2 Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
4 The Weather Channel (TM) funded Tungsten Graphics to develop the
5 initial release of the Radeon 8500 driver under the XFree86 license.
6 This notice must be preserved.
8 Permission is hereby granted, free of charge, to any person obtaining
9 a copy of this software and associated documentation files (the
10 "Software"), to deal in the Software without restriction, including
11 without limitation the rights to use, copy, modify, merge, publish,
12 distribute, sublicense, and/or sell copies of the Software, and to
13 permit persons to whom the Software is furnished to do so, subject to
14 the following conditions:
16 The above copyright notice and this permission notice (including the
17 next paragraph) shall be included in all copies or substantial
18 portions of the Software.
20 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
23 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
24 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
25 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
26 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 **************************************************************************/
33 * \author Keith Whitwell <keith@tungstengraphics.com>
35 * \todo Enable R300 texture tiling code?
38 #include "main/glheader.h"
39 #include "main/imports.h"
40 #include "main/context.h"
41 #include "main/macros.h"
42 #include "main/texformat.h"
43 #include "main/teximage.h"
44 #include "main/texobj.h"
45 #include "main/enums.h"
47 #include "r300_context.h"
48 #include "r300_state.h"
49 #include "r300_ioctl.h"
50 #include "radeon_ioctl.h"
51 #include "r300_mipmap_tree.h"
55 #define VALID_FORMAT(f) ( ((f) <= MESA_FORMAT_RGBA_DXT5 \
56 || ((f) >= MESA_FORMAT_RGBA_FLOAT32 && \
57 (f) <= MESA_FORMAT_INTENSITY_FLOAT16)) \
60 #define _ASSIGN(entry, format) \
61 [ MESA_FORMAT_ ## entry ] = { format, 0, 1}
64 * Note that the _REV formats are the same as the non-REV formats. This is
65 * because the REV and non-REV formats are identical as a byte string, but
66 * differ when accessed as 16-bit or 32-bit words depending on the endianness of
67 * the host. Since the textures are transferred to the R300 as a byte string
68 * (i.e. without any byte-swapping), the R300 sees the REV and non-REV formats
69 * identically. -- paulus
72 static const struct tx_table
{
73 GLuint format
, filter
, flag
;
76 #ifdef MESA_LITTLE_ENDIAN
77 _ASSIGN(RGBA8888
, R300_EASY_TX_FORMAT(Y
, Z
, W
, X
, W8Z8Y8X8
)),
78 _ASSIGN(RGBA8888_REV
, R300_EASY_TX_FORMAT(Z
, Y
, X
, W
, W8Z8Y8X8
)),
79 _ASSIGN(ARGB8888
, R300_EASY_TX_FORMAT(X
, Y
, Z
, W
, W8Z8Y8X8
)),
80 _ASSIGN(ARGB8888_REV
, R300_EASY_TX_FORMAT(W
