Port of r200 VB code. VB path should be as fast as the immediate path now, tuxracer...
[mesa.git] / src / mesa / drivers / dri / r300 / r300_context.h
1 /*
2 Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
3
4 The Weather Channel (TM) funded Tungsten Graphics to develop the
5 initial release of the Radeon 8500 driver under the XFree86 license.
6 This notice must be preserved.
7
8 Permission is hereby granted, free of charge, to any person obtaining
9 a copy of this software and associated documentation files (the
10 "Software"), to deal in the Software without restriction, including
11 without limitation the rights to use, copy, modify, merge, publish,
12 distribute, sublicense, and/or sell copies of the Software, and to
13 permit persons to whom the Software is furnished to do so, subject to
14 the following conditions:
15
16 The above copyright notice and this permission notice (including the
17 next paragraph) shall be included in all copies or substantial
18 portions of the Software.
19
20 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
23 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
24 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
25 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
26 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27
28 **************************************************************************/
29
30 /*
31 * Authors:
32 * Keith Whitwell <keith@tungstengraphics.com>
33 * Nicolai Haehnle <prefect_@gmx.net>
34 */
35
36 #ifndef __R300_CONTEXT_H__
37 #define __R300_CONTEXT_H__
38
39 #include "tnl/t_vertex.h"
40 #include "drm.h"
41 #include "radeon_drm.h"
42 #include "dri_util.h"
43 #include "texmem.h"
44
45 #include "macros.h"
46 #include "mtypes.h"
47 #include "colormac.h"
48 #include "radeon_context.h"
49
50 struct r300_context;
51 typedef struct r300_context r300ContextRec;
52 typedef struct r300_context *r300ContextPtr;
53
54 #include "radeon_lock.h"
55 #include "mm.h"
56
57 /* Checkpoint.. for convenience */
58 #define CPT { fprintf(stderr, "%s:%s line %d\n", __FILE__, __FUNCTION__, __LINE__); }
59 /* From http://gcc.gnu.org/onlinedocs/gcc-3.2.3/gcc/Variadic-Macros.html .
60 I suppose we could inline this and use macro to fetch out __LINE__ and stuff in case we run into trouble
61 with other compilers ... GLUE!
62 */
63 #define WARN_ONCE(a, ...) { \
64 static int warn##__LINE__=1; \
65 if(warn##__LINE__){ \
66 fprintf(stderr, "*********************************WARN_ONCE*********************************\n"); \
67 fprintf(stderr, "File %s function %s line %d\n", \
68 __FILE__, __FUNCTION__, __LINE__); \
69 fprintf(stderr, a, ## __VA_ARGS__);\
70 fprintf(stderr, "***************************************************************************\n"); \
71 warn##__LINE__=0;\
72 } \
73 }
74
75 typedef GLuint uint32_t;
76 typedef GLubyte uint8_t;
77
78 /* We should probably change types within vertex_shader
79 and pixel_shader structure later on */
80 #define CARD32 GLuint
81 #include "vertex_shader.h"
82 #include "pixel_shader.h"
83 #undef CARD32
84
85 static __inline__ uint32_t r300PackFloat32(float fl)
86 {
87 union { float fl; uint32_t u; } u;
88
89 u.fl = fl;
90 return u.u;
91 }
92
93
94 /************ DMA BUFFERS **************/
95
96 /* Need refcounting on dma buffers:
97 */
98 struct r300_dma_buffer {
99 int refcount; /* the number of retained regions in buf */
100 drmBufPtr buf;
101 };
102
103 #define GET_START(rvb) (rmesa->radeon.radeonScreen->gart_buffer_offset + \
104 (rvb)->address - rmesa->dma.buf0_address + \
105 (rvb)->start)
106
107 /* A retained region, eg vertices for indexed vertices.
