[r300] rename all unkown structs r300_hw_state to readable names
[mesa.git] / src / mesa / drivers / dri / r300 / r300_reg.h
1 /**************************************************************************
2
3 Copyright (C) 2004-2005 Nicolai Haehnle et al.
4
5 Permission is hereby granted, free of charge, to any person obtaining a
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24 **************************************************************************/
25
26 /* *INDENT-OFF* */
27
28 #ifndef _R300_REG_H
29 #define _R300_REG_H
30
31 #define R300_MC_INIT_MISC_LAT_TIMER 0x180
32 # define R300_MC_MISC__MC_CPR_INIT_LAT_SHIFT 0
33 # define R300_MC_MISC__MC_VF_INIT_LAT_SHIFT 4
34 # define R300_MC_MISC__MC_DISP0R_INIT_LAT_SHIFT 8
35 # define R300_MC_MISC__MC_DISP1R_INIT_LAT_SHIFT 12
36 # define R300_MC_MISC__MC_FIXED_INIT_LAT_SHIFT 16
37 # define R300_MC_MISC__MC_E2R_INIT_LAT_SHIFT 20
38 # define R300_MC_MISC__MC_SAME_PAGE_PRIO_SHIFT 24
39 # define R300_MC_MISC__MC_GLOBW_INIT_LAT_SHIFT 28
40
41
42 #define R300_MC_INIT_GFX_LAT_TIMER 0x154
43 # define R300_MC_MISC__MC_G3D0R_INIT_LAT_SHIFT 0
44 # define R300_MC_MISC__MC_G3D1R_INIT_LAT_SHIFT 4
45 # define R300_MC_MISC__MC_G3D2R_INIT_LAT_SHIFT 8
46 # define R300_MC_MISC__MC_G3D3R_INIT_LAT_SHIFT 12
47 # define R300_MC_MISC__MC_TX0R_INIT_LAT_SHIFT 16
48 # define R300_MC_MISC__MC_TX1R_INIT_LAT_SHIFT 20
49 # define R300_MC_MISC__MC_GLOBR_INIT_LAT_SHIFT 24
50 # define R300_MC_MISC__MC_GLOBW_FULL_LAT_SHIFT 28
51
52 /*
53 * This file contains registers and constants for the R300. They have been
54 * found mostly by examining command buffers captured using glxtest, as well
55 * as by extrapolating some known registers and constants from the R200.
56 * I am fairly certain that they are correct unless stated otherwise
57 * in comments.
58 */
59
60 #define R300_SE_VPORT_XSCALE 0x1D98
61 #define R300_SE_VPORT_XOFFSET 0x1D9C
62 #define R300_SE_VPORT_YSCALE 0x1DA0
63 #define R300_SE_VPORT_YOFFSET 0x1DA4
64 #define R300_SE_VPORT_ZSCALE 0x1DA8
65 #define R300_SE_VPORT_ZOFFSET 0x1DAC
66
67
68 /*
69 * Vertex Array Processing (VAP) Control
70 * Stolen from r200 code from Christoph Brill (It's a guess!)
71 */
72 #define R300_VAP_CNTL 0x2080
73
74 /* This register is written directly and also starts data section
75 * in many 3d CP_PACKET3's
76 */
77 #define R300_VAP_VF_CNTL 0x2084
78 # define R300_VAP_VF_CNTL__PRIM_TYPE__SHIFT 0
79 # define R300_VAP_VF_CNTL__PRIM_NONE (0<<0)
80 # define R300_VAP_VF_CNTL__PRIM_POINTS (1<<0)
81 # define R300_VAP_VF_CNTL__PRIM_LINES (2<<0)
82 # define R300_VAP_VF_CNTL__PRIM_LINE_STRIP (3<<0)
83 # define R300_VAP_VF_CNTL__PRIM_TRIANGLES (4<<0)
84 # define R300_VAP_VF_CNTL__PRIM_TRIANGLE_FAN (5<<0)
85 # define R300_VAP_VF_CNTL__PRIM_TRIANGLE_STRIP (6<<0)
86 # define R300_VAP_VF_CNTL__PRIM_LINE_LOOP (12<<0)
87 # define R300_VAP_VF_CNTL__PRIM_QUADS (13<<0)
88 # define R300_VAP_VF_CNTL__PRIM_QUAD_STRIP (14<<0)
89 # define R300_VAP_VF_CNTL__PRIM_POLYGON (15<<0)
90
91 # define R300_VAP_VF_CNTL__PRIM_WALK__SHIFT 4
92 /* State based - direct writes to registers trigger vertex
93 generation */
94 # define R300_VAP_VF_CNTL__PRIM_WALK_STATE_BASED (0<<4)
95 # define R300_VAP_VF_CNTL__PRIM_WALK_INDICES (1<<4)
96 # define R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_LIST (2<<4)
97 # define R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_EMBEDDED (3<<4)
98
99 /* I don't think I saw these three used.. */
100 # define R300_VAP_VF_CNTL__COLOR_ORDER__SHIFT 6
101 # define R300_VAP_VF_CNTL__TCL_OUTPUT_CTL_ENA__SHIFT 9
102 # define R300_VAP_VF_CNTL__PROG_STREAM_ENA__SHIFT 10
103
104 /* index size - when not set the indices are assumed to be 16 bit */
105 # define R300_VAP_VF_CNTL__INDEX_SIZE_32bit (1<<11)
106 /* number of vertices */
107 # define R300_VAP_VF_CNTL__NUM_VERTICES__SHIFT 16
108
109 #define R300_VAP_OUTPUT_VTX_FMT_0 0x2090
110 # define R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT (1<<0)
111 # define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_0_PRESENT (1<<1)
112 # define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_1_PRESENT (1<<2)
113 # define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_2_PRESENT (1<<3)
114 # define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_3_PRESENT (1<<4)
115 # define R300_VAP_OUTPUT_VTX_FMT_0__PT_SIZE_PRESENT (1<<16)
116
117 #define R300_VAP_OUTPUT_VTX_FMT_1 0x2094
118 /* each of the following is 3 bits wide, specifies number
119 of components */
120 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_0_COMP_CNT_SHIFT 0
121 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_1_COMP_CNT_SHIFT 3
122 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_2_COMP_CNT_SHIFT 6
123 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_3_COMP_CNT_SHIFT 9
124 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_4_COMP_CNT_SHIFT 12
125 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_5_COMP_CNT_SHIFT 15
126 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_6_COMP_CNT_SHIFT 18
127 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_7_COMP_CNT_SHIFT 21
128 # define R300_VAP_OUTPUT_VTX_FMT_1__NOT_PRESENT (1<<0)
129 # define R300_VAP_OUTPUT_VTX_FMT_1__1_COMPONENT (1<<1)
130 # define R300_VAP_OUTPUT_VTX_FMT_1__2_COMPONENTS (1<<2)
131 # define R300_VAP_OUTPUT_VTX_FMT_1__3_COMPONENTS (1<<3)
132 # define R300_VAP_OUTPUT_VTX_FMT_1__4_COMPONENTS (1<<4)
133
134 #define R300_SE_VTE_CNTL 0x20b0
135 # define R300_VPORT_X_SCALE_ENA 0x00000001
136 # define R300_VPORT_X_OFFSET_ENA 0x00000002
137 # define R300_VPORT_Y_SCALE_ENA 0x00000004
138 # define R300_VPORT_Y_OFFSET_ENA 0x00000008
139 # define R300_VPORT_Z_SCALE_ENA 0x00000010
140 # define R300_VPORT_Z_OFFSET_ENA 0x00000020
141 # define R300_VTX_XY_FMT 0x00000100
142 # define R300_VTX_Z_FMT 0x00000200
143 # define R300_VTX_W0_FMT 0x00000400
144 # define R300_VTX_W0_NORMALIZE 0x00000800
145 # define R300_VTX_ST_DENORMALIZED 0x00001000
146
147 /* BEGIN: Vertex data assembly - lots of uncertainties */
148
149 /* gap */
150
151 /* Maximum Vertex Indx Clamp */
152 #define R300_VAP_VF_MAX_VTX_INDX 0x2134
153 /* Minimum Vertex Indx Clamp */
154 #define R300_VAP_VF_MIN_VTX_INDX 0x2138
155
156 /** Vertex assembler/processor control status */
157 #define R300_VAP_CNTL_STATUS 0x2140
158 /* No swap at all (default) */
159 # define R300_VC_NO_SWAP (0 << 0)
160 /* 16-bit swap: 0xAABBCCDD becomes 0xBBAADDCC */
161 # define R300_VC_16BIT_SWAP (1 << 0)
162 /* 32-bit swap: 0xAABBCCDD becomes 0xDDCCBBAA */
163 # define R300_VC_32BIT_SWAP (2 << 0)
164 /* Half-dword swap: 0xAABBCCDD becomes 0xCCDDAABB */
165 # define R300_VC_HALF_DWORD_SWAP (3 << 0)
166 /* The TCL engine will not be used (as it is logically or even physically removed) */
167 # define R300_VAP_TCL_BYPASS (1 << 8)
168 /* Read only flag if TCL engine is busy. */
169 # define R300_VAP_PVS_BUSY (1 << 11)
170 /* TODO: gap for MAX_MPS */
171 /* Read only flag if the vertex store is busy. */
172 # define R300_VAP_VS_BUSY (1 << 24)
173 /* Read only flag if the reciprocal engine is busy. */
174 # define R300_VAP_RCP_BUSY (1 << 25)
175 /* Read only flag if the viewport transform engine is busy. */
176 # define R300_VAP_VTE_BUSY (1 << 26)
177 /* Read only flag if the memory interface unit is busy. */
178 # define R300_VAP_MUI_BUSY (1 << 27)
179 /* Read only flag if the vertex cache is busy. */
180 # define R300_VAP_VC_BUSY (1 << 28)
181 /* Read only flag if the vertex fetcher is busy. */
182 # define R300_VAP_VF_BUSY (1 << 29)
183 /* Read only flag if the register pipeline is busy. */
184 # define R300_VAP_REGPIPE_BUSY (1 << 30)
185 /* Read only flag if the VAP engine is busy. */
186 # define R300_VAP_VAP_BUSY (1 << 31)
187
188 /* gap */
189
190 /* Where do we get our vertex data?
191 *
192 * Vertex data either comes either from immediate mode registers or from
193 * vertex arrays.
194 * There appears to be no mixed mode (though we can force the pitch of
195 * vertex arrays to 0, effectively reusing the same element over and over
196 * again).
197 *
198 * Immediate mode is controlled by the INPUT_CNTL registers. I am not sure
199 * if these registers influence vertex array processing.
200 *
201 * Vertex arrays are controlled via the 3D_LOAD_VBPNTR packet3.
202 *
203 * In both cases, vertex attributes are then passed through INPUT_ROUTE.
204 *
205 * Beginning with INPUT_ROUTE_0_0 is a list of WORDs that route vertex data
206 * into the vertex processor's input registers.
207 * The first word routes the first input, the second word the second, etc.
208 * The corresponding input is routed into the register with the given index.
209 * The list is ended by a word with INPUT_ROUTE_END set.
210 *
211 * Always set COMPONENTS_4 in immediate mode.
212 */
213
214 #define R300_VAP_INPUT_ROUTE_0_0 0x2150
215 # define R300_INPUT_ROUTE_COMPONENTS_1 (0 << 0)
216 # define R300_INPUT_ROUTE_COMPONENTS_2 (1 << 0)
217 # define R300_INPUT_ROUTE_COMPONENTS_3 (2 << 0)
218 # define R300_INPUT_ROUTE_COMPONENTS_4 (3 << 0)
219 # define R300_INPUT_ROUTE_COMPONENTS_RGBA (4 << 0) /* GUESS */
220 # define R300_VAP_INPUT_ROUTE_IDX_SHIFT 8
221 # define R300_VAP_INPUT_ROUTE_IDX_MASK (31 << 8) /* GUESS */
222 # define R300_VAP_INPUT_ROUTE_END (1 << 13)
223 # define R300_INPUT_ROUTE_IMMEDIATE_MODE (0 << 14) /* GUESS */
224 # define R300_INPUT_ROUTE_FLOAT (1 << 14) /* GUESS */
225 # define R300_INPUT_ROUTE_UNSIGNED_BYTE (2 << 14) /* GUESS */
226 # define R300_INPUT_ROUTE_FLOAT_COLOR (3 << 14) /* GUESS */
227 #define R300_VAP_INPUT_ROUTE_0_1 0x2154
228 #define R300_VAP_INPUT_ROUTE_0_2 0x2158
229 #define R300_VAP_INPUT_ROUTE_0_3 0x215C
230 #define R300_VAP_INPUT_ROUTE_0_4 0x2160
231 #define R300_VAP_INPUT_ROUTE_0_5 0x2164
232 #define R300_VAP_INPUT_ROUTE_0_6 0x2168
233 #define R300_VAP_INPUT_ROUTE_0_7 0x216C
234
235 /* gap */
236
237 /* Notes:
238 * - always set up to produce at least two attributes:
239 * if vertex program uses only position, fglrx will set normal, too
240 * - INPUT_CNTL_0_COLOR and INPUT_CNTL_COLOR bits are always equal.
241 */
242 #define R300_VAP_INPUT_CNTL_0 0x2180
243 # define R300_INPUT_CNTL_0_COLOR 0x00000001
244 #define R300_VAP_INPUT_CNTL_1 0x2184
245 # define R300_INPUT_CNTL_POS 0x00000001
246 # define R300_INPUT_CNTL_NORMAL 0x00000002
247 # define R300_INPUT_CNTL_COLOR 0x00000004
248 # define R300_INPUT_CNTL_TC0 0x00000400
249 # define R300_INPUT_CNTL_TC1 0x00000800
250 # define R300_INPUT_CNTL_TC2 0x00001000 /* GUESS */
251 # define R300_INPUT_CNTL_TC3 0x00002000 /* GUESS */
252 # define R300_INPUT_CNTL_TC4 0x00004000 /* GUESS */
253 # define R300_INPUT_CNTL_TC5 0x00008000 /* GUESS */
254 # define R300_INPUT_CNTL_TC6 0x00010000 /* GUESS */
255 # define R300_INPUT_CNTL_TC7 0x00020000 /* GUESS */
256
257 /* Programmable Stream Control Signed Normalize Control */
258 #define R300_VAP_PSC_SGN_NORM_CNTL 0x21dc
259 # define SGN_NORM_ZERO 0
260 # define SGN_NORM_ZERO_CLAMP_MINUS_ONE 1
261 # define SGN_NORM_NO_ZERO 2
262
263 /* gap */
264
265 /* Words parallel to INPUT_ROUTE_0; All words that are active in INPUT_ROUTE_0
266 * are set to a swizzling bit pattern, other words are 0.
267 *
268 * In immediate mode, the pattern is always set to xyzw. In vertex array
269 * mode, the swizzling pattern is e.g. used to set zw components in texture
270 * coordinates with only tweo components.
