2 Copyright (C) The Weather Channel, Inc. 2002.
3 Copyright (C) 2004 Nicolai Haehnle.
6 The Weather Channel (TM) funded Tungsten Graphics to develop the
7 initial release of the Radeon 8500 driver under the XFree86 license.
8 This notice must be preserved.
10 Permission is hereby granted, free of charge, to any person obtaining
11 a copy of this software and associated documentation files (the
12 "Software"), to deal in the Software without restriction, including
13 without limitation the rights to use, copy, modify, merge, publish,
14 distribute, sublicense, and/or sell copies of the Software, and to
15 permit persons to whom the Software is furnished to do so, subject to
16 the following conditions:
18 The above copyright notice and this permission notice (including the
19 next paragraph) shall be included in all copies or substantial
20 portions of the Software.
22 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
23 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
24 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
25 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
26 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
27 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
28 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
30 **************************************************************************/
34 * Nicolai Haehnle <prefect_@gmx.net>
44 #include "simple_list.h"
46 #include "api_arrayelt.h"
47 #include "swrast/swrast.h"
48 #include "swrast_setup/swrast_setup.h"
49 #include "array_cache/acache.h"
51 #include "texformat.h"
53 #include "radeon_ioctl.h"
54 #include "radeon_state.h"
55 #include "r300_context.h"
56 #include "r300_ioctl.h"
57 #include "r300_state.h"
59 #include "r300_program.h"
60 #include "r300_emit.h"
61 #include "r300_fixed_pipelines.h"
63 #include "r300_maos.h"
65 static void r300AlphaFunc(GLcontext
* ctx
, GLenum func
, GLfloat ref
)
67 r300ContextPtr rmesa
= R300_CONTEXT(ctx
);
68 int pp_misc
= rmesa
->hw
.at
.cmd
[R300_AT_ALPHA_TEST
];
71 CLAMPED_FLOAT_TO_UBYTE(refByte
, ref
);
73 R300_STATECHANGE(rmesa
, at
);
75 pp_misc
&= ~(R300_ALPHA_TEST_OP_MASK
| R300_REF_ALPHA_MASK
);
76 pp_misc
|= (refByte
& R300_REF_ALPHA_MASK
);
80 pp_misc
|= R300_ALPHA_TEST_FAIL
;
83 pp_misc
|= R300_ALPHA_TEST_LESS
;
86 pp_misc
|= R300_ALPHA_TEST_EQUAL
;
89 pp_misc
|= R300_ALPHA_TEST_LEQUAL
;
92 pp_misc
|= R300_ALPHA_TEST_GREATER
;
95 pp_misc
|= R300_ALPHA_TEST_NEQUAL
;
98 pp_misc
|= R300_ALPHA_TEST_GEQUAL
;
101 pp_misc
|= R300_ALPHA_TEST_PASS
;
102 //pp_misc &= ~R300_ALPHA_TEST_ENABLE;
106 rmesa
->hw
.at
.cmd
[R300_AT_ALPHA_TEST
] = pp_misc
;
109 static void r300BlendColor(GLcontext
* ctx
, const GLfloat cf
[4])
112 r300ContextPtr rmesa
= R300_CONTEXT(ctx
);
114 R300_STATECHANGE(rmesa
, unk4E10
);
116 /* Ordering might be wrong */
117 CLAMPED_FLOAT_TO_UBYTE(color
[0], cf
[0]);
118 CLAMPED_FLOAT_TO_UBYTE(color
[1], cf
[1]);
119 CLAMPED_FLOAT_TO_UBYTE(color
[2], cf
[2]);
120 CLAMPED_FLOAT_TO_UBYTE(color
[3], cf
[3]);
122 rmesa
->hw
.unk4E10
.cmd
[1]=radeonPackColor(4, color
[0], color
[1], color
[2], color
[3]);
123 //fprintf(stderr, "%s:%s is not implemented yet. Fixme !\n", __FILE__, __FUNCTION__);
125 R200_STATECHANGE(rmesa
, ctx
);
126 CLAMPED_FLOAT_TO_UBYTE(color
[0], cf
[0]);
127 CLAMPED_FLOAT_TO_UBYTE(color
[1], cf
[1]);
128 CLAMPED_FLOAT_TO_UBYTE(color
[2], cf
[2]);
129 CLAMPED_FLOAT_TO_UBYTE(color
[3], cf
[3]);
130 if (rmesa
->radeon
.radeonScreen
->drmSupportsBlendColor
)
131 rmesa
->hw
.ctx
.cmd
[CTX_RB3D_BLENDCOLOR
] =
132 radeonPackColor(4, color
[0], color
[1], color
[2], color
[3]);
137 * Calculate the hardware blend factor setting. This same function is used
138 * for source and destination of both alpha and RGB.
141 * The hardware register value for the specified blend factor. This value
142 * will need to be shifted into the correct position for either source or
143 * destination factor.
146 * Since the two cases where source and destination are handled differently
147 * are essentially error cases, they should never happen. Determine if these
148 * cases can be removed.
150 static int blend_factor(GLenum factor
, GLboolean is_src
)
156 func
= R200_BLEND_GL_ZERO
;
159 func
= R200_BLEND_GL_ONE
;
162 func
= R200_BLEND_GL_DST_COLOR
;
164 case GL_ONE_MINUS_DST_COLOR
:
165 func
= R200_BLEND_GL_ONE_MINUS_DST_COLOR
;
168 func
= R200_BLEND_GL_SRC_COLOR
;
170 case GL_ONE_MINUS_SRC_COLOR
:
171 func
= R200_BLEND_GL_ONE_MINUS_SRC_COLOR
;
174 func
= R200_BLEND_GL_SRC_ALPHA
;
176 case GL_ONE_MINUS_SRC_ALPHA
:
177 func
= R200_BLEND_GL_ONE_MINUS_SRC_ALPHA
;
180 func
= R200_BLEND_GL_DST_ALPHA
;
182 case GL_ONE_MINUS_DST_ALPHA
:
183 func
= R200_BLEND_GL_ONE_MINUS_DST_ALPHA
;
185 case GL_SRC_ALPHA_SATURATE
:
187 (is_src
) ? R200_BLEND_GL_SRC_ALPHA_SATURATE
:
190 case GL_CONSTANT_COLOR
:
191 func
= R200_BLEND_GL_CONST_COLOR
;
193 case GL_ONE_MINUS_CONSTANT_COLOR
:
194 func
= R200_BLEND_GL_ONE_MINUS_CONST_COLOR
;
196 case GL_CONSTANT_ALPHA
:
197 func
= R200_BLEND_GL_CONST_ALPHA
;
199 case GL_ONE_MINUS_CONSTANT_ALPHA
:
200 func
= R200_BLEND_GL_ONE_MINUS_CONST_ALPHA
;
203 func
= (is_src
) ? R200_BLEND_GL_ONE
: R200_BLEND_GL_ZERO
;
209 * Sets both the blend equation and the blend function.
210 * This is done in a single
211 * function because some blend equations (i.e., \c GL_MIN and \c GL_MAX)
212 * change the interpretation of the blend function.
213 * Also, make sure that blend function and blend equation are set to their default
214 * value if color blending is not enabled, since at least blend equations GL_MIN
215 * and GL_FUNC_REVERSE_SUBTRACT will cause wrong results otherwise for
219 /* helper function */
220 static void r300_set_blend_cntl(r300ContextPtr rmesa
, int func
, int eqn
, int cbits
, int funcA
, int eqnA
)
222 GLuint new_ablend
, new_cblend
;
225 fprintf(stderr
, "eqnA=%08x funcA=%08x eqn=%08x func=%08x cbits=%08x\n", eqnA
, funcA
, eqn
, func
, cbits
);
227 new_ablend
= eqnA
| funcA
;
228 new_cblend
= eqn
| func
;
230 new_cblend
|= R300_BLEND_NO_SEPARATE
;
234 if((new_ablend
!= rmesa
->hw
.bld
.cmd
[R300_BLD_ABLEND
])
235 || (new_cblend
!= rmesa
->hw
.bld
.cmd
[R300_BLD_CBLEND
])){
236 R300_STATECHANGE(rmesa
, bld
);
237 rmesa
->hw
.bld
.cmd
[R300_BLD_ABLEND
]=new_ablend
;
238 rmesa
->hw
.bld
.cmd
[R300_BLD_CBLEND
]=new_cblend
;
242 static void r300_set_blend_state(GLcontext
* ctx
)
244 r300ContextPtr rmesa
= R300_CONTEXT(ctx
);
246 GLuint cntl
= rmesa
->hw
.ctx
.cmd
[CTX_RB3D_CNTL
] &
247 ~(R300_ROP_ENABLE
| R300_ALPHA_BLEND_ENABLE
|
248 R300_SEPARATE_ALPHA_ENABLE
);
251 int func
= (R200_BLEND_GL_ONE
<< R200_SRC_BLEND_SHIFT
) |
252 (R200_BLEND_GL_ZERO
<< R200_DST_BLEND_SHIFT
);
253 int eqn
= R200_COMB_FCN_ADD_CLAMP
;
254 int funcA
= (R200_BLEND_GL_ONE
<< R200_SRC_BLEND_SHIFT
) |
255 (R200_BLEND_GL_ZERO
<< R200_DST_BLEND_SHIFT
);
256 int eqnA
= R200_COMB_FCN_ADD_CLAMP
;
259 if (rmesa
->radeon
.radeonScreen
->drmSupportsBlendColor
) {
260 if (ctx
->Color
._LogicOpEnabled
) {
262 rmesa
->hw
.ctx
.cmd
[CTX_RB3D_CNTL
] =
263 cntl
| R300_ROP_ENABLE
;
265 r300_set_blend_cntl(rmesa
,
269 } else if (ctx
->Color
.BlendEnabled
) {
271 rmesa
->hw
.ctx
.cmd
[CTX_RB3D_CNTL
] =
272 cntl
| R300_ALPHA_BLEND_ENABLE
|
273 R300_SEPARATE_ALPHA_ENABLE
;
277 rmesa
->hw
.ctx
.cmd
[CTX_RB3D_CNTL
] = cntl
;
279 r300_set_blend_cntl(rmesa
,
285 if (ctx
->Color
._LogicOpEnabled
) {
287 rmesa
->hw
.ctx
.cmd
[CTX_RB3D_CNTL
] =
288 cntl
| R300_ROP_ENABLE
;
289 rmesa
->hw
.ctx
.cmd
[CTX_RB3D_BLENDCNTL
] = eqn
| func
;
292 } else if (ctx
->Color
.BlendEnabled
) {
294 rmesa
->hw
.ctx
.cmd
[CTX_RB3D_CNTL
] =
295 cntl
| R300_ALPHA_BLEND_ENABLE
;
299 rmesa
->hw
.ctx
.cmd
[CTX_RB3D_CNTL
] = cntl
;
300 rmesa
->hw
.ctx
.cmd
[CTX_RB3D_BLENDCNTL
] = eqn
| func
;
302 r300_set_blend_cntl(rmesa
,
310 (blend_factor(ctx
->Color
.BlendSrcRGB
, GL_TRUE
) <<
311 R200_SRC_BLEND_SHIFT
) | (blend_factor(ctx
->Color
.BlendDstRGB
,
313 R200_DST_BLEND_SHIFT
);
315 switch (ctx
->Color
.BlendEquationRGB
) {
317 eqn
= R300_COMB_FCN_ADD_CLAMP
;
320 case GL_FUNC_SUBTRACT
:
321 eqn
= R300_COMB_FCN_SUB_CLAMP
;
324 case GL_FUNC_REVERSE_SUBTRACT
:
325 eqn
= R200_COMB_FCN_RSUB_CLAMP
;
329 eqn
= R200_COMB_FCN_MIN
;
330 func
= (R200_BLEND_GL_ONE
<< R200_SRC_BLEND_SHIFT
) |
331 (R200_BLEND_GL_ONE
<< R200_DST_BLEND_SHIFT
);
335 eqn
= R200_COMB_FCN_MAX
;
336 func
= (R200_BLEND_GL_ONE
<< R200_SRC_BLEND_SHIFT
) |
337 (R200_BLEND_GL_ONE
<< R200_DST_BLEND_SHIFT
);
342 "[%s:%u] Invalid RGB blend equation (0x%04x).\n",
343 __func__
, __LINE__
, ctx
->Color
.BlendEquationRGB
);
347 if (!rmesa
->radeon
.radeonScreen
->drmSupportsBlendColor
) {
349 rmesa
->hw
.ctx
.cmd
[CTX_RB3D_BLENDCNTL
] = eqn
| func
;
355 (blend_factor(ctx
->Color
.BlendSrcA
, GL_TRUE
) <<
356 R200_SRC_BLEND_SHIFT
) | (blend_factor(ctx
->Color
.BlendDstA
,
358 R200_DST_BLEND_SHIFT
);
360 switch (ctx
->Color
.BlendEquationA
) {
362 eqnA
= R300_COMB_FCN_ADD_CLAMP
;
365 case GL_FUNC_SUBTRACT
:
366 eqnA
= R300_COMB_FCN_SUB_CLAMP
;
369 case GL_FUNC_REVERSE_SUBTRACT
:
370 eqnA
= R200_COMB_FCN_RSUB_CLAMP
;
374 eqnA
= R200_COMB_FCN_MIN
;
375 funcA
= (R200_BLEND_GL_ONE
<< R200_SRC_BLEND_SHIFT
) |
376 (R200_BLEND_GL_ONE
<< R200_DST_BLEND_SHIFT
);
380 eqnA
= R200_COMB_FCN_MAX
;
381 funcA
= (R200_BLEND_GL_ONE
<< R200_SRC_BLEND_SHIFT
) |
382 (R200_BLEND_GL_ONE
<< R200_DST_BLEND_SHIFT
);
386 fprintf(stderr
, "[%s:%u] Invalid A blend equation (0x%04x).\n",
387 __func__
, __LINE__
, ctx
->Color
.BlendEquationA
);
391 r300_set_blend_cntl(rmesa
,
392 func
, eqn
, R300_BLEND_UNKNOWN
| R300_BLEND_ENABLE
,
394 r300_set_blend_cntl(rmesa
,
395 func
, eqn
, R300_BLEND_UNKNOWN
| R300_BLEND_ENABLE
,
399 static void r300BlendEquationSeparate(GLcontext
* ctx
,
400 GLenum modeRGB
, GLenum modeA
)
402 r300_set_blend_state(ctx
);
405 static void r300BlendFuncSeparate(GLcontext
* ctx
,
406 GLenum sfactorRGB
, GLenum dfactorRGB
,
407 GLenum sfactorA
, GLenum dfactorA
)
409 r300_set_blend_state(ctx
);
413 * Update our tracked culling state based on Mesa's state.
