2 Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
4 The Weather Channel (TM) funded Tungsten Graphics to develop the
5 initial release of the Radeon 8500 driver under the XFree86 license.
6 This notice must be preserved.
8 Permission is hereby granted, free of charge, to any person obtaining
9 a copy of this software and associated documentation files (the
10 "Software"), to deal in the Software without restriction, including
11 without limitation the rights to use, copy, modify, merge, publish,
12 distribute, sublicense, and/or sell copies of the Software, and to
13 permit persons to whom the Software is furnished to do so, subject to
14 the following conditions:
16 The above copyright notice and this permission notice (including the
17 next paragraph) shall be included in all copies or substantial
18 portions of the Software.
20 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
23 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
24 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
25 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
26 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 **************************************************************************/
33 * \author Keith Whitwell <keith@tungstengraphics.com>
43 #include "swrast_setup/swrast_setup.h"
44 #include "math/m_translate.h"
46 #include "tnl/t_context.h"
48 #include "r300_context.h"
49 #include "radeon_ioctl.h"
50 #include "r300_state.h"
51 #include "r300_emit.h"
52 #include "r300_ioctl.h"
58 #if SWIZZLE_X != R300_INPUT_ROUTE_SELECT_X || \
59 SWIZZLE_Y != R300_INPUT_ROUTE_SELECT_Y || \
60 SWIZZLE_Z != R300_INPUT_ROUTE_SELECT_Z || \
61 SWIZZLE_W != R300_INPUT_ROUTE_SELECT_W || \
62 SWIZZLE_ZERO != R300_INPUT_ROUTE_SELECT_ZERO || \
63 SWIZZLE_ONE != R300_INPUT_ROUTE_SELECT_ONE
64 #error Cannot change these!
67 #define DEBUG_ALL DEBUG_VERTS
69 #if defined(USE_X86_ASM)
70 #define COPY_DWORDS( dst, src, nr ) \
73 __asm__ __volatile__( "rep ; movsl" \
74 : "=%c" (__tmp), "=D" (dst), "=S" (__tmp) \
80 #define COPY_DWORDS( dst, src, nr ) \
83 for ( j = 0 ; j < nr ; j++ ) \
84 dst[j] = ((int *)src)[j]; \
89 static void r300EmitVec4(GLcontext
* ctx
, struct r300_dma_region
*rvb
,
90 GLvoid
* data
, int stride
, int count
)
93 int *out
= (int *)(rvb
->address
+ rvb
->start
);
95 if (RADEON_DEBUG
& DEBUG_VERTS
)
96 fprintf(stderr
, "%s count %d stride %d out %p data %p\n",
97 __FUNCTION__
, count
, stride
, (void *)out
, (void *)data
);
100 COPY_DWORDS(out
, data
, count
);
102 for (i
= 0; i
< count
; i
++) {
103 out
[0] = *(int *)data
;
109 static void r300EmitVec8(GLcontext
* ctx
, struct r300_dma_region
*rvb
,
110 GLvoid
* data
, int stride
, int count
)
113 int *out
= (int *)(rvb
->address
+ rvb
->start
);
115 if (RADEON_DEBUG
& DEBUG_VERTS
)
116 fprintf(stderr