108 */
109 struct r300_dma_region {
110 struct r300_dma_buffer *buf;
111 char *address; /* == buf->address */
112 int start, end, ptr; /* offsets from start of buf */
113
114 int aos_offset; /* address in GART memory */
115 int aos_stride; /* distance between elements, in dwords */
116 int aos_size; /* number of components (1-4) */
117 int aos_format; /* format of components */
118 int aos_reg; /* VAP register assignment */
119
120 /* Left here so immediate mode still works unmodified */
121 int element_size;
122 int stride;
123 int offset;
124 int ncomponents;
125 int reg;
126 int format;
127 };
128
129 struct r300_dma {
130 /* Active dma region. Allocations for vertices and retained
131 * regions come from here. Also used for emitting random vertices,
132 * these may be flushed by calling flush_current();
133 */
134 struct r300_dma_region current;
135
136 void (*flush) (r300ContextPtr);
137
138 char *buf0_address; /* start of buf[0], for index calcs */
139 GLuint nr_released_bufs; /* flush after so many buffers released */
140 };
141
142 /* Texture related */
143
144 typedef struct r300_tex_obj r300TexObj, *r300TexObjPtr;
145
146 /* Texture object in locally shared texture space.
147 */
148 struct r300_tex_obj {
149 driTextureObject base;
150
151 GLuint bufAddr; /* Offset to start of locally
152 shared texture block */
153
154 GLuint dirty_state; /* Flags (1 per texunit) for
155 whether or not this texobj
156 has dirty hardware state
157 (pp_*) that needs to be
158 brought into the
159 texunit. */
160
161 drm_radeon_tex_image_t image[6][RADEON_MAX_TEXTURE_LEVELS];
162 /* Six, for the cube faces */
163
164
165 /* hardware register values */
166 /* Note that R200 has 8 registers per texture and R300 only 7 */
167 GLuint filter;
168 GLuint pitch; /* one of the unknown registers.. unknown 1 ?*/
169 GLuint size; /* npot only */
170 GLuint format;
171 GLuint offset; /* Image location in texmem.
172 All cube faces follow. */
173 GLuint unknown4;
174 GLuint unknown5;
175 /* end hardware registers */
176
177 /* registers computed by r200 code - keep them here to
178 compare against what is actually written.
179
180 to be removed later.. */
181 GLuint pp_border_color;
182 GLuint pp_cubic_faces; /* cube face 1,2,3,4 log2 sizes */
183 GLuint format_x;
184
185
186 GLboolean border_fallback;
187 };
188
189 struct r300_texture_env_state {
190 r300TexObjPtr texobj;
191 GLenum format;
192 GLenum envMode;
193 };
194
195 #define R300_MAX_TEXTURE_UNITS 8
196
197 struct r300_texture_state {
198 struct r300_texture_env_state unit[R300_MAX_TEXTURE_UNITS];
199 int tc_count; /* number of incoming texture coordinates from VAP */
200 };
201
202 /**
203 * A block of hardware state.
204 *
205 * When check returns non-zero, the returned number of dwords must be
206 * copied verbatim into the command buffer in order to update a state atom
207 * when it is dirty.
