2 Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
4 The Weather Channel (TM) funded Tungsten Graphics to develop the
5 initial release of the Radeon 8500 driver under the XFree86 license.
6 This notice must be preserved.
8 Permission is hereby granted, free of charge, to any person obtaining
9 a copy of this software and associated documentation files (the
10 "Software"), to deal in the Software without restriction, including
11 without limitation the rights to use, copy, modify, merge, publish,
12 distribute, sublicense, and/or sell copies of the Software, and to
13 permit persons to whom the Software is furnished to do so, subject to
14 the following conditions:
16 The above copyright notice and this permission notice (including the
17 next paragraph) shall be included in all copies or substantial
18 portions of the Software.
20 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
23 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
24 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
25 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
26 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 **************************************************************************/
33 * \author Keith Whitwell <keith@tungstengraphics.com>
34 * \author Nicolai Haehnle <prefect_@gmx.net>
37 #ifndef __R300_CONTEXT_H__
38 #define __R300_CONTEXT_H__
40 #include "tnl/t_vertex.h"
42 #include "radeon_drm.h"
53 typedef struct r300_context r300ContextRec
;
54 typedef struct r300_context
*r300ContextPtr
;
56 #include "radeon_lock.h"
59 /* From http://gcc.gnu.org/onlinedocs/gcc-3.2.3/gcc/Variadic-Macros.html .
60 I suppose we could inline this and use macro to fetch out __LINE__ and stuff in case we run into trouble
61 with other compilers ... GLUE!
63 #define WARN_ONCE(a, ...) { \
64 static int warn##__LINE__=1; \
66 fprintf(stderr, "*********************************WARN_ONCE*********************************\n"); \
67 fprintf(stderr, "File %s function %s line %d\n", \
68 __FILE__, __FUNCTION__, __LINE__); \
69 fprintf(stderr, a, ## __VA_ARGS__);\
70 fprintf(stderr, "***************************************************************************\n"); \
75 #include "r300_vertprog.h"
76 #include "r300_fragprog.h"
77 #include "r500_fragprog.h"
80 * This function takes a float and packs it into a uint32_t
82 static inline uint32_t r300PackFloat32(float fl
)
93 /* This is probably wrong for some values, I need to test this
94 * some more. Range checking would be a good idea also..
96 * But it works for most things. I'll fix it later if someone
97 * else with a better clue doesn't
99 static inline uint32_t r300PackFloat24(float f
)
103 uint32_t float24
= 0;
108 mantissa
= frexpf(f
, &exponent
);
112 float24
|= (1 << 23);
113 mantissa
= mantissa
* -1.0;
115 /* Handle exponent, bias of 63 */
117 float24
|= (exponent
<< 16);
118 /* Kill 7 LSB of mantissa */
119 float24
|= (r300PackFloat32(mantissa
) & 0x7FFFFF) >> 7;
124 /************ DMA BUFFERS **************/
126 /* Need refcounting on dma buffers:
128 struct r300_dma_buffer
{
129 int refcount
; /**< the number of retained regions in buf */
135 #define GET_START(rvb) (r300GartOffsetFromVirtual(rmesa, (rvb)->address+(rvb)->start))
137 #define GET_START(rvb) (rmesa->radeon.radeonScreen->gart_buffer_offset + \
138 (rvb)->address - rmesa->dma.buf0_address + \
141 /* A retained region, eg vertices for indexed vertices.
143 struct r300_dma_region
{
144 struct r300_dma_buffer
*buf
;
145 char *address
; /* == buf->address */
146 int start
, end
, ptr
; /* offsets from start of buf */
148 int aos_offset
; /* address in GART memory */
149 int aos_stride
; /* distance between elements, in dwords */
150 int aos_size
; /* number of components (1-4) */
154 /* Active dma region. Allocations for vertices and retained
155 * regions come from here. Also used for emitting random vertices,
156 * these may be flushed by calling flush_current();
158 struct r300_dma_region current
;
160 void (*flush
) (r300ContextPtr
);
162 char *buf0_address
; /* start of buf[0], for index calcs */
164 /* Number of "in-flight" DMA buffers, i.e. the number of buffers
165 * for which a DISCARD command is currently queued in the command buffer.
