1 /**************************************************************************
3 Copyright (C) 2004-2005 Nicolai Haehnle et al.
5 Permission is hereby granted, free of charge, to any person obtaining a
6 copy of this software and associated documentation files (the "Software"),
7 to deal in the Software without restriction, including without limitation
8 on the rights to use, copy, modify, merge, publish, distribute, sub
9 license, and/or sell copies of the Software, and to permit persons to whom
10 the Software is furnished to do so, subject to the following conditions:
12 The above copyright notice and this permission notice (including the next
13 paragraph) shall be included in all copies or substantial portions of the
16 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 USE OR OTHER DEALINGS IN THE SOFTWARE.
24 **************************************************************************/
31 #define R300_MC_INIT_MISC_LAT_TIMER 0x180
32 # define R300_MC_MISC__MC_CPR_INIT_LAT_SHIFT 0
33 # define R300_MC_MISC__MC_VF_INIT_LAT_SHIFT 4
34 # define R300_MC_MISC__MC_DISP0R_INIT_LAT_SHIFT 8
35 # define R300_MC_MISC__MC_DISP1R_INIT_LAT_SHIFT 12
36 # define R300_MC_MISC__MC_FIXED_INIT_LAT_SHIFT 16
37 # define R300_MC_MISC__MC_E2R_INIT_LAT_SHIFT 20
38 # define R300_MC_MISC__MC_SAME_PAGE_PRIO_SHIFT 24
39 # define R300_MC_MISC__MC_GLOBW_INIT_LAT_SHIFT 28
42 #define R300_MC_INIT_GFX_LAT_TIMER 0x154
43 # define R300_MC_MISC__MC_G3D0R_INIT_LAT_SHIFT 0
44 # define R300_MC_MISC__MC_G3D1R_INIT_LAT_SHIFT 4
45 # define R300_MC_MISC__MC_G3D2R_INIT_LAT_SHIFT 8
46 # define R300_MC_MISC__MC_G3D3R_INIT_LAT_SHIFT 12
47 # define R300_MC_MISC__MC_TX0R_INIT_LAT_SHIFT 16
48 # define R300_MC_MISC__MC_TX1R_INIT_LAT_SHIFT 20
49 # define R300_MC_MISC__MC_GLOBR_INIT_LAT_SHIFT 24
50 # define R300_MC_MISC__MC_GLOBW_FULL_LAT_SHIFT 28
53 * This file contains registers and constants for the R300. They have been
54 * found mostly by examining command buffers captured using glxtest, as well
55 * as by extrapolating some known registers and constants from the R200.
56 * I am fairly certain that they are correct unless stated otherwise
60 #define R300_SE_VPORT_XSCALE 0x1D98
61 #define R300_SE_VPORT_XOFFSET 0x1D9C
62 #define R300_SE_VPORT_YSCALE 0x1DA0
63 #define R300_SE_VPORT_YOFFSET 0x1DA4
64 #define R300_SE_VPORT_ZSCALE 0x1DA8
65 #define R300_SE_VPORT_ZOFFSET 0x1DAC
69 * Vertex Array Processing (VAP) Control
70 * Stolen from r200 code from Christoph Brill (It's a guess!)
72 #define R300_VAP_CNTL 0x2080
74 /* This register is written directly and also starts data section
75 * in many 3d CP_PACKET3's
77 #define R300_VAP_VF_CNTL 0x2084
78 # define R300_VAP_VF_CNTL__PRIM_TYPE__SHIFT 0
79 # define R300_VAP_VF_CNTL__PRIM_NONE (0<<0)
80 # define R300_VAP_VF_CNTL__PRIM_POINTS (1<<0)
81 # define R300_VAP_VF_CNTL__PRIM_LINES (2<<0)
82 # define R300_VAP_VF_CNTL__PRIM_LINE_STRIP (3<<0)
83 # define R300_VAP_VF_CNTL__PRIM_TRIANGLES (4<<0)
84 # define R300_VAP_VF_CNTL__PRIM_TRIANGLE_FAN (5<<0)
85 # define R300_VAP_VF_CNTL__PRIM_TRIANGLE_STRIP (6<<0)
86 # define R300_VAP_VF_CNTL__PRIM_LINE_LOOP (12<<0)
87 # define R300_VAP_VF_CNTL__PRIM_QUADS (13<<0)
88 # define R300_VAP_VF_CNTL__PRIM_QUAD_STRIP (14<<0)
89 # define R300_VAP_VF_CNTL__PRIM_POLYGON (15<<0)
91 # define R300_VAP_VF_CNTL__PRIM_WALK__SHIFT 4
92 /* State based - direct writes to registers trigger vertex
94 # define R300_VAP_VF_CNTL__PRIM_WALK_STATE_BASED (0<<4)
95 # define R300_VAP_VF_CNTL__PRIM_WALK_INDICES (1<<4)
96 # define R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_LIST (2<<4)
97 # define R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_EMBEDDED (3<<4)
99 /* I don't think I saw these three used.. */
100 # define R300_VAP_VF_CNTL__COLOR_ORDER__SHIFT 6
101 # define R300_VAP_VF_CNTL__TCL_OUTPUT_CTL_ENA__SHIFT 9
102 # define R300_VAP_VF_CNTL__PROG_STREAM_ENA__SHIFT 10
104 /* index size - when not set the indices are assumed to be 16 bit */
105 # define R300_VAP_VF_CNTL__INDEX_SIZE_32bit (1<<11)
106 /* number of vertices */
107 # define R300_VAP_VF_CNTL__NUM_VERTICES__SHIFT 16
109 #define R300_VAP_OUTPUT_VTX_FMT_0 0x2090
110 # define R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT (1<<0)
111 # define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_0_PRESENT (1<<1)
112 # define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_1_PRESENT (1<<2)
113 # define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_2_PRESENT (1<<3)
114 # define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_3_PRESENT (1<<4)
115 # define R300_VAP_OUTPUT_VTX_FMT_0__PT_SIZE_PRESENT (1<<16)
117 #define R300_VAP_OUTPUT_VTX_FMT_1 0x2094
118 /* each of the following is 3 bits wide, specifies number
120 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_0_COMP_CNT_SHIFT 0
121 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_1_COMP_CNT_SHIFT 3
122 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_2_COMP_CNT_SHIFT 6
123 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_3_COMP_CNT_SHIFT 9
124 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_4_COMP_CNT_SHIFT 12
125 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_5_COMP_CNT_SHIFT 15
126 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_6_COMP_CNT_SHIFT 18
127 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_7_COMP_CNT_SHIFT 21
128 # define R300_VAP_OUTPUT_VTX_FMT_1__NOT_PRESENT (1<<0)
129 # define R300_VAP_OUTPUT_VTX_FMT_1__1_COMPONENT (1<<1)
130 # define R300_VAP_OUTPUT_VTX_FMT_1__2_COMPONENTS (1<<2)
131 # define R300_VAP_OUTPUT_VTX_FMT_1__3_COMPONENTS (1<<3)
132 # define R300_VAP_OUTPUT_VTX_FMT_1__4_COMPONENTS (1<<4)
134 #define R300_SE_VTE_CNTL 0x20b0
135 # define R300_VPORT_X_SCALE_ENA 0x00000001
136 # define R300_VPORT_X_OFFSET_ENA 0x00000002
137 # define R300_VPORT_Y_SCALE_ENA 0x00000004
138 # define R300_VPORT_Y_OFFSET_ENA 0x00000008
139 # define R300_VPORT_Z_SCALE_ENA 0x00000010
140 # define R300_VPORT_Z_OFFSET_ENA 0x00000020
141 # define R300_VTX_XY_FMT 0x00000100
142 # define R300_VTX_Z_FMT 0x00000200
143 # define R300_VTX_W0_FMT 0x00000400
144 # define R300_VTX_W0_NORMALIZE 0x00000800
145 # define R300_VTX_ST_DENORMALIZED 0x00001000
147 /* BEGIN: Vertex data assembly - lots of uncertainties */
151 /* Maximum Vertex Indx Clamp */
152 #define R300_VAP_VF_MAX_VTX_INDX 0x2134
153 /* Minimum Vertex Indx Clamp */
154 #define R300_VAP_VF_MIN_VTX_INDX 0x2138
156 /** Vertex assembler/processor control status */
157 #define R300_VAP_CNTL_STATUS 0x2140
158 /* No swap at all (default) */
159 # define R300_VC_NO_SWAP (0 << 0)
160 /* 16-bit swap: 0xAABBCCDD becomes 0xBBAADDCC */
161 # define R300_VC_16BIT_SWAP (1 << 0)
162 /* 32-bit swap: 0xAABBCCDD becomes 0xDDCCBBAA */
163 # define R300_VC_32BIT_SWAP (2 << 0)
164 /* Half-dword swap: 0xAABBCCDD becomes 0xCCDDAABB */
165 # define R300_VC_HALF_DWORD_SWAP (3 << 0)
166 /* The TCL engine will not be used (as it is logically or even physically removed) */
167 # define R300_VAP_TCL_BYPASS (1 << 8)
168 /* Read only flag if TCL engine is busy. */
169 # define R300_VAP_PVS_BUSY (1 << 11)
170 /* TODO: gap for MAX_MPS */
171 /* Read only flag if the vertex store is busy. */
172 # define R300_VAP_VS_BUSY (1 << 24)
173 /* Read only flag if the reciprocal engine is busy. */
174 # define R300_VAP_RCP_BUSY (1 << 25)
175 /* Read only flag if the viewport transform engine is busy. */
176 # define R300_VAP_VTE_BUSY (1 << 26)
177 /* Read only flag if the memory interface unit is busy. */
178 # define R300_VAP_MUI_BUSY (1 << 27)
179 /* Read only flag if the vertex cache is busy. */
180 # define R300_VAP_VC_BUSY (1 << 28)
181 /* Read only flag if the vertex fetcher is busy. */
182 # define R300_VAP_VF_BUSY (1 << 29)
183 /* Read only flag if the register pipeline is busy. */
184 # define R300_VAP_REGPIPE_BUSY (1 << 30)
185 /* Read only flag if the VAP engine is busy. */
186 # define R300_VAP_VAP_BUSY (1 << 31)
190 /* Where do we get our vertex data?
192 * Vertex data either comes either from immediate mode registers or from
194 * There appears to be no mixed mode (though we can force the pitch of
195 * vertex arrays to 0, effectively reusing the same element over and over
198 * Immediate mode is controlled by the INPUT_CNTL registers. I am not sure
199 * if these registers influence vertex array processing.
201 * Vertex arrays are controlled via the 3D_LOAD_VBPNTR packet3.
203 * In both cases, vertex attributes are then passed through INPUT_ROUTE.
205 * Beginning with INPUT_ROUTE_0_0 is a list of WORDs that route vertex data
206 * into the vertex processor's input registers.
207 * The first word routes the first input, the second word the second, etc.
208 * The corresponding input is routed into the register with the given index.
209 * The list is ended by a word with INPUT_ROUTE_END set.
211 * Always set COMPONENTS_4 in immediate mode.
214 #define R300_VAP_INPUT_ROUTE_0_0 0x2150
215 # define R300_INPUT_ROUTE_COMPONENTS_1 (0 << 0)
216 # define R300_INPUT_ROUTE_COMPONENTS_2 (1 << 0)
217 # define R300_INPUT_ROUTE_COMPONENTS_3 (2 << 0)
218 # define R300_INPUT_ROUTE_COMPONENTS_4 (3 << 0)
219 # define R300_INPUT_ROUTE_COMPONENTS_RGBA (4 << 0) /* GUESS */
220 # define R300_VAP_INPUT_ROUTE_IDX_SHIFT 8
221 # define R300_VAP_INPUT_ROUTE_IDX_MASK (31 << 8) /* GUESS */
222 # define R300_VAP_INPUT_ROUTE_END (1 << 13)
223 # define R300_INPUT_ROUTE_IMMEDIATE_MODE (0 << 14) /* GUESS */
224 # define R300_INPUT_ROUTE_FLOAT (1 << 14) /* GUESS */
225 # define R300_INPUT_ROUTE_UNSIGNED_BYTE (2 << 14) /* GUESS */
226 # define R300_INPUT_ROUTE_FLOAT_COLOR (3 << 14) /* GUESS */
227 #define R300_VAP_INPUT_ROUTE_0_1 0x2154
228 #define R300_VAP_INPUT_ROUTE_0_2 0x2158
229 #define R300_VAP_INPUT_ROUTE_0_3 0x215C
230 #define R300_VAP_INPUT_ROUTE_0_4 0x2160
231 #define R300_VAP_INPUT_ROUTE_0_5 0x2164
232 #define R300_VAP_INPUT_ROUTE_0_6 0x2168
233 #define R300_VAP_INPUT_ROUTE_0_7 0x216C
238 * - always set up to produce at least two attributes:
239 * if vertex program uses only position, fglrx will set normal, too
240 * - INPUT_CNTL_0_COLOR and INPUT_CNTL_COLOR bits are always equal.
242 #define R300_VAP_INPUT_CNTL_0 0x2180
243 # define R300_INPUT_CNTL_0_COLOR 0x00000001
244 #define R300_VAP_INPUT_CNTL_1 0x2184
245 # define R300_INPUT_CNTL_POS 0x00000001
246 # define R300_INPUT_CNTL_NORMAL 0x00000002
247 # define R300_INPUT_CNTL_COLOR 0x00000004
248 # define R300_INPUT_CNTL_TC0 0x00000400
249 # define R300_INPUT_CNTL_TC1 0x00000800
250 # define R300_INPUT_CNTL_TC2 0x00001000 /* GUESS */
251 # define R300_INPUT_CNTL_TC3 0x00002000 /* GUESS */
252 # define R300_INPUT_CNTL_TC4 0x00004000 /* GUESS */
253 # define R300_INPUT_CNTL_TC5 0x00008000 /* GUESS */
254 # define R300_INPUT_CNTL_TC6 0x00010000 /* GUESS */
255 # define R300_INPUT_CNTL_TC7 0x00020000 /* GUESS */
258 #define R300_VAP_PSC_SGN_NORM_CNTL 0x21dc
259 # define SGN_NORM_ZERO 0
260 # define SGN_NORM_ZERO_CLAMP_MINUS_ONE 1
261 # define SGN_NORM_NO_ZERO 2
265 /* Words parallel to INPUT_ROUTE_0; All words that are active in INPUT_ROUTE_0
266 * are set to a swizzling bit pattern, other words are 0.
