[r300] Update some magic registers to real names
[mesa.git] / src / mesa / drivers / dri / r300 / r300_reg.h
1 /**************************************************************************
2
3 Copyright (C) 2004-2005 Nicolai Haehnle et al.
4
5 Permission is hereby granted, free of charge, to any person obtaining a
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25
26 /* *INDENT-OFF* */
27
28 #ifndef _R300_REG_H
29 #define _R300_REG_H
30
31 #define R300_MC_INIT_MISC_LAT_TIMER 0x180
32 # define R300_MC_MISC__MC_CPR_INIT_LAT_SHIFT 0
33 # define R300_MC_MISC__MC_VF_INIT_LAT_SHIFT 4
34 # define R300_MC_MISC__MC_DISP0R_INIT_LAT_SHIFT 8
35 # define R300_MC_MISC__MC_DISP1R_INIT_LAT_SHIFT 12
36 # define R300_MC_MISC__MC_FIXED_INIT_LAT_SHIFT 16
37 # define R300_MC_MISC__MC_E2R_INIT_LAT_SHIFT 20
38 # define R300_MC_MISC__MC_SAME_PAGE_PRIO_SHIFT 24
39 # define R300_MC_MISC__MC_GLOBW_INIT_LAT_SHIFT 28
40
41
42 #define R300_MC_INIT_GFX_LAT_TIMER 0x154
43 # define R300_MC_MISC__MC_G3D0R_INIT_LAT_SHIFT 0
44 # define R300_MC_MISC__MC_G3D1R_INIT_LAT_SHIFT 4
45 # define R300_MC_MISC__MC_G3D2R_INIT_LAT_SHIFT 8
46 # define R300_MC_MISC__MC_G3D3R_INIT_LAT_SHIFT 12
47 # define R300_MC_MISC__MC_TX0R_INIT_LAT_SHIFT 16
48 # define R300_MC_MISC__MC_TX1R_INIT_LAT_SHIFT 20
49 # define R300_MC_MISC__MC_GLOBR_INIT_LAT_SHIFT 24
50 # define R300_MC_MISC__MC_GLOBW_FULL_LAT_SHIFT 28
51
52 /*
53 * This file contains registers and constants for the R300. They have been
54 * found mostly by examining command buffers captured using glxtest, as well
55 * as by extrapolating some known registers and constants from the R200.
56 * I am fairly certain that they are correct unless stated otherwise
57 * in comments.
58 */
59
60 #define R300_SE_VPORT_XSCALE 0x1D98
61 #define R300_SE_VPORT_XOFFSET 0x1D9C
62 #define R300_SE_VPORT_YSCALE 0x1DA0
63 #define R300_SE_VPORT_YOFFSET 0x1DA4
64 #define R300_SE_VPORT_ZSCALE 0x1DA8
65 #define R300_SE_VPORT_ZOFFSET 0x1DAC
66
67
68 /*
69 * Vertex Array Processing (VAP) Control
70 * Stolen from r200 code from Christoph Brill (It's a guess!)
71 */
72 #define R300_VAP_CNTL 0x2080
73
74 /* This register is written directly and also starts data section
75 * in many 3d CP_PACKET3's
76 */
77 #define R300_VAP_VF_CNTL 0x2084
78 # define R300_VAP_VF_CNTL__PRIM_TYPE__SHIFT 0
79 # define R300_VAP_VF_CNTL__PRIM_NONE (0<<0)
80 # define R300_VAP_VF_CNTL__PRIM_POINTS (1<<0)
81 # define R300_VAP_VF_CNTL__PRIM_LINES (2<<0)
82 # define R300_VAP_VF_CNTL__PRIM_LINE_STRIP (3<<0)
83 # define R300_VAP_VF_CNTL__PRIM_TRIANGLES (4<<0)
84 # define R300_VAP_VF_CNTL__PRIM_TRIANGLE_FAN (5<<0)
85 # define R300_VAP_VF_CNTL__PRIM_TRIANGLE_STRIP (6<<0)
86 # define R300_VAP_VF_CNTL__PRIM_LINE_LOOP (12<<0)
87 # define R300_VAP_VF_CNTL__PRIM_QUADS (13<<0)
88 # define R300_VAP_VF_CNTL__PRIM_QUAD_STRIP (14<<0)
89 # define R300_VAP_VF_CNTL__PRIM_POLYGON (15<<0)
90
91 # define R300_VAP_VF_CNTL__PRIM_WALK__SHIFT 4
92 /* State based - direct writes to registers trigger vertex
93 generation */
94 # define R300_VAP_VF_CNTL__PRIM_WALK_STATE_BASED (0<<4)
95 # define R300_VAP_VF_CNTL__PRIM_WALK_INDICES (1<<4)
96 # define R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_LIST (2<<4)
97 # define R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_EMBEDDED (3<<4)
98
99 /* I don't think I saw these three used.. */
100 # define R300_VAP_VF_CNTL__COLOR_ORDER__SHIFT 6
101 # define R300_VAP_VF_CNTL__TCL_OUTPUT_CTL_ENA__SHIFT 9
102 # define R300_VAP_VF_CNTL__PROG_STREAM_ENA__SHIFT 10
103
104 /* index size - when not set the indices are assumed to be 16 bit */
105 # define R300_VAP_VF_CNTL__INDEX_SIZE_32bit (1<<11)
106 /* number of vertices */
107 # define R300_VAP_VF_CNTL__NUM_VERTICES__SHIFT 16
108
109 #define R300_VAP_OUTPUT_VTX_FMT_0 0x2090
110 # define R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT (1<<0)
111 # define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_0_PRESENT (1<<1)
112 # define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_1_PRESENT (1<<2)
113 # define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_2_PRESENT (1<<3)
114 # define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_3_PRESENT (1<<4)
115 # define R300_VAP_OUTPUT_VTX_FMT_0__PT_SIZE_PRESENT (1<<16)
116
117 #define R300_VAP_OUTPUT_VTX_FMT_1 0x2094
118 /* each of the following is 3 bits wide, specifies number
119 of components */
120 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_0_COMP_CNT_SHIFT 0
121 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_1_COMP_CNT_SHIFT 3
122 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_2_COMP_CNT_SHIFT 6
123 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_3_COMP_CNT_SHIFT 9
124 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_4_COMP_CNT_SHIFT 12
125 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_5_COMP_CNT_SHIFT 15
126 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_6_COMP_CNT_SHIFT 18
127 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_7_COMP_CNT_SHIFT 21
128 # define R300_VAP_OUTPUT_VTX_FMT_1__NOT_PRESENT (1<<0)
129 # define R300_VAP_OUTPUT_VTX_FMT_1__1_COMPONENT (1<<1)
130 # define R300_VAP_OUTPUT_VTX_FMT_1__2_COMPONENTS (1<<2)
131 # define R300_VAP_OUTPUT_VTX_FMT_1__3_COMPONENTS (1<<3)
132 # define R300_VAP_OUTPUT_VTX_FMT_1__4_COMPONENTS (1<<4)
133
134 #define R300_SE_VTE_CNTL 0x20b0
135 # define R300_VPORT_X_SCALE_ENA 0x00000001
136 # define R300_VPORT_X_OFFSET_ENA 0x00000002
137 # define R300_VPORT_Y_SCALE_ENA 0x00000004
138 # define R300_VPORT_Y_OFFSET_ENA 0x00000008
139 # define R300_VPORT_Z_SCALE_ENA 0x00000010
140 # define R300_VPORT_Z_OFFSET_ENA 0x00000020
141 # define R300_VTX_XY_FMT 0x00000100
142 # define R300_VTX_Z_FMT 0x00000200
143 # define R300_VTX_W0_FMT 0x00000400
144 # define R300_VTX_W0_NORMALIZE 0x00000800
145 # define R300_VTX_ST_DENORMALIZED 0x00001000
146
147 /* BEGIN: Vertex data assembly - lots of uncertainties */
148
149 /* gap */
150
151 /* Maximum Vertex Indx Clamp */
152 #define R300_VAP_VF_MAX_VTX_INDX 0x2134
153 /* Minimum Vertex Indx Clamp */
154 #define R300_VAP_VF_MIN_VTX_INDX 0x2138
155
156 /** Vertex assembler/processor control status */
157 #define R300_VAP_CNTL_STATUS 0x2140
158 /* No swap at all (default) */
159 # define R300_VC_NO_SWAP (0 << 0)
160 /* 16-bit swap: 0xAABBCCDD becomes 0xBBAADDCC */
161 # define R300_VC_16BIT_SWAP (1 << 0)
162 /* 32-bit swap: 0xAABBCCDD becomes 0xDDCCBBAA */
163 # define R300_VC_32BIT_SWAP (2 << 0)
164 /* Half-dword swap: 0xAABBCCDD becomes 0xCCDDAABB */
165 # define R300_VC_HALF_DWORD_SWAP (3 << 0)
166 /* The TCL engine will not be used (as it is logically or even physically removed) */
167 # define R300_VAP_TCL_BYPASS (1 << 8)
168 /* Read only flag if TCL engine is busy. */
169 # define R300_VAP_PVS_BUSY (1 << 11)
170 /* TODO: gap for MAX_MPS */
171 /* Read only flag if the vertex store is busy. */
172 # define R300_VAP_VS_BUSY (1 << 24)
173 /* Read only flag if the reciprocal engine is busy. */
174 # define R300_VAP_RCP_BUSY (1 << 25)
175 /* Read only flag if the viewport transform engine is busy. */
176 # define R300_VAP_VTE_BUSY (1 << 26)
177 /* Read only flag if the memory interface unit is busy. */
178 # define R300_VAP_MUI_BUSY (1 << 27)
179 /* Read only flag if the vertex cache is busy. */
180 # define R300_VAP_VC_BUSY (1 << 28)
181 /* Read only flag if the vertex fetcher is busy. */
182 # define R300_VAP_VF_BUSY (1 << 29)
183 /* Read only flag if the register pipeline is busy. */
184 # define R300_VAP_REGPIPE_BUSY (1 << 30)
185 /* Read only flag if the VAP engine is busy. */
186 # define R300_VAP_VAP_BUSY (1 << 31)
187
188 /* gap */
189
190 /* Where do we get our vertex data?
191 *
192 * Vertex data either comes either from immediate mode registers or from
193 * vertex arrays.
194 * There appears to be no mixed mode (though we can force the pitch of
195 * vertex arrays to 0, effectively reusing the same element over and over
196 * again).
197 *
198 * Immediate mode is controlled by the INPUT_CNTL registers. I am not sure
199 * if these registers influence vertex array processing.
200 *
201 * Vertex arrays are controlled via the 3D_LOAD_VBPNTR packet3.
202 *
203 * In both cases, vertex attributes are then passed through INPUT_ROUTE.
204 *
205 * Beginning with INPUT_ROUTE_0_0 is a list of WORDs that route vertex data
206 * into the vertex processor's input registers.
207 * The first word routes the first input, the second word the second, etc.
208 * The corresponding input is routed into the register with the given index.
209 * The list is ended by a word with INPUT_ROUTE_END set.
210 *
211 * Always set COMPONENTS_4 in immediate mode.
212 */
213
214 #define R300_VAP_INPUT_ROUTE_0_0 0x2150
215 # define R300_INPUT_ROUTE_COMPONENTS_1 (0 << 0)
216 # define R300_INPUT_ROUTE_COMPONENTS_2 (1 << 0)
217 # define R300_INPUT_ROUTE_COMPONENTS_3 (2 << 0)
218 # define R300_INPUT_ROUTE_COMPONENTS_4 (3 << 0)
219 # define R300_INPUT_ROUTE_COMPONENTS_RGBA (4 << 0) /* GUESS */
220 # define R300_VAP_INPUT_ROUTE_IDX_SHIFT 8
221 # define R300_VAP_INPUT_ROUTE_IDX_MASK (31 << 8) /* GUESS */
222 # define R300_VAP_INPUT_ROUTE_END (1 << 13)
223 # define R300_INPUT_ROUTE_IMMEDIATE_MODE (0 << 14) /* GUESS */
224 # define R300_INPUT_ROUTE_FLOAT (1 << 14) /* GUESS */
225 # define R300_INPUT_ROUTE_UNSIGNED_BYTE (2 << 14) /* GUESS */
226 # define R300_INPUT_ROUTE_FLOAT_COLOR (3 << 14) /* GUESS */
227 #define R300_VAP_INPUT_ROUTE_0_1 0x2154
228 #define R300_VAP_INPUT_ROUTE_0_2 0x2158
229 #define R300_VAP_INPUT_ROUTE_0_3 0x215C
230 #define R300_VAP_INPUT_ROUTE_0_4 0x2160
231 #define R300_VAP_INPUT_ROUTE_0_5 0x2164
232 #define R300_VAP_INPUT_ROUTE_0_6 0x2168
233 #define R300_VAP_INPUT_ROUTE_0_7 0x216C
234
235 /* gap */
236
237 /* Notes:
238 * - always set up to produce at least two attributes:
239 * if vertex program uses only position, fglrx will set normal, too
240 * - INPUT_CNTL_0_COLOR and INPUT_CNTL_COLOR bits are always equal.
