[r300] Replace more magic number by register definitions from AMD
[mesa.git] / src / mesa / drivers / dri / r300 / r300_reg.h
1 /**************************************************************************
2
3 Copyright (C) 2004-2005 Nicolai Haehnle et al.
4
5 Permission is hereby granted, free of charge, to any person obtaining a
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25
26 /* *INDENT-OFF* */
27
28 #ifndef _R300_REG_H
29 #define _R300_REG_H
30
31 #define R300_MC_INIT_MISC_LAT_TIMER 0x180
32 # define R300_MC_MISC__MC_CPR_INIT_LAT_SHIFT 0
33 # define R300_MC_MISC__MC_VF_INIT_LAT_SHIFT 4
34 # define R300_MC_MISC__MC_DISP0R_INIT_LAT_SHIFT 8
35 # define R300_MC_MISC__MC_DISP1R_INIT_LAT_SHIFT 12
36 # define R300_MC_MISC__MC_FIXED_INIT_LAT_SHIFT 16
37 # define R300_MC_MISC__MC_E2R_INIT_LAT_SHIFT 20
38 # define R300_MC_MISC__MC_SAME_PAGE_PRIO_SHIFT 24
39 # define R300_MC_MISC__MC_GLOBW_INIT_LAT_SHIFT 28
40
41
42 #define R300_MC_INIT_GFX_LAT_TIMER 0x154
43 # define R300_MC_MISC__MC_G3D0R_INIT_LAT_SHIFT 0
44 # define R300_MC_MISC__MC_G3D1R_INIT_LAT_SHIFT 4
45 # define R300_MC_MISC__MC_G3D2R_INIT_LAT_SHIFT 8
46 # define R300_MC_MISC__MC_G3D3R_INIT_LAT_SHIFT 12
47 # define R300_MC_MISC__MC_TX0R_INIT_LAT_SHIFT 16
48 # define R300_MC_MISC__MC_TX1R_INIT_LAT_SHIFT 20
49 # define R300_MC_MISC__MC_GLOBR_INIT_LAT_SHIFT 24
50 # define R300_MC_MISC__MC_GLOBW_FULL_LAT_SHIFT 28
51
52 /*
53 * This file contains registers and constants for the R300. They have been
54 * found mostly by examining command buffers captured using glxtest, as well
55 * as by extrapolating some known registers and constants from the R200.
56 * I am fairly certain that they are correct unless stated otherwise
57 * in comments.
58 */
59
60 #define R300_SE_VPORT_XSCALE 0x1D98
61 #define R300_SE_VPORT_XOFFSET 0x1D9C
62 #define R300_SE_VPORT_YSCALE 0x1DA0
63 #define R300_SE_VPORT_YOFFSET 0x1DA4
64 #define R300_SE_VPORT_ZSCALE 0x1DA8
65 #define R300_SE_VPORT_ZOFFSET 0x1DAC
66
67
68 /*
69 * Vertex Array Processing (VAP) Control
70 * Stolen from r200 code from Christoph Brill (It's a guess!)
71 */
72 #define R300_VAP_CNTL 0x2080
73
74 /* This register is written directly and also starts data section
75 * in many 3d CP_PACKET3's
76 */
77 #define R300_VAP_VF_CNTL 0x2084
78 # define R300_VAP_VF_CNTL__PRIM_TYPE__SHIFT 0
79 # define R300_VAP_VF_CNTL__PRIM_NONE (0<<0)
80 # define R300_VAP_VF_CNTL__PRIM_POINTS (1<<0)
81 # define R300_VAP_VF_CNTL__PRIM_LINES (2<<0)
82 # define R300_VAP_VF_CNTL__PRIM_LINE_STRIP (3<<0)
83 # define R300_VAP_VF_CNTL__PRIM_TRIANGLES (4<<0)
84 # define R300_VAP_VF_CNTL__PRIM_TRIANGLE_FAN (5<<0)
85 # define R300_VAP_VF_CNTL__PRIM_TRIANGLE_STRIP (6<<0)
86 # define R300_VAP_VF_CNTL__PRIM_LINE_LOOP (12<<0)
87 # define R300_VAP_VF_CNTL__PRIM_QUADS (13<<0)
88 # define R300_VAP_VF_CNTL__PRIM_QUAD_STRIP (14<<0)
89 # define R300_VAP_VF_CNTL__PRIM_POLYGON (15<<0)
90
91 # define R300_VAP_VF_CNTL__PRIM_WALK__SHIFT 4
92 /* State based - direct writes to registers trigger vertex
93 generation */
94 # define R300_VAP_VF_CNTL__PRIM_WALK_STATE_BASED (0<<4)
95 # define R300_VAP_VF_CNTL__PRIM_WALK_INDICES (1<<4)
96 # define R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_LIST (2<<4)
97 # define R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_EMBEDDED (3<<4)
98
99 /* I don't think I saw these three used.. */
100 # define R300_VAP_VF_CNTL__COLOR_ORDER__SHIFT 6
101 # define R300_VAP_VF_CNTL__TCL_OUTPUT_CTL_ENA__SHIFT 9
102 # define R300_VAP_VF_CNTL__PROG_STREAM_ENA__SHIFT 10
103
104 /* index size - when not set the indices are assumed to be 16 bit */
105 # define R300_VAP_VF_CNTL__INDEX_SIZE_32bit (1<<11)
106 /* number of vertices */
107 # define R300_VAP_VF_CNTL__NUM_VERTICES__SHIFT 16
108
109 #define R300_VAP_OUTPUT_VTX_FMT_0 0x2090
110 # define R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT (1<<0)
111 # define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_0_PRESENT (1<<1)
112 # define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_1_PRESENT (1<<2)
113 # define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_2_PRESENT (1<<3)
114 # define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_3_PRESENT (1<<4)
115 # define R300_VAP_OUTPUT_VTX_FMT_0__PT_SIZE_PRESENT (1<<16)
116
117 #define R300_VAP_OUTPUT_VTX_FMT_1 0x2094
118 /* each of the following is 3 bits wide, specifies number
119 of components */
120 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_0_COMP_CNT_SHIFT 0
121 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_1_COMP_CNT_SHIFT 3
122 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_2_COMP_CNT_SHIFT 6
123 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_3_COMP_CNT_SHIFT 9
124 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_4_COMP_CNT_SHIFT 12
125 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_5_COMP_CNT_SHIFT 15
126 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_6_COMP_CNT_SHIFT 18
127 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_7_COMP_CNT_SHIFT 21
128 # define R300_VAP_OUTPUT_VTX_FMT_1__NOT_PRESENT (1<<0)
129 # define R300_VAP_OUTPUT_VTX_FMT_1__1_COMPONENT (1<<1)
130 # define R300_VAP_OUTPUT_VTX_FMT_1__2_COMPONENTS (1<<2)
131 # define R300_VAP_OUTPUT_VTX_FMT_1__3_COMPONENTS (1<<3)
132 # define R300_VAP_OUTPUT_VTX_FMT_1__4_COMPONENTS (1<<4)
133
134 #define R300_SE_VTE_CNTL 0x20b0
135 # define R300_VPORT_X_SCALE_ENA 0x00000001
136 # define R300_VPORT_X_OFFSET_ENA 0x00000002
137 # define R300_VPORT_Y_SCALE_ENA 0x00000004
138 # define R300_VPORT_Y_OFFSET_ENA 0x00000008
139 # define R300_VPORT_Z_SCALE_ENA 0x00000010
140 # define R300_VPORT_Z_OFFSET_ENA 0x00000020
141 # define R300_VTX_XY_FMT 0x00000100
142 # define R300_VTX_Z_FMT 0x00000200
143 # define R300_VTX_W0_FMT 0x00000400
144 # define R300_VTX_W0_NORMALIZE 0x00000800
145 # define R300_VTX_ST_DENORMALIZED 0x00001000
146
147 /* BEGIN: Vertex data assembly - lots of uncertainties */
148
149 /* gap */
150
151 /* Maximum Vertex Indx Clamp */
152 #define R300_VAP_VF_MAX_VTX_INDX 0x2134
153 /* Minimum Vertex Indx Clamp */
154 #define R300_VAP_VF_MIN_VTX_INDX 0x2138
155
156 /** Vertex assembler/processor control status */
157 #define R300_VAP_CNTL_STATUS 0x2140
158 /* No swap at all (default) */
159 # define R300_VC_NO_SWAP (0 << 0)
160 /* 16-bit swap: 0xAABBCCDD becomes 0xBBAADDCC */
161 # define R300_VC_16BIT_SWAP (1 << 0)
162 /* 32-bit swap: 0xAABBCCDD becomes 0xDDCCBBAA */
163 # define R300_VC_32BIT_SWAP (2 << 0)
164 /* Half-dword swap: 0xAABBCCDD becomes 0xCCDDAABB */
165 # define R300_VC_HALF_DWORD_SWAP (3 << 0)
166 /* The TCL engine will not be used (as it is logically or even physically removed) */
167 # define R300_VAP_TCL_BYPASS (1 << 8)
168 /* Read only flag if TCL engine is busy. */
169 # define R300_VAP_PVS_BUSY (1 << 11)
170 /* TODO: gap for MAX_MPS */
171 /* Read only flag if the vertex store is busy. */
172 # define R300_VAP_VS_BUSY (1 << 24)
173 /* Read only flag if the reciprocal engine is busy. */
174 # define R300_VAP_RCP_BUSY (1 << 25)
175 /* Read only flag if the viewport transform engine is busy. */
176 # define R300_VAP_VTE_BUSY (1 << 26)
177 /* Read only flag if the memory interface unit is busy. */
178 # define R300_VAP_MUI_BUSY (1 << 27)
179 /* Read only flag if the vertex cache is busy. */
180 # define R300_VAP_VC_BUSY (1 << 28)
181 /* Read only flag if the vertex fetcher is busy. */
182 # define R300_VAP_VF_BUSY (1 << 29)
183 /* Read only flag if the register pipeline is busy. */
184 # define R300_VAP_REGPIPE_BUSY (1 << 30)
185 /* Read only flag if the VAP engine is busy. */
186 # define R300_VAP_VAP_BUSY (1 << 31)
187
188 /* gap */
189
190 /* Where do we get our vertex data?
191 *
192 * Vertex data either comes either from immediate mode registers or from
193 * vertex arrays.
194 * There appears to be no mixed mode (though we can force the pitch of
195 * vertex arrays to 0, effectively reusing the same element over and over
196 * again).
197 *
198 * Immediate mode is controlled by the INPUT_CNTL registers. I am not sure
199 * if these registers influence vertex array processing.
200 *
201 * Vertex arrays are controlled via the 3D_LOAD_VBPNTR packet3.
202 *
203 * In both cases, vertex attributes are then passed through INPUT_ROUTE.
204 *
205 * Beginning with INPUT_ROUTE_0_0 is a list of WORDs that route vertex data
206 * into the vertex processor's input registers.
207 * The first word routes the first input, the second word the second, etc.
208 * The corresponding input is routed into the register with the given index.
209 * The list is ended by a word with INPUT_ROUTE_END set.
210 *
211 * Always set COMPONENTS_4 in immediate mode.
212 */
213
214 #define R300_VAP_INPUT_ROUTE_0_0 0x2150
215 # define R300_INPUT_ROUTE_COMPONENTS_1 (0 << 0)
216 # define R300_INPUT_ROUTE_COMPONENTS_2 (1 << 0)
217 # define R300_INPUT_ROUTE_COMPONENTS_3 (2 << 0)
218 # define R300_INPUT_ROUTE_COMPONENTS_4 (3 << 0)
219 # define R300_INPUT_ROUTE_COMPONENTS_RGBA (4 << 0) /* GUESS */
220 # define R300_VAP_INPUT_ROUTE_IDX_SHIFT 8
221 # define R300_VAP_INPUT_ROUTE_IDX_MASK (31 << 8) /* GUESS */
222 # define R300_VAP_INPUT_ROUTE_END (1 << 13)
223 # define R300_INPUT_ROUTE_IMMEDIATE_MODE (0 << 14) /* GUESS */
224 # define R300_INPUT_ROUTE_FLOAT (1 << 14) /* GUESS */
225 # define R300_INPUT_ROUTE_UNSIGNED_BYTE (2 << 14) /* GUESS */
226 # define R300_INPUT_ROUTE_FLOAT_COLOR (3 << 14) /* GUESS */
227 #define R300_VAP_INPUT_ROUTE_0_1 0x2154
228 #define R300_VAP_INPUT_ROUTE_0_2 0x2158
229 #define R300_VAP_INPUT_ROUTE_0_3 0x215C
230 #define R300_VAP_INPUT_ROUTE_0_4 0x2160
231 #define R300_VAP_INPUT_ROUTE_0_5 0x2164
232 #define R300_VAP_INPUT_ROUTE_0_6 0x2168
233 #define R300_VAP_INPUT_ROUTE_0_7 0x216C
234
235 /* gap */
236
237 /* Notes:
238 * - always set up to produce at least two attributes:
239 * if vertex program uses only position, fglrx will set normal, too
240 * - INPUT_CNTL_0_COLOR and INPUT_CNTL_COLOR bits are always equal.
241 */
242 #define R300_VAP_INPUT_CNTL_0 0x2180
243 # define R300_INPUT_CNTL_0_COLOR 0x00000001
244 #define R300_VAP_INPUT_CNTL_1 0x2184
245 # define R300_INPUT_CNTL_POS 0x00000001
246 # define R300_INPUT_CNTL_NORMAL 0x00000002
247 # define R300_INPUT_CNTL_COLOR 0x00000004
248 # define R300_INPUT_CNTL_TC0 0x00000400
249 # define R300_INPUT_CNTL_TC1 0x00000800
250 # define R300_INPUT_CNTL_TC2 0x00001000 /* GUESS */
251 # define R300_INPUT_CNTL_TC3 0x00002000 /* GUESS */
252 # define R300_INPUT_CNTL_TC4 0x00004000 /* GUESS */
253 # define R300_INPUT_CNTL_TC5 0x00008000 /* GUESS */
254 # define R300_INPUT_CNTL_TC6 0x00010000 /* GUESS */
255 # define R300_INPUT_CNTL_TC7 0x00020000 /* GUESS */
256
257
258 #define R300_VAP_PSC_SGN_NORM_CNTL 0x21dc
259 # define SGN_NORM_ZERO 0
260 # define SGN_NORM_ZERO_CLAMP_MINUS_ONE 1
261 # define SGN_NORM_NO_ZERO 2
262
263 /* gap */
264
265 /* Words parallel to INPUT_ROUTE_0; All words that are active in INPUT_ROUTE_0
266 * are set to a swizzling bit pattern, other words are 0.
267 *
268 * In immediate mode, the pattern is always set to xyzw. In vertex array
269 * mode, the swizzling pattern is e.g. used to set zw components in texture
270 * coordinates with only tweo components.
