Fix for buffer overrun caused by ALLOC_STATE not having args surrounded by parenthesi...
[mesa.git] / src / mesa / drivers / dri / r300 / r300_context.h
1 /*
2 Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
3
4 The Weather Channel (TM) funded Tungsten Graphics to develop the
5 initial release of the Radeon 8500 driver under the XFree86 license.
6 This notice must be preserved.
7
8 Permission is hereby granted, free of charge, to any person obtaining
9 a copy of this software and associated documentation files (the
10 "Software"), to deal in the Software without restriction, including
11 without limitation the rights to use, copy, modify, merge, publish,
12 distribute, sublicense, and/or sell copies of the Software, and to
13 permit persons to whom the Software is furnished to do so, subject to
14 the following conditions:
15
16 The above copyright notice and this permission notice (including the
17 next paragraph) shall be included in all copies or substantial
18 portions of the Software.
19
20 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
23 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
24 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
25 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
26 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27
28 **************************************************************************/
29
30 /*
31 * Authors:
32 * Keith Whitwell <keith@tungstengraphics.com>
33 * Nicolai Haehnle <prefect_@gmx.net>
34 */
35
36 #ifndef __R300_CONTEXT_H__
37 #define __R300_CONTEXT_H__
38
39 #include "tnl/t_vertex.h"
40 #include "drm.h"
41 #include "radeon_drm.h"
42 #include "dri_util.h"
43 #include "texmem.h"
44
45 #include "macros.h"
46 #include "mtypes.h"
47 #include "colormac.h"
48 #include "radeon_context.h"
49
50 struct r300_context;
51 typedef struct r300_context r300ContextRec;
52 typedef struct r300_context *r300ContextPtr;
53
54 #include "radeon_lock.h"
55 #include "mm.h"
56
57 /* Checkpoint.. for convenience */
58 #define CPT { fprintf(stderr, "%s:%s line %d\n", __FILE__, __FUNCTION__, __LINE__); }
59 /* From http://gcc.gnu.org/onlinedocs/gcc-3.2.3/gcc/Variadic-Macros.html .
60 I suppose we could inline this and use macro to fetch out __LINE__ and stuff in case we run into trouble
61 with other compilers ... GLUE!
62 */
63 #define WARN_ONCE(a, ...) { \
64 static int warn##__LINE__=1; \
65 if(warn##__LINE__){ \
66 fprintf(stderr, "*********************************WARN_ONCE*********************************\n"); \
67 fprintf(stderr, "File %s function %s line %d\n", \
68 __FILE__, __FUNCTION__, __LINE__); \
69 fprintf(stderr, a, ## __VA_ARGS__);\
70 fprintf(stderr, "***************************************************************************\n"); \
71 warn##__LINE__=0;\
72 } \
73 }
74
75 typedef GLuint uint32_t;
76 typedef GLubyte uint8_t;
77
78 /* We should probably change types within vertex_shader
79 and pixel_shader structure later on */
80 #define CARD32 GLuint
81 #include "vertex_shader.h"
82 #include "pixel_shader.h"
83 #undef CARD32
84
85 static __inline__ uint32_t r300PackFloat32(float fl)
86 {
87 union { float fl; uint32_t u; } u;
88
89 u.fl = fl;
90 return u.u;
91 }
92
93
94 /************ DMA BUFFERS **************/
95
96 /* Need refcounting on dma buffers:
97 */
98 struct r300_dma_buffer {
99 int refcount; /* the number of retained regions in buf */
100 drmBufPtr buf;
101 };
102
103 #define GET_START(rvb) (rmesa->radeon.radeonScreen->gart_buffer_offset + \
104 (rvb)->address - rmesa->dma.buf0_address + \
105 (rvb)->start)
106
107 /* A retained region, eg vertices for indexed vertices.