, Z
, Y
, X
, W8Z8Y8X8
)),
82 _ASSIGN(RGBA8888
, R300_EASY_TX_FORMAT(Z
, Y
, X
, W
, W8Z8Y8X8
)),
83 _ASSIGN(RGBA8888_REV
, R300_EASY_TX_FORMAT(Y
, Z
, W
, X
, W8Z8Y8X8
)),
84 _ASSIGN(ARGB8888
, R300_EASY_TX_FORMAT(W
, Z
, Y
, X
, W8Z8Y8X8
)),
85 _ASSIGN(ARGB8888_REV
, R300_EASY_TX_FORMAT(X
, Y
, Z
, W
, W8Z8Y8X8
)),
87 _ASSIGN(RGB888
, R300_EASY_TX_FORMAT(X
, Y
, Z
, ONE
, W8Z8Y8X8
)),
88 _ASSIGN(RGB565
, R300_EASY_TX_FORMAT(X
, Y
, Z
, ONE
, Z5Y6X5
)),
89 _ASSIGN(RGB565_REV
, R300_EASY_TX_FORMAT(X
, Y
, Z
, ONE
, Z5Y6X5
)),
90 _ASSIGN(ARGB4444
, R300_EASY_TX_FORMAT(X
, Y
, Z
, W
, W4Z4Y4X4
)),
91 _ASSIGN(ARGB4444_REV
, R300_EASY_TX_FORMAT(X
, Y
, Z
, W
, W4Z4Y4X4
)),
92 _ASSIGN(ARGB1555
, R300_EASY_TX_FORMAT(X
, Y
, Z
, W
, W1Z5Y5X5
)),
93 _ASSIGN(ARGB1555_REV
, R300_EASY_TX_FORMAT(X
, Y
, Z
, W
, W1Z5Y5X5
)),
94 _ASSIGN(AL88
, R300_EASY_TX_FORMAT(X
, X
, X
, Y
, Y8X8
)),
95 _ASSIGN(AL88_REV
, R300_EASY_TX_FORMAT(X
, X
, X
, Y
, Y8X8
)),
96 _ASSIGN(RGB332
, R300_EASY_TX_FORMAT(X
, Y
, Z
, ONE
, Z3Y3X2
)),
97 _ASSIGN(A8
, R300_EASY_TX_FORMAT(ZERO
, ZERO
, ZERO
, X
, X8
)),
98 _ASSIGN(L8
, R300_EASY_TX_FORMAT(X
, X
, X
, ONE
, X8
)),
99 _ASSIGN(I8
, R300_EASY_TX_FORMAT(X
, X
, X
, X
, X8
)),
100 _ASSIGN(CI8
, R300_EASY_TX_FORMAT(X
, X
, X
, X
, X8
)),
101 _ASSIGN(YCBCR
, R300_EASY_TX_FORMAT(X
, Y
, Z
, ONE
, G8R8_G8B8
) | R300_TX_FORMAT_YUV_MODE
),
102 _ASSIGN(YCBCR_REV
, R300_EASY_TX_FORMAT(X
, Y
, Z
, ONE
, G8R8_G8B8
) | R300_TX_FORMAT_YUV_MODE
),
103 _ASSIGN(RGB_DXT1
, R300_EASY_TX_FORMAT(X
, Y
, Z
, ONE
, DXT1
)),
104 _ASSIGN(RGBA_DXT1
, R300_EASY_TX_FORMAT(X
, Y
, Z
, W
, DXT1
)),
105 _ASSIGN(RGBA_DXT3
, R300_EASY_TX_FORMAT(X
, Y
, Z
, W
, DXT3
)),
106 _ASSIGN(RGBA_DXT5
, R300_EASY_TX_FORMAT(Y
, Z
, W
, X
, DXT5
)),
107 _ASSIGN(RGBA_FLOAT32
, R300_EASY_TX_FORMAT(Z
, Y
, X
, W
, FL_R32G32B32A32
)),
108 _ASSIGN(RGBA_FLOAT16
, R300_EASY_TX_FORMAT(Z
, Y
, X
, W
, FL_R16G16B16A16
)),
109 _ASSIGN(RGB_FLOAT32
, 0xffffffff),
110 _ASSIGN(RGB_FLOAT16
, 0xffffffff),
111 _ASSIGN(ALPHA_FLOAT32
, R300_EASY_TX_FORMAT(ZERO
, ZERO
, ZERO
, X
, FL_I32
)),
112 _ASSIGN(ALPHA_FLOAT16
, R300_EASY_TX_FORMAT(ZERO
, ZERO
, ZERO
, X
, FL_I16
)),
113 _ASSIGN(LUMINANCE_FLOAT32
, R300_EASY_TX_FORMAT(X
, X
, X
, ONE
, FL_I32
)),
114 _ASSIGN(LUMINANCE_FLOAT16
, R300_EASY_TX_FORMAT(X
, X
, X
, ONE
, FL_I16
)),
115 _ASSIGN(LUMINANCE_ALPHA_FLOAT32
, R300_EASY_TX_FORMAT(X
, X
, X
, Y
, FL_I32A32
)),
116 _ASSIGN(LUMINANCE_ALPHA_FLOAT16
, R300_EASY_TX_FORMAT(X
, X
, X
, Y
, FL_I16A16
)),
117 _ASSIGN(INTENSITY_FLOAT32
, R300_EASY_TX_FORMAT(X
, X
, X
, X
, FL_I32
)),
118 _ASSIGN(INTENSITY_FLOAT16
, R300_EASY_TX_FORMAT(X
, X
, X
, X
, FL_I16
)),
119 _ASSIGN(Z16
, R300_EASY_TX_FORMAT(X
, X
, X
