radeon: add support for new ttm
[mesa.git] / src / mesa / drivers / dri / r300 / r300_texstate.c
1 /*
2 Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
3
4 The Weather Channel (TM) funded Tungsten Graphics to develop the
5 initial release of the Radeon 8500 driver under the XFree86 license.
6 This notice must be preserved.
7
8 Permission is hereby granted, free of charge, to any person obtaining
9 a copy of this software and associated documentation files (the
10 "Software"), to deal in the Software without restriction, including
11 without limitation the rights to use, copy, modify, merge, publish,
12 distribute, sublicense, and/or sell copies of the Software, and to
13 permit persons to whom the Software is furnished to do so, subject to
14 the following conditions:
15
16 The above copyright notice and this permission notice (including the
17 next paragraph) shall be included in all copies or substantial
18 portions of the Software.
19
20 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
23 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
24 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
25 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
26 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27
28 **************************************************************************/
29
30 /**
31 * \file
32 *
33 * \author Keith Whitwell <keith@tungstengraphics.com>
34 *
35 * \todo Enable R300 texture tiling code?
36 */
37
38 #include "main/glheader.h"
39 #include "main/imports.h"
40 #include "main/context.h"
41 #include "main/macros.h"
42 #include "main/texformat.h"
43 #include "main/teximage.h"
44 #include "main/texobj.h"
45 #include "main/enums.h"
46
47 #include "r300_context.h"
48 #include "r300_state.h"
49 #include "r300_ioctl.h"
50 #include "radeon_mipmap_tree.h"
51 #include "r300_tex.h"
52 #include "r300_reg.h"
53
54 #define VALID_FORMAT(f) ( ((f) <= MESA_FORMAT_RGBA_DXT5 \
55 || ((f) >= MESA_FORMAT_RGBA_FLOAT32 && \
56 (f) <= MESA_FORMAT_INTENSITY_FLOAT16)) \
57 && tx_table[f].flag )
58
59 #define _ASSIGN(entry, format) \
60 [ MESA_FORMAT_ ## entry ] = { format, 0, 1}
61
62 /*
63 * Note that the _REV formats are the same as the non-REV formats. This is
64 * because the REV and non-REV formats are identical as a byte string, but
65 * differ when accessed as 16-bit or 32-bit words depending on the endianness of
66 * the host. Since the textures are transferred to the R300 as a byte string
67 * (i.e. without any byte-swapping), the R300 sees the REV and non-REV formats
68 * identically. -- paulus
69 */
70
71 static const struct tx_table {
72 GLuint format, filter, flag;
73 } tx_table[] = {
74 /* *INDENT-OFF* */
75 #ifdef MESA_LITTLE_ENDIAN
76 _ASSIGN(RGBA8888, R300_EASY_TX_FORMAT(Y, Z, W, X, W8Z8Y8X8)),
