r300: Document registers 0x2220 to 0x2230.
[mesa.git] / src / mesa / drivers / dri / r300 / r300_reg.h
1 /**************************************************************************
2
3 Copyright (C) 2004-2005 Nicolai Haehnle et al.
4
5 Permission is hereby granted, free of charge, to any person obtaining a
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24 **************************************************************************/
25
26 /* *INDENT-OFF* */
27
28 #ifndef _R300_REG_H
29 #define _R300_REG_H
30
31 #define R300_MC_INIT_MISC_LAT_TIMER 0x180
32 # define R300_MC_MISC__MC_CPR_INIT_LAT_SHIFT 0
33 # define R300_MC_MISC__MC_VF_INIT_LAT_SHIFT 4
34 # define R300_MC_MISC__MC_DISP0R_INIT_LAT_SHIFT 8
35 # define R300_MC_MISC__MC_DISP1R_INIT_LAT_SHIFT 12
36 # define R300_MC_MISC__MC_FIXED_INIT_LAT_SHIFT 16
37 # define R300_MC_MISC__MC_E2R_INIT_LAT_SHIFT 20
38 # define R300_MC_MISC__MC_SAME_PAGE_PRIO_SHIFT 24
39 # define R300_MC_MISC__MC_GLOBW_INIT_LAT_SHIFT 28
40
41
42 #define R300_MC_INIT_GFX_LAT_TIMER 0x154
43 # define R300_MC_MISC__MC_G3D0R_INIT_LAT_SHIFT 0
44 # define R300_MC_MISC__MC_G3D1R_INIT_LAT_SHIFT 4
45 # define R300_MC_MISC__MC_G3D2R_INIT_LAT_SHIFT 8
46 # define R300_MC_MISC__MC_G3D3R_INIT_LAT_SHIFT 12
47 # define R300_MC_MISC__MC_TX0R_INIT_LAT_SHIFT 16
48 # define R300_MC_MISC__MC_TX1R_INIT_LAT_SHIFT 20
49 # define R300_MC_MISC__MC_GLOBR_INIT_LAT_SHIFT 24
50 # define R300_MC_MISC__MC_GLOBW_FULL_LAT_SHIFT 28
51
52 /*
53 * This file contains registers and constants for the R300. They have been
54 * found mostly by examining command buffers captured using glxtest, as well
55 * as by extrapolating some known registers and constants from the R200.
56 * I am fairly certain that they are correct unless stated otherwise
57 * in comments.
58 */
59
60 #define R300_SE_VPORT_XSCALE 0x1D98
61 #define R300_SE_VPORT_XOFFSET 0x1D9C
62 #define R300_SE_VPORT_YSCALE 0x1DA0
63 #define R300_SE_VPORT_YOFFSET 0x1DA4
64 #define R300_SE_VPORT_ZSCALE 0x1DA8
65 #define R300_SE_VPORT_ZOFFSET 0x1DAC
66
67
68 /*
69 * Vertex Array Processing (VAP) Control
70 * Stolen from r200 code from Christoph Brill (It's a guess!)
71 */
72 #define R300_VAP_CNTL 0x2080
73
74 /* This register is written directly and also starts data section
75 * in many 3d CP_PACKET3's
76 */
77 #define R300_VAP_VF_CNTL 0x2084
78 # define R300_VAP_VF_CNTL__PRIM_TYPE__SHIFT 0
79 # define R300_VAP_VF_CNTL__PRIM_NONE (0<<0)
80 # define R300_VAP_VF_CNTL__PRIM_POINTS (1<<0)
81 # define R300_VAP_VF_CNTL__PRIM_LINES (2<<0)
82 # define R300_VAP_VF_CNTL__PRIM_LINE_STRIP (3<<0)
83 # define R300_VAP_VF_CNTL__PRIM_TRIANGLES (4<<0)
84 # define R300_VAP_VF_CNTL__PRIM_TRIANGLE_FAN (5<<0)
85 # define R300_VAP_VF_CNTL__PRIM_TRIANGLE_STRIP (6<<0)
86 # define R300_VAP_VF_CNTL__PRIM_LINE_LOOP (12<<0)
87 # define R300_VAP_VF_CNTL__PRIM_QUADS (13<<0)
88 # define R300_VAP_VF_CNTL__PRIM_QUAD_STRIP (14<<0)
89 # define R300_VAP_VF_CNTL__PRIM_POLYGON (15<<0)
90
91 # define R300_VAP_VF_CNTL__PRIM_WALK__SHIFT 4
92 /* State based - direct writes to registers trigger vertex
93 generation */
94 # define R300_VAP_VF_CNTL__PRIM_WALK_STATE_BASED (0<<4)
95 # define R300_VAP_VF_CNTL__PRIM_WALK_INDICES (1<<4)
96 # define R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_LIST (2<<4)
97 # define R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_EMBEDDED (3<<4)
98
99 /* I don't think I saw these three used.. */
100 # define R300_VAP_VF_CNTL__COLOR_ORDER__SHIFT 6
101 # define R300_VAP_VF_CNTL__TCL_OUTPUT_CTL_ENA__SHIFT 9
102 # define R300_VAP_VF_CNTL__PROG_STREAM_ENA__SHIFT 10
103
104 /* index size - when not set the indices are assumed to be 16 bit */
105 # define R300_VAP_VF_CNTL__INDEX_SIZE_32bit (1<<11)
106 /* number of vertices */
107 # define R300_VAP_VF_CNTL__NUM_VERTICES__SHIFT 16
108
109 /* BEGIN: Wild guesses */
110 #define R300_VAP_OUTPUT_VTX_FMT_0 0x2090
111 # define R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT (1<<0)
112 # define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_PRESENT (1<<1)
113 # define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_1_PRESENT (1<<2) /* GUESS */
114 # define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_2_PRESENT (1<<3) /* GUESS */
115 # define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_3_PRESENT (1<<4) /* GUESS */
116 # define R300_VAP_OUTPUT_VTX_FMT_0__PT_SIZE_PRESENT (1<<16) /* GUESS */
117
118 #define R300_VAP_OUTPUT_VTX_FMT_1 0x2094
119 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_0_COMP_CNT_SHIFT 0
120 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_1_COMP_CNT_SHIFT 3
121 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_2_COMP_CNT_SHIFT 6
122 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_3_COMP_CNT_SHIFT 9
123 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_4_COMP_CNT_SHIFT 12
124 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_5_COMP_CNT_SHIFT 15
125 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_6_COMP_CNT_SHIFT 18
126 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_7_COMP_CNT_SHIFT 21
127 /* END: Wild guesses */
128
129 #define R300_SE_VTE_CNTL 0x20b0
130 # define R300_VPORT_X_SCALE_ENA 0x00000001
131 # define R300_VPORT_X_OFFSET_ENA 0x00000002
132 # define R300_VPORT_Y_SCALE_ENA 0x00000004
133 # define R300_VPORT_Y_OFFSET_ENA 0x00000008
134 # define R300_VPORT_Z_SCALE_ENA 0x00000010
135 # define R300_VPORT_Z_OFFSET_ENA 0x00000020
136 # define R300_VTX_XY_FMT 0x00000100
137 # define R300_VTX_Z_FMT 0x00000200
138 # define R300_VTX_W0_FMT 0x00000400
139 # define R300_VTX_W0_NORMALIZE 0x00000800
140 # define R300_VTX_ST_DENORMALIZED 0x00001000
141
142 /* BEGIN: Vertex data assembly - lots of uncertainties */
143
144 /* gap */
145
146 #define R300_VAP_CNTL_STATUS 0x2140
147 # define R300_VC_NO_SWAP (0 << 0)
148 # define R300_VC_16BIT_SWAP (1 << 0)
149 # define R300_VC_32BIT_SWAP (2 << 0)
150 # define R300_VAP_TCL_BYPASS (1 << 8)
151
152 /* gap */
153
154 /* Where do we get our vertex data?
155 *
156 * Vertex data either comes either from immediate mode registers or from
157 * vertex arrays.
158 * There appears to be no mixed mode (though we can force the pitch of
159 * vertex arrays to 0, effectively reusing the same element over and over
160 * again).
161 *
162 * Immediate mode is controlled by the INPUT_CNTL registers. I am not sure
163 * if these registers influence vertex array processing.
164 *
165 * Vertex arrays are controlled via the 3D_LOAD_VBPNTR packet3.
166 *
167 * In both cases, vertex attributes are then passed through INPUT_ROUTE.
168 *
169 * Beginning with INPUT_ROUTE_0_0 is a list of WORDs that route vertex data
170 * into the vertex processor's input registers.
171 * The first word routes the first input, the second word the second, etc.
172 * The corresponding input is routed into the register with the given index.
173 * The list is ended by a word with INPUT_ROUTE_END set.
174 *
175 * Always set COMPONENTS_4 in immediate mode.
176 */
177
178 #define R300_VAP_INPUT_ROUTE_0_0 0x2150
179 # define R300_INPUT_ROUTE_COMPONENTS_1 (0 << 0)
180 # define R300_INPUT_ROUTE_COMPONENTS_2 (1 << 0)
181 # define R300_INPUT_ROUTE_COMPONENTS_3 (2 << 0)
182 # define R300_INPUT_ROUTE_COMPONENTS_4 (3 << 0)
183 # define R300_INPUT_ROUTE_COMPONENTS_RGBA (4 << 0) /* GUESS */
184 # define R300_VAP_INPUT_ROUTE_IDX_SHIFT 8
185 # define R300_VAP_INPUT_ROUTE_IDX_MASK (31 << 8) /* GUESS */
186 # define R300_VAP_INPUT_ROUTE_END (1 << 13)
187 # define R300_INPUT_ROUTE_IMMEDIATE_MODE (0 << 14) /* GUESS */
188 # define R300_INPUT_ROUTE_FLOAT (1 << 14) /* GUESS */
189 # define R300_INPUT_ROUTE_UNSIGNED_BYTE (2 << 14) /* GUESS */
190 # define R300_INPUT_ROUTE_FLOAT_COLOR (3 << 14) /* GUESS */
191 #define R300_VAP_INPUT_ROUTE_0_1 0x2154
192 #define R300_VAP_INPUT_ROUTE_0_2 0x2158
193 #define R300_VAP_INPUT_ROUTE_0_3 0x215C
194 #define R300_VAP_INPUT_ROUTE_0_4 0x2160
195 #define R300_VAP_INPUT_ROUTE_0_5 0x2164
196 #define R300_VAP_INPUT_ROUTE_0_6 0x2168
197 #define R300_VAP_INPUT_ROUTE_0_7 0x216C
198
199 /* gap */
200
201 /* Notes:
202 * - always set up to produce at least two attributes:
203 * if vertex program uses only position, fglrx will set normal, too
204 * - INPUT_CNTL_0_COLOR and INPUT_CNTL_COLOR bits are always equal.
205 */
206 #define R300_VAP_INPUT_CNTL_0 0x2180
207 # define R300_INPUT_CNTL_0_COLOR 0x00000001
208 #define R300_VAP_INPUT_CNTL_1 0x2184
209 # define R300_INPUT_CNTL_POS 0x00000001
210 # define R300_INPUT_CNTL_NORMAL 0x00000002
211 # define R300_INPUT_CNTL_COLOR 0x00000004
212 # define R300_INPUT_CNTL_TC0 0x00000400
213 # define R300_INPUT_CNTL_TC1 0x00000800
214 # define R300_INPUT_CNTL_TC2 0x00001000 /* GUESS */
215 # define R300_INPUT_CNTL_TC3 0x00002000 /* GUESS */
216 # define R300_INPUT_CNTL_TC4 0x00004000 /* GUESS */
217 # define R300_INPUT_CNTL_TC5 0x00008000 /* GUESS */
218 # define R300_INPUT_CNTL_TC6 0x00010000 /* GUESS */
219 # define R300_INPUT_CNTL_TC7 0x00020000 /* GUESS */
220
221 /* gap */
222
223 /* Words parallel to INPUT_ROUTE_0; All words that are active in INPUT_ROUTE_0
224 * are set to a swizzling bit pattern, other words are 0.
