Get Polygon offset fill to work.
[mesa.git] / src / mesa / drivers / dri / r300 / r300_reg.h
1 #ifndef _R300_REG_H
2 #define _R300_REG_H
3
4 /*
5 This file contains registers and constants for the R300. They have been
6 found mostly by examining command buffers captured using glxtest, as well
7 as by extrapolating some known registers and constants from the R200.
8
9 I am fairly certain that they are correct unless stated otherwise in comments.
10 */
11
12 #define R300_SE_VPORT_XSCALE 0x1D98
13 #define R300_SE_VPORT_XOFFSET 0x1D9C
14 #define R300_SE_VPORT_YSCALE 0x1DA0
15 #define R300_SE_VPORT_YOFFSET 0x1DA4
16 #define R300_SE_VPORT_ZSCALE 0x1DA8
17 #define R300_SE_VPORT_ZOFFSET 0x1DAC
18
19 #define R300_SE_ZBIAS_FACTOR 0x1DB0
20 #define R300_SE_ZBIAS_CONSTANT 0x1DB4
21
22 /* This register is written directly and also starts data section in many 3d CP_PACKET3's */
23 #define R300_VAP_VF_CNTL 0x2084
24
25 # define R300_VAP_VF_CNTL__PRIM_TYPE__SHIFT 0
26 # define R300_VAP_VF_CNTL__PRIM_NONE (0<<0)
27 # define R300_VAP_VF_CNTL__PRIM_POINTS (1<<0)
28 # define R300_VAP_VF_CNTL__PRIM_LINES (2<<0)
29 # define R300_VAP_VF_CNTL__PRIM_LINE_STRIP (3<<0)
30 # define R300_VAP_VF_CNTL__PRIM_TRIANGLES (4<<0)
31 # define R300_VAP_VF_CNTL__PRIM_TRIANGLE_FAN (5<<0)
32 # define R300_VAP_VF_CNTL__PRIM_TRIANGLE_STRIP (6<<0)
33 # define R300_VAP_VF_CNTL__PRIM_LINE_LOOP (12<<0)
34 # define R300_VAP_VF_CNTL__PRIM_QUADS (13<<0)
35 # define R300_VAP_VF_CNTL__PRIM_QUAD_STRIP (14<<0)
36 # define R300_VAP_VF_CNTL__PRIM_POLYGON (15<<0)
37
38 # define R300_VAP_VF_CNTL__PRIM_WALK__SHIFT 4
39 /* State based - direct writes to registers trigger vertex generation */
40 # define R300_VAP_VF_CNTL__PRIM_WALK_STATE_BASED (0<<4)
41 # define R300_VAP_VF_CNTL__PRIM_WALK_INDICES (1<<4)
42 # define R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_LIST (2<<4)
43 # define R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_EMBEDDED (3<<4)
44
45 /* I don't think I saw these three used.. */
46 # define R300_VAP_VF_CNTL__COLOR_ORDER__SHIFT 6
47 # define R300_VAP_VF_CNTL__TCL_OUTPUT_CTL_ENA__SHIFT 9
48 # define R300_VAP_VF_CNTL__PROG_STREAM_ENA__SHIFT 10
49
50 /* index size - when not set the indices are assumed to be 16 bit */
51 # define R300_VAP_VF_CNTL__INDEX_SIZE_32bit (1<<11)
52 /* number of vertices */
53 # define R300_VAP_VF_CNTL__NUM_VERTICES__SHIFT 16
54
55 /* BEGIN: Wild guesses */
56 #define R300_VAP_OUTPUT_VTX_FMT_0 0x2090
57 # define R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT (1<<0)
58 # define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_PRESENT (1<<1)
59 # define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_1_PRESENT (1<<2) /* GUESS */
60 # define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_2_PRESENT (1<<3) /* GUESS */
61 # define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_3_PRESENT (1<<4) /* GUESS */
62 # define R300_VAP_OUTPUT_VTX_FMT_0__PT_SIZE_PRESENT (1<<16) /* GUESS */
63
64 #define R300_VAP_OUTPUT_VTX_FMT_1 0x2094
65 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_0_COMP_CNT_SHIFT 0
66 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_1_COMP_CNT_SHIFT 3
67 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_2_COMP_CNT_SHIFT 6
68 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_3_COMP_CNT_SHIFT 9
69 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_4_COMP_CNT_SHIFT 12
70 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_5_COMP_CNT_SHIFT 15
71 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_6_COMP_CNT_SHIFT 18
72 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_7_COMP_CNT_SHIFT 21
73 /* END */
74
75 #define R300_SE_VTE_CNTL 0x20b0
76 # define R300_VPORT_X_SCALE_ENA 0x00000001
77 # define R300_VPORT_X_OFFSET_ENA 0x00000002
78 # define R300_VPORT_Y_SCALE_ENA 0x00000004
79 # define R300_VPORT_Y_OFFSET_ENA 0x00000008
80 # define R300_VPORT_Z_SCALE_ENA 0x00000010
81 # define R300_VPORT_Z_OFFSET_ENA 0x00000020
82 # define R300_VTX_XY_FMT 0x00000100
83 # define R300_VTX_Z_FMT 0x00000200
84 # define R300_VTX_W0_FMT 0x00000400
85 # define R300_VTX_W0_NORMALIZE 0x00000800
86 # define R300_VTX_ST_DENORMALIZED 0x00001000
87
88 /* BEGIN: Vertex data assembly - lots of uncertainties */
89 /* gap */
90 /* Where do we get our vertex data?
91 //
92 // Vertex data either comes either from immediate mode registers or from
93 // vertex arrays.
94 // There appears to be no mixed mode (though we can force the pitch of
95 // vertex arrays to 0, effectively reusing the same element over and over
96 // again).
97 //
98 // Immediate mode is controlled by the INPUT_CNTL registers. I am not sure
99 // if these registers influence vertex array processing.
100 //
101 // Vertex arrays are controlled via the 3D_LOAD_VBPNTR packet3.
102 //
103 // In both cases, vertex attributes are then passed through INPUT_ROUTE.
104
105 // Beginning with INPUT_ROUTE_0_0 is a list of WORDs that route vertex data
106 // into the vertex processor's input registers.
107 // The first word routes the first input, the second word the second, etc.
108 // The corresponding input is routed into the register with the given index.
109 // The list is ended by a word with INPUT_ROUTE_END set.
110 //
111 // Always set COMPONENTS_4 in immediate mode. */
112
113 #define R300_VAP_INPUT_ROUTE_0_0 0x2150
114 # define R300_INPUT_ROUTE_COMPONENTS_1 (0 << 0)
115 # define R300_INPUT_ROUTE_COMPONENTS_2 (1 << 0)
116 # define R300_INPUT_ROUTE_COMPONENTS_3 (2 << 0)
117 # define R300_INPUT_ROUTE_COMPONENTS_4 (3 << 0)
118 # define R300_INPUT_ROUTE_COMPONENTS_RGBA (4 << 0) /* GUESS */
119 # define R300_VAP_INPUT_ROUTE_IDX_SHIFT 8
120 # define R300_VAP_INPUT_ROUTE_IDX_MASK (31 << 8) /* GUESS */
121 # define R300_VAP_INPUT_ROUTE_END (1 << 13)
122 # define R300_INPUT_ROUTE_IMMEDIATE_MODE (0 << 14) /* GUESS */
123 # define R300_INPUT_ROUTE_FLOAT (1 << 14) /* GUESS */
124 # define R300_INPUT_ROUTE_UNSIGNED_BYTE (2 << 14) /* GUESS */
125 # define R300_INPUT_ROUTE_FLOAT_COLOR (3 << 14) /* GUESS */
126 #define R300_VAP_INPUT_ROUTE_0_1 0x2154
127 #define R300_VAP_INPUT_ROUTE_0_2 0x2158
128 #define R300_VAP_INPUT_ROUTE_0_3 0x215C
129
130 /* gap */
131 /* Notes:
132 // - always set up to produce at least two attributes:
133 // if vertex program uses only position, fglrx will set normal, too
134 // - INPUT_CNTL_0_COLOR and INPUT_CNTL_COLOR bits are always equal */
135 #define R300_VAP_INPUT_CNTL_0 0x2180
136 # define R300_INPUT_CNTL_0_COLOR 0x00000001
137 #define R300_VAP_INPUT_CNTL_1 0x2184
138 # define R300_INPUT_CNTL_POS 0x00000001
139 # define R300_INPUT_CNTL_NORMAL 0x00000002
140 # define R300_INPUT_CNTL_COLOR 0x00000004
141 # define R300_INPUT_CNTL_TC0 0x00000400
142 # define R300_INPUT_CNTL_TC1 0x00000800
143 # define R300_INPUT_CNTL_TC2 0x00001000 /* GUESS */
144 # define R300_INPUT_CNTL_TC3 0x00002000 /* GUESS */
145 # define R300_INPUT_CNTL_TC4 0x00004000 /* GUESS */
146 # define R300_INPUT_CNTL_TC5 0x00008000 /* GUESS */
147 # define R300_INPUT_CNTL_TC6 0x00010000 /* GUESS */
148 # define R300_INPUT_CNTL_TC7 0x00020000 /* GUESS */
149
150 /* gap */
151 /* Words parallel to INPUT_ROUTE_0; All words that are active in INPUT_ROUTE_0
152 // are set to a swizzling bit pattern, other words are 0.