208 */
209 struct r300_state_atom {
210 struct r300_state_atom *next, *prev;
211 const char* name; /* for debug */
212 int cmd_size; /* maximum size in dwords */
213 GLuint idx; /* index in an array (e.g. textures) */
214 uint32_t* cmd;
215 GLboolean dirty;
216
217 int (*check)(r300ContextPtr, struct r300_state_atom* atom);
218 };
219
220
221 #define R300_VPT_CMD_0 0
222 #define R300_VPT_XSCALE 1
223 #define R300_VPT_XOFFSET 2
224 #define R300_VPT_YSCALE 3
225 #define R300_VPT_YOFFSET 4
226 #define R300_VPT_ZSCALE 5
227 #define R300_VPT_ZOFFSET 6
228 #define R300_VPT_CMDSIZE 7
229
230 #define R300_VIR_CMD_0 0 /* vir is variable size (at least 1) */
231 #define R300_VIR_CNTL_0 1
232 #define R300_VIR_CNTL_1 2
233 #define R300_VIR_CNTL_2 3
234 #define R300_VIR_CNTL_3 4
235 #define R300_VIR_CNTL_4 5
236 #define R300_VIR_CNTL_5 6
237 #define R300_VIR_CNTL_6 7
238 #define R300_VIR_CNTL_7 8
239 #define R300_VIR_CMDSIZE 9
240
241 #define R300_VIC_CMD_0 0
242 #define R300_VIC_CNTL_0 1
243 #define R300_VIC_CNTL_1 2
244 #define R300_VIC_CMDSIZE 3
245
246 #define R300_VOF_CMD_0 0
247 #define R300_VOF_CNTL_0 1
248 #define R300_VOF_CNTL_1 2
249 #define R300_VOF_CMDSIZE 3
250
251
252 #define R300_PVS_CMD_0 0
253 #define R300_PVS_CNTL_1 1
254 #define R300_PVS_CNTL_2 2
255 #define R300_PVS_CNTL_3 3
256 #define R300_PVS_CMDSIZE 4
257
258 #define R300_GB_MISC_CMD_0 0
259 #define R300_GB_MISC_MSPOS_0 1
260 #define R300_GB_MISC_MSPOS_1 2
261 #define R300_GB_MISC_TILE_CONFIG 3
262 #define R300_GB_MISC_SELECT 4
263 #define R300_GB_MISC_AA_CONFIG 5
264 #define R300_GB_MISC_CMDSIZE 6
265
266 #define R300_TXE_CMD_0 0
267 #define R300_TXE_ENABLE 1
268 #define R300_TXE_CMDSIZE 2
269
270 #define R300_PS_CMD_0 0
271 #define R300_PS_POINTSIZE 1
272 #define R300_PS_CMDSIZE 2
273
274 #define R300_ZBS_CMD_0 0
275 #define R300_ZBS_T_FACTOR 1
276 #define R300_ZBS_T_CONSTANT 2
277 #define R300_ZBS_W_FACTOR 3
278 #define R300_ZBS_W_CONSTANT 4
279 #define R300_ZBS_CMDSIZE 5
280
281 #define R300_CUL_CMD_0 0
282 #define R300_CUL_CULL 1
283 #define R300_CUL_CMDSIZE 2
284
285 #define R300_RC_CMD_0 0
286 #define R300_RC_CNTL_0 1
287 #define R300_RC_CNTL_1 2
288 #define R300_RC_CMDSIZE 3
289
290 #define R300_RI_CMD_0 0
291 #define R300_RI_INTERP_0 1
292 #define R300_RI_INTERP_1 2
293 #define R300_RI_INTERP_2 3
294 #define R300_RI_INTERP_3 4
295 #define R300_RI_INTERP_4 5
296 #define R300_RI_INTERP_5 6
297 #define R300_RI_INTERP_6 7
298 #define R300_RI_INTERP_7 8
299 #define R300_RI_CMDSIZE 9
300
301 #define R300_RR_CMD_0 0 /* rr is variable size (at least 1) */
302 #define R300_RR_ROUTE_0 1
303 #define R300_RR_ROUTE_1 2
304 #define R300_RR_ROUTE_2 3
305 #define R300_RR_ROUTE_3 4
306 #define R300_RR_ROUTE_4 5
307 #define R300_RR_ROUTE_5 6
308 #define R300_RR_ROUTE_6 7
309 #define R300_RR_ROUTE_7 8
310 #define R300_RR_CMDSIZE 9
311
312 #define R300_FP_CMD_0 0
313 #define R300_FP_CNTL0 1
314 #define R300_FP_CNTL1 2
315 #define R300_FP_CNTL2 3
316 #define R300_FP_CMD_1 4
317 #define R300_FP_NODE0 5
318 #define R300_FP_NODE1 6
319 #define R300_FP_NODE2 7
320 #define R300_FP_NODE3 8