271 */
272 #define R300_VAP_INPUT_ROUTE_1_0 0x21E0
273 # define R300_INPUT_ROUTE_SELECT_X 0
274 # define R300_INPUT_ROUTE_SELECT_Y 1
275 # define R300_INPUT_ROUTE_SELECT_Z 2
276 # define R300_INPUT_ROUTE_SELECT_W 3
277 # define R300_INPUT_ROUTE_SELECT_ZERO 4
278 # define R300_INPUT_ROUTE_SELECT_ONE 5
279 # define R300_INPUT_ROUTE_SELECT_MASK 7
280 # define R300_INPUT_ROUTE_X_SHIFT 0
281 # define R300_INPUT_ROUTE_Y_SHIFT 3
282 # define R300_INPUT_ROUTE_Z_SHIFT 6
283 # define R300_INPUT_ROUTE_W_SHIFT 9
284 # define R300_INPUT_ROUTE_ENABLE (15 << 12)
285 #define R300_VAP_INPUT_ROUTE_1_1 0x21E4
286 #define R300_VAP_INPUT_ROUTE_1_2 0x21E8
287 #define R300_VAP_INPUT_ROUTE_1_3 0x21EC
288 #define R300_VAP_INPUT_ROUTE_1_4 0x21F0
289 #define R300_VAP_INPUT_ROUTE_1_5 0x21F4
290 #define R300_VAP_INPUT_ROUTE_1_6 0x21F8
291 #define R300_VAP_INPUT_ROUTE_1_7 0x21FC
292
293 /* END: Vertex data assembly */
294
295 /* gap */
296
297 /* BEGIN: Upload vertex program and data */
298
299 /*
300 * The programmable vertex shader unit has a memory bank of unknown size
301 * that can be written to in 16 byte units by writing the address into
302 * UPLOAD_ADDRESS, followed by data in UPLOAD_DATA (multiples of 4 DWORDs).
303 *
304 * Pointers into the memory bank are always in multiples of 16 bytes.
305 *
306 * The memory bank is divided into areas with fixed meaning.
307 *
308 * Starting at address UPLOAD_PROGRAM: Vertex program instructions.
309 * Native limits reported by drivers from ATI suggest size 256 (i.e. 4KB),
310 * whereas the difference between known addresses suggests size 512.
311 *
312 * Starting at address UPLOAD_PARAMETERS: Vertex program parameters.
313 * Native reported limits and the VPI layout suggest size 256, whereas
314 * difference between known addresses suggests size 512.
315 *
316 * At address UPLOAD_POINTSIZE is a vector (0, 0, ps, 0), where ps is the
317 * floating point pointsize. The exact purpose of this state is uncertain,
318 * as there is also the R300_RE_POINTSIZE register.
319 *
320 * Multiple vertex programs and parameter sets can be loaded at once,
321 * which could explain the size discrepancy.
322 */
323 #define R300_VAP_PVS_UPLOAD_ADDRESS 0x2200
324 # define R300_PVS_UPLOAD_PROGRAM 0x00000000
325 /* gap */
326 # define R300_PVS_UPLOAD_PARAMETERS 0x00000200
327 /* gap */
328 # define R300_PVS_UPLOAD_CLIP_PLANE0 0x00000400
329 # define R300_PVS_UPLOAD_CLIP_PLANE1 0x00000401
330 # define R300_PVS_UPLOAD_CLIP_PLANE2 0x00000402
331 # define R300_PVS_UPLOAD_CLIP_PLANE3 0x00000403
332 # define R300_PVS_UPLOAD_CLIP_PLANE4 0x00000404
333 # define R300_PVS_UPLOAD_CLIP_PLANE5 0x00000405
334 # define R300_PVS_UPLOAD_POINTSIZE 0x00000406
335
336 # define R500_PVS_UPLOAD_CLIP_PLANE0 0x00000600
337 # define R500_PVS_UPLOAD_CLIP_PLANE1 0x00000601
338 # define R500_PVS_UPLOAD_CLIP_PLANE2 0x00000602
339 # define R500_PVS_UPLOAD_CLIP_PLANE3 0x00000603
340 # define R500_PVS_UPLOAD_CLIP_PLANE4 0x00000604
341 # define R500_PVS_UPLOAD_CLIP_PLANE5 0x00000605
342
343 /*
344 * These are obsolete defines form r300_context.h, but they might give some
345 * clues when investigating the addresses further...
346 */
347 #if 0
348 #define VSF_DEST_PROGRAM 0x0
349 #define VSF_DEST_MATRIX0 0x200
350 #define VSF_DEST_MATRIX1 0x204
351 #define VSF_DEST_MATRIX2 0x208
352 #define VSF_DEST_VECTOR0 0x20c
353 #define VSF_DEST_VECTOR1 0x20d
354 #define VSF_DEST_UNKNOWN1 0x400
355 #define VSF_DEST_UNKNOWN2 0x406
356 #endif
357
358 /* gap */
359
360 #define R300_VAP_PVS_UPLOAD_DATA 0x2208
361
362 /* END: Upload vertex program and data */
363
364 /* gap */
365
366 /* I do not know the purpose of this register. However, I do know that
367 * it is set to 221C_CLEAR for clear operations and to 221C_NORMAL
368 * for normal rendering.
369 *
370 * 2007-11-05: This register is the user clip plane control register, but there
371 * also seems to be a rendering mode control; the NORMAL/CLEAR defines.
372 *
373 * See bug #9871. http://bugs.freedesktop.org/attachment.cgi?id=10672&action=view
374 */
375 #define R300_VAP_CLIP_CNTL 0x221C
376 # define R300_221C_NORMAL 0x00000000
377 # define R300_221C_CLEAR 0x0001C000
378 #define R300_VAP_UCP_ENABLE_0 (1 << 0)
379
380 /* These seem to be per-pixel and per-vertex X and Y clipping planes. The first
381 * plane is per-pixel and the second plane is per-vertex.
382 *
383 * This was determined by experimentation alone but I believe it is correct.
384 *
385 * These registers are called X_QUAD0_1_FL to X_QUAD0_4_FL by glxtest.
386 */
387 #define R300_VAP_CLIP_X_0 0x2220
388 #define R300_VAP_CLIP_X_1 0x2224
389 #define R300_VAP_CLIP_Y_0 0x2228
390 #define R300_VAP_CLIP_Y_1 0x222c
391
392 /* gap */
393
394 /* Sometimes, END_OF_PKT and 0x2284=0 are the only commands sent between
395 * rendering commands and overwriting vertex program parameters.
396 * Therefore, I suspect writing zero to 0x2284 synchronizes the engine and
397 * avoids bugs caused by still running shaders reading bad data from memory.
398 */
399 #define R300_VAP_PVS_WAITIDLE 0x2284 /* GUESS */
400
401 /* Absolutely no clue what this register is about. */
402 #define R300_VAP_UNKNOWN_2288 0x2288
403 # define R300_2288_R300 0x00750000 /* -- nh */
404 # define R300_2288_RV350 0x0000FFFF /* -- Vladimir */
405
406 /* gap */
407
408 /* Addresses are relative to the vertex program instruction area of the
409 * memory bank. PROGRAM_END points to the last instruction of the active
410 * program
411 *
412 * The meaning of the two UNKNOWN fields is obviously not known. However,
413 * experiments so far have shown that both *must* point to an instruction
414 * inside the vertex program, otherwise the GPU locks up.
415 *
416 * fglrx usually sets CNTL_3_UNKNOWN to the end of the program and
417 * R300_PVS_CNTL_1_POS_END_SHIFT points to instruction where last write to
418 * position takes place.
419 *
420 * Most likely this is used to ignore rest of the program in cases
421 * where group of verts arent visible. For some reason this "section"
422 * is sometimes accepted other instruction that have no relationship with
423 * position calculations.
424 */
425 #define R300_VAP_PVS_CNTL_1 0x22D0
426 # define R300_PVS_CNTL_1_PROGRAM_START_SHIFT 0
427 # define R300_PVS_CNTL_1_POS_END_SHIFT 10
428 # define R300_PVS_CNTL_1_PROGRAM_END_SHIFT 20
429 /* Addresses are relative the the vertex program parameters area. */
430 #define R300_VAP_PVS_CNTL_2 0x22D4
431 # define R300_PVS_CNTL_2_PARAM_OFFSET_SHIFT 0
432 # define R300_PVS_CNTL_2_PARAM_COUNT_SHIFT 16
433 #define R300_VAP_PVS_CNTL_3 0x22D8
434 # define R300_PVS_CNTL_3_PROGRAM_UNKNOWN_SHIFT 10
435 # define R300_PVS_CNTL_3_PROGRAM_UNKNOWN2_SHIFT 0
436
437 /* The entire range from 0x2300 to 0x2AC inclusive seems to be used for
438 * immediate vertices
439 */
440 #define R300_VAP_VTX_COLOR_R 0x2464
441 #define R300_VAP_VTX_COLOR_G 0x2468
442 #define R300_VAP_VTX_COLOR_B 0x246C
443 #define R300_VAP_VTX_POS_0_X_1 0x2490 /* used for glVertex2*() */
444 #define R300_VAP_VTX_POS_0_Y_1 0x2494
445 #define R300_VAP_VTX_COLOR_PKD 0x249C /* RGBA */
446 #define R300_VAP_VTX_POS_0_X_2 0x24A0 /* used for glVertex3*() */
447 #define R300_VAP_VTX_POS_0_Y_2 0x24A4
448 #define R300_VAP_VTX_POS_0_Z_2 0x24A8
449 /* write 0 to indicate end of packet? */
450 #define R300_VAP_VTX_END_OF_PKT 0x24AC
451
452 /* gap */
453
454 /* These are values from r300_reg/r300_reg.h - they are known to be correct
455 * and are here so we can use one register file instead of several
456 * - Vladimir
457 */
458 #define R300_GB_VAP_RASTER_VTX_FMT_0 0x4000
459 # define R300_GB_VAP_RASTER_VTX_FMT_0__POS_PRESENT (1<<0)
460 # define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_0_PRESENT (1<<1)
461 # define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_1_PRESENT (1<<2)
462 # define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_2_PRESENT (1<<3)
463 # define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_3_PRESENT (1<<4)
464 # define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_SPACE (0xf<<5)
465 # define R300_GB_VAP_RASTER_VTX_FMT_0__PT_SIZE_PRESENT (0x1<<16)
466
467 #define R300_GB_VAP_RASTER_VTX_FMT_1 0x4004
468 /* each of the following is 3 bits wide, specifies number
469 of components */
470 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_0_COMP_CNT_SHIFT 0
471 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_1_COMP_CNT_SHIFT 3
472 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_2_COMP_CNT_SHIFT 6
473 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_3_COMP_CNT_SHIFT 9
474 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_4_COMP_CNT_SHIFT 12
475 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_5_COMP_CNT_SHIFT 15
476 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_6_COMP_CNT_SHIFT 18
477 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_7_COMP_CNT_SHIFT 21
478
479 /* UNK30 seems to enables point to quad transformation on textures
480 * (or something closely related to that).