153 //
154 // In immediate mode, the pattern is always set to xyzw. In vertex array
155 // mode, the swizzling pattern is e.g. used to set zw components in texture
156 // coordinates with only tweo components. */
157 #define R300_VAP_INPUT_ROUTE_1_0 0x21E0
158 # define R300_INPUT_ROUTE_SELECT_X 0
159 # define R300_INPUT_ROUTE_SELECT_Y 1
160 # define R300_INPUT_ROUTE_SELECT_Z 2
161 # define R300_INPUT_ROUTE_SELECT_W 3
162 # define R300_INPUT_ROUTE_SELECT_ZERO 4
163 # define R300_INPUT_ROUTE_SELECT_ONE 5
164 # define R300_INPUT_ROUTE_SELECT_MASK 7
165 # define R300_INPUT_ROUTE_X_SHIFT 0
166 # define R300_INPUT_ROUTE_Y_SHIFT 3
167 # define R300_INPUT_ROUTE_Z_SHIFT 6
168 # define R300_INPUT_ROUTE_W_SHIFT 9
169 # define R300_INPUT_ROUTE_ENABLE (15 << 12)
170 #define R300_VAP_INPUT_ROUTE_1_1 0x21E4
171 #define R300_VAP_INPUT_ROUTE_1_2 0x21E8
172 #define R300_VAP_INPUT_ROUTE_1_3 0x21EC
173
174 /* END */
175
176 /* gap */
177 /* BEGIN: Upload vertex program and data
178 // The programmable vertex shader unit has a memory bank of unknown size
179 // that can be written to in 16 byte units by writing the address into
180 // UPLOAD_ADDRESS, followed by data in UPLOAD_DATA (multiples of 4 DWORDs).
181 //
182 // Pointers into the memory bank are always in multiples of 16 bytes.
183 //
184 // The memory bank is divided into areas with fixed meaning.
185 //
186 // Starting at address UPLOAD_PROGRAM: Vertex program instructions.
187 // Native limits reported by drivers from ATI suggest size 256 (i.e. 4KB),
188 // whereas the difference between known addresses suggests size 512.
189 //
190 // Starting at address UPLOAD_PARAMETERS: Vertex program parameters.
191 // Native reported limits and the VPI layout suggest size 256, whereas
192 // difference between known addresses suggests size 512.
193 //
194 // At address UPLOAD_POINTSIZE is a vector (0, 0, ps, 0), where ps is the
195 // floating point pointsize. The exact purpose of this state is uncertain,
196 // as there is also the R300_RE_POINTSIZE register.
197 //
198 // Multiple vertex programs and parameter sets can be loaded at once,
199 // which could explain the size discrepancy. */
200 #define R300_VAP_PVS_UPLOAD_ADDRESS 0x2200
201 # define R300_PVS_UPLOAD_PROGRAM 0x00000000
202 # define R300_PVS_UPLOAD_PARAMETERS 0x00000200
203 # define R300_PVS_UPLOAD_POINTSIZE 0x00000406
204 /* gap */
205 #define R300_VAP_PVS_UPLOAD_DATA 0x2208
206 /* END */
207
208 /* gap */
209 /* I do not know the purpose of this register. However, I do know that
210 // it is set to 221C_CLEAR for clear operations and to 221C_NORMAL
211 // for normal rendering. */
212 #define R300_VAP_UNKNOWN_221C 0x221C
213 # define R300_221C_NORMAL 0x00000000
214 # define R300_221C_CLEAR 0x0001C000
215
216 /* gap */
217 /* Sometimes, END_OF_PKT and 0x2284=0 are the only commands sent between
218 // rendering commands and overwriting vertex program parameters.
219 // Therefore, I suspect writing zero to 0x2284 synchronizes the engine and
220 // avoids bugs caused by still running shaders reading bad data from memory. */
221 #define R300_VAP_PVS_WAITIDLE 0x2284 /* GUESS */
222
223 /* Absolutely no clue what this register is about. */
224 #define R300_VAP_UNKNOWN_2288 0x2288
225 # define R300_2288_R300 0x00750000 /* -- nh */
226 # define R300_2288_RV350 0x0000FFFF /* -- Vladimir */
227
228 /* gap */
229 /* Addresses are relative to the vertex program instruction area of the
230 // memory bank. PROGRAM_END points to the last instruction of the active
231 // program
232 //
233 // The meaning of the two UNKNOWN fields is obviously not known. However,
234 // experiments so far have shown that both *must* point to an instruction
235 // inside the vertex program, otherwise the GPU locks up.
236 // fglrx usually sets CNTL_3_UNKNOWN to the end of the program and
237 // CNTL_1_UNKNOWN somewhere in the middle, but the criteria are not clear. */
238 #define R300_VAP_PVS_CNTL_1 0x22D0
239 # define R300_PVS_CNTL_1_PROGRAM_START_SHIFT 0
240 # define R300_PVS_CNTL_1_UNKNOWN_SHIFT 10
241 # define R300_PVS_CNTL_1_PROGRAM_END_SHIFT 20
242 /* Addresses are relative the the vertex program parameters area. */
243 #define R300_VAP_PVS_CNTL_2 0x22D4
244 # define R300_PVS_CNTL_2_PARAM_OFFSET_SHIFT 0
245 # define R300_PVS_CNTL_2_PARAM_COUNT_SHIFT 16
246 #define R300_VAP_PVS_CNTL_3 0x22D8
247 # define R300_PVS_CNTL_3_PROGRAM_UNKNOWN_SHIFT 10
248 # define R300_PVS_CNTL_3_PROGRAM_UNKNOWN2_SHIFT 0
249
250 /* The entire range from 0x2300 to 0x2AC inclusive seems to be used for
251 // immediate vertices */
252 #define R300_VAP_VTX_COLOR_R 0x2464
253 #define R300_VAP_VTX_COLOR_G 0x2468
254 #define R300_VAP_VTX_COLOR_B 0x246C
255 #define R300_VAP_VTX_POS_0_X_1 0x2490 /* used for glVertex2*() */
256 #define R300_VAP_VTX_POS_0_Y_1 0x2494
257 #define R300_VAP_VTX_COLOR_PKD 0x249C /* RGBA */
258 #define R300_VAP_VTX_POS_0_X_2 0x24A0 /* used for glVertex3*() */
259 #define R300_VAP_VTX_POS_0_Y_2 0x24A4
260 #define R300_VAP_VTX_POS_0_Z_2 0x24A8
261 #define R300_VAP_VTX_END_OF_PKT 0x24AC /* write 0 to indicate end of packet? */
262
263 /* gap */
264
265 /* These are values from r300_reg/r300_reg.h - they are known to be correct
266 and are here so we can use one register file instead of several
267 - Vladimir */
268 #define R300_GB_VAP_RASTER_VTX_FMT_0 0x4000
269 # define R300_GB_VAP_RASTER_VTX_FMT_0__POS_PRESENT (1<<0)
270 # define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_0_PRESENT (1<<1)
271 # define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_1_PRESENT (1<<2)
272 # define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_2_PRESENT (1<<3)
273 # define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_3_PRESENT (1<<4)
274 # define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_SPACE (0xf<<5)
275 # define R300_GB_VAP_RASTER_VTX_FMT_0__PT_SIZE_PRESENT (0x1<<16)
276
277 #define R300_GB_VAP_RASTER_VTX_FMT_1 0x4004
278 /* each of the following is 3 bits wide, specifies number
279 of components */
280 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_0_COMP_CNT_SHIFT 0
281 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_1_COMP_CNT_SHIFT 3
282 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_2_COMP_CNT_SHIFT 6
283 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_3_COMP_CNT_SHIFT 9
284 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_4_COMP_CNT_SHIFT 12
285 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_5_COMP_CNT_SHIFT 15
286 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_6_COMP_CNT_SHIFT 18
287 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_7_COMP_CNT_SHIFT 21
288
289 #define R300_GB_ENABLE 0x4008
290 # define R300_GB_POINT_STUFF_ENABLE (1<<0)
291 # define R300_GB_LINE_STUFF_ENABLE (1<<1)
292 # define R300_GB_TRIANGLE_STUFF_ENABLE (1<<2)
293 # define R300_GB_STENCIL_AUTO_ENABLE (1<<4)
294 /* each of the following is 2 bits wide */
295 #define R300_GB_TEX_REPLICATE 0
296 #define R300_GB_TEX_ST 1
297 #define R300_GB_TEX_STR 2
298 # define R300_GB_TEX0_SOURCE_SHIFT 16
299 # define R300_GB_TEX1_SOURCE_SHIFT 18
300 # define R300_GB_TEX2_SOURCE_SHIFT 20
301 # define R300_GB_TEX3_SOURCE_SHIFT 22
302 # define R300_GB_TEX4_SOURCE_SHIFT 24
303 # define R300_GB_TEX5_SOURCE_SHIFT 26
304 # define R300_GB_TEX6_SOURCE_SHIFT 28
305 # define R300_GB_TEX7_SOURCE_SHIFT 30
306
307 /* MSPOS - positions for multisample antialiasing (?) */
308 #define R300_GB_MSPOS0 0x4010
309 /* shifts - each of the fields is 4 bits */
310 # define R300_GB_MSPOS0__MS_X0_SHIFT 0
311 # define R300_GB_MSPOS0__MS_Y0_SHIFT 4
312 # define R300_GB_MSPOS0__MS_X1_SHIFT 8
313 # define R300_GB_MSPOS0__MS_Y1_SHIFT 12
314 # define R300_GB_MSPOS0__MS_X2_SHIFT 16
315 # define R300_GB_MSPOS0__MS_Y2_SHIFT 20
316 # define R300_GB_MSPOS0__MSBD0_Y 24
317 # define R300_GB_MSPOS0__MSBD0_X 28
318
319 #define R300_GB_MSPOS1 0x4014