225 *
226 * In immediate mode, the pattern is always set to xyzw. In vertex array
227 * mode, the swizzling pattern is e.g. used to set zw components in texture
228 * coordinates with only tweo components.
229 */
230 #define R300_VAP_INPUT_ROUTE_1_0 0x21E0
231 # define R300_INPUT_ROUTE_SELECT_X 0
232 # define R300_INPUT_ROUTE_SELECT_Y 1
233 # define R300_INPUT_ROUTE_SELECT_Z 2
234 # define R300_INPUT_ROUTE_SELECT_W 3
235 # define R300_INPUT_ROUTE_SELECT_ZERO 4
236 # define R300_INPUT_ROUTE_SELECT_ONE 5
237 # define R300_INPUT_ROUTE_SELECT_MASK 7
238 # define R300_INPUT_ROUTE_X_SHIFT 0
239 # define R300_INPUT_ROUTE_Y_SHIFT 3
240 # define R300_INPUT_ROUTE_Z_SHIFT 6
241 # define R300_INPUT_ROUTE_W_SHIFT 9
242 # define R300_INPUT_ROUTE_ENABLE (15 << 12)
243 #define R300_VAP_INPUT_ROUTE_1_1 0x21E4
244 #define R300_VAP_INPUT_ROUTE_1_2 0x21E8
245 #define R300_VAP_INPUT_ROUTE_1_3 0x21EC
246 #define R300_VAP_INPUT_ROUTE_1_4 0x21F0
247 #define R300_VAP_INPUT_ROUTE_1_5 0x21F4
248 #define R300_VAP_INPUT_ROUTE_1_6 0x21F8
249 #define R300_VAP_INPUT_ROUTE_1_7 0x21FC
250
251 /* END: Vertex data assembly */
252
253 /* gap */
254
255 /* BEGIN: Upload vertex program and data */
256
257 /*
258 * The programmable vertex shader unit has a memory bank of unknown size
259 * that can be written to in 16 byte units by writing the address into
260 * UPLOAD_ADDRESS, followed by data in UPLOAD_DATA (multiples of 4 DWORDs).
261 *
262 * Pointers into the memory bank are always in multiples of 16 bytes.
263 *
264 * The memory bank is divided into areas with fixed meaning.
265 *
266 * Starting at address UPLOAD_PROGRAM: Vertex program instructions.
267 * Native limits reported by drivers from ATI suggest size 256 (i.e. 4KB),
268 * whereas the difference between known addresses suggests size 512.
269 *
270 * Starting at address UPLOAD_PARAMETERS: Vertex program parameters.
271 * Native reported limits and the VPI layout suggest size 256, whereas
272 * difference between known addresses suggests size 512.
273 *
274 * At address UPLOAD_POINTSIZE is a vector (0, 0, ps, 0), where ps is the
275 * floating point pointsize. The exact purpose of this state is uncertain,
276 * as there is also the R300_RE_POINTSIZE register.
277 *
278 * Multiple vertex programs and parameter sets can be loaded at once,
279 * which could explain the size discrepancy.
280 */
281 #define R300_VAP_PVS_UPLOAD_ADDRESS 0x2200
282 # define R300_PVS_UPLOAD_PROGRAM 0x00000000
283 # define R300_PVS_UPLOAD_PARAMETERS 0x00000200
284 # define R300_PVS_UPLOAD_POINTSIZE 0x00000406
285
286 /* gap */
287
288 #define R300_VAP_PVS_UPLOAD_DATA 0x2208
289
290 /* END: Upload vertex program and data */
291
292 /* gap */
293
294 /* I do not know the purpose of this register. However, I do know that
295 * it is set to 221C_CLEAR for clear operations and to 221C_NORMAL
296 * for normal rendering.
297 */
298 #define R300_VAP_UNKNOWN_221C 0x221C
299 # define R300_221C_NORMAL 0x00000000
300 # define R300_221C_CLEAR 0x0001C000
301
302 /* These seem to be per-pixel and per-vertex X and Y clipping planes. The first
303 * plane is per-pixel and the second plane is per-vertex.
304 *
305 * This was determined by experimentation alone but I believe it is correct.
306 */
307 #define R300_VAP_CLIP_X_0 0x2220
308 #define R300_VAP_CLIP_X_1 0x2224
309 #define R300_VAP_CLIP_Y_0 0x2228
310 #define R300_VAP_CLIP_Y_1 0x2230
311
312 /* gap */
313
314 /* Sometimes, END_OF_PKT and 0x2284=0 are the only commands sent between
315 * rendering commands and overwriting vertex program parameters.
316 * Therefore, I suspect writing zero to 0x2284 synchronizes the engine and
317 * avoids bugs caused by still running shaders reading bad data from memory.
318 */
319 #define R300_VAP_PVS_WAITIDLE 0x2284 /* GUESS */
320
321 /* Absolutely no clue what this register is about. */
322 #define R300_VAP_UNKNOWN_2288 0x2288
323 # define R300_2288_R300 0x00750000 /* -- nh */
324 # define R300_2288_RV350 0x0000FFFF /* -- Vladimir */
325
326 /* gap */
327
328 /* Addresses are relative to the vertex program instruction area of the
329 * memory bank. PROGRAM_END points to the last instruction of the active
330 * program
331 *
332 * The meaning of the two UNKNOWN fields is obviously not known. However,
333 * experiments so far have shown that both *must* point to an instruction
334 * inside the vertex program, otherwise the GPU locks up.
335 * fglrx usually sets CNTL_3_UNKNOWN to the end of the program and
336 * CNTL_1_UNKNOWN points to instruction where last write to position takes
337 * place.
338 * Most likely this is used to ignore rest of the program in cases
339 * where group of verts arent visible. For some reason this "section"
340 * is sometimes accepted other instruction that have no relationship with
341 *position calculations.
342 */
343 #define R300_VAP_PVS_CNTL_1 0x22D0
344 # define R300_PVS_CNTL_1_PROGRAM_START_SHIFT 0
345 # define R300_PVS_CNTL_1_POS_END_SHIFT 10
346 # define R300_PVS_CNTL_1_PROGRAM_END_SHIFT 20
347 /* Addresses are relative the the vertex program parameters area. */
348 #define R300_VAP_PVS_CNTL_2 0x22D4
349 # define R300_PVS_CNTL_2_PARAM_OFFSET_SHIFT 0
350 # define R300_PVS_CNTL_2_PARAM_COUNT_SHIFT 16
351 #define R300_VAP_PVS_CNTL_3 0x22D8
352 # define R300_PVS_CNTL_3_PROGRAM_UNKNOWN_SHIFT 10
353 # define R300_PVS_CNTL_3_PROGRAM_UNKNOWN2_SHIFT 0
354
355 /* The entire range from 0x2300 to 0x2AC inclusive seems to be used for
356 * immediate vertices
357 */
358 #define R300_VAP_VTX_COLOR_R 0x2464
359 #define R300_VAP_VTX_COLOR_G 0x2468
360 #define R300_VAP_VTX_COLOR_B 0x246C
361 #define R300_VAP_VTX_POS_0_X_1 0x2490 /* used for glVertex2*() */
362 #define R300_VAP_VTX_POS_0_Y_1 0x2494
363 #define R300_VAP_VTX_COLOR_PKD 0x249C /* RGBA */
364 #define R300_VAP_VTX_POS_0_X_2 0x24A0 /* used for glVertex3*() */
365 #define R300_VAP_VTX_POS_0_Y_2 0x24A4
366 #define R300_VAP_VTX_POS_0_Z_2 0x24A8
367 /* write 0 to indicate end of packet? */
368 #define R300_VAP_VTX_END_OF_PKT 0x24AC
369
370 /* gap */
371
372 /* These are values from r300_reg/r300_reg.h - they are known to be correct
373 * and are here so we can use one register file instead of several
374 * - Vladimir
375 */
376 #define R300_GB_VAP_RASTER_VTX_FMT_0 0x4000
377 # define R300_GB_VAP_RASTER_VTX_FMT_0__POS_PRESENT (1<<0)
378 # define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_0_PRESENT (1<<1)
379 # define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_1_PRESENT (1<<2)
380 # define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_2_PRESENT (1<<3)
381 # define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_3_PRESENT (1<<4)
382 # define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_SPACE (0xf<<5)
383 # define R300_GB_VAP_RASTER_VTX_FMT_0__PT_SIZE_PRESENT (0x1<<16)
384
385 #define R300_GB_VAP_RASTER_VTX_FMT_1 0x4004
386 /* each of the following is 3 bits wide, specifies number
387 of components */
388 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_0_COMP_CNT_SHIFT 0
389 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_1_COMP_CNT_SHIFT 3
390 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_2_COMP_CNT_SHIFT 6
391 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_3_COMP_CNT_SHIFT 9
392 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_4_COMP_CNT_SHIFT 12
393 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_5_COMP_CNT_SHIFT 15
394 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_6_COMP_CNT_SHIFT 18
395 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_7_COMP_CNT_SHIFT 21
396
397 /* UNK30 seems to enables point to quad transformation on textures
398 * (or something closely related to that).
