2 Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
4 The Weather Channel (TM) funded Tungsten Graphics to develop the
5 initial release of the Radeon 8500 driver under the XFree86 license.
6 This notice must be preserved.
8 Permission is hereby granted, free of charge, to any person obtaining
9 a copy of this software and associated documentation files (the
10 "Software"), to deal in the Software without restriction, including
11 without limitation the rights to use, copy, modify, merge, publish,
12 distribute, sublicense, and/or sell copies of the Software, and to
13 permit persons to whom the Software is furnished to do so, subject to
14 the following conditions:
16 The above copyright notice and this permission notice (including the
17 next paragraph) shall be included in all copies or substantial
18 portions of the Software.
20 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
23 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
24 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
25 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
26 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 **************************************************************************/
33 * \author Keith Whitwell <keith@tungstengraphics.com>
34 * \author Nicolai Haehnle <prefect_@gmx.net>
37 #ifndef __R300_CONTEXT_H__
38 #define __R300_CONTEXT_H__
40 #include "tnl/t_vertex.h"
42 #include "radeon_drm.h"
53 typedef struct r300_context r300ContextRec
;
54 typedef struct r300_context
*r300ContextPtr
;
56 #include "radeon_lock.h"
59 /* From http://gcc.gnu.org/onlinedocs/gcc-3.2.3/gcc/Variadic-Macros.html .
60 I suppose we could inline this and use macro to fetch out __LINE__ and stuff in case we run into trouble
61 with other compilers ... GLUE!
63 #define WARN_ONCE(a, ...) { \
64 static int warn##__LINE__=1; \
66 fprintf(stderr, "*********************************WARN_ONCE*********************************\n"); \
67 fprintf(stderr, "File %s function %s line %d\n", \
68 __FILE__, __FUNCTION__, __LINE__); \
69 fprintf(stderr, a, ## __VA_ARGS__);\
70 fprintf(stderr, "***************************************************************************\n"); \
75 #include "r300_vertprog.h"
76 #include "r300_fragprog.h"
79 * This function takes a float and packs it into a uint32_t
81 static inline uint32_t r300PackFloat32(float fl
)
92 /* This is probably wrong for some values, I need to test this
93 * some more. Range checking would be a good idea also..
95 * But it works for most things. I'll fix it later if someone
96 * else with a better clue doesn't
98 static inline uint32_t r300PackFloat24(float f
)
102 uint32_t float24
= 0;
107 mantissa
= frexpf(f
, &exponent
);
111 float24
|= (1 << 23);
112 mantissa
= mantissa
* -1.0;
114 /* Handle exponent, bias of 63 */
116 float24
|= (exponent
<< 16);
117 /* Kill 7 LSB of mantissa */
118 float24
|= (r300PackFloat32(mantissa
) & 0x7FFFFF) >> 7;
123 /************ DMA BUFFERS **************/
125 /* Need refcounting on dma buffers:
127 struct r300_dma_buffer
{
128 int refcount
; /**< the number of retained regions in buf */
134 #define GET_START(rvb) (r300GartOffsetFromVirtual(rmesa, (rvb)->address+(rvb)->start))
136 #define GET_START(rvb) (rmesa->radeon.radeonScreen->gart_buffer_offset + \
137 (rvb)->address - rmesa->dma.buf0_address + \
140 /* A retained region, eg vertices for indexed vertices.
142 struct r300_dma_region
{
143 struct r300_dma_buffer
*buf
;
144 char *address
; /* == buf->address */
145 int start
, end
, ptr
; /* offsets from start of buf */
147 int aos_offset
; /* address in GART memory */
148 int aos_stride
; /* distance between elements, in dwords */
149 int aos_size
; /* number of components (1-4) */
153 /* Active dma region. Allocations for vertices and retained
154 * regions come from here. Also used for emitting random vertices,
155 * these may be flushed by calling flush_current();
157 struct r300_dma_region current
;
159 void (*flush
) (r300ContextPtr
);
161 char *buf0_address
; /* start of buf[0], for index calcs */
163 /* Number of "in-flight" DMA buffers, i.e. the number of buffers
164 * for which a DISCARD command is currently queued in the command buffer.