320 # define R300_GB_MSPOS1__MS_X3_SHIFT 0
321 # define R300_GB_MSPOS1__MS_Y3_SHIFT 4
322 # define R300_GB_MSPOS1__MS_X4_SHIFT 8
323 # define R300_GB_MSPOS1__MS_Y4_SHIFT 12
324 # define R300_GB_MSPOS1__MS_X5_SHIFT 16
325 # define R300_GB_MSPOS1__MS_Y5_SHIFT 20
326 # define R300_GB_MSPOS1__MSBD1 24
327
328
329 #define R300_GB_TILE_CONFIG 0x4018
330 # define R300_GB_TILE_ENABLE (1<<0)
331 # define R300_GB_TILE_PIPE_COUNT_RV300 0
332 # define R300_GB_TILE_PIPE_COUNT_R300 (3<<1)
333 # define R300_GB_TILE_SIZE_8 0
334 # define R300_GB_TILE_SIZE_16 (1<<4)
335 # define R300_GB_TILE_SIZE_32 (2<<4)
336 # define R300_GB_SUPER_SIZE_1 (0<<6)
337 # define R300_GB_SUPER_SIZE_2 (1<<6)
338 # define R300_GB_SUPER_SIZE_4 (2<<6)
339 # define R300_GB_SUPER_SIZE_8 (3<<6)
340 # define R300_GB_SUPER_SIZE_16 (4<<6)
341 # define R300_GB_SUPER_SIZE_32 (5<<6)
342 # define R300_GB_SUPER_SIZE_64 (6<<6)
343 # define R300_GB_SUPER_SIZE_128 (7<<6)
344 # define R300_GB_SUPER_X_SHIFT 9 /* 3 bits wide */
345 # define R300_GB_SUPER_Y_SHIFT 12 /* 3 bits wide */
346 # define R300_GB_SUPER_TILE_A 0
347 # define R300_GB_SUPER_TILE_B (1<<15)
348 # define R300_GB_SUBPIXEL_1_12 0
349 # define R300_GB_SUBPIXEL_1_16 (1<<16)
350
351 #define R300_GB_FIFO_SIZE 0x4024
352 /* each of the following is 2 bits wide */
353 #define R300_GB_FIFO_SIZE_32 0
354 #define R300_GB_FIFO_SIZE_64 1
355 #define R300_GB_FIFO_SIZE_128 2
356 #define R300_GB_FIFO_SIZE_256 3
357 # define R300_SC_IFIFO_SIZE_SHIFT 0
358 # define R300_SC_TZFIFO_SIZE_SHIFT 2
359 # define R300_SC_BFIFO_SIZE_SHIFT 4
360
361 # define R300_US_OFIFO_SIZE_SHIFT 12
362 # define R300_US_WFIFO_SIZE_SHIFT 14
363 /* the following use the same constants as above, but meaning is
364 is times 2 (i.e. instead of 32 words it means 64 */
365 # define R300_RS_TFIFO_SIZE_SHIFT 6
366 # define R300_RS_CFIFO_SIZE_SHIFT 8
367 # define R300_US_RAM_SIZE_SHIFT 10
368 /* watermarks, 3 bits wide */
369 # define R300_RS_HIGHWATER_COL_SHIFT 16
370 # define R300_RS_HIGHWATER_TEX_SHIFT 19
371 # define R300_OFIFO_HIGHWATER_SHIFT 22 /* two bits only */
372 # define R300_CUBE_FIFO_HIGHWATER_COL_SHIFT 24
373
374 #define R300_GB_SELECT 0x401C
375 # define R300_GB_FOG_SELECT_C0A 0
376 # define R300_GB_FOG_SELECT_C1A 1
377 # define R300_GB_FOG_SELECT_C2A 2
378 # define R300_GB_FOG_SELECT_C3A 3
379 # define R300_GB_FOG_SELECT_1_1_W 4
380 # define R300_GB_FOG_SELECT_Z 5
381 # define R300_GB_DEPTH_SELECT_Z 0
382 # define R300_GB_DEPTH_SELECT_1_1_W (1<<3)
383 # define R300_GB_W_SELECT_1_W 0
384 # define R300_GB_W_SELECT_1 (1<<4)
385
386 #define R300_GB_AA_CONFIG 0x4020
387 # define R300_AA_ENABLE 0x01
388 # define R300_AA_SUBSAMPLES_2 0
389 # define R300_AA_SUBSAMPLES_3 (1<<1)
390 # define R300_AA_SUBSAMPLES_4 (2<<1)
391 # define R300_AA_SUBSAMPLES_6 (3<<1)
392
393 /* END */
394
395 /* gap */
396 /* The upper enable bits are guessed, based on fglrx reported limits. */
397 #define R300_TX_ENABLE 0x4104
398 # define R300_TX_ENABLE_0 (1 << 0)
399 # define R300_TX_ENABLE_1 (1 << 1)
400 # define R300_TX_ENABLE_2 (1 << 2)
401 # define R300_TX_ENABLE_3 (1 << 3)
402 # define R300_TX_ENABLE_4 (1 << 4)
403 # define R300_TX_ENABLE_5 (1 << 5)
404 # define R300_TX_ENABLE_6 (1 << 6)
405 # define R300_TX_ENABLE_7 (1 << 7)
406 # define R300_TX_ENABLE_8 (1 << 8)
407 # define R300_TX_ENABLE_9 (1 << 9)
408 # define R300_TX_ENABLE_10 (1 << 10)
409 # define R300_TX_ENABLE_11 (1 << 11)
410 # define R300_TX_ENABLE_12 (1 << 12)
411 # define R300_TX_ENABLE_13 (1 << 13)
412 # define R300_TX_ENABLE_14 (1 << 14)
413 # define R300_TX_ENABLE_15 (1 << 15)
414
415 /* The pointsize is given in multiples of 6. The pointsize can be
416 // enormous: Clear() renders a single point that fills the entire
417 // framebuffer. */
418 #define R300_RE_POINTSIZE 0x421C
419 # define R300_POINTSIZE_Y_SHIFT 0
420 # define R300_POINTSIZE_Y_MASK (0xFFFF << 0) /* GUESS */
421 # define R300_POINTSIZE_X_SHIFT 16
422 # define R300_POINTSIZE_X_MASK (0xFFFF << 16) /* GUESS */
423
424 /* This register needs to be set to (1<<1) for RV350 to correctly
425 perform depth test (see --vb-triangles in r300_demo)
426 Don't know about other chips. - Vladimir
427 */
428 #define R300_RE_OCCLUSION_CNTL 0x42B4
429 # define R300_OCCLUSION_ON (1<<1)
430
431 #define R300_RE_CULL_CNTL 0x42B8
432 # define R300_CULL_FRONT (1 << 0)
433 # define R300_CULL_BACK (1 << 1)
434 # define R300_FRONT_FACE_CCW (0 << 2)
435 # define R300_FRONT_FACE_CW (1 << 2)
436
437
438 /* BEGIN: Rasterization / Interpolators - many guesses
439 // So far, 0_UNKOWN_7 has always been set.
440 // 0_UNKNOWN_18 has always been set except for clear operations.
441 // TC_CNT is the number of incoming texture coordinate sets (i.e. it depends
442 // on the vertex program, *not* the fragment program) */
443 #define R300_RS_CNTL_0 0x4300
444 # define R300_RS_CNTL_TC_CNT_SHIFT 2
445 # define R300_RS_CNTL_TC_CNT_MASK (7 << 2)
446 # define R300_RS_CNTL_0_UNKNOWN_7 (1 << 7)
447 # define R300_RS_CNTL_0_UNKNOWN_18 (1 << 18)
448 /* Guess: RS_CNTL_1 holds the index of the highest used RS_ROUTE_n register. */
449 #define R300_RS_CNTL_1 0x4304
450
451 /* gap */
452 /* Only used for texture coordinates (color seems to be always interpolated).
453 // Use the source field to route texture coordinate input from the vertex program
454 // to the desired interpolator. Note that the source field is relative to the
455 // outputs the vertex program *actually* writes. If a vertex program only writes
456 // texcoord[1], this will be source index 0.
457 // Set INTERP_USED on all interpolators that produce data used by the
458 // fragment program. INTERP_USED looks like a swizzling mask, but
459 // I haven't seen it used that way.
460 //
461 // Note: The _UNKNOWN constants are always set in their respective register.
462 // I don't know if this is necessary. */
463 #define R300_RS_INTERP_0 0x4310
464 #define R300_RS_INTERP_1 0x4314
465 # define R300_RS_INTERP_1_UNKNOWN 0x40
466 #define R300_RS_INTERP_2 0x4318
467 # define R300_RS_INTERP_2_UNKNOWN 0x80
468 #define R300_RS_INTERP_3 0x431C
469 # define R300_RS_INTERP_3_UNKNOWN 0xC0
470 #define R300_RS_INTERP_4 0x4320
471 #define R300_RS_INTERP_5 0x4324
472 #define R300_RS_INTERP_6 0x4328
473 #define R300_RS_INTERP_7 0x432C
474 # define R300_RS_INTERP_SRC_SHIFT 2
475 # define R300_RS_INTERP_SRC_MASK (7 << 2)
476 # define R300_RS_INTERP_USED 0x00D10000
477
478 /* These DWORDs control how vertex data is routed into fragment program
479 // registers, after interpolators. */
480 #define R300_RS_ROUTE_0 0x4330
481 #define R300_RS_ROUTE_1 0x4334
482 #define R300_RS_ROUTE_2 0x4338
483 #define R300_RS_ROUTE_3 0x433C /* GUESS */
484 #define R300_RS_ROUTE_4 0x4340 /* GUESS */
485 #define R300_RS_ROUTE_5 0x4344 /* GUESS */
486 #define R300_RS_ROUTE_6 0x4348 /* GUESS */
487 #define R300_RS_ROUTE_7 0x434C /* GUESS */
488 # define R300_RS_ROUTE_SOURCE_INTERP_0 0
489 # define R300_RS_ROUTE_SOURCE_INTERP_1 1
490 # define R300_RS_ROUTE_SOURCE_INTERP_2 2
491 # define R300_RS_ROUTE_SOURCE_INTERP_3 3
492 # define R300_RS_ROUTE_SOURCE_INTERP_4 4
493 # define R300_RS_ROUTE_SOURCE_INTERP_5 5 /* GUESS */
494 # define R300_RS_ROUTE_SOURCE_INTERP_6 6 /* GUESS */
495 # define R300_RS_ROUTE_SOURCE_INTERP_7 7 /* GUESS */
496 # define R300_RS_ROUTE_ENABLE (1 << 3) /* GUESS */
497 # define R300_RS_ROUTE_DEST_SHIFT 6
498 # define R300_RS_ROUTE_DEST_MASK (31 << 6) /* GUESS */
499
500 /* Special handling for color: When the fragment program uses color,
501 // the ROUTE_0_COLOR bit is set and ROUTE_0_COLOR_DEST contains the
502 // color register index. */
503 # define R300_RS_ROUTE_0_COLOR (1 << 14)
504 # define R300_RS_ROUTE_0_COLOR_DEST_SHIFT (1 << 17)
505 # define R300_RS_ROUTE_0_COLOR_DEST_MASK (31 << 6) /* GUESS */
506 /* END */
507
508 /* BEGIN: Scissors and cliprects
509 // There are four clipping rectangles. Their corner coordinates are inclusive.