399 * This bit is rather fatal at the time being due to lackings at pixel
400 * shader side
401 */
402 #define R300_GB_ENABLE 0x4008
403 # define R300_GB_POINT_STUFF_ENABLE (1<<0)
404 # define R300_GB_LINE_STUFF_ENABLE (1<<1)
405 # define R300_GB_TRIANGLE_STUFF_ENABLE (1<<2)
406 # define R300_GB_STENCIL_AUTO_ENABLE (1<<4)
407 # define R300_GB_UNK31 (1<<31)
408 /* each of the following is 2 bits wide */
409 #define R300_GB_TEX_REPLICATE 0
410 #define R300_GB_TEX_ST 1
411 #define R300_GB_TEX_STR 2
412 # define R300_GB_TEX0_SOURCE_SHIFT 16
413 # define R300_GB_TEX1_SOURCE_SHIFT 18
414 # define R300_GB_TEX2_SOURCE_SHIFT 20
415 # define R300_GB_TEX3_SOURCE_SHIFT 22
416 # define R300_GB_TEX4_SOURCE_SHIFT 24
417 # define R300_GB_TEX5_SOURCE_SHIFT 26
418 # define R300_GB_TEX6_SOURCE_SHIFT 28
419 # define R300_GB_TEX7_SOURCE_SHIFT 30
420
421 /* MSPOS - positions for multisample antialiasing (?) */
422 #define R300_GB_MSPOS0 0x4010
423 /* shifts - each of the fields is 4 bits */
424 # define R300_GB_MSPOS0__MS_X0_SHIFT 0
425 # define R300_GB_MSPOS0__MS_Y0_SHIFT 4
426 # define R300_GB_MSPOS0__MS_X1_SHIFT 8
427 # define R300_GB_MSPOS0__MS_Y1_SHIFT 12
428 # define R300_GB_MSPOS0__MS_X2_SHIFT 16
429 # define R300_GB_MSPOS0__MS_Y2_SHIFT 20
430 # define R300_GB_MSPOS0__MSBD0_Y 24
431 # define R300_GB_MSPOS0__MSBD0_X 28
432
433 #define R300_GB_MSPOS1 0x4014
434 # define R300_GB_MSPOS1__MS_X3_SHIFT 0
435 # define R300_GB_MSPOS1__MS_Y3_SHIFT 4
436 # define R300_GB_MSPOS1__MS_X4_SHIFT 8
437 # define R300_GB_MSPOS1__MS_Y4_SHIFT 12
438 # define R300_GB_MSPOS1__MS_X5_SHIFT 16
439 # define R300_GB_MSPOS1__MS_Y5_SHIFT 20
440 # define R300_GB_MSPOS1__MSBD1 24
441
442
443 #define R300_GB_TILE_CONFIG 0x4018
444 # define R300_GB_TILE_ENABLE (1<<0)
445 # define R300_GB_TILE_PIPE_COUNT_RV300 0
446 # define R300_GB_TILE_PIPE_COUNT_R300 (3<<1)
447 # define R300_GB_TILE_PIPE_COUNT_R420 (7<<1)
448 # define R300_GB_TILE_PIPE_COUNT_RV410 (3<<1)
449 # define R300_GB_TILE_SIZE_8 0
450 # define R300_GB_TILE_SIZE_16 (1<<4)
451 # define R300_GB_TILE_SIZE_32 (2<<4)
452 # define R300_GB_SUPER_SIZE_1 (0<<6)
453 # define R300_GB_SUPER_SIZE_2 (1<<6)
454 # define R300_GB_SUPER_SIZE_4 (2<<6)
455 # define R300_GB_SUPER_SIZE_8 (3<<6)
456 # define R300_GB_SUPER_SIZE_16 (4<<6)
457 # define R300_GB_SUPER_SIZE_32 (5<<6)
458 # define R300_GB_SUPER_SIZE_64 (6<<6)
459 # define R300_GB_SUPER_SIZE_128 (7<<6)
460 # define R300_GB_SUPER_X_SHIFT 9 /* 3 bits wide */
461 # define R300_GB_SUPER_Y_SHIFT 12 /* 3 bits wide */
462 # define R300_GB_SUPER_TILE_A 0
463 # define R300_GB_SUPER_TILE_B (1<<15)
464 # define R300_GB_SUBPIXEL_1_12 0
465 # define R300_GB_SUBPIXEL_1_16 (1<<16)
466
467 #define R300_GB_FIFO_SIZE 0x4024
468 /* each of the following is 2 bits wide */
469 #define R300_GB_FIFO_SIZE_32 0
470 #define R300_GB_FIFO_SIZE_64 1
471 #define R300_GB_FIFO_SIZE_128 2
472 #define R300_GB_FIFO_SIZE_256 3
473 # define R300_SC_IFIFO_SIZE_SHIFT 0
474 # define R300_SC_TZFIFO_SIZE_SHIFT 2
475 # define R300_SC_BFIFO_SIZE_SHIFT 4
476
477 # define R300_US_OFIFO_SIZE_SHIFT 12
478 # define R300_US_WFIFO_SIZE_SHIFT 14
479 /* the following use the same constants as above, but meaning is
480 is times 2 (i.e. instead of 32 words it means 64 */
481 # define R300_RS_TFIFO_SIZE_SHIFT 6
482 # define R300_RS_CFIFO_SIZE_SHIFT 8
483 # define R300_US_RAM_SIZE_SHIFT 10
484 /* watermarks, 3 bits wide */
485 # define R300_RS_HIGHWATER_COL_SHIFT 16
486 # define R300_RS_HIGHWATER_TEX_SHIFT 19
487 # define R300_OFIFO_HIGHWATER_SHIFT 22 /* two bits only */
488 # define R300_CUBE_FIFO_HIGHWATER_COL_SHIFT 24
489
490 #define R300_GB_SELECT 0x401C
491 # define R300_GB_FOG_SELECT_C0A 0
492 # define R300_GB_FOG_SELECT_C1A 1
493 # define R300_GB_FOG_SELECT_C2A 2
494 # define R300_GB_FOG_SELECT_C3A 3
495 # define R300_GB_FOG_SELECT_1_1_W 4
496 # define R300_GB_FOG_SELECT_Z 5
497 # define R300_GB_DEPTH_SELECT_Z 0
498 # define R300_GB_DEPTH_SELECT_1_1_W (1<<3)
499 # define R300_GB_W_SELECT_1_W 0
500 # define R300_GB_W_SELECT_1 (1<<4)
501
502 #define R300_GB_AA_CONFIG 0x4020
503 # define R300_AA_DISABLE 0x00
504 # define R300_AA_ENABLE 0x01
505 # define R300_AA_SUBSAMPLES_2 0
506 # define R300_AA_SUBSAMPLES_3 (1<<1)
507 # define R300_AA_SUBSAMPLES_4 (2<<1)
508 # define R300_AA_SUBSAMPLES_6 (3<<1)
509
510 /* gap */
511
512 /* Zero to flush caches. */
513 #define R300_TX_CNTL 0x4100
514 #define R300_TX_FLUSH 0x0
515
516 /* The upper enable bits are guessed, based on fglrx reported limits. */
517 #define R300_TX_ENABLE 0x4104
518 # define R300_TX_ENABLE_0 (1 << 0)
519 # define R300_TX_ENABLE_1 (1 << 1)
520 # define R300_TX_ENABLE_2 (1 << 2)
521 # define R300_TX_ENABLE_3 (1 << 3)
522 # define R300_TX_ENABLE_4 (1 << 4)
523 # define R300_TX_ENABLE_5 (1 << 5)
524 # define R300_TX_ENABLE_6 (1 << 6)
525 # define R300_TX_ENABLE_7 (1 << 7)
526 # define R300_TX_ENABLE_8 (1 << 8)
527 # define R300_TX_ENABLE_9 (1 << 9)
528 # define R300_TX_ENABLE_10 (1 << 10)
529 # define R300_TX_ENABLE_11 (1 << 11)
530 # define R300_TX_ENABLE_12 (1 << 12)
531 # define R300_TX_ENABLE_13 (1 << 13)
532 # define R300_TX_ENABLE_14 (1 << 14)
533 # define R300_TX_ENABLE_15 (1 << 15)
534
535 /* The pointsize is given in multiples of 6. The pointsize can be
536 * enormous: Clear() renders a single point that fills the entire
537 * framebuffer.
538 */
539 #define R300_RE_POINTSIZE 0x421C
540 # define R300_POINTSIZE_Y_SHIFT 0
541 # define R300_POINTSIZE_Y_MASK (0xFFFF << 0) /* GUESS */
542 # define R300_POINTSIZE_X_SHIFT 16
543 # define R300_POINTSIZE_X_MASK (0xFFFF << 16) /* GUESS */
544 # define R300_POINTSIZE_MAX (R300_POINTSIZE_Y_MASK / 6)
545
546 /* The line width is given in multiples of 6.
547 * In default mode lines are classified as vertical lines.
548 * HO: horizontal
549 * VE: vertical or horizontal
550 * HO & VE: no classification
551 */
552 #define R300_RE_LINE_CNT 0x4234
553 # define R300_LINESIZE_SHIFT 0
554 # define R300_LINESIZE_MASK (0xFFFF << 0) /* GUESS */
555 # define R300_LINESIZE_MAX (R300_LINESIZE_MASK / 6)
556 # define R300_LINE_CNT_HO (1 << 16)
557 # define R300_LINE_CNT_VE (1 << 17)
558
559 /* Some sort of scale or clamp value for texcoordless textures. */
560 #define R300_RE_UNK4238 0x4238
561
562 /* Something shade related */
563 #define R300_RE_SHADE 0x4274
564
565 #define R300_RE_SHADE_MODEL 0x4278
566 # define R300_RE_SHADE_MODEL_SMOOTH 0x3aaaa
567 # define R300_RE_SHADE_MODEL_FLAT 0x39595
568
569 /* Dangerous */
570 #define R300_RE_POLYGON_MODE 0x4288
571 # define R300_PM_ENABLED (1 << 0)
572 # define R300_PM_FRONT_POINT (0 << 0)
573 # define R300_PM_BACK_POINT (0 << 0)
574 # define R300_PM_FRONT_LINE (1 << 4)
575 # define R300_PM_FRONT_FILL (1 << 5)
576 # define R300_PM_BACK_LINE (1 << 7)
577 # define R300_PM_BACK_FILL (1 << 8)
578
579 /* Fog parameters */
580 #define R300_RE_FOG_SCALE 0x4294
581 #define R300_RE_FOG_START 0x4298
582
583 /* Not sure why there are duplicate of factor and constant values.
584 * My best guess so far is that there are seperate zbiases for test and write.
585 * Ordering might be wrong.
586 * Some of the tests indicate that fgl has a fallback implementation of zbias
587 * via pixel shaders.
588 */
589 #define R300_RE_ZBIAS_CNTL 0x42A0 /* GUESS */
590 #define R300_RE_ZBIAS_T_FACTOR 0x42A4
591 #define R300_RE_ZBIAS_T_CONSTANT 0x42A8
592 #define R300_RE_ZBIAS_W_FACTOR 0x42AC
593 #define R300_RE_ZBIAS_W_CONSTANT 0x42B0
594
595 /* This register needs to be set to (1<<1) for RV350 to correctly
596 * perform depth test (see --vb-triangles in r300_demo)
597 * Don't know about other chips. - Vladimir
598 * This is set to 3 when GL_POLYGON_OFFSET_FILL is on.
599 * My guess is that there are two bits for each zbias primitive
600 * (FILL, LINE, POINT).
601 * One to enable depth test and one for depth write.
602 * Yet this doesnt explain why depth writes work ...
603 */
604 #define R300_RE_OCCLUSION_CNTL 0x42B4
605 # define R300_OCCLUSION_ON (1<<1)
606
607 #define R300_RE_CULL_CNTL 0x42B8
608 # define R300_CULL_FRONT (1 << 0)
609 # define R300_CULL_BACK (1 << 1)
610 # define R300_FRONT_FACE_CCW (0 << 2)
611 # define R300_FRONT_FACE_CW (1 << 2)
612
613
614 /* BEGIN: Rasterization / Interpolators - many guesses */
615
616 /* 0_UNKNOWN_18 has always been set except for clear operations.
617 * TC_CNT is the number of incoming texture coordinate sets (i.e. it depends
618 * on the vertex program, *not* the fragment program)
619 */
620 #define R300_RS_CNTL_0 0x4300
621 # define R300_RS_CNTL_TC_CNT_SHIFT 2
622 # define R300_RS_CNTL_TC_CNT_MASK (7 << 2)
623 /* number of color interpolators used */
624 # define R300_RS_CNTL_CI_CNT_SHIFT 7
625 # define R300_RS_CNTL_0_UNKNOWN_18 (1 << 18)
626 /* Guess: RS_CNTL_1 holds the index of the highest used RS_ROUTE_n
627 register. */
628 #define R300_RS_CNTL_1 0x4304
629
630 /* gap */
631
632 /* Only used for texture coordinates.
633 * Use the source field to route texture coordinate input from the
634 * vertex program to the desired interpolator. Note that the source
635 * field is relative to the outputs the vertex program *actually*
636 * writes. If a vertex program only writes texcoord[1], this will
637 * be source index 0.
638 * Set INTERP_USED on all interpolators that produce data used by
639 * the fragment program. INTERP_USED looks like a swizzling mask,
640 * but I haven't seen it used that way.
641 *
642 * Note: The _UNKNOWN constants are always set in their respective
643 * register. I don't know if this is necessary.
644 */
645 #define R300_RS_INTERP_0 0x4310
646 #define R300_RS_INTERP_1 0x4314
647 # define R300_RS_INTERP_1_UNKNOWN 0x40
648 #define R300_RS_INTERP_2 0x4318
649 # define R300_RS_INTERP_2_UNKNOWN 0x80
650 #define R300_RS_INTERP_3 0x431C
651 # define R300_RS_INTERP_3_UNKNOWN 0xC0
652 #define R300_RS_INTERP_4 0x4320
653 #define R300_RS_INTERP_5 0x4324
654 #define R300_RS_INTERP_6 0x4328
655 #define R300_RS_INTERP_7 0x432C
656 # define R300_RS_INTERP_SRC_SHIFT 2
657 # define R300_RS_INTERP_SRC_MASK (7 << 2)
658 # define R300_RS_INTERP_USED 0x00D10000
659
660 /* These DWORDs control how vertex data is routed into fragment program
661 * registers, after interpolators.