271 */
272 #define R300_VAP_INPUT_ROUTE_1_0 0x21E0
273 # define R300_INPUT_ROUTE_SELECT_X 0
274 # define R300_INPUT_ROUTE_SELECT_Y 1
275 # define R300_INPUT_ROUTE_SELECT_Z 2
276 # define R300_INPUT_ROUTE_SELECT_W 3
277 # define R300_INPUT_ROUTE_SELECT_ZERO 4
278 # define R300_INPUT_ROUTE_SELECT_ONE 5
279 # define R300_INPUT_ROUTE_SELECT_MASK 7
280 # define R300_INPUT_ROUTE_X_SHIFT 0
281 # define R300_INPUT_ROUTE_Y_SHIFT 3
282 # define R300_INPUT_ROUTE_Z_SHIFT 6
283 # define R300_INPUT_ROUTE_W_SHIFT 9
284 # define R300_INPUT_ROUTE_ENABLE (15 << 12)
285 #define R300_VAP_INPUT_ROUTE_1_1 0x21E4
286 #define R300_VAP_INPUT_ROUTE_1_2 0x21E8
287 #define R300_VAP_INPUT_ROUTE_1_3 0x21EC
288 #define R300_VAP_INPUT_ROUTE_1_4 0x21F0
289 #define R300_VAP_INPUT_ROUTE_1_5 0x21F4
290 #define R300_VAP_INPUT_ROUTE_1_6 0x21F8
291 #define R300_VAP_INPUT_ROUTE_1_7 0x21FC
292
293 /* END: Vertex data assembly */
294
295 /* gap */
296
297 /* BEGIN: Upload vertex program and data */
298
299 /*
300 * The programmable vertex shader unit has a memory bank of unknown size
301 * that can be written to in 16 byte units by writing the address into
302 * UPLOAD_ADDRESS, followed by data in UPLOAD_DATA (multiples of 4 DWORDs).
303 *
304 * Pointers into the memory bank are always in multiples of 16 bytes.
305 *
306 * The memory bank is divided into areas with fixed meaning.
307 *
308 * Starting at address UPLOAD_PROGRAM: Vertex program instructions.
309 * Native limits reported by drivers from ATI suggest size 256 (i.e. 4KB),
310 * whereas the difference between known addresses suggests size 512.
311 *
312 * Starting at address UPLOAD_PARAMETERS: Vertex program parameters.
313 * Native reported limits and the VPI layout suggest size 256, whereas
314 * difference between known addresses suggests size 512.
315 *
316 * At address UPLOAD_POINTSIZE is a vector (0, 0, ps, 0), where ps is the
317 * floating point pointsize. The exact purpose of this state is uncertain,
318 * as there is also the R300_RE_POINTSIZE register.
319 *
320 * Multiple vertex programs and parameter sets can be loaded at once,
321 * which could explain the size discrepancy.
322 */
323 #define R300_VAP_PVS_UPLOAD_ADDRESS 0x2200
324 # define R300_PVS_UPLOAD_PROGRAM 0x00000000
325 /* gap */
326 # define R300_PVS_UPLOAD_PARAMETERS 0x00000200
327 /* gap */
328 # define R300_PVS_UPLOAD_CLIP_PLANE0 0x00000400
329 # define R300_PVS_UPLOAD_CLIP_PLANE1 0x00000401
330 # define R300_PVS_UPLOAD_CLIP_PLANE2 0x00000402
331 # define R300_PVS_UPLOAD_CLIP_PLANE3 0x00000403
332 # define R300_PVS_UPLOAD_CLIP_PLANE4 0x00000404
333 # define R300_PVS_UPLOAD_CLIP_PLANE5 0x00000405
334 # define R300_PVS_UPLOAD_POINTSIZE 0x00000406
335
336 # define R500_PVS_UPLOAD_CLIP_PLANE0 0x00000600
337 # define R500_PVS_UPLOAD_CLIP_PLANE1 0x00000601
338 # define R500_PVS_UPLOAD_CLIP_PLANE2 0x00000602
339 # define R500_PVS_UPLOAD_CLIP_PLANE3 0x00000603
340 # define R500_PVS_UPLOAD_CLIP_PLANE4 0x00000604
341 # define R500_PVS_UPLOAD_CLIP_PLANE5 0x00000605
342
343 /*
344 * These are obsolete defines form r300_context.h, but they might give some
345 * clues when investigating the addresses further...
346 */
347 #if 0
348 #define VSF_DEST_PROGRAM 0x0
349 #define VSF_DEST_MATRIX0 0x200
350 #define VSF_DEST_MATRIX1 0x204
351 #define VSF_DEST_MATRIX2 0x208
352 #define VSF_DEST_VECTOR0 0x20c
353 #define VSF_DEST_VECTOR1 0x20d
354 #define VSF_DEST_UNKNOWN1 0x400
355 #define VSF_DEST_UNKNOWN2 0x406
356 #endif
357
358 /* gap */
359
360 #define R300_VAP_PVS_UPLOAD_DATA 0x2208
361
362 /* END: Upload vertex program and data */
363
364 /* gap */
365
366 /* I do not know the purpose of this register. However, I do know that
367 * it is set to 221C_CLEAR for clear operations and to 221C_NORMAL
368 * for normal rendering.
369 *
370 * 2007-11-05: This register is the user clip plane control register, but there
371 * also seems to be a rendering mode control; the NORMAL/CLEAR defines.
372 *
373 * See bug #9871. http://bugs.freedesktop.org/attachment.cgi?id=10672&action=view
374 */
375 #define R300_VAP_CLIP_CNTL 0x221C
376 # define R300_221C_NORMAL 0x00000000
377 # define R300_221C_CLEAR 0x0001C000
378 #define R300_VAP_UCP_ENABLE_0 (1 << 0)
379
380 /* These seem to be per-pixel and per-vertex X and Y clipping planes. The first
381 * plane is per-pixel and the second plane is per-vertex.
382 *
383 * This was determined by experimentation alone but I believe it is correct.
384 *
385 * These registers are called X_QUAD0_1_FL to X_QUAD0_4_FL by glxtest.
386 */
387 #define R300_VAP_CLIP_X_0 0x2220
388 #define R300_VAP_CLIP_X_1 0x2224
389 #define R300_VAP_CLIP_Y_0 0x2228
390 #define R300_VAP_CLIP_Y_1 0x222c
391
392 /* gap */
393
394 /* Sometimes, END_OF_PKT and 0x2284=0 are the only commands sent between
395 * rendering commands and overwriting vertex program parameters.
396 * Therefore, I suspect writing zero to 0x2284 synchronizes the engine and
397 * avoids bugs caused by still running shaders reading bad data from memory.
398 */
399 #define R300_VAP_PVS_WAITIDLE 0x2284 /* GUESS */
400
401 /* This register is used to define the number of core clocks to wait for a
402 * vertex to be received by the VAP input controller (while the primitive
403 * path is backed up) before forcing any accumulated vertices to be submitted
404 * to the vertex processing path.
405 */
406 #define VAP_PVS_VTX_TIMEOUT_REG 0x2288
407 # define R300_2288_R300 0x00750000 /* -- nh */
408 # define R300_2288_RV350 0x0000FFFF /* -- Vladimir */
409
410 /* gap */
411
412 /* Addresses are relative to the vertex program instruction area of the
413 * memory bank. PROGRAM_END points to the last instruction of the active
414 * program
415 *
416 * The meaning of the two UNKNOWN fields is obviously not known. However,
417 * experiments so far have shown that both *must* point to an instruction
418 * inside the vertex program, otherwise the GPU locks up.
419 *
420 * fglrx usually sets CNTL_3_UNKNOWN to the end of the program and
421 * R300_PVS_CNTL_1_POS_END_SHIFT points to instruction where last write to
422 * position takes place.
423 *
424 * Most likely this is used to ignore rest of the program in cases
425 * where group of verts arent visible. For some reason this "section"
426 * is sometimes accepted other instruction that have no relationship with
427 * position calculations.
428 */
429 #define R300_VAP_PVS_CNTL_1 0x22D0
430 # define R300_PVS_CNTL_1_PROGRAM_START_SHIFT 0
431 # define R300_PVS_CNTL_1_POS_END_SHIFT 10
432 # define R300_PVS_CNTL_1_PROGRAM_END_SHIFT 20
433 /* Addresses are relative the the vertex program parameters area. */
434 #define R300_VAP_PVS_CNTL_2 0x22D4
435 # define R300_PVS_CNTL_2_PARAM_OFFSET_SHIFT 0
436 # define R300_PVS_CNTL_2_PARAM_COUNT_SHIFT 16
437 #define R300_VAP_PVS_CNTL_3 0x22D8
438 # define R300_PVS_CNTL_3_PROGRAM_UNKNOWN_SHIFT 10
439 # define R300_PVS_CNTL_3_PROGRAM_UNKNOWN2_SHIFT 0
440
441 /* The entire range from 0x2300 to 0x2AC inclusive seems to be used for
442 * immediate vertices
443 */
444 #define R300_VAP_VTX_COLOR_R 0x2464
445 #define R300_VAP_VTX_COLOR_G 0x2468
446 #define R300_VAP_VTX_COLOR_B 0x246C
447 #define R300_VAP_VTX_POS_0_X_1 0x2490 /* used for glVertex2*() */
448 #define R300_VAP_VTX_POS_0_Y_1 0x2494
449 #define R300_VAP_VTX_COLOR_PKD 0x249C /* RGBA */
450 #define R300_VAP_VTX_POS_0_X_2 0x24A0 /* used for glVertex3*() */
451 #define R300_VAP_VTX_POS_0_Y_2 0x24A4
452 #define R300_VAP_VTX_POS_0_Z_2 0x24A8
453 /* write 0 to indicate end of packet? */
454 #define R300_VAP_VTX_END_OF_PKT 0x24AC
455
456 /* gap */
457
458 /* These are values from r300_reg/r300_reg.h - they are known to be correct
459 * and are here so we can use one register file instead of several
460 * - Vladimir
461 */
462 #define R300_GB_VAP_RASTER_VTX_FMT_0 0x4000
463 # define R300_GB_VAP_RASTER_VTX_FMT_0__POS_PRESENT (1<<0)
464 # define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_0_PRESENT (1<<1)
465 # define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_1_PRESENT (1<<2)
466 # define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_2_PRESENT (1<<3)
467 # define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_3_PRESENT (1<<4)
468 # define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_SPACE (0xf<<5)
469 # define R300_GB_VAP_RASTER_VTX_FMT_0__PT_SIZE_PRESENT (0x1<<16)
470
471 #define R300_GB_VAP_RASTER_VTX_FMT_1 0x4004
472 /* each of the following is 3 bits wide, specifies number
473 of components */
474 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_0_COMP_CNT_SHIFT 0
475 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_1_COMP_CNT_SHIFT 3
476 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_2_COMP_CNT_SHIFT 6
477 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_3_COMP_CNT_SHIFT 9
478 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_4_COMP_CNT_SHIFT 12
479 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_5_COMP_CNT_SHIFT 15
480 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_6_COMP_CNT_SHIFT 18
481 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_7_COMP_CNT_SHIFT 21
482
483 /* UNK30 seems to enables point to quad transformation on textures
484 * (or something closely related to that).
