r500 RS unit setup
[mesa.git] / src / mesa / drivers / dri / r300 / r300_reg.h
1 /**************************************************************************
2
3 Copyright (C) 2004-2005 Nicolai Haehnle et al.
4
5 Permission is hereby granted, free of charge, to any person obtaining a
6 copy of this software and associated documentation files (the "Software"),
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12 The above copyright notice and this permission notice (including the next
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17 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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21 OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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24 **************************************************************************/
25
26 /* *INDENT-OFF* */
27
28 #ifndef _R300_REG_H
29 #define _R300_REG_H
30
31 #define R300_MC_INIT_MISC_LAT_TIMER 0x180
32 # define R300_MC_MISC__MC_CPR_INIT_LAT_SHIFT 0
33 # define R300_MC_MISC__MC_VF_INIT_LAT_SHIFT 4
34 # define R300_MC_MISC__MC_DISP0R_INIT_LAT_SHIFT 8
35 # define R300_MC_MISC__MC_DISP1R_INIT_LAT_SHIFT 12
36 # define R300_MC_MISC__MC_FIXED_INIT_LAT_SHIFT 16
37 # define R300_MC_MISC__MC_E2R_INIT_LAT_SHIFT 20
38 # define R300_MC_MISC__MC_SAME_PAGE_PRIO_SHIFT 24
39 # define R300_MC_MISC__MC_GLOBW_INIT_LAT_SHIFT 28
40
41
42 #define R300_MC_INIT_GFX_LAT_TIMER 0x154
43 # define R300_MC_MISC__MC_G3D0R_INIT_LAT_SHIFT 0
44 # define R300_MC_MISC__MC_G3D1R_INIT_LAT_SHIFT 4
45 # define R300_MC_MISC__MC_G3D2R_INIT_LAT_SHIFT 8
46 # define R300_MC_MISC__MC_G3D3R_INIT_LAT_SHIFT 12
47 # define R300_MC_MISC__MC_TX0R_INIT_LAT_SHIFT 16
48 # define R300_MC_MISC__MC_TX1R_INIT_LAT_SHIFT 20
49 # define R300_MC_MISC__MC_GLOBR_INIT_LAT_SHIFT 24
50 # define R300_MC_MISC__MC_GLOBW_FULL_LAT_SHIFT 28
51
52 /*
53 * This file contains registers and constants for the R300. They have been
54 * found mostly by examining command buffers captured using glxtest, as well
55 * as by extrapolating some known registers and constants from the R200.
56 * I am fairly certain that they are correct unless stated otherwise
57 * in comments.
58 */
59
60 #define R300_SE_VPORT_XSCALE 0x1D98
61 #define R300_SE_VPORT_XOFFSET 0x1D9C
62 #define R300_SE_VPORT_YSCALE 0x1DA0
63 #define R300_SE_VPORT_YOFFSET 0x1DA4
64 #define R300_SE_VPORT_ZSCALE 0x1DA8
65 #define R300_SE_VPORT_ZOFFSET 0x1DAC
66
67
68 /*
69 * Vertex Array Processing (VAP) Control
70 * Stolen from r200 code from Christoph Brill (It's a guess!)
71 */
72 #define R300_VAP_CNTL 0x2080
73
74 /* This register is written directly and also starts data section
75 * in many 3d CP_PACKET3's
76 */
77 #define R300_VAP_VF_CNTL 0x2084
78 # define R300_VAP_VF_CNTL__PRIM_TYPE__SHIFT 0
79 # define R300_VAP_VF_CNTL__PRIM_NONE (0<<0)
80 # define R300_VAP_VF_CNTL__PRIM_POINTS (1<<0)
81 # define R300_VAP_VF_CNTL__PRIM_LINES (2<<0)
82 # define R300_VAP_VF_CNTL__PRIM_LINE_STRIP (3<<0)
83 # define R300_VAP_VF_CNTL__PRIM_TRIANGLES (4<<0)
84 # define R300_VAP_VF_CNTL__PRIM_TRIANGLE_FAN (5<<0)
85 # define R300_VAP_VF_CNTL__PRIM_TRIANGLE_STRIP (6<<0)
86 # define R300_VAP_VF_CNTL__PRIM_LINE_LOOP (12<<0)
87 # define R300_VAP_VF_CNTL__PRIM_QUADS (13<<0)
88 # define R300_VAP_VF_CNTL__PRIM_QUAD_STRIP (14<<0)
89 # define R300_VAP_VF_CNTL__PRIM_POLYGON (15<<0)
90
91 # define R300_VAP_VF_CNTL__PRIM_WALK__SHIFT 4
92 /* State based - direct writes to registers trigger vertex
93 generation */
94 # define R300_VAP_VF_CNTL__PRIM_WALK_STATE_BASED (0<<4)
95 # define R300_VAP_VF_CNTL__PRIM_WALK_INDICES (1<<4)
96 # define R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_LIST (2<<4)
97 # define R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_EMBEDDED (3<<4)
98
99 /* I don't think I saw these three used.. */
100 # define R300_VAP_VF_CNTL__COLOR_ORDER__SHIFT 6
101 # define R300_VAP_VF_CNTL__TCL_OUTPUT_CTL_ENA__SHIFT 9
102 # define R300_VAP_VF_CNTL__PROG_STREAM_ENA__SHIFT 10
103
104 /* index size - when not set the indices are assumed to be 16 bit */
105 # define R300_VAP_VF_CNTL__INDEX_SIZE_32bit (1<<11)
106 /* number of vertices */
107 # define R300_VAP_VF_CNTL__NUM_VERTICES__SHIFT 16
108
109 #define R300_VAP_OUTPUT_VTX_FMT_0 0x2090
110 # define R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT (1<<0)
111 # define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_0_PRESENT (1<<1)
112 # define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_1_PRESENT (1<<2)
113 # define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_2_PRESENT (1<<3)
114 # define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_3_PRESENT (1<<4)
115 # define R300_VAP_OUTPUT_VTX_FMT_0__PT_SIZE_PRESENT (1<<16)
116
117 #define R300_VAP_OUTPUT_VTX_FMT_1 0x2094
118 /* each of the following is 3 bits wide, specifies number
119 of components */
120 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_0_COMP_CNT_SHIFT 0
121 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_1_COMP_CNT_SHIFT 3
122 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_2_COMP_CNT_SHIFT 6
123 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_3_COMP_CNT_SHIFT 9
124 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_4_COMP_CNT_SHIFT 12
125 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_5_COMP_CNT_SHIFT 15
126 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_6_COMP_CNT_SHIFT 18
127 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_7_COMP_CNT_SHIFT 21
128 # define R300_VAP_OUTPUT_VTX_FMT_1__NOT_PRESENT (1<<0)
129 # define R300_VAP_OUTPUT_VTX_FMT_1__1_COMPONENT (1<<1)
130 # define R300_VAP_OUTPUT_VTX_FMT_1__2_COMPONENTS (1<<2)
131 # define R300_VAP_OUTPUT_VTX_FMT_1__3_COMPONENTS (1<<3)
132 # define R300_VAP_OUTPUT_VTX_FMT_1__4_COMPONENTS (1<<4)
133
134 #define R300_SE_VTE_CNTL 0x20b0
135 # define R300_VPORT_X_SCALE_ENA 0x00000001
136 # define R300_VPORT_X_OFFSET_ENA 0x00000002
137 # define R300_VPORT_Y_SCALE_ENA 0x00000004
138 # define R300_VPORT_Y_OFFSET_ENA 0x00000008
139 # define R300_VPORT_Z_SCALE_ENA 0x00000010
140 # define R300_VPORT_Z_OFFSET_ENA 0x00000020
141 # define R300_VTX_XY_FMT 0x00000100
142 # define R300_VTX_Z_FMT 0x00000200
143 # define R300_VTX_W0_FMT 0x00000400
144 # define R300_VTX_W0_NORMALIZE 0x00000800
145 # define R300_VTX_ST_DENORMALIZED 0x00001000
146
147 /* BEGIN: Vertex data assembly - lots of uncertainties */
148
149 /* gap */
150
151 /* Maximum Vertex Indx Clamp */
152 #define R300_VAP_VF_MAX_VTX_INDX 0x2134
153 /* Minimum Vertex Indx Clamp */
154 #define R300_VAP_VF_MIN_VTX_INDX 0x2138
155
156 /** Vertex assembler/processor control status */
157 #define R300_VAP_CNTL_STATUS 0x2140
158 /* No swap at all (default) */
159 # define R300_VC_NO_SWAP (0 << 0)
160 /* 16-bit swap: 0xAABBCCDD becomes 0xBBAADDCC */
161 # define R300_VC_16BIT_SWAP (1 << 0)
162 /* 32-bit swap: 0xAABBCCDD becomes 0xDDCCBBAA */
163 # define R300_VC_32BIT_SWAP (2 << 0)
164 /* Half-dword swap: 0xAABBCCDD becomes 0xCCDDAABB */
165 # define R300_VC_HALF_DWORD_SWAP (3 << 0)
166 /* The TCL engine will not be used (as it is logically or even physically removed) */
167 # define R300_VAP_TCL_BYPASS (1 << 8)
168 /* Read only flag if TCL engine is busy. */
169 # define R300_VAP_PVS_BUSY (1 << 11)
170 /* TODO: gap for MAX_MPS */
171 /* Read only flag if the vertex store is busy. */
172 # define R300_VAP_VS_BUSY (1 << 24)
173 /* Read only flag if the reciprocal engine is busy. */
174 # define R300_VAP_RCP_BUSY (1 << 25)
175 /* Read only flag if the viewport transform engine is busy. */
176 # define R300_VAP_VTE_BUSY (1 << 26)
177 /* Read only flag if the memory interface unit is busy. */
178 # define R300_VAP_MUI_BUSY (1 << 27)
179 /* Read only flag if the vertex cache is busy. */
180 # define R300_VAP_VC_BUSY (1 << 28)
181 /* Read only flag if the vertex fetcher is busy. */
182 # define R300_VAP_VF_BUSY (1 << 29)
183 /* Read only flag if the register pipeline is busy. */
184 # define R300_VAP_REGPIPE_BUSY (1 << 30)
185 /* Read only flag if the VAP engine is busy. */
186 # define R300_VAP_VAP_BUSY (1 << 31)
187
188 /* gap */
189
190 /* Where do we get our vertex data?
191 *
192 * Vertex data either comes either from immediate mode registers or from
193 * vertex arrays.
194 * There appears to be no mixed mode (though we can force the pitch of
195 * vertex arrays to 0, effectively reusing the same element over and over
196 * again).
197 *
198 * Immediate mode is controlled by the INPUT_CNTL registers. I am not sure
199 * if these registers influence vertex array processing.
200 *
201 * Vertex arrays are controlled via the 3D_LOAD_VBPNTR packet3.
202 *
203 * In both cases, vertex attributes are then passed through INPUT_ROUTE.
204 *
205 * Beginning with INPUT_ROUTE_0_0 is a list of WORDs that route vertex data
206 * into the vertex processor's input registers.
207 * The first word routes the first input, the second word the second, etc.
208 * The corresponding input is routed into the register with the given index.
209 * The list is ended by a word with INPUT_ROUTE_END set.
210 *
211 * Always set COMPONENTS_4 in immediate mode.
212 */
213
214 #define R300_VAP_INPUT_ROUTE_0_0 0x2150
215 # define R300_INPUT_ROUTE_COMPONENTS_1 (0 << 0)
216 # define R300_INPUT_ROUTE_COMPONENTS_2 (1 << 0)
217 # define R300_INPUT_ROUTE_COMPONENTS_3 (2 << 0)
218 # define R300_INPUT_ROUTE_COMPONENTS_4 (3 << 0)
219 # define R300_INPUT_ROUTE_COMPONENTS_RGBA (4 << 0) /* GUESS */
220 # define R300_VAP_INPUT_ROUTE_IDX_SHIFT 8
221 # define R300_VAP_INPUT_ROUTE_IDX_MASK (31 << 8) /* GUESS */
222 # define R300_VAP_INPUT_ROUTE_END (1 << 13)
223 # define R300_INPUT_ROUTE_IMMEDIATE_MODE (0 << 14) /* GUESS */
224 # define R300_INPUT_ROUTE_FLOAT (1 << 14) /* GUESS */
225 # define R300_INPUT_ROUTE_UNSIGNED_BYTE (2 << 14) /* GUESS */
226 # define R300_INPUT_ROUTE_FLOAT_COLOR (3 << 14) /* GUESS */
227 #define R300_VAP_INPUT_ROUTE_0_1 0x2154
228 #define R300_VAP_INPUT_ROUTE_0_2 0x2158
229 #define R300_VAP_INPUT_ROUTE_0_3 0x215C
230 #define R300_VAP_INPUT_ROUTE_0_4 0x2160
231 #define R300_VAP_INPUT_ROUTE_0_5 0x2164
232 #define R300_VAP_INPUT_ROUTE_0_6 0x2168
233 #define R300_VAP_INPUT_ROUTE_0_7 0x216C
234
235 /* gap */
236
237 /* Notes:
238 * - always set up to produce at least two attributes:
239 * if vertex program uses only position, fglrx will set normal, too
240 * - INPUT_CNTL_0_COLOR and INPUT_CNTL_COLOR bits are always equal.
241 */
242 #define R300_VAP_INPUT_CNTL_0 0x2180
243 # define R300_INPUT_CNTL_0_COLOR 0x00000001
244 #define R300_VAP_INPUT_CNTL_1 0x2184
245 # define R300_INPUT_CNTL_POS 0x00000001
246 # define R300_INPUT_CNTL_NORMAL 0x00000002
247 # define R300_INPUT_CNTL_COLOR 0x00000004
248 # define R300_INPUT_CNTL_TC0 0x00000400
249 # define R300_INPUT_CNTL_TC1 0x00000800
250 # define R300_INPUT_CNTL_TC2 0x00001000 /* GUESS */
251 # define R300_INPUT_CNTL_TC3 0x00002000 /* GUESS */
252 # define R300_INPUT_CNTL_TC4 0x00004000 /* GUESS */
253 # define R300_INPUT_CNTL_TC5 0x00008000 /* GUESS */
254 # define R300_INPUT_CNTL_TC6 0x00010000 /* GUESS */
255 # define R300_INPUT_CNTL_TC7 0x00020000 /* GUESS */
256
257 /* Programmable Stream Control Signed Normalize Control */
258 #define R300_VAP_PSC_SGN_NORM_CNTL 0x21dc
259 # define SGN_NORM_ZERO 0
260 # define SGN_NORM_ZERO_CLAMP_MINUS_ONE 1
261 # define SGN_NORM_NO_ZERO 2
262
263 /* gap */
264
265 /* Words parallel to INPUT_ROUTE_0; All words that are active in INPUT_ROUTE_0
266 * are set to a swizzling bit pattern, other words are 0.
267 *
268 * In immediate mode, the pattern is always set to xyzw. In vertex array
269 * mode, the swizzling pattern is e.g. used to set zw components in texture
270 * coordinates with only tweo components.
271 */
272 #define R300_VAP_INPUT_ROUTE_1_0 0x21E0
273 # define R300_INPUT_ROUTE_SELECT_X 0
274 # define R300_INPUT_ROUTE_SELECT_Y 1
275 # define R300_INPUT_ROUTE_SELECT_Z 2
276 # define R300_INPUT_ROUTE_SELECT_W 3
277 # define R300_INPUT_ROUTE_SELECT_ZERO 4
278 # define R300_INPUT_ROUTE_SELECT_ONE 5
279 # define R300_INPUT_ROUTE_SELECT_MASK 7
280 # define R300_INPUT_ROUTE_X_SHIFT 0
281 # define R300_INPUT_ROUTE_Y_SHIFT 3
282 # define R300_INPUT_ROUTE_Z_SHIFT 6
283 # define R300_INPUT_ROUTE_W_SHIFT 9
284 # define R300_INPUT_ROUTE_ENABLE (15 << 12)
285 #define R300_VAP_INPUT_ROUTE_1_1 0x21E4
286 #define R300_VAP_INPUT_ROUTE_1_2 0x21E8
287 #define R300_VAP_INPUT_ROUTE_1_3 0x21EC
288 #define R300_VAP_INPUT_ROUTE_1_4 0x21F0
289 #define R300_VAP_INPUT_ROUTE_1_5 0x21F4
290 #define R300_VAP_INPUT_ROUTE_1_6 0x21F8
291 #define R300_VAP_INPUT_ROUTE_1_7 0x21FC
292
293 /* END: Vertex data assembly */
294
295 /* gap */
296
297 /* BEGIN: Upload vertex program and data */
298
299 /*
300 * The programmable vertex shader unit has a memory bank of unknown size
301 * that can be written to in 16 byte units by writing the address into
302 * UPLOAD_ADDRESS, followed by data in UPLOAD_DATA (multiples of 4 DWORDs).
303 *
304 * Pointers into the memory bank are always in multiples of 16 bytes.
305 *
306 * The memory bank is divided into areas with fixed meaning.
307 *
308 * Starting at address UPLOAD_PROGRAM: Vertex program instructions.
309 * Native limits reported by drivers from ATI suggest size 256 (i.e. 4KB),
310 * whereas the difference between known addresses suggests size 512.
311 *
312 * Starting at address UPLOAD_PARAMETERS: Vertex program parameters.
313 * Native reported limits and the VPI layout suggest size 256, whereas
314 * difference between known addresses suggests size 512.
315 *
316 * At address UPLOAD_POINTSIZE is a vector (0, 0, ps, 0), where ps is the
317 * floating point pointsize. The exact purpose of this state is uncertain,
318 * as there is also the R300_RE_POINTSIZE register.
319 *
320 * Multiple vertex programs and parameter sets can be loaded at once,
321 * which could explain the size discrepancy.
322 */
323 #define R300_VAP_PVS_UPLOAD_ADDRESS 0x2200
324 # define R300_PVS_UPLOAD_PROGRAM 0x00000000
325 /* gap */
326 # define R300_PVS_UPLOAD_PARAMETERS 0x00000200
327 /* gap */
328 # define R300_PVS_UPLOAD_CLIP_PLANE0 0x00000400
329 # define R300_PVS_UPLOAD_CLIP_PLANE1 0x00000401
330 # define R300_PVS_UPLOAD_CLIP_PLANE2 0x00000402
331 # define R300_PVS_UPLOAD_CLIP_PLANE3 0x00000403
332 # define R300_PVS_UPLOAD_CLIP_PLANE4 0x00000404
333 # define R300_PVS_UPLOAD_CLIP_PLANE5 0x00000405
334 # define R300_PVS_UPLOAD_POINTSIZE 0x00000406
335
336 # define R500_PVS_UPLOAD_CLIP_PLANE0 0x00000600
337 # define R500_PVS_UPLOAD_CLIP_PLANE1 0x00000601
338 # define R500_PVS_UPLOAD_CLIP_PLANE2 0x00000602
339 # define R500_PVS_UPLOAD_CLIP_PLANE3 0x00000603
340 # define R500_PVS_UPLOAD_CLIP_PLANE4 0x00000604
341 # define R500_PVS_UPLOAD_CLIP_PLANE5 0x00000605
342
343 /*
344 * These are obsolete defines form r300_context.h, but they might give some
345 * clues when investigating the addresses further...
346 */
347 #if 0
348 #define VSF_DEST_PROGRAM 0x0
349 #define VSF_DEST_MATRIX0 0x200
350 #define VSF_DEST_MATRIX1 0x204
351 #define VSF_DEST_MATRIX2 0x208
352 #define VSF_DEST_VECTOR0 0x20c
353 #define VSF_DEST_VECTOR1 0x20d
354 #define VSF_DEST_UNKNOWN1 0x400
355 #define VSF_DEST_UNKNOWN2 0x406
356 #endif
357
358 /* gap */
359
360 #define R300_VAP_PVS_UPLOAD_DATA 0x2208
361
362 /* END: Upload vertex program and data */
363
364 /* gap */
365
366 /* I do not know the purpose of this register. However, I do know that
367 * it is set to 221C_CLEAR for clear operations and to 221C_NORMAL
368 * for normal rendering.
369 *
370 * 2007-11-05: This register is the user clip plane control register, but there
371 * also seems to be a rendering mode control; the NORMAL/CLEAR defines.
372 *
373 * See bug #9871. http://bugs.freedesktop.org/attachment.cgi?id=10672&action=view
374 */
375 #define R300_VAP_CLIP_CNTL 0x221C
376 # define R300_221C_NORMAL 0x00000000
377 # define R300_221C_CLEAR 0x0001C000
378 #define R300_VAP_UCP_ENABLE_0 (1 << 0)
379
380 /* These seem to be per-pixel and per-vertex X and Y clipping planes. The first
381 * plane is per-pixel and the second plane is per-vertex.
382 *
383 * This was determined by experimentation alone but I believe it is correct.
384 *
385 * These registers are called X_QUAD0_1_FL to X_QUAD0_4_FL by glxtest.
386 */
387 #define R300_VAP_CLIP_X_0 0x2220
388 #define R300_VAP_CLIP_X_1 0x2224
389 #define R300_VAP_CLIP_Y_0 0x2228
390 #define R300_VAP_CLIP_Y_1 0x222c
391
392 /* gap */
393
394 /* Sometimes, END_OF_PKT and 0x2284=0 are the only commands sent between
395 * rendering commands and overwriting vertex program parameters.
396 * Therefore, I suspect writing zero to 0x2284 synchronizes the engine and
397 * avoids bugs caused by still running shaders reading bad data from memory.
398 */
399 #define R300_VAP_PVS_WAITIDLE 0x2284 /* GUESS */
400
401 /* This register is used to define the number of core clocks to wait for a
402 * vertex to be received by the VAP input controller (while the primitive
403 * path is backed up) before forcing any accumulated vertices to be submitted
404 * to the vertex processing path.
405 */
406 #define VAP_PVS_VTX_TIMEOUT_REG 0x2288
407 # define R300_2288_R300 0x00750000 /* -- nh */
408 # define R300_2288_RV350 0x0000FFFF /* -- Vladimir */
409
410 /* gap */
411
412 /* Addresses are relative to the vertex program instruction area of the
413 * memory bank. PROGRAM_END points to the last instruction of the active
414 * program
415 *
416 * The meaning of the two UNKNOWN fields is obviously not known. However,
417 * experiments so far have shown that both *must* point to an instruction
418 * inside the vertex program, otherwise the GPU locks up.
419 *
420 * fglrx usually sets CNTL_3_UNKNOWN to the end of the program and
421 * R300_PVS_CNTL_1_POS_END_SHIFT points to instruction where last write to
422 * position takes place.
423 *
424 * Most likely this is used to ignore rest of the program in cases
425 * where group of verts arent visible. For some reason this "section"
426 * is sometimes accepted other instruction that have no relationship with
427 * position calculations.
428 */
429 #define R300_VAP_PVS_CNTL_1 0x22D0
430 # define R300_PVS_CNTL_1_PROGRAM_START_SHIFT 0
431 # define R300_PVS_CNTL_1_POS_END_SHIFT 10
432 # define R300_PVS_CNTL_1_PROGRAM_END_SHIFT 20
433 /* Addresses are relative the the vertex program parameters area. */
434 #define R300_VAP_PVS_CNTL_2 0x22D4
435 # define R300_PVS_CNTL_2_PARAM_OFFSET_SHIFT 0
436 # define R300_PVS_CNTL_2_PARAM_COUNT_SHIFT 16
437 #define R300_VAP_PVS_CNTL_3 0x22D8
438 # define R300_PVS_CNTL_3_PROGRAM_UNKNOWN_SHIFT 10
439 # define R300_PVS_CNTL_3_PROGRAM_UNKNOWN2_SHIFT 0
440
441 /* The entire range from 0x2300 to 0x2AC inclusive seems to be used for
442 * immediate vertices
443 */
444 #define R300_VAP_VTX_COLOR_R 0x2464
445 #define R300_VAP_VTX_COLOR_G 0x2468
446 #define R300_VAP_VTX_COLOR_B 0x246C
447 #define R300_VAP_VTX_POS_0_X_1 0x2490 /* used for glVertex2*() */
448 #define R300_VAP_VTX_POS_0_Y_1 0x2494
449 #define R300_VAP_VTX_COLOR_PKD 0x249C /* RGBA */
450 #define R300_VAP_VTX_POS_0_X_2 0x24A0 /* used for glVertex3*() */
451 #define R300_VAP_VTX_POS_0_Y_2 0x24A4
452 #define R300_VAP_VTX_POS_0_Z_2 0x24A8
453 /* write 0 to indicate end of packet? */
454 #define R300_VAP_VTX_END_OF_PKT 0x24AC
455
456 /* gap */
457
458 /* These are values from r300_reg/r300_reg.h - they are known to be correct
459 * and are here so we can use one register file instead of several
460 * - Vladimir
461 */
462 #define R300_GB_VAP_RASTER_VTX_FMT_0 0x4000
463 # define R300_GB_VAP_RASTER_VTX_FMT_0__POS_PRESENT (1<<0)
464 # define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_0_PRESENT (1<<1)
465 # define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_1_PRESENT (1<<2)
466 # define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_2_PRESENT (1<<3)
467 # define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_3_PRESENT (1<<4)
468 # define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_SPACE (0xf<<5)
469 # define R300_GB_VAP_RASTER_VTX_FMT_0__PT_SIZE_PRESENT (0x1<<16)
470
471 #define R300_GB_VAP_RASTER_VTX_FMT_1 0x4004
472 /* each of the following is 3 bits wide, specifies number
473 of components */
474 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_0_COMP_CNT_SHIFT 0
475 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_1_COMP_CNT_SHIFT 3
476 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_2_COMP_CNT_SHIFT 6
477 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_3_COMP_CNT_SHIFT 9
478 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_4_COMP_CNT_SHIFT 12
479 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_5_COMP_CNT_SHIFT 15
480 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_6_COMP_CNT_SHIFT 18
481 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_7_COMP_CNT_SHIFT 21
482
483 /* UNK30 seems to enables point to quad transformation on textures
484 * (or something closely related to that).
