292f87a2b1b5c3b19f755a31eddb023242939efe
[mesa.git] / src / mesa / drivers / dri / r300 / r300_render.c
1 /**************************************************************************
2
3 Copyright (C) 2004 Nicolai Haehnle.
4
5 All Rights Reserved.
6
7 Permission is hereby granted, free of charge, to any person obtaining a
8 copy of this software and associated documentation files (the "Software"),
9 to deal in the Software without restriction, including without limitation
10 on the rights to use, copy, modify, merge, publish, distribute, sub
11 license, and/or sell copies of the Software, and to permit persons to whom
12 the Software is furnished to do so, subject to the following conditions:
13
14 The above copyright notice and this permission notice (including the next
15 paragraph) shall be included in all copies or substantial portions of the
16 Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
21 ATI, VA LINUX SYSTEMS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
22 DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
23 OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
24 USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **************************************************************************/
27
28 /**
29 * \file
30 *
31 * \brief R300 Render (Vertex Buffer Implementation)
32 *
33 * The immediate implementation has been removed from CVS in favor of the vertex
34 * buffer implementation.
35 *
36 * The render functions are called by the pipeline manager to render a batch of
37 * primitives. They return TRUE to pass on to the next stage (i.e. software
38 * rasterization) or FALSE to indicate that the pipeline has finished after
39 * rendering something.
40 *
41 * When falling back to software TCL still attempt to use hardware
42 * rasterization.
43 *
44 * I am not sure that the cache related registers are setup correctly, but
45 * obviously this does work... Further investigation is needed.
46 *
47 * \author Nicolai Haehnle <prefect_@gmx.net>
48 *
49 * \todo Add immediate implementation back? Perhaps this is useful if there are
50 * no bugs...
51 */
52
53 #include "main/glheader.h"
54 #include "main/state.h"
55 #include "main/imports.h"
56 #include "main/enums.h"
57 #include "main/macros.h"
58 #include "main/context.h"
59 #include "main/dd.h"
60 #include "main/simple_list.h"
61 #include "main/api_arrayelt.h"
62 #include "swrast/swrast.h"
63 #include "swrast_setup/swrast_setup.h"
64 #include "vbo/vbo.h"
65 #include "tnl/tnl.h"
66 #include "tnl/t_vp_build.h"
67 #include "radeon_reg.h"
68 #include "radeon_macros.h"
69 #include "radeon_ioctl.h"
70 #include "radeon_state.h"
71 #include "r300_context.h"
72 #include "r300_ioctl.h"
73 #include "r300_state.h"
74 #include "r300_reg.h"
75 #include "r300_tex.h"
76 #include "r300_emit.h"
77 #include "r300_fragprog.h"
78 extern int future_hw_tcl_on;
79
80 /**
81 * \brief Convert a OpenGL primitive type into a R300 primitive type.
82 */
83 int r300PrimitiveType(r300ContextPtr rmesa, int prim)
84 {
85 switch (prim & PRIM_MODE_MASK) {
86 case GL_POINTS:
87 return R300_VAP_VF_CNTL__PRIM_POINTS;
88 break;
89 case GL_LINES:
90 return R300_VAP_VF_CNTL__PRIM_LINES;
91 break;
92 case GL_LINE_STRIP:
93 return R300_VAP_VF_CNTL__PRIM_LINE_STRIP;
94 break;
95 case GL_LINE_LOOP:
96 return R300_VAP_VF_CNTL__PRIM_LINE_LOOP;
97 break;
98 case GL_TRIANGLES:
99 return R300_VAP_VF_CNTL__PRIM_TRIANGLES;
100 break;
101 case GL_TRIANGLE_STRIP:
