some basic r500 portage
[mesa.git] / src / mesa / drivers / dri / r300 / r300_reg.h
1 /**************************************************************************
2
3 Copyright (C) 2004-2005 Nicolai Haehnle et al.
4
5 Permission is hereby granted, free of charge, to any person obtaining a
6 copy of this software and associated documentation files (the "Software"),
7 to deal in the Software without restriction, including without limitation
8 on the rights to use, copy, modify, merge, publish, distribute, sub
9 license, and/or sell copies of the Software, and to permit persons to whom
10 the Software is furnished to do so, subject to the following conditions:
11
12 The above copyright notice and this permission notice (including the next
13 paragraph) shall be included in all copies or substantial portions of the
14 Software.
15
16 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 USE OR OTHER DEALINGS IN THE SOFTWARE.
23
24 **************************************************************************/
25
26 /* *INDENT-OFF* */
27
28 #ifndef _R300_REG_H
29 #define _R300_REG_H
30
31 #define R300_MC_INIT_MISC_LAT_TIMER 0x180
32 # define R300_MC_MISC__MC_CPR_INIT_LAT_SHIFT 0
33 # define R300_MC_MISC__MC_VF_INIT_LAT_SHIFT 4
34 # define R300_MC_MISC__MC_DISP0R_INIT_LAT_SHIFT 8
35 # define R300_MC_MISC__MC_DISP1R_INIT_LAT_SHIFT 12
36 # define R300_MC_MISC__MC_FIXED_INIT_LAT_SHIFT 16
37 # define R300_MC_MISC__MC_E2R_INIT_LAT_SHIFT 20
38 # define R300_MC_MISC__MC_SAME_PAGE_PRIO_SHIFT 24
39 # define R300_MC_MISC__MC_GLOBW_INIT_LAT_SHIFT 28
40
41
42 #define R300_MC_INIT_GFX_LAT_TIMER 0x154
43 # define R300_MC_MISC__MC_G3D0R_INIT_LAT_SHIFT 0
44 # define R300_MC_MISC__MC_G3D1R_INIT_LAT_SHIFT 4
45 # define R300_MC_MISC__MC_G3D2R_INIT_LAT_SHIFT 8
46 # define R300_MC_MISC__MC_G3D3R_INIT_LAT_SHIFT 12
47 # define R300_MC_MISC__MC_TX0R_INIT_LAT_SHIFT 16
48 # define R300_MC_MISC__MC_TX1R_INIT_LAT_SHIFT 20
49 # define R300_MC_MISC__MC_GLOBR_INIT_LAT_SHIFT 24
50 # define R300_MC_MISC__MC_GLOBW_FULL_LAT_SHIFT 28
51
52 /*
53 * This file contains registers and constants for the R300. They have been
54 * found mostly by examining command buffers captured using glxtest, as well
55 * as by extrapolating some known registers and constants from the R200.
56 * I am fairly certain that they are correct unless stated otherwise
57 * in comments.
58 */
59
60 #define R300_SE_VPORT_XSCALE 0x1D98
61 #define R300_SE_VPORT_XOFFSET 0x1D9C
62 #define R300_SE_VPORT_YSCALE 0x1DA0
63 #define R300_SE_VPORT_YOFFSET 0x1DA4
64 #define R300_SE_VPORT_ZSCALE 0x1DA8
65 #define R300_SE_VPORT_ZOFFSET 0x1DAC
66
67
68 /*
69 * Vertex Array Processing (VAP) Control
70 * Stolen from r200 code from Christoph Brill (It's a guess!)
71 */
72 #define R300_VAP_CNTL 0x2080
73
74 /* This register is written directly and also starts data section
75 * in many 3d CP_PACKET3's
76 */
77 #define R300_VAP_VF_CNTL 0x2084
78 # define R300_VAP_VF_CNTL__PRIM_TYPE__SHIFT 0
79 # define R300_VAP_VF_CNTL__PRIM_NONE (0<<0)
80 # define R300_VAP_VF_CNTL__PRIM_POINTS (1<<0)
81 # define R300_VAP_VF_CNTL__PRIM_LINES (2<<0)
82 # define R300_VAP_VF_CNTL__PRIM_LINE_STRIP (3<<0)
83 # define R300_VAP_VF_CNTL__PRIM_TRIANGLES (4<<0)
84 # define R300_VAP_VF_CNTL__PRIM_TRIANGLE_FAN (5<<0)
85 # define R300_VAP_VF_CNTL__PRIM_TRIANGLE_STRIP (6<<0)
86 # define R300_VAP_VF_CNTL__PRIM_LINE_LOOP (12<<0)
87 # define R300_VAP_VF_CNTL__PRIM_QUADS (13<<0)
88 # define R300_VAP_VF_CNTL__PRIM_QUAD_STRIP (14<<0)
89 # define R300_VAP_VF_CNTL__PRIM_POLYGON (15<<0)
90
91 # define R300_VAP_VF_CNTL__PRIM_WALK__SHIFT 4
92 /* State based - direct writes to registers trigger vertex
93 generation */
94 # define R300_VAP_VF_CNTL__PRIM_WALK_STATE_BASED (0<<4)
95 # define R300_VAP_VF_CNTL__PRIM_WALK_INDICES (1<<4)
96 # define R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_LIST (2<<4)
97 # define R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_EMBEDDED (3<<4)
98
99 /* I don't think I saw these three used.. */
100 # define R300_VAP_VF_CNTL__COLOR_ORDER__SHIFT 6
101 # define R300_VAP_VF_CNTL__TCL_OUTPUT_CTL_ENA__SHIFT 9
102 # define R300_VAP_VF_CNTL__PROG_STREAM_ENA__SHIFT 10
103
104 /* index size - when not set the indices are assumed to be 16 bit */
105 # define R300_VAP_VF_CNTL__INDEX_SIZE_32bit (1<<11)
106 /* number of vertices */
107 # define R300_VAP_VF_CNTL__NUM_VERTICES__SHIFT 16
108
109 #define R300_VAP_OUTPUT_VTX_FMT_0 0x2090
110 # define R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT (1<<0)
111 # define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_0_PRESENT (1<<1)
112 # define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_1_PRESENT (1<<2)
113 # define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_2_PRESENT (1<<3)
114 # define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_3_PRESENT (1<<4)
115 # define R300_VAP_OUTPUT_VTX_FMT_0__PT_SIZE_PRESENT (1<<16)
116
117 #define R300_VAP_OUTPUT_VTX_FMT_1 0x2094
118 /* each of the following is 3 bits wide, specifies number
119 of components */
120 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_0_COMP_CNT_SHIFT 0
121 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_1_COMP_CNT_SHIFT 3
122 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_2_COMP_CNT_SHIFT 6
123 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_3_COMP_CNT_SHIFT 9
124 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_4_COMP_CNT_SHIFT 12
125 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_5_COMP_CNT_SHIFT 15
126 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_6_COMP_CNT_SHIFT 18
127 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_7_COMP_CNT_SHIFT 21
128 # define R300_VAP_OUTPUT_VTX_FMT_1__NOT_PRESENT (1<<0)
129 # define R300_VAP_OUTPUT_VTX_FMT_1__1_COMPONENT (1<<1)
130 # define R300_VAP_OUTPUT_VTX_FMT_1__2_COMPONENTS (1<<2)
131 # define R300_VAP_OUTPUT_VTX_FMT_1__3_COMPONENTS (1<<3)
132 # define R300_VAP_OUTPUT_VTX_FMT_1__4_COMPONENTS (1<<4)
133
134 #define R300_SE_VTE_CNTL 0x20b0
135 # define R300_VPORT_X_SCALE_ENA 0x00000001
136 # define R300_VPORT_X_OFFSET_ENA 0x00000002
137 # define R300_VPORT_Y_SCALE_ENA 0x00000004
138 # define R300_VPORT_Y_OFFSET_ENA 0x00000008
139 # define R300_VPORT_Z_SCALE_ENA 0x00000010
140 # define R300_VPORT_Z_OFFSET_ENA 0x00000020
141 # define R300_VTX_XY_FMT 0x00000100
142 # define R300_VTX_Z_FMT 0x00000200
143 # define R300_VTX_W0_FMT 0x00000400
144 # define R300_VTX_W0_NORMALIZE 0x00000800
145 # define R300_VTX_ST_DENORMALIZED 0x00001000
146
147 /* BEGIN: Vertex data assembly - lots of uncertainties */
148
149 /* gap */
150
151 /* Maximum Vertex Indx Clamp */
152 #define R300_VAP_VF_MAX_VTX_INDX 0x2134
153 /* Minimum Vertex Indx Clamp */
154 #define R300_VAP_VF_MIN_VTX_INDX 0x2138
155
156 /** Vertex assembler/processor control status */
157 #define R300_VAP_CNTL_STATUS 0x2140
158 /* No swap at all (default) */
159 # define R300_VC_NO_SWAP (0 << 0)
160 /* 16-bit swap: 0xAABBCCDD becomes 0xBBAADDCC */
161 # define R300_VC_16BIT_SWAP (1 << 0)
162 /* 32-bit swap: 0xAABBCCDD becomes 0xDDCCBBAA */
163 # define R300_VC_32BIT_SWAP (2 << 0)
164 /* Half-dword swap: 0xAABBCCDD becomes 0xCCDDAABB */
165 # define R300_VC_HALF_DWORD_SWAP (3 << 0)
166 /* The TCL engine will not be used (as it is logically or even physically removed) */
167 # define R300_VAP_TCL_BYPASS (1 << 8)
168 /* Read only flag if TCL engine is busy. */
169 # define R300_VAP_PVS_BUSY (1 << 11)
170 /* TODO: gap for MAX_MPS */
171 /* Read only flag if the vertex store is busy. */
172 # define R300_VAP_VS_BUSY (1 << 24)
173 /* Read only flag if the reciprocal engine is busy. */
174 # define R300_VAP_RCP_BUSY (1 << 25)
175 /* Read only flag if the viewport transform engine is busy. */
176 # define R300_VAP_VTE_BUSY (1 << 26)
177 /* Read only flag if the memory interface unit is busy. */
178 # define R300_VAP_MUI_BUSY (1 << 27)
179 /* Read only flag if the vertex cache is busy. */
180 # define R300_VAP_VC_BUSY (1 << 28)
181 /* Read only flag if the vertex fetcher is busy. */
182 # define R300_VAP_VF_BUSY (1 << 29)
183 /* Read only flag if the register pipeline is busy. */
184 # define R300_VAP_REGPIPE_BUSY (1 << 30)
185 /* Read only flag if the VAP engine is busy. */
186 # define R300_VAP_VAP_BUSY (1 << 31)
187
188 /* gap */
189
190 /* Where do we get our vertex data?
191 *
192 * Vertex data either comes either from immediate mode registers or from
193 * vertex arrays.
194 * There appears to be no mixed mode (though we can force the pitch of
195 * vertex arrays to 0, effectively reusing the same element over and over
196 * again).
197 *
198 * Immediate mode is controlled by the INPUT_CNTL registers. I am not sure
199 * if these registers influence vertex array processing.
200 *
201 * Vertex arrays are controlled via the 3D_LOAD_VBPNTR packet3.
202 *
203 * In both cases, vertex attributes are then passed through INPUT_ROUTE.
204 *
205 * Beginning with INPUT_ROUTE_0_0 is a list of WORDs that route vertex data
206 * into the vertex processor's input registers.
207 * The first word routes the first input, the second word the second, etc.
208 * The corresponding input is routed into the register with the given index.
209 * The list is ended by a word with INPUT_ROUTE_END set.
210 *
211 * Always set COMPONENTS_4 in immediate mode.
212 */
213
214 #define R300_VAP_INPUT_ROUTE_0_0 0x2150
215 # define R300_INPUT_ROUTE_COMPONENTS_1 (0 << 0)
216 # define R300_INPUT_ROUTE_COMPONENTS_2 (1 << 0)
217 # define R300_INPUT_ROUTE_COMPONENTS_3 (2 << 0)
218 # define R300_INPUT_ROUTE_COMPONENTS_4 (3 << 0)
219 # define R300_INPUT_ROUTE_COMPONENTS_RGBA (4 << 0) /* GUESS */
220 # define R300_VAP_INPUT_ROUTE_IDX_SHIFT 8
221 # define R300_VAP_INPUT_ROUTE_IDX_MASK (31 << 8) /* GUESS */
222 # define R300_VAP_INPUT_ROUTE_END (1 << 13)
223 # define R300_INPUT_ROUTE_IMMEDIATE_MODE (0 << 14) /* GUESS */
224 # define R300_INPUT_ROUTE_FLOAT (1 << 14) /* GUESS */
225 # define R300_INPUT_ROUTE_UNSIGNED_BYTE (2 << 14) /* GUESS */
226 # define R300_INPUT_ROUTE_FLOAT_COLOR (3 << 14) /* GUESS */
227 #define R300_VAP_INPUT_ROUTE_0_1 0x2154
228 #define R300_VAP_INPUT_ROUTE_0_2 0x2158
229 #define R300_VAP_INPUT_ROUTE_0_3 0x215C
230 #define R300_VAP_INPUT_ROUTE_0_4 0x2160
231 #define R300_VAP_INPUT_ROUTE_0_5 0x2164
232 #define R300_VAP_INPUT_ROUTE_0_6 0x2168
233 #define R300_VAP_INPUT_ROUTE_0_7 0x216C
234
235 /* gap */
236
237 /* Notes:
238 * - always set up to produce at least two attributes:
239 * if vertex program uses only position, fglrx will set normal, too
240 * - INPUT_CNTL_0_COLOR and INPUT_CNTL_COLOR bits are always equal.
241 */
242 #define R300_VAP_INPUT_CNTL_0 0x2180
243 # define R300_INPUT_CNTL_0_COLOR 0x00000001
244 #define R300_VAP_INPUT_CNTL_1 0x2184
245 # define R300_INPUT_CNTL_POS 0x00000001
246 # define R300_INPUT_CNTL_NORMAL 0x00000002
247 # define R300_INPUT_CNTL_COLOR 0x00000004
248 # define R300_INPUT_CNTL_TC0 0x00000400
249 # define R300_INPUT_CNTL_TC1 0x00000800
250 # define R300_INPUT_CNTL_TC2 0x00001000 /* GUESS */
251 # define R300_INPUT_CNTL_TC3 0x00002000 /* GUESS */
252 # define R300_INPUT_CNTL_TC4 0x00004000 /* GUESS */
253 # define R300_INPUT_CNTL_TC5 0x00008000 /* GUESS */
254 # define R300_INPUT_CNTL_TC6 0x00010000 /* GUESS */
255 # define R300_INPUT_CNTL_TC7 0x00020000 /* GUESS */
256
257 /* Programmable Stream Control Signed Normalize Control */
258 #define R300_VAP_PSC_SGN_NORM_CNTL 0x21dc
259 # define SGN_NORM_ZERO 0
260 # define SGN_NORM_ZERO_CLAMP_MINUS_ONE 1
261 # define SGN_NORM_NO_ZERO 2
262
263 /* gap */
264
265 /* Words parallel to INPUT_ROUTE_0; All words that are active in INPUT_ROUTE_0
266 * are set to a swizzling bit pattern, other words are 0.
267 *
268 * In immediate mode, the pattern is always set to xyzw. In vertex array
269 * mode, the swizzling pattern is e.g. used to set zw components in texture
270 * coordinates with only tweo components.
271 */
272 #define R300_VAP_INPUT_ROUTE_1_0 0x21E0
273 # define R300_INPUT_ROUTE_SELECT_X 0
274 # define R300_INPUT_ROUTE_SELECT_Y 1
275 # define R300_INPUT_ROUTE_SELECT_Z 2
276 # define R300_INPUT_ROUTE_SELECT_W 3
277 # define R300_INPUT_ROUTE_SELECT_ZERO 4
278 # define R300_INPUT_ROUTE_SELECT_ONE 5
279 # define R300_INPUT_ROUTE_SELECT_MASK 7
280 # define R300_INPUT_ROUTE_X_SHIFT 0
281 # define R300_INPUT_ROUTE_Y_SHIFT 3
282 # define R300_INPUT_ROUTE_Z_SHIFT 6
283 # define R300_INPUT_ROUTE_W_SHIFT 9
284 # define R300_INPUT_ROUTE_ENABLE (15 << 12)
285 #define R300_VAP_INPUT_ROUTE_1_1 0x21E4
286 #define R300_VAP_INPUT_ROUTE_1_2 0x21E8
287 #define R300_VAP_INPUT_ROUTE_1_3 0x21EC
288 #define R300_VAP_INPUT_ROUTE_1_4 0x21F0
289 #define R300_VAP_INPUT_ROUTE_1_5 0x21F4
290 #define R300_VAP_INPUT_ROUTE_1_6 0x21F8
291 #define R300_VAP_INPUT_ROUTE_1_7 0x21FC
292
293 /* END: Vertex data assembly */
294
295 /* gap */
296
297 /* BEGIN: Upload vertex program and data */
298
299 /*
300 * The programmable vertex shader unit has a memory bank of unknown size
301 * that can be written to in 16 byte units by writing the address into
302 * UPLOAD_ADDRESS, followed by data in UPLOAD_DATA (multiples of 4 DWORDs).
303 *
304 * Pointers into the memory bank are always in multiples of 16 bytes.
305 *
306 * The memory bank is divided into areas with fixed meaning.
307 *
308 * Starting at address UPLOAD_PROGRAM: Vertex program instructions.
309 * Native limits reported by drivers from ATI suggest size 256 (i.e. 4KB),
310 * whereas the difference between known addresses suggests size 512.
311 *
312 * Starting at address UPLOAD_PARAMETERS: Vertex program parameters.
313 * Native reported limits and the VPI layout suggest size 256, whereas
314 * difference between known addresses suggests size 512.
315 *
316 * At address UPLOAD_POINTSIZE is a vector (0, 0, ps, 0), where ps is the
317 * floating point pointsize. The exact purpose of this state is uncertain,
318 * as there is also the R300_RE_POINTSIZE register.
319 *
320 * Multiple vertex programs and parameter sets can be loaded at once,
321 * which could explain the size discrepancy.
322 */
323 #define R300_VAP_PVS_UPLOAD_ADDRESS 0x2200
324 # define R300_PVS_UPLOAD_PROGRAM 0x00000000
325 /* gap */
326 # define R300_PVS_UPLOAD_PARAMETERS 0x00000200
327 /* gap */
328 # define R300_PVS_UPLOAD_CLIP_PLANE0 0x00000400
329 # define R300_PVS_UPLOAD_CLIP_PLANE1 0x00000401
330 # define R300_PVS_UPLOAD_CLIP_PLANE2 0x00000402
331 # define R300_PVS_UPLOAD_CLIP_PLANE3 0x00000403
332 # define R300_PVS_UPLOAD_CLIP_PLANE4 0x00000404
333 # define R300_PVS_UPLOAD_CLIP_PLANE5 0x00000405
334 # define R300_PVS_UPLOAD_POINTSIZE 0x00000406
335
336 # define R500_PVS_UPLOAD_CLIP_PLANE0 0x00000600
337 # define R500_PVS_UPLOAD_CLIP_PLANE1 0x00000601
338 # define R500_PVS_UPLOAD_CLIP_PLANE2 0x00000602
339 # define R500_PVS_UPLOAD_CLIP_PLANE3 0x00000603
340 # define R500_PVS_UPLOAD_CLIP_PLANE4 0x00000604
341 # define R500_PVS_UPLOAD_CLIP_PLANE5 0x00000605
342
343 /*
344 * These are obsolete defines form r300_context.h, but they might give some
345 * clues when investigating the addresses further...
346 */
347 #if 0
348 #define VSF_DEST_PROGRAM 0x0
349 #define VSF_DEST_MATRIX0 0x200
350 #define VSF_DEST_MATRIX1 0x204
351 #define VSF_DEST_MATRIX2 0x208
352 #define VSF_DEST_VECTOR0 0x20c
353 #define VSF_DEST_VECTOR1 0x20d
354 #define VSF_DEST_UNKNOWN1 0x400
355 #define VSF_DEST_UNKNOWN2 0x406
356 #endif
357
358 /* gap */
359
360 #define R300_VAP_PVS_UPLOAD_DATA 0x2208
361
362 /* END: Upload vertex program and data */
363
364 /* gap */
365
366 /* I do not know the purpose of this register. However, I do know that
367 * it is set to 221C_CLEAR for clear operations and to 221C_NORMAL
368 * for normal rendering.
369 *
370 * 2007-11-05: This register is the user clip plane control register, but there
371 * also seems to be a rendering mode control; the NORMAL/CLEAR defines.
372 *
373 * See bug #9871. http://bugs.freedesktop.org/attachment.cgi?id=10672&action=view
374 */
375 #define R300_VAP_CLIP_CNTL 0x221C
376 # define R300_221C_NORMAL 0x00000000
377 # define R300_221C_CLEAR 0x0001C000
378 #define R300_VAP_UCP_ENABLE_0 (1 << 0)
379
380 /* These seem to be per-pixel and per-vertex X and Y clipping planes. The first
381 * plane is per-pixel and the second plane is per-vertex.
382 *
383 * This was determined by experimentation alone but I believe it is correct.
384 *
385 * These registers are called X_QUAD0_1_FL to X_QUAD0_4_FL by glxtest.
386 */
387 #define R300_VAP_CLIP_X_0 0x2220
388 #define R300_VAP_CLIP_X_1 0x2224
389 #define R300_VAP_CLIP_Y_0 0x2228
390 #define R300_VAP_CLIP_Y_1 0x222c
391
392 /* gap */
393
394 /* Sometimes, END_OF_PKT and 0x2284=0 are the only commands sent between
395 * rendering commands and overwriting vertex program parameters.
396 * Therefore, I suspect writing zero to 0x2284 synchronizes the engine and
397 * avoids bugs caused by still running shaders reading bad data from memory.
398 */
399 #define R300_VAP_PVS_WAITIDLE 0x2284 /* GUESS */
400
401 /* This register is used to define the number of core clocks to wait for a
402 * vertex to be received by the VAP input controller (while the primitive
403 * path is backed up) before forcing any accumulated vertices to be submitted
404 * to the vertex processing path.
405 */
406 #define VAP_PVS_VTX_TIMEOUT_REG 0x2288
407 # define R300_2288_R300 0x00750000 /* -- nh */
408 # define R300_2288_RV350 0x0000FFFF /* -- Vladimir */
409
410 /* gap */
411
412 /* Addresses are relative to the vertex program instruction area of the
413 * memory bank. PROGRAM_END points to the last instruction of the active
414 * program
415 *
416 * The meaning of the two UNKNOWN fields is obviously not known. However,
417 * experiments so far have shown that both *must* point to an instruction
418 * inside the vertex program, otherwise the GPU locks up.
419 *
420 * fglrx usually sets CNTL_3_UNKNOWN to the end of the program and
421 * R300_PVS_CNTL_1_POS_END_SHIFT points to instruction where last write to
422 * position takes place.
423 *
424 * Most likely this is used to ignore rest of the program in cases
425 * where group of verts arent visible. For some reason this "section"
426 * is sometimes accepted other instruction that have no relationship with
427 * position calculations.
428 */
429 #define R300_VAP_PVS_CNTL_1 0x22D0
430 # define R300_PVS_CNTL_1_PROGRAM_START_SHIFT 0
431 # define R300_PVS_CNTL_1_POS_END_SHIFT 10
432 # define R300_PVS_CNTL_1_PROGRAM_END_SHIFT 20
433 /* Addresses are relative the the vertex program parameters area. */
434 #define R300_VAP_PVS_CNTL_2 0x22D4
435 # define R300_PVS_CNTL_2_PARAM_OFFSET_SHIFT 0
436 # define R300_PVS_CNTL_2_PARAM_COUNT_SHIFT 16
437 #define R300_VAP_PVS_CNTL_3 0x22D8
438 # define R300_PVS_CNTL_3_PROGRAM_UNKNOWN_SHIFT 10
439 # define R300_PVS_CNTL_3_PROGRAM_UNKNOWN2_SHIFT 0
440
441 /* The entire range from 0x2300 to 0x2AC inclusive seems to be used for
442 * immediate vertices
443 */
444 #define R300_VAP_VTX_COLOR_R 0x2464
445 #define R300_VAP_VTX_COLOR_G 0x2468
446 #define R300_VAP_VTX_COLOR_B 0x246C
447 #define R300_VAP_VTX_POS_0_X_1 0x2490 /* used for glVertex2*() */
448 #define R300_VAP_VTX_POS_0_Y_1 0x2494
449 #define R300_VAP_VTX_COLOR_PKD 0x249C /* RGBA */
450 #define R300_VAP_VTX_POS_0_X_2 0x24A0 /* used for glVertex3*() */
451 #define R300_VAP_VTX_POS_0_Y_2 0x24A4
452 #define R300_VAP_VTX_POS_0_Z_2 0x24A8
453 /* write 0 to indicate end of packet? */
454 #define R300_VAP_VTX_END_OF_PKT 0x24AC
455
456 /* gap */
457
458 /* These are values from r300_reg/r300_reg.h - they are known to be correct
459 * and are here so we can use one register file instead of several
460 * - Vladimir
461 */
462 #define R300_GB_VAP_RASTER_VTX_FMT_0 0x4000
463 # define R300_GB_VAP_RASTER_VTX_FMT_0__POS_PRESENT (1<<0)
464 # define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_0_PRESENT (1<<1)
465 # define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_1_PRESENT (1<<2)
466 # define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_2_PRESENT (1<<3)
467 # define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_3_PRESENT (1<<4)
468 # define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_SPACE (0xf<<5)
469 # define R300_GB_VAP_RASTER_VTX_FMT_0__PT_SIZE_PRESENT (0x1<<16)
470
471 #define R300_GB_VAP_RASTER_VTX_FMT_1 0x4004
472 /* each of the following is 3 bits wide, specifies number
473 of components */
474 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_0_COMP_CNT_SHIFT 0
475 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_1_COMP_CNT_SHIFT 3
476 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_2_COMP_CNT_SHIFT 6
477 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_3_COMP_CNT_SHIFT 9
478 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_4_COMP_CNT_SHIFT 12
479 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_5_COMP_CNT_SHIFT 15
480 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_6_COMP_CNT_SHIFT 18
481 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_7_COMP_CNT_SHIFT 21
482
483 /* UNK30 seems to enables point to quad transformation on textures
484 * (or something closely related to that).