241 */
242 #define R300_VAP_INPUT_CNTL_0 0x2180
243 # define R300_INPUT_CNTL_0_COLOR 0x00000001
244 #define R300_VAP_INPUT_CNTL_1 0x2184
245 # define R300_INPUT_CNTL_POS 0x00000001
246 # define R300_INPUT_CNTL_NORMAL 0x00000002
247 # define R300_INPUT_CNTL_COLOR 0x00000004
248 # define R300_INPUT_CNTL_TC0 0x00000400
249 # define R300_INPUT_CNTL_TC1 0x00000800
250 # define R300_INPUT_CNTL_TC2 0x00001000 /* GUESS */
251 # define R300_INPUT_CNTL_TC3 0x00002000 /* GUESS */
252 # define R300_INPUT_CNTL_TC4 0x00004000 /* GUESS */
253 # define R300_INPUT_CNTL_TC5 0x00008000 /* GUESS */
254 # define R300_INPUT_CNTL_TC6 0x00010000 /* GUESS */
255 # define R300_INPUT_CNTL_TC7 0x00020000 /* GUESS */
256
257
258 #define R300_VAP_PSC_SGN_NORM_CNTL 0x21dc
259 # define SGN_NORM_ZERO 0
260 # define SGN_NORM_ZERO_CLAMP_MINUS_ONE 1
261 # define SGN_NORM_NO_ZERO 2
262
263 /* gap */
264
265 /* Words parallel to INPUT_ROUTE_0; All words that are active in INPUT_ROUTE_0
266 * are set to a swizzling bit pattern, other words are 0.
267 *
268 * In immediate mode, the pattern is always set to xyzw. In vertex array
269 * mode, the swizzling pattern is e.g. used to set zw components in texture
270 * coordinates with only tweo components.
271 */
272 #define R300_VAP_INPUT_ROUTE_1_0 0x21E0
273 # define R300_INPUT_ROUTE_SELECT_X 0
274 # define R300_INPUT_ROUTE_SELECT_Y 1
275 # define R300_INPUT_ROUTE_SELECT_Z 2
276 # define R300_INPUT_ROUTE_SELECT_W 3
277 # define R300_INPUT_ROUTE_SELECT_ZERO 4
278 # define R300_INPUT_ROUTE_SELECT_ONE 5
279 # define R300_INPUT_ROUTE_SELECT_MASK 7
280 # define R300_INPUT_ROUTE_X_SHIFT 0
281 # define R300_INPUT_ROUTE_Y_SHIFT 3
282 # define R300_INPUT_ROUTE_Z_SHIFT 6
283 # define R300_INPUT_ROUTE_W_SHIFT 9
284 # define R300_INPUT_ROUTE_ENABLE (15 << 12)
285 #define R300_VAP_INPUT_ROUTE_1_1 0x21E4
286 #define R300_VAP_INPUT_ROUTE_1_2 0x21E8
287 #define R300_VAP_INPUT_ROUTE_1_3 0x21EC
288 #define R300_VAP_INPUT_ROUTE_1_4 0x21F0
289 #define R300_VAP_INPUT_ROUTE_1_5 0x21F4
290 #define R300_VAP_INPUT_ROUTE_1_6 0x21F8
291 #define R300_VAP_INPUT_ROUTE_1_7 0x21FC
292
293 /* END: Vertex data assembly */
294
295 /* gap */
296
297 /* BEGIN: Upload vertex program and data */
298
299 /*
300 * The programmable vertex shader unit has a memory bank of unknown size
301 * that can be written to in 16 byte units by writing the address into
302 * UPLOAD_ADDRESS, followed by data in UPLOAD_DATA (multiples of 4 DWORDs).
303 *
304 * Pointers into the memory bank are always in multiples of 16 bytes.
305 *
306 * The memory bank is divided into areas with fixed meaning.
307 *
308 * Starting at address UPLOAD_PROGRAM: Vertex program instructions.
309 * Native limits reported by drivers from ATI suggest size 256 (i.e. 4KB),
310 * whereas the difference between known addresses suggests size 512.
311 *
312 * Starting at address UPLOAD_PARAMETERS: Vertex program parameters.
313 * Native reported limits and the VPI layout suggest size 256, whereas
314 * difference between known addresses suggests size 512.
315 *
316 * At address UPLOAD_POINTSIZE is a vector (0, 0, ps, 0), where ps is the
317 * floating point pointsize. The exact purpose of this state is uncertain,
318 * as there is also the R300_RE_POINTSIZE register.
319 *
320 * Multiple vertex programs and parameter sets can be loaded at once,
321 * which could explain the size discrepancy.
322 */
323 #define R300_VAP_PVS_UPLOAD_ADDRESS 0x2200
324 # define R300_PVS_UPLOAD_PROGRAM 0x00000000
325 /* gap */
326 # define R300_PVS_UPLOAD_PARAMETERS 0x00000200
327 /* gap */
328 # define R300_PVS_UPLOAD_CLIP_PLANE0 0x00000400
329 # define R300_PVS_UPLOAD_CLIP_PLANE1 0x00000401
330 # define R300_PVS_UPLOAD_CLIP_PLANE2 0x00000402
331 # define R300_PVS_UPLOAD_CLIP_PLANE3 0x00000403
332 # define R300_PVS_UPLOAD_CLIP_PLANE4 0x00000404
333 # define R300_PVS_UPLOAD_CLIP_PLANE5 0x00000405
334 # define R300_PVS_UPLOAD_POINTSIZE 0x00000406
335
336 # define R500_PVS_UPLOAD_CLIP_PLANE0 0x00000600
337 # define R500_PVS_UPLOAD_CLIP_PLANE1 0x00000601
338 # define R500_PVS_UPLOAD_CLIP_PLANE2 0x00000602
339 # define R500_PVS_UPLOAD_CLIP_PLANE3 0x00000603
340 # define R500_PVS_UPLOAD_CLIP_PLANE4 0x00000604
341 # define R500_PVS_UPLOAD_CLIP_PLANE5 0x00000605
342
343 /*
344 * These are obsolete defines form r300_context.h, but they might give some
345 * clues when investigating the addresses further...
346 */
347 #if 0
348 #define VSF_DEST_PROGRAM 0x0
349 #define VSF_DEST_MATRIX0 0x200
350 #define VSF_DEST_MATRIX1 0x204
351 #define VSF_DEST_MATRIX2 0x208
352 #define VSF_DEST_VECTOR0 0x20c
353 #define VSF_DEST_VECTOR1 0x20d
354 #define VSF_DEST_UNKNOWN1 0x400
355 #define VSF_DEST_UNKNOWN2 0x406
356 #endif
357
358 /* gap */
359
360 #define R300_VAP_PVS_UPLOAD_DATA 0x2208
361
362 /* END: Upload vertex program and data */
363
364 /* gap */
365
366 /* I do not know the purpose of this register. However, I do know that
367 * it is set to 221C_CLEAR for clear operations and to 221C_NORMAL
368 * for normal rendering.
369 *
370 * 2007-11-05: This register is the user clip plane control register, but there
371 * also seems to be a rendering mode control; the NORMAL/CLEAR defines.
372 *
373 * See bug #9871. http://bugs.freedesktop.org/attachment.cgi?id=10672&action=view
374 */
375 #define R300_VAP_CLIP_CNTL 0x221C
376 # define R300_221C_NORMAL 0x00000000
377 # define R300_221C_CLEAR 0x0001C000
378 #define R300_VAP_UCP_ENABLE_0 (1 << 0)
379
380 /* These seem to be per-pixel and per-vertex X and Y clipping planes. The first
381 * plane is per-pixel and the second plane is per-vertex.
382 *
383 * This was determined by experimentation alone but I believe it is correct.
384 *
385 * These registers are called X_QUAD0_1_FL to X_QUAD0_4_FL by glxtest.
386 */
387 #define R300_VAP_CLIP_X_0 0x2220
388 #define R300_VAP_CLIP_X_1 0x2224
389 #define R300_VAP_CLIP_Y_0 0x2228
390 #define R300_VAP_CLIP_Y_1 0x222c
391
392 /* gap */
393
394 /* Sometimes, END_OF_PKT and 0x2284=0 are the only commands sent between
395 * rendering commands and overwriting vertex program parameters.
396 * Therefore, I suspect writing zero to 0x2284 synchronizes the engine and
397 * avoids bugs caused by still running shaders reading bad data from memory.
398 */
399 #define R300_VAP_PVS_WAITIDLE 0x2284 /* GUESS */
400
401 /* Absolutely no clue what this register is about. */
402 #define R300_VAP_UNKNOWN_2288 0x2288
403 # define R300_2288_R300 0x00750000 /* -- nh */
404 # define R300_2288_RV350 0x0000FFFF /* -- Vladimir */
405
406 /* gap */
407
408 /* Addresses are relative to the vertex program instruction area of the
409 * memory bank. PROGRAM_END points to the last instruction of the active
410 * program
411 *
412 * The meaning of the two UNKNOWN fields is obviously not known. However,
413 * experiments so far have shown that both *must* point to an instruction
414 * inside the vertex program, otherwise the GPU locks up.
415 *
416 * fglrx usually sets CNTL_3_UNKNOWN to the end of the program and
417 * R300_PVS_CNTL_1_POS_END_SHIFT points to instruction where last write to
418 * position takes place.
419 *
420 * Most likely this is used to ignore rest of the program in cases
421 * where group of verts arent visible. For some reason this "section"
422 * is sometimes accepted other instruction that have no relationship with
423 * position calculations.
424 */
425 #define R300_VAP_PVS_CNTL_1 0x22D0
426 # define R300_PVS_CNTL_1_PROGRAM_START_SHIFT 0
427 # define R300_PVS_CNTL_1_POS_END_SHIFT 10
428 # define R300_PVS_CNTL_1_PROGRAM_END_SHIFT 20
429 /* Addresses are relative the the vertex program parameters area. */
430 #define R300_VAP_PVS_CNTL_2 0x22D4
431 # define R300_PVS_CNTL_2_PARAM_OFFSET_SHIFT 0
432 # define R300_PVS_CNTL_2_PARAM_COUNT_SHIFT 16
433 #define R300_VAP_PVS_CNTL_3 0x22D8
434 # define R300_PVS_CNTL_3_PROGRAM_UNKNOWN_SHIFT 10
435 # define R300_PVS_CNTL_3_PROGRAM_UNKNOWN2_SHIFT 0
436
437 /* The entire range from 0x2300 to 0x2AC inclusive seems to be used for
438 * immediate vertices
439 */
440 #define R300_VAP_VTX_COLOR_R 0x2464
441 #define R300_VAP_VTX_COLOR_G 0x2468
442 #define R300_VAP_VTX_COLOR_B 0x246C
443 #define R300_VAP_VTX_POS_0_X_1 0x2490 /* used for glVertex2*() */
444 #define R300_VAP_VTX_POS_0_Y_1 0x2494
445 #define R300_VAP_VTX_COLOR_PKD 0x249C /* RGBA */
446 #define R300_VAP_VTX_POS_0_X_2 0x24A0 /* used for glVertex3*() */
447 #define R300_VAP_VTX_POS_0_Y_2 0x24A4
448 #define R300_VAP_VTX_POS_0_Z_2 0x24A8
449 /* write 0 to indicate end of packet? */
450 #define R300_VAP_VTX_END_OF_PKT 0x24AC
451
452 /* gap */
453
454 /* These are values from r300_reg/r300_reg.h - they are known to be correct
455 * and are here so we can use one register file instead of several
456 * - Vladimir
457 */
458 #define R300_GB_VAP_RASTER_VTX_FMT_0 0x4000
459 # define R300_GB_VAP_RASTER_VTX_FMT_0__POS_PRESENT (1<<0)
460 # define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_0_PRESENT (1<<1)
461 # define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_1_PRESENT (1<<2)
462 # define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_2_PRESENT (1<<3)
463 # define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_3_PRESENT (1<<4)
464 # define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_SPACE (0xf<<5)
465 # define R300_GB_VAP_RASTER_VTX_FMT_0__PT_SIZE_PRESENT (0x1<<16)
466
467 #define R300_GB_VAP_RASTER_VTX_FMT_1 0x4004
468 /* each of the following is 3 bits wide, specifies number
469 of components */
470 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_0_COMP_CNT_SHIFT 0
471 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_1_COMP_CNT_SHIFT 3
472 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_2_COMP_CNT_SHIFT 6
473 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_3_COMP_CNT_SHIFT 9
474 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_4_COMP_CNT_SHIFT 12
475 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_5_COMP_CNT_SHIFT 15
476 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_6_COMP_CNT_SHIFT 18
477 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_7_COMP_CNT_SHIFT 21
478
479 /* UNK30 seems to enables point to quad transformation on textures
480 * (or something closely related to that).