481 * This bit is rather fatal at the time being due to lackings at pixel
482 * shader side
483 */
484 #define R300_GB_ENABLE 0x4008
485 # define R300_GB_POINT_STUFF_ENABLE (1<<0)
486 # define R300_GB_LINE_STUFF_ENABLE (1<<1)
487 # define R300_GB_TRIANGLE_STUFF_ENABLE (1<<2)
488 # define R300_GB_STENCIL_AUTO_ENABLE (1<<4)
489 # define R300_GB_UNK31 (1<<31)
490 /* each of the following is 2 bits wide */
491 #define R300_GB_TEX_REPLICATE 0
492 #define R300_GB_TEX_ST 1
493 #define R300_GB_TEX_STR 2
494 # define R300_GB_TEX0_SOURCE_SHIFT 16
495 # define R300_GB_TEX1_SOURCE_SHIFT 18
496 # define R300_GB_TEX2_SOURCE_SHIFT 20
497 # define R300_GB_TEX3_SOURCE_SHIFT 22
498 # define R300_GB_TEX4_SOURCE_SHIFT 24
499 # define R300_GB_TEX5_SOURCE_SHIFT 26
500 # define R300_GB_TEX6_SOURCE_SHIFT 28
501 # define R300_GB_TEX7_SOURCE_SHIFT 30
502
503 /* MSPOS - positions for multisample antialiasing (?) */
504 #define R300_GB_MSPOS0 0x4010
505 /* shifts - each of the fields is 4 bits */
506 # define R300_GB_MSPOS0__MS_X0_SHIFT 0
507 # define R300_GB_MSPOS0__MS_Y0_SHIFT 4
508 # define R300_GB_MSPOS0__MS_X1_SHIFT 8
509 # define R300_GB_MSPOS0__MS_Y1_SHIFT 12
510 # define R300_GB_MSPOS0__MS_X2_SHIFT 16
511 # define R300_GB_MSPOS0__MS_Y2_SHIFT 20
512 # define R300_GB_MSPOS0__MSBD0_Y 24
513 # define R300_GB_MSPOS0__MSBD0_X 28
514
515 #define R300_GB_MSPOS1 0x4014
516 # define R300_GB_MSPOS1__MS_X3_SHIFT 0
517 # define R300_GB_MSPOS1__MS_Y3_SHIFT 4
518 # define R300_GB_MSPOS1__MS_X4_SHIFT 8
519 # define R300_GB_MSPOS1__MS_Y4_SHIFT 12
520 # define R300_GB_MSPOS1__MS_X5_SHIFT 16
521 # define R300_GB_MSPOS1__MS_Y5_SHIFT 20
522 # define R300_GB_MSPOS1__MSBD1 24
523
524
525 #define R300_GB_TILE_CONFIG 0x4018
526 # define R300_GB_TILE_ENABLE (1<<0)
527 # define R300_GB_TILE_PIPE_COUNT_RV300 0
528 # define R300_GB_TILE_PIPE_COUNT_R300 (3<<1)
529 # define R300_GB_TILE_PIPE_COUNT_R420 (7<<1)
530 # define R300_GB_TILE_PIPE_COUNT_RV410 (3<<1)
531 # define R300_GB_TILE_SIZE_8 0
532 # define R300_GB_TILE_SIZE_16 (1<<4)
533 # define R300_GB_TILE_SIZE_32 (2<<4)
534 # define R300_GB_SUPER_SIZE_1 (0<<6)
535 # define R300_GB_SUPER_SIZE_2 (1<<6)
536 # define R300_GB_SUPER_SIZE_4 (2<<6)
537 # define R300_GB_SUPER_SIZE_8 (3<<6)
538 # define R300_GB_SUPER_SIZE_16 (4<<6)
539 # define R300_GB_SUPER_SIZE_32 (5<<6)
540 # define R300_GB_SUPER_SIZE_64 (6<<6)
541 # define R300_GB_SUPER_SIZE_128 (7<<6)
542 # define R300_GB_SUPER_X_SHIFT 9 /* 3 bits wide */
543 # define R300_GB_SUPER_Y_SHIFT 12 /* 3 bits wide */
544 # define R300_GB_SUPER_TILE_A 0
545 # define R300_GB_SUPER_TILE_B (1<<15)
546 # define R300_GB_SUBPIXEL_1_12 0
547 # define R300_GB_SUBPIXEL_1_16 (1<<16)
548
549 #define R300_GB_FIFO_SIZE 0x4024
550 /* each of the following is 2 bits wide */
551 #define R300_GB_FIFO_SIZE_32 0
552 #define R300_GB_FIFO_SIZE_64 1
553 #define R300_GB_FIFO_SIZE_128 2
554 #define R300_GB_FIFO_SIZE_256 3
555 # define R300_SC_IFIFO_SIZE_SHIFT 0
556 # define R300_SC_TZFIFO_SIZE_SHIFT 2
557 # define R300_SC_BFIFO_SIZE_SHIFT 4
558
559 # define R300_US_OFIFO_SIZE_SHIFT 12
560 # define R300_US_WFIFO_SIZE_SHIFT 14
561 /* the following use the same constants as above, but meaning is
562 is times 2 (i.e. instead of 32 words it means 64 */
563 # define R300_RS_TFIFO_SIZE_SHIFT 6
564 # define R300_RS_CFIFO_SIZE_SHIFT 8
565 # define R300_US_RAM_SIZE_SHIFT 10
566 /* watermarks, 3 bits wide */
567 # define R300_RS_HIGHWATER_COL_SHIFT 16
568 # define R300_RS_HIGHWATER_TEX_SHIFT 19
569 # define R300_OFIFO_HIGHWATER_SHIFT 22 /* two bits only */
570 # define R300_CUBE_FIFO_HIGHWATER_COL_SHIFT 24
571
572 #define R300_GB_SELECT 0x401C
573 # define R300_GB_FOG_SELECT_C0A 0
574 # define R300_GB_FOG_SELECT_C1A 1
575 # define R300_GB_FOG_SELECT_C2A 2
576 # define R300_GB_FOG_SELECT_C3A 3
577 # define R300_GB_FOG_SELECT_1_1_W 4
578 # define R300_GB_FOG_SELECT_Z 5
579 # define R300_GB_DEPTH_SELECT_Z 0
580 # define R300_GB_DEPTH_SELECT_1_1_W (1<<3)
581 # define R300_GB_W_SELECT_1_W 0
582 # define R300_GB_W_SELECT_1 (1<<4)
583
584 #define R300_GB_AA_CONFIG 0x4020
585 # define R300_AA_DISABLE 0x00
586 # define R300_AA_ENABLE 0x01
587 # define R300_AA_SUBSAMPLES_2 0
588 # define R300_AA_SUBSAMPLES_3 (1<<1)
589 # define R300_AA_SUBSAMPLES_4 (2<<1)
590 # define R300_AA_SUBSAMPLES_6 (3<<1)
591
592 /* gap */
593
594 /* Zero to flush caches. */
595 #define R300_TX_CNTL 0x4100
596 #define R300_TX_FLUSH 0x0
597
598 /* The upper enable bits are guessed, based on fglrx reported limits. */
599 #define R300_TX_ENABLE 0x4104
600 # define R300_TX_ENABLE_0 (1 << 0)
601 # define R300_TX_ENABLE_1 (1 << 1)
602 # define R300_TX_ENABLE_2 (1 << 2)
603 # define R300_TX_ENABLE_3 (1 << 3)
604 # define R300_TX_ENABLE_4 (1 << 4)
605 # define R300_TX_ENABLE_5 (1 << 5)
606 # define R300_TX_ENABLE_6 (1 << 6)
607 # define R300_TX_ENABLE_7 (1 << 7)
608 # define R300_TX_ENABLE_8 (1 << 8)
609 # define R300_TX_ENABLE_9 (1 << 9)
610 # define R300_TX_ENABLE_10 (1 << 10)
611 # define R300_TX_ENABLE_11 (1 << 11)
612 # define R300_TX_ENABLE_12 (1 << 12)
613 # define R300_TX_ENABLE_13 (1 << 13)
614 # define R300_TX_ENABLE_14 (1 << 14)
615 # define R300_TX_ENABLE_15 (1 << 15)
616
617 #define R500_TX_FILTER_4 0x4110
618 # define R500_TX_WEIGHT_1_SHIFT (0)
619 # define R500_TX_WEIGHT_0_SHIFT (11)
620 # define R500_TX_WEIGHT_PAIR (1<<22)
621 # define R500_TX_PHASE_SHIFT (23)
622 # define R500_TX_DIRECTION_HORIZONTAL (0<<27)
623 # define R500_TX_DIRECTION_VERITCAL (1<<27)
624
625 /* S Texture Coordinate of Vertex 0 for Point texture stuffing (LLC) */
626 #define R300_GA_POINT_S0 0x4200
627
628 /* S Texture Coordinate of Vertex 2 for Point texture stuffing (URC) */
629 #define R300_GA_POINT_S1 0x4208
630
631 #define R300_GA_TRIANGLE_STIPPLE 0x4214
632 /* The pointsize is given in multiples of 6. The pointsize can be
633 * enormous: Clear() renders a single point that fills the entire
634 * framebuffer.
635 */
636 #define R300_GA_POINT_SIZE 0x421C
637 # define R300_POINTSIZE_Y_SHIFT 0
638 # define R300_POINTSIZE_Y_MASK (0xFFFF << 0) /* GUESS */
639 # define R300_POINTSIZE_X_SHIFT 16
640 # define R300_POINTSIZE_X_MASK (0xFFFF << 16) /* GUESS */
641 # define R300_POINTSIZE_MAX (R300_POINTSIZE_Y_MASK / 6)
642
643 /* Specifies maximum and minimum point & sprite sizes for per vertex size
644 * specification. The lower part (15:0) is MIN and (31:16) is max.
645 */
646 #define R300_GA_POINT_MINMAX 0x4230
647 # define R300_GA_POINT_MINMAX_MIN_SHIFT 0
648 # define R300_GA_POINT_MINMAX_MIN_MASK (0xFFFF << 0)
649 # define R300_GA_POINT_MINMAX_MAX_SHIFT 16
650 # define R300_GA_POINT_MINMAX_MAX_MASK (0xFFFF << 16)
651
652 /* The line width is given in multiples of 6.
653 * In default mode lines are classified as vertical lines.
654 * HO: horizontal
655 * VE: vertical or horizontal
656 * HO & VE: no classification
657 */
658 #define R300_GA_LINE_CNTL 0x4234
659 # define R300_LINESIZE_SHIFT 0
660 # define R300_LINESIZE_MASK (0xFFFF << 0) /* GUESS */
661 # define R300_LINESIZE_MAX (R300_LINESIZE_MASK / 6)
662 # define R300_LINE_CNT_HO (1 << 16)
663 # define R300_LINE_CNT_VE (1 << 17)
664
665 /* Some sort of scale or clamp value for texcoordless textures. */
666 #define R300_GA_LINE_STIPPLE_CONFIG 0x4238
667
668 #define R500_GA_US_VECTOR_INDEX 0x4250
669 #define R500_GA_US_VECTOR_DATA 0x4254
670
671 /* Current value of stipple accumulator. */
672 #define R300_GA_LINE_STIPPLE_VALUE 0x4260
673
674 /* Something shade related */
675 #define R300_GA_ENHANCE 0x4274
676
677 #define R300_GA_COLOR_CONTROL 0x4278
678 /** TODO: either remove or use new definitions to "emulate" */
679 # define R300_RE_SHADE_MODEL_SMOOTH 0x3aaaa
680 /** TODO: either remove or use new definitions to "emulate" */
681 # define R300_RE_SHADE_MODEL_FLAT 0x39595
682
683 # define R300_GA_COLOR_CONTROL_RGB0_SHADING_SOLID (0 << 0)
684 # define R300_GA_COLOR_CONTROL_RGB0_SHADING_FLAT (1 << 0)
685 # define R300_GA_COLOR_CONTROL_RGB0_SHADING_GOURAUD (2 << 0)
686 # define R300_GA_COLOR_CONTROL_ALPHA0_SHADING_SOLID (0 << 2)
687 # define R300_GA_COLOR_CONTROL_ALPHA0_SHADING_FLAT (1 << 2)
688 # define R300_GA_COLOR_CONTROL_ALPHA0_SHADING_GOURAUD (2 << 2)
689 # define R300_GA_COLOR_CONTROL_RGB1_SHADING_SOLID (0 << 4)
690 # define R300_GA_COLOR_CONTROL_RGB1_SHADING_FLAT (1 << 4)
691 # define R300_GA_COLOR_CONTROL_RGB1_SHADING_GOURAUD (2 << 4)
692 # define R300_GA_COLOR_CONTROL_ALPHA1_SHADING_SOLID (0 << 6)
693 # define R300_GA_COLOR_CONTROL_ALPHA1_SHADING_FLAT (1 << 6)
694 # define R300_GA_COLOR_CONTROL_ALPHA1_SHADING_GOURAUD (2 << 6)
695 # define R300_GA_COLOR_CONTROL_RGB2_SHADING_SOLID (0 << 8)
696 # define R300_GA_COLOR_CONTROL_RGB2_SHADING_FLAT (1 << 8)
697 # define R300_GA_COLOR_CONTROL_RGB2_SHADING_GOURAUD (2 << 8)
698 # define R300_GA_COLOR_CONTROL_ALPHA3_SHADING_SOLID (0 << 10)
699 # define R300_GA_COLOR_CONTROL_ALPHA3_SHADING_FLAT (1 << 10)
700 # define R300_GA_COLOR_CONTROL_ALPHA3_SHADING_GOURAUD (2 << 10)
701 # define R300_GA_COLOR_CONTROL_RGB4_SHADING_SOLID (0 << 12)
702 # define R300_GA_COLOR_CONTROL_RGB4_SHADING_FLAT (1 << 12)
703 # define R300_GA_COLOR_CONTROL_RGB4_SHADING_GOURAUD (2 << 12)
704 # define R300_GA_COLOR_CONTROL_ALPHA4_SHADING_SOLID (0 << 14)
705 # define R300_GA_COLOR_CONTROL_ALPHA4_SHADING_FLAT (1 << 14)
706 # define R300_GA_COLOR_CONTROL_ALPHA4_SHADING_GOURAUD (2 << 14)
707 # define R300_GA_COLOR_CONTROL_PROVOKING_VERTEX_FIRST (0 << 16)
708 # define R300_GA_COLOR_CONTROL_PROVOKING_VERTEX_SECOND (1 << 16)
709 # define R300_GA_COLOR_CONTROL_PROVOKING_VERTEX_THIRD (2 << 16)
710 # define R300_GA_COLOR_CONTROL_PROVOKING_VERTEX_LAST (3 << 16)
711
712 #define R300_GA_SOLID_RG 0x427c
713 #define R300_GA_SOLID_BA 0x4280
714 /* Dangerous */
715 #define R300_GA_POLY_MODE 0x4288
716 # define R300_PM_ENABLED (1 << 0)
717 # define R300_PM_FRONT_POINT (0 << 0)
718 # define R300_PM_BACK_POINT (0 << 0)
719 # define R300_PM_FRONT_LINE (1 << 4)
720 # define R300_PM_FRONT_FILL (1 << 5)
721 # define R300_PM_BACK_LINE (1 << 7)
722 # define R300_PM_BACK_FILL (1 << 8)
723
724 #define R300_GA_ROUND_MODE 0x428c
725 /* Fog parameters */
726 #define R300_RE_FOG_SCALE 0x4294
727 #define R300_RE_FOG_START 0x4298
728
729 /* Not sure why there are duplicate of factor and constant values.
730 * My best guess so far is that there are seperate zbiases for test and write.
731 * Ordering might be wrong.
732 * Some of the tests indicate that fgl has a fallback implementation of zbias
733 * via pixel shaders.
734 */
735 #define R300_RE_ZBIAS_CNTL 0x42A0 /* GUESS */
736 #define R300_RE_ZBIAS_T_FACTOR 0x42A4
737 #define R300_RE_ZBIAS_T_CONSTANT 0x42A8
738 #define R300_RE_ZBIAS_W_FACTOR 0x42AC
739 #define R300_RE_ZBIAS_W_CONSTANT 0x42B0
740
741 /* This register needs to be set to (1<<1) for RV350 to correctly
742 * perform depth test (see --vb-triangles in r300_demo)
743 * Don't know about other chips. - Vladimir
744 * This is set to 3 when GL_POLYGON_OFFSET_FILL is on.
745 * My guess is that there are two bits for each zbias primitive
746 * (FILL, LINE, POINT).
747 * One to enable depth test and one for depth write.
748 * Yet this doesnt explain why depth writes work ...
749 */
750 #define R300_RE_OCCLUSION_CNTL 0x42B4
751 # define R300_OCCLUSION_ON (1<<1)
752
753 #define R300_RE_CULL_CNTL 0x42B8
754 # define R300_CULL_FRONT (1 << 0)
755 # define R300_CULL_BACK (1 << 1)
756 # define R300_FRONT_FACE_CCW (0 << 2)
757 # define R300_FRONT_FACE_CW (1 << 2)
758
759 /* SU Depth Scale value */
760 #define R300_SU_DEPTH_SCALE 0x42c0
761 /* SU Depth Offset value */
762 #define R300_SU_DEPTH_OFFSET 0x42c4
763
764
765 /* BEGIN: Rasterization / Interpolators - many guesses */
766
767 /*
768 * TC_CNT is the number of incoming texture coordinate sets (i.e. it depends
769 * on the vertex program, *not* the fragment program)
770 */
771 #define R300_RS_COUNT 0x4300
772 # define R300_IT_COUNT_SHIFT 0
773 # define R300_IT_COUNT_MASK (0x7f << 0)
774 # define R300_IC_COUNT_SHIFT 7
775 # define R300_IC_COUNT_MASK (0xf << 0)
776 # define R300_W_ADDR_SHIFT 12
777 # define R300_W_ADDR_MASK (0x3f << 12)
778 # define R300_HIRES_EN (1<<18)
779
780 #define R300_RS_INST_COUNT 0x4304
781 # define R300_RS_INST_COUNT_MASK 0xf
782 # define R300_RS_TX_OFFSET_SHIFT 5
783
784 /* gap */
785
786 /* Only used for texture coordinates.
787 * Use the source field to route texture coordinate input from the
788 * vertex program to the desired interpolator. Note that the source
789 * field is relative to the outputs the vertex program *actually*
790 * writes. If a vertex program only writes texcoord[1], this will
791 * be source index 0.
792 * Set INTERP_USED on all interpolators that produce data used by
793 * the fragment program. INTERP_USED looks like a swizzling mask,
794 * but I haven't seen it used that way.
795 *
796 * Note: The _UNKNOWN constants are always set in their respective
797 * register. I don't know if this is necessary.