167 GLuint nr_released_bufs
;
170 /* Texture related */
172 typedef struct r300_tex_obj r300TexObj
, *r300TexObjPtr
;
174 /* Texture object in locally shared texture space.
176 struct r300_tex_obj
{
177 driTextureObject base
;
179 GLuint bufAddr
; /* Offset to start of locally
180 shared texture block */
182 GLuint dirty_state
; /* Flags (1 per texunit) for
183 whether or not this texobj
184 has dirty hardware state
185 (pp_*) that needs to be
189 drm_radeon_tex_image_t image
[6][RADEON_MAX_TEXTURE_LEVELS
];
190 /* Six, for the cube faces */
192 GLboolean image_override
; /* Image overridden by GLX_EXT_tfp */
194 GLuint pitch
; /* this isn't sent to hardware just used in calculations */
195 /* hardware register values */
196 /* Note that R200 has 8 registers per texture and R300 only 7 */
200 GLuint size
; /* npot only */
202 GLuint offset
; /* Image location in the card's address space.
203 All cube faces follow. */
206 /* end hardware registers */
208 /* registers computed by r200 code - keep them here to
209 compare against what is actually written.
211 to be removed later.. */
212 GLuint pp_border_color
;
213 GLuint pp_cubic_faces
; /* cube face 1,2,3,4 log2 sizes */
216 GLboolean border_fallback
;
218 GLuint tile_bits
; /* hw texture tile bits used on this texture */
221 struct r300_texture_env_state
{
222 r300TexObjPtr texobj
;
227 /* The blit width for texture uploads
229 #define R300_BLIT_WIDTH_BYTES 1024
230 #define R300_MAX_TEXTURE_UNITS 8
232 struct r300_texture_state
{
233 struct r300_texture_env_state unit
[R300_MAX_TEXTURE_UNITS
];
234 int tc_count
; /* number of incoming texture coordinates from VAP */
238 * A block of hardware state.
240 * When check returns non-zero, the returned number of dwords must be
241 * copied verbatim into the command buffer in order to update a state atom
244 struct r300_state_atom
{
245 struct r300_state_atom
*next
, *prev
;
246 const char *name
; /* for debug */
247 int cmd_size
; /* maximum size in dwords */
248 GLuint idx
; /* index in an array (e.g. textures) */
252 int (*check
) (r300ContextPtr
, struct r300_state_atom
* atom
);
255 #define R300_VPT_CMD_0 0
256 #define R300_VPT_XSCALE 1
257 #define R300_VPT_XOFFSET 2
258 #define R300_VPT_YSCALE 3
259 #define R300_VPT_YOFFSET 4
260 #define R300_VPT_ZSCALE 5
261 #define R300_VPT_ZOFFSET 6
262 #define R300_VPT_CMDSIZE 7
264 #define R300_VIR_CMD_0 0 /* vir is variable size (at least 1) */
265 #define R300_VIR_CNTL_0 1
266 #define R300_VIR_CNTL_1 2
267 #define R300_VIR_CNTL_2 3
268 #define R300_VIR_CNTL_3 4
269 #define R300_VIR_CNTL_4 5
270 #define R300_VIR_CNTL_5 6