321 #define R300_FP_CMDSIZE 9
322
323 #define R300_FPT_CMD_0 0
324 #define R300_FPT_INSTR_0 1
325 #define R300_FPT_CMDSIZE 65
326
327 #define R300_FPI_CMD_0 0
328 #define R300_FPI_INSTR_0 1
329 #define R300_FPI_CMDSIZE 65
330
331 #define R300_FPP_CMD_0 0
332 #define R300_FPP_PARAM_0 1
333 #define R300_FPP_CMDSIZE (32*4+1)
334
335 #define R300_AT_CMD_0 0
336 #define R300_AT_ALPHA_TEST 1
337 #define R300_AT_UNKNOWN 2
338 #define R300_AT_CMDSIZE 3
339
340 #define R300_BLD_CMD_0 0
341 #define R300_BLD_CBLEND 1
342 #define R300_BLD_ABLEND 2
343 #define R300_BLD_CMDSIZE 3
344
345 #define R300_CMK_CMD_0 0
346 #define R300_CMK_COLORMASK 1
347 #define R300_CMK_CMDSIZE 2
348
349 #define R300_CB_CMD_0 0
350 #define R300_CB_OFFSET 1
351 #define R300_CB_CMD_1 2
352 #define R300_CB_PITCH 3
353 #define R300_CB_CMDSIZE 4
354
355 #define R300_ZS_CMD_0 0
356 #define R300_ZS_CNTL_0 1
357 #define R300_ZS_CNTL_1 2
358 #define R300_ZS_CNTL_2 3
359 #define R300_ZS_CMDSIZE 4
360
361 #define R300_ZB_CMD_0 0
362 #define R300_ZB_OFFSET 1
363 #define R300_ZB_PITCH 2
364 #define R300_ZB_CMDSIZE 3
365
366 #define R300_VPI_CMD_0 0
367 #define R300_VPI_INSTR_0 1
368 #define R300_VPI_CMDSIZE 1025 /* 256 16 byte instructions */
369
370 #define R300_VPP_CMD_0 0
371 #define R300_VPP_PARAM_0 1
372 #define R300_VPP_CMDSIZE 1025 /* 256 4-component parameters */
373
374 #define R300_VPS_CMD_0 0
375 #define R300_VPS_ZERO_0 1
376 #define R300_VPS_ZERO_1 2
377 #define R300_VPS_POINTSIZE 3
378 #define R300_VPS_ZERO_3 4
379 #define R300_VPS_CMDSIZE 5
380
381 /* the layout is common for all fields inside tex */
382 #define R300_TEX_CMD_0 0
383 #define R300_TEX_VALUE_0 1
384 /* We don't really use this, instead specify mtu+1 dynamically
385 #define R300_TEX_CMDSIZE (MAX_TEXTURE_UNITS+1)
386 */
387
388 /**
389 * Cache for hardware register state.
390 */
391 struct r300_hw_state {
392 struct r300_state_atom atomlist;
393
394 GLboolean is_dirty;
395 GLboolean all_dirty;
396 int max_state_size; /* in dwords */
397
398 struct r300_state_atom vpt; /* viewport (1D98) */
399 struct r300_state_atom unk2080; /* (2080) */
400 struct r300_state_atom vof; /* VAP output format register 0x2090 */
401 struct r300_state_atom vte; /* (20B0) */
402 struct r300_state_atom unk2134; /* (2134) */
403 struct r300_state_atom unk2140; /* (2140) */
404 struct r300_state_atom vir[2]; /* vap input route (2150/21E0) */
405 struct r300_state_atom vic; /* vap input control (2180) */
406 struct r300_state_atom unk21DC; /* (21DC) */
407 struct r300_state_atom unk221C; /* (221C) */
408 struct r300_state_atom unk2220; /* (2220) */
409 struct r300_state_atom unk2288; /* (2288) */
410 struct r300_state_atom pvs; /* pvs_cntl (22D0) */
411 struct r300_state_atom gb_enable; /* (4008) */
412 struct r300_state_atom gb_misc; /* Multisampling position shifts ? (4010) */
413 struct r300_state_atom unk4200; /* (4200) */
414 struct r300_state_atom unk4214; /* (4214) */
415 struct r300_state_atom ps; /* pointsize (421C) */
416 struct r300_state_atom unk4230; /* (4230) */
417 struct r300_state_atom lcntl; /* line control */
418 #ifdef EXP_C
