements, in dwords */
151 int aos_size
; /* number of components (1-4) */
152 int aos_reg
; /* VAP register assignment */
156 /* Active dma region. Allocations for vertices and retained
157 * regions come from here. Also used for emitting random vertices,
158 * these may be flushed by calling flush_current();
160 struct r300_dma_region current
;
162 void (*flush
) (r300ContextPtr
);
164 char *buf0_address
; /* start of buf[0], for index calcs */
166 /* Number of "in-flight" DMA buffers, i.e. the number of buffers
167 * for which a DISCARD command is currently queued in the command buffer.
169 GLuint nr_released_bufs
;
172 /* Texture related */
174 typedef struct r300_tex_obj r300TexObj
, *r300TexObjPtr
;
176 /* Texture object in locally shared texture space.
178 struct r300_tex_obj
{
179 driTextureObject base
;
181 GLuint bufAddr
; /* Offset to start of locally
182 shared texture block */
184 GLuint dirty_state
; /* Flags (1 per texunit) for
185 whether or not this texobj
186 has dirty hardware state
187 (pp_*) that needs to be
191 drm_radeon_tex_image_t image
[6][RADEON_MAX_TEXTURE_LEVELS
];
192 /* Six, for the cube faces */
194 GLuint pitch
; /* this isn't sent to hardware just used in calculations */
195 /* hardware register values */
196 /* Note that R200 has 8 registers per texture and R300 only 7 */
200 GLuint size
; /* npot only */
202 GLuint offset
; /* Image location in the card's address space.
203 All cube faces follow. */
206 /* end hardware registers */
208 /* registers computed by r200 code - keep them here to
209 compare against what is actually written.
211 to be removed later.. */
212 GLuint pp_border_color
;
213 GLuint pp_cubic_faces
; /* cube face 1,2,3,4 log2 sizes */
216 GLboolean border_fallback
;
218 GLuint tile_bits
; /* hw texture tile bits used on this texture */
221 struct r300_texture_env_state
{
222 r300TexObjPtr texobj
;
227 /* The blit width for texture uploads
229 #define R300_BLIT_WIDTH_BYTES 1024
230 #define R300_MAX_TEXTURE_UNITS 8
232 struct r300_texture_state
{
233 struct r300_texture_env_state unit
[R300_MAX_TEXTURE_UNITS
];
234 int tc_count
; /* number of incoming texture coordinates from VAP */
238 * A block of hardware state.
240 * When check returns non-zero, the returned number of dwords must be
241 * copied verbatim into the command buffer in order to update a state atom
244 struct r300_state_atom
{
245 struct r300_state_atom
*next
, *prev
;
246 const char *name
; /* for debug */
247 int cmd_size
; /* maximum size in dwords */
248 GLuint idx
; /* index in an array (e.g. textures) */
252 int (*check
) (r300ContextPtr
, struct r300_state_atom
* atom
);
255 #define R300_VPT_CMD_0 0
256 #define R300_VPT_XSCALE 1
257 #define R300_VPT_XOFFSET 2
258 #define R300_VPT_YSCALE 3
259 #define R300_VPT_YOFFSET 4
260 #define R300_VPT_ZSCALE 5
261 #define R300_VPT_ZOFFSET 6
262 #define R300_VPT_CMDSIZE 7
264 #define R300_VIR_CMD_0 0 /* vir is variable size (at least 1) */
265 #define R300_VIR_CNTL_0 1
266 #define R300_VIR_CNTL_1 2
267 #define R300_VIR_CNTL_2 3
268 #define R300_VIR_CNTL_3 4
269 #define R300_VIR_CNTL_4 5
270 #define R300_VIR_CNTL_5 6
271 #define R300_VIR_CNTL_6 7
272 #define R300_VIR_CNTL_7 8
273 #define R300_VIR_CMDSIZE 9
275 #define R300_VIC_CMD_0 0
276 #define R300_VIC_CNTL_0 1
277 #define R300_VIC_CNTL_1 2
278 #define R300_VIC_CMDSIZE 3
280 #define R300_VOF_CMD_0 0
281 #define R300_VOF_CNTL_0 1