271 #define R300_VIR_CNTL_6 7
272 #define R300_VIR_CNTL_7 8
273 #define R300_VIR_CMDSIZE 9
275 #define R300_VIC_CMD_0 0
276 #define R300_VIC_CNTL_0 1
277 #define R300_VIC_CNTL_1 2
278 #define R300_VIC_CMDSIZE 3
280 #define R300_VOF_CMD_0 0
281 #define R300_VOF_CNTL_0 1
282 #define R300_VOF_CNTL_1 2
283 #define R300_VOF_CMDSIZE 3
285 #define R300_PVS_CMD_0 0
286 #define R300_PVS_CNTL_1 1
287 #define R300_PVS_CNTL_2 2
288 #define R300_PVS_CNTL_3 3
289 #define R300_PVS_CMDSIZE 4
291 #define R300_GB_MISC_CMD_0 0
292 #define R300_GB_MISC_MSPOS_0 1
293 #define R300_GB_MISC_MSPOS_1 2
294 #define R300_GB_MISC_TILE_CONFIG 3
295 #define R300_GB_MISC_SELECT 4
296 #define R300_GB_MISC_AA_CONFIG 5
297 #define R300_GB_MISC_CMDSIZE 6
299 #define R300_TXE_CMD_0 0
300 #define R300_TXE_ENABLE 1
301 #define R300_TXE_CMDSIZE 2
303 #define R300_PS_CMD_0 0
304 #define R300_PS_POINTSIZE 1
305 #define R300_PS_CMDSIZE 2
307 #define R300_ZBS_CMD_0 0
308 #define R300_ZBS_T_FACTOR 1
309 #define R300_ZBS_T_CONSTANT 2
310 #define R300_ZBS_W_FACTOR 3
311 #define R300_ZBS_W_CONSTANT 4
312 #define R300_ZBS_CMDSIZE 5
314 #define R300_CUL_CMD_0 0
315 #define R300_CUL_CULL 1
316 #define R300_CUL_CMDSIZE 2
318 #define R300_RC_CMD_0 0
319 #define R300_RC_CNTL_0 1
320 #define R300_RC_CNTL_1 2
321 #define R300_RC_CMDSIZE 3
323 #define R300_RI_CMD_0 0
324 #define R300_RI_INTERP_0 1
325 #define R300_RI_INTERP_1 2
326 #define R300_RI_INTERP_2 3
327 #define R300_RI_INTERP_3 4
328 #define R300_RI_INTERP_4 5
329 #define R300_RI_INTERP_5 6
330 #define R300_RI_INTERP_6 7
331 #define R300_RI_INTERP_7 8
332 #define R300_RI_CMDSIZE 9
334 #define R500_RI_CMDSIZE 17
336 #define R300_RR_CMD_0 0 /* rr is variable size (at least 1) */
337 #define R300_RR_INST_0 1
338 #define R300_RR_INST_1 2
339 #define R300_RR_INST_2 3
340 #define R300_RR_INST_3 4
341 #define R300_RR_INST_4 5
342 #define R300_RR_INST_5 6
343 #define R300_RR_INST_6 7
344 #define R300_RR_INST_7 8
345 #define R300_RR_CMDSIZE 9
347 #define R300_FP_CMD_0 0
348 #define R300_FP_CNTL0 1
349 #define R300_FP_CNTL1 2
350 #define R300_FP_CNTL2 3
351 #define R300_FP_CMD_1 4
352 #define R300_FP_NODE0 5
353 #define R300_FP_NODE1 6
354 #define R300_FP_NODE2 7
355 #define R300_FP_NODE3 8
356 #define R300_FP_CMDSIZE 9
358 #define R500_FP_CMD_0 0
359 #define R500_FP_CNTL 1
360 #define R500_FP_PIXSIZE 2
361 #define R500_FP_CMD_1 3
362 #define R500_FP_CODE_ADDR 4
363 #define R500_FP_CODE_RANGE 5
364 #define R500_FP_CODE_OFFSET 6
365 #define R500_FP_CMD_2 7
366 #define R500_FP_FC_CNTL 8
367 #define R500_FP_CMDSIZE 9
369 #define R300_FPT_CMD_0 0
370 #define R300_FPT_INSTR_0 1