419 struct r300_state_atom lsf; /* line stipple factor */
420 #endif
421 struct r300_state_atom dummy[4];
422 struct r300_state_atom unk4260; /* (4260) */
423 struct r300_state_atom unk4274; /* (4274) */
424 struct r300_state_atom unk4288; /* (4288) */
425 struct r300_state_atom unk42A0; /* (42A0) */
426 struct r300_state_atom zbs; /* zbias (42A4) */
427 struct r300_state_atom unk42B4; /* (42B4) */
428 struct r300_state_atom cul; /* cull cntl (42B8) */
429 struct r300_state_atom unk42C0; /* (42C0) */
430 struct r300_state_atom rc; /* rs control (4300) */
431 struct r300_state_atom ri; /* rs interpolators (4310) */
432 struct r300_state_atom rr; /* rs route (4330) */
433 struct r300_state_atom unk43A4; /* (43A4) */
434 struct r300_state_atom unk43E8; /* (43E8) */
435 struct r300_state_atom fp; /* fragment program cntl + nodes (4600) */
436 struct r300_state_atom fpt; /* texi - (4620) */
437 struct r300_state_atom unk46A4; /* (46A4) */
438 struct r300_state_atom fpi[4]; /* fp instructions (46C0/47C0/48C0/49C0) */
439 struct r300_state_atom unk4BC0; /* (4BC0) */
440 struct r300_state_atom unk4BC8; /* (4BC8) */
441 struct r300_state_atom at; /* alpha test (4BD4) */
442 struct r300_state_atom unk4BD8; /* (4BD8) */
443 struct r300_state_atom fpp; /* 0x4C00 and following */
444 struct r300_state_atom unk4E00; /* (4E00) */
445 struct r300_state_atom bld; /* blending (4E04) */
446 struct r300_state_atom cmk; /* colormask (4E0C) */
447 struct r300_state_atom unk4E10; /* (4E10) */
448 struct r300_state_atom cb; /* colorbuffer (4E28) */
449 struct r300_state_atom unk4E50; /* (4E50) */
450 struct r300_state_atom unk4E88; /* (4E88) */
451 struct r300_state_atom unk4EA0; /* (4E88) I saw it only written on RV350 hardware.. */
452 struct r300_state_atom zs; /* zstencil control (4F00) */
453 struct r300_state_atom unk4F10; /* (4F10) */
454 struct r300_state_atom zb; /* z buffer (4F20) */
455 struct r300_state_atom unk4F28; /* (4F28) */
456 struct r300_state_atom unk4F30; /* (4F30) */
457 struct r300_state_atom unk4F44; /* (4F44) */
458 struct r300_state_atom unk4F54; /* (4F54) */
459
460 struct r300_state_atom vpi; /* vp instructions */
461 struct r300_state_atom vpp; /* vp parameters */
462 struct r300_state_atom vps; /* vertex point size (?) */
463
464 /* 8 texture units */
465 /* the state is grouped by function and not by
466 texture unit. This makes single unit updates
467 really awkward - we are much better off
468 updating the whole thing at once */
469 struct {
470 struct r300_state_atom filter;
471 struct r300_state_atom unknown1;
472 struct r300_state_atom size;
473 struct r300_state_atom format;
474 struct r300_state_atom offset;
475 struct r300_state_atom unknown4;
476 struct r300_state_atom border_color;
477 } tex;
478 struct r300_state_atom txe; /* tex enable (4104) */
479 };
480
481
482 /**
483 * This structure holds the command buffer while it is being constructed.
484 *
485 * The first batch of commands in the buffer is always the state that needs
486 * to be re-emitted when the context is lost. This batch can be skipped
487 * otherwise.