108 */
109 struct r300_dma_region {
110 struct r300_dma_buffer *buf;
111 char *address; /* == buf->address */
112 int start, end, ptr; /* offsets from start of buf */
113
114 int aos_offset; /* address in GART memory */
115 int aos_stride; /* distance between elements, in dwords */
116 int aos_size; /* number of components (1-4) */
117 int aos_format; /* format of components */
118 int aos_reg; /* VAP register assignment */
119 };
120
121 struct r300_dma {
122 /* Active dma region. Allocations for vertices and retained
123 * regions come from here. Also used for emitting random vertices,
124 * these may be flushed by calling flush_current();
125 */
126 struct r300_dma_region current;
127
128 void (*flush) (r300ContextPtr);
129
130 char *buf0_address; /* start of buf[0], for index calcs */
131
132 /* Number of "in-flight" DMA buffers, i.e. the number of buffers
133 * for which a DISCARD command is currently queued in the command buffer.
134 */
135 GLuint nr_released_bufs;
136 };
137
138 /* Texture related */
139
140 typedef struct r300_tex_obj r300TexObj, *r300TexObjPtr;
141
142 /* Texture object in locally shared texture space.
143 */
144 struct r300_tex_obj {
145 driTextureObject base;
146
147 GLuint bufAddr; /* Offset to start of locally
148 shared texture block */
149
150 GLuint dirty_state; /* Flags (1 per texunit) for
151 whether or not this texobj
152 has dirty hardware state
153 (pp_*) that needs to be
154 brought into the
155 texunit. */
156
157 drm_radeon_tex_image_t image[6][RADEON_MAX_TEXTURE_LEVELS];
158 /* Six, for the cube faces */
159
160
161 /* hardware register values */
162 /* Note that R200 has 8 registers per texture and R300 only 7 */
163 GLuint filter;
164 GLuint pitch; /* one of the unknown registers.. unknown 1 ?*/
165 GLuint size; /* npot only */
166 GLuint format;
167 GLuint offset; /* Image location in texmem.
168 All cube faces follow. */
169 GLuint unknown4;
170 GLuint unknown5;
171 /* end hardware registers */
172
173 /* registers computed by r200 code - keep them here to
174 compare against what is actually written.
175
176 to be removed later.. */
177 GLuint pp_border_color;
178 GLuint pp_cubic_faces; /* cube face 1,2,3,4 log2 sizes */
179 GLuint format_x;
180
181
182 GLboolean border_fallback;
183 };
184
185 struct r300_texture_env_state {
186 r300TexObjPtr texobj;
187 GLenum format;
188 GLenum envMode;
189 };
190
191 #define R300_MAX_TEXTURE_UNITS 8
192
193 struct r300_texture_state {
194 struct r300_texture_env_state unit[R300_MAX_TEXTURE_UNITS];
195 int tc_count; /* number of incoming texture coordinates from VAP */
196 };
197
198 /**
199 * A block of hardware state.
200 *
201 * When check returns non-zero, the returned number of dwords must be
202 * copied verbatim into the command buffer in order to update a state atom
203 * when it is dirty.