371 #define R300_FPT_CMDSIZE 65
373 #define R300_FPI_CMD_0 0
374 #define R300_FPI_INSTR_0 1
375 #define R300_FPI_CMDSIZE 65
376 /* R500 has space for 512 instructions - 6 dwords per instruction */
377 #define R500_FPI_CMDSIZE (512*6+1)
379 #define R300_FPP_CMD_0 0
380 #define R300_FPP_PARAM_0 1
381 #define R300_FPP_CMDSIZE (32*4+1)
382 /* R500 has spcae for 256 constants - 4 dwords per constant */
383 #define R500_FPP_CMDSIZE (256*4+1)
385 #define R300_FOGS_CMD_0 0
386 #define R300_FOGS_STATE 1
387 #define R300_FOGS_CMDSIZE 2
389 #define R300_FOGC_CMD_0 0
390 #define R300_FOGC_R 1
391 #define R300_FOGC_G 2
392 #define R300_FOGC_B 3
393 #define R300_FOGC_CMDSIZE 4
395 #define R300_FOGP_CMD_0 0
396 #define R300_FOGP_SCALE 1
397 #define R300_FOGP_START 2
398 #define R300_FOGP_CMDSIZE 3
400 #define R300_AT_CMD_0 0
401 #define R300_AT_ALPHA_TEST 1
402 #define R300_AT_UNKNOWN 2
403 #define R300_AT_CMDSIZE 3
405 #define R300_BLD_CMD_0 0
406 #define R300_BLD_CBLEND 1
407 #define R300_BLD_ABLEND 2
408 #define R300_BLD_CMDSIZE 3
410 #define R300_CMK_CMD_0 0
411 #define R300_CMK_COLORMASK 1
412 #define R300_CMK_CMDSIZE 2
414 #define R300_CB_CMD_0 0
415 #define R300_CB_OFFSET 1
416 #define R300_CB_CMD_1 2
417 #define R300_CB_PITCH 3
418 #define R300_CB_CMDSIZE 4
420 #define R300_ZS_CMD_0 0
421 #define R300_ZS_CNTL_0 1
422 #define R300_ZS_CNTL_1 2
423 #define R300_ZS_CNTL_2 3
424 #define R300_ZS_CMDSIZE 4
426 #define R300_ZB_CMD_0 0
427 #define R300_ZB_OFFSET 1
428 #define R300_ZB_PITCH 2
429 #define R300_ZB_CMDSIZE 3
431 #define R300_VAP_CNTL_FLUSH 0
432 #define R300_VAP_CNTL_FLUSH_1 1
433 #define R300_VAP_CNTL_CMD 2
434 #define R300_VAP_CNTL_INSTR 3
435 #define R300_VAP_CNTL_SIZE 4
437 #define R300_VPI_CMD_0 0
438 #define R300_VPI_INSTR_0 1
439 #define R300_VPI_CMDSIZE 1025 /* 256 16 byte instructions */
441 #define R300_VPP_CMD_0 0
442 #define R300_VPP_PARAM_0 1
443 #define R300_VPP_CMDSIZE 1025 /* 256 4-component parameters */
445 #define R300_VPUCP_CMD_0 0
446 #define R300_VPUCP_X 1
447 #define R300_VPUCP_Y 2
448 #define R300_VPUCP_Z 3
449 #define R300_VPUCP_W 4
450 #define R300_VPUCP_CMDSIZE 5 /* 256 4-component parameters */
452 #define R300_VPS_CMD_0 0
453 #define R300_VPS_ZERO_0 1
454 #define R300_VPS_ZERO_1 2
455 #define R300_VPS_POINTSIZE 3
456 #define R300_VPS_ZERO_3 4
457 #define R300_VPS_CMDSIZE 5
459 /* the layout is common for all fields inside tex */
460 #define R300_TEX_CMD_0 0
461 #define R300_TEX_VALUE_0 1
462 /* We don't really use this, instead specify mtu+1 dynamically
463 #define R300_TEX_CMDSIZE (MAX_TEXTURE_UNITS+1)
467 * Cache for hardware register state.