415 static void r300UpdateCulling(GLcontext
* ctx
)
417 r300ContextPtr r300
= R300_CONTEXT(ctx
);
420 R300_STATECHANGE(r300
, cul
);
421 if (ctx
->Polygon
.CullFlag
) {
422 if (ctx
->Polygon
.CullFaceMode
== GL_FRONT_AND_BACK
)
423 val
= R300_CULL_FRONT
|R300_CULL_BACK
;
424 else if (ctx
->Polygon
.CullFaceMode
== GL_FRONT
)
425 val
= R300_CULL_FRONT
;
427 val
= R300_CULL_BACK
;
429 if (ctx
->Polygon
.FrontFace
== GL_CW
)
430 val
|= R300_FRONT_FACE_CW
;
432 val
|= R300_FRONT_FACE_CCW
;
434 r300
->hw
.cul
.cmd
[R300_CUL_CULL
] = val
;
439 * Handle glEnable()/glDisable().
441 * \note Mesa already filters redundant calls to glEnable/glDisable.
443 static void r300Enable(GLcontext
* ctx
, GLenum cap
, GLboolean state
)
445 r300ContextPtr r300
= R300_CONTEXT(ctx
);
448 if (RADEON_DEBUG
& DEBUG_STATE
)
449 fprintf(stderr
, "%s( %s = %s )\n", __FUNCTION__
,
450 _mesa_lookup_enum_by_nr(cap
),
451 state
? "GL_TRUE" : "GL_FALSE");
454 /* Fast track this one...
462 R200_STATECHANGE(r300
, at
);
464 r300
->hw
.at
.cmd
[R300_AT_ALPHA_TEST
] |=
465 R300_ALPHA_TEST_ENABLE
;
467 r300
->hw
.at
.cmd
[R300_AT_ALPHA_TEST
] |=
468 ~R300_ALPHA_TEST_ENABLE
;
473 case GL_COLOR_LOGIC_OP
:
474 r300_set_blend_state(ctx
);
478 R300_STATECHANGE(r300
, zs
);
482 newval
= R300_RB3D_Z_TEST_AND_WRITE
;
484 newval
= R300_RB3D_Z_TEST
;
488 r300
->hw
.zs
.cmd
[R300_ZS_CNTL_0
] = newval
;
491 case GL_STENCIL_TEST
:
493 WARN_ONCE("Do not know how to enable stencil. Help me !\n");
495 if (r300
->state
.hw_stencil
) {
496 //fprintf(stderr, "Stencil %s\n", state ? "enabled" : "disabled");
497 R300_STATECHANGE(r300
, zs
);
499 r300
->hw
.zs
.cmd
[R300_ZS_CNTL_0
] |=
500 R300_RB3D_STENCIL_ENABLE
;
502 r300
->hw
.zs
.cmd
[R300_ZS_CNTL_0
] &=
503 ~R300_RB3D_STENCIL_ENABLE
;
506 FALLBACK(&r300
->radeon
, RADEON_FALLBACK_STENCIL
, state
);
511 r300UpdateCulling(ctx
);
514 case GL_POLYGON_OFFSET_POINT
:
515 case GL_POLYGON_OFFSET_LINE
:
516 WARN_ONCE("Don't know how to enable polygon offset point/line. Help me !\n");
518 /* Something is apparently blocking these from working */
519 R300_STATECHANGE(r300
, unk42B4
);
521 r300
->hw
.unk42B4
.cmd
[1] |= ~(3<<0);
523 r300
->hw
.unk42B4
.cmd
[1] &= (3<<0);
527 case GL_POLYGON_OFFSET_FILL
:
528 R300_STATECHANGE(r300
, unk42B4
);
530 r300
->hw
.unk42B4
.cmd
[1] |= (3<<0);
532 r300
->hw
.unk42B4
.cmd
[1] &= ~(3<<0);
536 case GL_VERTEX_PROGRAM_ARB
:
537 //TCL_FALLBACK(rmesa->glCtx, R200_TCL_FALLBACK_TCL_DISABLE, state);
541 radeonEnable(ctx
, cap
, state
);
548 * Change the culling mode.
550 * \note Mesa already filters redundant calls to this function.
552 static void r300CullFace(GLcontext
* ctx
, GLenum mode
)
556 r300UpdateCulling(ctx
);
561 * Change the polygon orientation.
563 * \note Mesa already filters redundant calls to this function.
565 static void r300FrontFace(GLcontext
* ctx
, GLenum mode
)
569 r300UpdateCulling(ctx
);
574 * Change the depth testing function.
576 * \note Mesa already filters redundant calls to this function.
578 static void r300DepthFunc(GLcontext
* ctx
, GLenum func
)
580 r300ContextPtr r300
= R300_CONTEXT(ctx
);
582 R300_STATECHANGE(r300
, zs
);
584 r300
->hw
.zs
.cmd
[R300_ZS_CNTL_1
] &= ~(R300_ZS_MASK
<< R300_RB3D_ZS1_DEPTH_FUNC_SHIFT
);
588 r300
->hw
.zs
.cmd
[R300_ZS_CNTL_1
] |= R300_ZS_NEVER
<< R300_RB3D_ZS1_DEPTH_FUNC_SHIFT
;
591 r300
->hw
.zs
.cmd
[R300_ZS_CNTL_1
] |= R300_ZS_LESS
<< R300_RB3D_ZS1_DEPTH_FUNC_SHIFT
;
594 r300
->hw
.zs
.cmd
[R300_ZS_CNTL_1
] |= R300_ZS_EQUAL
<< R300_RB3D_ZS1_DEPTH_FUNC_SHIFT
;
597 r300
->hw
.zs
.cmd
[R300_ZS_CNTL_1
] |= R300_ZS_LEQUAL
<< R300_RB3D_ZS1_DEPTH_FUNC_SHIFT
;
600 r300
->hw
.zs
.cmd
[R300_ZS_CNTL_1
] |= R300_ZS_GREATER
<< R300_RB3D_ZS1_DEPTH_FUNC_SHIFT
;
603 r300
->hw
.zs
.cmd
[R300_ZS_CNTL_1
] |= R300_ZS_NOTEQUAL
<< R300_RB3D_ZS1_DEPTH_FUNC_SHIFT
;
606 r300
->hw
.zs
.cmd
[R300_ZS_CNTL_1
] |= R300_ZS_GEQUAL
<< R300_RB3D_ZS1_DEPTH_FUNC_SHIFT
;
609 r300
->hw
.zs
.cmd
[R300_ZS_CNTL_1
] |= R300_ZS_ALWAYS
<< R300_RB3D_ZS1_DEPTH_FUNC_SHIFT
;
617 * Enable/Disable depth writing.
619 * \note Mesa already filters redundant calls to this function.
621 static void r300DepthMask(GLcontext
* ctx
, GLboolean mask
)
623 r300ContextPtr r300
= R300_CONTEXT(ctx
);
625 if (!ctx
->Depth
.Test
)
628 R300_STATECHANGE(r300
, zs
);
629 r300
->hw
.zs
.cmd
[R300_ZS_CNTL_0
] = mask
630 ? R300_RB3D_Z_TEST_AND_WRITE
: R300_RB3D_Z_TEST
;
635 * Handle glColorMask()
637 static void r300ColorMask(GLcontext
* ctx
,
638 GLboolean r
, GLboolean g
, GLboolean b
, GLboolean a
)
640 r300ContextPtr r300
= R300_CONTEXT(ctx
);
641 int mask
= (b
<< 0) | (g
<< 1) | (r
<< 2) | (a
<< 3);
643 if (mask
!= r300
->hw
.cmk
.cmd
[R300_CMK_COLORMASK
]) {
644 R300_STATECHANGE(r300
, cmk
);
645 r300
->hw
.cmk
.cmd
[R300_CMK_COLORMASK
] = mask
;
649 /* =============================================================
652 static void r300PointSize(GLcontext
* ctx
, GLfloat size
)
654 r300ContextPtr r300
= R300_CONTEXT(ctx
);
656 size
= ctx
->Point
._Size
;
658 R300_STATECHANGE(r300
, ps
);
659 r300
->hw
.ps
.cmd
[R300_PS_POINTSIZE
] =
660 ((int)(size
* 6) << R300_POINTSIZE_X_SHIFT
) |
661 ((int)(size
* 6) << R300_POINTSIZE_Y_SHIFT
);
663 #if 0 /* r200 reg? */
664 /* This might need fixing later */
665 R300_STATECHANGE(r300
, vps
);
666 r300
->hw
.vps
.cmd
[R300_VPS_POINTSIZE
] = r300PackFloat32(1.0);
670 /* =============================================================
673 static void r300LineWidth(GLcontext
*ctx
, GLfloat widthf
)
675 r300ContextPtr r300
= R300_CONTEXT(ctx
);
677 widthf
= ctx
->Line
._Width
;
679 R300_STATECHANGE(r300
, lcntl
);
680 r300
->hw
.lcntl
.cmd
[1] = (int)(widthf
* 6.0);
681 /* Doesnt look very good without this... */
682 r300
->hw
.lcntl
.cmd
[1] |= R300_LINE_CNT_UNK1
;
687 glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); : 00000091 ( 1001 0001)
688 glPolygonMode(GL_FRONT_AND_BACK, GL_POINT); : 00000001 ( 1)
690 glPolygonMode(GL_FRONT, GL_LINE); : 00000111 (1 0001 0001)
691 glPolygonMode(GL_FRONT, GL_POINT); : 00000101 (1 0000 0001)
693 glPolygonMode(GL_BACK, GL_LINE); : 000000a1 ( 1010 0001)
694 glPolygonMode(GL_BACK, GL_POINT); : 00000021 ( 10 0001)
699 #define PM_NOT_BACK (1<<8)
700 #define PM_NOT_FRONT (1<<5)
702 #define PM_FRONT_LINE (1<<4)
703 #define PM_BACK_LINE (1<<7)
705 static void r300PolygonMode(GLcontext
*ctx
, GLenum face
, GLenum mode
)
707 r300ContextPtr r300
= R300_CONTEXT(ctx
);
708 unsigned long hw_mode
=0;
710 //hw_mode=r300->hw.unk4288.cmd[1];
711 hw_mode
|= 1; /* enables point mode by default */
713 switch (ctx
->Polygon
.FrontMode
) {
715 hw_mode
&= ~PM_NOT_FRONT
;
716 hw_mode
|= PM_FRONT_LINE
;
719 hw_mode
&= ~PM_NOT_FRONT
;
720 hw_mode
&= ~PM_FRONT_LINE
;
722 /* I dont think fgl properly handles these... In any case, test program is needed */
727 switch (ctx
->Polygon
.BackMode
) {
729 hw_mode
&= ~PM_NOT_BACK
;
730 hw_mode
|= PM_BACK_LINE
;
733 hw_mode
&= ~PM_NOT_BACK
;
734 hw_mode
&= ~PM_BACK_LINE
;
746 //fprintf(stderr, "front\n");
747 hw_mode
&= ~PM_NOT_FRONT
;
750 hw_mode
|= PM_FRONT_LINE
;
753 hw_mode
&= ~PM_FRONT_LINE
;
761 //fprintf(stderr, "back\n");
762 hw_mode
&= ~PM_NOT_BACK
;