166 GLuint nr_released_bufs
;
169 /* Texture related */
171 typedef struct r300_tex_obj r300TexObj
, *r300TexObjPtr
;
173 /* Texture object in locally shared texture space.
175 struct r300_tex_obj
{
176 driTextureObject base
;
178 GLuint bufAddr
; /* Offset to start of locally
179 shared texture block */
181 GLuint dirty_state
; /* Flags (1 per texunit) for
182 whether or not this texobj
183 has dirty hardware state
184 (pp_*) that needs to be
188 drm_radeon_tex_image_t image
[6][RADEON_MAX_TEXTURE_LEVELS
];
189 /* Six, for the cube faces */
191 GLboolean image_override
; /* Image overridden by GLX_EXT_tfp */
193 GLuint pitch
; /* this isn't sent to hardware just used in calculations */
194 /* hardware register values */
195 /* Note that R200 has 8 registers per texture and R300 only 7 */
199 GLuint size
; /* npot only */
201 GLuint offset
; /* Image location in the card's address space.
202 All cube faces follow. */
205 /* end hardware registers */
207 /* registers computed by r200 code - keep them here to
208 compare against what is actually written.
210 to be removed later.. */
211 GLuint pp_border_color
;
212 GLuint pp_cubic_faces
; /* cube face 1,2,3,4 log2 sizes */
215 GLboolean border_fallback
;
217 GLuint tile_bits
; /* hw texture tile bits used on this texture */
220 struct r300_texture_env_state
{
221 r300TexObjPtr texobj
;
226 /* The blit width for texture uploads
228 #define R300_BLIT_WIDTH_BYTES 1024
229 #define R300_MAX_TEXTURE_UNITS 8
231 struct r300_texture_state
{
232 struct r300_texture_env_state unit
[R300_MAX_TEXTURE_UNITS
];
233 int tc_count
; /* number of incoming texture coordinates from VAP */
237 * A block of hardware state.
239 * When check returns non-zero, the returned number of dwords must be
240 * copied verbatim into the command buffer in order to update a state atom
243 struct r300_state_atom
{
244 struct r300_state_atom
*next
, *prev
;
245 const char *name
; /* for debug */
246 int cmd_size
; /* maximum size in dwords */
247 GLuint idx
; /* index in an array (e.g. textures) */
251 int (*check
) (r300ContextPtr
, struct r300_state_atom
* atom
);
254 #define R300_VPT_CMD_0 0
255 #define R300_VPT_XSCALE 1
256 #define R300_VPT_XOFFSET 2
257 #define R300_VPT_YSCALE 3
258 #define R300_VPT_YOFFSET 4
259 #define R300_VPT_ZSCALE 5
260 #define R300_VPT_ZOFFSET 6
261 #define R300_VPT_CMDSIZE 7
263 #define R300_VIR_CMD_0 0 /* vir is variable size (at least 1) */
264 #define R300_VIR_CNTL_0 1
265 #define R300_VIR_CNTL_1 2
266 #define R300_VIR_CNTL_2 3
267 #define R300_VIR_CNTL_3 4
268 #define R300_VIR_CNTL_4 5
269 #define R300_VIR_CNTL_5 6
270 #define R300_VIR_CNTL_6 7
271 #define R300_VIR_CNTL_7 8
272 #define R300_VIR_CMDSIZE 9
274 #define R300_VIC_CMD_0 0
275 #define R300_VIC_CNTL_0 1
276 #define R300_VIC_CNTL_1 2
277 #define R300_VIC_CMDSIZE 3
279 #define R300_VOF_CMD_0 0
280 #define R300_VOF_CNTL_0 1
281 #define R300_VOF_CNTL_1 2
282 #define R300_VOF_CMDSIZE 3
284 #define R300_PVS_CMD_0 0
285 #define R300_PVS_CNTL_1 1
286 #define R300_PVS_CNTL_2 2
287 #define R300_PVS_CNTL_3 3
288 #define R300_PVS_CMDSIZE 4
290 #define R300_GB_MISC_CMD_0 0
291 #define R300_GB_MISC_MSPOS_0 1
292 #define R300_GB_MISC_MSPOS_1 2
293 #define R300_GB_MISC_TILE_CONFIG 3
294 #define R300_GB_MISC_SELECT 4