268 * In immediate mode, the pattern is always set to xyzw. In vertex array
269 * mode, the swizzling pattern is e.g. used to set zw components in texture
270 * coordinates with only tweo components.
272 #define R300_VAP_INPUT_ROUTE_1_0 0x21E0
273 # define R300_INPUT_ROUTE_SELECT_X 0
274 # define R300_INPUT_ROUTE_SELECT_Y 1
275 # define R300_INPUT_ROUTE_SELECT_Z 2
276 # define R300_INPUT_ROUTE_SELECT_W 3
277 # define R300_INPUT_ROUTE_SELECT_ZERO 4
278 # define R300_INPUT_ROUTE_SELECT_ONE 5
279 # define R300_INPUT_ROUTE_SELECT_MASK 7
280 # define R300_INPUT_ROUTE_X_SHIFT 0
281 # define R300_INPUT_ROUTE_Y_SHIFT 3
282 # define R300_INPUT_ROUTE_Z_SHIFT 6
283 # define R300_INPUT_ROUTE_W_SHIFT 9
284 # define R300_INPUT_ROUTE_ENABLE (15 << 12)
285 #define R300_VAP_INPUT_ROUTE_1_1 0x21E4
286 #define R300_VAP_INPUT_ROUTE_1_2 0x21E8
287 #define R300_VAP_INPUT_ROUTE_1_3 0x21EC
288 #define R300_VAP_INPUT_ROUTE_1_4 0x21F0
289 #define R300_VAP_INPUT_ROUTE_1_5 0x21F4
290 #define R300_VAP_INPUT_ROUTE_1_6 0x21F8
291 #define R300_VAP_INPUT_ROUTE_1_7 0x21FC
293 /* END: Vertex data assembly */
297 /* BEGIN: Upload vertex program and data */
300 * The programmable vertex shader unit has a memory bank of unknown size
301 * that can be written to in 16 byte units by writing the address into
302 * UPLOAD_ADDRESS, followed by data in UPLOAD_DATA (multiples of 4 DWORDs).
304 * Pointers into the memory bank are always in multiples of 16 bytes.
306 * The memory bank is divided into areas with fixed meaning.
308 * Starting at address UPLOAD_PROGRAM: Vertex program instructions.
309 * Native limits reported by drivers from ATI suggest size 256 (i.e. 4KB),
310 * whereas the difference between known addresses suggests size 512.
312 * Starting at address UPLOAD_PARAMETERS: Vertex program parameters.
313 * Native reported limits and the VPI layout suggest size 256, whereas
314 * difference between known addresses suggests size 512.
316 * At address UPLOAD_POINTSIZE is a vector (0, 0, ps, 0), where ps is the
317 * floating point pointsize. The exact purpose of this state is uncertain,
318 * as there is also the R300_RE_POINTSIZE register.
320 * Multiple vertex programs and parameter sets can be loaded at once,
321 * which could explain the size discrepancy.
323 #define R300_VAP_PVS_UPLOAD_ADDRESS 0x2200
324 # define R300_PVS_UPLOAD_PROGRAM 0x00000000
326 # define R300_PVS_UPLOAD_PARAMETERS 0x00000200
328 # define R300_PVS_UPLOAD_CLIP_PLANE0 0x00000400
329 # define R300_PVS_UPLOAD_CLIP_PLANE1 0x00000401
330 # define R300_PVS_UPLOAD_CLIP_PLANE2 0x00000402
331 # define R300_PVS_UPLOAD_CLIP_PLANE3 0x00000403
332 # define R300_PVS_UPLOAD_CLIP_PLANE4 0x00000404
333 # define R300_PVS_UPLOAD_CLIP_PLANE5 0x00000405
334 # define R300_PVS_UPLOAD_POINTSIZE 0x00000406
336 # define R500_PVS_UPLOAD_CLIP_PLANE0 0x00000600
337 # define R500_PVS_UPLOAD_CLIP_PLANE1 0x00000601
338 # define R500_PVS_UPLOAD_CLIP_PLANE2 0x00000602
339 # define R500_PVS_UPLOAD_CLIP_PLANE3 0x00000603
340 # define R500_PVS_UPLOAD_CLIP_PLANE4 0x00000604
341 # define R500_PVS_UPLOAD_CLIP_PLANE5 0x00000605
344 * These are obsolete defines form r300_context.h, but they might give some
345 * clues when investigating the addresses further...
348 #define VSF_DEST_PROGRAM 0x0
349 #define VSF_DEST_MATRIX0 0x200
350 #define VSF_DEST_MATRIX1 0x204
351 #define VSF_DEST_MATRIX2 0x208
352 #define VSF_DEST_VECTOR0 0x20c
353 #define VSF_DEST_VECTOR1 0x20d
354 #define VSF_DEST_UNKNOWN1 0x400
355 #define VSF_DEST_UNKNOWN2 0x406
360 #define R300_VAP_PVS_UPLOAD_DATA 0x2208
362 /* END: Upload vertex program and data */
366 /* I do not know the purpose of this register. However, I do know that
367 * it is set to 221C_CLEAR for clear operations and to 221C_NORMAL
368 * for normal rendering.
370 * 2007-11-05: This register is the user clip plane control register, but there
371 * also seems to be a rendering mode control; the NORMAL/CLEAR defines.
373 * See bug #9871. http://bugs.freedesktop.org/attachment.cgi?id=10672&action=view
375 #define R300_VAP_CLIP_CNTL 0x221C
376 # define R300_221C_NORMAL 0x00000000
377 # define R300_221C_CLEAR 0x0001C000
378 #define R300_VAP_UCP_ENABLE_0 (1 << 0)
380 /* These seem to be per-pixel and per-vertex X and Y clipping planes. The first
381 * plane is per-pixel and the second plane is per-vertex.
383 * This was determined by experimentation alone but I believe it is correct.
385 * These registers are called X_QUAD0_1_FL to X_QUAD0_4_FL by glxtest.
387 #define R300_VAP_CLIP_X_0 0x2220
388 #define R300_VAP_CLIP_X_1 0x2224
389 #define R300_VAP_CLIP_Y_0 0x2228
390 #define R300_VAP_CLIP_Y_1 0x222c
394 /* Sometimes, END_OF_PKT and 0x2284=0 are the only commands sent between
395 * rendering commands and overwriting vertex program parameters.
396 * Therefore, I suspect writing zero to 0x2284 synchronizes the engine and
397 * avoids bugs caused by still running shaders reading bad data from memory.
399 #define R300_VAP_PVS_WAITIDLE 0x2284 /* GUESS */
401 /* Absolutely no clue what this register is about. */
402 #define R300_VAP_UNKNOWN_2288 0x2288
403 # define R300_2288_R300 0x00750000 /* -- nh */
404 # define R300_2288_RV350 0x0000FFFF /* -- Vladimir */
408 /* Addresses are relative to the vertex program instruction area of the
409 * memory bank. PROGRAM_END points to the last instruction of the active
412 * The meaning of the two UNKNOWN fields is obviously not known. However,
413 * experiments so far have shown that both *must* point to an instruction
414 * inside the vertex program, otherwise the GPU locks up.
416 * fglrx usually sets CNTL_3_UNKNOWN to the end of the program and
417 * R300_PVS_CNTL_1_POS_END_SHIFT points to instruction where last write to
418 * position takes place.
420 * Most likely this is used to ignore rest of the program in cases
421 * where group of verts arent visible. For some reason this "section"
422 * is sometimes accepted other instruction that have no relationship with
423 * position calculations.
425 #define R300_VAP_PVS_CNTL_1 0x22D0
426 # define R300_PVS_CNTL_1_PROGRAM_START_SHIFT 0
427 # define R300_PVS_CNTL_1_POS_END_SHIFT 10
428 # define R300_PVS_CNTL_1_PROGRAM_END_SHIFT 20
429 /* Addresses are relative the the vertex program parameters area. */
430 #define R300_VAP_PVS_CNTL_2 0x22D4
431 # define R300_PVS_CNTL_2_PARAM_OFFSET_SHIFT 0
432 # define R300_PVS_CNTL_2_PARAM_COUNT_SHIFT 16
433 #define R300_VAP_PVS_CNTL_3 0x22D8
434 # define R300_PVS_CNTL_3_PROGRAM_UNKNOWN_SHIFT 10
435 # define R300_PVS_CNTL_3_PROGRAM_UNKNOWN2_SHIFT 0
437 /* The entire range from 0x2300 to 0x2AC inclusive seems to be used for
440 #define R300_VAP_VTX_COLOR_R 0x2464
441 #define R300_VAP_VTX_COLOR_G 0x2468
442 #define R300_VAP_VTX_COLOR_B 0x246C
443 #define R300_VAP_VTX_POS_0_X_1 0x2490 /* used for glVertex2*() */
444 #define R300_VAP_VTX_POS_0_Y_1 0x2494
445 #define R300_VAP_VTX_COLOR_PKD 0x249C /* RGBA */
446 #define R300_VAP_VTX_POS_0_X_2 0x24A0 /* used for glVertex3*() */
447 #define R300_VAP_VTX_POS_0_Y_2 0x24A4
448 #define R300_VAP_VTX_POS_0_Z_2 0x24A8
449 /* write 0 to indicate end of packet? */
450 #define R300_VAP_VTX_END_OF_PKT 0x24AC
454 /* These are values from r300_reg/r300_reg.h - they are known to be correct
455 * and are here so we can use one register file instead of several
458 #define R300_GB_VAP_RASTER_VTX_FMT_0 0x4000
459 # define R300_GB_VAP_RASTER_VTX_FMT_0__POS_PRESENT (1<<0)
460 # define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_0_PRESENT (1<<1)
461 # define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_1_PRESENT (1<<2)
462 # define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_2_PRESENT (1<<3)
463 # define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_3_PRESENT (1<<4)
464 # define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_SPACE (0xf<<5)
465 # define R300_GB_VAP_RASTER_VTX_FMT_0__PT_SIZE_PRESENT (0x1<<16)
467 #define R300_GB_VAP_RASTER_VTX_FMT_1 0x4004
468 /* each of the following is 3 bits wide, specifies number
470 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_0_COMP_CNT_SHIFT 0
471 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_1_COMP_CNT_SHIFT 3
472 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_2_COMP_CNT_SHIFT 6
473 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_3_COMP_CNT_SHIFT 9
474 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_4_COMP_CNT_SHIFT 12
475 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_5_COMP_CNT_SHIFT 15
476 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_6_COMP_CNT_SHIFT 18
477 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_7_COMP_CNT_SHIFT 21
479 /* UNK30 seems to enables point to quad transformation on textures
480 * (or something closely related to that).
