2 Copyright (C) The Weather Channel, Inc. 2002.
3 Copyright (C) 2004 Nicolai Haehnle.
6 The Weather Channel (TM) funded Tungsten Graphics to develop the
7 initial release of the Radeon 8500 driver under the XFree86 license.
8 This notice must be preserved.
10 Permission is hereby granted, free of charge, to any person obtaining
11 a copy of this software and associated documentation files (the
12 "Software"), to deal in the Software without restriction, including
13 without limitation the rights to use, copy, modify, merge, publish,
14 distribute, sublicense, and/or sell copies of the Software, and to
15 permit persons to whom the Software is furnished to do so, subject to
16 the following conditions:
18 The above copyright notice and this permission notice (including the
19 next paragraph) shall be included in all copies or substantial
20 portions of the Software.
22 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
23 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
24 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
25 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
26 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
27 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
28 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
30 **************************************************************************/
34 * Nicolai Haehnle <prefect_@gmx.net>
44 #include "simple_list.h"
46 #include "api_arrayelt.h"
47 #include "swrast/swrast.h"
48 #include "swrast_setup/swrast_setup.h"
49 #include "array_cache/acache.h"
51 #include "texformat.h"
53 #include "radeon_ioctl.h"
54 #include "radeon_state.h"
55 #include "r300_context.h"
56 #include "r300_ioctl.h"
57 #include "r300_state.h"
59 #include "r300_program.h"
60 #include "r300_emit.h"
61 #include "r300_fixed_pipelines.h"
63 static void r300AlphaFunc(GLcontext
* ctx
, GLenum func
, GLfloat ref
)
65 r300ContextPtr rmesa
= R300_CONTEXT(ctx
);
66 int pp_misc
= rmesa
->hw
.at
.cmd
[R300_AT_ALPHA_TEST
];
69 CLAMPED_FLOAT_TO_UBYTE(refByte
, ref
);
71 R300_STATECHANGE(rmesa
, at
);
73 pp_misc
&= ~(R300_ALPHA_TEST_OP_MASK
| R300_REF_ALPHA_MASK
);
74 pp_misc
|= (refByte
& R300_REF_ALPHA_MASK
);
78 pp_misc
|= R300_ALPHA_TEST_FAIL
;
81 pp_misc
|= R300_ALPHA_TEST_LESS
;
84 pp_misc
|= R300_ALPHA_TEST_EQUAL
;
87 pp_misc
|= R300_ALPHA_TEST_LEQUAL
;
90 pp_misc
|= R300_ALPHA_TEST_GREATER
;
93 pp_misc
|= R300_ALPHA_TEST_NEQUAL
;
96 pp_misc
|= R300_ALPHA_TEST_GEQUAL
;
99 pp_misc
|= R300_ALPHA_TEST_PASS
;
103 rmesa
->hw
.at
.cmd
[R300_AT_ALPHA_TEST
] = pp_misc
;
106 static void r300BlendColor(GLcontext
* ctx
, const GLfloat cf
[4])
109 r300ContextPtr rmesa
= R300_CONTEXT(ctx
);
110 fprintf(stderr
, "%s:%s is not implemented yet. Fixme !\n", __FILE__
, __FUNCTION__
);
112 R200_STATECHANGE(rmesa
, ctx
);
113 CLAMPED_FLOAT_TO_UBYTE(color
[0], cf
[0]);
114 CLAMPED_FLOAT_TO_UBYTE(color
[1], cf
[1]);
115 CLAMPED_FLOAT_TO_UBYTE(color
[2], cf
[2]);
116 CLAMPED_FLOAT_TO_UBYTE(color
[3], cf
[3]);
117 if (rmesa
->radeon
.radeonScreen
->drmSupportsBlendColor
)
118 rmesa
->hw
.ctx
.cmd
[CTX_RB3D_BLENDCOLOR
] =
119 radeonPackColor(4, color
[0], color
[1], color
[2], color
[3]);
124 * Calculate the hardware blend factor setting. This same function is used
125 * for source and destination of both alpha and RGB.
128 * The hardware register value for the specified blend factor. This value
129 * will need to be shifted into the correct position for either source or
130 * destination factor.
133 * Since the two cases where source and destination are handled differently
134 * are essentially error cases, they should never happen. Determine if these
135 * cases can be removed.
137 static int blend_factor(GLenum factor
, GLboolean is_src
)
143 func
= R200_BLEND_GL_ZERO
;
146 func
= R200_BLEND_GL_ONE
;
149 func
= R200_BLEND_GL_DST_COLOR
;
151 case GL_ONE_MINUS_DST_COLOR
:
152 func
= R200_BLEND_GL_ONE_MINUS_DST_COLOR
;
155 func
= R200_BLEND_GL_SRC_COLOR
;
157 case GL_ONE_MINUS_SRC_COLOR
:
158 func
= R200_BLEND_GL_ONE_MINUS_SRC_COLOR
;
161 func
= R200_BLEND_GL_SRC_ALPHA
;
163 case GL_ONE_MINUS_SRC_ALPHA
:
164 func
= R200_BLEND_GL_ONE_MINUS_SRC_ALPHA
;
167 func
= R200_BLEND_GL_DST_ALPHA
;
169 case GL_ONE_MINUS_DST_ALPHA
:
170 func
= R200_BLEND_GL_ONE_MINUS_DST_ALPHA
;
172 case GL_SRC_ALPHA_SATURATE
:
174 (is_src
) ? R200_BLEND_GL_SRC_ALPHA_SATURATE
:
177 case GL_CONSTANT_COLOR
:
178 func
= R200_BLEND_GL_CONST_COLOR
;
180 case GL_ONE_MINUS_CONSTANT_COLOR
:
181 func
= R200_BLEND_GL_ONE_MINUS_CONST_COLOR
;
183 case GL_CONSTANT_ALPHA
:
184 func
= R200_BLEND_GL_CONST_ALPHA
;
186 case GL_ONE_MINUS_CONSTANT_ALPHA
:
187 func
= R200_BLEND_GL_ONE_MINUS_CONST_ALPHA
;
190 func
= (is_src
) ? R200_BLEND_GL_ONE
: R200_BLEND_GL_ZERO
;
196 * Sets both the blend equation and the blend function.
197 * This is done in a single
198 * function because some blend equations (i.e., \c GL_MIN and \c GL_MAX)
199 * change the interpretation of the blend function.
200 * Also, make sure that blend function and blend equation are set to their default
201 * value if color blending is not enabled, since at least blend equations GL_MIN
202 * and GL_FUNC_REVERSE_SUBTRACT will cause wrong results otherwise for
206 /* helper function */
207 static void r300_set_blend_cntl(r300ContextPtr rmesa
, int func
, int eqn
, int cbits
, int funcA
, int eqnA
)
209 GLuint new_ablend
, new_cblend
;
211 new_ablend
= eqnA
| funcA
;
212 new_cblend
= eqn
| func
| cbits
;
213 if(rmesa
->hw
.bld
.cmd
[R300_BLD_ABLEND
] == rmesa
->hw
.bld
.cmd
[R300_BLD_CBLEND
]){
214 new_cblend
|= R300_BLEND_NO_SEPARATE
;
216 if((new_ablend
!= rmesa
->hw
.bld
.cmd
[R300_BLD_ABLEND
])
217 || (new_cblend
!= rmesa
->hw
.bld
.cmd
[R300_BLD_CBLEND
])){
218 R300_STATECHANGE(rmesa
, bld
);
219 rmesa
->hw
.bld
.cmd
[R300_BLD_ABLEND
]=new_ablend
;
220 rmesa
->hw
.bld
.cmd
[R300_BLD_CBLEND
]=new_cblend
;
224 static void r300_set_blend_state(GLcontext
* ctx
)
226 r300ContextPtr rmesa
= R300_CONTEXT(ctx
);
228 GLuint cntl
= rmesa
->hw
.ctx
.cmd
[CTX_RB3D_CNTL
] &
229 ~(R300_ROP_ENABLE
| R300_ALPHA_BLEND_ENABLE
|
230 R300_SEPARATE_ALPHA_ENABLE
);
233 int func
= (R200_BLEND_GL_ONE
<< R200_SRC_BLEND_SHIFT
) |
234 (R200_BLEND_GL_ZERO
<< R200_DST_BLEND_SHIFT
);
235 int eqn
= R200_COMB_FCN_ADD_CLAMP
;
236 int funcA
= (R200_BLEND_GL_ONE
<< R200_SRC_BLEND_SHIFT
) |
237 (R200_BLEND_GL_ZERO
<< R200_DST_BLEND_SHIFT
);
238 int eqnA
= R200_COMB_FCN_ADD_CLAMP
;
241 if (rmesa
->radeon
.radeonScreen
->drmSupportsBlendColor
) {
242 if (ctx
->Color
._LogicOpEnabled
) {
244 rmesa
->hw
.ctx
.cmd
[CTX_RB3D_CNTL
] =
245 cntl
| R300_ROP_ENABLE
;
247 r300_set_blend_cntl(rmesa
,
251 } else if (ctx
->Color
.BlendEnabled
) {
253 rmesa
->hw
.ctx
.cmd
[CTX_RB3D_CNTL
] =
254 cntl
| R300_ALPHA_BLEND_ENABLE
|
255 R300_SEPARATE_ALPHA_ENABLE
;
259 rmesa
->hw
.ctx
.cmd
[CTX_RB3D_CNTL
] = cntl
;
261 r300_set_blend_cntl(rmesa
,
267 if (ctx
->Color
._LogicOpEnabled
) {
269 rmesa
->hw
.ctx
.cmd
[CTX_RB3D_CNTL
] =
270 cntl
| R300_ROP_ENABLE
;
271 rmesa
->hw
.ctx
.cmd
[CTX_RB3D_BLENDCNTL
] = eqn
| func
;
274 } else if (ctx
->Color
.BlendEnabled
) {
276 rmesa
->hw
.ctx
.cmd
[CTX_RB3D_CNTL
] =
277 cntl
| R300_ALPHA_BLEND_ENABLE
;
281 rmesa
->hw
.ctx
.cmd
[CTX_RB3D_CNTL
] = cntl
;
282 rmesa
->hw
.ctx
.cmd
[CTX_RB3D_BLENDCNTL
] = eqn
| func
;
284 r300_set_blend_cntl(rmesa
,
292 (blend_factor(ctx
->Color
.BlendSrcRGB
, GL_TRUE
) <<
293 R200_SRC_BLEND_SHIFT
) | (blend_factor(ctx
->Color
.BlendDstRGB
,
295 R200_DST_BLEND_SHIFT
);
297 switch (ctx
->Color
.BlendEquationRGB
) {
299 eqn
= R300_COMB_FCN_ADD_CLAMP
;
302 case GL_FUNC_SUBTRACT
:
303 eqn
= R300_COMB_FCN_SUB_CLAMP
;
306 case GL_FUNC_REVERSE_SUBTRACT
:
307 eqn
= R200_COMB_FCN_RSUB_CLAMP
;
311 eqn
= R200_COMB_FCN_MIN
;
312 func
= (R200_BLEND_GL_ONE
<< R200_SRC_BLEND_SHIFT
) |
313 (R200_BLEND_GL_ONE
<< R200_DST_BLEND_SHIFT
);
317 eqn
= R200_COMB_FCN_MAX
;
318 func
= (R200_BLEND_GL_ONE
<< R200_SRC_BLEND_SHIFT
) |
319 (R200_BLEND_GL_ONE
<< R200_DST_BLEND_SHIFT
);
324 "[%s:%u] Invalid RGB blend equation (0x%04x).\n",
325 __func__
, __LINE__
, ctx
->Color
.BlendEquationRGB
);
329 if (!rmesa
->radeon
.radeonScreen
->drmSupportsBlendColor
) {
331 rmesa
->hw
.ctx
.cmd
[CTX_RB3D_BLENDCNTL
] = eqn
| func
;
337 (blend_factor(ctx
->Color
.BlendSrcA
, GL_TRUE
) <<
338 R200_SRC_BLEND_SHIFT
) | (blend_factor(ctx
->Color
.BlendDstA
,
340 R200_DST_BLEND_SHIFT
);
342 switch (ctx
->Color
.BlendEquationA
) {
344 eqnA
= R300_COMB_FCN_ADD_CLAMP
;
347 case GL_FUNC_SUBTRACT
:
348 eqnA
= R300_COMB_FCN_SUB_CLAMP
;
351 case GL_FUNC_REVERSE_SUBTRACT
:
352 eqnA
= R200_COMB_FCN_RSUB_CLAMP
;
356 eqnA
= R200_COMB_FCN_MIN
;
357 funcA
= (R200_BLEND_GL_ONE
<< R200_SRC_BLEND_SHIFT
) |
358 (R200_BLEND_GL_ONE
<< R200_DST_BLEND_SHIFT
);
362 eqnA
= R200_COMB_FCN_MAX
;
363 funcA
= (R200_BLEND_GL_ONE
<< R200_SRC_BLEND_SHIFT
) |
364 (R200_BLEND_GL_ONE
<< R200_DST_BLEND_SHIFT
);
368 fprintf(stderr
, "[%s:%u] Invalid A blend equation (0x%04x).\n",
369 __func__
, __LINE__
, ctx
->Color
.BlendEquationA
);
373 r300_set_blend_cntl(rmesa
,
374 func
, eqn
, R300_BLEND_UNKNOWN
| R300_BLEND_ENABLE
,
376 r300_set_blend_cntl(rmesa
,
377 func
, eqn
, R300_BLEND_UNKNOWN
| R300_BLEND_ENABLE
,
381 static void r300BlendEquationSeparate(GLcontext
* ctx
,
382 GLenum modeRGB
, GLenum modeA
)
384 r300_set_blend_state(ctx
);
387 static void r300BlendFuncSeparate(GLcontext
* ctx
,
388 GLenum sfactorRGB
, GLenum dfactorRGB
,
389 GLenum sfactorA
, GLenum dfactorA
)
391 r300_set_blend_state(ctx
);
395 * Update our tracked culling state based on Mesa's state.