282 #define R300_VOF_CNTL_1 2
283 #define R300_VOF_CMDSIZE 3
285 #define R300_PVS_CMD_0 0
286 #define R300_PVS_CNTL_1 1
287 #define R300_PVS_CNTL_2 2
288 #define R300_PVS_CNTL_3 3
289 #define R300_PVS_CMDSIZE 4
291 #define R300_GB_MISC_CMD_0 0
292 #define R300_GB_MISC_MSPOS_0 1
293 #define R300_GB_MISC_MSPOS_1 2
294 #define R300_GB_MISC_TILE_CONFIG 3
295 #define R300_GB_MISC_SELECT 4
296 #define R300_GB_MISC_AA_CONFIG 5
297 #define R300_GB_MISC_CMDSIZE 6
299 #define R300_TXE_CMD_0 0
300 #define R300_TXE_ENABLE 1
301 #define R300_TXE_CMDSIZE 2
303 #define R300_PS_CMD_0 0
304 #define R300_PS_POINTSIZE 1
305 #define R300_PS_CMDSIZE 2
307 #define R300_ZBS_CMD_0 0
308 #define R300_ZBS_T_FACTOR 1
309 #define R300_ZBS_T_CONSTANT 2
310 #define R300_ZBS_W_FACTOR 3
311 #define R300_ZBS_W_CONSTANT 4
312 #define R300_ZBS_CMDSIZE 5
314 #define R300_CUL_CMD_0 0
315 #define R300_CUL_CULL 1
316 #define R300_CUL_CMDSIZE 2
318 #define R300_RC_CMD_0 0
319 #define R300_RC_CNTL_0 1
320 #define R300_RC_CNTL_1 2
321 #define R300_RC_CMDSIZE 3
323 #define R300_RI_CMD_0 0
324 #define R300_RI_INTERP_0 1
325 #define R300_RI_INTERP_1 2
326 #define R300_RI_INTERP_2 3
327 #define R300_RI_INTERP_3 4
328 #define R300_RI_INTERP_4 5
329 #define R300_RI_INTERP_5 6
330 #define R300_RI_INTERP_6 7
331 #define R300_RI_INTERP_7 8
332 #define R300_RI_CMDSIZE 9
334 #define R300_RR_CMD_0 0 /* rr is variable size (at least 1) */
335 #define R300_RR_ROUTE_0 1
336 #define R300_RR_ROUTE_1 2
337 #define R300_RR_ROUTE_2 3
338 #define R300_RR_ROUTE_3 4
339 #define R300_RR_ROUTE_4 5
340 #define R300_RR_ROUTE_5 6
341 #define R300_RR_ROUTE_6 7
342 #define R300_RR_ROUTE_7 8
343 #define R300_RR_CMDSIZE 9
345 #define R300_FP_CMD_0 0
346 #define R300_FP_CNTL0 1
347 #define R300_FP_CNTL1 2
348 #define R300_FP_CNTL2 3
349 #define R300_FP_CMD_1 4
350 #define R300_FP_NODE0 5
351 #define R300_FP_NODE1 6
352 #define R300_FP_NODE2 7
353 #define R300_FP_NODE3 8
354 #define R300_FP_CMDSIZE 9
356 #define R300_FPT_CMD_0 0
357 #define R300_FPT_INSTR_0 1
358 #define R300_FPT_CMDSIZE 65
360 #define R300_FPI_CMD_0 0
361 #define R300_FPI_INSTR_0 1
362 #define R300_FPI_CMDSIZE 65
364 #define R300_FPP_CMD_0 0
365 #define R300_FPP_PARAM_0 1
366 #define R300_FPP_CMDSIZE (32*4+1)
368 #define R300_FOGS_CMD_0 0
369 #define R300_FOGS_STATE 1
370 #define R300_FOGS_CMDSIZE 2
372 #define R300_FOGC_CMD_0 0
373 #define R300_FOGC_R 1
374 #define R300_FOGC_G 2
375 #define R300_FOGC_B 3
376 #define R300_FOGC_CMDSIZE 4
378 #define R300_FOGP_CMD_0 0
379 #define R300_FOGP_SCALE 1
380 #define R300_FOGP_START 2
381 #define R300_FOGP_CMDSIZE 3
383 #define R300_AT_CMD_0 0
384 #define R300_AT_ALPHA_TEST 1
385 #define R300_AT_UNKNOWN 2
386 #define R300_AT_CMDSIZE 3
388 #define R300_BLD_CMD_0 0
389 #define R300_BLD_CBLEND 1
390 #define R300_BLD_ABLEND 2
391 #define R300_BLD_CMDSIZE 3
393 #define R300_CMK_CMD_0 0
394 #define R300_CMK_COLORMASK 1
395 #define R300_CMK_CMDSIZE 2
397 #define R300_CB_CMD_0 0
398 #define R300_CB_OFFSET 1
399 #define R300_CB_CMD_1 2
400 #define R300_CB_PITCH 3
401 #define R300_CB_CMDSIZE 4
403 #define R300_ZS_CMD_0 0
404 #define R300_ZS_CNTL_0 1
405 #define R300_ZS_CNTL_1 2
406 #define R300_ZS_CNTL_2 3
407 #define R300_ZS_CMDSIZE 4
409 #define R300_ZB_CMD_0 0
410 #define R300_ZB_OFFSET 1
411 #define R300_ZB_PITCH 2
412 #define R300_ZB_CMDSIZE 3
414 #define R300_VPI_CMD_0 0
415 #define R300_VPI_INSTR_0 1