204 */
205 struct r300_state_atom {
206 struct r300_state_atom *next, *prev;
207 const char* name; /* for debug */
208 int cmd_size; /* maximum size in dwords */
209 GLuint idx; /* index in an array (e.g. textures) */
210 uint32_t* cmd;
211 GLboolean dirty;
212
213 int (*check)(r300ContextPtr, struct r300_state_atom* atom);
214 };
215
216
217 #define R300_VPT_CMD_0 0
218 #define R300_VPT_XSCALE 1
219 #define R300_VPT_XOFFSET 2
220 #define R300_VPT_YSCALE 3
221 #define R300_VPT_YOFFSET 4
222 #define R300_VPT_ZSCALE 5
223 #define R300_VPT_ZOFFSET 6
224 #define R300_VPT_CMDSIZE 7
225
226 #define R300_VIR_CMD_0 0 /* vir is variable size (at least 1) */
227 #define R300_VIR_CNTL_0 1
228 #define R300_VIR_CNTL_1 2
229 #define R300_VIR_CNTL_2 3
230 #define R300_VIR_CNTL_3 4
231 #define R300_VIR_CNTL_4 5
232 #define R300_VIR_CNTL_5 6
233 #define R300_VIR_CNTL_6 7
234 #define R300_VIR_CNTL_7 8
235 #define R300_VIR_CMDSIZE 9
236
237 #define R300_VIC_CMD_0 0
238 #define R300_VIC_CNTL_0 1
239 #define R300_VIC_CNTL_1 2
240 #define R300_VIC_CMDSIZE 3
241
242 #define R300_VOF_CMD_0 0
243 #define R300_VOF_CNTL_0 1
244 #define R300_VOF_CNTL_1 2
245 #define R300_VOF_CMDSIZE 3
246
247
248 #define R300_PVS_CMD_0 0
249 #define R300_PVS_CNTL_1 1
250 #define R300_PVS_CNTL_2 2
251 #define R300_PVS_CNTL_3 3
252 #define R300_PVS_CMDSIZE 4
253
254 #define R300_GB_MISC_CMD_0 0
255 #define R300_GB_MISC_MSPOS_0 1
256 #define R300_GB_MISC_MSPOS_1 2
257 #define R300_GB_MISC_TILE_CONFIG 3
258 #define R300_GB_MISC_SELECT 4
259 #define R300_GB_MISC_AA_CONFIG 5
260 #define R300_GB_MISC_CMDSIZE 6
261
262 #define R300_TXE_CMD_0 0
263 #define R300_TXE_ENABLE 1
264 #define R300_TXE_CMDSIZE 2
265
266 #define R300_PS_CMD_0 0
267 #define R300_PS_POINTSIZE 1
268 #define R300_PS_CMDSIZE 2
269
270 #define R300_ZBS_CMD_0 0
271 #define R300_ZBS_T_FACTOR 1
272 #define R300_ZBS_T_CONSTANT 2
273 #define R300_ZBS_W_FACTOR 3
274 #define R300_ZBS_W_CONSTANT 4
275 #define R300_ZBS_CMDSIZE 5
276
277 #define R300_CUL_CMD_0 0
278 #define R300_CUL_CULL 1
279 #define R300_CUL_CMDSIZE 2
280
281 #define R300_RC_CMD_0 0
282 #define R300_RC_CNTL_0 1
283 #define R300_RC_CNTL_1 2
284 #define R300_RC_CMDSIZE 3
285
286 #define R300_RI_CMD_0 0
287 #define R300_RI_INTERP_0 1
288 #define R300_RI_INTERP_1 2
289 #define R300_RI_INTERP_2 3
290 #define R300_RI_INTERP_3 4
291 #define R300_RI_INTERP_4 5
292 #define R300_RI_INTERP_5 6
293 #define R300_RI_INTERP_6 7
294 #define R300_RI_INTERP_7 8
295 #define R300_RI_CMDSIZE 9
296
297 #define R300_RR_CMD_0 0 /* rr is variable size (at least 1) */
298 #define R300_RR_ROUTE_0 1
299 #define R300_RR_ROUTE_1 2
300 #define R300_RR_ROUTE_2 3
301 #define R300_RR_ROUTE_3 4
302 #define R300_RR_ROUTE_4 5
303 #define R300_RR_ROUTE_5 6
304 #define R300_RR_ROUTE_6 7
305 #define R300_RR_ROUTE_7 8
306 #define R300_RR_CMDSIZE 9
307
308 #define R300_FP_CMD_0 0
309 #define R300_FP_CNTL0 1
310 #define R300_FP_CNTL1 2
311 #define R300_FP_CNTL2 3
312 #define R300_FP_CMD_1 4
313 #define R300_FP_NODE0 5
314 #define R300_FP_NODE1 6
315 #define R300_FP_NODE2 7
316 #define R300_FP_NODE3 8
