more r500 vs r300 kickin
[mesa.git] / src / mesa / drivers / dri / r300 / r300_context.h
1 /*
2 Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
3
4 The Weather Channel (TM) funded Tungsten Graphics to develop the
5 initial release of the Radeon 8500 driver under the XFree86 license.
6 This notice must be preserved.
7
8 Permission is hereby granted, free of charge, to any person obtaining
9 a copy of this software and associated documentation files (the
10 "Software"), to deal in the Software without restriction, including
11 without limitation the rights to use, copy, modify, merge, publish,
12 distribute, sublicense, and/or sell copies of the Software, and to
13 permit persons to whom the Software is furnished to do so, subject to
14 the following conditions:
15
16 The above copyright notice and this permission notice (including the
17 next paragraph) shall be included in all copies or substantial
18 portions of the Software.
19
20 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
23 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
24 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
25 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
26 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27
28 **************************************************************************/
29
30 /**
31 * \file
32 *
33 * \author Keith Whitwell <keith@tungstengraphics.com>
34 * \author Nicolai Haehnle <prefect_@gmx.net>
35 */
36
37 #ifndef __R300_CONTEXT_H__
38 #define __R300_CONTEXT_H__
39
40 #include "tnl/t_vertex.h"
41 #include "drm.h"
42 #include "radeon_drm.h"
43 #include "dri_util.h"
44 #include "texmem.h"
45
46 #include "macros.h"
47 #include "mtypes.h"
48 #include "colormac.h"
49
50 #define USER_BUFFERS
51
52 struct r300_context;
53 typedef struct r300_context r300ContextRec;
54 typedef struct r300_context *r300ContextPtr;
55
56 #include "radeon_lock.h"
57 #include "mm.h"
58
59 /* From http://gcc.gnu.org/onlinedocs/gcc-3.2.3/gcc/Variadic-Macros.html .
60 I suppose we could inline this and use macro to fetch out __LINE__ and stuff in case we run into trouble
61 with other compilers ... GLUE!
62 */
63 #define WARN_ONCE(a, ...) { \
64 static int warn##__LINE__=1; \
65 if(warn##__LINE__){ \
66 fprintf(stderr, "*********************************WARN_ONCE*********************************\n"); \
67 fprintf(stderr, "File %s function %s line %d\n", \
68 __FILE__, __FUNCTION__, __LINE__); \
69 fprintf(stderr, a, ## __VA_ARGS__);\
70 fprintf(stderr, "***************************************************************************\n"); \
71 warn##__LINE__=0;\
72 } \
73 }
74
75 #include "r300_vertprog.h"
76 #include "r300_fragprog.h"
77
78 /**
79 * This function takes a float and packs it into a uint32_t
80 */
81 static inline uint32_t r300PackFloat32(float fl)
82 {
83 union {
84 float fl;
85 uint32_t u;
86 } u;
87
88 u.fl = fl;
89 return u.u;
90 }
91
92 /* This is probably wrong for some values, I need to test this
93 * some more. Range checking would be a good idea also..
94 *
95 * But it works for most things. I'll fix it later if someone
96 * else with a better clue doesn't
97 */
98 static inline uint32_t r300PackFloat24(float f)
99 {
100 float mantissa;
101 int exponent;
102 uint32_t float24 = 0;
103
104 if (f == 0.0)
105 return 0;
106
107 mantissa = frexpf(f, &exponent);
108
109 /* Handle -ve */
110 if (mantissa < 0) {
111 float24 |= (1 << 23);
112 mantissa = mantissa * -1.0;
113 }
114 /* Handle exponent, bias of 63 */
115 exponent += 62;
116 float24 |= (exponent << 16);
117 /* Kill 7 LSB of mantissa */
118 float24 |= (r300PackFloat32(mantissa) & 0x7FFFFF) >> 7;
119
120 return float24;
121 }
122
123 /************ DMA BUFFERS **************/
124
125 /* Need refcounting on dma buffers:
126 */
127 struct r300_dma_buffer {
128 int refcount; /**< the number of retained regions in buf */
129 drmBufPtr buf;
130 int id;
131 };
132 #undef GET_START
133 #ifdef USER_BUFFERS
134 #define GET_START(rvb) (r300GartOffsetFromVirtual(rmesa, (rvb)->address+(rvb)->start))
135 #else
136 #define GET_START(rvb) (rmesa->radeon.radeonScreen->gart_buffer_offset + \
137 (rvb)->address - rmesa->dma.buf0_address + \
138 (rvb)->start)
139 #endif
140 /* A retained region, eg vertices for indexed vertices.