416 #define R300_VPI_CMDSIZE 1025 /* 256 16 byte instructions */
418 #define R300_VPP_CMD_0 0
419 #define R300_VPP_PARAM_0 1
420 #define R300_VPP_CMDSIZE 1025 /* 256 4-component parameters */
422 #define R300_VPS_CMD_0 0
423 #define R300_VPS_ZERO_0 1
424 #define R300_VPS_ZERO_1 2
425 #define R300_VPS_POINTSIZE 3
426 #define R300_VPS_ZERO_3 4
427 #define R300_VPS_CMDSIZE 5
429 /* the layout is common for all fields inside tex */
430 #define R300_TEX_CMD_0 0
431 #define R300_TEX_VALUE_0 1
432 /* We don't really use this, instead specify mtu+1 dynamically
433 #define R300_TEX_CMDSIZE (MAX_TEXTURE_UNITS+1)
437 * Cache for hardware register state.
439 struct r300_hw_state
{
440 struct r300_state_atom atomlist
;
444 int max_state_size
; /* in dwords */
446 struct r300_state_atom vpt
; /* viewport (1D98) */
447 struct r300_state_atom vap_cntl
;
448 struct r300_state_atom vof
; /* VAP output format register 0x2090 */
449 struct r300_state_atom vte
; /* (20B0) */
450 struct r300_state_atom unk2134
; /* (2134) */
451 struct r300_state_atom vap_cntl_status
;
452 struct r300_state_atom vir
[2]; /* vap input route (2150/21E0) */
453 struct r300_state_atom vic
; /* vap input control (2180) */
454 struct r300_state_atom unk21DC
; /* (21DC) */
455 struct r300_state_atom unk221C
; /* (221C) */
456 struct r300_state_atom unk2220
; /* (2220) */
457 struct r300_state_atom unk2288
; /* (2288) */
458 struct r300_state_atom pvs
; /* pvs_cntl (22D0) */
459 struct r300_state_atom gb_enable
; /* (4008) */
460 struct r300_state_atom gb_misc
; /* Multisampling position shifts ? (4010) */
461 struct r300_state_atom unk4200
; /* (4200) */
462 struct r300_state_atom unk4214
; /* (4214) */
463 struct r300_state_atom ps
; /* pointsize (421C) */
464 struct r300_state_atom unk4230
; /* (4230) */
465 struct r300_state_atom lcntl
; /* line control */
466 struct r300_state_atom unk4260
; /* (4260) */
467 struct r300_state_atom shade
;
468 struct r300_state_atom polygon_mode
;
469 struct r300_state_atom fogp
; /* fog parameters (4294) */
470 struct r300_state_atom unk429C
; /* (429C) */
471 struct r300_state_atom zbias_cntl
;
472 struct r300_state_atom zbs
; /* zbias (42A4) */
473 struct r300_state_atom occlusion_cntl
;
474 struct r300_state_atom cul
; /* cull cntl (42B8) */
475 struct r300_state_atom unk42C0
; /* (42C0) */
476 struct r300_state_atom rc
; /* rs control (4300) */
477 struct r300_state_atom ri
; /* rs interpolators (4310) */
478 struct r300_state_atom rr
; /* rs route (4330) */
479 struct r300_state_atom unk43A4
; /* (43A4) */
480 struct r300_state_atom unk43E8
; /* (43E8) */
481 struct r300_state_atom fp
; /* fragment program cntl + nodes (4600) */
482 struct r300_state_atom fpt
; /* texi - (4620) */
483 struct r300_state_atom unk46A4
; /* (46A4) */
484 struct r300_state_atom fpi
[4]; /* fp instructions (46C0/47C0/48C0/49C0) */
485 struct r300_state_atom fogs
; /* fog state (4BC0) */
486 struct r300_state_atom fogc
; /* fog color (4BC8) */
487 struct r300_state_atom at
; /* alpha test (4BD4) */
488 struct r300_state_atom unk4BD8
; /* (4BD8) */
489 struct r300_state_atom fpp
; /* 0x4C00 and following */
490 struct r300_state_atom unk4E00
; /* (4E00) */
491 struct r300_state_atom bld
; /* blending (4E04) */
492 struct r300_state_atom cmk
; /* colormask (4E0C) */
493 struct r300_state_atom blend_color
; /* constant blend color */
494 struct r300_state_atom cb