, X
, X16
)),
120 _ASSIGN(Z24_S8
, R300_EASY_TX_FORMAT(X
, X
, X
, X
, X24_Y8
)),
121 _ASSIGN(Z32
, R300_EASY_TX_FORMAT(X
, X
, X
, X
, X32
)),
127 void r300SetDepthTexMode(struct gl_texture_object
*tObj
)
129 static const GLuint formats
[3][3] = {
131 R300_EASY_TX_FORMAT(X
, X
, X
, ONE
, X16
),
132 R300_EASY_TX_FORMAT(X
, X
, X
, X
, X16
),
133 R300_EASY_TX_FORMAT(ZERO
, ZERO
, ZERO
, X
, X16
),
136 R300_EASY_TX_FORMAT(X
, X
, X
, ONE
, X24_Y8
),
137 R300_EASY_TX_FORMAT(X
, X
, X
, X
, X24_Y8
),
138 R300_EASY_TX_FORMAT(ZERO
, ZERO
, ZERO
, X
, X24_Y8
),
141 R300_EASY_TX_FORMAT(X
, X
, X
, ONE
, X32
),
142 R300_EASY_TX_FORMAT(X
, X
, X
, X
, X32
),
143 R300_EASY_TX_FORMAT(ZERO
, ZERO
, ZERO
, X
, X32
),
146 const GLuint
*format
;
152 t
= r300_tex_obj(tObj
);
154 switch (tObj
->Image
[0][tObj
->BaseLevel
]->TexFormat
->MesaFormat
) {
155 case MESA_FORMAT_Z16
:
158 case MESA_FORMAT_Z24_S8
:
161 case MESA_FORMAT_Z32
:
165 /* Error...which should have already been caught by higher
172 switch (tObj
->DepthMode
) {
174 t
->format
= format
[0];
177 t
->format
= format
[1];
180 t
->format
= format
[2];
183 /* Error...which should have already been caught by higher
193 * Compute the cached hardware register values for the given texture object.
195 * \param rmesa Context pointer
196 * \param t the r300 texture object
198 static void setup_hardware_state(r300ContextPtr rmesa
, r300TexObj
*t
)
200 const struct gl_texture_image
*firstImage
=
201 t
->base
.Image
[0][t
->mt
->firstLevel
];
203 if (!t
->image_override
204 && VALID_FORMAT(firstImage
->TexFormat
->MesaFormat
)) {
205 if (firstImage
->TexFormat
->BaseFormat
== GL_DEPTH_COMPONENT
) {
206 r300SetDepthTexMode(&t
->base
);
208 t
->format
= tx_table
[firstImage
->TexFormat
->MesaFormat
].format
;
211 t
->filter
|= tx_table
[firstImage
->TexFormat
->MesaFormat
].filter
;
212 } else if (!t
->image_override
) {
213 _mesa_problem(NULL
, "unexpected texture format in %s",
220 if (t
->base
.Target
== GL_TEXTURE_CUBE_MAP
)
221 t
->format
|= R300_TX_FORMAT_CUBIC_MAP
;
222 if (t
->base
.Target
== GL_TEXTURE_3D
)
223 t
->format
|= R300_TX_FORMAT_3D
;
225 t
->size
= (((firstImage
->Width
- 1) << R300_TX_WIDTHMASK_SHIFT
)
226 | ((firstImage
->Height
- 1) << R300_TX_HEIGHTMASK_SHIFT
))
227 | ((t
->mt
->lastLevel
- t
->mt
->firstLevel
) << R300_TX_MAX_MIP_LEVEL_SHIFT
);
229 if (t
->base
.Target
== GL_TEXTURE_RECTANGLE_NV
) {
230 unsigned int align
= (64 / t
->mt
->bpp
) - 1;
231 t
->size
|= R300_TX_SIZE_TXPITCH_EN
;
232 if (!t
->image_override
)
233 t
->pitch_reg
= ((firstImage
->Width
+ align
) & ~align
) - 1;
236 if (rmesa
->radeon
.radeonScreen
->chip_family
>= CHIP_FAMILY_RV515
) {
237 if (firstImage
->Width
> 2048)
238 t
