Remove redundant register.
[mesa.git] / src / mesa / drivers / dri / r300 / r300_context.h
1 /*
2 Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
3
4 The Weather Channel (TM) funded Tungsten Graphics to develop the
5 initial release of the Radeon 8500 driver under the XFree86 license.
6 This notice must be preserved.
7
8 Permission is hereby granted, free of charge, to any person obtaining
9 a copy of this software and associated documentation files (the
10 "Software"), to deal in the Software without restriction, including
11 without limitation the rights to use, copy, modify, merge, publish,
12 distribute, sublicense, and/or sell copies of the Software, and to
13 permit persons to whom the Software is furnished to do so, subject to
14 the following conditions:
15
16 The above copyright notice and this permission notice (including the
17 next paragraph) shall be included in all copies or substantial
18 portions of the Software.
19
20 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
23 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
24 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
25 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
26 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27
28 **************************************************************************/
29
30 /*
31 * Authors:
32 * Keith Whitwell <keith@tungstengraphics.com>
33 * Nicolai Haehnle <prefect_@gmx.net>
34 */
35
36 #ifndef __R300_CONTEXT_H__
37 #define __R300_CONTEXT_H__
38
39 #include "tnl/t_vertex.h"
40 #include "drm.h"
41 #include "radeon_drm.h"
42 #include "dri_util.h"
43 #include "texmem.h"
44
45 #include "macros.h"
46 #include "mtypes.h"
47 #include "colormac.h"
48 #include "radeon_context.h"
49
50 struct r300_context;
51 typedef struct r300_context r300ContextRec;
52 typedef struct r300_context *r300ContextPtr;
53
54 #include "radeon_lock.h"
55 #include "mm.h"
56
57
58 typedef GLuint uint32_t;
59 typedef GLubyte uint8_t;
60
61 /* We should probably change types within vertex_shader
62 and pixel_shader structure later on */
63 #define CARD32 GLuint
64 #include "vertex_shader.h"
65 #include "pixel_shader.h"
66 #undef CARD32
67
68 static __inline__ uint32_t r300PackFloat32(float fl)
69 {
70 union { float fl; uint32_t u; } u;
71
72 u.fl = fl;
73 return u.u;
74 }
75
76
77 /************ DMA BUFFERS **************/
78
79 /* Need refcounting on dma buffers:
80 */
81 struct r300_dma_buffer {
82 int refcount; /* the number of retained regions in buf */
83 drmBufPtr buf;
84 };
85
86 #define GET_START(rvb) (rmesa->radeon.radeonScreen->gart_buffer_offset + \
87 (rvb)->address - rmesa->dma.buf0_address + \
88 (rvb)->start)
89
90 /* A retained region, eg vertices for indexed vertices.
91 */
92 struct r300_dma_region {
93 struct r300_dma_buffer *buf;
94 char *address; /* == buf->address */
95 int start, end, ptr; /* offsets from start of buf */
96 int aos_start;
97 int aos_stride;
98 int aos_size;
99 };
100
101 struct r300_dma {
102 /* Active dma region. Allocations for vertices and retained
103 * regions come from here. Also used for emitting random vertices,
104 * these may be flushed by calling flush_current();
105 */
106 struct r300_dma_region current;
107
108 void (*flush) (r300ContextPtr);
109
110 char *buf0_address; /* start of buf[0], for index calcs */
111 GLuint nr_released_bufs; /* flush after so many buffers released */
112 };
113
114 /* Texture related */
115
116 #define TEX_0 0x1
117 #define TEX_1 0x2
118 #define TEX_2 0x4
119 #define TEX_3 0x8
120 #define TEX_4 0x10
121 #define TEX_5 0x20
122 #define TEX_6 0x40
123 #define TEX_7 0x80
124 #define TEX_ALL 0xff
125
126 typedef struct r300_tex_obj r300TexObj, *r300TexObjPtr;
127
128 /* Texture object in locally shared texture space.