510 // Every pixel is assigned a number from 0 and 15 by setting bits 0-3 depending
511 // on whether the pixel is inside cliprects 0-3, respectively. For example,
512 // if a pixel is inside cliprects 0 and 1, but outside 2 and 3, it is assigned
513 // the number 3 (binary 0011).
514 // Iff the bit corresponding to the pixel's number in RE_CLIPRECT_CNTL is set,
515 // the pixel is rasterized.
516 //
517 // In addition to this, there is a scissors rectangle. Only pixels inside the
518 // scissors rectangle are drawn. (coordinates are inclusive)
519 //
520 // For some reason, the top-left corner of the framebuffer is at (1440, 1440)
521 // for the purpose of clipping and scissors. */
522 #define R300_RE_CLIPRECT_TL_0 0x43B0
523 #define R300_RE_CLIPRECT_BR_0 0x43B4
524 #define R300_RE_CLIPRECT_TL_1 0x43B8
525 #define R300_RE_CLIPRECT_BR_1 0x43BC
526 #define R300_RE_CLIPRECT_TL_2 0x43C0
527 #define R300_RE_CLIPRECT_BR_2 0x43C4
528 #define R300_RE_CLIPRECT_TL_3 0x43C8
529 #define R300_RE_CLIPRECT_BR_3 0x43CC
530 # define R300_CLIPRECT_OFFSET 1440
531 # define R300_CLIPRECT_MASK 0x1FFF
532 # define R300_CLIPRECT_X_SHIFT 0
533 # define R300_CLIPRECT_X_MASK (0x1FFF << 0)
534 # define R300_CLIPRECT_Y_SHIFT 13
535 # define R300_CLIPRECT_Y_MASK (0x1FFF << 13)
536 #define R300_RE_CLIPRECT_CNTL 0x43D0
537 # define R300_CLIP_OUT (1 << 0)
538 # define R300_CLIP_0 (1 << 1)
539 # define R300_CLIP_1 (1 << 2)
540 # define R300_CLIP_10 (1 << 3)
541 # define R300_CLIP_2 (1 << 4)
542 # define R300_CLIP_20 (1 << 5)
543 # define R300_CLIP_21 (1 << 6)
544 # define R300_CLIP_210 (1 << 7)
545 # define R300_CLIP_3 (1 << 8)
546 # define R300_CLIP_30 (1 << 9)
547 # define R300_CLIP_31 (1 << 10)
548 # define R300_CLIP_310 (1 << 11)
549 # define R300_CLIP_32 (1 << 12)
550 # define R300_CLIP_320 (1 << 13)
551 # define R300_CLIP_321 (1 << 14)
552 # define R300_CLIP_3210 (1 << 15)
553
554 /* gap */
555 #define R300_RE_SCISSORS_TL 0x43E0
556 #define R300_RE_SCISSORS_BR 0x43E4
557 # define R300_SCISSORS_OFFSET 1440
558 # define R300_SCISSORS_X_SHIFT 0
559 # define R300_SCISSORS_X_MASK (0x1FFF << 0)
560 # define R300_SCISSORS_Y_SHIFT 13
561 # define R300_SCISSORS_Y_MASK (0x1FFF << 13)
562 /* END */
563
564 /* BEGIN: Texture specification
565 // The texture specification dwords are grouped by meaning and not by texture unit.
566 // This means that e.g. the offset for texture image unit N is found in register
567 // TX_OFFSET_0 + (4*N) */
568 #define R300_TX_FILTER_0 0x4400
569 # define R300_TX_REPEAT 0
570 # define R300_TX_MIRRORED 1
571 # define R300_TX_CLAMP 4
572 # define R300_TX_CLAMP_TO_EDGE 2
573 # define R300_TX_CLAMP_TO_BORDER 6
574 # define R300_TX_WRAP_S_SHIFT 0
575 # define R300_TX_WRAP_S_MASK (7 << 0)
576 # define R300_TX_WRAP_T_SHIFT 3
577 # define R300_TX_WRAP_T_MASK (7 << 3)
578 # define R300_TX_WRAP_Q_SHIFT 6
579 # define R300_TX_WRAP_Q_MASK (7 << 6)
580 # define R300_TX_MAG_FILTER_NEAREST (1 << 9)
581 # define R300_TX_MAG_FILTER_LINEAR (2 << 9)
582 # define R300_TX_MAG_FILTER_MASK (3 << 9)
583 # define R300_TX_MIN_FILTER_NEAREST (1 << 11)
584 # define R300_TX_MIN_FILTER_LINEAR (2 << 11)
585 # define R300_TX_MIN_FILTER_NEAREST_MIP_NEAREST (5 << 11)
586 # define R300_TX_MIN_FILTER_NEAREST_MIP_LINEAR (9 << 11)
587 # define R300_TX_MIN_FILTER_LINEAR_MIP_NEAREST (6 << 11)
588 # define R300_TX_MIN_FILTER_LINEAR_MIP_LINEAR (10 << 11)
589
590 /* NOTE: NEAREST doesnt seem to exist.
591 Im not seting MAG_FILTER_MASK and (3 << 11) on for all
592 anisotropy modes because that would void selected mag filter */
593 # define R300_TX_MIN_FILTER_ANISO_NEAREST ((0 << 13) /*|R300_TX_MAG_FILTER_MASK|(3<<11)*/)
594 # define R300_TX_MIN_FILTER_ANISO_LINEAR ((0 << 13) /*|R300_TX_MAG_FILTER_MASK|(3<<11)*/)
595 # define R300_TX_MIN_FILTER_ANISO_NEAREST_MIP_NEAREST ((1 << 13) /*|R300_TX_MAG_FILTER_MASK|(3<<11)*/)
596 # define R300_TX_MIN_FILTER_ANISO_NEAREST_MIP_LINEAR ((2 << 13) /*|R300_TX_MAG_FILTER_MASK|(3<<11)*/)
597 # define R300_TX_MIN_FILTER_MASK ( (15 << 11) | (3 << 13) )
598 # define R300_TX_MAX_ANISO_1_TO_1 (0 << 21)
599 # define R300_TX_MAX_ANISO_2_TO_1 (2 << 21)
600 # define R300_TX_MAX_ANISO_4_TO_1 (4 << 21)
601 # define R300_TX_MAX_ANISO_8_TO_1 (6 << 21)
602 # define R300_TX_MAX_ANISO_16_TO_1 (8 << 21)
603 # define R300_TX_MAX_ANISO_MASK (14 << 21)
604
605 #define R300_TX_UNK1_0 0x4440
606 # define R300_LOD_BIAS_MASK 0x1fff
607
608 #define R300_TX_SIZE_0 0x4480
609 # define R300_TX_WIDTHMASK_SHIFT 0
610 # define R300_TX_WIDTHMASK_MASK (2047 << 0)
611 # define R300_TX_HEIGHTMASK_SHIFT 11
612 # define R300_TX_HEIGHTMASK_MASK (2047 << 11)
613 # define R300_TX_SIZE_SHIFT 26 /* largest of width, height */
614 # define R300_TX_SIZE_MASK (15 << 26)
615 #define R300_TX_FORMAT_0 0x44C0
616 /* The interpretation of the format word by Wladimir van der Laan */
617 /* The X, Y, Z and W refer to the layout of the components.