765 hw_mode
|= PM_BACK_LINE
;
768 hw_mode
&= ~PM_BACK_LINE
;
775 case GL_FRONT_AND_BACK
:
776 //fprintf(stderr, "front and back\n");
777 hw_mode
&= ~PM_NOT_FRONT
;
778 hw_mode
&= ~PM_NOT_BACK
;
781 hw_mode
|= PM_FRONT_LINE
;
782 hw_mode
|= PM_BACK_LINE
;
785 hw_mode
&= ~PM_FRONT_LINE
;
786 hw_mode
&= ~PM_BACK_LINE
;
796 //if( front and back fill) hw_mode=0;
798 if(r300
->hw
.unk4288
.cmd
[1] != hw_mode
){
799 R300_STATECHANGE(r300
, unk4288
);
800 r300
->hw
.unk4288
.cmd
[1] = hw_mode
;
804 /* =============================================================
808 static int translate_stencil_func(int func
)
812 return R300_ZS_NEVER
;
818 return R300_ZS_EQUAL
;
821 return R300_ZS_LEQUAL
;
824 return R300_ZS_GREATER
;
827 return R300_ZS_NOTEQUAL
;
830 return R300_ZS_GEQUAL
;
833 return R300_ZS_ALWAYS
;
839 static int translate_stencil_op(int op
)
847 return R300_ZS_REPLACE
;
852 case GL_INCR_WRAP_EXT
:
853 return R300_ZS_INCR_WRAP
;
854 case GL_DECR_WRAP_EXT
:
855 return R300_ZS_DECR_WRAP
;
857 return R300_ZS_INVERT
;
859 WARN_ONCE("Do not know how to translate stencil op");
864 static void r300StencilFunc(GLcontext
* ctx
, GLenum func
,
865 GLint ref
, GLuint mask
)
867 r300ContextPtr rmesa
= R300_CONTEXT(ctx
);
868 GLuint refmask
= ((ctx
->Stencil
.Ref
[0] << R300_RB3D_ZS2_STENCIL_REF_SHIFT
) |
870 ValueMask
[0] << R300_RB3D_ZS2_STENCIL_MASK_SHIFT
));
873 R300_STATECHANGE(rmesa
, zs
);
875 rmesa
->hw
.zs
.cmd
[R300_ZS_CNTL_1
] &= ~(
876 (R300_ZS_MASK
<< R300_RB3D_ZS1_FRONT_FUNC_SHIFT
)
877 | (R300_ZS_MASK
<< R300_RB3D_ZS1_BACK_FUNC_SHIFT
));
878 rmesa
->hw
.zs
.cmd
[R300_ZS_CNTL_2
] &= ~((R300_ZS_MASK
<< R300_RB3D_ZS2_STENCIL_REF_SHIFT
) |
879 (R300_ZS_MASK
<< R300_RB3D_ZS2_STENCIL_MASK_SHIFT
));
881 flag
= translate_stencil_func(ctx
->Stencil
.Function
[0]);
883 rmesa
->hw
.zs
.cmd
[R300_ZS_CNTL_1
] |= (flag
<< R300_RB3D_ZS1_FRONT_FUNC_SHIFT
)
884 | (flag
<< R300_RB3D_ZS1_BACK_FUNC_SHIFT
);
885 rmesa
->hw
.zs
.cmd
[R300_ZS_CNTL_2
] |= refmask
;
888 static void r300StencilMask(GLcontext
* ctx
, GLuint mask
)
890 r300ContextPtr rmesa
= R300_CONTEXT(ctx
);
892 R300_STATECHANGE(rmesa
, zs
);
893 rmesa
->hw
.zs
.cmd
[R300_ZS_CNTL_2
] &= ~(R300_ZS_MASK
<< R300_RB3D_ZS2_STENCIL_WRITE_MASK_SHIFT
);
894 rmesa
->hw
.zs
.cmd
[R300_ZS_CNTL_2
] |= ctx
->Stencil
.WriteMask
[0] << R300_RB3D_ZS2_STENCIL_WRITE_MASK_SHIFT
;
898 static void r300StencilOp(GLcontext
* ctx
, GLenum fail
,
899 GLenum zfail
, GLenum zpass
)
901 r300ContextPtr rmesa
= R300_CONTEXT(ctx
);
903 R300_STATECHANGE(rmesa
, zs
);
904 /* It is easier to mask what's left.. */
905 rmesa
->hw
.zs
.cmd
[R300_ZS_CNTL_1
] &= (R300_ZS_MASK
<< R300_RB3D_ZS1_DEPTH_FUNC_SHIFT
);
907 rmesa
->hw
.zs
.cmd
[R300_ZS_CNTL_1
] |=
908 (translate_stencil_op(ctx
->Stencil
.FailFunc
[0]) << R300_RB3D_ZS1_FRONT_FAIL_OP_SHIFT
)
909 |(translate_stencil_op(ctx
->Stencil
.ZFailFunc
[0]) << R300_RB3D_ZS1_FRONT_ZFAIL_OP_SHIFT
)
910 |(translate_stencil_op(ctx
->Stencil
.ZPassFunc
[0]) << R300_RB3D_ZS1_FRONT_ZPASS_OP_SHIFT
)
911 |(translate_stencil_op(ctx
->Stencil
.FailFunc
[0]) << R300_RB3D_ZS1_BACK_FAIL_OP_SHIFT
)
912 |(translate_stencil_op(ctx
->Stencil
.ZFailFunc
[0]) << R300_RB3D_ZS1_BACK_ZFAIL_OP_SHIFT
)
913 |(translate_stencil_op(ctx
->Stencil
.ZPassFunc
[0]) << R300_RB3D_ZS1_BACK_ZPASS_OP_SHIFT
);
917 static void r300ClearStencil(GLcontext
* ctx
, GLint s
)
919 r300ContextPtr rmesa
= R300_CONTEXT(ctx
);
921 /* Not sure whether this is correct.. */
922 R300_STATECHANGE(rmesa
, zs
);
923 rmesa
->hw
.zs
.cmd
[R300_ZS_CNTL_2
] =
924 ((GLuint
) ctx
->Stencil
.Clear
|
925 (0xff << R200_STENCIL_MASK_SHIFT
) |
926 (ctx
->Stencil
.WriteMask
[0] << R200_STENCIL_WRITEMASK_SHIFT
));
929 /* =============================================================
930 * Window position and viewport transformation
934 * To correctly position primitives:
936 #define SUBPIXEL_X 0.125
937 #define SUBPIXEL_Y 0.125
939 void r300UpdateWindow(GLcontext
* ctx
)
941 r300ContextPtr rmesa
= R300_CONTEXT(ctx
);
942 __DRIdrawablePrivate
*dPriv
= rmesa
->radeon
.dri
.drawable
;
943 GLfloat xoffset
= dPriv
? (GLfloat
) dPriv
->x
: 0;
944 GLfloat yoffset
= dPriv
? (GLfloat
) dPriv
->y
+ dPriv
->h
: 0;
945 const GLfloat
*v
= ctx
->Viewport
._WindowMap
.m
;
947 GLfloat sx
= v
[MAT_SX
];
948 GLfloat tx
= v
[MAT_TX
] + xoffset
+ SUBPIXEL_X
;
949 GLfloat sy
= -v
[MAT_SY
];
950 GLfloat ty
= (-v
[MAT_TY
]) + yoffset
+ SUBPIXEL_Y
;
951 GLfloat sz
= v
[MAT_SZ
] * rmesa
->state
.depth
.scale
;
952 GLfloat tz
= v
[MAT_TZ
] * rmesa
->state
.depth
.scale
;
954 R300_FIREVERTICES(rmesa
);
955 R300_STATECHANGE(rmesa
, vpt
);
957 rmesa
->hw
.vpt
.cmd
[R300_VPT_XSCALE
] = r300PackFloat32(sx
);
958 rmesa
->hw
.vpt
.cmd
[R300_VPT_XOFFSET
] = r300PackFloat32(tx
);
959 rmesa
->hw
.vpt
.cmd
[R300_VPT_YSCALE
] = r300PackFloat32(sy
);
960 rmesa
->hw
.vpt
.cmd
[R300_VPT_YOFFSET
] = r300PackFloat32(ty
);
961 rmesa
->hw
.vpt
.cmd
[R300_VPT_ZSCALE
] = r300PackFloat32(sz
);
962 rmesa
->hw
.vpt
.cmd
[R300_VPT_ZOFFSET
] = r300PackFloat32(tz
);
965 static void r300Viewport(GLcontext
* ctx
, GLint x
, GLint y
,
966 GLsizei width
, GLsizei height
)
968 /* Don't pipeline viewport changes, conflict with window offset
969 * setting below. Could apply deltas to rescue pipelined viewport
970 * values, or keep the originals hanging around.
972 R300_FIREVERTICES(R300_CONTEXT(ctx
));
973 r300UpdateWindow(ctx
);
976 static void r300DepthRange(GLcontext
* ctx
, GLclampd nearval
, GLclampd farval
)
978 r300UpdateWindow(ctx
);
981 /* =============================================================
984 static void r300PolygonOffset(GLcontext
* ctx
, GLfloat factor
, GLfloat units
)
986 r300ContextPtr rmesa
= R300_CONTEXT(ctx
);
987 GLfloat constant
= units
* /*rmesa->state.depth.scale*/4;
991 /* fprintf(stderr, "%s f:%f u:%f\n", __FUNCTION__, factor, constant); */
993 R300_STATECHANGE(rmesa
, zbs
);
994 rmesa
->hw
.zbs
.cmd
[R300_ZBS_T_FACTOR
] = r300PackFloat32(factor
);
995 rmesa
->hw
.zbs
.cmd
[R300_ZBS_T_CONSTANT
] = r300PackFloat32(constant
);
996 rmesa
->hw
.zbs
.cmd
[R300_ZBS_W_FACTOR
] = r300PackFloat32(factor
);
997 rmesa
->hw
.zbs
.cmd
[R300_ZBS_W_CONSTANT
] = r300PackFloat32(constant
);
1000 /* Routing and texture-related */
1002 void r300_setup_routing(GLcontext
*ctx
, GLboolean immediate
)
1004 int i
, count
=0,reg
=0;
1006 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
1007 struct vertex_buffer
*VB
= &tnl
->vb
;
1008 r300ContextPtr r300
= R300_CONTEXT(ctx
);
1011 /* Stage 1 - input to VAP */
1013 /* Assign register number automatically, retaining it in rmesa->state.reg */
1015 /* Note: immediate vertex data includes all coordinates.
1016 To save bandwidth use either VBUF or state-based vertex generation */
1018 #define CONFIGURE_AOS(v, o, r, f) \
1020 if (RADEON_DEBUG & DEBUG_STATE)fprintf(stderr, "Enabling "#r "\n"); \
1021 r300->state.aos[count].aos_size=4; \
1022 r300->state.aos[count].aos_stride=4; \
1023 r300->state.aos[count].aos_offset=o; \
1024 r300->state.aos[count].aos_reg=reg; \
1025 r300->state.aos[count].aos_format=(f); \
1026 r300->state.vap_reg.r=reg; \
1031 /* All offsets are 0 - for use by immediate mode.