397 static void r300UpdateCulling(GLcontext
* ctx
)
399 r300ContextPtr r300
= R300_CONTEXT(ctx
);
402 R300_STATECHANGE(r300
, cul
);
403 if (ctx
->Polygon
.CullFlag
) {
404 if (ctx
->Polygon
.CullFaceMode
== GL_FRONT_AND_BACK
)
405 val
= R300_CULL_FRONT
|R300_CULL_BACK
;
406 else if (ctx
->Polygon
.CullFaceMode
== GL_FRONT
)
407 val
= R300_CULL_FRONT
;
409 val
= R300_CULL_BACK
;
411 if (ctx
->Polygon
.FrontFace
== GL_CW
)
412 val
|= R300_FRONT_FACE_CW
;
414 val
|= R300_FRONT_FACE_CCW
;
417 r300
->hw
.cul
.cmd
[R300_CUL_CULL
] = val
;
422 * Handle glEnable()/glDisable().
424 * \note Mesa already filters redundant calls to glEnable/glDisable.
426 static void r300Enable(GLcontext
* ctx
, GLenum cap
, GLboolean state
)
428 r300ContextPtr r300
= R300_CONTEXT(ctx
);
431 if (RADEON_DEBUG
& DEBUG_STATE
)
432 fprintf(stderr
, "%s( %s = %s )\n", __FUNCTION__
,
433 _mesa_lookup_enum_by_nr(cap
),
434 state
? "GL_TRUE" : "GL_FALSE");
437 /* Fast track this one...
445 R200_STATECHANGE(r300
, at
);
447 r300
->hw
.at
.cmd
[R300_AT_ALPHA_TEST
] |=
448 R300_ALPHA_TEST_ENABLE
;
450 r300
->hw
.at
.cmd
[R300_AT_ALPHA_TEST
] |=
451 ~R300_ALPHA_TEST_ENABLE
;
456 case GL_COLOR_LOGIC_OP
:
457 r300_set_blend_state(ctx
);
461 R300_STATECHANGE(r300
, zs
);
465 newval
= R300_RB3D_Z_TEST_AND_WRITE
;
467 newval
= R300_RB3D_Z_TEST
;
471 r300
->hw
.zs
.cmd
[R300_ZS_CNTL_0
] = newval
;
474 case GL_STENCIL_TEST
:
477 static int stencil
=1;
479 fprintf(stderr
, "%s:%s - do not know how to enable stencil. Help me !\n",
480 __FILE__
, __FUNCTION__
);
485 if (r300
->state
.hw_stencil
) {
486 //fprintf(stderr, "Stencil %s\n", state ? "enabled" : "disabled");
487 R300_STATECHANGE(r300
, zs
);
489 r300
->hw
.zs
.cmd
[R300_ZS_CNTL_0
] |=
492 r300
->hw
.zs
.cmd
[R300_ZS_CNTL_0
] &=
493 ~R300_STENCIL_ENABLE
;
496 FALLBACK(&r300
->radeon
, RADEON_FALLBACK_STENCIL
, state
);
501 r300UpdateCulling(ctx
);
505 radeonEnable(ctx
, cap
, state
);
512 * Change the culling mode.
514 * \note Mesa already filters redundant calls to this function.
516 static void r300CullFace(GLcontext
* ctx
, GLenum mode
)
520 r300UpdateCulling(ctx
);
525 * Change the polygon orientation.
527 * \note Mesa already filters redundant calls to this function.
529 static void r300FrontFace(GLcontext
* ctx
, GLenum mode
)
533 r300UpdateCulling(ctx
);
538 * Change the depth testing function.
540 * \note Mesa already filters redundant calls to this function.
542 static void r300DepthFunc(GLcontext
* ctx
, GLenum func
)
544 r300ContextPtr r300
= R300_CONTEXT(ctx
);
546 R300_STATECHANGE(r300
, zs
);
548 r300
->hw
.zs
.cmd
[R300_ZS_CNTL_1
] &= ~(R300_ZS_MASK
<< R300_RB3D_ZS1_DEPTH_FUNC_SHIFT
);
552 r300
->hw
.zs
.cmd
[R300_ZS_CNTL_1
] |= R300_ZS_NEVER
<< R300_RB3D_ZS1_DEPTH_FUNC_SHIFT
;
555 r300
->hw
.zs
.cmd
[R300_ZS_CNTL_1
] |= R300_ZS_LESS
<< R300_RB3D_ZS1_DEPTH_FUNC_SHIFT
;
558 r300
->hw
.zs
.cmd
[R300_ZS_CNTL_1
] |= R300_ZS_EQUAL
<< R300_RB3D_ZS1_DEPTH_FUNC_SHIFT
;
561 r300
->hw
.zs
.cmd
[R300_ZS_CNTL_1
] |= R300_ZS_LEQUAL
<< R300_RB3D_ZS1_DEPTH_FUNC_SHIFT
;
564 r300
->hw
.zs
.cmd
[R300_ZS_CNTL_1
] |= R300_ZS_GREATER
<< R300_RB3D_ZS1_DEPTH_FUNC_SHIFT
;
567 r300
->hw
.zs
.cmd
[R300_ZS_CNTL_1
] |= R300_ZS_NOTEQUAL
<< R300_RB3D_ZS1_DEPTH_FUNC_SHIFT
;
570 r300
->hw
.zs
.cmd
[R300_ZS_CNTL_1
] |= R300_ZS_GEQUAL
<< R300_RB3D_ZS1_DEPTH_FUNC_SHIFT
;
573 r300
->hw
.zs
.cmd
[R300_ZS_CNTL_1
] |= R300_ZS_ALWAYS
<< R300_RB3D_ZS1_DEPTH_FUNC_SHIFT
;
581 * Enable/Disable depth writing.
583 * \note Mesa already filters redundant calls to this function.