481 * This bit is rather fatal at the time being due to lackings at pixel
484 #define R300_GB_ENABLE 0x4008
485 # define R300_GB_POINT_STUFF_ENABLE (1<<0)
486 # define R300_GB_LINE_STUFF_ENABLE (1<<1)
487 # define R300_GB_TRIANGLE_STUFF_ENABLE (1<<2)
488 # define R300_GB_STENCIL_AUTO_ENABLE (1<<4)
489 # define R300_GB_UNK31 (1<<31)
490 /* each of the following is 2 bits wide */
491 #define R300_GB_TEX_REPLICATE 0
492 #define R300_GB_TEX_ST 1
493 #define R300_GB_TEX_STR 2
494 # define R300_GB_TEX0_SOURCE_SHIFT 16
495 # define R300_GB_TEX1_SOURCE_SHIFT 18
496 # define R300_GB_TEX2_SOURCE_SHIFT 20
497 # define R300_GB_TEX3_SOURCE_SHIFT 22
498 # define R300_GB_TEX4_SOURCE_SHIFT 24
499 # define R300_GB_TEX5_SOURCE_SHIFT 26
500 # define R300_GB_TEX6_SOURCE_SHIFT 28
501 # define R300_GB_TEX7_SOURCE_SHIFT 30
503 /* MSPOS - positions for multisample antialiasing (?) */
504 #define R300_GB_MSPOS0 0x4010
505 /* shifts - each of the fields is 4 bits */
506 # define R300_GB_MSPOS0__MS_X0_SHIFT 0
507 # define R300_GB_MSPOS0__MS_Y0_SHIFT 4
508 # define R300_GB_MSPOS0__MS_X1_SHIFT 8
509 # define R300_GB_MSPOS0__MS_Y1_SHIFT 12
510 # define R300_GB_MSPOS0__MS_X2_SHIFT 16
511 # define R300_GB_MSPOS0__MS_Y2_SHIFT 20
512 # define R300_GB_MSPOS0__MSBD0_Y 24
513 # define R300_GB_MSPOS0__MSBD0_X 28
515 #define R300_GB_MSPOS1 0x4014
516 # define R300_GB_MSPOS1__MS_X3_SHIFT 0
517 # define R300_GB_MSPOS1__MS_Y3_SHIFT 4
518 # define R300_GB_MSPOS1__MS_X4_SHIFT 8
519 # define R300_GB_MSPOS1__MS_Y4_SHIFT 12
520 # define R300_GB_MSPOS1__MS_X5_SHIFT 16
521 # define R300_GB_MSPOS1__MS_Y5_SHIFT 20
522 # define R300_GB_MSPOS1__MSBD1 24
525 #define R300_GB_TILE_CONFIG 0x4018
526 # define R300_GB_TILE_ENABLE (1<<0)
527 # define R300_GB_TILE_PIPE_COUNT_RV300 0
528 # define R300_GB_TILE_PIPE_COUNT_R300 (3<<1)
529 # define R300_GB_TILE_PIPE_COUNT_R420 (7<<1)
530 # define R300_GB_TILE_PIPE_COUNT_RV410 (3<<1)
531 # define R300_GB_TILE_SIZE_8 0
532 # define R300_GB_TILE_SIZE_16 (1<<4)
533 # define R300_GB_TILE_SIZE_32 (2<<4)
534 # define R300_GB_SUPER_SIZE_1 (0<<6)
535 # define R300_GB_SUPER_SIZE_2 (1<<6)
536 # define R300_GB_SUPER_SIZE_4 (2<<6)
537 # define R300_GB_SUPER_SIZE_8 (3<<6)
538 # define R300_GB_SUPER_SIZE_16 (4<<6)
539 # define R300_GB_SUPER_SIZE_32 (5<<6)
540 # define R300_GB_SUPER_SIZE_64 (6<<6)
541 # define R300_GB_SUPER_SIZE_128 (7<<6)
542 # define R300_GB_SUPER_X_SHIFT 9 /* 3 bits wide */
543 # define R300_GB_SUPER_Y_SHIFT 12 /* 3 bits wide */
544 # define R300_GB_SUPER_TILE_A 0
545 # define R300_GB_SUPER_TILE_B (1<<15)
546 # define R300_GB_SUBPIXEL_1_12 0
547 # define R300_GB_SUBPIXEL_1_16 (1<<16)
549 #define R300_GB_FIFO_SIZE 0x4024
550 /* each of the following is 2 bits wide */
551 #define R300_GB_FIFO_SIZE_32 0
552 #define R300_GB_FIFO_SIZE_64 1
553 #define R300_GB_FIFO_SIZE_128 2
554 #define R300_GB_FIFO_SIZE_256 3
555 # define R300_SC_IFIFO_SIZE_SHIFT 0
556 # define R300_SC_TZFIFO_SIZE_SHIFT 2
557 # define R300_SC_BFIFO_SIZE_SHIFT 4
559 # define R300_US_OFIFO_SIZE_SHIFT 12
560 # define R300_US_WFIFO_SIZE_SHIFT 14
561 /* the following use the same constants as above, but meaning is
562 is times 2 (i.e. instead of 32 words it means 64 */
563 # define R300_RS_TFIFO_SIZE_SHIFT 6
564 # define R300_RS_CFIFO_SIZE_SHIFT 8
565 # define R300_US_RAM_SIZE_SHIFT 10
566 /* watermarks, 3 bits wide */
567 # define R300_RS_HIGHWATER_COL_SHIFT 16
568 # define R300_RS_HIGHWATER_TEX_SHIFT 19
569 # define R300_OFIFO_HIGHWATER_SHIFT 22 /* two bits only */
570 # define R300_CUBE_FIFO_HIGHWATER_COL_SHIFT 24
572 #define R300_GB_SELECT 0x401C
573 # define R300_GB_FOG_SELECT_C0A 0
574 # define R300_GB_FOG_SELECT_C1A 1
575 # define R300_GB_FOG_SELECT_C2A 2
576 # define R300_GB_FOG_SELECT_C3A 3
577 # define R300_GB_FOG_SELECT_1_1_W 4
578 # define R300_GB_FOG_SELECT_Z 5
579 # define R300_GB_DEPTH_SELECT_Z 0
580 # define R300_GB_DEPTH_SELECT_1_1_W (1<<3)
581 # define R300_GB_W_SELECT_1_W 0
582 # define R300_GB_W_SELECT_1 (1<<4)
584 #define R300_GB_AA_CONFIG 0x4020
585 # define R300_AA_DISABLE 0x00
586 # define R300_AA_ENABLE 0x01
587 # define R300_AA_SUBSAMPLES_2 0
588 # define R300_AA_SUBSAMPLES_3 (1<<1)
589 # define R300_AA_SUBSAMPLES_4 (2<<1)
590 # define R300_AA_SUBSAMPLES_6 (3<<1)
594 /* Zero to flush caches. */
595 #define R300_TX_CNTL 0x4100
596 #define R300_TX_FLUSH 0x0
598 /* The upper enable bits are guessed, based on fglrx reported limits. */
599 #define R300_TX_ENABLE 0x4104
600 # define R300_TX_ENABLE_0 (1 << 0)
601 # define R300_TX_ENABLE_1 (1 << 1)
602 # define R300_TX_ENABLE_2 (1 << 2)
603 # define R300_TX_ENABLE_3 (1 << 3)
604 # define R300_TX_ENABLE_4 (1 << 4)
605 # define R300_TX_ENABLE_5 (1 << 5)
606 # define R300_TX_ENABLE_6 (1 << 6)
607 # define R300_TX_ENABLE_7 (1 << 7)
608 # define R300_TX_ENABLE_8 (1 << 8)
609 # define R300_TX_ENABLE_9 (1 << 9)
610 # define R300_TX_ENABLE_10 (1 << 10)
611 # define R300_TX_ENABLE_11 (1 << 11)
612 # define R300_TX_ENABLE_12 (1 << 12)
613 # define R300_TX_ENABLE_13 (1 << 13)
614 # define R300_TX_ENABLE_14 (1 << 14)
615 # define R300_TX_ENABLE_15 (1 << 15)
617 #define R500_TX_FILTER_4 0x4110
618 # define R500_TX_WEIGHT_1_SHIFT (0)
619 # define R500_TX_WEIGHT_0_SHIFT (11)
620 # define R500_TX_WEIGHT_PAIR (1<<22)
621 # define R500_TX_PHASE_SHIFT (23)
622 # define R500_TX_DIRECTION_HORIZONTAL (0<<27)
623 # define R500_TX_DIRECTION_VERITCAL (1<<27)
625 /* S Texture Coordinate of Vertex 0 for Point texture stuffing (LLC) */
626 #define R300_GA_POINT_S0 0x4200
628 /* S Texture Coordinate of Vertex 2 for Point texture stuffing (URC) */
629 #define R300_GA_POINT_S1 0x4208
631 #define R300_GA_TRIANGLE_STIPPLE 0x4214
632 /* The pointsize is given in multiples of 6. The pointsize can be
633 * enormous: Clear() renders a single point that fills the entire
636 #define R300_GA_POINT_SIZE 0x421C
637 # define R300_POINTSIZE_Y_SHIFT 0
638 # define R300_POINTSIZE_Y_MASK (0xFFFF << 0) /* GUESS */
639 # define R300_POINTSIZE_X_SHIFT 16
640 # define R300_POINTSIZE_X_MASK (0xFFFF << 16) /* GUESS */
641 # define R300_POINTSIZE_MAX (R300_POINTSIZE_Y_MASK / 6)
643 /* Specifies maximum and minimum point & sprite sizes for per vertex size
644 * specification. The lower part (15:0) is MIN and (31:16) is max.
646 #define R300_GA_POINT_MINMAX 0x4230
647 # define R300_GA_POINT_MINMAX_MIN_SHIFT 0
648 # define R300_GA_POINT_MINMAX_MIN_MASK (0xFFFF << 0)
649 # define R300_GA_POINT_MINMAX_MAX_SHIFT 16
650 # define R300_GA_POINT_MINMAX_MAX_MASK (0xFFFF << 16)
652 /* The line width is given in multiples of 6.
653 * In default mode lines are classified as vertical lines.
655 * VE: vertical or horizontal
656 * HO & VE: no classification
658 #define R300_GA_LINE_CNTL 0x4234
659 # define R300_LINESIZE_SHIFT 0
660 # define R300_LINESIZE_MASK (0xFFFF << 0) /* GUESS */
661 # define R300_LINESIZE_MAX (R300_LINESIZE_MASK / 6)
662 # define R300_LINE_CNT_HO (1 << 16)
663 # define R300_LINE_CNT_VE (1 << 17)
665 /* Some sort of scale or clamp value for texcoordless textures. */
666 #define R300_GA_LINE_STIPPLE_CONFIG 0x4238
668 #define R500_GA_US_VECTOR_INDEX 0x4250
669 #define R500_GA_US_VECTOR_DATA 0x4254
671 /* Current value of stipple accumulator. */
672 #define R300_GA_LINE_STIPPLE_VALUE 0x4260
674 /* Something shade related */
675 #define R300_GA_ENHANCE 0x4274
677 #define R300_GA_COLOR_CONTROL 0x4278
678 /** TODO: either remove or use new definitions to "emulate" */
679 # define R300_RE_SHADE_MODEL_SMOOTH 0x3aaaa
680 /** TODO: either remove or use new definitions to "emulate" */
681 # define R300_RE_SHADE_MODEL_FLAT 0x39595
683 # define R300_GA_COLOR_CONTROL_RGB0_SHADING_SOLID (0 << 0)
684 # define R300_GA_COLOR_CONTROL_RGB0_SHADING_FLAT (1 << 0)
685 # define R300_GA_COLOR_CONTROL_RGB0_SHADING_GOURAUD (2 << 0)
686 # define R300_GA_COLOR_CONTROL_ALPHA0_SHADING_SOLID (0 << 2)
687 # define R300_GA_COLOR_CONTROL_ALPHA0_SHADING_FLAT (1 << 2)
688 # define R300_GA_COLOR_CONTROL_ALPHA0_SHADING_GOURAUD (2 << 2)
689 # define R300_GA_COLOR_CONTROL_RGB1_SHADING_SOLID (0 << 4)
690 # define R300_GA_COLOR_CONTROL_RGB1_SHADING_FLAT (1 << 4)
691 # define R300_GA_COLOR_CONTROL_RGB1_SHADING_GOURAUD (2 << 4)
692 # define R300_GA_COLOR_CONTROL_ALPHA1_SHADING_SOLID (0 << 6)
693 # define R300_GA_COLOR_CONTROL_ALPHA1_SHADING_FLAT (1 << 6)
694 # define R300_GA_COLOR_CONTROL_ALPHA1_SHADING_GOURAUD (2 << 6)
695 # define R300_GA_COLOR_CONTROL_RGB2_SHADING_SOLID (0 << 8)
696 # define R300_GA_COLOR_CONTROL_RGB2_SHADING_FLAT (1 << 8)
697 # define R300_GA_COLOR_CONTROL_RGB2_SHADING_GOURAUD (2 << 8)
698 # define R300_GA_COLOR_CONTROL_ALPHA3_SHADING_SOLID (0 << 10)
699 # define R300_GA_COLOR_CONTROL_ALPHA3_SHADING_FLAT (1 << 10)
700 # define R300_GA_COLOR_CONTROL_ALPHA3_SHADING_GOURAUD (2 << 10)
701 # define R300_GA_COLOR_CONTROL_RGB4_SHADING_SOLID (0 << 12)
702 # define R300_GA_COLOR_CONTROL_RGB4_SHADING_FLAT (1 << 12)
703 # define R300_GA_COLOR_CONTROL_RGB4_SHADING_GOURAUD (2 << 12)
704 # define R300_GA_COLOR_CONTROL_ALPHA4_SHADING_SOLID (0 << 14)
705 # define R300_GA_COLOR_CONTROL_ALPHA4_SHADING_FLAT (1 << 14)
706 # define R300_GA_COLOR_CONTROL_ALPHA4_SHADING_GOURAUD (2 << 14)
707 # define R300_GA_COLOR_CONTROL_PROVOKING_VERTEX_FIRST (0 << 16)
708 # define R300_GA_COLOR_CONTROL_PROVOKING_VERTEX_SECOND (1 << 16)
709 # define R300_GA_COLOR_CONTROL_PROVOKING_VERTEX_THIRD (2 << 16)
710 # define R300_GA_COLOR_CONTROL_PROVOKING_VERTEX_LAST (3 << 16)
712 #define R300_GA_SOLID_RG 0x427c
713 #define R300_GA_SOLID_BA 0x4280
715 #define R300_GA_POLY_MODE 0x4288
716 # define R300_PM_ENABLED (1 << 0)
717 # define R300_PM_FRONT_POINT (0 << 0)
718 # define R300_PM_BACK_POINT (0 << 0)
719 # define R300_PM_FRONT_LINE (1 << 4)
720 # define R300_PM_FRONT_FILL (1 << 5)
721 # define R300_PM_BACK_LINE (1 << 7)
722 # define R300_PM_BACK_FILL (1 << 8)
724 #define R300_GA_ROUND_MODE 0x428c
726 #define R300_RE_FOG_SCALE 0x4294
727 #define R300_RE_FOG_START 0x4298
729 /* Not sure why there are duplicate of factor and constant values.
730 * My best guess so far is that there are seperate zbiases for test and write.
731 * Ordering might be wrong.
732 * Some of the tests indicate that fgl has a fallback implementation of zbias
735 #define R300_RE_ZBIAS_CNTL 0x42A0 /* GUESS */
736 #define R300_RE_ZBIAS_T_FACTOR 0x42A4
737 #define R300_RE_ZBIAS_T_CONSTANT 0x42A8
738 #define R300_RE_ZBIAS_W_FACTOR 0x42AC
739 #define R300_RE_ZBIAS_W_CONSTANT 0x42B0
741 /* This register needs to be set to (1<<1) for RV350 to correctly
742 * perform depth test (see --vb-triangles in r300_demo)
743 * Don't know about other chips. - Vladimir
744 * This is set to 3 when GL_POLYGON_OFFSET_FILL is on.
745 * My guess is that there are two bits for each zbias primitive
746 * (FILL, LINE, POINT).
747 * One to enable depth test and one for depth write.
748 * Yet this doesnt explain why depth writes work ...
750 #define R300_RE_OCCLUSION_CNTL 0x42B4
751 # define R300_OCCLUSION_ON (1<<1)
753 #define R300_RE_CULL_CNTL 0x42B8
754 # define R300_CULL_FRONT (1 << 0)
755 # define R300_CULL_BACK (1 << 1)
756 # define R300_FRONT_FACE_CCW (0 << 2)
757 # define R300_FRONT_FACE_CW (1 << 2)
759 /* SU Depth Scale value */
760 #define R300_SU_DEPTH_SCALE 0x42c0
761 /* SU Depth Offset value */
762 #define R300_SU_DEPTH_OFFSET 0x42c4
765 /* BEGIN: Rasterization / Interpolators - many guesses */
768 * TC_CNT is the number of incoming texture coordinate sets (i.e. it depends
769 * on the vertex program, *not* the fragment program)
771 #define R300_RS_COUNT 0x4300
772 # define R300_IT_COUNT_SHIFT 0
773 # define R300_IT_COUNT_MASK (0x7f << 0)
774 # define R300_IC_COUNT_SHIFT 7
775 # define R300_IC_COUNT_MASK (0xf << 0)
776 # define R300_W_ADDR_SHIFT 12
777 # define R300_W_ADDR_MASK (0x3f << 12)
778 # define R300_HIRES_EN (1<<18)
780 #define R300_RS_INST_COUNT 0x4304
781 # define R300_RS_INST_COUNT_MASK 0xf
782 # define R300_RS_TX_OFFSET_SHIFT 5
786 /* Only used for texture coordinates.
787 * Use the source field to route texture coordinate input from the
788 * vertex program to the desired interpolator. Note that the source
789 * field is relative to the outputs the vertex program *actually*
790 * writes. If a vertex program only writes texcoord[1], this will
792 * Set INTERP_USED on all interpolators that produce data used by
793 * the fragment program. INTERP_USED looks like a swizzling mask,
794 * but I haven't seen it used that way.
796 * Note: The _UNKNOWN constants are always set in their respective
797 * register. I don't know if this is necessary.