485 * This bit is rather fatal at the time being due to lackings at pixel
486 * shader side
487 * Specifies top of Raster pipe specific enable controls.
488 */
489 #define R300_GB_ENABLE 0x4008
490 # define R300_GB_POINT_STUFF_DISABLE (0 << 0)
491 # define R300_GB_POINT_STUFF_ENABLE (1 << 0) /* Specifies if points will have stuffed texture coordinates. */
492 # define R300_GB_LINE_STUFF_DISABLE (0 << 1)
493 # define R300_GB_LINE_STUFF_ENABLE (1 << 1) /* Specifies if lines will have stuffed texture coordinates. */
494 # define R300_GB_TRIANGLE_STUFF_DISABLE (0 << 2)
495 # define R300_GB_TRIANGLE_STUFF_ENABLE (1 << 2) /* Specifies if triangles will have stuffed texture coordinates. */
496 # define R300_GB_STENCIL_AUTO_DISABLE (0 << 4)
497 # define R300_GB_STENCIL_AUTO_ENABLE (1 << 4) /* Enable stencil auto inc/dec based on triangle cw/ccw, force into dzy low bit. */
498 # define R300_GB_STENCIL_AUTO_FORCE (2 << 4) /* Force 0 into dzy low bit. */
499
500 /* each of the following is 2 bits wide */
501 #define R300_GB_TEX_REPLICATE 0 /* Replicate VAP source texture coordinates (S,T,[R,Q]). */
502 #define R300_GB_TEX_ST 1 /* Stuff with source texture coordinates (S,T). */
503 #define R300_GB_TEX_STR 2 /* Stuff with source texture coordinates (S,T,R). */
504 # define R300_GB_TEX0_SOURCE_SHIFT 16
505 # define R300_GB_TEX1_SOURCE_SHIFT 18
506 # define R300_GB_TEX2_SOURCE_SHIFT 20
507 # define R300_GB_TEX3_SOURCE_SHIFT 22
508 # define R300_GB_TEX4_SOURCE_SHIFT 24
509 # define R300_GB_TEX5_SOURCE_SHIFT 26
510 # define R300_GB_TEX6_SOURCE_SHIFT 28
511 # define R300_GB_TEX7_SOURCE_SHIFT 30
512
513 /* MSPOS - positions for multisample antialiasing (?) */
514 #define R300_GB_MSPOS0 0x4010
515 /* shifts - each of the fields is 4 bits */
516 # define R300_GB_MSPOS0__MS_X0_SHIFT 0
517 # define R300_GB_MSPOS0__MS_Y0_SHIFT 4
518 # define R300_GB_MSPOS0__MS_X1_SHIFT 8
519 # define R300_GB_MSPOS0__MS_Y1_SHIFT 12
520 # define R300_GB_MSPOS0__MS_X2_SHIFT 16
521 # define R300_GB_MSPOS0__MS_Y2_SHIFT 20
522 # define R300_GB_MSPOS0__MSBD0_Y 24
523 # define R300_GB_MSPOS0__MSBD0_X 28
524
525 #define R300_GB_MSPOS1 0x4014
526 # define R300_GB_MSPOS1__MS_X3_SHIFT 0
527 # define R300_GB_MSPOS1__MS_Y3_SHIFT 4
528 # define R300_GB_MSPOS1__MS_X4_SHIFT 8
529 # define R300_GB_MSPOS1__MS_Y4_SHIFT 12
530 # define R300_GB_MSPOS1__MS_X5_SHIFT 16
531 # define R300_GB_MSPOS1__MS_Y5_SHIFT 20
532 # define R300_GB_MSPOS1__MSBD1 24
533
534 /* Specifies the graphics pipeline configuration for rasterization. */
535 #define R300_GB_TILE_CONFIG 0x4018
536 # define R300_GB_TILE_DISABLE (0 << 0)
537 # define R300_GB_TILE_ENABLE (1 << 0)
538 # define R300_GB_TILE_PIPE_COUNT_RV300 (0 << 1) /* RV350 (1 pipe, 1 ctx) */
539 # define R300_GB_TILE_PIPE_COUNT_R300 (3 << 1) /* R300 (2 pipes, 1 ctx) */
540 # define R300_GB_TILE_PIPE_COUNT_R420_3P (6 << 1) /* R420-3P (3 pipes, 1 ctx) */
541 # define R300_GB_TILE_PIPE_COUNT_R420 (7 << 1) /* R420 (4 pipes, 1 ctx) */
542 # define R300_GB_TILE_SIZE_8 (0 << 4)
543 # define R300_GB_TILE_SIZE_16 (1 << 4)
544 # define R300_GB_TILE_SIZE_32 (2 << 4)
545 # define R300_GB_SUPER_SIZE_1 (0 << 6)
546 # define R300_GB_SUPER_SIZE_2 (1 << 6)
547 # define R300_GB_SUPER_SIZE_4 (2 << 6)
548 # define R300_GB_SUPER_SIZE_8 (3 << 6)
549 # define R300_GB_SUPER_SIZE_16 (4 << 6)
550 # define R300_GB_SUPER_SIZE_32 (5 << 6)
551 # define R300_GB_SUPER_SIZE_64 (6 << 6)
552 # define R300_GB_SUPER_SIZE_128 (7 << 6)
553 # define R300_GB_SUPER_X_SHIFT 9 /* 3 bits wide */
554 # define R300_GB_SUPER_Y_SHIFT 12 /* 3 bits wide */
555 # define R300_GB_SUPER_TILE_A (0 << 15)
556 # define R300_GB_SUPER_TILE_B (1 << 15)
557 # define R300_GB_SUBPIXEL_1_12 (0 << 16)
558 # define R300_GB_SUBPIXEL_1_16 (1 << 16)
559 # define GB_TILE_CONFIG_QUADS_PER_RAS_4 (0 << 17)
560 # define GB_TILE_CONFIG_QUADS_PER_RAS_8 (1 << 17)
561 # define GB_TILE_CONFIG_QUADS_PER_RAS_16 (2 << 17)
562 # define GB_TILE_CONFIG_QUADS_PER_RAS_32 (3 << 17)
563 # define GB_TILE_CONFIG_BB_SCAN_INTERCEPT (0 << 19)
564 # define GB_TILE_CONFIG_BB_SCAN_BOUND_BOX (1 << 19)
565 # define GB_TILE_CONFIG_ALT_SCAN_EN_LR (0 << 20)
566 # define GB_TILE_CONFIG_ALT_SCAN_EN_LRL (1 << 20)
567 # define GB_TILE_CONFIG_ALT_OFFSET (0 << 21)
568 # define GB_TILE_CONFIG_SUBPRECISION (0 << 22)
569 # define GB_TILE_CONFIG_ALT_TILING_DEF (0 << 23)
570 # define GB_TILE_CONFIG_ALT_TILING_3_2 (1 << 23)
571 # define GB_TILE_CONFIG_Z_EXTENDED_24_1 (0 << 24)
572 # define GB_TILE_CONFIG_Z_EXTENDED_S25_1 (1 << 24)
573
574 /* Specifies the sizes of the various FIFO`s in the sc/rs/us. This register must be the first one written */
575 #define R300_GB_FIFO_SIZE 0x4024
576 /* each of the following is 2 bits wide */
577 #define R300_GB_FIFO_SIZE_32 0
578 #define R300_GB_FIFO_SIZE_64 1
579 #define R300_GB_FIFO_SIZE_128 2
580 #define R300_GB_FIFO_SIZE_256 3
581 # define R300_SC_IFIFO_SIZE_SHIFT 0
582 # define R300_SC_TZFIFO_SIZE_SHIFT 2
583 # define R300_SC_BFIFO_SIZE_SHIFT 4
584
585 # define R300_US_OFIFO_SIZE_SHIFT 12
586 # define R300_US_WFIFO_SIZE_SHIFT 14
587 /* the following use the same constants as above, but meaning is
588 is times 2 (i.e. instead of 32 words it means 64 */
589 # define R300_RS_TFIFO_SIZE_SHIFT 6
590 # define R300_RS_CFIFO_SIZE_SHIFT 8
591 # define R300_US_RAM_SIZE_SHIFT 10
592 /* watermarks, 3 bits wide */
593 # define R300_RS_HIGHWATER_COL_SHIFT 16
594 # define R300_RS_HIGHWATER_TEX_SHIFT 19
595 # define R300_OFIFO_HIGHWATER_SHIFT 22 /* two bits only */
596 # define R300_CUBE_FIFO_HIGHWATER_COL_SHIFT 24
597
598 #define GB_Z_PEQ_CONFIG 0x4028
599 # define GB_Z_PEQ_CONFIG_Z_PEQ_SIZE_4_4 (0 << 0)
600 # define GB_Z_PEQ_CONFIG_Z_PEQ_SIZE_8_8 (1 << 0)
601
602 /* Specifies various polygon specific selects (fog, depth, perspective). */
603 #define R300_GB_SELECT 0x401c
604 # define R300_GB_FOG_SELECT_C0A (0 << 0)
605 # define R300_GB_FOG_SELECT_C1A (1 << 0)
606 # define R300_GB_FOG_SELECT_C2A (2 << 0)
607 # define R300_GB_FOG_SELECT_C3A (3 << 0)
608 # define R300_GB_FOG_SELECT_1_1_W (4 << 0)
609 # define R300_GB_FOG_SELECT_Z (5 << 0)
610 # define R300_GB_DEPTH_SELECT_Z (0 << 3
611 # define R300_GB_DEPTH_SELECT_1_1_W (1 << 3)
612 # define R300_GB_W_SELECT_1_W (0 << 4)
613 # define R300_GB_W_SELECT_1 (1 << 4)
614 # define R300_GB_FOG_STUFF_DISABLE (0 << 5)
615 # define R300_GB_FOG_STUFF_ENABLE (1 << 5)
616 # define R300_GB_FOG_STUFF_TEX_SHIFT 6
617 # define R300_GB_FOG_STUFF_TEX_MASK 0x000003c0
618 # define R300_GB_FOG_STUFF_COMP_SHIFT 10
619 # define R300_GB_FOG_STUFF_COMP_MASK 0x00000c00
620
621 /* Specifies the graphics pipeline configuration for antialiasing. */
622 #define GB_AA_CONFIG 0x4020
623 # define GB_AA_CONFIG_AA_DISABLE (0 << 0)
624 # define GB_AA_CONFIG_AA_ENABLE (1 << 0)
625 # define GB_AA_CONFIG_NUM_AA_SUBSAMPLES_2 (0 << 1)
626 # define GB_AA_CONFIG_NUM_AA_SUBSAMPLES_3 (1 << 1)
627 # define GB_AA_CONFIG_NUM_AA_SUBSAMPLES_4 (2 << 1)
628 # define GB_AA_CONFIG_NUM_AA_SUBSAMPLES_6 (3 << 1)
629
630 /* Selects which of 4 pipes are active. */
631 #define GB_PIPE_SELECT 0x402c
632 # define GB_PIPE_SELECT_PIPE0_ID_SHIFT 0
633 # define GB_PIPE_SELECT_PIPE1_ID_SHIFT 2
634 # define GB_PIPE_SELECT_PIPE2_ID_SHIFT 4
635 # define GB_PIPE_SELECT_PIPE3_ID_SHIFT 6
636 # define GB_PIPE_SELECT_PIPE_MASK_SHIFT 8
637 # define GB_PIPE_SELECT_MAX_PIPE 12
638 # define GB_PIPE_SELECT_BAD_PIPES 14
639 # define GB_PIPE_SELECT_CONFIG_PIPES 18
640
641
642 /* Specifies the sizes of the various FIFO`s in the sc/rs. */
643 #define GB_FIFO_SIZE1 0x4070
644 /* High water mark for SC input fifo */
645 # define GB_FIFO_SIZE1_SC_HIGHWATER_IFIFO_SHIFT 0
646 # define GB_FIFO_SIZE1_SC_HIGHWATER_IFIFO_MASK 0x0000003f
647 /* High water mark for SC input fifo (B) */
648 # define GB_FIFO_SIZE1_SC_HIGHWATER_BFIFO_SHIFT 6
649 # define GB_FIFO_SIZE1_SC_HIGHWATER_BFIFO_MASK 0x00000fc0
650 /* High water mark for RS colors' fifo */
651 # define GB_FIFO_SIZE1_SC_HIGHWATER_COL_SHIFT 12
652 # define GB_FIFO_SIZE1_SC_HIGHWATER_COL_MASK 0x0003f000
653 /* High water mark for RS textures' fifo */
654 # define GB_FIFO_SIZE1_SC_HIGHWATER_TEX_SHIFT 18
655 # define GB_FIFO_SIZE1_SC_HIGHWATER_TEX_MASK 0x00fc0000
656
657 /* This table specifies the source location and format for up to 16 texture
658 * addresses (i[0]:i[15]) and four colors (c[0]:c[3])
659 */
660 #define R500_RS_IP_0 0x4074
661 #define R500_RS_IP_1 0x4078
662 #define R500_RS_IP_2 0x407C
663 #define R500_RS_IP_3 0x4080
664 #define R500_RS_IP_4 0x4084
665 #define R500_RS_IP_5 0x4088
666 #define R500_RS_IP_6 0x408C
667 #define R500_RS_IP_7 0x4090
668 #define R500_RS_IP_8 0x4094
669 #define R500_RS_IP_9 0x4098
670 #define R500_RS_IP_10 0x409C
671 #define R500_RS_IP_11 0x40A0
672 #define R500_RS_IP_12 0x40A4
673 #define R500_RS_IP_13 0x40A8
674 #define R500_RS_IP_14 0x40AC
675 #define R500_RS_IP_15 0x40B0
676 #define R500_RS_IP_TEX_PTR_S_SHIFT 0
677 #define R500_RS_IP_TEX_PTR_T_SHIFT 6
678 #define R500_RS_IP_TEX_PTR_R_SHIFT 12
679 #define R500_RS_IP_TEX_PTR_Q_SHIFT 18
680 #define R500_RS_IP_COL_PTR_SHIFT 24
681 #define R500_RS_IP_COL_FMT_SHIFT 27
682 #define R500_RS_IP_COL_FMT_RGBA (0 << 27)
683 #define R500_RS_IP_COL_FMT_RGB0 (1 << 27)
684 #define R500_RS_IP_COL_FMT_RGB1 (2 << 27)
685 /* gap */
686 #define R500_RS_IP_COL_FMT_000A (4 << 27)
687 #define R500_RS_IP_COL_FMT_0000 (5 << 27)
688 #define R500_RS_IP_COL_FMT_0001 (6 << 27)
689 /* gap */
690 #define R500_RS_IP_COL_FMT_111A (8 << 27)
691 #define R500_RS_IP_COL_FMT_1110 (9 << 27)
692 #define R500_RS_IP_COL_FMT_1111 (10 << 27)
693 /* gap */
694 #define R500_RS_IP_OFFSET_DIS (0 << 31)
695 #define R500_RS_IP_OFFSET_EN (1 << 31)
696
697 /* gap */
698
699 /* Zero to flush caches. */
700 #define R300_TX_CNTL 0x4100
701 #define R300_TX_FLUSH 0x0
702
703 /* The upper enable bits are guessed, based on fglrx reported limits. */
704 #define R300_TX_ENABLE 0x4104
705 # define R300_TX_ENABLE_0 (1 << 0)
706 # define R300_TX_ENABLE_1 (1 << 1)
707 # define R300_TX_ENABLE_2 (1 << 2)
708 # define R300_TX_ENABLE_3 (1 << 3)
709 # define R300_TX_ENABLE_4 (1 << 4)
710 # define R300_TX_ENABLE_5 (1 << 5)
711 # define R300_TX_ENABLE_6 (1 << 6)
712 # define R300_TX_ENABLE_7 (1 << 7)
713 # define R300_TX_ENABLE_8 (1 << 8)
714 # define R300_TX_ENABLE_9 (1 << 9)
715 # define R300_TX_ENABLE_10 (1 << 10)
716 # define R300_TX_ENABLE_11 (1 << 11)
717 # define R300_TX_ENABLE_12 (1 << 12)
718 # define R300_TX_ENABLE_13 (1 << 13)
719 # define R300_TX_ENABLE_14 (1 << 14)
720 # define R300_TX_ENABLE_15 (1 << 15)
721
722 #define R500_TX_FILTER_4 0x4110
723 # define R500_TX_WEIGHT_1_SHIFT (0)
724 # define R500_TX_WEIGHT_0_SHIFT (11)
725 # define R500_TX_WEIGHT_PAIR (1<<22)
726 # define R500_TX_PHASE_SHIFT (23)
727 # define R500_TX_DIRECTION_HORIZONTAL (0<<27)
728 # define R500_TX_DIRECTION_VERITCAL (1<<27)
729
730 /* S Texture Coordinate of Vertex 0 for Point texture stuffing (LLC) */
731 #define GA_POINT_S0 0x4200
732
733 /* T Texture Coordinate of Vertex 0 for Point texture stuffing (LLC) */
734 #define GA_POINT_T0 0x4204
735
736 /* S Texture Coordinate of Vertex 2 for Point texture stuffing (URC) */
737 #define GA_POINT_S1 0x4208
738
739 /* T Texture Coordinate of Vertex 2 for Point texture stuffing (URC) */
740 #define GA_POINT_T1 0x420c
741
742 /* Specifies amount to shift integer position of vertex (screen space) before
743 * converting to float for triangle stipple.
744 */
745 #define GA_TRIANGLE_STIPPLE 0x4214
746 # define GA_TRIANGLE_STIPPLE_X_SHIFT_SHIFT 0
747 # define GA_TRIANGLE_STIPPLE_X_SHIFT_MASK 0x0000000f
748 # define GA_TRIANGLE_STIPPLE_Y_SHIFT_SHIFT 16
749 # define GA_TRIANGLE_STIPPLE_Y_SHIFT_MASK 0x000f0000
750
751 /* The pointsize is given in multiples of 6. The pointsize can be enormous:
752 * Clear() renders a single point that fills the entire framebuffer.
753 * 1/2 Height of point; fixed (16.0), subpixel format (1/12 or 1/16, even if in
754 * 8b precision).
755 */
756 #define R300_GA_POINT_SIZE 0x421C
757 # define R300_POINTSIZE_Y_SHIFT 0
758 # define R300_POINTSIZE_Y_MASK 0x0000ffff
759 # define R300_POINTSIZE_X_SHIFT 16
760 # define R300_POINTSIZE_X_MASK 0xffff0000
761 # define R300_POINTSIZE_MAX (R300_POINTSIZE_Y_MASK / 6)
762
763 /* Blue fill color */
764 #define GA_FILL_R 0x4220
765
766 /* Blue fill color */
767 #define GA_FILL_G 0x4224
768
769 /* Blue fill color */
770 #define GA_FILL_B 0x4228
771
772 /* Alpha fill color */
773 #define GA_FILL_A 0x422c
774
775
776 /* Specifies maximum and minimum point & sprite sizes for per vertex size
777 * specification. The lower part (15:0) is MIN and (31:16) is max.
778 */
779 #define R300_GA_POINT_MINMAX 0x4230
780 # define R300_GA_POINT_MINMAX_MIN_SHIFT 0
781 # define R300_GA_POINT_MINMAX_MIN_MASK (0xFFFF << 0)
782 # define R300_GA_POINT_MINMAX_MAX_SHIFT 16
783 # define R300_GA_POINT_MINMAX_MAX_MASK (0xFFFF << 16)
784
785 /* 1/2 width of line, in subpixels (1/12 or 1/16 only, even in 8b
786 * subprecision); (16.0) fixed format.
787 *
788 * The line width is given in multiples of 6.
789 * In default mode lines are classified as vertical lines.
790 * HO: horizontal
791 * VE: vertical or horizontal
792 * HO & VE: no classification
793 */
794 #define GA_LINE_CNTL 0x4234
795 # define GA_LINE_CNTL_WIDTH_SHIFT 0
796 # define GA_LINE_CNTL_WIDTH_MASK 0x0000ffff
797 # define GA_LINE_CNTL_END_TYPE_HOR (0 << 16)
798 # define GA_LINE_CNTL_END_TYPE_VER (1 << 16)
799 # define GA_LINE_CNTL_END_TYPE_SQR (2 << 16) /* horizontal or vertical depending upon slope */
800 # define GA_LINE_CNTL_END_TYPE_COMP (3 << 16) /* Computed (perpendicular to slope) */
801 # define GA_LINE_CNTL_SORT_NO (0 << 18)
802 # define GA_LINE_CNTL_SORT_MINX_MINY (1 << 18)
803 /** TODO: looks wrong */
804 # define R300_LINESIZE_MAX (GA_LINE_CNTL_WIDTH_MASK / 6)
805 /** TODO: looks wrong */
806 # define R300_LINE_CNT_HO (1 << 16)
807 /** TODO: looks wrong */
808 # define R300_LINE_CNT_VE (1 << 17)
809
810 /* Line Stipple configuration information. */
811 #define GA_LINE_STIPPLE_CONFIG 0x4238
812 # define GA_LINE_STIPPLE_CONFIG_LINE_RESET_NO (0 << 0)
813 # define GA_LINE_STIPPLE_CONFIG_LINE_RESET_LINE (1 << 0)
814 # define GA_LINE_STIPPLE_CONFIG_LINE_RESET_PACKET (2 << 0)
815 # define GA_LINE_STIPPLE_CONFIG_STIPPLE_SCALE_SHIFT 2
816 # define GA_LINE_STIPPLE_CONFIG_STIPPLE_SCALE_MASK 0xfffffffc
817
818 /* Used to load US instructions and constants */
819 #define R500_GA_US_VECTOR_INDEX 0x4250
820 # define GA_US_VECTOR_INDEX_SHIFT 0
821 # define GA_US_VECTOR_INDEX_MASK 0x000000ff
822 # define GA_US_VECTOR_INDEX_TYPE_INSTR (0 << 16)
823 # define GA_US_VECTOR_INDEX_TYPE_CONST (1 << 16)
824 # define GA_US_VECTOR_INDEX_CLAMP_NO (0 << 17)
825 # define GA_US_VECTOR_INDEX_CLAMP_CONST (1 << 17)
826
827 /* Data register for loading US instructions and constants */
828 #define R500_GA_US_VECTOR_DATA 0x4254
829
830 /* Specifies color properties and mappings of textures. */
831 #define GA_COLOR_CONTROL_PS3 0x4258
832 # define TEX0_SHADING_PS3_SOLID (0 << 0)
833 # define TEX0_SHADING_PS3_FLAT (1 << 0)
834 # define TEX0_SHADING_PS3_GOURAUD (2 << 0)
835 # define TEX1_SHADING_PS3_SOLID (0 << 2)
836 # define TEX1_SHADING_PS3_FLAT (1 << 2)
837 # define TEX1_SHADING_PS3_GOURAUD (2 << 2)
838 # define TEX2_SHADING_PS3_SOLID (0 << 4)
839 # define TEX2_SHADING_PS3_FLAT (1 << 4)
840 # define TEX2_SHADING_PS3_GOURAUD (2 << 4)
841 # define TEX3_SHADING_PS3_SOLID (0 << 6)
842 # define TEX3_SHADING_PS3_FLAT (1 << 6)
843 # define TEX3_SHADING_PS3_GOURAUD (2 << 6)
844 # define TEX4_SHADING_PS3_SOLID (0 << 8)
845 # define TEX4_SHADING_PS3_FLAT (1 << 8)
846 # define TEX4_SHADING_PS3_GOURAUD (2 << 8)
847 # define TEX5_SHADING_PS3_SOLID (0 << 10)
848 # define TEX5_SHADING_PS3_FLAT (1 << 10)
849 # define TEX5_SHADING_PS3_GOURAUD (2 << 10)
850 # define TEX6_SHADING_PS3_SOLID (0 << 12)
851 # define TEX6_SHADING_PS3_FLAT (1 << 12)
852 # define TEX6_SHADING_PS3_GOURAUD (2 << 12)
853 # define TEX7_SHADING_PS3_SOLID (0 << 14)
854 # define TEX7_SHADING_PS3_FLAT (1 << 14)
855 # define TEX7_SHADING_PS3_GOURAUD (2 << 14)
856 # define TEX8_SHADING_PS3_SOLID (0 << 16)
857 # define TEX8_SHADING_PS3_FLAT (1 << 16)
858 # define TEX8_SHADING_PS3_GOURAUD (2 << 16)
859 # define TEX9_SHADING_PS3_SOLID (0 << 18)
860 # define TEX9_SHADING_PS3_FLAT (1 << 18)
861 # define TEX9_SHADING_PS3_GOURAUD (2 << 18)
862 # define TEX10_SHADING_PS3_SOLID (0 << 20)
863 # define TEX10_SHADING_PS3_FLAT (1 << 20)
864 # define TEX10_SHADING_PS3_GOURAUD (2 << 20)
865 # define COLOR0_TEX_OVERRIDE_NO (0 << 22)
866 # define COLOR0_TEX_OVERRIDE_TEX_0 (1 << 22)
867 # define COLOR0_TEX_OVERRIDE_TEX_1 (2 << 22)
868 # define COLOR0_TEX_OVERRIDE_TEX_2 (3 << 22)
869 # define COLOR0_TEX_OVERRIDE_TEX_3 (4 << 22)
870 # define COLOR0_TEX_OVERRIDE_TEX_4 (5 << 22)
871 # define COLOR0_TEX_OVERRIDE_TEX_5 (6 << 22)
872 # define COLOR0_TEX_OVERRIDE_TEX_6 (7 << 22)
873 # define COLOR0_TEX_OVERRIDE_TEX_7 (8 << 22)
874 # define COLOR0_TEX_OVERRIDE_TEX_8_C2 (9 << 22)
875 # define COLOR0_TEX_OVERRIDE_TEX_9_C3 (10 << 22)
876 # define COLOR1_TEX_OVERRIDE_NO (0 << 26)
877 # define COLOR1_TEX_OVERRIDE_TEX_0 (1 << 26)
878 # define COLOR1_TEX_OVERRIDE_TEX_1 (2 << 26)
879 # define COLOR1_TEX_OVERRIDE_TEX_2 (3 << 26)
880 # define COLOR1_TEX_OVERRIDE_TEX_3 (4 << 26)
881 # define COLOR1_TEX_OVERRIDE_TEX_4 (5 << 26)
882 # define COLOR1_TEX_OVERRIDE_TEX_5 (6 << 26)
883 # define COLOR1_TEX_OVERRIDE_TEX_6 (7 << 26)
884 # define COLOR1_TEX_OVERRIDE_TEX_7 (8 << 26)
885 # define COLOR1_TEX_OVERRIDE_TEX_8_C2 (9 << 26)
886 # define COLOR1_TEX_OVERRIDE_TEX_9_C3 (10 << 26)
887
888 /* Returns idle status of various G3D block, captured when GA_IDLE written or
889 * when hard or soft reset asserted.