141 */
142 struct r300_dma_region {
143 struct r300_dma_buffer *buf;
144 char *address; /* == buf->address */
145 int start, end, ptr; /* offsets from start of buf */
146
147 int aos_offset; /* address in GART memory */
148 int aos_stride; /* distance between elements, in dwords */
149 int aos_size; /* number of components (1-4) */
150 };
151
152 struct r300_dma {
153 /* Active dma region. Allocations for vertices and retained
154 * regions come from here. Also used for emitting random vertices,
155 * these may be flushed by calling flush_current();
156 */
157 struct r300_dma_region current;
158
159 void (*flush) (r300ContextPtr);
160
161 char *buf0_address; /* start of buf[0], for index calcs */
162
163 /* Number of "in-flight" DMA buffers, i.e. the number of buffers
164 * for which a DISCARD command is currently queued in the command buffer.
165 */
166 GLuint nr_released_bufs;
167 };
168
169 /* Texture related */
170
171 typedef struct r300_tex_obj r300TexObj, *r300TexObjPtr;
172
173 /* Texture object in locally shared texture space.
174 */
175 struct r300_tex_obj {
176 driTextureObject base;
177
178 GLuint bufAddr; /* Offset to start of locally
179 shared texture block */
180
181 GLuint dirty_state; /* Flags (1 per texunit) for
182 whether or not this texobj
183 has dirty hardware state
184 (pp_*) that needs to be
185 brought into the
186 texunit. */
187
188 drm_radeon_tex_image_t image[6][RADEON_MAX_TEXTURE_LEVELS];
189 /* Six, for the cube faces */
190
191 GLboolean image_override; /* Image overridden by GLX_EXT_tfp */
192
193 GLuint pitch; /* this isn't sent to hardware just used in calculations */
194 /* hardware register values */
195 /* Note that R200 has 8 registers per texture and R300 only 7 */
196 GLuint filter;
197 GLuint filter_1;
198 GLuint pitch_reg;
199 GLuint size; /* npot only */
200 GLuint format;
201 GLuint offset; /* Image location in the card's address space.
202 All cube faces follow. */
203 GLuint unknown4;
204 GLuint unknown5;
205 /* end hardware registers */
206
207 /* registers computed by r200 code - keep them here to
208 compare against what is actually written.
209
210 to be removed later.. */
211 GLuint pp_border_color;
212 GLuint pp_cubic_faces; /* cube face 1,2,3,4 log2 sizes */
213 GLuint format_x;
214
215 GLboolean border_fallback;
216
217 GLuint tile_bits; /* hw texture tile bits used on this texture */
218 };
219
220 struct r300_texture_env_state {
221 r300TexObjPtr texobj;
222 GLenum format;
223 GLenum envMode;
224 };
225
226 /* The blit width for texture uploads
227 */
228 #define R300_BLIT_WIDTH_BYTES 1024
229 #define R300_MAX_TEXTURE_UNITS 8
230
231 struct r300_texture_state {
232 struct r300_texture_env_state unit[R300_MAX_TEXTURE_UNITS];
233 int tc_count; /* number of incoming texture coordinates from VAP */
234 };
235
236 /**
237 * A block of hardware state.
238 *
239 * When check returns non-zero, the returned number of dwords must be
240 * copied verbatim into the command buffer in order to update a state atom
241 * when it is dirty.