485 * This bit is rather fatal at the time being due to lackings at pixel
486 * shader side
487 */
488 #define R300_GB_ENABLE 0x4008
489 # define R300_GB_POINT_STUFF_ENABLE (1<<0)
490 # define R300_GB_LINE_STUFF_ENABLE (1<<1)
491 # define R300_GB_TRIANGLE_STUFF_ENABLE (1<<2)
492 # define R300_GB_STENCIL_AUTO_ENABLE (1<<4)
493 # define R300_GB_UNK31 (1<<31)
494 /* each of the following is 2 bits wide */
495 #define R300_GB_TEX_REPLICATE 0
496 #define R300_GB_TEX_ST 1
497 #define R300_GB_TEX_STR 2
498 # define R300_GB_TEX0_SOURCE_SHIFT 16
499 # define R300_GB_TEX1_SOURCE_SHIFT 18
500 # define R300_GB_TEX2_SOURCE_SHIFT 20
501 # define R300_GB_TEX3_SOURCE_SHIFT 22
502 # define R300_GB_TEX4_SOURCE_SHIFT 24
503 # define R300_GB_TEX5_SOURCE_SHIFT 26
504 # define R300_GB_TEX6_SOURCE_SHIFT 28
505 # define R300_GB_TEX7_SOURCE_SHIFT 30
506
507 /* MSPOS - positions for multisample antialiasing (?) */
508 #define R300_GB_MSPOS0 0x4010
509 /* shifts - each of the fields is 4 bits */
510 # define R300_GB_MSPOS0__MS_X0_SHIFT 0
511 # define R300_GB_MSPOS0__MS_Y0_SHIFT 4
512 # define R300_GB_MSPOS0__MS_X1_SHIFT 8
513 # define R300_GB_MSPOS0__MS_Y1_SHIFT 12
514 # define R300_GB_MSPOS0__MS_X2_SHIFT 16
515 # define R300_GB_MSPOS0__MS_Y2_SHIFT 20
516 # define R300_GB_MSPOS0__MSBD0_Y 24
517 # define R300_GB_MSPOS0__MSBD0_X 28
518
519 #define R300_GB_MSPOS1 0x4014
520 # define R300_GB_MSPOS1__MS_X3_SHIFT 0
521 # define R300_GB_MSPOS1__MS_Y3_SHIFT 4
522 # define R300_GB_MSPOS1__MS_X4_SHIFT 8
523 # define R300_GB_MSPOS1__MS_Y4_SHIFT 12
524 # define R300_GB_MSPOS1__MS_X5_SHIFT 16
525 # define R300_GB_MSPOS1__MS_Y5_SHIFT 20
526 # define R300_GB_MSPOS1__MSBD1 24
527
528
529 #define R300_GB_TILE_CONFIG 0x4018
530 # define R300_GB_TILE_ENABLE (1<<0)
531 # define R300_GB_TILE_PIPE_COUNT_RV300 0
532 # define R300_GB_TILE_PIPE_COUNT_R300 (3<<1)
533 # define R300_GB_TILE_PIPE_COUNT_R420 (7<<1)
534 # define R300_GB_TILE_PIPE_COUNT_RV410 (3<<1)
535 # define R300_GB_TILE_SIZE_8 0
536 # define R300_GB_TILE_SIZE_16 (1<<4)
537 # define R300_GB_TILE_SIZE_32 (2<<4)
538 # define R300_GB_SUPER_SIZE_1 (0<<6)
539 # define R300_GB_SUPER_SIZE_2 (1<<6)
540 # define R300_GB_SUPER_SIZE_4 (2<<6)
541 # define R300_GB_SUPER_SIZE_8 (3<<6)
542 # define R300_GB_SUPER_SIZE_16 (4<<6)
543 # define R300_GB_SUPER_SIZE_32 (5<<6)
544 # define R300_GB_SUPER_SIZE_64 (6<<6)
545 # define R300_GB_SUPER_SIZE_128 (7<<6)
546 # define R300_GB_SUPER_X_SHIFT 9 /* 3 bits wide */
547 # define R300_GB_SUPER_Y_SHIFT 12 /* 3 bits wide */
548 # define R300_GB_SUPER_TILE_A 0
549 # define R300_GB_SUPER_TILE_B (1<<15)
550 # define R300_GB_SUBPIXEL_1_12 0
551 # define R300_GB_SUBPIXEL_1_16 (1<<16)
552
553 #define R300_GB_FIFO_SIZE 0x4024
554 /* each of the following is 2 bits wide */
555 #define R300_GB_FIFO_SIZE_32 0
556 #define R300_GB_FIFO_SIZE_64 1
557 #define R300_GB_FIFO_SIZE_128 2
558 #define R300_GB_FIFO_SIZE_256 3
559 # define R300_SC_IFIFO_SIZE_SHIFT 0
560 # define R300_SC_TZFIFO_SIZE_SHIFT 2
561 # define R300_SC_BFIFO_SIZE_SHIFT 4
562
563 # define R300_US_OFIFO_SIZE_SHIFT 12
564 # define R300_US_WFIFO_SIZE_SHIFT 14
565 /* the following use the same constants as above, but meaning is
566 is times 2 (i.e. instead of 32 words it means 64 */
567 # define R300_RS_TFIFO_SIZE_SHIFT 6
568 # define R300_RS_CFIFO_SIZE_SHIFT 8
569 # define R300_US_RAM_SIZE_SHIFT 10
570 /* watermarks, 3 bits wide */
571 # define R300_RS_HIGHWATER_COL_SHIFT 16
572 # define R300_RS_HIGHWATER_TEX_SHIFT 19
573 # define R300_OFIFO_HIGHWATER_SHIFT 22 /* two bits only */
574 # define R300_CUBE_FIFO_HIGHWATER_COL_SHIFT 24
575
576 #define R300_GB_SELECT 0x401C
577 # define R300_GB_FOG_SELECT_C0A 0
578 # define R300_GB_FOG_SELECT_C1A 1
579 # define R300_GB_FOG_SELECT_C2A 2
580 # define R300_GB_FOG_SELECT_C3A 3
581 # define R300_GB_FOG_SELECT_1_1_W 4
582 # define R300_GB_FOG_SELECT_Z 5
583 # define R300_GB_DEPTH_SELECT_Z 0
584 # define R300_GB_DEPTH_SELECT_1_1_W (1<<3)
585 # define R300_GB_W_SELECT_1_W 0
586 # define R300_GB_W_SELECT_1 (1<<4)
587
588 #define R300_GB_AA_CONFIG 0x4020
589 # define R300_AA_DISABLE 0x00
590 # define R300_AA_ENABLE 0x01
591 # define R300_AA_SUBSAMPLES_2 0
592 # define R300_AA_SUBSAMPLES_3 (1<<1)
593 # define R300_AA_SUBSAMPLES_4 (2<<1)
594 # define R300_AA_SUBSAMPLES_6 (3<<1)
595
596 /* gap */
597
598 /* Zero to flush caches. */
599 #define R300_TX_CNTL 0x4100
600 #define R300_TX_FLUSH 0x0
601
602 /* The upper enable bits are guessed, based on fglrx reported limits. */
603 #define R300_TX_ENABLE 0x4104
604 # define R300_TX_ENABLE_0 (1 << 0)
605 # define R300_TX_ENABLE_1 (1 << 1)
606 # define R300_TX_ENABLE_2 (1 << 2)
607 # define R300_TX_ENABLE_3 (1 << 3)
608 # define R300_TX_ENABLE_4 (1 << 4)
609 # define R300_TX_ENABLE_5 (1 << 5)
610 # define R300_TX_ENABLE_6 (1 << 6)
611 # define R300_TX_ENABLE_7 (1 << 7)
612 # define R300_TX_ENABLE_8 (1 << 8)
613 # define R300_TX_ENABLE_9 (1 << 9)
614 # define R300_TX_ENABLE_10 (1 << 10)
615 # define R300_TX_ENABLE_11 (1 << 11)
616 # define R300_TX_ENABLE_12 (1 << 12)
617 # define R300_TX_ENABLE_13 (1 << 13)
618 # define R300_TX_ENABLE_14 (1 << 14)
619 # define R300_TX_ENABLE_15 (1 << 15)
620
621 #define R500_TX_FILTER_4 0x4110
622 # define R500_TX_WEIGHT_1_SHIFT (0)
623 # define R500_TX_WEIGHT_0_SHIFT (11)
624 # define R500_TX_WEIGHT_PAIR (1<<22)
625 # define R500_TX_PHASE_SHIFT (23)
626 # define R500_TX_DIRECTION_HORIZONTAL (0<<27)
627 # define R500_TX_DIRECTION_VERITCAL (1<<27)
628
629 /* S Texture Coordinate of Vertex 0 for Point texture stuffing (LLC) */
630 #define R300_GA_POINT_S0 0x4200
631
632 /* S Texture Coordinate of Vertex 2 for Point texture stuffing (URC) */
633 #define R300_GA_POINT_S1 0x4208
634
635 #define R300_GA_TRIANGLE_STIPPLE 0x4214
636 /* The pointsize is given in multiples of 6. The pointsize can be
637 * enormous: Clear() renders a single point that fills the entire
638 * framebuffer.
639 */
640 #define R300_GA_POINT_SIZE 0x421C
641 # define R300_POINTSIZE_Y_SHIFT 0
642 # define R300_POINTSIZE_Y_MASK (0xFFFF << 0) /* GUESS */
643 # define R300_POINTSIZE_X_SHIFT 16
644 # define R300_POINTSIZE_X_MASK (0xFFFF << 16) /* GUESS */
645 # define R300_POINTSIZE_MAX (R300_POINTSIZE_Y_MASK / 6)
646
647 /* Specifies maximum and minimum point & sprite sizes for per vertex size
648 * specification. The lower part (15:0) is MIN and (31:16) is max.
649 */
650 #define R300_GA_POINT_MINMAX 0x4230
651 # define R300_GA_POINT_MINMAX_MIN_SHIFT 0
652 # define R300_GA_POINT_MINMAX_MIN_MASK (0xFFFF << 0)
653 # define R300_GA_POINT_MINMAX_MAX_SHIFT 16
654 # define R300_GA_POINT_MINMAX_MAX_MASK (0xFFFF << 16)
655
656 /* The line width is given in multiples of 6.
657 * In default mode lines are classified as vertical lines.
658 * HO: horizontal
659 * VE: vertical or horizontal
660 * HO & VE: no classification
661 */
662 #define R300_GA_LINE_CNTL 0x4234
663 # define R300_LINESIZE_SHIFT 0
664 # define R300_LINESIZE_MASK (0xFFFF << 0) /* GUESS */
665 # define R300_LINESIZE_MAX (R300_LINESIZE_MASK / 6)
666 # define R300_LINE_CNT_HO (1 << 16)
667 # define R300_LINE_CNT_VE (1 << 17)
668
669 /* Some sort of scale or clamp value for texcoordless textures. */
670 #define R300_GA_LINE_STIPPLE_CONFIG 0x4238
671
672 #define R500_GA_US_VECTOR_INDEX 0x4250
673 #define R500_GA_US_VECTOR_DATA 0x4254
674
675 /* Current value of stipple accumulator. */
676 #define R300_GA_LINE_STIPPLE_VALUE 0x4260
677
678 /* Something shade related */
679 #define R300_GA_ENHANCE 0x4274
680
681 #define R300_GA_COLOR_CONTROL 0x4278
682 /** TODO: either remove or use new definitions to "emulate" */
683 # define R300_RE_SHADE_MODEL_SMOOTH 0x3aaaa
684 /** TODO: either remove or use new definitions to "emulate" */
685 # define R300_RE_SHADE_MODEL_FLAT 0x39595
686
687 # define R300_GA_COLOR_CONTROL_RGB0_SHADING_SOLID (0 << 0)
688 # define R300_GA_COLOR_CONTROL_RGB0_SHADING_FLAT (1 << 0)
689 # define R300_GA_COLOR_CONTROL_RGB0_SHADING_GOURAUD (2 << 0)
690 # define R300_GA_COLOR_CONTROL_ALPHA0_SHADING_SOLID (0 << 2)
691 # define R300_GA_COLOR_CONTROL_ALPHA0_SHADING_FLAT (1 << 2)
692 # define R300_GA_COLOR_CONTROL_ALPHA0_SHADING_GOURAUD (2 << 2)
693 # define R300_GA_COLOR_CONTROL_RGB1_SHADING_SOLID (0 << 4)
694 # define R300_GA_COLOR_CONTROL_RGB1_SHADING_FLAT (1 << 4)
695 # define R300_GA_COLOR_CONTROL_RGB1_SHADING_GOURAUD (2 << 4)
696 # define R300_GA_COLOR_CONTROL_ALPHA1_SHADING_SOLID (0 << 6)
697 # define R300_GA_COLOR_CONTROL_ALPHA1_SHADING_FLAT (1 << 6)
698 # define R300_GA_COLOR_CONTROL_ALPHA1_SHADING_GOURAUD (2 << 6)
699 # define R300_GA_COLOR_CONTROL_RGB2_SHADING_SOLID (0 << 8)
700 # define R300_GA_COLOR_CONTROL_RGB2_SHADING_FLAT (1 << 8)
701 # define R300_GA_COLOR_CONTROL_RGB2_SHADING_GOURAUD (2 << 8)
702 # define R300_GA_COLOR_CONTROL_ALPHA3_SHADING_SOLID (0 << 10)
703 # define R300_GA_COLOR_CONTROL_ALPHA3_SHADING_FLAT (1 << 10)
704 # define R300_GA_COLOR_CONTROL_ALPHA3_SHADING_GOURAUD (2 << 10)
705 # define R300_GA_COLOR_CONTROL_RGB4_SHADING_SOLID (0 << 12)
706 # define R300_GA_COLOR_CONTROL_RGB4_SHADING_FLAT (1 << 12)
707 # define R300_GA_COLOR_CONTROL_RGB4_SHADING_GOURAUD (2 << 12)
708 # define R300_GA_COLOR_CONTROL_ALPHA4_SHADING_SOLID (0 << 14)
709 # define R300_GA_COLOR_CONTROL_ALPHA4_SHADING_FLAT (1 << 14)
710 # define R300_GA_COLOR_CONTROL_ALPHA4_SHADING_GOURAUD (2 << 14)
711 # define R300_GA_COLOR_CONTROL_PROVOKING_VERTEX_FIRST (0 << 16)
712 # define R300_GA_COLOR_CONTROL_PROVOKING_VERTEX_SECOND (1 << 16)
713 # define R300_GA_COLOR_CONTROL_PROVOKING_VERTEX_THIRD (2 << 16)
714 # define R300_GA_COLOR_CONTROL_PROVOKING_VERTEX_LAST (3 << 16)
715
716 #define R300_GA_SOLID_RG 0x427c
717 #define R300_GA_SOLID_BA 0x4280
718 /* Dangerous */
719 #define R300_GA_POLY_MODE 0x4288
720 # define R300_PM_ENABLED (1 << 0)
721 # define R300_PM_FRONT_POINT (0 << 0)
722 # define R300_PM_BACK_POINT (0 << 0)
723 # define R300_PM_FRONT_LINE (1 << 4)
724 # define R300_PM_FRONT_FILL (1 << 5)
725 # define R300_PM_BACK_LINE (1 << 7)
726 # define R300_PM_BACK_FILL (1 << 8)
727
728 #define R300_GA_ROUND_MODE 0x428c
729 /* Fog parameters */
730 #define R300_RE_FOG_SCALE 0x4294
731 #define R300_RE_FOG_START 0x4298
732
733 /* Not sure why there are duplicate of factor and constant values.
734 * My best guess so far is that there are seperate zbiases for test and write.
735 * Ordering might be wrong.
736 * Some of the tests indicate that fgl has a fallback implementation of zbias
737 * via pixel shaders.
738 */
739 #define R300_RE_ZBIAS_CNTL 0x42A0 /* GUESS */
740 #define R300_RE_ZBIAS_T_FACTOR 0x42A4
741 #define R300_RE_ZBIAS_T_CONSTANT 0x42A8
742 #define R300_RE_ZBIAS_W_FACTOR 0x42AC
743 #define R300_RE_ZBIAS_W_CONSTANT 0x42B0
744
745 /* This register needs to be set to (1<<1) for RV350 to correctly
746 * perform depth test (see --vb-triangles in r300_demo)
747 * Don't know about other chips. - Vladimir
748 * This is set to 3 when GL_POLYGON_OFFSET_FILL is on.
749 * My guess is that there are two bits for each zbias primitive
750 * (FILL, LINE, POINT).
751 * One to enable depth test and one for depth write.
752 * Yet this doesnt explain why depth writes work ...
753 */
754 #define R300_RE_OCCLUSION_CNTL 0x42B4
755 # define R300_OCCLUSION_ON (1<<1)
756
757 #define R300_RE_CULL_CNTL 0x42B8
758 # define R300_CULL_FRONT (1 << 0)
759 # define R300_CULL_BACK (1 << 1)
760 # define R300_FRONT_FACE_CCW (0 << 2)
761 # define R300_FRONT_FACE_CW (1 << 2)
762
763 /* SU Depth Scale value */
764 #define R300_SU_DEPTH_SCALE 0x42c0
765 /* SU Depth Offset value */
766 #define R300_SU_DEPTH_OFFSET 0x42c4
767
768
769 /* BEGIN: Rasterization / Interpolators - many guesses */
770
771 /*
772 * TC_CNT is the number of incoming texture coordinate sets (i.e. it depends
773 * on the vertex program, *not* the fragment program)
774 */
775 #define R300_RS_COUNT 0x4300
776 # define R300_IT_COUNT_SHIFT 0
777 # define R300_IT_COUNT_MASK (0x7f << 0)
778 # define R300_IC_COUNT_SHIFT 7
779 # define R300_IC_COUNT_MASK (0xf << 0)
780 # define R300_W_ADDR_SHIFT 12
781 # define R300_W_ADDR_MASK (0x3f << 12)
782 # define R300_HIRES_EN (1<<18)
783
784 #define R300_RS_INST_COUNT 0x4304
785 # define R300_RS_INST_COUNT_MASK 0xf
786 # define R300_RS_TX_OFFSET_SHIFT 5
787
788 /* gap */
789
790 /* Only used for texture coordinates.
791 * Use the source field to route texture coordinate input from the
792 * vertex program to the desired interpolator. Note that the source
793 * field is relative to the outputs the vertex program *actually*
794 * writes. If a vertex program only writes texcoord[1], this will
795 * be source index 0.
796 * Set INTERP_USED on all interpolators that produce data used by
797 * the fragment program. INTERP_USED looks like a swizzling mask,
798 * but I haven't seen it used that way.
799 *
800 * Note: The _UNKNOWN constants are always set in their respective
801 * register. I don't know if this is necessary.