799 #define R300_RS_INTERP_0 0x4310
800 #define R300_RS_INTERP_1 0x4314
801 # define R300_RS_INTERP_1_UNKNOWN 0x40
802 #define R300_RS_INTERP_2 0x4318
803 # define R300_RS_INTERP_2_UNKNOWN 0x80
804 #define R300_RS_INTERP_3 0x431C
805 # define R300_RS_INTERP_3_UNKNOWN 0xC0
806 #define R300_RS_INTERP_4 0x4320
807 #define R300_RS_INTERP_5 0x4324
808 #define R300_RS_INTERP_6 0x4328
809 #define R300_RS_INTERP_7 0x432C
810 # define R300_RS_INTERP_SRC_SHIFT 2
811 # define R300_RS_INTERP_SRC_MASK (7 << 2)
812 # define R300_RS_INTERP_USED 0x00D10000
814 /* These DWORDs control how vertex data is routed into fragment program
815 * registers, after interpolators.
817 #define R300_RS_ROUTE_0 0x4330
818 #define R300_RS_ROUTE_1 0x4334
819 #define R300_RS_ROUTE_2 0x4338
820 #define R300_RS_ROUTE_3 0x433C /* GUESS */
821 #define R300_RS_ROUTE_4 0x4340 /* GUESS */
822 #define R300_RS_ROUTE_5 0x4344 /* GUESS */
823 #define R300_RS_ROUTE_6 0x4348 /* GUESS */
824 #define R300_RS_ROUTE_7 0x434C /* GUESS */
825 # define R300_RS_ROUTE_SOURCE_INTERP_0 0
826 # define R300_RS_ROUTE_SOURCE_INTERP_1 1
827 # define R300_RS_ROUTE_SOURCE_INTERP_2 2
828 # define R300_RS_ROUTE_SOURCE_INTERP_3 3
829 # define R300_RS_ROUTE_SOURCE_INTERP_4 4
830 # define R300_RS_ROUTE_SOURCE_INTERP_5 5 /* GUESS */
831 # define R300_RS_ROUTE_SOURCE_INTERP_6 6 /* GUESS */
832 # define R300_RS_ROUTE_SOURCE_INTERP_7 7 /* GUESS */
833 # define R300_RS_ROUTE_ENABLE (1 << 3) /* GUESS */
834 # define R300_RS_ROUTE_DEST_SHIFT 6
835 # define R300_RS_ROUTE_DEST_MASK (31 << 6) /* GUESS */
837 /* Special handling for color: When the fragment program uses color,
838 * the ROUTE_0_COLOR bit is set and ROUTE_0_COLOR_DEST contains the
839 * color register index.
841 * Apperently you may set the R300_RS_ROUTE_0_COLOR bit, but not provide any
842 * R300_RS_ROUTE_0_COLOR_DEST value; this setup is used for clearing the state.
843 * See r300_ioctl.c:r300EmitClearState. I'm not sure if this setup is strictly
844 * correct or not. - Oliver.
846 # define R300_RS_ROUTE_0_COLOR (1 << 14)
847 # define R300_RS_ROUTE_0_COLOR_DEST_SHIFT 17
848 # define R300_RS_ROUTE_0_COLOR_DEST_MASK (31 << 17) /* GUESS */
849 /* As above, but for secondary color */
850 # define R300_RS_ROUTE_1_COLOR1 (1 << 14)
851 # define R300_RS_ROUTE_1_COLOR1_DEST_SHIFT 17
852 # define R300_RS_ROUTE_1_COLOR1_DEST_MASK (31 << 17)
853 # define R300_RS_ROUTE_1_UNKNOWN11 (1 << 11)
854 /* END: Rasterization / Interpolators - many guesses */
856 /* Hierarchical Z Enable */
857 #define R300_SC_HYPERZ 0x43a4
858 # define R300_SC_HYPERZ_DISABLE (0 << 0)
859 # define R300_SC_HYPERZ_ENABLE (1 << 0)
860 # define R300_SC_HYPERZ_MIN (0 << 1)
861 # define R300_SC_HYPERZ_MAX (1 << 1)
862 # define R300_SC_HYPERZ_ADJ_256 (0 << 2)
863 # define R300_SC_HYPERZ_ADJ_128 (1 << 2)
864 # define R300_SC_HYPERZ_ADJ_64 (2 << 2)
865 # define R300_SC_HYPERZ_ADJ_32 (3 << 2)
866 # define R300_SC_HYPERZ_ADJ_16 (4 << 2)
867 # define R300_SC_HYPERZ_ADJ_8 (5 << 2)
868 # define R300_SC_HYPERZ_ADJ_4 (6 << 2)
869 # define R300_SC_HYPERZ_ADJ_2 (7 << 2)
870 # define R300_SC_HYPERZ_HZ_Z0MIN_NO (0 << 5)
871 # define R300_SC_HYPERZ_HZ_Z0MIN (1 << 5)
872 # define R300_SC_HYPERZ_HZ_Z0MAX_NO (0 << 6)
873 # define R300_SC_HYPERZ_HZ_Z0MAX (1 << 6)
876 /* BEGIN: Scissors and cliprects */
878 /* There are four clipping rectangles. Their corner coordinates are inclusive.
879 * Every pixel is assigned a number from 0 and 15 by setting bits 0-3 depending
880 * on whether the pixel is inside cliprects 0-3, respectively. For example,
881 * if a pixel is inside cliprects 0 and 1, but outside 2 and 3, it is assigned
882 * the number 3 (binary 0011).
883 * Iff the bit corresponding to the pixel's number in RE_CLIPRECT_CNTL is set,
884 * the pixel is rasterized.
886 * In addition to this, there is a scissors rectangle. Only pixels inside the
887 * scissors rectangle are drawn. (coordinates are inclusive)
889 * For some reason, the top-left corner of the framebuffer is at (1440, 1440)
890 * for the purpose of clipping and scissors.
892 #define R300_RE_CLIPRECT_TL_0 0x43B0
893 #define R300_RE_CLIPRECT_BR_0 0x43B4
894 #define R300_RE_CLIPRECT_TL_1 0x43B8
895 #define R300_RE_CLIPRECT_BR_1 0x43BC
896 #define R300_RE_CLIPRECT_TL_2 0x43C0
897 #define R300_RE_CLIPRECT_BR_2 0x43C4
898 #define R300_RE_CLIPRECT_TL_3 0x43C8
899 #define R300_RE_CLIPRECT_BR_3 0x43CC
900 # define R300_CLIPRECT_OFFSET 1440
901 # define R300_CLIPRECT_MASK 0x1FFF
902 # define R300_CLIPRECT_X_SHIFT 0
903 # define R300_CLIPRECT_X_MASK (0x1FFF << 0)
904 # define R300_CLIPRECT_Y_SHIFT 13
905 # define R300_CLIPRECT_Y_MASK (0x1FFF << 13)
906 #define R300_RE_CLIPRECT_CNTL 0x43D0
907 # define R300_CLIP_OUT (1 << 0)
908 # define R300_CLIP_0 (1 << 1)
909 # define R300_CLIP_1 (1 << 2)
910 # define R300_CLIP_10 (1 << 3)
911 # define R300_CLIP_2 (1 << 4)
912 # define R300_CLIP_20 (1 << 5)
913 # define R300_CLIP_21 (1 << 6)
914 # define R300_CLIP_210 (1 << 7)
915 # define R300_CLIP_3 (1 << 8)
916 # define R300_CLIP_30 (1 << 9)
917 # define R300_CLIP_31 (1 << 10)
918 # define R300_CLIP_310 (1 << 11)
919 # define R300_CLIP_32 (1 << 12)
920 # define R300_CLIP_320 (1 << 13)
921 # define R300_CLIP_321 (1 << 14)
922 # define R300_CLIP_3210 (1 << 15)
926 #define R300_RE_SCISSORS_TL 0x43E0
927 #define R300_RE_SCISSORS_BR 0x43E4
928 # define R300_SCISSORS_OFFSET 1440
929 # define R300_SCISSORS_X_SHIFT 0
930 # define R300_SCISSORS_X_MASK (0x1FFF << 0)
931 # define R300_SCISSORS_Y_SHIFT 13
932 # define R300_SCISSORS_Y_MASK (0x1FFF << 13)
934 /* Screen door sample mask */
935 #define R300_SC_SCREENDOOR 0x43e8
937 /* END: Scissors and cliprects */
939 /* BEGIN: Texture specification */
942 * The texture specification dwords are grouped by meaning and not by texture
943 * unit. This means that e.g. the offset for texture image unit N is found in
944 * register TX_OFFSET_0 + (4*N)
946 #define R300_TX_FILTER_0 0x4400
947 # define R300_TX_REPEAT 0
948 # define R300_TX_MIRRORED 1
949 # define R300_TX_CLAMP 4
950 # define R300_TX_CLAMP_TO_EDGE 2
951 # define R300_TX_CLAMP_TO_BORDER 6
952 # define R300_TX_WRAP_S_SHIFT 0
953 # define R300_TX_WRAP_S_MASK (7 << 0)
954 # define R300_TX_WRAP_T_SHIFT 3
955 # define R300_TX_WRAP_T_MASK (7 << 3)
956 # define R300_TX_WRAP_Q_SHIFT 6
957 # define R300_TX_WRAP_Q_MASK (7 << 6)
958 # define R300_TX_MAG_FILTER_NEAREST (1 << 9)
959 # define R300_TX_MAG_FILTER_LINEAR (2 << 9)
960 # define R300_TX_MAG_FILTER_MASK (3 << 9)
961 # define R300_TX_MIN_FILTER_NEAREST (1 << 11)
962 # define R300_TX_MIN_FILTER_LINEAR (2 << 11)
963 # define R300_TX_MIN_FILTER_NEAREST_MIP_NEAREST (5 << 11)
964 # define R300_TX_MIN_FILTER_NEAREST_MIP_LINEAR (9 << 11)
965 # define R300_TX_MIN_FILTER_LINEAR_MIP_NEAREST (6 << 11)
966 # define R300_TX_MIN_FILTER_LINEAR_MIP_LINEAR (10 << 11)
968 /* NOTE: NEAREST doesnt seem to exist.
969 * Im not seting MAG_FILTER_MASK and (3 << 11) on for all
970 * anisotropy modes because that would void selected mag filter
972 # define R300_TX_MIN_FILTER_ANISO_NEAREST (0 << 13)
973 # define R300_TX_MIN_FILTER_ANISO_LINEAR (0 << 13)
974 # define R300_TX_MIN_FILTER_ANISO_NEAREST_MIP_NEAREST (1 << 13)
975 # define R300_TX_MIN_FILTER_ANISO_NEAREST_MIP_LINEAR (2 << 13)
976 # define R300_TX_MIN_FILTER_MASK ( (15 << 11) | (3 << 13) )
977 # define R300_TX_MAX_ANISO_1_TO_1 (0 << 21)
978 # define R300_TX_MAX_ANISO_2_TO_1 (2 << 21)
979 # define R300_TX_MAX_ANISO_4_TO_1 (4 << 21)
980 # define R300_TX_MAX_ANISO_8_TO_1 (6 << 21)
981 # define R300_TX_MAX_ANISO_16_TO_1 (8 << 21)
982 # define R300_TX_MAX_ANISO_MASK (14 << 21)
984 #define R300_TX_FILTER1_0 0x4440
985 # define R300_CHROMA_KEY_MODE_DISABLE 0
986 # define R300_CHROMA_KEY_FORCE 1
987 # define R300_CHROMA_KEY_BLEND 2
988 # define R300_MC_ROUND_NORMAL (0<<2)
989 # define R300_MC_ROUND_MPEG4 (1<<2)
990 # define R300_LOD_BIAS_MASK 0x1fff
991 # define R300_EDGE_ANISO_EDGE_DIAG (0<<13)
992 # define R300_EDGE_ANISO_EDGE_ONLY (1<<13)
993 # define R300_MC_COORD_TRUNCATE_DISABLE (0<<14)
994 # define R300_MC_COORD_TRUNCATE_MPEG (1<<14)
995 # define R300_TX_TRI_PERF_0_8 (0<<15)
996 # define R300_TX_TRI_PERF_1_8 (1<<15)
997 # define R300_TX_TRI_PERF_1_4 (2<<15)
998 # define R300_TX_TRI_PERF_3_8 (3<<15)
999 # define R300_ANISO_THRESHOLD_MASK (7<<17)
1001 # define R500_MACRO_SWITCH (1<<22)
1002 # define R500_BORDER_FIX (1<<31)
1004 #define R300_TX_SIZE_0 0x4480
1005 # define R300_TX_WIDTHMASK_SHIFT 0
1006 # define R300_TX_WIDTHMASK_MASK (2047 << 0)
1007 # define R300_TX_HEIGHTMASK_SHIFT 11
1008 # define R300_TX_HEIGHTMASK_MASK (2047 << 11)
1009 # define R300_TX_DEPTHMASK_SHIFT 22
1010 # define R300_TX_DEPTHMASK_MASK (0xf << 22)
1011 # define R300_TX_MAX_MIP_LEVEL_SHIFT 26
1012 # define R300_TX_MAX_MIP_LEVEL_MASK (0xf << 26)
1013 # define R300_TX_SIZE_PROJECTED (1<<30)
1014 # define R300_TX_SIZE_TXPITCH_EN (1<<31)
1015 #define R300_TX_FORMAT_0 0x44C0
1016 /* The interpretation of the format word by Wladimir van der Laan */
1017 /* The X, Y, Z and W refer to the layout of the components.