618 They are given meanings as R, G, B and Alpha by the swizzle
619 specification */
620 # define R300_TX_FORMAT_X8 0x0
621 # define R300_TX_FORMAT_X16 0x1
622 # define R300_TX_FORMAT_Y4X4 0x2
623 # define R300_TX_FORMAT_Y8X8 0x3
624 # define R300_TX_FORMAT_Y16X16 0x4
625 # define R300_TX_FORMAT_Z3Y3X2 0x5
626 # define R300_TX_FORMAT_Z5Y6X5 0x6
627 # define R300_TX_FORMAT_Z6Y5X5 0x7
628 # define R300_TX_FORMAT_Z11Y11X10 0x8
629 # define R300_TX_FORMAT_Z10Y11X11 0x9
630 # define R300_TX_FORMAT_W4Z4Y4X4 0xA
631 # define R300_TX_FORMAT_W1Z5Y5X5 0xB
632 # define R300_TX_FORMAT_W8Z8Y8X8 0xC
633 # define R300_TX_FORMAT_W2Z10Y10X10 0xD
634 # define R300_TX_FORMAT_W16Z16Y16X16 0xE
635 # define R300_TX_FORMAT_DXT1 0xF
636 # define R300_TX_FORMAT_DXT3 0x10
637 # define R300_TX_FORMAT_DXT5 0x11
638 # define R300_TX_FORMAT_D3DMFT_CxV8U8 0x12 /* no swizzle */
639 # define R300_TX_FORMAT_A8R8G8B8 0x13 /* no swizzle */
640 # define R300_TX_FORMAT_B8G8_B8G8 0x14 /* no swizzle */
641 # define R300_TX_FORMAT_G8R8_G8B8 0x15 /* no swizzle */
642 /* 0x16 - some 16 bit green format.. ?? */
643 /* gap */
644 /* Floating point formats */
645 /* Note - hardware supports both 16 and 32 bit floating point */
646 # define R300_TX_FORMAT_FL_I16 0x18
647 # define R300_TX_FORMAT_FL_I16A16 0x19
648 # define R300_TX_FORMAT_FL_R16G16B16A16 0x1A
649 # define R300_TX_FORMAT_FL_I32 0x1B
650 # define R300_TX_FORMAT_FL_I32A32 0x1C
651 # define R300_TX_FORMAT_FL_R32G32B32A32 0x1D
652 /* alpha modes, convenience mostly */
653 /* if you have alpha, pick constant appropriate to the
654 number of channels (1 for I8, 2 for I8A8, 4 for R8G8B8A8, etc */
655 # define R300_TX_FORMAT_ALPHA_1CH 0x000
656 # define R300_TX_FORMAT_ALPHA_2CH 0x200
657 # define R300_TX_FORMAT_ALPHA_4CH 0x600
658 # define R300_TX_FORMAT_ALPHA_NONE 0xA00
659 /* Swizzling */
660 /* constants */
661 # define R300_TX_FORMAT_X 0
662 # define R300_TX_FORMAT_Y 1
663 # define R300_TX_FORMAT_Z 2
664 # define R300_TX_FORMAT_W 3
665 # define R300_TX_FORMAT_ZERO 4
666 # define R300_TX_FORMAT_ONE 5
667 # define R300_TX_FORMAT_CUT_Z 6 /* 2.0*Z, everything above 1.0 is set to 0.0 */
668 # define R300_TX_FORMAT_CUT_W 7 /* 2.0*W, everything above 1.0 is set to 0.0 */
669
670 # define R300_TX_FORMAT_B_SHIFT 18
671 # define R300_TX_FORMAT_G_SHIFT 15
672 # define R300_TX_FORMAT_R_SHIFT 12
673 # define R300_TX_FORMAT_A_SHIFT 9
674 /* Convenience macro to take care of layout and swizzling */
675 # define R300_EASY_TX_FORMAT(B, G, R, A, FMT) (\
676 ((R300_TX_FORMAT_##B)<<R300_TX_FORMAT_B_SHIFT) \
677 | ((R300_TX_FORMAT_##G)<<R300_TX_FORMAT_G_SHIFT) \
678 | ((R300_TX_FORMAT_##R)<<R300_TX_FORMAT_R_SHIFT) \
679 | ((R300_TX_FORMAT_##A)<<R300_TX_FORMAT_A_SHIFT) \
680 | (R300_TX_FORMAT_##FMT) \
681 )
682 /* These can be ORed with result of R300_EASY_TX_FORMAT() */
683 /* We don't really know what they do. Take values from a constant color ? */
684 # define R300_TX_FORMAT_CONST_X (1<<5)
685 # define R300_TX_FORMAT_CONST_Y (2<<5)
686 # define R300_TX_FORMAT_CONST_Z (4<<5)
687 # define R300_TX_FORMAT_CONST_W (8<<5)
688
689 # define R300_TX_FORMAT_YUV_MODE 0x00800000
690
691 #define R300_TX_OFFSET_0 0x4540
692 /* BEGIN: Guess from R200 */
693 # define R300_TXO_ENDIAN_NO_SWAP (0 << 0)
694 # define R300_TXO_ENDIAN_BYTE_SWAP (1 << 0)
695 # define R300_TXO_ENDIAN_WORD_SWAP (2 << 0)
696 # define R300_TXO_ENDIAN_HALFDW_SWAP (3 << 0)
697 # define R300_TXO_OFFSET_MASK 0xffffffe0
698 # define R300_TXO_OFFSET_SHIFT 5
699 /* END */
700 #define R300_TX_UNK4_0 0x4580
701 #define R300_TX_UNK5_0 0x45C0
702 #define R300_TX_BORDER_COLOR_0 0x45F0 //ff00ff00 == { 0, 1.0, 0, 1.0 }
703
704 /* END */
705
706 /* BEGIN: Fragment program instruction set
707 // Fragment programs are written directly into register space.
708 // There are separate instruction streams for texture instructions and ALU
709 // instructions.
710 // In order to synchronize these streams, the program is divided into up
711 // to 4 nodes. Each node begins with a number of TEX operations, followed
712 // by a number of ALU operations.
713 // The first node can have zero TEX ops, all subsequent nodes must have at least
714 // one TEX ops.
715 // All nodes must have at least one ALU op.
716 //
717 // The index of the last node is stored in PFS_CNTL_0: A value of 0 means
718 // 1 node, a value of 3 means 4 nodes.
719 // The total amount of instructions is defined in PFS_CNTL_2. The offsets are
720 // offsets into the respective instruction streams, while *_END points to the
721 // last instruction relative to this offset. */
722 #define R300_PFS_CNTL_0 0x4600
723 # define R300_PFS_CNTL_LAST_NODES_SHIFT 0
724 # define R300_PFS_CNTL_LAST_NODES_MASK (3 << 0)
725 # define R300_PFS_CNTL_FIRST_NODE_HAS_TEX (1 << 3)
726 #define R300_PFS_CNTL_1 0x4604
727 /* There is an unshifted value here which has so far always been equal to the
728 // index of the highest used temporary register. */
729 #define R300_PFS_CNTL_2 0x4608
730 # define R300_PFS_CNTL_ALU_OFFSET_SHIFT 0
731 # define R300_PFS_CNTL_ALU_OFFSET_MASK (63 << 0)
732 # define R300_PFS_CNTL_ALU_END_SHIFT 6
733 # define R300_PFS_CNTL_ALU_END_MASK (63 << 0)
734 # define R300_PFS_CNTL_TEX_OFFSET_SHIFT 12
735 # define R300_PFS_CNTL_TEX_OFFSET_MASK (31 << 12) /* GUESS */
736 # define R300_PFS_CNTL_TEX_END_SHIFT 18
737 # define R300_PFS_CNTL_TEX_END_MASK (31 << 18) /* GUESS */
738
739 /* gap */
740 /* Nodes are stored backwards. The last active node is always stored in
741 // PFS_NODE_3.
742 // Example: In a 2-node program, NODE_0 and NODE_1 are set to 0. The
743 // first node is stored in NODE_2, the second node is stored in NODE_3.
744 //
745 // Offsets are relative to the master offset from PFS_CNTL_2.
746 // LAST_NODE is set for the last node, and only for the last node. */
747 #define R300_PFS_NODE_0 0x4610
748 #define R300_PFS_NODE_1 0x4614
749 #define R300_PFS_NODE_2 0x4618
750 #define R300_PFS_NODE_3 0x461C
751 # define R300_PFS_NODE_ALU_OFFSET_SHIFT 0
752 # define R300_PFS_NODE_ALU_OFFSET_MASK (63 << 0)
753 # define R300_PFS_NODE_ALU_END_SHIFT 6
754 # define R300_PFS_NODE_ALU_END_MASK (63 << 6)
755 # define R300_PFS_NODE_TEX_OFFSET_SHIFT 12
756 # define R300_PFS_NODE_TEX_OFFSET_MASK (31 << 12)
757 # define R300_PFS_NODE_TEX_END_SHIFT 17
758 # define R300_PFS_NODE_TEX_END_MASK (31 << 17)
759 # define R300_PFS_NODE_LAST_NODE (1 << 22)
760
761 /* TEX
762 // As far as I can tell, texture instructions cannot write into output
763 // registers directly. A subsequent ALU instruction is always necessary,
764 // even if it's just MAD o0, r0, 1, 0 */
765 #define R300_PFS_TEXI_0 0x4620
766 # define R300_FPITX_SRC_SHIFT 0
767 # define R300_FPITX_SRC_MASK (31 << 0)
768 # define R300_FPITX_SRC_CONST (1 << 5) /* GUESS */
769 # define R300_FPITX_DST_SHIFT 6
770 # define R300_FPITX_DST_MASK (31 << 6)
771 # define R300_FPITX_IMAGE_SHIFT 11
772 # define R300_FPITX_IMAGE_MASK (15 << 11) /* GUESS based on layout and native limits */
773
774 /* ALU
775 // The ALU instructions register blocks are enumerated according to the order
776 // in which fglrx. I assume there is space for 64 instructions, since
777 // each block has space for a maximum of 64 DWORDs, and this matches reported
778 // native limits.
779 //
780 // The basic functional block seems to be one MAD for each color and alpha,
781 // and an adder that adds all components after the MUL.
782 // - ADD, MUL, MAD etc.: use MAD with appropriate neutral operands
783 // - DP4: Use OUTC_DP4, OUTA_DP4
784 // - DP3: Use OUTC_DP3, OUTA_DP4, appropriate alpha operands
785 // - DPH: Use OUTC_DP4, OUTA_DP4, appropriate alpha operands
786 // - CMP: If ARG2 < 0, return ARG1, else return ARG0
787 // - FLR: use FRC+MAD
788 // - XPD: use MAD+MAD
789 // - SGE, SLT: use MAD+CMP
790 // - RSQ: use ABS modifier for argument
791 // - Use OUTC_REPL_ALPHA to write results of an alpha-only operation (e.g. RCP)
792 // into color register
793 // - apparently, there's no quick DST operation
794 // - fglrx set FPI2_UNKNOWN_31 on a "MAD fragment.color, tmp0, tmp1, tmp2"
795 // - fglrx set FPI2_UNKNOWN_31 on a "MAX r2, r1, c0"
796 // - fglrx once set FPI0_UNKNOWN_31 on a "FRC r1, r1"
797 //
798 // Operand selection
799 // First stage selects three sources from the available registers and
800 // constant parameters. This is defined in INSTR1 (color) and INSTR3 (alpha).
801 // fglrx sorts the three source fields: Registers before constants,
802 // lower indices before higher indices; I do not know whether this is necessary.
803 // fglrx fills unused sources with "read constant 0"
804 // According to specs, you cannot select more than two different constants.
805 //
806 // Second stage selects the operands from the sources. This is defined in
807 // INSTR0 (color) and INSTR2 (alpha). You can also select the special constants
808 // zero and one.
809 // Swizzling and negation happens in this stage, as well.
810 //
811 // Important: Color and alpha seem to be mostly separate, i.e. their sources
812 // selection appears to be fully independent (the register storage is probably
813 // physically split into a color and an alpha section).