890 */
891 #define GA_IDLE 0x425c
892 # define GA_IDLE_PIPE3_Z_IDLE (0 << 0)
893 # define GA_IDLE_PIPE2_Z_IDLE (0 << 1)
894 # define GA_IDLE_PIPE3_CD_IDLE (0 << 2)
895 # define GA_IDLE_PIPE2_CD_IDLE (0 << 3)
896 # define GA_IDLE_PIPE3_FG_IDLE (0 << 4)
897 # define GA_IDLE_PIPE2_FG_IDLE (0 << 5)
898 # define GA_IDLE_PIPE3_US_IDLE (0 << 6)
899 # define GA_IDLE_PIPE2_US_IDLE (0 << 7)
900 # define GA_IDLE_PIPE3_SC_IDLE (0 << 8)
901 # define GA_IDLE_PIPE2_SC_IDLE (0 << 9)
902 # define GA_IDLE_PIPE3_RS_IDLE (0 << 10)
903 # define GA_IDLE_PIPE2_RS_IDLE (0 << 11)
904 # define GA_IDLE_PIPE1_Z_IDLE (0 << 12)
905 # define GA_IDLE_PIPE0_Z_IDLE (0 << 13)
906 # define GA_IDLE_PIPE1_CD_IDLE (0 << 14)
907 # define GA_IDLE_PIPE0_CD_IDLE (0 << 15)
908 # define GA_IDLE_PIPE1_FG_IDLE (0 << 16)
909 # define GA_IDLE_PIPE0_FG_IDLE (0 << 17)
910 # define GA_IDLE_PIPE1_US_IDLE (0 << 18)
911 # define GA_IDLE_PIPE0_US_IDLE (0 << 19)
912 # define GA_IDLE_PIPE1_SC_IDLE (0 << 20)
913 # define GA_IDLE_PIPE0_SC_IDLE (0 << 21)
914 # define GA_IDLE_PIPE1_RS_IDLE (0 << 22)
915 # define GA_IDLE_PIPE0_RS_IDLE (0 << 23)
916 # define GA_IDLE_SU_IDLE (0 << 24)
917 # define GA_IDLE_GA_IDLE (0 << 25)
918 # define GA_IDLE_GA_UNIT2_IDLE (0 << 26)
919
920 /* Current value of stipple accumulator. */
921 #define R300_GA_LINE_STIPPLE_VALUE 0x4260
922
923 /* S Texture Coordinate Value for Vertex 0 of Line (stuff textures -- i.e. AA) */
924 #define GA_LINE_S0 0x4264
925 /* S Texture Coordinate Value for Vertex 1 of Lines (V2 of parallelogram -- stuff textures -- i.e. AA) */
926 #define GA_LINE_S1 0x4268
927
928 /* GA Input fifo high water marks */
929 #define GA_FIFO_CNTL 0x4270
930 # define GA_FIFO_CNTL_VERTEX_FIFO_MASK 0x00000007
931 # define GA_FIFO_CNTL_VERTEX_FIFO_SHIFT 0
932 # define GA_FIFO_CNTL_VERTEX_INDEX_MASK 0x00000038
933 # define GA_FIFO_CNTL_VERTEX_INDEX_SHIFT 3
934 # define GA_FIFO_CNTL_VERTEX_REG_MASK 0x00003fc0
935 # define GA_FIFO_CNTL_VERTEX_REG_SHIFT 6
936
937 /* Something shade related */
938 #define GA_ENHANCE 0x4274
939 # define GA_ENHANCE_DEADLOCK_CNTL_NO_EFFECT (0 << 0)
940 # define GA_ENHANCE_DEADLOCK_CNTL_PREVENT_TCL (1 << 0) /* Prevents TCL interface from deadlocking on GA side. */
941 # define GA_ENHANCE_FASTSYNC_CNTL_NO_EFFECT (0 << 1)
942 # define GA_ENHANCE_FASTSYNC_CNTL_ENABLE (1 << 1) /* Enables high-performance register/primitive switching. */
943 # define GA_ENHANCE_REG_READWRITE_NO_EFFECT (0 << 2) /* R520+ only */
944 # define GA_ENHANCE_REG_READWRITE_ENABLE (1 << 2) /* R520+ only, Enables GA support of simultaneous register reads and writes. */
945 # define GA_ENHANCE_REG_NOSTALL_NO_EFFECT (0 << 3)
946 # define GA_ENHANCE_REG_NOSTALL_ENABLE (1 << 3) /* Enables GA support of no-stall reads for register read back. */
947
948 #define R300_GA_COLOR_CONTROL 0x4278
949 # define R300_GA_COLOR_CONTROL_RGB0_SHADING_SOLID (0 << 0)
950 # define R300_GA_COLOR_CONTROL_RGB0_SHADING_FLAT (1 << 0)
951 # define R300_GA_COLOR_CONTROL_RGB0_SHADING_GOURAUD (2 << 0)
952 # define R300_GA_COLOR_CONTROL_ALPHA0_SHADING_SOLID (0 << 2)
953 # define R300_GA_COLOR_CONTROL_ALPHA0_SHADING_FLAT (1 << 2)
954 # define R300_GA_COLOR_CONTROL_ALPHA0_SHADING_GOURAUD (2 << 2)
955 # define R300_GA_COLOR_CONTROL_RGB1_SHADING_SOLID (0 << 4)
956 # define R300_GA_COLOR_CONTROL_RGB1_SHADING_FLAT (1 << 4)
957 # define R300_GA_COLOR_CONTROL_RGB1_SHADING_GOURAUD (2 << 4)
958 # define R300_GA_COLOR_CONTROL_ALPHA1_SHADING_SOLID (0 << 6)
959 # define R300_GA_COLOR_CONTROL_ALPHA1_SHADING_FLAT (1 << 6)
960 # define R300_GA_COLOR_CONTROL_ALPHA1_SHADING_GOURAUD (2 << 6)
961 # define R300_GA_COLOR_CONTROL_RGB2_SHADING_SOLID (0 << 8)
962 # define R300_GA_COLOR_CONTROL_RGB2_SHADING_FLAT (1 << 8)
963 # define R300_GA_COLOR_CONTROL_RGB2_SHADING_GOURAUD (2 << 8)
964 # define R300_GA_COLOR_CONTROL_ALPHA2_SHADING_SOLID (0 << 10)
965 # define R300_GA_COLOR_CONTROL_ALPHA2_SHADING_FLAT (1 << 10)
966 # define R300_GA_COLOR_CONTROL_ALPHA2_SHADING_GOURAUD (2 << 10)
967 # define R300_GA_COLOR_CONTROL_RGB3_SHADING_SOLID (0 << 12)
968 # define R300_GA_COLOR_CONTROL_RGB3_SHADING_FLAT (1 << 12)
969 # define R300_GA_COLOR_CONTROL_RGB3_SHADING_GOURAUD (2 << 12)
970 # define R300_GA_COLOR_CONTROL_ALPHA3_SHADING_SOLID (0 << 14)
971 # define R300_GA_COLOR_CONTROL_ALPHA3_SHADING_FLAT (1 << 14)
972 # define R300_GA_COLOR_CONTROL_ALPHA3_SHADING_GOURAUD (2 << 14)
973 # define R300_GA_COLOR_CONTROL_PROVOKING_VERTEX_FIRST (0 << 16)
974 # define R300_GA_COLOR_CONTROL_PROVOKING_VERTEX_SECOND (1 << 16)
975 # define R300_GA_COLOR_CONTROL_PROVOKING_VERTEX_THIRD (2 << 16)
976 # define R300_GA_COLOR_CONTROL_PROVOKING_VERTEX_LAST (3 << 16)
977
978 /** TODO: might be candidate for removal */
979 # define R300_RE_SHADE_MODEL_SMOOTH ( \
980 R300_GA_COLOR_CONTROL_RGB0_SHADING_GOURAUD | R300_GA_COLOR_CONTROL_ALPHA0_SHADING_GOURAUD | \
981 R300_GA_COLOR_CONTROL_RGB1_SHADING_GOURAUD | R300_GA_COLOR_CONTROL_ALPHA1_SHADING_GOURAUD | \
982 R300_GA_COLOR_CONTROL_RGB2_SHADING_GOURAUD | R300_GA_COLOR_CONTROL_ALPHA2_SHADING_GOURAUD | \
983 R300_GA_COLOR_CONTROL_RGB3_SHADING_GOURAUD | R300_GA_COLOR_CONTROL_ALPHA3_SHADING_GOURAUD | \
984 R300_GA_COLOR_CONTROL_PROVOKING_VERTEX_LAST )
985 /** TODO: might be candidate for removal, the GOURAUD stuff also looks buggy to me */
986 # define R300_RE_SHADE_MODEL_FLAT ( \
987 R300_GA_COLOR_CONTROL_RGB0_SHADING_FLAT | R300_GA_COLOR_CONTROL_ALPHA0_SHADING_FLAT | \
988 R300_GA_COLOR_CONTROL_RGB1_SHADING_FLAT | R300_GA_COLOR_CONTROL_ALPHA1_SHADING_GOURAUD | \
989 R300_GA_COLOR_CONTROL_RGB2_SHADING_FLAT | R300_GA_COLOR_CONTROL_ALPHA2_SHADING_FLAT | \
990 R300_GA_COLOR_CONTROL_RGB3_SHADING_FLAT | R300_GA_COLOR_CONTROL_ALPHA3_SHADING_GOURAUD | \
991 R300_GA_COLOR_CONTROL_PROVOKING_VERTEX_LAST )
992
993 /* Specifies red & green components of fill color -- S312 format -- Backwards comp. */
994 #define R300_GA_SOLID_RG 0x427c
995 # define GA_SOLID_RG_COLOR_GREEN_SHIFT 0
996 # define GA_SOLID_RG_COLOR_GREEN_MASK 0x0000ffff
997 # define GA_SOLID_RG_COLOR_RED_SHIFT 16
998 # define GA_SOLID_RG_COLOR_RED_MASK 0xffff0000
999 /* Specifies blue & alpha components of fill color -- S312 format -- Backwards comp. */
1000 #define R300_GA_SOLID_BA 0x4280
1001 # define GA_SOLID_BA_COLOR_ALPHA_SHIFT 0
1002 # define GA_SOLID_BA_COLOR_ALPHA_MASK 0x0000ffff
1003 # define GA_SOLID_BA_COLOR_BLUE_SHIFT 16
1004 # define GA_SOLID_BA_COLOR_BLUE_MASK 0xffff0000
1005
1006 /* Polygon Mode
1007 * Dangerous
1008 */
1009 #define GA_POLY_MODE 0x4288
1010 # define GA_POLY_MODE_DISABLE (0 << 0)
1011 # define GA_POLY_MODE_DUAL (1 << 0) /* send 2 sets of 3 polys with specified poly type */
1012 /* reserved */
1013 # define GA_POLY_MODE_FRONT_PTYPE_POINT (0 << 4)
1014 # define GA_POLY_MODE_FRONT_PTYPE_LINE (1 << 4)
1015 # define GA_POLY_MODE_FRONT_PTYPE_TRI (2 << 4)
1016 /* reserved */
1017 # define GA_POLY_MODE_BACK_PTYPE_POINT (0 << 7)
1018 # define GA_POLY_MODE_BACK_PTYPE_LINE (1 << 7)
1019 # define GA_POLY_MODE_BACK_PTYPE_TRI (2 << 7)
1020 /* reserved */
1021
1022 /* Specifies the rouding mode for geometry & color SPFP to FP conversions. */
1023 #define GA_ROUND_MODE 0x428c
1024 # define GA_ROUND_MODE_GEOMETRY_ROUND_TRUNC (0 << 0)
1025 # define GA_ROUND_MODE_GEOMETRY_ROUND_NEAREST (1 << 0)
1026 # define GA_ROUND_MODE_COLOR_ROUND_TRUNC (0 << 2)
1027 # define GA_ROUND_MODE_COLOR_ROUND_NEAREST (1 << 2)
1028 # define GA_ROUND_MODE_RGB_CLAMP_RGB (0 << 4)
1029 # define GA_ROUND_MODE_RGB_CLAMP_FP20 (1 << 4)
1030 # define GA_ROUND_MODE_ALPHA_CLAMP_RGB (0 << 5)
1031 # define GA_ROUND_MODE_ALPHA_CLAMP_FP20 (1 << 5)
1032 # define GA_ROUND_MODE_GEOMETRY_MASK_SHIFT 6
1033 # define GA_ROUND_MODE_GEOMETRY_MASK_MASK 0x000003c0
1034
1035 /* Specifies x & y offsets for vertex data after conversion to FP.
1036 * Offsets are in S15 format (subpixels -- 1/12 or 1/16, even in 8b
1037 * subprecision).
1038 */
1039 #define GA_OFFSET 0x4290
1040 # define GA_OFFSET_X_OFFSET_SHIFT 0
1041 # define GA_OFFSET_X_OFFSET_MASK 0x0000ffff
1042 # define GA_OFFSET_Y_OFFSET_SHIFT 16
1043 # define GA_OFFSET_Y_OFFSET_MASK 0xffff0000
1044
1045 /* Specifies the scale to apply to fog. */
1046 #define R300_RE_FOG_SCALE 0x4294
1047 /* Specifies the offset to apply to fog. */
1048 #define R300_RE_FOG_START 0x4298
1049
1050 /* Not sure why there are duplicate of factor and constant values.
1051 * My best guess so far is that there are seperate zbiases for test and write.
1052 * Ordering might be wrong.
1053 * Some of the tests indicate that fgl has a fallback implementation of zbias
1054 * via pixel shaders.
1055 */
1056 #define R300_RE_ZBIAS_CNTL 0x42A0 /* GUESS */
1057 #define R300_RE_ZBIAS_T_FACTOR 0x42A4
1058 #define R300_RE_ZBIAS_T_CONSTANT 0x42A8
1059 #define R300_RE_ZBIAS_W_FACTOR 0x42AC
1060 #define R300_RE_ZBIAS_W_CONSTANT 0x42B0
1061
1062 /* This register needs to be set to (1<<1) for RV350 to correctly
1063 * perform depth test (see --vb-triangles in r300_demo)
1064 * Don't know about other chips. - Vladimir
1065 * This is set to 3 when GL_POLYGON_OFFSET_FILL is on.
1066 * My guess is that there are two bits for each zbias primitive
1067 * (FILL, LINE, POINT).
1068 * One to enable depth test and one for depth write.
1069 * Yet this doesnt explain why depth writes work ...
1070 */
1071 #define R300_RE_OCCLUSION_CNTL 0x42B4
1072 # define R300_OCCLUSION_ON (1<<1)
1073
1074 #define R300_RE_CULL_CNTL 0x42B8
1075 # define R300_CULL_FRONT (1 << 0)
1076 # define R300_CULL_BACK (1 << 1)
1077 # define R300_FRONT_FACE_CCW (0 << 2)
1078 # define R300_FRONT_FACE_CW (1 << 2)
1079
1080 /* SU Depth Scale value */
1081 #define R300_SU_DEPTH_SCALE 0x42c0
1082 /* SU Depth Offset value */
1083 #define R300_SU_DEPTH_OFFSET 0x42c4
1084
1085
1086 /* BEGIN: Rasterization / Interpolators - many guesses */
1087
1088 /*
1089 * TC_CNT is the number of incoming texture coordinate sets (i.e. it depends
1090 * on the vertex program, *not* the fragment program)
1091 */
1092 #define R300_RS_COUNT 0x4300
1093 # define R300_IT_COUNT_SHIFT 0
1094 # define R300_IT_COUNT_MASK 0x0000007f
1095 # define R300_IC_COUNT_SHIFT 7
1096 # define R300_IC_COUNT_MASK 0x00000780
1097 # define R300_W_ADDR_SHIFT 12
1098 # define R300_W_ADDR_MASK 0x0003f000
1099 # define R300_HIRES_DIS (0 << 18)
1100 # define R300_HIRES_EN (1 << 18)
1101
1102 #define R300_RS_INST_COUNT 0x4304
1103 # define R300_RS_INST_COUNT_SHIFT 0
1104 # define R300_RS_INST_COUNT_MASK 0x0000000f
1105 # define R300_RS_TX_OFFSET_SHIFT 5
1106 # define R300_RS_TX_OFFSET_MASK 0x000000e0
1107
1108 /* gap */
1109
1110 /* Only used for texture coordinates.
1111 * Use the source field to route texture coordinate input from the
1112 * vertex program to the desired interpolator. Note that the source
1113 * field is relative to the outputs the vertex program *actually*
1114 * writes. If a vertex program only writes texcoord[1], this will
1115 * be source index 0.
1116 * Set INTERP_USED on all interpolators that produce data used by
1117 * the fragment program. INTERP_USED looks like a swizzling mask,
1118 * but I haven't seen it used that way.
1119 *
1120 * Note: The _UNKNOWN constants are always set in their respective
1121 * register. I don't know if this is necessary.
1122 */
1123 #define R300_RS_IP_0 0x4310
1124 #define R300_RS_IP_1 0x4314
1125 #define R300_RS_IP_2 0x4318
1126 #define R300_RS_IP_3 0x431C
1127 # define R300_RS_INTERP_SRC_SHIFT 2 /* TODO: check for removal */
1128 # define R300_RS_INTERP_SRC_MASK (7 << 2) /* TODO: check for removal */
1129 # define R300_RS_TEX_PTR(x) (x << 0)
1130 # define R300_RS_COL_PTR(x) (x << 6)
1131 # define R300_RS_COL_FMT(x) (x << 9)
1132 # define R300_RS_COL_FMT_RGBA 0
1133 # define R300_RS_COL_FMT_RGB0 2
1134 # define R300_RS_COL_FMT_RGB1 3
1135 # define R300_RS_COL_FMT_000A 4
1136 # define R300_RS_COL_FMT_0000 5
1137 # define R300_RS_COL_FMT_0001 6
1138 # define R300_RS_COL_FMT_111A 8
1139 # define R300_RS_COL_FMT_1110 9
1140 # define R300_RS_COL_FMT_1111 10
1141 # define R300_RS_SEL_S(x) (x << 13)
1142 # define R300_RS_SEL_T(x) (x << 16)
1143 # define R300_RS_SEL_R(x) (x << 19)
1144 # define R300_RS_SEL_Q(x) (x << 22)
1145 # define R300_RS_SEL_C0 0
1146 # define R300_RS_SEL_C1 1
1147 # define R300_RS_SEL_C2 2
1148 # define R300_RS_SEL_C3 3
1149 # define R300_RS_SEL_K0 4
1150 # define R300_RS_SEL_K1 5
1151
1152
1153 /* */
1154 #define R500_RS_INST_0 0x4320
1155 #define R500_RS_INST_1 0x4324
1156 #define R500_RS_INST_2 0x4328
1157 #define R500_RS_INST_3 0x432c
1158 #define R500_RS_INST_4 0x4330
1159 #define R500_RS_INST_5 0x4334
1160 #define R500_RS_INST_6 0x4338
1161 #define R500_RS_INST_7 0x433c
1162 #define R500_RS_INST_8 0x4340
1163 #define R500_RS_INST_9 0x4344
1164 #define R500_RS_INST_10 0x4348
1165 #define R500_RS_INST_11 0x434c
1166 #define R500_RS_INST_12 0x4350
1167 #define R500_RS_INST_13 0x4354
1168 #define R500_RS_INST_14 0x4358
1169 #define R500_RS_INST_15 0x435c
1170 #define R500_RS_INST_TEX_ID_SHIFT 0
1171 #define R500_RS_INST_TEX_CN_WRITE (1 << 4)
1172 #define R500_RS_INST_TEX_ADDR_SHIFT 5
1173 #define R500_RS_INST_COL_ID_SHIFT 12
1174 #define R500_RS_INST_COL_CN_NO_WRITE (0 << 16)
1175 #define R500_RS_INST_COL_CN_WRITE (1 << 16)
1176 #define R500_RS_INST_COL_CN_WRITE_FBUFFER (2 << 16)
1177 #define R500_RS_INST_COL_CN_WRITE_BACKFACE (3 << 16)
1178 #define R500_RS_INST_COL_ADDR_SHIFT 18
1179 #define R500_RS_INST_TEX_ADJ (1 << 25)
1180 #define R500_RS_INST_W_CN (1 << 26)
1181
1182 /* These DWORDs control how vertex data is routed into fragment program
1183 * registers, after interpolators.
1184 */
1185 #define R300_RS_INST_0 0x4330
1186 #define R300_RS_INST_1 0x4334
1187 #define R300_RS_INST_2 0x4338
1188 #define R300_RS_INST_3 0x433C /* GUESS */
1189 #define R300_RS_INST_4 0x4340 /* GUESS */
1190 #define R300_RS_INST_5 0x4344 /* GUESS */
1191 #define R300_RS_INST_6 0x4348 /* GUESS */
1192 #define R300_RS_INST_7 0x434C /* GUESS */
1193 # define R300_RS_INST_TEX_ID(x) ((x) << 0)
1194 # define R300_RS_INST_TEX_CN_WRITE (1 << 3)
1195 # define R300_RS_INST_TEX_ADDR_SHIFT 6
1196 # define R300_RS_INST_COL_ID(x) ((x) << 11)
1197 # define R300_RS_INST_COL_CN_WRITE (1 << 14)
1198 # define R300_RS_INST_COL_ADDR_SHIFT 17
1199 # define R300_RS_INST_TEX_ADJ (1 << 22)
1200 # define R300_RS_COL_BIAS_UNUSED_SHIFT 23
1201
1202 /* END: Rasterization / Interpolators - many guesses */
1203
1204 /* Hierarchical Z Enable */
1205 #define R300_SC_HYPERZ 0x43a4
1206 # define R300_SC_HYPERZ_DISABLE (0 << 0)
1207 # define R300_SC_HYPERZ_ENABLE (1 << 0)
1208 # define R300_SC_HYPERZ_MIN (0 << 1)
1209 # define R300_SC_HYPERZ_MAX (1 << 1)
1210 # define R300_SC_HYPERZ_ADJ_256 (0 << 2)
1211 # define R300_SC_HYPERZ_ADJ_128 (1 << 2)
1212 # define R300_SC_HYPERZ_ADJ_64 (2 << 2)
1213 # define R300_SC_HYPERZ_ADJ_32 (3 << 2)
1214 # define R300_SC_HYPERZ_ADJ_16 (4 << 2)
1215 # define R300_SC_HYPERZ_ADJ_8 (5 << 2)
1216 # define R300_SC_HYPERZ_ADJ_4 (6 << 2)
1217 # define R300_SC_HYPERZ_ADJ_2 (7 << 2)
1218 # define R300_SC_HYPERZ_HZ_Z0MIN_NO (0 << 5)
1219 # define R300_SC_HYPERZ_HZ_Z0MIN (1 << 5)
1220 # define R300_SC_HYPERZ_HZ_Z0MAX_NO (0 << 6)
1221 # define R300_SC_HYPERZ_HZ_Z0MAX (1 << 6)
1222
1223
1224 /* BEGIN: Scissors and cliprects */
1225
1226 /* There are four clipping rectangles. Their corner coordinates are inclusive.
1227 * Every pixel is assigned a number from 0 and 15 by setting bits 0-3 depending
1228 * on whether the pixel is inside cliprects 0-3, respectively. For example,
1229 * if a pixel is inside cliprects 0 and 1, but outside 2 and 3, it is assigned
1230 * the number 3 (binary 0011).
1231 * Iff the bit corresponding to the pixel's number in RE_CLIPRECT_CNTL is set,
1232 * the pixel is rasterized.