585 static void r300DepthMask(GLcontext
* ctx
, GLboolean mask
)
587 r300ContextPtr r300
= R300_CONTEXT(ctx
);
589 if (!ctx
->Depth
.Test
)
592 R300_STATECHANGE(r300
, zs
);
593 r300
->hw
.zs
.cmd
[R300_ZS_CNTL_0
] = mask
594 ? R300_RB3D_Z_TEST_AND_WRITE
: R300_RB3D_Z_TEST
;
599 * Handle glColorMask()
601 static void r300ColorMask(GLcontext
* ctx
,
602 GLboolean r
, GLboolean g
, GLboolean b
, GLboolean a
)
604 r300ContextPtr r300
= R300_CONTEXT(ctx
);
605 int mask
= (b
<< 0) | (g
<< 1) | (r
<< 2) | (a
<< 3);
607 if (mask
!= r300
->hw
.cmk
.cmd
[R300_CMK_COLORMASK
]) {
608 R300_STATECHANGE(r300
, cmk
);
609 r300
->hw
.cmk
.cmd
[R300_CMK_COLORMASK
] = mask
;
613 /* =============================================================
616 static void r300PointSize(GLcontext
* ctx
, GLfloat size
)
618 r300ContextPtr r300
= R300_CONTEXT(ctx
);
620 /* This might need fixing later */
621 R300_STATECHANGE(r300
, vps
);
622 r300
->hw
.vps
.cmd
[R300_VPS_POINTSIZE
] = r300PackFloat32(1.0);
624 /* =============================================================
628 static int translate_stencil_func(int func
)
632 return R300_ZS_NEVER
;
638 return R300_ZS_EQUAL
;
641 return R300_ZS_LEQUAL
;
644 return R300_ZS_GREATER
;
647 return R300_ZS_NOTEQUAL
;
650 return R300_ZS_GEQUAL
;
653 return R300_ZS_ALWAYS
;
659 static int translate_stencil_op(int op
)
667 return R300_ZS_REPLACE
;
672 case GL_INCR_WRAP_EXT
:
673 return R300_ZS_INCR_WRAP
;
674 case GL_DECR_WRAP_EXT
:
675 return R300_ZS_DECR_WRAP
;
677 return R300_ZS_INVERT
;
681 static void r300StencilFunc(GLcontext
* ctx
, GLenum func
,
682 GLint ref
, GLuint mask
)
684 r300ContextPtr rmesa
= R300_CONTEXT(ctx
);
685 GLuint refmask
= ((ctx
->Stencil
.Ref
[0] << R300_RB3D_ZS2_STENCIL_REF_SHIFT
) |
687 ValueMask
[0] << R300_RB3D_ZS2_STENCIL_MASK_SHIFT
));
690 R200_STATECHANGE(rmesa
, zs
);
692 rmesa
->hw
.zs
.cmd
[R300_ZS_CNTL_1
] &= ~(
693 (R300_ZS_MASK
<< R300_RB3D_ZS1_FRONT_FUNC_SHIFT
)
694 | (R300_ZS_MASK
<< R300_RB3D_ZS1_BACK_FUNC_SHIFT
));
695 rmesa
->hw
.zs
.cmd
[R300_ZS_CNTL_2
] &= ~((R300_ZS_MASK
<< R300_RB3D_ZS2_STENCIL_REF_SHIFT
) |
696 (R300_ZS_MASK
<< R300_RB3D_ZS2_STENCIL_MASK_SHIFT
));
698 func
= translate_stencil_func(ctx
->Stencil
.Function
[0]);
700 rmesa
->hw
.zs
.cmd
[R300_ZS_CNTL_1
] |= (func
<< R300_RB3D_ZS1_FRONT_FUNC_SHIFT
)
701 | (func
<< R300_RB3D_ZS1_BACK_FUNC_SHIFT
);
702 rmesa
->hw
.zs
.cmd
[R300_ZS_CNTL_2
] |= refmask
;
705 static void r300StencilMask(GLcontext
* ctx
, GLuint mask
)
707 r300ContextPtr rmesa
= R300_CONTEXT(ctx
);
709 R200_STATECHANGE(rmesa
, zs
);
710 rmesa
->hw
.zs
.cmd
[R300_ZS_CNTL_2
] &= ~(R300_ZS_MASK
<< R300_RB3D_ZS2_STENCIL_WRITE_MASK_SHIFT
);
711 rmesa
->hw
.zs
.cmd
[R300_ZS_CNTL_2
] |= ctx
->Stencil
.WriteMask
[0] << R300_RB3D_ZS2_STENCIL_WRITE_MASK_SHIFT
;
715 static void r300StencilOp(GLcontext
* ctx
, GLenum fail
,
716 GLenum zfail
, GLenum zpass
)
718 r300ContextPtr rmesa
= R300_CONTEXT(ctx
);
720 R200_STATECHANGE(rmesa
, zs
);
721 /* It is easier to mask what's left.. */
722 rmesa
->hw
.zs
.cmd
[R300_ZS_CNTL_1
] &= (R300_ZS_MASK
<< R300_RB3D_ZS1_DEPTH_FUNC_SHIFT
);
724 rmesa
->hw
.zs
.cmd
[R300_ZS_CNTL_1
] |=
725 (translate_stencil_op(ctx
->Stencil
.FailFunc
[0]) << R300_RB3D_ZS1_FRONT_FAIL_OP_SHIFT
)
726 |(translate_stencil_op(ctx
->Stencil
.ZFailFunc
[0]) << R300_RB3D_ZS1_FRONT_ZFAIL_OP_SHIFT
)
727 |(translate_stencil_op(ctx
->Stencil
.ZPassFunc
[0]) << R300_RB3D_ZS1_FRONT_ZPASS_OP_SHIFT
)
728 |(translate_stencil_op(ctx
->Stencil
.FailFunc
[0]) << R300_RB3D_ZS1_BACK_FAIL_OP_SHIFT
)
729 |(translate_stencil_op(ctx
->Stencil
.ZFailFunc
[0]) << R300_RB3D_ZS1_BACK_ZFAIL_OP_SHIFT
)
730 |(translate_stencil_op(ctx
->Stencil
.ZPassFunc
[0]) << R300_RB3D_ZS1_BACK_ZPASS_OP_SHIFT
);
734 static void r300ClearStencil(GLcontext
* ctx
, GLint s
)
736 r300ContextPtr rmesa
= R300_CONTEXT(ctx
);
738 /* Not sure whether this is correct.. */
739 R200_STATECHANGE(rmesa
, zs
);
740 rmesa
->hw
.zs
.cmd
[R300_ZS_CNTL_2
] =
741 ((GLuint
) ctx
->Stencil
.Clear
|
742 (0xff << R200_STENCIL_MASK_SHIFT
) |
743 (ctx
->Stencil
.WriteMask
[0] << R200_STENCIL_WRITEMASK_SHIFT
));
746 /* =============================================================
747 * Window position and viewport transformation
751 * To correctly position primitives:
753 #define SUBPIXEL_X 0.125
754 #define SUBPIXEL_Y 0.125
756 void r300UpdateWindow(GLcontext
* ctx
)
758 r300ContextPtr rmesa
= R300_CONTEXT(ctx
);
759 __DRIdrawablePrivate
*dPriv
= rmesa
->radeon
.dri
.drawable
;
760 GLfloat xoffset
= dPriv
? (GLfloat
) dPriv
->x
: 0;
761 GLfloat yoffset
= dPriv
? (GLfloat
) dPriv
->y
+ dPriv
->h
: 0;
762 const GLfloat
*v
= ctx
->Viewport
._WindowMap
.m
;
764 GLfloat sx
= v
[MAT_SX
];
765 GLfloat tx
= v
[MAT_TX
] + xoffset
+ SUBPIXEL_X
;
766 GLfloat sy
= -v
[MAT_SY
];
767 GLfloat ty
= (-v
[MAT_TY
]) + yoffset
+ SUBPIXEL_Y
;
768 GLfloat sz
= v
[MAT_SZ
] * rmesa
->state
.depth
.scale
;
769 GLfloat tz
= v
[MAT_TZ
] * rmesa
->state
.depth
.scale
;
771 R300_FIREVERTICES(rmesa
);
772 R300_STATECHANGE(rmesa
, vpt
);
774 rmesa
->hw
.vpt
.cmd
[R300_VPT_XSCALE
] = r300PackFloat32(sx
);
775 rmesa
->hw
.vpt
.cmd
[R300_VPT_XOFFSET
] = r300PackFloat32(tx
);
776 rmesa
->hw
.vpt
.cmd
[R300_VPT_YSCALE
] = r300PackFloat32(sy
);
777 rmesa
->hw
.vpt
.cmd
[R300_VPT_YOFFSET
] = r300PackFloat32(ty
);
778 rmesa
->hw
.vpt
.cmd
[R300_VPT_ZSCALE
] = r300PackFloat32(sz
);
779 rmesa
->hw
.vpt
.cmd
[R300_VPT_ZOFFSET
] = r300PackFloat32(tz
);
782 static void r300Viewport(GLcontext
* ctx
, GLint x
, GLint y
,
783 GLsizei width
, GLsizei height
)
785 /* Don't pipeline viewport changes, conflict with window offset
786 * setting below. Could apply deltas to rescue pipelined viewport
787 * values, or keep the originals hanging around.
789 R200_FIREVERTICES(R200_CONTEXT(ctx
));
790 r300UpdateWindow(ctx
);
793 static void r300DepthRange(GLcontext
* ctx
, GLclampd nearval
, GLclampd farval
)
795 r300UpdateWindow(ctx
);
798 /* Routing and texture-related */
800 void r300_setup_routing(GLcontext
*ctx
, GLboolean immediate
)
802 int i
, count
=0,reg
=0;
804 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
805 struct vertex_buffer
*VB
= &tnl
->vb
;
806 r300ContextPtr r300
= R300_CONTEXT(ctx
);
809 /* Stage 1 - input to VAP */
811 /* Assign register number automatically, retaining it in rmesa->state.reg */
813 /* Note: immediate vertex data includes all coordinates.
814 To save bandwidth use either VBUF or state-based vertex generation */
816 #define CONFIGURE_AOS(v, o, r, f) \
818 if (RADEON_DEBUG & DEBUG_STATE)fprintf(stderr, "Enabling "#r "\n"); \
820 r300->state.aos[count].element_size=4; \
821 r300->state.aos[count].stride=4; \
822 r300->state.aos[count].ncomponents=4; \
824 r300->state.aos[count].element_size=v->size; \
825 r300->state.aos[count].stride=v->size; \
826 r300->state.aos[count].ncomponents=v->size; \
828 r300->state.aos[count].offset=o; \
829 r300->state.aos[count].reg=reg; \
830 r300->state.aos[count].format=(f); \
831 r300->state.vap_reg.r=reg; \
836 /* All offsets are 0 - for use by immediate mode.
