2 Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
4 The Weather Channel (TM) funded Tungsten Graphics to develop the
5 initial release of the Radeon 8500 driver under the XFree86 license.
6 This notice must be preserved.
8 Permission is hereby granted, free of charge, to any person obtaining
9 a copy of this software and associated documentation files (the
10 "Software"), to deal in the Software without restriction, including
11 without limitation the rights to use, copy, modify, merge, publish,
12 distribute, sublicense, and/or sell copies of the Software, and to
13 permit persons to whom the Software is furnished to do so, subject to
14 the following conditions:
16 The above copyright notice and this permission notice (including the
17 next paragraph) shall be included in all copies or substantial
18 portions of the Software.
20 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
23 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
24 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
25 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
26 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 **************************************************************************/
32 * Keith Whitwell <keith@tungstengraphics.com>
33 * Nicolai Haehnle <prefect_@gmx.net>
36 #ifndef __R300_CONTEXT_H__
37 #define __R300_CONTEXT_H__
39 #include "tnl/t_vertex.h"
41 #include "radeon_drm.h"
48 #include "radeon_context.h"
51 typedef struct r300_context r300ContextRec
;
52 typedef struct r300_context
*r300ContextPtr
;
54 #include "radeon_lock.h"
57 /* Checkpoint.. for convenience */
58 #define CPT { fprintf(stderr, "%s:%s line %d\n", __FILE__, __FUNCTION__, __LINE__); }
59 /* From http://gcc.gnu.org/onlinedocs/gcc-3.2.3/gcc/Variadic-Macros.html .
60 I suppose we could inline this and use macro to fetch out __LINE__ and stuff in case we run into trouble
61 with other compilers ... GLUE!
64 #define WARN_ONCE(a, ...) { \
65 static int warn##__LINE__=1; \
67 fprintf(stderr, "*********************************WARN_ONCE*********************************\n"); \
68 fprintf(stderr, "File %s function %s line %d\n", \
69 __FILE__, __FUNCTION__, __LINE__); \
70 fprintf(stderr, a, ## __VA_ARGS__);\
71 fprintf(stderr, "***************************************************************************\n"); \
76 #define WARN_ONCE(a, ...) {}
79 typedef GLuint
uint32_t;
80 typedef GLubyte
uint8_t;
82 /* We should probably change types within vertex_shader
83 and pixel_shader structure later on */
85 #include "vertex_shader.h"
86 #include "pixel_shader.h"
89 static __inline__
uint32_t r300PackFloat32(float fl
)
91 union { float fl
; uint32_t u
; } u
;
98 /************ DMA BUFFERS **************/
100 /* Need refcounting on dma buffers:
102 struct r300_dma_buffer
{
103 int refcount
; /* the number of retained regions in buf */
107 #define GET_START(rvb) (rmesa->radeon.radeonScreen->gart_buffer_offset + \
108 (rvb)->address - rmesa->dma.buf0_address + \
111 /* A retained region, eg vertices for indexed vertices.
113 struct r300_dma_region
{
114 struct r300_dma_buffer
*buf
;
115 char *address
; /* == buf->address */
116 int start
, end
, ptr
; /* offsets from start of buf */
118 int aos_offset
; /* address in GART memory */
119 int aos_stride
; /* distance between elements, in dwords */
120 int aos_size
; /* number of components (1-4) */
121 int aos_format
; /* format of components */
122 int aos_reg
; /* VAP register assignment */
126 /* Active dma region. Allocations for vertices and retained
127 * regions come from here. Also used for emitting random vertices,
128 * these may be flushed by calling flush_current();
130 struct r300_dma_region current
;
132 void (*flush
) (r300ContextPtr
);
134 char *buf0_address
; /* start of buf[0], for index calcs */
136 /* Number of "in-flight" DMA buffers, i.e. the number of buffers
137 * for which a DISCARD command is currently queued in the command buffer.
139 GLuint nr_released_bufs
;
142 /* Texture related */
144 typedef struct r300_tex_obj r300TexObj
, *r300TexObjPtr
;
146 /* Texture object in locally shared texture space.