481 * This bit is rather fatal at the time being due to lackings at pixel
482 * shader side
483 */
484 #define R300_GB_ENABLE 0x4008
485 # define R300_GB_POINT_STUFF_ENABLE (1<<0)
486 # define R300_GB_LINE_STUFF_ENABLE (1<<1)
487 # define R300_GB_TRIANGLE_STUFF_ENABLE (1<<2)
488 # define R300_GB_STENCIL_AUTO_ENABLE (1<<4)
489 # define R300_GB_UNK31 (1<<31)
490 /* each of the following is 2 bits wide */
491 #define R300_GB_TEX_REPLICATE 0
492 #define R300_GB_TEX_ST 1
493 #define R300_GB_TEX_STR 2
494 # define R300_GB_TEX0_SOURCE_SHIFT 16
495 # define R300_GB_TEX1_SOURCE_SHIFT 18
496 # define R300_GB_TEX2_SOURCE_SHIFT 20
497 # define R300_GB_TEX3_SOURCE_SHIFT 22
498 # define R300_GB_TEX4_SOURCE_SHIFT 24
499 # define R300_GB_TEX5_SOURCE_SHIFT 26
500 # define R300_GB_TEX6_SOURCE_SHIFT 28
501 # define R300_GB_TEX7_SOURCE_SHIFT 30
502
503 /* MSPOS - positions for multisample antialiasing (?) */
504 #define R300_GB_MSPOS0 0x4010
505 /* shifts - each of the fields is 4 bits */
506 # define R300_GB_MSPOS0__MS_X0_SHIFT 0
507 # define R300_GB_MSPOS0__MS_Y0_SHIFT 4
508 # define R300_GB_MSPOS0__MS_X1_SHIFT 8
509 # define R300_GB_MSPOS0__MS_Y1_SHIFT 12
510 # define R300_GB_MSPOS0__MS_X2_SHIFT 16
511 # define R300_GB_MSPOS0__MS_Y2_SHIFT 20
512 # define R300_GB_MSPOS0__MSBD0_Y 24
513 # define R300_GB_MSPOS0__MSBD0_X 28
514
515 #define R300_GB_MSPOS1 0x4014
516 # define R300_GB_MSPOS1__MS_X3_SHIFT 0
517 # define R300_GB_MSPOS1__MS_Y3_SHIFT 4
518 # define R300_GB_MSPOS1__MS_X4_SHIFT 8
519 # define R300_GB_MSPOS1__MS_Y4_SHIFT 12
520 # define R300_GB_MSPOS1__MS_X5_SHIFT 16
521 # define R300_GB_MSPOS1__MS_Y5_SHIFT 20
522 # define R300_GB_MSPOS1__MSBD1 24
523
524
525 #define R300_GB_TILE_CONFIG 0x4018
526 # define R300_GB_TILE_ENABLE (1<<0)
527 # define R300_GB_TILE_PIPE_COUNT_RV300 0
528 # define R300_GB_TILE_PIPE_COUNT_R300 (3<<1)
529 # define R300_GB_TILE_PIPE_COUNT_R420 (7<<1)
530 # define R300_GB_TILE_PIPE_COUNT_RV410 (3<<1)
531 # define R300_GB_TILE_SIZE_8 0
532 # define R300_GB_TILE_SIZE_16 (1<<4)
533 # define R300_GB_TILE_SIZE_32 (2<<4)
534 # define R300_GB_SUPER_SIZE_1 (0<<6)
535 # define R300_GB_SUPER_SIZE_2 (1<<6)
536 # define R300_GB_SUPER_SIZE_4 (2<<6)
537 # define R300_GB_SUPER_SIZE_8 (3<<6)
538 # define R300_GB_SUPER_SIZE_16 (4<<6)
539 # define R300_GB_SUPER_SIZE_32 (5<<6)
540 # define R300_GB_SUPER_SIZE_64 (6<<6)
541 # define R300_GB_SUPER_SIZE_128 (7<<6)
542 # define R300_GB_SUPER_X_SHIFT 9 /* 3 bits wide */
543 # define R300_GB_SUPER_Y_SHIFT 12 /* 3 bits wide */
544 # define R300_GB_SUPER_TILE_A 0
545 # define R300_GB_SUPER_TILE_B (1<<15)
546 # define R300_GB_SUBPIXEL_1_12 0
547 # define R300_GB_SUBPIXEL_1_16 (1<<16)
548
549 #define R300_GB_FIFO_SIZE 0x4024
550 /* each of the following is 2 bits wide */
551 #define R300_GB_FIFO_SIZE_32 0
552 #define R300_GB_FIFO_SIZE_64 1
553 #define R300_GB_FIFO_SIZE_128 2
554 #define R300_GB_FIFO_SIZE_256 3
555 # define R300_SC_IFIFO_SIZE_SHIFT 0
556 # define R300_SC_TZFIFO_SIZE_SHIFT 2
557 # define R300_SC_BFIFO_SIZE_SHIFT 4
558
559 # define R300_US_OFIFO_SIZE_SHIFT 12
560 # define R300_US_WFIFO_SIZE_SHIFT 14
561 /* the following use the same constants as above, but meaning is
562 is times 2 (i.e. instead of 32 words it means 64 */
563 # define R300_RS_TFIFO_SIZE_SHIFT 6
564 # define R300_RS_CFIFO_SIZE_SHIFT 8
565 # define R300_US_RAM_SIZE_SHIFT 10
566 /* watermarks, 3 bits wide */
567 # define R300_RS_HIGHWATER_COL_SHIFT 16
568 # define R300_RS_HIGHWATER_TEX_SHIFT 19
569 # define R300_OFIFO_HIGHWATER_SHIFT 22 /* two bits only */
570 # define R300_CUBE_FIFO_HIGHWATER_COL_SHIFT 24
571
572 #define R300_GB_SELECT 0x401C
573 # define R300_GB_FOG_SELECT_C0A 0
574 # define R300_GB_FOG_SELECT_C1A 1
575 # define R300_GB_FOG_SELECT_C2A 2
576 # define R300_GB_FOG_SELECT_C3A 3
577 # define R300_GB_FOG_SELECT_1_1_W 4
578 # define R300_GB_FOG_SELECT_Z 5
579 # define R300_GB_DEPTH_SELECT_Z 0
580 # define R300_GB_DEPTH_SELECT_1_1_W (1<<3)
581 # define R300_GB_W_SELECT_1_W 0
582 # define R300_GB_W_SELECT_1 (1<<4)
583
584 #define R300_GB_AA_CONFIG 0x4020
585 # define R300_AA_DISABLE 0x00
586 # define R300_AA_ENABLE 0x01
587 # define R300_AA_SUBSAMPLES_2 0
588 # define R300_AA_SUBSAMPLES_3 (1<<1)
589 # define R300_AA_SUBSAMPLES_4 (2<<1)
590 # define R300_AA_SUBSAMPLES_6 (3<<1)
591
592 /* gap */
593
594 /* Zero to flush caches. */
595 #define R300_TX_CNTL 0x4100
596 #define R300_TX_FLUSH 0x0
597
598 /* The upper enable bits are guessed, based on fglrx reported limits. */
599 #define R300_TX_ENABLE 0x4104
600 # define R300_TX_ENABLE_0 (1 << 0)
601 # define R300_TX_ENABLE_1 (1 << 1)
602 # define R300_TX_ENABLE_2 (1 << 2)
603 # define R300_TX_ENABLE_3 (1 << 3)
604 # define R300_TX_ENABLE_4 (1 << 4)
605 # define R300_TX_ENABLE_5 (1 << 5)
606 # define R300_TX_ENABLE_6 (1 << 6)
607 # define R300_TX_ENABLE_7 (1 << 7)
608 # define R300_TX_ENABLE_8 (1 << 8)
609 # define R300_TX_ENABLE_9 (1 << 9)
610 # define R300_TX_ENABLE_10 (1 << 10)
611 # define R300_TX_ENABLE_11 (1 << 11)
612 # define R300_TX_ENABLE_12 (1 << 12)
613 # define R300_TX_ENABLE_13 (1 << 13)
614 # define R300_TX_ENABLE_14 (1 << 14)
615 # define R300_TX_ENABLE_15 (1 << 15)
616
617 #define R500_TX_FILTER_4 0x4110
618 # define R500_TX_WEIGHT_1_SHIFT (0)
619 # define R500_TX_WEIGHT_0_SHIFT (11)
620 # define R500_TX_WEIGHT_PAIR (1<<22)
621 # define R500_TX_PHASE_SHIFT (23)
622 # define R500_TX_DIRECTION_HORIZONTAL (0<<27)
623 # define R500_TX_DIRECTION_VERITCAL (1<<27)
624
625 #define R300_GA_TRIANGLE_STIPPLE 0x4214
626 /* The pointsize is given in multiples of 6. The pointsize can be
627 * enormous: Clear() renders a single point that fills the entire
628 * framebuffer.
629 */
630 #define R300_GA_POINT_SIZE 0x421C
631 # define R300_POINTSIZE_Y_SHIFT 0
632 # define R300_POINTSIZE_Y_MASK (0xFFFF << 0) /* GUESS */
633 # define R300_POINTSIZE_X_SHIFT 16
634 # define R300_POINTSIZE_X_MASK (0xFFFF << 16) /* GUESS */
635 # define R300_POINTSIZE_MAX (R300_POINTSIZE_Y_MASK / 6)
636
637 /* The line width is given in multiples of 6.
638 * In default mode lines are classified as vertical lines.
639 * HO: horizontal
640 * VE: vertical or horizontal
641 * HO & VE: no classification
642 */
643 #define R300_GA_LINE_CNTL 0x4234
644 # define R300_LINESIZE_SHIFT 0
645 # define R300_LINESIZE_MASK (0xFFFF << 0) /* GUESS */
646 # define R300_LINESIZE_MAX (R300_LINESIZE_MASK / 6)
647 # define R300_LINE_CNT_HO (1 << 16)
648 # define R300_LINE_CNT_VE (1 << 17)
649
650 /* Some sort of scale or clamp value for texcoordless textures. */
651 #define R300_GA_LINE_STIPPLE_CONFIG 0x4238
652
653 #define R500_GA_US_VECTOR_INDEX 0x4250
654 #define R500_GA_US_VECTOR_DATA 0x4254
655
656
657 /* Something shade related */
658 #define R300_GA_ENHANCE 0x4274
659
660 #define R300_GA_COLOR_CONTROL 0x4278
661 # define R300_RE_SHADE_MODEL_SMOOTH 0x3aaaa
662 # define R300_RE_SHADE_MODEL_FLAT 0x39595
663
664 #define R300_GA_SOLID_RG 0x427c
665 #define R300_GA_SOLID_BA 0x4280
666 /* Dangerous */
667 #define R300_GA_POLY_MODE 0x4288
668 # define R300_PM_ENABLED (1 << 0)
669 # define R300_PM_FRONT_POINT (0 << 0)
670 # define R300_PM_BACK_POINT (0 << 0)
671 # define R300_PM_FRONT_LINE (1 << 4)
672 # define R300_PM_FRONT_FILL (1 << 5)
673 # define R300_PM_BACK_LINE (1 << 7)
674 # define R300_PM_BACK_FILL (1 << 8)
675
676 #define R300_GA_ROUND_MODE 0x428c
677 /* Fog parameters */
678 #define R300_RE_FOG_SCALE 0x4294
679 #define R300_RE_FOG_START 0x4298
680
681 /* Not sure why there are duplicate of factor and constant values.
682 * My best guess so far is that there are seperate zbiases for test and write.
683 * Ordering might be wrong.
684 * Some of the tests indicate that fgl has a fallback implementation of zbias
685 * via pixel shaders.
686 */
687 #define R300_RE_ZBIAS_CNTL 0x42A0 /* GUESS */
688 #define R300_RE_ZBIAS_T_FACTOR 0x42A4
689 #define R300_RE_ZBIAS_T_CONSTANT 0x42A8
690 #define R300_RE_ZBIAS_W_FACTOR 0x42AC
691 #define R300_RE_ZBIAS_W_CONSTANT 0x42B0
692
693 /* This register needs to be set to (1<<1) for RV350 to correctly
694 * perform depth test (see --vb-triangles in r300_demo)
695 * Don't know about other chips. - Vladimir
696 * This is set to 3 when GL_POLYGON_OFFSET_FILL is on.
697 * My guess is that there are two bits for each zbias primitive
698 * (FILL, LINE, POINT).
699 * One to enable depth test and one for depth write.
700 * Yet this doesnt explain why depth writes work ...
701 */
702 #define R300_RE_OCCLUSION_CNTL 0x42B4
703 # define R300_OCCLUSION_ON (1<<1)
704
705 #define R300_RE_CULL_CNTL 0x42B8
706 # define R300_CULL_FRONT (1 << 0)
707 # define R300_CULL_BACK (1 << 1)
708 # define R300_FRONT_FACE_CCW (0 << 2)
709 # define R300_FRONT_FACE_CW (1 << 2)
710
711
712 /* BEGIN: Rasterization / Interpolators - many guesses */
713
714 /*
715 * TC_CNT is the number of incoming texture coordinate sets (i.e. it depends
716 * on the vertex program, *not* the fragment program)
717 */
718 #define R300_RS_COUNT 0x4300
719 # define R300_IT_COUNT_SHIFT 0
720 # define R300_IT_COUNT_MASK (0x7f << 0)
721 # define R300_IC_COUNT_SHIFT 7
722 # define R300_IC_COUNT_MASK (0xf << 0)
723 # define R300_W_ADDR_SHIFT 12
724 # define R300_W_ADDR_MASK (0x3f << 12)
725 # define R300_HIRES_EN (1<<18)
726
727 #define R300_RS_INST_COUNT 0x4304
728 # define R300_RS_INST_COUNT_MASK 0xf
729 # define R300_RS_TX_OFFSET_SHIFT 5
730
731 /* gap */
732
733 /* Only used for texture coordinates.
734 * Use the source field to route texture coordinate input from the
735 * vertex program to the desired interpolator. Note that the source
736 * field is relative to the outputs the vertex program *actually*
737 * writes. If a vertex program only writes texcoord[1], this will
738 * be source index 0.
739 * Set INTERP_USED on all interpolators that produce data used by
740 * the fragment program. INTERP_USED looks like a swizzling mask,
741 * but I haven't seen it used that way.
742 *
743 * Note: The _UNKNOWN constants are always set in their respective
744 * register. I don't know if this is necessary.