317 #define R300_FP_CMDSIZE 9
318
319 #define R300_FPT_CMD_0 0
320 #define R300_FPT_INSTR_0 1
321 #define R300_FPT_CMDSIZE 65
322
323 #define R300_FPI_CMD_0 0
324 #define R300_FPI_INSTR_0 1
325 #define R300_FPI_CMDSIZE 65
326
327 #define R300_FPP_CMD_0 0
328 #define R300_FPP_PARAM_0 1
329 #define R300_FPP_CMDSIZE (32*4+1)
330
331 #define R300_AT_CMD_0 0
332 #define R300_AT_ALPHA_TEST 1
333 #define R300_AT_UNKNOWN 2
334 #define R300_AT_CMDSIZE 3
335
336 #define R300_BLD_CMD_0 0
337 #define R300_BLD_CBLEND 1
338 #define R300_BLD_ABLEND 2
339 #define R300_BLD_CMDSIZE 3
340
341 #define R300_CMK_CMD_0 0
342 #define R300_CMK_COLORMASK 1
343 #define R300_CMK_CMDSIZE 2
344
345 #define R300_CB_CMD_0 0
346 #define R300_CB_OFFSET 1
347 #define R300_CB_CMD_1 2
348 #define R300_CB_PITCH 3
349 #define R300_CB_CMDSIZE 4
350
351 #define R300_ZS_CMD_0 0
352 #define R300_ZS_CNTL_0 1
353 #define R300_ZS_CNTL_1 2
354 #define R300_ZS_CNTL_2 3
355 #define R300_ZS_CMDSIZE 4
356
357 #define R300_ZB_CMD_0 0
358 #define R300_ZB_OFFSET 1
359 #define R300_ZB_PITCH 2
360 #define R300_ZB_CMDSIZE 3
361
362 #define R300_VPI_CMD_0 0
363 #define R300_VPI_INSTR_0 1
364 #define R300_VPI_CMDSIZE 1025 /* 256 16 byte instructions */
365
366 #define R300_VPP_CMD_0 0
367 #define R300_VPP_PARAM_0 1
368 #define R300_VPP_CMDSIZE 1025 /* 256 4-component parameters */
369
370 #define R300_VPS_CMD_0 0
371 #define R300_VPS_ZERO_0 1
372 #define R300_VPS_ZERO_1 2
373 #define R300_VPS_POINTSIZE 3
374 #define R300_VPS_ZERO_3 4
375 #define R300_VPS_CMDSIZE 5
376
377 /* the layout is common for all fields inside tex */
378 #define R300_TEX_CMD_0 0
379 #define R300_TEX_VALUE_0 1
380 /* We don't really use this, instead specify mtu+1 dynamically
381 #define R300_TEX_CMDSIZE (MAX_TEXTURE_UNITS+1)
382 */
383
384 /**
385 * Cache for hardware register state.
386 */
387 struct r300_hw_state {
388 struct r300_state_atom atomlist;
389
390 GLboolean is_dirty;
391 GLboolean all_dirty;
392 int max_state_size; /* in dwords */
393
394 struct r300_state_atom vpt; /* viewport (1D98) */
395 struct r300_state_atom unk2080; /* (2080) */
396 struct r300_state_atom vof; /* VAP output format register 0x2090 */
397 struct r300_state_atom vte; /* (20B0) */
398 struct r300_state_atom unk2134; /* (2134) */
399 struct r300_state_atom unk2140; /* (2140) */
400 struct r300_state_atom vir[2]; /* vap input route (2150/21E0) */
401 struct r300_state_atom vic; /* vap input control (2180) */
402 struct r300_state_atom unk21DC; /* (21DC) */
403 struct r300_state_atom unk221C; /* (221C) */
404 struct r300_state_atom unk2220; /* (2220) */
405 struct r300_state_atom unk2288; /* (2288) */
406 struct r300_state_atom pvs; /* pvs_cntl (22D0) */
407 struct r300_state_atom gb_enable; /* (4008) */
408 struct r300_state_atom gb_misc; /* Multisampling position shifts ? (4010) */
409 struct r300_state_atom unk4200; /* (4200) */
410 struct r300_state_atom unk4214; /* (4214) */
411 struct r300_state_atom ps; /* pointsize (421C) */
412 struct r300_state_atom unk4230; /* (4230) */
413 struct r300_state_atom lcntl; /* line control */