662 */
663 #define R300_RS_ROUTE_0 0x4330
664 #define R300_RS_ROUTE_1 0x4334
665 #define R300_RS_ROUTE_2 0x4338
666 #define R300_RS_ROUTE_3 0x433C /* GUESS */
667 #define R300_RS_ROUTE_4 0x4340 /* GUESS */
668 #define R300_RS_ROUTE_5 0x4344 /* GUESS */
669 #define R300_RS_ROUTE_6 0x4348 /* GUESS */
670 #define R300_RS_ROUTE_7 0x434C /* GUESS */
671 # define R300_RS_ROUTE_SOURCE_INTERP_0 0
672 # define R300_RS_ROUTE_SOURCE_INTERP_1 1
673 # define R300_RS_ROUTE_SOURCE_INTERP_2 2
674 # define R300_RS_ROUTE_SOURCE_INTERP_3 3
675 # define R300_RS_ROUTE_SOURCE_INTERP_4 4
676 # define R300_RS_ROUTE_SOURCE_INTERP_5 5 /* GUESS */
677 # define R300_RS_ROUTE_SOURCE_INTERP_6 6 /* GUESS */
678 # define R300_RS_ROUTE_SOURCE_INTERP_7 7 /* GUESS */
679 # define R300_RS_ROUTE_ENABLE (1 << 3) /* GUESS */
680 # define R300_RS_ROUTE_DEST_SHIFT 6
681 # define R300_RS_ROUTE_DEST_MASK (31 << 6) /* GUESS */
682
683 /* Special handling for color: When the fragment program uses color,
684 * the ROUTE_0_COLOR bit is set and ROUTE_0_COLOR_DEST contains the
685 * color register index.
686 *
687 * Apperently you may set the R300_RS_ROUTE_0_COLOR bit, but not provide any
688 * R300_RS_ROUTE_0_COLOR_DEST value; this setup is used for clearing the state.
689 * See r300_ioctl.c:r300EmitClearState. I'm not sure if this setup is strictly
690 * correct or not. - Oliver.
691 */
692 # define R300_RS_ROUTE_0_COLOR (1 << 14)
693 # define R300_RS_ROUTE_0_COLOR_DEST_SHIFT 17
694 # define R300_RS_ROUTE_0_COLOR_DEST_MASK (31 << 17) /* GUESS */
695 /* As above, but for secondary color */
696 # define R300_RS_ROUTE_1_COLOR1 (1 << 14)
697 # define R300_RS_ROUTE_1_COLOR1_DEST_SHIFT 17
698 # define R300_RS_ROUTE_1_COLOR1_DEST_MASK (31 << 17)
699 # define R300_RS_ROUTE_1_UNKNOWN11 (1 << 11)
700 /* END: Rasterization / Interpolators - many guesses */
701
702 /* BEGIN: Scissors and cliprects */
703
704 /* There are four clipping rectangles. Their corner coordinates are inclusive.
705 * Every pixel is assigned a number from 0 and 15 by setting bits 0-3 depending
706 * on whether the pixel is inside cliprects 0-3, respectively. For example,
707 * if a pixel is inside cliprects 0 and 1, but outside 2 and 3, it is assigned
708 * the number 3 (binary 0011).
709 * Iff the bit corresponding to the pixel's number in RE_CLIPRECT_CNTL is set,
710 * the pixel is rasterized.
711 *
712 * In addition to this, there is a scissors rectangle. Only pixels inside the
713 * scissors rectangle are drawn. (coordinates are inclusive)
714 *
715 * For some reason, the top-left corner of the framebuffer is at (1440, 1440)
716 * for the purpose of clipping and scissors.
717 */
718 #define R300_RE_CLIPRECT_TL_0 0x43B0
719 #define R300_RE_CLIPRECT_BR_0 0x43B4
720 #define R300_RE_CLIPRECT_TL_1 0x43B8
721 #define R300_RE_CLIPRECT_BR_1 0x43BC
722 #define R300_RE_CLIPRECT_TL_2 0x43C0
723 #define R300_RE_CLIPRECT_BR_2 0x43C4
724 #define R300_RE_CLIPRECT_TL_3 0x43C8
725 #define R300_RE_CLIPRECT_BR_3 0x43CC
726 # define R300_CLIPRECT_OFFSET 1440
727 # define R300_CLIPRECT_MASK 0x1FFF
728 # define R300_CLIPRECT_X_SHIFT 0
729 # define R300_CLIPRECT_X_MASK (0x1FFF << 0)
730 # define R300_CLIPRECT_Y_SHIFT 13
731 # define R300_CLIPRECT_Y_MASK (0x1FFF << 13)
732 #define R300_RE_CLIPRECT_CNTL 0x43D0
733 # define R300_CLIP_OUT (1 << 0)
734 # define R300_CLIP_0 (1 << 1)
735 # define R300_CLIP_1 (1 << 2)
736 # define R300_CLIP_10 (1 << 3)
737 # define R300_CLIP_2 (1 << 4)
738 # define R300_CLIP_20 (1 << 5)
739 # define R300_CLIP_21 (1 << 6)
740 # define R300_CLIP_210 (1 << 7)
741 # define R300_CLIP_3 (1 << 8)
742 # define R300_CLIP_30 (1 << 9)
743 # define R300_CLIP_31 (1 << 10)
744 # define R300_CLIP_310 (1 << 11)
745 # define R300_CLIP_32 (1 << 12)
746 # define R300_CLIP_320 (1 << 13)
747 # define R300_CLIP_321 (1 << 14)
748 # define R300_CLIP_3210 (1 << 15)
749
750 /* gap */
751
752 #define R300_RE_SCISSORS_TL 0x43E0
753 #define R300_RE_SCISSORS_BR 0x43E4
754 # define R300_SCISSORS_OFFSET 1440
755 # define R300_SCISSORS_X_SHIFT 0
756 # define R300_SCISSORS_X_MASK (0x1FFF << 0)
757 # define R300_SCISSORS_Y_SHIFT 13
758 # define R300_SCISSORS_Y_MASK (0x1FFF << 13)
759 /* END: Scissors and cliprects */
760
761 /* BEGIN: Texture specification */
762
763 /*
764 * The texture specification dwords are grouped by meaning and not by texture
765 * unit. This means that e.g. the offset for texture image unit N is found in
766 * register TX_OFFSET_0 + (4*N)
767 */
768 #define R300_TX_FILTER_0 0x4400
769 # define R300_TX_REPEAT 0
770 # define R300_TX_MIRRORED 1
771 # define R300_TX_CLAMP 4
772 # define R300_TX_CLAMP_TO_EDGE 2
773 # define R300_TX_CLAMP_TO_BORDER 6
774 # define R300_TX_WRAP_S_SHIFT 0
775 # define R300_TX_WRAP_S_MASK (7 << 0)
776 # define R300_TX_WRAP_T_SHIFT 3
777 # define R300_TX_WRAP_T_MASK (7 << 3)
778 # define R300_TX_WRAP_Q_SHIFT 6
779 # define R300_TX_WRAP_Q_MASK (7 << 6)
780 # define R300_TX_MAG_FILTER_NEAREST (1 << 9)
781 # define R300_TX_MAG_FILTER_LINEAR (2 << 9)
782 # define R300_TX_MAG_FILTER_MASK (3 << 9)
783 # define R300_TX_MIN_FILTER_NEAREST (1 << 11)
784 # define R300_TX_MIN_FILTER_LINEAR (2 << 11)
785 # define R300_TX_MIN_FILTER_NEAREST_MIP_NEAREST (5 << 11)
786 # define R300_TX_MIN_FILTER_NEAREST_MIP_LINEAR (9 << 11)
787 # define R300_TX_MIN_FILTER_LINEAR_MIP_NEAREST (6 << 11)
788 # define R300_TX_MIN_FILTER_LINEAR_MIP_LINEAR (10 << 11)
789
790 /* NOTE: NEAREST doesnt seem to exist.
791 * Im not seting MAG_FILTER_MASK and (3 << 11) on for all
792 * anisotropy modes because that would void selected mag filter
793 */
794 # define R300_TX_MIN_FILTER_ANISO_NEAREST (0 << 13)
795 # define R300_TX_MIN_FILTER_ANISO_LINEAR (0 << 13)
796 # define R300_TX_MIN_FILTER_ANISO_NEAREST_MIP_NEAREST (1 << 13)
797 # define R300_TX_MIN_FILTER_ANISO_NEAREST_MIP_LINEAR (2 << 13)
798 # define R300_TX_MIN_FILTER_MASK ( (15 << 11) | (3 << 13) )
799 # define R300_TX_MAX_ANISO_1_TO_1 (0 << 21)
800 # define R300_TX_MAX_ANISO_2_TO_1 (2 << 21)
801 # define R300_TX_MAX_ANISO_4_TO_1 (4 << 21)
802 # define R300_TX_MAX_ANISO_8_TO_1 (6 << 21)
803 # define R300_TX_MAX_ANISO_16_TO_1 (8 << 21)
804 # define R300_TX_MAX_ANISO_MASK (14 << 21)
805
806 #define R300_TX_FILTER1_0 0x4440
807 # define R300_CHROMA_KEY_MODE_DISABLE 0
808 # define R300_CHROMA_KEY_FORCE 1
809 # define R300_CHROMA_KEY_BLEND 2
810 # define R300_MC_ROUND_NORMAL (0<<2)
811 # define R300_MC_ROUND_MPEG4 (1<<2)
812 # define R300_LOD_BIAS_MASK 0x1fff
813 # define R300_EDGE_ANISO_EDGE_DIAG (0<<13)
814 # define R300_EDGE_ANISO_EDGE_ONLY (1<<13)
815 # define R300_MC_COORD_TRUNCATE_DISABLE (0<<14)
816 # define R300_MC_COORD_TRUNCATE_MPEG (1<<14)
817 # define R300_TX_TRI_PERF_0_8 (0<<15)
818 # define R300_TX_TRI_PERF_1_8 (1<<15)
819 # define R300_TX_TRI_PERF_1_4 (2<<15)
820 # define R300_TX_TRI_PERF_3_8 (3<<15)
821 # define R300_ANISO_THRESHOLD_MASK (7<<17)
822
823 #define R300_TX_SIZE_0 0x4480
824 # define R300_TX_WIDTHMASK_SHIFT 0
825 # define R300_TX_WIDTHMASK_MASK (2047 << 0)
826 # define R300_TX_HEIGHTMASK_SHIFT 11
827 # define R300_TX_HEIGHTMASK_MASK (2047 << 11)
828 # define R300_TX_UNK23 (1 << 23)
829 # define R300_TX_MAX_MIP_LEVEL_SHIFT 26
830 # define R300_TX_MAX_MIP_LEVEL_MASK (0xf << 26)
831 # define R300_TX_SIZE_PROJECTED (1<<30)
832 # define R300_TX_SIZE_TXPITCH_EN (1<<31)
833 #define R300_TX_FORMAT_0 0x44C0
834 /* The interpretation of the format word by Wladimir van der Laan */
835 /* The X, Y, Z and W refer to the layout of the components.