469 struct r300_hw_state
{
470 struct r300_state_atom atomlist
;
474 int max_state_size
; /* in dwords */
476 struct r300_state_atom vpt
; /* viewport (1D98) */
477 struct r300_state_atom vap_cntl
;
478 struct r300_state_atom vap_index_offset
; /* 0x208c r5xx only */
479 struct r300_state_atom vof
; /* VAP output format register 0x2090 */
480 struct r300_state_atom vte
; /* (20B0) */
481 struct r300_state_atom vap_vf_max_vtx_indx
; /* Maximum Vertex Indx Clamp (2134) */
482 struct r300_state_atom vap_cntl_status
;
483 struct r300_state_atom vir
[2]; /* vap input route (2150/21E0) */
484 struct r300_state_atom vic
; /* vap input control (2180) */
485 struct r300_state_atom vap_psc_sgn_norm_cntl
; /* Programmable Stream Control Signed Normalize Control (21DC) */
486 struct r300_state_atom vap_clip_cntl
;
487 struct r300_state_atom vap_clip
;
488 struct r300_state_atom vap_pvs_vtx_timeout_reg
; /* Vertex timeout register (2288) */
489 struct r300_state_atom pvs
; /* pvs_cntl (22D0) */
490 struct r300_state_atom gb_enable
; /* (4008) */
491 struct r300_state_atom gb_misc
; /* Multisampling position shifts ? (4010) */
492 struct r300_state_atom ga_point_s0
; /* S Texture Coordinate of Vertex 0 for Point texture stuffing (LLC) (4200) */
493 struct r300_state_atom ga_triangle_stipple
; /* (4214) */
494 struct r300_state_atom ps
; /* pointsize (421C) */
495 struct r300_state_atom ga_point_minmax
; /* (4230) */
496 struct r300_state_atom lcntl
; /* line control */
497 struct r300_state_atom ga_line_stipple
; /* (4260) */
498 struct r300_state_atom shade
;
499 struct r300_state_atom polygon_mode
;
500 struct r300_state_atom fogp
; /* fog parameters (4294) */
501 struct r300_state_atom ga_soft_reset
; /* (429C) */
502 struct r300_state_atom zbias_cntl
;
503 struct r300_state_atom zbs
; /* zbias (42A4) */
504 struct r300_state_atom occlusion_cntl
;
505 struct r300_state_atom cul
; /* cull cntl (42B8) */
506 struct r300_state_atom su_depth_scale
; /* (42C0) */
507 struct r300_state_atom rc
; /* rs control (4300) */
508 struct r300_state_atom ri
; /* rs interpolators (4310) */
509 struct r300_state_atom rr
; /* rs route (4330) */
510 struct r300_state_atom sc_hyperz
; /* (43A4) */
511 struct r300_state_atom sc_screendoor
; /* (43E8) */
512 struct r300_state_atom fp
; /* fragment program cntl + nodes (4600) */
513 struct r300_state_atom fpt
; /* texi - (4620) */
514 struct r300_state_atom us_out_fmt
; /* (46A4) */
515 struct r300_state_atom r500fp
; /* r500 fp instructions */
516 struct r300_state_atom r500fp_const
; /* r500 fp constants */
517 struct r300_state_atom fpi
[4]; /* fp instructions (46C0/47C0/48C0/49C0) */
518 struct r300_state_atom fogs
; /* fog state (4BC0) */
519 struct r300_state_atom fogc
; /* fog color (4BC8) */
520 struct r300_state_atom at
; /* alpha test (4BD4) */
521 struct r300_state_atom fg_depth_src
; /* (4BD8) */
522 struct r300_state_atom fpp
; /* 0x4C00 and following */
523 struct r300_state_atom rb3d_cctl
; /* (4E00) */
524 struct r300_state_atom bld
; /* blending (4E04) */
525 struct r300_state_atom cmk
; /* colormask (4E0C) */
526 struct r300_state_atom blend_color
; /* constant blend color */
527 struct r300_state_atom cb
; /* colorbuffer (4E28) */
528 struct r300_state_atom rb3d_dither_ctl
; /* (4E50) */
529 struct r300_state_atom rb3d_aaresolve_ctl
; /* (4E88) */
530 struct r300_state_atom rb3d_discard_src_pixel_lte_threshold
; /* (4E88) I saw it only written on RV350 hardware.. */
531 struct r300_state_atom zs
; /* zstencil control (4F00) */
532 struct r300_state_atom zstencil_format
;
533 struct r300_state_atom zb
; /* z buffer (4F20) */
534 struct r300_state_atom zb_depthclearvalue
; /* (4F28) */
535 struct r300_state_atom unk4F30
; /* (4F30) */
536 struct r300_state_atom zb_hiz_offset
; /* (4F44) */
537 struct r300_state_atom zb_hiz_pitch
; /* (4F54) */
539 struct r300_state_atom vpi
; /* vp instructions */
540 struct r300_state_atom vpp
; /* vp parameters */
541 struct r300_state_atom vps
; /* vertex point size (?) */
542 struct r300_state_atom vpucp
[6]; /* vp user clip plane - 6 */
543 /* 8 texture units */
544 /* the state is grouped by function and not by
545 texture unit. This makes single unit updates
546 really awkward - we are much better off
547 updating the whole thing at once */
549 struct r300_state_atom filter
;
550 struct r300_state_atom filter_1
;
551 struct r300_state_atom size
;
552 struct r300_state_atom format
;
553 struct r300_state_atom pitch
;
554 struct r300_state_atom offset
;
555 struct r300_state_atom chroma_key
;
556 struct r300_state_atom border_color
;
558 struct r300_state_atom txe
; /* tex enable (4104) */
562 * This structure holds the command buffer while it is being constructed.