488 */
489 struct r300_cmdbuf {
490 int size; /* DWORDs allocated for buffer */
491 uint32_t* cmd_buf;
492 int count_used; /* DWORDs filled so far */
493 int count_reemit; /* size of re-emission batch */
494 };
495
496
497 /**
498 * State cache
499 */
500
501 struct r300_depthbuffer_state {
502 GLfloat scale;
503 };
504
505 struct r300_vap_reg_state {
506 /* input register assigments */
507 int i_coords;
508 int i_normal;
509 int i_color[2];
510 int i_fog;
511 int i_tex[R300_MAX_TEXTURE_UNITS];
512 int i_index;
513 int i_pointsize;
514 };
515
516 /* Vertex shader state */
517
518 /* 64 appears to be the maximum */
519 #define VSF_MAX_FRAGMENT_LENGTH 64
520
521
522 struct r300_vertex_shader_fragment {
523 int length;
524 union {
525 GLuint d[VSF_MAX_FRAGMENT_LENGTH];
526 float f[VSF_MAX_FRAGMENT_LENGTH];
527 VERTEX_SHADER_INSTRUCTION i[VSF_MAX_FRAGMENT_LENGTH/4];
528 } body;
529 };
530
531 #define VSF_DEST_PROGRAM 0x0
532 #define VSF_DEST_MATRIX0 0x200
533 #define VSF_DEST_MATRIX1 0x204
534 #define VSF_DEST_MATRIX2 0x208
535 #define VSF_DEST_VECTOR0 0x20c
536 #define VSF_DEST_VECTOR1 0x20d
537 #define VSF_DEST_UNKNOWN1 0x400
538 #define VSF_DEST_UNKNOWN2 0x406
539
540 struct r300_vertex_shader_state {
541 struct r300_vertex_shader_fragment program;
542
543 /* a bit of a waste - each uses only a subset of allocated space..
544 but easier to program */
545 struct r300_vertex_shader_fragment matrix[3];
546 struct r300_vertex_shader_fragment vector[2];
547
548 struct r300_vertex_shader_fragment unknown1;
549 struct r300_vertex_shader_fragment unknown2;
550
551 int program_start;
552 int unknown_ptr1; /* pointer within program space */
553 int program_end;
554
555 int param_offset;
556 int param_count;
557
558 int unknown_ptr2; /* pointer within program space */
559 int unknown_ptr3; /* pointer within program space */
560 };
561
562 /* r300_vertex_shader_state and r300_vertex_program should probably be merged together someday.
563 * Keeping them them seperate for now should ensure fixed pipeline keeps functioning properly.
564 */
565 struct r300_vertex_program {
566 struct vertex_program mesa_program; /* Must be first */
567 int translated;
568
569 struct r300_vertex_shader_fragment program;
570 struct r300_vertex_shader_fragment params;
571
572 int t2rs;
573 unsigned long num_temporaries; /* Number of temp vars used by program */
574 int inputs[VERT_ATTRIB_MAX];
575 };
576
577 /* 64 appears to be the maximum */
578 #define PSF_MAX_PROGRAM_LENGTH 64
579
580 struct r300_pixel_shader_program {
581 struct {
582 int length;
583 GLuint inst[PSF_MAX_PROGRAM_LENGTH];
584 } tex;
585
586 /* ALU intructions (logic and integer) */
587 struct {
588 int length;
589 struct {
590 GLuint inst0;
591 GLuint inst1;
592 GLuint inst2;
593 GLuint inst3;
594 } inst[PSF_MAX_PROGRAM_LENGTH];
595 } alu;
596
597 /* node information */
598 /* nodes are used to synchronize ALU and TEX streams */
599 /* There could be up to 4 nodes each consisting of
600 a number of TEX instructions followed by some ALU
601 instructions */
602 /* the last node of a program should always be node3 */
603 struct {
604 int tex_offset;
605 int tex_end;
606 int alu_offset;
607 int alu_end;
608 } node[4];
609
610 int active_nodes; /* must be between 1 and 4, inclusive */