, "%s count %d stride %d out %p data %p\n",
117 __FUNCTION__
, count
, stride
, (void *)out
, (void *)data
);
120 COPY_DWORDS(out
, data
, count
* 2);
122 for (i
= 0; i
< count
; i
++) {
123 out
[0] = *(int *)data
;
124 out
[1] = *(int *)(data
+ 4);
130 static void r300EmitVec12(GLcontext
* ctx
, struct r300_dma_region
*rvb
,
131 GLvoid
* data
, int stride
, int count
)
134 int *out
= (int *)(rvb
->address
+ rvb
->start
);
136 if (RADEON_DEBUG
& DEBUG_VERTS
)
137 fprintf(stderr
, "%s count %d stride %d out %p data %p\n",
138 __FUNCTION__
, count
, stride
, (void *)out
, (void *)data
);
141 COPY_DWORDS(out
, data
, count
* 3);
143 for (i
= 0; i
< count
; i
++) {
144 out
[0] = *(int *)data
;
145 out
[1] = *(int *)(data
+ 4);
146 out
[2] = *(int *)(data
+ 8);
152 static void r300EmitVec16(GLcontext
* ctx
, struct r300_dma_region
*rvb
,
153 GLvoid
* data
, int stride
, int count
)
156 int *out
= (int *)(rvb
->address
+ rvb
->start
);
158 if (RADEON_DEBUG
& DEBUG_VERTS
)
159 fprintf(stderr
, "%s count %d stride %d out %p data %p\n",
160 __FUNCTION__
, count
, stride
, (void *)out
, (void *)data
);
163 COPY_DWORDS(out
, data
, count
* 4);
165 for (i
= 0; i
< count
; i
++) {
166 out
[0] = *(int *)data
;
167 out
[1] = *(int *)(data
+ 4);
168 out
[2] = *(int *)(data
+ 8);
169 out
[3] = *(int *)(data
+ 12);
175 static void r300EmitVec(GLcontext
* ctx
, struct r300_dma_region
*rvb
,
176 GLvoid
* data
, int size
, int stride
, int count
)
178 r300ContextPtr rmesa
= R300_CONTEXT(ctx
);
181 r300AllocDmaRegion(rmesa
, rvb
, size
* 4, 4);
183 rvb
->aos_offset
= GET_START(rvb
);
186 r300AllocDmaRegion(rmesa
, rvb
, size
* count
* 4, 4);
187 rvb
->aos_offset
= GET_START(rvb
);
188 rvb
->aos_stride
= size
;
193 r300EmitVec4(ctx
, rvb
, data
, stride
, count
);
196 r300EmitVec8(ctx
, rvb
, data
, stride
, count
);
199 r300EmitVec12(ctx
, rvb
, data
, stride
, count
);
202 r300EmitVec16(ctx
, rvb
, data
, stride
, count
);
210 static GLuint
r300VAPInputRoute0(uint32_t * dst
, GLvector4f
** attribptr
,
211 int *inputs
, GLint
* tab
, GLuint nr
)
215 /* dw: size, inputs, stop bit, type */
216 for (i
= 0; i
+ 1 < nr
; i
+= 2) {
217 dw
= (attribptr
[tab
[i
]]->size
- 1) | (inputs
[tab
[i
]] << 8) | (AOS_FORMAT_FLOAT
<< 14);
218 dw
|= ((attribptr
[tab
[i
+ 1]]->size
- 1) | (inputs
[tab
[i
+ 1]] << 8) | (AOS_FORMAT_FLOAT
<< 14)) << 16;
220 dw
|= (1 << (13 + 16));
226 dw
= (attribptr
[tab
[nr
- 1]]->size
- 1) | (inputs
[tab
[nr
- 1]] << 8) | (AOS_FORMAT_FLOAT
<< 14);
231 return (nr
+ 1) >> 1;
234 static GLuint
r300VAPInputRoute1Swizzle(int swizzle
[4])
236 return (swizzle
[0] << R300_INPUT_ROUTE_X_SHIFT
) |
237 (swizzle
[1] << R300_INPUT_ROUTE_Y_SHIFT
) |
238 (swizzle
[2] << R300_INPUT_ROUTE_Z_SHIFT
) |
239 (swizzle
[3] << R300_INPUT_ROUTE_W_SHIFT
);
242 static GLuint