129 */
130 struct r300_tex_obj {
131 driTextureObject base;
132
133 GLuint bufAddr; /* Offset to start of locally
134 shared texture block */
135
136 GLuint dirty_state; /* Flags (1 per texunit) for
137 whether or not this texobj
138 has dirty hardware state
139 (pp_*) that needs to be
140 brought into the
141 texunit. */
142
143 drm_radeon_tex_image_t image[6][RADEON_MAX_TEXTURE_LEVELS];
144 /* Six, for the cube faces */
145
146
147 /* hardware register values */
148 /* Note that R200 has 8 registers per texture and R300 only 7 */
149 GLuint filter;
150 GLuint pitch; /* one of the unknown registers.. unknown 1 ?*/
151 GLuint size; /* npot only */
152 GLuint format;
153 GLuint offset; /* Image location in texmem.
154 All cube faces follow. */
155 GLuint unknown4;
156 GLuint unknown5;
157 /* end hardware registers */
158
159 /* registers computed by r200 code - keep them here to
160 compare against what is actually written.
161
162 to be removed later.. */
163 GLuint pp_border_color;
164 GLuint pp_cubic_faces; /* cube face 1,2,3,4 log2 sizes */
165 GLuint format_x;
166
167
168 GLboolean border_fallback;
169 };
170
171 struct r300_texture_env_state {
172 r300TexObjPtr texobj;
173 GLenum format;
174 GLenum envMode;
175 };
176
177 #define R300_MAX_TEXTURE_UNITS 8
178
179 struct r300_texture_state {
180 struct r300_texture_env_state unit[R300_MAX_TEXTURE_UNITS];
181 int tc_count; /* number of incoming texture coordinates from VAP */
182 };
183
184 /**
185 * A block of hardware state.
186 *
187 * When check returns non-zero, the returned number of dwords must be
188 * copied verbatim into the command buffer in order to update a state atom
189 * when it is dirty.
190 */
191 struct r300_state_atom {
192 struct r300_state_atom *next, *prev;
193 const char* name; /* for debug */
194 int cmd_size; /* maximum size in dwords */
195 GLuint idx; /* index in an array (e.g. textures) */
196 uint32_t* cmd;
197 GLboolean dirty;
198
199 int (*check)(r300ContextPtr, struct r300_state_atom* atom);
200 };
201
202
203 #define R300_VPT_CMD_0 0
204 #define R300_VPT_XSCALE 1
205 #define R300_VPT_XOFFSET 2
206 #define R300_VPT_YSCALE 3
207 #define R300_VPT_YOFFSET 4
208 #define R300_VPT_ZSCALE 5
209 #define R300_VPT_ZOFFSET 6
210 #define R300_VPT_CMDSIZE 7
211
212 #define R300_VIR_CMD_0 0 /* vir is variable size (at least 1) */
213 #define R300_VIR_CNTL_0 1
214 #define R300_VIR_CNTL_1 2
215 #define R300_VIR_CNTL_2 3
216 #define R300_VIR_CNTL_3 4
217 #define R300_VIR_CNTL_4 5
218 #define R300_VIR_CNTL_5 6
219 #define R300_VIR_CNTL_6 7
220 #define R300_VIR_CNTL_7 8
221 #define R300_VIR_CMDSIZE 9
222
223 #define R300_VIC_CMD_0 0
224 #define R300_VIC_CNTL_0 1
225 #define R300_VIC_CNTL_1 2
226 #define R300_VIC_CMDSIZE 3
227
228 #define R300_VOF_CMD_0 0
229 #define R300_VOF_CNTL_0 1
230 #define R300_VOF_CNTL_1 2
231 #define R300_VOF_CMDSIZE 3
232
233
234 #define R300_PVS_CMD_0 0
235 #define R300_PVS_CNTL_1 1
236 #define R300_PVS_CNTL_2 2
237 #define R300_PVS_CNTL_3 3
238 #define R300_PVS_CMDSIZE 4
239
240 #define R300_GB_MISC_CMD_0 0
241 #define R300_GB_MISC_MSPOS_0 1
242 #define R300_GB_MISC_MSPOS_1 2
243 #define R300_GB_MISC_TILE_CONFIG 3