; /* colorbuffer (4E28) */
495 struct r300_state_atom unk4E50
; /* (4E50) */
496 struct r300_state_atom unk4E88
; /* (4E88) */
497 struct r300_state_atom unk4EA0
; /* (4E88) I saw it only written on RV350 hardware.. */
498 struct r300_state_atom zs
; /* zstencil control (4F00) */
499 struct r300_state_atom zstencil_format
;
500 struct r300_state_atom zb
; /* z buffer (4F20) */
501 struct r300_state_atom unk4F28
; /* (4F28) */
502 struct r300_state_atom unk4F30
; /* (4F30) */
503 struct r300_state_atom unk4F44
; /* (4F44) */
504 struct r300_state_atom unk4F54
; /* (4F54) */
506 struct r300_state_atom vpi
; /* vp instructions */
507 struct r300_state_atom vpp
; /* vp parameters */
508 struct r300_state_atom vps
; /* vertex point size (?) */
509 /* 8 texture units */
510 /* the state is grouped by function and not by
511 texture unit. This makes single unit updates
512 really awkward - we are much better off
513 updating the whole thing at once */
515 struct r300_state_atom filter
;
516 struct r300_state_atom filter_1
;
517 struct r300_state_atom size
;
518 struct r300_state_atom format
;
519 struct r300_state_atom pitch
;
520 struct r300_state_atom offset
;
521 struct r300_state_atom chroma_key
;
522 struct r300_state_atom border_color
;
524 struct r300_state_atom txe
; /* tex enable (4104) */
528 * This structure holds the command buffer while it is being constructed.
530 * The first batch of commands in the buffer is always the state that needs
531 * to be re-emitted when the context is lost. This batch can be skipped
535 int size
; /* DWORDs allocated for buffer */
537 int count_used
; /* DWORDs filled so far */
538 int count_reemit
; /* size of re-emission batch */
545 struct r300_depthbuffer_state
{
549 struct r300_stencilbuffer_state
{
551 GLboolean hw_stencil
;
555 /* Vertex shader state */
557 /* Perhaps more if we store programs in vmem? */
558 /* drm_r300_cmd_header_t->vpu->count is unsigned char */
559 #define VSF_MAX_FRAGMENT_LENGTH (255*4)
561 /* Can be tested with colormat currently. */
562 #define VSF_MAX_FRAGMENT_TEMPS (14)
564 #define STATE_R300_WINDOW_DIMENSION (STATE_INTERNAL_DRIVER+0)
565 #define STATE_R300_TEXRECT_FACTOR (STATE_INTERNAL_DRIVER+1)
567 struct r300_vertex_shader_fragment
{
570 GLuint d
[VSF_MAX_FRAGMENT_LENGTH
];
571 float f
[VSF_MAX_FRAGMENT_LENGTH
];
572 VERTEX_SHADER_INSTRUCTION i
[VSF_MAX_FRAGMENT_LENGTH
/ 4];
576 #define VSF_DEST_PROGRAM 0x0
577 #define VSF_DEST_MATRIX0 0x200
578 #define VSF_DEST_MATRIX1 0x204
579 #define VSF_DEST_MATRIX2 0x208
580 #define VSF_DEST_VECTOR0 0x20c
581 #define VSF_DEST_VECTOR1 0x20d
582 #define VSF_DEST_UNKNOWN1 0x400
583 #define VSF_DEST_UNKNOWN2 0x406
585 struct r300_vertex_shader_state
{
586 struct r300_vertex_shader_fragment program
;
588 struct r300_vertex_shader_fragment unknown1
;
589 struct r300_vertex_shader_fragment unknown2
;
592 int unknown_ptr1
; /* pointer within program space */
598 int unknown_ptr2
; /* pointer within program space */
599 int unknown_ptr3
; /* pointer within program space */
602 extern int hw_tcl_on
;
604 //#define CURRENT_VERTEX_SHADER(ctx) (ctx->VertexProgram._Current)
605 #define CURRENT_VERTEX_SHADER(ctx) (R300_CONTEXT(ctx)->selected_vp)
607 /* Should but doesnt work */
608 //#define CURRENT_VERTEX_SHADER(ctx) (R300_CONTEXT(ctx)->curr_vp)
610 /* r300_vertex_shader_state and r300_vertex_program should probably be merged together someday.