414 #ifdef EXP_C
415 struct r300_state_atom lsf; /* line stipple factor */
416 #endif
417 struct r300_state_atom unk4260; /* (4260) */
418 struct r300_state_atom unk4274; /* (4274) */
419 struct r300_state_atom unk4288; /* (4288) */
420 struct r300_state_atom unk42A0; /* (42A0) */
421 struct r300_state_atom zbs; /* zbias (42A4) */
422 struct r300_state_atom unk42B4; /* (42B4) */
423 struct r300_state_atom cul; /* cull cntl (42B8) */
424 struct r300_state_atom unk42C0; /* (42C0) */
425 struct r300_state_atom rc; /* rs control (4300) */
426 struct r300_state_atom ri; /* rs interpolators (4310) */
427 struct r300_state_atom rr; /* rs route (4330) */
428 struct r300_state_atom unk43A4; /* (43A4) */
429 struct r300_state_atom unk43E8; /* (43E8) */
430 struct r300_state_atom fp; /* fragment program cntl + nodes (4600) */
431 struct r300_state_atom fpt; /* texi - (4620) */
432 struct r300_state_atom unk46A4; /* (46A4) */
433 struct r300_state_atom fpi[4]; /* fp instructions (46C0/47C0/48C0/49C0) */
434 struct r300_state_atom unk4BC0; /* (4BC0) */
435 struct r300_state_atom unk4BC8; /* (4BC8) */
436 struct r300_state_atom at; /* alpha test (4BD4) */
437 struct r300_state_atom unk4BD8; /* (4BD8) */
438 struct r300_state_atom fpp; /* 0x4C00 and following */
439 struct r300_state_atom unk4E00; /* (4E00) */
440 struct r300_state_atom bld; /* blending (4E04) */
441 struct r300_state_atom cmk; /* colormask (4E0C) */
442 struct r300_state_atom unk4E10; /* (4E10) */
443 struct r300_state_atom cb; /* colorbuffer (4E28) */
444 struct r300_state_atom unk4E50; /* (4E50) */
445 struct r300_state_atom unk4E88; /* (4E88) */
446 struct r300_state_atom unk4EA0; /* (4E88) I saw it only written on RV350 hardware.. */
447 struct r300_state_atom zs; /* zstencil control (4F00) */
448 struct r300_state_atom unk4F10; /* (4F10) */
449 struct r300_state_atom zb; /* z buffer (4F20) */
450 struct r300_state_atom unk4F28; /* (4F28) */
451 struct r300_state_atom unk4F30; /* (4F30) */
452 struct r300_state_atom unk4F44; /* (4F44) */
453 struct r300_state_atom unk4F54; /* (4F54) */
454
455 struct r300_state_atom vpi; /* vp instructions */
456 struct r300_state_atom vpp; /* vp parameters */
457 struct r300_state_atom vps; /* vertex point size (?) */
458 /* 8 texture units */
459 /* the state is grouped by function and not by
460 texture unit. This makes single unit updates
461 really awkward - we are much better off
462 updating the whole thing at once */
463 struct {
464 struct r300_state_atom filter;
465 struct r300_state_atom unknown1;
466 struct r300_state_atom size;
467 struct r300_state_atom format;
468 struct r300_state_atom offset;
469 struct r300_state_atom unknown4;
470 struct r300_state_atom border_color;
471 } tex;
472 struct r300_state_atom txe; /* tex enable (4104) */
473 };
474
475
476 /**
477 * This structure holds the command buffer while it is being constructed.
478 *
479 * The first batch of commands in the buffer is always the state that needs
480 * to be re-emitted when the context is lost. This batch can be skipped
481 * otherwise.