745 */
746 #define R300_RS_INTERP_0 0x4310
747 #define R300_RS_INTERP_1 0x4314
748 # define R300_RS_INTERP_1_UNKNOWN 0x40
749 #define R300_RS_INTERP_2 0x4318
750 # define R300_RS_INTERP_2_UNKNOWN 0x80
751 #define R300_RS_INTERP_3 0x431C
752 # define R300_RS_INTERP_3_UNKNOWN 0xC0
753 #define R300_RS_INTERP_4 0x4320
754 #define R300_RS_INTERP_5 0x4324
755 #define R300_RS_INTERP_6 0x4328
756 #define R300_RS_INTERP_7 0x432C
757 # define R300_RS_INTERP_SRC_SHIFT 2
758 # define R300_RS_INTERP_SRC_MASK (7 << 2)
759 # define R300_RS_INTERP_USED 0x00D10000
760
761 /* These DWORDs control how vertex data is routed into fragment program
762 * registers, after interpolators.
763 */
764 #define R300_RS_ROUTE_0 0x4330
765 #define R300_RS_ROUTE_1 0x4334
766 #define R300_RS_ROUTE_2 0x4338
767 #define R300_RS_ROUTE_3 0x433C /* GUESS */
768 #define R300_RS_ROUTE_4 0x4340 /* GUESS */
769 #define R300_RS_ROUTE_5 0x4344 /* GUESS */
770 #define R300_RS_ROUTE_6 0x4348 /* GUESS */
771 #define R300_RS_ROUTE_7 0x434C /* GUESS */
772 # define R300_RS_ROUTE_SOURCE_INTERP_0 0
773 # define R300_RS_ROUTE_SOURCE_INTERP_1 1
774 # define R300_RS_ROUTE_SOURCE_INTERP_2 2
775 # define R300_RS_ROUTE_SOURCE_INTERP_3 3
776 # define R300_RS_ROUTE_SOURCE_INTERP_4 4
777 # define R300_RS_ROUTE_SOURCE_INTERP_5 5 /* GUESS */
778 # define R300_RS_ROUTE_SOURCE_INTERP_6 6 /* GUESS */
779 # define R300_RS_ROUTE_SOURCE_INTERP_7 7 /* GUESS */
780 # define R300_RS_ROUTE_ENABLE (1 << 3) /* GUESS */
781 # define R300_RS_ROUTE_DEST_SHIFT 6
782 # define R300_RS_ROUTE_DEST_MASK (31 << 6) /* GUESS */
783
784 /* Special handling for color: When the fragment program uses color,
785 * the ROUTE_0_COLOR bit is set and ROUTE_0_COLOR_DEST contains the
786 * color register index.
787 *
788 * Apperently you may set the R300_RS_ROUTE_0_COLOR bit, but not provide any
789 * R300_RS_ROUTE_0_COLOR_DEST value; this setup is used for clearing the state.
790 * See r300_ioctl.c:r300EmitClearState. I'm not sure if this setup is strictly
791 * correct or not. - Oliver.
792 */
793 # define R300_RS_ROUTE_0_COLOR (1 << 14)
794 # define R300_RS_ROUTE_0_COLOR_DEST_SHIFT 17
795 # define R300_RS_ROUTE_0_COLOR_DEST_MASK (31 << 17) /* GUESS */
796 /* As above, but for secondary color */
797 # define R300_RS_ROUTE_1_COLOR1 (1 << 14)
798 # define R300_RS_ROUTE_1_COLOR1_DEST_SHIFT 17
799 # define R300_RS_ROUTE_1_COLOR1_DEST_MASK (31 << 17)
800 # define R300_RS_ROUTE_1_UNKNOWN11 (1 << 11)
801 /* END: Rasterization / Interpolators - many guesses */
802
803 /* BEGIN: Scissors and cliprects */
804
805 /* There are four clipping rectangles. Their corner coordinates are inclusive.
806 * Every pixel is assigned a number from 0 and 15 by setting bits 0-3 depending
807 * on whether the pixel is inside cliprects 0-3, respectively. For example,
808 * if a pixel is inside cliprects 0 and 1, but outside 2 and 3, it is assigned
809 * the number 3 (binary 0011).
810 * Iff the bit corresponding to the pixel's number in RE_CLIPRECT_CNTL is set,
811 * the pixel is rasterized.
812 *
813 * In addition to this, there is a scissors rectangle. Only pixels inside the
814 * scissors rectangle are drawn. (coordinates are inclusive)
815 *
816 * For some reason, the top-left corner of the framebuffer is at (1440, 1440)
817 * for the purpose of clipping and scissors.
818 */
819 #define R300_RE_CLIPRECT_TL_0 0x43B0
820 #define R300_RE_CLIPRECT_BR_0 0x43B4
821 #define R300_RE_CLIPRECT_TL_1 0x43B8
822 #define R300_RE_CLIPRECT_BR_1 0x43BC
823 #define R300_RE_CLIPRECT_TL_2 0x43C0
824 #define R300_RE_CLIPRECT_BR_2 0x43C4
825 #define R300_RE_CLIPRECT_TL_3 0x43C8
826 #define R300_RE_CLIPRECT_BR_3 0x43CC
827 # define R300_CLIPRECT_OFFSET 1440
828 # define R300_CLIPRECT_MASK 0x1FFF
829 # define R300_CLIPRECT_X_SHIFT 0
830 # define R300_CLIPRECT_X_MASK (0x1FFF << 0)
831 # define R300_CLIPRECT_Y_SHIFT 13
832 # define R300_CLIPRECT_Y_MASK (0x1FFF << 13)
833 #define R300_RE_CLIPRECT_CNTL 0x43D0
834 # define R300_CLIP_OUT (1 << 0)
835 # define R300_CLIP_0 (1 << 1)
836 # define R300_CLIP_1 (1 << 2)
837 # define R300_CLIP_10 (1 << 3)
838 # define R300_CLIP_2 (1 << 4)
839 # define R300_CLIP_20 (1 << 5)
840 # define R300_CLIP_21 (1 << 6)
841 # define R300_CLIP_210 (1 << 7)
842 # define R300_CLIP_3 (1 << 8)
843 # define R300_CLIP_30 (1 << 9)
844 # define R300_CLIP_31 (1 << 10)
845 # define R300_CLIP_310 (1 << 11)
846 # define R300_CLIP_32 (1 << 12)
847 # define R300_CLIP_320 (1 << 13)
848 # define R300_CLIP_321 (1 << 14)
849 # define R300_CLIP_3210 (1 << 15)
850
851 /* gap */
852
853 #define R300_RE_SCISSORS_TL 0x43E0
854 #define R300_RE_SCISSORS_BR 0x43E4
855 # define R300_SCISSORS_OFFSET 1440
856 # define R300_SCISSORS_X_SHIFT 0
857 # define R300_SCISSORS_X_MASK (0x1FFF << 0)
858 # define R300_SCISSORS_Y_SHIFT 13
859 # define R300_SCISSORS_Y_MASK (0x1FFF << 13)
860 /* END: Scissors and cliprects */
861
862 /* BEGIN: Texture specification */
863
864 /*
865 * The texture specification dwords are grouped by meaning and not by texture
866 * unit. This means that e.g. the offset for texture image unit N is found in
867 * register TX_OFFSET_0 + (4*N)
868 */
869 #define R300_TX_FILTER_0 0x4400
870 # define R300_TX_REPEAT 0
871 # define R300_TX_MIRRORED 1
872 # define R300_TX_CLAMP 4
873 # define R300_TX_CLAMP_TO_EDGE 2
874 # define R300_TX_CLAMP_TO_BORDER 6
875 # define R300_TX_WRAP_S_SHIFT 0
876 # define R300_TX_WRAP_S_MASK (7 << 0)
877 # define R300_TX_WRAP_T_SHIFT 3
878 # define R300_TX_WRAP_T_MASK (7 << 3)
879 # define R300_TX_WRAP_Q_SHIFT 6
880 # define R300_TX_WRAP_Q_MASK (7 << 6)
881 # define R300_TX_MAG_FILTER_NEAREST (1 << 9)
882 # define R300_TX_MAG_FILTER_LINEAR (2 << 9)
883 # define R300_TX_MAG_FILTER_MASK (3 << 9)
884 # define R300_TX_MIN_FILTER_NEAREST (1 << 11)
885 # define R300_TX_MIN_FILTER_LINEAR (2 << 11)
886 # define R300_TX_MIN_FILTER_NEAREST_MIP_NEAREST (5 << 11)
887 # define R300_TX_MIN_FILTER_NEAREST_MIP_LINEAR (9 << 11)
888 # define R300_TX_MIN_FILTER_LINEAR_MIP_NEAREST (6 << 11)
889 # define R300_TX_MIN_FILTER_LINEAR_MIP_LINEAR (10 << 11)
890
891 /* NOTE: NEAREST doesnt seem to exist.
892 * Im not seting MAG_FILTER_MASK and (3 << 11) on for all
893 * anisotropy modes because that would void selected mag filter
894 */
895 # define R300_TX_MIN_FILTER_ANISO_NEAREST (0 << 13)
896 # define R300_TX_MIN_FILTER_ANISO_LINEAR (0 << 13)
897 # define R300_TX_MIN_FILTER_ANISO_NEAREST_MIP_NEAREST (1 << 13)
898 # define R300_TX_MIN_FILTER_ANISO_NEAREST_MIP_LINEAR (2 << 13)
899 # define R300_TX_MIN_FILTER_MASK ( (15 << 11) | (3 << 13) )
900 # define R300_TX_MAX_ANISO_1_TO_1 (0 << 21)
901 # define R300_TX_MAX_ANISO_2_TO_1 (2 << 21)
902 # define R300_TX_MAX_ANISO_4_TO_1 (4 << 21)
903 # define R300_TX_MAX_ANISO_8_TO_1 (6 << 21)
904 # define R300_TX_MAX_ANISO_16_TO_1 (8 << 21)
905 # define R300_TX_MAX_ANISO_MASK (14 << 21)
906
907 #define R300_TX_FILTER1_0 0x4440
908 # define R300_CHROMA_KEY_MODE_DISABLE 0
909 # define R300_CHROMA_KEY_FORCE 1
910 # define R300_CHROMA_KEY_BLEND 2
911 # define R300_MC_ROUND_NORMAL (0<<2)
912 # define R300_MC_ROUND_MPEG4 (1<<2)
913 # define R300_LOD_BIAS_MASK 0x1fff
914 # define R300_EDGE_ANISO_EDGE_DIAG (0<<13)
915 # define R300_EDGE_ANISO_EDGE_ONLY (1<<13)
916 # define R300_MC_COORD_TRUNCATE_DISABLE (0<<14)
917 # define R300_MC_COORD_TRUNCATE_MPEG (1<<14)
918 # define R300_TX_TRI_PERF_0_8 (0<<15)
919 # define R300_TX_TRI_PERF_1_8 (1<<15)
920 # define R300_TX_TRI_PERF_1_4 (2<<15)
921 # define R300_TX_TRI_PERF_3_8 (3<<15)
922 # define R300_ANISO_THRESHOLD_MASK (7<<17)
923
924 # define R500_MACRO_SWITCH (1<<22)
925 # define R500_BORDER_FIX (1<<31)
926
927 #define R300_TX_SIZE_0 0x4480
928 # define R300_TX_WIDTHMASK_SHIFT 0
929 # define R300_TX_WIDTHMASK_MASK (2047 << 0)
930 # define R300_TX_HEIGHTMASK_SHIFT 11
931 # define R300_TX_HEIGHTMASK_MASK (2047 << 11)
932 # define R300_TX_DEPTHMASK_SHIFT 22
933 # define R300_TX_DEPTHMASK_MASK (0xf << 22)
934 # define R300_TX_MAX_MIP_LEVEL_SHIFT 26
935 # define R300_TX_MAX_MIP_LEVEL_MASK (0xf << 26)
936 # define R300_TX_SIZE_PROJECTED (1<<30)
937 # define R300_TX_SIZE_TXPITCH_EN (1<<31)
938 #define R300_TX_FORMAT_0 0x44C0
939 /* The interpretation of the format word by Wladimir van der Laan */
940 /* The X, Y, Z and W refer to the layout of the components.
941 They are given meanings as R, G, B and Alpha by the swizzle
942 specification */
943 # define R300_TX_FORMAT_X8 0x0
944 # define R500_TX_FORMAT_X1 0x0 // bit set in format 2
945 # define R300_TX_FORMAT_X16 0x1
946 # define R500_TX_FORMAT_X1_REV 0x0 // bit set in format 2
947 # define R300_TX_FORMAT_Y4X4 0x2
948 # define R300_TX_FORMAT_Y8X8 0x3
949 # define R300_TX_FORMAT_Y16X16 0x4
950 # define R300_TX_FORMAT_Z3Y3X2 0x5
951 # define R300_TX_FORMAT_Z5Y6X5 0x6
952 # define R300_TX_FORMAT_Z6Y5X5 0x7
953 # define R300_TX_FORMAT_Z11Y11X10 0x8
954 # define R300_TX_FORMAT_Z10Y11X11 0x9
955 # define R300_TX_FORMAT_W4Z4Y4X4 0xA
956 # define R300_TX_FORMAT_W1Z5Y5X5 0xB
957 # define R300_TX_FORMAT_W8Z8Y8X8 0xC
958 # define R300_TX_FORMAT_W2Z10Y10X10 0xD
959 # define R300_TX_FORMAT_W16Z16Y16X16 0xE
960 # define R300_TX_FORMAT_DXT1 0xF
961 # define R300_TX_FORMAT_DXT3 0x10
962 # define R300_TX_FORMAT_DXT5 0x11
963 # define R300_TX_FORMAT_D3DMFT_CxV8U8 0x12 /* no swizzle */
964 # define R300_TX_FORMAT_A8R8G8B8 0x13 /* no swizzle */
965 # define R300_TX_FORMAT_B8G8_B8G8 0x14 /* no swizzle */
966 # define R300_TX_FORMAT_G8R8_G8B8 0x15 /* no swizzle */
967
968 /* These two values are wrong, but they're the only values that
969 * produce any even vaguely correct results. Can r300 only do 16-bit
970 * depth textures?