611 * Keeping them them seperate for now should ensure fixed pipeline keeps functioning properly.
614 struct r300_vertex_program_key
{
616 GLuint OutputsWritten
;
619 struct r300_vertex_program
{
620 struct r300_vertex_program
*next
;
621 struct r300_vertex_program_key key
;
624 struct r300_vertex_shader_fragment program
;
627 int num_temporaries
; /* Number of temp vars used by program */
629 int inputs
[VERT_ATTRIB_MAX
];
630 int outputs
[VERT_RESULT_MAX
];
636 struct r300_vertex_program_cont
{
637 struct gl_vertex_program mesa_program
; /* Must be first */
638 struct r300_vertex_shader_fragment params
;
639 struct r300_vertex_program
*progs
;
642 #define PFS_MAX_ALU_INST 64
643 #define PFS_MAX_TEX_INST 64
644 #define PFS_MAX_TEX_INDIRECT 4
645 #define PFS_NUM_TEMP_REGS 32
646 #define PFS_NUM_CONST_REGS 16
648 /* Mapping Mesa registers to R300 temporaries */
650 int reg
; /* Assigned hw temp */
651 unsigned int refcount
; /* Number of uses by mesa program */
655 * Describe the current lifetime information for an R300 temporary
657 struct reg_lifetime
{
658 /* Index of the first slot where this register is free in the sense
659 that it can be used as a new destination register.
660 This is -1 if the register has been assigned to a Mesa register
661 and the last access to the register has not yet been emitted */
664 /* Index of the first slot where this register is currently reserved.
665 This is used to stop e.g. a scalar operation from being moved
666 before the allocation time of a register that was first allocated
667 for a vector operation. */
670 /* Index of the first slot in which the register can be used as a
671 source without losing the value that is written by the last
672 emitted instruction that writes to the register */
676 /* Index to the slot where the register was last read.
677 This is also the first slot in which the register may be written again */
683 * Store usage information about an ALU instruction slot during the
684 * compilation of a fragment program.
686 #define SLOT_SRC_VECTOR (1<<0)
687 #define SLOT_SRC_SCALAR (1<<3)
688 #define SLOT_SRC_BOTH (SLOT_SRC_VECTOR | SLOT_SRC_SCALAR)
689 #define SLOT_OP_VECTOR (1<<16)
690 #define SLOT_OP_SCALAR (1<<17)
691 #define SLOT_OP_BOTH (SLOT_OP_VECTOR | SLOT_OP_SCALAR)
693 struct r300_pfs_compile_slot
{
694 /* Bitmask indicating which parts of the slot are used, using SLOT_ constants
698 /* Selected sources */
704 * Store information during compilation of fragment programs.
706 struct r300_pfs_compile_state
{
707 int nrslots
; /* number of ALU slots used so far */
709 /* Track which (parts of) slots are already filled with instructions */
710 struct r300_pfs_compile_slot slot
[PFS_MAX_ALU_INST
];
712 /* Track the validity of R300 temporaries */
713 struct reg_lifetime hwtemps
[PFS_NUM_TEMP_REGS
];
715 /* Used to map Mesa's inputs/temps onto hardware temps */
717 struct reg_acc temps
[PFS_NUM_TEMP_REGS
];
718 struct reg_acc inputs
[32]; /* don't actually need 32... */
720 /* Track usage of hardware temps, for register allocation,
721 * indirection detection, etc. */
727 * Store everything about a fragment program that is needed
728 * to render with that program.