802 */
803 #define R300_RS_INTERP_0 0x4310
804 #define R300_RS_INTERP_1 0x4314
805 # define R300_RS_INTERP_1_UNKNOWN 0x40
806 #define R300_RS_INTERP_2 0x4318
807 # define R300_RS_INTERP_2_UNKNOWN 0x80
808 #define R300_RS_INTERP_3 0x431C
809 # define R300_RS_INTERP_3_UNKNOWN 0xC0
810 #define R300_RS_INTERP_4 0x4320
811 #define R300_RS_INTERP_5 0x4324
812 #define R300_RS_INTERP_6 0x4328
813 #define R300_RS_INTERP_7 0x432C
814 # define R300_RS_INTERP_SRC_SHIFT 2
815 # define R300_RS_INTERP_SRC_MASK (7 << 2)
816 # define R300_RS_INTERP_USED 0x00D10000
817
818 /* These DWORDs control how vertex data is routed into fragment program
819 * registers, after interpolators.
820 */
821 #define R300_RS_ROUTE_0 0x4330
822 #define R300_RS_ROUTE_1 0x4334
823 #define R300_RS_ROUTE_2 0x4338
824 #define R300_RS_ROUTE_3 0x433C /* GUESS */
825 #define R300_RS_ROUTE_4 0x4340 /* GUESS */
826 #define R300_RS_ROUTE_5 0x4344 /* GUESS */
827 #define R300_RS_ROUTE_6 0x4348 /* GUESS */
828 #define R300_RS_ROUTE_7 0x434C /* GUESS */
829 # define R300_RS_ROUTE_SOURCE_INTERP_0 0
830 # define R300_RS_ROUTE_SOURCE_INTERP_1 1
831 # define R300_RS_ROUTE_SOURCE_INTERP_2 2
832 # define R300_RS_ROUTE_SOURCE_INTERP_3 3
833 # define R300_RS_ROUTE_SOURCE_INTERP_4 4
834 # define R300_RS_ROUTE_SOURCE_INTERP_5 5 /* GUESS */
835 # define R300_RS_ROUTE_SOURCE_INTERP_6 6 /* GUESS */
836 # define R300_RS_ROUTE_SOURCE_INTERP_7 7 /* GUESS */
837 # define R300_RS_ROUTE_ENABLE (1 << 3) /* GUESS */
838 # define R300_RS_ROUTE_DEST_SHIFT 6
839 # define R300_RS_ROUTE_DEST_MASK (31 << 6) /* GUESS */
840
841 /* Special handling for color: When the fragment program uses color,
842 * the ROUTE_0_COLOR bit is set and ROUTE_0_COLOR_DEST contains the
843 * color register index.
844 *
845 * Apperently you may set the R300_RS_ROUTE_0_COLOR bit, but not provide any
846 * R300_RS_ROUTE_0_COLOR_DEST value; this setup is used for clearing the state.
847 * See r300_ioctl.c:r300EmitClearState. I'm not sure if this setup is strictly
848 * correct or not. - Oliver.
849 */
850 # define R300_RS_ROUTE_0_COLOR (1 << 14)
851 # define R300_RS_ROUTE_0_COLOR_DEST_SHIFT 17
852 # define R300_RS_ROUTE_0_COLOR_DEST_MASK (31 << 17) /* GUESS */
853 /* As above, but for secondary color */
854 # define R300_RS_ROUTE_1_COLOR1 (1 << 14)
855 # define R300_RS_ROUTE_1_COLOR1_DEST_SHIFT 17
856 # define R300_RS_ROUTE_1_COLOR1_DEST_MASK (31 << 17)
857 # define R300_RS_ROUTE_1_UNKNOWN11 (1 << 11)
858 /* END: Rasterization / Interpolators - many guesses */
859
860 /* Hierarchical Z Enable */
861 #define R300_SC_HYPERZ 0x43a4
862 # define R300_SC_HYPERZ_DISABLE (0 << 0)
863 # define R300_SC_HYPERZ_ENABLE (1 << 0)
864 # define R300_SC_HYPERZ_MIN (0 << 1)
865 # define R300_SC_HYPERZ_MAX (1 << 1)
866 # define R300_SC_HYPERZ_ADJ_256 (0 << 2)
867 # define R300_SC_HYPERZ_ADJ_128 (1 << 2)
868 # define R300_SC_HYPERZ_ADJ_64 (2 << 2)
869 # define R300_SC_HYPERZ_ADJ_32 (3 << 2)
870 # define R300_SC_HYPERZ_ADJ_16 (4 << 2)
871 # define R300_SC_HYPERZ_ADJ_8 (5 << 2)
872 # define R300_SC_HYPERZ_ADJ_4 (6 << 2)
873 # define R300_SC_HYPERZ_ADJ_2 (7 << 2)
874 # define R300_SC_HYPERZ_HZ_Z0MIN_NO (0 << 5)
875 # define R300_SC_HYPERZ_HZ_Z0MIN (1 << 5)
876 # define R300_SC_HYPERZ_HZ_Z0MAX_NO (0 << 6)
877 # define R300_SC_HYPERZ_HZ_Z0MAX (1 << 6)
878
879
880 /* BEGIN: Scissors and cliprects */
881
882 /* There are four clipping rectangles. Their corner coordinates are inclusive.
883 * Every pixel is assigned a number from 0 and 15 by setting bits 0-3 depending
884 * on whether the pixel is inside cliprects 0-3, respectively. For example,
885 * if a pixel is inside cliprects 0 and 1, but outside 2 and 3, it is assigned
886 * the number 3 (binary 0011).
887 * Iff the bit corresponding to the pixel's number in RE_CLIPRECT_CNTL is set,
888 * the pixel is rasterized.
889 *
890 * In addition to this, there is a scissors rectangle. Only pixels inside the
891 * scissors rectangle are drawn. (coordinates are inclusive)
892 *
893 * For some reason, the top-left corner of the framebuffer is at (1440, 1440)
894 * for the purpose of clipping and scissors.
895 */
896 #define R300_RE_CLIPRECT_TL_0 0x43B0
897 #define R300_RE_CLIPRECT_BR_0 0x43B4
898 #define R300_RE_CLIPRECT_TL_1 0x43B8
899 #define R300_RE_CLIPRECT_BR_1 0x43BC
900 #define R300_RE_CLIPRECT_TL_2 0x43C0
901 #define R300_RE_CLIPRECT_BR_2 0x43C4
902 #define R300_RE_CLIPRECT_TL_3 0x43C8
903 #define R300_RE_CLIPRECT_BR_3 0x43CC
904 # define R300_CLIPRECT_OFFSET 1440
905 # define R300_CLIPRECT_MASK 0x1FFF
906 # define R300_CLIPRECT_X_SHIFT 0
907 # define R300_CLIPRECT_X_MASK (0x1FFF << 0)
908 # define R300_CLIPRECT_Y_SHIFT 13
909 # define R300_CLIPRECT_Y_MASK (0x1FFF << 13)
910 #define R300_RE_CLIPRECT_CNTL 0x43D0
911 # define R300_CLIP_OUT (1 << 0)
912 # define R300_CLIP_0 (1 << 1)
913 # define R300_CLIP_1 (1 << 2)
914 # define R300_CLIP_10 (1 << 3)
915 # define R300_CLIP_2 (1 << 4)
916 # define R300_CLIP_20 (1 << 5)
917 # define R300_CLIP_21 (1 << 6)
918 # define R300_CLIP_210 (1 << 7)
919 # define R300_CLIP_3 (1 << 8)
920 # define R300_CLIP_30 (1 << 9)
921 # define R300_CLIP_31 (1 << 10)
922 # define R300_CLIP_310 (1 << 11)
923 # define R300_CLIP_32 (1 << 12)
924 # define R300_CLIP_320 (1 << 13)
925 # define R300_CLIP_321 (1 << 14)
926 # define R300_CLIP_3210 (1 << 15)
927
928 /* gap */
929
930 #define R300_RE_SCISSORS_TL 0x43E0
931 #define R300_RE_SCISSORS_BR 0x43E4
932 # define R300_SCISSORS_OFFSET 1440
933 # define R300_SCISSORS_X_SHIFT 0
934 # define R300_SCISSORS_X_MASK (0x1FFF << 0)
935 # define R300_SCISSORS_Y_SHIFT 13
936 # define R300_SCISSORS_Y_MASK (0x1FFF << 13)
937
938 /* Screen door sample mask */
939 #define R300_SC_SCREENDOOR 0x43e8
940
941 /* END: Scissors and cliprects */
942
943 /* BEGIN: Texture specification */
944
945 /*
946 * The texture specification dwords are grouped by meaning and not by texture
947 * unit. This means that e.g. the offset for texture image unit N is found in
948 * register TX_OFFSET_0 + (4*N)
949 */
950 #define R300_TX_FILTER_0 0x4400
951 # define R300_TX_REPEAT 0
952 # define R300_TX_MIRRORED 1
953 # define R300_TX_CLAMP 4
954 # define R300_TX_CLAMP_TO_EDGE 2
955 # define R300_TX_CLAMP_TO_BORDER 6
956 # define R300_TX_WRAP_S_SHIFT 0
957 # define R300_TX_WRAP_S_MASK (7 << 0)
958 # define R300_TX_WRAP_T_SHIFT 3
959 # define R300_TX_WRAP_T_MASK (7 << 3)
960 # define R300_TX_WRAP_Q_SHIFT 6
961 # define R300_TX_WRAP_Q_MASK (7 << 6)
962 # define R300_TX_MAG_FILTER_NEAREST (1 << 9)
963 # define R300_TX_MAG_FILTER_LINEAR (2 << 9)
964 # define R300_TX_MAG_FILTER_MASK (3 << 9)
965 # define R300_TX_MIN_FILTER_NEAREST (1 << 11)
966 # define R300_TX_MIN_FILTER_LINEAR (2 << 11)
967 # define R300_TX_MIN_FILTER_NEAREST_MIP_NEAREST (5 << 11)
968 # define R300_TX_MIN_FILTER_NEAREST_MIP_LINEAR (9 << 11)
969 # define R300_TX_MIN_FILTER_LINEAR_MIP_NEAREST (6 << 11)
970 # define R300_TX_MIN_FILTER_LINEAR_MIP_LINEAR (10 << 11)
971
972 /* NOTE: NEAREST doesnt seem to exist.
973 * Im not seting MAG_FILTER_MASK and (3 << 11) on for all
974 * anisotropy modes because that would void selected mag filter
975 */
976 # define R300_TX_MIN_FILTER_ANISO_NEAREST (0 << 13)
977 # define R300_TX_MIN_FILTER_ANISO_LINEAR (0 << 13)
978 # define R300_TX_MIN_FILTER_ANISO_NEAREST_MIP_NEAREST (1 << 13)
979 # define R300_TX_MIN_FILTER_ANISO_NEAREST_MIP_LINEAR (2 << 13)
980 # define R300_TX_MIN_FILTER_MASK ( (15 << 11) | (3 << 13) )
981 # define R300_TX_MAX_ANISO_1_TO_1 (0 << 21)
982 # define R300_TX_MAX_ANISO_2_TO_1 (2 << 21)
983 # define R300_TX_MAX_ANISO_4_TO_1 (4 << 21)
984 # define R300_TX_MAX_ANISO_8_TO_1 (6 << 21)
985 # define R300_TX_MAX_ANISO_16_TO_1 (8 << 21)
986 # define R300_TX_MAX_ANISO_MASK (14 << 21)
987
988 #define R300_TX_FILTER1_0 0x4440
989 # define R300_CHROMA_KEY_MODE_DISABLE 0
990 # define R300_CHROMA_KEY_FORCE 1
991 # define R300_CHROMA_KEY_BLEND 2
992 # define R300_MC_ROUND_NORMAL (0<<2)
993 # define R300_MC_ROUND_MPEG4 (1<<2)
994 # define R300_LOD_BIAS_MASK 0x1fff
995 # define R300_EDGE_ANISO_EDGE_DIAG (0<<13)
996 # define R300_EDGE_ANISO_EDGE_ONLY (1<<13)
997 # define R300_MC_COORD_TRUNCATE_DISABLE (0<<14)
998 # define R300_MC_COORD_TRUNCATE_MPEG (1<<14)
999 # define R300_TX_TRI_PERF_0_8 (0<<15)
1000 # define R300_TX_TRI_PERF_1_8 (1<<15)
1001 # define R300_TX_TRI_PERF_1_4 (2<<15)
1002 # define R300_TX_TRI_PERF_3_8 (3<<15)
1003 # define R300_ANISO_THRESHOLD_MASK (7<<17)
1004
1005 # define R500_MACRO_SWITCH (1<<22)
1006 # define R500_BORDER_FIX (1<<31)
1007
1008 #define R300_TX_SIZE_0 0x4480
1009 # define R300_TX_WIDTHMASK_SHIFT 0
1010 # define R300_TX_WIDTHMASK_MASK (2047 << 0)
1011 # define R300_TX_HEIGHTMASK_SHIFT 11
1012 # define R300_TX_HEIGHTMASK_MASK (2047 << 11)
1013 # define R300_TX_DEPTHMASK_SHIFT 22
1014 # define R300_TX_DEPTHMASK_MASK (0xf << 22)
1015 # define R300_TX_MAX_MIP_LEVEL_SHIFT 26
1016 # define R300_TX_MAX_MIP_LEVEL_MASK (0xf << 26)
1017 # define R300_TX_SIZE_PROJECTED (1<<30)
1018 # define R300_TX_SIZE_TXPITCH_EN (1<<31)
1019 #define R300_TX_FORMAT_0 0x44C0
1020 /* The interpretation of the format word by Wladimir van der Laan */
1021 /* The X, Y, Z and W refer to the layout of the components.
1022 They are given meanings as R, G, B and Alpha by the swizzle
1023 specification */
1024 # define R300_TX_FORMAT_X8 0x0
1025 # define R500_TX_FORMAT_X1 0x0 // bit set in format 2
1026 # define R300_TX_FORMAT_X16 0x1
1027 # define R500_TX_FORMAT_X1_REV 0x0 // bit set in format 2
1028 # define R300_TX_FORMAT_Y4X4 0x2
1029 # define R300_TX_FORMAT_Y8X8 0x3
1030 # define R300_TX_FORMAT_Y16X16 0x4
1031 # define R300_TX_FORMAT_Z3Y3X2 0x5
1032 # define R300_TX_FORMAT_Z5Y6X5 0x6
1033 # define R300_TX_FORMAT_Z6Y5X5 0x7
1034 # define R300_TX_FORMAT_Z11Y11X10 0x8
1035 # define R300_TX_FORMAT_Z10Y11X11 0x9
1036 # define R300_TX_FORMAT_W4Z4Y4X4 0xA
1037 # define R300_TX_FORMAT_W1Z5Y5X5 0xB
1038 # define R300_TX_FORMAT_W8Z8Y8X8 0xC
1039 # define R300_TX_FORMAT_W2Z10Y10X10 0xD
1040 # define R300_TX_FORMAT_W16Z16Y16X16 0xE
1041 # define R300_TX_FORMAT_DXT1 0xF
1042 # define R300_TX_FORMAT_DXT3 0x10
1043 # define R300_TX_FORMAT_DXT5 0x11
1044 # define R300_TX_FORMAT_D3DMFT_CxV8U8 0x12 /* no swizzle */
1045 # define R300_TX_FORMAT_A8R8G8B8 0x13 /* no swizzle */
1046 # define R300_TX_FORMAT_B8G8_B8G8 0x14 /* no swizzle */
1047 # define R300_TX_FORMAT_G8R8_G8B8 0x15 /* no swizzle */
1048
1049 /* These two values are wrong, but they're the only values that
1050 * produce any even vaguely correct results. Can r300 only do 16-bit
1051 * depth textures?