798 */
799 #define R300_RS_INTERP_0 0x4310
800 #define R300_RS_INTERP_1 0x4314
801 # define R300_RS_INTERP_1_UNKNOWN 0x40
802 #define R300_RS_INTERP_2 0x4318
803 # define R300_RS_INTERP_2_UNKNOWN 0x80
804 #define R300_RS_INTERP_3 0x431C
805 # define R300_RS_INTERP_3_UNKNOWN 0xC0
806 #define R300_RS_INTERP_4 0x4320
807 #define R300_RS_INTERP_5 0x4324
808 #define R300_RS_INTERP_6 0x4328
809 #define R300_RS_INTERP_7 0x432C
810 # define R300_RS_INTERP_SRC_SHIFT 2
811 # define R300_RS_INTERP_SRC_MASK (7 << 2)
812 # define R300_RS_INTERP_USED 0x00D10000
813
814 /* These DWORDs control how vertex data is routed into fragment program
815 * registers, after interpolators.
816 */
817 #define R300_RS_ROUTE_0 0x4330
818 #define R300_RS_ROUTE_1 0x4334
819 #define R300_RS_ROUTE_2 0x4338
820 #define R300_RS_ROUTE_3 0x433C /* GUESS */
821 #define R300_RS_ROUTE_4 0x4340 /* GUESS */
822 #define R300_RS_ROUTE_5 0x4344 /* GUESS */
823 #define R300_RS_ROUTE_6 0x4348 /* GUESS */
824 #define R300_RS_ROUTE_7 0x434C /* GUESS */
825 # define R300_RS_ROUTE_SOURCE_INTERP_0 0
826 # define R300_RS_ROUTE_SOURCE_INTERP_1 1
827 # define R300_RS_ROUTE_SOURCE_INTERP_2 2
828 # define R300_RS_ROUTE_SOURCE_INTERP_3 3
829 # define R300_RS_ROUTE_SOURCE_INTERP_4 4
830 # define R300_RS_ROUTE_SOURCE_INTERP_5 5 /* GUESS */
831 # define R300_RS_ROUTE_SOURCE_INTERP_6 6 /* GUESS */
832 # define R300_RS_ROUTE_SOURCE_INTERP_7 7 /* GUESS */
833 # define R300_RS_ROUTE_ENABLE (1 << 3) /* GUESS */
834 # define R300_RS_ROUTE_DEST_SHIFT 6
835 # define R300_RS_ROUTE_DEST_MASK (31 << 6) /* GUESS */
836
837 /* Special handling for color: When the fragment program uses color,
838 * the ROUTE_0_COLOR bit is set and ROUTE_0_COLOR_DEST contains the
839 * color register index.
840 *
841 * Apperently you may set the R300_RS_ROUTE_0_COLOR bit, but not provide any
842 * R300_RS_ROUTE_0_COLOR_DEST value; this setup is used for clearing the state.
843 * See r300_ioctl.c:r300EmitClearState. I'm not sure if this setup is strictly
844 * correct or not. - Oliver.
845 */
846 # define R300_RS_ROUTE_0_COLOR (1 << 14)
847 # define R300_RS_ROUTE_0_COLOR_DEST_SHIFT 17
848 # define R300_RS_ROUTE_0_COLOR_DEST_MASK (31 << 17) /* GUESS */
849 /* As above, but for secondary color */
850 # define R300_RS_ROUTE_1_COLOR1 (1 << 14)
851 # define R300_RS_ROUTE_1_COLOR1_DEST_SHIFT 17
852 # define R300_RS_ROUTE_1_COLOR1_DEST_MASK (31 << 17)
853 # define R300_RS_ROUTE_1_UNKNOWN11 (1 << 11)
854 /* END: Rasterization / Interpolators - many guesses */
855
856 /* Hierarchical Z Enable */
857 #define R300_SC_HYPERZ 0x43a4
858 # define R300_SC_HYPERZ_DISABLE (0 << 0)
859 # define R300_SC_HYPERZ_ENABLE (1 << 0)
860 # define R300_SC_HYPERZ_MIN (0 << 1)
861 # define R300_SC_HYPERZ_MAX (1 << 1)
862 # define R300_SC_HYPERZ_ADJ_256 (0 << 2)
863 # define R300_SC_HYPERZ_ADJ_128 (1 << 2)
864 # define R300_SC_HYPERZ_ADJ_64 (2 << 2)
865 # define R300_SC_HYPERZ_ADJ_32 (3 << 2)
866 # define R300_SC_HYPERZ_ADJ_16 (4 << 2)
867 # define R300_SC_HYPERZ_ADJ_8 (5 << 2)
868 # define R300_SC_HYPERZ_ADJ_4 (6 << 2)
869 # define R300_SC_HYPERZ_ADJ_2 (7 << 2)
870 # define R300_SC_HYPERZ_HZ_Z0MIN_NO (0 << 5)
871 # define R300_SC_HYPERZ_HZ_Z0MIN (1 << 5)
872 # define R300_SC_HYPERZ_HZ_Z0MAX_NO (0 << 6)
873 # define R300_SC_HYPERZ_HZ_Z0MAX (1 << 6)
874
875
876 /* BEGIN: Scissors and cliprects */
877
878 /* There are four clipping rectangles. Their corner coordinates are inclusive.
879 * Every pixel is assigned a number from 0 and 15 by setting bits 0-3 depending
880 * on whether the pixel is inside cliprects 0-3, respectively. For example,
881 * if a pixel is inside cliprects 0 and 1, but outside 2 and 3, it is assigned
882 * the number 3 (binary 0011).
883 * Iff the bit corresponding to the pixel's number in RE_CLIPRECT_CNTL is set,
884 * the pixel is rasterized.
885 *
886 * In addition to this, there is a scissors rectangle. Only pixels inside the
887 * scissors rectangle are drawn. (coordinates are inclusive)
888 *
889 * For some reason, the top-left corner of the framebuffer is at (1440, 1440)
890 * for the purpose of clipping and scissors.
891 */
892 #define R300_RE_CLIPRECT_TL_0 0x43B0
893 #define R300_RE_CLIPRECT_BR_0 0x43B4
894 #define R300_RE_CLIPRECT_TL_1 0x43B8
895 #define R300_RE_CLIPRECT_BR_1 0x43BC
896 #define R300_RE_CLIPRECT_TL_2 0x43C0
897 #define R300_RE_CLIPRECT_BR_2 0x43C4
898 #define R300_RE_CLIPRECT_TL_3 0x43C8
899 #define R300_RE_CLIPRECT_BR_3 0x43CC
900 # define R300_CLIPRECT_OFFSET 1440
901 # define R300_CLIPRECT_MASK 0x1FFF
902 # define R300_CLIPRECT_X_SHIFT 0
903 # define R300_CLIPRECT_X_MASK (0x1FFF << 0)
904 # define R300_CLIPRECT_Y_SHIFT 13
905 # define R300_CLIPRECT_Y_MASK (0x1FFF << 13)
906 #define R300_RE_CLIPRECT_CNTL 0x43D0
907 # define R300_CLIP_OUT (1 << 0)
908 # define R300_CLIP_0 (1 << 1)
909 # define R300_CLIP_1 (1 << 2)
910 # define R300_CLIP_10 (1 << 3)
911 # define R300_CLIP_2 (1 << 4)
912 # define R300_CLIP_20 (1 << 5)
913 # define R300_CLIP_21 (1 << 6)
914 # define R300_CLIP_210 (1 << 7)
915 # define R300_CLIP_3 (1 << 8)
916 # define R300_CLIP_30 (1 << 9)
917 # define R300_CLIP_31 (1 << 10)
918 # define R300_CLIP_310 (1 << 11)
919 # define R300_CLIP_32 (1 << 12)
920 # define R300_CLIP_320 (1 << 13)
921 # define R300_CLIP_321 (1 << 14)
922 # define R300_CLIP_3210 (1 << 15)
923
924 /* gap */
925
926 #define R300_RE_SCISSORS_TL 0x43E0
927 #define R300_RE_SCISSORS_BR 0x43E4
928 # define R300_SCISSORS_OFFSET 1440
929 # define R300_SCISSORS_X_SHIFT 0
930 # define R300_SCISSORS_X_MASK (0x1FFF << 0)
931 # define R300_SCISSORS_Y_SHIFT 13
932 # define R300_SCISSORS_Y_MASK (0x1FFF << 13)
933
934 /* Screen door sample mask */
935 #define R300_SC_SCREENDOOR 0x43e8
936
937 /* END: Scissors and cliprects */
938
939 /* BEGIN: Texture specification */
940
941 /*
942 * The texture specification dwords are grouped by meaning and not by texture
943 * unit. This means that e.g. the offset for texture image unit N is found in
944 * register TX_OFFSET_0 + (4*N)
945 */
946 #define R300_TX_FILTER_0 0x4400
947 # define R300_TX_REPEAT 0
948 # define R300_TX_MIRRORED 1
949 # define R300_TX_CLAMP 4
950 # define R300_TX_CLAMP_TO_EDGE 2
951 # define R300_TX_CLAMP_TO_BORDER 6
952 # define R300_TX_WRAP_S_SHIFT 0
953 # define R300_TX_WRAP_S_MASK (7 << 0)
954 # define R300_TX_WRAP_T_SHIFT 3
955 # define R300_TX_WRAP_T_MASK (7 << 3)
956 # define R300_TX_WRAP_Q_SHIFT 6
957 # define R300_TX_WRAP_Q_MASK (7 << 6)
958 # define R300_TX_MAG_FILTER_NEAREST (1 << 9)
959 # define R300_TX_MAG_FILTER_LINEAR (2 << 9)
960 # define R300_TX_MAG_FILTER_MASK (3 << 9)
961 # define R300_TX_MIN_FILTER_NEAREST (1 << 11)
962 # define R300_TX_MIN_FILTER_LINEAR (2 << 11)
963 # define R300_TX_MIN_FILTER_NEAREST_MIP_NEAREST (5 << 11)
964 # define R300_TX_MIN_FILTER_NEAREST_MIP_LINEAR (9 << 11)
965 # define R300_TX_MIN_FILTER_LINEAR_MIP_NEAREST (6 << 11)
966 # define R300_TX_MIN_FILTER_LINEAR_MIP_LINEAR (10 << 11)
967
968 /* NOTE: NEAREST doesnt seem to exist.
969 * Im not seting MAG_FILTER_MASK and (3 << 11) on for all
970 * anisotropy modes because that would void selected mag filter
971 */
972 # define R300_TX_MIN_FILTER_ANISO_NEAREST (0 << 13)
973 # define R300_TX_MIN_FILTER_ANISO_LINEAR (0 << 13)
974 # define R300_TX_MIN_FILTER_ANISO_NEAREST_MIP_NEAREST (1 << 13)
975 # define R300_TX_MIN_FILTER_ANISO_NEAREST_MIP_LINEAR (2 << 13)
976 # define R300_TX_MIN_FILTER_MASK ( (15 << 11) | (3 << 13) )
977 # define R300_TX_MAX_ANISO_1_TO_1 (0 << 21)
978 # define R300_TX_MAX_ANISO_2_TO_1 (2 << 21)
979 # define R300_TX_MAX_ANISO_4_TO_1 (4 << 21)
980 # define R300_TX_MAX_ANISO_8_TO_1 (6 << 21)
981 # define R300_TX_MAX_ANISO_16_TO_1 (8 << 21)
982 # define R300_TX_MAX_ANISO_MASK (14 << 21)
983
984 #define R300_TX_FILTER1_0 0x4440
985 # define R300_CHROMA_KEY_MODE_DISABLE 0
986 # define R300_CHROMA_KEY_FORCE 1
987 # define R300_CHROMA_KEY_BLEND 2
988 # define R300_MC_ROUND_NORMAL (0<<2)
989 # define R300_MC_ROUND_MPEG4 (1<<2)
990 # define R300_LOD_BIAS_MASK 0x1fff
991 # define R300_EDGE_ANISO_EDGE_DIAG (0<<13)
992 # define R300_EDGE_ANISO_EDGE_ONLY (1<<13)
993 # define R300_MC_COORD_TRUNCATE_DISABLE (0<<14)
994 # define R300_MC_COORD_TRUNCATE_MPEG (1<<14)
995 # define R300_TX_TRI_PERF_0_8 (0<<15)
996 # define R300_TX_TRI_PERF_1_8 (1<<15)
997 # define R300_TX_TRI_PERF_1_4 (2<<15)
998 # define R300_TX_TRI_PERF_3_8 (3<<15)
999 # define R300_ANISO_THRESHOLD_MASK (7<<17)
1000
1001 # define R500_MACRO_SWITCH (1<<22)
1002 # define R500_BORDER_FIX (1<<31)
1003
1004 #define R300_TX_SIZE_0 0x4480
1005 # define R300_TX_WIDTHMASK_SHIFT 0
1006 # define R300_TX_WIDTHMASK_MASK (2047 << 0)
1007 # define R300_TX_HEIGHTMASK_SHIFT 11
1008 # define R300_TX_HEIGHTMASK_MASK (2047 << 11)
1009 # define R300_TX_DEPTHMASK_SHIFT 22
1010 # define R300_TX_DEPTHMASK_MASK (0xf << 22)
1011 # define R300_TX_MAX_MIP_LEVEL_SHIFT 26
1012 # define R300_TX_MAX_MIP_LEVEL_MASK (0xf << 26)
1013 # define R300_TX_SIZE_PROJECTED (1<<30)
1014 # define R300_TX_SIZE_TXPITCH_EN (1<<31)
1015 #define R300_TX_FORMAT_0 0x44C0
1016 /* The interpretation of the format word by Wladimir van der Laan */
1017 /* The X, Y, Z and W refer to the layout of the components.
1018 They are given meanings as R, G, B and Alpha by the swizzle
1019 specification */
1020 # define R300_TX_FORMAT_X8 0x0
1021 # define R500_TX_FORMAT_X1 0x0 // bit set in format 2
1022 # define R300_TX_FORMAT_X16 0x1
1023 # define R500_TX_FORMAT_X1_REV 0x0 // bit set in format 2
1024 # define R300_TX_FORMAT_Y4X4 0x2
1025 # define R300_TX_FORMAT_Y8X8 0x3
1026 # define R300_TX_FORMAT_Y16X16 0x4
1027 # define R300_TX_FORMAT_Z3Y3X2 0x5
1028 # define R300_TX_FORMAT_Z5Y6X5 0x6
1029 # define R300_TX_FORMAT_Z6Y5X5 0x7
1030 # define R300_TX_FORMAT_Z11Y11X10 0x8
1031 # define R300_TX_FORMAT_Z10Y11X11 0x9
1032 # define R300_TX_FORMAT_W4Z4Y4X4 0xA
1033 # define R300_TX_FORMAT_W1Z5Y5X5 0xB
1034 # define R300_TX_FORMAT_W8Z8Y8X8 0xC
1035 # define R300_TX_FORMAT_W2Z10Y10X10 0xD
1036 # define R300_TX_FORMAT_W16Z16Y16X16 0xE
1037 # define R300_TX_FORMAT_DXT1 0xF
1038 # define R300_TX_FORMAT_DXT3 0x10
1039 # define R300_TX_FORMAT_DXT5 0x11
1040 # define R300_TX_FORMAT_D3DMFT_CxV8U8 0x12 /* no swizzle */
1041 # define R300_TX_FORMAT_A8R8G8B8 0x13 /* no swizzle */
1042 # define R300_TX_FORMAT_B8G8_B8G8 0x14 /* no swizzle */
1043 # define R300_TX_FORMAT_G8R8_G8B8 0x15 /* no swizzle */
1044
1045 /* These two values are wrong, but they're the only values that
1046 * produce any even vaguely correct results. Can r300 only do 16-bit
1047 * depth textures?