564 * The first batch of commands in the buffer is always the state that needs
565 * to be re-emitted when the context is lost. This batch can be skipped
569 int size
; /* DWORDs allocated for buffer */
571 int count_used
; /* DWORDs filled so far */
572 int count_reemit
; /* size of re-emission batch */
579 struct r300_depthbuffer_state
{
583 struct r300_stencilbuffer_state
{
585 GLboolean hw_stencil
;
589 /* Vertex shader state */
591 /* Perhaps more if we store programs in vmem? */
592 /* drm_r300_cmd_header_t->vpu->count is unsigned char */
593 #define VSF_MAX_FRAGMENT_LENGTH (255*4)
595 /* Can be tested with colormat currently. */
596 #define VSF_MAX_FRAGMENT_TEMPS (14)
598 #define STATE_R300_WINDOW_DIMENSION (STATE_INTERNAL_DRIVER+0)
599 #define STATE_R300_TEXRECT_FACTOR (STATE_INTERNAL_DRIVER+1)
601 struct r300_vertex_shader_fragment
{
604 GLuint d
[VSF_MAX_FRAGMENT_LENGTH
];
605 float f
[VSF_MAX_FRAGMENT_LENGTH
];
606 GLuint i
[VSF_MAX_FRAGMENT_LENGTH
];
610 struct r300_vertex_shader_state
{
611 struct r300_vertex_shader_fragment program
;
614 extern int hw_tcl_on
;
616 #define COLOR_IS_RGBA
617 #define TAG(x) r300##x
618 #include "tnl_dd/t_dd_vertex.h"
621 //#define CURRENT_VERTEX_SHADER(ctx) (ctx->VertexProgram._Current)
622 #define CURRENT_VERTEX_SHADER(ctx) (R300_CONTEXT(ctx)->selected_vp)
624 /* Should but doesnt work */
625 //#define CURRENT_VERTEX_SHADER(ctx) (R300_CONTEXT(ctx)->curr_vp)
627 /* r300_vertex_shader_state and r300_vertex_program should probably be merged together someday.
628 * Keeping them them seperate for now should ensure fixed pipeline keeps functioning properly.
631 struct r300_vertex_program_key
{
633 GLuint OutputsWritten
;
637 struct r300_vertex_program
{
638 struct r300_vertex_program
*next
;
639 struct r300_vertex_program_key key
;
642 struct r300_vertex_shader_fragment program
;
645 int num_temporaries
; /* Number of temp vars used by program */
647 int inputs
[VERT_ATTRIB_MAX
];
648 int outputs
[VERT_RESULT_MAX
];
654 struct r300_vertex_program_cont
{
655 struct gl_vertex_program mesa_program
; /* Must be first */
656 struct r300_vertex_shader_fragment params
;
657 struct r300_vertex_program
*progs
;
660 #define PFS_MAX_ALU_INST 64
661 #define PFS_MAX_TEX_INST 64
662 #define PFS_MAX_TEX_INDIRECT 4
663 #define PFS_NUM_TEMP_REGS 32
664 #define PFS_NUM_CONST_REGS 16
666 /* Mapping Mesa registers to R300 temporaries */
668 int reg
; /* Assigned hw temp */
669 unsigned int refcount
; /* Number of uses by mesa program */
673 * Describe the current lifetime information for an R300 temporary
675 struct reg_lifetime
{
676 /* Index of the first slot where this register is free in the sense
677 that it can be used as a new destination register.