837 Should change later to handle vertex buffers */
838 if(tnl
->render_inputs
& _TNL_BIT_POS
)
839 CONFIGURE_AOS(VB
->ObjPtr
, 0, i_coords
, AOS_FORMAT_FLOAT
);
840 if(tnl
->render_inputs
& _TNL_BIT_NORMAL
)
841 CONFIGURE_AOS(VB
->NormalPtr
, 0, i_normal
, AOS_FORMAT_FLOAT
);
843 if(tnl
->render_inputs
& _TNL_BIT_COLOR0
)
844 CONFIGURE_AOS(VB
->ColorPtr
[0], 0, i_color
[0], AOS_FORMAT_FLOAT_COLOR
);
845 if(tnl
->render_inputs
& _TNL_BIT_COLOR1
)
846 CONFIGURE_AOS(VB
->ColorPtr
[1], 0, i_color
[1], AOS_FORMAT_FLOAT_COLOR
);
848 if(tnl
->render_inputs
& _TNL_BIT_FOG
)
849 CONFIGURE_AOS(VB
->FogCoordPtr
, 0, i_fog
, AOS_FORMAT_FLOAT
);
851 for(i
=0;i
< ctx
->Const
.MaxTextureUnits
;i
++)
852 if(tnl
->render_inputs
& (_TNL_BIT_TEX0
<<i
))
853 CONFIGURE_AOS(VB
->TexCoordPtr
[i
], 0, i_tex
[i
], AOS_FORMAT_FLOAT
);
855 if(tnl
->render_inputs
& _TNL_BIT_INDEX
)
856 CONFIGURE_AOS(VB
->IndexPtr
[0], 0, i_index
, AOS_FORMAT_FLOAT
);
857 if(tnl
->render_inputs
& _TNL_BIT_POINTSIZE
)
858 CONFIGURE_AOS(VB
->PointSizePtr
, 0, i_pointsize
, AOS_FORMAT_FLOAT
);
860 r300
->state
.aos_count
=count
;
862 if (RADEON_DEBUG
& DEBUG_STATE
)
863 fprintf(stderr
, "aos_count=%d\n", count
);
865 if(count
>R300_MAX_AOS_ARRAYS
){
866 fprintf(stderr
, "Aieee ! AOS array count exceeded !\n");
872 /* setup INPUT_ROUTE */
873 R300_STATECHANGE(r300
, vir
[0]);
874 for(i
=0;i
+1<count
;i
+=2){
875 dw
=(r300
->state
.aos
[i
].ncomponents
-1)
876 | ((r300
->state
.aos
[i
].reg
)<<8)
877 | (r300
->state
.aos
[i
].format
<<14)
878 | (((r300
->state
.aos
[i
+1].ncomponents
-1)
879 | ((r300
->state
.aos
[i
+1].reg
)<<8)
880 | (r300
->state
.aos
[i
+1].format
<<14))<<16);
885 r300
->hw
.vir
[0].cmd
[R300_VIR_CNTL_0
+(i
>>1)]=dw
;
888 dw
=(r300
->state
.aos
[count
-1].ncomponents
-1)
889 | (r300
->state
.aos
[count
-1].format
<<14)
890 | ((r300
->state
.aos
[count
-1].reg
)<<8)
892 r300
->hw
.vir
[0].cmd
[R300_VIR_CNTL_0
+(count
>>1)]=dw
;
893 //fprintf(stderr, "vir0 dw=%08x\n", dw);
895 /* Set the rest of INPUT_ROUTE_0 to 0 */
896 //for(i=((count+1)>>1); i<8; i++)r300->hw.vir[0].cmd[R300_VIR_CNTL_0+i]=(0x0);
897 ((drm_r300_cmd_header_t
*)r300
->hw
.vir
[0].cmd
)->unchecked_state
.count
= (count
+1)>>1;
900 /* Mesa assumes that all missing components are from (0, 0, 0, 1) */
901 #define ALL_COMPONENTS ((R300_INPUT_ROUTE_SELECT_X<<R300_INPUT_ROUTE_X_SHIFT) \
902 | (R300_INPUT_ROUTE_SELECT_Y<<R300_INPUT_ROUTE_Y_SHIFT) \
903 | (R300_INPUT_ROUTE_SELECT_Z<<R300_INPUT_ROUTE_Z_SHIFT) \
904 | (R300_INPUT_ROUTE_SELECT_W<<R300_INPUT_ROUTE_W_SHIFT))
906 #define ALL_DEFAULT ((R300_INPUT_ROUTE_SELECT_ZERO<<R300_INPUT_ROUTE_X_SHIFT) \
907 | (R300_INPUT_ROUTE_SELECT_ZERO<<R300_INPUT_ROUTE_Y_SHIFT) \
908 | (R300_INPUT_ROUTE_SELECT_ZERO<<R300_INPUT_ROUTE_Z_SHIFT) \
909 | (R300_INPUT_ROUTE_SELECT_ONE<<R300_INPUT_ROUTE_W_SHIFT))
911 R300_STATECHANGE(r300
, vir
[1]);
913 for(i
=0;i
+1<count
;i
+=2){
915 mask
=(1<<(r300
->state
.aos
[i
].ncomponents
*3))-1;
916 dw
=(ALL_COMPONENTS
& mask
)
917 | (ALL_DEFAULT
& ~mask
)
918 | R300_INPUT_ROUTE_ENABLE
;
921 mask
=(1<<(r300
->state
.aos
[i
+1].ncomponents
*3))-1;
923 (ALL_COMPONENTS
& mask
)
924 | (ALL_DEFAULT
& ~mask
)
925 | R300_INPUT_ROUTE_ENABLE
928 r300
->hw
.vir
[1].cmd
[R300_VIR_CNTL_0
+(i
>>1)]=dw
;
931 mask
=(1<<(r300
->state
.aos
[count
-1].ncomponents
*3))-1;
932 dw
=(ALL_COMPONENTS
& mask
)
933 | (ALL_DEFAULT
& ~mask
)
934 | R300_INPUT_ROUTE_ENABLE
;
935 r300
->hw
.vir
[1].cmd
[R300_VIR_CNTL_0
+(count
>>1)]=dw
;
936 //fprintf(stderr, "vir1 dw=%08x\n", dw);
938 /* Set the rest of INPUT_ROUTE_1 to 0 */
939 //for(i=((count+1)>>1); i<8; i++)r300->hw.vir[1].cmd[R300_VIR_CNTL_0+i]=0x0;
940 ((drm_r300_cmd_header_t
*)r300
->hw
.vir
[1].cmd
)->unchecked_state
.count
= (count
+1)>>1;
942 /* Set up input_cntl */
944 R300_STATECHANGE(r300
, vic
);
945 r300
->hw
.vic
.cmd
[R300_VIC_CNTL_0
]=0x5555; /* Hard coded value, no idea what it means */
947 r300
->hw
.vic
.cmd
[R300_VIC_CNTL_1
]=R300_INPUT_CNTL_POS
948 | R300_INPUT_CNTL_COLOR
;
950 for(i
=0;i
< ctx
->Const
.MaxTextureUnits
;i
++)
951 if(ctx
->Texture
.Unit
[i
].Enabled
)
952 r300
->hw
.vic
.cmd
[R300_VIC_CNTL_1
]|=(R300_INPUT_CNTL_TC0
<<i
);
954 /* Stage 3: VAP output */
955 R300_STATECHANGE(r300
, vof
);
956 r300
->hw
.vof
.cmd
[R300_VOF_CNTL_0
]=R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT
957 | R300_VAP_OUTPUT_VTX_FMT_0__COLOR_PRESENT
;
959 r300
->hw
.vof
.cmd
[R300_VOF_CNTL_1
]=0;
960 for(i
=0;i
< ctx
->Const
.MaxTextureUnits
;i
++)
961 if(ctx
->Texture
.Unit
[i
].Enabled
)
962 r300
->hw
.vof
.cmd
[R300_VOF_CNTL_1
]|=(4<<(3*i
));
966 static r300TexObj default_tex_obj
={
967 filter
:R300_TX_MAG_FILTER_LINEAR
| R300_TX_MIN_FILTER_LINEAR
,
969 size
: (0xff << R300_TX_WIDTHMASK_SHIFT
)
970 | (0xff << R300_TX_HEIGHTMASK_SHIFT
)
971 | (0x8 << R300_TX_SIZE_SHIFT
),
978 /* there is probably a system to these value, but, for now,
979 we just try by hand */
981 static int inline translate_src(int src
)
990 case GL_PRIMARY_COLOR
:
1007 /* I think 357 and 457 are prime numbers.. wiggle them if you get coincidences */
1008 #define FORMAT_HASH(opRGB, srcRGB, modeRGB, opA, srcA, modeA, format, intFormat) ( \
1010 ((opRGB)<<30) | ((opA)<<28) | \
1011 ((srcRGB)<< 25) | ((srcA)<<22) | \
1015 ^ (((format)) *457) \
1016 ^ ((intFormat) * 7) \
1020 static GLuint
translate_texture_format(GLcontext
*ctx
, GLint tex_unit
, GLuint format
, GLint IntFormat
,
1021 struct gl_texture_format
*tex_format
)
1023 const struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[tex_unit
];
1024 int i
=0; /* number of alpha args .. */
1028 fprintf(stderr
, "_ReallyEnabled=%d EnvMode=%s\n",
1029 texUnit
->_ReallyEnabled
,
1030 _mesa_lookup_enum_by_nr(texUnit
->EnvMode
));
1033 if(tex_format
==NULL
){
1034 fprintf(stderr
, "Aeiii ! tex_format==NULL !!\n");
1038 switch(tex_format
->MesaFormat
){
1039 case MESA_FORMAT_RGBA8888
:
1040 return R300_EASY_TX_FORMAT(Y
, Z
, W
, X
, W8Z8Y8X8
);
1042 fprintf(stderr
, "Do not know format %s\n", _mesa_lookup_enum_by_nr(tex_format
->MesaFormat
));
1053 fmt
=R300_EASY_TX_FORMAT(Y
, Z
, W
, ONE
, W8Z8Y8X8
);
1060 //fmt |= ((format) & 0xff00)<<4;
1061 fprintf(stderr
, "NumArgsRGB=%d NumArgsA=%d\n",
1062 texUnit
->_CurrentCombine
->_NumArgsRGB
,
1063 texUnit
->_CurrentCombine
->_NumArgsA
);
1065 fprintf(stderr
, "fmt=%08x\n", fmt
);
1068 /* Size field in format specific first */
1070 texUnit
->_CurrentCombine
->OperandRGB
[i
] -GL_SRC_COLOR
,
1071 translate_src(texUnit
->_CurrentCombine
->SourceRGB
[i
]),
1072 texUnit
->_CurrentCombine
->ModeRGB
,
1073 texUnit
->_CurrentCombine
->OperandA
[i
] -GL_SRC_ALPHA
,
1074 translate_src(texUnit
->_CurrentCombine
->SourceA
[i
]),
1075 texUnit
->_CurrentCombine
->ModeA
,
1079 case FORMAT_HASH(0, 1, 0x2100, 0, 1, 0x2100, 0x0008847, GL_RGBA
):
1083 return R300_EASY_TX_FORMAT(X
, X
, CUT_W
, W
, W8Z8Y8X8
);
1084 case FORMAT_HASH(0, 1, 0x2100, 0, 1, 0x2100, 0x0008847, GL_RGBA8
):
1088 /* Quake3demo -small font on the bottom */
1090 case FORMAT_HASH(0, 1, 0x2100, 0, 1, 0x2100, 0x00005547, GL_RGBA8
):
1091 /* Quake3demo - mouse cursor*/
1093 case FORMAT_HASH(0, 1, 0x2100, 0, 1, 0x2100, 0x00007747, 4):
1097 return R300_EASY_TX_FORMAT(Y
, Z
, W
, ONE
, W8Z8Y8X8
);
1098 case FORMAT_HASH(0, 1, 0x2100, 0, 1, 0x2100, 0x00005547, 4):
1103 return R300_EASY_TX_FORMAT(Y
, Z
, W
, ONE
, W8Z8Y8X8
);
1104 case FORMAT_HASH(0, 1, 0x2100, 0, 4, 0x1e01, 0x00008847, 3):
1109 case FORMAT_HASH(0, 1, 0x2100, 0, 4, 0x1e01, 0x00007747, 0x00000003):
1110 /* Tested with NeHe lesson 08 */
1111 //case FORMAT_HASH(0, 1, 0x2100, 0, 4, 0x1e01, 0x0005547, 0):
1112 /* Can't remember what I tested this with..