1048 */
1049 # define R300_TX_FORMAT_X24_Y8 0x1e
1050 # define R300_TX_FORMAT_X32 0x1e
1051
1052 /* 0x16 - some 16 bit green format.. ?? */
1053 # define R300_TX_FORMAT_UNK25 (1 << 25) /* no swizzle */
1054 # define R300_TX_FORMAT_CUBIC_MAP (1 << 26)
1055
1056 /* gap */
1057 /* Floating point formats */
1058 /* Note - hardware supports both 16 and 32 bit floating point */
1059 # define R300_TX_FORMAT_FL_I16 0x18
1060 # define R300_TX_FORMAT_FL_I16A16 0x19
1061 # define R300_TX_FORMAT_FL_R16G16B16A16 0x1A
1062 # define R300_TX_FORMAT_FL_I32 0x1B
1063 # define R300_TX_FORMAT_FL_I32A32 0x1C
1064 # define R300_TX_FORMAT_FL_R32G32B32A32 0x1D
1065 /* alpha modes, convenience mostly */
1066 /* if you have alpha, pick constant appropriate to the
1067 number of channels (1 for I8, 2 for I8A8, 4 for R8G8B8A8, etc */
1068 # define R300_TX_FORMAT_ALPHA_1CH 0x000
1069 # define R300_TX_FORMAT_ALPHA_2CH 0x200
1070 # define R300_TX_FORMAT_ALPHA_4CH 0x600
1071 # define R300_TX_FORMAT_ALPHA_NONE 0xA00
1072 /* Swizzling */
1073 /* constants */
1074 # define R300_TX_FORMAT_X 0
1075 # define R300_TX_FORMAT_Y 1
1076 # define R300_TX_FORMAT_Z 2
1077 # define R300_TX_FORMAT_W 3
1078 # define R300_TX_FORMAT_ZERO 4
1079 # define R300_TX_FORMAT_ONE 5
1080 /* 2.0*Z, everything above 1.0 is set to 0.0 */
1081 # define R300_TX_FORMAT_CUT_Z 6
1082 /* 2.0*W, everything above 1.0 is set to 0.0 */
1083 # define R300_TX_FORMAT_CUT_W 7
1084
1085 # define R300_TX_FORMAT_B_SHIFT 18
1086 # define R300_TX_FORMAT_G_SHIFT 15
1087 # define R300_TX_FORMAT_R_SHIFT 12
1088 # define R300_TX_FORMAT_A_SHIFT 9
1089 /* Convenience macro to take care of layout and swizzling */
1090 # define R300_EASY_TX_FORMAT(B, G, R, A, FMT) ( \
1091 ((R300_TX_FORMAT_##B)<<R300_TX_FORMAT_B_SHIFT) \
1092 | ((R300_TX_FORMAT_##G)<<R300_TX_FORMAT_G_SHIFT) \
1093 | ((R300_TX_FORMAT_##R)<<R300_TX_FORMAT_R_SHIFT) \
1094 | ((R300_TX_FORMAT_##A)<<R300_TX_FORMAT_A_SHIFT) \
1095 | (R300_TX_FORMAT_##FMT) \
1096 )
1097 /* These can be ORed with result of R300_EASY_TX_FORMAT()
1098 We don't really know what they do. Take values from a
1099 constant color ? */
1100 # define R300_TX_FORMAT_CONST_X (1<<5)
1101 # define R300_TX_FORMAT_CONST_Y (2<<5)
1102 # define R300_TX_FORMAT_CONST_Z (4<<5)
1103 # define R300_TX_FORMAT_CONST_W (8<<5)
1104
1105 # define R300_TX_FORMAT_YUV_MODE 0x00800000
1106
1107 #define R300_TX_FORMAT2_0 0x4500 /* obvious missing in gap */
1108 # define R300_TX_PITCHMASK_SHIFT 0
1109 # define R300_TX_PITCHMASK_MASK (2047 << 0)
1110 # define R500_TXFORMAT_MSB (1 << 14)
1111 # define R500_TXWIDTH_BIT11 (1 << 15)
1112 # define R500_TXHEIGHT_BIT11 (1 << 16)
1113 # define R500_POW2FIX2FLT (1 << 17)
1114 # define R500_SEL_FILTER4_TC0 (0 << 18)
1115 # define R500_SEL_FILTER4_TC1 (1 << 18)
1116 # define R500_SEL_FILTER4_TC2 (2 << 18)
1117 # define R500_SEL_FILTER4_TC3 (3 << 18)
1118
1119 #define R300_TX_OFFSET_0 0x4540
1120 /* BEGIN: Guess from R200 */
1121 # define R300_TXO_ENDIAN_NO_SWAP (0 << 0)
1122 # define R300_TXO_ENDIAN_BYTE_SWAP (1 << 0)
1123 # define R300_TXO_ENDIAN_WORD_SWAP (2 << 0)
1124 # define R300_TXO_ENDIAN_HALFDW_SWAP (3 << 0)
1125 # define R300_TXO_MACRO_TILE (1 << 2)
1126 # define R300_TXO_MICRO_TILE_LINEAR (0 << 3)
1127 # define R300_TXO_MICRO_TILE (1 << 3)
1128 # define R300_TXO_MICRO_TILE_SQUARE (2 << 3)
1129 # define R300_TXO_OFFSET_MASK 0xffffffe0
1130 # define R300_TXO_OFFSET_SHIFT 5
1131 /* END: Guess from R200 */
1132
1133 /* 32 bit chroma key */
1134 #define R300_TX_CHROMA_KEY_0 0x4580
1135 /* ff00ff00 == { 0, 1.0, 0, 1.0 } */
1136 #define R300_TX_BORDER_COLOR_0 0x45C0
1137
1138 /* END: Texture specification */
1139
1140 /* BEGIN: Fragment program instruction set */
1141
1142 /* Fragment programs are written directly into register space.
1143 * There are separate instruction streams for texture instructions and ALU
1144 * instructions.
1145 * In order to synchronize these streams, the program is divided into up
1146 * to 4 nodes. Each node begins with a number of TEX operations, followed
1147 * by a number of ALU operations.
1148 * The first node can have zero TEX ops, all subsequent nodes must have at
1149 * least
1150 * one TEX ops.
1151 * All nodes must have at least one ALU op.
1152 *
1153 * The index of the last node is stored in PFS_CNTL_0: A value of 0 means
1154 * 1 node, a value of 3 means 4 nodes.
1155 * The total amount of instructions is defined in PFS_CNTL_2. The offsets are
1156 * offsets into the respective instruction streams, while *_END points to the
1157 * last instruction relative to this offset.
1158 */
1159 #define R300_PFS_CNTL_0 0x4600
1160 # define R300_PFS_CNTL_LAST_NODES_SHIFT 0
1161 # define R300_PFS_CNTL_LAST_NODES_MASK (3 << 0)
1162 # define R300_PFS_CNTL_FIRST_NODE_HAS_TEX (1 << 3)
1163 #define R300_PFS_CNTL_1 0x4604
1164 /* There is an unshifted value here which has so far always been equal to the
1165 * index of the highest used temporary register.
1166 */
1167 #define R300_PFS_CNTL_2 0x4608
1168 # define R300_PFS_CNTL_ALU_OFFSET_SHIFT 0
1169 # define R300_PFS_CNTL_ALU_OFFSET_MASK (63 << 0)
1170 # define R300_PFS_CNTL_ALU_END_SHIFT 6
1171 # define R300_PFS_CNTL_ALU_END_MASK (63 << 6)
1172 # define R300_PFS_CNTL_TEX_OFFSET_SHIFT 12
1173 # define R300_PFS_CNTL_TEX_OFFSET_MASK (31 << 12) /* GUESS */
1174 # define R300_PFS_CNTL_TEX_END_SHIFT 18
1175 # define R300_PFS_CNTL_TEX_END_MASK (31 << 18) /* GUESS */
1176
1177 /* gap */
1178
1179 /* Nodes are stored backwards. The last active node is always stored in
1180 * PFS_NODE_3.
1181 * Example: In a 2-node program, NODE_0 and NODE_1 are set to 0. The
1182 * first node is stored in NODE_2, the second node is stored in NODE_3.
1183 *
1184 * Offsets are relative to the master offset from PFS_CNTL_2.
1185 */
1186 #define R300_PFS_NODE_0 0x4610
1187 #define R300_PFS_NODE_1 0x4614
1188 #define R300_PFS_NODE_2 0x4618
1189 #define R300_PFS_NODE_3 0x461C
1190 # define R300_PFS_NODE_ALU_OFFSET_SHIFT 0
1191 # define R300_PFS_NODE_ALU_OFFSET_MASK (63 << 0)
1192 # define R300_PFS_NODE_ALU_END_SHIFT 6
1193 # define R300_PFS_NODE_ALU_END_MASK (63 << 6)
1194 # define R300_PFS_NODE_TEX_OFFSET_SHIFT 12
1195 # define R300_PFS_NODE_TEX_OFFSET_MASK (31 << 12)
1196 # define R300_PFS_NODE_TEX_END_SHIFT 17
1197 # define R300_PFS_NODE_TEX_END_MASK (31 << 17)
1198 # define R300_PFS_NODE_OUTPUT_COLOR (1 << 22)
1199 # define R300_PFS_NODE_OUTPUT_DEPTH (1 << 23)
1200
1201 /* TEX
1202 * As far as I can tell, texture instructions cannot write into output
1203 * registers directly. A subsequent ALU instruction is always necessary,
1204 * even if it's just MAD o0, r0, 1, 0
1205 */
1206 #define R300_PFS_TEXI_0 0x4620
1207 # define R300_FPITX_SRC_SHIFT 0
1208 # define R300_FPITX_SRC_MASK (31 << 0)
1209 /* GUESS */
1210 # define R300_FPITX_SRC_CONST (1 << 5)
1211 # define R300_FPITX_DST_SHIFT 6
1212 # define R300_FPITX_DST_MASK (31 << 6)
1213 # define R300_FPITX_IMAGE_SHIFT 11
1214 /* GUESS based on layout and native limits */
1215 # define R300_FPITX_IMAGE_MASK (15 << 11)
1216 /* Unsure if these are opcodes, or some kind of bitfield, but this is how
1217 * they were set when I checked
1218 */
1219 # define R300_FPITX_OPCODE_SHIFT 15
1220 # define R300_FPITX_OP_TEX 1
1221 # define R300_FPITX_OP_KIL 2
1222 # define R300_FPITX_OP_TXP 3
1223 # define R300_FPITX_OP_TXB 4
1224 # define R300_FPITX_OPCODE_MASK (7 << 15)
1225
1226 /* Output format from the unfied shader */
1227 #define R500_US_OUT_FMT 0x46A4
1228 # define R500_US_OUT_FMT_C4_8 (0 << 0)
1229 # define R500_US_OUT_FMT_C4_10 (1 << 0)
1230 # define R500_US_OUT_FMT_C4_10_GAMMA (2 << 0)
1231 # define R500_US_OUT_FMT_C_16 (3 << 0)
1232 # define R500_US_OUT_FMT_C2_16 (4 << 0)
1233 # define R500_US_OUT_FMT_C4_16 (5 << 0)
1234 # define R500_US_OUT_FMT_C_16_MPEG (6 << 0)
1235 # define R500_US_OUT_FMT_C2_16_MPEG (7 << 0)
1236 # define R500_US_OUT_FMT_C2_4 (8 << 0)
1237 # define R500_US_OUT_FMT_C_3_3_2 (9 << 0)
1238 # define R500_US_OUT_FMT_C_6_5_6 (10 << 0)
1239 # define R500_US_OUT_FMT_C_11_11_10 (11 << 0)
1240 # define R500_US_OUT_FMT_C_10_11_11 (12 << 0)
1241 # define R500_US_OUT_FMT_C_2_10_10_10 (13 << 0)
1242 /* reserved */
1243 # define R500_US_OUT_FMT_UNUSED (15 << 0)
1244 # define R500_US_OUT_FMT_C_16_FP (16 << 0)
1245 # define R500_US_OUT_FMT_C2_16_FP (17 << 0)
1246 # define R500_US_OUT_FMT_C4_16_FP (18 << 0)
1247 # define R500_US_OUT_FMT_C_32_FP (19 << 0)
1248 # define R500_US_OUT_FMT_C2_32_FP (20 << 0)
1249 # define R500_US_OUT_FMT_C4_32_FP (20 << 0)
1250
1251 /* ALU
1252 * The ALU instructions register blocks are enumerated according to the order
1253 * in which fglrx. I assume there is space for 64 instructions, since
1254 * each block has space for a maximum of 64 DWORDs, and this matches reported
1255 * native limits.
1256 *
1257 * The basic functional block seems to be one MAD for each color and alpha,
1258 * and an adder that adds all components after the MUL.
1259 * - ADD, MUL, MAD etc.: use MAD with appropriate neutral operands
1260 * - DP4: Use OUTC_DP4, OUTA_DP4
1261 * - DP3: Use OUTC_DP3, OUTA_DP4, appropriate alpha operands
1262 * - DPH: Use OUTC_DP4, OUTA_DP4, appropriate alpha operands
1263 * - CMPH: If ARG2 > 0.5, return ARG0, else return ARG1
1264 * - CMP: If ARG2 < 0, return ARG1, else return ARG0
1265 * - FLR: use FRC+MAD
1266 * - XPD: use MAD+MAD
1267 * - SGE, SLT: use MAD+CMP
1268 * - RSQ: use ABS modifier for argument
1269 * - Use OUTC_REPL_ALPHA to write results of an alpha-only operation
1270 * (e.g. RCP) into color register
1271 * - apparently, there's no quick DST operation
1272 * - fglrx set FPI2_UNKNOWN_31 on a "MAD fragment.color, tmp0, tmp1, tmp2"
1273 * - fglrx set FPI2_UNKNOWN_31 on a "MAX r2, r1, c0"
1274 * - fglrx once set FPI0_UNKNOWN_31 on a "FRC r1, r1"
1275 *
1276 * Operand selection
1277 * First stage selects three sources from the available registers and
1278 * constant parameters. This is defined in INSTR1 (color) and INSTR3 (alpha).