244 #define R300_GB_MISC_SELECT 4
245 #define R300_GB_MISC_AA_CONFIG 5
246 #define R300_GB_MISC_CMDSIZE 6
247
248 #define R300_TXE_CMD_0 0
249 #define R300_TXE_ENABLE 1
250 #define R300_TXE_CMDSIZE 2
251
252 #define R300_PS_CMD_0 0
253 #define R300_PS_POINTSIZE 1
254 #define R300_PS_CMDSIZE 2
255
256 #define R300_CUL_CMD_0 0
257 #define R300_CUL_CULL 1
258 #define R300_CUL_CMDSIZE 2
259
260 #define R300_RC_CMD_0 0
261 #define R300_RC_CNTL_0 1
262 #define R300_RC_CNTL_1 2
263 #define R300_RC_CMDSIZE 3
264
265 #define R300_RI_CMD_0 0
266 #define R300_RI_INTERP_0 1
267 #define R300_RI_INTERP_1 2
268 #define R300_RI_INTERP_2 3
269 #define R300_RI_INTERP_3 4
270 #define R300_RI_INTERP_4 5
271 #define R300_RI_INTERP_5 6
272 #define R300_RI_INTERP_6 7
273 #define R300_RI_INTERP_7 8
274 #define R300_RI_CMDSIZE 9
275
276 #define R300_RR_CMD_0 0 /* rr is variable size (at least 1) */
277 #define R300_RR_ROUTE_0 1
278 #define R300_RR_ROUTE_1 2
279 #define R300_RR_ROUTE_2 3
280 #define R300_RR_ROUTE_3 4
281 #define R300_RR_ROUTE_4 5
282 #define R300_RR_ROUTE_5 6
283 #define R300_RR_ROUTE_6 7
284 #define R300_RR_ROUTE_7 8
285 #define R300_RR_CMDSIZE 9
286
287 #define R300_FP_CMD_0 0
288 #define R300_FP_CNTL0 1
289 #define R300_FP_CNTL1 2
290 #define R300_FP_CNTL2 3
291 #define R300_FP_CMD_1 4
292 #define R300_FP_NODE0 5
293 #define R300_FP_NODE1 6
294 #define R300_FP_NODE2 7
295 #define R300_FP_NODE3 8
296 #define R300_FP_CMDSIZE 9
297
298 #define R300_FPT_CMD_0 0
299 #define R300_FPT_INSTR_0 1
300 #define R300_FPT_CMDSIZE 65
301
302 #define R300_FPI_CMD_0 0
303 #define R300_FPI_INSTR_0 1
304 #define R300_FPI_CMDSIZE 65
305
306 #define R300_FPP_CMD_0 0
307 #define R300_FPP_PARAM_0 1
308 #define R300_FPP_CMDSIZE (32*4+1)
309
310 #define R300_AT_CMD_0 0
311 #define R300_AT_ALPHA_TEST 1
312 #define R300_AT_CMDSIZE 2
313
314 #define R300_BLD_CMD_0 0
315 #define R300_BLD_CBLEND 1
316 #define R300_BLD_ABLEND 2
317 #define R300_BLD_CMDSIZE 3
318
319 #define R300_CMK_CMD_0 0
320 #define R300_CMK_COLORMASK 1
321 #define R300_CMK_CMDSIZE 2
322
323 #define R300_CB_CMD_0 0
324 #define R300_CB_OFFSET 1
325 #define R300_CB_CMD_1 2
326 #define R300_CB_PITCH 3
327 #define R300_CB_CMDSIZE 4
328
329 #define R300_ZC_CMD_0 0
330 #define R300_ZC_CNTL_0 1
331 #define R300_ZC_CNTL_1 2
332 #define R300_ZC_CMDSIZE 3
333
334 #define R300_ZB_CMD_0 0
335 #define R300_ZB_OFFSET 1
336 #define R300_ZB_PITCH 2
337 #define R300_ZB_CMDSIZE 3
338
339 #define R300_VPI_CMD_0 0
340 #define R300_VPI_INSTR_0 1
341 #define R300_VPI_CMDSIZE 1025 /* 256 16 byte instructions */
342
343 #define R300_VPP_CMD_0 0
344 #define R300_VPP_PARAM_0 1
345 #define R300_VPP_CMDSIZE 1025 /* 256 4-component parameters */
346
347 #define R300_VPS_CMD_0 0
348 #define R300_VPS_ZERO_0 1
349 #define R300_VPS_ZERO_1 2
350 #define R300_VPS_POINTSIZE 3
351 #define R300_VPS_ZERO_3 4
352 #define R300_VPS_CMDSIZE 5
353
354 /* the layout is common for all fields inside tex */
355 #define R300_TEX_CMD_0 0
356 #define R300_TEX_VALUE_0 1
357 /* We don't really use this, instead specify mtu+1 dynamically
358 #define R300_TEX_CMDSIZE (MAX_TEXTURE_UNITS+1)
359 */
360
361 /**
362 * Cache for hardware register state.