1113 try putting return 0 of you see broken textures which
1114 are not being complained about */
1115 case FORMAT_HASH(0, 1, 0x2100, 0, 4, 0x1e01, 0x00009947, GL_RGB8
):
1116 case FORMAT_HASH(0, 1, 0x2100, 0, 4, 0x1e01, 0x00007747, GL_RGB8
):
1117 case FORMAT_HASH(0, 1, 0x2100, 0, 4, 0x1e01, 0x00003347, GL_RGB8
):
1118 case FORMAT_HASH(0, 1, 0x2100, 0, 4, 0x1e01, 0x00008947, 3):
1122 return R300_EASY_TX_FORMAT(Y
, Z
, W
, ONE
, W8Z8Y8X8
);
1123 case FORMAT_HASH(0, 1, 0x2100, 0, 1, 0x2100, 0x00007847, GL_RGBA8
):
1124 case FORMAT_HASH(0, 1, 0x2100, 0, 1, 0x2100, 0x00006747, GL_RGBA8
):
1125 case FORMAT_HASH(0, 1, 0x2100, 0, 1, 0x2100, 0x00006647, GL_RGBA8
):
1126 case FORMAT_HASH(0, 1, 0x2100, 0, 4, 0x1e01, 0x00008947, GL_RGBA8
):
1130 return R300_EASY_TX_FORMAT(Y
, Z
, W
, W
, W8Z8Y8X8
);
1131 case FORMAT_HASH(0, 1, 0x2100, 0, 1, 0x2100, 0x00007747, GL_RGBA8
):
1132 return R300_EASY_TX_FORMAT(Z
, Y
, X
, W
, W8Z8Y8X8
) ;
1133 case FORMAT_HASH(0, 1, 0x2100, 0, 1, 0x2100, 0x0008845, 0x00008056):
1135 fprintf(stderr
, "***\n");
1136 return R300_EASY_TX_FORMAT(Y
, Z
, W
, W
, W8Z8Y8X8
);
1141 static int warn_once
=1;
1143 fprintf(stderr
, "%s:%s Do not know how to translate texture format - help me !\n",
1144 __FILE__
, __FUNCTION__
);
1151 void r300_setup_textures(GLcontext
*ctx
)
1154 struct r300_tex_obj
*t
;
1155 r300ContextPtr r300
= R300_CONTEXT(ctx
);
1156 int max_texture_unit
=-1; /* -1 translates into no setup costs for fields */
1157 struct gl_texture_unit
*texUnit
;
1159 R300_STATECHANGE(r300
, txe
);
1160 R300_STATECHANGE(r300
, tex
.filter
);
1161 R300_STATECHANGE(r300
, tex
.unknown1
);
1162 R300_STATECHANGE(r300
, tex
.size
);
1163 R300_STATECHANGE(r300
, tex
.format
);
1164 R300_STATECHANGE(r300
, tex
.offset
);
1165 R300_STATECHANGE(r300
, tex
.unknown4
);
1166 R300_STATECHANGE(r300
, tex
.unknown5
);
1167 R300_STATECHANGE(r300
, tex
.border_color
);
1169 r300
->state
.texture
.tc_count
=0;
1171 r300
->hw
.txe
.cmd
[R300_TXE_ENABLE
]=0x0;
1173 mtu
= r300
->radeon
.glCtx
->Const
.MaxTextureUnits
;
1174 if (RADEON_DEBUG
& DEBUG_STATE
)
1175 fprintf(stderr
, "mtu=%d\n", mtu
);
1177 if(mtu
>R300_MAX_TEXTURE_UNITS
){
1178 fprintf(stderr
, "Aiiee ! mtu=%d is greater than R300_MAX_TEXTURE_UNITS=%d\n",
1179 mtu
, R300_MAX_TEXTURE_UNITS
);
1183 if(ctx
->Texture
.Unit
[i
].Enabled
){
1184 t
=r300
->state
.texture
.unit
[i
].texobj
;
1185 fprintf(stderr
, "format=%08x\n", r300
->state
.texture
.unit
[i
].format
);
1186 r300
->state
.texture
.tc_count
++;
1188 fprintf(stderr
, "Texture unit %d enabled, but corresponding texobj is NULL, using default object.\n", i
);
1192 if (RADEON_DEBUG
& DEBUG_STATE
)
1193 fprintf(stderr
, "Activating texture unit %d\n", i
);
1195 r300
->hw
.txe
.cmd
[R300_TXE_ENABLE
]|=(1<<i
);
1197 r300
->hw
.tex
.filter
.cmd
[R300_TEX_VALUE_0
+i
]=t
->filter
;
1199 /* No idea why linear filtered textures shake when puting random data */
1200 /*r300->hw.tex.unknown1.cmd[R300_TEX_VALUE_0+i]=(rand()%0xffffffff) & (~0x1fff);*/
1201 r300
->hw
.tex
.size
.cmd
[R300_TEX_VALUE_0
+i
]=t
->size
;
1202 r300
->hw
.tex
.format
.cmd
[R300_TEX_VALUE_0
+i
]=t
->format
;
1203 //fprintf(stderr, "t->format=%08x\n", t->format);
1204 r300
->hw
.tex
.offset
.cmd
[R300_TEX_VALUE_0
+i
]=r300
->radeon
.radeonScreen
->fbLocation
+t
->offset
;
1205 r300
->hw
.tex
.unknown4
.cmd
[R300_TEX_VALUE_0
+i
]=0x0;
1206 r300
->hw
.tex
.unknown5
.cmd
[R300_TEX_VALUE_0
+i
]=0x0;
1207 r300
->hw
.tex
.border_color
.cmd
[R300_TEX_VALUE_0
+i
]=t
->pp_border_color
;
1209 /* We don't know how to set this yet */
1210 //value from r300_lib.c for RGB24
1211 //r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]=0x88a0c;
1213 r300
->hw
.tex
.format
.cmd
[R300_TEX_VALUE_0
+i
]=translate_texture_format(ctx
, i
, t
->format
,
1214 r300
->state
.texture
.unit
[i
].texobj
!=NULL
?t
->base
.tObj
->Image
[0][0]->IntFormat
:3,
1215 r300
->state
.texture
.unit
[i
].texobj
!=NULL
?t
->base
.tObj
->Image
[0][0]->TexFormat
:NULL
);
1219 fprintf(stderr
, "Format=%s IntFormat=%08x MesaFormat=%08x BaseFormat=%s IsCompressed=%d Target=%s\n",
1220 _mesa_lookup_enum_by_nr(t
->base
.tObj
->Image
[0][0]->Format
),
1221 t
->base
.tObj
->Image
[0][0]->IntFormat
,
1222 t
->base
.tObj
->Image
[0][0]->TexFormat
->MesaFormat
,
1223 _mesa_lookup_enum_by_nr(t
->base
.tObj
->Image
[0][0]->TexFormat
->BaseFormat
),
1224 t
->base
.tObj
->Image
[0][0]->IsCompressed
,
1225 _mesa_lookup_enum_by_nr(t
->base
.tObj
->Target
));
1227 fprintf(stderr
, "pitch=%08x filter=%08x format=%08x\n", t
->pitch
, t
->filter
, r300
->hw
.tex
.format
.cmd
[R300_TEX_VALUE_0
+i
]);
1228 fprintf(stderr
, "unknown1=%08x size=%08x\n", r300
->hw
.tex
.unknown1
.cmd
[R300_TEX_VALUE_0
+i
],
1229 r300
->hw
.tex
.size
.cmd
[R300_TEX_VALUE_0
+i
]);
1231 /* Use the code below to quickly find matching texture
1232 formats. Requires an app that displays the same texture
1235 if(r300
->hw
.tex
.format
.cmd
[R300_TEX_VALUE_0
+i
]==0){
1242 texUnit
= &ctx
->Texture
.Unit
[i
];
1243 fprintf(stderr
, "Want to set FORMAT_HASH(%d, %d, 0x%04x, %d, %d, 0x%04x, 0x%08x, %s(%08x))\n",
1244 texUnit
->_CurrentCombine
->OperandRGB
[0] -GL_SRC_COLOR
,
1245 translate_src(texUnit
->_CurrentCombine
->SourceRGB
[0]),
1246 texUnit
->_CurrentCombine
->ModeRGB
,
1247 texUnit
->_CurrentCombine
->OperandA
[0] -GL_SRC_ALPHA
,
1248 translate_src(texUnit
->_CurrentCombine
->SourceA
[0]),
1249 texUnit
->_CurrentCombine
->ModeA
,
1251 _mesa_lookup_enum_by_nr(t
->base
.tObj
->Image
[0][0]->IntFormat
),
1252 t
->base
.tObj
->Image
[0][0]->IntFormat
1254 fprintf(stderr
, "Also known: format_x=%08x border_color=%08x cubic_faces=%08x\n", t
->format_x
, t
->pp_border_color
, t
->pp_cubic_faces
);
1255 fprintf(stderr
, "\t_ReallyEnabled=%08x EnvMode=%08x IntFormat=%08x\n", texUnit
->_ReallyEnabled
, texUnit
->EnvMode
, t
->base
.tObj
->Image
[0][0]->IntFormat
);
1260 fprintf(stderr
, "Now trying format %08x\n",
1262 fprintf(stderr
, "size=%08x\n", t
->size
);
1264 //r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]=known_formats[fmt];
1265 r300
->hw
.tex
.format
.cmd
[R300_TEX_VALUE_0
+i
]=
1266 R300_EASY_TX_FORMAT(Z
, Y
, X
, W
, W8Z8Y8X8
) | (fmt
<<24);
1267 //r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]=0x08a0c | (fmt<<16);
1268 //r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]=0x58a00 | (fmt);
1269 //r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]=0x53a0c | (fmt<<24);
1276 ((drm_r300_cmd_header_t
*)r300
->hw
.tex
.filter
.cmd
)->unchecked_state
.count
= max_texture_unit
+1;
1277 ((drm_r300_cmd_header_t
*)r300
->hw
.tex
.unknown1
.cmd
)->unchecked_state
.count
= max_texture_unit
+1;
1278 ((drm_r300_cmd_header_t
*)r300
->hw
.tex
.size
.cmd
)->unchecked_state
.count
= max_texture_unit
+1;
1279 ((drm_r300_cmd_header_t
*)r300
->hw
.tex
.format
.cmd
)->unchecked_state
.count
= max_texture_unit
+1;
1280 ((drm_r300_cmd_header_t
*)r300
->hw
.tex
.offset
.cmd
)->unchecked_state
.count
= max_texture_unit
+1;
1281 ((drm_r300_cmd_header_t
*)r300
->hw
.tex
.unknown4
.cmd
)->unchecked_state
.count
= max_texture_unit
+1;
1282 ((drm_r300_cmd_header_t
*)r300
->hw
.tex
.unknown5
.cmd
)->unchecked_state
.count
= max_texture_unit
+1;
1283 ((drm_r300_cmd_header_t
*)r300
->hw
.tex
.border_color
.cmd
)->unchecked_state
.count
= max_texture_unit
+1;
1285 if (RADEON_DEBUG
& DEBUG_STATE
)
1286 fprintf(stderr
, "TX_ENABLE: %08x max_texture_unit=%d\n", r300
->hw
.txe
.cmd
[R300_TXE_ENABLE
], max_texture_unit
);
1289 void r300_setup_rs_unit(GLcontext
*ctx
)
1291 r300ContextPtr r300
= R300_CONTEXT(ctx
);
1294 /* This needs to be rewritten - it is a hack at best */
1296 R300_STATECHANGE(r300
, ri
);
1297 R300_STATECHANGE(r300
, rc
);
1298 R300_STATECHANGE(r300
, rr
);
1300 for(i
= 1; i
<= 8; ++i
)
1301 r300
->hw
.ri
.cmd
[i
] = 0x00d10000;
1302 r300
->hw
.ri
.cmd
[R300_RI_INTERP_1
] |= R300_RS_INTERP_1_UNKNOWN
;
1303 r300
->hw
.ri
.cmd
[R300_RI_INTERP_2
] |= R300_RS_INTERP_2_UNKNOWN
;
1304 r300
->hw
.ri
.cmd
[R300_RI_INTERP_3
] |= R300_RS_INTERP_3_UNKNOWN
;
1307 for(i
= 2; i
<= 8; ++i
)
1308 r300
->hw
.ri
.cmd
[i