1032 Should change later to handle vertex buffers */
1033 if(r300
->current_vp
!=NULL
){
1035 /* VERT_ATTRIB_WEIGHT, VERT_ATTRIB_SIX, VERT_ATTRIB_SEVEN, VERT_ATTRIB_GENERIC0,
1036 VERT_ATTRIB_GENERIC1, VERT_ATTRIB_GENERIC2, VERT_ATTRIB_GENERIC3 */
1037 r300
->state
.render_inputs
= 0;
1039 if(r300
->current_vp
->inputs
[VERT_ATTRIB_POS
] != -1){
1040 reg
=r300
->current_vp
->inputs
[VERT_ATTRIB_POS
];
1041 CONFIGURE_AOS(VB
->ObjPtr
, 0, i_coords
, AOS_FORMAT_FLOAT
);
1042 r300
->state
.render_inputs
|= _TNL_BIT_POS
;
1044 if(r300
->current_vp
->inputs
[VERT_ATTRIB_NORMAL
] != -1){
1045 reg
=r300
->current_vp
->inputs
[VERT_ATTRIB_NORMAL
];
1046 CONFIGURE_AOS(VB
->NormalPtr
, 0, i_normal
, AOS_FORMAT_FLOAT
);
1047 r300
->state
.render_inputs
|= _TNL_BIT_NORMAL
;
1049 if(r300
->current_vp
->inputs
[VERT_ATTRIB_COLOR0
] != -1){
1050 reg
=r300
->current_vp
->inputs
[VERT_ATTRIB_COLOR0
];
1051 CONFIGURE_AOS(VB
->ColorPtr
[0], 0, i_color
[0], AOS_FORMAT_FLOAT_COLOR
);
1052 r300
->state
.render_inputs
|= _TNL_BIT_COLOR0
;
1054 if(r300
->current_vp
->inputs
[VERT_ATTRIB_COLOR1
] != -1){
1055 reg
=r300
->current_vp
->inputs
[VERT_ATTRIB_COLOR1
];
1056 CONFIGURE_AOS(VB
->SecondaryColorPtr
[0], 0, i_color
[1], AOS_FORMAT_FLOAT_COLOR
);
1057 r300
->state
.render_inputs
|= _TNL_BIT_COLOR1
;
1059 if(r300
->current_vp
->inputs
[VERT_ATTRIB_FOG
] != -1){
1060 reg
=r300
->current_vp
->inputs
[VERT_ATTRIB_FOG
];
1061 CONFIGURE_AOS(VB
->FogCoordPtr
, 0, i_fog
, AOS_FORMAT_FLOAT
);
1062 r300
->state
.render_inputs
|= _TNL_BIT_FOG
;
1064 for(i
=0;i
< ctx
->Const
.MaxTextureUnits
;i
++) // tex 7 is last
1065 if(r300
->current_vp
->inputs
[VERT_ATTRIB_TEX0
+i
] != -1){
1066 reg
=r300
->current_vp
->inputs
[VERT_ATTRIB_TEX0
+i
];
1067 CONFIGURE_AOS(VB
->TexCoordPtr
[i
], 0, i_tex
[i
], AOS_FORMAT_FLOAT
);
1068 r300
->state
.render_inputs
|= _TNL_BIT_TEX0
<<i
;
1071 if((tnl
->render_inputs
& _TNL_BIT_INDEX
))
1072 CONFIGURE_AOS(VB
->IndexPtr
[0], 0, i_index
, AOS_FORMAT_FLOAT
);
1074 if((tnl
->render_inputs
& _TNL_BIT_POINTSIZE
))
1075 CONFIGURE_AOS(VB
->PointSizePtr
, 0, i_pointsize
, AOS_FORMAT_FLOAT
);
1079 r300
->state
.render_inputs
= tnl
->render_inputs
;
1081 if(tnl
->render_inputs
& _TNL_BIT_POS
)
1082 CONFIGURE_AOS(VB
->ObjPtr
, 0, i_coords
, AOS_FORMAT_FLOAT
);
1083 if(tnl
->render_inputs
& _TNL_BIT_NORMAL
)
1084 CONFIGURE_AOS(VB
->NormalPtr
, 0, i_normal
, AOS_FORMAT_FLOAT
);
1086 if(tnl
->render_inputs
& _TNL_BIT_COLOR0
)
1087 CONFIGURE_AOS(VB
->ColorPtr
[0], 0, i_color
[0], AOS_FORMAT_FLOAT_COLOR
);
1088 if(tnl
->render_inputs
& _TNL_BIT_COLOR1
)
1089 CONFIGURE_AOS(VB
->SecondaryColorPtr
[0], 0, i_color
[1], AOS_FORMAT_FLOAT_COLOR
);
1091 /*if(tnl->render_inputs & _TNL_BIT_FOG) // Causes lock ups when immediate mode is on
1092 CONFIGURE_AOS(VB->FogCoordPtr, 0, i_fog, AOS_FORMAT_FLOAT);*/
1094 for(i
=0;i
< ctx
->Const
.MaxTextureUnits
;i
++)
1095 if(tnl
->render_inputs
& (_TNL_BIT_TEX0
<<i
))
1096 CONFIGURE_AOS(VB
->TexCoordPtr
[i
], 0, i_tex
[i
], AOS_FORMAT_FLOAT
);
1098 if(tnl
->render_inputs
& _TNL_BIT_INDEX
)
1099 CONFIGURE_AOS(VB
->IndexPtr
[0], 0, i_index
, AOS_FORMAT_FLOAT
);
1100 if(tnl
->render_inputs
& _TNL_BIT_POINTSIZE
)
1101 CONFIGURE_AOS(VB
->PointSizePtr
, 0, i_pointsize
, AOS_FORMAT_FLOAT
);
1104 r300
->state
.aos_count
=count
;
1106 if (RADEON_DEBUG
& DEBUG_STATE
)
1107 fprintf(stderr
, "aos_count=%d render_inputs=%08x\n", count
, r300
->state
.render_inputs
);
1110 if(count
>R300_MAX_AOS_ARRAYS
){
1111 fprintf(stderr
, "Aieee ! AOS array count exceeded !\n");
1117 /* setup INPUT_ROUTE */
1118 R300_STATECHANGE(r300
, vir
[0]);
1119 for(i
=0;i
+1<count
;i
+=2){
1120 dw
=(r300
->state
.aos
[i
].aos_size
-1)
1121 | ((r300
->state
.aos
[i
].aos_reg
)<<8)
1122 | (r300
->state
.aos
[i
].aos_format
<<14)
1123 | (((r300
->state
.aos
[i
+1].aos_size
-1)
1124 | ((r300
->state
.aos
[i
+1].aos_reg
)<<8)
1125 | (r300
->state
.aos
[i
+1].aos_format
<<14))<<16);
1130 r300
->hw
.vir
[0].cmd
[R300_VIR_CNTL_0
+(i
>>1)]=dw
;
1133 dw
=(r300
->state
.aos
[count
-1].aos_size
-1)
1134 | (r300
->state
.aos
[count
-1].aos_format
<<14)
1135 | ((r300
->state
.aos
[count
-1].aos_reg
)<<8)
1137 r300
->hw
.vir
[0].cmd
[R300_VIR_CNTL_0
+(count
>>1)]=dw
;
1138 //fprintf(stderr, "vir0 dw=%08x\n", dw);
1140 /* Set the rest of INPUT_ROUTE_0 to 0 */
1141 //for(i=((count+1)>>1); i<8; i++)r300->hw.vir[0].cmd[R300_VIR_CNTL_0+i]=(0x0);
1142 ((drm_r300_cmd_header_t
*)r300
->hw
.vir
[0].cmd
)->unchecked_state
.count
= (count
+1)>>1;
1145 /* Mesa assumes that all missing components are from (0, 0, 0, 1) */
1146 #define ALL_COMPONENTS ((R300_INPUT_ROUTE_SELECT_X<<R300_INPUT_ROUTE_X_SHIFT) \
1147 | (R300_INPUT_ROUTE_SELECT_Y<<R300_INPUT_ROUTE_Y_SHIFT) \
1148 | (R300_INPUT_ROUTE_SELECT_Z<<R300_INPUT_ROUTE_Z_SHIFT) \
1149 | (R300_INPUT_ROUTE_SELECT_W<<R300_INPUT_ROUTE_W_SHIFT))
1151 #define ALL_DEFAULT ((R300_INPUT_ROUTE_SELECT_ZERO<<R300_INPUT_ROUTE_X_SHIFT) \
1152 | (R300_INPUT_ROUTE_SELECT_ZERO<<R300_INPUT_ROUTE_Y_SHIFT) \
1153 | (R300_INPUT_ROUTE_SELECT_ZERO<<R300_INPUT_ROUTE_Z_SHIFT) \
1154 | (R300_INPUT_ROUTE_SELECT_ONE<<R300_INPUT_ROUTE_W_SHIFT))
1156 R300_STATECHANGE(r300
, vir
[1]);
1158 for(i
=0;i
+1<count
;i
+=2){
1160 mask
=(1<<(r300
->state
.aos
[i
].aos_size
*3))-1;
1161 dw
=(ALL_COMPONENTS
& mask
)
1162 | (ALL_DEFAULT
& ~mask
)
1163 | R300_INPUT_ROUTE_ENABLE
;
1166 mask
=(1<<(r300
->state
.aos
[i
+1].aos_size
*3))-1;
1168 (ALL_COMPONENTS
& mask
)
1169 | (ALL_DEFAULT
& ~mask
)
1170 | R300_INPUT_ROUTE_ENABLE
1173 r300
->hw
.vir
[1].cmd
[R300_VIR_CNTL_0
+(i
>>1)]=dw
;
1176 mask
=(1<<(r300
->state
.aos
[count
-1].aos_size
*3))-1;
1177 dw
=(ALL_COMPONENTS
& mask
)
1178 | (ALL_DEFAULT
& ~mask
)
1179 | R300_INPUT_ROUTE_ENABLE
;
1180 r300
->hw
.vir
[1].cmd
[R300_VIR_CNTL_0
+(count
>>1)]=dw
;
1181 //fprintf(stderr, "vir1 dw=%08x\n", dw);
1183 /* Set the rest of INPUT_ROUTE_1 to 0 */
1184 //for(i=((count+1)>>1); i<8; i++)r300->hw.vir[1].cmd[R300_VIR_CNTL_0+i]=0x0;
1185 ((drm_r300_cmd_header_t
*)r300
->hw
.vir
[1].cmd
)->unchecked_state
.count
= (count
+1)>>1;
1187 /* Set up input_cntl */
1189 R300_STATECHANGE(r300
, vic
);
1190 r300
->hw
.vic
.cmd
[R300_VIC_CNTL_0
]=0x5555; /* Hard coded value, no idea what it means */
1192 r300
->hw
.vic
.cmd
[R300_VIC_CNTL_1
]=0;
1194 if(r300
->state
.render_inputs
& _TNL_BIT_POS
)
1195 r300
->hw
.vic
.cmd
[R300_VIC_CNTL_1
]|=R300_INPUT_CNTL_POS
;
1197 if(r300
->state
.render_inputs
& _TNL_BIT_NORMAL
)
1198 r300
->hw
.vic
.cmd
[R300_VIC_CNTL_1
]|=R300_INPUT_CNTL_NORMAL
;
1200 if(r300
->state
.render_inputs
& _TNL_BIT_COLOR0
)
1201 r300
->hw
.vic
.cmd
[R300_VIC_CNTL_1
]|=R300_INPUT_CNTL_COLOR
;
1203 for(i
=0;i
< ctx
->Const
.MaxTextureUnits
;i
++)
1204 if(r300
->state
.render_inputs
& (_TNL_BIT_TEX0
<<i
))
1205 r300
->hw
.vic
.cmd
[R300_VIC_CNTL_1
]|=(R300_INPUT_CNTL_TC0
<<i
);
1207 /* Stage 3: VAP output */
1208 R300_STATECHANGE(r300
, vof
);
1209 r300
->hw
.vof
.cmd
[R300_VOF_CNTL_0
]=R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT
1210 | R300_VAP_OUTPUT_VTX_FMT_0__COLOR_PRESENT
;
1212 r300
->hw
.vof
.cmd
[R300_VOF_CNTL_1
]=0;
1213 for(i
=0;i
< ctx
->Const
.MaxTextureUnits
;i
++)
1214 if(r300
->state
.render_inputs
& (_TNL_BIT_TEX0
<<i
))
1215 r300
->hw
.vof
.cmd
[R300_VOF_CNTL_1
]|=(4<<(3*i
));
1219 static r300TexObj default_tex_obj
={
1220 filter
:R300_TX_MAG_FILTER_LINEAR
| R300_TX_MIN_FILTER_LINEAR
,
1222 size
: (0xff << R300_TX_WIDTHMASK_SHIFT
)
1223 | (0xff << R300_TX_HEIGHTMASK_SHIFT
)
1224 | (0x8 << R300_TX_SIZE_SHIFT
),
1231 /* there is probably a system to these value, but, for now,
1232 we just try by hand */
1234 static int inline translate_src(int src
)
1243 case GL_PRIMARY_COLOR
:
1260 /* r300 doesnt handle GL_CLAMP and GL_MIRROR_CLAMP_EXT correctly when filter is NEAREST.
1261 * Since texwrap produces same results for GL_CLAMP and GL_CLAMP_TO_EDGE we use them instead.
1262 * We need to recalculate wrap modes whenever filter mode is changed because someone might do:
1263 * glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
1264 * glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
1265 * glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
1266 * Since r300 completely ignores R300_TX_CLAMP when either min or mag is nearest it cant handle
1267 * combinations where only one of them is nearest.