r300VAPInputRoute1(uint32_t * dst
, int swizzle
[][4], GLuint nr
)
246 for (i
= 0; i
+ 1 < nr
; i
+= 2) {
247 dst
[i
>> 1] = r300VAPInputRoute1Swizzle(swizzle
[i
]) | R300_INPUT_ROUTE_ENABLE
;
248 dst
[i
>> 1] |= (r300VAPInputRoute1Swizzle(swizzle
[i
+ 1]) | R300_INPUT_ROUTE_ENABLE
) << 16;
252 dst
[nr
>> 1] = r300VAPInputRoute1Swizzle(swizzle
[nr
- 1]) | R300_INPUT_ROUTE_ENABLE
;
255 return (nr
+ 1) >> 1;
258 static GLuint
r300VAPInputCntl0(GLcontext
* ctx
, GLuint InputsRead
)
260 /* Hard coded value, no idea what it means */
264 static GLuint
r300VAPInputCntl1(GLcontext
* ctx
, GLuint InputsRead
)
266 r300ContextPtr rmesa
= R300_CONTEXT(ctx
);
269 if (InputsRead
& (1 << VERT_ATTRIB_POS
))
270 vic_1
|= R300_INPUT_CNTL_POS
;
272 if (InputsRead
& (1 << VERT_ATTRIB_NORMAL
))
273 vic_1
|= R300_INPUT_CNTL_NORMAL
;
275 if (InputsRead
& (1 << VERT_ATTRIB_COLOR0
))
276 vic_1
|= R300_INPUT_CNTL_COLOR
;
278 rmesa
->state
.texture
.tc_count
= 0;
279 for (i
= 0; i
< ctx
->Const
.MaxTextureUnits
; i
++)
280 if (InputsRead
& (1 << (VERT_ATTRIB_TEX0
+ i
))) {
281 rmesa
->state
.texture
.tc_count
++;
282 vic_1
|= R300_INPUT_CNTL_TC0
<< i
;
288 static GLuint
r300VAPOutputCntl0(GLcontext
* ctx
, GLuint OutputsWritten
)
292 if (OutputsWritten
& (1 << VERT_RESULT_HPOS
))
293 ret
|= R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT
;
295 if (OutputsWritten
& (1 << VERT_RESULT_COL0
))
296 ret
|= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_PRESENT
;
298 if (OutputsWritten
& (1 << VERT_RESULT_COL1
))
299 ret
|= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_1_PRESENT
;
302 if (OutputsWritten
& (1 << VERT_RESULT_BFC0
))
303 ret
|= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_2_PRESENT
;
305 if (OutputsWritten
& (1 << VERT_RESULT_BFC1
))
306 ret
|= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_3_PRESENT
;
308 if (OutputsWritten
& (1 << VERT_RESULT_FOGC
)) ;
311 if (OutputsWritten
& (1 << VERT_RESULT_PSIZ
))
312 ret
|= R300_VAP_OUTPUT_VTX_FMT_0__PT_SIZE_PRESENT
;
317 static GLuint
r300VAPOutputCntl1(GLcontext
* ctx
, GLuint OutputsWritten
)
321 for (i
= 0; i
< ctx
->Const
.MaxTextureUnits
; i
++) {
322 if (OutputsWritten
& (1 << (VERT_RESULT_TEX0
+ i
))) {
323 ret
|= (4 << (3 * i
));
330 /* Emit vertex data to GART memory
331 * Route inputs to the vertex processor
332 * This function should never return R300_FALLBACK_TCL when using software tcl.
334 int r300EmitArrays(GLcontext
* ctx
)
336 r300ContextPtr rmesa
= R300_CONTEXT(ctx
);
337 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
338 struct vertex_buffer
*vb
= &tnl
->vb
;
340 GLuint count
= vb
->Count
;
342 GLuint InputsRead
= 0, OutputsWritten
= 0;
344 int vir_inputs
[VERT_ATTRIB_MAX
];
345 GLint tab
[VERT_ATTRIB_MAX
];
346 int swizzle
[VERT_ATTRIB_MAX
][4];
347 struct r300_vertex_program