730 struct r300_fragment_program
{
731 struct gl_fragment_program mesa_program
;
734 GLboolean translated
;
736 struct r300_pfs_compile_state
*cs
;
740 GLuint inst
[PFS_MAX_TEX_INST
];
749 } inst
[PFS_MAX_ALU_INST
];
760 int first_node_has_tex
;
767 /* Hardware constants.
768 * Contains a pointer to the value. The destination of the pointer
769 * is supposed to be updated when GL state changes.
770 * Typically, this is either a pointer into
771 * gl_program_parameter_list::ParameterValues, or a pointer to a
772 * global constant (e.g. for sin/cos-approximation)
774 const GLfloat
*constant
[PFS_NUM_CONST_REGS
];
782 #define R300_MAX_AOS_ARRAYS 16
784 #define AOS_FORMAT_USHORT 0
785 #define AOS_FORMAT_FLOAT 1
786 #define AOS_FORMAT_UBYTE 2
787 #define AOS_FORMAT_FLOAT_COLOR 3
794 struct r300_depthbuffer_state depth
;
795 struct r300_texture_state texture
;
796 int sw_tcl_inputs
[VERT_ATTRIB_MAX
];
797 struct r300_vertex_shader_state vertex_shader
;
798 struct r300_pfs_compile_state pfs_compile
;
799 struct r300_dma_region aos
[R300_MAX_AOS_ARRAYS
];
803 struct r300_dma_region elt_dma
;
805 DECLARE_RENDERINPUTS(render_inputs_bitset
); /* actual render inputs that R300 was configured for.
806 They are the same as tnl->render_inputs for fixed pipeline */
809 int transform_offset
; /* Transform matrix offset, -1 if none */
810 } vap_param
; /* vertex processor parameter allocation - tells where to write parameters */
812 struct r300_stencilbuffer_state stencil
;
816 #define R300_FALLBACK_NONE 0
817 #define R300_FALLBACK_TCL 1
818 #define R300_FALLBACK_RAST 2
821 * \brief R300 context structure.
823 struct r300_context
{
824 struct radeon_context radeon
; /* parent class, must be first */
826 struct r300_hw_state hw
;
827 struct r300_cmdbuf cmdbuf
;
828 struct r300_state state
;
829 struct gl_vertex_program
*curr_vp
;
830 struct r300_vertex_program
*selected_vp
;
835 GLboolean save_on_next_unlock
;
838 /* Texture object bookkeeping
841 driTexHeap
*texture_heaps
[RADEON_NR_TEX_HEAPS
];
842 driTextureObject swapped
;
844 float initialMaxAnisotropy
;
846 /* Clientdata textures;
848 GLuint prefer_gart_client_texturing
;
851 struct r300_memory_manager
*rmm
;
854 GLvector4f dummy_attrib
[_TNL_ATTRIB_MAX
];
855 GLvector4f
*temp_attrib
[_TNL_ATTRIB_MAX
];
857 GLboolean disable_lowimpact_fallback
;
860 struct r300_buffer_object
{
861 struct gl_buffer_object mesa_obj
;
865 #define R300_CONTEXT(ctx) ((r300ContextPtr)(ctx->DriverCtx))
867 extern void r300DestroyContext(__DRIcontextPrivate
* driContextPriv
);
868 extern GLboolean
r300CreateContext(const __GLcontextModes
* glVisual
,
869 __DRIcontextPrivate
* driContextPriv
,
870 void *sharedContextPrivate
);
872 extern void r300SelectVertexShader(r300ContextPtr r300
);
873 extern void r300InitShaderFuncs(struct dd_function_table
*functions
);
874 extern int r300VertexProgUpdateParams(GLcontext
* ctx
,
875 struct r300_vertex_program_cont
*vp
,
878 #define RADEON_D_CAPTURE 0
879 #define RADEON_D_PLAYBACK 1
880 #define RADEON_D_PLAYBACK_RAW 2
883 #endif /* __R300_CONTEXT_H__ */