1269 static unsigned long gen_fixed_filter(unsigned long f
)
1271 unsigned long mag
, min
, needs_fixing
=0;
1274 /* We ignore MIRROR bit so we dont have to do everything twice */
1275 if((f
& ((7-1) << R300_TX_WRAP_S_SHIFT
)) == (R300_TX_CLAMP
<< R300_TX_WRAP_S_SHIFT
)){
1278 if((f
& ((7-1) << R300_TX_WRAP_T_SHIFT
)) == (R300_TX_CLAMP
<< R300_TX_WRAP_T_SHIFT
)){
1281 if((f
& ((7-1) << R300_TX_WRAP_Q_SHIFT
)) == (R300_TX_CLAMP
<< R300_TX_WRAP_Q_SHIFT
)){
1288 mag
=f
& R300_TX_MAG_FILTER_MASK
;
1289 min
=f
& R300_TX_MIN_FILTER_MASK
;
1291 /* TODO: Check for anisto filters too */
1292 if((mag
!= R300_TX_MAG_FILTER_NEAREST
) && (min
!= R300_TX_MIN_FILTER_NEAREST
))
1295 /* r300 cant handle these modes hence we force nearest to linear */
1296 if((mag
== R300_TX_MAG_FILTER_NEAREST
) && (min
!= R300_TX_MIN_FILTER_NEAREST
)){
1297 f
&= ~R300_TX_MAG_FILTER_NEAREST
;
1298 f
|= R300_TX_MAG_FILTER_LINEAR
;
1302 if((min
== R300_TX_MIN_FILTER_NEAREST
) && (mag
!= R300_TX_MAG_FILTER_NEAREST
)){
1303 f
&= ~R300_TX_MIN_FILTER_NEAREST
;
1304 f
|= R300_TX_MIN_FILTER_LINEAR
;
1308 /* Both are nearest */
1309 if(needs_fixing
& 1){
1310 f
&= ~((7-1) << R300_TX_WRAP_S_SHIFT
);
1311 f
|= R300_TX_CLAMP_TO_EDGE
<< R300_TX_WRAP_S_SHIFT
;
1313 if(needs_fixing
& 2){
1314 f
&= ~((7-1) << R300_TX_WRAP_T_SHIFT
);
1315 f
|= R300_TX_CLAMP_TO_EDGE
<< R300_TX_WRAP_T_SHIFT
;
1317 if(needs_fixing
& 4){
1318 f
&= ~((7-1) << R300_TX_WRAP_Q_SHIFT
);
1319 f
|= R300_TX_CLAMP_TO_EDGE
<< R300_TX_WRAP_Q_SHIFT
;
1324 void r300_setup_textures(GLcontext
*ctx
)
1327 struct r300_tex_obj
*t
;
1328 r300ContextPtr r300
= R300_CONTEXT(ctx
);
1329 int max_texture_unit
=-1; /* -1 translates into no setup costs for fields */
1330 struct gl_texture_unit
*texUnit
;
1332 R300_STATECHANGE(r300
, txe
);
1333 R300_STATECHANGE(r300
, tex
.filter
);
1334 R300_STATECHANGE(r300
, tex
.unknown1
);
1335 R300_STATECHANGE(r300
, tex
.size
);
1336 R300_STATECHANGE(r300
, tex
.format
);
1337 R300_STATECHANGE(r300
, tex
.offset
);
1338 R300_STATECHANGE(r300
, tex
.unknown4
);
1339 R300_STATECHANGE(r300
, tex
.border_color
);
1341 r300
->state
.texture
.tc_count
=0;
1343 r300
->hw
.txe
.cmd
[R300_TXE_ENABLE
]=0x0;
1345 mtu
= r300
->radeon
.glCtx
->Const
.MaxTextureUnits
;
1346 if (RADEON_DEBUG
& DEBUG_STATE
)
1347 fprintf(stderr
, "mtu=%d\n", mtu
);
1349 if(mtu
>R300_MAX_TEXTURE_UNITS
){
1350 fprintf(stderr
, "Aiiee ! mtu=%d is greater than R300_MAX_TEXTURE_UNITS=%d\n",
1351 mtu
, R300_MAX_TEXTURE_UNITS
);
1355 if( ((r300
->state
.render_inputs
& (_TNL_BIT_TEX0
<<i
))!=0) != ((ctx
->Texture
.Unit
[i
].Enabled
)!=0) ) {
1356 WARN_ONCE("Mismatch between render_inputs and ctx->Texture.Unit[i].Enabled value.\n");
1358 if(r300
->state
.render_inputs
& (_TNL_BIT_TEX0
<<i
)){
1359 t
=r300
->state
.texture
.unit
[i
].texobj
;
1360 //fprintf(stderr, "format=%08x\n", r300->state.texture.unit[i].format);
1361 r300
->state
.texture
.tc_count
++;
1363 fprintf(stderr
, "Texture unit %d enabled, but corresponding texobj is NULL, using default object.\n", i
);
1367 //fprintf(stderr, "t->format=%08x\n", t->format);
1368 if((t
->format
& 0xffffff00)==0xffffff00){
1369 WARN_ONCE("unknown texture format (entry %x) encountered. Help me !\n", t
->format
& 0xff);
1370 //fprintf(stderr, "t->format=%08x\n", t->format);
1372 if (RADEON_DEBUG
& DEBUG_STATE
)
1373 fprintf(stderr
, "Activating texture unit %d\n", i
);
1375 r300
->hw
.txe
.cmd
[R300_TXE_ENABLE
]|=(1<<i
);
1377 r300
->hw
.tex
.filter
.cmd
[R300_TEX_VALUE_0
+i
]=gen_fixed_filter(t
->filter
);
1378 /* No idea why linear filtered textures shake when puting random data */
1379 /*r300->hw.tex.unknown1.cmd[R300_TEX_VALUE_0+i]=(rand()%0xffffffff) & (~0x1fff);*/
1380 r300
->hw
.tex
.size
.cmd
[R300_TEX_VALUE_0
+i
]=t
->size
;
1381 r300
->hw
.tex
.format
.cmd
[R300_TEX_VALUE_0
+i
]=t
->format
;
1382 //fprintf(stderr, "t->format=%08x\n", t->format);
1383 r300
->hw
.tex
.offset
.cmd
[R300_TEX_VALUE_0
+i
]=r300
->radeon
.radeonScreen
->fbLocation
+t
->offset
;
1384 r300
->hw
.tex
.unknown4
.cmd
[R300_TEX_VALUE_0
+i
]=0x0;
1385 r300
->hw
.tex
.border_color
.cmd
[R300_TEX_VALUE_0
+i
]=t
->pp_border_color
;
1388 ((drm_r300_cmd_header_t
*)r300
->hw
.tex
.filter
.cmd
)->unchecked_state
.count
= max_texture_unit
+1;
1389 ((drm_r300_cmd_header_t
*)r300
->hw
.tex
.unknown1
.cmd
)->unchecked_state
.count
= max_texture_unit
+1;
1390 ((drm_r300_cmd_header_t
*)r300
->hw
.tex
.size
.cmd
)->unchecked_state
.count
= max_texture_unit
+1;
1391 ((drm_r300_cmd_header_t
*)r300
->hw
.tex
.format
.cmd
)->unchecked_state
.count
= max_texture_unit
+1;
1392 ((drm_r300_cmd_header_t
*)r300
->hw
.tex
.offset
.cmd
)->unchecked_state
.count
= max_texture_unit
+1;
1393 ((drm_r300_cmd_header_t
*)r300
->hw
.tex
.unknown4
.cmd
)->unchecked_state
.count
= max_texture_unit
+1;
1394 ((drm_r300_cmd_header_t
*)r300
->hw
.tex
.border_color
.cmd
)->unchecked_state
.count
= max_texture_unit
+1;
1396 if (RADEON_DEBUG
& DEBUG_STATE
)
1397 fprintf(stderr
, "TX_ENABLE: %08x max_texture_unit=%d\n", r300
->hw
.txe
.cmd
[R300_TXE_ENABLE
], max_texture_unit
);
1400 void r300_setup_rs_unit(GLcontext
*ctx
)
1402 r300ContextPtr r300
= R300_CONTEXT(ctx
);
1405 /* This needs to be rewritten - it is a hack at best */
1407 R300_STATECHANGE(r300
, ri
);
1408 R300_STATECHANGE(r300
, rc
);
1409 R300_STATECHANGE(r300
, rr
);
1411 for(i
= 1; i
<= 8; ++i
)
1412 r300
->hw
.ri
.cmd
[i
] = 0x00d10000;
1413 r300
->hw
.ri
.cmd
[R300_RI_INTERP_1
] |= R300_RS_INTERP_1_UNKNOWN
;
1414 r300
->hw
.ri
.cmd
[R300_RI_INTERP_2
] |= R300_RS_INTERP_2_UNKNOWN
;
1415 r300
->hw
.ri
.cmd
[R300_RI_INTERP_3
] |= R300_RS_INTERP_3_UNKNOWN
;
1418 for(i
= 2; i
<= 8; ++i
)
1419 r300
->hw
.ri
.cmd
[i
] |= 4;
1422 for(i
= 1; i
<= 8; ++i
)
1423 r300
->hw
.rr
.cmd
[i
] = 0;
1424 /* textures enabled ? */
1425 if(r300
->state
.texture
.tc_count
>0){
1427 /* This code only really works with one set of texture coordinates */
1429 /* The second constant is needed to get glxgears display anything .. */
1430 r300
->hw
.rc
.cmd
[1] = R300_RS_CNTL_0_UNKNOWN_7
1431 | R300_RS_CNTL_0_UNKNOWN_18
1432 | (r300
->state
.texture
.tc_count
<<R300_RS_CNTL_TC_CNT_SHIFT
);
1433 r300
->hw
.rc
.cmd
[2] = 0xc0;
1436 ((drm_r300_cmd_header_t
*)r300
->hw
.rr
.cmd
)->unchecked_state
.count
= 1;
1437 r300
->hw
.rr
.cmd
[R300_RR_ROUTE_0
] = 0x24008;
1441 /* The second constant is needed to get glxgears display anything .. */
1442 r300
->hw
.rc
.cmd
[1] = R300_RS_CNTL_0_UNKNOWN_7
| R300_RS_CNTL_0_UNKNOWN_18
;
1443 r300
->hw
.rc
.cmd
[2] = 0;
1445 ((drm_r300_cmd_header_t
*)r300
->hw
.rr
.cmd
)->unchecked_state
.count
= 1;
1446 r300
->hw
.rr
.cmd
[R300_RR_ROUTE_0
] = 0x4000;
1451 #define vpucount(ptr) (((drm_r300_cmd_header_t*)(ptr))->vpu.count)
1453 #define bump_vpu_count(ptr, new_count) do{\
1454 drm_r300_cmd_header_t* _p=((drm_r300_cmd_header_t*)(ptr));\
1455 int _nc=(new_count)/4; \
1456 if(_nc>_p->vpu.count)_p->vpu.count=_nc;\
1459 void static inline setup_vertex_shader_fragment(r300ContextPtr r300
, int dest
, struct r300_vertex_shader_fragment
*vsf
)
1463 if(vsf
->length
==0)return;
1465 if(vsf
->length
& 0x3){
1466 fprintf(stderr
,"VERTEX_SHADER_FRAGMENT must have length divisible by 4\n");
1470 switch((dest
>>8) & 0xf){
1472 R300_STATECHANGE(r300
, vpi
);
1473 for(i
=0;i
<vsf
->length
;i
++)
1474 r300
->hw
.vpi
.cmd
[R300_VPI_INSTR_0
+i
+4*(dest
& 0xff)]=(vsf
->body
.d
[i
]);
1475 bump_vpu_count(r300
->hw
.vpi
.cmd
, vsf
->length
+4*(dest
& 0xff));
1479 R300_STATECHANGE(r300
, vpp
);
1480 for(i
=0;i
<vsf
->length
;i
++)
1481 r300
->hw
.vpp
.cmd
[R300_VPP_PARAM_0
+i
+4*(dest
& 0xff)]=(vsf
->body
.d
[i
]);
1482 bump_vpu_count(r300
->hw
.vpp
.cmd
, vsf
->length
+4*(dest
& 0xff));
1485 R300_STATECHANGE(r300
, vps
);
1486 for(i
=0;i
<vsf
->length
;i
++)
1487 r300
->hw
.vps
.cmd
[1+i
+4*(dest
& 0xff)]=(vsf
->body
.d
[i
]);
1488 bump_vpu_count(r300
->hw
.vps
.cmd
, vsf
->length
+4*(dest
& 0xff));
1491 fprintf(stderr
, "%s:%s don't know how to handle dest %04x\n", __FILE__
, __FUNCTION__
, dest
);