485 * This bit is rather fatal at the time being due to lackings at pixel
486 * shader side
487 * Specifies top of Raster pipe specific enable controls.
488 */
489 #define R300_GB_ENABLE 0x4008
490 # define R300_GB_POINT_STUFF_DISABLE (0 << 0)
491 # define R300_GB_POINT_STUFF_ENABLE (1 << 0) /* Specifies if points will have stuffed texture coordinates. */
492 # define R300_GB_LINE_STUFF_DISABLE (0 << 1)
493 # define R300_GB_LINE_STUFF_ENABLE (1 << 1) /* Specifies if lines will have stuffed texture coordinates. */
494 # define R300_GB_TRIANGLE_STUFF_DISABLE (0 << 2)
495 # define R300_GB_TRIANGLE_STUFF_ENABLE (1 << 2) /* Specifies if triangles will have stuffed texture coordinates. */
496 # define R300_GB_STENCIL_AUTO_DISABLE (0 << 4)
497 # define R300_GB_STENCIL_AUTO_ENABLE (1 << 4) /* Enable stencil auto inc/dec based on triangle cw/ccw, force into dzy low bit. */
498 # define R300_GB_STENCIL_AUTO_FORCE (2 << 4) /* Force 0 into dzy low bit. */
499
500 /* each of the following is 2 bits wide */
501 #define R300_GB_TEX_REPLICATE 0 /* Replicate VAP source texture coordinates (S,T,[R,Q]). */
502 #define R300_GB_TEX_ST 1 /* Stuff with source texture coordinates (S,T). */
503 #define R300_GB_TEX_STR 2 /* Stuff with source texture coordinates (S,T,R). */
504 # define R300_GB_TEX0_SOURCE_SHIFT 16
505 # define R300_GB_TEX1_SOURCE_SHIFT 18
506 # define R300_GB_TEX2_SOURCE_SHIFT 20
507 # define R300_GB_TEX3_SOURCE_SHIFT 22
508 # define R300_GB_TEX4_SOURCE_SHIFT 24
509 # define R300_GB_TEX5_SOURCE_SHIFT 26
510 # define R300_GB_TEX6_SOURCE_SHIFT 28
511 # define R300_GB_TEX7_SOURCE_SHIFT 30
512
513 /* MSPOS - positions for multisample antialiasing (?) */
514 #define R300_GB_MSPOS0 0x4010
515 /* shifts - each of the fields is 4 bits */
516 # define R300_GB_MSPOS0__MS_X0_SHIFT 0
517 # define R300_GB_MSPOS0__MS_Y0_SHIFT 4
518 # define R300_GB_MSPOS0__MS_X1_SHIFT 8
519 # define R300_GB_MSPOS0__MS_Y1_SHIFT 12
520 # define R300_GB_MSPOS0__MS_X2_SHIFT 16
521 # define R300_GB_MSPOS0__MS_Y2_SHIFT 20
522 # define R300_GB_MSPOS0__MSBD0_Y 24
523 # define R300_GB_MSPOS0__MSBD0_X 28
524
525 #define R300_GB_MSPOS1 0x4014
526 # define R300_GB_MSPOS1__MS_X3_SHIFT 0
527 # define R300_GB_MSPOS1__MS_Y3_SHIFT 4
528 # define R300_GB_MSPOS1__MS_X4_SHIFT 8
529 # define R300_GB_MSPOS1__MS_Y4_SHIFT 12
530 # define R300_GB_MSPOS1__MS_X5_SHIFT 16
531 # define R300_GB_MSPOS1__MS_Y5_SHIFT 20
532 # define R300_GB_MSPOS1__MSBD1 24
533
534 /* Specifies the graphics pipeline configuration for rasterization. */
535 #define R300_GB_TILE_CONFIG 0x4018
536 # define R300_GB_TILE_DISABLE (0 << 0)
537 # define R300_GB_TILE_ENABLE (1 << 0)
538 # define R300_GB_TILE_PIPE_COUNT_RV300 (0 << 1) /* RV350 (1 pipe, 1 ctx) */
539 # define R300_GB_TILE_PIPE_COUNT_R300 (3 << 1) /* R300 (2 pipes, 1 ctx) */
540 # define R300_GB_TILE_PIPE_COUNT_R420_3P (6 << 1) /* R420-3P (3 pipes, 1 ctx) */
541 # define R300_GB_TILE_PIPE_COUNT_R420 (7 << 1) /* R420 (4 pipes, 1 ctx) */
542 # define R300_GB_TILE_SIZE_8 (0 << 4)
543 # define R300_GB_TILE_SIZE_16 (1 << 4)
544 # define R300_GB_TILE_SIZE_32 (2 << 4)
545 # define R300_GB_SUPER_SIZE_1 (0 << 6)
546 # define R300_GB_SUPER_SIZE_2 (1 << 6)
547 # define R300_GB_SUPER_SIZE_4 (2 << 6)
548 # define R300_GB_SUPER_SIZE_8 (3 << 6)
549 # define R300_GB_SUPER_SIZE_16 (4 << 6)
550 # define R300_GB_SUPER_SIZE_32 (5 << 6)
551 # define R300_GB_SUPER_SIZE_64 (6 << 6)
552 # define R300_GB_SUPER_SIZE_128 (7 << 6)
553 # define R300_GB_SUPER_X_SHIFT 9 /* 3 bits wide */
554 # define R300_GB_SUPER_Y_SHIFT 12 /* 3 bits wide */
555 # define R300_GB_SUPER_TILE_A (0 << 15)
556 # define R300_GB_SUPER_TILE_B (1 << 15)
557 # define R300_GB_SUBPIXEL_1_12 (0 << 16)
558 # define R300_GB_SUBPIXEL_1_16 (1 << 16)
559 # define GB_TILE_CONFIG_QUADS_PER_RAS_4 (0 << 17)
560 # define GB_TILE_CONFIG_QUADS_PER_RAS_8 (1 << 17)
561 # define GB_TILE_CONFIG_QUADS_PER_RAS_16 (2 << 17)
562 # define GB_TILE_CONFIG_QUADS_PER_RAS_32 (3 << 17)
563 # define GB_TILE_CONFIG_BB_SCAN_INTERCEPT (0 << 19)
564 # define GB_TILE_CONFIG_BB_SCAN_BOUND_BOX (1 << 19)
565 # define GB_TILE_CONFIG_ALT_SCAN_EN_LR (0 << 20)
566 # define GB_TILE_CONFIG_ALT_SCAN_EN_LRL (1 << 20)
567 # define GB_TILE_CONFIG_ALT_OFFSET (0 << 21)
568 # define GB_TILE_CONFIG_SUBPRECISION (0 << 22)
569 # define GB_TILE_CONFIG_ALT_TILING_DEF (0 << 23)
570 # define GB_TILE_CONFIG_ALT_TILING_3_2 (1 << 23)
571 # define GB_TILE_CONFIG_Z_EXTENDED_24_1 (0 << 24)
572 # define GB_TILE_CONFIG_Z_EXTENDED_S25_1 (1 << 24)
573
574 /* Specifies the sizes of the various FIFO`s in the sc/rs/us. This register must be the first one written */
575 #define R300_GB_FIFO_SIZE 0x4024
576 /* each of the following is 2 bits wide */
577 #define R300_GB_FIFO_SIZE_32 0
578 #define R300_GB_FIFO_SIZE_64 1
579 #define R300_GB_FIFO_SIZE_128 2
580 #define R300_GB_FIFO_SIZE_256 3
581 # define R300_SC_IFIFO_SIZE_SHIFT 0
582 # define R300_SC_TZFIFO_SIZE_SHIFT 2
583 # define R300_SC_BFIFO_SIZE_SHIFT 4
584
585 # define R300_US_OFIFO_SIZE_SHIFT 12
586 # define R300_US_WFIFO_SIZE_SHIFT 14
587 /* the following use the same constants as above, but meaning is
588 is times 2 (i.e. instead of 32 words it means 64 */
589 # define R300_RS_TFIFO_SIZE_SHIFT 6
590 # define R300_RS_CFIFO_SIZE_SHIFT 8
591 # define R300_US_RAM_SIZE_SHIFT 10
592 /* watermarks, 3 bits wide */
593 # define R300_RS_HIGHWATER_COL_SHIFT 16
594 # define R300_RS_HIGHWATER_TEX_SHIFT 19
595 # define R300_OFIFO_HIGHWATER_SHIFT 22 /* two bits only */
596 # define R300_CUBE_FIFO_HIGHWATER_COL_SHIFT 24
597
598 #define GB_Z_PEQ_CONFIG 0x4028
599 # define GB_Z_PEQ_CONFIG_Z_PEQ_SIZE_4_4 (0 << 0)
600 # define GB_Z_PEQ_CONFIG_Z_PEQ_SIZE_8_8 (1 << 0)
601
602 /* Specifies various polygon specific selects (fog, depth, perspective). */
603 #define R300_GB_SELECT 0x401c
604 # define R300_GB_FOG_SELECT_C0A (0 << 0)
605 # define R300_GB_FOG_SELECT_C1A (1 << 0)
606 # define R300_GB_FOG_SELECT_C2A (2 << 0)
607 # define R300_GB_FOG_SELECT_C3A (3 << 0)
608 # define R300_GB_FOG_SELECT_1_1_W (4 << 0)
609 # define R300_GB_FOG_SELECT_Z (5 << 0)
610 # define R300_GB_DEPTH_SELECT_Z (0 << 3
611 # define R300_GB_DEPTH_SELECT_1_1_W (1 << 3)
612 # define R300_GB_W_SELECT_1_W (0 << 4)
613 # define R300_GB_W_SELECT_1 (1 << 4)
614 # define R300_GB_FOG_STUFF_DISABLE (0 << 5)
615 # define R300_GB_FOG_STUFF_ENABLE (1 << 5)
616 # define R300_GB_FOG_STUFF_TEX_SHIFT 6
617 # define R300_GB_FOG_STUFF_TEX_MASK 0x000003c0
618 # define R300_GB_FOG_STUFF_COMP_SHIFT 10
619 # define R300_GB_FOG_STUFF_COMP_MASK 0x00000c00
620
621 /* Specifies the graphics pipeline configuration for antialiasing. */
622 #define GB_AA_CONFIG 0x4020
623 # define GB_AA_CONFIG_AA_DISABLE (0 << 0)
624 # define GB_AA_CONFIG_AA_ENABLE (1 << 0)
625 # define GB_AA_CONFIG_NUM_AA_SUBSAMPLES_2 (0 << 1)
626 # define GB_AA_CONFIG_NUM_AA_SUBSAMPLES_3 (1 << 1)
627 # define GB_AA_CONFIG_NUM_AA_SUBSAMPLES_4 (2 << 1)
628 # define GB_AA_CONFIG_NUM_AA_SUBSAMPLES_6 (3 << 1)
629
630 /* Selects which of 4 pipes are active. */
631 #define GB_PIPE_SELECT 0x402c
632 # define GB_PIPE_SELECT_PIPE0_ID_SHIFT 0
633 # define GB_PIPE_SELECT_PIPE1_ID_SHIFT 2
634 # define GB_PIPE_SELECT_PIPE2_ID_SHIFT 4
635 # define GB_PIPE_SELECT_PIPE3_ID_SHIFT 6
636 # define GB_PIPE_SELECT_PIPE_MASK_SHIFT 8
637 # define GB_PIPE_SELECT_MAX_PIPE 12
638 # define GB_PIPE_SELECT_BAD_PIPES 14
639 # define GB_PIPE_SELECT_CONFIG_PIPES 18
640
641
642 /* Specifies the sizes of the various FIFO`s in the sc/rs. */
643 #define GB_FIFO_SIZE1 0x4070
644 /* High water mark for SC input fifo */
645 # define GB_FIFO_SIZE1_SC_HIGHWATER_IFIFO_SHIFT 0
646 # define GB_FIFO_SIZE1_SC_HIGHWATER_IFIFO_MASK 0x0000003f
647 /* High water mark for SC input fifo (B) */
648 # define GB_FIFO_SIZE1_SC_HIGHWATER_BFIFO_SHIFT 6
649 # define GB_FIFO_SIZE1_SC_HIGHWATER_BFIFO_MASK 0x00000fc0
650 /* High water mark for RS colors' fifo */
651 # define GB_FIFO_SIZE1_SC_HIGHWATER_COL_SHIFT 12
652 # define GB_FIFO_SIZE1_SC_HIGHWATER_COL_MASK 0x0003f000
653 /* High water mark for RS textures' fifo */
654 # define GB_FIFO_SIZE1_SC_HIGHWATER_TEX_SHIFT 18
655 # define GB_FIFO_SIZE1_SC_HIGHWATER_TEX_MASK 0x00fc0000
656
657 /* This table specifies the source location and format for up to 16 texture
658 * addresses (i[0]:i[15]) and four colors (c[0]:c[3])
659 */
660 #define R500_RS_IP_0 0x4074
661 #define R500_RS_IP_1 0x4078
662 #define R500_RS_IP_2 0x407C
663 #define R500_RS_IP_3 0x4080
664 #define R500_RS_IP_4 0x4084
665 #define R500_RS_IP_5 0x4088
666 #define R500_RS_IP_6 0x408C
667 #define R500_RS_IP_7 0x4090
668 #define R500_RS_IP_8 0x4094
669 #define R500_RS_IP_9 0x4098
670 #define R500_RS_IP_10 0x409C
671 #define R500_RS_IP_11 0x40A0
672 #define R500_RS_IP_12 0x40A4
673 #define R500_RS_IP_13 0x40A8
674 #define R500_RS_IP_14 0x40AC
675 #define R500_RS_IP_15 0x40B0
676 #define R500_RS_IP_TEX_PTR_S_SHIFT 0
677 #define R500_RS_IP_TEX_PTR_T_SHIFT 6
678 #define R500_RS_IP_TEX_PTR_R_SHIFT 12
679 #define R500_RS_IP_TEX_PTR_Q_SHIFT 18
680 #define R500_RS_IP_COL_PTR_SHIFT 24
681 #define R500_RS_IP_COL_FMT_SHIFT 27
682 #define R500_RS_IP_COL_FMT_RGBA (0 << 27)
683 #define R500_RS_IP_COL_FMT_RGB0 (1 << 27)
684 #define R500_RS_IP_COL_FMT_RGB1 (2 << 27)
685 /* gap */
686 #define R500_RS_IP_COL_FMT_000A (4 << 27)
687 #define R500_RS_IP_COL_FMT_0000 (5 << 27)
688 #define R500_RS_IP_COL_FMT_0001 (6 << 27)
689 /* gap */
690 #define R500_RS_IP_COL_FMT_111A (8 << 27)
691 #define R500_RS_IP_COL_FMT_1110 (9 << 27)
692 #define R500_RS_IP_COL_FMT_1111 (10 << 27)
693 /* gap */
694 #define R500_RS_IP_OFFSET_DIS (0 << 31)
695 #define R500_RS_IP_OFFSET_EN (1 << 31)
696
697 /* gap */
698
699 /* Zero to flush caches. */
700 #define R300_TX_CNTL 0x4100
701 #define R300_TX_FLUSH 0x0
702
703 /* The upper enable bits are guessed, based on fglrx reported limits. */
704 #define R300_TX_ENABLE 0x4104
705 # define R300_TX_ENABLE_0 (1 << 0)
706 # define R300_TX_ENABLE_1 (1 << 1)
707 # define R300_TX_ENABLE_2 (1 << 2)
708 # define R300_TX_ENABLE_3 (1 << 3)
709 # define R300_TX_ENABLE_4 (1 << 4)
710 # define R300_TX_ENABLE_5 (1 << 5)
711 # define R300_TX_ENABLE_6 (1 << 6)
712 # define R300_TX_ENABLE_7 (1 << 7)
713 # define R300_TX_ENABLE_8 (1 << 8)
714 # define R300_TX_ENABLE_9 (1 << 9)
715 # define R300_TX_ENABLE_10 (1 << 10)
716 # define R300_TX_ENABLE_11 (1 << 11)
717 # define R300_TX_ENABLE_12 (1 << 12)
718 # define R300_TX_ENABLE_13 (1 << 13)
719 # define R300_TX_ENABLE_14 (1 << 14)
720 # define R300_TX_ENABLE_15 (1 << 15)
721
722 #define R500_TX_FILTER_4 0x4110
723 # define R500_TX_WEIGHT_1_SHIFT (0)
724 # define R500_TX_WEIGHT_0_SHIFT (11)
725 # define R500_TX_WEIGHT_PAIR (1<<22)
726 # define R500_TX_PHASE_SHIFT (23)
727 # define R500_TX_DIRECTION_HORIZONTAL (0<<27)
728 # define R500_TX_DIRECTION_VERITCAL (1<<27)
729
730 /* S Texture Coordinate of Vertex 0 for Point texture stuffing (LLC) */
731 #define GA_POINT_S0 0x4200
732
733 /* T Texture Coordinate of Vertex 0 for Point texture stuffing (LLC) */
734 #define GA_POINT_T0 0x4204
735
736 /* S Texture Coordinate of Vertex 2 for Point texture stuffing (URC) */
737 #define GA_POINT_S1 0x4208
738
739 /* T Texture Coordinate of Vertex 2 for Point texture stuffing (URC) */
740 #define GA_POINT_T1 0x420c
741
742 /* Specifies amount to shift integer position of vertex (screen space) before
743 * converting to float for triangle stipple.
744 */
745 #define GA_TRIANGLE_STIPPLE 0x4214
746 # define GA_TRIANGLE_STIPPLE_X_SHIFT_SHIFT 0
747 # define GA_TRIANGLE_STIPPLE_X_SHIFT_MASK 0x0000000f
748 # define GA_TRIANGLE_STIPPLE_Y_SHIFT_SHIFT 16
749 # define GA_TRIANGLE_STIPPLE_Y_SHIFT_MASK 0x000f0000
750
751 /* The pointsize is given in multiples of 6. The pointsize can be enormous:
752 * Clear() renders a single point that fills the entire framebuffer.
753 * 1/2 Height of point; fixed (16.0), subpixel format (1/12 or 1/16, even if in
754 * 8b precision).
755 */
756 #define R300_GA_POINT_SIZE 0x421C
757 # define R300_POINTSIZE_Y_SHIFT 0
758 # define R300_POINTSIZE_Y_MASK 0x0000ffff
759 # define R300_POINTSIZE_X_SHIFT 16
760 # define R300_POINTSIZE_X_MASK 0xffff0000
761 # define R300_POINTSIZE_MAX (R300_POINTSIZE_Y_MASK / 6)
762
763 /* Blue fill color */
764 #define GA_FILL_R 0x4220
765
766 /* Blue fill color */
767 #define GA_FILL_G 0x4224
768
769 /* Blue fill color */
770 #define GA_FILL_B 0x4228
771
772 /* Alpha fill color */
773 #define GA_FILL_A 0x422c
774
775
776 /* Specifies maximum and minimum point & sprite sizes for per vertex size
777 * specification. The lower part (15:0) is MIN and (31:16) is max.
778 */
779 #define R300_GA_POINT_MINMAX 0x4230
780 # define R300_GA_POINT_MINMAX_MIN_SHIFT 0
781 # define R300_GA_POINT_MINMAX_MIN_MASK (0xFFFF << 0)
782 # define R300_GA_POINT_MINMAX_MAX_SHIFT 16
783 # define R300_GA_POINT_MINMAX_MAX_MASK (0xFFFF << 16)
784
785 /* 1/2 width of line, in subpixels (1/12 or 1/16 only, even in 8b
786 * subprecision); (16.0) fixed format.
787 *
788 * The line width is given in multiples of 6.
789 * In default mode lines are classified as vertical lines.
790 * HO: horizontal
791 * VE: vertical or horizontal
792 * HO & VE: no classification
793 */
794 #define GA_LINE_CNTL 0x4234
795 # define GA_LINE_CNTL_WIDTH_SHIFT 0
796 # define GA_LINE_CNTL_WIDTH_MASK 0x0000ffff
797 # define GA_LINE_CNTL_END_TYPE_HOR (0 << 16)
798 # define GA_LINE_CNTL_END_TYPE_VER (1 << 16)
799 # define GA_LINE_CNTL_END_TYPE_SQR (2 << 16) /* horizontal or vertical depending upon slope */
800 # define GA_LINE_CNTL_END_TYPE_COMP (3 << 16) /* Computed (perpendicular to slope) */
801 # define GA_LINE_CNTL_SORT_NO (0 << 18)
802 # define GA_LINE_CNTL_SORT_MINX_MINY (1 << 18)
803 /** TODO: looks wrong */
804 # define R300_LINESIZE_MAX (GA_LINE_CNTL_WIDTH_MASK / 6)
805 /** TODO: looks wrong */
806 # define R300_LINE_CNT_HO (1 << 16)
807 /** TODO: looks wrong */
808 # define R300_LINE_CNT_VE (1 << 17)
809
810 /* Line Stipple configuration information. */
811 #define GA_LINE_STIPPLE_CONFIG 0x4238
812 # define GA_LINE_STIPPLE_CONFIG_LINE_RESET_NO (0 << 0)
813 # define GA_LINE_STIPPLE_CONFIG_LINE_RESET_LINE (1 << 0)
814 # define GA_LINE_STIPPLE_CONFIG_LINE_RESET_PACKET (2 << 0)
815 # define GA_LINE_STIPPLE_CONFIG_STIPPLE_SCALE_SHIFT 2
816 # define GA_LINE_STIPPLE_CONFIG_STIPPLE_SCALE_MASK 0xfffffffc
817
818 /* Used to load US instructions and constants */
819 #define R500_GA_US_VECTOR_INDEX 0x4250
820 # define GA_US_VECTOR_INDEX_SHIFT 0
821 # define GA_US_VECTOR_INDEX_MASK 0x000000ff
822 # define GA_US_VECTOR_INDEX_TYPE_INSTR (0 << 16)
823 # define GA_US_VECTOR_INDEX_TYPE_CONST (1 << 16)
824 # define GA_US_VECTOR_INDEX_CLAMP_NO (0 << 17)
825 # define GA_US_VECTOR_INDEX_CLAMP_CONST (1 << 17)
826
827 /* Data register for loading US instructions and constants */
828 #define R500_GA_US_VECTOR_DATA 0x4254
829
830 /* Specifies color properties and mappings of textures. */
831 #define GA_COLOR_CONTROL_PS3 0x4258
832 # define TEX0_SHADING_PS3_SOLID (0 << 0)
833 # define TEX0_SHADING_PS3_FLAT (1 << 0)
834 # define TEX0_SHADING_PS3_GOURAUD (2 << 0)
835 # define TEX1_SHADING_PS3_SOLID (0 << 2)
836 # define TEX1_SHADING_PS3_FLAT (1 << 2)
837 # define TEX1_SHADING_PS3_GOURAUD (2 << 2)
838 # define TEX2_SHADING_PS3_SOLID (0 << 4)
839 # define TEX2_SHADING_PS3_FLAT (1 << 4)
840 # define TEX2_SHADING_PS3_GOURAUD (2 << 4)
841 # define TEX3_SHADING_PS3_SOLID (0 << 6)
842 # define TEX3_SHADING_PS3_FLAT (1 << 6)
843 # define TEX3_SHADING_PS3_GOURAUD (2 << 6)
844 # define TEX4_SHADING_PS3_SOLID (0 << 8)
845 # define TEX4_SHADING_PS3_FLAT (1 << 8)
846 # define TEX4_SHADING_PS3_GOURAUD (2 << 8)
847 # define TEX5_SHADING_PS3_SOLID (0 << 10)
848 # define TEX5_SHADING_PS3_FLAT (1 << 10)
849 # define TEX5_SHADING_PS3_GOURAUD (2 << 10)
850 # define TEX6_SHADING_PS3_SOLID (0 << 12)
851 # define TEX6_SHADING_PS3_FLAT (1 << 12)
852 # define TEX6_SHADING_PS3_GOURAUD (2 << 12)
853 # define TEX7_SHADING_PS3_SOLID (0 << 14)
854 # define TEX7_SHADING_PS3_FLAT (1 << 14)
855 # define TEX7_SHADING_PS3_GOURAUD (2 << 14)
856 # define TEX8_SHADING_PS3_SOLID (0 << 16)
857 # define TEX8_SHADING_PS3_FLAT (1 << 16)
858 # define TEX8_SHADING_PS3_GOURAUD (2 << 16)
859 # define TEX9_SHADING_PS3_SOLID (0 << 18)
860 # define TEX9_SHADING_PS3_FLAT (1 << 18)
861 # define TEX9_SHADING_PS3_GOURAUD (2 << 18)
862 # define TEX10_SHADING_PS3_SOLID (0 << 20)
863 # define TEX10_SHADING_PS3_FLAT (1 << 20)
864 # define TEX10_SHADING_PS3_GOURAUD (2 << 20)
865 # define COLOR0_TEX_OVERRIDE_NO (0 << 22)
866 # define COLOR0_TEX_OVERRIDE_TEX_0 (1 << 22)
867 # define COLOR0_TEX_OVERRIDE_TEX_1 (2 << 22)
868 # define COLOR0_TEX_OVERRIDE_TEX_2 (3 << 22)
869 # define COLOR0_TEX_OVERRIDE_TEX_3 (4 << 22)
870 # define COLOR0_TEX_OVERRIDE_TEX_4 (5 << 22)
871 # define COLOR0_TEX_OVERRIDE_TEX_5 (6 << 22)
872 # define COLOR0_TEX_OVERRIDE_TEX_6 (7 << 22)
873 # define COLOR0_TEX_OVERRIDE_TEX_7 (8 << 22)
874 # define COLOR0_TEX_OVERRIDE_TEX_8_C2 (9 << 22)
875 # define COLOR0_TEX_OVERRIDE_TEX_9_C3 (10 << 22)
876 # define COLOR1_TEX_OVERRIDE_NO (0 << 26)
877 # define COLOR1_TEX_OVERRIDE_TEX_0 (1 << 26)
878 # define COLOR1_TEX_OVERRIDE_TEX_1 (2 << 26)
879 # define COLOR1_TEX_OVERRIDE_TEX_2 (3 << 26)
880 # define COLOR1_TEX_OVERRIDE_TEX_3 (4 << 26)
881 # define COLOR1_TEX_OVERRIDE_TEX_4 (5 << 26)
882 # define COLOR1_TEX_OVERRIDE_TEX_5 (6 << 26)
883 # define COLOR1_TEX_OVERRIDE_TEX_6 (7 << 26)
884 # define COLOR1_TEX_OVERRIDE_TEX_7 (8 << 26)
885 # define COLOR1_TEX_OVERRIDE_TEX_8_C2 (9 << 26)
886 # define COLOR1_TEX_OVERRIDE_TEX_9_C3 (10 << 26)
887
888 /* Returns idle status of various G3D block, captured when GA_IDLE written or
889 * when hard or soft reset asserted.