482 */
483 struct r300_cmdbuf {
484 int size; /* DWORDs allocated for buffer */
485 uint32_t* cmd_buf;
486 int count_used; /* DWORDs filled so far */
487 int count_reemit; /* size of re-emission batch */
488 };
489
490
491 /**
492 * State cache
493 */
494
495 struct r300_depthbuffer_state {
496 GLfloat scale;
497 };
498
499 struct r300_vap_reg_state {
500 /* input register assigments */
501 int i_coords;
502 int i_normal;
503 int i_color[2];
504 int i_fog;
505 int i_tex[R300_MAX_TEXTURE_UNITS];
506 int i_index;
507 int i_pointsize;
508 };
509
510 /* Vertex shader state */
511
512 /* 64 appears to be the maximum */
513 #define VSF_MAX_FRAGMENT_LENGTH 64
514
515
516 struct r300_vertex_shader_fragment {
517 int length;
518 union {
519 GLuint d[VSF_MAX_FRAGMENT_LENGTH];
520 float f[VSF_MAX_FRAGMENT_LENGTH];
521 VERTEX_SHADER_INSTRUCTION i[VSF_MAX_FRAGMENT_LENGTH/4];
522 } body;
523 };
524
525 #define VSF_DEST_PROGRAM 0x0
526 #define VSF_DEST_MATRIX0 0x200
527 #define VSF_DEST_MATRIX1 0x204
528 #define VSF_DEST_MATRIX2 0x208
529 #define VSF_DEST_VECTOR0 0x20c
530 #define VSF_DEST_VECTOR1 0x20d
531 #define VSF_DEST_UNKNOWN1 0x400
532 #define VSF_DEST_UNKNOWN2 0x406
533
534 struct r300_vertex_shader_state {
535 struct r300_vertex_shader_fragment program;
536
537 /* a bit of a waste - each uses only a subset of allocated space..
538 but easier to program */
539 struct r300_vertex_shader_fragment matrix[3];
540 struct r300_vertex_shader_fragment vector[2];
541
542 struct r300_vertex_shader_fragment unknown1;
543 struct r300_vertex_shader_fragment unknown2;
544
545 int program_start;
546 int unknown_ptr1; /* pointer within program space */
547 int program_end;
548
549 int param_offset;
550 int param_count;
551
552 int unknown_ptr2; /* pointer within program space */
553 int unknown_ptr3; /* pointer within program space */
554 };
555
556 /* r300_vertex_shader_state and r300_vertex_program should probably be merged together someday.
557 * Keeping them them seperate for now should ensure fixed pipeline keeps functioning properly.
558 */
559 struct r300_vertex_program {
560 struct vertex_program mesa_program; /* Must be first */
561 int translated;
562
563 struct r300_vertex_shader_fragment program;
564 struct r300_vertex_shader_fragment params;
565
566 int t2rs;
567 unsigned long num_temporaries; /* Number of temp vars used by program */
568 int inputs[VERT_ATTRIB_MAX];
569 };
570
571 /* 64 appears to be the maximum */
572 #define PSF_MAX_PROGRAM_LENGTH 64
573
574 struct r300_pixel_shader_program {
575 struct {
576 int length;
577 GLuint inst[PSF_MAX_PROGRAM_LENGTH];
578 } tex;
579
580 /* ALU intructions (logic and integer) */
581 struct {
582 int length;
583 struct {
584 GLuint inst0;
585 GLuint inst1;
586 GLuint inst2;
587 GLuint inst3;
588 } inst[PSF_MAX_PROGRAM_LENGTH];
589 } alu;
590
591 /* node information */
592 /* nodes are used to synchronize ALU and TEX streams */
593 /* There could be up to 4 nodes each consisting of
594 a number of TEX instructions followed by some ALU
595 instructions */
596 /* the last node of a program should always be node3 */
597 struct {
598 int tex_offset;
599 int tex_end;
600 int alu_offset;
601 int alu_end;
602 } node[4];
603
604 int active_nodes; /* must be between 1 and 4, inclusive */