148 struct r300_tex_obj
{
149 driTextureObject base
;
151 GLuint bufAddr
; /* Offset to start of locally
152 shared texture block */
154 GLuint dirty_state
; /* Flags (1 per texunit) for
155 whether or not this texobj
156 has dirty hardware state
157 (pp_*) that needs to be
161 drm_radeon_tex_image_t image
[6][RADEON_MAX_TEXTURE_LEVELS
];
162 /* Six, for the cube faces */
165 /* hardware register values */
166 /* Note that R200 has 8 registers per texture and R300 only 7 */
168 GLuint pitch
; /* one of the unknown registers.. unknown 1 ?*/
169 GLuint size
; /* npot only */
171 GLuint offset
; /* Image location in texmem.
172 All cube faces follow. */
175 /* end hardware registers */
177 /* registers computed by r200 code - keep them here to
178 compare against what is actually written.
180 to be removed later.. */
181 GLuint pp_border_color
;
182 GLuint pp_cubic_faces
; /* cube face 1,2,3,4 log2 sizes */
186 GLboolean border_fallback
;
189 struct r300_texture_env_state
{
190 r300TexObjPtr texobj
;
195 #define R300_MAX_TEXTURE_UNITS 8
197 struct r300_texture_state
{
198 struct r300_texture_env_state unit
[R300_MAX_TEXTURE_UNITS
];
199 int tc_count
; /* number of incoming texture coordinates from VAP */
203 * A block of hardware state.
205 * When check returns non-zero, the returned number of dwords must be
206 * copied verbatim into the command buffer in order to update a state atom
209 struct r300_state_atom
{
210 struct r300_state_atom
*next
, *prev
;
211 const char* name
; /* for debug */
212 int cmd_size
; /* maximum size in dwords */
213 GLuint idx
; /* index in an array (e.g. textures) */
217 int (*check
)(r300ContextPtr
, struct r300_state_atom
* atom
);
221 #define R300_VPT_CMD_0 0
222 #define R300_VPT_XSCALE 1
223 #define R300_VPT_XOFFSET 2
224 #define R300_VPT_YSCALE 3
225 #define R300_VPT_YOFFSET 4
226 #define R300_VPT_ZSCALE 5
227 #define R300_VPT_ZOFFSET 6
228 #define R300_VPT_CMDSIZE 7
230 #define R300_VIR_CMD_0 0 /* vir is variable size (at least 1) */
231 #define R300_VIR_CNTL_0 1
232 #define R300_VIR_CNTL_1 2
233 #define R300_VIR_CNTL_2 3
234 #define R300_VIR_CNTL_3 4
235 #define R300_VIR_CNTL_4 5
236 #define R300_VIR_CNTL_5 6
237 #define R300_VIR_CNTL_6 7
238 #define R300_VIR_CNTL_7 8
239 #define R300_VIR_CMDSIZE 9
241 #define R300_VIC_CMD_0 0
242 #define R300_VIC_CNTL_0 1
243 #define R300_VIC_CNTL_1 2
244 #define R300_VIC_CMDSIZE 3
246 #define R300_VOF_CMD_0 0
247 #define R300_VOF_CNTL_0 1
248 #define R300_VOF_CNTL_1 2
249 #define R300_VOF_CMDSIZE 3
252 #define R300_PVS_CMD_0 0
253 #define R300_PVS_CNTL_1 1
254 #define R300_PVS_CNTL_2 2
255 #define R300_PVS_CNTL_3 3
256 #define R300_PVS_CMDSIZE 4
258 #define R300_GB_MISC_CMD_0 0
259 #define R300_GB_MISC_MSPOS_0 1
260 #define R300_GB_MISC_MSPOS_1 2
261 #define R300_GB_MISC_TILE_CONFIG 3
262 #define R300_GB_MISC_SELECT 4
263 #define R300_GB_MISC_AA_CONFIG 5
264 #define R300_GB_MISC_CMDSIZE 6
266 #define R300_TXE_CMD_0 0
267 #define R300_TXE_ENABLE 1
268 #define R300_TXE_CMDSIZE 2
270 #define R300_PS_CMD_0 0
271 #define R300_PS_POINTSIZE 1