242 */
243 struct r300_state_atom {
244 struct r300_state_atom *next, *prev;
245 const char *name; /* for debug */
246 int cmd_size; /* maximum size in dwords */
247 GLuint idx; /* index in an array (e.g. textures) */
248 uint32_t *cmd;
249 GLboolean dirty;
250
251 int (*check) (r300ContextPtr, struct r300_state_atom * atom);
252 };
253
254 #define R300_VPT_CMD_0 0
255 #define R300_VPT_XSCALE 1
256 #define R300_VPT_XOFFSET 2
257 #define R300_VPT_YSCALE 3
258 #define R300_VPT_YOFFSET 4
259 #define R300_VPT_ZSCALE 5
260 #define R300_VPT_ZOFFSET 6
261 #define R300_VPT_CMDSIZE 7
262
263 #define R300_VIR_CMD_0 0 /* vir is variable size (at least 1) */
264 #define R300_VIR_CNTL_0 1
265 #define R300_VIR_CNTL_1 2
266 #define R300_VIR_CNTL_2 3
267 #define R300_VIR_CNTL_3 4
268 #define R300_VIR_CNTL_4 5
269 #define R300_VIR_CNTL_5 6
270 #define R300_VIR_CNTL_6 7
271 #define R300_VIR_CNTL_7 8
272 #define R300_VIR_CMDSIZE 9
273
274 #define R300_VIC_CMD_0 0
275 #define R300_VIC_CNTL_0 1
276 #define R300_VIC_CNTL_1 2
277 #define R300_VIC_CMDSIZE 3
278
279 #define R300_VOF_CMD_0 0
280 #define R300_VOF_CNTL_0 1
281 #define R300_VOF_CNTL_1 2
282 #define R300_VOF_CMDSIZE 3
283
284 #define R300_PVS_CMD_0 0
285 #define R300_PVS_CNTL_1 1
286 #define R300_PVS_CNTL_2 2
287 #define R300_PVS_CNTL_3 3
288 #define R300_PVS_CMDSIZE 4
289
290 #define R300_GB_MISC_CMD_0 0
291 #define R300_GB_MISC_MSPOS_0 1
292 #define R300_GB_MISC_MSPOS_1 2
293 #define R300_GB_MISC_TILE_CONFIG 3
294 #define R300_GB_MISC_SELECT 4
295 #define R300_GB_MISC_AA_CONFIG 5
296 #define R300_GB_MISC_CMDSIZE 6
297
298 #define R300_TXE_CMD_0 0
299 #define R300_TXE_ENABLE 1
300 #define R300_TXE_CMDSIZE 2
301
302 #define R300_PS_CMD_0 0
303 #define R300_PS_POINTSIZE 1
304 #define R300_PS_CMDSIZE 2
305
306 #define R300_ZBS_CMD_0 0
307 #define R300_ZBS_T_FACTOR 1
308 #define R300_ZBS_T_CONSTANT 2
309 #define R300_ZBS_W_FACTOR 3
310 #define R300_ZBS_W_CONSTANT 4
311 #define R300_ZBS_CMDSIZE 5
312
313 #define R300_CUL_CMD_0 0
314 #define R300_CUL_CULL 1
315 #define R300_CUL_CMDSIZE 2
316
317 #define R300_RC_CMD_0 0
318 #define R300_RC_CNTL_0 1
319 #define R300_RC_CNTL_1 2
320 #define R300_RC_CMDSIZE 3
321
322 #define R300_RI_CMD_0 0
323 #define R300_RI_INTERP_0 1
324 #define R300_RI_INTERP_1 2
325 #define R300_RI_INTERP_2 3
326 #define R300_RI_INTERP_3 4
327 #define R300_RI_INTERP_4 5
328 #define R300_RI_INTERP_5 6
329 #define R300_RI_INTERP_6 7
330 #define R300_RI_INTERP_7 8
331 #define R300_RI_CMDSIZE 9
332
333 #define R500_RI_CMDSIZE 17
334
335 #define R300_RR_CMD_0 0 /* rr is variable size (at least 1) */
336 #define R300_RR_ROUTE_0 1
337 #define R300_RR_ROUTE_1 2
338 #define R300_RR_ROUTE_2 3
339 #define R300_RR_ROUTE_3 4
340 #define R300_RR_ROUTE_4 5
341 #define R300_RR_ROUTE_5 6