971 */
972 # define R300_TX_FORMAT_X24_Y8 0x1e
973 # define R300_TX_FORMAT_X32 0x1e
974
975 /* 0x16 - some 16 bit green format.. ?? */
976 # define R300_TX_FORMAT_UNK25 (1 << 25) /* no swizzle */
977 # define R300_TX_FORMAT_CUBIC_MAP (1 << 26)
978
979 /* gap */
980 /* Floating point formats */
981 /* Note - hardware supports both 16 and 32 bit floating point */
982 # define R300_TX_FORMAT_FL_I16 0x18
983 # define R300_TX_FORMAT_FL_I16A16 0x19
984 # define R300_TX_FORMAT_FL_R16G16B16A16 0x1A
985 # define R300_TX_FORMAT_FL_I32 0x1B
986 # define R300_TX_FORMAT_FL_I32A32 0x1C
987 # define R300_TX_FORMAT_FL_R32G32B32A32 0x1D
988 /* alpha modes, convenience mostly */
989 /* if you have alpha, pick constant appropriate to the
990 number of channels (1 for I8, 2 for I8A8, 4 for R8G8B8A8, etc */
991 # define R300_TX_FORMAT_ALPHA_1CH 0x000
992 # define R300_TX_FORMAT_ALPHA_2CH 0x200
993 # define R300_TX_FORMAT_ALPHA_4CH 0x600
994 # define R300_TX_FORMAT_ALPHA_NONE 0xA00
995 /* Swizzling */
996 /* constants */
997 # define R300_TX_FORMAT_X 0
998 # define R300_TX_FORMAT_Y 1
999 # define R300_TX_FORMAT_Z 2
1000 # define R300_TX_FORMAT_W 3
1001 # define R300_TX_FORMAT_ZERO 4
1002 # define R300_TX_FORMAT_ONE 5
1003 /* 2.0*Z, everything above 1.0 is set to 0.0 */
1004 # define R300_TX_FORMAT_CUT_Z 6
1005 /* 2.0*W, everything above 1.0 is set to 0.0 */
1006 # define R300_TX_FORMAT_CUT_W 7
1007
1008 # define R300_TX_FORMAT_B_SHIFT 18
1009 # define R300_TX_FORMAT_G_SHIFT 15
1010 # define R300_TX_FORMAT_R_SHIFT 12
1011 # define R300_TX_FORMAT_A_SHIFT 9
1012 /* Convenience macro to take care of layout and swizzling */
1013 # define R300_EASY_TX_FORMAT(B, G, R, A, FMT) ( \
1014 ((R300_TX_FORMAT_##B)<<R300_TX_FORMAT_B_SHIFT) \
1015 | ((R300_TX_FORMAT_##G)<<R300_TX_FORMAT_G_SHIFT) \
1016 | ((R300_TX_FORMAT_##R)<<R300_TX_FORMAT_R_SHIFT) \
1017 | ((R300_TX_FORMAT_##A)<<R300_TX_FORMAT_A_SHIFT) \
1018 | (R300_TX_FORMAT_##FMT) \
1019 )
1020 /* These can be ORed with result of R300_EASY_TX_FORMAT()
1021 We don't really know what they do. Take values from a
1022 constant color ? */
1023 # define R300_TX_FORMAT_CONST_X (1<<5)
1024 # define R300_TX_FORMAT_CONST_Y (2<<5)
1025 # define R300_TX_FORMAT_CONST_Z (4<<5)
1026 # define R300_TX_FORMAT_CONST_W (8<<5)
1027
1028 # define R300_TX_FORMAT_YUV_MODE 0x00800000
1029
1030 #define R300_TX_FORMAT2_0 0x4500 /* obvious missing in gap */
1031 # define R300_TX_PITCHMASK_SHIFT 0
1032 # define R300_TX_PITCHMASK_MASK (2047 << 0)
1033 # define R500_TXFORMAT_MSB (1 << 14)
1034 # define R500_TXWIDTH_BIT11 (1 << 15)
1035 # define R500_TXHEIGHT_BIT11 (1 << 16)
1036 # define R500_POW2FIX2FLT (1 << 17)
1037 # define R500_SEL_FILTER4_TC0 (0 << 18)
1038 # define R500_SEL_FILTER4_TC1 (1 << 18)
1039 # define R500_SEL_FILTER4_TC2 (2 << 18)
1040 # define R500_SEL_FILTER4_TC3 (3 << 18)
1041
1042 #define R300_TX_OFFSET_0 0x4540
1043 /* BEGIN: Guess from R200 */
1044 # define R300_TXO_ENDIAN_NO_SWAP (0 << 0)
1045 # define R300_TXO_ENDIAN_BYTE_SWAP (1 << 0)
1046 # define R300_TXO_ENDIAN_WORD_SWAP (2 << 0)
1047 # define R300_TXO_ENDIAN_HALFDW_SWAP (3 << 0)
1048 # define R300_TXO_MACRO_TILE (1 << 2)
1049 # define R300_TXO_MICRO_TILE_LINEAR (0 << 3)
1050 # define R300_TXO_MICRO_TILE (1 << 3)
1051 # define R300_TXO_MICRO_TILE_SQUARE (2 << 3)
1052 # define R300_TXO_OFFSET_MASK 0xffffffe0
1053 # define R300_TXO_OFFSET_SHIFT 5
1054 /* END: Guess from R200 */
1055
1056 /* 32 bit chroma key */
1057 #define R300_TX_CHROMA_KEY_0 0x4580
1058 /* ff00ff00 == { 0, 1.0, 0, 1.0 } */
1059 #define R300_TX_BORDER_COLOR_0 0x45C0
1060
1061 /* END: Texture specification */
1062
1063 /* BEGIN: Fragment program instruction set */
1064
1065 /* Fragment programs are written directly into register space.
1066 * There are separate instruction streams for texture instructions and ALU
1067 * instructions.
1068 * In order to synchronize these streams, the program is divided into up
1069 * to 4 nodes. Each node begins with a number of TEX operations, followed
1070 * by a number of ALU operations.
1071 * The first node can have zero TEX ops, all subsequent nodes must have at
1072 * least
1073 * one TEX ops.
1074 * All nodes must have at least one ALU op.
1075 *
1076 * The index of the last node is stored in PFS_CNTL_0: A value of 0 means
1077 * 1 node, a value of 3 means 4 nodes.
1078 * The total amount of instructions is defined in PFS_CNTL_2. The offsets are
1079 * offsets into the respective instruction streams, while *_END points to the
1080 * last instruction relative to this offset.
1081 */
1082 #define R300_PFS_CNTL_0 0x4600
1083 # define R300_PFS_CNTL_LAST_NODES_SHIFT 0
1084 # define R300_PFS_CNTL_LAST_NODES_MASK (3 << 0)
1085 # define R300_PFS_CNTL_FIRST_NODE_HAS_TEX (1 << 3)
1086 #define R300_PFS_CNTL_1 0x4604
1087 /* There is an unshifted value here which has so far always been equal to the
1088 * index of the highest used temporary register.
1089 */
1090 #define R300_PFS_CNTL_2 0x4608
1091 # define R300_PFS_CNTL_ALU_OFFSET_SHIFT 0
1092 # define R300_PFS_CNTL_ALU_OFFSET_MASK (63 << 0)
1093 # define R300_PFS_CNTL_ALU_END_SHIFT 6
1094 # define R300_PFS_CNTL_ALU_END_MASK (63 << 6)
1095 # define R300_PFS_CNTL_TEX_OFFSET_SHIFT 12
1096 # define R300_PFS_CNTL_TEX_OFFSET_MASK (31 << 12) /* GUESS */
1097 # define R300_PFS_CNTL_TEX_END_SHIFT 18
1098 # define R300_PFS_CNTL_TEX_END_MASK (31 << 18) /* GUESS */
1099
1100 /* gap */
1101
1102 /* Nodes are stored backwards. The last active node is always stored in
1103 * PFS_NODE_3.
1104 * Example: In a 2-node program, NODE_0 and NODE_1 are set to 0. The
1105 * first node is stored in NODE_2, the second node is stored in NODE_3.
1106 *
1107 * Offsets are relative to the master offset from PFS_CNTL_2.
1108 */
1109 #define R300_PFS_NODE_0 0x4610
1110 #define R300_PFS_NODE_1 0x4614
1111 #define R300_PFS_NODE_2 0x4618
1112 #define R300_PFS_NODE_3 0x461C
1113 # define R300_PFS_NODE_ALU_OFFSET_SHIFT 0
1114 # define R300_PFS_NODE_ALU_OFFSET_MASK (63 << 0)
1115 # define R300_PFS_NODE_ALU_END_SHIFT 6
1116 # define R300_PFS_NODE_ALU_END_MASK (63 << 6)
1117 # define R300_PFS_NODE_TEX_OFFSET_SHIFT 12
1118 # define R300_PFS_NODE_TEX_OFFSET_MASK (31 << 12)
1119 # define R300_PFS_NODE_TEX_END_SHIFT 17
1120 # define R300_PFS_NODE_TEX_END_MASK (31 << 17)
1121 # define R300_PFS_NODE_OUTPUT_COLOR (1 << 22)
1122 # define R300_PFS_NODE_OUTPUT_DEPTH (1 << 23)
1123
1124 /* TEX
1125 * As far as I can tell, texture instructions cannot write into output
1126 * registers directly. A subsequent ALU instruction is always necessary,
1127 * even if it's just MAD o0, r0, 1, 0
1128 */
1129 #define R300_PFS_TEXI_0 0x4620
1130 # define R300_FPITX_SRC_SHIFT 0
1131 # define R300_FPITX_SRC_MASK (31 << 0)
1132 /* GUESS */
1133 # define R300_FPITX_SRC_CONST (1 << 5)
1134 # define R300_FPITX_DST_SHIFT 6
1135 # define R300_FPITX_DST_MASK (31 << 6)
1136 # define R300_FPITX_IMAGE_SHIFT 11
1137 /* GUESS based on layout and native limits */
1138 # define R300_FPITX_IMAGE_MASK (15 << 11)
1139 /* Unsure if these are opcodes, or some kind of bitfield, but this is how
1140 * they were set when I checked
1141 */
1142 # define R300_FPITX_OPCODE_SHIFT 15
1143 # define R300_FPITX_OP_TEX 1
1144 # define R300_FPITX_OP_KIL 2
1145 # define R300_FPITX_OP_TXP 3
1146 # define R300_FPITX_OP_TXB 4
1147 # define R300_FPITX_OPCODE_MASK (7 << 15)
1148
1149 /* ALU
1150 * The ALU instructions register blocks are enumerated according to the order
1151 * in which fglrx. I assume there is space for 64 instructions, since
1152 * each block has space for a maximum of 64 DWORDs, and this matches reported
1153 * native limits.
1154 *
1155 * The basic functional block seems to be one MAD for each color and alpha,
1156 * and an adder that adds all components after the MUL.
1157 * - ADD, MUL, MAD etc.: use MAD with appropriate neutral operands
1158 * - DP4: Use OUTC_DP4, OUTA_DP4
1159 * - DP3: Use OUTC_DP3, OUTA_DP4, appropriate alpha operands
1160 * - DPH: Use OUTC_DP4, OUTA_DP4, appropriate alpha operands
1161 * - CMPH: If ARG2 > 0.5, return ARG0, else return ARG1
1162 * - CMP: If ARG2 < 0, return ARG1, else return ARG0
1163 * - FLR: use FRC+MAD
1164 * - XPD: use MAD+MAD
1165 * - SGE, SLT: use MAD+CMP
1166 * - RSQ: use ABS modifier for argument
1167 * - Use OUTC_REPL_ALPHA to write results of an alpha-only operation
1168 * (e.g. RCP) into color register
1169 * - apparently, there's no quick DST operation
1170 * - fglrx set FPI2_UNKNOWN_31 on a "MAD fragment.color, tmp0, tmp1, tmp2"
1171 * - fglrx set FPI2_UNKNOWN_31 on a "MAX r2, r1, c0"
1172 * - fglrx once set FPI0_UNKNOWN_31 on a "FRC r1, r1"
1173 *
1174 * Operand selection
1175 * First stage selects three sources from the available registers and
1176 * constant parameters. This is defined in INSTR1 (color) and INSTR3 (alpha).
1177 * fglrx sorts the three source fields: Registers before constants,
1178 * lower indices before higher indices; I do not know whether this is
1179 * necessary.
1180 *
1181 * fglrx fills unused sources with "read constant 0"
1182 * According to specs, you cannot select more than two different constants.
1183 *
1184 * Second stage selects the operands from the sources. This is defined in
1185 * INSTR0 (color) and INSTR2 (alpha). You can also select the special constants
1186 * zero and one.