*prog
=
348 (struct r300_vertex_program
*)CURRENT_VERTEX_SHADER(ctx
);
351 inputs
= prog
->inputs
;
352 InputsRead
= prog
->key
.InputsRead
;
353 OutputsWritten
= prog
->key
.OutputsWritten
;
355 inputs
= rmesa
->state
.sw_tcl_inputs
;
357 DECLARE_RENDERINPUTS(render_inputs_bitset
);
358 RENDERINPUTS_COPY(render_inputs_bitset
, tnl
->render_inputs_bitset
);
360 assert(RENDERINPUTS_TEST(render_inputs_bitset
, _TNL_ATTRIB_POS
));
361 assert(RENDERINPUTS_TEST(render_inputs_bitset
, _TNL_ATTRIB_NORMAL
) == 0);
362 assert(RENDERINPUTS_TEST(render_inputs_bitset
, _TNL_ATTRIB_COLOR0
));
364 if (RENDERINPUTS_TEST(render_inputs_bitset
, _TNL_ATTRIB_POS
)) {
365 InputsRead
|= 1 << VERT_ATTRIB_POS
;
366 OutputsWritten
|= 1 << VERT_RESULT_HPOS
;
369 if (RENDERINPUTS_TEST(render_inputs_bitset
, _TNL_ATTRIB_COLOR0
)) {
370 InputsRead
|= 1 << VERT_ATTRIB_COLOR0
;
371 OutputsWritten
|= 1 << VERT_RESULT_COL0
;
374 if (RENDERINPUTS_TEST(render_inputs_bitset
, _TNL_ATTRIB_COLOR1
)) {
375 InputsRead
|= 1 << VERT_ATTRIB_COLOR1
;
376 OutputsWritten
|= 1 << VERT_RESULT_COL1
;
379 for (i
= 0; i
< ctx
->Const
.MaxTextureUnits
; i
++) {
380 if (RENDERINPUTS_TEST(render_inputs_bitset
, _TNL_ATTRIB_TEX(i
))) {
381 InputsRead
|= 1 << (VERT_ATTRIB_TEX0
+ i
);
382 OutputsWritten
|= 1 << (VERT_RESULT_TEX0
+ i
);
386 for (i
= 0, nr
= 0; i
< VERT_ATTRIB_MAX
; i
++) {
387 if (InputsRead
& (1 << i
)) {
394 if (!(rmesa
->radeon
.radeonScreen
->chip_flags
& RADEON_CHIPSET_TCL
)) {
395 /* Fixed, apply to vir0 only */
396 memcpy(vir_inputs
, inputs
, VERT_ATTRIB_MAX
* sizeof(int));
398 if (InputsRead
& VERT_ATTRIB_POS
)
399 inputs
[VERT_ATTRIB_POS
] = 0;
400 if (InputsRead
& (1 << VERT_ATTRIB_COLOR0
))
401 inputs
[VERT_ATTRIB_COLOR0
] = 2;
402 if (InputsRead
& (1 << VERT_ATTRIB_COLOR1
))
403 inputs
[VERT_ATTRIB_COLOR1
] = 3;
404 for (i
= VERT_ATTRIB_TEX0
; i
<= VERT_ATTRIB_TEX7
; i
++)
405 if (InputsRead
& (1 << i
))
406 inputs
[i
] = 6 + (i
- VERT_ATTRIB_TEX0
);
409 RENDERINPUTS_COPY(rmesa
->state
.render_inputs_bitset
, render_inputs_bitset
);
413 assert(OutputsWritten
);
415 for (i
= 0, nr
= 0; i
< VERT_ATTRIB_MAX
; i
++) {
416 if (InputsRead
& (1 << i
)) {
421 if (nr
> R300_MAX_AOS_ARRAYS
) {
422 return R300_FALLBACK_TCL
;
425 for (i
= 0; i
< nr
; i
++) {
426 int ci
, fix
, found
= 0;
428 swizzle
[i
][0] = SWIZZLE_ZERO
;
429 swizzle
[i
][1] = SWIZZLE_ZERO
;
430 swizzle
[i
][2] = SWIZZLE_ZERO
;
431 swizzle
[i
][3] = SWIZZLE_ONE
;
433 for (ci
= 0; ci
< vb
->AttribPtr
[tab
[i
]]->size
; ci
++) {
437 if (r300IsGartMemory(rmesa
, vb
->AttribPtr
[tab
[i
]]->data
, 4)) {
438 if (vb
->AttribPtr
[tab
[i
]]->stride
% 4) {
439 return R300_FALLBACK_TCL
;
441 rmesa
->state
.aos
[i
].address
= (void *)(vb
->AttribPtr
[tab
[i
]]->data
);
442 rmesa
->state
.aos
[i
].start
= 0;
443 rmesa
->state