342 #define R300_RR_ROUTE_6 7
343 #define R300_RR_ROUTE_7 8
344 #define R300_RR_CMDSIZE 9
345
346 #define R300_FP_CMD_0 0
347 #define R300_FP_CNTL0 1
348 #define R300_FP_CNTL1 2
349 #define R300_FP_CNTL2 3
350 #define R300_FP_CMD_1 4
351 #define R300_FP_NODE0 5
352 #define R300_FP_NODE1 6
353 #define R300_FP_NODE2 7
354 #define R300_FP_NODE3 8
355 #define R300_FP_CMDSIZE 9
356
357 #define R300_FPT_CMD_0 0
358 #define R300_FPT_INSTR_0 1
359 #define R300_FPT_CMDSIZE 65
360
361 #define R300_FPI_CMD_0 0
362 #define R300_FPI_INSTR_0 1
363 #define R300_FPI_CMDSIZE 65
364
365 #define R300_FPP_CMD_0 0
366 #define R300_FPP_PARAM_0 1
367 #define R300_FPP_CMDSIZE (32*4+1)
368
369 #define R300_FOGS_CMD_0 0
370 #define R300_FOGS_STATE 1
371 #define R300_FOGS_CMDSIZE 2
372
373 #define R300_FOGC_CMD_0 0
374 #define R300_FOGC_R 1
375 #define R300_FOGC_G 2
376 #define R300_FOGC_B 3
377 #define R300_FOGC_CMDSIZE 4
378
379 #define R300_FOGP_CMD_0 0
380 #define R300_FOGP_SCALE 1
381 #define R300_FOGP_START 2
382 #define R300_FOGP_CMDSIZE 3
383
384 #define R300_AT_CMD_0 0
385 #define R300_AT_ALPHA_TEST 1
386 #define R300_AT_UNKNOWN 2
387 #define R300_AT_CMDSIZE 3
388
389 #define R300_BLD_CMD_0 0
390 #define R300_BLD_CBLEND 1
391 #define R300_BLD_ABLEND 2
392 #define R300_BLD_CMDSIZE 3
393
394 #define R300_CMK_CMD_0 0
395 #define R300_CMK_COLORMASK 1
396 #define R300_CMK_CMDSIZE 2
397
398 #define R300_CB_CMD_0 0
399 #define R300_CB_OFFSET 1
400 #define R300_CB_CMD_1 2
401 #define R300_CB_PITCH 3
402 #define R300_CB_CMDSIZE 4
403
404 #define R300_ZS_CMD_0 0
405 #define R300_ZS_CNTL_0 1
406 #define R300_ZS_CNTL_1 2
407 #define R300_ZS_CNTL_2 3
408 #define R300_ZS_CMDSIZE 4
409
410 #define R300_ZB_CMD_0 0
411 #define R300_ZB_OFFSET 1
412 #define R300_ZB_PITCH 2
413 #define R300_ZB_CMDSIZE 3
414
415 #define R300_VPI_CMD_0 0
416 #define R300_VPI_INSTR_0 1
417 #define R300_VPI_CMDSIZE 1025 /* 256 16 byte instructions */
418
419 #define R300_VPP_CMD_0 0
420 #define R300_VPP_PARAM_0 1
421 #define R300_VPP_CMDSIZE 1025 /* 256 4-component parameters */
422
423 #define R300_VPUCP_CMD_0 0
424 #define R300_VPUCP_X 1
425 #define R300_VPUCP_Y 2
426 #define R300_VPUCP_Z 3
427 #define R300_VPUCP_W 4
428 #define R300_VPUCP_CMDSIZE 5 /* 256 4-component parameters */
429
430 #define R300_VPS_CMD_0 0
431 #define R300_VPS_ZERO_0 1
432 #define R300_VPS_ZERO_1 2
433 #define R300_VPS_POINTSIZE 3
434 #define R300_VPS_ZERO_3 4
435 #define R300_VPS_CMDSIZE 5
436
437 /* the layout is common for all fields inside tex */
438 #define R300_TEX_CMD_0 0
439 #define R300_TEX_VALUE_0 1
440 /* We don't really use this, instead specify mtu+1 dynamically
441 #define R300_TEX_CMDSIZE (MAX_TEXTURE_UNITS+1)
442 */
443
444 /**
445 * Cache for hardware register state.