] |= 4;
1311 for(i
= 1; i
<= 8; ++i
)
1312 r300
->hw
.rr
.cmd
[i
] = 0;
1313 /* textures enabled ? */
1314 if(r300
->state
.texture
.tc_count
>0){
1316 /* This code only really works with one set of texture coordinates */
1318 /* The second constant is needed to get glxgears display anything .. */
1319 r300
->hw
.rc
.cmd
[1] = R300_RS_CNTL_0_UNKNOWN_7
1320 | R300_RS_CNTL_0_UNKNOWN_18
1321 | (r300
->state
.texture
.tc_count
<<R300_RS_CNTL_TC_CNT_SHIFT
);
1322 r300
->hw
.rc
.cmd
[2] = 0xc0;
1325 ((drm_r300_cmd_header_t
*)r300
->hw
.rr
.cmd
)->unchecked_state
.count
= 1;
1326 r300
->hw
.rr
.cmd
[R300_RR_ROUTE_0
] = 0x24008;
1330 /* The second constant is needed to get glxgears display anything .. */
1331 r300
->hw
.rc
.cmd
[1] = R300_RS_CNTL_0_UNKNOWN_7
| R300_RS_CNTL_0_UNKNOWN_18
;
1332 r300
->hw
.rc
.cmd
[2] = 0;
1334 ((drm_r300_cmd_header_t
*)r300
->hw
.rr
.cmd
)->unchecked_state
.count
= 1;
1335 r300
->hw
.rr
.cmd
[R300_RR_ROUTE_0
] = 0x4000;
1340 #define vpucount(ptr) (((drm_r300_cmd_header_t*)(ptr))->vpu.count)
1342 #define bump_vpu_count(ptr, new_count) do{\
1343 drm_r300_cmd_header_t* _p=((drm_r300_cmd_header_t*)(ptr));\
1344 int _nc=(new_count)/4; \
1345 if(_nc>_p->vpu.count)_p->vpu.count=_nc;\
1348 void static inline setup_vertex_shader_fragment(r300ContextPtr r300
, int dest
, struct r300_vertex_shader_fragment
*vsf
)
1352 if(vsf
->length
==0)return;
1354 if(vsf
->length
& 0x3){
1355 fprintf(stderr
,"VERTEX_SHADER_FRAGMENT must have length divisible by 4\n");
1359 switch((dest
>>8) & 0xf){
1361 R300_STATECHANGE(r300
, vpi
);
1362 for(i
=0;i
<vsf
->length
;i
++)
1363 r300
->hw
.vpi
.cmd
[R300_VPI_INSTR_0
+i
+4*(dest
& 0xff)]=(vsf
->body
.d
[i
]);
1364 bump_vpu_count(r300
->hw
.vpi
.cmd
, vsf
->length
+4*(dest
& 0xff));
1368 R300_STATECHANGE(r300
, vpp
);
1369 for(i
=0;i
<vsf
->length
;i
++)
1370 r300
->hw
.vpp
.cmd
[R300_VPP_PARAM_0
+i
+4*(dest
& 0xff)]=(vsf
->body
.d
[i
]);
1371 bump_vpu_count(r300
->hw
.vpp
.cmd
, vsf
->length
+4*(dest
& 0xff));
1374 R300_STATECHANGE(r300
, vps
);
1375 for(i
=0;i
<vsf
->length
;i
++)
1376 r300
->hw
.vps
.cmd
[1+i
+4*(dest
& 0xff)]=(vsf
->body
.d
[i
]);
1377 bump_vpu_count(r300
->hw
.vps
.cmd
, vsf
->length
+4*(dest
& 0xff));
1380 fprintf(stderr
, "%s:%s don't know how to handle dest %04x\n", __FILE__
, __FUNCTION__
, dest
);
1386 void r300SetupVertexShader(r300ContextPtr rmesa
)
1388 GLcontext
* ctx
= rmesa
->radeon
.glCtx
;
1390 /* Reset state, in case we don't use something */
1391 ((drm_r300_cmd_header_t
*)rmesa
->hw
.vpp
.cmd
)->vpu
.count
= 0;
1392 ((drm_r300_cmd_header_t
*)rmesa
->hw
.vpi
.cmd
)->vpu
.count
= 0;
1393 ((drm_r300_cmd_header_t
*)rmesa
->hw
.vps
.cmd
)->vpu
.count
= 0;
1396 /* This needs to be replaced by vertex shader generation code */
1399 /* textures enabled ? */
1400 if(rmesa
->state
.texture
.tc_count
>0){
1401 rmesa
->state
.vertex_shader
=SINGLE_TEXTURE_VERTEX_SHADER
;
1403 rmesa
->state
.vertex_shader
=FLAT_COLOR_VERTEX_SHADER
;
1407 rmesa
->state
.vertex_shader
.matrix
[0].length
=16;
1408 memcpy(rmesa
->state
.vertex_shader
.matrix
[0].body
.f
, ctx
->_ModelProjectMatrix
.m
, 16*4);
1410 setup_vertex_shader_fragment(rmesa
, VSF_DEST_PROGRAM
, &(rmesa
->state
.vertex_shader
.program
));
1412 setup_vertex_shader_fragment(rmesa
, VSF_DEST_MATRIX0
, &(rmesa
->state
.vertex_shader
.matrix
[0]));
1414 setup_vertex_shader_fragment(rmesa
, VSF_DEST_MATRIX1
, &(rmesa
->state
.vertex_shader
.matrix
[0]));
1415 setup_vertex_shader_fragment(rmesa
, VSF_DEST_MATRIX2
, &(rmesa
->state
.vertex_shader
.matrix
[0]));
1417 setup_vertex_shader_fragment(rmesa
, VSF_DEST_VECTOR0
, &(rmesa
->state
.vertex_shader
.vector
[0]));
1418 setup_vertex_shader_fragment(rmesa
, VSF_DEST_VECTOR1
, &(rmesa
->state
.vertex_shader
.vector
[1]));
1422 setup_vertex_shader_fragment(rmesa
, VSF_DEST_UNKNOWN1
, &(rmesa
->state
.vertex_shader
.unknown1
));
1423 setup_vertex_shader_fragment(rmesa
, VSF_DEST_UNKNOWN2
, &(rmesa
->state
.vertex_shader
.unknown2
));
1426 R300_STATECHANGE(rmesa
, pvs
);
1427 rmesa
->hw
.pvs
.cmd
[R300_PVS_CNTL_1
]=(rmesa
->state
.vertex_shader
.program_start
<< R300_PVS_CNTL_1_PROGRAM_START_SHIFT
)
1428 | (rmesa
->state
.vertex_shader
.unknown_ptr1
<< R300_PVS_CNTL_1_UNKNOWN_SHIFT
)
1429 | (rmesa
->state
.vertex_shader
.program_end
<< R300_PVS_CNTL_1_PROGRAM_END_SHIFT
);
1430 rmesa
->hw
.pvs
.cmd
[R300_PVS_CNTL_2
]=(rmesa
->state
.vertex_shader
.param_offset
<< R300_PVS_CNTL_2_PARAM_OFFSET_SHIFT
)
1431 | (rmesa
->state
.vertex_shader
.param_count
<< R300_PVS_CNTL_2_PARAM_COUNT_SHIFT
);
1432 rmesa
->hw
.pvs
.cmd
[R300_PVS_CNTL_3
]=(rmesa
->state
.vertex_shader
.unknown_ptr2
<< R300_PVS_CNTL_3_PROGRAM_UNKNOWN_SHIFT
)
1433 | (rmesa
->state
.vertex_shader
.unknown_ptr3
<< 0);
1435 /* This is done for vertex shader fragments, but also needs to be done for vap_pvs,
1436 so I leave it as a reminder */
1438 reg_start(R300_VAP_PVS_WAITIDLE
,0);
1443 void r300SetupPixelShader(r300ContextPtr rmesa
)
1447 /* This needs to be replaced by pixel shader generation code */
1449 /* textures enabled ? */
1450 if(rmesa
->state
.texture
.tc_count
>0){
1451 rmesa
->state
.pixel_shader
=SINGLE_TEXTURE_PIXEL_SHADER
;
1453 rmesa
->state
.pixel_shader
=FLAT_COLOR_PIXEL_SHADER
;
1456 R300_STATECHANGE(rmesa
, fpt
);
1457 for(i
=0;i
<rmesa
->state
.pixel_shader
.program
.tex
.length
;i
++)
1458 rmesa
->hw
.fpt
.cmd
[R300_FPT_INSTR_0
+i
]=rmesa
->state
.pixel_shader
.program
.tex
.inst
[i
];
1459 rmesa
->hw
.fpt
.cmd
[R300_FPT_CMD_0
]=cmducs(R300_PFS_TEXI_0
, rmesa
->state
.pixel_shader
.program
.tex
.length
);
1461 #define OUTPUT_FIELD(st, reg, field) \
1462 R300_STATECHANGE(rmesa, st); \
1463 for(i=0;i<rmesa->state.pixel_shader.program.alu.length;i++) \
1464 rmesa->hw.st.cmd[R300_FPI_INSTR_0+i]=rmesa->state.pixel_shader.program.alu.inst[i].field;\
1465 rmesa->hw.st.cmd[R300_FPI_CMD_0]=cmducs(reg, rmesa->state.pixel_shader.program.alu.length);
1467 OUTPUT_FIELD(fpi
[0], R300_PFS_INSTR0_0
, inst0
);
1468 OUTPUT_FIELD(fpi
[1], R300_PFS_INSTR1_0
, inst1
);
1469 OUTPUT_FIELD(fpi
[2], R300_PFS_INSTR2_0
, inst2
);
1470 OUTPUT_FIELD(fpi
[3], R300_PFS_INSTR3_0
, inst3
);
1473 R300_STATECHANGE(rmesa
, fp
);
1475 rmesa
->hw
.fp
.cmd
[R300_FP_NODE0
+i
]=
1476 (rmesa
->state
.pixel_shader
.program
.node
[i
].alu_offset
<< R300_PFS_NODE_ALU_OFFSET_SHIFT
)
1477 | (rmesa
->state
.pixel_shader
.program
.node
[i
].alu_end
<< R300_PFS_NODE_ALU_END_SHIFT
)
1478 | (rmesa
->state
.pixel_shader
.program
.node
[i
].tex_offset
<< R300_PFS_NODE_TEX_OFFSET_SHIFT
)
1479 | (rmesa
->state
.pixel_shader
.program
.node
[i
].tex_end
<< R300_PFS_NODE_TEX_END_SHIFT
)
1480 | ( (i
==3) ? R300_PFS_NODE_LAST_NODE
: 0);
1484 rmesa
->hw
.fp
.cmd
[R300_FP_CNTL0
]=
1485 (rmesa
->state
.pixel_shader
.program
.active_nodes
-1)
1486 | (rmesa
->state
.pixel_shader
.program
.first_node_has_tex
<<3);
1488 rmesa
->hw
.fp
.cmd
[R300_FP_CNTL1
]=rmesa
->state
.pixel_shader
.program
.temp_register_count
;
1490 rmesa
->hw
.fp
.cmd
[R300_FP_CNTL2
]=
1491 (rmesa
->state
.pixel_shader
.program
.alu_offset
<< R300_PFS_CNTL_ALU_OFFSET_SHIFT
)
1492 | (rmesa
->state
.pixel_shader
.program
.alu_end
<< R300_PFS_CNTL_ALU_END_SHIFT
)
1493 | (rmesa
->state
.pixel_shader
.program
.tex_offset
<< R300_PFS_CNTL_TEX_OFFSET_SHIFT
)
1494 | (rmesa
->state
.pixel_shader
.program
.tex_end
<< R300_PFS_CNTL_TEX_END_SHIFT
);
1496 R300_STATECHANGE(rmesa
, fpp
);
1497 for(i
=0;i
<rmesa
->state
.pixel_shader
.param_length
;i
++){
1498 rmesa
->hw
.fpp
.cmd
[R300_FPP_PARAM_0
+4*i
+0]=r300PackFloat32(rmesa
->state
.pixel_shader
.param
[i
].x
);
1499 rmesa
->hw
.fpp
.cmd
[R300_FPP_PARAM_0
+4*i
+1]=r300PackFloat32(rmesa
->state
.pixel_shader
.param
[i
].y
);
1500 rmesa
->hw
.fpp
.cmd
[R300_FPP_PARAM_0
+4*i
+2]=r300PackFloat32(rmesa
->state
.pixel_shader
.param
[i
].z
);
1501 rmesa
->hw
.fpp
.cmd
[R300_FPP_PARAM_0
+4*i
+3]=r300PackFloat32(rmesa
->state
.pixel_shader
.param
[i
].w
);
1503 rmesa
->hw
.fpp
.cmd
[R300_FPP_CMD_0
]=cmducs(R300_PFS_PARAM_0_X
, rmesa
->state
.pixel_shader
.param_length
);
1508 * Called by Mesa after an internal state update.