295 #define R300_GB_MISC_AA_CONFIG 5
296 #define R300_GB_MISC_CMDSIZE 6
298 #define R300_TXE_CMD_0 0
299 #define R300_TXE_ENABLE 1
300 #define R300_TXE_CMDSIZE 2
302 #define R300_PS_CMD_0 0
303 #define R300_PS_POINTSIZE 1
304 #define R300_PS_CMDSIZE 2
306 #define R300_ZBS_CMD_0 0
307 #define R300_ZBS_T_FACTOR 1
308 #define R300_ZBS_T_CONSTANT 2
309 #define R300_ZBS_W_FACTOR 3
310 #define R300_ZBS_W_CONSTANT 4
311 #define R300_ZBS_CMDSIZE 5
313 #define R300_CUL_CMD_0 0
314 #define R300_CUL_CULL 1
315 #define R300_CUL_CMDSIZE 2
317 #define R300_RC_CMD_0 0
318 #define R300_RC_CNTL_0 1
319 #define R300_RC_CNTL_1 2
320 #define R300_RC_CMDSIZE 3
322 #define R300_RI_CMD_0 0
323 #define R300_RI_INTERP_0 1
324 #define R300_RI_INTERP_1 2
325 #define R300_RI_INTERP_2 3
326 #define R300_RI_INTERP_3 4
327 #define R300_RI_INTERP_4 5
328 #define R300_RI_INTERP_5 6
329 #define R300_RI_INTERP_6 7
330 #define R300_RI_INTERP_7 8
331 #define R300_RI_CMDSIZE 9
333 #define R300_RR_CMD_0 0 /* rr is variable size (at least 1) */
334 #define R300_RR_ROUTE_0 1
335 #define R300_RR_ROUTE_1 2
336 #define R300_RR_ROUTE_2 3
337 #define R300_RR_ROUTE_3 4
338 #define R300_RR_ROUTE_4 5
339 #define R300_RR_ROUTE_5 6
340 #define R300_RR_ROUTE_6 7
341 #define R300_RR_ROUTE_7 8
342 #define R300_RR_CMDSIZE 9
344 #define R300_FP_CMD_0 0
345 #define R300_FP_CNTL0 1
346 #define R300_FP_CNTL1 2
347 #define R300_FP_CNTL2 3
348 #define R300_FP_CMD_1 4
349 #define R300_FP_NODE0 5
350 #define R300_FP_NODE1 6
351 #define R300_FP_NODE2 7
352 #define R300_FP_NODE3 8
353 #define R300_FP_CMDSIZE 9
355 #define R300_FPT_CMD_0 0
356 #define R300_FPT_INSTR_0 1
357 #define R300_FPT_CMDSIZE 65
359 #define R300_FPI_CMD_0 0
360 #define R300_FPI_INSTR_0 1
361 #define R300_FPI_CMDSIZE 65
363 #define R300_FPP_CMD_0 0
364 #define R300_FPP_PARAM_0 1
365 #define R300_FPP_CMDSIZE (32*4+1)
367 #define R300_FOGS_CMD_0 0
368 #define R300_FOGS_STATE 1
369 #define R300_FOGS_CMDSIZE 2
371 #define R300_FOGC_CMD_0 0
372 #define R300_FOGC_R 1
373 #define R300_FOGC_G 2
374 #define R300_FOGC_B 3
375 #define R300_FOGC_CMDSIZE 4
377 #define R300_FOGP_CMD_0 0
378 #define R300_FOGP_SCALE 1
379 #define R300_FOGP_START 2
380 #define R300_FOGP_CMDSIZE 3
382 #define R300_AT_CMD_0 0
383 #define R300_AT_ALPHA_TEST 1
384 #define R300_AT_UNKNOWN 2
385 #define R300_AT_CMDSIZE 3
387 #define R300_BLD_CMD_0 0
388 #define R300_BLD_CBLEND 1
389 #define R300_BLD_ABLEND 2
390 #define R300_BLD_CMDSIZE 3
392 #define R300_CMK_CMD_0 0
393 #define R300_CMK_COLORMASK 1
394 #define R300_CMK_CMDSIZE 2
396 #define R300_CB_CMD_0 0
397 #define R300_CB_OFFSET 1
398 #define R300_CB_CMD_1 2
399 #define R300_CB_PITCH 3
400 #define R300_CB_CMDSIZE 4
402 #define R300_ZS_CMD_0 0
403 #define R300_ZS_CNTL_0 1
404 #define R300_ZS_CNTL_1 2
405 #define R300_ZS_CNTL_2 3
406 #define R300_ZS_CMDSIZE 4
408 #define R300_ZB_CMD_0 0
409 #define R300_ZB_OFFSET 1
410 #define R300_ZB_PITCH 2
411 #define R300_ZB_CMDSIZE 3
413 #define R300_VPI_CMD_0 0
414 #define R300_VPI_INSTR_0 1
415 #define R300_VPI_CMDSIZE 1025 /* 256 16 byte instructions */
417 #define R300_VPP_CMD_0 0
418 #define R300_VPP_PARAM_0 1
419 #define R300_VPP_CMDSIZE 1025 /* 256 4-component parameters */
421 #define R300_VPS_CMD_0 0
422 #define R300_VPS_ZERO_0 1