446 */
447 struct r300_hw_state {
448 struct r300_state_atom atomlist;
449
450 GLboolean is_dirty;
451 GLboolean all_dirty;
452 int max_state_size; /* in dwords */
453
454 struct r300_state_atom vpt; /* viewport (1D98) */
455 struct r300_state_atom vap_cntl;
456 struct r300_state_atom vof; /* VAP output format register 0x2090 */
457 struct r300_state_atom vte; /* (20B0) */
458 struct r300_state_atom vap_vf_max_vtx_indx; /* Maximum Vertex Indx Clamp (2134) */
459 struct r300_state_atom vap_cntl_status;
460 struct r300_state_atom vir[2]; /* vap input route (2150/21E0) */
461 struct r300_state_atom vic; /* vap input control (2180) */
462 struct r300_state_atom vap_psc_sgn_norm_cntl; /* Programmable Stream Control Signed Normalize Control (21DC) */
463 struct r300_state_atom vap_clip_cntl;
464 struct r300_state_atom vap_clip;
465 struct r300_state_atom vap_pvs_vtx_timeout_reg; /* Vertex timeout register (2288) */
466 struct r300_state_atom pvs; /* pvs_cntl (22D0) */
467 struct r300_state_atom gb_enable; /* (4008) */
468 struct r300_state_atom gb_misc; /* Multisampling position shifts ? (4010) */
469 struct r300_state_atom ga_point_s0; /* S Texture Coordinate of Vertex 0 for Point texture stuffing (LLC) (4200) */
470 struct r300_state_atom ga_triangle_stipple; /* (4214) */
471 struct r300_state_atom ps; /* pointsize (421C) */
472 struct r300_state_atom ga_point_minmax; /* (4230) */
473 struct r300_state_atom lcntl; /* line control */
474 struct r300_state_atom ga_line_stipple; /* (4260) */
475 struct r300_state_atom shade;
476 struct r300_state_atom polygon_mode;
477 struct r300_state_atom fogp; /* fog parameters (4294) */
478 struct r300_state_atom unk429C; /* (429C) */
479 struct r300_state_atom zbias_cntl;
480 struct r300_state_atom zbs; /* zbias (42A4) */
481 struct r300_state_atom occlusion_cntl;
482 struct r300_state_atom cul; /* cull cntl (42B8) */
483 struct r300_state_atom su_depth_scale; /* (42C0) */
484 struct r300_state_atom rc; /* rs control (4300) */
485 struct r300_state_atom ri; /* rs interpolators (4310) */
486 struct r300_state_atom rr; /* rs route (4330) */
487 struct r300_state_atom sc_hyperz; /* (43A4) */
488 struct r300_state_atom sc_screendoor; /* (43E8) */
489 struct r300_state_atom fp; /* fragment program cntl + nodes (4600) */
490 struct r300_state_atom fpt; /* texi - (4620) */
491 struct r300_state_atom us_out_fmt; /* (46A4) */
492 struct r300_state_atom r500fp; /* r500 fp instructions */
493 struct r300_state_atom fpi[4]; /* fp instructions (46C0/47C0/48C0/49C0) */
494 struct r300_state_atom fogs; /* fog state (4BC0) */
495 struct r300_state_atom fogc; /* fog color (4BC8) */
496 struct r300_state_atom at; /* alpha test (4BD4) */
497 struct r300_state_atom fg_depth_src; /* (4BD8) */
498 struct r300_state_atom fpp; /* 0x4C00 and following */
499 struct r300_state_atom rb3d_cctl; /* (4E00) */
500 struct r300_state_atom bld; /* blending (4E04) */
501 struct r300_state_atom cmk; /* colormask (4E0C) */
502 struct r300_state_atom blend_color; /* constant blend color */
503 struct r300_state_atom cb; /* colorbuffer (4E28) */
504 struct r300_state_atom rb3d_dither_ctl; /* (4E50) */
505 struct r300_state_atom rb3d_aaresolve_ctl; /* (4E88) */
506 struct r300_state_atom rb3d_discard_src_pixel_lte_threshold; /* (4E88) I saw it only written on RV350 hardware.. */
507 struct r300_state_atom zs; /* zstencil control (4F00) */
508 struct r300_state_atom zstencil_format;
509 struct r300_state_atom zb; /* z buffer (4F20) */
510 struct r300_state_atom zb_depthclearvalue; /* (4F28) */
511 struct r300_state_atom unk4F30; /* (4F30) */
512 struct r300_state_atom zb_hiz_offset; /* (4F44) */
513 struct r300_state_atom zb_hiz_pitch; /* (4F54) */
514
515 struct r300_state_atom vpi; /* vp instructions */
516 struct r300_state_atom vpp; /* vp parameters */
517 struct r300_state_atom vps; /* vertex point size (?) */
518 struct r300_state_atom vpucp[6]; /* vp user clip plane - 6 */
519 /* 8 texture units */
520 /* the state is grouped by function and not by
521 texture unit. This makes single unit updates
522 really awkward - we are much better off
523 updating the whole thing at once */
524 struct {
525 struct r300_state_atom filter;
526 struct r300_state_atom filter_1;
527 struct r300_state_atom size;
528 struct r300_state_atom format;
529 struct r300_state_atom pitch;
530 struct r300_state_atom offset;
531 struct r300_state_atom chroma_key;
532 struct r300_state_atom border_color;
533 } tex;
534 struct r300_state_atom txe; /* tex enable (4104) */
535 };
536
537 /**
538 * This structure holds the command buffer while it is being constructed.