272 #define R300_PS_CMDSIZE 2
274 #define R300_ZBS_CMD_0 0
275 #define R300_ZBS_T_FACTOR 1
276 #define R300_ZBS_T_CONSTANT 2
277 #define R300_ZBS_W_FACTOR 3
278 #define R300_ZBS_W_CONSTANT 4
279 #define R300_ZBS_CMDSIZE 5
281 #define R300_CUL_CMD_0 0
282 #define R300_CUL_CULL 1
283 #define R300_CUL_CMDSIZE 2
285 #define R300_RC_CMD_0 0
286 #define R300_RC_CNTL_0 1
287 #define R300_RC_CNTL_1 2
288 #define R300_RC_CMDSIZE 3
290 #define R300_RI_CMD_0 0
291 #define R300_RI_INTERP_0 1
292 #define R300_RI_INTERP_1 2
293 #define R300_RI_INTERP_2 3
294 #define R300_RI_INTERP_3 4
295 #define R300_RI_INTERP_4 5
296 #define R300_RI_INTERP_5 6
297 #define R300_RI_INTERP_6 7
298 #define R300_RI_INTERP_7 8
299 #define R300_RI_CMDSIZE 9
301 #define R300_RR_CMD_0 0 /* rr is variable size (at least 1) */
302 #define R300_RR_ROUTE_0 1
303 #define R300_RR_ROUTE_1 2
304 #define R300_RR_ROUTE_2 3
305 #define R300_RR_ROUTE_3 4
306 #define R300_RR_ROUTE_4 5
307 #define R300_RR_ROUTE_5 6
308 #define R300_RR_ROUTE_6 7
309 #define R300_RR_ROUTE_7 8
310 #define R300_RR_CMDSIZE 9
312 #define R300_FP_CMD_0 0
313 #define R300_FP_CNTL0 1
314 #define R300_FP_CNTL1 2
315 #define R300_FP_CNTL2 3
316 #define R300_FP_CMD_1 4
317 #define R300_FP_NODE0 5
318 #define R300_FP_NODE1 6
319 #define R300_FP_NODE2 7
320 #define R300_FP_NODE3 8
321 #define R300_FP_CMDSIZE 9
323 #define R300_FPT_CMD_0 0
324 #define R300_FPT_INSTR_0 1
325 #define R300_FPT_CMDSIZE 65
327 #define R300_FPI_CMD_0 0
328 #define R300_FPI_INSTR_0 1
329 #define R300_FPI_CMDSIZE 65
331 #define R300_FPP_CMD_0 0
332 #define R300_FPP_PARAM_0 1
333 #define R300_FPP_CMDSIZE (32*4+1)
335 #define R300_AT_CMD_0 0
336 #define R300_AT_ALPHA_TEST 1
337 #define R300_AT_UNKNOWN 2
338 #define R300_AT_CMDSIZE 3
340 #define R300_BLD_CMD_0 0
341 #define R300_BLD_CBLEND 1
342 #define R300_BLD_ABLEND 2
343 #define R300_BLD_CMDSIZE 3
345 #define R300_CMK_CMD_0 0
346 #define R300_CMK_COLORMASK 1
347 #define R300_CMK_CMDSIZE 2
349 #define R300_CB_CMD_0 0
350 #define R300_CB_OFFSET 1
351 #define R300_CB_CMD_1 2
352 #define R300_CB_PITCH 3
353 #define R300_CB_CMDSIZE 4
355 #define R300_ZS_CMD_0 0
356 #define R300_ZS_CNTL_0 1
357 #define R300_ZS_CNTL_1 2
358 #define R300_ZS_CNTL_2 3
359 #define R300_ZS_CMDSIZE 4
361 #define R300_ZB_CMD_0 0
362 #define R300_ZB_OFFSET 1
363 #define R300_ZB_PITCH 2
364 #define R300_ZB_CMDSIZE 3
366 #define R300_VPI_CMD_0 0
367 #define R300_VPI_INSTR_0 1
368 #define R300_VPI_CMDSIZE 1025 /* 256 16 byte instructions */
370 #define R300_VPP_CMD_0 0
371 #define R300_VPP_PARAM_0 1
372 #define R300_VPP_CMDSIZE 1025 /* 256 4-component parameters */
374 #define R300_VPS_CMD_0 0
375 #define R300_VPS_ZERO_0 1
376 #define R300_VPS_ZERO_1 2
377 #define R300_VPS_POINTSIZE 3
378 #define R300_VPS_ZERO_3 4
379 #define R300_VPS_CMDSIZE 5
381 /* the layout is common for all fields inside tex */
382 #define R300_TEX_CMD_0 0
383 #define R300_TEX_VALUE_0 1
384 /* We don't really use this, instead specify mtu+1 dynamically
385 #define R300_TEX_CMDSIZE (MAX_TEXTURE_UNITS+1)
389 * Cache for hardware register state.