363 */
364 struct r300_hw_state {
365 struct r300_state_atom atomlist;
366
367 GLboolean is_dirty;
368 GLboolean all_dirty;
369 int max_state_size; /* in dwords */
370
371 struct r300_state_atom vpt; /* viewport (1D98) */
372 struct r300_state_atom unk2080; /* (2080) */
373 struct r300_state_atom vte; /* (20B0) */
374 struct r300_state_atom unk2134; /* (2134) */
375 struct r300_state_atom unk2140; /* (2140) */
376 struct r300_state_atom vir[2]; /* vap input route (2150/21E0) */
377 struct r300_state_atom vic; /* vap input control (2180) */
378 struct r300_state_atom unk21DC; /* (21DC) */
379 struct r300_state_atom unk221C; /* (221C) */
380 struct r300_state_atom unk2220; /* (2220) */
381 struct r300_state_atom unk2288; /* (2288) */
382 struct r300_state_atom pvs; /* pvs_cntl (22D0) */
383 struct r300_state_atom vof; /* VAP output format register 0x2090 */
384 struct r300_state_atom gb_enable; /* (4008) */
385 struct r300_state_atom gb_misc; /* Multisampling position shifts ? (4010) */
386 struct r300_state_atom unk4200; /* (4200) */
387 struct r300_state_atom unk4214; /* (4214) */
388 struct r300_state_atom ps; /* pointsize (421C) */
389 struct r300_state_atom unk4230; /* (4230) */
390 struct r300_state_atom unk4260; /* (4260) */
391 struct r300_state_atom unk4274; /* (4274) */
392 struct r300_state_atom unk4288; /* (4288) */
393 struct r300_state_atom unk42A0; /* (42A0) */
394 struct r300_state_atom unk42B4; /* (42B4) */
395 struct r300_state_atom cul; /* cull cntl (42B8) */
396 struct r300_state_atom unk42C0; /* (42C0) */
397 struct r300_state_atom rc; /* rs control (4300) */
398 struct r300_state_atom ri; /* rs interpolators (4310) */
399 struct r300_state_atom rr; /* rs route (4330) */
400 struct r300_state_atom unk43A4; /* (43A4) */
401 struct r300_state_atom unk43E8; /* (43E8) */
402 struct r300_state_atom fp; /* fragment program cntl + nodes (4600) */
403 struct r300_state_atom fpt; /* texi - (4620) */
404 struct r300_state_atom unk46A4; /* (46A4) */
405 struct r300_state_atom fpi[4]; /* fp instructions (46C0/47C0/48C0/49C0) */
406 struct r300_state_atom unk4BC0; /* (4BC0) */
407 struct r300_state_atom unk4BC8; /* (4BC8) */
408 struct r300_state_atom at; /* alpha test (4BD4) */
409 struct r300_state_atom unk4BD8; /* (4BD8) */
410 struct r300_state_atom fpp; /* 0x4C00 and following */
411 struct r300_state_atom unk4E00; /* (4E00) */
412 struct r300_state_atom bld; /* blending (4E04) */
413 struct r300_state_atom cmk; /* colormask (4E0C) */
414 struct r300_state_atom unk4E10; /* (4E10) */
415 struct r300_state_atom cb; /* colorbuffer (4E28) */
416 struct r300_state_atom unk4E50; /* (4E50) */
417 struct r300_state_atom unk4E88; /* (4E88) */
418 struct r300_state_atom unk4EA0; /* (4E88) I saw it only written on RV350 hardware.. */
419 struct r300_state_atom zc; /* z control (4F00) */
420 struct r300_state_atom unk4F08; /* (4F08) */
421 struct r300_state_atom unk4F10; /* (4F10) */
422 struct r300_state_atom zb; /* z buffer (4F20) */
423 struct r300_state_atom unk4F28; /* (4F28) */
424 struct r300_state_atom unk4F30; /* (4F30) */
425 struct r300_state_atom unk4F44; /* (4F44) */
426 struct r300_state_atom unk4F54; /* (4F54) */
427
428 struct r300_state_atom vpi; /* vp instructions */
429 struct r300_state_atom vpp; /* vp parameters */
430 struct r300_state_atom vps; /* vertex point size (?) */
431
432 /* 8 texture units */
433 /* the state is grouped by function and not by
434 texture unit. This makes single unit updates
435 really awkward - we are much better off
436 updating the whole thing at once */
437 struct {
438 struct r300_state_atom filter;
439 struct r300_state_atom unknown1;
440 struct r300_state_atom size;
441 struct r300_state_atom format;
442 struct r300_state_atom offset;
443 struct r300_state_atom unknown4;
444 struct r300_state_atom unknown5;
445 } tex;
446 struct r300_state_atom txe; /* tex enable (4104) */
447 };
448
449
450 /**
451 * This structure holds the command buffer while it is being constructed.