539 *
540 * The first batch of commands in the buffer is always the state that needs
541 * to be re-emitted when the context is lost. This batch can be skipped
542 * otherwise.
543 */
544 struct r300_cmdbuf {
545 int size; /* DWORDs allocated for buffer */
546 uint32_t *cmd_buf;
547 int count_used; /* DWORDs filled so far */
548 int count_reemit; /* size of re-emission batch */
549 };
550
551 /**
552 * State cache
553 */
554
555 struct r300_depthbuffer_state {
556 GLfloat scale;
557 };
558
559 struct r300_stencilbuffer_state {
560 GLuint clear;
561 GLboolean hw_stencil;
562
563 };
564
565 /* Vertex shader state */
566
567 /* Perhaps more if we store programs in vmem? */
568 /* drm_r300_cmd_header_t->vpu->count is unsigned char */
569 #define VSF_MAX_FRAGMENT_LENGTH (255*4)
570
571 /* Can be tested with colormat currently. */
572 #define VSF_MAX_FRAGMENT_TEMPS (14)
573
574 #define STATE_R300_WINDOW_DIMENSION (STATE_INTERNAL_DRIVER+0)
575 #define STATE_R300_TEXRECT_FACTOR (STATE_INTERNAL_DRIVER+1)
576
577 struct r300_vertex_shader_fragment {
578 int length;
579 union {
580 GLuint d[VSF_MAX_FRAGMENT_LENGTH];
581 float f[VSF_MAX_FRAGMENT_LENGTH];
582 GLuint i[VSF_MAX_FRAGMENT_LENGTH];
583 } body;
584 };
585
586 struct r300_vertex_shader_state {
587 struct r300_vertex_shader_fragment program;
588 };
589
590 extern int hw_tcl_on;
591
592 #define COLOR_IS_RGBA
593 #define TAG(x) r300##x
594 #include "tnl_dd/t_dd_vertex.h"
595 #undef TAG
596
597 //#define CURRENT_VERTEX_SHADER(ctx) (ctx->VertexProgram._Current)
598 #define CURRENT_VERTEX_SHADER(ctx) (R300_CONTEXT(ctx)->selected_vp)
599
600 /* Should but doesnt work */
601 //#define CURRENT_VERTEX_SHADER(ctx) (R300_CONTEXT(ctx)->curr_vp)
602
603 /* r300_vertex_shader_state and r300_vertex_program should probably be merged together someday.
604 * Keeping them them seperate for now should ensure fixed pipeline keeps functioning properly.
605 */
606
607 struct r300_vertex_program_key {
608 GLuint InputsRead;
609 GLuint OutputsWritten;
610 GLuint OutputsAdded;
611 };
612
613 struct r300_vertex_program {
614 struct r300_vertex_program *next;
615 struct r300_vertex_program_key key;
616 int translated;
617
618 struct r300_vertex_shader_fragment program;
619
620 int pos_end;
621 int num_temporaries; /* Number of temp vars used by program */
622 int wpos_idx;
623 int inputs[VERT_ATTRIB_MAX];
624 int outputs[VERT_RESULT_MAX];
625 int native;
626 int ref_count;
627 int use_ref_count;
628 };
629
630 struct r300_vertex_program_cont {
631 struct gl_vertex_program mesa_program; /* Must be first */
632 struct r300_vertex_shader_fragment params;
633 struct r300_vertex_program *progs;
634 };
635
636 #define PFS_MAX_ALU_INST 64
637 #define PFS_MAX_TEX_INST 64
638 #define PFS_MAX_TEX_INDIRECT 4
639 #define PFS_NUM_TEMP_REGS 32
640 #define PFS_NUM_CONST_REGS 16
641
642 /* Mapping Mesa registers to R300 temporaries */
643 struct reg_acc {
644 int reg; /* Assigned hw temp */
645 unsigned int refcount; /* Number of uses by mesa program */
646 };
647
648 /**
649 * Describe the current lifetime information for an R300 temporary
650 */
651 struct reg_lifetime {
652 /* Index of the first slot where this register is free in the sense
653 that it can be used as a new destination register.
654 This is -1 if the register has been assigned to a Mesa register
655 and the last access to the register has not yet been emitted */
656 int free;
657
658 /* Index of the first slot where this register is currently reserved.