605 int first_node_has_tex; /* other nodes always have it */
606
607 int temp_register_count; /* magic value goes into PFS_CNTL_1 */
608
609 /* entire program */
610 int tex_offset;
611 int tex_end;
612 int alu_offset;
613 int alu_end;
614
615 };
616
617 #define MAX_PIXEL_SHADER_PARAMS 32
618 struct r300_pixel_shader_state {
619 struct r300_pixel_shader_program program;
620
621 /* parameters */
622 int param_length; /* to limit the number of unnecessary writes */
623 struct {
624 float x;
625 float y;
626 float z;
627 float w;
628 } param[MAX_PIXEL_SHADER_PARAMS];
629 };
630
631 /* 8 is somewhat bogus... it is probably something like 24 */
632 #define R300_MAX_AOS_ARRAYS 8
633
634 #define AOS_FORMAT_FLOAT 1
635 #define AOS_FORMAT_UBYTE 2
636 #define AOS_FORMAT_FLOAT_COLOR 3
637
638 #define REG_COORDS 0
639 #define REG_COLOR0 1
640 #define REG_TEX0 2
641
642 struct r300_aos_rec {
643 GLuint offset;
644 int element_size; /* in dwords */
645 int stride; /* distance between elements, in dwords */
646
647 int format;
648
649 int ncomponents; /* number of components - between 1 and 4, inclusive */
650
651 int reg; /* which register they are assigned to. */
652
653 };
654
655 struct r300_state {
656 struct r300_depthbuffer_state depth;
657 struct r300_texture_state texture;
658 struct r300_vap_reg_state vap_reg;
659 struct r300_vertex_shader_state vertex_shader;
660 struct r300_pixel_shader_state pixel_shader;
661
662 struct r300_dma_region aos[R300_MAX_AOS_ARRAYS];
663 int aos_count;
664
665 GLuint *Elts;
666 struct r300_dma_region elt_ao;
667
668 GLuint render_inputs; /* actual render inputs that R300 was configured for.
669 They are the same as tnl->render_inputs for fixed pipeline */
670
671 int hw_stencil;
672 };
673
674
675 /**
676 * R300 context structure.
677 */
678 struct r300_context {
679 struct radeon_context radeon; /* parent class, must be first */
680
681 struct r300_hw_state hw;
682 struct r300_cmdbuf cmdbuf;
683 struct r300_state state;
684
685 /* Vertex buffers
686 */
687 struct r300_dma dma;
688 GLboolean save_on_next_unlock;
689
690 /* Texture object bookkeeping
691 */
692 unsigned nr_heaps;
693 driTexHeap *texture_heaps[R200_NR_TEX_HEAPS];
694 driTextureObject swapped;
695 int texture_depth;
696 float initialMaxAnisotropy;
697
698 /* Clientdata textures;
699 */
700 GLuint prefer_gart_client_texturing;
701
702 /* TCL stuff
703 */
704 GLmatrix TexGenMatrix[R300_MAX_TEXTURE_UNITS];
705 GLboolean recheck_texgen[R300_MAX_TEXTURE_UNITS];
706 GLboolean TexGenNeedNormals[R300_MAX_TEXTURE_UNITS];
707 GLuint TexMatEnabled;
708 GLuint TexMatCompSel;
709 GLuint TexGenEnabled;
710 GLuint TexGenInputs;
711 GLuint TexGenCompSel;
712 GLmatrix tmpmat;
713
714 struct r300_vertex_program *current_vp;
715 };
716
717 #define R300_CONTEXT(ctx) ((r300ContextPtr)(ctx->DriverCtx))
718
719 extern void r300DestroyContext(__DRIcontextPrivate * driContextPriv);
720 extern GLboolean r300CreateContext(const __GLcontextModes * glVisual,
721 __DRIcontextPrivate * driContextPriv,
722 void *sharedContextPrivate);
723
724 extern void r300InitVertexProgFuncs(struct dd_function_table *functions);
725 extern void r300VertexProgUpdateParams(GLcontext *ctx, struct r300_vertex_program *vp);
726
727 #endif /* __R300_CONTEXT_H__ */