1052 */
1053 # define R300_TX_FORMAT_X24_Y8 0x1e
1054 # define R300_TX_FORMAT_X32 0x1e
1055
1056 /* 0x16 - some 16 bit green format.. ?? */
1057 # define R300_TX_FORMAT_UNK25 (1 << 25) /* no swizzle */
1058 # define R300_TX_FORMAT_CUBIC_MAP (1 << 26)
1059
1060 /* gap */
1061 /* Floating point formats */
1062 /* Note - hardware supports both 16 and 32 bit floating point */
1063 # define R300_TX_FORMAT_FL_I16 0x18
1064 # define R300_TX_FORMAT_FL_I16A16 0x19
1065 # define R300_TX_FORMAT_FL_R16G16B16A16 0x1A
1066 # define R300_TX_FORMAT_FL_I32 0x1B
1067 # define R300_TX_FORMAT_FL_I32A32 0x1C
1068 # define R300_TX_FORMAT_FL_R32G32B32A32 0x1D
1069 /* alpha modes, convenience mostly */
1070 /* if you have alpha, pick constant appropriate to the
1071 number of channels (1 for I8, 2 for I8A8, 4 for R8G8B8A8, etc */
1072 # define R300_TX_FORMAT_ALPHA_1CH 0x000
1073 # define R300_TX_FORMAT_ALPHA_2CH 0x200
1074 # define R300_TX_FORMAT_ALPHA_4CH 0x600
1075 # define R300_TX_FORMAT_ALPHA_NONE 0xA00
1076 /* Swizzling */
1077 /* constants */
1078 # define R300_TX_FORMAT_X 0
1079 # define R300_TX_FORMAT_Y 1
1080 # define R300_TX_FORMAT_Z 2
1081 # define R300_TX_FORMAT_W 3
1082 # define R300_TX_FORMAT_ZERO 4
1083 # define R300_TX_FORMAT_ONE 5
1084 /* 2.0*Z, everything above 1.0 is set to 0.0 */
1085 # define R300_TX_FORMAT_CUT_Z 6
1086 /* 2.0*W, everything above 1.0 is set to 0.0 */
1087 # define R300_TX_FORMAT_CUT_W 7
1088
1089 # define R300_TX_FORMAT_B_SHIFT 18
1090 # define R300_TX_FORMAT_G_SHIFT 15
1091 # define R300_TX_FORMAT_R_SHIFT 12
1092 # define R300_TX_FORMAT_A_SHIFT 9
1093 /* Convenience macro to take care of layout and swizzling */
1094 # define R300_EASY_TX_FORMAT(B, G, R, A, FMT) ( \
1095 ((R300_TX_FORMAT_##B)<<R300_TX_FORMAT_B_SHIFT) \
1096 | ((R300_TX_FORMAT_##G)<<R300_TX_FORMAT_G_SHIFT) \
1097 | ((R300_TX_FORMAT_##R)<<R300_TX_FORMAT_R_SHIFT) \
1098 | ((R300_TX_FORMAT_##A)<<R300_TX_FORMAT_A_SHIFT) \
1099 | (R300_TX_FORMAT_##FMT) \
1100 )
1101 /* These can be ORed with result of R300_EASY_TX_FORMAT()
1102 We don't really know what they do. Take values from a
1103 constant color ? */
1104 # define R300_TX_FORMAT_CONST_X (1<<5)
1105 # define R300_TX_FORMAT_CONST_Y (2<<5)
1106 # define R300_TX_FORMAT_CONST_Z (4<<5)
1107 # define R300_TX_FORMAT_CONST_W (8<<5)
1108
1109 # define R300_TX_FORMAT_YUV_MODE 0x00800000
1110
1111 #define R300_TX_FORMAT2_0 0x4500 /* obvious missing in gap */
1112 # define R300_TX_PITCHMASK_SHIFT 0
1113 # define R300_TX_PITCHMASK_MASK (2047 << 0)
1114 # define R500_TXFORMAT_MSB (1 << 14)
1115 # define R500_TXWIDTH_BIT11 (1 << 15)
1116 # define R500_TXHEIGHT_BIT11 (1 << 16)
1117 # define R500_POW2FIX2FLT (1 << 17)
1118 # define R500_SEL_FILTER4_TC0 (0 << 18)
1119 # define R500_SEL_FILTER4_TC1 (1 << 18)
1120 # define R500_SEL_FILTER4_TC2 (2 << 18)
1121 # define R500_SEL_FILTER4_TC3 (3 << 18)
1122
1123 #define R300_TX_OFFSET_0 0x4540
1124 /* BEGIN: Guess from R200 */
1125 # define R300_TXO_ENDIAN_NO_SWAP (0 << 0)
1126 # define R300_TXO_ENDIAN_BYTE_SWAP (1 << 0)
1127 # define R300_TXO_ENDIAN_WORD_SWAP (2 << 0)
1128 # define R300_TXO_ENDIAN_HALFDW_SWAP (3 << 0)
1129 # define R300_TXO_MACRO_TILE (1 << 2)
1130 # define R300_TXO_MICRO_TILE_LINEAR (0 << 3)
1131 # define R300_TXO_MICRO_TILE (1 << 3)
1132 # define R300_TXO_MICRO_TILE_SQUARE (2 << 3)
1133 # define R300_TXO_OFFSET_MASK 0xffffffe0
1134 # define R300_TXO_OFFSET_SHIFT 5
1135 /* END: Guess from R200 */
1136
1137 /* 32 bit chroma key */
1138 #define R300_TX_CHROMA_KEY_0 0x4580
1139 /* ff00ff00 == { 0, 1.0, 0, 1.0 } */
1140 #define R300_TX_BORDER_COLOR_0 0x45C0
1141
1142 /* END: Texture specification */
1143
1144 /* BEGIN: Fragment program instruction set */
1145
1146 /* Fragment programs are written directly into register space.
1147 * There are separate instruction streams for texture instructions and ALU
1148 * instructions.
1149 * In order to synchronize these streams, the program is divided into up
1150 * to 4 nodes. Each node begins with a number of TEX operations, followed
1151 * by a number of ALU operations.
1152 * The first node can have zero TEX ops, all subsequent nodes must have at
1153 * least
1154 * one TEX ops.
1155 * All nodes must have at least one ALU op.
1156 *
1157 * The index of the last node is stored in PFS_CNTL_0: A value of 0 means
1158 * 1 node, a value of 3 means 4 nodes.
1159 * The total amount of instructions is defined in PFS_CNTL_2. The offsets are
1160 * offsets into the respective instruction streams, while *_END points to the
1161 * last instruction relative to this offset.
1162 */
1163 #define R300_PFS_CNTL_0 0x4600
1164 # define R300_PFS_CNTL_LAST_NODES_SHIFT 0
1165 # define R300_PFS_CNTL_LAST_NODES_MASK (3 << 0)
1166 # define R300_PFS_CNTL_FIRST_NODE_HAS_TEX (1 << 3)
1167 #define R300_PFS_CNTL_1 0x4604
1168 /* There is an unshifted value here which has so far always been equal to the
1169 * index of the highest used temporary register.
1170 */
1171 #define R300_PFS_CNTL_2 0x4608
1172 # define R300_PFS_CNTL_ALU_OFFSET_SHIFT 0
1173 # define R300_PFS_CNTL_ALU_OFFSET_MASK (63 << 0)
1174 # define R300_PFS_CNTL_ALU_END_SHIFT 6
1175 # define R300_PFS_CNTL_ALU_END_MASK (63 << 6)
1176 # define R300_PFS_CNTL_TEX_OFFSET_SHIFT 12
1177 # define R300_PFS_CNTL_TEX_OFFSET_MASK (31 << 12) /* GUESS */
1178 # define R300_PFS_CNTL_TEX_END_SHIFT 18
1179 # define R300_PFS_CNTL_TEX_END_MASK (31 << 18) /* GUESS */
1180
1181 /* gap */
1182
1183 /* Nodes are stored backwards. The last active node is always stored in
1184 * PFS_NODE_3.
1185 * Example: In a 2-node program, NODE_0 and NODE_1 are set to 0. The
1186 * first node is stored in NODE_2, the second node is stored in NODE_3.
1187 *
1188 * Offsets are relative to the master offset from PFS_CNTL_2.
1189 */
1190 #define R300_PFS_NODE_0 0x4610
1191 #define R300_PFS_NODE_1 0x4614
1192 #define R300_PFS_NODE_2 0x4618
1193 #define R300_PFS_NODE_3 0x461C
1194 # define R300_PFS_NODE_ALU_OFFSET_SHIFT 0
1195 # define R300_PFS_NODE_ALU_OFFSET_MASK (63 << 0)
1196 # define R300_PFS_NODE_ALU_END_SHIFT 6
1197 # define R300_PFS_NODE_ALU_END_MASK (63 << 6)
1198 # define R300_PFS_NODE_TEX_OFFSET_SHIFT 12
1199 # define R300_PFS_NODE_TEX_OFFSET_MASK (31 << 12)
1200 # define R300_PFS_NODE_TEX_END_SHIFT 17
1201 # define R300_PFS_NODE_TEX_END_MASK (31 << 17)
1202 # define R300_PFS_NODE_OUTPUT_COLOR (1 << 22)
1203 # define R300_PFS_NODE_OUTPUT_DEPTH (1 << 23)
1204
1205 /* TEX
1206 * As far as I can tell, texture instructions cannot write into output
1207 * registers directly. A subsequent ALU instruction is always necessary,
1208 * even if it's just MAD o0, r0, 1, 0
1209 */
1210 #define R300_PFS_TEXI_0 0x4620
1211 # define R300_FPITX_SRC_SHIFT 0
1212 # define R300_FPITX_SRC_MASK (31 << 0)
1213 /* GUESS */
1214 # define R300_FPITX_SRC_CONST (1 << 5)
1215 # define R300_FPITX_DST_SHIFT 6
1216 # define R300_FPITX_DST_MASK (31 << 6)
1217 # define R300_FPITX_IMAGE_SHIFT 11
1218 /* GUESS based on layout and native limits */
1219 # define R300_FPITX_IMAGE_MASK (15 << 11)
1220 /* Unsure if these are opcodes, or some kind of bitfield, but this is how
1221 * they were set when I checked
1222 */
1223 # define R300_FPITX_OPCODE_SHIFT 15
1224 # define R300_FPITX_OP_TEX 1
1225 # define R300_FPITX_OP_KIL 2
1226 # define R300_FPITX_OP_TXP 3
1227 # define R300_FPITX_OP_TXB 4
1228 # define R300_FPITX_OPCODE_MASK (7 << 15)
1229
1230 /* Output format from the unfied shader */
1231 #define R500_US_OUT_FMT 0x46A4
1232 # define R500_US_OUT_FMT_C4_8 (0 << 0)
1233 # define R500_US_OUT_FMT_C4_10 (1 << 0)
1234 # define R500_US_OUT_FMT_C4_10_GAMMA (2 << 0)
1235 # define R500_US_OUT_FMT_C_16 (3 << 0)
1236 # define R500_US_OUT_FMT_C2_16 (4 << 0)
1237 # define R500_US_OUT_FMT_C4_16 (5 << 0)
1238 # define R500_US_OUT_FMT_C_16_MPEG (6 << 0)
1239 # define R500_US_OUT_FMT_C2_16_MPEG (7 << 0)
1240 # define R500_US_OUT_FMT_C2_4 (8 << 0)
1241 # define R500_US_OUT_FMT_C_3_3_2 (9 << 0)
1242 # define R500_US_OUT_FMT_C_6_5_6 (10 << 0)
1243 # define R500_US_OUT_FMT_C_11_11_10 (11 << 0)
1244 # define R500_US_OUT_FMT_C_10_11_11 (12 << 0)
1245 # define R500_US_OUT_FMT_C_2_10_10_10 (13 << 0)
1246 /* reserved */
1247 # define R500_US_OUT_FMT_UNUSED (15 << 0)
1248 # define R500_US_OUT_FMT_C_16_FP (16 << 0)
1249 # define R500_US_OUT_FMT_C2_16_FP (17 << 0)
1250 # define R500_US_OUT_FMT_C4_16_FP (18 << 0)
1251 # define R500_US_OUT_FMT_C_32_FP (19 << 0)
1252 # define R500_US_OUT_FMT_C2_32_FP (20 << 0)
1253 # define R500_US_OUT_FMT_C4_32_FP (20 << 0)
1254
1255 /* ALU
1256 * The ALU instructions register blocks are enumerated according to the order
1257 * in which fglrx. I assume there is space for 64 instructions, since
1258 * each block has space for a maximum of 64 DWORDs, and this matches reported
1259 * native limits.
1260 *
1261 * The basic functional block seems to be one MAD for each color and alpha,
1262 * and an adder that adds all components after the MUL.
1263 * - ADD, MUL, MAD etc.: use MAD with appropriate neutral operands
1264 * - DP4: Use OUTC_DP4, OUTA_DP4
1265 * - DP3: Use OUTC_DP3, OUTA_DP4, appropriate alpha operands
1266 * - DPH: Use OUTC_DP4, OUTA_DP4, appropriate alpha operands
1267 * - CMPH: If ARG2 > 0.5, return ARG0, else return ARG1
1268 * - CMP: If ARG2 < 0, return ARG1, else return ARG0
1269 * - FLR: use FRC+MAD
1270 * - XPD: use MAD+MAD
1271 * - SGE, SLT: use MAD+CMP
1272 * - RSQ: use ABS modifier for argument
1273 * - Use OUTC_REPL_ALPHA to write results of an alpha-only operation
1274 * (e.g. RCP) into color register
1275 * - apparently, there's no quick DST operation
1276 * - fglrx set FPI2_UNKNOWN_31 on a "MAD fragment.color, tmp0, tmp1, tmp2"
1277 * - fglrx set FPI2_UNKNOWN_31 on a "MAX r2, r1, c0"
1278 * - fglrx once set FPI0_UNKNOWN_31 on a "FRC r1, r1"
1279 *
1280 * Operand selection
1281 * First stage selects three sources from the available registers and
1282 * constant parameters. This is defined in INSTR1 (color) and INSTR3 (alpha).
1283 * fglrx sorts the three source fields: Registers before constants,
1284 * lower indices before higher indices; I do not know whether this is
1285 * necessary.
1286 *
1287 * fglrx fills unused sources with "read constant 0"
1288 * According to specs, you cannot select more than two different constants.
1289 *
1290 * Second stage selects the operands from the sources. This is defined in
1291 * INSTR0 (color) and INSTR2 (alpha). You can also select the special constants
1292 * zero and one.