1279 * fglrx sorts the three source fields: Registers before constants,
1280 * lower indices before higher indices; I do not know whether this is
1281 * necessary.
1282 *
1283 * fglrx fills unused sources with "read constant 0"
1284 * According to specs, you cannot select more than two different constants.
1285 *
1286 * Second stage selects the operands from the sources. This is defined in
1287 * INSTR0 (color) and INSTR2 (alpha). You can also select the special constants
1288 * zero and one.
1289 * Swizzling and negation happens in this stage, as well.
1290 *
1291 * Important: Color and alpha seem to be mostly separate, i.e. their sources
1292 * selection appears to be fully independent (the register storage is probably
1293 * physically split into a color and an alpha section).
1294 * However (because of the apparent physical split), there is some interaction
1295 * WRT swizzling. If, for example, you want to load an R component into an
1296 * Alpha operand, this R component is taken from a *color* source, not from
1297 * an alpha source. The corresponding register doesn't even have to appear in
1298 * the alpha sources list. (I hope this all makes sense to you)
1299 *
1300 * Destination selection
1301 * The destination register index is in FPI1 (color) and FPI3 (alpha)
1302 * together with enable bits.
1303 * There are separate enable bits for writing into temporary registers
1304 * (DSTC_REG_* /DSTA_REG) and and program output registers (DSTC_OUTPUT_*
1305 * /DSTA_OUTPUT). You can write to both at once, or not write at all (the
1306 * same index must be used for both).
1307 *
1308 * Note: There is a special form for LRP
1309 * - Argument order is the same as in ARB_fragment_program.
1310 * - Operation is MAD
1311 * - ARG1 is set to ARGC_SRC1C_LRP/ARGC_SRC1A_LRP
1312 * - Set FPI0/FPI2_SPECIAL_LRP
1313 * Arbitrary LRP (including support for swizzling) requires vanilla MAD+MAD
1314 */
1315 #define R300_PFS_INSTR1_0 0x46C0
1316 # define R300_FPI1_SRC0C_SHIFT 0
1317 # define R300_FPI1_SRC0C_MASK (31 << 0)
1318 # define R300_FPI1_SRC0C_CONST (1 << 5)
1319 # define R300_FPI1_SRC1C_SHIFT 6
1320 # define R300_FPI1_SRC1C_MASK (31 << 6)
1321 # define R300_FPI1_SRC1C_CONST (1 << 11)
1322 # define R300_FPI1_SRC2C_SHIFT 12
1323 # define R300_FPI1_SRC2C_MASK (31 << 12)
1324 # define R300_FPI1_SRC2C_CONST (1 << 17)
1325 # define R300_FPI1_SRC_MASK 0x0003ffff
1326 # define R300_FPI1_DSTC_SHIFT 18
1327 # define R300_FPI1_DSTC_MASK (31 << 18)
1328 # define R300_FPI1_DSTC_REG_MASK_SHIFT 23
1329 # define R300_FPI1_DSTC_REG_X (1 << 23)
1330 # define R300_FPI1_DSTC_REG_Y (1 << 24)
1331 # define R300_FPI1_DSTC_REG_Z (1 << 25)
1332 # define R300_FPI1_DSTC_OUTPUT_MASK_SHIFT 26
1333 # define R300_FPI1_DSTC_OUTPUT_X (1 << 26)
1334 # define R300_FPI1_DSTC_OUTPUT_Y (1 << 27)
1335 # define R300_FPI1_DSTC_OUTPUT_Z (1 << 28)
1336
1337 #define R300_PFS_INSTR3_0 0x47C0
1338 # define R300_FPI3_SRC0A_SHIFT 0
1339 # define R300_FPI3_SRC0A_MASK (31 << 0)
1340 # define R300_FPI3_SRC0A_CONST (1 << 5)
1341 # define R300_FPI3_SRC1A_SHIFT 6
1342 # define R300_FPI3_SRC1A_MASK (31 << 6)
1343 # define R300_FPI3_SRC1A_CONST (1 << 11)
1344 # define R300_FPI3_SRC2A_SHIFT 12
1345 # define R300_FPI3_SRC2A_MASK (31 << 12)
1346 # define R300_FPI3_SRC2A_CONST (1 << 17)
1347 # define R300_FPI3_SRC_MASK 0x0003ffff
1348 # define R300_FPI3_DSTA_SHIFT 18
1349 # define R300_FPI3_DSTA_MASK (31 << 18)
1350 # define R300_FPI3_DSTA_REG (1 << 23)
1351 # define R300_FPI3_DSTA_OUTPUT (1 << 24)
1352 # define R300_FPI3_DSTA_DEPTH (1 << 27)
1353
1354 #define R300_PFS_INSTR0_0 0x48C0
1355 # define R300_FPI0_ARGC_SRC0C_XYZ 0
1356 # define R300_FPI0_ARGC_SRC0C_XXX 1
1357 # define R300_FPI0_ARGC_SRC0C_YYY 2
1358 # define R300_FPI0_ARGC_SRC0C_ZZZ 3
1359 # define R300_FPI0_ARGC_SRC1C_XYZ 4
1360 # define R300_FPI0_ARGC_SRC1C_XXX 5
1361 # define R300_FPI0_ARGC_SRC1C_YYY 6
1362 # define R300_FPI0_ARGC_SRC1C_ZZZ 7
1363 # define R300_FPI0_ARGC_SRC2C_XYZ 8
1364 # define R300_FPI0_ARGC_SRC2C_XXX 9
1365 # define R300_FPI0_ARGC_SRC2C_YYY 10
1366 # define R300_FPI0_ARGC_SRC2C_ZZZ 11
1367 # define R300_FPI0_ARGC_SRC0A 12
1368 # define R300_FPI0_ARGC_SRC1A 13
1369 # define R300_FPI0_ARGC_SRC2A 14
1370 # define R300_FPI0_ARGC_SRC1C_LRP 15
1371 # define R300_FPI0_ARGC_ZERO 20
1372 # define R300_FPI0_ARGC_ONE 21
1373 /* GUESS */
1374 # define R300_FPI0_ARGC_HALF 22
1375 # define R300_FPI0_ARGC_SRC0C_YZX 23
1376 # define R300_FPI0_ARGC_SRC1C_YZX 24
1377 # define R300_FPI0_ARGC_SRC2C_YZX 25
1378 # define R300_FPI0_ARGC_SRC0C_ZXY 26
1379 # define R300_FPI0_ARGC_SRC1C_ZXY 27
1380 # define R300_FPI0_ARGC_SRC2C_ZXY 28
1381 # define R300_FPI0_ARGC_SRC0CA_WZY 29
1382 # define R300_FPI0_ARGC_SRC1CA_WZY 30
1383 # define R300_FPI0_ARGC_SRC2CA_WZY 31
1384
1385 # define R300_FPI0_ARG0C_SHIFT 0
1386 # define R300_FPI0_ARG0C_MASK (31 << 0)
1387 # define R300_FPI0_ARG0C_NEG (1 << 5)
1388 # define R300_FPI0_ARG0C_ABS (1 << 6)
1389 # define R300_FPI0_ARG1C_SHIFT 7
1390 # define R300_FPI0_ARG1C_MASK (31 << 7)
1391 # define R300_FPI0_ARG1C_NEG (1 << 12)
1392 # define R300_FPI0_ARG1C_ABS (1 << 13)
1393 # define R300_FPI0_ARG2C_SHIFT 14
1394 # define R300_FPI0_ARG2C_MASK (31 << 14)
1395 # define R300_FPI0_ARG2C_NEG (1 << 19)
1396 # define R300_FPI0_ARG2C_ABS (1 << 20)
1397 # define R300_FPI0_SPECIAL_LRP (1 << 21)
1398 # define R300_FPI0_OUTC_MAD (0 << 23)
1399 # define R300_FPI0_OUTC_DP3 (1 << 23)
1400 # define R300_FPI0_OUTC_DP4 (2 << 23)
1401 # define R300_FPI0_OUTC_MIN (4 << 23)
1402 # define R300_FPI0_OUTC_MAX (5 << 23)
1403 # define R300_FPI0_OUTC_CMPH (7 << 23)
1404 # define R300_FPI0_OUTC_CMP (8 << 23)
1405 # define R300_FPI0_OUTC_FRC (9 << 23)
1406 # define R300_FPI0_OUTC_REPL_ALPHA (10 << 23)
1407 # define R300_FPI0_OUTC_SAT (1 << 30)
1408 # define R300_FPI0_INSERT_NOP (1 << 31)
1409
1410 #define R300_PFS_INSTR2_0 0x49C0
1411 # define R300_FPI2_ARGA_SRC0C_X 0
1412 # define R300_FPI2_ARGA_SRC0C_Y 1
1413 # define R300_FPI2_ARGA_SRC0C_Z 2
1414 # define R300_FPI2_ARGA_SRC1C_X 3
1415 # define R300_FPI2_ARGA_SRC1C_Y 4
1416 # define R300_FPI2_ARGA_SRC1C_Z 5
1417 # define R300_FPI2_ARGA_SRC2C_X 6
1418 # define R300_FPI2_ARGA_SRC2C_Y 7
1419 # define R300_FPI2_ARGA_SRC2C_Z 8
1420 # define R300_FPI2_ARGA_SRC0A 9
1421 # define R300_FPI2_ARGA_SRC1A 10
1422 # define R300_FPI2_ARGA_SRC2A 11
1423 # define R300_FPI2_ARGA_SRC1A_LRP 15
1424 # define R300_FPI2_ARGA_ZERO 16
1425 # define R300_FPI2_ARGA_ONE 17
1426 /* GUESS */
1427 # define R300_FPI2_ARGA_HALF 18
1428 # define R300_FPI2_ARG0A_SHIFT 0
1429 # define R300_FPI2_ARG0A_MASK (31 << 0)
1430 # define R300_FPI2_ARG0A_NEG (1 << 5)
1431 /* GUESS */
1432 # define R300_FPI2_ARG0A_ABS (1 << 6)
1433 # define R300_FPI2_ARG1A_SHIFT 7
1434 # define R300_FPI2_ARG1A_MASK (31 << 7)
1435 # define R300_FPI2_ARG1A_NEG (1 << 12)
1436 /* GUESS */
1437 # define R300_FPI2_ARG1A_ABS (1 << 13)
1438 # define R300_FPI2_ARG2A_SHIFT 14
1439 # define R300_FPI2_ARG2A_MASK (31 << 14)
1440 # define R300_FPI2_ARG2A_NEG (1 << 19)
1441 /* GUESS */
1442 # define R300_FPI2_ARG2A_ABS (1 << 20)
1443 # define R300_FPI2_SPECIAL_LRP (1 << 21)
1444 # define R300_FPI2_OUTA_MAD (0 << 23)
1445 # define R300_FPI2_OUTA_DP4 (1 << 23)
1446 # define R300_FPI2_OUTA_MIN (2 << 23)
1447 # define R300_FPI2_OUTA_MAX (3 << 23)
1448 # define R300_FPI2_OUTA_CMP (6 << 23)
1449 # define R300_FPI2_OUTA_FRC (7 << 23)
1450 # define R300_FPI2_OUTA_EX2 (8 << 23)
1451 # define R300_FPI2_OUTA_LG2 (9 << 23)
1452 # define R300_FPI2_OUTA_RCP (10 << 23)
1453 # define R300_FPI2_OUTA_RSQ (11 << 23)
1454 # define R300_FPI2_OUTA_SAT (1 << 30)
1455 # define R300_FPI2_UNKNOWN_31 (1 << 31)
1456 /* END: Fragment program instruction set */
1457
1458 /* Fog state and color */
1459 #define R300_RE_FOG_STATE 0x4BC0
1460 # define R300_FOG_DISABLE (0 << 0)
1461 # define R300_FOG_ENABLE (1 << 0)
1462 # define R300_FOG_MODE_LINEAR (0 << 1)
1463 # define R300_FOG_MODE_EXP (1 << 1)
1464 # define R300_FOG_MODE_EXP2 (2 << 1)
1465 # define R300_FOG_MODE_MASK (3 << 1)
1466 #define R300_FOG_COLOR_R 0x4BC8
1467 #define R300_FOG_COLOR_G 0x4BCC
1468 #define R300_FOG_COLOR_B 0x4BD0
1469 /* Constant Factor for Fog Blending */
1470 #define R300_FG_FOG_FACTOR 0x4bc4
1471
1472 #define R300_PP_ALPHA_TEST 0x4BD4
1473 # define R300_REF_ALPHA_MASK 0x000000ff
1474 # define R300_ALPHA_TEST_FAIL (0 << 8)
1475 # define R300_ALPHA_TEST_LESS (1 << 8)
1476 # define R300_ALPHA_TEST_LEQUAL (3 << 8)
1477 # define R300_ALPHA_TEST_EQUAL (2 << 8)
1478 # define R300_ALPHA_TEST_GEQUAL (6 << 8)
1479 # define R300_ALPHA_TEST_GREATER (4 << 8)
1480 # define R300_ALPHA_TEST_NEQUAL (5 << 8)
1481 # define R300_ALPHA_TEST_PASS (7 << 8)
1482 # define R300_ALPHA_TEST_OP_MASK (7 << 8)
1483 # define R300_ALPHA_TEST_ENABLE (1 << 11)
1484
1485 /* Where does the depth come from? */
1486 #define R300_FG_DEPTH_SRC 0x4bd8
1487 # define R300_FG_DEPTH_SRC_SCAN (0 << 0)
1488 # define R300_FG_DEPTH_SRC_SHADER (1 << 0)
1489
1490 /* Alpha Compare Value */
1491 #define R300_FG_ALPHA_VALUE 0x4be0
1492
1493 /* gap */
1494
1495 /* Fragment program parameters in 7.16 floating point */
1496 #define R300_PFS_PARAM_0_X 0x4C00
1497 #define R300_PFS_PARAM_0_Y 0x4C04
1498 #define R300_PFS_PARAM_0_Z 0x4C08
1499 #define R300_PFS_PARAM_0_W 0x4C0C
1500 /* GUESS: PARAM_31 is last, based on native limits reported by fglrx */
1501 #define R300_PFS_PARAM_31_X 0x4DF0
1502 #define R300_PFS_PARAM_31_Y 0x4DF4
1503 #define R300_PFS_PARAM_31_Z 0x4DF8
1504 #define R300_PFS_PARAM_31_W 0x4DFC
1505
1506 /* Unpipelined. */
1507 #define R300_RB3D_CCTL 0x4e00
1508 /* gap in AMD docs */
1509 # define R300_RB3D_CCTL_NUM_MULTIWRITES_1_BUFFER (0 << 5)
1510 # define R300_RB3D_CCTL_NUM_MULTIWRITES_2_BUFFERS (1 << 5)
1511 # define R300_RB3D_CCTL_NUM_MULTIWRITES_3_BUFFERS (2 << 5)
1512 # define R300_RB3D_CCTL_NUM_MULTIWRITES_4_BUFFERS (3 << 5)
1513 # define R300_RB3D_CCTL_CLRCMP_FLIPE_DISABLE (0 << 7)
1514 # define R300_RB3D_CCTL_CLRCMP_FLIPE_ENABLE (1 << 7)
1515 /* gap in AMD docs */