836 They are given meanings as R, G, B and Alpha by the swizzle
837 specification */
838 # define R300_TX_FORMAT_X8 0x0
839 # define R300_TX_FORMAT_X16 0x1
840 # define R300_TX_FORMAT_Y4X4 0x2
841 # define R300_TX_FORMAT_Y8X8 0x3
842 # define R300_TX_FORMAT_Y16X16 0x4
843 # define R300_TX_FORMAT_Z3Y3X2 0x5
844 # define R300_TX_FORMAT_Z5Y6X5 0x6
845 # define R300_TX_FORMAT_Z6Y5X5 0x7
846 # define R300_TX_FORMAT_Z11Y11X10 0x8
847 # define R300_TX_FORMAT_Z10Y11X11 0x9
848 # define R300_TX_FORMAT_W4Z4Y4X4 0xA
849 # define R300_TX_FORMAT_W1Z5Y5X5 0xB
850 # define R300_TX_FORMAT_W8Z8Y8X8 0xC
851 # define R300_TX_FORMAT_W2Z10Y10X10 0xD
852 # define R300_TX_FORMAT_W16Z16Y16X16 0xE
853 # define R300_TX_FORMAT_DXT1 0xF
854 # define R300_TX_FORMAT_DXT3 0x10
855 # define R300_TX_FORMAT_DXT5 0x11
856 # define R300_TX_FORMAT_D3DMFT_CxV8U8 0x12 /* no swizzle */
857 # define R300_TX_FORMAT_A8R8G8B8 0x13 /* no swizzle */
858 # define R300_TX_FORMAT_B8G8_B8G8 0x14 /* no swizzle */
859 # define R300_TX_FORMAT_G8R8_G8B8 0x15 /* no swizzle */
860 /* 0x16 - some 16 bit green format.. ?? */
861 # define R300_TX_FORMAT_UNK25 (1 << 25) /* no swizzle */
862 # define R300_TX_FORMAT_CUBIC_MAP (1 << 26)
863
864 /* gap */
865 /* Floating point formats */
866 /* Note - hardware supports both 16 and 32 bit floating point */
867 # define R300_TX_FORMAT_FL_I16 0x18
868 # define R300_TX_FORMAT_FL_I16A16 0x19
869 # define R300_TX_FORMAT_FL_R16G16B16A16 0x1A
870 # define R300_TX_FORMAT_FL_I32 0x1B
871 # define R300_TX_FORMAT_FL_I32A32 0x1C
872 # define R300_TX_FORMAT_FL_R32G32B32A32 0x1D
873 /* alpha modes, convenience mostly */
874 /* if you have alpha, pick constant appropriate to the
875 number of channels (1 for I8, 2 for I8A8, 4 for R8G8B8A8, etc */
876 # define R300_TX_FORMAT_ALPHA_1CH 0x000
877 # define R300_TX_FORMAT_ALPHA_2CH 0x200
878 # define R300_TX_FORMAT_ALPHA_4CH 0x600
879 # define R300_TX_FORMAT_ALPHA_NONE 0xA00
880 /* Swizzling */
881 /* constants */
882 # define R300_TX_FORMAT_X 0
883 # define R300_TX_FORMAT_Y 1
884 # define R300_TX_FORMAT_Z 2
885 # define R300_TX_FORMAT_W 3
886 # define R300_TX_FORMAT_ZERO 4
887 # define R300_TX_FORMAT_ONE 5
888 /* 2.0*Z, everything above 1.0 is set to 0.0 */
889 # define R300_TX_FORMAT_CUT_Z 6
890 /* 2.0*W, everything above 1.0 is set to 0.0 */
891 # define R300_TX_FORMAT_CUT_W 7
892
893 # define R300_TX_FORMAT_B_SHIFT 18
894 # define R300_TX_FORMAT_G_SHIFT 15
895 # define R300_TX_FORMAT_R_SHIFT 12
896 # define R300_TX_FORMAT_A_SHIFT 9
897 /* Convenience macro to take care of layout and swizzling */
898 # define R300_EASY_TX_FORMAT(B, G, R, A, FMT) ( \
899 ((R300_TX_FORMAT_##B)<<R300_TX_FORMAT_B_SHIFT) \
900 | ((R300_TX_FORMAT_##G)<<R300_TX_FORMAT_G_SHIFT) \
901 | ((R300_TX_FORMAT_##R)<<R300_TX_FORMAT_R_SHIFT) \
902 | ((R300_TX_FORMAT_##A)<<R300_TX_FORMAT_A_SHIFT) \
903 | (R300_TX_FORMAT_##FMT) \
904 )
905 /* These can be ORed with result of R300_EASY_TX_FORMAT()
906 We don't really know what they do. Take values from a
907 constant color ? */
908 # define R300_TX_FORMAT_CONST_X (1<<5)
909 # define R300_TX_FORMAT_CONST_Y (2<<5)
910 # define R300_TX_FORMAT_CONST_Z (4<<5)
911 # define R300_TX_FORMAT_CONST_W (8<<5)
912
913 # define R300_TX_FORMAT_YUV_MODE 0x00800000
914
915 #define R300_TX_PITCH_0 0x4500 /* obvious missing in gap */
916 #define R300_TX_OFFSET_0 0x4540
917 /* BEGIN: Guess from R200 */
918 # define R300_TXO_ENDIAN_NO_SWAP (0 << 0)
919 # define R300_TXO_ENDIAN_BYTE_SWAP (1 << 0)
920 # define R300_TXO_ENDIAN_WORD_SWAP (2 << 0)
921 # define R300_TXO_ENDIAN_HALFDW_SWAP (3 << 0)
922 # define R300_TXO_MACRO_TILE (1 << 2)
923 # define R300_TXO_MICRO_TILE (1 << 3)
924 # define R300_TXO_OFFSET_MASK 0xffffffe0
925 # define R300_TXO_OFFSET_SHIFT 5
926 /* END: Guess from R200 */
927
928 /* 32 bit chroma key */
929 #define R300_TX_CHROMA_KEY_0 0x4580
930 /* ff00ff00 == { 0, 1.0, 0, 1.0 } */
931 #define R300_TX_BORDER_COLOR_0 0x45C0
932
933 /* END: Texture specification */
934
935 /* BEGIN: Fragment program instruction set */
936
937 /* Fragment programs are written directly into register space.
938 * There are separate instruction streams for texture instructions and ALU
939 * instructions.
940 * In order to synchronize these streams, the program is divided into up
941 * to 4 nodes. Each node begins with a number of TEX operations, followed
942 * by a number of ALU operations.
943 * The first node can have zero TEX ops, all subsequent nodes must have at
944 * least
945 * one TEX ops.
946 * All nodes must have at least one ALU op.
947 *
948 * The index of the last node is stored in PFS_CNTL_0: A value of 0 means
949 * 1 node, a value of 3 means 4 nodes.
950 * The total amount of instructions is defined in PFS_CNTL_2. The offsets are
951 * offsets into the respective instruction streams, while *_END points to the
952 * last instruction relative to this offset.
953 */
954 #define R300_PFS_CNTL_0 0x4600
955 # define R300_PFS_CNTL_LAST_NODES_SHIFT 0
956 # define R300_PFS_CNTL_LAST_NODES_MASK (3 << 0)
957 # define R300_PFS_CNTL_FIRST_NODE_HAS_TEX (1 << 3)
958 #define R300_PFS_CNTL_1 0x4604
959 /* There is an unshifted value here which has so far always been equal to the
960 * index of the highest used temporary register.
961 */
962 #define R300_PFS_CNTL_2 0x4608
963 # define R300_PFS_CNTL_ALU_OFFSET_SHIFT 0
964 # define R300_PFS_CNTL_ALU_OFFSET_MASK (63 << 0)
965 # define R300_PFS_CNTL_ALU_END_SHIFT 6
966 # define R300_PFS_CNTL_ALU_END_MASK (63 << 6)
967 # define R300_PFS_CNTL_TEX_OFFSET_SHIFT 12
968 # define R300_PFS_CNTL_TEX_OFFSET_MASK (31 << 12) /* GUESS */
969 # define R300_PFS_CNTL_TEX_END_SHIFT 18
970 # define R300_PFS_CNTL_TEX_END_MASK (31 << 18) /* GUESS */
971
972 /* gap */
973
974 /* Nodes are stored backwards. The last active node is always stored in
975 * PFS_NODE_3.
976 * Example: In a 2-node program, NODE_0 and NODE_1 are set to 0. The
977 * first node is stored in NODE_2, the second node is stored in NODE_3.
978 *
979 * Offsets are relative to the master offset from PFS_CNTL_2.
980 */
981 #define R300_PFS_NODE_0 0x4610
982 #define R300_PFS_NODE_1 0x4614
983 #define R300_PFS_NODE_2 0x4618
984 #define R300_PFS_NODE_3 0x461C
985 # define R300_PFS_NODE_ALU_OFFSET_SHIFT 0
986 # define R300_PFS_NODE_ALU_OFFSET_MASK (63 << 0)
987 # define R300_PFS_NODE_ALU_END_SHIFT 6
988 # define R300_PFS_NODE_ALU_END_MASK (63 << 6)
989 # define R300_PFS_NODE_TEX_OFFSET_SHIFT 12
990 # define R300_PFS_NODE_TEX_OFFSET_MASK (31 << 12)
991 # define R300_PFS_NODE_TEX_END_SHIFT 17
992 # define R300_PFS_NODE_TEX_END_MASK (31 << 17)
993 # define R300_PFS_NODE_OUTPUT_COLOR (1 << 22)
994 # define R300_PFS_NODE_OUTPUT_DEPTH (1 << 23)
995
996 /* TEX
997 * As far as I can tell, texture instructions cannot write into output
998 * registers directly. A subsequent ALU instruction is always necessary,
999 * even if it's just MAD o0, r0, 1, 0
1000 */
1001 #define R300_PFS_TEXI_0 0x4620
1002 # define R300_FPITX_SRC_SHIFT 0
1003 # define R300_FPITX_SRC_MASK (31 << 0)
1004 /* GUESS */
1005 # define R300_FPITX_SRC_CONST (1 << 5)
1006 # define R300_FPITX_DST_SHIFT 6
1007 # define R300_FPITX_DST_MASK (31 << 6)
1008 # define R300_FPITX_IMAGE_SHIFT 11
1009 /* GUESS based on layout and native limits */
1010 # define R300_FPITX_IMAGE_MASK (15 << 11)
1011 /* Unsure if these are opcodes, or some kind of bitfield, but this is how
1012 * they were set when I checked
1013 */
1014 # define R300_FPITX_OPCODE_SHIFT 15
1015 # define R300_FPITX_OP_TEX 1
1016 # define R300_FPITX_OP_KIL 2
1017 # define R300_FPITX_OP_TXP 3
1018 # define R300_FPITX_OP_TXB 4
1019 # define R300_FPITX_OPCODE_MASK (7 << 15)
1020
1021 /* ALU
1022 * The ALU instructions register blocks are enumerated according to the order
1023 * in which fglrx. I assume there is space for 64 instructions, since
1024 * each block has space for a maximum of 64 DWORDs, and this matches reported
1025 * native limits.
1026 *
1027 * The basic functional block seems to be one MAD for each color and alpha,
1028 * and an adder that adds all components after the MUL.
1029 * - ADD, MUL, MAD etc.: use MAD with appropriate neutral operands
1030 * - DP4: Use OUTC_DP4, OUTA_DP4
1031 * - DP3: Use OUTC_DP3, OUTA_DP4, appropriate alpha operands
1032 * - DPH: Use OUTC_DP4, OUTA_DP4, appropriate alpha operands
1033 * - CMPH: If ARG2 > 0.5, return ARG0, else return ARG1
1034 * - CMP: If ARG2 < 0, return ARG1, else return ARG0
1035 * - FLR: use FRC+MAD
1036 * - XPD: use MAD+MAD
1037 * - SGE, SLT: use MAD+CMP
1038 * - RSQ: use ABS modifier for argument
1039 * - Use OUTC_REPL_ALPHA to write results of an alpha-only operation
1040 * (e.g. RCP) into color register
1041 * - apparently, there's no quick DST operation
1042 * - fglrx set FPI2_UNKNOWN_31 on a "MAD fragment.color, tmp0, tmp1, tmp2"
1043 * - fglrx set FPI2_UNKNOWN_31 on a "MAX r2, r1, c0"
1044 * - fglrx once set FPI0_UNKNOWN_31 on a "FRC r1, r1"
1045 *
1046 * Operand selection
1047 * First stage selects three sources from the available registers and
1048 * constant parameters. This is defined in INSTR1 (color) and INSTR3 (alpha).