1293 * Swizzling and negation happens in this stage, as well.
1294 *
1295 * Important: Color and alpha seem to be mostly separate, i.e. their sources
1296 * selection appears to be fully independent (the register storage is probably
1297 * physically split into a color and an alpha section).
1298 * However (because of the apparent physical split), there is some interaction
1299 * WRT swizzling. If, for example, you want to load an R component into an
1300 * Alpha operand, this R component is taken from a *color* source, not from
1301 * an alpha source. The corresponding register doesn't even have to appear in
1302 * the alpha sources list. (I hope this all makes sense to you)
1303 *
1304 * Destination selection
1305 * The destination register index is in FPI1 (color) and FPI3 (alpha)
1306 * together with enable bits.
1307 * There are separate enable bits for writing into temporary registers
1308 * (DSTC_REG_* /DSTA_REG) and and program output registers (DSTC_OUTPUT_*
1309 * /DSTA_OUTPUT). You can write to both at once, or not write at all (the
1310 * same index must be used for both).
1311 *
1312 * Note: There is a special form for LRP
1313 * - Argument order is the same as in ARB_fragment_program.
1314 * - Operation is MAD
1315 * - ARG1 is set to ARGC_SRC1C_LRP/ARGC_SRC1A_LRP
1316 * - Set FPI0/FPI2_SPECIAL_LRP
1317 * Arbitrary LRP (including support for swizzling) requires vanilla MAD+MAD
1318 */
1319 #define R300_PFS_INSTR1_0 0x46C0
1320 # define R300_FPI1_SRC0C_SHIFT 0
1321 # define R300_FPI1_SRC0C_MASK (31 << 0)
1322 # define R300_FPI1_SRC0C_CONST (1 << 5)
1323 # define R300_FPI1_SRC1C_SHIFT 6
1324 # define R300_FPI1_SRC1C_MASK (31 << 6)
1325 # define R300_FPI1_SRC1C_CONST (1 << 11)
1326 # define R300_FPI1_SRC2C_SHIFT 12
1327 # define R300_FPI1_SRC2C_MASK (31 << 12)
1328 # define R300_FPI1_SRC2C_CONST (1 << 17)
1329 # define R300_FPI1_SRC_MASK 0x0003ffff
1330 # define R300_FPI1_DSTC_SHIFT 18
1331 # define R300_FPI1_DSTC_MASK (31 << 18)
1332 # define R300_FPI1_DSTC_REG_MASK_SHIFT 23
1333 # define R300_FPI1_DSTC_REG_X (1 << 23)
1334 # define R300_FPI1_DSTC_REG_Y (1 << 24)
1335 # define R300_FPI1_DSTC_REG_Z (1 << 25)
1336 # define R300_FPI1_DSTC_OUTPUT_MASK_SHIFT 26
1337 # define R300_FPI1_DSTC_OUTPUT_X (1 << 26)
1338 # define R300_FPI1_DSTC_OUTPUT_Y (1 << 27)
1339 # define R300_FPI1_DSTC_OUTPUT_Z (1 << 28)
1340
1341 #define R300_PFS_INSTR3_0 0x47C0
1342 # define R300_FPI3_SRC0A_SHIFT 0
1343 # define R300_FPI3_SRC0A_MASK (31 << 0)
1344 # define R300_FPI3_SRC0A_CONST (1 << 5)
1345 # define R300_FPI3_SRC1A_SHIFT 6
1346 # define R300_FPI3_SRC1A_MASK (31 << 6)
1347 # define R300_FPI3_SRC1A_CONST (1 << 11)
1348 # define R300_FPI3_SRC2A_SHIFT 12
1349 # define R300_FPI3_SRC2A_MASK (31 << 12)
1350 # define R300_FPI3_SRC2A_CONST (1 << 17)
1351 # define R300_FPI3_SRC_MASK 0x0003ffff
1352 # define R300_FPI3_DSTA_SHIFT 18
1353 # define R300_FPI3_DSTA_MASK (31 << 18)
1354 # define R300_FPI3_DSTA_REG (1 << 23)
1355 # define R300_FPI3_DSTA_OUTPUT (1 << 24)
1356 # define R300_FPI3_DSTA_DEPTH (1 << 27)
1357
1358 #define R300_PFS_INSTR0_0 0x48C0
1359 # define R300_FPI0_ARGC_SRC0C_XYZ 0
1360 # define R300_FPI0_ARGC_SRC0C_XXX 1
1361 # define R300_FPI0_ARGC_SRC0C_YYY 2
1362 # define R300_FPI0_ARGC_SRC0C_ZZZ 3
1363 # define R300_FPI0_ARGC_SRC1C_XYZ 4
1364 # define R300_FPI0_ARGC_SRC1C_XXX 5
1365 # define R300_FPI0_ARGC_SRC1C_YYY 6
1366 # define R300_FPI0_ARGC_SRC1C_ZZZ 7
1367 # define R300_FPI0_ARGC_SRC2C_XYZ 8
1368 # define R300_FPI0_ARGC_SRC2C_XXX 9
1369 # define R300_FPI0_ARGC_SRC2C_YYY 10
1370 # define R300_FPI0_ARGC_SRC2C_ZZZ 11
1371 # define R300_FPI0_ARGC_SRC0A 12
1372 # define R300_FPI0_ARGC_SRC1A 13
1373 # define R300_FPI0_ARGC_SRC2A 14
1374 # define R300_FPI0_ARGC_SRC1C_LRP 15
1375 # define R300_FPI0_ARGC_ZERO 20
1376 # define R300_FPI0_ARGC_ONE 21
1377 /* GUESS */
1378 # define R300_FPI0_ARGC_HALF 22
1379 # define R300_FPI0_ARGC_SRC0C_YZX 23
1380 # define R300_FPI0_ARGC_SRC1C_YZX 24
1381 # define R300_FPI0_ARGC_SRC2C_YZX 25
1382 # define R300_FPI0_ARGC_SRC0C_ZXY 26
1383 # define R300_FPI0_ARGC_SRC1C_ZXY 27
1384 # define R300_FPI0_ARGC_SRC2C_ZXY 28
1385 # define R300_FPI0_ARGC_SRC0CA_WZY 29
1386 # define R300_FPI0_ARGC_SRC1CA_WZY 30
1387 # define R300_FPI0_ARGC_SRC2CA_WZY 31
1388
1389 # define R300_FPI0_ARG0C_SHIFT 0
1390 # define R300_FPI0_ARG0C_MASK (31 << 0)
1391 # define R300_FPI0_ARG0C_NEG (1 << 5)
1392 # define R300_FPI0_ARG0C_ABS (1 << 6)
1393 # define R300_FPI0_ARG1C_SHIFT 7
1394 # define R300_FPI0_ARG1C_MASK (31 << 7)
1395 # define R300_FPI0_ARG1C_NEG (1 << 12)
1396 # define R300_FPI0_ARG1C_ABS (1 << 13)
1397 # define R300_FPI0_ARG2C_SHIFT 14
1398 # define R300_FPI0_ARG2C_MASK (31 << 14)
1399 # define R300_FPI0_ARG2C_NEG (1 << 19)
1400 # define R300_FPI0_ARG2C_ABS (1 << 20)
1401 # define R300_FPI0_SPECIAL_LRP (1 << 21)
1402 # define R300_FPI0_OUTC_MAD (0 << 23)
1403 # define R300_FPI0_OUTC_DP3 (1 << 23)
1404 # define R300_FPI0_OUTC_DP4 (2 << 23)
1405 # define R300_FPI0_OUTC_MIN (4 << 23)
1406 # define R300_FPI0_OUTC_MAX (5 << 23)
1407 # define R300_FPI0_OUTC_CMPH (7 << 23)
1408 # define R300_FPI0_OUTC_CMP (8 << 23)
1409 # define R300_FPI0_OUTC_FRC (9 << 23)
1410 # define R300_FPI0_OUTC_REPL_ALPHA (10 << 23)
1411 # define R300_FPI0_OUTC_SAT (1 << 30)
1412 # define R300_FPI0_INSERT_NOP (1 << 31)
1413
1414 #define R300_PFS_INSTR2_0 0x49C0
1415 # define R300_FPI2_ARGA_SRC0C_X 0
1416 # define R300_FPI2_ARGA_SRC0C_Y 1
1417 # define R300_FPI2_ARGA_SRC0C_Z 2
1418 # define R300_FPI2_ARGA_SRC1C_X 3
1419 # define R300_FPI2_ARGA_SRC1C_Y 4
1420 # define R300_FPI2_ARGA_SRC1C_Z 5
1421 # define R300_FPI2_ARGA_SRC2C_X 6
1422 # define R300_FPI2_ARGA_SRC2C_Y 7
1423 # define R300_FPI2_ARGA_SRC2C_Z 8
1424 # define R300_FPI2_ARGA_SRC0A 9
1425 # define R300_FPI2_ARGA_SRC1A 10
1426 # define R300_FPI2_ARGA_SRC2A 11
1427 # define R300_FPI2_ARGA_SRC1A_LRP 15
1428 # define R300_FPI2_ARGA_ZERO 16
1429 # define R300_FPI2_ARGA_ONE 17
1430 /* GUESS */
1431 # define R300_FPI2_ARGA_HALF 18
1432 # define R300_FPI2_ARG0A_SHIFT 0
1433 # define R300_FPI2_ARG0A_MASK (31 << 0)
1434 # define R300_FPI2_ARG0A_NEG (1 << 5)
1435 /* GUESS */
1436 # define R300_FPI2_ARG0A_ABS (1 << 6)
1437 # define R300_FPI2_ARG1A_SHIFT 7
1438 # define R300_FPI2_ARG1A_MASK (31 << 7)
1439 # define R300_FPI2_ARG1A_NEG (1 << 12)
1440 /* GUESS */
1441 # define R300_FPI2_ARG1A_ABS (1 << 13)
1442 # define R300_FPI2_ARG2A_SHIFT 14
1443 # define R300_FPI2_ARG2A_MASK (31 << 14)
1444 # define R300_FPI2_ARG2A_NEG (1 << 19)
1445 /* GUESS */
1446 # define R300_FPI2_ARG2A_ABS (1 << 20)
1447 # define R300_FPI2_SPECIAL_LRP (1 << 21)
1448 # define R300_FPI2_OUTA_MAD (0 << 23)
1449 # define R300_FPI2_OUTA_DP4 (1 << 23)
1450 # define R300_FPI2_OUTA_MIN (2 << 23)
1451 # define R300_FPI2_OUTA_MAX (3 << 23)
1452 # define R300_FPI2_OUTA_CMP (6 << 23)
1453 # define R300_FPI2_OUTA_FRC (7 << 23)
1454 # define R300_FPI2_OUTA_EX2 (8 << 23)
1455 # define R300_FPI2_OUTA_LG2 (9 << 23)
1456 # define R300_FPI2_OUTA_RCP (10 << 23)
1457 # define R300_FPI2_OUTA_RSQ (11 << 23)
1458 # define R300_FPI2_OUTA_SAT (1 << 30)
1459 # define R300_FPI2_UNKNOWN_31 (1 << 31)
1460 /* END: Fragment program instruction set */
1461
1462 /* Fog state and color */
1463 #define R300_RE_FOG_STATE 0x4BC0
1464 # define R300_FOG_DISABLE (0 << 0)
1465 # define R300_FOG_ENABLE (1 << 0)
1466 # define R300_FOG_MODE_LINEAR (0 << 1)
1467 # define R300_FOG_MODE_EXP (1 << 1)
1468 # define R300_FOG_MODE_EXP2 (2 << 1)
1469 # define R300_FOG_MODE_MASK (3 << 1)
1470 #define R300_FOG_COLOR_R 0x4BC8
1471 #define R300_FOG_COLOR_G 0x4BCC
1472 #define R300_FOG_COLOR_B 0x4BD0
1473 /* Constant Factor for Fog Blending */
1474 #define R300_FG_FOG_FACTOR 0x4bc4
1475
1476 #define R300_PP_ALPHA_TEST 0x4BD4
1477 # define R300_REF_ALPHA_MASK 0x000000ff
1478 # define R300_ALPHA_TEST_FAIL (0 << 8)
1479 # define R300_ALPHA_TEST_LESS (1 << 8)
1480 # define R300_ALPHA_TEST_LEQUAL (3 << 8)
1481 # define R300_ALPHA_TEST_EQUAL (2 << 8)
1482 # define R300_ALPHA_TEST_GEQUAL (6 << 8)
1483 # define R300_ALPHA_TEST_GREATER (4 << 8)
1484 # define R300_ALPHA_TEST_NEQUAL (5 << 8)
1485 # define R300_ALPHA_TEST_PASS (7 << 8)
1486 # define R300_ALPHA_TEST_OP_MASK (7 << 8)
1487 # define R300_ALPHA_TEST_ENABLE (1 << 11)
1488
1489 /* Where does the depth come from? */
1490 #define R300_FG_DEPTH_SRC 0x4bd8
1491 # define R300_FG_DEPTH_SRC_SCAN (0 << 0)
1492 # define R300_FG_DEPTH_SRC_SHADER (1 << 0)
1493
1494 /* Alpha Compare Value */
1495 #define R300_FG_ALPHA_VALUE 0x4be0
1496
1497 /* gap */
1498
1499 /* Fragment program parameters in 7.16 floating point */
1500 #define R300_PFS_PARAM_0_X 0x4C00
1501 #define R300_PFS_PARAM_0_Y 0x4C04
1502 #define R300_PFS_PARAM_0_Z 0x4C08
1503 #define R300_PFS_PARAM_0_W 0x4C0C
1504 /* GUESS: PARAM_31 is last, based on native limits reported by fglrx */
1505 #define R300_PFS_PARAM_31_X 0x4DF0
1506 #define R300_PFS_PARAM_31_Y 0x4DF4
1507 #define R300_PFS_PARAM_31_Z 0x4DF8
1508 #define R300_PFS_PARAM_31_W 0x4DFC
1509
1510 /* Unpipelined. */
1511 #define R300_RB3D_CCTL 0x4e00
1512 /* gap in AMD docs */
1513 # define R300_RB3D_CCTL_NUM_MULTIWRITES_1_BUFFER (0 << 5)
1514 # define R300_RB3D_CCTL_NUM_MULTIWRITES_2_BUFFERS (1 << 5)
1515 # define R300_RB3D_CCTL_NUM_MULTIWRITES_3_BUFFERS (2 << 5)
1516 # define R300_RB3D_CCTL_NUM_MULTIWRITES_4_BUFFERS (3 << 5)
1517 # define R300_RB3D_CCTL_CLRCMP_FLIPE_DISABLE (0 << 7)
1518 # define R300_RB3D_CCTL_CLRCMP_FLIPE_ENABLE (1 << 7)
1519 /* gap in AMD docs */
1520 # define R300_RB3D_CCTL_AA_COMPRESSION_DISABLE (0 << 9)
1521 # define R300_RB3D_CCTL_AA_COMPRESSION_ENABLE (1 << 9)
1522 # define R300_RB3D_CCTL_CMASK_DISABLE (0 << 10)
1523 # define R300_RB3D_CCTL_CMASK_ENABLE (1 << 10)
1524 /* reserved */
1525 # define R300_RB3D_CCTL_INDEPENDENT_COLOR_CHANNEL_MASK_DISABLE (0 << 12)
1526 # define R300_RB3D_CCTL_INDEPENDENT_COLOR_CHANNEL_MASK_ENABLE (1 << 12)
1527 # define R300_RB3D_CCTL_WRITE_COMPRESSION_ENABLE (0 << 13)
1528 # define R300_RB3D_CCTL_WRITE_COMPRESSION_DISABLE (1 << 13)