890 */
891 #define GA_IDLE 0x425c
892 # define GA_IDLE_PIPE3_Z_IDLE (0 << 0)
893 # define GA_IDLE_PIPE2_Z_IDLE (0 << 1)
894 # define GA_IDLE_PIPE3_CD_IDLE (0 << 2)
895 # define GA_IDLE_PIPE2_CD_IDLE (0 << 3)
896 # define GA_IDLE_PIPE3_FG_IDLE (0 << 4)
897 # define GA_IDLE_PIPE2_FG_IDLE (0 << 5)
898 # define GA_IDLE_PIPE3_US_IDLE (0 << 6)
899 # define GA_IDLE_PIPE2_US_IDLE (0 << 7)
900 # define GA_IDLE_PIPE3_SC_IDLE (0 << 8)
901 # define GA_IDLE_PIPE2_SC_IDLE (0 << 9)
902 # define GA_IDLE_PIPE3_RS_IDLE (0 << 10)
903 # define GA_IDLE_PIPE2_RS_IDLE (0 << 11)
904 # define GA_IDLE_PIPE1_Z_IDLE (0 << 12)
905 # define GA_IDLE_PIPE0_Z_IDLE (0 << 13)
906 # define GA_IDLE_PIPE1_CD_IDLE (0 << 14)
907 # define GA_IDLE_PIPE0_CD_IDLE (0 << 15)
908 # define GA_IDLE_PIPE1_FG_IDLE (0 << 16)
909 # define GA_IDLE_PIPE0_FG_IDLE (0 << 17)
910 # define GA_IDLE_PIPE1_US_IDLE (0 << 18)
911 # define GA_IDLE_PIPE0_US_IDLE (0 << 19)
912 # define GA_IDLE_PIPE1_SC_IDLE (0 << 20)
913 # define GA_IDLE_PIPE0_SC_IDLE (0 << 21)
914 # define GA_IDLE_PIPE1_RS_IDLE (0 << 22)
915 # define GA_IDLE_PIPE0_RS_IDLE (0 << 23)
916 # define GA_IDLE_SU_IDLE (0 << 24)
917 # define GA_IDLE_GA_IDLE (0 << 25)
918 # define GA_IDLE_GA_UNIT2_IDLE (0 << 26)
919
920 /* Current value of stipple accumulator. */
921 #define R300_GA_LINE_STIPPLE_VALUE 0x4260
922
923 /* S Texture Coordinate Value for Vertex 0 of Line (stuff textures -- i.e. AA) */
924 #define GA_LINE_S0 0x4264
925 /* S Texture Coordinate Value for Vertex 1 of Lines (V2 of parallelogram -- stuff textures -- i.e. AA) */
926 #define GA_LINE_S1 0x4268
927
928 /* GA Input fifo high water marks */
929 #define GA_FIFO_CNTL 0x4270
930 # define GA_FIFO_CNTL_VERTEX_FIFO_MASK 0x00000007
931 # define GA_FIFO_CNTL_VERTEX_FIFO_SHIFT 0
932 # define GA_FIFO_CNTL_VERTEX_INDEX_MASK 0x00000038
933 # define GA_FIFO_CNTL_VERTEX_INDEX_SHIFT 3
934 # define GA_FIFO_CNTL_VERTEX_REG_MASK 0x00003fc0
935 # define GA_FIFO_CNTL_VERTEX_REG_SHIFT 6
936
937 /* Something shade related */
938 #define GA_ENHANCE 0x4274
939 # define GA_ENHANCE_DEADLOCK_CNTL_NO_EFFECT (0 << 0)
940 # define GA_ENHANCE_DEADLOCK_CNTL_PREVENT_TCL (1 << 0) /* Prevents TCL interface from deadlocking on GA side. */
941 # define GA_ENHANCE_FASTSYNC_CNTL_NO_EFFECT (0 << 1)
942 # define GA_ENHANCE_FASTSYNC_CNTL_ENABLE (1 << 1) /* Enables high-performance register/primitive switching. */
943 # define GA_ENHANCE_REG_READWRITE_NO_EFFECT (0 << 2) /* R520+ only */
944 # define GA_ENHANCE_REG_READWRITE_ENABLE (1 << 2) /* R520+ only, Enables GA support of simultaneous register reads and writes. */
945 # define GA_ENHANCE_REG_NOSTALL_NO_EFFECT (0 << 3)
946 # define GA_ENHANCE_REG_NOSTALL_ENABLE (1 << 3) /* Enables GA support of no-stall reads for register read back. */
947
948 #define R300_GA_COLOR_CONTROL 0x4278
949 # define R300_GA_COLOR_CONTROL_RGB0_SHADING_SOLID (0 << 0)
950 # define R300_GA_COLOR_CONTROL_RGB0_SHADING_FLAT (1 << 0)
951 # define R300_GA_COLOR_CONTROL_RGB0_SHADING_GOURAUD (2 << 0)
952 # define R300_GA_COLOR_CONTROL_ALPHA0_SHADING_SOLID (0 << 2)
953 # define R300_GA_COLOR_CONTROL_ALPHA0_SHADING_FLAT (1 << 2)
954 # define R300_GA_COLOR_CONTROL_ALPHA0_SHADING_GOURAUD (2 << 2)
955 # define R300_GA_COLOR_CONTROL_RGB1_SHADING_SOLID (0 << 4)
956 # define R300_GA_COLOR_CONTROL_RGB1_SHADING_FLAT (1 << 4)
957 # define R300_GA_COLOR_CONTROL_RGB1_SHADING_GOURAUD (2 << 4)
958 # define R300_GA_COLOR_CONTROL_ALPHA1_SHADING_SOLID (0 << 6)
959 # define R300_GA_COLOR_CONTROL_ALPHA1_SHADING_FLAT (1 << 6)
960 # define R300_GA_COLOR_CONTROL_ALPHA1_SHADING_GOURAUD (2 << 6)
961 # define R300_GA_COLOR_CONTROL_RGB2_SHADING_SOLID (0 << 8)
962 # define R300_GA_COLOR_CONTROL_RGB2_SHADING_FLAT (1 << 8)
963 # define R300_GA_COLOR_CONTROL_RGB2_SHADING_GOURAUD (2 << 8)
964 # define R300_GA_COLOR_CONTROL_ALPHA2_SHADING_SOLID (0 << 10)
965 # define R300_GA_COLOR_CONTROL_ALPHA2_SHADING_FLAT (1 << 10)
966 # define R300_GA_COLOR_CONTROL_ALPHA2_SHADING_GOURAUD (2 << 10)
967 # define R300_GA_COLOR_CONTROL_RGB3_SHADING_SOLID (0 << 12)
968 # define R300_GA_COLOR_CONTROL_RGB3_SHADING_FLAT (1 << 12)
969 # define R300_GA_COLOR_CONTROL_RGB3_SHADING_GOURAUD (2 << 12)
970 # define R300_GA_COLOR_CONTROL_ALPHA3_SHADING_SOLID (0 << 14)
971 # define R300_GA_COLOR_CONTROL_ALPHA3_SHADING_FLAT (1 << 14)
972 # define R300_GA_COLOR_CONTROL_ALPHA3_SHADING_GOURAUD (2 << 14)
973 # define R300_GA_COLOR_CONTROL_PROVOKING_VERTEX_FIRST (0 << 16)
974 # define R300_GA_COLOR_CONTROL_PROVOKING_VERTEX_SECOND (1 << 16)
975 # define R300_GA_COLOR_CONTROL_PROVOKING_VERTEX_THIRD (2 << 16)
976 # define R300_GA_COLOR_CONTROL_PROVOKING_VERTEX_LAST (3 << 16)
977
978 /** TODO: might be candidate for removal */
979 # define R300_RE_SHADE_MODEL_SMOOTH ( \
980 R300_GA_COLOR_CONTROL_RGB0_SHADING_GOURAUD | R300_GA_COLOR_CONTROL_ALPHA0_SHADING_GOURAUD | \
981 R300_GA_COLOR_CONTROL_RGB1_SHADING_GOURAUD | R300_GA_COLOR_CONTROL_ALPHA1_SHADING_GOURAUD | \
982 R300_GA_COLOR_CONTROL_RGB2_SHADING_GOURAUD | R300_GA_COLOR_CONTROL_ALPHA2_SHADING_GOURAUD | \
983 R300_GA_COLOR_CONTROL_RGB3_SHADING_GOURAUD | R300_GA_COLOR_CONTROL_ALPHA3_SHADING_GOURAUD | \
984 R300_GA_COLOR_CONTROL_PROVOKING_VERTEX_LAST )
985 /** TODO: might be candidate for removal, the GOURAUD stuff also looks buggy to me */
986 # define R300_RE_SHADE_MODEL_FLAT ( \
987 R300_GA_COLOR_CONTROL_RGB0_SHADING_FLAT | R300_GA_COLOR_CONTROL_ALPHA0_SHADING_FLAT | \
988 R300_GA_COLOR_CONTROL_RGB1_SHADING_FLAT | R300_GA_COLOR_CONTROL_ALPHA1_SHADING_GOURAUD | \
989 R300_GA_COLOR_CONTROL_RGB2_SHADING_FLAT | R300_GA_COLOR_CONTROL_ALPHA2_SHADING_FLAT | \
990 R300_GA_COLOR_CONTROL_RGB3_SHADING_FLAT | R300_GA_COLOR_CONTROL_ALPHA3_SHADING_GOURAUD | \
991 R300_GA_COLOR_CONTROL_PROVOKING_VERTEX_LAST )
992
993 /* Specifies red & green components of fill color -- S312 format -- Backwards comp. */
994 #define R300_GA_SOLID_RG 0x427c
995 # define GA_SOLID_RG_COLOR_GREEN_SHIFT 0
996 # define GA_SOLID_RG_COLOR_GREEN_MASK 0x0000ffff
997 # define GA_SOLID_RG_COLOR_RED_SHIFT 16
998 # define GA_SOLID_RG_COLOR_RED_MASK 0xffff0000
999 /* Specifies blue & alpha components of fill color -- S312 format -- Backwards comp. */
1000 #define R300_GA_SOLID_BA 0x4280
1001 # define GA_SOLID_BA_COLOR_ALPHA_SHIFT 0
1002 # define GA_SOLID_BA_COLOR_ALPHA_MASK 0x0000ffff
1003 # define GA_SOLID_BA_COLOR_BLUE_SHIFT 16
1004 # define GA_SOLID_BA_COLOR_BLUE_MASK 0xffff0000
1005
1006 /* Polygon Mode
1007 * Dangerous
1008 */
1009 #define GA_POLY_MODE 0x4288
1010 # define GA_POLY_MODE_DISABLE (0 << 0)
1011 # define GA_POLY_MODE_DUAL (1 << 0) /* send 2 sets of 3 polys with specified poly type */
1012 /* reserved */
1013 # define GA_POLY_MODE_FRONT_PTYPE_POINT (0 << 4)
1014 # define GA_POLY_MODE_FRONT_PTYPE_LINE (1 << 4)
1015 # define GA_POLY_MODE_FRONT_PTYPE_TRI (2 << 4)
1016 /* reserved */
1017 # define GA_POLY_MODE_BACK_PTYPE_POINT (0 << 7)
1018 # define GA_POLY_MODE_BACK_PTYPE_LINE (1 << 7)
1019 # define GA_POLY_MODE_BACK_PTYPE_TRI (2 << 7)
1020 /* reserved */
1021
1022 /* Specifies the rouding mode for geometry & color SPFP to FP conversions. */
1023 #define GA_ROUND_MODE 0x428c
1024 # define GA_ROUND_MODE_GEOMETRY_ROUND_TRUNC (0 << 0)
1025 # define GA_ROUND_MODE_GEOMETRY_ROUND_NEAREST (1 << 0)
1026 # define GA_ROUND_MODE_COLOR_ROUND_TRUNC (0 << 2)
1027 # define GA_ROUND_MODE_COLOR_ROUND_NEAREST (1 << 2)
1028 # define GA_ROUND_MODE_RGB_CLAMP_RGB (0 << 4)
1029 # define GA_ROUND_MODE_RGB_CLAMP_FP20 (1 << 4)
1030 # define GA_ROUND_MODE_ALPHA_CLAMP_RGB (0 << 5)
1031 # define GA_ROUND_MODE_ALPHA_CLAMP_FP20 (1 << 5)
1032 # define GA_ROUND_MODE_GEOMETRY_MASK_SHIFT 6
1033 # define GA_ROUND_MODE_GEOMETRY_MASK_MASK 0x000003c0
1034
1035 /* Specifies x & y offsets for vertex data after conversion to FP.
1036 * Offsets are in S15 format (subpixels -- 1/12 or 1/16, even in 8b
1037 * subprecision).
1038 */
1039 #define GA_OFFSET 0x4290
1040 # define GA_OFFSET_X_OFFSET_SHIFT 0
1041 # define GA_OFFSET_X_OFFSET_MASK 0x0000ffff
1042 # define GA_OFFSET_Y_OFFSET_SHIFT 16
1043 # define GA_OFFSET_Y_OFFSET_MASK 0xffff0000
1044
1045 /* Specifies the scale to apply to fog. */
1046 #define R300_RE_FOG_SCALE 0x4294
1047 /* Specifies the offset to apply to fog. */
1048 #define R300_RE_FOG_START 0x4298
1049
1050 /* Not sure why there are duplicate of factor and constant values.
1051 * My best guess so far is that there are seperate zbiases for test and write.
1052 * Ordering might be wrong.
1053 * Some of the tests indicate that fgl has a fallback implementation of zbias
1054 * via pixel shaders.
1055 */
1056 #define R300_RE_ZBIAS_CNTL 0x42A0 /* GUESS */
1057 #define R300_RE_ZBIAS_T_FACTOR 0x42A4
1058 #define R300_RE_ZBIAS_T_CONSTANT 0x42A8
1059 #define R300_RE_ZBIAS_W_FACTOR 0x42AC
1060 #define R300_RE_ZBIAS_W_CONSTANT 0x42B0
1061
1062 /* This register needs to be set to (1<<1) for RV350 to correctly
1063 * perform depth test (see --vb-triangles in r300_demo)
1064 * Don't know about other chips. - Vladimir
1065 * This is set to 3 when GL_POLYGON_OFFSET_FILL is on.
1066 * My guess is that there are two bits for each zbias primitive
1067 * (FILL, LINE, POINT).
1068 * One to enable depth test and one for depth write.
1069 * Yet this doesnt explain why depth writes work ...
1070 */
1071 #define R300_RE_OCCLUSION_CNTL 0x42B4
1072 # define R300_OCCLUSION_ON (1<<1)
1073
1074 #define R300_RE_CULL_CNTL 0x42B8
1075 # define R300_CULL_FRONT (1 << 0)
1076 # define R300_CULL_BACK (1 << 1)
1077 # define R300_FRONT_FACE_CCW (0 << 2)
1078 # define R300_FRONT_FACE_CW (1 << 2)
1079
1080 /* SU Depth Scale value */
1081 #define R300_SU_DEPTH_SCALE 0x42c0
1082 /* SU Depth Offset value */
1083 #define R300_SU_DEPTH_OFFSET 0x42c4
1084
1085
1086 /* BEGIN: Rasterization / Interpolators - many guesses */
1087
1088 /*
1089 * TC_CNT is the number of incoming texture coordinate sets (i.e. it depends
1090 * on the vertex program, *not* the fragment program)
1091 */
1092 #define R300_RS_COUNT 0x4300
1093 # define R300_IT_COUNT_SHIFT 0
1094 # define R300_IT_COUNT_MASK 0x0000007f
1095 # define R300_IC_COUNT_SHIFT 7
1096 # define R300_IC_COUNT_MASK 0x00000780
1097 # define R300_W_ADDR_SHIFT 12
1098 # define R300_W_ADDR_MASK 0x0003f000
1099 # define R300_HIRES_DIS (0 << 18)
1100 # define R300_HIRES_EN (1 << 18)
1101
1102 #define R300_RS_INST_COUNT 0x4304
1103 # define R300_RS_INST_COUNT_SHIFT 0
1104 # define R300_RS_INST_COUNT_MASK 0x0000000f
1105 # define R300_RS_TX_OFFSET_SHIFT 5
1106 # define R300_RS_TX_OFFSET_MASK 0x000000e0
1107
1108 /* gap */
1109
1110 /* Only used for texture coordinates.
1111 * Use the source field to route texture coordinate input from the
1112 * vertex program to the desired interpolator. Note that the source
1113 * field is relative to the outputs the vertex program *actually*
1114 * writes. If a vertex program only writes texcoord[1], this will
1115 * be source index 0.
1116 * Set INTERP_USED on all interpolators that produce data used by
1117 * the fragment program. INTERP_USED looks like a swizzling mask,
1118 * but I haven't seen it used that way.
1119 *
1120 * Note: The _UNKNOWN constants are always set in their respective
1121 * register. I don't know if this is necessary.
1122 */
1123 #define R300_RS_IP_0 0x4310
1124 #define R300_RS_IP_1 0x4314
1125 #define R300_RS_IP_2 0x4318
1126 #define R300_RS_IP_3 0x431C
1127 # define R300_RS_INTERP_SRC_SHIFT 2 /* TODO: check for removal */
1128 # define R300_RS_INTERP_SRC_MASK (7 << 2) /* TODO: check for removal */
1129 # define R300_RS_TEX_PTR(x) (x << 0)
1130 # define R300_RS_COL_PTR(x) (x << 6)
1131 # define R300_RS_COL_FMT(x) (x << 9)
1132 # define R300_RS_COL_FMT_RGBA 0
1133 # define R300_RS_COL_FMT_RGB0 2
1134 # define R300_RS_COL_FMT_RGB1 3
1135 # define R300_RS_COL_FMT_000A 4
1136 # define R300_RS_COL_FMT_0000 5
1137 # define R300_RS_COL_FMT_0001 6
1138 # define R300_RS_COL_FMT_111A 8
1139 # define R300_RS_COL_FMT_1110 9
1140 # define R300_RS_COL_FMT_1111 10
1141 # define R300_RS_SEL_S(x) (x << 13)
1142 # define R300_RS_SEL_T(x) (x << 16)
1143 # define R300_RS_SEL_R(x) (x << 19)
1144 # define R300_RS_SEL_Q(x) (x << 22)
1145 # define R300_RS_SEL_C0 0
1146 # define R300_RS_SEL_C1 1
1147 # define R300_RS_SEL_C2 2
1148 # define R300_RS_SEL_C3 3
1149 # define R300_RS_SEL_K0 4
1150 # define R300_RS_SEL_K1 5
1151
1152
1153 /* */
1154 #define R500_RS_INST_0 0x4320
1155 #define R500_RS_INST_1 0x4324
1156 #define R500_RS_INST_2 0x4328
1157 #define R500_RS_INST_3 0x432c
1158 #define R500_RS_INST_4 0x4330
1159 #define R500_RS_INST_5 0x4334
1160 #define R500_RS_INST_6 0x4338
1161 #define R500_RS_INST_7 0x433c
1162 #define R500_RS_INST_8 0x4340
1163 #define R500_RS_INST_9 0x4344
1164 #define R500_RS_INST_10 0x4348
1165 #define R500_RS_INST_11 0x434c
1166 #define R500_RS_INST_12 0x4350
1167 #define R500_RS_INST_13 0x4354
1168 #define R500_RS_INST_14 0x4358
1169 #define R500_RS_INST_15 0x435c
1170 #define R500_RS_INST_TEX_ID_SHIFT 0
1171 #define R500_RS_INST_TEX_CN_WRITE (1 << 4)
1172 #define R500_RS_INST_TEX_ADDR_SHIFT 5
1173 #define R500_RS_INST_COL_ID_SHIFT 12
1174 #define R500_RS_INST_COL_CN_NO_WRITE (0 << 16)
1175 #define R500_RS_INST_COL_CN_WRITE (1 << 16)
1176 #define R500_RS_INST_COL_CN_WRITE_FBUFFER (2 << 16)
1177 #define R500_RS_INST_COL_CN_WRITE_BACKFACE (3 << 16)
1178 #define R500_RS_INST_COL_COL_ADDR_SHIFT 18
1179 #define R500_RS_INST_TEX_ADJ (1 << 25)
1180 #define R500_RS_INST_W_CN (1 << 26)
1181
1182 /* These DWORDs control how vertex data is routed into fragment program
1183 * registers, after interpolators.
1184 */
1185 #define R300_RS_ROUTE_0 0x4330
1186 #define R300_RS_ROUTE_1 0x4334
1187 #define R300_RS_ROUTE_2 0x4338
1188 #define R300_RS_ROUTE_3 0x433C /* GUESS */
1189 #define R300_RS_ROUTE_4 0x4340 /* GUESS */
1190 #define R300_RS_ROUTE_5 0x4344 /* GUESS */
1191 #define R300_RS_ROUTE_6 0x4348 /* GUESS */
1192 #define R300_RS_ROUTE_7 0x434C /* GUESS */
1193 # define R300_RS_ROUTE_SOURCE_INTERP_0 0
1194 # define R300_RS_ROUTE_SOURCE_INTERP_1 1
1195 # define R300_RS_ROUTE_SOURCE_INTERP_2 2
1196 # define R300_RS_ROUTE_SOURCE_INTERP_3 3
1197 # define R300_RS_ROUTE_SOURCE_INTERP_4 4
1198 # define R300_RS_ROUTE_SOURCE_INTERP_5 5 /* GUESS */
1199 # define R300_RS_ROUTE_SOURCE_INTERP_6 6 /* GUESS */
1200 # define R300_RS_ROUTE_SOURCE_INTERP_7 7 /* GUESS */
1201 # define R300_RS_ROUTE_ENABLE (1 << 3) /* GUESS */
1202 # define R300_RS_ROUTE_DEST_SHIFT 6
1203 # define R300_RS_ROUTE_DEST_MASK (31 << 6) /* GUESS */
1204
1205 /* Special handling for color: When the fragment program uses color,
1206 * the ROUTE_0_COLOR bit is set and ROUTE_0_COLOR_DEST contains the
1207 * color register index.
1208 *
1209 * Apperently you may set the R300_RS_ROUTE_0_COLOR bit, but not provide any
1210 * R300_RS_ROUTE_0_COLOR_DEST value; this setup is used for clearing the state.
1211 * See r300_ioctl.c:r300EmitClearState. I'm not sure if this setup is strictly
1212 * correct or not. - Oliver.