1187 * Swizzling and negation happens in this stage, as well.
1188 *
1189 * Important: Color and alpha seem to be mostly separate, i.e. their sources
1190 * selection appears to be fully independent (the register storage is probably
1191 * physically split into a color and an alpha section).
1192 * However (because of the apparent physical split), there is some interaction
1193 * WRT swizzling. If, for example, you want to load an R component into an
1194 * Alpha operand, this R component is taken from a *color* source, not from
1195 * an alpha source. The corresponding register doesn't even have to appear in
1196 * the alpha sources list. (I hope this all makes sense to you)
1197 *
1198 * Destination selection
1199 * The destination register index is in FPI1 (color) and FPI3 (alpha)
1200 * together with enable bits.
1201 * There are separate enable bits for writing into temporary registers
1202 * (DSTC_REG_* /DSTA_REG) and and program output registers (DSTC_OUTPUT_*
1203 * /DSTA_OUTPUT). You can write to both at once, or not write at all (the
1204 * same index must be used for both).
1205 *
1206 * Note: There is a special form for LRP
1207 * - Argument order is the same as in ARB_fragment_program.
1208 * - Operation is MAD
1209 * - ARG1 is set to ARGC_SRC1C_LRP/ARGC_SRC1A_LRP
1210 * - Set FPI0/FPI2_SPECIAL_LRP
1211 * Arbitrary LRP (including support for swizzling) requires vanilla MAD+MAD
1212 */
1213 #define R300_PFS_INSTR1_0 0x46C0
1214 # define R300_FPI1_SRC0C_SHIFT 0
1215 # define R300_FPI1_SRC0C_MASK (31 << 0)
1216 # define R300_FPI1_SRC0C_CONST (1 << 5)
1217 # define R300_FPI1_SRC1C_SHIFT 6
1218 # define R300_FPI1_SRC1C_MASK (31 << 6)
1219 # define R300_FPI1_SRC1C_CONST (1 << 11)
1220 # define R300_FPI1_SRC2C_SHIFT 12
1221 # define R300_FPI1_SRC2C_MASK (31 << 12)
1222 # define R300_FPI1_SRC2C_CONST (1 << 17)
1223 # define R300_FPI1_SRC_MASK 0x0003ffff
1224 # define R300_FPI1_DSTC_SHIFT 18
1225 # define R300_FPI1_DSTC_MASK (31 << 18)
1226 # define R300_FPI1_DSTC_REG_MASK_SHIFT 23
1227 # define R300_FPI1_DSTC_REG_X (1 << 23)
1228 # define R300_FPI1_DSTC_REG_Y (1 << 24)
1229 # define R300_FPI1_DSTC_REG_Z (1 << 25)
1230 # define R300_FPI1_DSTC_OUTPUT_MASK_SHIFT 26
1231 # define R300_FPI1_DSTC_OUTPUT_X (1 << 26)
1232 # define R300_FPI1_DSTC_OUTPUT_Y (1 << 27)
1233 # define R300_FPI1_DSTC_OUTPUT_Z (1 << 28)
1234
1235 #define R300_PFS_INSTR3_0 0x47C0
1236 # define R300_FPI3_SRC0A_SHIFT 0
1237 # define R300_FPI3_SRC0A_MASK (31 << 0)
1238 # define R300_FPI3_SRC0A_CONST (1 << 5)
1239 # define R300_FPI3_SRC1A_SHIFT 6
1240 # define R300_FPI3_SRC1A_MASK (31 << 6)
1241 # define R300_FPI3_SRC1A_CONST (1 << 11)
1242 # define R300_FPI3_SRC2A_SHIFT 12
1243 # define R300_FPI3_SRC2A_MASK (31 << 12)
1244 # define R300_FPI3_SRC2A_CONST (1 << 17)
1245 # define R300_FPI3_SRC_MASK 0x0003ffff
1246 # define R300_FPI3_DSTA_SHIFT 18
1247 # define R300_FPI3_DSTA_MASK (31 << 18)
1248 # define R300_FPI3_DSTA_REG (1 << 23)
1249 # define R300_FPI3_DSTA_OUTPUT (1 << 24)
1250 # define R300_FPI3_DSTA_DEPTH (1 << 27)
1251
1252 #define R300_PFS_INSTR0_0 0x48C0
1253 # define R300_FPI0_ARGC_SRC0C_XYZ 0
1254 # define R300_FPI0_ARGC_SRC0C_XXX 1
1255 # define R300_FPI0_ARGC_SRC0C_YYY 2
1256 # define R300_FPI0_ARGC_SRC0C_ZZZ 3
1257 # define R300_FPI0_ARGC_SRC1C_XYZ 4
1258 # define R300_FPI0_ARGC_SRC1C_XXX 5
1259 # define R300_FPI0_ARGC_SRC1C_YYY 6
1260 # define R300_FPI0_ARGC_SRC1C_ZZZ 7
1261 # define R300_FPI0_ARGC_SRC2C_XYZ 8
1262 # define R300_FPI0_ARGC_SRC2C_XXX 9
1263 # define R300_FPI0_ARGC_SRC2C_YYY 10
1264 # define R300_FPI0_ARGC_SRC2C_ZZZ 11
1265 # define R300_FPI0_ARGC_SRC0A 12
1266 # define R300_FPI0_ARGC_SRC1A 13
1267 # define R300_FPI0_ARGC_SRC2A 14
1268 # define R300_FPI0_ARGC_SRC1C_LRP 15
1269 # define R300_FPI0_ARGC_ZERO 20
1270 # define R300_FPI0_ARGC_ONE 21
1271 /* GUESS */
1272 # define R300_FPI0_ARGC_HALF 22
1273 # define R300_FPI0_ARGC_SRC0C_YZX 23
1274 # define R300_FPI0_ARGC_SRC1C_YZX 24
1275 # define R300_FPI0_ARGC_SRC2C_YZX 25
1276 # define R300_FPI0_ARGC_SRC0C_ZXY 26
1277 # define R300_FPI0_ARGC_SRC1C_ZXY 27
1278 # define R300_FPI0_ARGC_SRC2C_ZXY 28
1279 # define R300_FPI0_ARGC_SRC0CA_WZY 29
1280 # define R300_FPI0_ARGC_SRC1CA_WZY 30
1281 # define R300_FPI0_ARGC_SRC2CA_WZY 31
1282
1283 # define R300_FPI0_ARG0C_SHIFT 0
1284 # define R300_FPI0_ARG0C_MASK (31 << 0)
1285 # define R300_FPI0_ARG0C_NEG (1 << 5)
1286 # define R300_FPI0_ARG0C_ABS (1 << 6)
1287 # define R300_FPI0_ARG1C_SHIFT 7
1288 # define R300_FPI0_ARG1C_MASK (31 << 7)
1289 # define R300_FPI0_ARG1C_NEG (1 << 12)
1290 # define R300_FPI0_ARG1C_ABS (1 << 13)
1291 # define R300_FPI0_ARG2C_SHIFT 14
1292 # define R300_FPI0_ARG2C_MASK (31 << 14)
1293 # define R300_FPI0_ARG2C_NEG (1 << 19)
1294 # define R300_FPI0_ARG2C_ABS (1 << 20)
1295 # define R300_FPI0_SPECIAL_LRP (1 << 21)
1296 # define R300_FPI0_OUTC_MAD (0 << 23)
1297 # define R300_FPI0_OUTC_DP3 (1 << 23)
1298 # define R300_FPI0_OUTC_DP4 (2 << 23)
1299 # define R300_FPI0_OUTC_MIN (4 << 23)
1300 # define R300_FPI0_OUTC_MAX (5 << 23)
1301 # define R300_FPI0_OUTC_CMPH (7 << 23)
1302 # define R300_FPI0_OUTC_CMP (8 << 23)
1303 # define R300_FPI0_OUTC_FRC (9 << 23)
1304 # define R300_FPI0_OUTC_REPL_ALPHA (10 << 23)
1305 # define R300_FPI0_OUTC_SAT (1 << 30)
1306 # define R300_FPI0_INSERT_NOP (1 << 31)
1307
1308 #define R300_PFS_INSTR2_0 0x49C0
1309 # define R300_FPI2_ARGA_SRC0C_X 0
1310 # define R300_FPI2_ARGA_SRC0C_Y 1
1311 # define R300_FPI2_ARGA_SRC0C_Z 2
1312 # define R300_FPI2_ARGA_SRC1C_X 3
1313 # define R300_FPI2_ARGA_SRC1C_Y 4
1314 # define R300_FPI2_ARGA_SRC1C_Z 5
1315 # define R300_FPI2_ARGA_SRC2C_X 6
1316 # define R300_FPI2_ARGA_SRC2C_Y 7
1317 # define R300_FPI2_ARGA_SRC2C_Z 8
1318 # define R300_FPI2_ARGA_SRC0A 9
1319 # define R300_FPI2_ARGA_SRC1A 10
1320 # define R300_FPI2_ARGA_SRC2A 11
1321 # define R300_FPI2_ARGA_SRC1A_LRP 15
1322 # define R300_FPI2_ARGA_ZERO 16
1323 # define R300_FPI2_ARGA_ONE 17
1324 /* GUESS */
1325 # define R300_FPI2_ARGA_HALF 18
1326 # define R300_FPI2_ARG0A_SHIFT 0
1327 # define R300_FPI2_ARG0A_MASK (31 << 0)
1328 # define R300_FPI2_ARG0A_NEG (1 << 5)
1329 /* GUESS */
1330 # define R300_FPI2_ARG0A_ABS (1 << 6)
1331 # define R300_FPI2_ARG1A_SHIFT 7
1332 # define R300_FPI2_ARG1A_MASK (31 << 7)
1333 # define R300_FPI2_ARG1A_NEG (1 << 12)
1334 /* GUESS */
1335 # define R300_FPI2_ARG1A_ABS (1 << 13)
1336 # define R300_FPI2_ARG2A_SHIFT 14
1337 # define R300_FPI2_ARG2A_MASK (31 << 14)
1338 # define R300_FPI2_ARG2A_NEG (1 << 19)
1339 /* GUESS */
1340 # define R300_FPI2_ARG2A_ABS (1 << 20)
1341 # define R300_FPI2_SPECIAL_LRP (1 << 21)
1342 # define R300_FPI2_OUTA_MAD (0 << 23)
1343 # define R300_FPI2_OUTA_DP4 (1 << 23)
1344 # define R300_FPI2_OUTA_MIN (2 << 23)
1345 # define R300_FPI2_OUTA_MAX (3 << 23)
1346 # define R300_FPI2_OUTA_CMP (6 << 23)
1347 # define R300_FPI2_OUTA_FRC (7 << 23)
1348 # define R300_FPI2_OUTA_EX2 (8 << 23)
1349 # define R300_FPI2_OUTA_LG2 (9 << 23)
1350 # define R300_FPI2_OUTA_RCP (10 << 23)
1351 # define R300_FPI2_OUTA_RSQ (11 << 23)
1352 # define R300_FPI2_OUTA_SAT (1 << 30)
1353 # define R300_FPI2_UNKNOWN_31 (1 << 31)
1354 /* END: Fragment program instruction set */
1355
1356 /* Fog state and color */
1357 #define R300_RE_FOG_STATE 0x4BC0
1358 # define R300_FOG_ENABLE (1 << 0)
1359 # define R300_FOG_MODE_LINEAR (0 << 1)
1360 # define R300_FOG_MODE_EXP (1 << 1)
1361 # define R300_FOG_MODE_EXP2 (2 << 1)
1362 # define R300_FOG_MODE_MASK (3 << 1)
1363 #define R300_FOG_COLOR_R 0x4BC8
1364 #define R300_FOG_COLOR_G 0x4BCC
1365 #define R300_FOG_COLOR_B 0x4BD0
1366
1367 #define R300_PP_ALPHA_TEST 0x4BD4
1368 # define R300_REF_ALPHA_MASK 0x000000ff
1369 # define R300_ALPHA_TEST_FAIL (0 << 8)
1370 # define R300_ALPHA_TEST_LESS (1 << 8)
1371 # define R300_ALPHA_TEST_LEQUAL (3 << 8)
1372 # define R300_ALPHA_TEST_EQUAL (2 << 8)
1373 # define R300_ALPHA_TEST_GEQUAL (6 << 8)
1374 # define R300_ALPHA_TEST_GREATER (4 << 8)
1375 # define R300_ALPHA_TEST_NEQUAL (5 << 8)
1376 # define R300_ALPHA_TEST_PASS (7 << 8)
1377 # define R300_ALPHA_TEST_OP_MASK (7 << 8)
1378 # define R300_ALPHA_TEST_ENABLE (1 << 11)
1379
1380 /* gap */
1381
1382 /* Fragment program parameters in 7.16 floating point */
1383 #define R300_PFS_PARAM_0_X 0x4C00
1384 #define R300_PFS_PARAM_0_Y 0x4C04
1385 #define R300_PFS_PARAM_0_Z 0x4C08
1386 #define R300_PFS_PARAM_0_W 0x4C0C
1387 /* GUESS: PARAM_31 is last, based on native limits reported by fglrx */
1388 #define R300_PFS_PARAM_31_X 0x4DF0
1389 #define R300_PFS_PARAM_31_Y 0x4DF4
1390 #define R300_PFS_PARAM_31_Z 0x4DF8
1391 #define R300_PFS_PARAM_31_W 0x4DFC
1392
1393 /* Notes:
1394 * - AFAIK fglrx always sets BLEND_UNKNOWN when blending is used in
1395 * the application
1396 * - AFAIK fglrx always sets BLEND_NO_SEPARATE when CBLEND and ABLEND
1397 * are set to the same
1398 * function (both registers are always set up completely in any case)
1399 * - Most blend flags are simply copied from R200 and not tested yet
1400 */
1401 #define R300_RB3D_CBLEND 0x4E04
1402 #define R300_RB3D_ABLEND 0x4E08
1403 /* the following only appear in CBLEND */
1404 # define R300_BLEND_ENABLE (1 << 0)
1405 # define R300_BLEND_UNKNOWN (3 << 1)
1406 # define R300_BLEND_NO_SEPARATE (1 << 3)
1407 /* the following are shared between CBLEND and ABLEND */
1408 # define R300_FCN_MASK (3 << 12)
1409 # define R300_COMB_FCN_ADD_CLAMP (0 << 12)
1410 # define R300_COMB_FCN_ADD_NOCLAMP (1 << 12)
1411 # define R300_COMB_FCN_SUB_CLAMP (2 << 12)
1412 # define R300_COMB_FCN_SUB_NOCLAMP (3 << 12)
1413 # define R300_COMB_FCN_MIN (4 << 12)
1414 # define R300_COMB_FCN_MAX (5 << 12)
1415 # define R300_COMB_FCN_RSUB_CLAMP (6 << 12)
1416 # define R300_COMB_FCN_RSUB_NOCLAMP (7 << 12)
1417 # define R300_BLEND_GL_ZERO (32)
1418 # define R300_BLEND_GL_ONE (33)
1419 # define R300_BLEND_GL_SRC_COLOR (34)
1420 # define R300_BLEND_GL_ONE_MINUS_SRC_COLOR (35)
1421 # define R300_BLEND_GL_DST_COLOR (36)
1422 # define R300_BLEND_GL_ONE_MINUS_DST_COLOR (37)
1423 # define R300_BLEND_GL_SRC_ALPHA (38)
1424 # define R300_BLEND_GL_ONE_MINUS_SRC_ALPHA (39)
1425 # define R300_BLEND_GL_DST_ALPHA (40)
1426 # define R300_BLEND_GL_ONE_MINUS_DST_ALPHA (41)
1427 # define R300_BLEND_GL_SRC_ALPHA_SATURATE (42)
1428 # define R300_BLEND_GL_CONST_COLOR (43)
1429 # define R300_BLEND_GL_ONE_MINUS_CONST_COLOR (44)
1430 # define R300_BLEND_GL_CONST_ALPHA (45)
1431 # define R300_BLEND_GL_ONE_MINUS_CONST_ALPHA (46)
1432 # define R300_BLEND_MASK (63)
1433 # define R300_SRC_BLEND_SHIFT (16)
1434 # define R300_DST_BLEND_SHIFT (24)
1435 #define R300_RB3D_BLEND_COLOR 0x4E10
1436 #define R300_RB3D_COLORMASK 0x4E0C
1437 # define R300_COLORMASK0_B (1<<0)
1438 # define R300_COLORMASK0_G (1<<1)
1439 # define R300_COLORMASK0_R (1<<2)
1440 # define R300_COLORMASK0_A (1<<3)
1441
1442 /* gap */
1443
1444 #define R300_RB3D_COLOROFFSET0 0x4E28
1445 # define R300_COLOROFFSET_MASK 0xFFFFFFF0 /* GUESS */
1446 #define R300_RB3D_COLOROFFSET1 0x4E2C /* GUESS */
1447 #define R300_RB3D_COLOROFFSET2 0x4E30 /* GUESS */
1448 #define R300_RB3D_COLOROFFSET3 0x4E34 /* GUESS */
1449
1450 /* gap */
1451
1452 /* Bit 16: Larger tiles
1453 * Bit 17: 4x2 tiles
1454 * Bit 18: Extremely weird tile like, but some pixels duplicated?