1496 void r300SetupVertexProgram(r300ContextPtr rmesa
);
1498 void r300SetupVertexShader(r300ContextPtr rmesa
)
1500 GLcontext
* ctx
= rmesa
->radeon
.glCtx
;
1502 if(rmesa
->current_vp
!= NULL
){
1503 r300SetupVertexProgram(rmesa
);
1507 /* Reset state, in case we don't use something */
1508 ((drm_r300_cmd_header_t
*)rmesa
->hw
.vpp
.cmd
)->vpu
.count
= 0;
1509 ((drm_r300_cmd_header_t
*)rmesa
->hw
.vpi
.cmd
)->vpu
.count
= 0;
1510 ((drm_r300_cmd_header_t
*)rmesa
->hw
.vps
.cmd
)->vpu
.count
= 0;
1513 /* This needs to be replaced by vertex shader generation code */
1516 /* textures enabled ? */
1517 if(rmesa
->state
.texture
.tc_count
>0){
1518 rmesa
->state
.vertex_shader
=SINGLE_TEXTURE_VERTEX_SHADER
;
1520 rmesa
->state
.vertex_shader
=FLAT_COLOR_VERTEX_SHADER
;
1524 rmesa
->state
.vertex_shader
.matrix
[0].length
=16;
1525 memcpy(rmesa
->state
.vertex_shader
.matrix
[0].body
.f
, ctx
->_ModelProjectMatrix
.m
, 16*4);
1527 setup_vertex_shader_fragment(rmesa
, VSF_DEST_PROGRAM
, &(rmesa
->state
.vertex_shader
.program
));
1529 setup_vertex_shader_fragment(rmesa
, VSF_DEST_MATRIX0
, &(rmesa
->state
.vertex_shader
.matrix
[0]));
1531 setup_vertex_shader_fragment(rmesa
, VSF_DEST_MATRIX1
, &(rmesa
->state
.vertex_shader
.matrix
[0]));
1532 setup_vertex_shader_fragment(rmesa
, VSF_DEST_MATRIX2
, &(rmesa
->state
.vertex_shader
.matrix
[0]));
1534 setup_vertex_shader_fragment(rmesa
, VSF_DEST_VECTOR0
, &(rmesa
->state
.vertex_shader
.vector
[0]));
1535 setup_vertex_shader_fragment(rmesa
, VSF_DEST_VECTOR1
, &(rmesa
->state
.vertex_shader
.vector
[1]));
1539 setup_vertex_shader_fragment(rmesa
, VSF_DEST_UNKNOWN1
, &(rmesa
->state
.vertex_shader
.unknown1
));
1540 setup_vertex_shader_fragment(rmesa
, VSF_DEST_UNKNOWN2
, &(rmesa
->state
.vertex_shader
.unknown2
));
1543 R300_STATECHANGE(rmesa
, pvs
);
1544 rmesa
->hw
.pvs
.cmd
[R300_PVS_CNTL_1
]=(rmesa
->state
.vertex_shader
.program_start
<< R300_PVS_CNTL_1_PROGRAM_START_SHIFT
)
1545 | (rmesa
->state
.vertex_shader
.unknown_ptr1
<< R300_PVS_CNTL_1_UNKNOWN_SHIFT
)
1546 | (rmesa
->state
.vertex_shader
.program_end
<< R300_PVS_CNTL_1_PROGRAM_END_SHIFT
);
1547 rmesa
->hw
.pvs
.cmd
[R300_PVS_CNTL_2
]=(rmesa
->state
.vertex_shader
.param_offset
<< R300_PVS_CNTL_2_PARAM_OFFSET_SHIFT
)
1548 | (rmesa
->state
.vertex_shader
.param_count
<< R300_PVS_CNTL_2_PARAM_COUNT_SHIFT
);
1549 rmesa
->hw
.pvs
.cmd
[R300_PVS_CNTL_3
]=(rmesa
->state
.vertex_shader
.unknown_ptr2
<< R300_PVS_CNTL_3_PROGRAM_UNKNOWN_SHIFT
)
1550 | (rmesa
->state
.vertex_shader
.unknown_ptr3
<< 0);
1552 /* This is done for vertex shader fragments, but also needs to be done for vap_pvs,
1553 so I leave it as a reminder */
1555 reg_start(R300_VAP_PVS_WAITIDLE
,0);
1560 void r300SetupVertexProgram(r300ContextPtr rmesa
)
1562 GLcontext
* ctx
= rmesa
->radeon
.glCtx
;
1566 /* Reset state, in case we don't use something */
1567 ((drm_r300_cmd_header_t
*)rmesa
->hw
.vpp
.cmd
)->vpu
.count
= 0;
1568 ((drm_r300_cmd_header_t
*)rmesa
->hw
.vpi
.cmd
)->vpu
.count
= 0;
1569 ((drm_r300_cmd_header_t
*)rmesa
->hw
.vps
.cmd
)->vpu
.count
= 0;
1571 r300VertexProgUpdateParams(ctx
, rmesa
->current_vp
);
1573 setup_vertex_shader_fragment(rmesa
, VSF_DEST_PROGRAM
, &(rmesa
->current_vp
->program
));
1575 setup_vertex_shader_fragment(rmesa
, VSF_DEST_MATRIX0
, &(rmesa
->current_vp
->params
));
1578 setup_vertex_shader_fragment(rmesa
, VSF_DEST_UNKNOWN1
, &(rmesa
->state
.vertex_shader
.unknown1
));
1579 setup_vertex_shader_fragment(rmesa
, VSF_DEST_UNKNOWN2
, &(rmesa
->state
.vertex_shader
.unknown2
));
1582 inst_count
=rmesa
->current_vp
->program
.length
/4 - 1;
1583 param_count
=rmesa
->current_vp
->params
.length
/4;
1585 R300_STATECHANGE(rmesa
, pvs
);
1586 rmesa
->hw
.pvs
.cmd
[R300_PVS_CNTL_1
]=(0 << R300_PVS_CNTL_1_PROGRAM_START_SHIFT
)
1587 | (inst_count
/*0*/ << R300_PVS_CNTL_1_UNKNOWN_SHIFT
)
1588 | (inst_count
<< R300_PVS_CNTL_1_PROGRAM_END_SHIFT
);
1589 rmesa
->hw
.pvs
.cmd
[R300_PVS_CNTL_2
]=(0 << R300_PVS_CNTL_2_PARAM_OFFSET_SHIFT
)
1590 | (param_count
<< R300_PVS_CNTL_2_PARAM_COUNT_SHIFT
);
1591 rmesa
->hw
.pvs
.cmd
[R300_PVS_CNTL_3
]=(0/*rmesa->state.vertex_shader.unknown_ptr2*/ << R300_PVS_CNTL_3_PROGRAM_UNKNOWN_SHIFT
)
1592 | ((inst_count
-rmesa
->current_vp
->t2rs
) /*rmesa->state.vertex_shader.unknown_ptr3*/ << 0);
1594 /* This is done for vertex shader fragments, but also needs to be done for vap_pvs,
1595 so I leave it as a reminder */
1597 reg_start(R300_VAP_PVS_WAITIDLE
,0);
1603 /* just a skeleton for now.. */
1604 void r300GenerateTexturePixelShader(r300ContextPtr r300
)
1607 mtu
= r300
->radeon
.glCtx
->Const
.MaxTextureUnits
;
1610 int tex_inst
=0, alu_inst
=0;
1613 /* No need to proliferate {} */
1614 if(! (r300
->state
.render_inputs
& (_TNL_BIT_TEX0
<<i
)))continue;
1616 envMode
= r300
->radeon
.glCtx
->Texture
.Unit
[i
].EnvMode
;
1617 //fprintf(stderr, "envMode=%s\n", _mesa_lookup_enum_by_nr(envMode));
1619 /* Fetch textured pixel */
1621 r300
->state
.pixel_shader
.program
.tex
.inst
[tex_inst
]=0x00018000;
1624 switch(r300
->radeon
.glCtx
->Texture
.Unit
[i
]._CurrentCombine
->ModeRGB
){
1626 WARN_ONCE("ModeA==GL_REPLACE is possibly broken.\n");
1627 r300
->state
.pixel_shader
.program
.alu
.inst
[alu_inst
].inst0
=
1628 EASY_PFS_INSTR0(MAD
, SRC0C_XYZ
, ONE
, ZERO
);
1630 r300
->state
.pixel_shader
.program
.alu
.inst
[alu_inst
].inst1
=
1631 EASY_PFS_INSTR1(0, 0, 0 | PFS_FLAG_CONST
, 0 | PFS_FLAG_CONST
, NONE
, ALL
);
1634 WARN_ONCE("ModeRGB==GL_MODULATE is possibly broken.\n");
1635 r300
->state
.pixel_shader
.program
.alu
.inst
[alu_inst
].inst0
=
1636 EASY_PFS_INSTR0(MAD
, SRC0C_XYZ
, SRC1C_XYZ
, ZERO
);
1638 r300
->state
.pixel_shader
.program
.alu
.inst
[alu_inst
].inst1
=
1639 EASY_PFS_INSTR1(0, 0, 1, 0 | PFS_FLAG_CONST
, NONE
, ALL
);
1643 fprintf(stderr
, "ModeRGB=%s is not implemented yet !\n",
1644 _mesa_lookup_enum_by_nr(r300
->radeon
.glCtx
->Texture
.Unit
[i
]._CurrentCombine
->ModeRGB
));
1646 r300
->state
.pixel_shader
.program
.alu
.inst
[alu_inst
].inst0
=
1647 EASY_PFS_INSTR0(MAD
, SRC0C_XYZ
, ONE
, ZERO
);
1649 r300
->state
.pixel_shader
.program
.alu
.inst
[alu_inst
].inst1
=
1650 EASY_PFS_INSTR1(0, 0, 0 | PFS_FLAG_CONST
, 0 | PFS_FLAG_CONST
, NONE
, ALL
);
1652 switch(r300
->radeon
.glCtx
->Texture
.Unit
[i
]._CurrentCombine
->ModeA
){
1654 WARN_ONCE("ModeA==GL_REPLACE is possibly broken.\n");
1655 r300
->state
.pixel_shader
.program
.alu
.inst
[alu_inst
].inst2
=
1656 EASY_PFS_INSTR2(MAD
, SRC0A
, ONE
, ZERO
);
1658 r300
->state
.pixel_shader
.program
.alu
.inst
[alu_inst
].inst3
=
1659 EASY_PFS_INSTR3(0, 0, 0| PFS_FLAG_CONST
, 0 | PFS_FLAG_CONST
, OUTPUT
);
1662 fprintf(stderr
, "numArgsA=%d sourceA[0]=%s op=%d\n",
1663 r300
->radeon
.glCtx
->Texture
.Unit
[i
]._CurrentCombine
->_NumArgsA
,
1664 _mesa_lookup_enum_by_nr(r300
->radeon
.glCtx
->Texture
.Unit
[i
]._CurrentCombine
->SourceA
[0]),
1665 r300
->radeon
.glCtx
->Texture
.Unit
[i
]._CurrentCombine
->OperandA
[0]-GL_SRC_ALPHA
);
1669 WARN_ONCE("ModeA==GL_MODULATE is possibly broken.\n");
1671 r300
->state
.pixel_shader
.program
.alu
.inst
[alu_inst
].inst2
=
1672 EASY_PFS_INSTR2(MAD
, SRC0A
, SRC1A
, ZERO
);
1674 r300
->state
.pixel_shader
.program
.alu
.inst
[alu_inst
].inst3
=
1675 EASY_PFS_INSTR3(0, 0, 1, 0 | PFS_FLAG_CONST
, OUTPUT
);
1679 fprintf(stderr
, "ModeA=%s is not implemented yet !\n",
1680 _mesa_lookup_enum_by_nr(r300
->radeon
.glCtx
->Texture
.Unit
[i
]._CurrentCombine
->ModeA
));
1682 r300
->state
.pixel_shader
.program
.alu
.inst
[alu_inst
].inst2
=
1683 EASY_PFS_INSTR2(MAD
, SRC0A
, ONE
, ZERO
);
1685 r300
->state
.pixel_shader
.program
.alu
.inst
[alu_inst
].inst3
=
1686 EASY_PFS_INSTR3(0, 0, 0 | PFS_FLAG_CONST
, 0 | PFS_FLAG_CONST
, OUTPUT
);
1693 r300
->state
.pixel_shader
.program
.tex
.length
=tex_inst
;
1694 r300
->state
.pixel_shader
.program
.tex_offset
=0;
1695 r300
->state
.pixel_shader
.program
.tex_end
=tex_inst
-1;
1698 /* saturate last instruction, like i915 driver does */
1699 r300
->state
.pixel_shader