->pitch_reg
|= R500_TXWIDTH_BIT11
;
239 if (firstImage
->Height
> 2048)
240 t
->pitch_reg
|= R500_TXHEIGHT_BIT11
;
245 static void copy_rows(void* dst
, GLuint dststride
, const void* src
, GLuint srcstride
,
246 GLuint numrows
, GLuint rowsize
)
248 assert(rowsize
<= dststride
);
249 assert(rowsize
<= srcstride
);
251 if (rowsize
== srcstride
&& rowsize
== dststride
) {
252 memcpy(dst
, src
, numrows
*rowsize
);
255 for(i
= 0; i
< numrows
; ++i
) {
256 memcpy(dst
, src
, rowsize
);
265 * Ensure that the given image is stored in the given miptree from now on.
267 static void migrate_image_to_miptree(r300_mipmap_tree
*mt
, r300_texture_image
*image
, int face
, int level
)
269 r300_mipmap_level
*dstlvl
= &mt
->levels
[level
- mt
->firstLevel
];
272 assert(image
->mt
!= mt
);
273 assert(dstlvl
->width
== image
->base
.Width
);
274 assert(dstlvl
->height
== image
->base
.Height
);
275 assert(dstlvl
->depth
== image
->base
.Depth
);
277 radeon_bo_map(mt
->bo
, GL_TRUE
);
278 dest
= mt
->bo
->ptr
+ dstlvl
->faces
[face
].offset
;
281 /* Format etc. should match, so we really just need a memcpy().
282 * In fact, that memcpy() could be done by the hardware in many
283 * cases, provided that we have a proper memory manager.
285 r300_mipmap_level
*srclvl
= &image
->mt
->levels
[image
->mtlevel
];
287 assert(srclvl
->size
== dstlvl
->size
);
288 assert(srclvl
->rowstride
== dstlvl
->rowstride
);
290 radeon_bo_map(image
->mt
->bo
, GL_FALSE
);
292 image
->mt
->bo
->ptr
+ srclvl
->faces
[face
].offset
,
294 radeon_bo_unmap(image
->mt
->bo
);
296 r300_miptree_unreference(image
->mt
);
298 uint srcrowstride
= image
->base
.Width
* image
->base
.TexFormat
->TexelBytes
;
301 WARN_ONCE("%s: tiling not supported yet", __FUNCTION__
);
303 copy_rows(dest
, dstlvl
->rowstride
, image
->base
.Data
, srcrowstride
,
304 image
->base
.Height
* image
->base
.Depth
, srcrowstride
);
306 _mesa_free_texmemory(image
->base
.Data
);
307 image
->base
.Data
= 0;
310 radeon_bo_unmap(mt
->bo
);
313 image
->mtface
= face
;
314 image
->mtlevel
= level
;
315 r300_miptree_reference(image
->mt
);
320 * Ensure the given texture is ready for rendering.
322 * Mostly this means populating the texture object's mipmap tree.
324 static GLboolean
r300_validate_texture(GLcontext
* ctx
, struct gl_texture_object
*texObj
)
326 r300ContextPtr rmesa
= R300_CONTEXT(ctx
);
327 r300TexObj
*t
= r300_tex_obj(texObj
);
328 r300_texture_image
*baseimage
= get_r300_texture_image(texObj
->Image
[0][texObj
->BaseLevel
]);
334 if (RADEON_DEBUG
& DEBUG_TEXTURE
)
335 fprintf(stderr
, "%s: Validating texture %p now\n", __FUNCTION__
, texObj
);
337 if (baseimage
->base
.Border
> 0)
340 /* Ensure a matching miptree exists.