659 This is used to stop e.g. a scalar operation from being moved
660 before the allocation time of a register that was first allocated
661 for a vector operation. */
662 int reserved;
663
664 /* Index of the first slot in which the register can be used as a
665 source without losing the value that is written by the last
666 emitted instruction that writes to the register */
667 int vector_valid;
668 int scalar_valid;
669
670 /* Index to the slot where the register was last read.
671 This is also the first slot in which the register may be written again */
672 int vector_lastread;
673 int scalar_lastread;
674 };
675
676 /**
677 * Store usage information about an ALU instruction slot during the
678 * compilation of a fragment program.
679 */
680 #define SLOT_SRC_VECTOR (1<<0)
681 #define SLOT_SRC_SCALAR (1<<3)
682 #define SLOT_SRC_BOTH (SLOT_SRC_VECTOR | SLOT_SRC_SCALAR)
683 #define SLOT_OP_VECTOR (1<<16)
684 #define SLOT_OP_SCALAR (1<<17)
685 #define SLOT_OP_BOTH (SLOT_OP_VECTOR | SLOT_OP_SCALAR)
686
687 struct r300_pfs_compile_slot {
688 /* Bitmask indicating which parts of the slot are used, using SLOT_ constants
689 defined above */
690 unsigned int used;
691
692 /* Selected sources */
693 int vsrc[3];
694 int ssrc[3];
695 };
696
697 /**
698 * Store information during compilation of fragment programs.
699 */
700 struct r300_pfs_compile_state {
701 int nrslots; /* number of ALU slots used so far */
702
703 /* Track which (parts of) slots are already filled with instructions */
704 struct r300_pfs_compile_slot slot[PFS_MAX_ALU_INST];
705
706 /* Track the validity of R300 temporaries */
707 struct reg_lifetime hwtemps[PFS_NUM_TEMP_REGS];
708
709 /* Used to map Mesa's inputs/temps onto hardware temps */
710 int temp_in_use;
711 struct reg_acc temps[PFS_NUM_TEMP_REGS];
712 struct reg_acc inputs[32]; /* don't actually need 32... */
713
714 /* Track usage of hardware temps, for register allocation,
715 * indirection detection, etc. */
716 GLuint used_in_node;
717 GLuint dest_in_node;
718 };
719
720 /**
721 * Store everything about a fragment program that is needed
722 * to render with that program.
723 */
724 struct r300_fragment_program {
725 struct gl_fragment_program mesa_program;
726
727 GLcontext *ctx;
728 GLboolean translated;
729 GLboolean error;
730 struct r300_pfs_compile_state *cs;
731
732 struct {
733 int length;
734 GLuint inst[PFS_MAX_TEX_INST];
735 } tex;
736
737 struct {
738 struct {
739 GLuint inst0;
740 GLuint inst1;
741 GLuint inst2;
742 GLuint inst3;
743 } inst[PFS_MAX_ALU_INST];
744 } alu;
745
746 struct {
747 int tex_offset;
748 int tex_end;
749 int alu_offset;
750 int alu_end;
751 int flags;
752 } node[4];
753 int cur_node;
754 int first_node_has_tex;
755
756 int alu_offset;
757 int alu_end;
758 int tex_offset;
759 int tex_end;
760
761 /* Hardware constants.
762 * Contains a pointer to the value. The destination of the pointer
763 * is supposed to be updated when GL state changes.
764 * Typically, this is either a pointer into
765 * gl_program_parameter_list::ParameterValues, or a pointer to a
766 * global constant (e.g. for sin/cos-approximation)
767 */
768 const GLfloat *constant[PFS_NUM_CONST_REGS];
769 int const_nr;
770
771 int max_temp_idx;
772
773 GLuint optimization;
774 };
775
776 #define R300_MAX_AOS_ARRAYS 16
777
778 #define REG_COORDS 0
779 #define REG_COLOR0 1
780 #define REG_TEX0 2
781
782 struct r300_state {
783 struct r300_depthbuffer_state depth;
784 struct r300_texture_state texture;
785 int sw_tcl_inputs[VERT_ATTRIB_MAX];
786 struct r300_vertex_shader_state vertex_shader;
787 struct r300_pfs_compile_state pfs_compile;
788 struct r300_dma_region aos[R300_MAX_AOS_ARRAYS];
789 int aos_count;
790
791 GLuint *Elts;
792 struct r300_dma_region elt_dma;
793
794 struct r300_dma_region swtcl_dma;