678 This is -1 if the register has been assigned to a Mesa register
679 and the last access to the register has not yet been emitted */
682 /* Index of the first slot where this register is currently reserved.
683 This is used to stop e.g. a scalar operation from being moved
684 before the allocation time of a register that was first allocated
685 for a vector operation. */
688 /* Index of the first slot in which the register can be used as a
689 source without losing the value that is written by the last
690 emitted instruction that writes to the register */
694 /* Index to the slot where the register was last read.
695 This is also the first slot in which the register may be written again */
701 * Store usage information about an ALU instruction slot during the
702 * compilation of a fragment program.
704 #define SLOT_SRC_VECTOR (1<<0)
705 #define SLOT_SRC_SCALAR (1<<3)
706 #define SLOT_SRC_BOTH (SLOT_SRC_VECTOR | SLOT_SRC_SCALAR)
707 #define SLOT_OP_VECTOR (1<<16)
708 #define SLOT_OP_SCALAR (1<<17)
709 #define SLOT_OP_BOTH (SLOT_OP_VECTOR | SLOT_OP_SCALAR)
711 struct r300_pfs_compile_slot
{
712 /* Bitmask indicating which parts of the slot are used, using SLOT_ constants
716 /* Selected sources */
722 * Store information during compilation of fragment programs.
724 struct r300_pfs_compile_state
{
725 int nrslots
; /* number of ALU slots used so far */
727 /* Track which (parts of) slots are already filled with instructions */
728 struct r300_pfs_compile_slot slot
[PFS_MAX_ALU_INST
];
730 /* Track the validity of R300 temporaries */
731 struct reg_lifetime hwtemps
[PFS_NUM_TEMP_REGS
];
733 /* Used to map Mesa's inputs/temps onto hardware temps */
735 struct reg_acc temps
[PFS_NUM_TEMP_REGS
];
736 struct reg_acc inputs
[32]; /* don't actually need 32... */
738 /* Track usage of hardware temps, for register allocation,
739 * indirection detection, etc. */
745 * Store everything about a fragment program that is needed
746 * to render with that program.
748 struct r300_fragment_program
{
749 struct gl_fragment_program mesa_program
;
752 GLboolean translated
;
754 struct r300_pfs_compile_state
*cs
;
758 GLuint inst
[PFS_MAX_TEX_INST
];
767 } inst
[PFS_MAX_ALU_INST
];
778 int first_node_has_tex
;
785 /* Hardware constants.
786 * Contains a pointer to the value. The destination of the pointer
787 * is supposed to be updated when GL state changes.
788 * Typically, this is either a pointer into
789 * gl_program_parameter_list::ParameterValues, or a pointer to a
790 * global constant (e.g. for sin/cos-approximation)
792 const GLfloat
*constant
[PFS_NUM_CONST_REGS
];
800 struct r500_fragment_program
{
801 struct gl_fragment_program mesa_program
;
804 GLboolean translated
;
806 struct r300_pfs_compile_state
*cs
;
816 /* TODO: This is magic! */
823 /* Hardware constants.
824 * Contains a pointer to the value. The destination of the pointer
825 * is supposed to be updated when GL state changes.