1529 # define R300_RB3D_CCTL_INDEPENDENT_COLORFORMAT_ENABLE_DISABLE (0 << 14)
1530 # define R300_RB3D_CCTL_INDEPENDENT_COLORFORMAT_ENABLE_ENABLE (1 << 14)
1531
1532
1533 /* Notes:
1534 * - AFAIK fglrx always sets BLEND_UNKNOWN when blending is used in
1535 * the application
1536 * - AFAIK fglrx always sets BLEND_NO_SEPARATE when CBLEND and ABLEND
1537 * are set to the same
1538 * function (both registers are always set up completely in any case)
1539 * - Most blend flags are simply copied from R200 and not tested yet
1540 */
1541 #define R300_RB3D_CBLEND 0x4E04
1542 #define R300_RB3D_ABLEND 0x4E08
1543 /* the following only appear in CBLEND */
1544 # define R300_BLEND_ENABLE (1 << 0)
1545 # define R300_BLEND_UNKNOWN (3 << 1)
1546 # define R300_BLEND_NO_SEPARATE (1 << 3)
1547 /* the following are shared between CBLEND and ABLEND */
1548 # define R300_FCN_MASK (3 << 12)
1549 # define R300_COMB_FCN_ADD_CLAMP (0 << 12)
1550 # define R300_COMB_FCN_ADD_NOCLAMP (1 << 12)
1551 # define R300_COMB_FCN_SUB_CLAMP (2 << 12)
1552 # define R300_COMB_FCN_SUB_NOCLAMP (3 << 12)
1553 # define R300_COMB_FCN_MIN (4 << 12)
1554 # define R300_COMB_FCN_MAX (5 << 12)
1555 # define R300_COMB_FCN_RSUB_CLAMP (6 << 12)
1556 # define R300_COMB_FCN_RSUB_NOCLAMP (7 << 12)
1557 # define R300_BLEND_GL_ZERO (32)
1558 # define R300_BLEND_GL_ONE (33)
1559 # define R300_BLEND_GL_SRC_COLOR (34)
1560 # define R300_BLEND_GL_ONE_MINUS_SRC_COLOR (35)
1561 # define R300_BLEND_GL_DST_COLOR (36)
1562 # define R300_BLEND_GL_ONE_MINUS_DST_COLOR (37)
1563 # define R300_BLEND_GL_SRC_ALPHA (38)
1564 # define R300_BLEND_GL_ONE_MINUS_SRC_ALPHA (39)
1565 # define R300_BLEND_GL_DST_ALPHA (40)
1566 # define R300_BLEND_GL_ONE_MINUS_DST_ALPHA (41)
1567 # define R300_BLEND_GL_SRC_ALPHA_SATURATE (42)
1568 # define R300_BLEND_GL_CONST_COLOR (43)
1569 # define R300_BLEND_GL_ONE_MINUS_CONST_COLOR (44)
1570 # define R300_BLEND_GL_CONST_ALPHA (45)
1571 # define R300_BLEND_GL_ONE_MINUS_CONST_ALPHA (46)
1572 # define R300_BLEND_MASK (63)
1573 # define R300_SRC_BLEND_SHIFT (16)
1574 # define R300_DST_BLEND_SHIFT (24)
1575 #define R300_RB3D_BLEND_COLOR 0x4E10
1576 #define R300_RB3D_COLORMASK 0x4E0C
1577 # define R300_COLORMASK0_B (1<<0)
1578 # define R300_COLORMASK0_G (1<<1)
1579 # define R300_COLORMASK0_R (1<<2)
1580 # define R300_COLORMASK0_A (1<<3)
1581
1582 /* gap */
1583
1584 #define R300_RB3D_COLOROFFSET0 0x4E28
1585 # define R300_COLOROFFSET_MASK 0xFFFFFFF0 /* GUESS */
1586 #define R300_RB3D_COLOROFFSET1 0x4E2C /* GUESS */
1587 #define R300_RB3D_COLOROFFSET2 0x4E30 /* GUESS */
1588 #define R300_RB3D_COLOROFFSET3 0x4E34 /* GUESS */
1589
1590 /* gap */
1591
1592 /* Bit 16: Larger tiles
1593 * Bit 17: 4x2 tiles
1594 * Bit 18: Extremely weird tile like, but some pixels duplicated?
1595 */
1596 #define R300_RB3D_COLORPITCH0 0x4E38
1597 # define R300_COLORPITCH_MASK 0x00001FF8 /* GUESS */
1598 # define R300_COLOR_TILE_ENABLE (1 << 16) /* GUESS */
1599 # define R300_COLOR_MICROTILE_ENABLE (1 << 17) /* GUESS */
1600 # define R300_COLOR_ENDIAN_NO_SWAP (0 << 18) /* GUESS */
1601 # define R300_COLOR_ENDIAN_WORD_SWAP (1 << 18) /* GUESS */
1602 # define R300_COLOR_ENDIAN_DWORD_SWAP (2 << 18) /* GUESS */
1603 # define R300_COLOR_FORMAT_RGB565 (2 << 22)
1604 # define R300_COLOR_FORMAT_ARGB8888 (3 << 22)
1605 #define R300_RB3D_COLORPITCH1 0x4E3C /* GUESS */
1606 #define R300_RB3D_COLORPITCH2 0x4E40 /* GUESS */
1607 #define R300_RB3D_COLORPITCH3 0x4E44 /* GUESS */
1608
1609 /* gap */
1610
1611 /* Guess by Vladimir.
1612 * Set to 0A before 3D operations, set to 02 afterwards.
1613 */
1614 #define R300_RB3D_DSTCACHE_CTLSTAT 0x4E4C
1615 # define R300_RB3D_DSTCACHE_UNKNOWN_02 0x00000002
1616 # define R300_RB3D_DSTCACHE_UNKNOWN_0A 0x0000000A
1617
1618 #define R300_RB3D_DITHER_CTL 0x4E50
1619 # define R300_RB3D_DITHER_CTL_DITHER_MODE_TRUNCATE (0 << 0)
1620 # define R300_RB3D_DITHER_CTL_DITHER_MODE_ROUND (1 << 0)
1621 # define R300_RB3D_DITHER_CTL_DITHER_MODE_LUT (2 << 0)
1622 /* reserved */
1623 # define R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_TRUNCATE (0 << 2)
1624 # define R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_ROUND (1 << 2)
1625 # define R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_LUT (2 << 2)
1626 /* reserved */
1627
1628 /* Resolve Buffer Control. Unpipelined */
1629 #define R300_RB3D_AARESOLVE_CTL 0x4e88
1630 # define R300_RB3D_AARESOLVE_CTL_AARESOLVE_MODE_NORMAL (0 << 0)
1631 # define R300_RB3D_AARESOLVE_CTL_AARESOLVE_MODE_RESOLVE (1 << 0)
1632 # define R300_RB3D_AARESOLVE_CTL_AARESOLVE_GAMMA_10 (0 << 1)
1633 # define R300_RB3D_AARESOLVE_CTL_AARESOLVE_GAMMA_22 (1 << 1)
1634 # define R300_RB3D_AARESOLVE_CTL_AARESOLVE_ALPHA_SAMPLE0 (0 << 2)
1635 # define R300_RB3D_AARESOLVE_CTL_AARESOLVE_ALPHA_AVERAGE (1 << 2)
1636
1637 /* Discard src pixels less than or equal to threshold. */
1638 #define RB3D_DISCARD_SRC_PIXEL_LTE_THRESHOLD 0x4ea0
1639 /* TODO: add shift and mask for this one */
1640
1641
1642 /* gap */
1643 /* There seems to be no "write only" setting, so use Z-test = ALWAYS
1644 * for this.
1645 * Bit (1<<8) is the "test" bit. so plain write is 6 - vd
1646 */
1647 #define R300_RB3D_ZSTENCIL_CNTL_0 0x4F00
1648 # define R300_RB3D_Z_DISABLED_1 0x00000010
1649 # define R300_RB3D_Z_DISABLED_2 0x00000014
1650 # define R300_RB3D_Z_TEST 0x00000012
1651 # define R300_RB3D_Z_TEST_AND_WRITE 0x00000016
1652 # define R300_RB3D_Z_WRITE_ONLY 0x00000006
1653
1654 # define R300_RB3D_Z_TEST 0x00000012
1655 # define R300_RB3D_Z_TEST_AND_WRITE 0x00000016
1656 # define R300_RB3D_Z_WRITE_ONLY 0x00000006
1657 # define R300_RB3D_STENCIL_ENABLE 0x00000001
1658
1659 #define R300_RB3D_ZSTENCIL_CNTL_1 0x4F04
1660 /* functions */
1661 # define R300_ZS_NEVER 0
1662 # define R300_ZS_LESS 1
1663 # define R300_ZS_LEQUAL 2
1664 # define R300_ZS_EQUAL 3
1665 # define R300_ZS_GEQUAL 4
1666 # define R300_ZS_GREATER 5
1667 # define R300_ZS_NOTEQUAL 6
1668 # define R300_ZS_ALWAYS 7
1669 # define R300_ZS_MASK 7
1670 /* operations */
1671 # define R300_ZS_KEEP 0
1672 # define R300_ZS_ZERO 1
1673 # define R300_ZS_REPLACE 2
1674 # define R300_ZS_INCR 3
1675 # define R300_ZS_DECR 4
1676 # define R300_ZS_INVERT 5
1677 # define R300_ZS_INCR_WRAP 6
1678 # define R300_ZS_DECR_WRAP 7
1679 /* front and back refer to operations done for front
1680 and back faces, i.e. separate stencil function support */
1681 # define R300_RB3D_ZS1_DEPTH_FUNC_SHIFT 0
1682 # define R300_RB3D_ZS1_FRONT_FUNC_SHIFT 3
1683 # define R300_RB3D_ZS1_FRONT_FAIL_OP_SHIFT 6
1684 # define R300_RB3D_ZS1_FRONT_ZPASS_OP_SHIFT 9
1685 # define R300_RB3D_ZS1_FRONT_ZFAIL_OP_SHIFT 12
1686 # define R300_RB3D_ZS1_BACK_FUNC_SHIFT 15
1687 # define R300_RB3D_ZS1_BACK_FAIL_OP_SHIFT 18
1688 # define R300_RB3D_ZS1_BACK_ZPASS_OP_SHIFT 21
1689 # define R300_RB3D_ZS1_BACK_ZFAIL_OP_SHIFT 24
1690
1691 #define R300_RB3D_ZSTENCIL_CNTL_2 0x4F08
1692 # define R300_RB3D_ZS2_STENCIL_REF_SHIFT 0
1693 # define R300_RB3D_ZS2_STENCIL_MASK 0xFF
1694 # define R300_RB3D_ZS2_STENCIL_MASK_SHIFT 8
1695 # define R300_RB3D_ZS2_STENCIL_WRITE_MASK_SHIFT 16
1696
1697 /* gap */
1698
1699 #define R300_RB3D_ZSTENCIL_FORMAT 0x4F10
1700 # define R300_DEPTH_FORMAT_16BIT_INT_Z (0 << 0)
1701 # define R300_DEPTH_FORMAT_24BIT_INT_Z (2 << 0)
1702 /* 16 bit format or some aditional bit ? */
1703 # define R300_DEPTH_FORMAT_UNK32 (32 << 0)
1704
1705 #define R300_RB3D_EARLY_Z 0x4F14
1706 # define R300_EARLY_Z_DISABLE (0 << 0)
1707 # define R300_EARLY_Z_ENABLE (1 << 0)
1708
1709 /* gap */
1710
1711 #define R300_RB3D_ZCACHE_CTLSTAT 0x4F18 /* GUESS */
1712 # define R300_RB3D_ZCACHE_UNKNOWN_01 0x1
1713 # define R300_RB3D_ZCACHE_UNKNOWN_03 0x3
1714
1715 #define R300_ZB_BW_CNTL 0x4f1c
1716 # define R300_HIZ_DISABLE (0 << 0)
1717 # define R300_HIZ_ENABLE (1 << 0)
1718 # define R300_HIZ_MIN (0 << 1)
1719 # define R300_HIZ_MAX (1 << 1)
1720 # define R300_FAST_FILL_DISABLE (0 << 2)
1721 # define R300_FAST_FILL_ENABLE (1 << 2)
1722 # define R300_RD_COMP_DISABLE (0 << 3)
1723 # define R300_RD_COMP_ENABLE (1 << 3)
1724 # define R300_WR_COMP_DISABLE (0 << 4)
1725 # define R300_WR_COMP_ENABLE (1 << 4)
1726 # define R300_ZB_CB_CLEAR_RMW (0 << 5)
1727 # define R300_ZB_CB_CLEAR_CACHE_LINEAR (1 << 5)
1728 # define R300_FORCE_COMPRESSED_STENCIL_VALUE_DISABLE (0 << 6)
1729 # define R300_FORCE_COMPRESSED_STENCIL_VALUE_ENABLE (1 << 6)
1730 # define R300_ZEQUAL_OPTIMIZE_ENABLE (0 << 7)
1731 # define R300_ZEQUAL_OPTIMIZE_DISABLE (1 << 7)
1732 # define R300_SEQUAL_OPTIMIZE_ENABLE (0 << 8)
1733 # define R300_SEQUAL_OPTIMIZE_DISABLE (1 << 8)
1734 /* gap in AMD docs */
1735 # define R300_BMASK_ENABLE (0 << 10)
1736 # define R300_BMASK_DISABLE (1 << 10)
1737 # define R300_HIZ_EQUAL_REJECT_DISABLE (0 << 11)
1738 # define R300_HIZ_EQUAL_REJECT_ENABLE (1 << 11)
1739 # define R300_HIZ_FP_EXP_BITS_DISABLE (0 << 12)
1740 # define R300_HIZ_FP_EXP_BITS_1 (1 << 12)
1741 # define R300_HIZ_FP_EXP_BITS_2 (2 << 12)
1742 # define R300_HIZ_FP_EXP_BITS_3 (3 << 12)
1743 # define R300_HIZ_FP_EXP_BITS_4 (4 << 12)
1744 # define R300_HIZ_FP_EXP_BITS_5 (5 << 12)
1745 # define R300_HIZ_FP_INVERT_LEADING_ONES (0 << 15)
1746 # define R300_HIZ_FP_INVERT_LEADING_ZEROS (1 << 15)
1747 # define R300_TILE_OVERWRITE_RECOMPRESSION_ENABLE (0 << 16)
1748 # define R300_TILE_OVERWRITE_RECOMPRESSION_DISABLE (1 << 16)
1749 # define R300_CONTIGUOUS_6XAA_SAMPLES_ENABLE (0 << 17)
1750 # define R300_CONTIGUOUS_6XAA_SAMPLES_DISABLE (1 << 17)
1751 # define R300_PEQ_PACKING_DISABLE (0 << 18)
1752 # define R300_PEQ_PACKING_ENABLE (1 << 18)
1753 # define R300_COVERED_PTR_MASKING_DISABLE (0 << 18)
1754 # define R300_COVERED_PTR_MASKING_ENABLE (1 << 18)
1755
1756
1757 /* gap */
1758
1759 #define R300_RB3D_DEPTHOFFSET 0x4F20
1760 #define R300_RB3D_DEPTHPITCH 0x4F24
1761 # define R300_DEPTHPITCH_MASK 0x00001FF8 /* GUESS */
1762 # define R300_DEPTH_TILE_ENABLE (1 << 16) /* GUESS */
1763 # define R300_DEPTH_MICROTILE_ENABLE (1 << 17) /* GUESS */
1764 # define R300_DEPTH_ENDIAN_NO_SWAP (0 << 18) /* GUESS */
1765 # define R300_DEPTH_ENDIAN_WORD_SWAP (1 << 18) /* GUESS */