452 *
453 * The first batch of commands in the buffer is always the state that needs
454 * to be re-emitted when the context is lost. This batch can be skipped
455 * otherwise.
456 */
457 struct r300_cmdbuf {
458 int size; /* DWORDs allocated for buffer */
459 uint32_t* cmd_buf;
460 int count_used; /* DWORDs filled so far */
461 int count_reemit; /* size of re-emission batch */
462 };
463
464
465 /**
466 * State cache
467 */
468
469 struct r300_depthbuffer_state {
470 GLfloat scale;
471 };
472
473 struct r300_vap_reg_state {
474 /* input register assigments */
475 int i_coords;
476 int i_color[2];
477 int i_tex[R300_MAX_TEXTURE_UNITS];
478 };
479
480 /* Vertex shader state */
481
482 /* 64 appears to be the maximum */
483 #define VSF_MAX_FRAGMENT_LENGTH 64
484
485
486 struct r300_vertex_shader_fragment {
487 int length;
488 union {
489 GLuint d[VSF_MAX_FRAGMENT_LENGTH];
490 float f[VSF_MAX_FRAGMENT_LENGTH];
491 VERTEX_SHADER_INSTRUCTION i[VSF_MAX_FRAGMENT_LENGTH/4];
492 } body;
493 };
494
495 #define VSF_DEST_PROGRAM 0x0
496 #define VSF_DEST_MATRIX0 0x200
497 #define VSF_DEST_MATRIX1 0x204
498 #define VSF_DEST_MATRIX2 0x208
499 #define VSF_DEST_VECTOR0 0x20c
500 #define VSF_DEST_VECTOR1 0x20d
501 #define VSF_DEST_UNKNOWN1 0x400
502 #define VSF_DEST_UNKNOWN2 0x406
503
504 struct r300_vertex_shader_state {
505 struct r300_vertex_shader_fragment program;
506
507 /* a bit of a waste - each uses only a subset of allocated space..