1510 static void r300InvalidateState(GLcontext
* ctx
, GLuint new_state
)
1512 r300ContextPtr r300
= R300_CONTEXT(ctx
);
1514 _swrast_InvalidateState(ctx
, new_state
);
1515 _swsetup_InvalidateState(ctx
, new_state
);
1516 _ac_InvalidateState(ctx
, new_state
);
1517 _tnl_InvalidateState(ctx
, new_state
);
1518 _ae_invalidate_state(ctx
, new_state
);
1520 /* Go inefficiency! */
1521 r300ResetHwState(r300
);
1526 * Completely recalculates hardware state based on the Mesa state.
1528 void r300ResetHwState(r300ContextPtr r300
)
1530 GLcontext
* ctx
= r300
->radeon
.glCtx
;
1533 if (RADEON_DEBUG
& DEBUG_STATE
)
1534 fprintf(stderr
, "%s\n", __FUNCTION__
);
1536 /* This is a place to initialize registers which
1537 have bitfields accessed by different functions
1538 and not all bits are used */
1540 r300
->hw
.zs
.cmd
[R300_ZS_CNTL_0
] = 0;
1541 r300
->hw
.zs
.cmd
[R300_ZS_CNTL_1
] = 0;
1542 r300
->hw
.zs
.cmd
[R300_ZS_CNTL_2
] = 0xffff00;
1545 /* go and compute register values from GL state */
1547 r300UpdateWindow(ctx
);
1550 ctx
->Color
.ColorMask
[RCOMP
],
1551 ctx
->Color
.ColorMask
[GCOMP
],
1552 ctx
->Color
.ColorMask
[BCOMP
],
1553 ctx
->Color
.ColorMask
[ACOMP
]);
1555 r300Enable(ctx
, GL_DEPTH_TEST
, ctx
->Depth
.Test
);
1556 r300DepthMask(ctx
, ctx
->Depth
.Mask
);
1557 r300DepthFunc(ctx
, ctx
->Depth
.Func
);
1559 r300UpdateCulling(ctx
);
1561 r300_setup_routing(ctx
, GL_TRUE
);
1563 r300UpdateTextureState(ctx
);
1564 r300_setup_textures(ctx
);
1565 r300_setup_rs_unit(ctx
);
1567 r300SetupVertexShader(r300
);
1568 r300SetupPixelShader(r300
);
1570 r300_set_blend_state(ctx
);
1571 r300AlphaFunc(ctx
, ctx
->Color
.AlphaFunc
, ctx
->Color
.AlphaRef
);
1573 /* Initialize magic registers
1574 TODO : learn what they really do, or get rid of
1575 those we don't have to touch */
1576 r300
->hw
.unk2080
.cmd
[1] = 0x0030045A;
1578 r300
->hw
.vte
.cmd
[1] = R300_VPORT_X_SCALE_ENA
1579 | R300_VPORT_X_OFFSET_ENA
1580 | R300_VPORT_Y_SCALE_ENA
1581 | R300_VPORT_Y_OFFSET_ENA
1582 | R300_VPORT_Z_SCALE_ENA
1583 | R300_VPORT_Z_OFFSET_ENA
1585 r300
->hw
.vte
.cmd
[2] = 0x00000008;
1587 r300
->hw
.unk2134
.cmd
[1] = 0x00FFFFFF;
1588 r300
->hw
.unk2134
.cmd
[2] = 0x00000000;
1590 r300
->hw
.unk2140
.cmd
[1] = 0x00000000;
1592 #if 0 /* Done in setup routing */
1593 ((drm_r300_cmd_header_t
*)r300
->hw
.vir
[0].cmd
)->unchecked_state
.count
= 1;
1594 r300
->hw
.vir
[0].cmd
[1] = 0x21030003;
1596 ((drm_r300_cmd_header_t
*)r300
->hw
.vir
[1].cmd
)->unchecked_state
.count
= 1;
1597 r300
->hw
.vir
[1].cmd
[1] = 0xF688F688;
1599 r300
->hw
.vic
.cmd
[R300_VIR_CNTL_0
] = 0x00000001;
1600 r300
->hw
.vic
.cmd
[R300_VIR_CNTL_1
] = 0x00000405;
1603 r300
->hw
.unk21DC
.cmd
[1] = 0xAAAAAAAA;
1605 r300
->hw
.unk221C
.cmd
[1] = R300_221C_NORMAL
;
1607 r300
->hw
.unk2220
.cmd
[1] = r300PackFloat32(1.0);
1608 r300
->hw
.unk2220
.cmd
[2] = r300PackFloat32(1.0);
1609 r300
->hw
.unk2220
.cmd
[3] = r300PackFloat32(1.0);
1610 r300
->hw
.unk2220
.cmd
[4] = r300PackFloat32(1.0);
1612 if (GET_CHIP(r300
->radeon
.radeonScreen
) == RADEON_CHIP_R300
)
1613 r300
->hw
.unk2288
.cmd
[1] = R300_2288_R300
;
1615 r300
->hw
.unk2288
.cmd
[1] = R300_2288_RV350
;
1618 r300
->hw
.vof
.cmd
[R300_VOF_CNTL_0
] = R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT
1619 | R300_VAP_OUTPUT_VTX_FMT_0__COLOR_PRESENT
;
1620 r300
->hw
.vof
.cmd
[R300_VOF_CNTL_1
] = 0; /* no textures */
1623 r300
->hw
.pvs
.cmd
[R300_PVS_CNTL_1
] = 0;
1624 r300
->hw
.pvs
.cmd
[R300_PVS_CNTL_2
] = 0;
1625 r300
->hw
.pvs
.cmd
[R300_PVS_CNTL_3
] = 0;
1628 r300
->hw
.gb_enable
.cmd
[1] = R300_GB_POINT_STUFF_ENABLE
1629 | R300_GB_LINE_STUFF_ENABLE
1630 | R300_GB_TRIANGLE_STUFF_ENABLE
;
1632 r300
->hw
.gb_misc
.cmd
[R300_GB_MISC_MSPOS_0
] = 0x66666666;
1633 r300
->hw
.gb_misc
.cmd
[R300_GB_MISC_MSPOS_1
] = 0x06666666;
1634 if (GET_CHIP(r300
->radeon
.radeonScreen
) == RADEON_CHIP_R300
)
1635 r300
->hw
.gb_misc
.cmd
[R300_GB_MISC_TILE_CONFIG
] = R300_GB_TILE_ENABLE
1636 | R300_GB_TILE_PIPE_COUNT_R300
1637 | R300_GB_TILE_SIZE_16
;
1639 r300
->hw
.gb_misc
.cmd
[R300_GB_MISC_TILE_CONFIG
] = R300_GB_TILE_ENABLE
1640 | R300_GB_TILE_PIPE_COUNT_RV300
1641 | R300_GB_TILE_SIZE_16
;
1642 r300
->hw
.gb_misc
.cmd
[R300_GB_MISC_SELECT
] = 0x00000000;
1643 r300
->hw
.gb_misc
.cmd
[R300_GB_MISC_AA_CONFIG
] = 0x00000000; /* No antialiasing */
1645 //r300->hw.txe.cmd[R300_TXE_ENABLE] = 0;
1647 r300
->hw
.unk4200
.cmd
[1] = r300PackFloat32(0.0);
1648 r300
->hw
.unk4200
.cmd
[2] = r300PackFloat32(0.0);
1649 r300
->hw
.unk4200
.cmd
[3] = r300PackFloat32(1.0);
1650 r300
->hw
.unk4200
.cmd
[4] = r300PackFloat32(1.0);
1652 r300
->hw
.unk4214
.cmd
[1] = 0x00050005;
1654 r300
->hw
.ps
.cmd
[R300_PS_POINTSIZE
] = (6 << R300_POINTSIZE_X_SHIFT
) |
1655 (6 << R300_POINTSIZE_Y_SHIFT
);
1657 r300
->hw
.unk4230
.cmd
[1] = 0x01800000;
1658 r300
->hw
.unk4230
.cmd
[2] = 0x00020006;
1659 r300
->hw
.unk4230
.cmd
[3] = r300PackFloat32(1.0 / 192.0);
1661 r300
->hw
.unk4260
.cmd
[1] = 0;
1662 r300
->hw
.unk4260
.cmd
[2] = r300PackFloat32(0.0);
1663 r300
->hw
.unk4260
.cmd
[3] = r300PackFloat32(1.0);
1665 r300
->hw
.unk4274
.cmd
[1] = 0x00000002;
1666 r300
->hw
.unk4274
.cmd
[2] = 0x0003AAAA;
1667 r300
->hw
.unk4274
.cmd
[3] = 0x00000000;
1668 r300
->hw
.unk4274
.cmd
[4] = 0x00000000;
1670 r300
->hw
.unk4288
.cmd
[1] = 0x00000000;
1671 r300
->hw
.unk4288
.cmd
[2] = 0x00000001;
1672 r300
->hw
.unk4288
.cmd
[3] = 0x00000000;
1673 r300
->hw
.unk4288
.cmd
[4] = 0x00000000;
1674 r300
->hw
.unk4288
.cmd
[5] = 0x00000000;
1676 r300
->hw
.unk42A0
.cmd
[1] = 0x00000000;
1678 r300
->hw
.unk42B4
.cmd
[1] = 0x00000000;
1680 r300
->hw
.unk42C0
.cmd
[1] = 0x4B7FFFFF;
1681 r300
->hw
.unk42C0
.cmd
[2] = 0x00000000;
1684 r300
->hw
.unk43A4
.cmd
[1] = 0x0000001C;
1685 r300
->hw
.unk43A4
.cmd
[2] = 0x2DA49525;
1687 r300
->hw
.unk43E8
.cmd