.program
.alu
.inst
[alu_inst
-1].inst0
|=R300_FPI0_OUTC_SAT
;
1700 r300
->state
.pixel_shader
.program
.alu
.inst
[alu_inst
-1].inst2
|=R300_FPI2_OUTA_SAT
;
1703 r300
->state
.pixel_shader
.program
.alu
.length
=alu_inst
;
1704 r300
->state
.pixel_shader
.program
.alu_offset
=0;
1705 r300
->state
.pixel_shader
.program
.alu_end
=alu_inst
-1;
1708 void r300SetupPixelShader(r300ContextPtr rmesa
)
1712 /* This needs to be replaced by pixel shader generation code */
1714 /* textures enabled ? */
1715 if(rmesa
->state
.texture
.tc_count
>0){
1716 rmesa
->state
.pixel_shader
=SINGLE_TEXTURE_PIXEL_SHADER
;
1717 r300GenerateTexturePixelShader(rmesa
);
1719 rmesa
->state
.pixel_shader
=FLAT_COLOR_PIXEL_SHADER
;
1722 R300_STATECHANGE(rmesa
, fpt
);
1723 for(i
=0;i
<rmesa
->state
.pixel_shader
.program
.tex
.length
;i
++)
1724 rmesa
->hw
.fpt
.cmd
[R300_FPT_INSTR_0
+i
]=rmesa
->state
.pixel_shader
.program
.tex
.inst
[i
];
1725 rmesa
->hw
.fpt
.cmd
[R300_FPT_CMD_0
]=cmducs(R300_PFS_TEXI_0
, rmesa
->state
.pixel_shader
.program
.tex
.length
);
1727 #define OUTPUT_FIELD(st, reg, field) \
1728 R300_STATECHANGE(rmesa, st); \
1729 for(i=0;i<rmesa->state.pixel_shader.program.alu.length;i++) \
1730 rmesa->hw.st.cmd[R300_FPI_INSTR_0+i]=rmesa->state.pixel_shader.program.alu.inst[i].field;\
1731 rmesa->hw.st.cmd[R300_FPI_CMD_0]=cmducs(reg, rmesa->state.pixel_shader.program.alu.length);
1733 OUTPUT_FIELD(fpi
[0], R300_PFS_INSTR0_0
, inst0
);
1734 OUTPUT_FIELD(fpi
[1], R300_PFS_INSTR1_0
, inst1
);
1735 OUTPUT_FIELD(fpi
[2], R300_PFS_INSTR2_0
, inst2
);
1736 OUTPUT_FIELD(fpi
[3], R300_PFS_INSTR3_0
, inst3
);
1739 R300_STATECHANGE(rmesa
, fp
);
1741 rmesa
->hw
.fp
.cmd
[R300_FP_NODE0
+i
]=
1742 (rmesa
->state
.pixel_shader
.program
.node
[i
].alu_offset
<< R300_PFS_NODE_ALU_OFFSET_SHIFT
)
1743 | (rmesa
->state
.pixel_shader
.program
.node
[i
].alu_end
<< R300_PFS_NODE_ALU_END_SHIFT
)
1744 | (rmesa
->state
.pixel_shader
.program
.node
[i
].tex_offset
<< R300_PFS_NODE_TEX_OFFSET_SHIFT
)
1745 | (rmesa
->state
.pixel_shader
.program
.node
[i
].tex_end
<< R300_PFS_NODE_TEX_END_SHIFT
)
1746 | ( (i
==3) ? R300_PFS_NODE_LAST_NODE
: 0);
1750 rmesa
->hw
.fp
.cmd
[R300_FP_CNTL0
]=
1751 (rmesa
->state
.pixel_shader
.program
.active_nodes
-1)
1752 | (rmesa
->state
.pixel_shader
.program
.first_node_has_tex
<<3);
1754 rmesa
->hw
.fp
.cmd
[R300_FP_CNTL1
]=rmesa
->state
.pixel_shader
.program
.temp_register_count
;
1756 rmesa
->hw
.fp
.cmd
[R300_FP_CNTL2
]=
1757 (rmesa
->state
.pixel_shader
.program
.alu_offset
<< R300_PFS_CNTL_ALU_OFFSET_SHIFT
)
1758 | (rmesa
->state
.pixel_shader
.program
.alu_end
<< R300_PFS_CNTL_ALU_END_SHIFT
)
1759 | (rmesa
->state
.pixel_shader
.program
.tex_offset
<< R300_PFS_CNTL_TEX_OFFSET_SHIFT
)
1760 | (rmesa
->state
.pixel_shader
.program
.tex_end
<< R300_PFS_CNTL_TEX_END_SHIFT
);
1762 R300_STATECHANGE(rmesa
, fpp
);
1763 for(i
=0;i
<rmesa
->state
.pixel_shader
.param_length
;i
++){
1764 rmesa
->hw
.fpp
.cmd
[R300_FPP_PARAM_0
+4*i
+0]=r300PackFloat32(rmesa
->state
.pixel_shader
.param
[i
].x
);
1765 rmesa
->hw
.fpp
.cmd
[R300_FPP_PARAM_0
+4*i
+1]=r300PackFloat32(rmesa
->state
.pixel_shader
.param
[i
].y
);
1766 rmesa
->hw
.fpp
.cmd
[R300_FPP_PARAM_0
+4*i
+2]=r300PackFloat32(rmesa
->state
.pixel_shader
.param
[i
].z
);
1767 rmesa
->hw
.fpp
.cmd
[R300_FPP_PARAM_0
+4*i
+3]=r300PackFloat32(rmesa
->state
.pixel_shader
.param
[i
].w
);
1769 rmesa
->hw
.fpp
.cmd
[R300_FPP_CMD_0
]=cmducs(R300_PFS_PARAM_0_X
, rmesa
->state
.pixel_shader
.param_length
);
1774 * Called by Mesa after an internal state update.
1776 static void r300InvalidateState(GLcontext
* ctx
, GLuint new_state
)
1778 r300ContextPtr r300
= R300_CONTEXT(ctx
);
1780 _swrast_InvalidateState(ctx
, new_state
);
1781 _swsetup_InvalidateState(ctx
, new_state
);
1782 _ac_InvalidateState(ctx
, new_state
);
1783 _tnl_InvalidateState(ctx
, new_state
);
1784 _ae_invalidate_state(ctx
, new_state
);
1786 /* Go inefficiency! */
1787 r300ResetHwState(r300
);
1790 void update_zbias(GLcontext
* ctx
, int prim
);
1793 * Completely recalculates hardware state based on the Mesa state.
1795 void r300ResetHwState(r300ContextPtr r300
)
1797 GLcontext
* ctx
= r300
->radeon
.glCtx
;
1800 if (RADEON_DEBUG
& DEBUG_STATE
)
1801 fprintf(stderr
, "%s\n", __FUNCTION__
);
1803 /* This is a place to initialize registers which
1804 have bitfields accessed by different functions
1805 and not all bits are used */
1807 r300
->hw
.zs
.cmd
[R300_ZS_CNTL_0
] = 0;
1808 r300
->hw
.zs
.cmd
[R300_ZS_CNTL_1
] = 0;
1809 r300
->hw
.zs
.cmd
[R300_ZS_CNTL_2
] = 0xffff00;
1812 /* go and compute register values from GL state */
1814 r300UpdateWindow(ctx
);
1817 ctx
->Color
.ColorMask
[RCOMP
],
1818 ctx
->Color
.ColorMask
[GCOMP
],
1819 ctx
->Color
.ColorMask
[BCOMP
],
1820 ctx
->Color
.ColorMask
[ACOMP
]);
1822 r300Enable(ctx
, GL_DEPTH_TEST
, ctx
->Depth
.Test
);
1823 r300DepthMask(ctx
, ctx
->Depth
.Mask
);
1824 r300DepthFunc(ctx
, ctx
->Depth
.Func
);
1826 r300UpdateCulling(ctx
);
1828 r300UpdateTextureState(ctx
);
1830 // r300_setup_routing(ctx, GL_TRUE);
1831 r300EmitArrays(ctx
, GL_TRUE
); /* Just do the routing */
1832 r300_setup_textures(ctx
);
1833 r300_setup_rs_unit(ctx
);
1835 r300SetupVertexShader(r300
);
1836 r300SetupPixelShader(r300
);
1838 r300_set_blend_state(ctx
);
1839 r300AlphaFunc(ctx
, ctx
->Color
.AlphaFunc
, ctx
->Color
.AlphaRef
);
1841 /* Initialize magic registers
1842 TODO : learn what they really do, or get rid of
1843 those we don't have to touch */
1844 r300
->hw
.unk2080
.cmd
[1] = 0x0030045A;
1846 r300
->hw
.vte
.cmd
[1] = R300_VPORT_X_SCALE_ENA
1847 | R300_VPORT_X_OFFSET_ENA
1848 | R300_VPORT_Y_SCALE_ENA
1849 | R300_VPORT_Y_OFFSET_ENA
1850 | R300_VPORT_Z_SCALE_ENA
1851 | R300_VPORT_Z_OFFSET_ENA
1853 r300
->hw
.vte
.cmd
[2] = 0x00000008;
1855 r300
->hw
.unk2134
.cmd
[1] = 0x00FFFFFF;
1856 r300
->hw
.unk2134
.cmd
[2] = 0x00000000;
1857 #ifdef MESA_BIG_ENDIAN
1858 r300
->hw
.unk2140
.cmd
[1] = 0x00000002;
1860 r300
->hw
.unk2140
.cmd
[1] = 0x00000000;
1863 #if 0 /* Done in setup routing */
1864 ((drm_r300_cmd_header_t
*)r300
->hw
.vir
[0].cmd
)->unchecked_state
.count
= 1;
1865 r300
->hw
.vir
[0].cmd
[1] = 0x21030003;
1867 ((drm_r300_cmd_header_t
*)r300
->hw
.vir
[1].cmd
)->unchecked_state
.count
= 1;
1868 r300
->hw
.vir
[1].cmd
[1] = 0xF688F688;
1870 r300
->hw
.vic
.cmd
[R300_VIR_CNTL_0
] = 0x00000001;
1871 r300
->hw
.vic
.cmd
[R300_VIR_CNTL_1
] = 0x00000405;
1874 r300
->hw
.unk21DC
.cmd
[1] = 0xAAAAAAAA;
1876 r300
->hw
.unk221C
.cmd
[1] = R300_221C_NORMAL
;
1878 r300
->hw
.unk2220
.cmd
[1] = r300PackFloat32(1.0);
1879 r300
->hw
.unk2220
.cmd
[2] = r300PackFloat32(1.0);
1880 r300
->hw
.unk2220
.cmd
[3] = r300PackFloat32(1.0);
1881 r300
->hw
.unk2220
.cmd
[4] = r300PackFloat32(1.0);
1883 if (GET_CHIP(r300
->radeon
.radeonScreen
) == RADEON_CHIP_R300
)
1884 r300
->hw
.unk2288
.cmd
[1] = R300_2288_R300
;
1886 r300
->hw
.unk2288
.cmd
[1] = R300_2288_RV350
;
1889 r300
->hw
.vof
.cmd
[R300_VOF_CNTL_0
] = R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT
1890 | R300_VAP_OUTPUT_VTX_FMT_0__COLOR_PRESENT
;
1891 r300
->hw
.vof
.cmd
[R300_VOF_CNTL_1
] = 0; /* no textures */
1894 r300
->hw
.pvs
.cmd
[R300_PVS_CNTL_1
] = 0;
1895 r300
->hw
.pvs
.cmd
[R300_PVS_CNTL_2
] = 0;
1896 r300
->hw
.pvs
.cmd
[R300_PVS_CNTL_3
] = 0;
1899 r300
->hw
.gb_enable
.cmd
[1] = R300_GB_POINT_STUFF_ENABLE
1900 | R300_GB_LINE_STUFF_ENABLE
1901 | R300_GB_TRIANGLE_STUFF_ENABLE
;
1903 r300
->hw
.gb_misc
.cmd
[R300_GB_MISC_MSPOS_0
] = 0x66666666;
1904 r300
->hw
.gb_misc
.cmd
[R300_GB_MISC_MSPOS_1
] = 0x06666666;
1905 if (GET_CHIP(r300
->radeon
.radeonScreen
) == RADEON_CHIP_R300
)
1906 r300
->hw
.gb_misc
.cmd
[R300_GB_MISC_TILE_CONFIG
] = R300_GB_TILE_ENABLE
1907 | R300_GB_TILE_PIPE_COUNT_R300
1908 | R300_GB_TILE_SIZE_16
;
1910 r300
->hw
.gb_misc
.cmd
[R300_GB_MISC_TILE_CONFIG
] = R300_GB_TILE_ENABLE
1911 | R300_GB_TILE_PIPE_COUNT_RV300
1912 | R300_GB_TILE_SIZE_16
;
1913 r300
->hw
.gb_misc
.cmd
[R300_GB_MISC_SELECT
] = 0x00000000;