1049 * fglrx sorts the three source fields: Registers before constants,
1050 * lower indices before higher indices; I do not know whether this is
1051 * necessary.
1052 *
1053 * fglrx fills unused sources with "read constant 0"
1054 * According to specs, you cannot select more than two different constants.
1055 *
1056 * Second stage selects the operands from the sources. This is defined in
1057 * INSTR0 (color) and INSTR2 (alpha). You can also select the special constants
1058 * zero and one.
1059 * Swizzling and negation happens in this stage, as well.
1060 *
1061 * Important: Color and alpha seem to be mostly separate, i.e. their sources
1062 * selection appears to be fully independent (the register storage is probably
1063 * physically split into a color and an alpha section).
1064 * However (because of the apparent physical split), there is some interaction
1065 * WRT swizzling. If, for example, you want to load an R component into an
1066 * Alpha operand, this R component is taken from a *color* source, not from
1067 * an alpha source. The corresponding register doesn't even have to appear in
1068 * the alpha sources list. (I hope this all makes sense to you)
1069 *
1070 * Destination selection
1071 * The destination register index is in FPI1 (color) and FPI3 (alpha)
1072 * together with enable bits.
1073 * There are separate enable bits for writing into temporary registers
1074 * (DSTC_REG_* /DSTA_REG) and and program output registers (DSTC_OUTPUT_*
1075 * /DSTA_OUTPUT). You can write to both at once, or not write at all (the
1076 * same index must be used for both).
1077 *
1078 * Note: There is a special form for LRP
1079 * - Argument order is the same as in ARB_fragment_program.
1080 * - Operation is MAD
1081 * - ARG1 is set to ARGC_SRC1C_LRP/ARGC_SRC1A_LRP
1082 * - Set FPI0/FPI2_SPECIAL_LRP
1083 * Arbitrary LRP (including support for swizzling) requires vanilla MAD+MAD
1084 */
1085 #define R300_PFS_INSTR1_0 0x46C0
1086 # define R300_FPI1_SRC0C_SHIFT 0
1087 # define R300_FPI1_SRC0C_MASK (31 << 0)
1088 # define R300_FPI1_SRC0C_CONST (1 << 5)
1089 # define R300_FPI1_SRC1C_SHIFT 6
1090 # define R300_FPI1_SRC1C_MASK (31 << 6)
1091 # define R300_FPI1_SRC1C_CONST (1 << 11)
1092 # define R300_FPI1_SRC2C_SHIFT 12
1093 # define R300_FPI1_SRC2C_MASK (31 << 12)
1094 # define R300_FPI1_SRC2C_CONST (1 << 17)
1095 # define R300_FPI1_SRC_MASK 0x0003ffff
1096 # define R300_FPI1_DSTC_SHIFT 18
1097 # define R300_FPI1_DSTC_MASK (31 << 18)
1098 # define R300_FPI1_DSTC_REG_MASK_SHIFT 23
1099 # define R300_FPI1_DSTC_REG_X (1 << 23)
1100 # define R300_FPI1_DSTC_REG_Y (1 << 24)
1101 # define R300_FPI1_DSTC_REG_Z (1 << 25)
1102 # define R300_FPI1_DSTC_OUTPUT_MASK_SHIFT 26
1103 # define R300_FPI1_DSTC_OUTPUT_X (1 << 26)
1104 # define R300_FPI1_DSTC_OUTPUT_Y (1 << 27)
1105 # define R300_FPI1_DSTC_OUTPUT_Z (1 << 28)
1106
1107 #define R300_PFS_INSTR3_0 0x47C0
1108 # define R300_FPI3_SRC0A_SHIFT 0
1109 # define R300_FPI3_SRC0A_MASK (31 << 0)
1110 # define R300_FPI3_SRC0A_CONST (1 << 5)
1111 # define R300_FPI3_SRC1A_SHIFT 6
1112 # define R300_FPI3_SRC1A_MASK (31 << 6)
1113 # define R300_FPI3_SRC1A_CONST (1 << 11)
1114 # define R300_FPI3_SRC2A_SHIFT 12
1115 # define R300_FPI3_SRC2A_MASK (31 << 12)
1116 # define R300_FPI3_SRC2A_CONST (1 << 17)
1117 # define R300_FPI3_SRC_MASK 0x0003ffff
1118 # define R300_FPI3_DSTA_SHIFT 18
1119 # define R300_FPI3_DSTA_MASK (31 << 18)
1120 # define R300_FPI3_DSTA_REG (1 << 23)
1121 # define R300_FPI3_DSTA_OUTPUT (1 << 24)
1122 # define R300_FPI3_DSTA_DEPTH (1 << 27)
1123
1124 #define R300_PFS_INSTR0_0 0x48C0
1125 # define R300_FPI0_ARGC_SRC0C_XYZ 0
1126 # define R300_FPI0_ARGC_SRC0C_XXX 1
1127 # define R300_FPI0_ARGC_SRC0C_YYY 2
1128 # define R300_FPI0_ARGC_SRC0C_ZZZ 3
1129 # define R300_FPI0_ARGC_SRC1C_XYZ 4
1130 # define R300_FPI0_ARGC_SRC1C_XXX 5
1131 # define R300_FPI0_ARGC_SRC1C_YYY 6
1132 # define R300_FPI0_ARGC_SRC1C_ZZZ 7
1133 # define R300_FPI0_ARGC_SRC2C_XYZ 8
1134 # define R300_FPI0_ARGC_SRC2C_XXX 9
1135 # define R300_FPI0_ARGC_SRC2C_YYY 10
1136 # define R300_FPI0_ARGC_SRC2C_ZZZ 11
1137 # define R300_FPI0_ARGC_SRC0A 12
1138 # define R300_FPI0_ARGC_SRC1A 13
1139 # define R300_FPI0_ARGC_SRC2A 14
1140 # define R300_FPI0_ARGC_SRC1C_LRP 15
1141 # define R300_FPI0_ARGC_ZERO 20
1142 # define R300_FPI0_ARGC_ONE 21
1143 /* GUESS */
1144 # define R300_FPI0_ARGC_HALF 22
1145 # define R300_FPI0_ARGC_SRC0C_YZX 23
1146 # define R300_FPI0_ARGC_SRC1C_YZX 24
1147 # define R300_FPI0_ARGC_SRC2C_YZX 25
1148 # define R300_FPI0_ARGC_SRC0C_ZXY 26
1149 # define R300_FPI0_ARGC_SRC1C_ZXY 27
1150 # define R300_FPI0_ARGC_SRC2C_ZXY 28
1151 # define R300_FPI0_ARGC_SRC0CA_WZY 29
1152 # define R300_FPI0_ARGC_SRC1CA_WZY 30
1153 # define R300_FPI0_ARGC_SRC2CA_WZY 31
1154
1155 # define R300_FPI0_ARG0C_SHIFT 0
1156 # define R300_FPI0_ARG0C_MASK (31 << 0)
1157 # define R300_FPI0_ARG0C_NEG (1 << 5)
1158 # define R300_FPI0_ARG0C_ABS (1 << 6)
1159 # define R300_FPI0_ARG1C_SHIFT 7
1160 # define R300_FPI0_ARG1C_MASK (31 << 7)
1161 # define R300_FPI0_ARG1C_NEG (1 << 12)
1162 # define R300_FPI0_ARG1C_ABS (1 << 13)
1163 # define R300_FPI0_ARG2C_SHIFT 14
1164 # define R300_FPI0_ARG2C_MASK (31 << 14)
1165 # define R300_FPI0_ARG2C_NEG (1 << 19)
1166 # define R300_FPI0_ARG2C_ABS (1 << 20)
1167 # define R300_FPI0_SPECIAL_LRP (1 << 21)
1168 # define R300_FPI0_OUTC_MAD (0 << 23)
1169 # define R300_FPI0_OUTC_DP3 (1 << 23)
1170 # define R300_FPI0_OUTC_DP4 (2 << 23)
1171 # define R300_FPI0_OUTC_MIN (4 << 23)
1172 # define R300_FPI0_OUTC_MAX (5 << 23)
1173 # define R300_FPI0_OUTC_CMPH (7 << 23)
1174 # define R300_FPI0_OUTC_CMP (8 << 23)
1175 # define R300_FPI0_OUTC_FRC (9 << 23)
1176 # define R300_FPI0_OUTC_REPL_ALPHA (10 << 23)
1177 # define R300_FPI0_OUTC_SAT (1 << 30)
1178 # define R300_FPI0_INSERT_NOP (1 << 31)
1179
1180 #define R300_PFS_INSTR2_0 0x49C0
1181 # define R300_FPI2_ARGA_SRC0C_X 0
1182 # define R300_FPI2_ARGA_SRC0C_Y 1
1183 # define R300_FPI2_ARGA_SRC0C_Z 2
1184 # define R300_FPI2_ARGA_SRC1C_X 3
1185 # define R300_FPI2_ARGA_SRC1C_Y 4
1186 # define R300_FPI2_ARGA_SRC1C_Z 5
1187 # define R300_FPI2_ARGA_SRC2C_X 6
1188 # define R300_FPI2_ARGA_SRC2C_Y 7
1189 # define R300_FPI2_ARGA_SRC2C_Z 8
1190 # define R300_FPI2_ARGA_SRC0A 9
1191 # define R300_FPI2_ARGA_SRC1A 10
1192 # define R300_FPI2_ARGA_SRC2A 11
1193 # define R300_FPI2_ARGA_SRC1A_LRP 15
1194 # define R300_FPI2_ARGA_ZERO 16
1195 # define R300_FPI2_ARGA_ONE 17
1196 /* GUESS */
1197 # define R300_FPI2_ARGA_HALF 18
1198 # define R300_FPI2_ARG0A_SHIFT 0
1199 # define R300_FPI2_ARG0A_MASK (31 << 0)
1200 # define R300_FPI2_ARG0A_NEG (1 << 5)
1201 /* GUESS */
1202 # define R300_FPI2_ARG0A_ABS (1 << 6)
1203 # define R300_FPI2_ARG1A_SHIFT 7
1204 # define R300_FPI2_ARG1A_MASK (31 << 7)
1205 # define R300_FPI2_ARG1A_NEG (1 << 12)
1206 /* GUESS */
1207 # define R300_FPI2_ARG1A_ABS (1 << 13)
1208 # define R300_FPI2_ARG2A_SHIFT 14
1209 # define R300_FPI2_ARG2A_MASK (31 << 14)
1210 # define R300_FPI2_ARG2A_NEG (1 << 19)
1211 /* GUESS */
1212 # define R300_FPI2_ARG2A_ABS (1 << 20)
1213 # define R300_FPI2_SPECIAL_LRP (1 << 21)
1214 # define R300_FPI2_OUTA_MAD (0 << 23)
1215 # define R300_FPI2_OUTA_DP4 (1 << 23)
1216 # define R300_FPI2_OUTA_MIN (2 << 23)
1217 # define R300_FPI2_OUTA_MAX (3 << 23)
1218 # define R300_FPI2_OUTA_CMP (6 << 23)
1219 # define R300_FPI2_OUTA_FRC (7 << 23)
1220 # define R300_FPI2_OUTA_EX2 (8 << 23)
1221 # define R300_FPI2_OUTA_LG2 (9 << 23)
1222 # define R300_FPI2_OUTA_RCP (10 << 23)
1223 # define R300_FPI2_OUTA_RSQ (11 << 23)
1224 # define R300_FPI2_OUTA_SAT (1 << 30)
1225 # define R300_FPI2_UNKNOWN_31 (1 << 31)
1226 /* END: Fragment program instruction set */
1227
1228 /* Fog state and color */
1229 #define R300_RE_FOG_STATE 0x4BC0
1230 # define R300_FOG_ENABLE (1 << 0)
1231 # define R300_FOG_MODE_LINEAR (0 << 1)
1232 # define R300_FOG_MODE_EXP (1 << 1)
1233 # define R300_FOG_MODE_EXP2 (2 << 1)