611 int first_node_has_tex; /* other nodes always have it */
612
613 int temp_register_count; /* magic value goes into PFS_CNTL_1 */
614
615 /* entire program */
616 int tex_offset;
617 int tex_end;
618 int alu_offset;
619 int alu_end;
620
621 };
622
623 #define MAX_PIXEL_SHADER_PARAMS 32
624 struct r300_pixel_shader_state {
625 struct r300_pixel_shader_program program;
626
627 /* parameters */
628 int param_length; /* to limit the number of unnecessary writes */
629 struct {
630 float x;
631 float y;
632 float z;
633 float w;
634 } param[MAX_PIXEL_SHADER_PARAMS];
635 };
636
637 /* 8 is somewhat bogus... it is probably something like 24 */
638 #define R300_MAX_AOS_ARRAYS 8
639
640 #define AOS_FORMAT_FLOAT 1
641 #define AOS_FORMAT_UBYTE 2
642 #define AOS_FORMAT_FLOAT_COLOR 3
643
644 #define REG_COORDS 0
645 #define REG_COLOR0 1
646 #define REG_TEX0 2
647
648 struct r300_aos_rec {
649 GLuint offset;
650 int element_size; /* in dwords */
651 int stride; /* distance between elements, in dwords */
652
653 int format;
654
655 int ncomponents; /* number of components - between 1 and 4, inclusive */
656
657 int reg; /* which register they are assigned to. */
658
659 };
660
661 struct r300_state {
662 struct r300_depthbuffer_state depth;
663 struct r300_texture_state texture;
664 struct r300_vap_reg_state vap_reg;
665 struct r300_vertex_shader_state vertex_shader;
666 struct r300_pixel_shader_state pixel_shader;
667
668 struct r300_dma_region aos[R300_MAX_AOS_ARRAYS];
669 int aos_count;
670
671 GLuint *Elts;
672
673 GLuint render_inputs; /* actual render inputs that R300 was configured for.
674 They are the same as tnl->render_inputs for fixed pipeline */
675
676 int hw_stencil;
677 };
678
679
680 /**
681 * R300 context structure.
682 */
683 struct r300_context {
684 struct radeon_context radeon; /* parent class, must be first */
685
686 struct r300_hw_state hw;
687 struct r300_cmdbuf cmdbuf;
688 struct r300_state state;
689
690 /* Vertex buffers
691 */
692 struct r300_dma dma;
693 GLboolean save_on_next_unlock;
694
695 /* Texture object bookkeeping
696 */
697 unsigned nr_heaps;
698 driTexHeap *texture_heaps[R200_NR_TEX_HEAPS];
699 driTextureObject swapped;
700 int texture_depth;
701 float initialMaxAnisotropy;
702
703 /* Clientdata textures;
704 */
705 GLuint prefer_gart_client_texturing;
706
707 /* TCL stuff
708 */
709 GLmatrix TexGenMatrix[R300_MAX_TEXTURE_UNITS];
710 GLboolean recheck_texgen[R300_MAX_TEXTURE_UNITS];
711 GLboolean TexGenNeedNormals[R300_MAX_TEXTURE_UNITS];
712 GLuint TexMatEnabled;
713 GLuint TexMatCompSel;
714 GLuint TexGenEnabled;
715 GLuint TexGenInputs;
716 GLuint TexGenCompSel;
717 GLmatrix tmpmat;
718
719 struct r300_vertex_program *current_vp;
720 };
721
722 #define R300_CONTEXT(ctx) ((r300ContextPtr)(ctx->DriverCtx))
723
724 extern void r300DestroyContext(__DRIcontextPrivate * driContextPriv);
725 extern GLboolean r300CreateContext(const __GLcontextModes * glVisual,
726 __DRIcontextPrivate * driContextPriv,
727 void *sharedContextPrivate);
728
729 extern void r300InitVertexProgFuncs(struct dd_function_table *functions);
730 extern void r300VertexProgUpdateParams(GLcontext *ctx, struct r300_vertex_program *vp);
731
732 #endif /* __R300_CONTEXT_H__ */