423 #define R300_VPS_ZERO_1 2
424 #define R300_VPS_POINTSIZE 3
425 #define R300_VPS_ZERO_3 4
426 #define R300_VPS_CMDSIZE 5
428 /* the layout is common for all fields inside tex */
429 #define R300_TEX_CMD_0 0
430 #define R300_TEX_VALUE_0 1
431 /* We don't really use this, instead specify mtu+1 dynamically
432 #define R300_TEX_CMDSIZE (MAX_TEXTURE_UNITS+1)
436 * Cache for hardware register state.
438 struct r300_hw_state
{
439 struct r300_state_atom atomlist
;
443 int max_state_size
; /* in dwords */
445 struct r300_state_atom vpt
; /* viewport (1D98) */
446 struct r300_state_atom vap_cntl
;
447 struct r300_state_atom vof
; /* VAP output format register 0x2090 */
448 struct r300_state_atom vte
; /* (20B0) */
449 struct r300_state_atom unk2134
; /* (2134) */
450 struct r300_state_atom vap_cntl_status
;
451 struct r300_state_atom vir
[2]; /* vap input route (2150/21E0) */
452 struct r300_state_atom vic
; /* vap input control (2180) */
453 struct r300_state_atom unk21DC
; /* (21DC) */
454 struct r300_state_atom unk221C
; /* (221C) */
455 struct r300_state_atom vap_clip
;
456 struct r300_state_atom unk2288
; /* (2288) */
457 struct r300_state_atom pvs
; /* pvs_cntl (22D0) */
458 struct r300_state_atom gb_enable
; /* (4008) */
459 struct r300_state_atom gb_misc
; /* Multisampling position shifts ? (4010) */
460 struct r300_state_atom unk4200
; /* (4200) */
461 struct r300_state_atom unk4214
; /* (4214) */
462 struct r300_state_atom ps
; /* pointsize (421C) */
463 struct r300_state_atom unk4230
; /* (4230) */
464 struct r300_state_atom lcntl
; /* line control */
465 struct r300_state_atom unk4260
; /* (4260) */
466 struct r300_state_atom shade
;
467 struct r300_state_atom polygon_mode
;
468 struct r300_state_atom fogp
; /* fog parameters (4294) */
469 struct r300_state_atom unk429C
; /* (429C) */
470 struct r300_state_atom zbias_cntl
;
471 struct r300_state_atom zbs
; /* zbias (42A4) */
472 struct r300_state_atom occlusion_cntl
;
473 struct r300_state_atom cul
; /* cull cntl (42B8) */
474 struct r300_state_atom unk42C0
; /* (42C0) */
475 struct r300_state_atom rc
; /* rs control (4300) */
476 struct r300_state_atom ri
; /* rs interpolators (4310) */
477 struct r300_state_atom rr
; /* rs route (4330) */
478 struct r300_state_atom unk43A4
; /* (43A4) */
479 struct r300_state_atom unk43E8
; /* (43E8) */
480 struct r300_state_atom fp
; /* fragment program cntl + nodes (4600) */
481 struct r300_state_atom fpt
; /* texi - (4620) */
482 struct r300_state_atom unk46A4
; /* (46A4) */
483 struct r300_state_atom fpi
[4]; /* fp instructions (46C0/47C0/48C0/49C0) */
484 struct r300_state_atom fogs
; /* fog state (4BC0) */
485 struct r300_state_atom fogc
; /* fog color (4BC8) */
486 struct r300_state_atom at
; /* alpha test (4BD4) */
487 struct r300_state_atom unk4BD8
; /* (4BD8) */
488 struct r300_state_atom fpp
; /* 0x4C00 and following */
489 struct r300_state_atom unk4E00
; /* (4E00) */
490 struct r300_state_atom bld
; /* blending (4E04) */
491 struct r300_state_atom cmk
; /* colormask (4E0C) */
492 struct r300_state_atom blend_color
; /* constant blend color */
493 struct r300_state_atom cb
; /* colorbuffer (4E28) */
494 struct r300_state_atom unk4E50
; /* (4E50) */
495 struct r300_state_atom unk4E88
; /* (4E88) */