102 return R300_VAP_VF_CNTL__PRIM_TRIANGLE_STRIP;
103 break;
104 case GL_TRIANGLE_FAN:
105 return R300_VAP_VF_CNTL__PRIM_TRIANGLE_FAN;
106 break;
107 case GL_QUADS:
108 return R300_VAP_VF_CNTL__PRIM_QUADS;
109 break;
110 case GL_QUAD_STRIP:
111 return R300_VAP_VF_CNTL__PRIM_QUAD_STRIP;
112 break;
113 case GL_POLYGON:
114 return R300_VAP_VF_CNTL__PRIM_POLYGON;
115 break;
116 default:
117 assert(0);
118 return -1;
119 break;
120 }
121 }
122
123 int r300NumVerts(r300ContextPtr rmesa, int num_verts, int prim)
124 {
125 int verts_off = 0;
126
127 switch (prim & PRIM_MODE_MASK) {
128 case GL_POINTS:
129 verts_off = 0;
130 break;
131 case GL_LINES:
132 verts_off = num_verts % 2;
133 break;
134 case GL_LINE_STRIP:
135 if (num_verts < 2)
136 verts_off = num_verts;
137 break;
138 case GL_LINE_LOOP:
139 if (num_verts < 2)
140 verts_off = num_verts;
141 break;
142 case GL_TRIANGLES:
143 verts_off = num_verts % 3;
144 break;
145 case GL_TRIANGLE_STRIP:
146 if (num_verts < 3)
147 verts_off = num_verts;
148 break;
149 case GL_TRIANGLE_FAN:
150 if (num_verts < 3)
151 verts_off = num_verts;
152 break;
153 case GL_QUADS:
154 verts_off = num_verts % 4;
155 break;
156 case GL_QUAD_STRIP:
157 if (num_verts < 4)
158 verts_off = num_verts;
159 else
160 verts_off = num_verts % 2;
161 break;
162 case GL_POLYGON:
163 if (num_verts < 3)
164 verts_off = num_verts;
165 break;
166 default:
167 assert(0);
168 return -1;
169 break;
170 }
171
172 return num_verts - verts_off;
173 }
174
175 static void r300EmitElts(GLcontext * ctx, void *elts, unsigned long n_elts)
176 {
177 r300ContextPtr rmesa = R300_CONTEXT(ctx);
178 struct r300_dma_region *rvb = &rmesa->state.elt_dma;
179 void *out;
180
181 if (r300IsGartMemory(rmesa, elts, n_elts * 4)) {
182 rvb->address = rmesa->radeon.radeonScreen->gartTextures.map;
183 rvb->start = ((char *)elts) - rvb->address;
184 rvb->aos_offset =
185 rmesa->radeon.radeonScreen->gart_texture_offset +
186 rvb->start;
187 return;
188 } else if (r300IsGartMemory(rmesa, elts, 1)) {
189 WARN_ONCE("Pointer not within GART memory!\n");
190 _mesa_exit(-1);
191 }
192
193 r300AllocDmaRegion(rmesa, rvb, n_elts * 4, 4);
194 rvb->aos_offset = GET_START(rvb);
195
196 out = rvb->address + rvb->start;
197 memcpy(out, elts, n_elts * 4);
198 }
199
200 static void r300FireEB(r300ContextPtr rmesa, unsigned long addr,
201 int vertex_count, int type)
202 {
203 int cmd_reserved = 0;
204 int cmd_written = 0;
205 drm_radeon_cmd_header_t *cmd = NULL;
206
207 start_packet3(CP_PACKET3(R300_PACKET3_3D_DRAW_INDX_2, 0), 0);
208 e32(R300_VAP_VF_CNTL__PRIM_WALK_INDICES | (vertex_count << 16) | type | R300_VAP_VF_CNTL__INDEX_SIZE_32bit);
209
210 start_packet3(CP_PACKET3(R300_PACKET3_INDX_BUFFER, 2), 2);
211 e32(R300_EB_UNK1 | (0 << 16) | R300_EB_UNK2);
212 e32(addr);
213 e32(vertex_count);
214 }
215
216 static void r300EmitAOS(r300ContextPtr rmesa, GLuint nr, GLuint offset)
217 {
218 int sz = 1 + (nr >> 1) * 3 + (nr & 1) * 2;
219 int i;
220 int cmd_reserved = 0;
221 int cmd_written = 0;
222 drm_radeon_cmd_header_t *cmd = NULL;
223
224 if (RADEON_DEBUG & DEBUG_VERTS)
225 fprintf(stderr, "%s: nr=%d, ofs=0x%08x\n", __FUNCTION__, nr,
226 offset);
227
228 start_packet3(CP_PACKET3(R300_PACKET3_3D_LOAD_VBPNTR, sz - 1), sz - 1);
229 e32(nr);
230
231 for (i = 0; i + 1 < nr; i += 2) {
232 e32((rmesa->state.aos[i].aos_size << 0) |
233 (rmesa->state.aos[i].aos_stride << 8) |
234 (rmesa->state.aos[i + 1].aos_size << 16) |