1516 # define R300_RB3D_CCTL_AA_COMPRESSION_DISABLE (0 << 9)
1517 # define R300_RB3D_CCTL_AA_COMPRESSION_ENABLE (1 << 9)
1518 # define R300_RB3D_CCTL_CMASK_DISABLE (0 << 10)
1519 # define R300_RB3D_CCTL_CMASK_ENABLE (1 << 10)
1520 /* reserved */
1521 # define R300_RB3D_CCTL_INDEPENDENT_COLOR_CHANNEL_MASK_DISABLE (0 << 12)
1522 # define R300_RB3D_CCTL_INDEPENDENT_COLOR_CHANNEL_MASK_ENABLE (1 << 12)
1523 # define R300_RB3D_CCTL_WRITE_COMPRESSION_ENABLE (0 << 13)
1524 # define R300_RB3D_CCTL_WRITE_COMPRESSION_DISABLE (1 << 13)
1525 # define R300_RB3D_CCTL_INDEPENDENT_COLORFORMAT_ENABLE_DISABLE (0 << 14)
1526 # define R300_RB3D_CCTL_INDEPENDENT_COLORFORMAT_ENABLE_ENABLE (1 << 14)
1527
1528
1529 /* Notes:
1530 * - AFAIK fglrx always sets BLEND_UNKNOWN when blending is used in
1531 * the application
1532 * - AFAIK fglrx always sets BLEND_NO_SEPARATE when CBLEND and ABLEND
1533 * are set to the same
1534 * function (both registers are always set up completely in any case)
1535 * - Most blend flags are simply copied from R200 and not tested yet
1536 */
1537 #define R300_RB3D_CBLEND 0x4E04
1538 #define R300_RB3D_ABLEND 0x4E08
1539 /* the following only appear in CBLEND */
1540 # define R300_BLEND_ENABLE (1 << 0)
1541 # define R300_BLEND_UNKNOWN (3 << 1)
1542 # define R300_BLEND_NO_SEPARATE (1 << 3)
1543 /* the following are shared between CBLEND and ABLEND */
1544 # define R300_FCN_MASK (3 << 12)
1545 # define R300_COMB_FCN_ADD_CLAMP (0 << 12)
1546 # define R300_COMB_FCN_ADD_NOCLAMP (1 << 12)
1547 # define R300_COMB_FCN_SUB_CLAMP (2 << 12)
1548 # define R300_COMB_FCN_SUB_NOCLAMP (3 << 12)
1549 # define R300_COMB_FCN_MIN (4 << 12)
1550 # define R300_COMB_FCN_MAX (5 << 12)
1551 # define R300_COMB_FCN_RSUB_CLAMP (6 << 12)
1552 # define R300_COMB_FCN_RSUB_NOCLAMP (7 << 12)
1553 # define R300_BLEND_GL_ZERO (32)
1554 # define R300_BLEND_GL_ONE (33)
1555 # define R300_BLEND_GL_SRC_COLOR (34)
1556 # define R300_BLEND_GL_ONE_MINUS_SRC_COLOR (35)
1557 # define R300_BLEND_GL_DST_COLOR (36)
1558 # define R300_BLEND_GL_ONE_MINUS_DST_COLOR (37)
1559 # define R300_BLEND_GL_SRC_ALPHA (38)
1560 # define R300_BLEND_GL_ONE_MINUS_SRC_ALPHA (39)
1561 # define R300_BLEND_GL_DST_ALPHA (40)
1562 # define R300_BLEND_GL_ONE_MINUS_DST_ALPHA (41)
1563 # define R300_BLEND_GL_SRC_ALPHA_SATURATE (42)
1564 # define R300_BLEND_GL_CONST_COLOR (43)
1565 # define R300_BLEND_GL_ONE_MINUS_CONST_COLOR (44)
1566 # define R300_BLEND_GL_CONST_ALPHA (45)
1567 # define R300_BLEND_GL_ONE_MINUS_CONST_ALPHA (46)
1568 # define R300_BLEND_MASK (63)
1569 # define R300_SRC_BLEND_SHIFT (16)
1570 # define R300_DST_BLEND_SHIFT (24)
1571 #define R300_RB3D_BLEND_COLOR 0x4E10
1572 #define R300_RB3D_COLORMASK 0x4E0C
1573 # define R300_COLORMASK0_B (1<<0)
1574 # define R300_COLORMASK0_G (1<<1)
1575 # define R300_COLORMASK0_R (1<<2)
1576 # define R300_COLORMASK0_A (1<<3)
1577
1578 /* gap */
1579
1580 #define R300_RB3D_COLOROFFSET0 0x4E28
1581 # define R300_COLOROFFSET_MASK 0xFFFFFFF0 /* GUESS */
1582 #define R300_RB3D_COLOROFFSET1 0x4E2C /* GUESS */
1583 #define R300_RB3D_COLOROFFSET2 0x4E30 /* GUESS */
1584 #define R300_RB3D_COLOROFFSET3 0x4E34 /* GUESS */
1585
1586 /* gap */
1587
1588 /* Bit 16: Larger tiles
1589 * Bit 17: 4x2 tiles
1590 * Bit 18: Extremely weird tile like, but some pixels duplicated?
1591 */
1592 #define R300_RB3D_COLORPITCH0 0x4E38
1593 # define R300_COLORPITCH_MASK 0x00001FF8 /* GUESS */
1594 # define R300_COLOR_TILE_ENABLE (1 << 16) /* GUESS */
1595 # define R300_COLOR_MICROTILE_ENABLE (1 << 17) /* GUESS */
1596 # define R300_COLOR_ENDIAN_NO_SWAP (0 << 18) /* GUESS */
1597 # define R300_COLOR_ENDIAN_WORD_SWAP (1 << 18) /* GUESS */
1598 # define R300_COLOR_ENDIAN_DWORD_SWAP (2 << 18) /* GUESS */
1599 # define R300_COLOR_FORMAT_RGB565 (2 << 22)
1600 # define R300_COLOR_FORMAT_ARGB8888 (3 << 22)
1601 #define R300_RB3D_COLORPITCH1 0x4E3C /* GUESS */
1602 #define R300_RB3D_COLORPITCH2 0x4E40 /* GUESS */
1603 #define R300_RB3D_COLORPITCH3 0x4E44 /* GUESS */
1604
1605 /* gap */
1606
1607 /* Guess by Vladimir.
1608 * Set to 0A before 3D operations, set to 02 afterwards.
1609 */
1610 #define R300_RB3D_DSTCACHE_CTLSTAT 0x4E4C
1611 # define R300_RB3D_DSTCACHE_UNKNOWN_02 0x00000002
1612 # define R300_RB3D_DSTCACHE_UNKNOWN_0A 0x0000000A
1613
1614 #define R300_RB3D_DITHER_CTL 0x4E50
1615 # define R300_RB3D_DITHER_CTL_DITHER_MODE_TRUNCATE (0 << 0)
1616 # define R300_RB3D_DITHER_CTL_DITHER_MODE_ROUND (1 << 0)
1617 # define R300_RB3D_DITHER_CTL_DITHER_MODE_LUT (2 << 0)
1618 /* reserved */
1619 # define R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_TRUNCATE (0 << 2)
1620 # define R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_ROUND (1 << 2)
1621 # define R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_LUT (2 << 2)
1622 /* reserved */
1623
1624 #define R300_RB3D_AARESOLVE_CTL 0x4e88
1625 # define R300_RB3D_AARESOLVE_CTL_AARESOLVE_MODE_NORMAL (0 << 0)
1626 # define R300_RB3D_AARESOLVE_CTL_AARESOLVE_MODE_RESOLVE (1 << 0)
1627 # define R300_RB3D_AARESOLVE_CTL_AARESOLVE_GAMMA_10 (0 << 1)
1628 # define R300_RB3D_AARESOLVE_CTL_AARESOLVE_GAMMA_22 (1 << 1)
1629 # define R300_RB3D_AARESOLVE_CTL_AARESOLVE_ALPHA_SAMPLE0 (0 << 2)
1630 # define R300_RB3D_AARESOLVE_CTL_AARESOLVE_ALPHA_AVERAGE (1 << 2)
1631
1632 /* gap */
1633 /* There seems to be no "write only" setting, so use Z-test = ALWAYS
1634 * for this.
1635 * Bit (1<<8) is the "test" bit. so plain write is 6 - vd
1636 */
1637 #define R300_RB3D_ZSTENCIL_CNTL_0 0x4F00
1638 # define R300_RB3D_Z_DISABLED_1 0x00000010
1639 # define R300_RB3D_Z_DISABLED_2 0x00000014
1640 # define R300_RB3D_Z_TEST 0x00000012
1641 # define R300_RB3D_Z_TEST_AND_WRITE 0x00000016
1642 # define R300_RB3D_Z_WRITE_ONLY 0x00000006
1643
1644 # define R300_RB3D_Z_TEST 0x00000012
1645 # define R300_RB3D_Z_TEST_AND_WRITE 0x00000016
1646 # define R300_RB3D_Z_WRITE_ONLY 0x00000006
1647 # define R300_RB3D_STENCIL_ENABLE 0x00000001
1648
1649 #define R300_RB3D_ZSTENCIL_CNTL_1 0x4F04
1650 /* functions */
1651 # define R300_ZS_NEVER 0
1652 # define R300_ZS_LESS 1
1653 # define R300_ZS_LEQUAL 2
1654 # define R300_ZS_EQUAL 3
1655 # define R300_ZS_GEQUAL 4
1656 # define R300_ZS_GREATER 5
1657 # define R300_ZS_NOTEQUAL 6
1658 # define R300_ZS_ALWAYS 7
1659 # define R300_ZS_MASK 7
1660 /* operations */
1661 # define R300_ZS_KEEP 0
1662 # define R300_ZS_ZERO 1
1663 # define R300_ZS_REPLACE 2
1664 # define R300_ZS_INCR 3
1665 # define R300_ZS_DECR 4
1666 # define R300_ZS_INVERT 5
1667 # define R300_ZS_INCR_WRAP 6
1668 # define R300_ZS_DECR_WRAP 7
1669 /* front and back refer to operations done for front
1670 and back faces, i.e. separate stencil function support */
1671 # define R300_RB3D_ZS1_DEPTH_FUNC_SHIFT 0
1672 # define R300_RB3D_ZS1_FRONT_FUNC_SHIFT 3
1673 # define R300_RB3D_ZS1_FRONT_FAIL_OP_SHIFT 6
1674 # define R300_RB3D_ZS1_FRONT_ZPASS_OP_SHIFT 9
1675 # define R300_RB3D_ZS1_FRONT_ZFAIL_OP_SHIFT 12
1676 # define R300_RB3D_ZS1_BACK_FUNC_SHIFT 15
1677 # define R300_RB3D_ZS1_BACK_FAIL_OP_SHIFT 18
1678 # define R300_RB3D_ZS1_BACK_ZPASS_OP_SHIFT 21
1679 # define R300_RB3D_ZS1_BACK_ZFAIL_OP_SHIFT 24
1680
1681 #define R300_RB3D_ZSTENCIL_CNTL_2 0x4F08
1682 # define R300_RB3D_ZS2_STENCIL_REF_SHIFT 0
1683 # define R300_RB3D_ZS2_STENCIL_MASK 0xFF
1684 # define R300_RB3D_ZS2_STENCIL_MASK_SHIFT 8
1685 # define R300_RB3D_ZS2_STENCIL_WRITE_MASK_SHIFT 16
1686
1687 /* gap */
1688
1689 #define R300_RB3D_ZSTENCIL_FORMAT 0x4F10
1690 # define R300_DEPTH_FORMAT_16BIT_INT_Z (0 << 0)
1691 # define R300_DEPTH_FORMAT_24BIT_INT_Z (2 << 0)
1692 /* 16 bit format or some aditional bit ? */
1693 # define R300_DEPTH_FORMAT_UNK32 (32 << 0)
1694
1695 #define R300_RB3D_EARLY_Z 0x4F14
1696 # define R300_EARLY_Z_DISABLE (0 << 0)
1697 # define R300_EARLY_Z_ENABLE (1 << 0)
1698
1699 /* gap */
1700
1701 #define R300_RB3D_ZCACHE_CTLSTAT 0x4F18 /* GUESS */
1702 # define R300_RB3D_ZCACHE_UNKNOWN_01 0x1
1703 # define R300_RB3D_ZCACHE_UNKNOWN_03 0x3
1704
1705 #define R300_ZB_BW_CNTL 0x4f1c
1706 # define R300_HIZ_DISABLE (0 << 0)
1707 # define R300_HIZ_ENABLE (1 << 0)
1708 # define R300_HIZ_MIN (0 << 1)
1709 # define R300_HIZ_MAX (1 << 1)
1710 # define R300_FAST_FILL_DISABLE (0 << 2)
1711 # define R300_FAST_FILL_ENABLE (1 << 2)
1712 # define R300_RD_COMP_DISABLE (0 << 3)
1713 # define R300_RD_COMP_ENABLE (1 << 3)
1714 # define R300_WR_COMP_DISABLE (0 << 4)
1715 # define R300_WR_COMP_ENABLE (1 << 4)
1716 # define R300_ZB_CB_CLEAR_RMW (0 << 5)
1717 # define R300_ZB_CB_CLEAR_CACHE_LINEAR (1 << 5)
1718 # define R300_FORCE_COMPRESSED_STENCIL_VALUE_DISABLE (0 << 6)
1719 # define R300_FORCE_COMPRESSED_STENCIL_VALUE_ENABLE (1 << 6)
1720 # define R300_ZEQUAL_OPTIMIZE_ENABLE (0 << 7)
1721 # define R300_ZEQUAL_OPTIMIZE_DISABLE (1 << 7)
1722 # define R300_SEQUAL_OPTIMIZE_ENABLE (0 << 8)
1723 # define R300_SEQUAL_OPTIMIZE_DISABLE (1 << 8)
1724 /* gap in AMD docs */
1725 # define R300_BMASK_ENABLE (0 << 10)
1726 # define R300_BMASK_DISABLE (1 << 10)
1727 # define R300_HIZ_EQUAL_REJECT_DISABLE (0 << 11)
1728 # define R300_HIZ_EQUAL_REJECT_ENABLE (1 << 11)
1729 # define R300_HIZ_FP_EXP_BITS_DISABLE (0 << 12)
1730 # define R300_HIZ_FP_EXP_BITS_1 (1 << 12)
1731 # define R300_HIZ_FP_EXP_BITS_2 (2 << 12)
1732 # define R300_HIZ_FP_EXP_BITS_3 (3 << 12)
1733 # define R300_HIZ_FP_EXP_BITS_4 (4 << 12)
1734 # define R300_HIZ_FP_EXP_BITS_5 (5 << 12)
1735 # define R300_HIZ_FP_INVERT_LEADING_ONES (0 << 15)
1736 # define R300_HIZ_FP_INVERT_LEADING_ZEROS (1 << 15)
1737 # define R300_TILE_OVERWRITE_RECOMPRESSION_ENABLE (0 << 16)
1738 # define R300_TILE_OVERWRITE_RECOMPRESSION_DISABLE (1 << 16)
1739 # define R300_CONTIGUOUS_6XAA_SAMPLES_ENABLE (0 << 17)
1740 # define R300_CONTIGUOUS_6XAA_SAMPLES_DISABLE (1 << 17)
1741 # define R300_PEQ_PACKING_DISABLE (0 << 18)
1742 # define R300_PEQ_PACKING_ENABLE (1 << 18)
1743 # define R300_COVERED_PTR_MASKING_DISABLE (0 << 18)
1744 # define R300_COVERED_PTR_MASKING_ENABLE (1 << 18)
1745
1746
1747 /* gap */
1748
1749 #define R300_RB3D_DEPTHOFFSET 0x4F20