1018 They are given meanings as R, G, B and Alpha by the swizzle
1020 # define R300_TX_FORMAT_X8 0x0
1021 # define R500_TX_FORMAT_X1 0x0 // bit set in format 2
1022 # define R300_TX_FORMAT_X16 0x1
1023 # define R500_TX_FORMAT_X1_REV 0x0 // bit set in format 2
1024 # define R300_TX_FORMAT_Y4X4 0x2
1025 # define R300_TX_FORMAT_Y8X8 0x3
1026 # define R300_TX_FORMAT_Y16X16 0x4
1027 # define R300_TX_FORMAT_Z3Y3X2 0x5
1028 # define R300_TX_FORMAT_Z5Y6X5 0x6
1029 # define R300_TX_FORMAT_Z6Y5X5 0x7
1030 # define R300_TX_FORMAT_Z11Y11X10 0x8
1031 # define R300_TX_FORMAT_Z10Y11X11 0x9
1032 # define R300_TX_FORMAT_W4Z4Y4X4 0xA
1033 # define R300_TX_FORMAT_W1Z5Y5X5 0xB
1034 # define R300_TX_FORMAT_W8Z8Y8X8 0xC
1035 # define R300_TX_FORMAT_W2Z10Y10X10 0xD
1036 # define R300_TX_FORMAT_W16Z16Y16X16 0xE
1037 # define R300_TX_FORMAT_DXT1 0xF
1038 # define R300_TX_FORMAT_DXT3 0x10
1039 # define R300_TX_FORMAT_DXT5 0x11
1040 # define R300_TX_FORMAT_D3DMFT_CxV8U8 0x12 /* no swizzle */
1041 # define R300_TX_FORMAT_A8R8G8B8 0x13 /* no swizzle */
1042 # define R300_TX_FORMAT_B8G8_B8G8 0x14 /* no swizzle */
1043 # define R300_TX_FORMAT_G8R8_G8B8 0x15 /* no swizzle */
1045 /* These two values are wrong, but they're the only values that
1046 * produce any even vaguely correct results. Can r300 only do 16-bit
1049 # define R300_TX_FORMAT_X24_Y8 0x1e
1050 # define R300_TX_FORMAT_X32 0x1e
1052 /* 0x16 - some 16 bit green format.. ?? */
1053 # define R300_TX_FORMAT_UNK25 (1 << 25) /* no swizzle */
1054 # define R300_TX_FORMAT_CUBIC_MAP (1 << 26)
1057 /* Floating point formats */
1058 /* Note - hardware supports both 16 and 32 bit floating point */
1059 # define R300_TX_FORMAT_FL_I16 0x18
1060 # define R300_TX_FORMAT_FL_I16A16 0x19
1061 # define R300_TX_FORMAT_FL_R16G16B16A16 0x1A
1062 # define R300_TX_FORMAT_FL_I32 0x1B
1063 # define R300_TX_FORMAT_FL_I32A32 0x1C
1064 # define R300_TX_FORMAT_FL_R32G32B32A32 0x1D
1065 /* alpha modes, convenience mostly */
1066 /* if you have alpha, pick constant appropriate to the
1067 number of channels (1 for I8, 2 for I8A8, 4 for R8G8B8A8, etc */
1068 # define R300_TX_FORMAT_ALPHA_1CH 0x000
1069 # define R300_TX_FORMAT_ALPHA_2CH 0x200
1070 # define R300_TX_FORMAT_ALPHA_4CH 0x600
1071 # define R300_TX_FORMAT_ALPHA_NONE 0xA00
1074 # define R300_TX_FORMAT_X 0
1075 # define R300_TX_FORMAT_Y 1
1076 # define R300_TX_FORMAT_Z 2
1077 # define R300_TX_FORMAT_W 3
1078 # define R300_TX_FORMAT_ZERO 4
1079 # define R300_TX_FORMAT_ONE 5
1080 /* 2.0*Z, everything above 1.0 is set to 0.0 */
1081 # define R300_TX_FORMAT_CUT_Z 6
1082 /* 2.0*W, everything above 1.0 is set to 0.0 */
1083 # define R300_TX_FORMAT_CUT_W 7
1085 # define R300_TX_FORMAT_B_SHIFT 18
1086 # define R300_TX_FORMAT_G_SHIFT 15
1087 # define R300_TX_FORMAT_R_SHIFT 12
1088 # define R300_TX_FORMAT_A_SHIFT 9
1089 /* Convenience macro to take care of layout and swizzling */
1090 # define R300_EASY_TX_FORMAT(B, G, R, A, FMT) ( \
1091 ((R300_TX_FORMAT_##B)<<R300_TX_FORMAT_B_SHIFT) \
1092 | ((R300_TX_FORMAT_##G)<<R300_TX_FORMAT_G_SHIFT) \
1093 | ((R300_TX_FORMAT_##R)<<R300_TX_FORMAT_R_SHIFT) \
1094 | ((R300_TX_FORMAT_##A)<<R300_TX_FORMAT_A_SHIFT) \
1095 | (R300_TX_FORMAT_##FMT) \
1097 /* These can be ORed with result of R300_EASY_TX_FORMAT()
1098 We don't really know what they do. Take values from a
1100 # define R300_TX_FORMAT_CONST_X (1<<5)
1101 # define R300_TX_FORMAT_CONST_Y (2<<5)
1102 # define R300_TX_FORMAT_CONST_Z (4<<5)
1103 # define R300_TX_FORMAT_CONST_W (8<<5)
1105 # define R300_TX_FORMAT_YUV_MODE 0x00800000
1107 #define R300_TX_FORMAT2_0 0x4500 /* obvious missing in gap */
1108 # define R300_TX_PITCHMASK_SHIFT 0
1109 # define R300_TX_PITCHMASK_MASK (2047 << 0)
1110 # define R500_TXFORMAT_MSB (1 << 14)
1111 # define R500_TXWIDTH_BIT11 (1 << 15)
1112 # define R500_TXHEIGHT_BIT11 (1 << 16)
1113 # define R500_POW2FIX2FLT (1 << 17)
1114 # define R500_SEL_FILTER4_TC0 (0 << 18)
1115 # define R500_SEL_FILTER4_TC1 (1 << 18)
1116 # define R500_SEL_FILTER4_TC2 (2 << 18)
1117 # define R500_SEL_FILTER4_TC3 (3 << 18)
1119 #define R300_TX_OFFSET_0 0x4540
1120 /* BEGIN: Guess from R200 */
1121 # define R300_TXO_ENDIAN_NO_SWAP (0 << 0)
1122 # define R300_TXO_ENDIAN_BYTE_SWAP (1 << 0)
1123 # define R300_TXO_ENDIAN_WORD_SWAP (2 << 0)
1124 # define R300_TXO_ENDIAN_HALFDW_SWAP (3 << 0)
1125 # define R300_TXO_MACRO_TILE (1 << 2)
1126 # define R300_TXO_MICRO_TILE_LINEAR (0 << 3)
1127 # define R300_TXO_MICRO_TILE (1 << 3)
1128 # define R300_TXO_MICRO_TILE_SQUARE (2 << 3)
1129 # define R300_TXO_OFFSET_MASK 0xffffffe0
1130 # define R300_TXO_OFFSET_SHIFT 5
1131 /* END: Guess from R200 */
1133 /* 32 bit chroma key */
1134 #define R300_TX_CHROMA_KEY_0 0x4580
1135 /* ff00ff00 == { 0, 1.0, 0, 1.0 } */
1136 #define R300_TX_BORDER_COLOR_0 0x45C0
1138 /* END: Texture specification */
1140 /* BEGIN: Fragment program instruction set */
1142 /* Fragment programs are written directly into register space.
1143 * There are separate instruction streams for texture instructions and ALU
1145 * In order to synchronize these streams, the program is divided into up
1146 * to 4 nodes. Each node begins with a number of TEX operations, followed
1147 * by a number of ALU operations.
1148 * The first node can have zero TEX ops, all subsequent nodes must have at
1151 * All nodes must have at least one ALU op.
1153 * The index of the last node is stored in PFS_CNTL_0: A value of 0 means
1154 * 1 node, a value of 3 means 4 nodes.
1155 * The total amount of instructions is defined in PFS_CNTL_2. The offsets are
1156 * offsets into the respective instruction streams, while *_END points to the
1157 * last instruction relative to this offset.
1159 #define R300_PFS_CNTL_0 0x4600
1160 # define R300_PFS_CNTL_LAST_NODES_SHIFT 0
1161 # define R300_PFS_CNTL_LAST_NODES_MASK (3 << 0)
1162 # define R300_PFS_CNTL_FIRST_NODE_HAS_TEX (1 << 3)
1163 #define R300_PFS_CNTL_1 0x4604
1164 /* There is an unshifted value here which has so far always been equal to the
1165 * index of the highest used temporary register.
1167 #define R300_PFS_CNTL_2 0x4608
1168 # define R300_PFS_CNTL_ALU_OFFSET_SHIFT 0
1169 # define R300_PFS_CNTL_ALU_OFFSET_MASK (63 << 0)
1170 # define R300_PFS_CNTL_ALU_END_SHIFT 6
1171 # define R300_PFS_CNTL_ALU_END_MASK (63 << 6)
1172 # define R300_PFS_CNTL_TEX_OFFSET_SHIFT 12
1173 # define R300_PFS_CNTL_TEX_OFFSET_MASK (31 << 12) /* GUESS */
1174 # define R300_PFS_CNTL_TEX_END_SHIFT 18
1175 # define R300_PFS_CNTL_TEX_END_MASK (31 << 18) /* GUESS */
1179 /* Nodes are stored backwards. The last active node is always stored in
1181 * Example: In a 2-node program, NODE_0 and NODE_1 are set to 0. The
1182 * first node is stored in NODE_2, the second node is stored in NODE_3.
1184 * Offsets are relative to the master offset from PFS_CNTL_2.
1186 #define R300_PFS_NODE_0 0x4610
1187 #define R300_PFS_NODE_1 0x4614
1188 #define R300_PFS_NODE_2 0x4618
1189 #define R300_PFS_NODE_3 0x461C
1190 # define R300_PFS_NODE_ALU_OFFSET_SHIFT 0
1191 # define R300_PFS_NODE_ALU_OFFSET_MASK (63 << 0)
1192 # define R300_PFS_NODE_ALU_END_SHIFT 6
1193 # define R300_PFS_NODE_ALU_END_MASK (63 << 6)
1194 # define R300_PFS_NODE_TEX_OFFSET_SHIFT 12
1195 # define R300_PFS_NODE_TEX_OFFSET_MASK (31 << 12)
1196 # define R300_PFS_NODE_TEX_END_SHIFT 17
1197 # define R300_PFS_NODE_TEX_END_MASK (31 << 17)
1198 # define R300_PFS_NODE_OUTPUT_COLOR (1 << 22)
1199 # define R300_PFS_NODE_OUTPUT_DEPTH (1 << 23)
1202 * As far as I can tell, texture instructions cannot write into output
1203 * registers directly. A subsequent ALU instruction is always necessary,
1204 * even if it's just MAD o0, r0, 1, 0
1206 #define R300_PFS_TEXI_0 0x4620
1207 # define R300_FPITX_SRC_SHIFT 0
1208 # define R300_FPITX_SRC_MASK (31 << 0)
1210 # define R300_FPITX_SRC_CONST (1 << 5)
1211 # define R300_FPITX_DST_SHIFT 6
1212 # define R300_FPITX_DST_MASK (31 << 6)
1213 # define R300_FPITX_IMAGE_SHIFT 11
1214 /* GUESS based on layout and native limits */
1215 # define R300_FPITX_IMAGE_MASK (15 << 11)
1216 /* Unsure if these are opcodes, or some kind of bitfield, but this is how
1217 * they were set when I checked
1219 # define R300_FPITX_OPCODE_SHIFT 15
1220 # define R300_FPITX_OP_TEX 1
1221 # define R300_FPITX_OP_KIL 2
1222 # define R300_FPITX_OP_TXP 3
1223 # define R300_FPITX_OP_TXB 4
1224 # define R300_FPITX_OPCODE_MASK (7 << 15)
1226 /* Output format from the unfied shader */
1227 #define R500_US_OUT_FMT 0x46A4
1228 # define R500_US_OUT_FMT_C4_8 (0 << 0)
1229 # define R500_US_OUT_FMT_C4_10 (1 << 0)
1230 # define R500_US_OUT_FMT_C4_10_GAMMA (2 << 0)
1231 # define R500_US_OUT_FMT_C_16 (3 << 0)
1232 # define R500_US_OUT_FMT_C2_16 (4 << 0)
1233 # define R500_US_OUT_FMT_C4_16 (5 << 0)
1234 # define R500_US_OUT_FMT_C_16_MPEG (6 << 0)
1235 # define R500_US_OUT_FMT_C2_16_MPEG (7 << 0)
1236 # define R500_US_OUT_FMT_C2_4 (8 << 0)
1237 # define R500_US_OUT_FMT_C_3_3_2 (9 << 0)
1238 # define R500_US_OUT_FMT_C_6_5_6 (10 << 0)
1239 # define R500_US_OUT_FMT_C_11_11_10 (11 << 0)
1240 # define R500_US_OUT_FMT_C_10_11_11 (12 << 0)
1241 # define R500_US_OUT_FMT_C_2_10_10_10 (13 << 0)
1243 # define R500_US_OUT_FMT_UNUSED (15 << 0)
1244 # define R500_US_OUT_FMT_C_16_FP (16 << 0)
1245 # define R500_US_OUT_FMT_C2_16_FP (17 << 0)
1246 # define R500_US_OUT_FMT_C4_16_FP (18 << 0)
1247 # define R500_US_OUT_FMT_C_32_FP (19 << 0)
1248 # define R500_US_OUT_FMT_C2_32_FP (20 << 0)
1249 # define R500_US_OUT_FMT_C4_32_FP (20 << 0)
1252 * The ALU instructions register blocks are enumerated according to the order
1253 * in which fglrx. I assume there is space for 64 instructions, since
1254 * each block has space for a maximum of 64 DWORDs, and this matches reported
1257 * The basic functional block seems to be one MAD for each color and alpha,
1258 * and an adder that adds all components after the MUL.
1259 * - ADD, MUL, MAD etc.: use MAD with appropriate neutral operands
1260 * - DP4: Use OUTC_DP4, OUTA_DP4
1261 * - DP3: Use OUTC_DP3, OUTA_DP4, appropriate alpha operands
1262 * - DPH: Use OUTC_DP4, OUTA_DP4, appropriate alpha operands
1263 * - CMPH: If ARG2 > 0.5, return ARG0, else return ARG1
1264 * - CMP: If ARG2 < 0, return ARG1, else return ARG0
1265 * - FLR: use FRC+MAD
1266 * - XPD: use MAD+MAD
1267 * - SGE, SLT: use MAD+CMP
1268 * - RSQ: use ABS modifier for argument
1269 * - Use OUTC_REPL_ALPHA to write results of an alpha-only operation
1270 * (e.g. RCP) into color register
1271 * - apparently, there's no quick DST operation
1272 * - fglrx set FPI2_UNKNOWN_31 on a "MAD fragment.color, tmp0, tmp1, tmp2"
1273 * - fglrx set FPI2_UNKNOWN_31 on a "MAX r2, r1, c0"
1274 * - fglrx once set FPI0_UNKNOWN_31 on a "FRC r1, r1"
1277 * First stage selects three sources from the available registers and
1278 * constant parameters. This is defined in INSTR1 (color) and INSTR3 (alpha).