795 DECLARE_RENDERINPUTS(render_inputs_bitset); /* actual render inputs that R300 was configured for.
796 They are the same as tnl->render_inputs for fixed pipeline */
797
798 struct r300_stencilbuffer_state stencil;
799
800 };
801
802 #define R300_FALLBACK_NONE 0
803 #define R300_FALLBACK_TCL 1
804 #define R300_FALLBACK_RAST 2
805
806 /* r300_swtcl.c
807 */
808 struct r300_swtcl_info {
809 GLuint RenderIndex;
810
811 /**
812 * Size of a hardware vertex. This is calculated when \c ::vertex_attrs is
813 * installed in the Mesa state vector.
814 */
815 GLuint vertex_size;
816
817 /**
818 * Attributes instructing the Mesa TCL pipeline where / how to put vertex
819 * data in the hardware buffer.
820 */
821 struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX];
822
823 /**
824 * Number of elements of \c ::vertex_attrs that are actually used.
825 */
826 GLuint vertex_attr_count;
827
828 /**
829 * Cached pointer to the buffer where Mesa will store vertex data.
830 */
831 GLubyte *verts;
832
833 /* Fallback rasterization functions
834 */
835 // r200_point_func draw_point;
836 // r200_line_func draw_line;
837 // r200_tri_func draw_tri;
838
839 GLuint hw_primitive;
840 GLenum render_primitive;
841 GLuint numverts;
842
843 /**
844 * Offset of the 4UB color data within a hardware (swtcl) vertex.
845 */
846 GLuint coloroffset;
847
848 /**
849 * Offset of the 3UB specular color data within a hardware (swtcl) vertex.
850 */
851 GLuint specoffset;
852
853 /**
854 * Should Mesa project vertex data or will the hardware do it?
855 */
856 GLboolean needproj;
857
858 struct r300_dma_region indexed_verts;
859 };
860
861
862 /**
863 * \brief R300 context structure.
864 */
865 struct r300_context {
866 struct radeon_context radeon; /* parent class, must be first */
867
868 struct r300_hw_state hw;
869 struct r300_cmdbuf cmdbuf;
870 struct r300_state state;
871 struct gl_vertex_program *curr_vp;
872 struct r300_vertex_program *selected_vp;
873
874 /* Vertex buffers
875 */
876 struct r300_dma dma;
877 GLboolean save_on_next_unlock;
878 GLuint NewGLState;
879
880 /* Texture object bookkeeping
881 */
882 unsigned nr_heaps;
883 driTexHeap *texture_heaps[RADEON_NR_TEX_HEAPS];
884 driTextureObject swapped;
885 int texture_depth;
886 float initialMaxAnisotropy;
887
888 /* Clientdata textures;
889 */
890 GLuint prefer_gart_client_texturing;
891
892 #ifdef USER_BUFFERS
893 struct r300_memory_manager *rmm;
894 #endif
895
896 GLvector4f dummy_attrib[_TNL_ATTRIB_MAX];
897 GLvector4f *temp_attrib[_TNL_ATTRIB_MAX];
898
899 GLboolean disable_lowimpact_fallback;
900
901 DECLARE_RENDERINPUTS(tnl_index_bitset); /* index of bits for last tnl_install_attrs */
902 struct r300_swtcl_info swtcl;
903 };
904
905 struct r300_buffer_object {
906 struct gl_buffer_object mesa_obj;
907 int id;
908 };
909
910 #define R300_CONTEXT(ctx) ((r300ContextPtr)(ctx->DriverCtx))
911
912 extern void r300DestroyContext(__DRIcontextPrivate * driContextPriv);
913 extern GLboolean r300CreateContext(const __GLcontextModes * glVisual,
914 __DRIcontextPrivate * driContextPriv,
915 void *sharedContextPrivate);
916
917 extern void r300SelectVertexShader(r300ContextPtr r300);
918 extern void r300InitShaderFuncs(struct dd_function_table *functions);
919 extern int r300VertexProgUpdateParams(GLcontext * ctx,
920 struct r300_vertex_program_cont *vp,
921 float *dst);
922
923 #define RADEON_D_CAPTURE 0
924 #define RADEON_D_PLAYBACK 1
925 #define RADEON_D_PLAYBACK_RAW 2
926 #define RADEON_D_T 3
927
928 #endif /* __R300_CONTEXT_H__ */