1213 */
1214 # define R300_RS_ROUTE_0_COLOR (1 << 14)
1215 # define R300_RS_ROUTE_0_COLOR_DEST_SHIFT 17
1216 # define R300_RS_ROUTE_0_COLOR_DEST_MASK (31 << 17) /* GUESS */
1217 /* As above, but for secondary color */
1218 # define R300_RS_ROUTE_1_COLOR1 (1 << 14)
1219 # define R300_RS_ROUTE_1_COLOR1_DEST_SHIFT 17
1220 # define R300_RS_ROUTE_1_COLOR1_DEST_MASK (31 << 17)
1221 # define R300_RS_ROUTE_1_UNKNOWN11 (1 << 11)
1222 /* END: Rasterization / Interpolators - many guesses */
1223
1224 /* Hierarchical Z Enable */
1225 #define R300_SC_HYPERZ 0x43a4
1226 # define R300_SC_HYPERZ_DISABLE (0 << 0)
1227 # define R300_SC_HYPERZ_ENABLE (1 << 0)
1228 # define R300_SC_HYPERZ_MIN (0 << 1)
1229 # define R300_SC_HYPERZ_MAX (1 << 1)
1230 # define R300_SC_HYPERZ_ADJ_256 (0 << 2)
1231 # define R300_SC_HYPERZ_ADJ_128 (1 << 2)
1232 # define R300_SC_HYPERZ_ADJ_64 (2 << 2)
1233 # define R300_SC_HYPERZ_ADJ_32 (3 << 2)
1234 # define R300_SC_HYPERZ_ADJ_16 (4 << 2)
1235 # define R300_SC_HYPERZ_ADJ_8 (5 << 2)
1236 # define R300_SC_HYPERZ_ADJ_4 (6 << 2)
1237 # define R300_SC_HYPERZ_ADJ_2 (7 << 2)
1238 # define R300_SC_HYPERZ_HZ_Z0MIN_NO (0 << 5)
1239 # define R300_SC_HYPERZ_HZ_Z0MIN (1 << 5)
1240 # define R300_SC_HYPERZ_HZ_Z0MAX_NO (0 << 6)
1241 # define R300_SC_HYPERZ_HZ_Z0MAX (1 << 6)
1242
1243
1244 /* BEGIN: Scissors and cliprects */
1245
1246 /* There are four clipping rectangles. Their corner coordinates are inclusive.
1247 * Every pixel is assigned a number from 0 and 15 by setting bits 0-3 depending
1248 * on whether the pixel is inside cliprects 0-3, respectively. For example,
1249 * if a pixel is inside cliprects 0 and 1, but outside 2 and 3, it is assigned
1250 * the number 3 (binary 0011).
1251 * Iff the bit corresponding to the pixel's number in RE_CLIPRECT_CNTL is set,
1252 * the pixel is rasterized.
1253 *
1254 * In addition to this, there is a scissors rectangle. Only pixels inside the
1255 * scissors rectangle are drawn. (coordinates are inclusive)
1256 *
1257 * For some reason, the top-left corner of the framebuffer is at (1440, 1440)
1258 * for the purpose of clipping and scissors.
1259 */
1260 #define R300_RE_CLIPRECT_TL_0 0x43B0
1261 #define R300_RE_CLIPRECT_BR_0 0x43B4
1262 #define R300_RE_CLIPRECT_TL_1 0x43B8
1263 #define R300_RE_CLIPRECT_BR_1 0x43BC
1264 #define R300_RE_CLIPRECT_TL_2 0x43C0
1265 #define R300_RE_CLIPRECT_BR_2 0x43C4
1266 #define R300_RE_CLIPRECT_TL_3 0x43C8
1267 #define R300_RE_CLIPRECT_BR_3 0x43CC
1268 # define R300_CLIPRECT_OFFSET 1440
1269 # define R300_CLIPRECT_MASK 0x1FFF
1270 # define R300_CLIPRECT_X_SHIFT 0
1271 # define R300_CLIPRECT_X_MASK (0x1FFF << 0)
1272 # define R300_CLIPRECT_Y_SHIFT 13
1273 # define R300_CLIPRECT_Y_MASK (0x1FFF << 13)
1274 #define R300_RE_CLIPRECT_CNTL 0x43D0
1275 # define R300_CLIP_OUT (1 << 0)
1276 # define R300_CLIP_0 (1 << 1)
1277 # define R300_CLIP_1 (1 << 2)
1278 # define R300_CLIP_10 (1 << 3)
1279 # define R300_CLIP_2 (1 << 4)
1280 # define R300_CLIP_20 (1 << 5)
1281 # define R300_CLIP_21 (1 << 6)
1282 # define R300_CLIP_210 (1 << 7)
1283 # define R300_CLIP_3 (1 << 8)
1284 # define R300_CLIP_30 (1 << 9)
1285 # define R300_CLIP_31 (1 << 10)
1286 # define R300_CLIP_310 (1 << 11)
1287 # define R300_CLIP_32 (1 << 12)
1288 # define R300_CLIP_320 (1 << 13)
1289 # define R300_CLIP_321 (1 << 14)
1290 # define R300_CLIP_3210 (1 << 15)
1291
1292 /* gap */
1293
1294 #define R300_RE_SCISSORS_TL 0x43E0
1295 #define R300_RE_SCISSORS_BR 0x43E4
1296 # define R300_SCISSORS_OFFSET 1440
1297 # define R300_SCISSORS_X_SHIFT 0
1298 # define R300_SCISSORS_X_MASK (0x1FFF << 0)
1299 # define R300_SCISSORS_Y_SHIFT 13
1300 # define R300_SCISSORS_Y_MASK (0x1FFF << 13)
1301
1302 /* Screen door sample mask */
1303 #define R300_SC_SCREENDOOR 0x43e8
1304
1305 /* END: Scissors and cliprects */
1306
1307 /* BEGIN: Texture specification */
1308
1309 /*
1310 * The texture specification dwords are grouped by meaning and not by texture
1311 * unit. This means that e.g. the offset for texture image unit N is found in
1312 * register TX_OFFSET_0 + (4*N)
1313 */
1314 #define R300_TX_FILTER0_0 0x4400
1315 #define R300_TX_FILTER0_1 0x4404
1316 #define R300_TX_FILTER0_2 0x4408
1317 #define R300_TX_FILTER0_3 0x440c
1318 #define R300_TX_FILTER0_4 0x4410
1319 #define R300_TX_FILTER0_5 0x4414
1320 #define R300_TX_FILTER0_6 0x4418
1321 #define R300_TX_FILTER0_7 0x441c
1322 #define R300_TX_FILTER0_8 0x4420
1323 #define R300_TX_FILTER0_9 0x4424
1324 #define R300_TX_FILTER0_10 0x4428
1325 #define R300_TX_FILTER0_11 0x442c
1326 #define R300_TX_FILTER0_12 0x4430
1327 #define R300_TX_FILTER0_13 0x4434
1328 #define R300_TX_FILTER0_14 0x4438
1329 #define R300_TX_FILTER0_15 0x443c
1330 # define R300_TX_REPEAT 0
1331 # define R300_TX_MIRRORED 1
1332 # define R300_TX_CLAMP_TO_EDGE 2
1333 # define R300_TX_MIRROR_ONCE_TO_EDGE 3
1334 # define R300_TX_CLAMP 4
1335 # define R300_TX_MIRROR_ONCE 5
1336 # define R300_TX_CLAMP_TO_BORDER 6
1337 # define R300_TX_MIRROR_ONCE_TO_BORDER 7
1338 # define R300_TX_WRAP_S_SHIFT 0
1339 # define R300_TX_WRAP_S_MASK (7 << 0)
1340 # define R300_TX_WRAP_T_SHIFT 3
1341 # define R300_TX_WRAP_T_MASK (7 << 3)
1342 # define R300_TX_WRAP_Q_SHIFT 6
1343 # define R300_TX_WRAP_Q_MASK (7 << 6)
1344 # define R300_TX_MAG_FILTER_4 (0 << 9)
1345 # define R300_TX_MAG_FILTER_NEAREST (1 << 9)
1346 # define R300_TX_MAG_FILTER_LINEAR (2 << 9)
1347 # define R300_TX_MAG_FILTER_MASK (3 << 9)
1348 # define R300_TX_MIN_FILTER_NEAREST (1 << 11)
1349 # define R300_TX_MIN_FILTER_LINEAR (2 << 11)
1350 # define R300_TX_MIN_FILTER_NEAREST_MIP_NEAREST (5 << 11) /* TODO: use spec */
1351 # define R300_TX_MIN_FILTER_NEAREST_MIP_LINEAR (9 << 11) /* TODO: use spec */
1352 # define R300_TX_MIN_FILTER_LINEAR_MIP_NEAREST (6 << 11) /* TODO: use spec */
1353 # define R300_TX_MIN_FILTER_LINEAR_MIP_LINEAR (10 << 11) /* TODO: use spec */
1354
1355 /* NOTE: NEAREST doesnt seem to exist.
1356 * Im not seting MAG_FILTER_MASK and (3 << 11) on for all
1357 * anisotropy modes because that would void selected mag filter
1358 */
1359 # define R300_TX_MIN_FILTER_ANISO_NEAREST (0 << 13)
1360 # define R300_TX_MIN_FILTER_ANISO_LINEAR (0 << 13)
1361 # define R300_TX_MIN_FILTER_ANISO_NEAREST_MIP_NEAREST (1 << 13)
1362 # define R300_TX_MIN_FILTER_ANISO_NEAREST_MIP_LINEAR (2 << 13)
1363 # define R300_TX_MIN_FILTER_MASK ( (15 << 11) | (3 << 13) )
1364 # define R300_TX_MAX_ANISO_1_TO_1 (0 << 21)
1365 # define R300_TX_MAX_ANISO_2_TO_1 (2 << 21)
1366 # define R300_TX_MAX_ANISO_4_TO_1 (4 << 21)
1367 # define R300_TX_MAX_ANISO_8_TO_1 (6 << 21)
1368 # define R300_TX_MAX_ANISO_16_TO_1 (8 << 21)
1369 # define R300_TX_MAX_ANISO_MASK (14 << 21)
1370
1371 #define R300_TX_FILTER1_0 0x4440
1372 # define R300_CHROMA_KEY_MODE_DISABLE 0
1373 # define R300_CHROMA_KEY_FORCE 1
1374 # define R300_CHROMA_KEY_BLEND 2
1375 # define R300_MC_ROUND_NORMAL (0<<2)
1376 # define R300_MC_ROUND_MPEG4 (1<<2)
1377 # define R300_LOD_BIAS_MASK 0x1fff
1378 # define R300_EDGE_ANISO_EDGE_DIAG (0<<13)
1379 # define R300_EDGE_ANISO_EDGE_ONLY (1<<13)
1380 # define R300_MC_COORD_TRUNCATE_DISABLE (0<<14)
1381 # define R300_MC_COORD_TRUNCATE_MPEG (1<<14)
1382 # define R300_TX_TRI_PERF_0_8 (0<<15)
1383 # define R300_TX_TRI_PERF_1_8 (1<<15)
1384 # define R300_TX_TRI_PERF_1_4 (2<<15)
1385 # define R300_TX_TRI_PERF_3_8 (3<<15)
1386 # define R300_ANISO_THRESHOLD_MASK (7<<17)
1387
1388 # define R500_MACRO_SWITCH (1<<22)
1389 # define R500_BORDER_FIX (1<<31)
1390
1391 #define R300_TX_SIZE_0 0x4480
1392 # define R300_TX_WIDTHMASK_SHIFT 0
1393 # define R300_TX_WIDTHMASK_MASK (2047 << 0)
1394 # define R300_TX_HEIGHTMASK_SHIFT 11
1395 # define R300_TX_HEIGHTMASK_MASK (2047 << 11)
1396 # define R300_TX_DEPTHMASK_SHIFT 22
1397 # define R300_TX_DEPTHMASK_MASK (0xf << 22)
1398 # define R300_TX_MAX_MIP_LEVEL_SHIFT 26
1399 # define R300_TX_MAX_MIP_LEVEL_MASK (0xf << 26)
1400 # define R300_TX_SIZE_PROJECTED (1<<30)
1401 # define R300_TX_SIZE_TXPITCH_EN (1<<31)
1402 #define R300_TX_FORMAT_0 0x44C0
1403 /* The interpretation of the format word by Wladimir van der Laan */
1404 /* The X, Y, Z and W refer to the layout of the components.
1405 They are given meanings as R, G, B and Alpha by the swizzle
1406 specification */
1407 # define R300_TX_FORMAT_X8 0x0
1408 # define R500_TX_FORMAT_X1 0x0 // bit set in format 2
1409 # define R300_TX_FORMAT_X16 0x1
1410 # define R500_TX_FORMAT_X1_REV 0x0 // bit set in format 2
1411 # define R300_TX_FORMAT_Y4X4 0x2
1412 # define R300_TX_FORMAT_Y8X8 0x3
1413 # define R300_TX_FORMAT_Y16X16 0x4
1414 # define R300_TX_FORMAT_Z3Y3X2 0x5
1415 # define R300_TX_FORMAT_Z5Y6X5 0x6
1416 # define R300_TX_FORMAT_Z6Y5X5 0x7
1417 # define R300_TX_FORMAT_Z11Y11X10 0x8
1418 # define R300_TX_FORMAT_Z10Y11X11 0x9
1419 # define R300_TX_FORMAT_W4Z4Y4X4 0xA
1420 # define R300_TX_FORMAT_W1Z5Y5X5 0xB
1421 # define R300_TX_FORMAT_W8Z8Y8X8 0xC
1422 # define R300_TX_FORMAT_W2Z10Y10X10 0xD
1423 # define R300_TX_FORMAT_W16Z16Y16X16 0xE
1424 # define R300_TX_FORMAT_DXT1 0xF
1425 # define R300_TX_FORMAT_DXT3 0x10
1426 # define R300_TX_FORMAT_DXT5 0x11
1427 # define R300_TX_FORMAT_D3DMFT_CxV8U8 0x12 /* no swizzle */
1428 # define R300_TX_FORMAT_A8R8G8B8 0x13 /* no swizzle */
1429 # define R300_TX_FORMAT_B8G8_B8G8 0x14 /* no swizzle */
1430 # define R300_TX_FORMAT_G8R8_G8B8 0x15 /* no swizzle */
1431
1432 /* These two values are wrong, but they're the only values that
1433 * produce any even vaguely correct results. Can r300 only do 16-bit
1434 * depth textures?
1435 */
1436 # define R300_TX_FORMAT_X24_Y8 0x1e
1437 # define R300_TX_FORMAT_X32 0x1e
1438
1439 /* 0x16 - some 16 bit green format.. ?? */
1440 # define R300_TX_FORMAT_UNK25 (1 << 25) /* no swizzle */
1441 # define R300_TX_FORMAT_CUBIC_MAP (1 << 26)
1442
1443 /* gap */
1444 /* Floating point formats */
1445 /* Note - hardware supports both 16 and 32 bit floating point */
1446 # define R300_TX_FORMAT_FL_I16 0x18
1447 # define R300_TX_FORMAT_FL_I16A16 0x19
1448 # define R300_TX_FORMAT_FL_R16G16B16A16 0x1A
1449 # define R300_TX_FORMAT_FL_I32 0x1B
1450 # define R300_TX_FORMAT_FL_I32A32 0x1C
1451 # define R300_TX_FORMAT_FL_R32G32B32A32 0x1D
1452 /* alpha modes, convenience mostly */
1453 /* if you have alpha, pick constant appropriate to the
1454 number of channels (1 for I8, 2 for I8A8, 4 for R8G8B8A8, etc */
1455 # define R300_TX_FORMAT_ALPHA_1CH 0x000
1456 # define R300_TX_FORMAT_ALPHA_2CH 0x200
1457 # define R300_TX_FORMAT_ALPHA_4CH 0x600
1458 # define R300_TX_FORMAT_ALPHA_NONE 0xA00
1459 /* Swizzling */
1460 /* constants */
1461 # define R300_TX_FORMAT_X 0
1462 # define R300_TX_FORMAT_Y 1
1463 # define R300_TX_FORMAT_Z 2
1464 # define R300_TX_FORMAT_W 3
1465 # define R300_TX_FORMAT_ZERO 4
1466 # define R300_TX_FORMAT_ONE 5
1467 /* 2.0*Z, everything above 1.0 is set to 0.0 */
1468 # define R300_TX_FORMAT_CUT_Z 6
1469 /* 2.0*W, everything above 1.0 is set to 0.0 */
1470 # define R300_TX_FORMAT_CUT_W 7
1471
1472 # define R300_TX_FORMAT_B_SHIFT 18
1473 # define R300_TX_FORMAT_G_SHIFT 15
1474 # define R300_TX_FORMAT_R_SHIFT 12
1475 # define R300_TX_FORMAT_A_SHIFT 9
1476 /* Convenience macro to take care of layout and swizzling */
1477 # define R300_EASY_TX_FORMAT(B, G, R, A, FMT) ( \
1478 ((R300_TX_FORMAT_##B)<<R300_TX_FORMAT_B_SHIFT) \
1479 | ((R300_TX_FORMAT_##G)<<R300_TX_FORMAT_G_SHIFT) \
1480 | ((R300_TX_FORMAT_##R)<<R300_TX_FORMAT_R_SHIFT) \
1481 | ((R300_TX_FORMAT_##A)<<R300_TX_FORMAT_A_SHIFT) \
1482 | (R300_TX_FORMAT_##FMT) \
1483 )
1484 /* These can be ORed with result of R300_EASY_TX_FORMAT()
1485 We don't really know what they do. Take values from a
1486 constant color ? */
1487 # define R300_TX_FORMAT_CONST_X (1<<5)
1488 # define R300_TX_FORMAT_CONST_Y (2<<5)
1489 # define R300_TX_FORMAT_CONST_Z (4<<5)
1490 # define R300_TX_FORMAT_CONST_W (8<<5)
1491
1492 # define R300_TX_FORMAT_YUV_MODE 0x00800000
1493
1494 #define R300_TX_FORMAT2_0 0x4500 /* obvious missing in gap */
1495 # define R300_TX_PITCHMASK_SHIFT 0
1496 # define R300_TX_PITCHMASK_MASK (2047 << 0)
1497 # define R500_TXFORMAT_MSB (1 << 14)
1498 # define R500_TXWIDTH_BIT11 (1 << 15)
1499 # define R500_TXHEIGHT_BIT11 (1 << 16)
1500 # define R500_POW2FIX2FLT (1 << 17)
1501 # define R500_SEL_FILTER4_TC0 (0 << 18)
1502 # define R500_SEL_FILTER4_TC1 (1 << 18)
1503 # define R500_SEL_FILTER4_TC2 (2 << 18)
1504 # define R500_SEL_FILTER4_TC3 (3 << 18)
1505
1506 #define R300_TX_OFFSET_0 0x4540
1507 /* BEGIN: Guess from R200 */
1508 # define R300_TXO_ENDIAN_NO_SWAP (0 << 0)
1509 # define R300_TXO_ENDIAN_BYTE_SWAP (1 << 0)
1510 # define R300_TXO_ENDIAN_WORD_SWAP (2 << 0)
1511 # define R300_TXO_ENDIAN_HALFDW_SWAP (3 << 0)
1512 # define R300_TXO_MACRO_TILE (1 << 2)
1513 # define R300_TXO_MICRO_TILE_LINEAR (0 << 3)
1514 # define R300_TXO_MICRO_TILE (1 << 3)
1515 # define R300_TXO_MICRO_TILE_SQUARE (2 << 3)
1516 # define R300_TXO_OFFSET_MASK 0xffffffe0
1517 # define R300_TXO_OFFSET_SHIFT 5
1518 /* END: Guess from R200 */
1519
1520 /* 32 bit chroma key */
1521 #define R300_TX_CHROMA_KEY_0 0x4580
1522 #define R300_TX_CHROMA_KEY_1 0x4584
1523 #define R300_TX_CHROMA_KEY_2 0x4588
1524 #define R300_TX_CHROMA_KEY_3 0x458c
1525 #define R300_TX_CHROMA_KEY_4 0x4590
1526 #define R300_TX_CHROMA_KEY_5 0x4594
1527 #define R300_TX_CHROMA_KEY_6 0x4598
1528 #define R300_TX_CHROMA_KEY_7 0x459c
1529 #define R300_TX_CHROMA_KEY_8 0x45a0
1530 #define R300_TX_CHROMA_KEY_9 0x45a4
1531 #define R300_TX_CHROMA_KEY_10 0x45a8
1532 #define R300_TX_CHROMA_KEY_11 0x45ac
1533 #define R300_TX_CHROMA_KEY_12 0x45b0
1534 #define R300_TX_CHROMA_KEY_13 0x45b4
1535 #define R300_TX_CHROMA_KEY_14 0x45b8
1536 #define R300_TX_CHROMA_KEY_15 0x45bc
1537 /* ff00ff00 == { 0, 1.0, 0, 1.0 } */
1538
1539 /* Border Color */
1540 #define R300_TX_BORDER_COLOR_0 0x45c0
1541 #define R300_TX_BORDER_COLOR_1 0x45c4
1542 #define R300_TX_BORDER_COLOR_2 0x45c8
1543 #define R300_TX_BORDER_COLOR_3 0x45cc
1544 #define R300_TX_BORDER_COLOR_4 0x45d0
1545 #define R300_TX_BORDER_COLOR_5 0x45d4
1546 #define R300_TX_BORDER_COLOR_6 0x45d8
1547 #define R300_TX_BORDER_COLOR_7 0x45dc
1548 #define R300_TX_BORDER_COLOR_8 0x45e0
1549 #define R300_TX_BORDER_COLOR_9 0x45e4
1550 #define R300_TX_BORDER_COLOR_10 0x45e8
1551 #define R300_TX_BORDER_COLOR_11 0x45ec
1552 #define R300_TX_BORDER_COLOR_12 0x45f0
1553 #define R300_TX_BORDER_COLOR_13 0x45f4
1554 #define R300_TX_BORDER_COLOR_14 0x45f8
1555 #define R300_TX_BORDER_COLOR_15 0x45fc
1556
1557
1558 /* END: Texture specification */
1559
1560 /* BEGIN: Fragment program instruction set */
1561
1562 /* Fragment programs are written directly into register space.
1563 * There are separate instruction streams for texture instructions and ALU
1564 * instructions.
1565 * In order to synchronize these streams, the program is divided into up
1566 * to 4 nodes. Each node begins with a number of TEX operations, followed
1567 * by a number of ALU operations.
1568 * The first node can have zero TEX ops, all subsequent nodes must have at
1569 * least
1570 * one TEX ops.
1571 * All nodes must have at least one ALU op.
1572 *
1573 * The index of the last node is stored in PFS_CNTL_0: A value of 0 means
1574 * 1 node, a value of 3 means 4 nodes.
1575 * The total amount of instructions is defined in PFS_CNTL_2. The offsets are
1576 * offsets into the respective instruction streams, while *_END points to the
1577 * last instruction relative to this offset.
1578 */
1579 #define R300_PFS_CNTL_0 0x4600
1580 # define R300_PFS_CNTL_LAST_NODES_SHIFT 0
1581 # define R300_PFS_CNTL_LAST_NODES_MASK (3 << 0)
1582 # define R300_PFS_CNTL_FIRST_NODE_HAS_TEX (1 << 3)
1583 #define R300_PFS_CNTL_1 0x4604
1584 /* There is an unshifted value here which has so far always been equal to the
1585 * index of the highest used temporary register.
1586 */
1587 #define R300_PFS_CNTL_2 0x4608
1588 # define R300_PFS_CNTL_ALU_OFFSET_SHIFT 0
1589 # define R300_PFS_CNTL_ALU_OFFSET_MASK (63 << 0)
1590 # define R300_PFS_CNTL_ALU_END_SHIFT 6
1591 # define R300_PFS_CNTL_ALU_END_MASK (63 << 6)
1592 # define R300_PFS_CNTL_TEX_OFFSET_SHIFT 12
1593 # define R300_PFS_CNTL_TEX_OFFSET_MASK (31 << 12) /* GUESS */
1594 # define R300_PFS_CNTL_TEX_END_SHIFT 18
1595 # define R300_PFS_CNTL_TEX_END_MASK (31 << 18) /* GUESS */
1596
1597 /* gap */
1598
1599 /* Nodes are stored backwards. The last active node is always stored in
1600 * PFS_NODE_3.
1601 * Example: In a 2-node program, NODE_0 and NODE_1 are set to 0. The
1602 * first node is stored in NODE_2, the second node is stored in NODE_3.
1603 *
1604 * Offsets are relative to the master offset from PFS_CNTL_2.