1279 * fglrx sorts the three source fields: Registers before constants,
1280 * lower indices before higher indices; I do not know whether this is
1283 * fglrx fills unused sources with "read constant 0"
1284 * According to specs, you cannot select more than two different constants.
1286 * Second stage selects the operands from the sources. This is defined in
1287 * INSTR0 (color) and INSTR2 (alpha). You can also select the special constants
1289 * Swizzling and negation happens in this stage, as well.
1291 * Important: Color and alpha seem to be mostly separate, i.e. their sources
1292 * selection appears to be fully independent (the register storage is probably
1293 * physically split into a color and an alpha section).
1294 * However (because of the apparent physical split), there is some interaction
1295 * WRT swizzling. If, for example, you want to load an R component into an
1296 * Alpha operand, this R component is taken from a *color* source, not from
1297 * an alpha source. The corresponding register doesn't even have to appear in
1298 * the alpha sources list. (I hope this all makes sense to you)
1300 * Destination selection
1301 * The destination register index is in FPI1 (color) and FPI3 (alpha)
1302 * together with enable bits.
1303 * There are separate enable bits for writing into temporary registers
1304 * (DSTC_REG_* /DSTA_REG) and and program output registers (DSTC_OUTPUT_*
1305 * /DSTA_OUTPUT). You can write to both at once, or not write at all (the
1306 * same index must be used for both).
1308 * Note: There is a special form for LRP
1309 * - Argument order is the same as in ARB_fragment_program.
1310 * - Operation is MAD
1311 * - ARG1 is set to ARGC_SRC1C_LRP/ARGC_SRC1A_LRP
1312 * - Set FPI0/FPI2_SPECIAL_LRP
1313 * Arbitrary LRP (including support for swizzling) requires vanilla MAD+MAD
1315 #define R300_PFS_INSTR1_0 0x46C0
1316 # define R300_FPI1_SRC0C_SHIFT 0
1317 # define R300_FPI1_SRC0C_MASK (31 << 0)
1318 # define R300_FPI1_SRC0C_CONST (1 << 5)
1319 # define R300_FPI1_SRC1C_SHIFT 6
1320 # define R300_FPI1_SRC1C_MASK (31 << 6)
1321 # define R300_FPI1_SRC1C_CONST (1 << 11)
1322 # define R300_FPI1_SRC2C_SHIFT 12
1323 # define R300_FPI1_SRC2C_MASK (31 << 12)
1324 # define R300_FPI1_SRC2C_CONST (1 << 17)
1325 # define R300_FPI1_SRC_MASK 0x0003ffff
1326 # define R300_FPI1_DSTC_SHIFT 18
1327 # define R300_FPI1_DSTC_MASK (31 << 18)
1328 # define R300_FPI1_DSTC_REG_MASK_SHIFT 23
1329 # define R300_FPI1_DSTC_REG_X (1 << 23)
1330 # define R300_FPI1_DSTC_REG_Y (1 << 24)
1331 # define R300_FPI1_DSTC_REG_Z (1 << 25)
1332 # define R300_FPI1_DSTC_OUTPUT_MASK_SHIFT 26
1333 # define R300_FPI1_DSTC_OUTPUT_X (1 << 26)
1334 # define R300_FPI1_DSTC_OUTPUT_Y (1 << 27)
1335 # define R300_FPI1_DSTC_OUTPUT_Z (1 << 28)
1337 #define R300_PFS_INSTR3_0 0x47C0
1338 # define R300_FPI3_SRC0A_SHIFT 0
1339 # define R300_FPI3_SRC0A_MASK (31 << 0)
1340 # define R300_FPI3_SRC0A_CONST (1 << 5)
1341 # define R300_FPI3_SRC1A_SHIFT 6
1342 # define R300_FPI3_SRC1A_MASK (31 << 6)
1343 # define R300_FPI3_SRC1A_CONST (1 << 11)
1344 # define R300_FPI3_SRC2A_SHIFT 12
1345 # define R300_FPI3_SRC2A_MASK (31 << 12)
1346 # define R300_FPI3_SRC2A_CONST (1 << 17)
1347 # define R300_FPI3_SRC_MASK 0x0003ffff
1348 # define R300_FPI3_DSTA_SHIFT 18
1349 # define R300_FPI3_DSTA_MASK (31 << 18)
1350 # define R300_FPI3_DSTA_REG (1 << 23)
1351 # define R300_FPI3_DSTA_OUTPUT (1 << 24)
1352 # define R300_FPI3_DSTA_DEPTH (1 << 27)
1354 #define R300_PFS_INSTR0_0 0x48C0
1355 # define R300_FPI0_ARGC_SRC0C_XYZ 0
1356 # define R300_FPI0_ARGC_SRC0C_XXX 1
1357 # define R300_FPI0_ARGC_SRC0C_YYY 2
1358 # define R300_FPI0_ARGC_SRC0C_ZZZ 3
1359 # define R300_FPI0_ARGC_SRC1C_XYZ 4
1360 # define R300_FPI0_ARGC_SRC1C_XXX 5
1361 # define R300_FPI0_ARGC_SRC1C_YYY 6
1362 # define R300_FPI0_ARGC_SRC1C_ZZZ 7
1363 # define R300_FPI0_ARGC_SRC2C_XYZ 8
1364 # define R300_FPI0_ARGC_SRC2C_XXX 9
1365 # define R300_FPI0_ARGC_SRC2C_YYY 10
1366 # define R300_FPI0_ARGC_SRC2C_ZZZ 11
1367 # define R300_FPI0_ARGC_SRC0A 12
1368 # define R300_FPI0_ARGC_SRC1A 13
1369 # define R300_FPI0_ARGC_SRC2A 14
1370 # define R300_FPI0_ARGC_SRC1C_LRP 15
1371 # define R300_FPI0_ARGC_ZERO 20
1372 # define R300_FPI0_ARGC_ONE 21
1374 # define R300_FPI0_ARGC_HALF 22
1375 # define R300_FPI0_ARGC_SRC0C_YZX 23
1376 # define R300_FPI0_ARGC_SRC1C_YZX 24
1377 # define R300_FPI0_ARGC_SRC2C_YZX 25
1378 # define R300_FPI0_ARGC_SRC0C_ZXY 26
1379 # define R300_FPI0_ARGC_SRC1C_ZXY 27
1380 # define R300_FPI0_ARGC_SRC2C_ZXY 28
1381 # define R300_FPI0_ARGC_SRC0CA_WZY 29
1382 # define R300_FPI0_ARGC_SRC1CA_WZY 30
1383 # define R300_FPI0_ARGC_SRC2CA_WZY 31
1385 # define R300_FPI0_ARG0C_SHIFT 0
1386 # define R300_FPI0_ARG0C_MASK (31 << 0)
1387 # define R300_FPI0_ARG0C_NEG (1 << 5)
1388 # define R300_FPI0_ARG0C_ABS (1 << 6)
1389 # define R300_FPI0_ARG1C_SHIFT 7
1390 # define R300_FPI0_ARG1C_MASK (31 << 7)
1391 # define R300_FPI0_ARG1C_NEG (1 << 12)
1392 # define R300_FPI0_ARG1C_ABS (1 << 13)
1393 # define R300_FPI0_ARG2C_SHIFT 14
1394 # define R300_FPI0_ARG2C_MASK (31 << 14)
1395 # define R300_FPI0_ARG2C_NEG (1 << 19)
1396 # define R300_FPI0_ARG2C_ABS (1 << 20)
1397 # define R300_FPI0_SPECIAL_LRP (1 << 21)
1398 # define R300_FPI0_OUTC_MAD (0 << 23)
1399 # define R300_FPI0_OUTC_DP3 (1 << 23)
1400 # define R300_FPI0_OUTC_DP4 (2 << 23)
1401 # define R300_FPI0_OUTC_MIN (4 << 23)
1402 # define R300_FPI0_OUTC_MAX (5 << 23)
1403 # define R300_FPI0_OUTC_CMPH (7 << 23)
1404 # define R300_FPI0_OUTC_CMP (8 << 23)
1405 # define R300_FPI0_OUTC_FRC (9 << 23)
1406 # define R300_FPI0_OUTC_REPL_ALPHA (10 << 23)
1407 # define R300_FPI0_OUTC_SAT (1 << 30)
1408 # define R300_FPI0_INSERT_NOP (1 << 31)
1410 #define R300_PFS_INSTR2_0 0x49C0
1411 # define R300_FPI2_ARGA_SRC0C_X 0
1412 # define R300_FPI2_ARGA_SRC0C_Y 1
1413 # define R300_FPI2_ARGA_SRC0C_Z 2
1414 # define R300_FPI2_ARGA_SRC1C_X 3
1415 # define R300_FPI2_ARGA_SRC1C_Y 4
1416 # define R300_FPI2_ARGA_SRC1C_Z 5
1417 # define R300_FPI2_ARGA_SRC2C_X 6
1418 # define R300_FPI2_ARGA_SRC2C_Y 7
1419 # define R300_FPI2_ARGA_SRC2C_Z 8
1420 # define R300_FPI2_ARGA_SRC0A 9
1421 # define R300_FPI2_ARGA_SRC1A 10
1422 # define R300_FPI2_ARGA_SRC2A 11
1423 # define R300_FPI2_ARGA_SRC1A_LRP 15
1424 # define R300_FPI2_ARGA_ZERO 16
1425 # define R300_FPI2_ARGA_ONE 17
1427 # define R300_FPI2_ARGA_HALF 18
1428 # define R300_FPI2_ARG0A_SHIFT 0
1429 # define R300_FPI2_ARG0A_MASK (31 << 0)
1430 # define R300_FPI2_ARG0A_NEG (1 << 5)
1432 # define R300_FPI2_ARG0A_ABS (1 << 6)
1433 # define R300_FPI2_ARG1A_SHIFT 7
1434 # define R300_FPI2_ARG1A_MASK (31 << 7)
1435 # define R300_FPI2_ARG1A_NEG (1 << 12)
1437 # define R300_FPI2_ARG1A_ABS (1 << 13)
1438 # define R300_FPI2_ARG2A_SHIFT 14
1439 # define R300_FPI2_ARG2A_MASK (31 << 14)
1440 # define R300_FPI2_ARG2A_NEG (1 << 19)
1442 # define R300_FPI2_ARG2A_ABS (1 << 20)
1443 # define R300_FPI2_SPECIAL_LRP (1 << 21)
1444 # define R300_FPI2_OUTA_MAD (0 << 23)
1445 # define R300_FPI2_OUTA_DP4 (1 << 23)
1446 # define R300_FPI2_OUTA_MIN (2 << 23)
1447 # define R300_FPI2_OUTA_MAX (3 << 23)
1448 # define R300_FPI2_OUTA_CMP (6 << 23)
1449 # define R300_FPI2_OUTA_FRC (7 << 23)
1450 # define R300_FPI2_OUTA_EX2 (8 << 23)
1451 # define R300_FPI2_OUTA_LG2 (9 << 23)
1452 # define R300_FPI2_OUTA_RCP (10 << 23)
1453 # define R300_FPI2_OUTA_RSQ (11 << 23)
1454 # define R300_FPI2_OUTA_SAT (1 << 30)
1455 # define R300_FPI2_UNKNOWN_31 (1 << 31)
1456 /* END: Fragment program instruction set */
1458 /* Fog state and color */
1459 #define R300_RE_FOG_STATE 0x4BC0
1460 # define R300_FOG_DISABLE (0 << 0)
1461 # define R300_FOG_ENABLE (1 << 0)
1462 # define R300_FOG_MODE_LINEAR (0 << 1)
1463 # define R300_FOG_MODE_EXP (1 << 1)
1464 # define R300_FOG_MODE_EXP2 (2 << 1)
1465 # define R300_FOG_MODE_MASK (3 << 1)
1466 #define R300_FOG_COLOR_R 0x4BC8
1467 #define R300_FOG_COLOR_G 0x4BCC
1468 #define R300_FOG_COLOR_B 0x4BD0
1469 /* Constant Factor for Fog Blending */
1470 #define R300_FG_FOG_FACTOR 0x4bc4
1472 #define R300_PP_ALPHA_TEST 0x4BD4
1473 # define R300_REF_ALPHA_MASK 0x000000ff
1474 # define R300_ALPHA_TEST_FAIL (0 << 8)
1475 # define R300_ALPHA_TEST_LESS (1 << 8)
1476 # define R300_ALPHA_TEST_LEQUAL (3 << 8)
1477 # define R300_ALPHA_TEST_EQUAL (2 << 8)
1478 # define R300_ALPHA_TEST_GEQUAL (6 << 8)
1479 # define R300_ALPHA_TEST_GREATER (4 << 8)
1480 # define R300_ALPHA_TEST_NEQUAL (5 << 8)
1481 # define R300_ALPHA_TEST_PASS (7 << 8)
1482 # define R300_ALPHA_TEST_OP_MASK (7 << 8)
1483 # define R300_ALPHA_TEST_ENABLE (1 << 11)
1485 /* Where does the depth come from? */
1486 #define R300_FG_DEPTH_SRC 0x4bd8
1487 # define R300_FG_DEPTH_SRC_SCAN (0 << 0)
1488 # define R300_FG_DEPTH_SRC_SHADER (1 << 0)
1490 /* Alpha Compare Value */
1491 #define R300_FG_ALPHA_VALUE 0x4be0
1495 /* Fragment program parameters in 7.16 floating point */
1496 #define R300_PFS_PARAM_0_X 0x4C00
1497 #define R300_PFS_PARAM_0_Y 0x4C04
1498 #define R300_PFS_PARAM_0_Z 0x4C08
1499 #define R300_PFS_PARAM_0_W 0x4C0C
1500 /* GUESS: PARAM_31 is last, based on native limits reported by fglrx */
1501 #define R300_PFS_PARAM_31_X 0x4DF0
1502 #define R300_PFS_PARAM_31_Y 0x4DF4
1503 #define R300_PFS_PARAM_31_Z 0x4DF8
1504 #define R300_PFS_PARAM_31_W 0x4DFC
1507 #define R300_RB3D_CCTL 0x4e00
1508 /* gap in AMD docs */
1509 # define R300_RB3D_CCTL_NUM_MULTIWRITES_1_BUFFER (0 << 5)
1510 # define R300_RB3D_CCTL_NUM_MULTIWRITES_2_BUFFERS (1 << 5)
1511 # define R300_RB3D_CCTL_NUM_MULTIWRITES_3_BUFFERS (2 << 5)
1512 # define R300_RB3D_CCTL_NUM_MULTIWRITES_4_BUFFERS (3 << 5)
1513 # define R300_RB3D_CCTL_CLRCMP_FLIPE_DISABLE (0 << 7)