496 struct r300_state_atom unk4EA0
; /* (4E88) I saw it only written on RV350 hardware.. */
497 struct r300_state_atom zs
; /* zstencil control (4F00) */
498 struct r300_state_atom zstencil_format
;
499 struct r300_state_atom zb
; /* z buffer (4F20) */
500 struct r300_state_atom unk4F28
; /* (4F28) */
501 struct r300_state_atom unk4F30
; /* (4F30) */
502 struct r300_state_atom unk4F44
; /* (4F44) */
503 struct r300_state_atom unk4F54
; /* (4F54) */
505 struct r300_state_atom vpi
; /* vp instructions */
506 struct r300_state_atom vpp
; /* vp parameters */
507 struct r300_state_atom vps
; /* vertex point size (?) */
508 /* 8 texture units */
509 /* the state is grouped by function and not by
510 texture unit. This makes single unit updates
511 really awkward - we are much better off
512 updating the whole thing at once */
514 struct r300_state_atom filter
;
515 struct r300_state_atom filter_1
;
516 struct r300_state_atom size
;
517 struct r300_state_atom format
;
518 struct r300_state_atom pitch
;
519 struct r300_state_atom offset
;
520 struct r300_state_atom chroma_key
;
521 struct r300_state_atom border_color
;
523 struct r300_state_atom txe
; /* tex enable (4104) */
527 * This structure holds the command buffer while it is being constructed.
529 * The first batch of commands in the buffer is always the state that needs
530 * to be re-emitted when the context is lost. This batch can be skipped
534 int size
; /* DWORDs allocated for buffer */
536 int count_used
; /* DWORDs filled so far */
537 int count_reemit
; /* size of re-emission batch */
544 struct r300_depthbuffer_state
{
548 struct r300_stencilbuffer_state
{
550 GLboolean hw_stencil
;
554 /* Vertex shader state */
556 /* Perhaps more if we store programs in vmem? */
557 /* drm_r300_cmd_header_t->vpu->count is unsigned char */
558 #define VSF_MAX_FRAGMENT_LENGTH (255*4)
560 /* Can be tested with colormat currently. */
561 #define VSF_MAX_FRAGMENT_TEMPS (14)
563 #define STATE_R300_WINDOW_DIMENSION (STATE_INTERNAL_DRIVER+0)
564 #define STATE_R300_TEXRECT_FACTOR (STATE_INTERNAL_DRIVER+1)
566 struct r300_vertex_shader_fragment
{
569 GLuint d
[VSF_MAX_FRAGMENT_LENGTH
];
570 float f
[VSF_MAX_FRAGMENT_LENGTH
];
571 VERTEX_SHADER_INSTRUCTION i
[VSF_MAX_FRAGMENT_LENGTH
/ 4];
575 #define VSF_DEST_PROGRAM 0x0
576 #define VSF_DEST_MATRIX0 0x200
577 #define VSF_DEST_MATRIX1 0x204
578 #define VSF_DEST_MATRIX2 0x208
579 #define VSF_DEST_VECTOR0 0x20c
580 #define VSF_DEST_VECTOR1 0x20d
581 #define VSF_DEST_UNKNOWN1 0x400
582 #define VSF_DEST_UNKNOWN2 0x406
584 struct r300_vertex_shader_state
{
585 struct r300_vertex_shader_fragment program
;
587 struct r300_vertex_shader_fragment unknown1
;
588 struct r300_vertex_shader_fragment unknown2
;
591 int unknown_ptr1
; /* pointer within program space */
597 int unknown_ptr2
; /* pointer within program space */
598 int unknown_ptr3
; /* pointer within program space */
601 extern int hw_tcl_on
;
603 //#define CURRENT_VERTEX_SHADER(ctx) (ctx->VertexProgram._Current)
604 #define CURRENT_VERTEX_SHADER(ctx) (R300_CONTEXT(ctx)->selected_vp)
606 /* Should but doesnt work */
607 //#define CURRENT_VERTEX_SHADER(ctx) (R300_CONTEXT(ctx)->curr_vp)
609 /* r300_vertex_shader_state and r300_vertex_program should probably be merged together someday.