814 // However (because of the apparent physical split), there is some interaction
815 // WRT swizzling. If, for example, you want to load an R component into an
816 // Alpha operand, this R component is taken from a *color* source, not from
817 // an alpha source. The corresponding register doesn't even have to appear in
818 // the alpha sources list. (I hope this alll makes sense to you)
819 //
820 // Destination selection
821 // The destination register index is in FPI1 (color) and FPI3 (alpha) together
822 // with enable bits.
823 // There are separate enable bits for writing into temporary registers
824 // (DSTC_REG_* /DSTA_REG) and and program output registers (DSTC_OUTPUT_* /DSTA_OUTPUT).
825 // You can write to both at once, or not write at all (the same index
826 // must be used for both).
827 //
828 // Note: There is a special form for LRP
829 // - Argument order is the same as in ARB_fragment_program.
830 // - Operation is MAD
831 // - ARG1 is set to ARGC_SRC1C_LRP/ARGC_SRC1A_LRP
832 // - Set FPI0/FPI2_SPECIAL_LRP
833 // Arbitrary LRP (including support for swizzling) requires vanilla MAD+MAD */
834 #define R300_PFS_INSTR1_0 0x46C0
835 # define R300_FPI1_SRC0C_SHIFT 0
836 # define R300_FPI1_SRC0C_MASK (31 << 0)
837 # define R300_FPI1_SRC0C_CONST (1 << 5)
838 # define R300_FPI1_SRC1C_SHIFT 6
839 # define R300_FPI1_SRC1C_MASK (31 << 6)
840 # define R300_FPI1_SRC1C_CONST (1 << 11)
841 # define R300_FPI1_SRC2C_SHIFT 12
842 # define R300_FPI1_SRC2C_MASK (31 << 12)
843 # define R300_FPI1_SRC2C_CONST (1 << 17)
844 # define R300_FPI1_DSTC_SHIFT 18
845 # define R300_FPI1_DSTC_MASK (31 << 18)
846 # define R300_FPI1_DSTC_REG_X (1 << 23)
847 # define R300_FPI1_DSTC_REG_Y (1 << 24)
848 # define R300_FPI1_DSTC_REG_Z (1 << 25)
849 # define R300_FPI1_DSTC_OUTPUT_X (1 << 26)
850 # define R300_FPI1_DSTC_OUTPUT_Y (1 << 27)
851 # define R300_FPI1_DSTC_OUTPUT_Z (1 << 28)
852
853 #define R300_PFS_INSTR3_0 0x47C0
854 # define R300_FPI3_SRC0A_SHIFT 0
855 # define R300_FPI3_SRC0A_MASK (31 << 0)
856 # define R300_FPI3_SRC0A_CONST (1 << 5)
857 # define R300_FPI3_SRC1A_SHIFT 6
858 # define R300_FPI3_SRC1A_MASK (31 << 6)
859 # define R300_FPI3_SRC1A_CONST (1 << 11)
860 # define R300_FPI3_SRC2A_SHIFT 12
861 # define R300_FPI3_SRC2A_MASK (31 << 12)
862 # define R300_FPI3_SRC2A_CONST (1 << 17)
863 # define R300_FPI3_DSTA_SHIFT 18
864 # define R300_FPI3_DSTA_MASK (31 << 18)
865 # define R300_FPI3_DSTA_REG (1 << 23)
866 # define R300_FPI3_DSTA_OUTPUT (1 << 24)
867
868 #define R300_PFS_INSTR0_0 0x48C0
869 # define R300_FPI0_ARGC_SRC0C_XYZ 0
870 # define R300_FPI0_ARGC_SRC0C_XXX 1
871 # define R300_FPI0_ARGC_SRC0C_YYY 2
872 # define R300_FPI0_ARGC_SRC0C_ZZZ 3
873 # define R300_FPI0_ARGC_SRC1C_XYZ 4
874 # define R300_FPI0_ARGC_SRC1C_XXX 5
875 # define R300_FPI0_ARGC_SRC1C_YYY 6
876 # define R300_FPI0_ARGC_SRC1C_ZZZ 7
877 # define R300_FPI0_ARGC_SRC2C_XYZ 8
878 # define R300_FPI0_ARGC_SRC2C_XXX 9
879 # define R300_FPI0_ARGC_SRC2C_YYY 10
880 # define R300_FPI0_ARGC_SRC2C_ZZZ 11
881 # define R300_FPI0_ARGC_SRC0A 12
882 # define R300_FPI0_ARGC_SRC1A 13
883 # define R300_FPI0_ARGC_SRC2A 14
884 # define R300_FPI0_ARGC_SRC1C_LRP 15
885 # define R300_FPI0_ARGC_ZERO 20
886 # define R300_FPI0_ARGC_ONE 21
887 # define R300_FPI0_ARGC_HALF 22 /* GUESS */
888 # define R300_FPI0_ARGC_SRC0C_YZX 23
889 # define R300_FPI0_ARGC_SRC1C_YZX 24
890 # define R300_FPI0_ARGC_SRC2C_YZX 25
891 # define R300_FPI0_ARGC_SRC0C_ZXY 26
892 # define R300_FPI0_ARGC_SRC1C_ZXY 27
893 # define R300_FPI0_ARGC_SRC2C_ZXY 28
894 # define R300_FPI0_ARGC_SRC0CA_WZY 29
895 # define R300_FPI0_ARGC_SRC1CA_WZY 30
896 # define R300_FPI0_ARGC_SRC2CA_WZY 31
897
898 # define R300_FPI0_ARG0C_SHIFT 0
899 # define R300_FPI0_ARG0C_MASK (31 << 0)
900 # define R300_FPI0_ARG0C_NEG (1 << 5)
901 # define R300_FPI0_ARG0C_ABS (1 << 6)
902 # define R300_FPI0_ARG1C_SHIFT 7
903 # define R300_FPI0_ARG1C_MASK (31 << 7)
904 # define R300_FPI0_ARG1C_NEG (1 << 12)
905 # define R300_FPI0_ARG1C_ABS (1 << 13)
906 # define R300_FPI0_ARG2C_SHIFT 14
907 # define R300_FPI0_ARG2C_MASK (31 << 14)
908 # define R300_FPI0_ARG2C_NEG (1 << 19)
909 # define R300_FPI0_ARG2C_ABS (1 << 20)
910 # define R300_FPI0_SPECIAL_LRP (1 << 21)
911 # define R300_FPI0_OUTC_MAD (0 << 23)
912 # define R300_FPI0_OUTC_DP3 (1 << 23)
913 # define R300_FPI0_OUTC_DP4 (2 << 23)
914 # define R300_FPI0_OUTC_MIN (4 << 23)
915 # define R300_FPI0_OUTC_MAX (5 << 23)
916 # define R300_FPI0_OUTC_CMP (8 << 23)
917 # define R300_FPI0_OUTC_FRC (9 << 23)
918 # define R300_FPI0_OUTC_REPL_ALPHA (10 << 23)
919 # define R300_FPI0_OUTC_SAT (1 << 30)
920 # define R300_FPI0_UNKNOWN_31 (1 << 31)
921
922 #define R300_PFS_INSTR2_0 0x49C0
923 # define R300_FPI2_ARGA_SRC0C_X 0
924 # define R300_FPI2_ARGA_SRC0C_Y 1
925 # define R300_FPI2_ARGA_SRC0C_Z 2
926 # define R300_FPI2_ARGA_SRC1C_X 3
927 # define R300_FPI2_ARGA_SRC1C_Y 4
928 # define R300_FPI2_ARGA_SRC1C_Z 5
929 # define R300_FPI2_ARGA_SRC2C_X 6
930 # define R300_FPI2_ARGA_SRC2C_Y 7
931 # define R300_FPI2_ARGA_SRC2C_Z 8
932 # define R300_FPI2_ARGA_SRC0A 9
933 # define R300_FPI2_ARGA_SRC1A 10
934 # define R300_FPI2_ARGA_SRC2A 11
935 # define R300_FPI2_ARGA_SRC1A_LRP 15
936 # define R300_FPI2_ARGA_ZERO 16
937 # define R300_FPI2_ARGA_ONE 17
938 # define R300_FPI2_ARGA_HALF 18 /* GUESS */
939
940 # define R300_FPI2_ARG0A_SHIFT 0
941 # define R300_FPI2_ARG0A_MASK (31 << 0)
942 # define R300_FPI2_ARG0A_NEG (1 << 5)
943 # define R300_FPI2_ARG1A_SHIFT 7
944 # define R300_FPI2_ARG1A_MASK (31 << 7)
945 # define R300_FPI2_ARG1A_NEG (1 << 12)
946 # define R300_FPI2_ARG2A_SHIFT 14
947 # define R300_FPI2_AEG2A_MASK (31 << 14)
948 # define R300_FPI2_ARG2A_NEG (1 << 19)
949 # define R300_FPI2_SPECIAL_LRP (1 << 21)
950 # define R300_FPI2_OUTA_MAD (0 << 23)
951 # define R300_FPI2_OUTA_DP4 (1 << 23)
952 # define R300_RPI2_OUTA_MIN (2 << 23)
953 # define R300_RPI2_OUTA_MAX (3 << 23)
954 # define R300_FPI2_OUTA_CMP (6 << 23)
955 # define R300_FPI2_OUTA_FRC (7 << 23)
956 # define R300_FPI2_OUTA_EX2 (8 << 23)
957 # define R300_FPI2_OUTA_LG2 (9 << 23)
958 # define R300_FPI2_OUTA_RCP (10 << 23)
959 # define R300_FPI2_OUTA_RSQ (11 << 23)
960 # define R300_FPI2_OUTA_SAT (1 << 30)
961 # define R300_FPI2_UNKNOWN_31 (1 << 31)
962 /* END */
963
964 /* gap */
965 #define R300_PP_ALPHA_TEST 0x4BD4
966 # define R300_REF_ALPHA_MASK 0x000000ff
967 # define R300_ALPHA_TEST_FAIL (0 << 8)
968 # define R300_ALPHA_TEST_LESS (1 << 8)
969 # define R300_ALPHA_TEST_LEQUAL (2 << 8)
970 # define R300_ALPHA_TEST_EQUAL (3 << 8)
971 # define R300_ALPHA_TEST_GEQUAL (4 << 8)
972 # define R300_ALPHA_TEST_GREATER (5 << 8)
973 # define R300_ALPHA_TEST_NEQUAL (6 << 8)
974 # define R300_ALPHA_TEST_PASS (7 << 8)