[1] = 0x00FFFFFF;
1690 r300
->hw
.fp
.cmd
[R300_FP_CNTL0
] = 0;
1691 r300
->hw
.fp
.cmd
[R300_FP_CNTL1
] = 0;
1692 r300
->hw
.fp
.cmd
[R300_FP_CNTL2
] = 0;
1693 r300
->hw
.fp
.cmd
[R300_FP_NODE0
] = 0;
1694 r300
->hw
.fp
.cmd
[R300_FP_NODE1
] = 0;
1695 r300
->hw
.fp
.cmd
[R300_FP_NODE2
] = 0;
1696 r300
->hw
.fp
.cmd
[R300_FP_NODE3
] = 0;
1699 r300
->hw
.unk46A4
.cmd
[1] = 0x00001B01;
1700 r300
->hw
.unk46A4
.cmd
[2] = 0x00001B0F;
1701 r300
->hw
.unk46A4
.cmd
[3] = 0x00001B0F;
1702 r300
->hw
.unk46A4
.cmd
[4] = 0x00001B0F;
1703 r300
->hw
.unk46A4
.cmd
[5] = 0x00000001;
1706 for(i
= 1; i
<= 64; ++i
) {
1707 /* create NOP instructions */
1708 r300
->hw
.fpi
[0].cmd
[i
] = FP_INSTRC(MAD
, FP_ARGC(SRC0C_XYZ
), FP_ARGC(ONE
), FP_ARGC(ZERO
));
1709 r300
->hw
.fpi
[1].cmd
[i
] = FP_SELC(0,XYZ
,NO
,FP_TMP(0),0,0);
1710 r300
->hw
.fpi
[2].cmd
[i
] = FP_INSTRA(MAD
, FP_ARGA(SRC0A
), FP_ARGA(ONE
), FP_ARGA(ZERO
));
1711 r300
->hw
.fpi
[3].cmd
[i
] = FP_SELA(0,W
,NO
,FP_TMP(0),0,0);
1715 r300
->hw
.unk4BC0
.cmd
[1] = 0;
1717 r300
->hw
.unk4BC8
.cmd
[1] = 0;
1718 r300
->hw
.unk4BC8
.cmd
[2] = 0;
1719 r300
->hw
.unk4BC8
.cmd
[3] = 0;
1722 r300
->hw
.at
.cmd
[R300_AT_ALPHA_TEST
] = 0;
1725 r300
->hw
.at
.cmd
[R300_AT_UNKNOWN
] = 0;
1726 r300
->hw
.unk4BD8
.cmd
[1] = 0;
1728 r300
->hw
.unk4E00
.cmd
[1] = 0;
1731 r300
->hw
.bld
.cmd
[R300_BLD_CBLEND
] = 0;
1732 r300
->hw
.bld
.cmd
[R300_BLD_ABLEND
] = 0;
1735 r300
->hw
.unk4E10
.cmd
[1] = 0;
1736 r300
->hw
.unk4E10
.cmd
[2] = 0;
1737 r300
->hw
.unk4E10
.cmd
[3] = 0;
1739 r300
->hw
.cb
.cmd
[R300_CB_OFFSET
] =
1740 r300
->radeon
.radeonScreen
->backOffset
+
1741 r300
->radeon
.radeonScreen
->fbLocation
;
1742 r300
->hw
.cb
.cmd
[R300_CB_PITCH
] = r300
->radeon
.radeonScreen
->backPitch
1743 | R300_COLOR_UNKNOWN_22_23
;
1745 r300
->hw
.unk4E50
.cmd
[1] = 0;
1746 r300
->hw
.unk4E50
.cmd
[2] = 0;
1747 r300
->hw
.unk4E50
.cmd
[3] = 0;
1748 r300
->hw
.unk4E50
.cmd
[4] = 0;
1749 r300
->hw
.unk4E50
.cmd
[5] = 0;
1750 r300
->hw
.unk4E50
.cmd
[6] = 0;
1751 r300
->hw
.unk4E50
.cmd
[7] = 0;
1752 r300
->hw
.unk4E50
.cmd
[8] = 0;
1753 r300
->hw
.unk4E50
.cmd
[9] = 0;
1755 r300
->hw
.unk4E88
.cmd
[1] = 0;
1757 r300
->hw
.unk4EA0
.cmd
[1] = 0x00000000;
1758 r300
->hw
.unk4EA0
.cmd
[2] = 0xffffffff;
1760 r300
->hw
.unk4F10
.cmd
[1] = 0x00000002; // depthbuffer format?
1761 r300
->hw
.unk4F10
.cmd
[2] = 0x00000000;
1762 r300
->hw
.unk4F10
.cmd
[3] = 0x00000003;
1763 r300
->hw
.unk4F10
.cmd
[4] = 0x00000000;
1765 /* experiment a bit */
1766 r300
->hw
.unk4F10
.cmd
[2] = 0x00000001; // depthbuffer format?
1768 r300
->hw
.zb
.cmd
[R300_ZB_OFFSET
] =
1769 r300
->radeon
.radeonScreen
->depthOffset
+
1770 r300
->radeon
.radeonScreen
->fbLocation
;
1771 r300
->hw
.zb
.cmd
[R300_ZB_PITCH
] = r300
->radeon
.radeonScreen
->depthPitch
;
1773 r300
->hw
.unk4F28
.cmd
[1] = 0;
1775 r300
->hw
.unk4F30
.cmd
[1] = 0;
1776 r300
->hw
.unk4F30
.cmd
[2] = 0;
1778 r300
->hw
.unk4F44
.cmd
[1] = 0;
1780 r300
->hw
.unk4F54
.cmd
[1] = 0;
1783 ((drm_r300_cmd_header_t
*)r300
->hw
.vpi
.cmd
)->vpu
.count
= 0;
1784 for(i
= 1; i
< R300_VPI_CMDSIZE
; i
+= 4) {
1786 r300
->hw
.vpi
.cmd
[i
+0] = VP_OUT(ADD
,TMP
,0,XYZW
);
1787 r300
->hw
.vpi
.cmd
[i
+1] = VP_IN(TMP
,0);
1788 r300
->hw
.vpi
.cmd
[i
+2] = VP_ZERO();
1789 r300
->hw
.vpi
.cmd
[i
+3] = VP_ZERO();
1792 ((drm_r300_cmd_header_t
*)r300
->hw
.vpp
.cmd
)->vpu
.count
= 0;
1793 for(i
= 1; i
< R300_VPP_CMDSIZE
; ++i
)
1794 r300
->hw
.vpp
.cmd
[i
] = 0;
1797 r300
->hw
.vps
.cmd
[R300_VPS_ZERO_0
] = 0;
1798 r300
->hw
.vps
.cmd
[R300_VPS_ZERO_1
] = 0;
1799 r300
->hw
.vps
.cmd
[R300_VPS_POINTSIZE
] = r300PackFloat32(1.0);
1800 r300
->hw
.vps
.cmd
[R300_VPS_ZERO_3
] = 0;
1804 r300
->hw
.all_dirty
= GL_TRUE
;
1810 * Calculate initial hardware state and register state functions.
1811 * Assumes that the command buffer and state atoms have been
1812 * initialized already.
1814 void r300InitState(r300ContextPtr r300
)
1816 GLcontext
*ctx
= r300
->radeon
.glCtx
;
1819 radeonInitState(&r300
->radeon
);
1821 switch (ctx
->Visual
.depthBits
) {
1823 r300
->state
.depth
.scale
= 1.0 / (GLfloat
) 0xffff;
1824 depth_fmt
= R200_DEPTH_FORMAT_16BIT_INT_Z
;
1825 //r300->state.stencil.clear = 0x00000000;
1828 r300
->state
.depth
.scale
= 1.0 / (GLfloat
) 0xffffff;
1829 depth_fmt
= R200_DEPTH_FORMAT_24BIT_INT_Z
;
1830 //r300->state.stencil.clear = 0xff000000;
1833 fprintf(stderr
, "Error: Unsupported depth %d... exiting\n",
1834 ctx
->Visual
.depthBits
);
1838 /* Only have hw stencil when depth buffer is 24 bits deep */
1839 r300
->state
.hw_stencil
= (ctx
->Visual
.stencilBits
> 0 &&
1840 ctx
->Visual
.depthBits
== 24);
1842 memset(&(r300
->state
.texture
), 0, sizeof(r300
->state
.texture
));
1844 r300ResetHwState(r300
);
1850 * Initialize driver's state callback functions
1852 void r300InitStateFuncs(struct dd_function_table
* functions
)
1854 radeonInitStateFuncs(functions
);
1856 functions
->UpdateState
= r300InvalidateState
;
1857 functions
->AlphaFunc
= r300AlphaFunc
;
1858 functions
->BlendColor
= r300BlendColor
;
1859 functions
->BlendEquationSeparate
= r300BlendEquationSeparate
;
1860 functions
->BlendFuncSeparate
= r300BlendFuncSeparate
;
1861 functions
->Enable
= r300Enable
;
1862 functions
->ColorMask
= r300ColorMask
;
1863 functions
->DepthFunc
= r300DepthFunc
;
1864 functions
->DepthMask
= r300DepthMask
;
1865 functions
->CullFace
= r300CullFace
;
1866 functions
->FrontFace
= r300FrontFace
;
1868 /* Stencil related */
1869 functions
->ClearStencil
= r300ClearStencil
;
1870 functions
->StencilFunc
= r300StencilFunc
;
1871 functions
->StencilMask
= r300StencilMask
;
1872 functions
->StencilOp
= r300StencilOp
;
1874 /* Viewport related */
1875 functions
->Viewport
= r300Viewport
;
1876 functions
->DepthRange
= r300DepthRange
;
1877 functions
->PointSize
= r300PointSize
;