1455 */
1456 #define R300_RB3D_COLORPITCH0 0x4E38
1457 # define R300_COLORPITCH_MASK 0x00001FF8 /* GUESS */
1458 # define R300_COLOR_TILE_ENABLE (1 << 16) /* GUESS */
1459 # define R300_COLOR_MICROTILE_ENABLE (1 << 17) /* GUESS */
1460 # define R300_COLOR_ENDIAN_NO_SWAP (0 << 18) /* GUESS */
1461 # define R300_COLOR_ENDIAN_WORD_SWAP (1 << 18) /* GUESS */
1462 # define R300_COLOR_ENDIAN_DWORD_SWAP (2 << 18) /* GUESS */
1463 # define R300_COLOR_FORMAT_RGB565 (2 << 22)
1464 # define R300_COLOR_FORMAT_ARGB8888 (3 << 22)
1465 #define R300_RB3D_COLORPITCH1 0x4E3C /* GUESS */
1466 #define R300_RB3D_COLORPITCH2 0x4E40 /* GUESS */
1467 #define R300_RB3D_COLORPITCH3 0x4E44 /* GUESS */
1468
1469 /* gap */
1470
1471 /* Guess by Vladimir.
1472 * Set to 0A before 3D operations, set to 02 afterwards.
1473 */
1474 #define R300_RB3D_DSTCACHE_CTLSTAT 0x4E4C
1475 # define R300_RB3D_DSTCACHE_UNKNOWN_02 0x00000002
1476 # define R300_RB3D_DSTCACHE_UNKNOWN_0A 0x0000000A
1477
1478 /* gap */
1479 /* There seems to be no "write only" setting, so use Z-test = ALWAYS
1480 * for this.
1481 * Bit (1<<8) is the "test" bit. so plain write is 6 - vd
1482 */
1483 #define R300_RB3D_ZSTENCIL_CNTL_0 0x4F00
1484 # define R300_RB3D_Z_DISABLED_1 0x00000010
1485 # define R300_RB3D_Z_DISABLED_2 0x00000014
1486 # define R300_RB3D_Z_TEST 0x00000012
1487 # define R300_RB3D_Z_TEST_AND_WRITE 0x00000016
1488 # define R300_RB3D_Z_WRITE_ONLY 0x00000006
1489
1490 # define R300_RB3D_Z_TEST 0x00000012
1491 # define R300_RB3D_Z_TEST_AND_WRITE 0x00000016
1492 # define R300_RB3D_Z_WRITE_ONLY 0x00000006
1493 # define R300_RB3D_STENCIL_ENABLE 0x00000001
1494
1495 #define R300_RB3D_ZSTENCIL_CNTL_1 0x4F04
1496 /* functions */
1497 # define R300_ZS_NEVER 0
1498 # define R300_ZS_LESS 1
1499 # define R300_ZS_LEQUAL 2
1500 # define R300_ZS_EQUAL 3
1501 # define R300_ZS_GEQUAL 4
1502 # define R300_ZS_GREATER 5
1503 # define R300_ZS_NOTEQUAL 6
1504 # define R300_ZS_ALWAYS 7
1505 # define R300_ZS_MASK 7
1506 /* operations */
1507 # define R300_ZS_KEEP 0
1508 # define R300_ZS_ZERO 1
1509 # define R300_ZS_REPLACE 2
1510 # define R300_ZS_INCR 3
1511 # define R300_ZS_DECR 4
1512 # define R300_ZS_INVERT 5
1513 # define R300_ZS_INCR_WRAP 6
1514 # define R300_ZS_DECR_WRAP 7
1515 /* front and back refer to operations done for front
1516 and back faces, i.e. separate stencil function support */
1517 # define R300_RB3D_ZS1_DEPTH_FUNC_SHIFT 0
1518 # define R300_RB3D_ZS1_FRONT_FUNC_SHIFT 3
1519 # define R300_RB3D_ZS1_FRONT_FAIL_OP_SHIFT 6
1520 # define R300_RB3D_ZS1_FRONT_ZPASS_OP_SHIFT 9
1521 # define R300_RB3D_ZS1_FRONT_ZFAIL_OP_SHIFT 12
1522 # define R300_RB3D_ZS1_BACK_FUNC_SHIFT 15
1523 # define R300_RB3D_ZS1_BACK_FAIL_OP_SHIFT 18
1524 # define R300_RB3D_ZS1_BACK_ZPASS_OP_SHIFT 21
1525 # define R300_RB3D_ZS1_BACK_ZFAIL_OP_SHIFT 24
1526
1527 #define R300_RB3D_ZSTENCIL_CNTL_2 0x4F08
1528 # define R300_RB3D_ZS2_STENCIL_REF_SHIFT 0
1529 # define R300_RB3D_ZS2_STENCIL_MASK 0xFF
1530 # define R300_RB3D_ZS2_STENCIL_MASK_SHIFT 8
1531 # define R300_RB3D_ZS2_STENCIL_WRITE_MASK_SHIFT 16
1532
1533 /* gap */
1534
1535 #define R300_RB3D_ZSTENCIL_FORMAT 0x4F10
1536 # define R300_DEPTH_FORMAT_16BIT_INT_Z (0 << 0)
1537 # define R300_DEPTH_FORMAT_24BIT_INT_Z (2 << 0)
1538 /* 16 bit format or some aditional bit ? */
1539 # define R300_DEPTH_FORMAT_UNK32 (32 << 0)
1540
1541 #define R300_RB3D_EARLY_Z 0x4F14
1542 # define R300_EARLY_Z_DISABLE (0 << 0)
1543 # define R300_EARLY_Z_ENABLE (1 << 0)
1544
1545 /* gap */
1546
1547 #define R300_RB3D_ZCACHE_CTLSTAT 0x4F18 /* GUESS */
1548 # define R300_RB3D_ZCACHE_UNKNOWN_01 0x1
1549 # define R300_RB3D_ZCACHE_UNKNOWN_03 0x3
1550
1551 #define R300_ZB_BW_CNTL 0x4f1c
1552 # define R300_HIZ_DISABLE (0 << 0)
1553 # define R300_HIZ_ENABLE (1 << 0)
1554 # define R300_HIZ_MIN (0 << 1)
1555 # define R300_HIZ_MAX (1 << 1)
1556 # define R300_FAST_FILL_DISABLE (0 << 2)
1557 # define R300_FAST_FILL_ENABLE (1 << 2)
1558 # define R300_RD_COMP_DISABLE (0 << 3)
1559 # define R300_RD_COMP_ENABLE (1 << 3)
1560 # define R300_WR_COMP_DISABLE (0 << 4)
1561 # define R300_WR_COMP_ENABLE (1 << 4)
1562 # define R300_ZB_CB_CLEAR_RMW (0 << 5)
1563 # define R300_ZB_CB_CLEAR_CACHE_LINEAR (1 << 5)
1564 # define R300_FORCE_COMPRESSED_STENCIL_VALUE_DISABLE (0 << 6)
1565 # define R300_FORCE_COMPRESSED_STENCIL_VALUE_ENABLE (1 << 6)
1566 # define R300_ZEQUAL_OPTIMIZE_ENABLE (0 << 7)
1567 # define R300_ZEQUAL_OPTIMIZE_DISABLE (1 << 7)
1568 # define R300_SEQUAL_OPTIMIZE_ENABLE (0 << 8)
1569 # define R300_SEQUAL_OPTIMIZE_DISABLE (1 << 8)
1570 /* gap in AMD docs */
1571 # define R300_BMASK_ENABLE (0 << 10)
1572 # define R300_BMASK_DISABLE (1 << 10)
1573 # define R300_HIZ_EQUAL_REJECT_DISABLE (0 << 11)
1574 # define R300_HIZ_EQUAL_REJECT_ENABLE (1 << 11)
1575 # define R300_HIZ_FP_EXP_BITS_DISABLE (0 << 12)
1576 # define R300_HIZ_FP_EXP_BITS_1 (1 << 12)
1577 # define R300_HIZ_FP_EXP_BITS_2 (2 << 12)
1578 # define R300_HIZ_FP_EXP_BITS_3 (3 << 12)
1579 # define R300_HIZ_FP_EXP_BITS_4 (4 << 12)
1580 # define R300_HIZ_FP_EXP_BITS_5 (5 << 12)
1581 # define R300_HIZ_FP_INVERT_LEADING_ONES (0 << 15)
1582 # define R300_HIZ_FP_INVERT_LEADING_ZEROS (1 << 15)
1583 # define R300_TILE_OVERWRITE_RECOMPRESSION_ENABLE (0 << 16)
1584 # define R300_TILE_OVERWRITE_RECOMPRESSION_DISABLE (1 << 16)
1585 # define R300_CONTIGUOUS_6XAA_SAMPLES_ENABLE (0 << 17)
1586 # define R300_CONTIGUOUS_6XAA_SAMPLES_DISABLE (1 << 17)
1587 # define R300_PEQ_PACKING_DISABLE (0 << 18)
1588 # define R300_PEQ_PACKING_ENABLE (1 << 18)
1589 # define R300_COVERED_PTR_MASKING_DISABLE (0 << 18)
1590 # define R300_COVERED_PTR_MASKING_ENABLE (1 << 18)
1591
1592
1593 /* gap */
1594
1595 #define R300_RB3D_DEPTHOFFSET 0x4F20
1596 #define R300_RB3D_DEPTHPITCH 0x4F24
1597 # define R300_DEPTHPITCH_MASK 0x00001FF8 /* GUESS */
1598 # define R300_DEPTH_TILE_ENABLE (1 << 16) /* GUESS */
1599 # define R300_DEPTH_MICROTILE_ENABLE (1 << 17) /* GUESS */
1600 # define R300_DEPTH_ENDIAN_NO_SWAP (0 << 18) /* GUESS */
1601 # define R300_DEPTH_ENDIAN_WORD_SWAP (1 << 18) /* GUESS */
1602 # define R300_DEPTH_ENDIAN_DWORD_SWAP (2 << 18) /* GUESS */
1603
1604 /* BEGIN: Vertex program instruction set */
1605
1606 /* Every instruction is four dwords long:
1607 * DWORD 0: output and opcode
1608 * DWORD 1: first argument
1609 * DWORD 2: second argument
1610 * DWORD 3: third argument
1611 *
1612 * Notes:
1613 * - ABS r, a is implemented as MAX r, a, -a
1614 * - MOV is implemented as ADD to zero
1615 * - XPD is implemented as MUL + MAD
1616 * - FLR is implemented as FRC + ADD
1617 * - apparently, fglrx tries to schedule instructions so that there is at
1618 * least one instruction between the write to a temporary and the first
1619 * read from said temporary; however, violations of this scheduling are
1620 * allowed
1621 * - register indices seem to be unrelated with OpenGL aliasing to
1622 * conventional state
1623 * - only one attribute and one parameter can be loaded at a time; however,
1624 * the same attribute/parameter can be used for more than one argument
1625 * - the second software argument for POW is the third hardware argument
1626 * (no idea why)
1627 * - MAD with only temporaries as input seems to use VPI_OUT_SELECT_MAD_2
1628 *
1629 * There is some magic surrounding LIT:
1630 * The single argument is replicated across all three inputs, but swizzled:
1631 * First argument: xyzy
1632 * Second argument: xyzx
1633 * Third argument: xyzw
1634 * Whenever the result is used later in the fragment program, fglrx forces
1635 * x and w to be 1.0 in the input selection; I don't know whether this is
1636 * strictly necessary
1637 */
1638 #define R300_VPI_OUT_OP_DOT (1 << 0)
1639 #define R300_VPI_OUT_OP_MUL (2 << 0)
1640 #define R300_VPI_OUT_OP_ADD (3 << 0)
1641 #define R300_VPI_OUT_OP_MAD (4 << 0)
1642 #define R300_VPI_OUT_OP_DST (5 << 0)