1750 #define R300_RB3D_DEPTHPITCH 0x4F24
1751 # define R300_DEPTHPITCH_MASK 0x00001FF8 /* GUESS */
1752 # define R300_DEPTH_TILE_ENABLE (1 << 16) /* GUESS */
1753 # define R300_DEPTH_MICROTILE_ENABLE (1 << 17) /* GUESS */
1754 # define R300_DEPTH_ENDIAN_NO_SWAP (0 << 18) /* GUESS */
1755 # define R300_DEPTH_ENDIAN_WORD_SWAP (1 << 18) /* GUESS */
1756 # define R300_DEPTH_ENDIAN_DWORD_SWAP (2 << 18) /* GUESS */
1757
1758 /* BEGIN: Vertex program instruction set */
1759
1760 /* Every instruction is four dwords long:
1761 * DWORD 0: output and opcode
1762 * DWORD 1: first argument
1763 * DWORD 2: second argument
1764 * DWORD 3: third argument
1765 *
1766 * Notes:
1767 * - ABS r, a is implemented as MAX r, a, -a
1768 * - MOV is implemented as ADD to zero
1769 * - XPD is implemented as MUL + MAD
1770 * - FLR is implemented as FRC + ADD
1771 * - apparently, fglrx tries to schedule instructions so that there is at
1772 * least one instruction between the write to a temporary and the first
1773 * read from said temporary; however, violations of this scheduling are
1774 * allowed
1775 * - register indices seem to be unrelated with OpenGL aliasing to
1776 * conventional state
1777 * - only one attribute and one parameter can be loaded at a time; however,
1778 * the same attribute/parameter can be used for more than one argument
1779 * - the second software argument for POW is the third hardware argument
1780 * (no idea why)
1781 * - MAD with only temporaries as input seems to use VPI_OUT_SELECT_MAD_2
1782 *
1783 * There is some magic surrounding LIT:
1784 * The single argument is replicated across all three inputs, but swizzled:
1785 * First argument: xyzy
1786 * Second argument: xyzx
1787 * Third argument: xyzw
1788 * Whenever the result is used later in the fragment program, fglrx forces
1789 * x and w to be 1.0 in the input selection; I don't know whether this is
1790 * strictly necessary
1791 */
1792 #define R300_VPI_OUT_OP_DOT (1 << 0)
1793 #define R300_VPI_OUT_OP_MUL (2 << 0)
1794 #define R300_VPI_OUT_OP_ADD (3 << 0)
1795 #define R300_VPI_OUT_OP_MAD (4 << 0)
1796 #define R300_VPI_OUT_OP_DST (5 << 0)
1797 #define R300_VPI_OUT_OP_FRC (6 << 0)
1798 #define R300_VPI_OUT_OP_MAX (7 << 0)
1799 #define R300_VPI_OUT_OP_MIN (8 << 0)
1800 #define R300_VPI_OUT_OP_SGE (9 << 0)
1801 #define R300_VPI_OUT_OP_SLT (10 << 0)
1802 /* Used in GL_POINT_DISTANCE_ATTENUATION_ARB, vector(scalar, vector) */
1803 #define R300_VPI_OUT_OP_UNK12 (12 << 0)
1804 #define R300_VPI_OUT_OP_ARL (13 << 0)
1805 #define R300_VPI_OUT_OP_EXP (65 << 0)
1806 #define R300_VPI_OUT_OP_LOG (66 << 0)
1807 /* Used in fog computations, scalar(scalar) */
1808 #define R300_VPI_OUT_OP_UNK67 (67 << 0)
1809 #define R300_VPI_OUT_OP_LIT (68 << 0)
1810 #define R300_VPI_OUT_OP_POW (69 << 0)
1811 #define R300_VPI_OUT_OP_RCP (70 << 0)
1812 #define R300_VPI_OUT_OP_RSQ (72 << 0)
1813 /* Used in GL_POINT_DISTANCE_ATTENUATION_ARB, scalar(scalar) */
1814 #define R300_VPI_OUT_OP_UNK73 (73 << 0)
1815 #define R300_VPI_OUT_OP_EX2 (75 << 0)
1816 #define R300_VPI_OUT_OP_LG2 (76 << 0)
1817 #define R300_VPI_OUT_OP_MAD_2 (128 << 0)
1818 /* all temps, vector(scalar, vector, vector) */
1819 #define R300_VPI_OUT_OP_UNK129 (129 << 0)
1820
1821 #define R300_VPI_OUT_REG_CLASS_TEMPORARY (0 << 8)
1822 #define R300_VPI_OUT_REG_CLASS_ADDR (1 << 8)
1823 #define R300_VPI_OUT_REG_CLASS_RESULT (2 << 8)
1824 #define R300_VPI_OUT_REG_CLASS_MASK (31 << 8)
1825
1826 #define R300_VPI_OUT_REG_INDEX_SHIFT 13
1827 /* GUESS based on fglrx native limits */
1828 #define R300_VPI_OUT_REG_INDEX_MASK (31 << 13)
1829
1830 #define R300_VPI_OUT_WRITE_X (1 << 20)
1831 #define R300_VPI_OUT_WRITE_Y (1 << 21)
1832 #define R300_VPI_OUT_WRITE_Z (1 << 22)
1833 #define R300_VPI_OUT_WRITE_W (1 << 23)
1834
1835 #define R300_VPI_IN_REG_CLASS_TEMPORARY (0 << 0)
1836 #define R300_VPI_IN_REG_CLASS_ATTRIBUTE (1 << 0)
1837 #define R300_VPI_IN_REG_CLASS_PARAMETER (2 << 0)
1838 #define R300_VPI_IN_REG_CLASS_NONE (9 << 0)
1839 #define R300_VPI_IN_REG_CLASS_MASK (31 << 0)
1840
1841 #define R300_VPI_IN_REG_INDEX_SHIFT 5
1842 /* GUESS based on fglrx native limits */
1843 #define R300_VPI_IN_REG_INDEX_MASK (255 << 5)
1844
1845 /* The R300 can select components from the input register arbitrarily.
1846 * Use the following constants, shifted by the component shift you
1847 * want to select
1848 */
1849 #define R300_VPI_IN_SELECT_X 0
1850 #define R300_VPI_IN_SELECT_Y 1
1851 #define R300_VPI_IN_SELECT_Z 2
1852 #define R300_VPI_IN_SELECT_W 3
1853 #define R300_VPI_IN_SELECT_ZERO 4
1854 #define R300_VPI_IN_SELECT_ONE 5
1855 #define R300_VPI_IN_SELECT_MASK 7
1856
1857 #define R300_VPI_IN_X_SHIFT 13
1858 #define R300_VPI_IN_Y_SHIFT 16
1859 #define R300_VPI_IN_Z_SHIFT 19
1860 #define R300_VPI_IN_W_SHIFT 22
1861
1862 #define R300_VPI_IN_NEG_X (1 << 25)
1863 #define R300_VPI_IN_NEG_Y (1 << 26)
1864 #define R300_VPI_IN_NEG_Z (1 << 27)
1865 #define R300_VPI_IN_NEG_W (1 << 28)
1866 /* END: Vertex program instruction set */
1867
1868 /* BEGIN: Packet 3 commands */
1869
1870 /* A primitive emission dword. */
1871 #define R300_PRIM_TYPE_NONE (0 << 0)
1872 #define R300_PRIM_TYPE_POINT (1 << 0)
1873 #define R300_PRIM_TYPE_LINE (2 << 0)
1874 #define R300_PRIM_TYPE_LINE_STRIP (3 << 0)
1875 #define R300_PRIM_TYPE_TRI_LIST (4 << 0)
1876 #define R300_PRIM_TYPE_TRI_FAN (5 << 0)
1877 #define R300_PRIM_TYPE_TRI_STRIP (6 << 0)
1878 #define R300_PRIM_TYPE_TRI_TYPE2 (7 << 0)
1879 #define R300_PRIM_TYPE_RECT_LIST (8 << 0)
1880 #define R300_PRIM_TYPE_3VRT_POINT_LIST (9 << 0)
1881 #define R300_PRIM_TYPE_3VRT_LINE_LIST (10 << 0)
1882 /* GUESS (based on r200) */
1883 #define R300_PRIM_TYPE_POINT_SPRITES (11 << 0)
1884 #define R300_PRIM_TYPE_LINE_LOOP (12 << 0)
1885 #define R300_PRIM_TYPE_QUADS (13 << 0)
1886 #define R300_PRIM_TYPE_QUAD_STRIP (14 << 0)
1887 #define R300_PRIM_TYPE_POLYGON (15 << 0)
1888 #define R300_PRIM_TYPE_MASK 0xF
1889 #define R300_PRIM_WALK_IND (1 << 4)
1890 #define R300_PRIM_WALK_LIST (2 << 4)
1891 #define R300_PRIM_WALK_RING (3 << 4)
1892 #define R300_PRIM_WALK_MASK (3 << 4)
1893 /* GUESS (based on r200) */
1894 #define R300_PRIM_COLOR_ORDER_BGRA (0 << 6)
1895 #define R300_PRIM_COLOR_ORDER_RGBA (1 << 6)
1896 #define R300_PRIM_NUM_VERTICES_SHIFT 16
1897 #define R300_PRIM_NUM_VERTICES_MASK 0xffff
1898
1899 /* Draw a primitive from vertex data in arrays loaded via 3D_LOAD_VBPNTR.
1900 * Two parameter dwords:
1901 * 0. VAP_VTX_FMT: The first parameter is not written to hardware
1902 * 1. VAP_VF_CTL: The second parameter is a standard primitive emission dword.
1903 */
1904 #define R300_PACKET3_3D_DRAW_VBUF 0x00002800
1905
1906 /* Draw a primitive from immediate vertices in this packet
1907 * Up to 16382 dwords:
1908 * 0. VAP_VTX_FMT: The first parameter is not written to hardware
1909 * 1. VAP_VF_CTL: The second parameter is a standard primitive emission dword.
1910 * 2 to end: Up to 16380 dwords of vertex data.
1911 */
1912 #define R300_PACKET3_3D_DRAW_IMMD 0x00002900
1913
1914 /* Draw a primitive from vertex data in arrays loaded via 3D_LOAD_VBPNTR and
1915 * immediate vertices in this packet
1916 * Up to 16382 dwords:
1917 * 0. VAP_VTX_FMT: The first parameter is not written to hardware
1918 * 1. VAP_VF_CTL: The second parameter is a standard primitive emission dword.
1919 * 2 to end: Up to 16380 dwords of vertex data.
1920 */
1921 #define R300_PACKET3_3D_DRAW_INDX 0x00002A00
1922
1923
1924 /* Specify the full set of vertex arrays as (address, stride).
1925 * The first parameter is the number of vertex arrays specified.
1926 * The rest of the command is a variable length list of blocks, where
1927 * each block is three dwords long and specifies two arrays.
1928 * The first dword of a block is split into two words, the lower significant
1929 * word refers to the first array, the more significant word to the second
1930 * array in the block.
1931 * The low byte of each word contains the size of an array entry in dwords,
1932 * the high byte contains the stride of the array.
1933 * The second dword of a block contains the pointer to the first array,
1934 * the third dword of a block contains the pointer to the second array.
1935 * Note that if the total number of arrays is odd, the third dword of
1936 * the last block is omitted.
1937 */
1938 #define R300_PACKET3_3D_LOAD_VBPNTR 0x00002F00
1939
1940 #define R300_PACKET3_INDX_BUFFER 0x00003300
1941 # define R300_EB_UNK1_SHIFT 24
1942 # define R300_EB_UNK1 (0x80<<24)
1943 # define R300_EB_UNK2 0x0810
1944
1945 /* Same as R300_PACKET3_3D_DRAW_VBUF but without VAP_VTX_FMT */
1946 #define R300_PACKET3_3D_DRAW_VBUF_2 0x00003400
1947 /* Same as R300_PACKET3_3D_DRAW_IMMD but without VAP_VTX_FMT */
1948 #define R300_PACKET3_3D_DRAW_IMMD_2 0x00003500
1949 /* Same as R300_PACKET3_3D_DRAW_INDX but without VAP_VTX_FMT */
1950 #define R300_PACKET3_3D_DRAW_INDX_2 0x00003600
1951
1952 /* Clears a portion of hierachical Z RAM
1953 * 3 dword parameters
1954 * 0. START
1955 * 1. COUNT: 13:0 (max is 0x3FFF)
1956 * 2. CLEAR_VALUE: Value to write into HIZ RAM.
1957 */
1958 #define R300_PACKET3_3D_CLEAR_HIZ 0x00003700
1959
1960 /* Draws a set of primitives using vertex buffers pointed by the state data.
1961 * At least 2 Parameters:
1962 * 0. VAP_VF_CNTL: The first parameter is a standard primitive emission dword.
1963 * 2 to end: Data or indices (see other 3D_DRAW_* packets for details)
1964 */
1965 #define R300_PACKET3_3D_DRAW_128 0x00003900
1966
1967 /* END: Packet 3 commands */
1968
1969
1970 /* Color formats for 2d packets
1971 */
1972 #define R300_CP_COLOR_FORMAT_CI8 2
1973 #define R300_CP_COLOR_FORMAT_ARGB1555 3
1974 #define R300_CP_COLOR_FORMAT_RGB565 4
1975 #define R300_CP_COLOR_FORMAT_ARGB8888 6
1976 #define R300_CP_COLOR_FORMAT_RGB332 7
1977 #define R300_CP_COLOR_FORMAT_RGB8 9
1978 #define R300_CP_COLOR_FORMAT_ARGB4444 15
1979
1980 /*
1981 * CP type-3 packets
1982 */
1983 #define R300_CP_CMD_BITBLT_MULTI 0xC0009B00
1984
1985 #endif /* _R300_REG_H */
1986
1987 /* *INDENT-ON* */