975 # define R300_ALPHA_TEST_OP_MASK (7 << 8)
976 # define R300_ALPHA_TEST_ENABLE (1 << 11)
977
978 /* gap */
979 /* Fragment program parameters in 7.16 floating point */
980 #define R300_PFS_PARAM_0_X 0x4C00
981 #define R300_PFS_PARAM_0_Y 0x4C04
982 #define R300_PFS_PARAM_0_Z 0x4C08
983 #define R300_PFS_PARAM_0_W 0x4C0C
984 /* GUESS: PARAM_31 is last, based on native limits reported by fglrx */
985 #define R300_PFS_PARAM_31_X 0x4DF0
986 #define R300_PFS_PARAM_31_Y 0x4DF4
987 #define R300_PFS_PARAM_31_Z 0x4DF8
988 #define R300_PFS_PARAM_31_W 0x4DFC
989
990 /* Notes:
991 // - AFAIK fglrx always sets BLEND_UNKNOWN when blending is used in the application
992 // - AFAIK fglrx always sets BLEND_NO_SEPARATE when CBLEND and ABLEND are set to the same
993 // function (both registers are always set up completely in any case)
994 // - Most blend flags are simply copied from R200 and not tested yet */
995 #define R300_RB3D_CBLEND 0x4E04
996 #define R300_RB3D_ABLEND 0x4E08
997 /* the following only appear in CBLEND */
998 # define R300_BLEND_ENABLE (1 << 0)
999 # define R300_BLEND_UNKNOWN (3 << 1)
1000 # define R300_BLEND_NO_SEPARATE (1 << 3)
1001 /* the following are shared between CBLEND and ABLEND */
1002 # define R300_FCN_MASK (3 << 12)
1003 # define R300_COMB_FCN_ADD_CLAMP (0 << 12)
1004 # define R300_COMB_FCN_ADD_NOCLAMP (1 << 12)
1005 # define R300_COMB_FCN_SUB_CLAMP (2 << 12)
1006 # define R300_COMB_FCN_SUB_NOCLAMP (3 << 12)
1007 # define R300_SRC_BLEND_GL_ZERO (32 << 16)
1008 # define R300_SRC_BLEND_GL_ONE (33 << 16)
1009 # define R300_SRC_BLEND_GL_SRC_COLOR (34 << 16)
1010 # define R300_SRC_BLEND_GL_ONE_MINUS_SRC_COLOR (35 << 16)
1011 # define R300_SRC_BLEND_GL_DST_COLOR (36 << 16)
1012 # define R300_SRC_BLEND_GL_ONE_MINUS_DST_COLOR (37 << 16)
1013 # define R300_SRC_BLEND_GL_SRC_ALPHA (38 << 16)
1014 # define R300_SRC_BLEND_GL_ONE_MINUS_SRC_ALPHA (39 << 16)
1015 # define R300_SRC_BLEND_GL_DST_ALPHA (40 << 16)
1016 # define R300_SRC_BLEND_GL_ONE_MINUS_DST_ALPHA (41 << 16)
1017 # define R300_SRC_BLEND_GL_SRC_ALPHA_SATURATE (42 << 16)
1018 # define R300_SRC_BLEND_MASK (63 << 16)
1019 # define R300_DST_BLEND_GL_ZERO (32 << 24)
1020 # define R300_DST_BLEND_GL_ONE (33 << 24)
1021 # define R300_DST_BLEND_GL_SRC_COLOR (34 << 24)
1022 # define R300_DST_BLEND_GL_ONE_MINUS_SRC_COLOR (35 << 24)
1023 # define R300_DST_BLEND_GL_DST_COLOR (36 << 24)
1024 # define R300_DST_BLEND_GL_ONE_MINUS_DST_COLOR (37 << 24)
1025 # define R300_DST_BLEND_GL_SRC_ALPHA (38 << 24)
1026 # define R300_DST_BLEND_GL_ONE_MINUS_SRC_ALPHA (39 << 24)
1027 # define R300_DST_BLEND_GL_DST_ALPHA (40 << 24)
1028 # define R300_DST_BLEND_GL_ONE_MINUS_DST_ALPHA (41 << 24)
1029 # define R300_DST_BLEND_MASK (63 << 24)
1030 #define R300_RB3D_COLORMASK 0x4E0C
1031 # define R300_COLORMASK0_B (1<<0)
1032 # define R300_COLORMASK0_G (1<<1)
1033 # define R300_COLORMASK0_R (1<<2)
1034 # define R300_COLORMASK0_A (1<<3)
1035
1036 /* gap */
1037 #define R300_RB3D_COLOROFFSET0 0x4E28
1038 # define R300_COLOROFFSET_MASK 0xFFFFFFF0 /* GUESS */
1039 #define R300_RB3D_COLOROFFSET1 0x4E2C /* GUESS */
1040 #define R300_RB3D_COLOROFFSET2 0x4E30 /* GUESS */
1041 #define R300_RB3D_COLOROFFSET3 0x4E34 /* GUESS */
1042 /* gap */
1043 /* Bit 16: Larger tiles
1044 // Bit 17: 4x2 tiles
1045 // Bit 18: Extremely weird tile like, but some pixels duplicated? */
1046 #define R300_RB3D_COLORPITCH0 0x4E38
1047 # define R300_COLORPITCH_MASK 0x00001FF8 /* GUESS */
1048 # define R300_COLOR_TILE_ENABLE (1 << 16) /* GUESS */
1049 # define R300_COLOR_MICROTILE_ENABLE (1 << 17) /* GUESS */
1050 # define R300_COLOR_ENDIAN_NO_SWAP (0 << 18) /* GUESS */
1051 # define R300_COLOR_ENDIAN_WORD_SWAP (1 << 18) /* GUESS */
1052 # define R300_COLOR_ENDIAN_DWORD_SWAP (2 << 18) /* GUESS */
1053 # define R300_COLOR_UNKNOWN_22_23 (3 << 22) /* GUESS: Format? - (6<<21) for RGBA? */
1054 #define R300_RB3D_COLORPITCH1 0x4E3C /* GUESS */
1055 #define R300_RB3D_COLORPITCH2 0x4E40 /* GUESS */
1056 #define R300_RB3D_COLORPITCH3 0x4E44 /* GUESS */
1057
1058 /* gap */
1059 /* Guess by Vladimir.
1060 // Set to 0A before 3D operations, set to 02 afterwards. */
1061 #define R300_RB3D_DSTCACHE_CTLSTAT 0x4E4C
1062 # define R300_RB3D_DSTCACHE_02 0x00000002
1063 # define R300_RB3D_DSTCACHE_0A 0x0000000A
1064
1065 /* gap */
1066 /* There seems to be no "write only" setting, so use Z-test = ALWAYS for this. */
1067 /* Bit (1<<8) is the "test" bit. so plain write is 6 - vd */
1068 #define R300_RB3D_ZSTENCIL_CNTL_0 0x4F00
1069 # define R300_RB3D_Z_DISABLED_1 0x00000010 /* GUESS */
1070 # define R300_RB3D_Z_DISABLED_2 0x00000014 /* GUESS */
1071 # define R300_RB3D_Z_TEST 0x00000012
1072 # define R300_RB3D_Z_TEST_AND_WRITE 0x00000016
1073 # define R300_RB3D_Z_WRITE_ONLY 0x00000006
1074
1075 # define R300_RB3D_Z_TEST 0x00000012
1076 # define R300_RB3D_Z_TEST_AND_WRITE 0x00000016
1077 # define R300_RB3D_Z_WRITE_ONLY 0x00000006
1078 # define R300_RB3D_STENCIL_ENABLE (0<<1) /* UNKNOWN yet.. */
1079
1080 #define R300_RB3D_ZSTENCIL_CNTL_1 0x4F04
1081 /* functions */
1082 # define R300_ZS_NEVER 0
1083 # define R300_ZS_LESS 1
1084 # define R300_ZS_LEQUAL 2
1085 # define R300_ZS_EQUAL 3
1086 # define R300_ZS_GEQUAL 4
1087 # define R300_ZS_GREATER 5
1088 # define R300_ZS_NOTEQUAL 6
1089 # define R300_ZS_ALWAYS 7
1090 # define R300_ZS_MASK 7
1091 /* operations */
1092 # define R300_ZS_KEEP 0
1093 # define R300_ZS_ZERO 1
1094 # define R300_ZS_REPLACE 2
1095 # define R300_ZS_INCR 3
1096 # define R300_ZS_DECR 4
1097 # define R300_ZS_INVERT 5
1098 # define R300_ZS_INCR_WRAP 6
1099 # define R300_ZS_DECR_WRAP 7
1100
1101 /* front and back refer to operations done for front
1102 and back faces, i.e. separate stencil function support */
1103 # define R300_RB3D_ZS1_DEPTH_FUNC_SHIFT 0
1104 # define R300_RB3D_ZS1_FRONT_FUNC_SHIFT 3
1105 # define R300_RB3D_ZS1_FRONT_FAIL_OP_SHIFT 6
1106 # define R300_RB3D_ZS1_FRONT_ZPASS_OP_SHIFT 9
1107 # define R300_RB3D_ZS1_FRONT_ZFAIL_OP_SHIFT 12
1108 # define R300_RB3D_ZS1_BACK_FUNC_SHIFT 15
1109 # define R300_RB3D_ZS1_BACK_FAIL_OP_SHIFT 18
1110 # define R300_RB3D_ZS1_BACK_ZPASS_OP_SHIFT 21
1111 # define R300_RB3D_ZS1_BACK_ZFAIL_OP_SHIFT 24
1112
1113
1114
1115 #define R300_RB3D_ZSTENCIL_CNTL_2 0x4F08
1116 # define R300_RB3D_ZS2_STENCIL_REF_SHIFT 0
1117 # define R300_RB3D_ZS2_STENCIL_MASK_SHIFT 8
1118 # define R300_RB3D_ZS2_STENCIL_WRITE_MASK_SHIFT 16
1119
1120 /* gap */
1121 #define R300_RB3D_DEPTHOFFSET 0x4F20
1122 #define R300_RB3D_DEPTHPITCH 0x4F24
1123 # define R300_DEPTHPITCH_MASK 0x00001FF8 /* GUESS */
1124 # define R300_DEPTH_TILE_ENABLE (1 << 16) /* GUESS */
1125 # define R300_DEPTH_MICROTILE_ENABLE (1 << 17) /* GUESS */