610 * Keeping them them seperate for now should ensure fixed pipeline keeps functioning properly.
613 struct r300_vertex_program_key
{
615 GLuint OutputsWritten
;
618 struct r300_vertex_program
{
619 struct r300_vertex_program
*next
;
620 struct r300_vertex_program_key key
;
623 struct r300_vertex_shader_fragment program
;
626 int num_temporaries
; /* Number of temp vars used by program */
628 int inputs
[VERT_ATTRIB_MAX
];
629 int outputs
[VERT_RESULT_MAX
];
635 struct r300_vertex_program_cont
{
636 struct gl_vertex_program mesa_program
; /* Must be first */
637 struct r300_vertex_shader_fragment params
;
638 struct r300_vertex_program
*progs
;
641 #define PFS_MAX_ALU_INST 64
642 #define PFS_MAX_TEX_INST 64
643 #define PFS_MAX_TEX_INDIRECT 4
644 #define PFS_NUM_TEMP_REGS 32
645 #define PFS_NUM_CONST_REGS 16
647 /* Mapping Mesa registers to R300 temporaries */
649 int reg
; /* Assigned hw temp */
650 unsigned int refcount
; /* Number of uses by mesa program */
654 * Describe the current lifetime information for an R300 temporary
656 struct reg_lifetime
{
657 /* Index of the first slot where this register is free in the sense
658 that it can be used as a new destination register.
659 This is -1 if the register has been assigned to a Mesa register
660 and the last access to the register has not yet been emitted */
663 /* Index of the first slot where this register is currently reserved.
664 This is used to stop e.g. a scalar operation from being moved
665 before the allocation time of a register that was first allocated
666 for a vector operation. */
669 /* Index of the first slot in which the register can be used as a
670 source without losing the value that is written by the last
671 emitted instruction that writes to the register */
675 /* Index to the slot where the register was last read.
676 This is also the first slot in which the register may be written again */
682 * Store usage information about an ALU instruction slot during the
683 * compilation of a fragment program.
685 #define SLOT_SRC_VECTOR (1<<0)
686 #define SLOT_SRC_SCALAR (1<<3)
687 #define SLOT_SRC_BOTH (SLOT_SRC_VECTOR | SLOT_SRC_SCALAR)
688 #define SLOT_OP_VECTOR (1<<16)
689 #define SLOT_OP_SCALAR (1<<17)
690 #define SLOT_OP_BOTH (SLOT_OP_VECTOR | SLOT_OP_SCALAR)
692 struct r300_pfs_compile_slot
{
693 /* Bitmask indicating which parts of the slot are used, using SLOT_ constants
697 /* Selected sources */
703 * Store information during compilation of fragment programs.