1514 # define R300_RB3D_CCTL_CLRCMP_FLIPE_ENABLE (1 << 7)
1515 /* gap in AMD docs */
1516 # define R300_RB3D_CCTL_AA_COMPRESSION_DISABLE (0 << 9)
1517 # define R300_RB3D_CCTL_AA_COMPRESSION_ENABLE (1 << 9)
1518 # define R300_RB3D_CCTL_CMASK_DISABLE (0 << 10)
1519 # define R300_RB3D_CCTL_CMASK_ENABLE (1 << 10)
1521 # define R300_RB3D_CCTL_INDEPENDENT_COLOR_CHANNEL_MASK_DISABLE (0 << 12)
1522 # define R300_RB3D_CCTL_INDEPENDENT_COLOR_CHANNEL_MASK_ENABLE (1 << 12)
1523 # define R300_RB3D_CCTL_WRITE_COMPRESSION_ENABLE (0 << 13)
1524 # define R300_RB3D_CCTL_WRITE_COMPRESSION_DISABLE (1 << 13)
1525 # define R300_RB3D_CCTL_INDEPENDENT_COLORFORMAT_ENABLE_DISABLE (0 << 14)
1526 # define R300_RB3D_CCTL_INDEPENDENT_COLORFORMAT_ENABLE_ENABLE (1 << 14)
1530 * - AFAIK fglrx always sets BLEND_UNKNOWN when blending is used in
1532 * - AFAIK fglrx always sets BLEND_NO_SEPARATE when CBLEND and ABLEND
1533 * are set to the same
1534 * function (both registers are always set up completely in any case)
1535 * - Most blend flags are simply copied from R200 and not tested yet
1537 #define R300_RB3D_CBLEND 0x4E04
1538 #define R300_RB3D_ABLEND 0x4E08
1539 /* the following only appear in CBLEND */
1540 # define R300_BLEND_ENABLE (1 << 0)
1541 # define R300_BLEND_UNKNOWN (3 << 1)
1542 # define R300_BLEND_NO_SEPARATE (1 << 3)
1543 /* the following are shared between CBLEND and ABLEND */
1544 # define R300_FCN_MASK (3 << 12)
1545 # define R300_COMB_FCN_ADD_CLAMP (0 << 12)
1546 # define R300_COMB_FCN_ADD_NOCLAMP (1 << 12)
1547 # define R300_COMB_FCN_SUB_CLAMP (2 << 12)
1548 # define R300_COMB_FCN_SUB_NOCLAMP (3 << 12)
1549 # define R300_COMB_FCN_MIN (4 << 12)
1550 # define R300_COMB_FCN_MAX (5 << 12)
1551 # define R300_COMB_FCN_RSUB_CLAMP (6 << 12)
1552 # define R300_COMB_FCN_RSUB_NOCLAMP (7 << 12)
1553 # define R300_BLEND_GL_ZERO (32)
1554 # define R300_BLEND_GL_ONE (33)
1555 # define R300_BLEND_GL_SRC_COLOR (34)
1556 # define R300_BLEND_GL_ONE_MINUS_SRC_COLOR (35)
1557 # define R300_BLEND_GL_DST_COLOR (36)
1558 # define R300_BLEND_GL_ONE_MINUS_DST_COLOR (37)
1559 # define R300_BLEND_GL_SRC_ALPHA (38)
1560 # define R300_BLEND_GL_ONE_MINUS_SRC_ALPHA (39)
1561 # define R300_BLEND_GL_DST_ALPHA (40)
1562 # define R300_BLEND_GL_ONE_MINUS_DST_ALPHA (41)
1563 # define R300_BLEND_GL_SRC_ALPHA_SATURATE (42)
1564 # define R300_BLEND_GL_CONST_COLOR (43)
1565 # define R300_BLEND_GL_ONE_MINUS_CONST_COLOR (44)
1566 # define R300_BLEND_GL_CONST_ALPHA (45)
1567 # define R300_BLEND_GL_ONE_MINUS_CONST_ALPHA (46)
1568 # define R300_BLEND_MASK (63)
1569 # define R300_SRC_BLEND_SHIFT (16)
1570 # define R300_DST_BLEND_SHIFT (24)
1571 #define R300_RB3D_BLEND_COLOR 0x4E10
1572 #define R300_RB3D_COLORMASK 0x4E0C
1573 # define R300_COLORMASK0_B (1<<0)
1574 # define R300_COLORMASK0_G (1<<1)
1575 # define R300_COLORMASK0_R (1<<2)
1576 # define R300_COLORMASK0_A (1<<3)
1580 #define R300_RB3D_COLOROFFSET0 0x4E28
1581 # define R300_COLOROFFSET_MASK 0xFFFFFFF0 /* GUESS */
1582 #define R300_RB3D_COLOROFFSET1 0x4E2C /* GUESS */
1583 #define R300_RB3D_COLOROFFSET2 0x4E30 /* GUESS */
1584 #define R300_RB3D_COLOROFFSET3 0x4E34 /* GUESS */
1588 /* Bit 16: Larger tiles
1590 * Bit 18: Extremely weird tile like, but some pixels duplicated?
1592 #define R300_RB3D_COLORPITCH0 0x4E38
1593 # define R300_COLORPITCH_MASK 0x00001FF8 /* GUESS */
1594 # define R300_COLOR_TILE_ENABLE (1 << 16) /* GUESS */
1595 # define R300_COLOR_MICROTILE_ENABLE (1 << 17) /* GUESS */
1596 # define R300_COLOR_ENDIAN_NO_SWAP (0 << 18) /* GUESS */
1597 # define R300_COLOR_ENDIAN_WORD_SWAP (1 << 18) /* GUESS */
1598 # define R300_COLOR_ENDIAN_DWORD_SWAP (2 << 18) /* GUESS */
1599 # define R300_COLOR_FORMAT_RGB565 (2 << 22)
1600 # define R300_COLOR_FORMAT_ARGB8888 (3 << 22)
1601 #define R300_RB3D_COLORPITCH1 0x4E3C /* GUESS */
1602 #define R300_RB3D_COLORPITCH2 0x4E40 /* GUESS */
1603 #define R300_RB3D_COLORPITCH3 0x4E44 /* GUESS */
1607 /* Guess by Vladimir.
1608 * Set to 0A before 3D operations, set to 02 afterwards.
1610 #define R300_RB3D_DSTCACHE_CTLSTAT 0x4E4C
1611 # define R300_RB3D_DSTCACHE_UNKNOWN_02 0x00000002
1612 # define R300_RB3D_DSTCACHE_UNKNOWN_0A 0x0000000A
1614 #define R300_RB3D_DITHER_CTL 0x4E50
1615 # define R300_RB3D_DITHER_CTL_DITHER_MODE_TRUNCATE (0 << 0)
1616 # define R300_RB3D_DITHER_CTL_DITHER_MODE_ROUND (1 << 0)
1617 # define R300_RB3D_DITHER_CTL_DITHER_MODE_LUT (2 << 0)
1619 # define R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_TRUNCATE (0 << 2)
1620 # define R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_ROUND (1 << 2)
1621 # define R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_LUT (2 << 2)
1624 #define R300_RB3D_AARESOLVE_CTL 0x4e88
1625 # define R300_RB3D_AARESOLVE_CTL_AARESOLVE_MODE_NORMAL (0 << 0)
1626 # define R300_RB3D_AARESOLVE_CTL_AARESOLVE_MODE_RESOLVE (1 << 0)
1627 # define R300_RB3D_AARESOLVE_CTL_AARESOLVE_GAMMA_10 (0 << 1)
1628 # define R300_RB3D_AARESOLVE_CTL_AARESOLVE_GAMMA_22 (1 << 1)
1629 # define R300_RB3D_AARESOLVE_CTL_AARESOLVE_ALPHA_SAMPLE0 (0 << 2)
1630 # define R300_RB3D_AARESOLVE_CTL_AARESOLVE_ALPHA_AVERAGE (1 << 2)
1633 /* There seems to be no "write only" setting, so use Z-test = ALWAYS
1635 * Bit (1<<8) is the "test" bit. so plain write is 6 - vd
1637 #define R300_RB3D_ZSTENCIL_CNTL_0 0x4F00
1638 # define R300_RB3D_Z_DISABLED_1 0x00000010
1639 # define R300_RB3D_Z_DISABLED_2 0x00000014
1640 # define R300_RB3D_Z_TEST 0x00000012
1641 # define R300_RB3D_Z_TEST_AND_WRITE 0x00000016
1642 # define R300_RB3D_Z_WRITE_ONLY 0x00000006
1644 # define R300_RB3D_Z_TEST 0x00000012
1645 # define R300_RB3D_Z_TEST_AND_WRITE 0x00000016
1646 # define R300_RB3D_Z_WRITE_ONLY 0x00000006
1647 # define R300_RB3D_STENCIL_ENABLE 0x00000001
1649 #define R300_RB3D_ZSTENCIL_CNTL_1 0x4F04
1651 # define R300_ZS_NEVER 0
1652 # define R300_ZS_LESS 1
1653 # define R300_ZS_LEQUAL 2
1654 # define R300_ZS_EQUAL 3
1655 # define R300_ZS_GEQUAL 4
1656 # define R300_ZS_GREATER 5
1657 # define R300_ZS_NOTEQUAL 6
1658 # define R300_ZS_ALWAYS 7
1659 # define R300_ZS_MASK 7
1661 # define R300_ZS_KEEP 0
1662 # define R300_ZS_ZERO 1
1663 # define R300_ZS_REPLACE 2
1664 # define R300_ZS_INCR 3
1665 # define R300_ZS_DECR 4
1666 # define R300_ZS_INVERT 5
1667 # define R300_ZS_INCR_WRAP 6
1668 # define R300_ZS_DECR_WRAP 7
1669 /* front and back refer to operations done for front
1670 and back faces, i.e. separate stencil function support */
1671 # define R300_RB3D_ZS1_DEPTH_FUNC_SHIFT 0
1672 # define R300_RB3D_ZS1_FRONT_FUNC_SHIFT 3
1673 # define R300_RB3D_ZS1_FRONT_FAIL_OP_SHIFT 6
1674 # define R300_RB3D_ZS1_FRONT_ZPASS_OP_SHIFT 9
1675 # define R300_RB3D_ZS1_FRONT_ZFAIL_OP_SHIFT 12
1676 # define R300_RB3D_ZS1_BACK_FUNC_SHIFT 15
1677 # define R300_RB3D_ZS1_BACK_FAIL_OP_SHIFT 18
1678 # define R300_RB3D_ZS1_BACK_ZPASS_OP_SHIFT 21
1679 # define R300_RB3D_ZS1_BACK_ZFAIL_OP_SHIFT 24
1681 #define R300_RB3D_ZSTENCIL_CNTL_2 0x4F08
1682 # define R300_RB3D_ZS2_STENCIL_REF_SHIFT 0
1683 # define R300_RB3D_ZS2_STENCIL_MASK 0xFF
1684 # define R300_RB3D_ZS2_STENCIL_MASK_SHIFT 8
1685 # define R300_RB3D_ZS2_STENCIL_WRITE_MASK_SHIFT 16
1689 #define R300_RB3D_ZSTENCIL_FORMAT 0x4F10
1690 # define R300_DEPTH_FORMAT_16BIT_INT_Z (0 << 0)
1691 # define R300_DEPTH_FORMAT_24BIT_INT_Z (2 << 0)
1692 /* 16 bit format or some aditional bit ? */
1693 # define R300_DEPTH_FORMAT_UNK32 (32 << 0)
1695 #define R300_RB3D_EARLY_Z 0x4F14
1696 # define R300_EARLY_Z_DISABLE (0 << 0)
1697 # define R300_EARLY_Z_ENABLE (1 << 0)
1701 #define R300_RB3D_ZCACHE_CTLSTAT 0x4F18 /* GUESS */
1702 # define R300_RB3D_ZCACHE_UNKNOWN_01 0x1
1703 # define R300_RB3D_ZCACHE_UNKNOWN_03 0x3
1705 #define R300_ZB_BW_CNTL 0x4f1c
1706 # define R300_HIZ_DISABLE (0 << 0)
1707 # define R300_HIZ_ENABLE (1 << 0)
1708 # define R300_HIZ_MIN (0 << 1)
1709 # define R300_HIZ_MAX (1 << 1)
1710 # define R300_FAST_FILL_DISABLE (0 << 2)
1711 # define R300_FAST_FILL_ENABLE (1 << 2)
1712 # define R300_RD_COMP_DISABLE (0 << 3)
1713 # define R300_RD_COMP_ENABLE (1 << 3)
1714 # define R300_WR_COMP_DISABLE (0 << 4)
1715 # define R300_WR_COMP_ENABLE (1 << 4)
1716 # define R300_ZB_CB_CLEAR_RMW (0 << 5)
1717 # define R300_ZB_CB_CLEAR_CACHE_LINEAR (1 << 5)
1718 # define R300_FORCE_COMPRESSED_STENCIL_VALUE_DISABLE (0 << 6)
1719 # define R300_FORCE_COMPRESSED_STENCIL_VALUE_ENABLE (1 << 6)
1720 # define R300_ZEQUAL_OPTIMIZE_ENABLE (0 << 7)
1721 # define R300_ZEQUAL_OPTIMIZE_DISABLE (1 << 7)
1722 # define R300_SEQUAL_OPTIMIZE_ENABLE (0 << 8)
1723 # define R300_SEQUAL_OPTIMIZE_DISABLE (1 << 8)
1724 /* gap in AMD docs */
1725 # define R300_BMASK_ENABLE (0 << 10)
1726 # define R300_BMASK_DISABLE (1 << 10)
1727 # define R300_HIZ_EQUAL_REJECT_DISABLE (0 << 11)
1728 # define R300_HIZ_EQUAL_REJECT_ENABLE (1 << 11)
1729 # define R300_HIZ_FP_EXP_BITS_DISABLE (0 << 12)
1730 # define R300_HIZ_FP_EXP_BITS_1 (1 << 12)
1731 # define R300_HIZ_FP_EXP_BITS_2 (2 << 12)
1732 # define R300_HIZ_FP_EXP_BITS_3 (3 << 12)
1733 # define R300_HIZ_FP_EXP_BITS_4 (4 << 12)
1734 # define R300_HIZ_FP_EXP_BITS_5 (5 << 12)
1735 # define R300_HIZ_FP_INVERT_LEADING_ONES (0 << 15)
1736 # define R300_HIZ_FP_INVERT_LEADING_ZEROS (1 << 15)
1737 # define R300_TILE_OVERWRITE_RECOMPRESSION_ENABLE (0 << 16)
1738 # define R300_TILE_OVERWRITE_RECOMPRESSION_DISABLE (1 << 16)
1739 # define R300_CONTIGUOUS_6XAA_SAMPLES_ENABLE (0 << 17)
1740 # define R300_CONTIGUOUS_6XAA_SAMPLES_DISABLE (1 << 17)
1741 # define R300_PEQ_PACKING_DISABLE (0 << 18)
1742 # define R300_PEQ_PACKING_ENABLE (1 << 18)
1743 # define R300_COVERED_PTR_MASKING_DISABLE (0 << 18)
1744 # define R300_COVERED_PTR_MASKING_ENABLE (1 << 18)
1749 #define R300_RB3D_DEPTHOFFSET 0x4F20