1766 # define R300_DEPTH_ENDIAN_DWORD_SWAP (2 << 18) /* GUESS */
1767
1768 /* Z Buffer Clear Value */
1769 #define ZB_DEPTHCLEARVALUE 0x4f28
1770
1771 /* Hierarchical Z Memory Offset */
1772 #define ZB_HIZ_OFFSET 0x4f44
1773
1774 /* Hierarchical Z Read Index */
1775 #define ZB_HIZ_RDINDEX 0x4f48
1776
1777 /* Hierarchical Z Write Index */
1778 #define ZB_HIZ_WRINDEX 0x4f50
1779
1780 /* Hierarchical Z Pitch */
1781 #define ZB_HIZ_PITCH 0x4f54
1782
1783 /* BEGIN: Vertex program instruction set */
1784
1785 /* Every instruction is four dwords long:
1786 * DWORD 0: output and opcode
1787 * DWORD 1: first argument
1788 * DWORD 2: second argument
1789 * DWORD 3: third argument
1790 *
1791 * Notes:
1792 * - ABS r, a is implemented as MAX r, a, -a
1793 * - MOV is implemented as ADD to zero
1794 * - XPD is implemented as MUL + MAD
1795 * - FLR is implemented as FRC + ADD
1796 * - apparently, fglrx tries to schedule instructions so that there is at
1797 * least one instruction between the write to a temporary and the first
1798 * read from said temporary; however, violations of this scheduling are
1799 * allowed
1800 * - register indices seem to be unrelated with OpenGL aliasing to
1801 * conventional state
1802 * - only one attribute and one parameter can be loaded at a time; however,
1803 * the same attribute/parameter can be used for more than one argument
1804 * - the second software argument for POW is the third hardware argument
1805 * (no idea why)
1806 * - MAD with only temporaries as input seems to use VPI_OUT_SELECT_MAD_2
1807 *
1808 * There is some magic surrounding LIT:
1809 * The single argument is replicated across all three inputs, but swizzled:
1810 * First argument: xyzy
1811 * Second argument: xyzx
1812 * Third argument: xyzw
1813 * Whenever the result is used later in the fragment program, fglrx forces
1814 * x and w to be 1.0 in the input selection; I don't know whether this is
1815 * strictly necessary
1816 */
1817 #define R300_VPI_OUT_OP_DOT (1 << 0)
1818 #define R300_VPI_OUT_OP_MUL (2 << 0)
1819 #define R300_VPI_OUT_OP_ADD (3 << 0)
1820 #define R300_VPI_OUT_OP_MAD (4 << 0)
1821 #define R300_VPI_OUT_OP_DST (5 << 0)
1822 #define R300_VPI_OUT_OP_FRC (6 << 0)
1823 #define R300_VPI_OUT_OP_MAX (7 << 0)
1824 #define R300_VPI_OUT_OP_MIN (8 << 0)
1825 #define R300_VPI_OUT_OP_SGE (9 << 0)
1826 #define R300_VPI_OUT_OP_SLT (10 << 0)
1827 /* Used in GL_POINT_DISTANCE_ATTENUATION_ARB, vector(scalar, vector) */
1828 #define R300_VPI_OUT_OP_UNK12 (12 << 0)
1829 #define R300_VPI_OUT_OP_ARL (13 << 0)
1830 #define R300_VPI_OUT_OP_EXP (65 << 0)
1831 #define R300_VPI_OUT_OP_LOG (66 << 0)
1832 /* Used in fog computations, scalar(scalar) */
1833 #define R300_VPI_OUT_OP_UNK67 (67 << 0)
1834 #define R300_VPI_OUT_OP_LIT (68 << 0)
1835 #define R300_VPI_OUT_OP_POW (69 << 0)
1836 #define R300_VPI_OUT_OP_RCP (70 << 0)
1837 #define R300_VPI_OUT_OP_RSQ (72 << 0)
1838 /* Used in GL_POINT_DISTANCE_ATTENUATION_ARB, scalar(scalar) */
1839 #define R300_VPI_OUT_OP_UNK73 (73 << 0)
1840 #define R300_VPI_OUT_OP_EX2 (75 << 0)
1841 #define R300_VPI_OUT_OP_LG2 (76 << 0)
1842 #define R300_VPI_OUT_OP_MAD_2 (128 << 0)
1843 /* all temps, vector(scalar, vector, vector) */
1844 #define R300_VPI_OUT_OP_UNK129 (129 << 0)
1845
1846 #define R300_VPI_OUT_REG_CLASS_TEMPORARY (0 << 8)
1847 #define R300_VPI_OUT_REG_CLASS_ADDR (1 << 8)
1848 #define R300_VPI_OUT_REG_CLASS_RESULT (2 << 8)
1849 #define R300_VPI_OUT_REG_CLASS_MASK (31 << 8)
1850
1851 #define R300_VPI_OUT_REG_INDEX_SHIFT 13
1852 /* GUESS based on fglrx native limits */
1853 #define R300_VPI_OUT_REG_INDEX_MASK (31 << 13)
1854
1855 #define R300_VPI_OUT_WRITE_X (1 << 20)
1856 #define R300_VPI_OUT_WRITE_Y (1 << 21)
1857 #define R300_VPI_OUT_WRITE_Z (1 << 22)
1858 #define R300_VPI_OUT_WRITE_W (1 << 23)
1859
1860 #define R300_VPI_IN_REG_CLASS_TEMPORARY (0 << 0)
1861 #define R300_VPI_IN_REG_CLASS_ATTRIBUTE (1 << 0)
1862 #define R300_VPI_IN_REG_CLASS_PARAMETER (2 << 0)
1863 #define R300_VPI_IN_REG_CLASS_NONE (9 << 0)
1864 #define R300_VPI_IN_REG_CLASS_MASK (31 << 0)
1865
1866 #define R300_VPI_IN_REG_INDEX_SHIFT 5
1867 /* GUESS based on fglrx native limits */
1868 #define R300_VPI_IN_REG_INDEX_MASK (255 << 5)
1869
1870 /* The R300 can select components from the input register arbitrarily.
1871 * Use the following constants, shifted by the component shift you
1872 * want to select
1873 */
1874 #define R300_VPI_IN_SELECT_X 0
1875 #define R300_VPI_IN_SELECT_Y 1
1876 #define R300_VPI_IN_SELECT_Z 2
1877 #define R300_VPI_IN_SELECT_W 3
1878 #define R300_VPI_IN_SELECT_ZERO 4
1879 #define R300_VPI_IN_SELECT_ONE 5
1880 #define R300_VPI_IN_SELECT_MASK 7
1881
1882 #define R300_VPI_IN_X_SHIFT 13
1883 #define R300_VPI_IN_Y_SHIFT 16
1884 #define R300_VPI_IN_Z_SHIFT 19
1885 #define R300_VPI_IN_W_SHIFT 22
1886
1887 #define R300_VPI_IN_NEG_X (1 << 25)
1888 #define R300_VPI_IN_NEG_Y (1 << 26)
1889 #define R300_VPI_IN_NEG_Z (1 << 27)
1890 #define R300_VPI_IN_NEG_W (1 << 28)
1891 /* END: Vertex program instruction set */
1892
1893 /* BEGIN: Packet 3 commands */
1894
1895 /* A primitive emission dword. */
1896 #define R300_PRIM_TYPE_NONE (0 << 0)
1897 #define R300_PRIM_TYPE_POINT (1 << 0)
1898 #define R300_PRIM_TYPE_LINE (2 << 0)
1899 #define R300_PRIM_TYPE_LINE_STRIP (3 << 0)
1900 #define R300_PRIM_TYPE_TRI_LIST (4 << 0)
1901 #define R300_PRIM_TYPE_TRI_FAN (5 << 0)
1902 #define R300_PRIM_TYPE_TRI_STRIP (6 << 0)
1903 #define R300_PRIM_TYPE_TRI_TYPE2 (7 << 0)
1904 #define R300_PRIM_TYPE_RECT_LIST (8 << 0)
1905 #define R300_PRIM_TYPE_3VRT_POINT_LIST (9 << 0)
1906 #define R300_PRIM_TYPE_3VRT_LINE_LIST (10 << 0)
1907 /* GUESS (based on r200) */
1908 #define R300_PRIM_TYPE_POINT_SPRITES (11 << 0)
1909 #define R300_PRIM_TYPE_LINE_LOOP (12 << 0)
1910 #define R300_PRIM_TYPE_QUADS (13 << 0)
1911 #define R300_PRIM_TYPE_QUAD_STRIP (14 << 0)
1912 #define R300_PRIM_TYPE_POLYGON (15 << 0)
1913 #define R300_PRIM_TYPE_MASK 0xF
1914 #define R300_PRIM_WALK_IND (1 << 4)
1915 #define R300_PRIM_WALK_LIST (2 << 4)
1916 #define R300_PRIM_WALK_RING (3 << 4)
1917 #define R300_PRIM_WALK_MASK (3 << 4)
1918 /* GUESS (based on r200) */
1919 #define R300_PRIM_COLOR_ORDER_BGRA (0 << 6)
1920 #define R300_PRIM_COLOR_ORDER_RGBA (1 << 6)
1921 #define R300_PRIM_NUM_VERTICES_SHIFT 16
1922 #define R300_PRIM_NUM_VERTICES_MASK 0xffff
1923
1924 /* Draw a primitive from vertex data in arrays loaded via 3D_LOAD_VBPNTR.
1925 * Two parameter dwords:
1926 * 0. VAP_VTX_FMT: The first parameter is not written to hardware
1927 * 1. VAP_VF_CTL: The second parameter is a standard primitive emission dword.
1928 */
1929 #define R300_PACKET3_3D_DRAW_VBUF 0x00002800
1930
1931 /* Draw a primitive from immediate vertices in this packet
1932 * Up to 16382 dwords:
1933 * 0. VAP_VTX_FMT: The first parameter is not written to hardware
1934 * 1. VAP_VF_CTL: The second parameter is a standard primitive emission dword.
1935 * 2 to end: Up to 16380 dwords of vertex data.
1936 */
1937 #define R300_PACKET3_3D_DRAW_IMMD 0x00002900
1938
1939 /* Draw a primitive from vertex data in arrays loaded via 3D_LOAD_VBPNTR and
1940 * immediate vertices in this packet
1941 * Up to 16382 dwords:
1942 * 0. VAP_VTX_FMT: The first parameter is not written to hardware
1943 * 1. VAP_VF_CTL: The second parameter is a standard primitive emission dword.
1944 * 2 to end: Up to 16380 dwords of vertex data.
1945 */
1946 #define R300_PACKET3_3D_DRAW_INDX 0x00002A00
1947
1948
1949 /* Specify the full set of vertex arrays as (address, stride).
1950 * The first parameter is the number of vertex arrays specified.
1951 * The rest of the command is a variable length list of blocks, where
1952 * each block is three dwords long and specifies two arrays.
1953 * The first dword of a block is split into two words, the lower significant
1954 * word refers to the first array, the more significant word to the second
1955 * array in the block.
1956 * The low byte of each word contains the size of an array entry in dwords,
1957 * the high byte contains the stride of the array.
1958 * The second dword of a block contains the pointer to the first array,
1959 * the third dword of a block contains the pointer to the second array.
1960 * Note that if the total number of arrays is odd, the third dword of
1961 * the last block is omitted.
1962 */
1963 #define R300_PACKET3_3D_LOAD_VBPNTR 0x00002F00
1964
1965 #define R300_PACKET3_INDX_BUFFER 0x00003300
1966 # define R300_EB_UNK1_SHIFT 24
1967 # define R300_EB_UNK1 (0x80<<24)
1968 # define R300_EB_UNK2 0x0810
1969
1970 /* Same as R300_PACKET3_3D_DRAW_VBUF but without VAP_VTX_FMT */
1971 #define R300_PACKET3_3D_DRAW_VBUF_2 0x00003400
1972 /* Same as R300_PACKET3_3D_DRAW_IMMD but without VAP_VTX_FMT */
1973 #define R300_PACKET3_3D_DRAW_IMMD_2 0x00003500
1974 /* Same as R300_PACKET3_3D_DRAW_INDX but without VAP_VTX_FMT */
1975 #define R300_PACKET3_3D_DRAW_INDX_2 0x00003600
1976
1977 /* Clears a portion of hierachical Z RAM
1978 * 3 dword parameters
1979 * 0. START
1980 * 1. COUNT: 13:0 (max is 0x3FFF)
1981 * 2. CLEAR_VALUE: Value to write into HIZ RAM.
1982 */
1983 #define R300_PACKET3_3D_CLEAR_HIZ 0x00003700
1984
1985 /* Draws a set of primitives using vertex buffers pointed by the state data.
1986 * At least 2 Parameters:
1987 * 0. VAP_VF_CNTL: The first parameter is a standard primitive emission dword.
1988 * 2 to end: Data or indices (see other 3D_DRAW_* packets for details)
1989 */
1990 #define R300_PACKET3_3D_DRAW_128 0x00003900
1991
1992 /* END: Packet 3 commands */
1993
1994
1995 /* Color formats for 2d packets
1996 */
1997 #define R300_CP_COLOR_FORMAT_CI8 2
1998 #define R300_CP_COLOR_FORMAT_ARGB1555 3
1999 #define R300_CP_COLOR_FORMAT_RGB565 4
2000 #define R300_CP_COLOR_FORMAT_ARGB8888 6
2001 #define R300_CP_COLOR_FORMAT_RGB332 7
2002 #define R300_CP_COLOR_FORMAT_RGB8 9
2003 #define R300_CP_COLOR_FORMAT_ARGB4444 15
2004
2005 /*
2006 * CP type-3 packets
2007 */
2008 #define R300_CP_CMD_BITBLT_MULTI 0xC0009B00
2009
2010 #endif /* _R300_REG_H */
2011
2012 /* *INDENT-ON* */