.aos
[i
].aos_offset
= r300GartOffsetFromVirtual(rmesa
, vb
->AttribPtr
[tab
[i
]]->data
);
444 rmesa
->state
.aos
[i
].aos_stride
= vb
->AttribPtr
[tab
[i
]]->stride
/ 4;
445 rmesa
->state
.aos
[i
].aos_size
= vb
->AttribPtr
[tab
[i
]]->size
;
447 r300EmitVec(ctx
, &rmesa
->state
.aos
[i
],
448 vb
->AttribPtr
[tab
[i
]]->data
,
449 vb
->AttribPtr
[tab
[i
]]->size
,
450 vb
->AttribPtr
[tab
[i
]]->stride
, count
);
453 rmesa
->state
.aos
[i
].aos_size
= vb
->AttribPtr
[tab
[i
]]->size
;
455 for (fix
= 0; fix
<= 4 - vb
->AttribPtr
[tab
[i
]]->size
; fix
++) {
456 if ((rmesa
->state
.aos
[i
].aos_offset
- _mesa_sizeof_type(GL_FLOAT
) * fix
) % 4) {
465 WARN_ONCE("Feeling lucky?\n");
467 rmesa
->state
.aos
[i
].aos_offset
-= _mesa_sizeof_type(GL_FLOAT
) * fix
;
468 for (ci
= 0; ci
< vb
->AttribPtr
[tab
[i
]]->size
; ci
++) {
469 swizzle
[i
][ci
] += fix
;
473 ("Cannot handle offset %x with stride %d, comp %d\n",
474 rmesa
->state
.aos
[i
].aos_offset
,
475 rmesa
->state
.aos
[i
].aos_stride
,
476 vb
->AttribPtr
[tab
[i
]]->size
);
477 return R300_FALLBACK_TCL
;
481 /* Setup INPUT_ROUTE. */
482 R300_STATECHANGE(rmesa
, vir
[0]);
483 ((drm_r300_cmd_header_t
*) rmesa
->hw
.vir
[0].cmd
)->packet0
.count
=
484 r300VAPInputRoute0(&rmesa
->hw
.vir
[0].cmd
[R300_VIR_CNTL_0
],
485 vb
->AttribPtr
, inputs
, tab
, nr
);
487 R300_STATECHANGE(rmesa
, vir
[1]);
488 ((drm_r300_cmd_header_t
*) rmesa
->hw
.vir
[1].cmd
)->packet0
.count
=
489 r300VAPInputRoute1(&rmesa
->hw
.vir
[1].cmd
[R300_VIR_CNTL_0
], swizzle
,
492 /* Setup INPUT_CNTL. */
493 /* I don't think this is needed for vertex buffers, but it doesn't hurt anything */
494 R300_STATECHANGE(rmesa
, vic
);
495 rmesa
->hw
.vic
.cmd
[R300_VIC_CNTL_0
] = r300VAPInputCntl0(ctx
, InputsRead
);
496 rmesa
->hw
.vic
.cmd
[R300_VIC_CNTL_1
] = r300VAPInputCntl1(ctx
, InputsRead
);
498 /* Setup OUTPUT_VTX_FMT. */
499 R300_STATECHANGE(rmesa
, vof
);
500 rmesa
->hw
.vof
.cmd
[R300_VOF_CNTL_0
] =
501 r300VAPOutputCntl0(ctx
, OutputsWritten
);
502 rmesa
->hw
.vof
.cmd
[R300_VOF_CNTL_1
] =
503 r300VAPOutputCntl1(ctx
, OutputsWritten
);
505 rmesa
->state
.aos_count
= nr
;
507 return R300_FALLBACK_NONE
;
511 void r300UseArrays(GLcontext
* ctx
)
513 r300ContextPtr rmesa
= R300_CONTEXT(ctx
);
516 if (rmesa
->state
.elt_dma
.buf
)
517 r300_mem_use(rmesa
, rmesa
->state
.elt_dma
.buf
->id
);
519 for (i
= 0; i
< rmesa
->state
.aos_count
; i
++) {
520 if (rmesa
->state
.aos
[i
].buf
)
521 r300_mem_use(rmesa
, rmesa
->state
.aos
[i
].buf
->id
);
526 void r300ReleaseArrays(GLcontext
* ctx
)
528 r300ContextPtr rmesa
= R300_CONTEXT(ctx
);
531 r300ReleaseDmaRegion(rmesa
, &rmesa
->state
.elt_dma
, __FUNCTION__
);
532 for (i
= 0; i
< rmesa
->state
.aos_count
; i
++) {
533 r300ReleaseDmaRegion(rmesa
, &rmesa
->state
.aos
[i
], __FUNCTION__
);