342 * Differing mipmap trees can result when the app uses TexImage to
343 * change texture dimensions.
345 * Prefer to use base image's miptree if it
346 * exists, since that most likely contains more valid data (remember
347 * that the base level is usually significantly larger than the rest
348 * of the miptree, so cubemaps are the only possible exception).
351 baseimage
->mt
!= t
->mt
&&
352 r300_miptree_matches_texture(baseimage
->mt
, &t
->base
)) {
353 r300_miptree_unreference(t
->mt
);
354 t
->mt
= baseimage
->mt
;
355 r300_miptree_reference(t
->mt
);
356 } else if (t
->mt
&& !r300_miptree_matches_texture(t
->mt
, &t
->base
)) {
357 r300_miptree_unreference(t
->mt
);
362 if (RADEON_DEBUG
& DEBUG_TEXTURE
)
363 fprintf(stderr
, " Allocate new miptree\n");
364 r300_try_alloc_miptree(rmesa
, t
, &baseimage
->base
, 0, texObj
->BaseLevel
);
366 _mesa_problem(ctx
, "r300_validate_texture failed to alloc miptree");
371 /* Ensure all images are stored in the single main miptree */
372 for(face
= 0; face
< t
->mt
->faces
; ++face
) {
373 for(level
= t
->mt
->firstLevel
; level
<= t
->mt
->lastLevel
; ++level
) {
374 r300_texture_image
*image
= get_r300_texture_image(texObj
->Image
[face
][level
]);
375 if (RADEON_DEBUG
& DEBUG_TEXTURE
)
376 fprintf(stderr
, " face %i, level %i... ", face
, level
);
377 if (t
->mt
== image
->mt
) {
378 if (RADEON_DEBUG
& DEBUG_TEXTURE
)
379 fprintf(stderr
, "OK\n");
383 if (RADEON_DEBUG
& DEBUG_TEXTURE
)
384 fprintf(stderr
, "migrating\n");
385 migrate_image_to_miptree(t
->mt
, image
, face
, level
);
389 /* Configure the hardware registers (more precisely, the cached version
390 * of the hardware registers). */
391 setup_hardware_state(rmesa
, t
);
393 t
->validated
= GL_TRUE
;
399 * Ensure all enabled and complete textures are uploaded.
401 void r300ValidateTextures(GLcontext
* ctx
)
405 for (i
= 0; i
< ctx
->Const
.MaxTextureImageUnits
; ++i
) {
406 if (!ctx
->Texture
.Unit
[i
]._ReallyEnabled
)
409 if (!r300_validate_texture(ctx
, ctx
->Texture
.Unit
[i
]._Current
)) {
411 "failed to validate texture for unit %d.\n",
417 void r300SetTexOffset(__DRIcontext
* pDRICtx
, GLint texname
,
418 unsigned long long offset
, GLint depth
, GLuint pitch
)
420 r300ContextPtr rmesa
= pDRICtx
->driverPrivate
;
421 struct gl_texture_object
*tObj
=
422 _mesa_lookup_texture(rmesa
->radeon
.glCtx
, texname
);
423 r300TexObjPtr t
= r300_tex_obj(tObj
);
429 t
->image_override
= GL_TRUE
;
434 t
->override_offset
= offset
;
435 t
->pitch_reg
&= (1 << 13) -1;
440 t
->format
= R300_EASY_TX_FORMAT(X
, Y
, Z
, W
, W8Z8Y8X8
);
441 t
->filter
|= tx_table
[2].filter
;
446 t
->format
= R300_EASY_TX_FORMAT(X
, Y
, Z
, ONE
, W8Z8Y8X8
);
447 t
->filter
|= tx_table
[4].filter
;
451 t
->format
= R300_EASY_TX_FORMAT(X
, Y
, Z
, ONE
, Z5Y6X5
);
452 t
->filter
|= tx_table
[5].filter
;
458 t
->pitch_reg
|= pitch_val
;