1233 *
1234 * In addition to this, there is a scissors rectangle. Only pixels inside the
1235 * scissors rectangle are drawn. (coordinates are inclusive)
1236 *
1237 * For some reason, the top-left corner of the framebuffer is at (1440, 1440)
1238 * for the purpose of clipping and scissors.
1239 */
1240 #define R300_RE_CLIPRECT_TL_0 0x43B0
1241 #define R300_RE_CLIPRECT_BR_0 0x43B4
1242 #define R300_RE_CLIPRECT_TL_1 0x43B8
1243 #define R300_RE_CLIPRECT_BR_1 0x43BC
1244 #define R300_RE_CLIPRECT_TL_2 0x43C0
1245 #define R300_RE_CLIPRECT_BR_2 0x43C4
1246 #define R300_RE_CLIPRECT_TL_3 0x43C8
1247 #define R300_RE_CLIPRECT_BR_3 0x43CC
1248 # define R300_CLIPRECT_OFFSET 1440
1249 # define R300_CLIPRECT_MASK 0x1FFF
1250 # define R300_CLIPRECT_X_SHIFT 0
1251 # define R300_CLIPRECT_X_MASK (0x1FFF << 0)
1252 # define R300_CLIPRECT_Y_SHIFT 13
1253 # define R300_CLIPRECT_Y_MASK (0x1FFF << 13)
1254 #define R300_RE_CLIPRECT_CNTL 0x43D0
1255 # define R300_CLIP_OUT (1 << 0)
1256 # define R300_CLIP_0 (1 << 1)
1257 # define R300_CLIP_1 (1 << 2)
1258 # define R300_CLIP_10 (1 << 3)
1259 # define R300_CLIP_2 (1 << 4)
1260 # define R300_CLIP_20 (1 << 5)
1261 # define R300_CLIP_21 (1 << 6)
1262 # define R300_CLIP_210 (1 << 7)
1263 # define R300_CLIP_3 (1 << 8)
1264 # define R300_CLIP_30 (1 << 9)
1265 # define R300_CLIP_31 (1 << 10)
1266 # define R300_CLIP_310 (1 << 11)
1267 # define R300_CLIP_32 (1 << 12)
1268 # define R300_CLIP_320 (1 << 13)
1269 # define R300_CLIP_321 (1 << 14)
1270 # define R300_CLIP_3210 (1 << 15)
1271
1272 /* gap */
1273
1274 #define R300_RE_SCISSORS_TL 0x43E0
1275 #define R300_RE_SCISSORS_BR 0x43E4
1276 # define R300_SCISSORS_OFFSET 1440
1277 # define R300_SCISSORS_X_SHIFT 0
1278 # define R300_SCISSORS_X_MASK (0x1FFF << 0)
1279 # define R300_SCISSORS_Y_SHIFT 13
1280 # define R300_SCISSORS_Y_MASK (0x1FFF << 13)
1281
1282 /* Screen door sample mask */
1283 #define R300_SC_SCREENDOOR 0x43e8
1284
1285 /* END: Scissors and cliprects */
1286
1287 /* BEGIN: Texture specification */
1288
1289 /*
1290 * The texture specification dwords are grouped by meaning and not by texture
1291 * unit. This means that e.g. the offset for texture image unit N is found in
1292 * register TX_OFFSET_0 + (4*N)
1293 */
1294 #define R300_TX_FILTER0_0 0x4400
1295 #define R300_TX_FILTER0_1 0x4404
1296 #define R300_TX_FILTER0_2 0x4408
1297 #define R300_TX_FILTER0_3 0x440c
1298 #define R300_TX_FILTER0_4 0x4410
1299 #define R300_TX_FILTER0_5 0x4414
1300 #define R300_TX_FILTER0_6 0x4418
1301 #define R300_TX_FILTER0_7 0x441c
1302 #define R300_TX_FILTER0_8 0x4420
1303 #define R300_TX_FILTER0_9 0x4424
1304 #define R300_TX_FILTER0_10 0x4428
1305 #define R300_TX_FILTER0_11 0x442c
1306 #define R300_TX_FILTER0_12 0x4430
1307 #define R300_TX_FILTER0_13 0x4434
1308 #define R300_TX_FILTER0_14 0x4438
1309 #define R300_TX_FILTER0_15 0x443c
1310 # define R300_TX_REPEAT 0
1311 # define R300_TX_MIRRORED 1
1312 # define R300_TX_CLAMP_TO_EDGE 2
1313 # define R300_TX_MIRROR_ONCE_TO_EDGE 3
1314 # define R300_TX_CLAMP 4
1315 # define R300_TX_MIRROR_ONCE 5
1316 # define R300_TX_CLAMP_TO_BORDER 6
1317 # define R300_TX_MIRROR_ONCE_TO_BORDER 7
1318 # define R300_TX_WRAP_S_SHIFT 0
1319 # define R300_TX_WRAP_S_MASK (7 << 0)
1320 # define R300_TX_WRAP_T_SHIFT 3
1321 # define R300_TX_WRAP_T_MASK (7 << 3)
1322 # define R300_TX_WRAP_Q_SHIFT 6
1323 # define R300_TX_WRAP_Q_MASK (7 << 6)
1324 # define R300_TX_MAG_FILTER_4 (0 << 9)
1325 # define R300_TX_MAG_FILTER_NEAREST (1 << 9)
1326 # define R300_TX_MAG_FILTER_LINEAR (2 << 9)
1327 # define R300_TX_MAG_FILTER_MASK (3 << 9)
1328 # define R300_TX_MIN_FILTER_NEAREST (1 << 11)
1329 # define R300_TX_MIN_FILTER_LINEAR (2 << 11)
1330 # define R300_TX_MIN_FILTER_NEAREST_MIP_NEAREST (5 << 11) /* TODO: use spec */
1331 # define R300_TX_MIN_FILTER_NEAREST_MIP_LINEAR (9 << 11) /* TODO: use spec */
1332 # define R300_TX_MIN_FILTER_LINEAR_MIP_NEAREST (6 << 11) /* TODO: use spec */
1333 # define R300_TX_MIN_FILTER_LINEAR_MIP_LINEAR (10 << 11) /* TODO: use spec */
1334
1335 /* NOTE: NEAREST doesnt seem to exist.
1336 * Im not seting MAG_FILTER_MASK and (3 << 11) on for all
1337 * anisotropy modes because that would void selected mag filter
1338 */
1339 # define R300_TX_MIN_FILTER_ANISO_NEAREST (0 << 13)
1340 # define R300_TX_MIN_FILTER_ANISO_LINEAR (0 << 13)
1341 # define R300_TX_MIN_FILTER_ANISO_NEAREST_MIP_NEAREST (1 << 13)
1342 # define R300_TX_MIN_FILTER_ANISO_NEAREST_MIP_LINEAR (2 << 13)
1343 # define R300_TX_MIN_FILTER_MASK ( (15 << 11) | (3 << 13) )
1344 # define R300_TX_MAX_ANISO_1_TO_1 (0 << 21)
1345 # define R300_TX_MAX_ANISO_2_TO_1 (2 << 21)
1346 # define R300_TX_MAX_ANISO_4_TO_1 (4 << 21)
1347 # define R300_TX_MAX_ANISO_8_TO_1 (6 << 21)
1348 # define R300_TX_MAX_ANISO_16_TO_1 (8 << 21)
1349 # define R300_TX_MAX_ANISO_MASK (14 << 21)
1350
1351 #define R300_TX_FILTER1_0 0x4440
1352 # define R300_CHROMA_KEY_MODE_DISABLE 0
1353 # define R300_CHROMA_KEY_FORCE 1
1354 # define R300_CHROMA_KEY_BLEND 2
1355 # define R300_MC_ROUND_NORMAL (0<<2)
1356 # define R300_MC_ROUND_MPEG4 (1<<2)
1357 # define R300_LOD_BIAS_MASK 0x1fff
1358 # define R300_EDGE_ANISO_EDGE_DIAG (0<<13)
1359 # define R300_EDGE_ANISO_EDGE_ONLY (1<<13)
1360 # define R300_MC_COORD_TRUNCATE_DISABLE (0<<14)
1361 # define R300_MC_COORD_TRUNCATE_MPEG (1<<14)
1362 # define R300_TX_TRI_PERF_0_8 (0<<15)
1363 # define R300_TX_TRI_PERF_1_8 (1<<15)
1364 # define R300_TX_TRI_PERF_1_4 (2<<15)
1365 # define R300_TX_TRI_PERF_3_8 (3<<15)
1366 # define R300_ANISO_THRESHOLD_MASK (7<<17)
1367
1368 # define R500_MACRO_SWITCH (1<<22)
1369 # define R500_BORDER_FIX (1<<31)
1370
1371 #define R300_TX_SIZE_0 0x4480
1372 # define R300_TX_WIDTHMASK_SHIFT 0
1373 # define R300_TX_WIDTHMASK_MASK (2047 << 0)
1374 # define R300_TX_HEIGHTMASK_SHIFT 11
1375 # define R300_TX_HEIGHTMASK_MASK (2047 << 11)
1376 # define R300_TX_DEPTHMASK_SHIFT 22
1377 # define R300_TX_DEPTHMASK_MASK (0xf << 22)
1378 # define R300_TX_MAX_MIP_LEVEL_SHIFT 26
1379 # define R300_TX_MAX_MIP_LEVEL_MASK (0xf << 26)
1380 # define R300_TX_SIZE_PROJECTED (1<<30)
1381 # define R300_TX_SIZE_TXPITCH_EN (1<<31)
1382 #define R300_TX_FORMAT_0 0x44C0
1383 /* The interpretation of the format word by Wladimir van der Laan */
1384 /* The X, Y, Z and W refer to the layout of the components.
1385 They are given meanings as R, G, B and Alpha by the swizzle
1386 specification */
1387 # define R300_TX_FORMAT_X8 0x0
1388 # define R500_TX_FORMAT_X1 0x0 // bit set in format 2
1389 # define R300_TX_FORMAT_X16 0x1
1390 # define R500_TX_FORMAT_X1_REV 0x0 // bit set in format 2
1391 # define R300_TX_FORMAT_Y4X4 0x2
1392 # define R300_TX_FORMAT_Y8X8 0x3
1393 # define R300_TX_FORMAT_Y16X16 0x4
1394 # define R300_TX_FORMAT_Z3Y3X2 0x5
1395 # define R300_TX_FORMAT_Z5Y6X5 0x6
1396 # define R300_TX_FORMAT_Z6Y5X5 0x7
1397 # define R300_TX_FORMAT_Z11Y11X10 0x8
1398 # define R300_TX_FORMAT_Z10Y11X11 0x9
1399 # define R300_TX_FORMAT_W4Z4Y4X4 0xA
1400 # define R300_TX_FORMAT_W1Z5Y5X5 0xB
1401 # define R300_TX_FORMAT_W8Z8Y8X8 0xC
1402 # define R300_TX_FORMAT_W2Z10Y10X10 0xD
1403 # define R300_TX_FORMAT_W16Z16Y16X16 0xE
1404 # define R300_TX_FORMAT_DXT1 0xF
1405 # define R300_TX_FORMAT_DXT3 0x10
1406 # define R300_TX_FORMAT_DXT5 0x11
1407 # define R300_TX_FORMAT_D3DMFT_CxV8U8 0x12 /* no swizzle */
1408 # define R300_TX_FORMAT_A8R8G8B8 0x13 /* no swizzle */
1409 # define R300_TX_FORMAT_B8G8_B8G8 0x14 /* no swizzle */
1410 # define R300_TX_FORMAT_G8R8_G8B8 0x15 /* no swizzle */
1411
1412 /* These two values are wrong, but they're the only values that
1413 * produce any even vaguely correct results. Can r300 only do 16-bit
1414 * depth textures?
1415 */
1416 # define R300_TX_FORMAT_X24_Y8 0x1e
1417 # define R300_TX_FORMAT_X32 0x1e
1418
1419 /* 0x16 - some 16 bit green format.. ?? */
1420 # define R300_TX_FORMAT_UNK25 (1 << 25) /* no swizzle */
1421 # define R300_TX_FORMAT_CUBIC_MAP (1 << 26)
1422
1423 /* gap */
1424 /* Floating point formats */
1425 /* Note - hardware supports both 16 and 32 bit floating point */
1426 # define R300_TX_FORMAT_FL_I16 0x18
1427 # define R300_TX_FORMAT_FL_I16A16 0x19
1428 # define R300_TX_FORMAT_FL_R16G16B16A16 0x1A
1429 # define R300_TX_FORMAT_FL_I32 0x1B
1430 # define R300_TX_FORMAT_FL_I32A32 0x1C
1431 # define R300_TX_FORMAT_FL_R32G32B32A32 0x1D
1432 /* alpha modes, convenience mostly */
1433 /* if you have alpha, pick constant appropriate to the
1434 number of channels (1 for I8, 2 for I8A8, 4 for R8G8B8A8, etc */
1435 # define R300_TX_FORMAT_ALPHA_1CH 0x000
1436 # define R300_TX_FORMAT_ALPHA_2CH 0x200
1437 # define R300_TX_FORMAT_ALPHA_4CH 0x600
1438 # define R300_TX_FORMAT_ALPHA_NONE 0xA00
1439 /* Swizzling */
1440 /* constants */
1441 # define R300_TX_FORMAT_X 0
1442 # define R300_TX_FORMAT_Y 1
1443 # define R300_TX_FORMAT_Z 2
1444 # define R300_TX_FORMAT_W 3
1445 # define R300_TX_FORMAT_ZERO 4
1446 # define R300_TX_FORMAT_ONE 5
1447 /* 2.0*Z, everything above 1.0 is set to 0.0 */
1448 # define R300_TX_FORMAT_CUT_Z 6
1449 /* 2.0*W, everything above 1.0 is set to 0.0 */
1450 # define R300_TX_FORMAT_CUT_W 7
1451
1452 # define R300_TX_FORMAT_B_SHIFT 18
1453 # define R300_TX_FORMAT_G_SHIFT 15
1454 # define R300_TX_FORMAT_R_SHIFT 12
1455 # define R300_TX_FORMAT_A_SHIFT 9
1456 /* Convenience macro to take care of layout and swizzling */
1457 # define R300_EASY_TX_FORMAT(B, G, R, A, FMT) ( \
1458 ((R300_TX_FORMAT_##B)<<R300_TX_FORMAT_B_SHIFT) \
1459 | ((R300_TX_FORMAT_##G)<<R300_TX_FORMAT_G_SHIFT) \
1460 | ((R300_TX_FORMAT_##R)<<R300_TX_FORMAT_R_SHIFT) \
1461 | ((R300_TX_FORMAT_##A)<<R300_TX_FORMAT_A_SHIFT) \
1462 | (R300_TX_FORMAT_##FMT) \
1463 )
1464 /* These can be ORed with result of R300_EASY_TX_FORMAT()
1465 We don't really know what they do. Take values from a
1466 constant color ? */
1467 # define R300_TX_FORMAT_CONST_X (1<<5)
1468 # define R300_TX_FORMAT_CONST_Y (2<<5)
1469 # define R300_TX_FORMAT_CONST_Z (4<<5)
1470 # define R300_TX_FORMAT_CONST_W (8<<5)
1471
1472 # define R300_TX_FORMAT_YUV_MODE 0x00800000
1473
1474 #define R300_TX_FORMAT2_0 0x4500 /* obvious missing in gap */
1475 # define R300_TX_PITCHMASK_SHIFT 0
1476 # define R300_TX_PITCHMASK_MASK (2047 << 0)
1477 # define R500_TXFORMAT_MSB (1 << 14)
1478 # define R500_TXWIDTH_BIT11 (1 << 15)
1479 # define R500_TXHEIGHT_BIT11 (1 << 16)
1480 # define R500_POW2FIX2FLT (1 << 17)
1481 # define R500_SEL_FILTER4_TC0 (0 << 18)
1482 # define R500_SEL_FILTER4_TC1 (1 << 18)
1483 # define R500_SEL_FILTER4_TC2 (2 << 18)
1484 # define R500_SEL_FILTER4_TC3 (3 << 18)
1485
1486 #define R300_TX_OFFSET_0 0x4540
1487 /* BEGIN: Guess from R200 */
1488 # define R300_TXO_ENDIAN_NO_SWAP (0 << 0)
1489 # define R300_TXO_ENDIAN_BYTE_SWAP (1 << 0)
1490 # define R300_TXO_ENDIAN_WORD_SWAP (2 << 0)
1491 # define R300_TXO_ENDIAN_HALFDW_SWAP (3 << 0)
1492 # define R300_TXO_MACRO_TILE (1 << 2)
1493 # define R300_TXO_MICRO_TILE_LINEAR (0 << 3)
1494 # define R300_TXO_MICRO_TILE (1 << 3)
1495 # define R300_TXO_MICRO_TILE_SQUARE (2 << 3)
1496 # define R300_TXO_OFFSET_MASK 0xffffffe0
1497 # define R300_TXO_OFFSET_SHIFT 5
1498 /* END: Guess from R200 */
1499
1500 /* 32 bit chroma key */
1501 #define R300_TX_CHROMA_KEY_0 0x4580
1502 #define R300_TX_CHROMA_KEY_1 0x4584
1503 #define R300_TX_CHROMA_KEY_2 0x4588
1504 #define R300_TX_CHROMA_KEY_3 0x458c
1505 #define R300_TX_CHROMA_KEY_4 0x4590
1506 #define R300_TX_CHROMA_KEY_5 0x4594
1507 #define R300_TX_CHROMA_KEY_6 0x4598
1508 #define R300_TX_CHROMA_KEY_7 0x459c
1509 #define R300_TX_CHROMA_KEY_8 0x45a0
1510 #define R300_TX_CHROMA_KEY_9 0x45a4
1511 #define R300_TX_CHROMA_KEY_10 0x45a8
1512 #define R300_TX_CHROMA_KEY_11 0x45ac
1513 #define R300_TX_CHROMA_KEY_12 0x45b0
1514 #define R300_TX_CHROMA_KEY_13 0x45b4
1515 #define R300_TX_CHROMA_KEY_14 0x45b8
1516 #define R300_TX_CHROMA_KEY_15 0x45bc
1517 /* ff00ff00 == { 0, 1.0, 0, 1.0 } */
1518
1519 /* Border Color */
1520 #define R300_TX_BORDER_COLOR_0 0x45c0
1521 #define R300_TX_BORDER_COLOR_1 0x45c4
1522 #define R300_TX_BORDER_COLOR_2 0x45c8
1523 #define R300_TX_BORDER_COLOR_3 0x45cc
1524 #define R300_TX_BORDER_COLOR_4 0x45d0
1525 #define R300_TX_BORDER_COLOR_5 0x45d4
1526 #define R300_TX_BORDER_COLOR_6 0x45d8
1527 #define R300_TX_BORDER_COLOR_7 0x45dc
1528 #define R300_TX_BORDER_COLOR_8 0x45e0
1529 #define R300_TX_BORDER_COLOR_9 0x45e4
1530 #define R300_TX_BORDER_COLOR_10 0x45e8
1531 #define R300_TX_BORDER_COLOR_11 0x45ec
1532 #define R300_TX_BORDER_COLOR_12 0x45f0
1533 #define R300_TX_BORDER_COLOR_13 0x45f4
1534 #define R300_TX_BORDER_COLOR_14 0x45f8
1535 #define R300_TX_BORDER_COLOR_15 0x45fc
1536
1537
1538 /* END: Texture specification */
1539
1540 /* BEGIN: Fragment program instruction set */
1541
1542 /* Fragment programs are written directly into register space.
1543 * There are separate instruction streams for texture instructions and ALU
1544 * instructions.
1545 * In order to synchronize these streams, the program is divided into up
1546 * to 4 nodes. Each node begins with a number of TEX operations, followed
1547 * by a number of ALU operations.
1548 * The first node can have zero TEX ops, all subsequent nodes must have at
1549 * least
1550 * one TEX ops.
1551 * All nodes must have at least one ALU op.
1552 *
1553 * The index of the last node is stored in PFS_CNTL_0: A value of 0 means
1554 * 1 node, a value of 3 means 4 nodes.
1555 * The total amount of instructions is defined in PFS_CNTL_2. The offsets are
1556 * offsets into the respective instruction streams, while *_END points to the
1557 * last instruction relative to this offset.
1558 */
1559 #define R300_PFS_CNTL_0 0x4600
1560 # define R300_PFS_CNTL_LAST_NODES_SHIFT 0
1561 # define R300_PFS_CNTL_LAST_NODES_MASK (3 << 0)
1562 # define R300_PFS_CNTL_FIRST_NODE_HAS_TEX (1 << 3)
1563 #define R300_PFS_CNTL_1 0x4604
1564 /* There is an unshifted value here which has so far always been equal to the
1565 * index of the highest used temporary register.
1566 */
1567 #define R300_PFS_CNTL_2 0x4608
1568 # define R300_PFS_CNTL_ALU_OFFSET_SHIFT 0
1569 # define R300_PFS_CNTL_ALU_OFFSET_MASK (63 << 0)
1570 # define R300_PFS_CNTL_ALU_END_SHIFT 6
1571 # define R300_PFS_CNTL_ALU_END_MASK (63 << 6)
1572 # define R300_PFS_CNTL_TEX_OFFSET_SHIFT 12
1573 # define R300_PFS_CNTL_TEX_OFFSET_MASK (31 << 12) /* GUESS */
1574 # define R300_PFS_CNTL_TEX_END_SHIFT 18
1575 # define R300_PFS_CNTL_TEX_END_MASK (31 << 18) /* GUESS */
1576
1577 /* gap */
1578
1579 /* Nodes are stored backwards. The last active node is always stored in
1580 * PFS_NODE_3.
1581 * Example: In a 2-node program, NODE_0 and NODE_1 are set to 0. The
1582 * first node is stored in NODE_2, the second node is stored in NODE_3.
1583 *
1584 * Offsets are relative to the master offset from PFS_CNTL_2.
1585 */
1586 #define R300_PFS_NODE_0 0x4610
1587 #define R300_PFS_NODE_1 0x4614
1588 #define R300_PFS_NODE_2 0x4618
1589 #define R300_PFS_NODE_3 0x461C
1590 # define R300_PFS_NODE_ALU_OFFSET_SHIFT 0
1591 # define R300_PFS_NODE_ALU_OFFSET_MASK (63 << 0)
1592 # define R300_PFS_NODE_ALU_END_SHIFT 6
1593 # define R300_PFS_NODE_ALU_END_MASK (63 << 6)
1594 # define R300_PFS_NODE_TEX_OFFSET_SHIFT 12
1595 # define R300_PFS_NODE_TEX_OFFSET_MASK (31 << 12)
1596 # define R300_PFS_NODE_TEX_END_SHIFT 17
1597 # define R300_PFS_NODE_TEX_END_MASK (31 << 17)
1598 # define R300_PFS_NODE_OUTPUT_COLOR (1 << 22)
1599 # define R300_PFS_NODE_OUTPUT_DEPTH (1 << 23)
1600
1601 /* TEX
1602 * As far as I can tell, texture instructions cannot write into output
1603 * registers directly. A subsequent ALU instruction is always necessary,
1604 * even if it's just MAD o0, r0, 1, 0
1605 */
1606 #define R300_PFS_TEXI_0 0x4620
1607 # define R300_FPITX_SRC_SHIFT 0
1608 # define R300_FPITX_SRC_MASK (31 << 0)
1609 /* GUESS */
1610 # define R300_FPITX_SRC_CONST (1 << 5)
1611 # define R300_FPITX_DST_SHIFT 6
1612 # define R300_FPITX_DST_MASK (31 << 6)
1613 # define R300_FPITX_IMAGE_SHIFT 11
1614 /* GUESS based on layout and native limits */
1615 # define R300_FPITX_IMAGE_MASK (15 << 11)
1616 /* Unsure if these are opcodes, or some kind of bitfield, but this is how
1617 * they were set when I checked
1618 */
1619 # define R300_FPITX_OPCODE_SHIFT 15
1620 # define R300_FPITX_OP_TEX 1
1621 # define R300_FPITX_OP_KIL 2
1622 # define R300_FPITX_OP_TXP 3
1623 # define R300_FPITX_OP_TXB 4
1624 # define R300_FPITX_OPCODE_MASK (7 << 15)
1625
1626 /* Output format from the unfied shader */
1627 #define R500_US_OUT_FMT 0x46A4
1628 # define R500_US_OUT_FMT_C4_8 (0 << 0)
1629 # define R500_US_OUT_FMT_C4_10 (1 << 0)
1630 # define R500_US_OUT_FMT_C4_10_GAMMA (2 << 0)
1631 # define R500_US_OUT_FMT_C_16 (3 << 0)
1632 # define R500_US_OUT_FMT_C2_16 (4 << 0)
1633 # define R500_US_OUT_FMT_C4_16 (5 << 0)
1634 # define R500_US_OUT_FMT_C_16_MPEG (6 << 0)
1635 # define R500_US_OUT_FMT_C2_16_MPEG (7 << 0)
1636 # define R500_US_OUT_FMT_C2_4 (8 << 0)
1637 # define R500_US_OUT_FMT_C_3_3_2 (9 << 0)
1638 # define R500_US_OUT_FMT_C_6_5_6 (10 << 0)
1639 # define R500_US_OUT_FMT_C_11_11_10 (11 << 0)
1640 # define R500_US_OUT_FMT_C_10_11_11 (12 << 0)
1641 # define R500_US_OUT_FMT_C_2_10_10_10 (13 << 0)
1642 /* reserved */
1643 # define R500_US_OUT_FMT_UNUSED (15 << 0)
1644 # define R500_US_OUT_FMT_C_16_FP (16 << 0)
1645 # define R500_US_OUT_FMT_C2_16_FP (17 << 0)
1646 # define R500_US_OUT_FMT_C4_16_FP (18 << 0)
1647 # define R500_US_OUT_FMT_C_32_FP (19 << 0)
1648 # define R500_US_OUT_FMT_C2_32_FP (20 << 0)
1649 # define R500_US_OUT_FMT_C4_32_FP (20 << 0)
1650
1651 /* ALU
1652 * The ALU instructions register blocks are enumerated according to the order
1653 * in which fglrx. I assume there is space for 64 instructions, since
1654 * each block has space for a maximum of 64 DWORDs, and this matches reported
1655 * native limits.