1234 # define R300_FOG_MODE_MASK (3 << 1)
1235 #define R300_FOG_COLOR_R 0x4BC8
1236 #define R300_FOG_COLOR_G 0x4BCC
1237 #define R300_FOG_COLOR_B 0x4BD0
1238
1239 #define R300_PP_ALPHA_TEST 0x4BD4
1240 # define R300_REF_ALPHA_MASK 0x000000ff
1241 # define R300_ALPHA_TEST_FAIL (0 << 8)
1242 # define R300_ALPHA_TEST_LESS (1 << 8)
1243 # define R300_ALPHA_TEST_LEQUAL (3 << 8)
1244 # define R300_ALPHA_TEST_EQUAL (2 << 8)
1245 # define R300_ALPHA_TEST_GEQUAL (6 << 8)
1246 # define R300_ALPHA_TEST_GREATER (4 << 8)
1247 # define R300_ALPHA_TEST_NEQUAL (5 << 8)
1248 # define R300_ALPHA_TEST_PASS (7 << 8)
1249 # define R300_ALPHA_TEST_OP_MASK (7 << 8)
1250 # define R300_ALPHA_TEST_ENABLE (1 << 11)
1251
1252 /* gap */
1253
1254 /* Fragment program parameters in 7.16 floating point */
1255 #define R300_PFS_PARAM_0_X 0x4C00
1256 #define R300_PFS_PARAM_0_Y 0x4C04
1257 #define R300_PFS_PARAM_0_Z 0x4C08
1258 #define R300_PFS_PARAM_0_W 0x4C0C
1259 /* GUESS: PARAM_31 is last, based on native limits reported by fglrx */
1260 #define R300_PFS_PARAM_31_X 0x4DF0
1261 #define R300_PFS_PARAM_31_Y 0x4DF4
1262 #define R300_PFS_PARAM_31_Z 0x4DF8
1263 #define R300_PFS_PARAM_31_W 0x4DFC
1264
1265 /* Notes:
1266 * - AFAIK fglrx always sets BLEND_UNKNOWN when blending is used in
1267 * the application
1268 * - AFAIK fglrx always sets BLEND_NO_SEPARATE when CBLEND and ABLEND
1269 * are set to the same
1270 * function (both registers are always set up completely in any case)
1271 * - Most blend flags are simply copied from R200 and not tested yet
1272 */
1273 #define R300_RB3D_CBLEND 0x4E04
1274 #define R300_RB3D_ABLEND 0x4E08
1275 /* the following only appear in CBLEND */
1276 # define R300_BLEND_ENABLE (1 << 0)
1277 # define R300_BLEND_UNKNOWN (3 << 1)
1278 # define R300_BLEND_NO_SEPARATE (1 << 3)
1279 /* the following are shared between CBLEND and ABLEND */
1280 # define R300_FCN_MASK (3 << 12)
1281 # define R300_COMB_FCN_ADD_CLAMP (0 << 12)
1282 # define R300_COMB_FCN_ADD_NOCLAMP (1 << 12)
1283 # define R300_COMB_FCN_SUB_CLAMP (2 << 12)
1284 # define R300_COMB_FCN_SUB_NOCLAMP (3 << 12)
1285 # define R300_COMB_FCN_MIN (4 << 12)
1286 # define R300_COMB_FCN_MAX (5 << 12)
1287 # define R300_COMB_FCN_RSUB_CLAMP (6 << 12)
1288 # define R300_COMB_FCN_RSUB_NOCLAMP (7 << 12)
1289 # define R300_BLEND_GL_ZERO (32)
1290 # define R300_BLEND_GL_ONE (33)
1291 # define R300_BLEND_GL_SRC_COLOR (34)
1292 # define R300_BLEND_GL_ONE_MINUS_SRC_COLOR (35)
1293 # define R300_BLEND_GL_DST_COLOR (36)
1294 # define R300_BLEND_GL_ONE_MINUS_DST_COLOR (37)
1295 # define R300_BLEND_GL_SRC_ALPHA (38)
1296 # define R300_BLEND_GL_ONE_MINUS_SRC_ALPHA (39)
1297 # define R300_BLEND_GL_DST_ALPHA (40)
1298 # define R300_BLEND_GL_ONE_MINUS_DST_ALPHA (41)
1299 # define R300_BLEND_GL_SRC_ALPHA_SATURATE (42)
1300 # define R300_BLEND_GL_CONST_COLOR (43)
1301 # define R300_BLEND_GL_ONE_MINUS_CONST_COLOR (44)
1302 # define R300_BLEND_GL_CONST_ALPHA (45)
1303 # define R300_BLEND_GL_ONE_MINUS_CONST_ALPHA (46)
1304 # define R300_BLEND_MASK (63)
1305 # define R300_SRC_BLEND_SHIFT (16)
1306 # define R300_DST_BLEND_SHIFT (24)
1307 #define R300_RB3D_BLEND_COLOR 0x4E10
1308 #define R300_RB3D_COLORMASK 0x4E0C
1309 # define R300_COLORMASK0_B (1<<0)
1310 # define R300_COLORMASK0_G (1<<1)
1311 # define R300_COLORMASK0_R (1<<2)
1312 # define R300_COLORMASK0_A (1<<3)
1313
1314 /* gap */
1315
1316 #define R300_RB3D_COLOROFFSET0 0x4E28
1317 # define R300_COLOROFFSET_MASK 0xFFFFFFF0 /* GUESS */
1318 #define R300_RB3D_COLOROFFSET1 0x4E2C /* GUESS */
1319 #define R300_RB3D_COLOROFFSET2 0x4E30 /* GUESS */
1320 #define R300_RB3D_COLOROFFSET3 0x4E34 /* GUESS */
1321
1322 /* gap */
1323
1324 /* Bit 16: Larger tiles
1325 * Bit 17: 4x2 tiles
1326 * Bit 18: Extremely weird tile like, but some pixels duplicated?
1327 */
1328 #define R300_RB3D_COLORPITCH0 0x4E38
1329 # define R300_COLORPITCH_MASK 0x00001FF8 /* GUESS */
1330 # define R300_COLOR_TILE_ENABLE (1 << 16) /* GUESS */
1331 # define R300_COLOR_MICROTILE_ENABLE (1 << 17) /* GUESS */
1332 # define R300_COLOR_ENDIAN_NO_SWAP (0 << 18) /* GUESS */
1333 # define R300_COLOR_ENDIAN_WORD_SWAP (1 << 18) /* GUESS */
1334 # define R300_COLOR_ENDIAN_DWORD_SWAP (2 << 18) /* GUESS */
1335 # define R300_COLOR_FORMAT_RGB565 (2 << 22)
1336 # define R300_COLOR_FORMAT_ARGB8888 (3 << 22)
1337 #define R300_RB3D_COLORPITCH1 0x4E3C /* GUESS */
1338 #define R300_RB3D_COLORPITCH2 0x4E40 /* GUESS */
1339 #define R300_RB3D_COLORPITCH3 0x4E44 /* GUESS */
1340
1341 /* gap */
1342
1343 /* Guess by Vladimir.
1344 * Set to 0A before 3D operations, set to 02 afterwards.
1345 */
1346 #define R300_RB3D_DSTCACHE_CTLSTAT 0x4E4C
1347 # define R300_RB3D_DSTCACHE_UNKNOWN_02 0x00000002
1348 # define R300_RB3D_DSTCACHE_UNKNOWN_0A 0x0000000A
1349
1350 /* gap */
1351 /* There seems to be no "write only" setting, so use Z-test = ALWAYS
1352 * for this.
1353 * Bit (1<<8) is the "test" bit. so plain write is 6 - vd
1354 */
1355 #define R300_RB3D_ZSTENCIL_CNTL_0 0x4F00
1356 # define R300_RB3D_Z_DISABLED_1 0x00000010
1357 # define R300_RB3D_Z_DISABLED_2 0x00000014
1358 # define R300_RB3D_Z_TEST 0x00000012
1359 # define R300_RB3D_Z_TEST_AND_WRITE 0x00000016
1360 # define R300_RB3D_Z_WRITE_ONLY 0x00000006
1361
1362 # define R300_RB3D_Z_TEST 0x00000012
1363 # define R300_RB3D_Z_TEST_AND_WRITE 0x00000016
1364 # define R300_RB3D_Z_WRITE_ONLY 0x00000006
1365 # define R300_RB3D_STENCIL_ENABLE 0x00000001
1366
1367 #define R300_RB3D_ZSTENCIL_CNTL_1 0x4F04
1368 /* functions */
1369 # define R300_ZS_NEVER 0
1370 # define R300_ZS_LESS 1
1371 # define R300_ZS_LEQUAL 2
1372 # define R300_ZS_EQUAL 3
1373 # define R300_ZS_GEQUAL 4
1374 # define R300_ZS_GREATER 5
1375 # define R300_ZS_NOTEQUAL 6
1376 # define R300_ZS_ALWAYS 7
1377 # define R300_ZS_MASK 7
1378 /* operations */
1379 # define R300_ZS_KEEP 0
1380 # define R300_ZS_ZERO 1
1381 # define R300_ZS_REPLACE 2
1382 # define R300_ZS_INCR 3
1383 # define R300_ZS_DECR 4
1384 # define R300_ZS_INVERT 5
1385 # define R300_ZS_INCR_WRAP 6
1386 # define R300_ZS_DECR_WRAP 7
1387 /* front and back refer to operations done for front
1388 and back faces, i.e. separate stencil function support */
1389 # define R300_RB3D_ZS1_DEPTH_FUNC_SHIFT 0
1390 # define R300_RB3D_ZS1_FRONT_FUNC_SHIFT 3
1391 # define R300_RB3D_ZS1_FRONT_FAIL_OP_SHIFT 6
1392 # define R300_RB3D_ZS1_FRONT_ZPASS_OP_SHIFT 9
1393 # define R300_RB3D_ZS1_FRONT_ZFAIL_OP_SHIFT 12
1394 # define R300_RB3D_ZS1_BACK_FUNC_SHIFT 15
1395 # define R300_RB3D_ZS1_BACK_FAIL_OP_SHIFT 18
1396 # define R300_RB3D_ZS1_BACK_ZPASS_OP_SHIFT 21
1397 # define R300_RB3D_ZS1_BACK_ZFAIL_OP_SHIFT 24
1398
1399 #define R300_RB3D_ZSTENCIL_CNTL_2 0x4F08
1400 # define R300_RB3D_ZS2_STENCIL_REF_SHIFT 0
1401 # define R300_RB3D_ZS2_STENCIL_MASK 0xFF
1402 # define R300_RB3D_ZS2_STENCIL_MASK_SHIFT 8
1403 # define R300_RB3D_ZS2_STENCIL_WRITE_MASK_SHIFT 16
1404
1405 /* gap */
1406
1407 #define R300_RB3D_ZSTENCIL_FORMAT 0x4F10
1408 # define R300_DEPTH_FORMAT_16BIT_INT_Z (0 << 0)
1409 # define R300_DEPTH_FORMAT_24BIT_INT_Z (2 << 0)
1410 /* 16 bit format or some aditional bit ? */
1411 # define R300_DEPTH_FORMAT_UNK32 (32 << 0)
1412
1413 #define R300_RB3D_EARLY_Z 0x4F14
1414 # define R300_EARLY_Z_DISABLE (0 << 0)
1415 # define R300_EARLY_Z_ENABLE (1 << 0)
1416
1417 /* gap */
1418
1419 #define R300_RB3D_ZCACHE_CTLSTAT 0x4F18 /* GUESS */
1420 # define R300_RB3D_ZCACHE_UNKNOWN_01 0x1
1421 # define R300_RB3D_ZCACHE_UNKNOWN_03 0x3
1422
1423 /* gap */
1424
1425 #define R300_RB3D_DEPTHOFFSET 0x4F20
1426 #define R300_RB3D_DEPTHPITCH 0x4F24
1427 # define R300_DEPTHPITCH_MASK 0x00001FF8 /* GUESS */
1428 # define R300_DEPTH_TILE_ENABLE (1 << 16) /* GUESS */
1429 # define R300_DEPTH_MICROTILE_ENABLE (1 << 17) /* GUESS */
1430 # define R300_DEPTH_ENDIAN_NO_SWAP (0 << 18) /* GUESS */
1431 # define R300_DEPTH_ENDIAN_WORD_SWAP (1 << 18) /* GUESS */
1432 # define R300_DEPTH_ENDIAN_DWORD_SWAP (2 << 18) /* GUESS */