1126 # define R300_DEPTH_ENDIAN_NO_SWAP (0 << 18) /* GUESS */
1127 # define R300_DEPTH_ENDIAN_WORD_SWAP (1 << 18) /* GUESS */
1128 # define R300_DEPTH_ENDIAN_DWORD_SWAP (2 << 18) /* GUESS */
1129
1130 /* BEGIN: Vertex program instruction set
1131 // Every instruction is four dwords long:
1132 // DWORD 0: output and opcode
1133 // DWORD 1: first argument
1134 // DWORD 2: second argument
1135 // DWORD 3: third argument
1136 //
1137 // Notes:
1138 // - ABS r, a is implemented as MAX r, a, -a
1139 // - MOV is implemented as ADD to zero
1140 // - XPD is implemented as MUL + MAD
1141 // - FLR is implemented as FRC + ADD
1142 // - apparently, fglrx tries to schedule instructions so that there is at least
1143 // one instruction between the write to a temporary and the first read
1144 // from said temporary; however, violations of this scheduling are allowed
1145 // - register indices seem to be unrelated with OpenGL aliasing to conventional state
1146 // - only one attribute and one parameter can be loaded at a time; however, the
1147 // same attribute/parameter can be used for more than one argument
1148 // - the second software argument for POW is the third hardware argument (no idea why)
1149 // - MAD with only temporaries as input seems to use VPI_OUT_SELECT_MAD_2
1150 //
1151 // There is some magic surrounding LIT:
1152 // The single argument is replicated across all three inputs, but swizzled:
1153 // First argument: xyzy
1154 // Second argument: xyzx
1155 // Third argument: xyzw
1156 // Whenever the result is used later in the fragment program, fglrx forces x and w
1157 // to be 1.0 in the input selection; I don't know whether this is strictly necessary */
1158 #define R300_VPI_OUT_OP_DOT (1 << 0)
1159 #define R300_VPI_OUT_OP_MUL (2 << 0)
1160 #define R300_VPI_OUT_OP_ADD (3 << 0)
1161 #define R300_VPI_OUT_OP_MAD (4 << 0)
1162 #define R300_VPI_OUT_OP_DST (5 << 0)
1163 #define R300_VPI_OUT_OP_FRC (6 << 0)
1164 #define R300_VPI_OUT_OP_MAX (7 << 0)
1165 #define R300_VPI_OUT_OP_MIN (8 << 0)
1166 #define R300_VPI_OUT_OP_SGE (9 << 0)
1167 #define R300_VPI_OUT_OP_SLT (10 << 0)
1168 #define R300_VPI_OUT_OP_EXP (65 << 0)
1169 #define R300_VPI_OUT_OP_LOG (66 << 0)
1170 #define R300_VPI_OUT_OP_LIT (68 << 0)
1171 #define R300_VPI_OUT_OP_POW (69 << 0)
1172 #define R300_VPI_OUT_OP_RCP (70 << 0)
1173 #define R300_VPI_OUT_OP_RSQ (72 << 0)
1174 #define R300_VPI_OUT_OP_EX2 (75 << 0)
1175 #define R300_VPI_OUT_OP_LG2 (76 << 0)
1176 #define R300_VPI_OUT_OP_MAD_2 (128 << 0)
1177
1178 #define R300_VPI_OUT_REG_CLASS_TEMPORARY (0 << 8)
1179 #define R300_VPI_OUT_REG_CLASS_RESULT (2 << 8)
1180 #define R300_VPI_OUT_REG_CLASS_MASK (31 << 8)
1181
1182 #define R300_VPI_OUT_REG_INDEX_SHIFT 13
1183 #define R300_VPI_OUT_REG_INDEX_MASK (31 << 13) /* GUESS based on fglrx native limits */
1184
1185 #define R300_VPI_OUT_WRITE_X (1 << 20)
1186 #define R300_VPI_OUT_WRITE_Y (1 << 21)
1187 #define R300_VPI_OUT_WRITE_Z (1 << 22)
1188 #define R300_VPI_OUT_WRITE_W (1 << 23)
1189
1190 #define R300_VPI_IN_REG_CLASS_TEMPORARY (0 << 0)
1191 #define R300_VPI_IN_REG_CLASS_ATTRIBUTE (1 << 0)
1192 #define R300_VPI_IN_REG_CLASS_PARAMETER (2 << 0)
1193 #define R300_VPI_IN_REG_CLASS_NONE (9 << 0)
1194 #define R300_VPI_IN_REG_CLASS_MASK (31 << 0) /* GUESS */
1195
1196 #define R300_VPI_IN_REG_INDEX_SHIFT 5
1197 #define R300_VPI_IN_REG_INDEX_MASK (255 << 5) /* GUESS based on fglrx native limits */
1198
1199 /* The R300 can select components from the input register arbitrarily.
1200 // Use the following constants, shifted by the component shift you
1201 // want to select */
1202 #define R300_VPI_IN_SELECT_X 0
1203 #define R300_VPI_IN_SELECT_Y 1
1204 #define R300_VPI_IN_SELECT_Z 2
1205 #define R300_VPI_IN_SELECT_W 3
1206 #define R300_VPI_IN_SELECT_ZERO 4
1207 #define R300_VPI_IN_SELECT_ONE 5
1208 #define R300_VPI_IN_SELECT_MASK 7
1209
1210 #define R300_VPI_IN_X_SHIFT 13
1211 #define R300_VPI_IN_Y_SHIFT 16
1212 #define R300_VPI_IN_Z_SHIFT 19
1213 #define R300_VPI_IN_W_SHIFT 22
1214
1215 #define R300_VPI_IN_NEG_X (1 << 25)
1216 #define R300_VPI_IN_NEG_Y (1 << 26)
1217 #define R300_VPI_IN_NEG_Z (1 << 27)
1218 #define R300_VPI_IN_NEG_W (1 << 28)
1219 /* END */
1220
1221 //BEGIN: Packet 3 commands
1222
1223 // A primitive emission dword.
1224 #define R300_PRIM_TYPE_NONE (0 << 0)
1225 #define R300_PRIM_TYPE_POINT (1 << 0)
1226 #define R300_PRIM_TYPE_LINE (2 << 0)
1227 #define R300_PRIM_TYPE_LINE_STRIP (3 << 0)
1228 #define R300_PRIM_TYPE_TRI_LIST (4 << 0)
1229 #define R300_PRIM_TYPE_TRI_FAN (5 << 0)
1230 #define R300_PRIM_TYPE_TRI_STRIP (6 << 0)
1231 #define R300_PRIM_TYPE_TRI_TYPE2 (7 << 0)
1232 #define R300_PRIM_TYPE_RECT_LIST (8 << 0)
1233 #define R300_PRIM_TYPE_3VRT_POINT_LIST (9 << 0)
1234 #define R300_PRIM_TYPE_3VRT_LINE_LIST (10 << 0)
1235 #define R300_PRIM_TYPE_POINT_SPRITES (11 << 0) // GUESS (based on r200)
1236 #define R300_PRIM_TYPE_LINE_LOOP (12 << 0)
1237 #define R300_PRIM_TYPE_QUADS (13 << 0)
1238 #define R300_PRIM_TYPE_QUAD_STRIP (14 << 0)
1239 #define R300_PRIM_TYPE_POLYGON (15 << 0)
1240 #define R300_PRIM_TYPE_MASK 0xF
1241 #define R300_PRIM_WALK_IND (1 << 4)
1242 #define R300_PRIM_WALK_LIST (2 << 4)
1243 #define R300_PRIM_WALK_RING (3 << 4)
1244 #define R300_PRIM_WALK_MASK (3 << 4)
1245 #define R300_PRIM_COLOR_ORDER_BGRA (0 << 6) // GUESS (based on r200)
1246 #define R300_PRIM_COLOR_ORDER_RGBA (1 << 6) // GUESS
1247 #define R300_PRIM_NUM_VERTICES_SHIFT 16
1248
1249 // Draw a primitive from vertex data in arrays loaded via 3D_LOAD_VBPNTR.
1250 // Two parameter dwords:
1251 // 0. The first parameter appears to be always 0
1252 // 1. The second parameter is a standard primitive emission dword.
1253 #define R300_PACKET3_3D_DRAW_VBUF 0x00002800
1254
1255 // Specify the full set of vertex arrays as (address, stride).
1256 // The first parameter is the number of vertex arrays specified.
1257 // The rest of the command is a variable length list of blocks, where
1258 // each block is three dwords long and specifies two arrays.
1259 // The first dword of a block is split into two words, the lower significant
1260 // word refers to the first array, the more significant word to the second
1261 // array in the block.
1262 // The low byte of each word contains the size of an array entry in dwords,
1263 // the high byte contains the stride of the array.
1264 // The second dword of a block contains the pointer to the first array,
1265 // the third dword of a block contains the pointer to the second array.
1266 // Note that if the total number of arrays is odd, the third dword of
1267 // the last block is omitted.
1268 #define R300_PACKET3_3D_LOAD_VBPNTR 0x00002F00
1269 //END
1270
1271 #endif /* _R300_REG_H */