1656 *
1657 * The basic functional block seems to be one MAD for each color and alpha,
1658 * and an adder that adds all components after the MUL.
1659 * - ADD, MUL, MAD etc.: use MAD with appropriate neutral operands
1660 * - DP4: Use OUTC_DP4, OUTA_DP4
1661 * - DP3: Use OUTC_DP3, OUTA_DP4, appropriate alpha operands
1662 * - DPH: Use OUTC_DP4, OUTA_DP4, appropriate alpha operands
1663 * - CMPH: If ARG2 > 0.5, return ARG0, else return ARG1
1664 * - CMP: If ARG2 < 0, return ARG1, else return ARG0
1665 * - FLR: use FRC+MAD
1666 * - XPD: use MAD+MAD
1667 * - SGE, SLT: use MAD+CMP
1668 * - RSQ: use ABS modifier for argument
1669 * - Use OUTC_REPL_ALPHA to write results of an alpha-only operation
1670 * (e.g. RCP) into color register
1671 * - apparently, there's no quick DST operation
1672 * - fglrx set FPI2_UNKNOWN_31 on a "MAD fragment.color, tmp0, tmp1, tmp2"
1673 * - fglrx set FPI2_UNKNOWN_31 on a "MAX r2, r1, c0"
1674 * - fglrx once set FPI0_UNKNOWN_31 on a "FRC r1, r1"
1675 *
1676 * Operand selection
1677 * First stage selects three sources from the available registers and
1678 * constant parameters. This is defined in INSTR1 (color) and INSTR3 (alpha).
1679 * fglrx sorts the three source fields: Registers before constants,
1680 * lower indices before higher indices; I do not know whether this is
1681 * necessary.
1682 *
1683 * fglrx fills unused sources with "read constant 0"
1684 * According to specs, you cannot select more than two different constants.
1685 *
1686 * Second stage selects the operands from the sources. This is defined in
1687 * INSTR0 (color) and INSTR2 (alpha). You can also select the special constants
1688 * zero and one.
1689 * Swizzling and negation happens in this stage, as well.
1690 *
1691 * Important: Color and alpha seem to be mostly separate, i.e. their sources
1692 * selection appears to be fully independent (the register storage is probably
1693 * physically split into a color and an alpha section).
1694 * However (because of the apparent physical split), there is some interaction
1695 * WRT swizzling. If, for example, you want to load an R component into an
1696 * Alpha operand, this R component is taken from a *color* source, not from
1697 * an alpha source. The corresponding register doesn't even have to appear in
1698 * the alpha sources list. (I hope this all makes sense to you)
1699 *
1700 * Destination selection
1701 * The destination register index is in FPI1 (color) and FPI3 (alpha)
1702 * together with enable bits.
1703 * There are separate enable bits for writing into temporary registers
1704 * (DSTC_REG_* /DSTA_REG) and and program output registers (DSTC_OUTPUT_*
1705 * /DSTA_OUTPUT). You can write to both at once, or not write at all (the
1706 * same index must be used for both).
1707 *
1708 * Note: There is a special form for LRP
1709 * - Argument order is the same as in ARB_fragment_program.
1710 * - Operation is MAD
1711 * - ARG1 is set to ARGC_SRC1C_LRP/ARGC_SRC1A_LRP
1712 * - Set FPI0/FPI2_SPECIAL_LRP
1713 * Arbitrary LRP (including support for swizzling) requires vanilla MAD+MAD
1714 */
1715 #define R300_PFS_INSTR1_0 0x46C0
1716 # define R300_FPI1_SRC0C_SHIFT 0
1717 # define R300_FPI1_SRC0C_MASK (31 << 0)
1718 # define R300_FPI1_SRC0C_CONST (1 << 5)
1719 # define R300_FPI1_SRC1C_SHIFT 6
1720 # define R300_FPI1_SRC1C_MASK (31 << 6)
1721 # define R300_FPI1_SRC1C_CONST (1 << 11)
1722 # define R300_FPI1_SRC2C_SHIFT 12
1723 # define R300_FPI1_SRC2C_MASK (31 << 12)
1724 # define R300_FPI1_SRC2C_CONST (1 << 17)
1725 # define R300_FPI1_SRC_MASK 0x0003ffff
1726 # define R300_FPI1_DSTC_SHIFT 18
1727 # define R300_FPI1_DSTC_MASK (31 << 18)
1728 # define R300_FPI1_DSTC_REG_MASK_SHIFT 23
1729 # define R300_FPI1_DSTC_REG_X (1 << 23)
1730 # define R300_FPI1_DSTC_REG_Y (1 << 24)
1731 # define R300_FPI1_DSTC_REG_Z (1 << 25)
1732 # define R300_FPI1_DSTC_OUTPUT_MASK_SHIFT 26
1733 # define R300_FPI1_DSTC_OUTPUT_X (1 << 26)
1734 # define R300_FPI1_DSTC_OUTPUT_Y (1 << 27)
1735 # define R300_FPI1_DSTC_OUTPUT_Z (1 << 28)
1736
1737 #define R300_PFS_INSTR3_0 0x47C0
1738 # define R300_FPI3_SRC0A_SHIFT 0
1739 # define R300_FPI3_SRC0A_MASK (31 << 0)
1740 # define R300_FPI3_SRC0A_CONST (1 << 5)
1741 # define R300_FPI3_SRC1A_SHIFT 6
1742 # define R300_FPI3_SRC1A_MASK (31 << 6)
1743 # define R300_FPI3_SRC1A_CONST (1 << 11)
1744 # define R300_FPI3_SRC2A_SHIFT 12
1745 # define R300_FPI3_SRC2A_MASK (31 << 12)
1746 # define R300_FPI3_SRC2A_CONST (1 << 17)
1747 # define R300_FPI3_SRC_MASK 0x0003ffff
1748 # define R300_FPI3_DSTA_SHIFT 18
1749 # define R300_FPI3_DSTA_MASK (31 << 18)
1750 # define R300_FPI3_DSTA_REG (1 << 23)
1751 # define R300_FPI3_DSTA_OUTPUT (1 << 24)
1752 # define R300_FPI3_DSTA_DEPTH (1 << 27)
1753
1754 #define R300_PFS_INSTR0_0 0x48C0
1755 # define R300_FPI0_ARGC_SRC0C_XYZ 0
1756 # define R300_FPI0_ARGC_SRC0C_XXX 1
1757 # define R300_FPI0_ARGC_SRC0C_YYY 2
1758 # define R300_FPI0_ARGC_SRC0C_ZZZ 3
1759 # define R300_FPI0_ARGC_SRC1C_XYZ 4
1760 # define R300_FPI0_ARGC_SRC1C_XXX 5
1761 # define R300_FPI0_ARGC_SRC1C_YYY 6
1762 # define R300_FPI0_ARGC_SRC1C_ZZZ 7
1763 # define R300_FPI0_ARGC_SRC2C_XYZ 8
1764 # define R300_FPI0_ARGC_SRC2C_XXX 9
1765 # define R300_FPI0_ARGC_SRC2C_YYY 10
1766 # define R300_FPI0_ARGC_SRC2C_ZZZ 11
1767 # define R300_FPI0_ARGC_SRC0A 12
1768 # define R300_FPI0_ARGC_SRC1A 13
1769 # define R300_FPI0_ARGC_SRC2A 14
1770 # define R300_FPI0_ARGC_SRC1C_LRP 15
1771 # define R300_FPI0_ARGC_ZERO 20
1772 # define R300_FPI0_ARGC_ONE 21
1773 /* GUESS */
1774 # define R300_FPI0_ARGC_HALF 22
1775 # define R300_FPI0_ARGC_SRC0C_YZX 23
1776 # define R300_FPI0_ARGC_SRC1C_YZX 24
1777 # define R300_FPI0_ARGC_SRC2C_YZX 25
1778 # define R300_FPI0_ARGC_SRC0C_ZXY 26
1779 # define R300_FPI0_ARGC_SRC1C_ZXY 27
1780 # define R300_FPI0_ARGC_SRC2C_ZXY 28
1781 # define R300_FPI0_ARGC_SRC0CA_WZY 29
1782 # define R300_FPI0_ARGC_SRC1CA_WZY 30
1783 # define R300_FPI0_ARGC_SRC2CA_WZY 31
1784
1785 # define R300_FPI0_ARG0C_SHIFT 0
1786 # define R300_FPI0_ARG0C_MASK (31 << 0)
1787 # define R300_FPI0_ARG0C_NEG (1 << 5)
1788 # define R300_FPI0_ARG0C_ABS (1 << 6)
1789 # define R300_FPI0_ARG1C_SHIFT 7
1790 # define R300_FPI0_ARG1C_MASK (31 << 7)
1791 # define R300_FPI0_ARG1C_NEG (1 << 12)
1792 # define R300_FPI0_ARG1C_ABS (1 << 13)
1793 # define R300_FPI0_ARG2C_SHIFT 14
1794 # define R300_FPI0_ARG2C_MASK (31 << 14)
1795 # define R300_FPI0_ARG2C_NEG (1 << 19)
1796 # define R300_FPI0_ARG2C_ABS (1 << 20)
1797 # define R300_FPI0_SPECIAL_LRP (1 << 21)
1798 # define R300_FPI0_OUTC_MAD (0 << 23)
1799 # define R300_FPI0_OUTC_DP3 (1 << 23)
1800 # define R300_FPI0_OUTC_DP4 (2 << 23)
1801 # define R300_FPI0_OUTC_MIN (4 << 23)
1802 # define R300_FPI0_OUTC_MAX (5 << 23)
1803 # define R300_FPI0_OUTC_CMPH (7 << 23)
1804 # define R300_FPI0_OUTC_CMP (8 << 23)
1805 # define R300_FPI0_OUTC_FRC (9 << 23)
1806 # define R300_FPI0_OUTC_REPL_ALPHA (10 << 23)
1807 # define R300_FPI0_OUTC_SAT (1 << 30)
1808 # define R300_FPI0_INSERT_NOP (1 << 31)
1809
1810 #define R300_PFS_INSTR2_0 0x49C0
1811 # define R300_FPI2_ARGA_SRC0C_X 0
1812 # define R300_FPI2_ARGA_SRC0C_Y 1
1813 # define R300_FPI2_ARGA_SRC0C_Z 2
1814 # define R300_FPI2_ARGA_SRC1C_X 3
1815 # define R300_FPI2_ARGA_SRC1C_Y 4
1816 # define R300_FPI2_ARGA_SRC1C_Z 5
1817 # define R300_FPI2_ARGA_SRC2C_X 6
1818 # define R300_FPI2_ARGA_SRC2C_Y 7
1819 # define R300_FPI2_ARGA_SRC2C_Z 8
1820 # define R300_FPI2_ARGA_SRC0A 9
1821 # define R300_FPI2_ARGA_SRC1A 10
1822 # define R300_FPI2_ARGA_SRC2A 11
1823 # define R300_FPI2_ARGA_SRC1A_LRP 15
1824 # define R300_FPI2_ARGA_ZERO 16
1825 # define R300_FPI2_ARGA_ONE 17
1826 /* GUESS */
1827 # define R300_FPI2_ARGA_HALF 18
1828 # define R300_FPI2_ARG0A_SHIFT 0
1829 # define R300_FPI2_ARG0A_MASK (31 << 0)
1830 # define R300_FPI2_ARG0A_NEG (1 << 5)
1831 /* GUESS */
1832 # define R300_FPI2_ARG0A_ABS (1 << 6)
1833 # define R300_FPI2_ARG1A_SHIFT 7
1834 # define R300_FPI2_ARG1A_MASK (31 << 7)
1835 # define R300_FPI2_ARG1A_NEG (1 << 12)
1836 /* GUESS */
1837 # define R300_FPI2_ARG1A_ABS (1 << 13)
1838 # define R300_FPI2_ARG2A_SHIFT 14
1839 # define R300_FPI2_ARG2A_MASK (31 << 14)
1840 # define R300_FPI2_ARG2A_NEG (1 << 19)
1841 /* GUESS */
1842 # define R300_FPI2_ARG2A_ABS (1 << 20)
1843 # define R300_FPI2_SPECIAL_LRP (1 << 21)
1844 # define R300_FPI2_OUTA_MAD (0 << 23)
1845 # define R300_FPI2_OUTA_DP4 (1 << 23)
1846 # define R300_FPI2_OUTA_MIN (2 << 23)
1847 # define R300_FPI2_OUTA_MAX (3 << 23)
1848 # define R300_FPI2_OUTA_CMP (6 << 23)
1849 # define R300_FPI2_OUTA_FRC (7 << 23)
1850 # define R300_FPI2_OUTA_EX2 (8 << 23)
1851 # define R300_FPI2_OUTA_LG2 (9 << 23)
1852 # define R300_FPI2_OUTA_RCP (10 << 23)
1853 # define R300_FPI2_OUTA_RSQ (11 << 23)
1854 # define R300_FPI2_OUTA_SAT (1 << 30)
1855 # define R300_FPI2_UNKNOWN_31 (1 << 31)
1856 /* END: Fragment program instruction set */
1857
1858 /* Fog: Fog Blending Enable */
1859 #define FG_FOG_BLEND 0x4bc0
1860 # define FG_FOG_BLEND_DISABLE (0 << 0)
1861 # define FG_FOG_BLEND_ENABLE (1 << 0)
1862 # define FG_FOG_BLEND_FN_LINEAR (0 << 1)
1863 # define FG_FOG_BLEND_FN_EXP (1 << 1)
1864 # define FG_FOG_BLEND_FN_EXP2 (2 << 1)
1865 # define FG_FOG_BLEND_FN_CONSTANT (3 << 1)
1866 # define FG_FOG_BLEND_FN_MASK 0x00000006
1867
1868 /* Fog: Red Component of Fog Color */
1869 #define FG_FOG_COLOR_R 0x4bc8
1870 /* Fog: Green Component of Fog Color */
1871 #define FG_FOG_COLOR_G 0x4bcc
1872 /* Fog: Blue Component of Fog Color */
1873 #define FG_FOG_COLOR_B 0x4bd0
1874 # define FG_FOG_COLOR_MASK 0x000001ff
1875
1876 /* Fog: Constant Factor for Fog Blending */
1877 #define FG_FOG_FACTOR 0x4bc4
1878 # define FG_FOG_FACTOR_MASK 0x000001ff
1879
1880 /* Fog: Alpha function */
1881 #define FG_ALPHA_FUNC 0x4bd4
1882 # define R300_REF_ALPHA_MASK 0x000000ff
1883 # define FG_ALPHA_FUNC_NEVER (0 << 8)
1884 # define FG_ALPHA_FUNC_LESS (1 << 8)
1885 # define FG_ALPHA_FUNC_EQUAL (2 << 8)
1886 # define FG_ALPHA_FUNC_LE (3 << 8)
1887 # define FG_ALPHA_FUNC_GREATER (4 << 8)
1888 # define FG_ALPHA_FUNC_NOTEQUAL (5 << 8)
1889 # define FG_ALPHA_FUNC_GE (6 << 8)
1890 # define FG_ALPHA_FUNC_ALWAYS (7 << 8)
1891 # define R300_ALPHA_TEST_OP_MASK (7 << 8)
1892 # define FG_ALPHA_FUNC_DISABLE (0 << 11)
1893 # define FG_ALPHA_FUNC_ENABLE (1 << 11)
1894 # define FG_ALPHA_FUNC_10BIT (0 << 12)
1895 # define FG_ALPHA_FUNC_8BIT (1 << 12)
1896 /* gap in AMD spec */
1897 # define FG_ALPHA_FUNC_MASK_DISABLE (0 << 16)
1898 # define FG_ALPHA_FUNC_MASK_ENABLE (1 << 16)
1899 # define FG_ALPHA_FUNC_CFG_2_OF_4 (0 << 17)
1900 # define FG_ALPHA_FUNC_CFG_3_OF_6 (1 << 17)
1901 /* gap in AMD spec */
1902 # define FG_ALPHA_FUNC_DITH_DISABLE (0 << 20)
1903 # define FG_ALPHA_FUNC_DITH_ENABLE (1 << 20)
1904 /* gap in AMD spec */
1905 # define FG_ALPHA_FUNC_OFFSET_DISABLE (0 << 24) /* Not supported in R520. Default R300 and RV350 behaviour. */
1906 # define FG_ALPHA_FUNC_OFFSET_ENABLE (1 << 24) /* Not supported in R520 */
1907 # define FG_ALPHA_FUNC_DISC_ZERO_MASK_DISABLE (0 << 25)
1908 # define FG_ALPHA_FUNC_DISC_ZERO_MASK_ENABLE (1 << 25)
1909 /* gap in AMD spec */
1910 # define FG_ALPHA_FUNC_FP16_DISABLE (0 << 28)
1911 # define FG_ALPHA_FUNC_FP16_ENABLE (1 << 28)
1912 /* gap in AMD spec */
1913
1914 /* Fog: Where does the depth come from? */
1915 #define R300_FG_DEPTH_SRC 0x4bd8
1916 # define R300_FG_DEPTH_SRC_SCAN (0 << 0)
1917 # define R300_FG_DEPTH_SRC_SHADER (1 << 0)
1918
1919 /* Fog: Alpha Compare Value */
1920 #define FG_ALPHA_VALUE 0x4be0
1921 # define FG_ALPHA_VALUE_MASK 0x0000ffff
1922
1923 /* gap */
1924
1925 /* Fragment program parameters in 7.16 floating point */
1926 #define R300_PFS_PARAM_0_X 0x4C00
1927 #define R300_PFS_PARAM_0_Y 0x4C04
1928 #define R300_PFS_PARAM_0_Z 0x4C08
1929 #define R300_PFS_PARAM_0_W 0x4C0C
1930 /* GUESS: PARAM_31 is last, based on native limits reported by fglrx */
1931 #define R300_PFS_PARAM_31_X 0x4DF0
1932 #define R300_PFS_PARAM_31_Y 0x4DF4
1933 #define R300_PFS_PARAM_31_Z 0x4DF8
1934 #define R300_PFS_PARAM_31_W 0x4DFC
1935
1936 /* Unpipelined. */
1937 #define R300_RB3D_CCTL 0x4e00
1938 /* gap in AMD docs */
1939 # define R300_RB3D_CCTL_NUM_MULTIWRITES_1_BUFFER (0 << 5)
1940 # define R300_RB3D_CCTL_NUM_MULTIWRITES_2_BUFFERS (1 << 5)
1941 # define R300_RB3D_CCTL_NUM_MULTIWRITES_3_BUFFERS (2 << 5)
1942 # define R300_RB3D_CCTL_NUM_MULTIWRITES_4_BUFFERS (3 << 5)
1943 # define R300_RB3D_CCTL_CLRCMP_FLIPE_DISABLE (0 << 7)
1944 # define R300_RB3D_CCTL_CLRCMP_FLIPE_ENABLE (1 << 7)
1945 /* gap in AMD docs */
1946 # define R300_RB3D_CCTL_AA_COMPRESSION_DISABLE (0 << 9)
1947 # define R300_RB3D_CCTL_AA_COMPRESSION_ENABLE (1 << 9)
1948 # define R300_RB3D_CCTL_CMASK_DISABLE (0 << 10)
1949 # define R300_RB3D_CCTL_CMASK_ENABLE (1 << 10)
1950 /* reserved */
1951 # define R300_RB3D_CCTL_INDEPENDENT_COLOR_CHANNEL_MASK_DISABLE (0 << 12)
1952 # define R300_RB3D_CCTL_INDEPENDENT_COLOR_CHANNEL_MASK_ENABLE (1 << 12)
1953 # define R300_RB3D_CCTL_WRITE_COMPRESSION_ENABLE (0 << 13)
1954 # define R300_RB3D_CCTL_WRITE_COMPRESSION_DISABLE (1 << 13)
1955 # define R300_RB3D_CCTL_INDEPENDENT_COLORFORMAT_ENABLE_DISABLE (0 << 14)
1956 # define R300_RB3D_CCTL_INDEPENDENT_COLORFORMAT_ENABLE_ENABLE (1 << 14)
1957
1958
1959 /* Notes:
1960 * - AFAIK fglrx always sets BLEND_UNKNOWN when blending is used in
1961 * the application
1962 * - AFAIK fglrx always sets BLEND_NO_SEPARATE when CBLEND and ABLEND
1963 * are set to the same
1964 * function (both registers are always set up completely in any case)
1965 * - Most blend flags are simply copied from R200 and not tested yet
1966 */
1967 #define R300_RB3D_CBLEND 0x4E04
1968 #define R300_RB3D_ABLEND 0x4E08
1969 /* the following only appear in CBLEND */
1970 # define R300_BLEND_ENABLE (1 << 0)
1971 # define R300_BLEND_UNKNOWN (3 << 1)
1972 # define R300_BLEND_NO_SEPARATE (1 << 3)
1973 /* the following are shared between CBLEND and ABLEND */
1974 # define R300_FCN_MASK (3 << 12)
1975 # define R300_COMB_FCN_ADD_CLAMP (0 << 12)
1976 # define R300_COMB_FCN_ADD_NOCLAMP (1 << 12)
1977 # define R300_COMB_FCN_SUB_CLAMP (2 << 12)
1978 # define R300_COMB_FCN_SUB_NOCLAMP (3 << 12)
1979 # define R300_COMB_FCN_MIN (4 << 12)
1980 # define R300_COMB_FCN_MAX (5 << 12)
1981 # define R300_COMB_FCN_RSUB_CLAMP (6 << 12)
1982 # define R300_COMB_FCN_RSUB_NOCLAMP (7 << 12)
1983 # define R300_BLEND_GL_ZERO (32)
1984 # define R300_BLEND_GL_ONE (33)
1985 # define R300_BLEND_GL_SRC_COLOR (34)
1986 # define R300_BLEND_GL_ONE_MINUS_SRC_COLOR (35)
1987 # define R300_BLEND_GL_DST_COLOR (36)
1988 # define R300_BLEND_GL_ONE_MINUS_DST_COLOR (37)
1989 # define R300_BLEND_GL_SRC_ALPHA (38)
1990 # define R300_BLEND_GL_ONE_MINUS_SRC_ALPHA (39)
1991 # define R300_BLEND_GL_DST_ALPHA (40)
1992 # define R300_BLEND_GL_ONE_MINUS_DST_ALPHA (41)
1993 # define R300_BLEND_GL_SRC_ALPHA_SATURATE (42)
1994 # define R300_BLEND_GL_CONST_COLOR (43)
1995 # define R300_BLEND_GL_ONE_MINUS_CONST_COLOR (44)
1996 # define R300_BLEND_GL_CONST_ALPHA (45)
1997 # define R300_BLEND_GL_ONE_MINUS_CONST_ALPHA (46)
1998 # define R300_BLEND_MASK (63)
1999 # define R300_SRC_BLEND_SHIFT (16)
2000 # define R300_DST_BLEND_SHIFT (24)
2001
2002 /* Constant color used by the blender. Pipelined through the blender.
2003 * Note: For R520, this field is ignored, use RB3D_CONSTANT_COLOR_GB__BLUE,
2004 * RB3D_CONSTANT_COLOR_GB__GREEN, etc. instead.
2005 */
2006 #define R300_RB3D_BLEND_COLOR 0x4E10
2007
2008
2009 /* 3D Color Channel Mask. If all the channels used in the current color format
2010 * are disabled, then the cb will discard all the incoming quads. Pipelined
2011 * through the blender.
2012 */
2013 #define RB3D_COLOR_CHANNEL_MASK 0x4E0C
2014 # define RB3D_COLOR_CHANNEL_MASK_BLUE_MASK0 (1 << 0)
2015 # define RB3D_COLOR_CHANNEL_MASK_GREEN_MASK0 (1 << 1)
2016 # define RB3D_COLOR_CHANNEL_MASK_RED_MASK0 (1 << 2)
2017 # define RB3D_COLOR_CHANNEL_MASK_ALPHA_MASK0 (1 << 3)
2018 # define RB3D_COLOR_CHANNEL_MASK_BLUE_MASK1 (1 << 4)
2019 # define RB3D_COLOR_CHANNEL_MASK_GREEN_MASK1 (1 << 5)
2020 # define RB3D_COLOR_CHANNEL_MASK_RED_MASK1 (1 << 6)
2021 # define RB3D_COLOR_CHANNEL_MASK_ALPHA_MASK1 (1 << 7)
2022 # define RB3D_COLOR_CHANNEL_MASK_BLUE_MASK2 (1 << 8)
2023 # define RB3D_COLOR_CHANNEL_MASK_GREEN_MASK2 (1 << 9)
2024 # define RB3D_COLOR_CHANNEL_MASK_RED_MASK2 (1 << 10)
2025 # define RB3D_COLOR_CHANNEL_MASK_ALPHA_MASK2 (1 << 11)
2026 # define RB3D_COLOR_CHANNEL_MASK_BLUE_MASK3 (1 << 12)
2027 # define RB3D_COLOR_CHANNEL_MASK_GREEN_MASK3 (1 << 13)
2028 # define RB3D_COLOR_CHANNEL_MASK_RED_MASK3 (1 << 14)
2029 # define RB3D_COLOR_CHANNEL_MASK_ALPHA_MASK3 (1 << 15)
2030
2031 /* Clear color that is used when the color mask is set to 00. Unpipelined.