826 * Typically, this is either a pointer into
827 * gl_program_parameter_list::ParameterValues, or a pointer to a
828 * global constant (e.g. for sin/cos-approximation)
830 const GLfloat
*constant
[PFS_NUM_CONST_REGS
];
838 #define R300_MAX_AOS_ARRAYS 16
845 struct r300_depthbuffer_state depth
;
846 struct r300_texture_state texture
;
847 int sw_tcl_inputs
[VERT_ATTRIB_MAX
];
848 struct r300_vertex_shader_state vertex_shader
;
849 struct r300_pfs_compile_state pfs_compile
;
850 struct r300_dma_region aos
[R300_MAX_AOS_ARRAYS
];
854 struct r300_dma_region elt_dma
;
856 struct r300_dma_region swtcl_dma
;
857 DECLARE_RENDERINPUTS(render_inputs_bitset
); /* actual render inputs that R300 was configured for.
858 They are the same as tnl->render_inputs for fixed pipeline */
860 struct r300_stencilbuffer_state stencil
;
864 #define R300_FALLBACK_NONE 0
865 #define R300_FALLBACK_TCL 1
866 #define R300_FALLBACK_RAST 2
870 struct r300_swtcl_info
{
874 * Size of a hardware vertex. This is calculated when \c ::vertex_attrs is
875 * installed in the Mesa state vector.
880 * Attributes instructing the Mesa TCL pipeline where / how to put vertex
881 * data in the hardware buffer.
883 struct tnl_attr_map vertex_attrs
[VERT_ATTRIB_MAX
];
886 * Number of elements of \c ::vertex_attrs that are actually used.
888 GLuint vertex_attr_count
;
891 * Cached pointer to the buffer where Mesa will store vertex data.
895 /* Fallback rasterization functions
897 // r200_point_func draw_point;
898 // r200_line_func draw_line;
899 // r200_tri_func draw_tri;
902 GLenum render_primitive
;
906 * Offset of the 4UB color data within a hardware (swtcl) vertex.
911 * Offset of the 3UB specular color data within a hardware (swtcl) vertex.
916 * Should Mesa project vertex data or will the hardware do it?
920 struct r300_dma_region indexed_verts
;
925 * \brief R300 context structure.
927 struct r300_context
{
928 struct radeon_context radeon
; /* parent class, must be first */
930 struct r300_hw_state hw
;
931 struct r300_cmdbuf cmdbuf
;
932 struct r300_state state
;
933 struct gl_vertex_program
*curr_vp
;
934 struct r300_vertex_program
*selected_vp
;
939 GLboolean save_on_next_unlock
;
942 /* Texture object bookkeeping
945 driTexHeap
*texture_heaps
[RADEON_NR_TEX_HEAPS
];
946 driTextureObject swapped
;
948 float initialMaxAnisotropy
;
950 /* Clientdata textures;
952 GLuint prefer_gart_client_texturing
;
955 struct r300_memory_manager
*rmm
;
958 GLvector4f dummy_attrib
[_TNL_ATTRIB_MAX
];
959 GLvector4f
*temp_attrib
[_TNL_ATTRIB_MAX
];
961 GLboolean disable_lowimpact_fallback
;
963 DECLARE_RENDERINPUTS(tnl_index_bitset
); /* index of bits for last tnl_install_attrs */
964 struct r300_swtcl_info swtcl
;
967 struct r300_buffer_object
{
968 struct gl_buffer_object mesa_obj
;
972 #define R300_CONTEXT(ctx) ((r300ContextPtr)(ctx->DriverCtx))
974 extern void r300DestroyContext(__DRIcontextPrivate
* driContextPriv
);
975 extern GLboolean
r300CreateContext(const __GLcontextModes
* glVisual
,
976 __DRIcontextPrivate
* driContextPriv
,
977 void *sharedContextPrivate
);
979 extern void r300SelectVertexShader(r300ContextPtr r300
);
980 extern void r300InitShaderFuncs(struct dd_function_table
*functions
);
981 extern int r300VertexProgUpdateParams(GLcontext
* ctx
,
982 struct r300_vertex_program_cont
*vp
,
985 #define RADEON_D_CAPTURE 0
986 #define RADEON_D_PLAYBACK 1
987 #define RADEON_D_PLAYBACK_RAW 2
990 #endif /* __R300_CONTEXT_H__ */