1605 */
1606 #define R300_PFS_NODE_0 0x4610
1607 #define R300_PFS_NODE_1 0x4614
1608 #define R300_PFS_NODE_2 0x4618
1609 #define R300_PFS_NODE_3 0x461C
1610 # define R300_PFS_NODE_ALU_OFFSET_SHIFT 0
1611 # define R300_PFS_NODE_ALU_OFFSET_MASK (63 << 0)
1612 # define R300_PFS_NODE_ALU_END_SHIFT 6
1613 # define R300_PFS_NODE_ALU_END_MASK (63 << 6)
1614 # define R300_PFS_NODE_TEX_OFFSET_SHIFT 12
1615 # define R300_PFS_NODE_TEX_OFFSET_MASK (31 << 12)
1616 # define R300_PFS_NODE_TEX_END_SHIFT 17
1617 # define R300_PFS_NODE_TEX_END_MASK (31 << 17)
1618 # define R300_PFS_NODE_OUTPUT_COLOR (1 << 22)
1619 # define R300_PFS_NODE_OUTPUT_DEPTH (1 << 23)
1620
1621 /* TEX
1622 * As far as I can tell, texture instructions cannot write into output
1623 * registers directly. A subsequent ALU instruction is always necessary,
1624 * even if it's just MAD o0, r0, 1, 0
1625 */
1626 #define R300_PFS_TEXI_0 0x4620
1627 # define R300_FPITX_SRC_SHIFT 0
1628 # define R300_FPITX_SRC_MASK (31 << 0)
1629 /* GUESS */
1630 # define R300_FPITX_SRC_CONST (1 << 5)
1631 # define R300_FPITX_DST_SHIFT 6
1632 # define R300_FPITX_DST_MASK (31 << 6)
1633 # define R300_FPITX_IMAGE_SHIFT 11
1634 /* GUESS based on layout and native limits */
1635 # define R300_FPITX_IMAGE_MASK (15 << 11)
1636 /* Unsure if these are opcodes, or some kind of bitfield, but this is how
1637 * they were set when I checked
1638 */
1639 # define R300_FPITX_OPCODE_SHIFT 15
1640 # define R300_FPITX_OP_TEX 1
1641 # define R300_FPITX_OP_KIL 2
1642 # define R300_FPITX_OP_TXP 3
1643 # define R300_FPITX_OP_TXB 4
1644 # define R300_FPITX_OPCODE_MASK (7 << 15)
1645
1646 /* Output format from the unfied shader */
1647 #define R500_US_OUT_FMT 0x46A4
1648 # define R500_US_OUT_FMT_C4_8 (0 << 0)
1649 # define R500_US_OUT_FMT_C4_10 (1 << 0)
1650 # define R500_US_OUT_FMT_C4_10_GAMMA (2 << 0)
1651 # define R500_US_OUT_FMT_C_16 (3 << 0)
1652 # define R500_US_OUT_FMT_C2_16 (4 << 0)
1653 # define R500_US_OUT_FMT_C4_16 (5 << 0)
1654 # define R500_US_OUT_FMT_C_16_MPEG (6 << 0)
1655 # define R500_US_OUT_FMT_C2_16_MPEG (7 << 0)
1656 # define R500_US_OUT_FMT_C2_4 (8 << 0)
1657 # define R500_US_OUT_FMT_C_3_3_2 (9 << 0)
1658 # define R500_US_OUT_FMT_C_6_5_6 (10 << 0)
1659 # define R500_US_OUT_FMT_C_11_11_10 (11 << 0)
1660 # define R500_US_OUT_FMT_C_10_11_11 (12 << 0)
1661 # define R500_US_OUT_FMT_C_2_10_10_10 (13 << 0)
1662 /* reserved */
1663 # define R500_US_OUT_FMT_UNUSED (15 << 0)
1664 # define R500_US_OUT_FMT_C_16_FP (16 << 0)
1665 # define R500_US_OUT_FMT_C2_16_FP (17 << 0)
1666 # define R500_US_OUT_FMT_C4_16_FP (18 << 0)
1667 # define R500_US_OUT_FMT_C_32_FP (19 << 0)
1668 # define R500_US_OUT_FMT_C2_32_FP (20 << 0)
1669 # define R500_US_OUT_FMT_C4_32_FP (20 << 0)
1670
1671 /* ALU
1672 * The ALU instructions register blocks are enumerated according to the order
1673 * in which fglrx. I assume there is space for 64 instructions, since
1674 * each block has space for a maximum of 64 DWORDs, and this matches reported
1675 * native limits.
1676 *
1677 * The basic functional block seems to be one MAD for each color and alpha,
1678 * and an adder that adds all components after the MUL.
1679 * - ADD, MUL, MAD etc.: use MAD with appropriate neutral operands
1680 * - DP4: Use OUTC_DP4, OUTA_DP4
1681 * - DP3: Use OUTC_DP3, OUTA_DP4, appropriate alpha operands
1682 * - DPH: Use OUTC_DP4, OUTA_DP4, appropriate alpha operands
1683 * - CMPH: If ARG2 > 0.5, return ARG0, else return ARG1
1684 * - CMP: If ARG2 < 0, return ARG1, else return ARG0
1685 * - FLR: use FRC+MAD
1686 * - XPD: use MAD+MAD
1687 * - SGE, SLT: use MAD+CMP
1688 * - RSQ: use ABS modifier for argument
1689 * - Use OUTC_REPL_ALPHA to write results of an alpha-only operation
1690 * (e.g. RCP) into color register
1691 * - apparently, there's no quick DST operation
1692 * - fglrx set FPI2_UNKNOWN_31 on a "MAD fragment.color, tmp0, tmp1, tmp2"
1693 * - fglrx set FPI2_UNKNOWN_31 on a "MAX r2, r1, c0"
1694 * - fglrx once set FPI0_UNKNOWN_31 on a "FRC r1, r1"
1695 *
1696 * Operand selection
1697 * First stage selects three sources from the available registers and
1698 * constant parameters. This is defined in INSTR1 (color) and INSTR3 (alpha).
1699 * fglrx sorts the three source fields: Registers before constants,
1700 * lower indices before higher indices; I do not know whether this is
1701 * necessary.
1702 *
1703 * fglrx fills unused sources with "read constant 0"
1704 * According to specs, you cannot select more than two different constants.
1705 *
1706 * Second stage selects the operands from the sources. This is defined in
1707 * INSTR0 (color) and INSTR2 (alpha). You can also select the special constants
1708 * zero and one.
1709 * Swizzling and negation happens in this stage, as well.
1710 *
1711 * Important: Color and alpha seem to be mostly separate, i.e. their sources
1712 * selection appears to be fully independent (the register storage is probably
1713 * physically split into a color and an alpha section).
1714 * However (because of the apparent physical split), there is some interaction
1715 * WRT swizzling. If, for example, you want to load an R component into an
1716 * Alpha operand, this R component is taken from a *color* source, not from
1717 * an alpha source. The corresponding register doesn't even have to appear in
1718 * the alpha sources list. (I hope this all makes sense to you)
1719 *
1720 * Destination selection
1721 * The destination register index is in FPI1 (color) and FPI3 (alpha)
1722 * together with enable bits.
1723 * There are separate enable bits for writing into temporary registers
1724 * (DSTC_REG_* /DSTA_REG) and and program output registers (DSTC_OUTPUT_*
1725 * /DSTA_OUTPUT). You can write to both at once, or not write at all (the
1726 * same index must be used for both).
1727 *
1728 * Note: There is a special form for LRP
1729 * - Argument order is the same as in ARB_fragment_program.
1730 * - Operation is MAD
1731 * - ARG1 is set to ARGC_SRC1C_LRP/ARGC_SRC1A_LRP
1732 * - Set FPI0/FPI2_SPECIAL_LRP
1733 * Arbitrary LRP (including support for swizzling) requires vanilla MAD+MAD
1734 */
1735 #define R300_PFS_INSTR1_0 0x46C0
1736 # define R300_FPI1_SRC0C_SHIFT 0
1737 # define R300_FPI1_SRC0C_MASK (31 << 0)
1738 # define R300_FPI1_SRC0C_CONST (1 << 5)
1739 # define R300_FPI1_SRC1C_SHIFT 6
1740 # define R300_FPI1_SRC1C_MASK (31 << 6)
1741 # define R300_FPI1_SRC1C_CONST (1 << 11)
1742 # define R300_FPI1_SRC2C_SHIFT 12
1743 # define R300_FPI1_SRC2C_MASK (31 << 12)
1744 # define R300_FPI1_SRC2C_CONST (1 << 17)
1745 # define R300_FPI1_SRC_MASK 0x0003ffff
1746 # define R300_FPI1_DSTC_SHIFT 18
1747 # define R300_FPI1_DSTC_MASK (31 << 18)
1748 # define R300_FPI1_DSTC_REG_MASK_SHIFT 23
1749 # define R300_FPI1_DSTC_REG_X (1 << 23)
1750 # define R300_FPI1_DSTC_REG_Y (1 << 24)
1751 # define R300_FPI1_DSTC_REG_Z (1 << 25)
1752 # define R300_FPI1_DSTC_OUTPUT_MASK_SHIFT 26
1753 # define R300_FPI1_DSTC_OUTPUT_X (1 << 26)
1754 # define R300_FPI1_DSTC_OUTPUT_Y (1 << 27)
1755 # define R300_FPI1_DSTC_OUTPUT_Z (1 << 28)
1756
1757 #define R300_PFS_INSTR3_0 0x47C0
1758 # define R300_FPI3_SRC0A_SHIFT 0
1759 # define R300_FPI3_SRC0A_MASK (31 << 0)
1760 # define R300_FPI3_SRC0A_CONST (1 << 5)
1761 # define R300_FPI3_SRC1A_SHIFT 6
1762 # define R300_FPI3_SRC1A_MASK (31 << 6)
1763 # define R300_FPI3_SRC1A_CONST (1 << 11)
1764 # define R300_FPI3_SRC2A_SHIFT 12
1765 # define R300_FPI3_SRC2A_MASK (31 << 12)
1766 # define R300_FPI3_SRC2A_CONST (1 << 17)
1767 # define R300_FPI3_SRC_MASK 0x0003ffff
1768 # define R300_FPI3_DSTA_SHIFT 18
1769 # define R300_FPI3_DSTA_MASK (31 << 18)
1770 # define R300_FPI3_DSTA_REG (1 << 23)
1771 # define R300_FPI3_DSTA_OUTPUT (1 << 24)
1772 # define R300_FPI3_DSTA_DEPTH (1 << 27)
1773
1774 #define R300_PFS_INSTR0_0 0x48C0
1775 # define R300_FPI0_ARGC_SRC0C_XYZ 0
1776 # define R300_FPI0_ARGC_SRC0C_XXX 1
1777 # define R300_FPI0_ARGC_SRC0C_YYY 2
1778 # define R300_FPI0_ARGC_SRC0C_ZZZ 3
1779 # define R300_FPI0_ARGC_SRC1C_XYZ 4
1780 # define R300_FPI0_ARGC_SRC1C_XXX 5
1781 # define R300_FPI0_ARGC_SRC1C_YYY 6
1782 # define R300_FPI0_ARGC_SRC1C_ZZZ 7
1783 # define R300_FPI0_ARGC_SRC2C_XYZ 8
1784 # define R300_FPI0_ARGC_SRC2C_XXX 9
1785 # define R300_FPI0_ARGC_SRC2C_YYY 10
1786 # define R300_FPI0_ARGC_SRC2C_ZZZ 11
1787 # define R300_FPI0_ARGC_SRC0A 12
1788 # define R300_FPI0_ARGC_SRC1A 13
1789 # define R300_FPI0_ARGC_SRC2A 14
1790 # define R300_FPI0_ARGC_SRC1C_LRP 15
1791 # define R300_FPI0_ARGC_ZERO 20
1792 # define R300_FPI0_ARGC_ONE 21
1793 /* GUESS */
1794 # define R300_FPI0_ARGC_HALF 22
1795 # define R300_FPI0_ARGC_SRC0C_YZX 23
1796 # define R300_FPI0_ARGC_SRC1C_YZX 24
1797 # define R300_FPI0_ARGC_SRC2C_YZX 25
1798 # define R300_FPI0_ARGC_SRC0C_ZXY 26
1799 # define R300_FPI0_ARGC_SRC1C_ZXY 27
1800 # define R300_FPI0_ARGC_SRC2C_ZXY 28
1801 # define R300_FPI0_ARGC_SRC0CA_WZY 29
1802 # define R300_FPI0_ARGC_SRC1CA_WZY 30
1803 # define R300_FPI0_ARGC_SRC2CA_WZY 31
1804
1805 # define R300_FPI0_ARG0C_SHIFT 0
1806 # define R300_FPI0_ARG0C_MASK (31 << 0)
1807 # define R300_FPI0_ARG0C_NEG (1 << 5)
1808 # define R300_FPI0_ARG0C_ABS (1 << 6)
1809 # define R300_FPI0_ARG1C_SHIFT 7
1810 # define R300_FPI0_ARG1C_MASK (31 << 7)
1811 # define R300_FPI0_ARG1C_NEG (1 << 12)
1812 # define R300_FPI0_ARG1C_ABS (1 << 13)
1813 # define R300_FPI0_ARG2C_SHIFT 14
1814 # define R300_FPI0_ARG2C_MASK (31 << 14)
1815 # define R300_FPI0_ARG2C_NEG (1 << 19)
1816 # define R300_FPI0_ARG2C_ABS (1 << 20)
1817 # define R300_FPI0_SPECIAL_LRP (1 << 21)
1818 # define R300_FPI0_OUTC_MAD (0 << 23)
1819 # define R300_FPI0_OUTC_DP3 (1 << 23)
1820 # define R300_FPI0_OUTC_DP4 (2 << 23)
1821 # define R300_FPI0_OUTC_MIN (4 << 23)
1822 # define R300_FPI0_OUTC_MAX (5 << 23)
1823 # define R300_FPI0_OUTC_CMPH (7 << 23)
1824 # define R300_FPI0_OUTC_CMP (8 << 23)
1825 # define R300_FPI0_OUTC_FRC (9 << 23)
1826 # define R300_FPI0_OUTC_REPL_ALPHA (10 << 23)
1827 # define R300_FPI0_OUTC_SAT (1 << 30)
1828 # define R300_FPI0_INSERT_NOP (1 << 31)
1829
1830 #define R300_PFS_INSTR2_0 0x49C0
1831 # define R300_FPI2_ARGA_SRC0C_X 0
1832 # define R300_FPI2_ARGA_SRC0C_Y 1
1833 # define R300_FPI2_ARGA_SRC0C_Z 2
1834 # define R300_FPI2_ARGA_SRC1C_X 3
1835 # define R300_FPI2_ARGA_SRC1C_Y 4
1836 # define R300_FPI2_ARGA_SRC1C_Z 5
1837 # define R300_FPI2_ARGA_SRC2C_X 6
1838 # define R300_FPI2_ARGA_SRC2C_Y 7
1839 # define R300_FPI2_ARGA_SRC2C_Z 8
1840 # define R300_FPI2_ARGA_SRC0A 9
1841 # define R300_FPI2_ARGA_SRC1A 10
1842 # define R300_FPI2_ARGA_SRC2A 11
1843 # define R300_FPI2_ARGA_SRC1A_LRP 15
1844 # define R300_FPI2_ARGA_ZERO 16
1845 # define R300_FPI2_ARGA_ONE 17
1846 /* GUESS */
1847 # define R300_FPI2_ARGA_HALF 18
1848 # define R300_FPI2_ARG0A_SHIFT 0
1849 # define R300_FPI2_ARG0A_MASK (31 << 0)
1850 # define R300_FPI2_ARG0A_NEG (1 << 5)
1851 /* GUESS */
1852 # define R300_FPI2_ARG0A_ABS (1 << 6)
1853 # define R300_FPI2_ARG1A_SHIFT 7
1854 # define R300_FPI2_ARG1A_MASK (31 << 7)
1855 # define R300_FPI2_ARG1A_NEG (1 << 12)
1856 /* GUESS */
1857 # define R300_FPI2_ARG1A_ABS (1 << 13)
1858 # define R300_FPI2_ARG2A_SHIFT 14
1859 # define R300_FPI2_ARG2A_MASK (31 << 14)
1860 # define R300_FPI2_ARG2A_NEG (1 << 19)
1861 /* GUESS */
1862 # define R300_FPI2_ARG2A_ABS (1 << 20)
1863 # define R300_FPI2_SPECIAL_LRP (1 << 21)
1864 # define R300_FPI2_OUTA_MAD (0 << 23)
1865 # define R300_FPI2_OUTA_DP4 (1 << 23)
1866 # define R300_FPI2_OUTA_MIN (2 << 23)
1867 # define R300_FPI2_OUTA_MAX (3 << 23)
1868 # define R300_FPI2_OUTA_CMP (6 << 23)
1869 # define R300_FPI2_OUTA_FRC (7 << 23)
1870 # define R300_FPI2_OUTA_EX2 (8 << 23)
1871 # define R300_FPI2_OUTA_LG2 (9 << 23)
1872 # define R300_FPI2_OUTA_RCP (10 << 23)
1873 # define R300_FPI2_OUTA_RSQ (11 << 23)
1874 # define R300_FPI2_OUTA_SAT (1 << 30)
1875 # define R300_FPI2_UNKNOWN_31 (1 << 31)
1876 /* END: Fragment program instruction set */
1877
1878 /* Fog: Fog Blending Enable */
1879 #define FG_FOG_BLEND 0x4bc0
1880 # define FG_FOG_BLEND_DISABLE (0 << 0)
1881 # define FG_FOG_BLEND_ENABLE (1 << 0)
1882 # define FG_FOG_BLEND_FN_LINEAR (0 << 1)
1883 # define FG_FOG_BLEND_FN_EXP (1 << 1)
1884 # define FG_FOG_BLEND_FN_EXP2 (2 << 1)
1885 # define FG_FOG_BLEND_FN_CONSTANT (3 << 1)
1886 # define FG_FOG_BLEND_FN_MASK 0x00000006
1887
1888 /* Fog: Red Component of Fog Color */
1889 #define FG_FOG_COLOR_R 0x4bc8
1890 /* Fog: Green Component of Fog Color */
1891 #define FG_FOG_COLOR_G 0x4bcc
1892 /* Fog: Blue Component of Fog Color */
1893 #define FG_FOG_COLOR_B 0x4db0
1894 # define FG_FOG_COLOR_MASK 0x000001ff
1895
1896 /* Fog: Constant Factor for Fog Blending */
1897 #define FG_FOG_FACTOR 0x4bc4
1898 # define FG_FOG_FACTOR_MASK 0x000001ff
1899
1900 /* Fog: Alpha function */
1901 #define FG_ALPHA_FUNC 0x4bd4
1902 # define R300_REF_ALPHA_MASK 0x000000ff
1903 # define FG_ALPHA_FUNC_NEVER (0 << 8)
1904 # define FG_ALPHA_FUNC_LESS (1 << 8)
1905 # define FG_ALPHA_FUNC_EQUAL (2 << 8)
1906 # define FG_ALPHA_FUNC_LE (3 << 8)
1907 # define FG_ALPHA_FUNC_GREATER (4 << 8)
1908 # define FG_ALPHA_FUNC_NOTEQUAL (5 << 8)
1909 # define FG_ALPHA_FUNC_GE (6 << 8)
1910 # define FG_ALPHA_FUNC_ALWAYS (7 << 8)
1911 # define R300_ALPHA_TEST_OP_MASK (7 << 8)
1912 # define FG_ALPHA_FUNC_DISABLE (0 << 11)
1913 # define FG_ALPHA_FUNC_ENABLE (1 << 11)
1914 # define FG_ALPHA_FUNC_10BIT (0 << 12)
1915 # define FG_ALPHA_FUNC_8BIT (1 << 12)
1916 /* gap in AMD spec */
1917 # define FG_ALPHA_FUNC_MASK_DISABLE (0 << 16)
1918 # define FG_ALPHA_FUNC_MASK_ENABLE (1 << 16)
1919 # define FG_ALPHA_FUNC_CFG_2_OF_4 (0 << 17)
1920 # define FG_ALPHA_FUNC_CFG_3_OF_6 (1 << 17)
1921 /* gap in AMD spec */
1922 # define FG_ALPHA_FUNC_DITH_DISABLE (0 << 20)
1923 # define FG_ALPHA_FUNC_DITH_ENABLE (1 << 20)
1924 /* gap in AMD spec */
1925 # define FG_ALPHA_FUNC_OFFSET_DISABLE (0 << 24) /* Not supported in R520. Default R300 and RV350 behaviour. */
1926 # define FG_ALPHA_FUNC_OFFSET_ENABLE (1 << 24) /* Not supported in R520 */
1927 # define FG_ALPHA_FUNC_DISC_ZERO_MASK_DISABLE (0 << 25)
1928 # define FG_ALPHA_FUNC_DISC_ZERO_MASK_ENABLE (1 << 25)
1929 /* gap in AMD spec */
1930 # define FG_ALPHA_FUNC_FP16_DISABLE (0 << 28)
1931 # define FG_ALPHA_FUNC_FP16_ENABLE (1 << 28)
1932 /* gap in AMD spec */
1933
1934 /* Fog: Where does the depth come from? */
1935 #define R300_FG_DEPTH_SRC 0x4bd8
1936 # define R300_FG_DEPTH_SRC_SCAN (0 << 0)
1937 # define R300_FG_DEPTH_SRC_SHADER (1 << 0)
1938
1939 /* Fog: Alpha Compare Value */
1940 #define FG_ALPHA_VALUE 0x4be0
1941 # define FG_ALPHA_VALUE_MASK 0x0000ffff
1942
1943 /* gap */
1944
1945 /* Fragment program parameters in 7.16 floating point */
1946 #define R300_PFS_PARAM_0_X 0x4C00
1947 #define R300_PFS_PARAM_0_Y 0x4C04
1948 #define R300_PFS_PARAM_0_Z 0x4C08
1949 #define R300_PFS_PARAM_0_W 0x4C0C
1950 /* GUESS: PARAM_31 is last, based on native limits reported by fglrx */
1951 #define R300_PFS_PARAM_31_X 0x4DF0
1952 #define R300_PFS_PARAM_31_Y 0x4DF4
1953 #define R300_PFS_PARAM_31_Z 0x4DF8
1954 #define R300_PFS_PARAM_31_W 0x4DFC
1955
1956 /* Unpipelined. */
1957 #define R300_RB3D_CCTL 0x4e00
1958 /* gap in AMD docs */
1959 # define R300_RB3D_CCTL_NUM_MULTIWRITES_1_BUFFER (0 << 5)
1960 # define R300_RB3D_CCTL_NUM_MULTIWRITES_2_BUFFERS (1 << 5)
1961 # define R300_RB3D_CCTL_NUM_MULTIWRITES_3_BUFFERS (2 << 5)
1962 # define R300_RB3D_CCTL_NUM_MULTIWRITES_4_BUFFERS (3 << 5)
1963 # define R300_RB3D_CCTL_CLRCMP_FLIPE_DISABLE (0 << 7)
1964 # define R300_RB3D_CCTL_CLRCMP_FLIPE_ENABLE (1 << 7)
1965 /* gap in AMD docs */
1966 # define R300_RB3D_CCTL_AA_COMPRESSION_DISABLE (0 << 9)
1967 # define R300_RB3D_CCTL_AA_COMPRESSION_ENABLE (1 << 9)
1968 # define R300_RB3D_CCTL_CMASK_DISABLE (0 << 10)
1969 # define R300_RB3D_CCTL_CMASK_ENABLE (1 << 10)
1970 /* reserved */
1971 # define R300_RB3D_CCTL_INDEPENDENT_COLOR_CHANNEL_MASK_DISABLE (0 << 12)
1972 # define R300_RB3D_CCTL_INDEPENDENT_COLOR_CHANNEL_MASK_ENABLE (1 << 12)
1973 # define R300_RB3D_CCTL_WRITE_COMPRESSION_ENABLE (0 << 13)
1974 # define R300_RB3D_CCTL_WRITE_COMPRESSION_DISABLE (1 << 13)
1975 # define R300_RB3D_CCTL_INDEPENDENT_COLORFORMAT_ENABLE_DISABLE (0 << 14)
1976 # define R300_RB3D_CCTL_INDEPENDENT_COLORFORMAT_ENABLE_ENABLE (1 << 14)
1977
1978
1979 /* Notes:
1980 * - AFAIK fglrx always sets BLEND_UNKNOWN when blending is used in
1981 * the application
1982 * - AFAIK fglrx always sets BLEND_NO_SEPARATE when CBLEND and ABLEND
1983 * are set to the same
1984 * function (both registers are always set up completely in any case)
1985 * - Most blend flags are simply copied from R200 and not tested yet
1986 */
1987 #define R300_RB3D_CBLEND 0x4E04
1988 #define R300_RB3D_ABLEND 0x4E08
1989 /* the following only appear in CBLEND */
1990 # define R300_BLEND_ENABLE (1 << 0)
1991 # define R300_BLEND_UNKNOWN (3 << 1)
1992 # define R300_BLEND_NO_SEPARATE (1 << 3)
1993 /* the following are shared between CBLEND and ABLEND */
1994 # define R300_FCN_MASK (3 << 12)
1995 # define R300_COMB_FCN_ADD_CLAMP (0 << 12)
1996 # define R300_COMB_FCN_ADD_NOCLAMP (1 << 12)
1997 # define R300_COMB_FCN_SUB_CLAMP (2 << 12)
1998 # define R300_COMB_FCN_SUB_NOCLAMP (3 << 12)
1999 # define R300_COMB_FCN_MIN (4 << 12)
2000 # define R300_COMB_FCN_MAX (5 << 12)
2001 # define R300_COMB_FCN_RSUB_CLAMP (6 << 12)
2002 # define R300_COMB_FCN_RSUB_NOCLAMP (7 << 12)
2003 # define R300_BLEND_GL_ZERO (32)
2004 # define R300_BLEND_GL_ONE (33)
2005 # define R300_BLEND_GL_SRC_COLOR (34)
2006 # define R300_BLEND_GL_ONE_MINUS_SRC_COLOR (35)
2007 # define R300_BLEND_GL_DST_COLOR (36)
2008 # define R300_BLEND_GL_ONE_MINUS_DST_COLOR (37)
2009 # define R300_BLEND_GL_SRC_ALPHA (38)
2010 # define R300_BLEND_GL_ONE_MINUS_SRC_ALPHA (39)
2011 # define R300_BLEND_GL_DST_ALPHA (40)
2012 # define R300_BLEND_GL_ONE_MINUS_DST_ALPHA (41)
2013 # define R300_BLEND_GL_SRC_ALPHA_SATURATE (42)
2014 # define R300_BLEND_GL_CONST_COLOR (43)
2015 # define R300_BLEND_GL_ONE_MINUS_CONST_COLOR (44)
2016 # define R300_BLEND_GL_CONST_ALPHA (45)
2017 # define R300_BLEND_GL_ONE_MINUS_CONST_ALPHA (46)
2018 # define R300_BLEND_MASK (63)
2019 # define R300_SRC_BLEND_SHIFT (16)
2020 # define R300_DST_BLEND_SHIFT (24)
2021
2022 /* Constant color used by the blender. Pipelined through the blender.