391 struct r300_hw_state
{
392 struct r300_state_atom atomlist
;
396 int max_state_size
; /* in dwords */
398 struct r300_state_atom vpt
; /* viewport (1D98) */
399 struct r300_state_atom unk2080
; /* (2080) */
400 struct r300_state_atom vof
; /* VAP output format register 0x2090 */
401 struct r300_state_atom vte
; /* (20B0) */
402 struct r300_state_atom unk2134
; /* (2134) */
403 struct r300_state_atom unk2140
; /* (2140) */
404 struct r300_state_atom vir
[2]; /* vap input route (2150/21E0) */
405 struct r300_state_atom vic
; /* vap input control (2180) */
406 struct r300_state_atom unk21DC
; /* (21DC) */
407 struct r300_state_atom unk221C
; /* (221C) */
408 struct r300_state_atom unk2220
; /* (2220) */
409 struct r300_state_atom unk2288
; /* (2288) */
410 struct r300_state_atom pvs
; /* pvs_cntl (22D0) */
411 struct r300_state_atom gb_enable
; /* (4008) */
412 struct r300_state_atom gb_misc
; /* Multisampling position shifts ? (4010) */
413 struct r300_state_atom unk4200
; /* (4200) */
414 struct r300_state_atom unk4214
; /* (4214) */
415 struct r300_state_atom ps
; /* pointsize (421C) */
416 struct r300_state_atom unk4230
; /* (4230) */
417 struct r300_state_atom lcntl
; /* line control */
419 struct r300_state_atom lsf
; /* line stipple factor */
421 struct r300_state_atom unk4260
; /* (4260) */
422 struct r300_state_atom unk4274
; /* (4274) */
423 struct r300_state_atom unk4288
; /* (4288) */
424 struct r300_state_atom unk42A0
; /* (42A0) */
425 struct r300_state_atom zbs
; /* zbias (42A4) */
426 struct r300_state_atom unk42B4
; /* (42B4) */
427 struct r300_state_atom cul
; /* cull cntl (42B8) */
428 struct r300_state_atom unk42C0
; /* (42C0) */
429 struct r300_state_atom rc
; /* rs control (4300) */
430 struct r300_state_atom ri
; /* rs interpolators (4310) */
431 struct r300_state_atom rr
; /* rs route (4330) */
432 struct r300_state_atom unk43A4
; /* (43A4) */
433 struct r300_state_atom unk43E8
; /* (43E8) */
434 struct r300_state_atom fp
; /* fragment program cntl + nodes (4600) */
435 struct r300_state_atom fpt
; /* texi - (4620) */
436 struct r300_state_atom unk46A4
; /* (46A4) */
437 struct r300_state_atom fpi
[4]; /* fp instructions (46C0/47C0/48C0/49C0) */
438 struct r300_state_atom unk4BC0
; /* (4BC0) */
439 struct r300_state_atom unk4BC8
; /* (4BC8) */
440 struct r300_state_atom at
; /* alpha test (4BD4) */
441 struct r300_state_atom unk4BD8
; /* (4BD8) */
442 struct r300_state_atom fpp
; /* 0x4C00 and following */
443 struct r300_state_atom unk4E00
; /* (4E00) */
444 struct r300_state_atom bld
; /* blending (4E04) */
445 struct r300_state_atom cmk
; /* colormask (4E0C) */
446 struct r300_state_atom unk4E10
; /* (4E10) */
447 struct r300_state_atom cb
; /* colorbuffer (4E28) */
448 struct r300_state_atom unk4E50
; /* (4E50) */
449 struct r300_state_atom unk4E88
; /* (4E88) */
450 struct r300_state_atom unk4EA0
; /* (4E88) I saw it only written on RV350 hardware.. */
451 struct r300_state_atom zs
; /* zstencil control (4F00) */
452 struct r300_state_atom unk4F10
; /* (4F10) */
453 struct r300_state_atom zb
; /* z buffer (4F20) */
454 struct r300_state_atom unk4F28
; /* (4F28) */
455 struct r300_state_atom unk4F30
; /* (4F30) */
456 struct r300_state_atom unk4F44
; /* (4F44) */
457 struct r300_state_atom unk4F54
; /* (4F54) */
459 struct r300_state_atom vpi
; /* vp instructions */
460 struct r300_state_atom vpp
; /* vp parameters */
461 struct r300_state_atom vps
; /* vertex point size (?) */
462 /* 8 texture units */
463 /* the state is grouped by function and not by
464 texture unit. This makes single unit updates
465 really awkward - we are much better off
466 updating the whole thing at once */
468 struct r300_state_atom filter
;
469 struct r300_state_atom unknown1
;
470 struct r300_state_atom size
;
471 struct r300_state_atom format
;
472 struct r300_state_atom offset
;
473 struct r300_state_atom unknown4
;
474 struct r300_state_atom border_color
;
476 struct r300_state_atom txe
; /* tex enable (4104) */
481 * This structure holds the command buffer while it is being constructed.