2032 * Program this register with a 32-bit value in ARGB8888 or ARGB2101010
2033 * formats, ignoring the fields.
2034 */
2035 #define RB3D_COLOR_CLEAR_VALUE 0x4e14
2036
2037 /* gap */
2038
2039 /* Color Compare Color. Stalls the 2d/3d datapath until it is idle. */
2040 #define RB3D_CLRCMP_CLR 0x4e20
2041
2042 /* Color Compare Mask. Stalls the 2d/3d datapath until it is idle. */
2043 #define RB3D_CLRCMP_MSK 0x4e24
2044
2045 /* Color Buffer Address Offset of multibuffer 0. Unpipelined. */
2046 #define R300_RB3D_COLOROFFSET0 0x4E28
2047 # define R300_COLOROFFSET_MASK 0xFFFFFFF0 /* GUESS */
2048 /* Color Buffer Address Offset of multibuffer 1. Unpipelined. */
2049 #define R300_RB3D_COLOROFFSET1 0x4E2C
2050 /* Color Buffer Address Offset of multibuffer 2. Unpipelined. */
2051 #define R300_RB3D_COLOROFFSET2 0x4E30
2052 /* Color Buffer Address Offset of multibuffer 3. Unpipelined. */
2053 #define R300_RB3D_COLOROFFSET3 0x4E34
2054
2055 /* Color buffer format and tiling control for all the multibuffers and the
2056 * pitch of multibuffer 0 to 3. Unpipelined. The cache must be empty before any
2057 * of the registers are changed.
2058 *
2059 * Bit 16: Larger tiles
2060 * Bit 17: 4x2 tiles
2061 * Bit 18: Extremely weird tile like, but some pixels duplicated?
2062 */
2063 #define R300_RB3D_COLORPITCH0 0x4E38
2064 # define R300_COLORPITCH_MASK 0x00001FF8 /* GUESS, should be 13:1 */
2065 # define R300_COLOR_TILE_DISABLE (0 << 16)
2066 # define R300_COLOR_TILE_ENABLE (1 << 16)
2067 # define R300_COLOR_MICROTILE_DISABLE (0 << 17)
2068 # define R300_COLOR_MICROTILE_ENABLE (1 << 17)
2069 # define R300_COLOR_MICROTILE_ENABLE_SQUARE (2 << 17) /* Only available in 16-bit */
2070 # define R300_COLOR_ENDIAN_NO_SWAP (0 << 19)
2071 # define R300_COLOR_ENDIAN_WORD_SWAP (1 << 19)
2072 # define R300_COLOR_ENDIAN_DWORD_SWAP (2 << 19)
2073 # define R300_COLOR_ENDIAN_HALF_DWORD_SWAP (3 << 19)
2074 # define R300_COLOR_FORMAT_ARGB10101010 (0 << 21)
2075 # define R300_COLOR_FORMAT_UV1010 (1 << 21)
2076 # define R300_COLOR_FORMAT_CI8 (2 << 21) /* 2D only */
2077 # define R300_COLOR_FORMAT_ARGB1555 (3 << 21)
2078 # define R300_COLOR_FORMAT_RGB565 (4 << 21)
2079 # define R300_COLOR_FORMAT_ARGB2101010 (5 << 21)
2080 # define R300_COLOR_FORMAT_ARGB8888 (6 << 21)
2081 # define R300_COLOR_FORMAT_ARGB32323232 (7 << 21)
2082 /* reserved */
2083 # define R300_COLOR_FORMAT_I8 (9 << 21)
2084 # define R300_COLOR_FORMAT_ARGB16161616 (10 << 21)
2085 # define R300_COLOR_FORMAT_VYUY (11 << 21)
2086 # define R300_COLOR_FORMAT_YVYU (12 << 21)
2087 # define R300_COLOR_FORMAT_UV88 (13 << 21)
2088 # define R300_COLOR_FORMAT_I10 (14 << 21)
2089 # define R300_COLOR_FORMAT_ARGB4444 (15 << 21)
2090 #define R300_RB3D_COLORPITCH1 0x4E3C
2091 #define R300_RB3D_COLORPITCH2 0x4E40
2092 #define R300_RB3D_COLORPITCH3 0x4E44
2093
2094 /* gap */
2095
2096 /* Destination Color Buffer Cache Control/Status. If the cb is in e2 mode, then
2097 * a flush or free will not occur upon a write to this register, but a sync
2098 * will be immediately sent if one is requested. If both DC_FLUSH and DC_FREE
2099 * are zero but DC_FINISH is one, then a sync will be sent immediately -- the
2100 * cb will not wait for all the previous operations to complete before sending
2101 * the sync. Unpipelined except when DC_FINISH and DC_FREE are both set to
2102 * zero.
2103 *
2104 * Set to 0A before 3D operations, set to 02 afterwards.
2105 */
2106 #define R300_RB3D_DSTCACHE_CTLSTAT 0x4e4c
2107 # define RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_NO_EFFECT (0 << 0)
2108 # define RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_NO_EFFECT_1 (1 << 0)
2109 # define RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_FLUSH_DIRTY_3D (2 << 0)
2110 # define RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_FLUSH_DIRTY_3D_1 (3 << 0)
2111 # define RB3D_DSTCACHE_CTLSTAT_DC_FREE_NO_EFFECT (0 << 2)
2112 # define RB3D_DSTCACHE_CTLSTAT_DC_FREE_NO_EFFECT_1 (1 << 2)
2113 # define RB3D_DSTCACHE_CTLSTAT_DC_FREE_FREE_3D_TAGS (2 << 2)
2114 # define RB3D_DSTCACHE_CTLSTAT_DC_FREE_FREE_3D_TAGS_1 (3 << 2)
2115 # define RB3D_DSTCACHE_CTLSTAT_DC_FINISH_NO_SIGNAL (0 << 4)
2116 # define RB3D_DSTCACHE_CTLSTAT_DC_FINISH_SIGNAL (1 << 4)
2117
2118 #define R300_RB3D_DITHER_CTL 0x4E50
2119 # define R300_RB3D_DITHER_CTL_DITHER_MODE_TRUNCATE (0 << 0)
2120 # define R300_RB3D_DITHER_CTL_DITHER_MODE_ROUND (1 << 0)
2121 # define R300_RB3D_DITHER_CTL_DITHER_MODE_LUT (2 << 0)
2122 /* reserved */
2123 # define R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_TRUNCATE (0 << 2)
2124 # define R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_ROUND (1 << 2)
2125 # define R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_LUT (2 << 2)
2126 /* reserved */
2127
2128 /* Resolve buffer destination address. The cache must be empty before changing
2129 * this register if the cb is in resolve mode. Unpipelined
2130 */
2131 #define RB3D_AARESOLVE_OFFSET 0x4e80
2132 # define RB3D_AARESOLVE_OFFSET_SHIFT 5
2133 # define RB3D_AARESOLVE_OFFSET_MASK 0xffffffe0 /* At least according to the calculations of Christoph Brill */
2134
2135 /* Resolve Buffer Pitch and Tiling Control. The cache must be empty before
2136 * changing this register if the cb is in resolve mode. Unpipelined
2137 */
2138 #define RB3D_AARESOLVE_PITCH 0x4e84
2139 # define RB3D_AARESOLVE_PITCH_SHIFT 1
2140 # define RB3D_AARESOLVE_PITCH_MASK 0x00003ffe /* At least according to the calculations of Christoph Brill */
2141
2142 /* Resolve Buffer Control. Unpipelined */
2143 #define RB3D_AARESOLVE_CTL 0x4e88
2144 # define RB3D_AARESOLVE_CTL_AARESOLVE_MODE_NORMAL (0 << 0)
2145 # define RB3D_AARESOLVE_CTL_AARESOLVE_MODE_RESOLVE (1 << 0)
2146 # define RB3D_AARESOLVE_CTL_AARESOLVE_GAMMA_10 (0 << 1)
2147 # define RB3D_AARESOLVE_CTL_AARESOLVE_GAMMA_22 (1 << 1)
2148 # define RB3D_AARESOLVE_CTL_AARESOLVE_ALPHA_SAMPLE0 (0 << 2)
2149 # define RB3D_AARESOLVE_CTL_AARESOLVE_ALPHA_AVERAGE (1 << 2)
2150
2151
2152 /* Discard src pixels less than or equal to threshold. */
2153 #define RB3D_DISCARD_SRC_PIXEL_LTE_THRESHOLD 0x4ea0
2154 /* Discard src pixels greater than or equal to threshold. */
2155 #define RB3D_DISCARD_SRC_PIXEL_GTE_THRESHOLD 0x4ea4
2156 # define RB3D_DISCARD_SRC_PIXEL_THRESHOLD_BLUE_SHIFT 0
2157 # define RB3D_DISCARD_SRC_PIXEL_THRESHOLD_BLUE_MASK 0x000000ff
2158 # define RB3D_DISCARD_SRC_PIXEL_THRESHOLD_GREEN_SHIFT 8
2159 # define RB3D_DISCARD_SRC_PIXEL_THRESHOLD_GREEN_MASK 0x0000ff00
2160 # define RB3D_DISCARD_SRC_PIXEL_THRESHOLD_RED_SHIFT 16
2161 # define RB3D_DISCARD_SRC_PIXEL_THRESHOLD_RED_MASK 0x00ff0000
2162 # define RB3D_DISCARD_SRC_PIXEL_THRESHOLD_ALPHA_SHIFT 24
2163 # define RB3D_DISCARD_SRC_PIXEL_THRESHOLD_ALPHA_MASK 0xff000000
2164
2165 /* 3D ROP Control. Stalls the 2d/3d datapath until it is idle. */
2166 #define RB3D_ROPCNTL 0x4e18
2167 /* TODO: fill in content here */
2168
2169 /* Color Compare Flip. Stalls the 2d/3d datapath until it is idle. */
2170 #define RB3D_CLRCMP_FLIPE 0x4e1c
2171
2172 /* Sets the fifo sizes */
2173 #define RB3D_FIFO_SIZE 0x4ef4
2174 # define RB3D_FIFO_SIZE_OP_FIFO_SIZE_FULL (0 << 0)
2175 # define RB3D_FIFO_SIZE_OP_FIFO_SIZE_HALF (1 << 0)
2176 # define RB3D_FIFO_SIZE_OP_FIFO_SIZE_QUATER (2 << 0)
2177 # define RB3D_FIFO_SIZE_OP_FIFO_SIZE_EIGTHS (3 << 0)
2178 /* gap in AMD spec */
2179
2180 /* Constant color used by the blender. Pipelined through the blender. */
2181 #define RB3D_CONSTANT_COLOR_AR 0x4ef8
2182 # define RB3D_CONSTANT_COLOR_AR_RED_MASK 0x0000ffff
2183 # define RB3D_CONSTANT_COLOR_AR_RED_SHIFT 0
2184 # define RB3D_CONSTANT_COLOR_AR_ALPHA_MASK 0xffff0000
2185 # define RB3D_CONSTANT_COLOR_AR_ALPHA_SHIFT 16
2186
2187 /* Constant color used by the blender. Pipelined through the blender. */
2188 #define RB3D_CONSTANT_COLOR_GB 0x4efc
2189 # define RB3D_CONSTANT_COLOR_AR_BLUE_MASK 0x0000ffff
2190 # define RB3D_CONSTANT_COLOR_AR_BLUE_SHIFT 0
2191 # define RB3D_CONSTANT_COLOR_AR_GREEN_MASK 0xffff0000
2192 # define RB3D_CONSTANT_COLOR_AR_GREEN_SHIFT 16
2193
2194 /* gap */
2195 /* There seems to be no "write only" setting, so use Z-test = ALWAYS
2196 * for this.
2197 * Bit (1<<8) is the "test" bit. so plain write is 6 - vd
2198 */
2199 #define R300_RB3D_ZSTENCIL_CNTL_0 0x4F00
2200 # define R300_RB3D_Z_DISABLED_1 0x00000010
2201 # define R300_RB3D_Z_DISABLED_2 0x00000014
2202 # define R300_RB3D_Z_TEST 0x00000012
2203 # define R300_RB3D_Z_TEST_AND_WRITE 0x00000016
2204 # define R300_RB3D_Z_WRITE_ONLY 0x00000006
2205
2206 # define R300_RB3D_Z_TEST 0x00000012
2207 # define R300_RB3D_Z_TEST_AND_WRITE 0x00000016
2208 # define R300_RB3D_Z_WRITE_ONLY 0x00000006
2209 # define R300_RB3D_STENCIL_ENABLE 0x00000001
2210
2211 #define R300_RB3D_ZSTENCIL_CNTL_1 0x4f04
2212 /* functions */
2213 # define R300_ZS_NEVER 0
2214 # define R300_ZS_LESS 1
2215 # define R300_ZS_LEQUAL 2
2216 # define R300_ZS_EQUAL 3
2217 # define R300_ZS_GEQUAL 4
2218 # define R300_ZS_GREATER 5
2219 # define R300_ZS_NOTEQUAL 6
2220 # define R300_ZS_ALWAYS 7
2221 # define R300_ZS_MASK 7
2222 /* operations */
2223 # define R300_ZS_KEEP 0
2224 # define R300_ZS_ZERO 1
2225 # define R300_ZS_REPLACE 2
2226 # define R300_ZS_INCR 3
2227 # define R300_ZS_DECR 4
2228 # define R300_ZS_INVERT 5
2229 # define R300_ZS_INCR_WRAP 6
2230 # define R300_ZS_DECR_WRAP 7
2231 /* front and back refer to operations done for front
2232 and back faces, i.e. separate stencil function support */
2233 # define R300_RB3D_ZS1_DEPTH_FUNC_SHIFT 0
2234 # define R300_RB3D_ZS1_FRONT_FUNC_SHIFT 3
2235 # define R300_RB3D_ZS1_FRONT_FAIL_OP_SHIFT 6
2236 # define R300_RB3D_ZS1_FRONT_ZPASS_OP_SHIFT 9
2237 # define R300_RB3D_ZS1_FRONT_ZFAIL_OP_SHIFT 12
2238 # define R300_RB3D_ZS1_BACK_FUNC_SHIFT 15
2239 # define R300_RB3D_ZS1_BACK_FAIL_OP_SHIFT 18
2240 # define R300_RB3D_ZS1_BACK_ZPASS_OP_SHIFT 21
2241 # define R300_RB3D_ZS1_BACK_ZFAIL_OP_SHIFT 24
2242
2243 #define ZB_STENCILREFMASK 0x4f08
2244 # define ZB_STENCILREFMASK_STENCILREF_SHIFT 0
2245 # define ZB_STENCILREFMASK_STENCIL_MASK 0xff
2246 # define ZB_STENCILREFMASK_STENCILREF_MASK 0x000000ff
2247 # define ZB_STENCILREFMASK_STENCILMASK_SHIFT 8
2248 # define ZB_STENCILREFMASK_STENCILMASK_MASK 0x0000ff00
2249 # define ZB_STENCILREFMASK_STENCILWRITEMASK_SHIFT 16
2250 # define ZB_STENCILREFMASK_STENCILWRITEMASK_MASK 0xffff0000
2251
2252 /* gap */
2253
2254 #define ZB_FORMAT 0x4f10
2255 # define ZB_FORMAR_DEPTHFORMAT_16BIT_INT_Z (0 << 0)
2256 # define ZB_FORMAR_DEPTHFORMAT_16BIT_13E3 (1 << 0)
2257 # define ZB_FORMAR_DEPTHFORMAT_24BIT_INT_Z (2 << 0)
2258 /* reserved up to (15 << 0) */
2259 # define ZB_FORMAR_INVERT_13E3_LEADING_ONES (0 << 4)
2260 # define ZB_FORMAR_INVERT_13E3_LEADING_ZEROS (1 << 4)
2261 # define ZB_FORMAR_PEQ8_UNUSED (1 << 5)
2262
2263 #define R300_RB3D_EARLY_Z 0x4F14
2264 # define R300_EARLY_Z_DISABLE (0 << 0)
2265 # define R300_EARLY_Z_ENABLE (1 << 0)
2266
2267 /* gap */
2268
2269 #define ZB_ZCACHE_CTLSTAT 0x4f18
2270 # define ZB_ZCACHE_CTLSTAT_ZC_FLUSH_NO_EFFECT (0 << 0)
2271 # define ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE (1 << 0)
2272 # define ZB_ZCACHE_CTLSTAT_ZC_FREE_NO_EFFECT (0 << 1)
2273 # define ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE (1 << 1)
2274 # define ZB_ZCACHE_CTLSTAT_ZC_BUSY_IDLE (0 << 31)
2275 # define ZB_ZCACHE_CTLSTAT_ZC_BUSY_BUSY (1 << 31)
2276
2277 #define R300_ZB_BW_CNTL 0x4f1c
2278 # define R300_HIZ_DISABLE (0 << 0)
2279 # define R300_HIZ_ENABLE (1 << 0)
2280 # define R300_HIZ_MIN (0 << 1)
2281 # define R300_HIZ_MAX (1 << 1)
2282 # define R300_FAST_FILL_DISABLE (0 << 2)
2283 # define R300_FAST_FILL_ENABLE (1 << 2)
2284 # define R300_RD_COMP_DISABLE (0 << 3)
2285 # define R300_RD_COMP_ENABLE (1 << 3)
2286 # define R300_WR_COMP_DISABLE (0 << 4)
2287 # define R300_WR_COMP_ENABLE (1 << 4)
2288 # define R300_ZB_CB_CLEAR_RMW (0 << 5)
2289 # define R300_ZB_CB_CLEAR_CACHE_LINEAR (1 << 5)
2290 # define R300_FORCE_COMPRESSED_STENCIL_VALUE_DISABLE (0 << 6)
2291 # define R300_FORCE_COMPRESSED_STENCIL_VALUE_ENABLE (1 << 6)
2292 # define R300_ZEQUAL_OPTIMIZE_ENABLE (0 << 7)
2293 # define R300_ZEQUAL_OPTIMIZE_DISABLE (1 << 7)
2294 # define R300_SEQUAL_OPTIMIZE_ENABLE (0 << 8)
2295 # define R300_SEQUAL_OPTIMIZE_DISABLE (1 << 8)
2296 /* gap in AMD docs */
2297 # define R300_BMASK_ENABLE (0 << 10)
2298 # define R300_BMASK_DISABLE (1 << 10)
2299 # define R300_HIZ_EQUAL_REJECT_DISABLE (0 << 11)
2300 # define R300_HIZ_EQUAL_REJECT_ENABLE (1 << 11)
2301 # define R300_HIZ_FP_EXP_BITS_DISABLE (0 << 12)
2302 # define R300_HIZ_FP_EXP_BITS_1 (1 << 12)
2303 # define R300_HIZ_FP_EXP_BITS_2 (2 << 12)
2304 # define R300_HIZ_FP_EXP_BITS_3 (3 << 12)
2305 # define R300_HIZ_FP_EXP_BITS_4 (4 << 12)
2306 # define R300_HIZ_FP_EXP_BITS_5 (5 << 12)
2307 # define R300_HIZ_FP_INVERT_LEADING_ONES (0 << 15)
2308 # define R300_HIZ_FP_INVERT_LEADING_ZEROS (1 << 15)
2309 # define R300_TILE_OVERWRITE_RECOMPRESSION_ENABLE (0 << 16)
2310 # define R300_TILE_OVERWRITE_RECOMPRESSION_DISABLE (1 << 16)
2311 # define R300_CONTIGUOUS_6XAA_SAMPLES_ENABLE (0 << 17)
2312 # define R300_CONTIGUOUS_6XAA_SAMPLES_DISABLE (1 << 17)
2313 # define R300_PEQ_PACKING_DISABLE (0 << 18)
2314 # define R300_PEQ_PACKING_ENABLE (1 << 18)
2315 # define R300_COVERED_PTR_MASKING_DISABLE (0 << 18)
2316 # define R300_COVERED_PTR_MASKING_ENABLE (1 << 18)
2317
2318
2319 /* gap */
2320
2321 /* Z Buffer Address Offset.
2322 * Bits 31 to 5 are used for aligned Z buffer address offset for macro tiles.
2323 */
2324 #define ZB_DEPTHOFFSET 0x4f20
2325
2326 /* Z Buffer Pitch and Endian Control */
2327 #define ZB_DEPTHPITCH 0x4f24
2328 # define R300_DEPTHPITCH_MASK 0x00001FF8 /* TODO: should be (13:2) */
2329 # define ZB_DEPTHPITCH_DEPTHMACROTILE_DISABLE (0 << 16)
2330 # define ZB_DEPTHPITCH_DEPTHMACROTILE_ENABLE (1 << 16)
2331 # define ZB_DEPTHPITCH_DEPTHMICROTILE_LINEAR (0 << 17)
2332 # define ZB_DEPTHPITCH_DEPTHMICROTILE_TILED (1 << 17)
2333 # define ZB_DEPTHPITCH_DEPTHMICROTILE_TILED_SQUARE (2 << 17)
2334 # define ZB_DEPTHPITCH_DEPTHENDIAN_NO_SWAP (0 << 18)
2335 # define ZB_DEPTHPITCH_DEPTHENDIAN_WORD_SWAP (1 << 18)
2336 # define ZB_DEPTHPITCH_DEPTHENDIAN_DWORD_SWAP (2 << 18)
2337 # define ZB_DEPTHPITCH_DEPTHENDIAN_HALF_DWORD_SWAP (3 << 18)
2338
2339 /* Z Buffer Clear Value */
2340 #define ZB_DEPTHCLEARVALUE 0x4f28
2341
2342 /* Hierarchical Z Memory Offset */
2343 #define ZB_HIZ_OFFSET 0x4f44
2344
2345 /* Hierarchical Z Read Index */
2346 #define ZB_HIZ_RDINDEX 0x4f48
2347
2348 /* Hierarchical Z Data */
2349 #define ZB_HIZ_DWORD 0x4f4c
2350
2351 /* Hierarchical Z Write Index */
2352 #define ZB_HIZ_WRINDEX 0x4f50
2353
2354 /* Hierarchical Z Pitch */
2355 #define ZB_HIZ_PITCH 0x4f54
2356
2357 /* Z Buffer Z Pass Counter Data */
2358 #define ZB_ZPASS_DATA 0x4f58
2359
2360 /* Z Buffer Z Pass Counter Address */
2361 #define ZB_ZPASS_ADDR 0x4f5c
2362
2363 /* Depth buffer X and Y coordinate offset */
2364 #define ZB_DEPTHXY_OFFSET 0x4f60
2365 # define ZB_DEPTHX_OFFSET_SHIFT 1
2366 # define ZB_DEPTHX_OFFSET_MASK 0x000007FE
2367 # define ZB_DEPTHY_OFFSET_SHIFT 17
2368 # define ZB_DEPTHY_OFFSET_MASK 0x07FE0000
2369
2370 /* Sets the fifo sizes */
2371 #define ZB_FIFO_SIZE 0x4fd0
2372 # define ZB_FIFO_SIZE_OP_FIFO_SIZE_FULL (0 << 0)
2373 # define ZB_FIFO_SIZE_OP_FIFO_SIZE_HALF (1 << 0)
2374 # define ZB_FIFO_SIZE_OP_FIFO_SIZE_QUATER (2 << 0)
2375 # define ZB_FIFO_SIZE_OP_FIFO_SIZE_EIGTHS (4 << 0)
2376
2377 /* Stencil Reference Value and Mask for backfacing quads */
2378 #define ZB_STENCILREFMASK_BF 0x4fd4
2379 # define ZB_STENCILREFMASK_BF_STENCILREF_SHIFT 0
2380 # define ZB_STENCILREFMASK_BF_STENCILREF_MASK 0x000000ff
2381 # define ZB_STENCILREFMASK_BF_STENCILMASK_SHIFT 8
2382 # define ZB_STENCILREFMASK_BF_STENCILMASK_MASK 0x0000ff00
2383 # define ZB_STENCILREFMASK_BF_STENCILWRITEMASK_SHIFT 16
2384 # define ZB_STENCILREFMASK_BF_STENCILWRITEMASK_MASK 0xffff0000
2385
2386 /**
2387 * \defgroup R3XX_R5XX_PROGRAMMABLE_VERTEX_SHADER_DESCRIPTION R3XX-R5XX PROGRAMMABLE VERTEX SHADER DESCRIPTION
2388 *
2389 * The PVS_DST_MATH_INST is used to identify whether the instruction is a Vector
2390 * Engine instruction or a Math Engine instruction.