2023 * Note: For R520, this field is ignored, use RB3D_CONSTANT_COLOR_GB__BLUE,
2024 * RB3D_CONSTANT_COLOR_GB__GREEN, etc. instead.
2025 */
2026 #define R300_RB3D_BLEND_COLOR 0x4E10
2027
2028
2029 /* 3D Color Channel Mask. If all the channels used in the current color format
2030 * are disabled, then the cb will discard all the incoming quads. Pipelined
2031 * through the blender.
2032 */
2033 #define RB3D_COLOR_CHANNEL_MASK 0x4E0C
2034 # define RB3D_COLOR_CHANNEL_MASK_BLUE_MASK0 (1 << 0)
2035 # define RB3D_COLOR_CHANNEL_MASK_GREEN_MASK0 (1 << 1)
2036 # define RB3D_COLOR_CHANNEL_MASK_RED_MASK0 (1 << 2)
2037 # define RB3D_COLOR_CHANNEL_MASK_ALPHA_MASK0 (1 << 3)
2038 # define RB3D_COLOR_CHANNEL_MASK_BLUE_MASK1 (1 << 4)
2039 # define RB3D_COLOR_CHANNEL_MASK_GREEN_MASK1 (1 << 5)
2040 # define RB3D_COLOR_CHANNEL_MASK_RED_MASK1 (1 << 6)
2041 # define RB3D_COLOR_CHANNEL_MASK_ALPHA_MASK1 (1 << 7)
2042 # define RB3D_COLOR_CHANNEL_MASK_BLUE_MASK2 (1 << 8)
2043 # define RB3D_COLOR_CHANNEL_MASK_GREEN_MASK2 (1 << 9)
2044 # define RB3D_COLOR_CHANNEL_MASK_RED_MASK2 (1 << 10)
2045 # define RB3D_COLOR_CHANNEL_MASK_ALPHA_MASK2 (1 << 11)
2046 # define RB3D_COLOR_CHANNEL_MASK_BLUE_MASK3 (1 << 12)
2047 # define RB3D_COLOR_CHANNEL_MASK_GREEN_MASK3 (1 << 13)
2048 # define RB3D_COLOR_CHANNEL_MASK_RED_MASK3 (1 << 14)
2049 # define RB3D_COLOR_CHANNEL_MASK_ALPHA_MASK3 (1 << 15)
2050
2051 /* Clear color that is used when the color mask is set to 00. Unpipelined.
2052 * Program this register with a 32-bit value in ARGB8888 or ARGB2101010
2053 * formats, ignoring the fields.
2054 */
2055 #define RB3D_COLOR_CLEAR_VALUE 0x4e14
2056
2057 /* gap */
2058
2059 /* Color Compare Color. Stalls the 2d/3d datapath until it is idle. */
2060 #define RB3D_CLRCMP_CLR 0x4e20
2061
2062 /* Color Compare Mask. Stalls the 2d/3d datapath until it is idle. */
2063 #define RB3D_CLRCMP_MSK 0x4e24
2064
2065 /* Color Buffer Address Offset of multibuffer 0. Unpipelined. */
2066 #define R300_RB3D_COLOROFFSET0 0x4E28
2067 # define R300_COLOROFFSET_MASK 0xFFFFFFF0 /* GUESS */
2068 /* Color Buffer Address Offset of multibuffer 1. Unpipelined. */
2069 #define R300_RB3D_COLOROFFSET1 0x4E2C
2070 /* Color Buffer Address Offset of multibuffer 2. Unpipelined. */
2071 #define R300_RB3D_COLOROFFSET2 0x4E30
2072 /* Color Buffer Address Offset of multibuffer 3. Unpipelined. */
2073 #define R300_RB3D_COLOROFFSET3 0x4E34
2074
2075 /* Color buffer format and tiling control for all the multibuffers and the
2076 * pitch of multibuffer 0 to 3. Unpipelined. The cache must be empty before any
2077 * of the registers are changed.
2078 *
2079 * Bit 16: Larger tiles
2080 * Bit 17: 4x2 tiles
2081 * Bit 18: Extremely weird tile like, but some pixels duplicated?
2082 */
2083 #define R300_RB3D_COLORPITCH0 0x4E38
2084 # define R300_COLORPITCH_MASK 0x00001FF8 /* GUESS, should be 13:1 */
2085 # define R300_COLOR_TILE_DISABLE (0 << 16)
2086 # define R300_COLOR_TILE_ENABLE (1 << 16)
2087 # define R300_COLOR_MICROTILE_DISABLE (0 << 17)
2088 # define R300_COLOR_MICROTILE_ENABLE (1 << 17)
2089 # define R300_COLOR_MICROTILE_ENABLE_SQUARE (2 << 17) /* Only available in 16-bit */
2090 # define R300_COLOR_ENDIAN_NO_SWAP (0 << 19)
2091 # define R300_COLOR_ENDIAN_WORD_SWAP (1 << 19)
2092 # define R300_COLOR_ENDIAN_DWORD_SWAP (2 << 19)
2093 # define R300_COLOR_ENDIAN_HALF_DWORD_SWAP (3 << 19)
2094 # define R300_COLOR_FORMAT_ARGB10101010 (0 << 21)
2095 # define R300_COLOR_FORMAT_UV1010 (1 << 21)
2096 # define R300_COLOR_FORMAT_CI8 (2 << 21) /* 2D only */
2097 # define R300_COLOR_FORMAT_ARGB1555 (3 << 21)
2098 # define R300_COLOR_FORMAT_RGB565 (4 << 21)
2099 # define R300_COLOR_FORMAT_ARGB2101010 (5 << 21)
2100 # define R300_COLOR_FORMAT_ARGB8888 (6 << 21)
2101 # define R300_COLOR_FORMAT_ARGB32323232 (7 << 21)
2102 /* reserved */
2103 # define R300_COLOR_FORMAT_I8 (9 << 21)
2104 # define R300_COLOR_FORMAT_ARGB16161616 (10 << 21)
2105 # define R300_COLOR_FORMAT_VYUY (11 << 21)
2106 # define R300_COLOR_FORMAT_YVYU (12 << 21)
2107 # define R300_COLOR_FORMAT_UV88 (13 << 21)
2108 # define R300_COLOR_FORMAT_I10 (14 << 21)
2109 # define R300_COLOR_FORMAT_ARGB4444 (15 << 21)
2110 #define R300_RB3D_COLORPITCH1 0x4E3C
2111 #define R300_RB3D_COLORPITCH2 0x4E40
2112 #define R300_RB3D_COLORPITCH3 0x4E44
2113
2114 /* gap */
2115
2116 /* Destination Color Buffer Cache Control/Status. If the cb is in e2 mode, then
2117 * a flush or free will not occur upon a write to this register, but a sync
2118 * will be immediately sent if one is requested. If both DC_FLUSH and DC_FREE
2119 * are zero but DC_FINISH is one, then a sync will be sent immediately -- the
2120 * cb will not wait for all the previous operations to complete before sending
2121 * the sync. Unpipelined except when DC_FINISH and DC_FREE are both set to
2122 * zero.
2123 *
2124 * Set to 0A before 3D operations, set to 02 afterwards.
2125 */
2126 #define R300_RB3D_DSTCACHE_CTLSTAT 0x4e4c
2127 # define RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_NO_EFFECT (0 << 0)
2128 # define RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_NO_EFFECT_1 (1 << 0)
2129 # define RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_FLUSH_DIRTY_3D (2 << 0)
2130 # define RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_FLUSH_DIRTY_3D_1 (3 << 0)
2131 # define RB3D_DSTCACHE_CTLSTAT_DC_FREE_NO_EFFECT (0 << 2)
2132 # define RB3D_DSTCACHE_CTLSTAT_DC_FREE_NO_EFFECT_1 (1 << 2)
2133 # define RB3D_DSTCACHE_CTLSTAT_DC_FREE_FREE_3D_TAGS (2 << 2)
2134 # define RB3D_DSTCACHE_CTLSTAT_DC_FREE_FREE_3D_TAGS_1 (3 << 2)
2135 # define RB3D_DSTCACHE_CTLSTAT_DC_FINISH_NO_SIGNAL (0 << 4)
2136 # define RB3D_DSTCACHE_CTLSTAT_DC_FINISH_SIGNAL (1 << 4)
2137
2138 #define R300_RB3D_DITHER_CTL 0x4E50
2139 # define R300_RB3D_DITHER_CTL_DITHER_MODE_TRUNCATE (0 << 0)
2140 # define R300_RB3D_DITHER_CTL_DITHER_MODE_ROUND (1 << 0)
2141 # define R300_RB3D_DITHER_CTL_DITHER_MODE_LUT (2 << 0)
2142 /* reserved */
2143 # define R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_TRUNCATE (0 << 2)
2144 # define R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_ROUND (1 << 2)
2145 # define R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_LUT (2 << 2)
2146 /* reserved */
2147
2148 /* Resolve buffer destination address. The cache must be empty before changing
2149 * this register if the cb is in resolve mode. Unpipelined
2150 */
2151 #define RB3D_AARESOLVE_OFFSET 0x4e80
2152 # define RB3D_AARESOLVE_OFFSET_SHIFT 5
2153 # define RB3D_AARESOLVE_OFFSET_MASK 0xffffffe0 /* At least according to the calculations of Christoph Brill */
2154
2155 /* Resolve Buffer Pitch and Tiling Control. The cache must be empty before
2156 * changing this register if the cb is in resolve mode. Unpipelined
2157 */
2158 #define RB3D_AARESOLVE_PITCH 0x4e84
2159 # define RB3D_AARESOLVE_PITCH_SHIFT 1
2160 # define RB3D_AARESOLVE_PITCH_MASK 0x00003ffe /* At least according to the calculations of Christoph Brill */
2161
2162 /* Resolve Buffer Control. Unpipelined */
2163 #define RB3D_AARESOLVE_CTL 0x4e88
2164 # define RB3D_AARESOLVE_CTL_AARESOLVE_MODE_NORMAL (0 << 0)
2165 # define RB3D_AARESOLVE_CTL_AARESOLVE_MODE_RESOLVE (1 << 0)
2166 # define RB3D_AARESOLVE_CTL_AARESOLVE_GAMMA_10 (0 << 1)
2167 # define RB3D_AARESOLVE_CTL_AARESOLVE_GAMMA_22 (1 << 1)
2168 # define RB3D_AARESOLVE_CTL_AARESOLVE_ALPHA_SAMPLE0 (0 << 2)
2169 # define RB3D_AARESOLVE_CTL_AARESOLVE_ALPHA_AVERAGE (1 << 2)
2170
2171
2172 /* Discard src pixels less than or equal to threshold. */
2173 #define RB3D_DISCARD_SRC_PIXEL_LTE_THRESHOLD 0x4ea0
2174 /* Discard src pixels greater than or equal to threshold. */
2175 #define RB3D_DISCARD_SRC_PIXEL_GTE_THRESHOLD 0x4ea4
2176 # define RB3D_DISCARD_SRC_PIXEL_THRESHOLD_BLUE_SHIFT 0
2177 # define RB3D_DISCARD_SRC_PIXEL_THRESHOLD_BLUE_MASK 0x000000ff
2178 # define RB3D_DISCARD_SRC_PIXEL_THRESHOLD_GREEN_SHIFT 8
2179 # define RB3D_DISCARD_SRC_PIXEL_THRESHOLD_GREEN_MASK 0x0000ff00
2180 # define RB3D_DISCARD_SRC_PIXEL_THRESHOLD_RED_SHIFT 16
2181 # define RB3D_DISCARD_SRC_PIXEL_THRESHOLD_RED_MASK 0x00ff0000
2182 # define RB3D_DISCARD_SRC_PIXEL_THRESHOLD_ALPHA_SHIFT 24
2183 # define RB3D_DISCARD_SRC_PIXEL_THRESHOLD_ALPHA_MASK 0xff000000
2184
2185 /* 3D ROP Control. Stalls the 2d/3d datapath until it is idle. */
2186 #define RB3D_ROPCNTL 0x4e18
2187 /* TODO: fill in content here */
2188
2189 /* Color Compare Flip. Stalls the 2d/3d datapath until it is idle. */
2190 #define RB3D_CLRCMP_FLIPE 0x4e1c
2191
2192 /* Sets the fifo sizes */
2193 #define RB3D_FIFO_SIZE 0x4ef4
2194 # define RB3D_FIFO_SIZE_OP_FIFO_SIZE_FULL (0 << 0)
2195 # define RB3D_FIFO_SIZE_OP_FIFO_SIZE_HALF (1 << 0)
2196 # define RB3D_FIFO_SIZE_OP_FIFO_SIZE_QUATER (2 << 0)
2197 # define RB3D_FIFO_SIZE_OP_FIFO_SIZE_EIGTHS (3 << 0)
2198 /* gap in AMD spec */
2199
2200 /* Constant color used by the blender. Pipelined through the blender. */
2201 #define RB3D_CONSTANT_COLOR_AR 0x4ef8
2202 # define RB3D_CONSTANT_COLOR_AR_RED_MASK 0x0000ffff
2203 # define RB3D_CONSTANT_COLOR_AR_RED_SHIFT 0
2204 # define RB3D_CONSTANT_COLOR_AR_ALPHA_MASK 0xffff0000
2205 # define RB3D_CONSTANT_COLOR_AR_ALPHA_SHIFT 16
2206
2207 /* Constant color used by the blender. Pipelined through the blender. */
2208 #define RB3D_CONSTANT_COLOR_GB 0x4efc
2209 # define RB3D_CONSTANT_COLOR_AR_BLUE_MASK 0x0000ffff
2210 # define RB3D_CONSTANT_COLOR_AR_BLUE_SHIFT 0
2211 # define RB3D_CONSTANT_COLOR_AR_GREEN_MASK 0xffff0000
2212 # define RB3D_CONSTANT_COLOR_AR_GREEN_SHIFT 16
2213
2214 /* gap */
2215 /* There seems to be no "write only" setting, so use Z-test = ALWAYS
2216 * for this.
2217 * Bit (1<<8) is the "test" bit. so plain write is 6 - vd
2218 */
2219 #define R300_RB3D_ZSTENCIL_CNTL_0 0x4F00
2220 # define R300_RB3D_Z_DISABLED_1 0x00000010
2221 # define R300_RB3D_Z_DISABLED_2 0x00000014
2222 # define R300_RB3D_Z_TEST 0x00000012
2223 # define R300_RB3D_Z_TEST_AND_WRITE 0x00000016
2224 # define R300_RB3D_Z_WRITE_ONLY 0x00000006
2225
2226 # define R300_RB3D_Z_TEST 0x00000012
2227 # define R300_RB3D_Z_TEST_AND_WRITE 0x00000016
2228 # define R300_RB3D_Z_WRITE_ONLY 0x00000006
2229 # define R300_RB3D_STENCIL_ENABLE 0x00000001
2230
2231 #define R300_RB3D_ZSTENCIL_CNTL_1 0x4f04
2232 /* functions */
2233 # define R300_ZS_NEVER 0
2234 # define R300_ZS_LESS 1
2235 # define R300_ZS_LEQUAL 2
2236 # define R300_ZS_EQUAL 3
2237 # define R300_ZS_GEQUAL 4
2238 # define R300_ZS_GREATER 5
2239 # define R300_ZS_NOTEQUAL 6
2240 # define R300_ZS_ALWAYS 7
2241 # define R300_ZS_MASK 7
2242 /* operations */
2243 # define R300_ZS_KEEP 0
2244 # define R300_ZS_ZERO 1
2245 # define R300_ZS_REPLACE 2
2246 # define R300_ZS_INCR 3
2247 # define R300_ZS_DECR 4
2248 # define R300_ZS_INVERT 5
2249 # define R300_ZS_INCR_WRAP 6
2250 # define R300_ZS_DECR_WRAP 7
2251 /* front and back refer to operations done for front
2252 and back faces, i.e. separate stencil function support */
2253 # define R300_RB3D_ZS1_DEPTH_FUNC_SHIFT 0
2254 # define R300_RB3D_ZS1_FRONT_FUNC_SHIFT 3
2255 # define R300_RB3D_ZS1_FRONT_FAIL_OP_SHIFT 6
2256 # define R300_RB3D_ZS1_FRONT_ZPASS_OP_SHIFT 9
2257 # define R300_RB3D_ZS1_FRONT_ZFAIL_OP_SHIFT 12
2258 # define R300_RB3D_ZS1_BACK_FUNC_SHIFT 15
2259 # define R300_RB3D_ZS1_BACK_FAIL_OP_SHIFT 18
2260 # define R300_RB3D_ZS1_BACK_ZPASS_OP_SHIFT 21
2261 # define R300_RB3D_ZS1_BACK_ZFAIL_OP_SHIFT 24
2262
2263 #define ZB_STENCILREFMASK 0x4f08
2264 # define ZB_STENCILREFMASK_STENCILREF_SHIFT 0
2265 # define ZB_STENCILREFMASK_STENCIL_MASK 0xff
2266 # define ZB_STENCILREFMASK_STENCILREF_MASK 0x000000ff
2267 # define ZB_STENCILREFMASK_STENCILMASK_SHIFT 8
2268 # define ZB_STENCILREFMASK_STENCILMASK_MASK 0x0000ff00
2269 # define ZB_STENCILREFMASK_STENCILWRITEMASK_SHIFT 16
2270 # define ZB_STENCILREFMASK_STENCILWRITEMASK_MASK 0xffff0000
2271
2272 /* gap */
2273
2274 #define ZB_FORMAT 0x4f10
2275 # define ZB_FORMAR_DEPTHFORMAT_16BIT_INT_Z (0 << 0)
2276 # define ZB_FORMAR_DEPTHFORMAT_16BIT_13E3 (1 << 0)
2277 # define ZB_FORMAR_DEPTHFORMAT_24BIT_INT_Z (2 << 0)
2278 /* reserved up to (15 << 0) */
2279 # define ZB_FORMAR_INVERT_13E3_LEADING_ONES (0 << 4)
2280 # define ZB_FORMAR_INVERT_13E3_LEADING_ZEROS (1 << 4)
2281 # define ZB_FORMAR_PEQ8_UNUSED (1 << 5)
2282
2283 #define R300_RB3D_EARLY_Z 0x4F14
2284 # define R300_EARLY_Z_DISABLE (0 << 0)
2285 # define R300_EARLY_Z_ENABLE (1 << 0)
2286
2287 /* gap */
2288
2289 #define ZB_ZCACHE_CTLSTAT 0x4f18
2290 # define ZB_ZCACHE_CTLSTAT_ZC_FLUSH_NO_EFFECT (0 << 0)
2291 # define ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE (1 << 0)
2292 # define ZB_ZCACHE_CTLSTAT_ZC_FREE_NO_EFFECT (0 << 1)
2293 # define ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE (1 << 1)
2294 # define ZB_ZCACHE_CTLSTAT_ZC_BUSY_IDLE (0 << 31)
2295 # define ZB_ZCACHE_CTLSTAT_ZC_BUSY_BUSY (1 << 31)
2296
2297 #define R300_ZB_BW_CNTL 0x4f1c
2298 # define R300_HIZ_DISABLE (0 << 0)
2299 # define R300_HIZ_ENABLE (1 << 0)
2300 # define R300_HIZ_MIN (0 << 1)
2301 # define R300_HIZ_MAX (1 << 1)
2302 # define R300_FAST_FILL_DISABLE (0 << 2)
2303 # define R300_FAST_FILL_ENABLE (1 << 2)
2304 # define R300_RD_COMP_DISABLE (0 << 3)
2305 # define R300_RD_COMP_ENABLE (1 << 3)
2306 # define R300_WR_COMP_DISABLE (0 << 4)
2307 # define R300_WR_COMP_ENABLE (1 << 4)
2308 # define R300_ZB_CB_CLEAR_RMW (0 << 5)
2309 # define R300_ZB_CB_CLEAR_CACHE_LINEAR (1 << 5)
2310 # define R300_FORCE_COMPRESSED_STENCIL_VALUE_DISABLE (0 << 6)
2311 # define R300_FORCE_COMPRESSED_STENCIL_VALUE_ENABLE (1 << 6)
2312 # define R300_ZEQUAL_OPTIMIZE_ENABLE (0 << 7)
2313 # define R300_ZEQUAL_OPTIMIZE_DISABLE (1 << 7)
2314 # define R300_SEQUAL_OPTIMIZE_ENABLE (0 << 8)
2315 # define R300_SEQUAL_OPTIMIZE_DISABLE (1 << 8)
2316 /* gap in AMD docs */
2317 # define R300_BMASK_ENABLE (0 << 10)
2318 # define R300_BMASK_DISABLE (1 << 10)
2319 # define R300_HIZ_EQUAL_REJECT_DISABLE (0 << 11)
2320 # define R300_HIZ_EQUAL_REJECT_ENABLE (1 << 11)
2321 # define R300_HIZ_FP_EXP_BITS_DISABLE (0 << 12)
2322 # define R300_HIZ_FP_EXP_BITS_1 (1 << 12)
2323 # define R300_HIZ_FP_EXP_BITS_2 (2 << 12)
2324 # define R300_HIZ_FP_EXP_BITS_3 (3 << 12)
2325 # define R300_HIZ_FP_EXP_BITS_4 (4 << 12)
2326 # define R300_HIZ_FP_EXP_BITS_5 (5 << 12)
2327 # define R300_HIZ_FP_INVERT_LEADING_ONES (0 << 15)
2328 # define R300_HIZ_FP_INVERT_LEADING_ZEROS (1 << 15)
2329 # define R300_TILE_OVERWRITE_RECOMPRESSION_ENABLE (0 << 16)
2330 # define R300_TILE_OVERWRITE_RECOMPRESSION_DISABLE (1 << 16)
2331 # define R300_CONTIGUOUS_6XAA_SAMPLES_ENABLE (0 << 17)
2332 # define R300_CONTIGUOUS_6XAA_SAMPLES_DISABLE (1 << 17)
2333 # define R300_PEQ_PACKING_DISABLE (0 << 18)
2334 # define R300_PEQ_PACKING_ENABLE (1 << 18)
2335 # define R300_COVERED_PTR_MASKING_DISABLE (0 << 18)
2336 # define R300_COVERED_PTR_MASKING_ENABLE (1 << 18)
2337
2338
2339 /* gap */
2340
2341 /* Z Buffer Address Offset.
2342 * Bits 31 to 5 are used for aligned Z buffer address offset for macro tiles.