483 * The first batch of commands in the buffer is always the state that needs
484 * to be re-emitted when the context is lost. This batch can be skipped
488 int size
; /* DWORDs allocated for buffer */
490 int count_used
; /* DWORDs filled so far */
491 int count_reemit
; /* size of re-emission batch */
499 struct r300_depthbuffer_state
{
503 struct r300_stencilbuffer_state
{
505 GLboolean hw_stencil
;
509 struct r300_vap_reg_state
{
510 /* input register assigments */
515 int i_tex
[R300_MAX_TEXTURE_UNITS
];
520 /* Vertex shader state */
522 /* Tested with rv350 and verified from misc web pages. */
523 #define VSF_MAX_FRAGMENT_LENGTH (256*4)
525 /* Tested with rv350 and verified from misc web pages. */
526 #define VSF_MAX_FRAGMENT_TEMPS (32)
529 struct r300_vertex_shader_fragment
{
532 GLuint d
[VSF_MAX_FRAGMENT_LENGTH
];
533 float f
[VSF_MAX_FRAGMENT_LENGTH
];
534 VERTEX_SHADER_INSTRUCTION i
[VSF_MAX_FRAGMENT_LENGTH
/4];
538 #define VSF_DEST_PROGRAM 0x0
539 #define VSF_DEST_MATRIX0 0x200
540 #define VSF_DEST_MATRIX1 0x204
541 #define VSF_DEST_MATRIX2 0x208
542 #define VSF_DEST_VECTOR0 0x20c
543 #define VSF_DEST_VECTOR1 0x20d
544 #define VSF_DEST_UNKNOWN1 0x400
545 #define VSF_DEST_UNKNOWN2 0x406
547 struct r300_vertex_shader_state
{
548 struct r300_vertex_shader_fragment program
;
550 /* a bit of a waste - each uses only a subset of allocated space..
551 but easier to program */
552 struct r300_vertex_shader_fragment matrix
[3];
553 struct r300_vertex_shader_fragment vector
[2];
555 struct r300_vertex_shader_fragment unknown1
;
556 struct r300_vertex_shader_fragment unknown2
;
559 int unknown_ptr1
; /* pointer within program space */
565 int unknown_ptr2
; /* pointer within program space */
566 int unknown_ptr3
; /* pointer within program space */
569 extern int hw_tcl_on
;
571 #define CURRENT_VERTEX_SHADER(ctx) (ctx->VertexProgram._Enabled ? ctx->VertexProgram.Current : &ctx->_TnlProgram)
573 //#define TMU_ENABLED(ctx, unit) (hw_tcl_on ? ctx->Texture.Unit[unit]._ReallyEnabled && (OutputsWritten & (1<<(VERT_RESULT_TEX0+(unit)))) : \
574 // (r300->state.render_inputs & (_TNL_BIT_TEX0<<(unit))))
575 #define TMU_ENABLED(ctx, unit) (hw_tcl_on ? ctx->Texture.Unit[unit]._ReallyEnabled && OutputsWritten & (1<<(VERT_RESULT_TEX0+(unit))) : \
576 ctx->Texture.Unit[unit]._ReallyEnabled && r300->state.render_inputs & (_TNL_BIT_TEX0<<(unit)))
578 /* r300_vertex_shader_state and r300_vertex_program should probably be merged together someday.
579 * Keeping them them seperate for now should ensure fixed pipeline keeps functioning properly.