1643 #define R300_VPI_OUT_OP_FRC (6 << 0)
1644 #define R300_VPI_OUT_OP_MAX (7 << 0)
1645 #define R300_VPI_OUT_OP_MIN (8 << 0)
1646 #define R300_VPI_OUT_OP_SGE (9 << 0)
1647 #define R300_VPI_OUT_OP_SLT (10 << 0)
1648 /* Used in GL_POINT_DISTANCE_ATTENUATION_ARB, vector(scalar, vector) */
1649 #define R300_VPI_OUT_OP_UNK12 (12 << 0)
1650 #define R300_VPI_OUT_OP_ARL (13 << 0)
1651 #define R300_VPI_OUT_OP_EXP (65 << 0)
1652 #define R300_VPI_OUT_OP_LOG (66 << 0)
1653 /* Used in fog computations, scalar(scalar) */
1654 #define R300_VPI_OUT_OP_UNK67 (67 << 0)
1655 #define R300_VPI_OUT_OP_LIT (68 << 0)
1656 #define R300_VPI_OUT_OP_POW (69 << 0)
1657 #define R300_VPI_OUT_OP_RCP (70 << 0)
1658 #define R300_VPI_OUT_OP_RSQ (72 << 0)
1659 /* Used in GL_POINT_DISTANCE_ATTENUATION_ARB, scalar(scalar) */
1660 #define R300_VPI_OUT_OP_UNK73 (73 << 0)
1661 #define R300_VPI_OUT_OP_EX2 (75 << 0)
1662 #define R300_VPI_OUT_OP_LG2 (76 << 0)
1663 #define R300_VPI_OUT_OP_MAD_2 (128 << 0)
1664 /* all temps, vector(scalar, vector, vector) */
1665 #define R300_VPI_OUT_OP_UNK129 (129 << 0)
1666
1667 #define R300_VPI_OUT_REG_CLASS_TEMPORARY (0 << 8)
1668 #define R300_VPI_OUT_REG_CLASS_ADDR (1 << 8)
1669 #define R300_VPI_OUT_REG_CLASS_RESULT (2 << 8)
1670 #define R300_VPI_OUT_REG_CLASS_MASK (31 << 8)
1671
1672 #define R300_VPI_OUT_REG_INDEX_SHIFT 13
1673 /* GUESS based on fglrx native limits */
1674 #define R300_VPI_OUT_REG_INDEX_MASK (31 << 13)
1675
1676 #define R300_VPI_OUT_WRITE_X (1 << 20)
1677 #define R300_VPI_OUT_WRITE_Y (1 << 21)
1678 #define R300_VPI_OUT_WRITE_Z (1 << 22)
1679 #define R300_VPI_OUT_WRITE_W (1 << 23)
1680
1681 #define R300_VPI_IN_REG_CLASS_TEMPORARY (0 << 0)
1682 #define R300_VPI_IN_REG_CLASS_ATTRIBUTE (1 << 0)
1683 #define R300_VPI_IN_REG_CLASS_PARAMETER (2 << 0)
1684 #define R300_VPI_IN_REG_CLASS_NONE (9 << 0)
1685 #define R300_VPI_IN_REG_CLASS_MASK (31 << 0)
1686
1687 #define R300_VPI_IN_REG_INDEX_SHIFT 5
1688 /* GUESS based on fglrx native limits */
1689 #define R300_VPI_IN_REG_INDEX_MASK (255 << 5)
1690
1691 /* The R300 can select components from the input register arbitrarily.
1692 * Use the following constants, shifted by the component shift you
1693 * want to select
1694 */
1695 #define R300_VPI_IN_SELECT_X 0
1696 #define R300_VPI_IN_SELECT_Y 1
1697 #define R300_VPI_IN_SELECT_Z 2
1698 #define R300_VPI_IN_SELECT_W 3
1699 #define R300_VPI_IN_SELECT_ZERO 4
1700 #define R300_VPI_IN_SELECT_ONE 5
1701 #define R300_VPI_IN_SELECT_MASK 7
1702
1703 #define R300_VPI_IN_X_SHIFT 13
1704 #define R300_VPI_IN_Y_SHIFT 16
1705 #define R300_VPI_IN_Z_SHIFT 19
1706 #define R300_VPI_IN_W_SHIFT 22
1707
1708 #define R300_VPI_IN_NEG_X (1 << 25)
1709 #define R300_VPI_IN_NEG_Y (1 << 26)
1710 #define R300_VPI_IN_NEG_Z (1 << 27)
1711 #define R300_VPI_IN_NEG_W (1 << 28)
1712 /* END: Vertex program instruction set */
1713
1714 /* BEGIN: Packet 3 commands */
1715
1716 /* A primitive emission dword. */
1717 #define R300_PRIM_TYPE_NONE (0 << 0)
1718 #define R300_PRIM_TYPE_POINT (1 << 0)
1719 #define R300_PRIM_TYPE_LINE (2 << 0)
1720 #define R300_PRIM_TYPE_LINE_STRIP (3 << 0)
1721 #define R300_PRIM_TYPE_TRI_LIST (4 << 0)
1722 #define R300_PRIM_TYPE_TRI_FAN (5 << 0)
1723 #define R300_PRIM_TYPE_TRI_STRIP (6 << 0)
1724 #define R300_PRIM_TYPE_TRI_TYPE2 (7 << 0)
1725 #define R300_PRIM_TYPE_RECT_LIST (8 << 0)
1726 #define R300_PRIM_TYPE_3VRT_POINT_LIST (9 << 0)
1727 #define R300_PRIM_TYPE_3VRT_LINE_LIST (10 << 0)
1728 /* GUESS (based on r200) */
1729 #define R300_PRIM_TYPE_POINT_SPRITES (11 << 0)
1730 #define R300_PRIM_TYPE_LINE_LOOP (12 << 0)
1731 #define R300_PRIM_TYPE_QUADS (13 << 0)
1732 #define R300_PRIM_TYPE_QUAD_STRIP (14 << 0)
1733 #define R300_PRIM_TYPE_POLYGON (15 << 0)
1734 #define R300_PRIM_TYPE_MASK 0xF
1735 #define R300_PRIM_WALK_IND (1 << 4)
1736 #define R300_PRIM_WALK_LIST (2 << 4)
1737 #define R300_PRIM_WALK_RING (3 << 4)
1738 #define R300_PRIM_WALK_MASK (3 << 4)
1739 /* GUESS (based on r200) */
1740 #define R300_PRIM_COLOR_ORDER_BGRA (0 << 6)
1741 #define R300_PRIM_COLOR_ORDER_RGBA (1 << 6)
1742 #define R300_PRIM_NUM_VERTICES_SHIFT 16
1743 #define R300_PRIM_NUM_VERTICES_MASK 0xffff
1744
1745 /* Draw a primitive from vertex data in arrays loaded via 3D_LOAD_VBPNTR.
1746 * Two parameter dwords:
1747 * 0. VAP_VTX_FMT: The first parameter is not written to hardware
1748 * 1. VAP_VF_CTL: The second parameter is a standard primitive emission dword.
1749 */
1750 #define R300_PACKET3_3D_DRAW_VBUF 0x00002800
1751
1752 /* Draw a primitive from immediate vertices in this packet
1753 * Up to 16382 dwords:
1754 * 0. VAP_VTX_FMT: The first parameter is not written to hardware
1755 * 1. VAP_VF_CTL: The second parameter is a standard primitive emission dword.
1756 * 2 to end: Up to 16380 dwords of vertex data.
1757 */
1758 #define R300_PACKET3_3D_DRAW_IMMD 0x00002900
1759
1760 /* Draw a primitive from vertex data in arrays loaded via 3D_LOAD_VBPNTR and
1761 * immediate vertices in this packet
1762 * Up to 16382 dwords:
1763 * 0. VAP_VTX_FMT: The first parameter is not written to hardware
1764 * 1. VAP_VF_CTL: The second parameter is a standard primitive emission dword.
1765 * 2 to end: Up to 16380 dwords of vertex data.
1766 */
1767 #define R300_PACKET3_3D_DRAW_INDX 0x00002A00
1768
1769
1770 /* Specify the full set of vertex arrays as (address, stride).
1771 * The first parameter is the number of vertex arrays specified.
1772 * The rest of the command is a variable length list of blocks, where
1773 * each block is three dwords long and specifies two arrays.
1774 * The first dword of a block is split into two words, the lower significant
1775 * word refers to the first array, the more significant word to the second
1776 * array in the block.
1777 * The low byte of each word contains the size of an array entry in dwords,
1778 * the high byte contains the stride of the array.
1779 * The second dword of a block contains the pointer to the first array,
1780 * the third dword of a block contains the pointer to the second array.
1781 * Note that if the total number of arrays is odd, the third dword of
1782 * the last block is omitted.
1783 */
1784 #define R300_PACKET3_3D_LOAD_VBPNTR 0x00002F00
1785
1786 #define R300_PACKET3_INDX_BUFFER 0x00003300
1787 # define R300_EB_UNK1_SHIFT 24
1788 # define R300_EB_UNK1 (0x80<<24)
1789 # define R300_EB_UNK2 0x0810
1790
1791 /* Same as R300_PACKET3_3D_DRAW_VBUF but without VAP_VTX_FMT */
1792 #define R300_PACKET3_3D_DRAW_VBUF_2 0x00003400
1793 /* Same as R300_PACKET3_3D_DRAW_IMMD but without VAP_VTX_FMT */
1794 #define R300_PACKET3_3D_DRAW_IMMD_2 0x00003500
1795 /* Same as R300_PACKET3_3D_DRAW_INDX but without VAP_VTX_FMT */
1796 #define R300_PACKET3_3D_DRAW_INDX_2 0x00003600
1797
1798 /* Clears a portion of hierachical Z RAM
1799 * 3 dword parameters
1800 * 0. START
1801 * 1. COUNT: 13:0 (max is 0x3FFF)
1802 * 2. CLEAR_VALUE: Value to write into HIZ RAM.
1803 */
1804 #define R300_PACKET3_3D_CLEAR_HIZ 0x00003700
1805
1806 /* Draws a set of primitives using vertex buffers pointed by the state data.
1807 * At least 2 Parameters:
1808 * 0. VAP_VF_CNTL: The first parameter is a standard primitive emission dword.
1809 * 2 to end: Data or indices (see other 3D_DRAW_* packets for details)
1810 */
1811 #define R300_PACKET3_3D_DRAW_128 0x00003900
1812
1813 /* END: Packet 3 commands */
1814
1815
1816 /* Color formats for 2d packets
1817 */
1818 #define R300_CP_COLOR_FORMAT_CI8 2
1819 #define R300_CP_COLOR_FORMAT_ARGB1555 3
1820 #define R300_CP_COLOR_FORMAT_RGB565 4
1821 #define R300_CP_COLOR_FORMAT_ARGB8888 6
1822 #define R300_CP_COLOR_FORMAT_RGB332 7
1823 #define R300_CP_COLOR_FORMAT_RGB8 9
1824 #define R300_CP_COLOR_FORMAT_ARGB4444 15
1825
1826 /*
1827 * CP type-3 packets
1828 */
1829 #define R300_CP_CMD_BITBLT_MULTI 0xC0009B00
1830
1831 #endif /* _R300_REG_H */
1832
1833 /* *INDENT-ON* */