2343 */
2344 #define ZB_DEPTHOFFSET 0x4f20
2345
2346 /* Z Buffer Pitch and Endian Control */
2347 #define ZB_DEPTHPITCH 0x4f24
2348 # define R300_DEPTHPITCH_MASK 0x00001FF8 /* TODO: should be (13:2) */
2349 # define ZB_DEPTHPITCH_DEPTHMACROTILE_DISABLE (0 << 16)
2350 # define ZB_DEPTHPITCH_DEPTHMACROTILE_ENABLE (1 << 16)
2351 # define ZB_DEPTHPITCH_DEPTHMICROTILE_LINEAR (0 << 17)
2352 # define ZB_DEPTHPITCH_DEPTHMICROTILE_TILED (1 << 17)
2353 # define ZB_DEPTHPITCH_DEPTHMICROTILE_TILED_SQUARE (2 << 17)
2354 # define ZB_DEPTHPITCH_DEPTHENDIAN_NO_SWAP (0 << 18)
2355 # define ZB_DEPTHPITCH_DEPTHENDIAN_WORD_SWAP (1 << 18)
2356 # define ZB_DEPTHPITCH_DEPTHENDIAN_DWORD_SWAP (2 << 18)
2357 # define ZB_DEPTHPITCH_DEPTHENDIAN_HALF_DWORD_SWAP (3 << 18)
2358
2359 /* Z Buffer Clear Value */
2360 #define ZB_DEPTHCLEARVALUE 0x4f28
2361
2362 /* Hierarchical Z Memory Offset */
2363 #define ZB_HIZ_OFFSET 0x4f44
2364
2365 /* Hierarchical Z Read Index */
2366 #define ZB_HIZ_RDINDEX 0x4f48
2367
2368 /* Hierarchical Z Data */
2369 #define ZB_HIZ_DWORD 0x4f4c
2370
2371 /* Hierarchical Z Write Index */
2372 #define ZB_HIZ_WRINDEX 0x4f50
2373
2374 /* Hierarchical Z Pitch */
2375 #define ZB_HIZ_PITCH 0x4f54
2376
2377 /* Z Buffer Z Pass Counter Data */
2378 #define ZB_ZPASS_DATA 0x4f58
2379
2380 /* Z Buffer Z Pass Counter Address */
2381 #define ZB_ZPASS_ADDR 0x4f5c
2382
2383 /* Depth buffer X and Y coordinate offset */
2384 #define ZB_DEPTHXY_OFFSET 0x4f60
2385 # define ZB_DEPTHX_OFFSET_SHIFT 1
2386 # define ZB_DEPTHX_OFFSET_MASK 0x000007FE
2387 # define ZB_DEPTHY_OFFSET_SHIFT 17
2388 # define ZB_DEPTHY_OFFSET_MASK 0x07FE0000
2389
2390 /* Sets the fifo sizes */
2391 #define ZB_FIFO_SIZE 0x4fd0
2392 # define ZB_FIFO_SIZE_OP_FIFO_SIZE_FULL (0 << 0)
2393 # define ZB_FIFO_SIZE_OP_FIFO_SIZE_HALF (1 << 0)
2394 # define ZB_FIFO_SIZE_OP_FIFO_SIZE_QUATER (2 << 0)
2395 # define ZB_FIFO_SIZE_OP_FIFO_SIZE_EIGTHS (4 << 0)
2396
2397 /* Stencil Reference Value and Mask for backfacing quads */
2398 #define ZB_STENCILREFMASK_BF 0x4fd4
2399 # define ZB_STENCILREFMASK_BF_STENCILREF_SHIFT 0
2400 # define ZB_STENCILREFMASK_BF_STENCILREF_MASK 0x000000ff
2401 # define ZB_STENCILREFMASK_BF_STENCILMASK_SHIFT 8
2402 # define ZB_STENCILREFMASK_BF_STENCILMASK_MASK 0x0000ff00
2403 # define ZB_STENCILREFMASK_BF_STENCILWRITEMASK_SHIFT 16
2404 # define ZB_STENCILREFMASK_BF_STENCILWRITEMASK_MASK 0xffff0000
2405
2406 /* BEGIN: Vertex program instruction set */
2407
2408 /* Every instruction is four dwords long:
2409 * DWORD 0: output and opcode
2410 * DWORD 1: first argument
2411 * DWORD 2: second argument
2412 * DWORD 3: third argument
2413 *
2414 * Notes:
2415 * - ABS r, a is implemented as MAX r, a, -a
2416 * - MOV is implemented as ADD to zero
2417 * - XPD is implemented as MUL + MAD
2418 * - FLR is implemented as FRC + ADD
2419 * - apparently, fglrx tries to schedule instructions so that there is at
2420 * least one instruction between the write to a temporary and the first
2421 * read from said temporary; however, violations of this scheduling are
2422 * allowed
2423 * - register indices seem to be unrelated with OpenGL aliasing to
2424 * conventional state
2425 * - only one attribute and one parameter can be loaded at a time; however,
2426 * the same attribute/parameter can be used for more than one argument
2427 * - the second software argument for POW is the third hardware argument
2428 * (no idea why)
2429 * - MAD with only temporaries as input seems to use VPI_OUT_SELECT_MAD_2
2430 *
2431 * There is some magic surrounding LIT:
2432 * The single argument is replicated across all three inputs, but swizzled:
2433 * First argument: xyzy
2434 * Second argument: xyzx
2435 * Third argument: xyzw
2436 * Whenever the result is used later in the fragment program, fglrx forces
2437 * x and w to be 1.0 in the input selection; I don't know whether this is
2438 * strictly necessary
2439 */
2440 #define R300_VPI_OUT_OP_DOT (1 << 0)
2441 #define R300_VPI_OUT_OP_MUL (2 << 0)
2442 #define R300_VPI_OUT_OP_ADD (3 << 0)
2443 #define R300_VPI_OUT_OP_MAD (4 << 0)
2444 #define R300_VPI_OUT_OP_DST (5 << 0)
2445 #define R300_VPI_OUT_OP_FRC (6 << 0)
2446 #define R300_VPI_OUT_OP_MAX (7 << 0)
2447 #define R300_VPI_OUT_OP_MIN (8 << 0)
2448 #define R300_VPI_OUT_OP_SGE (9 << 0)
2449 #define R300_VPI_OUT_OP_SLT (10 << 0)
2450 /* Used in GL_POINT_DISTANCE_ATTENUATION_ARB, vector(scalar, vector) */
2451 #define R300_VPI_OUT_OP_UNK12 (12 << 0)
2452 #define R300_VPI_OUT_OP_ARL (13 << 0)
2453 #define R300_VPI_OUT_OP_EXP (65 << 0)
2454 #define R300_VPI_OUT_OP_LOG (66 << 0)
2455 /* Used in fog computations, scalar(scalar) */
2456 #define R300_VPI_OUT_OP_UNK67 (67 << 0)
2457 #define R300_VPI_OUT_OP_LIT (68 << 0)
2458 #define R300_VPI_OUT_OP_POW (69 << 0)
2459 #define R300_VPI_OUT_OP_RCP (70 << 0)
2460 #define R300_VPI_OUT_OP_RSQ (72 << 0)
2461 /* Used in GL_POINT_DISTANCE_ATTENUATION_ARB, scalar(scalar) */
2462 #define R300_VPI_OUT_OP_UNK73 (73 << 0)
2463 #define R300_VPI_OUT_OP_EX2 (75 << 0)
2464 #define R300_VPI_OUT_OP_LG2 (76 << 0)
2465 #define R300_VPI_OUT_OP_MAD_2 (128 << 0)
2466 /* all temps, vector(scalar, vector, vector) */
2467 #define R300_VPI_OUT_OP_UNK129 (129 << 0)
2468
2469 #define R300_VPI_OUT_REG_CLASS_TEMPORARY (0 << 8)
2470 #define R300_VPI_OUT_REG_CLASS_ADDR (1 << 8)
2471 #define R300_VPI_OUT_REG_CLASS_RESULT (2 << 8)
2472 #define R300_VPI_OUT_REG_CLASS_MASK (31 << 8)
2473
2474 #define R300_VPI_OUT_REG_INDEX_SHIFT 13
2475 /* GUESS based on fglrx native limits */
2476 #define R300_VPI_OUT_REG_INDEX_MASK (31 << 13)
2477
2478 #define R300_VPI_OUT_WRITE_X (1 << 20)
2479 #define R300_VPI_OUT_WRITE_Y (1 << 21)
2480 #define R300_VPI_OUT_WRITE_Z (1 << 22)
2481 #define R300_VPI_OUT_WRITE_W (1 << 23)
2482
2483 #define R300_VPI_IN_REG_CLASS_TEMPORARY (0 << 0)
2484 #define R300_VPI_IN_REG_CLASS_ATTRIBUTE (1 << 0)
2485 #define R300_VPI_IN_REG_CLASS_PARAMETER (2 << 0)
2486 #define R300_VPI_IN_REG_CLASS_NONE (9 << 0)
2487 #define R300_VPI_IN_REG_CLASS_MASK (31 << 0)
2488
2489 #define R300_VPI_IN_REG_INDEX_SHIFT 5
2490 /* GUESS based on fglrx native limits */
2491 #define R300_VPI_IN_REG_INDEX_MASK (255 << 5)
2492
2493 /* The R300 can select components from the input register arbitrarily.
2494 * Use the following constants, shifted by the component shift you
2495 * want to select
2496 */
2497 #define R300_VPI_IN_SELECT_X 0
2498 #define R300_VPI_IN_SELECT_Y 1
2499 #define R300_VPI_IN_SELECT_Z 2
2500 #define R300_VPI_IN_SELECT_W 3
2501 #define R300_VPI_IN_SELECT_ZERO 4
2502 #define R300_VPI_IN_SELECT_ONE 5
2503 #define R300_VPI_IN_SELECT_MASK 7
2504
2505 #define R300_VPI_IN_X_SHIFT 13
2506 #define R300_VPI_IN_Y_SHIFT 16
2507 #define R300_VPI_IN_Z_SHIFT 19
2508 #define R300_VPI_IN_W_SHIFT 22
2509
2510 #define R300_VPI_IN_NEG_X (1 << 25)
2511 #define R300_VPI_IN_NEG_Y (1 << 26)
2512 #define R300_VPI_IN_NEG_Z (1 << 27)
2513 #define R300_VPI_IN_NEG_W (1 << 28)
2514 /* END: Vertex program instruction set */
2515
2516 /* BEGIN: Packet 3 commands */
2517
2518 /* A primitive emission dword. */
2519 #define R300_PRIM_TYPE_NONE (0 << 0)
2520 #define R300_PRIM_TYPE_POINT (1 << 0)
2521 #define R300_PRIM_TYPE_LINE (2 << 0)
2522 #define R300_PRIM_TYPE_LINE_STRIP (3 << 0)
2523 #define R300_PRIM_TYPE_TRI_LIST (4 << 0)
2524 #define R300_PRIM_TYPE_TRI_FAN (5 << 0)
2525 #define R300_PRIM_TYPE_TRI_STRIP (6 << 0)
2526 #define R300_PRIM_TYPE_TRI_TYPE2 (7 << 0)
2527 #define R300_PRIM_TYPE_RECT_LIST (8 << 0)
2528 #define R300_PRIM_TYPE_3VRT_POINT_LIST (9 << 0)
2529 #define R300_PRIM_TYPE_3VRT_LINE_LIST (10 << 0)
2530 /* GUESS (based on r200) */
2531 #define R300_PRIM_TYPE_POINT_SPRITES (11 << 0)
2532 #define R300_PRIM_TYPE_LINE_LOOP (12 << 0)
2533 #define R300_PRIM_TYPE_QUADS (13 << 0)
2534 #define R300_PRIM_TYPE_QUAD_STRIP (14 << 0)
2535 #define R300_PRIM_TYPE_POLYGON (15 << 0)
2536 #define R300_PRIM_TYPE_MASK 0xF
2537 #define R300_PRIM_WALK_IND (1 << 4)
2538 #define R300_PRIM_WALK_LIST (2 << 4)
2539 #define R300_PRIM_WALK_RING (3 << 4)
2540 #define R300_PRIM_WALK_MASK (3 << 4)
2541 /* GUESS (based on r200) */
2542 #define R300_PRIM_COLOR_ORDER_BGRA (0 << 6)
2543 #define R300_PRIM_COLOR_ORDER_RGBA (1 << 6)
2544 #define R300_PRIM_NUM_VERTICES_SHIFT 16
2545 #define R300_PRIM_NUM_VERTICES_MASK 0xffff
2546
2547
2548
2549 /*
2550 * The R500 unified shader (US) registers come in banks of 512 each, one
2551 * for each instruction slot in the shader. You can't touch them directly.
2552 * R500_US_VECTOR_INDEX() sets the base instruction to modify; successive
2553 * writes to R500_GA_US_VECTOR_DATA autoincrement the index after the
2554 * instruction is fully specified.
2555 */
2556 #define R500_US_ALU_ALPHA_INST_0 0xa800
2557 # define R500_ALPHA_OP_MAD 0
2558 # define R500_ALPHA_OP_DP 1
2559 # define R500_ALPHA_OP_MIN 2
2560 # define R500_ALPHA_OP_MAX 3
2561 /* #define R500_ALPHA_OP_RESERVED 4 */
2562 # define R500_ALPHA_OP_CND 5
2563 # define R500_ALPHA_OP_CMP 6
2564 # define R500_ALPHA_OP_FRC 7
2565 # define R500_ALPHA_OP_EX2 8
2566 # define R500_ALPHA_OP_LN2 9
2567 # define R500_ALPHA_OP_RCP 10
2568 # define R500_ALPHA_OP_RSQ 11
2569 # define R500_ALPHA_OP_SIN 12
2570 # define R500_ALPHA_OP_COS 13
2571 # define R500_ALPHA_OP_MDH 14
2572 # define R500_ALPHA_OP_MDV 15
2573 # define R500_ALPHA_ADDRD(x) (x << 4)
2574 # define R500_ALPHA_ADDRD_REL (1 << 11)
2575 # define R500_ALPHA_SEL_A_SRC0 (0 << 12)
2576 # define R500_ALPHA_SEL_A_SRC1 (1 << 12)
2577 # define R500_ALPHA_SEL_A_SRC2 (2 << 12)
2578 # define R500_ALPHA_SEL_A_SRCP (3 << 12)
2579 # define R500_ALPHA_SWIZ_A_R (0 << 14)
2580 # define R500_ALPHA_SWIZ_A_G (1 << 14)
2581 # define R500_ALPHA_SWIZ_A_B (2 << 14)
2582 # define R500_ALPHA_SWIZ_A_A (3 << 14)
2583 # define R500_ALPHA_SWIZ_A_0 (4 << 14)
2584 # define R500_ALPHA_SWIZ_A_HALF (5 << 14)
2585 # define R500_ALPHA_SWIZ_A_1 (6 << 14)
2586 /* #define R500_ALPHA_SWIZ_A_UNUSED (7 << 14) */
2587 # define R500_ALPHA_MOD_A_NOP (0 << 17)
2588 # define R500_ALPHA_MOD_A_NEG (1 << 17)
2589 # define R500_ALPHA_MOD_A_ABS (2 << 17)
2590 # define R500_ALPHA_MOD_A_NAB (3 << 17)
2591 # define R500_ALPHA_SEL_B_SRC0 (0 << 19)
2592 # define R500_ALPHA_SEL_B_SRC1 (1 << 19)
2593 # define R500_ALPHA_SEL_B_SRC2 (2 << 19)
2594 # define R500_ALPHA_SEL_B_SRCP (3 << 19)
2595 # define R500_ALPHA_SWIZ_B_R (0 << 21)
2596 # define R500_ALPHA_SWIZ_B_G (1 << 21)
2597 # define R500_ALPHA_SWIZ_B_B (2 << 21)
2598 # define R500_ALPHA_SWIZ_B_A (3 << 21)
2599 # define R500_ALPHA_SWIZ_B_0 (4 << 21)
2600 # define R500_ALPHA_SWIZ_B_HALF (5 << 21)
2601 # define R500_ALPHA_SWIZ_B_1 (6 << 21)
2602 /* #define R500_ALPHA_SWIZ_B_UNUSED (7 << 21) */
2603 # define R500_ALPHA_MOD_B_NOP (0 << 24)
2604 # define R500_ALPHA_MOD_B_NEG (1 << 24)
2605 # define R500_ALPHA_MOD_B_ABS (2 << 24)
2606 # define R500_ALPHA_MOD_B_NAB (3 << 24)
2607 # define R500_ALPHA_OMOD_IDENTITY (0 << 26)
2608 # define R500_ALPHA_OMOD_MUL_2 (1 << 26)
2609 # define R500_ALPHA_OMOD_MUL_4 (2 << 26)
2610 # define R500_ALPHA_OMOD_MUL_8 (3 << 26)
2611 # define R500_ALPHA_OMOD_DIV_2 (4 << 26)
2612 # define R500_ALPHA_OMOD_DIV_4 (5 << 26)
2613 # define R500_ALPHA_OMOD_DIV_8 (6 << 26)
2614 # define R500_ALPHA_OMOD_DISABLE (7 << 26)
2615 # define R500_ALPHA_TARGET(x) (x << 29)
2616 # define R500_ALPHA_W_OMASK (1 << 31)
2617 #define R500_US_ALU_ALPHA_ADDR_0 0x9800
2618 # define R500_ALPHA_ADDR0(x) (x << 0)
2619 # define R500_ALPHA_ADDR0_CONST (1 << 8)
2620 # define R500_ALPHA_ADDR0_REL (1 << 9)
2621 # define R500_ALPHA_ADDR1(x) (x << 10)
2622 # define R500_ALPHA_ADDR1_CONST (1 << 18)
2623 # define R500_ALPHA_ADDR1_REL (1 << 19)
2624 # define R500_ALPHA_ADDR2(x) (x << 20)
2625 # define R500_ALPHA_ADDR2_CONST (1 << 28)
2626 # define R500_ALPHA_ADDR2_REL (1 << 29)
2627 # define R500_ALPHA_SRCP_OP_1_MINUS_2A0 (0 << 30)
2628 # define R500_ALPHA_SRCP_OP_A1_MINUS_A0 (1 << 30)
2629 # define R500_ALPHA_SRCP_OP_A1_PLUS_A0 (2 << 30)
2630 # define R500_ALPHA_SRCP_OP_1_MINUS_A0 (3 << 30)
2631 #define R500_US_ALU_RGBA_INST_0 0xb000
2632 # define R500_ALU_RGBA_OP_MAD (0 << 0)
2633 # define R500_ALU_RGBA_OP_DP3 (1 << 0)
2634 # define R500_ALU_RGBA_OP_DP4 (2 << 0)
2635 # define R500_ALU_RGBA_OP_D2A (3 << 0)
2636 # define R500_ALU_RGBA_OP_MIN (4 << 0)
2637 # define R500_ALU_RGBA_OP_MAX (5 << 0)
2638 /* #define R500_ALU_RGBA_OP_RESERVED (6 << 0) */
2639 # define R500_ALU_RGBA_OP_CND (7 << 0)
2640 # define R500_ALU_RGBA_OP_CMP (8 << 0)
2641 # define R500_ALU_RGBA_OP_FRC (9 << 0)
2642 # define R500_ALU_RGBA_OP_SOP (10 << 0)
2643 # define R500_ALU_RGBA_OP_MDH (11 << 0)
2644 # define R500_ALU_RGBA_OP_MDV (12 << 0)
2645 # define R500_ALU_RGBA_ADDRD(x) (x << 4)
2646 # define R500_ALU_RGBA_ADDRD_REL (1 << 11)
2647 # define R500_ALU_RGBA_SEL_C_SRC0 (0 << 12)
2648 # define R500_ALU_RGBA_SEL_C_SRC1 (1 << 12)
2649 # define R500_ALU_RGBA_SEL_C_SRC2 (2 << 12)
2650 # define R500_ALU_RGBA_SEL_C_SRCP (3 << 12)
2651 # define R500_ALU_RGBA_R_SWIZ_R (0 << 14)
2652 # define R500_ALU_RGBA_R_SWIZ_G (1 << 14)
2653 # define R500_ALU_RGBA_R_SWIZ_B (2 << 14)
2654 # define R500_ALU_RGBA_R_SWIZ_A (3 << 14)
2655 # define R500_ALU_RGBA_R_SWIZ_0 (4 << 14)
2656 # define R500_ALU_RGBA_R_SWIZ_HALF (5 << 14)
2657 # define R500_ALU_RGBA_R_SWIZ_1 (6 << 14)
2658 /* #define R500_ALU_RGBA_R_SWIZ_UNUSED (7 << 14) */
2659 # define R500_ALU_RGBA_G_SWIZ_R (0 << 17)
2660 # define R500_ALU_RGBA_G_SWIZ_G (1 << 17)
2661 # define R500_ALU_RGBA_G_SWIZ_B (2 << 17)
2662 # define R500_ALU_RGBA_G_SWIZ_A (3 << 17)
2663 # define R500_ALU_RGBA_G_SWIZ_0 (4 << 17)
2664 # define R500_ALU_RGBA_G_SWIZ_HALF (5 << 17)
2665 # define R500_ALU_RGBA_G_SWIZ_1 (6 << 17)
2666 /* #define R500_ALU_RGBA_G_SWIZ_UNUSED (7 << 17) */
2667 # define R500_ALU_RGBA_B_SWIZ_R (0 << 20)
2668 # define R500_ALU_RGBA_B_SWIZ_G (1 << 20)
2669 # define R500_ALU_RGBA_B_SWIZ_B (2 << 20)
2670 # define R500_ALU_RGBA_B_SWIZ_A (3 << 20)
2671 # define R500_ALU_RGBA_B_SWIZ_0 (4 << 20)
2672 # define R500_ALU_RGBA_B_SWIZ_HALF (5 << 20)
2673 # define R500_ALU_RGBA_B_SWIZ_1 (6 << 20)
2674 /* #define R500_ALU_RGBA_B_SWIZ_UNUSED (7 << 20) */
2675 # define R500_ALU_RGBA_MOD_C_NOP (0 << 23)
2676 # define R500_ALU_RGBA_MOD_C_NEG (1 << 23)
2677 # define R500_ALU_RGBA_MOD_C_ABS (2 << 23)
2678 # define R500_ALU_RGBA_MOD_C_NAB (3 << 23)
2679 # define R500_ALU_RGBA_ALPHA_SEL_C_SRC0 (0 << 25)
2680 # define R500_ALU_RGBA_ALPHA_SEL_C_SRC1 (1 << 25)
2681 # define R500_ALU_RGBA_ALPHA_SEL_C_SRC2 (2 << 25)
2682 # define R500_ALU_RGBA_ALPHA_SEL_C_SRCP (3 << 25)
2683 # define R500_ALU_RGBA_A_SWIZ_R (0 << 27)
2684 # define R500_ALU_RGBA_A_SWIZ_G (1 << 27)
2685 # define R500_ALU_RGBA_A_SWIZ_B (2 << 27)
2686 # define R500_ALU_RGBA_A_SWIZ_A (3 << 27)
2687 # define R500_ALU_RGBA_A_SWIZ_0 (4 << 27)
2688 # define R500_ALU_RGBA_A_SWIZ_HALF (5 << 27)
2689 # define R500_ALU_RGBA_A_SWIZ_1 (6 << 27)
2690 /* #define R500_ALU_RGBA_A_SWIZ_UNUSED (7 << 27) */
2691 # define R500_ALU_RGBA_ALPHA_MOD_C_NOP (0 << 30)
2692 # define R500_ALU_RGBA_ALPHA_MOD_C_NEG (1 << 30)
2693 # define R500_ALU_RGBA_ALPHA_MOD_C_ABS (2 << 30)
2694 # define R500_ALU_RGBA_ALPHA_MOD_C_NAB (3 << 30)
2695 #define R500_US_ALU_RGB_INST_0 0xa000
2696 # define R500_ALU_RGB_SEL_A_SRC0 (0 << 0)
2697 # define R500_ALU_RGB_SEL_A_SRC1 (1 << 0)
2698 # define R500_ALU_RGB_SEL_A_SRC2 (2 << 0)
2699 # define R500_ALU_RGB_SEL_A_SRCP (3 << 0)
2700 # define R500_ALU_RGB_R_SWIZ_A_R (0 << 2)
2701 # define R500_ALU_RGB_R_SWIZ_A_G (1 << 2)
2702 # define R500_ALU_RGB_R_SWIZ_A_B (2 << 2)
2703 # define R500_ALU_RGB_R_SWIZ_A_A (3 << 2)
2704 # define R500_ALU_RGB_R_SWIZ_A_0 (4 << 2)
2705 # define R500_ALU_RGB_R_SWIZ_A_HALF (5 << 2)
2706 # define R500_ALU_RGB_R_SWIZ_A_1 (6 << 2)
2707 /* #define R500_ALU_RGB_R_SWIZ_A_UNUSED (7 << 2) */
2708 # define R500_ALU_RGB_G_SWIZ_A_R (0 << 5)
2709 # define R500_ALU_RGB_G_SWIZ_A_G (1 << 5)
2710 # define R500_ALU_RGB_G_SWIZ_A_B (2 << 5)
2711 # define R500_ALU_RGB_G_SWIZ_A_A (3 << 5)
2712 # define R500_ALU_RGB_G_SWIZ_A_0 (4 << 5)
2713 # define R500_ALU_RGB_G_SWIZ_A_HALF (5 << 5)
2714 # define R500_ALU_RGB_G_SWIZ_A_1 (6 << 5)
2715 /* #define R500_ALU_RGB_G_SWIZ_A_UNUSED (7 << 5) */
2716 # define R500_ALU_RGB_B_SWIZ_A_R (0 << 8)
2717 # define R500_ALU_RGB_B_SWIZ_A_G (1 << 8)
2718 # define R500_ALU_RGB_B_SWIZ_A_B (2 << 8)
2719 # define R500_ALU_RGB_B_SWIZ_A_A (3 << 8)
2720 # define R500_ALU_RGB_B_SWIZ_A_0 (4 << 8)
2721 # define R500_ALU_RGB_B_SWIZ_A_HALF (5 << 8)
2722 # define R500_ALU_RGB_B_SWIZ_A_1 (6 << 8)
2723 /* #define R500_ALU_RGB_B_SWIZ_A_UNUSED (7 << 8) */
2724 # define R500_ALU_RGB_MOD_A_NOP (0 << 11)
2725 # define R500_ALU_RGB_MOD_A_NEG (1 << 11)
2726 # define R500_ALU_RGB_MOD_A_ABS (2 << 11)