581 struct r300_vertex_program
{
582 struct vertex_program mesa_program
; /* Must be first */
585 struct r300_vertex_shader_fragment program
;
586 struct r300_vertex_shader_fragment params
;
589 unsigned long num_temporaries
; /* Number of temp vars used by program */
590 int inputs
[VERT_ATTRIB_MAX
];
594 /* 64 appears to be the maximum */
595 #define PSF_MAX_PROGRAM_LENGTH 64
597 struct r300_pixel_shader_program
{
600 GLuint inst
[PSF_MAX_PROGRAM_LENGTH
];
603 /* ALU intructions (logic and integer) */
611 } inst
[PSF_MAX_PROGRAM_LENGTH
];
614 /* node information */
615 /* nodes are used to synchronize ALU and TEX streams */
616 /* There could be up to 4 nodes each consisting of
617 a number of TEX instructions followed by some ALU
619 /* the last node of a program should always be node3 */
627 int active_nodes
; /* must be between 1 and 4, inclusive */
628 int first_node_has_tex
; /* other nodes always have it */
630 int temp_register_count
; /* magic value goes into PFS_CNTL_1 */
640 #define MAX_PIXEL_SHADER_PARAMS 32
641 struct r300_pixel_shader_state
{
642 struct r300_pixel_shader_program program
;
650 int param_length
; /* to limit the number of unnecessary writes */
656 } param
[MAX_PIXEL_SHADER_PARAMS
];
659 /* 8 is somewhat bogus... it is probably something like 24 */
660 #define R300_MAX_AOS_ARRAYS 8
662 #define AOS_FORMAT_FLOAT 1
663 #define AOS_FORMAT_UBYTE 2
664 #define AOS_FORMAT_FLOAT_COLOR 3
670 struct r300_aos_rec
{
672 int element_size
; /* in dwords */
673 int stride
; /* distance between elements, in dwords */
677 int ncomponents
; /* number of components - between 1 and 4, inclusive */
679 int reg
; /* which register they are assigned to. */
684 struct r300_depthbuffer_state depth
;
685 struct r300_texture_state texture
;
686 struct r300_vap_reg_state vap_reg
;
687 struct r300_vertex_shader_state vertex_shader
;
688 struct r300_pixel_shader_state pixel_shader
;
690 struct r300_dma_region aos
[R300_MAX_AOS_ARRAYS
];
694 struct r300_dma_region elt_dma
;
696 GLuint render_inputs
; /* actual render inputs that R300 was configured for.
697 They are the same as tnl->render_inputs for fixed pipeline */
700 int transform_offset
; /* Transform matrix offset, -1 if none */
701 } vap_param
; /* vertex processor parameter allocation - tells where to write parameters */
703 struct r300_stencilbuffer_state stencil
;
709 * R300 context structure.
711 struct r300_context
{
712 struct radeon_context radeon
; /* parent class, must be first */
714 struct r300_hw_state hw
;
715 struct r300_cmdbuf cmdbuf
;
716 struct r300_state state
;
721 GLboolean save_on_next_unlock
;
723 /* Texture object bookkeeping
726 driTexHeap
*texture_heaps
[R200_NR_TEX_HEAPS
];
727 driTextureObject swapped
;
729 float initialMaxAnisotropy
;
731 /* Clientdata textures;
733 GLuint prefer_gart_client_texturing
;
737 GLmatrix TexGenMatrix
[R300_MAX_TEXTURE_UNITS
];
738 GLboolean recheck_texgen
[R300_MAX_TEXTURE_UNITS
];
739 GLboolean TexGenNeedNormals
[R300_MAX_TEXTURE_UNITS
];
740 GLuint TexMatEnabled
;
741 GLuint TexMatCompSel
;
742 GLuint TexGenEnabled
;
744 GLuint TexGenCompSel
;
748 #define R300_CONTEXT(ctx) ((r300ContextPtr)(ctx->DriverCtx))
750 static __inline GLuint
r300PackColor( GLuint cpp
,
751 GLubyte r
, GLubyte g
,
752 GLubyte b
, GLubyte a
)
756 return PACK_COLOR_565( r
, g
, b
);
758 return PACK_COLOR_8888( r
, g
, b
, a
);
763 extern void r300DestroyContext(__DRIcontextPrivate
* driContextPriv
);
764 extern GLboolean
r300CreateContext(const __GLcontextModes
* glVisual
,
765 __DRIcontextPrivate
* driContextPriv
,
766 void *sharedContextPrivate
);
768 void translate_vertex_shader(struct r300_vertex_program
*vp
);
769 extern void r300InitShaderFuncs(struct dd_function_table
*functions
);
770 extern void r300VertexProgUpdateParams(GLcontext
*ctx
, struct r300_vertex_program
*vp
);
772 #endif /* __R300_CONTEXT_H__ */