1433
1434 /* BEGIN: Vertex program instruction set */
1435
1436 /* Every instruction is four dwords long:
1437 * DWORD 0: output and opcode
1438 * DWORD 1: first argument
1439 * DWORD 2: second argument
1440 * DWORD 3: third argument
1441 *
1442 * Notes:
1443 * - ABS r, a is implemented as MAX r, a, -a
1444 * - MOV is implemented as ADD to zero
1445 * - XPD is implemented as MUL + MAD
1446 * - FLR is implemented as FRC + ADD
1447 * - apparently, fglrx tries to schedule instructions so that there is at
1448 * least one instruction between the write to a temporary and the first
1449 * read from said temporary; however, violations of this scheduling are
1450 * allowed
1451 * - register indices seem to be unrelated with OpenGL aliasing to
1452 * conventional state
1453 * - only one attribute and one parameter can be loaded at a time; however,
1454 * the same attribute/parameter can be used for more than one argument
1455 * - the second software argument for POW is the third hardware argument
1456 * (no idea why)
1457 * - MAD with only temporaries as input seems to use VPI_OUT_SELECT_MAD_2
1458 *
1459 * There is some magic surrounding LIT:
1460 * The single argument is replicated across all three inputs, but swizzled:
1461 * First argument: xyzy
1462 * Second argument: xyzx
1463 * Third argument: xyzw
1464 * Whenever the result is used later in the fragment program, fglrx forces
1465 * x and w to be 1.0 in the input selection; I don't know whether this is
1466 * strictly necessary
1467 */
1468 #define R300_VPI_OUT_OP_DOT (1 << 0)
1469 #define R300_VPI_OUT_OP_MUL (2 << 0)
1470 #define R300_VPI_OUT_OP_ADD (3 << 0)
1471 #define R300_VPI_OUT_OP_MAD (4 << 0)
1472 #define R300_VPI_OUT_OP_DST (5 << 0)
1473 #define R300_VPI_OUT_OP_FRC (6 << 0)
1474 #define R300_VPI_OUT_OP_MAX (7 << 0)
1475 #define R300_VPI_OUT_OP_MIN (8 << 0)
1476 #define R300_VPI_OUT_OP_SGE (9 << 0)
1477 #define R300_VPI_OUT_OP_SLT (10 << 0)
1478 /* Used in GL_POINT_DISTANCE_ATTENUATION_ARB, vector(scalar, vector) */
1479 #define R300_VPI_OUT_OP_UNK12 (12 << 0)
1480 #define R300_VPI_OUT_OP_ARL (13 << 0)
1481 #define R300_VPI_OUT_OP_EXP (65 << 0)
1482 #define R300_VPI_OUT_OP_LOG (66 << 0)
1483 /* Used in fog computations, scalar(scalar) */
1484 #define R300_VPI_OUT_OP_UNK67 (67 << 0)
1485 #define R300_VPI_OUT_OP_LIT (68 << 0)
1486 #define R300_VPI_OUT_OP_POW (69 << 0)
1487 #define R300_VPI_OUT_OP_RCP (70 << 0)
1488 #define R300_VPI_OUT_OP_RSQ (72 << 0)
1489 /* Used in GL_POINT_DISTANCE_ATTENUATION_ARB, scalar(scalar) */
1490 #define R300_VPI_OUT_OP_UNK73 (73 << 0)
1491 #define R300_VPI_OUT_OP_EX2 (75 << 0)
1492 #define R300_VPI_OUT_OP_LG2 (76 << 0)
1493 #define R300_VPI_OUT_OP_MAD_2 (128 << 0)
1494 /* all temps, vector(scalar, vector, vector) */
1495 #define R300_VPI_OUT_OP_UNK129 (129 << 0)
1496
1497 #define R300_VPI_OUT_REG_CLASS_TEMPORARY (0 << 8)
1498 #define R300_VPI_OUT_REG_CLASS_ADDR (1 << 8)
1499 #define R300_VPI_OUT_REG_CLASS_RESULT (2 << 8)
1500 #define R300_VPI_OUT_REG_CLASS_MASK (31 << 8)
1501
1502 #define R300_VPI_OUT_REG_INDEX_SHIFT 13
1503 /* GUESS based on fglrx native limits */
1504 #define R300_VPI_OUT_REG_INDEX_MASK (31 << 13)
1505
1506 #define R300_VPI_OUT_WRITE_X (1 << 20)
1507 #define R300_VPI_OUT_WRITE_Y (1 << 21)
1508 #define R300_VPI_OUT_WRITE_Z (1 << 22)
1509 #define R300_VPI_OUT_WRITE_W (1 << 23)
1510
1511 #define R300_VPI_IN_REG_CLASS_TEMPORARY (0 << 0)
1512 #define R300_VPI_IN_REG_CLASS_ATTRIBUTE (1 << 0)
1513 #define R300_VPI_IN_REG_CLASS_PARAMETER (2 << 0)
1514 #define R300_VPI_IN_REG_CLASS_NONE (9 << 0)
1515 #define R300_VPI_IN_REG_CLASS_MASK (31 << 0)
1516
1517 #define R300_VPI_IN_REG_INDEX_SHIFT 5
1518 /* GUESS based on fglrx native limits */
1519 #define R300_VPI_IN_REG_INDEX_MASK (255 << 5)
1520
1521 /* The R300 can select components from the input register arbitrarily.
1522 * Use the following constants, shifted by the component shift you
1523 * want to select
1524 */
1525 #define R300_VPI_IN_SELECT_X 0
1526 #define R300_VPI_IN_SELECT_Y 1
1527 #define R300_VPI_IN_SELECT_Z 2
1528 #define R300_VPI_IN_SELECT_W 3
1529 #define R300_VPI_IN_SELECT_ZERO 4
1530 #define R300_VPI_IN_SELECT_ONE 5
1531 #define R300_VPI_IN_SELECT_MASK 7
1532
1533 #define R300_VPI_IN_X_SHIFT 13
1534 #define R300_VPI_IN_Y_SHIFT 16
1535 #define R300_VPI_IN_Z_SHIFT 19
1536 #define R300_VPI_IN_W_SHIFT 22
1537
1538 #define R300_VPI_IN_NEG_X (1 << 25)
1539 #define R300_VPI_IN_NEG_Y (1 << 26)
1540 #define R300_VPI_IN_NEG_Z (1 << 27)
1541 #define R300_VPI_IN_NEG_W (1 << 28)
1542 /* END: Vertex program instruction set */
1543
1544 /* BEGIN: Packet 3 commands */
1545
1546 /* A primitive emission dword. */
1547 #define R300_PRIM_TYPE_NONE (0 << 0)
1548 #define R300_PRIM_TYPE_POINT (1 << 0)
1549 #define R300_PRIM_TYPE_LINE (2 << 0)
1550 #define R300_PRIM_TYPE_LINE_STRIP (3 << 0)
1551 #define R300_PRIM_TYPE_TRI_LIST (4 << 0)
1552 #define R300_PRIM_TYPE_TRI_FAN (5 << 0)
1553 #define R300_PRIM_TYPE_TRI_STRIP (6 << 0)
1554 #define R300_PRIM_TYPE_TRI_TYPE2 (7 << 0)
1555 #define R300_PRIM_TYPE_RECT_LIST (8 << 0)
1556 #define R300_PRIM_TYPE_3VRT_POINT_LIST (9 << 0)
1557 #define R300_PRIM_TYPE_3VRT_LINE_LIST (10 << 0)
1558 /* GUESS (based on r200) */
1559 #define R300_PRIM_TYPE_POINT_SPRITES (11 << 0)
1560 #define R300_PRIM_TYPE_LINE_LOOP (12 << 0)
1561 #define R300_PRIM_TYPE_QUADS (13 << 0)
1562 #define R300_PRIM_TYPE_QUAD_STRIP (14 << 0)
1563 #define R300_PRIM_TYPE_POLYGON (15 << 0)
1564 #define R300_PRIM_TYPE_MASK 0xF
1565 #define R300_PRIM_WALK_IND (1 << 4)
1566 #define R300_PRIM_WALK_LIST (2 << 4)
1567 #define R300_PRIM_WALK_RING (3 << 4)
1568 #define R300_PRIM_WALK_MASK (3 << 4)
1569 /* GUESS (based on r200) */
1570 #define R300_PRIM_COLOR_ORDER_BGRA (0 << 6)
1571 #define R300_PRIM_COLOR_ORDER_RGBA (1 << 6)
1572 #define R300_PRIM_NUM_VERTICES_SHIFT 16
1573 #define R300_PRIM_NUM_VERTICES_MASK 0xffff
1574
1575 /* Draw a primitive from vertex data in arrays loaded via 3D_LOAD_VBPNTR.
1576 * Two parameter dwords:
1577 * 0. The first parameter appears to be always 0
1578 * 1. The second parameter is a standard primitive emission dword.
1579 */
1580 #define R300_PACKET3_3D_DRAW_VBUF 0x00002800
1581
1582 /* Specify the full set of vertex arrays as (address, stride).
1583 * The first parameter is the number of vertex arrays specified.
1584 * The rest of the command is a variable length list of blocks, where
1585 * each block is three dwords long and specifies two arrays.
1586 * The first dword of a block is split into two words, the lower significant
1587 * word refers to the first array, the more significant word to the second
1588 * array in the block.
1589 * The low byte of each word contains the size of an array entry in dwords,
1590 * the high byte contains the stride of the array.
1591 * The second dword of a block contains the pointer to the first array,
1592 * the third dword of a block contains the pointer to the second array.
1593 * Note that if the total number of arrays is odd, the third dword of
1594 * the last block is omitted.
1595 */
1596 #define R300_PACKET3_3D_LOAD_VBPNTR 0x00002F00
1597
1598 #define R300_PACKET3_INDX_BUFFER 0x00003300
1599 # define R300_EB_UNK1_SHIFT 24
1600 # define R300_EB_UNK1 (0x80<<24)
1601 # define R300_EB_UNK2 0x0810
1602 #define R300_PACKET3_3D_DRAW_VBUF_2 0x00003400
1603 #define R300_PACKET3_3D_DRAW_INDX_2 0x00003600
1604
1605 /* END: Packet 3 commands */
1606
1607
1608 /* Color formats for 2d packets
1609 */
1610 #define R300_CP_COLOR_FORMAT_CI8 2
1611 #define R300_CP_COLOR_FORMAT_ARGB1555 3
1612 #define R300_CP_COLOR_FORMAT_RGB565 4
1613 #define R300_CP_COLOR_FORMAT_ARGB8888 6
1614 #define R300_CP_COLOR_FORMAT_RGB332 7
1615 #define R300_CP_COLOR_FORMAT_RGB8 9
1616 #define R300_CP_COLOR_FORMAT_ARGB4444 15
1617
1618 /*
1619 * CP type-3 packets
1620 */
1621 #define R300_CP_CMD_BITBLT_MULTI 0xC0009B00
1622
1623 #endif /* _R300_REG_H */
1624
1625 /* *INDENT-ON* */