235 (rmesa->state.aos[i + 1].aos_stride << 24));
236
237 e32(rmesa->state.aos[i].aos_offset + offset * 4 * rmesa->state.aos[i].aos_stride);
238 e32(rmesa->state.aos[i + 1].aos_offset + offset * 4 * rmesa->state.aos[i + 1].aos_stride);
239 }
240
241 if (nr & 1) {
242 e32((rmesa->state.aos[nr - 1].aos_size << 0) |
243 (rmesa->state.aos[nr - 1].aos_stride << 8));
244 e32(rmesa->state.aos[nr - 1].aos_offset + offset * 4 * rmesa->state.aos[nr - 1].aos_stride);
245 }
246 }
247
248 static void r300FireAOS(r300ContextPtr rmesa, int vertex_count, int type)
249 {
250 int cmd_reserved = 0;
251 int cmd_written = 0;
252 drm_radeon_cmd_header_t *cmd = NULL;
253
254 start_packet3(CP_PACKET3(R300_PACKET3_3D_DRAW_VBUF_2, 0), 0);
255 e32(R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_LIST | (vertex_count << 16) | type);
256 }
257
258 static void r300RunRenderPrimitive(r300ContextPtr rmesa, GLcontext * ctx,
259 int start, int end, int prim)
260 {
261 int type, num_verts;
262 TNLcontext *tnl = TNL_CONTEXT(ctx);
263 struct vertex_buffer *vb = &tnl->vb;
264
265 type = r300PrimitiveType(rmesa, prim);
266 num_verts = r300NumVerts(rmesa, end - start, prim);
267
268 if (type < 0 || num_verts <= 0)
269 return;
270
271 if (vb->Elts) {
272 if (num_verts > 65535) {
273 /* not implemented yet */
274 WARN_ONCE("Too many elts\n");
275 return;
276 }
277 /* Note: The following is incorrect, but it's the best I can do
278 * without a major refactoring of how DMA memory is handled.
279 * The problem: Ensuring that both vertex arrays *and* index
280 * arrays are at the right position, and then ensuring that
281 * the LOAD_VBPNTR, DRAW_INDX and INDX_BUFFER packets are emitted
282 * at once.
283 *
284 * So why is the following incorrect? Well, it seems like
285 * allocating the index array might actually evict the vertex
286 * arrays. *sigh*
287 */
288 r300EmitElts(ctx, vb->Elts, num_verts);
289 r300EmitAOS(rmesa, rmesa->state.aos_count, start);
290 r300FireEB(rmesa, rmesa->state.elt_dma.aos_offset, num_verts, type);
291 } else {
292 r300EmitAOS(rmesa, rmesa->state.aos_count, start);
293 r300FireAOS(rmesa, num_verts, type);
294 }
295 }
296
297 static GLboolean r300RunRender(GLcontext * ctx,
298 struct tnl_pipeline_stage *stage)
299 {
300 r300ContextPtr rmesa = R300_CONTEXT(ctx);
301 int i;
302 TNLcontext *tnl = TNL_CONTEXT(ctx);
303 struct vertex_buffer *vb = &tnl->vb;
304
305
306 if (RADEON_DEBUG & DEBUG_PRIMS)
307 fprintf(stderr, "%s\n", __FUNCTION__);
308
309 r300UpdateShaders(rmesa);
310 if (r300EmitArrays(ctx))
311 return GL_TRUE;
312
313 r300UpdateShaderStates(rmesa);
314
315 r300EmitCacheFlush(rmesa);
316 r300EmitState(rmesa);
317
318 for (i = 0; i < vb->PrimitiveCount; i++) {
319 GLuint prim = _tnl_translate_prim(&vb->Primitive[i]);
320 GLuint start = vb->Primitive[i].start;
321 GLuint end = vb->Primitive[i].start + vb->Primitive[i].count;
322 r300RunRenderPrimitive(rmesa, ctx, start, end, prim);
323 }
324
325 r300EmitCacheFlush(rmesa);
326
327 #ifdef USER_BUFFERS
328 r300UseArrays(ctx);
329 #endif
330
331 r300ReleaseArrays(ctx);
332
333 return GL_FALSE;
334 }
335
336 #define FALLBACK_IF(expr) \
337 do { \
338 if (expr) { \
339 if (1 || RADEON_DEBUG & DEBUG_FALLBACKS) \
340 WARN_ONCE("Software fallback:%s\n", \
341 #expr); \
342 return R300_FALLBACK_RAST; \
343 } \
344 } while(0)
345
346 static int r300Fallback(GLcontext * ctx)
347 {
348 r300ContextPtr r300 = R300_CONTEXT(ctx);
349 /* Do we need to use new-style shaders?