508 but easier to program */
509 struct r300_vertex_shader_fragment matrix[3];
510 struct r300_vertex_shader_fragment vector[2];
511
512 struct r300_vertex_shader_fragment unknown1;
513 struct r300_vertex_shader_fragment unknown2;
514
515 int program_start;
516 int unknown_ptr1; /* pointer within program space */
517 int program_end;
518
519 int param_offset;
520 int param_count;
521
522 int unknown_ptr2; /* pointer within program space */
523 int unknown_ptr3; /* pointer within program space */
524 };
525
526 /* 64 appears to be the maximum */
527 #define PSF_MAX_PROGRAM_LENGTH 64
528
529 struct r300_pixel_shader_program {
530 struct {
531 int length;
532 GLuint inst[PSF_MAX_PROGRAM_LENGTH];
533 } tex;
534
535 /* ALU intructions (logic and integer) */
536 struct {
537 int length;
538 struct {
539 GLuint inst0;
540 GLuint inst1;
541 GLuint inst2;
542 GLuint inst3;
543 } inst[PSF_MAX_PROGRAM_LENGTH];
544 } alu;
545
546 /* node information */
547 /* nodes are used to synchronize ALU and TEX streams */
548 /* There could be up to 4 nodes each consisting of
549 a number of TEX instructions followed by some ALU
550 instructions */
551 /* the last node of a program should always be node3 */
552 struct {
553 int tex_offset;
554 int tex_end;
555 int alu_offset;
556 int alu_end;
557 } node[4];
558
559 int active_nodes; /* must be between 1 and 4, inclusive */
560 int first_node_has_tex; /* other nodes always have it */
561
562 int temp_register_count; /* magic value goes into PFS_CNTL_1 */
563
564 /* entire program */
565 int tex_offset;
566 int tex_end;
567 int alu_offset;
568 int alu_end;
569
570 };
571
572 #define MAX_PIXEL_SHADER_PARAMS 32
573 struct r300_pixel_shader_state {
574 struct r300_pixel_shader_program program;
575
576 /* parameters */
577 int param_length; /* to limit the number of unnecessary writes */
578 struct {
579 float x;
580 float y;
581 float z;
582 float w;
583 } param[MAX_PIXEL_SHADER_PARAMS];
584 };
585
586 /* 8 is somewhat bogus... it is probably something like 24 */
587 #define R300_MAX_AOS_ARRAYS 8
588
589 struct r300_aos_rec {
590 GLuint offset;
591 int element_size; /* in dwords */
592 int stride; /* distance between elements, in dwords */
593
594 #define AOS_FORMAT_FLOAT 1
595 #define AOS_FORMAT_UBYTE 2
596 #define AOS_FORMAT_FLOAT_COLOR 3
597 int format;
598
599 int ncomponents; /* number of components - between 1 and 4, inclusive */
600
601 /* just guesses */
602 #define REG_COORDS 0
603 #define REG_COLOR0 1
604 #define REG_TEX0 2
605 int reg; /* which register they are assigned to. */
606
607 };
608
609 struct r300_state {
610 struct r300_depthbuffer_state depth;
611 struct r300_texture_state texture;
612 struct r300_vap_reg_state vap_reg;
613 struct r300_vertex_shader_state vertex_shader;
614 struct r300_pixel_shader_state pixel_shader;
615 struct r300_aos_rec aos[R300_MAX_AOS_ARRAYS];
616 int aos_count;
617
618 };
619
620
621 /**
622 * R300 context structure.
623 */
624 struct r300_context {
625 struct radeon_context radeon; /* parent class, must be first */
626
627 struct r300_hw_state hw;
628 struct r300_cmdbuf cmdbuf;
629 struct r300_state state;
630
631 /* Vertex buffers */
632 int elt_count; /* size of the buffer for vertices */
633 int attrib_count; /* size of the buffer for vertex attributes.. Somehow it can be different ? */
634
635
636 /* Vertex buffers
637 */
638 #if 0 /* we'll need it later, but not now */
639 struct r300_ioctl ioctl;
640 #endif
641 struct r300_dma dma;
642 GLboolean save_on_next_unlock;
643
644 /* Texture object bookkeeping
645 */
646 unsigned nr_heaps;
647 driTexHeap *texture_heaps[R200_NR_TEX_HEAPS];
648 driTextureObject swapped;
649 int texture_depth;
650 float initialMaxAnisotropy;
651
652 /* Clientdata textures;
653 */
654 GLuint prefer_gart_client_texturing;
655
656 /* TCL stuff
657 */
658 GLmatrix TexGenMatrix[R300_MAX_TEXTURE_UNITS];
659 GLboolean recheck_texgen[R300_MAX_TEXTURE_UNITS];
660 GLboolean TexGenNeedNormals[R300_MAX_TEXTURE_UNITS];
661 GLuint TexMatEnabled;
662 GLuint TexMatCompSel;
663 GLuint TexGenEnabled;
664 GLuint TexGenInputs;
665 GLuint TexGenCompSel;
666 GLmatrix tmpmat;
667 };
668
669 #define R300_CONTEXT(ctx) ((r300ContextPtr)(ctx->DriverCtx))
670
671 extern void r300DestroyContext(__DRIcontextPrivate * driContextPriv);
672 extern GLboolean r300CreateContext(const __GLcontextModes * glVisual,
673 __DRIcontextPrivate * driContextPriv,
674 void *sharedContextPrivate);
675
676 #endif /* __R300_CONTEXT_H__ */