1914 r300
->hw
.gb_misc
.cmd
[R300_GB_MISC_AA_CONFIG
] = 0x00000000; /* No antialiasing */
1916 //r300->hw.txe.cmd[R300_TXE_ENABLE] = 0;
1918 r300
->hw
.unk4200
.cmd
[1] = r300PackFloat32(0.0);
1919 r300
->hw
.unk4200
.cmd
[2] = r300PackFloat32(0.0);
1920 r300
->hw
.unk4200
.cmd
[3] = r300PackFloat32(1.0);
1921 r300
->hw
.unk4200
.cmd
[4] = r300PackFloat32(1.0);
1923 r300
->hw
.unk4214
.cmd
[1] = 0x00050005;
1925 r300PointSize(ctx
, 0.0);
1927 r300
->hw
.ps
.cmd
[R300_PS_POINTSIZE
] = (6 << R300_POINTSIZE_X_SHIFT
) |
1928 (6 << R300_POINTSIZE_Y_SHIFT
);
1931 r300
->hw
.unk4230
.cmd
[1] = 0x01800000;
1932 r300
->hw
.unk4230
.cmd
[2] = 0x00020006;
1933 r300
->hw
.unk4230
.cmd
[3] = r300PackFloat32(1.0 / 192.0);
1935 r300LineWidth(ctx
, 0.0);
1938 static int foobar
=0;
1939 r300
->hw
.lsf
.cmd
[1] = foobar
++; //0x3a088889;
1941 r300
->hw
.unk4260
.cmd
[1] = 0;
1942 r300
->hw
.unk4260
.cmd
[2] = r300PackFloat32(0.0);
1943 r300
->hw
.unk4260
.cmd
[3] = r300PackFloat32(1.0);
1945 r300
->hw
.unk4274
.cmd
[1] = 0x00000002;
1946 r300
->hw
.unk4274
.cmd
[2] = 0x0003AAAA;
1947 r300
->hw
.unk4274
.cmd
[3] = 0x00000000;
1948 r300
->hw
.unk4274
.cmd
[4] = 0x00000000;
1950 r300PolygonMode(ctx
, GL_FRONT
, ctx
->Polygon
.FrontMode
);
1951 r300PolygonMode(ctx
, GL_BACK
, ctx
->Polygon
.BackMode
);
1953 r300
->hw
.unk4288
.cmd
[1] = 0x00000000;
1955 r300
->hw
.unk4288
.cmd
[2] = 0x00000001;
1956 r300
->hw
.unk4288
.cmd
[3] = 0x00000000;
1957 r300
->hw
.unk4288
.cmd
[4] = 0x00000000;
1958 r300
->hw
.unk4288
.cmd
[5] = 0x00000000;
1960 r300
->hw
.unk42A0
.cmd
[1] = 0x00000000;
1962 update_zbias(ctx
, GL_TRIANGLES
);/* FIXME */
1964 r300
->hw
.unk42B4
.cmd
[1] = 0x00000000;
1966 r300
->hw
.unk42C0
.cmd
[1] = 0x4B7FFFFF;
1967 r300
->hw
.unk42C0
.cmd
[2] = 0x00000000;
1970 r300
->hw
.unk43A4
.cmd
[1] = 0x0000001C;
1971 r300
->hw
.unk43A4
.cmd
[2] = 0x2DA49525;
1973 r300
->hw
.unk43E8
.cmd
[1] = 0x00FFFFFF;
1976 r300
->hw
.fp
.cmd
[R300_FP_CNTL0
] = 0;
1977 r300
->hw
.fp
.cmd
[R300_FP_CNTL1
] = 0;
1978 r300
->hw
.fp
.cmd
[R300_FP_CNTL2
] = 0;
1979 r300
->hw
.fp
.cmd
[R300_FP_NODE0
] = 0;
1980 r300
->hw
.fp
.cmd
[R300_FP_NODE1
] = 0;
1981 r300
->hw
.fp
.cmd
[R300_FP_NODE2
] = 0;
1982 r300
->hw
.fp
.cmd
[R300_FP_NODE3
] = 0;
1985 r300
->hw
.unk46A4
.cmd
[1] = 0x00001B01;
1986 r300
->hw
.unk46A4
.cmd
[2] = 0x00001B0F;
1987 r300
->hw
.unk46A4
.cmd
[3] = 0x00001B0F;
1988 r300
->hw
.unk46A4
.cmd
[4] = 0x00001B0F;
1989 r300
->hw
.unk46A4
.cmd
[5] = 0x00000001;
1992 for(i
= 1; i
<= 64; ++i
) {
1993 /* create NOP instructions */
1994 r300
->hw
.fpi
[0].cmd
[i
] = FP_INSTRC(MAD
, FP_ARGC(SRC0C_XYZ
), FP_ARGC(ONE
), FP_ARGC(ZERO
));
1995 r300
->hw
.fpi
[1].cmd
[i
] = FP_SELC(0,XYZ
,NO
,FP_TMP(0),0,0);
1996 r300
->hw
.fpi
[2].cmd
[i
] = FP_INSTRA(MAD
, FP_ARGA(SRC0A
), FP_ARGA(ONE
), FP_ARGA(ZERO
));
1997 r300
->hw
.fpi
[3].cmd
[i
] = FP_SELA(0,W
,NO
,FP_TMP(0),0,0);
2001 r300
->hw
.unk4BC0
.cmd
[1] = 0;
2003 r300
->hw
.unk4BC8
.cmd
[1] = 0;
2004 r300
->hw
.unk4BC8
.cmd
[2] = 0;
2005 r300
->hw
.unk4BC8
.cmd
[3] = 0;
2007 //r300AlphaFunc(ctx, ctx->Color.AlphaFunc, ctx->Color.AlphaRef);
2009 r300
->hw
.at
.cmd
[R300_AT_ALPHA_TEST
] = 0;
2012 r300
->hw
.at
.cmd
[R300_AT_UNKNOWN
] = 0;
2013 r300
->hw
.unk4BD8
.cmd
[1] = 0;
2015 r300
->hw
.unk4E00
.cmd
[1] = 0;
2018 r300
->hw
.bld
.cmd
[R300_BLD_CBLEND
] = 0;
2019 r300
->hw
.bld
.cmd
[R300_BLD_ABLEND
] = 0;
2022 r300BlendColor(ctx
, ctx
->Color
.BlendColor
);
2024 r300
->hw
.unk4E10
.cmd
[1] = 0;
2026 r300
->hw
.unk4E10
.cmd
[2] = 0;
2027 r300
->hw
.unk4E10
.cmd
[3] = 0;
2029 r300
->hw
.cb
.cmd
[R300_CB_OFFSET
] =
2030 r300
->radeon
.radeonScreen
->backOffset
+
2031 r300
->radeon
.radeonScreen
->fbLocation
;
2032 r300
->hw
.cb
.cmd
[R300_CB_PITCH
] = r300
->radeon
.radeonScreen
->backPitch
2033 | R300_COLOR_UNKNOWN_22_23
;
2035 r300
->hw
.unk4E50
.cmd
[1] = 0;
2036 r300
->hw
.unk4E50
.cmd
[2] = 0;
2037 r300
->hw
.unk4E50
.cmd
[3] = 0;
2038 r300
->hw
.unk4E50
.cmd
[4] = 0;
2039 r300
->hw
.unk4E50
.cmd
[5] = 0;
2040 r300
->hw
.unk4E50
.cmd
[6] = 0;
2041 r300
->hw
.unk4E50
.cmd
[7] = 0;
2042 r300
->hw
.unk4E50
.cmd
[8] = 0;
2043 r300
->hw
.unk4E50
.cmd
[9] = 0;
2045 r300
->hw
.unk4E88
.cmd
[1] = 0;
2047 r300
->hw
.unk4EA0
.cmd
[1] = 0x00000000;
2048 r300
->hw
.unk4EA0
.cmd
[2] = 0xffffffff;
2050 r300
->hw
.unk4F10
.cmd
[1] = 0x00000002; // depthbuffer format?
2051 r300
->hw
.unk4F10
.cmd
[2] = 0x00000000;
2052 r300
->hw
.unk4F10
.cmd
[3] = 0x00000003;
2053 r300
->hw
.unk4F10
.cmd
[4] = 0x00000000;
2055 /* experiment a bit */
2056 r300
->hw
.unk4F10
.cmd
[2] = 0x00000001; // depthbuffer format?
2058 r300
->hw
.zb
.cmd
[R300_ZB_OFFSET
] =
2059 r300
->radeon
.radeonScreen
->depthOffset
+
2060 r300
->radeon
.radeonScreen
->fbLocation
;
2061 r300
->hw
.zb
.cmd
[R300_ZB_PITCH
] = r300
->radeon
.radeonScreen
->depthPitch
;
2063 r300
->hw
.unk4F28
.cmd
[1] = 0;
2065 r300
->hw
.unk4F30
.cmd
[1] = 0;
2066 r300
->hw
.unk4F30
.cmd
[2] = 0;
2068 r300
->hw
.unk4F44
.cmd
[1] = 0;
2070 r300
->hw
.unk4F54
.cmd
[1] = 0;
2073 ((drm_r300_cmd_header_t
*)r300
->hw
.vpi
.cmd
)->vpu
.count
= 0;
2074 for(i
= 1; i
< R300_VPI_CMDSIZE
; i
+= 4) {
2076 r300
->hw
.vpi
.cmd
[i
+0] = VP_OUT(ADD
,TMP
,0,XYZW
);
2077 r300
->hw
.vpi
.cmd
[i
+1] = VP_IN(TMP
,0);
2078 r300
->hw
.vpi
.cmd
[i
+2] = VP_ZERO();
2079 r300
->hw
.vpi
.cmd
[i
+3] = VP_ZERO();
2082 ((drm_r300_cmd_header_t
*)r300
->hw
.vpp
.cmd
)->vpu
.count
= 0;
2083 for(i
= 1; i
< R300_VPP_CMDSIZE
; ++i
)
2084 r300
->hw
.vpp
.cmd
[i
] = 0;
2087 r300
->hw
.vps
.cmd
[R300_VPS_ZERO_0
] = 0;
2088 r300
->hw
.vps
.cmd
[R300_VPS_ZERO_1
] = 0;
2089 r300
->hw
.vps
.cmd
[R300_VPS_POINTSIZE
] = r300PackFloat32(1.0);
2090 r300
->hw
.vps
.cmd
[R300_VPS_ZERO_3
] = 0;
2094 r300
->hw
.all_dirty
= GL_TRUE
;
2100 * Calculate initial hardware state and register state functions.
2101 * Assumes that the command buffer and state atoms have been
2102 * initialized already.
2104 void r300InitState(r300ContextPtr r300
)
2106 GLcontext
*ctx
= r300
->radeon
.glCtx
;
2109 radeonInitState(&r300
->radeon
);
2111 switch (ctx
->Visual
.depthBits
) {
2113 r300
->state
.depth
.scale
= 1.0 / (GLfloat
) 0xffff;
2114 depth_fmt
= R200_DEPTH_FORMAT_16BIT_INT_Z
;
2115 //r300->state.stencil.clear = 0x00000000;
2118 r300
->state
.depth
.scale
= 1.0 / (GLfloat
) 0xffffff;
2119 depth_fmt
= R200_DEPTH_FORMAT_24BIT_INT_Z
;
2120 //r300->state.stencil.clear = 0xff000000;
2123 fprintf(stderr
, "Error: Unsupported depth %d... exiting\n",
2124 ctx
->Visual
.depthBits
);
2128 /* Only have hw stencil when depth buffer is 24 bits deep */
2129 r300
->state
.hw_stencil
= (ctx
->Visual
.stencilBits
> 0 &&
2130 ctx
->Visual
.depthBits
== 24);
2132 memset(&(r300
->state
.texture
), 0, sizeof(r300
->state
.texture
));
2134 r300ResetHwState(r300
);
2139 * Initialize driver's state callback functions
2141 void r300InitStateFuncs(struct dd_function_table
* functions
)
2143 radeonInitStateFuncs(functions
);
2145 functions
->UpdateState
= r300InvalidateState
;
2146 functions
->AlphaFunc
= r300AlphaFunc
;
2147 functions
->BlendColor
= r300BlendColor
;
2148 functions
->BlendEquationSeparate
= r300BlendEquationSeparate
;
2149 functions
->BlendFuncSeparate
= r300BlendFuncSeparate
;
2150 functions
->Enable
= r300Enable
;
2151 functions
->ColorMask
= r300ColorMask
;
2152 functions
->DepthFunc
= r300DepthFunc
;
2153 functions
->DepthMask
= r300DepthMask
;
2154 functions
->CullFace
= r300CullFace
;
2155 functions
->FrontFace
= r300FrontFace
;
2157 /* Stencil related */
2158 functions
->ClearStencil
= r300ClearStencil
;
2159 functions
->StencilFunc
= r300StencilFunc
;
2160 functions
->StencilMask
= r300StencilMask
;
2161 functions
->StencilOp
= r300StencilOp
;
2163 /* Viewport related */
2164 functions
->Viewport
= r300Viewport
;
2165 functions
->DepthRange
= r300DepthRange
;
2166 functions
->PointSize
= r300PointSize
;
2167 functions
->LineWidth
= r300LineWidth
;
2169 functions
->PolygonOffset
= r300PolygonOffset
;
2170 functions
->PolygonMode
= r300PolygonMode
;