2727 # define R500_ALU_RGB_MOD_A_NAB (3 << 11)
2728 # define R500_ALU_RGB_SEL_B_SRC0 (0 << 13)
2729 # define R500_ALU_RGB_SEL_B_SRC1 (1 << 13)
2730 # define R500_ALU_RGB_SEL_B_SRC2 (2 << 13)
2731 # define R500_ALU_RGB_SEL_B_SRCP (3 << 13)
2732 # define R500_ALU_RGB_R_SWIZ_B_R (0 << 15)
2733 # define R500_ALU_RGB_R_SWIZ_B_G (1 << 15)
2734 # define R500_ALU_RGB_R_SWIZ_B_B (2 << 15)
2735 # define R500_ALU_RGB_R_SWIZ_B_A (3 << 15)
2736 # define R500_ALU_RGB_R_SWIZ_B_0 (4 << 15)
2737 # define R500_ALU_RGB_R_SWIZ_B_HALF (5 << 15)
2738 # define R500_ALU_RGB_R_SWIZ_B_1 (6 << 15)
2739 /* #define R500_ALU_RGB_R_SWIZ_B_UNUSED (7 << 15) */
2740 # define R500_ALU_RGB_G_SWIZ_B_R (0 << 18)
2741 # define R500_ALU_RGB_G_SWIZ_B_G (1 << 18)
2742 # define R500_ALU_RGB_G_SWIZ_B_B (2 << 18)
2743 # define R500_ALU_RGB_G_SWIZ_B_A (3 << 18)
2744 # define R500_ALU_RGB_G_SWIZ_B_0 (4 << 18)
2745 # define R500_ALU_RGB_G_SWIZ_B_HALF (5 << 18)
2746 # define R500_ALU_RGB_G_SWIZ_B_1 (6 << 18)
2747 /* #define R500_ALU_RGB_G_SWIZ_B_UNUSED (7 << 18) */
2748 # define R500_ALU_RGB_B_SWIZ_B_R (0 << 21)
2749 # define R500_ALU_RGB_B_SWIZ_B_G (1 << 21)
2750 # define R500_ALU_RGB_B_SWIZ_B_B (2 << 21)
2751 # define R500_ALU_RGB_B_SWIZ_B_A (3 << 21)
2752 # define R500_ALU_RGB_B_SWIZ_B_0 (4 << 21)
2753 # define R500_ALU_RGB_B_SWIZ_B_HALF (5 << 21)
2754 # define R500_ALU_RGB_B_SWIZ_B_1 (6 << 21)
2755 /* #define R500_ALU_RGB_B_SWIZ_B_UNUSED (7 << 21) */
2756 # define R500_ALU_RGB_MOD_B_NOP (0 << 24)
2757 # define R500_ALU_RGB_MOD_B_NEG (1 << 24)
2758 # define R500_ALU_RGB_MOD_B_ABS (2 << 24)
2759 # define R500_ALU_RGB_MOD_B_NAB (3 << 24)
2760 # define R500_ALU_RGB_OMOD_IDENTITY (0 << 26)
2761 # define R500_ALU_RGB_OMOD_MUL_2 (1 << 26)
2762 # define R500_ALU_RGB_OMOD_MUL_4 (2 << 26)
2763 # define R500_ALU_RGB_OMOD_MUL_8 (3 << 26)
2764 # define R500_ALU_RGB_OMOD_DIV_2 (4 << 26)
2765 # define R500_ALU_RGB_OMOD_DIV_4 (5 << 26)
2766 # define R500_ALU_RGB_OMOD_DIV_8 (6 << 26)
2767 # define R500_ALU_RGB_OMOD_DISABLE (7 << 26)
2768 # define R500_ALU_RGB_TARGET(x) (x << 29)
2769 # define R500_ALU_RGB_WMASK (1 << 31)
2770 #define R500_US_ALU_RGB_ADDR_0 0x9000
2771 # define R500_RGB_ADDR0(x) (x << 0)
2772 # define R500_RGB_ADDR0_CONST (1 << 8)
2773 # define R500_RGB_ADDR0_REL (1 << 9)
2774 # define R500_RGB_ADDR1(x) (x << 10)
2775 # define R500_RGB_ADDR1_CONST (1 << 18)
2776 # define R500_RGB_ADDR1_REL (1 << 19)
2777 # define R500_RGB_ADDR2(x) (x << 20)
2778 # define R500_RGB_ADDR2_CONST (1 << 28)
2779 # define R500_RGB_ADDR2_REL (1 << 29)
2780 # define R500_RGB_SRCP_OP_1_MINUS_2RGB0 (0 << 30)
2781 # define R500_RGB_SRCP_OP_RGB1_MINUS_RGB0 (1 << 30)
2782 # define R500_RGB_SRCP_OP_RGB1_PLUS_RGB0 (2 << 30)
2783 # define R500_RGB_SRCP_OP_1_MINUS_RGB0 (3 << 30)
2784 #define R500_US_CMN_INST_0 0xb800
2785 # define R500_INST_TYPE_ALU (0 << 0)
2786 # define R500_INST_TYPE_OUT (1 << 0)
2787 # define R500_INST_TYPE_FC (2 << 0)
2788 # define R500_INST_TYPE_TEX (3 << 0)
2789 # define R500_INST_TEX_SEM_WAIT (1 << 2)
2790 # define R500_INST_RGB_PRED_SEL_NONE (0 << 3)
2791 # define R500_INST_RGB_PRED_SEL_RGBA (1 << 3)
2792 # define R500_INST_RGB_PRED_SEL_RRRR (2 << 3)
2793 # define R500_INST_RGB_PRED_SEL_GGGG (3 << 3)
2794 # define R500_INST_RGB_PRED_SEL_BBBB (4 << 3)
2795 # define R500_INST_RGB_PRED_SEL_AAAA (5 << 3)
2796 # define R500_INST_RGB_PRED_INV (1 << 6)
2797 # define R500_INST_WRITE_INACTIVE (1 << 7)
2798 # define R500_INST_LAST (1 << 8)
2799 # define R500_INST_NOP (1 << 9)
2800 # define R500_INST_ALU_WAIT (1 << 10)
2801 # define R500_INST_RGB_WMASK_R (1 << 11)
2802 # define R500_INST_RGB_WMASK_G (1 << 12)
2803 # define R500_INST_RGB_WMASK_B (1 << 13)
2804 # define R500_INST_ALPHA_WMASK (1 << 14)
2805 # define R500_INST_RGB_OMASK_R (1 << 15)
2806 # define R500_INST_RGB_OMASK_G (1 << 16)
2807 # define R500_INST_RGB_OMASK_B (1 << 17)
2808 # define R500_INST_ALPHA_OMASK (1 << 18)
2809 # define R500_INST_RGB_CLAMP (1 << 19)
2810 # define R500_INST_ALPHA_CLAMP (1 << 20)
2811 # define R500_INST_ALU_RESULT_SEL (1 << 21)
2812 # define R500_INST_ALPHA_PRED_INV (1 << 22)
2813 # define R500_INST_ALU_RESULT_OP_EQ (0 << 23)
2814 # define R500_INST_ALU_RESULT_OP_LT (1 << 23)
2815 # define R500_INST_ALU_RESULT_OP_GE (2 << 23)
2816 # define R500_INST_ALU_RESULT_OP_NE (3 << 23)
2817 # define R500_INST_ALPHA_PRED_SEL_NONE (0 << 25)
2818 # define R500_INST_ALPHA_PRED_SEL_RGBA (1 << 25)
2819 # define R500_INST_ALPHA_PRED_SEL_RRRR (2 << 25)
2820 # define R500_INST_ALPHA_PRED_SEL_GGGG (3 << 25)
2821 # define R500_INST_ALPHA_PRED_SEL_BBBB (4 << 25)
2822 # define R500_INST_ALPHA_PRED_SEL_AAAA (5 << 25)
2823 /* XXX next four are kind of guessed */
2824 # define R500_INST_STAT_WE_R (1 << 28)
2825 # define R500_INST_STAT_WE_G (1 << 29)
2826 # define R500_INST_STAT_WE_B (1 << 30)
2827 # define R500_INST_STAT_WE_A (1 << 31)
2828
2829 /* note that these are 8 bit lengths, despite the offsets, at least for R500 */
2830 #define R500_US_CODE_ADDR 0x4630
2831 # define R500_US_CODE_START_ADDR(x) (x << 0)
2832 # define R500_US_CODE_END_ADDR(x) (x << 16)
2833 #define R500_US_CODE_OFFSET 0x4638
2834 # define R500_US_CODE_OFFSET_ADDR(x) (x << 0)
2835 #define R500_US_CODE_RANGE 0x4634
2836 # define R500_US_CODE_RANGE_ADDR(x) (x << 0)
2837 # define R500_US_CODE_RANGE_SIZE(x) (x << 16)
2838 #define R500_US_CONFIG 0x4600
2839 # define R500_ZERO_TIMES_ANYTHING_EQUALS_ZERO (1 << 1)
2840 #define R500_US_FC_ADDR_0 0xa000
2841 # define R500_FC_BOOL_ADDR(x) (x << 0)
2842 # define R500_FC_INT_ADDR(x) (x << 8)
2843 # define R500_FC_JUMP_ADDR(x) (x << 16)
2844 # define R500_FC_JUMP_GLOBAL (1 << 31)
2845 #define R500_US_FC_BOOL_CONST 0x4620
2846 # define R500_FC_KBOOL(x) (x)
2847 #define R500_US_FC_CTRL 0x4624
2848 # define R500_FC_TEST_EN (1 << 30)
2849 # define R500_FC_FULL_FC_EN (1 << 31)
2850 #define R500_US_FC_INST_0 0x9800
2851 # define R500_FC_OP_JUMP (0 << 0)
2852 # define R500_FC_OP_LOOP (1 << 0)
2853 # define R500_FC_OP_ENDLOOP (2 << 0)
2854 # define R500_FC_OP_REP (3 << 0)
2855 # define R500_FC_OP_ENDREP (4 << 0)
2856 # define R500_FC_OP_BREAKLOOP (5 << 0)
2857 # define R500_FC_OP_BREAKREP (6 << 0)
2858 # define R500_FC_OP_CONTINUE (7 << 0)
2859 # define R500_FC_B_ELSE (1 << 4)
2860 # define R500_FC_JUMP_ANY (1 << 5)
2861 # define R500_FC_A_OP_NONE (0 << 6)
2862 # define R500_FC_A_OP_POP (1 << 6)
2863 # define R500_FC_A_OP_PUSH (2 << 6)
2864 # define R500_FC_JUMP_FUNC(x) (x << 8)
2865 # define R500_FC_B_POP_CNT(x) (x << 16)
2866 # define R500_FC_B_OP0_NONE (0 << 24)
2867 # define R500_FC_B_OP0_DECR (1 << 24)
2868 # define R500_FC_B_OP0_INCR (2 << 24)
2869 # define R500_FC_B_OP1_DECR (0 << 26)
2870 # define R500_FC_B_OP1_NONE (1 << 26)
2871 # define R500_FC_B_OP1_INCR (2 << 26)
2872 # define R500_FC_IGNORE_UNCOVERED (1 << 28)
2873 #define R500_US_FC_INT_CONST_0 0x4c00
2874 # define R500_FC_INT_CONST_KR(x) (x << 0)
2875 # define R500_FC_INT_CONST_KG(x) (x << 8)
2876 # define R500_FC_INT_CONST_KB(x) (x << 16)
2877 /* _0 through _15 */
2878 #define R500_US_FORMAT0_0 0x4640
2879 # define R500_FORMAT_TXWIDTH(x) (x << 0)
2880 # define R500_FORMAT_TXHEIGHT(x) (x << 11)
2881 # define R500_FORMAT_TXDEPTH(x) (x << 22)
2882 /* _0 through _3 */
2883 #define R500_US_OUT_FMT_0 0x46a4
2884 # define R500_OUT_FMT_C4_8 (0 << 0)
2885 # define R500_OUT_FMT_C4_10 (1 << 0)
2886 # define R500_OUT_FMT_C4_10_GAMMA (2 << 0)
2887 # define R500_OUT_FMT_C_16 (3 << 0)
2888 # define R500_OUT_FMT_C2_16 (4 << 0)
2889 # define R500_OUT_FMT_C4_16 (5 << 0)
2890 # define R500_OUT_FMT_C_16_MPEG (6 << 0)
2891 # define R500_OUT_FMT_C2_16_MPEG (7 << 0)
2892 # define R500_OUT_FMT_C2_4 (8 << 0)
2893 # define R500_OUT_FMT_C_3_3_2 (9 << 0)
2894 # define R500_OUT_FMT_C_6_5_6 (10 << 0)
2895 # define R500_OUT_FMT_C_11_11_10 (11 << 0)
2896 # define R500_OUT_FMT_C_10_11_11 (12 << 0)
2897 # define R500_OUT_FMT_C_2_10_10_10 (13 << 0)
2898 /* #define R500_OUT_FMT_RESERVED (14 << 0) */
2899 # define R500_OUT_FMT_UNUSED (15 << 0)
2900 # define R500_OUT_FMT_C_16_FP (16 << 0)
2901 # define R500_OUT_FMT_C2_16_FP (17 << 0)
2902 # define R500_OUT_FMT_C4_16_FP (18 << 0)
2903 # define R500_OUT_FMT_C_32_FP (19 << 0)
2904 # define R500_OUT_FMT_C2_32_FP (20 << 0)
2905 # define R500_OUT_FMT_C4_32_FP (21 << 0)
2906 # define R500_C0_SEL_A (0 << 8)
2907 # define R500_C0_SEL_R (1 << 8)
2908 # define R500_C0_SEL_G (2 << 8)
2909 # define R500_C0_SEL_B (3 << 8)
2910 # define R500_C1_SEL_A (0 << 10)
2911 # define R500_C1_SEL_R (1 << 10)
2912 # define R500_C1_SEL_G (2 << 10)
2913 # define R500_C1_SEL_B (3 << 10)
2914 # define R500_C2_SEL_A (0 << 12)
2915 # define R500_C2_SEL_R (1 << 12)
2916 # define R500_C2_SEL_G (2 << 12)
2917 # define R500_C2_SEL_B (3 << 12)
2918 # define R500_C3_SEL_A (0 << 14)
2919 # define R500_C3_SEL_R (1 << 14)
2920 # define R500_C3_SEL_G (2 << 14)
2921 # define R500_C3_SEL_B (3 << 14)
2922 # define R500_OUT_SIGN(x) (x << 16)
2923 # define R500_ROUND_ADJ (1 << 20)
2924 #define R500_US_PIXSIZE 0x4604
2925 # define R500_PIX_SIZE(x) (x)
2926 #define R500_US_TEX_ADDR_0 0x9800
2927 # define R500_TEX_SRC_ADDR(x) (x << 0)
2928 # define R500_TEX_SRC_ADDR_REL (1 << 7)
2929 # define R500_TEX_SRC_S_SWIZ_R (0 << 8)
2930 # define R500_TEX_SRC_S_SWIZ_G (1 << 8)
2931 # define R500_TEX_SRC_S_SWIZ_B (2 << 8)
2932 # define R500_TEX_SRC_S_SWIZ_A (3 << 8)
2933 # define R500_TEX_SRC_T_SWIZ_R (0 << 10)
2934 # define R500_TEX_SRC_T_SWIZ_G (1 << 10)
2935 # define R500_TEX_SRC_T_SWIZ_B (2 << 10)
2936 # define R500_TEX_SRC_T_SWIZ_A (3 << 10)
2937 # define R500_TEX_SRC_R_SWIZ_R (0 << 12)
2938 # define R500_TEX_SRC_R_SWIZ_G (1 << 12)
2939 # define R500_TEX_SRC_R_SWIZ_B (2 << 12)
2940 # define R500_TEX_SRC_R_SWIZ_A (3 << 12)
2941 # define R500_TEX_SRC_Q_SWIZ_R (0 << 14)
2942 # define R500_TEX_SRC_Q_SWIZ_G (1 << 14)
2943 # define R500_TEX_SRC_Q_SWIZ_B (2 << 14)
2944 # define R500_TEX_SRC_Q_SWIZ_A (3 << 14)
2945 # define R500_TEX_DST_ADDR(x) (x << 16)
2946 # define R500_TEX_DST_ADDR_REL (1 << 23)
2947 # define R500_TEX_DST_R_SWIZ_R (0 << 24)
2948 # define R500_TEX_DST_R_SWIZ_G (1 << 24)
2949 # define R500_TEX_DST_R_SWIZ_B (2 << 24)
2950 # define R500_TEX_DST_R_SWIZ_A (3 << 24)
2951 # define R500_TEX_DST_G_SWIZ_R (0 << 26)
2952 # define R500_TEX_DST_G_SWIZ_G (1 << 26)
2953 # define R500_TEX_DST_G_SWIZ_B (2 << 26)
2954 # define R500_TEX_DST_G_SWIZ_A (3 << 26)
2955 # define R500_TEX_DST_B_SWIZ_R (0 << 28)
2956 # define R500_TEX_DST_B_SWIZ_G (1 << 28)
2957 # define R500_TEX_DST_B_SWIZ_B (2 << 28)
2958 # define R500_TEX_DST_B_SWIZ_A (3 << 28)
2959 # define R500_TEX_DST_A_SWIZ_R (0 << 30)
2960 # define R500_TEX_DST_A_SWIZ_G (1 << 30)
2961 # define R500_TEX_DST_A_SWIZ_B (2 << 30)
2962 # define R500_TEX_DST_A_SWIZ_A (3 << 30)
2963 #define R500_US_TEX_ADDR_DXDY_0 0xa000
2964 # define R500_DX_ADDR(x) (x << 0)
2965 # define R500_DX_ADDR_REL (1 << 7)
2966 # define R500_DX_S_SWIZ_R (0 << 8)
2967 # define R500_DX_S_SWIZ_G (1 << 8)
2968 # define R500_DX_S_SWIZ_B (2 << 8)
2969 # define R500_DX_S_SWIZ_A (3 << 8)
2970 # define R500_DX_T_SWIZ_R (0 << 10)
2971 # define R500_DX_T_SWIZ_G (1 << 10)
2972 # define R500_DX_T_SWIZ_B (2 << 10)
2973 # define R500_DX_T_SWIZ_A (3 << 10)
2974 # define R500_DX_R_SWIZ_R (0 << 12)
2975 # define R500_DX_R_SWIZ_G (1 << 12)
2976 # define R500_DX_R_SWIZ_B (2 << 12)
2977 # define R500_DX_R_SWIZ_A (3 << 12)
2978 # define R500_DX_Q_SWIZ_R (0 << 14)
2979 # define R500_DX_Q_SWIZ_G (1 << 14)
2980 # define R500_DX_Q_SWIZ_B (2 << 14)
2981 # define R500_DX_Q_SWIZ_A (3 << 14)
2982 # define R500_DY_ADDR(x) (x << 16)
2983 # define R500_DY_ADDR_REL (1 << 17)
2984 # define R500_DY_S_SWIZ_R (0 << 24)
2985 # define R500_DY_S_SWIZ_G (1 << 24)
2986 # define R500_DY_S_SWIZ_B (2 << 24)
2987 # define R500_DY_S_SWIZ_A (3 << 24)
2988 # define R500_DY_T_SWIZ_R (0 << 26)
2989 # define R500_DY_T_SWIZ_G (1 << 26)
2990 # define R500_DY_T_SWIZ_B (2 << 26)
2991 # define R500_DY_T_SWIZ_A (3 << 26)
2992 # define R500_DY_R_SWIZ_R (0 << 28)
2993 # define R500_DY_R_SWIZ_G (1 << 28)
2994 # define R500_DY_R_SWIZ_B (2 << 28)
2995 # define R500_DY_R_SWIZ_A (3 << 28)
2996 # define R500_DY_Q_SWIZ_R (0 << 30)
2997 # define R500_DY_Q_SWIZ_G (1 << 30)
2998 # define R500_DY_Q_SWIZ_B (2 << 30)
2999 # define R500_DY_Q_SWIZ_A (3 << 30)
3000 #define R500_US_TEX_INST_0 0x9000
3001 # define R500_TEX_ID(x) (x << 16)
3002 # define R500_TEX_INST_NOP (0 << 22)
3003 # define R500_TEX_INST_LD (1 << 22)
3004 # define R500_TEX_INST_TEXKILL (2 << 22)
3005 # define R500_TEX_INST_PROJ (3 << 22)
3006 # define R500_TEX_INST_LODBIAS (4 << 22)
3007 # define R500_TEX_INST_LOD (5 << 22)
3008 # define R500_TEX_INST_DXDY (6 << 22)
3009 # define R500_TEX_SEM_ACQUIRE (1 << 25)
3010 # define R500_TEX_IGNORE_UNCOVERED (1 << 26)
3011 # define R500_TEX_UNSCALED (1 << 27)
3012 #define R500_US_W_FMT 0x46b4
3013 # define R500_W_FMT_W0 (0 << 0)
3014 # define R500_W_FMT_W24 (1 << 0)
3015 # define R500_W_FMT_W24FP (2 << 0)
3016 # define R500_W_SRC_US (0 << 2)
3017 # define R500_W_SRC_RAS (1 << 2)
3018
3019
3020 /* Draw a primitive from vertex data in arrays loaded via 3D_LOAD_VBPNTR.
3021 * Two parameter dwords:
3022 * 0. VAP_VTX_FMT: The first parameter is not written to hardware
3023 * 1. VAP_VF_CTL: The second parameter is a standard primitive emission dword.
3024 */
3025 #define R300_PACKET3_3D_DRAW_VBUF 0x00002800
3026
3027 /* Draw a primitive from immediate vertices in this packet
3028 * Up to 16382 dwords:
3029 * 0. VAP_VTX_FMT: The first parameter is not written to hardware
3030 * 1. VAP_VF_CTL: The second parameter is a standard primitive emission dword.
3031 * 2 to end: Up to 16380 dwords of vertex data.
3032 */
3033 #define R300_PACKET3_3D_DRAW_IMMD 0x00002900
3034
3035 /* Draw a primitive from vertex data in arrays loaded via 3D_LOAD_VBPNTR and
3036 * immediate vertices in this packet
3037 * Up to 16382 dwords:
3038 * 0. VAP_VTX_FMT: The first parameter is not written to hardware
3039 * 1. VAP_VF_CTL: The second parameter is a standard primitive emission dword.
3040 * 2 to end: Up to 16380 dwords of vertex data.
3041 */
3042 #define R300_PACKET3_3D_DRAW_INDX 0x00002A00
3043
3044
3045 /* Specify the full set of vertex arrays as (address, stride).
3046 * The first parameter is the number of vertex arrays specified.
3047 * The rest of the command is a variable length list of blocks, where
3048 * each block is three dwords long and specifies two arrays.
3049 * The first dword of a block is split into two words, the lower significant
3050 * word refers to the first array, the more significant word to the second
3051 * array in the block.
3052 * The low byte of each word contains the size of an array entry in dwords,
3053 * the high byte contains the stride of the array.
3054 * The second dword of a block contains the pointer to the first array,
3055 * the third dword of a block contains the pointer to the second array.
3056 * Note that if the total number of arrays is odd, the third dword of
3057 * the last block is omitted.
3058 */
3059 #define R300_PACKET3_3D_LOAD_VBPNTR 0x00002F00
3060
3061 #define R300_PACKET3_INDX_BUFFER 0x00003300
3062 # define R300_EB_UNK1_SHIFT 24
3063 # define R300_EB_UNK1 (0x80<<24)
3064 # define R300_EB_UNK2 0x0810
3065
3066 /* Same as R300_PACKET3_3D_DRAW_VBUF but without VAP_VTX_FMT */
3067 #define R300_PACKET3_3D_DRAW_VBUF_2 0x00003400
3068 /* Same as R300_PACKET3_3D_DRAW_IMMD but without VAP_VTX_FMT */
3069 #define R300_PACKET3_3D_DRAW_IMMD_2 0x00003500
3070 /* Same as R300_PACKET3_3D_DRAW_INDX but without VAP_VTX_FMT */
3071 #define R300_PACKET3_3D_DRAW_INDX_2 0x00003600
3072
3073 /* Clears a portion of hierachical Z RAM
3074 * 3 dword parameters
3075 * 0. START
3076 * 1. COUNT: 13:0 (max is 0x3FFF)
3077 * 2. CLEAR_VALUE: Value to write into HIZ RAM.
3078 */
3079 #define R300_PACKET3_3D_CLEAR_HIZ 0x00003700
3080
3081 /* Draws a set of primitives using vertex buffers pointed by the state data.
3082 * At least 2 Parameters:
3083 * 0. VAP_VF_CNTL: The first parameter is a standard primitive emission dword.
3084 * 2 to end: Data or indices (see other 3D_DRAW_* packets for details)
3085 */
3086 #define R300_PACKET3_3D_DRAW_128 0x00003900
3087
3088 /* END: Packet 3 commands */
3089
3090
3091 /* Color formats for 2d packets
3092 */
3093 #define R300_CP_COLOR_FORMAT_CI8 2
3094 #define R300_CP_COLOR_FORMAT_ARGB1555 3
3095 #define R300_CP_COLOR_FORMAT_RGB565 4
3096 #define R300_CP_COLOR_FORMAT_ARGB8888 6
3097 #define R300_CP_COLOR_FORMAT_RGB332 7
3098 #define R300_CP_COLOR_FORMAT_RGB8 9
3099 #define R300_CP_COLOR_FORMAT_ARGB4444 15
3100
3101 /*
3102 * CP type-3 packets
3103 */
3104 #define R300_CP_CMD_BITBLT_MULTI 0xC0009B00
3105
3106 #endif /* _R300_REG_H */
3107
3108 /* *INDENT-ON* */