1750 #define R300_RB3D_DEPTHPITCH 0x4F24
1751 # define R300_DEPTHPITCH_MASK 0x00001FF8 /* GUESS */
1752 # define R300_DEPTH_TILE_ENABLE (1 << 16) /* GUESS */
1753 # define R300_DEPTH_MICROTILE_ENABLE (1 << 17) /* GUESS */
1754 # define R300_DEPTH_ENDIAN_NO_SWAP (0 << 18) /* GUESS */
1755 # define R300_DEPTH_ENDIAN_WORD_SWAP (1 << 18) /* GUESS */
1756 # define R300_DEPTH_ENDIAN_DWORD_SWAP (2 << 18) /* GUESS */
1758 /* BEGIN: Vertex program instruction set */
1760 /* Every instruction is four dwords long:
1761 * DWORD 0: output and opcode
1762 * DWORD 1: first argument
1763 * DWORD 2: second argument
1764 * DWORD 3: third argument
1767 * - ABS r, a is implemented as MAX r, a, -a
1768 * - MOV is implemented as ADD to zero
1769 * - XPD is implemented as MUL + MAD
1770 * - FLR is implemented as FRC + ADD
1771 * - apparently, fglrx tries to schedule instructions so that there is at
1772 * least one instruction between the write to a temporary and the first
1773 * read from said temporary; however, violations of this scheduling are
1775 * - register indices seem to be unrelated with OpenGL aliasing to
1776 * conventional state
1777 * - only one attribute and one parameter can be loaded at a time; however,
1778 * the same attribute/parameter can be used for more than one argument
1779 * - the second software argument for POW is the third hardware argument
1781 * - MAD with only temporaries as input seems to use VPI_OUT_SELECT_MAD_2
1783 * There is some magic surrounding LIT:
1784 * The single argument is replicated across all three inputs, but swizzled:
1785 * First argument: xyzy
1786 * Second argument: xyzx
1787 * Third argument: xyzw
1788 * Whenever the result is used later in the fragment program, fglrx forces
1789 * x and w to be 1.0 in the input selection; I don't know whether this is
1790 * strictly necessary
1792 #define R300_VPI_OUT_OP_DOT (1 << 0)
1793 #define R300_VPI_OUT_OP_MUL (2 << 0)
1794 #define R300_VPI_OUT_OP_ADD (3 << 0)
1795 #define R300_VPI_OUT_OP_MAD (4 << 0)
1796 #define R300_VPI_OUT_OP_DST (5 << 0)
1797 #define R300_VPI_OUT_OP_FRC (6 << 0)
1798 #define R300_VPI_OUT_OP_MAX (7 << 0)
1799 #define R300_VPI_OUT_OP_MIN (8 << 0)
1800 #define R300_VPI_OUT_OP_SGE (9 << 0)
1801 #define R300_VPI_OUT_OP_SLT (10 << 0)
1802 /* Used in GL_POINT_DISTANCE_ATTENUATION_ARB, vector(scalar, vector) */
1803 #define R300_VPI_OUT_OP_UNK12 (12 << 0)
1804 #define R300_VPI_OUT_OP_ARL (13 << 0)
1805 #define R300_VPI_OUT_OP_EXP (65 << 0)
1806 #define R300_VPI_OUT_OP_LOG (66 << 0)
1807 /* Used in fog computations, scalar(scalar) */
1808 #define R300_VPI_OUT_OP_UNK67 (67 << 0)
1809 #define R300_VPI_OUT_OP_LIT (68 << 0)
1810 #define R300_VPI_OUT_OP_POW (69 << 0)
1811 #define R300_VPI_OUT_OP_RCP (70 << 0)
1812 #define R300_VPI_OUT_OP_RSQ (72 << 0)
1813 /* Used in GL_POINT_DISTANCE_ATTENUATION_ARB, scalar(scalar) */
1814 #define R300_VPI_OUT_OP_UNK73 (73 << 0)
1815 #define R300_VPI_OUT_OP_EX2 (75 << 0)
1816 #define R300_VPI_OUT_OP_LG2 (76 << 0)
1817 #define R300_VPI_OUT_OP_MAD_2 (128 << 0)
1818 /* all temps, vector(scalar, vector, vector) */
1819 #define R300_VPI_OUT_OP_UNK129 (129 << 0)
1821 #define R300_VPI_OUT_REG_CLASS_TEMPORARY (0 << 8)
1822 #define R300_VPI_OUT_REG_CLASS_ADDR (1 << 8)
1823 #define R300_VPI_OUT_REG_CLASS_RESULT (2 << 8)
1824 #define R300_VPI_OUT_REG_CLASS_MASK (31 << 8)
1826 #define R300_VPI_OUT_REG_INDEX_SHIFT 13
1827 /* GUESS based on fglrx native limits */
1828 #define R300_VPI_OUT_REG_INDEX_MASK (31 << 13)
1830 #define R300_VPI_OUT_WRITE_X (1 << 20)
1831 #define R300_VPI_OUT_WRITE_Y (1 << 21)
1832 #define R300_VPI_OUT_WRITE_Z (1 << 22)
1833 #define R300_VPI_OUT_WRITE_W (1 << 23)
1835 #define R300_VPI_IN_REG_CLASS_TEMPORARY (0 << 0)
1836 #define R300_VPI_IN_REG_CLASS_ATTRIBUTE (1 << 0)
1837 #define R300_VPI_IN_REG_CLASS_PARAMETER (2 << 0)
1838 #define R300_VPI_IN_REG_CLASS_NONE (9 << 0)
1839 #define R300_VPI_IN_REG_CLASS_MASK (31 << 0)
1841 #define R300_VPI_IN_REG_INDEX_SHIFT 5
1842 /* GUESS based on fglrx native limits */
1843 #define R300_VPI_IN_REG_INDEX_MASK (255 << 5)
1845 /* The R300 can select components from the input register arbitrarily.
1846 * Use the following constants, shifted by the component shift you
1849 #define R300_VPI_IN_SELECT_X 0
1850 #define R300_VPI_IN_SELECT_Y 1
1851 #define R300_VPI_IN_SELECT_Z 2
1852 #define R300_VPI_IN_SELECT_W 3
1853 #define R300_VPI_IN_SELECT_ZERO 4
1854 #define R300_VPI_IN_SELECT_ONE 5
1855 #define R300_VPI_IN_SELECT_MASK 7
1857 #define R300_VPI_IN_X_SHIFT 13
1858 #define R300_VPI_IN_Y_SHIFT 16
1859 #define R300_VPI_IN_Z_SHIFT 19
1860 #define R300_VPI_IN_W_SHIFT 22
1862 #define R300_VPI_IN_NEG_X (1 << 25)
1863 #define R300_VPI_IN_NEG_Y (1 << 26)
1864 #define R300_VPI_IN_NEG_Z (1 << 27)
1865 #define R300_VPI_IN_NEG_W (1 << 28)
1866 /* END: Vertex program instruction set */
1868 /* BEGIN: Packet 3 commands */
1870 /* A primitive emission dword. */
1871 #define R300_PRIM_TYPE_NONE (0 << 0)
1872 #define R300_PRIM_TYPE_POINT (1 << 0)
1873 #define R300_PRIM_TYPE_LINE (2 << 0)
1874 #define R300_PRIM_TYPE_LINE_STRIP (3 << 0)
1875 #define R300_PRIM_TYPE_TRI_LIST (4 << 0)
1876 #define R300_PRIM_TYPE_TRI_FAN (5 << 0)
1877 #define R300_PRIM_TYPE_TRI_STRIP (6 << 0)
1878 #define R300_PRIM_TYPE_TRI_TYPE2 (7 << 0)
1879 #define R300_PRIM_TYPE_RECT_LIST (8 << 0)
1880 #define R300_PRIM_TYPE_3VRT_POINT_LIST (9 << 0)
1881 #define R300_PRIM_TYPE_3VRT_LINE_LIST (10 << 0)
1882 /* GUESS (based on r200) */
1883 #define R300_PRIM_TYPE_POINT_SPRITES (11 << 0)
1884 #define R300_PRIM_TYPE_LINE_LOOP (12 << 0)
1885 #define R300_PRIM_TYPE_QUADS (13 << 0)
1886 #define R300_PRIM_TYPE_QUAD_STRIP (14 << 0)
1887 #define R300_PRIM_TYPE_POLYGON (15 << 0)
1888 #define R300_PRIM_TYPE_MASK 0xF
1889 #define R300_PRIM_WALK_IND (1 << 4)
1890 #define R300_PRIM_WALK_LIST (2 << 4)
1891 #define R300_PRIM_WALK_RING (3 << 4)
1892 #define R300_PRIM_WALK_MASK (3 << 4)
1893 /* GUESS (based on r200) */
1894 #define R300_PRIM_COLOR_ORDER_BGRA (0 << 6)
1895 #define R300_PRIM_COLOR_ORDER_RGBA (1 << 6)
1896 #define R300_PRIM_NUM_VERTICES_SHIFT 16
1897 #define R300_PRIM_NUM_VERTICES_MASK 0xffff
1899 /* Draw a primitive from vertex data in arrays loaded via 3D_LOAD_VBPNTR.
1900 * Two parameter dwords:
1901 * 0. VAP_VTX_FMT: The first parameter is not written to hardware
1902 * 1. VAP_VF_CTL: The second parameter is a standard primitive emission dword.
1904 #define R300_PACKET3_3D_DRAW_VBUF 0x00002800
1906 /* Draw a primitive from immediate vertices in this packet
1907 * Up to 16382 dwords:
1908 * 0. VAP_VTX_FMT: The first parameter is not written to hardware
1909 * 1. VAP_VF_CTL: The second parameter is a standard primitive emission dword.
1910 * 2 to end: Up to 16380 dwords of vertex data.
1912 #define R300_PACKET3_3D_DRAW_IMMD 0x00002900
1914 /* Draw a primitive from vertex data in arrays loaded via 3D_LOAD_VBPNTR and
1915 * immediate vertices in this packet
1916 * Up to 16382 dwords:
1917 * 0. VAP_VTX_FMT: The first parameter is not written to hardware
1918 * 1. VAP_VF_CTL: The second parameter is a standard primitive emission dword.
1919 * 2 to end: Up to 16380 dwords of vertex data.
1921 #define R300_PACKET3_3D_DRAW_INDX 0x00002A00
1924 /* Specify the full set of vertex arrays as (address, stride).
1925 * The first parameter is the number of vertex arrays specified.
1926 * The rest of the command is a variable length list of blocks, where
1927 * each block is three dwords long and specifies two arrays.
1928 * The first dword of a block is split into two words, the lower significant
1929 * word refers to the first array, the more significant word to the second
1930 * array in the block.
1931 * The low byte of each word contains the size of an array entry in dwords,
1932 * the high byte contains the stride of the array.
1933 * The second dword of a block contains the pointer to the first array,
1934 * the third dword of a block contains the pointer to the second array.
1935 * Note that if the total number of arrays is odd, the third dword of
1936 * the last block is omitted.
1938 #define R300_PACKET3_3D_LOAD_VBPNTR 0x00002F00
1940 #define R300_PACKET3_INDX_BUFFER 0x00003300
1941 # define R300_EB_UNK1_SHIFT 24
1942 # define R300_EB_UNK1 (0x80<<24)
1943 # define R300_EB_UNK2 0x0810
1945 /* Same as R300_PACKET3_3D_DRAW_VBUF but without VAP_VTX_FMT */
1946 #define R300_PACKET3_3D_DRAW_VBUF_2 0x00003400
1947 /* Same as R300_PACKET3_3D_DRAW_IMMD but without VAP_VTX_FMT */
1948 #define R300_PACKET3_3D_DRAW_IMMD_2 0x00003500
1949 /* Same as R300_PACKET3_3D_DRAW_INDX but without VAP_VTX_FMT */
1950 #define R300_PACKET3_3D_DRAW_INDX_2 0x00003600
1952 /* Clears a portion of hierachical Z RAM
1953 * 3 dword parameters
1955 * 1. COUNT: 13:0 (max is 0x3FFF)
1956 * 2. CLEAR_VALUE: Value to write into HIZ RAM.
1958 #define R300_PACKET3_3D_CLEAR_HIZ 0x00003700
1960 /* Draws a set of primitives using vertex buffers pointed by the state data.
1961 * At least 2 Parameters:
1962 * 0. VAP_VF_CNTL: The first parameter is a standard primitive emission dword.
1963 * 2 to end: Data or indices (see other 3D_DRAW_* packets for details)
1965 #define R300_PACKET3_3D_DRAW_128 0x00003900
1967 /* END: Packet 3 commands */
1970 /* Color formats for 2d packets
1972 #define R300_CP_COLOR_FORMAT_CI8 2
1973 #define R300_CP_COLOR_FORMAT_ARGB1555 3
1974 #define R300_CP_COLOR_FORMAT_RGB565 4
1975 #define R300_CP_COLOR_FORMAT_ARGB8888 6
1976 #define R300_CP_COLOR_FORMAT_RGB332 7
1977 #define R300_CP_COLOR_FORMAT_RGB8 9
1978 #define R300_CP_COLOR_FORMAT_ARGB4444 15
1983 #define R300_CP_CMD_BITBLT_MULTI 0xC0009B00
1985 #endif /* _R300_REG_H */