77 _ASSIGN(RGBA8888_REV, R300_EASY_TX_FORMAT(Z, Y, X, W, W8Z8Y8X8)),
78 _ASSIGN(ARGB8888, R300_EASY_TX_FORMAT(X, Y, Z, W, W8Z8Y8X8)),
79 _ASSIGN(ARGB8888_REV, R300_EASY_TX_FORMAT(W, Z, Y, X, W8Z8Y8X8)),
80 #else
81 _ASSIGN(RGBA8888, R300_EASY_TX_FORMAT(Z, Y, X, W, W8Z8Y8X8)),
82 _ASSIGN(RGBA8888_REV, R300_EASY_TX_FORMAT(Y, Z, W, X, W8Z8Y8X8)),
83 _ASSIGN(ARGB8888, R300_EASY_TX_FORMAT(W, Z, Y, X, W8Z8Y8X8)),
84 _ASSIGN(ARGB8888_REV, R300_EASY_TX_FORMAT(X, Y, Z, W, W8Z8Y8X8)),
85 #endif
86 _ASSIGN(RGB888, R300_EASY_TX_FORMAT(X, Y, Z, ONE, W8Z8Y8X8)),
87 _ASSIGN(RGB565, R300_EASY_TX_FORMAT(X, Y, Z, ONE, Z5Y6X5)),
88 _ASSIGN(RGB565_REV, R300_EASY_TX_FORMAT(X, Y, Z, ONE, Z5Y6X5)),
89 _ASSIGN(ARGB4444, R300_EASY_TX_FORMAT(X, Y, Z, W, W4Z4Y4X4)),
90 _ASSIGN(ARGB4444_REV, R300_EASY_TX_FORMAT(X, Y, Z, W, W4Z4Y4X4)),
91 _ASSIGN(ARGB1555, R300_EASY_TX_FORMAT(X, Y, Z, W, W1Z5Y5X5)),
92 _ASSIGN(ARGB1555_REV, R300_EASY_TX_FORMAT(X, Y, Z, W, W1Z5Y5X5)),
93 _ASSIGN(AL88, R300_EASY_TX_FORMAT(X, X, X, Y, Y8X8)),
94 _ASSIGN(AL88_REV, R300_EASY_TX_FORMAT(X, X, X, Y, Y8X8)),
95 _ASSIGN(RGB332, R300_EASY_TX_FORMAT(X, Y, Z, ONE, Z3Y3X2)),
96 _ASSIGN(A8, R300_EASY_TX_FORMAT(ZERO, ZERO, ZERO, X, X8)),
97 _ASSIGN(L8, R300_EASY_TX_FORMAT(X, X, X, ONE, X8)),
98 _ASSIGN(I8, R300_EASY_TX_FORMAT(X, X, X, X, X8)),
99 _ASSIGN(CI8, R300_EASY_TX_FORMAT(X, X, X, X, X8)),
100 _ASSIGN(YCBCR, R300_EASY_TX_FORMAT(X, Y, Z, ONE, G8R8_G8B8) | R300_TX_FORMAT_YUV_MODE),
101 _ASSIGN(YCBCR_REV, R300_EASY_TX_FORMAT(X, Y, Z, ONE, G8R8_G8B8) | R300_TX_FORMAT_YUV_MODE),
102 _ASSIGN(RGB_DXT1, R300_EASY_TX_FORMAT(X, Y, Z, ONE, DXT1)),
103 _ASSIGN(RGBA_DXT1, R300_EASY_TX_FORMAT(X, Y, Z, W, DXT1)),
104 _ASSIGN(RGBA_DXT3, R300_EASY_TX_FORMAT(X, Y, Z, W, DXT3)),
105 _ASSIGN(RGBA_DXT5, R300_EASY_TX_FORMAT(Y, Z, W, X, DXT5)),
106 _ASSIGN(RGBA_FLOAT32, R300_EASY_TX_FORMAT(Z, Y, X, W, FL_R32G32B32A32)),
107 _ASSIGN(RGBA_FLOAT16, R300_EASY_TX_FORMAT(Z, Y, X, W, FL_R16G16B16A16)),
108 _ASSIGN(RGB_FLOAT32, 0xffffffff),
109 _ASSIGN(RGB_FLOAT16, 0xffffffff),
110 _ASSIGN(ALPHA_FLOAT32, R300_EASY_TX_FORMAT(ZERO, ZERO, ZERO, X, FL_I32)),
111 _ASSIGN(ALPHA_FLOAT16, R300_EASY_TX_FORMAT(ZERO, ZERO, ZERO, X, FL_I16)),
112 _ASSIGN(LUMINANCE_FLOAT32, R300_EASY_TX_FORMAT(X, X, X, ONE, FL_I32)),
113 _ASSIGN(LUMINANCE_FLOAT16, R300_EASY_TX_FORMAT(X, X, X, ONE, FL_I16)),
114 _ASSIGN(LUMINANCE_ALPHA_FLOAT32, R300_EASY_TX_FORMAT(X, X, X, Y, FL_I32A32)),
115 _ASSIGN(LUMINANCE_ALPHA_FLOAT16, R300_EASY_TX_FORMAT(X, X, X, Y, FL_I16A16)),
116 _ASSIGN(INTENSITY_FLOAT32, R300_EASY_TX_FORMAT(X, X, X, X, FL_I32)),
117 _ASSIGN(INTENSITY_FLOAT16, R300_EASY_TX_FORMAT(X, X, X, X, FL_I16)),
118 _ASSIGN(Z16, R300_EASY_TX_FORMAT(X, X, X, X, X16)),
119 _ASSIGN(Z24_S8, R300_EASY_TX_FORMAT(X, X, X, X, X24_Y8)),