705 struct r300_pfs_compile_state
{
706 int nrslots
; /* number of ALU slots used so far */
708 /* Track which (parts of) slots are already filled with instructions */
709 struct r300_pfs_compile_slot slot
[PFS_MAX_ALU_INST
];
711 /* Track the validity of R300 temporaries */
712 struct reg_lifetime hwtemps
[PFS_NUM_TEMP_REGS
];
714 /* Used to map Mesa's inputs/temps onto hardware temps */
716 struct reg_acc temps
[PFS_NUM_TEMP_REGS
];
717 struct reg_acc inputs
[32]; /* don't actually need 32... */
719 /* Track usage of hardware temps, for register allocation,
720 * indirection detection, etc. */
726 * Store everything about a fragment program that is needed
727 * to render with that program.
729 struct r300_fragment_program
{
730 struct gl_fragment_program mesa_program
;
733 GLboolean translated
;
735 struct r300_pfs_compile_state
*cs
;
739 GLuint inst
[PFS_MAX_TEX_INST
];
748 } inst
[PFS_MAX_ALU_INST
];
759 int first_node_has_tex
;
766 /* Hardware constants.
767 * Contains a pointer to the value. The destination of the pointer
768 * is supposed to be updated when GL state changes.
769 * Typically, this is either a pointer into
770 * gl_program_parameter_list::ParameterValues, or a pointer to a
771 * global constant (e.g. for sin/cos-approximation)
773 const GLfloat
*constant
[PFS_NUM_CONST_REGS
];
781 #define R300_MAX_AOS_ARRAYS 16
788 struct r300_depthbuffer_state depth
;
789 struct r300_texture_state texture
;
790 int sw_tcl_inputs
[VERT_ATTRIB_MAX
];
791 struct r300_vertex_shader_state vertex_shader
;
792 struct r300_pfs_compile_state pfs_compile
;
793 struct r300_dma_region aos
[R300_MAX_AOS_ARRAYS
];
797 struct r300_dma_region elt_dma
;
799 DECLARE_RENDERINPUTS(render_inputs_bitset
); /* actual render inputs that R300 was configured for.
800 They are the same as tnl->render_inputs for fixed pipeline */
803 int transform_offset
; /* Transform matrix offset, -1 if none */
804 } vap_param
; /* vertex processor parameter allocation - tells where to write parameters */
806 struct r300_stencilbuffer_state stencil
;
810 #define R300_FALLBACK_NONE 0
811 #define R300_FALLBACK_TCL 1
812 #define R300_FALLBACK_RAST 2
815 * \brief R300 context structure.
817 struct r300_context
{
818 struct radeon_context radeon
; /* parent class, must be first */
820 struct r300_hw_state hw
;
821 struct r300_cmdbuf cmdbuf
;
822 struct r300_state state
;
823 struct gl_vertex_program
*curr_vp
;
824 struct r300_vertex_program
*selected_vp
;
829 GLboolean save_on_next_unlock
;
832 /* Texture object bookkeeping
835 driTexHeap
*texture_heaps
[RADEON_NR_TEX_HEAPS
];
836 driTextureObject swapped
;
838 float initialMaxAnisotropy
;
840 /* Clientdata textures;
842 GLuint prefer_gart_client_texturing
;
845 struct r300_memory_manager
*rmm
;
848 GLvector4f dummy_attrib
[_TNL_ATTRIB_MAX
];
849 GLvector4f
*temp_attrib
[_TNL_ATTRIB_MAX
];
851 GLboolean disable_lowimpact_fallback
;
854 struct r300_buffer_object
{
855 struct gl_buffer_object mesa_obj
;
859 #define R300_CONTEXT(ctx) ((r300ContextPtr)(ctx->DriverCtx))
861 extern void r300DestroyContext(__DRIcontextPrivate
* driContextPriv
);
862 extern GLboolean
r300CreateContext(const __GLcontextModes
* glVisual
,
863 __DRIcontextPrivate
* driContextPriv
,
864 void *sharedContextPrivate
);
866 extern void r300SelectVertexShader(r300ContextPtr r300
);
867 extern void r300InitShaderFuncs(struct dd_function_table
*functions
);
868 extern int r300VertexProgUpdateParams(GLcontext
* ctx
,
869 struct r300_vertex_program_cont
*vp
,
872 #define RADEON_D_CAPTURE 0
873 #define RADEON_D_PLAYBACK 1
874 #define RADEON_D_PLAYBACK_RAW 2
877 #endif /* __R300_CONTEXT_H__ */