2391 */
2392
2393 /*\{*/
2394
2395 enum {
2396 /* R3XX */
2397 VECTOR_NO_OP = 0,
2398 VE_DOT_PRODUCT = 1,
2399 VE_MULTIPLY = 2,
2400 VE_ADD = 3,
2401 VE_MULTIPLY_ADD = 4,
2402 VE_DISTANCE_VECTOR = 5,
2403 VE_FRACTION = 6,
2404 VE_MAXIMUM = 7,
2405 VE_MINIMUM = 8,
2406 VE_SET_GREATER_THAN_EQUAL = 9,
2407 VE_SET_LESS_THAN = 10,
2408 VE_MULTIPLYX2_ADD = 11,
2409 VE_MULTIPLY_CLAMP = 12,
2410 VE_FLT2FIX_DX = 13,
2411 VE_FLT2FIX_DX_RND = 14,
2412 /* R5XX */
2413 VE_PRED_SET_EQ_PUSH = 15,
2414 VE_PRED_SET_GT_PUSH = 16,
2415 VE_PRED_SET_GTE_PUSH = 17,
2416 VE_PRED_SET_NEQ_PUSH = 18,
2417 VE_COND_WRITE_EQ = 19,
2418 VE_COND_WRITE_GT = 20,
2419 VE_COND_WRITE_GTE = 21,
2420 VE_COND_WRITE_NEQ = 22,
2421 VE_COND_MUX_EQ = 23,
2422 VE_COND_MUX_GT = 24,
2423 VE_COND_MUX_GTE = 25,
2424 VE_SET_GREATER_THAN = 26,
2425 VE_SET_EQUAL = 27,
2426 VE_SET_NOT_EQUAL = 28,
2427 };
2428
2429 enum {
2430 /* R3XX */
2431 MATH_NO_OP = 0,
2432 ME_EXP_BASE2_DX = 1,
2433 ME_LOG_BASE2_DX = 2,
2434 ME_EXP_BASEE_FF = 3,
2435 ME_LIGHT_COEFF_DX = 4,
2436 ME_POWER_FUNC_FF = 5,
2437 ME_RECIP_DX = 6,
2438 ME_RECIP_FF = 7,
2439 ME_RECIP_SQRT_DX = 8,
2440 ME_RECIP_SQRT_FF = 9,
2441 ME_MULTIPLY = 10,
2442 ME_EXP_BASE2_FULL_DX = 11,
2443 ME_LOG_BASE2_FULL_DX = 12,
2444 ME_POWER_FUNC_FF_CLAMP_B = 13,
2445 ME_POWER_FUNC_FF_CLAMP_B1 = 14,
2446 ME_POWER_FUNC_FF_CLAMP_01 = 15,
2447 ME_SIN = 16,
2448 ME_COS = 17,
2449 /* R5XX */
2450 ME_LOG_BASE2_IEEE = 18,
2451 ME_RECIP_IEEE = 19,
2452 ME_RECIP_SQRT_IEEE = 20,
2453 ME_PRED_SET_EQ = 21,
2454 ME_PRED_SET_GT = 22,
2455 ME_PRED_SET_GTE = 23,
2456 ME_PRED_SET_NEQ = 24,
2457 ME_PRED_SET_CLR = 25,
2458 ME_PRED_SET_INV = 26,
2459 ME_PRED_SET_POP = 27,
2460 ME_PRED_SET_RESTORE = 28,
2461 };
2462
2463 enum {
2464 /* R3XX */
2465 PVS_MACRO_OP_2CLK_MADD = 0,
2466 PVS_MACRO_OP_2CLK_M2X_ADD = 1,
2467 };
2468
2469 enum {
2470 PVS_SRC_REG_TEMPORARY = 0, /* Intermediate Storage */
2471 PVS_SRC_REG_INPUT = 1, /* Input Vertex Storage */
2472 PVS_SRC_REG_CONSTANT = 2, /* Constant State Storage */
2473 PVS_SRC_REG_ALT_TEMPORARY = 3, /* Alternate Intermediate Storage */
2474 };
2475
2476 enum {
2477 PVS_DST_REG_TEMPORARY = 0, /* Intermediate Storage */
2478 PVS_DST_REG_A0 = 1, /* Address Register Storage */
2479 PVS_DST_REG_OUT = 2, /* Output Memory. Used for all outputs */
2480 PVS_DST_REG_OUT_REPL_X = 3, /* Output Memory & Replicate X to all channels */
2481 PVS_DST_REG_ALT_TEMPORARY = 4, /* Alternate Intermediate Storage */
2482 PVS_DST_REG_INPUT = 5, /* Output Memory & Replicate X to all channels */
2483 };
2484
2485 enum {
2486 PVS_SRC_SELECT_X = 0, /* Select X Component */
2487 PVS_SRC_SELECT_Y = 1, /* Select Y Component */
2488 PVS_SRC_SELECT_Z = 2, /* Select Z Component */
2489 PVS_SRC_SELECT_W = 3, /* Select W Component */
2490 PVS_SRC_SELECT_FORCE_0 = 4, /* Force Component to 0.0 */
2491 PVS_SRC_SELECT_FORCE_1 = 5, /* Force Component to 1.0 */
2492 };
2493
2494 /* PVS Opcode & Destination Operand Description */
2495
2496 enum {
2497 PVS_DST_OPCODE_MASK = 0x3f,
2498 PVS_DST_OPCODE_SHIFT = 0,
2499 PVS_DST_MATH_INST_MASK = 0x1,
2500 PVS_DST_MATH_INST_SHIFT = 6,
2501 PVS_DST_MACRO_INST_MASK = 0x1,
2502 PVS_DST_MACRO_INST_SHIFT = 7,
2503 PVS_DST_REG_TYPE_MASK = 0xf,
2504 PVS_DST_REG_TYPE_SHIFT = 8,
2505 PVS_DST_ADDR_MODE_1_MASK = 0x1,
2506 PVS_DST_ADDR_MODE_1_SHIFT = 12,
2507 PVS_DST_OFFSET_MASK = 0x7f,
2508 PVS_DST_OFFSET_SHIFT = 13,
2509 PVS_DST_WE_X_MASK = 0x1,
2510 PVS_DST_WE_X_SHIFT = 20,
2511 PVS_DST_WE_Y_MASK = 0x1,
2512 PVS_DST_WE_Y_SHIFT = 21,
2513 PVS_DST_WE_Z_MASK = 0x1,
2514 PVS_DST_WE_Z_SHIFT = 22,
2515 PVS_DST_WE_W_MASK = 0x1,
2516 PVS_DST_WE_W_SHIFT = 23,
2517 PVS_DST_VE_SAT_MASK = 0x1,
2518 PVS_DST_VE_SAT_SHIFT = 24,
2519 PVS_DST_ME_SAT_MASK = 0x1,
2520 PVS_DST_ME_SAT_SHIFT = 25,
2521 PVS_DST_PRED_ENABLE_MASK = 0x1,
2522 PVS_DST_PRED_ENABLE_SHIFT = 26,
2523 PVS_DST_PRED_SENSE_MASK = 0x1,
2524 PVS_DST_PRED_SENSE_SHIFT = 27,
2525 PVS_DST_DUAL_MATH_OP_MASK = 0x3,
2526 PVS_DST_DUAL_MATH_OP_SHIFT = 27,
2527 PVS_DST_ADDR_SEL_MASK = 0x3,
2528 PVS_DST_ADDR_SEL_SHIFT = 29,
2529 PVS_DST_ADDR_MODE_0_MASK = 0x1,
2530 PVS_DST_ADDR_MODE_0_SHIFT = 31,
2531 };
2532
2533 /* PVS Source Operand Description */
2534
2535 enum {
2536 PVS_SRC_REG_TYPE_MASK = 0x3,
2537 PVS_SRC_REG_TYPE_SHIFT = 0,
2538 SPARE_0_MASK = 0x1,
2539 SPARE_0_SHIFT = 2,
2540 PVS_SRC_ABS_XYZW_MASK = 0x1,
2541 PVS_SRC_ABS_XYZW_SHIFT = 3,
2542 PVS_SRC_ADDR_MODE_0_MASK = 0x1,
2543 PVS_SRC_ADDR_MODE_0_SHIFT = 4,
2544 PVS_SRC_OFFSET_MASK = 0xff,
2545 PVS_SRC_OFFSET_SHIFT = 5,
2546 PVS_SRC_SWIZZLE_X_MASK = 0x7,
2547 PVS_SRC_SWIZZLE_X_SHIFT = 13,
2548 PVS_SRC_SWIZZLE_Y_MASK = 0x7,
2549 PVS_SRC_SWIZZLE_Y_SHIFT = 16,
2550 PVS_SRC_SWIZZLE_Z_MASK = 0x7,
2551 PVS_SRC_SWIZZLE_Z_SHIFT = 19,
2552 PVS_SRC_SWIZZLE_W_MASK = 0x7,
2553 PVS_SRC_SWIZZLE_W_SHIFT = 22,
2554 PVS_SRC_MODIFIER_X_MASK = 0x1,
2555 PVS_SRC_MODIFIER_X_SHIFT = 25,
2556 PVS_SRC_MODIFIER_Y_MASK = 0x1,
2557 PVS_SRC_MODIFIER_Y_SHIFT = 26,
2558 PVS_SRC_MODIFIER_Z_MASK = 0x1,
2559 PVS_SRC_MODIFIER_Z_SHIFT = 27,
2560 PVS_SRC_MODIFIER_W_MASK = 0x1,
2561 PVS_SRC_MODIFIER_W_SHIFT = 28,
2562 PVS_SRC_ADDR_SEL_MASK = 0x3,
2563 PVS_SRC_ADDR_SEL_SHIFT = 29,
2564 PVS_SRC_ADDR_MODE_1_MASK = 0x0,
2565 PVS_SRC_ADDR_MODE_1_SHIFT = 32,
2566 };
2567
2568 /*\}*/
2569
2570 /* BEGIN: Packet 3 commands */
2571
2572 /* A primitive emission dword. */
2573 #define R300_PRIM_TYPE_NONE (0 << 0)
2574 #define R300_PRIM_TYPE_POINT (1 << 0)
2575 #define R300_PRIM_TYPE_LINE (2 << 0)
2576 #define R300_PRIM_TYPE_LINE_STRIP (3 << 0)
2577 #define R300_PRIM_TYPE_TRI_LIST (4 << 0)
2578 #define R300_PRIM_TYPE_TRI_FAN (5 << 0)
2579 #define R300_PRIM_TYPE_TRI_STRIP (6 << 0)
2580 #define R300_PRIM_TYPE_TRI_TYPE2 (7 << 0)
2581 #define R300_PRIM_TYPE_RECT_LIST (8 << 0)
2582 #define R300_PRIM_TYPE_3VRT_POINT_LIST (9 << 0)
2583 #define R300_PRIM_TYPE_3VRT_LINE_LIST (10 << 0)
2584 /* GUESS (based on r200) */
2585 #define R300_PRIM_TYPE_POINT_SPRITES (11 << 0)
2586 #define R300_PRIM_TYPE_LINE_LOOP (12 << 0)
2587 #define R300_PRIM_TYPE_QUADS (13 << 0)
2588 #define R300_PRIM_TYPE_QUAD_STRIP (14 << 0)
2589 #define R300_PRIM_TYPE_POLYGON (15 << 0)
2590 #define R300_PRIM_TYPE_MASK 0xF
2591 #define R300_PRIM_WALK_IND (1 << 4)
2592 #define R300_PRIM_WALK_LIST (2 << 4)
2593 #define R300_PRIM_WALK_RING (3 << 4)
2594 #define R300_PRIM_WALK_MASK (3 << 4)
2595 /* GUESS (based on r200) */
2596 #define R300_PRIM_COLOR_ORDER_BGRA (0 << 6)
2597 #define R300_PRIM_COLOR_ORDER_RGBA (1 << 6)
2598 #define R300_PRIM_NUM_VERTICES_SHIFT 16
2599 #define R300_PRIM_NUM_VERTICES_MASK 0xffff
2600
2601
2602
2603 /*
2604 * The R500 unified shader (US) registers come in banks of 512 each, one
2605 * for each instruction slot in the shader. You can't touch them directly.
2606 * R500_US_VECTOR_INDEX() sets the base instruction to modify; successive
2607 * writes to R500_GA_US_VECTOR_DATA autoincrement the index after the
2608 * instruction is fully specified.
2609 */
2610 #define R500_US_ALU_ALPHA_INST_0 0xa800
2611 # define R500_ALPHA_OP_MAD 0
2612 # define R500_ALPHA_OP_DP 1
2613 # define R500_ALPHA_OP_MIN 2
2614 # define R500_ALPHA_OP_MAX 3
2615 /* #define R500_ALPHA_OP_RESERVED 4 */
2616 # define R500_ALPHA_OP_CND 5
2617 # define R500_ALPHA_OP_CMP 6
2618 # define R500_ALPHA_OP_FRC 7
2619 # define R500_ALPHA_OP_EX2 8
2620 # define R500_ALPHA_OP_LN2 9
2621 # define R500_ALPHA_OP_RCP 10
2622 # define R500_ALPHA_OP_RSQ 11
2623 # define R500_ALPHA_OP_SIN 12
2624 # define R500_ALPHA_OP_COS 13
2625 # define R500_ALPHA_OP_MDH 14
2626 # define R500_ALPHA_OP_MDV 15
2627 # define R500_ALPHA_ADDRD(x) (x << 4)
2628 # define R500_ALPHA_ADDRD_REL (1 << 11)
2629 # define R500_ALPHA_SEL_A_SRC0 (0 << 12)
2630 # define R500_ALPHA_SEL_A_SRC1 (1 << 12)
2631 # define R500_ALPHA_SEL_A_SRC2 (2 << 12)
2632 # define R500_ALPHA_SEL_A_SRCP (3 << 12)
2633 # define R500_ALPHA_SWIZ_A_R (0 << 14)
2634 # define R500_ALPHA_SWIZ_A_G (1 << 14)
2635 # define R500_ALPHA_SWIZ_A_B (2 << 14)
2636 # define R500_ALPHA_SWIZ_A_A (3 << 14)
2637 # define R500_ALPHA_SWIZ_A_0 (4 << 14)
2638 # define R500_ALPHA_SWIZ_A_HALF (5 << 14)
2639 # define R500_ALPHA_SWIZ_A_1 (6 << 14)
2640 /* #define R500_ALPHA_SWIZ_A_UNUSED (7 << 14) */
2641 # define R500_ALPHA_MOD_A_NOP (0 << 17)
2642 # define R500_ALPHA_MOD_A_NEG (1 << 17)
2643 # define R500_ALPHA_MOD_A_ABS (2 << 17)
2644 # define R500_ALPHA_MOD_A_NAB (3 << 17)
2645 # define R500_ALPHA_SEL_B_SRC0 (0 << 19)
2646 # define R500_ALPHA_SEL_B_SRC1 (1 << 19)
2647 # define R500_ALPHA_SEL_B_SRC2 (2 << 19)
2648 # define R500_ALPHA_SEL_B_SRCP (3 << 19)
2649 # define R500_ALPHA_SWIZ_B_R (0 << 21)
2650 # define R500_ALPHA_SWIZ_B_G (1 << 21)
2651 # define R500_ALPHA_SWIZ_B_B (2 << 21)
2652 # define R500_ALPHA_SWIZ_B_A (3 << 21)
2653 # define R500_ALPHA_SWIZ_B_0 (4 << 21)
2654 # define R500_ALPHA_SWIZ_B_HALF (5 << 21)
2655 # define R500_ALPHA_SWIZ_B_1 (6 << 21)
2656 /* #define R500_ALPHA_SWIZ_B_UNUSED (7 << 21) */
2657 # define R500_ALPHA_MOD_B_NOP (0 << 24)
2658 # define R500_ALPHA_MOD_B_NEG (1 << 24)
2659 # define R500_ALPHA_MOD_B_ABS (2 << 24)
2660 # define R500_ALPHA_MOD_B_NAB (3 << 24)
2661 # define R500_ALPHA_OMOD_IDENTITY (0 << 26)
2662 # define R500_ALPHA_OMOD_MUL_2 (1 << 26)
2663 # define R500_ALPHA_OMOD_MUL_4 (2 << 26)
2664 # define R500_ALPHA_OMOD_MUL_8 (3 << 26)
2665 # define R500_ALPHA_OMOD_DIV_2 (4 << 26)
2666 # define R500_ALPHA_OMOD_DIV_4 (5 << 26)
2667 # define R500_ALPHA_OMOD_DIV_8 (6 << 26)
2668 # define R500_ALPHA_OMOD_DISABLE (7 << 26)
2669 # define R500_ALPHA_TARGET(x) (x << 29)
2670 # define R500_ALPHA_W_OMASK (1 << 31)
2671 #define R500_US_ALU_ALPHA_ADDR_0 0x9800
2672 # define R500_ALPHA_ADDR0(x) (x << 0)
2673 # define R500_ALPHA_ADDR0_CONST (1 << 8)
2674 # define R500_ALPHA_ADDR0_REL (1 << 9)
2675 # define R500_ALPHA_ADDR1(x) (x << 10)
2676 # define R500_ALPHA_ADDR1_CONST (1 << 18)
2677 # define R500_ALPHA_ADDR1_REL (1 << 19)
2678 # define R500_ALPHA_ADDR2(x) (x << 20)
2679 # define R500_ALPHA_ADDR2_CONST (1 << 28)
2680 # define R500_ALPHA_ADDR2_REL (1 << 29)
2681 # define R500_ALPHA_SRCP_OP_1_MINUS_2A0 (0 << 30)
2682 # define R500_ALPHA_SRCP_OP_A1_MINUS_A0 (1 << 30)
2683 # define R500_ALPHA_SRCP_OP_A1_PLUS_A0 (2 << 30)
2684 # define R500_ALPHA_SRCP_OP_1_MINUS_A0 (3 << 30)
2685 #define R500_US_ALU_RGBA_INST_0 0xb000
2686 # define R500_ALU_RGBA_OP_MAD (0 << 0)
2687 # define R500_ALU_RGBA_OP_DP3 (1 << 0)
2688 # define R500_ALU_RGBA_OP_DP4 (2 << 0)
2689 # define R500_ALU_RGBA_OP_D2A (3 << 0)
2690 # define R500_ALU_RGBA_OP_MIN (4 << 0)
2691 # define R500_ALU_RGBA_OP_MAX (5 << 0)
2692 /* #define R500_ALU_RGBA_OP_RESERVED (6 << 0) */
2693 # define R500_ALU_RGBA_OP_CND (7 << 0)
2694 # define R500_ALU_RGBA_OP_CMP (8 << 0)
2695 # define R500_ALU_RGBA_OP_FRC (9 << 0)
2696 # define R500_ALU_RGBA_OP_SOP (10 << 0)
2697 # define R500_ALU_RGBA_OP_MDH (11 << 0)
2698 # define R500_ALU_RGBA_OP_MDV (12 << 0)
2699 # define R500_ALU_RGBA_ADDRD(x) (x << 4)
2700 # define R500_ALU_RGBA_ADDRD_REL (1 << 11)
2701 # define R500_ALU_RGBA_SEL_C_SRC0 (0 << 12)
2702 # define R500_ALU_RGBA_SEL_C_SRC1 (1 << 12)
2703 # define R500_ALU_RGBA_SEL_C_SRC2 (2 << 12)
2704 # define R500_ALU_RGBA_SEL_C_SRCP (3 << 12)
2705 # define R500_ALU_RGBA_R_SWIZ_R (0 << 14)
2706 # define R500_ALU_RGBA_R_SWIZ_G (1 << 14)
2707 # define R500_ALU_RGBA_R_SWIZ_B (2 << 14)
2708 # define R500_ALU_RGBA_R_SWIZ_A (3 << 14)
2709 # define R500_ALU_RGBA_R_SWIZ_0 (4 << 14)
2710 # define R500_ALU_RGBA_R_SWIZ_HALF (5 << 14)
2711 # define R500_ALU_RGBA_R_SWIZ_1 (6 << 14)
2712 /* #define R500_ALU_RGBA_R_SWIZ_UNUSED (7 << 14) */
2713 # define R500_ALU_RGBA_G_SWIZ_R (0 << 17)
2714 # define R500_ALU_RGBA_G_SWIZ_G (1 << 17)
2715 # define R500_ALU_RGBA_G_SWIZ_B (2 << 17)
2716 # define R500_ALU_RGBA_G_SWIZ_A (3 << 17)
2717 # define R500_ALU_RGBA_G_SWIZ_0 (4 << 17)
2718 # define R500_ALU_RGBA_G_SWIZ_HALF (5 << 17)
2719 # define R500_ALU_RGBA_G_SWIZ_1 (6 << 17)
2720 /* #define R500_ALU_RGBA_G_SWIZ_UNUSED (7 << 17) */
2721 # define R500_ALU_RGBA_B_SWIZ_R (0 << 20)
2722 # define R500_ALU_RGBA_B_SWIZ_G (1 << 20)
2723 # define R500_ALU_RGBA_B_SWIZ_B (2 << 20)
2724 # define R500_ALU_RGBA_B_SWIZ_A (3 << 20)
2725 # define R500_ALU_RGBA_B_SWIZ_0 (4 << 20)
2726 # define R500_ALU_RGBA_B_SWIZ_HALF (5 << 20)
2727 # define R500_ALU_RGBA_B_SWIZ_1 (6 << 20)
2728 /* #define R500_ALU_RGBA_B_SWIZ_UNUSED (7 << 20) */
2729 # define R500_ALU_RGBA_MOD_C_NOP (0 << 23)
2730 # define R500_ALU_RGBA_MOD_C_NEG (1 << 23)
2731 # define R500_ALU_RGBA_MOD_C_ABS (2 << 23)
2732 # define R500_ALU_RGBA_MOD_C_NAB (3 << 23)
2733 # define R500_ALU_RGBA_ALPHA_SEL_C_SRC0 (0 << 25)
2734 # define R500_ALU_RGBA_ALPHA_SEL_C_SRC1 (1 << 25)
2735 # define R500_ALU_RGBA_ALPHA_SEL_C_SRC2 (2 << 25)
2736 # define R500_ALU_RGBA_ALPHA_SEL_C_SRCP (3 << 25)
2737 # define R500_ALU_RGBA_A_SWIZ_R (0 << 27)
2738 # define R500_ALU_RGBA_A_SWIZ_G (1 << 27)
2739 # define R500_ALU_RGBA_A_SWIZ_B (2 << 27)
2740 # define R500_ALU_RGBA_A_SWIZ_A (3 << 27)
2741 # define R500_ALU_RGBA_A_SWIZ_0 (4 << 27)
2742 # define R500_ALU_RGBA_A_SWIZ_HALF (5 << 27)
2743 # define R500_ALU_RGBA_A_SWIZ_1 (6 << 27)
2744 /* #define R500_ALU_RGBA_A_SWIZ_UNUSED (7 << 27) */
2745 # define R500_ALU_RGBA_ALPHA_MOD_C_NOP (0 << 30)
2746 # define R500_ALU_RGBA_ALPHA_MOD_C_NEG (1 << 30)
2747 # define R500_ALU_RGBA_ALPHA_MOD_C_ABS (2 << 30)
2748 # define R500_ALU_RGBA_ALPHA_MOD_C_NAB (3 << 30)
2749 #define R500_US_ALU_RGB_INST_0 0xa000
2750 # define R500_ALU_RGB_SEL_A_SRC0 (0 << 0)
2751 # define R500_ALU_RGB_SEL_A_SRC1 (1 << 0)
2752 # define R500_ALU_RGB_SEL_A_SRC2 (2 << 0)
2753 # define R500_ALU_RGB_SEL_A_SRCP (3 << 0)
2754 # define R500_ALU_RGB_R_SWIZ_A_R (0 << 2)
2755 # define R500_ALU_RGB_R_SWIZ_A_G (1 << 2)
2756 # define R500_ALU_RGB_R_SWIZ_A_B (2 << 2)
2757 # define R500_ALU_RGB_R_SWIZ_A_A (3 << 2)
2758 # define R500_ALU_RGB_R_SWIZ_A_0 (4 << 2)
2759 # define R500_ALU_RGB_R_SWIZ_A_HALF (5 << 2)
2760 # define R500_ALU_RGB_R_SWIZ_A_1 (6 << 2)
2761 /* #define R500_ALU_RGB_R_SWIZ_A_UNUSED (7 << 2) */
2762 # define R500_ALU_RGB_G_SWIZ_A_R (0 << 5)
2763 # define R500_ALU_RGB_G_SWIZ_A_G (1 << 5)
2764 # define R500_ALU_RGB_G_SWIZ_A_B (2 << 5)
2765 # define R500_ALU_RGB_G_SWIZ_A_A (3 << 5)
2766 # define R500_ALU_RGB_G_SWIZ_A_0 (4 << 5)
2767 # define R500_ALU_RGB_G_SWIZ_A_HALF (5 << 5)
2768 # define R500_ALU_RGB_G_SWIZ_A_1 (6 << 5)
2769 /* #define R500_ALU_RGB_G_SWIZ_A_UNUSED (7 << 5) */
2770 # define R500_ALU_RGB_B_SWIZ_A_R (0 << 8)
2771 # define R500_ALU_RGB_B_SWIZ_A_G (1 << 8)
2772 # define R500_ALU_RGB_B_SWIZ_A_B (2 << 8)
2773 # define R500_ALU_RGB_B_SWIZ_A_A (3 << 8)
2774 # define R500_ALU_RGB_B_SWIZ_A_0 (4 << 8)
2775 # define R500_ALU_RGB_B_SWIZ_A_HALF (5 << 8)
2776 # define R500_ALU_RGB_B_SWIZ_A_1 (6 << 8)
2777 /* #define R500_ALU_RGB_B_SWIZ_A_UNUSED (7 << 8) */
2778 # define R500_ALU_RGB_MOD_A_NOP (0 << 11)
2779 # define R500_ALU_RGB_MOD_A_NEG (1 << 11)
2780 # define R500_ALU_RGB_MOD_A_ABS (2 << 11)
2781 # define R500_ALU_RGB_MOD_A_NAB (3 << 11)
2782 # define R500_ALU_RGB_SEL_B_SRC0 (0 << 13)
2783 # define R500_ALU_RGB_SEL_B_SRC1 (1 << 13)
2784 # define R500_ALU_RGB_SEL_B_SRC2 (2 << 13)
2785 # define R500_ALU_RGB_SEL_B_SRCP (3 << 13)
2786 # define R500_ALU_RGB_R_SWIZ_B_R (0 << 15)
2787 # define R500_ALU_RGB_R_SWIZ_B_G (1 << 15)
2788 # define R500_ALU_RGB_R_SWIZ_B_B (2 << 15)
2789 # define R500_ALU_RGB_R_SWIZ_B_A (3 << 15)
2790 # define R500_ALU_RGB_R_SWIZ_B_0 (4 << 15)
2791 # define R500_ALU_RGB_R_SWIZ_B_HALF (5 << 15)
2792 # define R500_ALU_RGB_R_SWIZ_B_1 (6 << 15)
2793 /* #define R500_ALU_RGB_R_SWIZ_B_UNUSED (7 << 15) */
2794 # define R500_ALU_RGB_G_SWIZ_B_R (0 << 18)
2795 # define R500_ALU_RGB_G_SWIZ_B_G (1 << 18)
2796 # define R500_ALU_RGB_G_SWIZ_B_B (2 << 18)
2797 # define R500_ALU_RGB_G_SWIZ_B_A (3 << 18)
2798 # define R500_ALU_RGB_G_SWIZ_B_0 (4 << 18)
2799 # define R500_ALU_RGB_G_SWIZ_B_HALF (5 << 18)