350 * Also is there a better way to do this? */
351 if (r300->radeon.radeonScreen->chip_family >= CHIP_FAMILY_RV515) {
352 struct r500_fragment_program *fp = (struct r500_fragment_program *)
353 (char *)ctx->FragmentProgram._Current;
354 if (fp) {
355 if (!fp->translated) {
356 r500TranslateFragmentShader(r300, fp);
357 FALLBACK_IF(!fp->translated);
358 }
359 }
360 } else {
361 struct r300_fragment_program *fp = (struct r300_fragment_program *)
362 (char *)ctx->FragmentProgram._Current;
363 if (fp) {
364 if (!fp->translated) {
365 r300TranslateFragmentShader(r300, fp);
366 FALLBACK_IF(!fp->translated);
367 }
368 }
369 }
370
371 FALLBACK_IF(ctx->RenderMode != GL_RENDER);
372
373 FALLBACK_IF(ctx->Stencil._TestTwoSide
374 && (ctx->Stencil.Ref[0] != ctx->Stencil.Ref[1]
375 || ctx->Stencil.ValueMask[0] !=
376 ctx->Stencil.ValueMask[1]
377 || ctx->Stencil.WriteMask[0] !=
378 ctx->Stencil.WriteMask[1]));
379
380 if (ctx->Extensions.NV_point_sprite || ctx->Extensions.ARB_point_sprite)
381 FALLBACK_IF(ctx->Point.PointSprite);
382
383 if (!r300->disable_lowimpact_fallback) {
384 FALLBACK_IF(ctx->Polygon.StippleFlag);
385 FALLBACK_IF(ctx->Multisample._Enabled);
386 FALLBACK_IF(ctx->Line.StippleFlag);
387 FALLBACK_IF(ctx->Line.SmoothFlag);
388 FALLBACK_IF(ctx->Point.SmoothFlag);
389 }
390
391 return R300_FALLBACK_NONE;
392 }
393
394 static GLboolean r300RunNonTCLRender(GLcontext * ctx,
395 struct tnl_pipeline_stage *stage)
396 {
397 r300ContextPtr rmesa = R300_CONTEXT(ctx);
398
399 if (RADEON_DEBUG & DEBUG_PRIMS)
400 fprintf(stderr, "%s\n", __FUNCTION__);
401
402 if (r300Fallback(ctx) >= R300_FALLBACK_RAST)
403 return GL_TRUE;
404
405 if (!(rmesa->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL))
406 return GL_TRUE;
407
408 return r300RunRender(ctx, stage);
409 }
410
411 static GLboolean r300RunTCLRender(GLcontext * ctx,
412 struct tnl_pipeline_stage *stage)
413 {
414 r300ContextPtr rmesa = R300_CONTEXT(ctx);
415 struct r300_vertex_program *vp;
416
417 hw_tcl_on = future_hw_tcl_on;
418
419 if (RADEON_DEBUG & DEBUG_PRIMS)
420 fprintf(stderr, "%s\n", __FUNCTION__);
421
422 if (hw_tcl_on == GL_FALSE)
423 return GL_TRUE;
424
425 if (r300Fallback(ctx) >= R300_FALLBACK_TCL) {
426 hw_tcl_on = GL_FALSE;
427 return GL_TRUE;
428 }
429
430 r300UpdateShaders(rmesa);
431
432 vp = (struct r300_vertex_program *)CURRENT_VERTEX_SHADER(ctx);
433 if (vp->native == GL_FALSE) {
434 hw_tcl_on = GL_FALSE;
435 return GL_TRUE;
436 }
437
438 return r300RunRender(ctx, stage);
439 }
440
441 const struct tnl_pipeline_stage _r300_render_stage = {
442 "r300 Hardware Rasterization",
443 NULL,
444 NULL,
445 NULL,
446 NULL,
447 r300RunNonTCLRender
448 };
449
450 const struct tnl_pipeline_stage _r300_tcl_stage = {
451 "r300 Hardware Transform, Clipping and Lighting",
452 NULL,
453 NULL,
454 NULL,
455 NULL,
456 r300RunTCLRender
457 };