2800 # define R500_ALU_RGB_G_SWIZ_B_1 (6 << 18)
2801 /* #define R500_ALU_RGB_G_SWIZ_B_UNUSED (7 << 18) */
2802 # define R500_ALU_RGB_B_SWIZ_B_R (0 << 21)
2803 # define R500_ALU_RGB_B_SWIZ_B_G (1 << 21)
2804 # define R500_ALU_RGB_B_SWIZ_B_B (2 << 21)
2805 # define R500_ALU_RGB_B_SWIZ_B_A (3 << 21)
2806 # define R500_ALU_RGB_B_SWIZ_B_0 (4 << 21)
2807 # define R500_ALU_RGB_B_SWIZ_B_HALF (5 << 21)
2808 # define R500_ALU_RGB_B_SWIZ_B_1 (6 << 21)
2809 /* #define R500_ALU_RGB_B_SWIZ_B_UNUSED (7 << 21) */
2810 # define R500_ALU_RGB_MOD_B_NOP (0 << 24)
2811 # define R500_ALU_RGB_MOD_B_NEG (1 << 24)
2812 # define R500_ALU_RGB_MOD_B_ABS (2 << 24)
2813 # define R500_ALU_RGB_MOD_B_NAB (3 << 24)
2814 # define R500_ALU_RGB_OMOD_IDENTITY (0 << 26)
2815 # define R500_ALU_RGB_OMOD_MUL_2 (1 << 26)
2816 # define R500_ALU_RGB_OMOD_MUL_4 (2 << 26)
2817 # define R500_ALU_RGB_OMOD_MUL_8 (3 << 26)
2818 # define R500_ALU_RGB_OMOD_DIV_2 (4 << 26)
2819 # define R500_ALU_RGB_OMOD_DIV_4 (5 << 26)
2820 # define R500_ALU_RGB_OMOD_DIV_8 (6 << 26)
2821 # define R500_ALU_RGB_OMOD_DISABLE (7 << 26)
2822 # define R500_ALU_RGB_TARGET(x) (x << 29)
2823 # define R500_ALU_RGB_WMASK (1 << 31)
2824 #define R500_US_ALU_RGB_ADDR_0 0x9000
2825 # define R500_RGB_ADDR0(x) (x << 0)
2826 # define R500_RGB_ADDR0_CONST (1 << 8)
2827 # define R500_RGB_ADDR0_REL (1 << 9)
2828 # define R500_RGB_ADDR1(x) (x << 10)
2829 # define R500_RGB_ADDR1_CONST (1 << 18)
2830 # define R500_RGB_ADDR1_REL (1 << 19)
2831 # define R500_RGB_ADDR2(x) (x << 20)
2832 # define R500_RGB_ADDR2_CONST (1 << 28)
2833 # define R500_RGB_ADDR2_REL (1 << 29)
2834 # define R500_RGB_SRCP_OP_1_MINUS_2RGB0 (0 << 30)
2835 # define R500_RGB_SRCP_OP_RGB1_MINUS_RGB0 (1 << 30)
2836 # define R500_RGB_SRCP_OP_RGB1_PLUS_RGB0 (2 << 30)
2837 # define R500_RGB_SRCP_OP_1_MINUS_RGB0 (3 << 30)
2838 #define R500_US_CMN_INST_0 0xb800
2839 # define R500_INST_TYPE_ALU (0 << 0)
2840 # define R500_INST_TYPE_OUT (1 << 0)
2841 # define R500_INST_TYPE_FC (2 << 0)
2842 # define R500_INST_TYPE_TEX (3 << 0)
2843 # define R500_INST_TEX_SEM_WAIT (1 << 2)
2844 # define R500_INST_RGB_PRED_SEL_NONE (0 << 3)
2845 # define R500_INST_RGB_PRED_SEL_RGBA (1 << 3)
2846 # define R500_INST_RGB_PRED_SEL_RRRR (2 << 3)
2847 # define R500_INST_RGB_PRED_SEL_GGGG (3 << 3)
2848 # define R500_INST_RGB_PRED_SEL_BBBB (4 << 3)
2849 # define R500_INST_RGB_PRED_SEL_AAAA (5 << 3)
2850 # define R500_INST_RGB_PRED_INV (1 << 6)
2851 # define R500_INST_WRITE_INACTIVE (1 << 7)
2852 # define R500_INST_LAST (1 << 8)
2853 # define R500_INST_NOP (1 << 9)
2854 # define R500_INST_ALU_WAIT (1 << 10)
2855 # define R500_INST_RGB_WMASK_R (1 << 11)
2856 # define R500_INST_RGB_WMASK_G (1 << 12)
2857 # define R500_INST_RGB_WMASK_B (1 << 13)
2858 # define R500_INST_ALPHA_WMASK (1 << 14)
2859 # define R500_INST_RGB_OMASK_R (1 << 15)
2860 # define R500_INST_RGB_OMASK_G (1 << 16)
2861 # define R500_INST_RGB_OMASK_B (1 << 17)
2862 # define R500_INST_ALPHA_OMASK (1 << 18)
2863 # define R500_INST_RGB_CLAMP (1 << 19)
2864 # define R500_INST_ALPHA_CLAMP (1 << 20)
2865 # define R500_INST_ALU_RESULT_SEL (1 << 21)
2866 # define R500_INST_ALPHA_PRED_INV (1 << 22)
2867 # define R500_INST_ALU_RESULT_OP_EQ (0 << 23)
2868 # define R500_INST_ALU_RESULT_OP_LT (1 << 23)
2869 # define R500_INST_ALU_RESULT_OP_GE (2 << 23)
2870 # define R500_INST_ALU_RESULT_OP_NE (3 << 23)
2871 # define R500_INST_ALPHA_PRED_SEL_NONE (0 << 25)
2872 # define R500_INST_ALPHA_PRED_SEL_RGBA (1 << 25)
2873 # define R500_INST_ALPHA_PRED_SEL_RRRR (2 << 25)
2874 # define R500_INST_ALPHA_PRED_SEL_GGGG (3 << 25)
2875 # define R500_INST_ALPHA_PRED_SEL_BBBB (4 << 25)
2876 # define R500_INST_ALPHA_PRED_SEL_AAAA (5 << 25)
2877 /* XXX next four are kind of guessed */
2878 # define R500_INST_STAT_WE_R (1 << 28)
2879 # define R500_INST_STAT_WE_G (1 << 29)
2880 # define R500_INST_STAT_WE_B (1 << 30)
2881 # define R500_INST_STAT_WE_A (1 << 31)
2882
2883 /* note that these are 8 bit lengths, despite the offsets, at least for R500 */
2884 #define R500_US_CODE_ADDR 0x4630
2885 # define R500_US_CODE_START_ADDR(x) (x << 0)
2886 # define R500_US_CODE_END_ADDR(x) (x << 16)
2887 #define R500_US_CODE_OFFSET 0x4638
2888 # define R500_US_CODE_OFFSET_ADDR(x) (x << 0)
2889 #define R500_US_CODE_RANGE 0x4634
2890 # define R500_US_CODE_RANGE_ADDR(x) (x << 0)
2891 # define R500_US_CODE_RANGE_SIZE(x) (x << 16)
2892 #define R500_US_CONFIG 0x4600
2893 # define R500_ZERO_TIMES_ANYTHING_EQUALS_ZERO (1 << 1)
2894 #define R500_US_FC_ADDR_0 0xa000
2895 # define R500_FC_BOOL_ADDR(x) (x << 0)
2896 # define R500_FC_INT_ADDR(x) (x << 8)
2897 # define R500_FC_JUMP_ADDR(x) (x << 16)
2898 # define R500_FC_JUMP_GLOBAL (1 << 31)
2899 #define R500_US_FC_BOOL_CONST 0x4620
2900 # define R500_FC_KBOOL(x) (x)
2901 #define R500_US_FC_CTRL 0x4624
2902 # define R500_FC_TEST_EN (1 << 30)
2903 # define R500_FC_FULL_FC_EN (1 << 31)
2904 #define R500_US_FC_INST_0 0x9800
2905 # define R500_FC_OP_JUMP (0 << 0)
2906 # define R500_FC_OP_LOOP (1 << 0)
2907 # define R500_FC_OP_ENDLOOP (2 << 0)
2908 # define R500_FC_OP_REP (3 << 0)
2909 # define R500_FC_OP_ENDREP (4 << 0)
2910 # define R500_FC_OP_BREAKLOOP (5 << 0)
2911 # define R500_FC_OP_BREAKREP (6 << 0)
2912 # define R500_FC_OP_CONTINUE (7 << 0)
2913 # define R500_FC_B_ELSE (1 << 4)
2914 # define R500_FC_JUMP_ANY (1 << 5)
2915 # define R500_FC_A_OP_NONE (0 << 6)
2916 # define R500_FC_A_OP_POP (1 << 6)
2917 # define R500_FC_A_OP_PUSH (2 << 6)
2918 # define R500_FC_JUMP_FUNC(x) (x << 8)
2919 # define R500_FC_B_POP_CNT(x) (x << 16)
2920 # define R500_FC_B_OP0_NONE (0 << 24)
2921 # define R500_FC_B_OP0_DECR (1 << 24)
2922 # define R500_FC_B_OP0_INCR (2 << 24)
2923 # define R500_FC_B_OP1_DECR (0 << 26)
2924 # define R500_FC_B_OP1_NONE (1 << 26)
2925 # define R500_FC_B_OP1_INCR (2 << 26)
2926 # define R500_FC_IGNORE_UNCOVERED (1 << 28)
2927 #define R500_US_FC_INT_CONST_0 0x4c00
2928 # define R500_FC_INT_CONST_KR(x) (x << 0)
2929 # define R500_FC_INT_CONST_KG(x) (x << 8)
2930 # define R500_FC_INT_CONST_KB(x) (x << 16)
2931 /* _0 through _15 */
2932 #define R500_US_FORMAT0_0 0x4640
2933 # define R500_FORMAT_TXWIDTH(x) (x << 0)
2934 # define R500_FORMAT_TXHEIGHT(x) (x << 11)
2935 # define R500_FORMAT_TXDEPTH(x) (x << 22)
2936 /* _0 through _3 */
2937 #define R500_US_OUT_FMT_0 0x46a4
2938 # define R500_OUT_FMT_C4_8 (0 << 0)
2939 # define R500_OUT_FMT_C4_10 (1 << 0)
2940 # define R500_OUT_FMT_C4_10_GAMMA (2 << 0)
2941 # define R500_OUT_FMT_C_16 (3 << 0)
2942 # define R500_OUT_FMT_C2_16 (4 << 0)
2943 # define R500_OUT_FMT_C4_16 (5 << 0)
2944 # define R500_OUT_FMT_C_16_MPEG (6 << 0)
2945 # define R500_OUT_FMT_C2_16_MPEG (7 << 0)
2946 # define R500_OUT_FMT_C2_4 (8 << 0)
2947 # define R500_OUT_FMT_C_3_3_2 (9 << 0)
2948 # define R500_OUT_FMT_C_6_5_6 (10 << 0)
2949 # define R500_OUT_FMT_C_11_11_10 (11 << 0)
2950 # define R500_OUT_FMT_C_10_11_11 (12 << 0)
2951 # define R500_OUT_FMT_C_2_10_10_10 (13 << 0)
2952 /* #define R500_OUT_FMT_RESERVED (14 << 0) */
2953 # define R500_OUT_FMT_UNUSED (15 << 0)
2954 # define R500_OUT_FMT_C_16_FP (16 << 0)
2955 # define R500_OUT_FMT_C2_16_FP (17 << 0)
2956 # define R500_OUT_FMT_C4_16_FP (18 << 0)
2957 # define R500_OUT_FMT_C_32_FP (19 << 0)
2958 # define R500_OUT_FMT_C2_32_FP (20 << 0)
2959 # define R500_OUT_FMT_C4_32_FP (21 << 0)
2960 # define R500_C0_SEL_A (0 << 8)
2961 # define R500_C0_SEL_R (1 << 8)
2962 # define R500_C0_SEL_G (2 << 8)
2963 # define R500_C0_SEL_B (3 << 8)
2964 # define R500_C1_SEL_A (0 << 10)
2965 # define R500_C1_SEL_R (1 << 10)
2966 # define R500_C1_SEL_G (2 << 10)
2967 # define R500_C1_SEL_B (3 << 10)
2968 # define R500_C2_SEL_A (0 << 12)
2969 # define R500_C2_SEL_R (1 << 12)
2970 # define R500_C2_SEL_G (2 << 12)
2971 # define R500_C2_SEL_B (3 << 12)
2972 # define R500_C3_SEL_A (0 << 14)
2973 # define R500_C3_SEL_R (1 << 14)
2974 # define R500_C3_SEL_G (2 << 14)
2975 # define R500_C3_SEL_B (3 << 14)
2976 # define R500_OUT_SIGN(x) (x << 16)
2977 # define R500_ROUND_ADJ (1 << 20)
2978 #define R500_US_PIXSIZE 0x4604
2979 # define R500_PIX_SIZE(x) (x)
2980 #define R500_US_TEX_ADDR_0 0x9800
2981 # define R500_TEX_SRC_ADDR(x) (x << 0)
2982 # define R500_TEX_SRC_ADDR_REL (1 << 7)
2983 # define R500_TEX_SRC_S_SWIZ_R (0 << 8)
2984 # define R500_TEX_SRC_S_SWIZ_G (1 << 8)
2985 # define R500_TEX_SRC_S_SWIZ_B (2 << 8)
2986 # define R500_TEX_SRC_S_SWIZ_A (3 << 8)
2987 # define R500_TEX_SRC_T_SWIZ_R (0 << 10)
2988 # define R500_TEX_SRC_T_SWIZ_G (1 << 10)
2989 # define R500_TEX_SRC_T_SWIZ_B (2 << 10)
2990 # define R500_TEX_SRC_T_SWIZ_A (3 << 10)
2991 # define R500_TEX_SRC_R_SWIZ_R (0 << 12)
2992 # define R500_TEX_SRC_R_SWIZ_G (1 << 12)
2993 # define R500_TEX_SRC_R_SWIZ_B (2 << 12)
2994 # define R500_TEX_SRC_R_SWIZ_A (3 << 12)
2995 # define R500_TEX_SRC_Q_SWIZ_R (0 << 14)
2996 # define R500_TEX_SRC_Q_SWIZ_G (1 << 14)
2997 # define R500_TEX_SRC_Q_SWIZ_B (2 << 14)
2998 # define R500_TEX_SRC_Q_SWIZ_A (3 << 14)
2999 # define R500_TEX_DST_ADDR(x) (x << 16)
3000 # define R500_TEX_DST_ADDR_REL (1 << 23)
3001 # define R500_TEX_DST_R_SWIZ_R (0 << 24)
3002 # define R500_TEX_DST_R_SWIZ_G (1 << 24)
3003 # define R500_TEX_DST_R_SWIZ_B (2 << 24)
3004 # define R500_TEX_DST_R_SWIZ_A (3 << 24)
3005 # define R500_TEX_DST_G_SWIZ_R (0 << 26)
3006 # define R500_TEX_DST_G_SWIZ_G (1 << 26)
3007 # define R500_TEX_DST_G_SWIZ_B (2 << 26)
3008 # define R500_TEX_DST_G_SWIZ_A (3 << 26)
3009 # define R500_TEX_DST_B_SWIZ_R (0 << 28)
3010 # define R500_TEX_DST_B_SWIZ_G (1 << 28)
3011 # define R500_TEX_DST_B_SWIZ_B (2 << 28)
3012 # define R500_TEX_DST_B_SWIZ_A (3 << 28)
3013 # define R500_TEX_DST_A_SWIZ_R (0 << 30)
3014 # define R500_TEX_DST_A_SWIZ_G (1 << 30)
3015 # define R500_TEX_DST_A_SWIZ_B (2 << 30)
3016 # define R500_TEX_DST_A_SWIZ_A (3 << 30)
3017 #define R500_US_TEX_ADDR_DXDY_0 0xa000
3018 # define R500_DX_ADDR(x) (x << 0)
3019 # define R500_DX_ADDR_REL (1 << 7)
3020 # define R500_DX_S_SWIZ_R (0 << 8)
3021 # define R500_DX_S_SWIZ_G (1 << 8)
3022 # define R500_DX_S_SWIZ_B (2 << 8)
3023 # define R500_DX_S_SWIZ_A (3 << 8)
3024 # define R500_DX_T_SWIZ_R (0 << 10)
3025 # define R500_DX_T_SWIZ_G (1 << 10)
3026 # define R500_DX_T_SWIZ_B (2 << 10)
3027 # define R500_DX_T_SWIZ_A (3 << 10)
3028 # define R500_DX_R_SWIZ_R (0 << 12)
3029 # define R500_DX_R_SWIZ_G (1 << 12)
3030 # define R500_DX_R_SWIZ_B (2 << 12)
3031 # define R500_DX_R_SWIZ_A (3 << 12)
3032 # define R500_DX_Q_SWIZ_R (0 << 14)
3033 # define R500_DX_Q_SWIZ_G (1 << 14)
3034 # define R500_DX_Q_SWIZ_B (2 << 14)
3035 # define R500_DX_Q_SWIZ_A (3 << 14)
3036 # define R500_DY_ADDR(x) (x << 16)
3037 # define R500_DY_ADDR_REL (1 << 17)
3038 # define R500_DY_S_SWIZ_R (0 << 24)
3039 # define R500_DY_S_SWIZ_G (1 << 24)
3040 # define R500_DY_S_SWIZ_B (2 << 24)
3041 # define R500_DY_S_SWIZ_A (3 << 24)
3042 # define R500_DY_T_SWIZ_R (0 << 26)
3043 # define R500_DY_T_SWIZ_G (1 << 26)
3044 # define R500_DY_T_SWIZ_B (2 << 26)
3045 # define R500_DY_T_SWIZ_A (3 << 26)
3046 # define R500_DY_R_SWIZ_R (0 << 28)
3047 # define R500_DY_R_SWIZ_G (1 << 28)
3048 # define R500_DY_R_SWIZ_B (2 << 28)
3049 # define R500_DY_R_SWIZ_A (3 << 28)
3050 # define R500_DY_Q_SWIZ_R (0 << 30)
3051 # define R500_DY_Q_SWIZ_G (1 << 30)
3052 # define R500_DY_Q_SWIZ_B (2 << 30)
3053 # define R500_DY_Q_SWIZ_A (3 << 30)
3054 #define R500_US_TEX_INST_0 0x9000
3055 # define R500_TEX_ID(x) (x << 16)
3056 # define R500_TEX_INST_NOP (0 << 22)
3057 # define R500_TEX_INST_LD (1 << 22)
3058 # define R500_TEX_INST_TEXKILL (2 << 22)
3059 # define R500_TEX_INST_PROJ (3 << 22)
3060 # define R500_TEX_INST_LODBIAS (4 << 22)
3061 # define R500_TEX_INST_LOD (5 << 22)
3062 # define R500_TEX_INST_DXDY (6 << 22)
3063 # define R500_TEX_SEM_ACQUIRE (1 << 25)
3064 # define R500_TEX_IGNORE_UNCOVERED (1 << 26)
3065 # define R500_TEX_UNSCALED (1 << 27)
3066 #define R500_US_W_FMT 0x46b4
3067 # define R500_W_FMT_W0 (0 << 0)
3068 # define R500_W_FMT_W24 (1 << 0)
3069 # define R500_W_FMT_W24FP (2 << 0)
3070 # define R500_W_SRC_US (0 << 2)
3071 # define R500_W_SRC_RAS (1 << 2)
3072
3073
3074 /* Draw a primitive from vertex data in arrays loaded via 3D_LOAD_VBPNTR.
3075 * Two parameter dwords:
3076 * 0. VAP_VTX_FMT: The first parameter is not written to hardware
3077 * 1. VAP_VF_CTL: The second parameter is a standard primitive emission dword.
3078 */
3079 #define R300_PACKET3_3D_DRAW_VBUF 0x00002800
3080
3081 /* Draw a primitive from immediate vertices in this packet
3082 * Up to 16382 dwords:
3083 * 0. VAP_VTX_FMT: The first parameter is not written to hardware
3084 * 1. VAP_VF_CTL: The second parameter is a standard primitive emission dword.
3085 * 2 to end: Up to 16380 dwords of vertex data.
3086 */
3087 #define R300_PACKET3_3D_DRAW_IMMD 0x00002900
3088
3089 /* Draw a primitive from vertex data in arrays loaded via 3D_LOAD_VBPNTR and
3090 * immediate vertices in this packet
3091 * Up to 16382 dwords:
3092 * 0. VAP_VTX_FMT: The first parameter is not written to hardware
3093 * 1. VAP_VF_CTL: The second parameter is a standard primitive emission dword.
3094 * 2 to end: Up to 16380 dwords of vertex data.
3095 */
3096 #define R300_PACKET3_3D_DRAW_INDX 0x00002A00
3097
3098
3099 /* Specify the full set of vertex arrays as (address, stride).
3100 * The first parameter is the number of vertex arrays specified.
3101 * The rest of the command is a variable length list of blocks, where
3102 * each block is three dwords long and specifies two arrays.
3103 * The first dword of a block is split into two words, the lower significant
3104 * word refers to the first array, the more significant word to the second
3105 * array in the block.
3106 * The low byte of each word contains the size of an array entry in dwords,
3107 * the high byte contains the stride of the array.
3108 * The second dword of a block contains the pointer to the first array,
3109 * the third dword of a block contains the pointer to the second array.
3110 * Note that if the total number of arrays is odd, the third dword of
3111 * the last block is omitted.
3112 */
3113 #define R300_PACKET3_3D_LOAD_VBPNTR 0x00002F00
3114
3115 #define R300_PACKET3_INDX_BUFFER 0x00003300
3116 # define R300_EB_UNK1_SHIFT 24
3117 # define R300_EB_UNK1 (0x80<<24)
3118 # define R300_EB_UNK2 0x0810
3119
3120 /* Same as R300_PACKET3_3D_DRAW_VBUF but without VAP_VTX_FMT */
3121 #define R300_PACKET3_3D_DRAW_VBUF_2 0x00003400
3122 /* Same as R300_PACKET3_3D_DRAW_IMMD but without VAP_VTX_FMT */
3123 #define R300_PACKET3_3D_DRAW_IMMD_2 0x00003500
3124 /* Same as R300_PACKET3_3D_DRAW_INDX but without VAP_VTX_FMT */
3125 #define R300_PACKET3_3D_DRAW_INDX_2 0x00003600
3126
3127 /* Clears a portion of hierachical Z RAM
3128 * 3 dword parameters
3129 * 0. START
3130 * 1. COUNT: 13:0 (max is 0x3FFF)
3131 * 2. CLEAR_VALUE: Value to write into HIZ RAM.
3132 */
3133 #define R300_PACKET3_3D_CLEAR_HIZ 0x00003700
3134
3135 /* Draws a set of primitives using vertex buffers pointed by the state data.
3136 * At least 2 Parameters:
3137 * 0. VAP_VF_CNTL: The first parameter is a standard primitive emission dword.
3138 * 2 to end: Data or indices (see other 3D_DRAW_* packets for details)
3139 */
3140 #define R300_PACKET3_3D_DRAW_128 0x00003900
3141
3142 /* END: Packet 3 commands */
3143
3144
3145 /* Color formats for 2d packets
3146 */
3147 #define R300_CP_COLOR_FORMAT_CI8 2
3148 #define R300_CP_COLOR_FORMAT_ARGB1555 3
3149 #define R300_CP_COLOR_FORMAT_RGB565 4
3150 #define R300_CP_COLOR_FORMAT_ARGB8888 6
3151 #define R300_CP_COLOR_FORMAT_RGB332 7
3152 #define R300_CP_COLOR_FORMAT_RGB8 9
3153 #define R300_CP_COLOR_FORMAT_ARGB4444 15
3154
3155 /*
3156 * CP type-3 packets
3157 */
3158 #define R300_CP_CMD_BITBLT_MULTI 0xC0009B00
3159
3160 #endif /* _R300_REG_H */
3161
3162 /* *INDENT-ON* */
3163
3164 /* vim: set foldenable foldmarker=\\{,\\} foldmethod=marker : */