120 _ASSIGN(Z32, R300_EASY_TX_FORMAT(X, X, X, X, X32)),
121 /* *INDENT-ON* */
122 };
123
124 #undef _ASSIGN
125
126 void r300SetDepthTexMode(struct gl_texture_object *tObj)
127 {
128 static const GLuint formats[3][3] = {
129 {
130 R300_EASY_TX_FORMAT(X, X, X, ONE, X16),
131 R300_EASY_TX_FORMAT(X, X, X, X, X16),
132 R300_EASY_TX_FORMAT(ZERO, ZERO, ZERO, X, X16),
133 },
134 {
135 R300_EASY_TX_FORMAT(X, X, X, ONE, X24_Y8),
136 R300_EASY_TX_FORMAT(X, X, X, X, X24_Y8),
137 R300_EASY_TX_FORMAT(ZERO, ZERO, ZERO, X, X24_Y8),
138 },
139 {
140 R300_EASY_TX_FORMAT(X, X, X, ONE, X32),
141 R300_EASY_TX_FORMAT(X, X, X, X, X32),
142 R300_EASY_TX_FORMAT(ZERO, ZERO, ZERO, X, X32),
143 },
144 };
145 const GLuint *format;
146 radeonTexObjPtr t;
147
148 if (!tObj)
149 return;
150
151 t = radeon_tex_obj(tObj);
152
153 switch (tObj->Image[0][tObj->BaseLevel]->TexFormat->MesaFormat) {
154 case MESA_FORMAT_Z16:
155 format = formats[0];
156 break;
157 case MESA_FORMAT_Z24_S8:
158 format = formats[1];
159 break;
160 case MESA_FORMAT_Z32:
161 format = formats[2];
162 break;
163 default:
164 /* Error...which should have already been caught by higher
165 * levels of Mesa.
166 */
167 ASSERT(0);
168 return;
169 }
170
171 switch (tObj->DepthMode) {
172 case GL_LUMINANCE:
173 t->pp_txformat = format[0];
174 break;
175 case GL_INTENSITY:
176 t->pp_txformat = format[1];
177 break;
178 case GL_ALPHA:
179 t->pp_txformat = format[2];
180 break;
181 default:
182 /* Error...which should have already been caught by higher
183 * levels of Mesa.
184 */
185 ASSERT(0);
186 return;
187 }
188 }
189
190
191 /**
192 * Compute the cached hardware register values for the given texture object.
193 *
194 * \param rmesa Context pointer
195 * \param t the r300 texture object
196 */
197 static void setup_hardware_state(r300ContextPtr rmesa, radeonTexObj *t)
198 {
199 const struct gl_texture_image *firstImage;
200 int firstlevel = t->mt ? t->mt->firstLevel : 0;
201
202 firstImage = t->base.Image[0][firstlevel];
203
204 if (!t->image_override
205 && VALID_FORMAT(firstImage->TexFormat->MesaFormat)) {
206 if (firstImage->TexFormat->BaseFormat == GL_DEPTH_COMPONENT) {
207 r300SetDepthTexMode(&t->base);
208 } else {
209 t->pp_txformat = tx_table[firstImage->TexFormat->MesaFormat].format;
210 }
211
212 t->pp_txfilter |= tx_table[firstImage->TexFormat->MesaFormat].filter;
213 } else if (!t->image_override) {
214 _mesa_problem(NULL, "unexpected texture format in %s",
215 __FUNCTION__);
216 return;
217 }
218
219 if (t->image_override && t->bo)
220 return;
221
222 t->pp_txsize = (((firstImage->Width - 1) << R300_TX_WIDTHMASK_SHIFT)
223 | ((firstImage->Height - 1) << R300_TX_HEIGHTMASK_SHIFT)
224 | ((firstImage->DepthLog2) << R300_TX_DEPTHMASK_SHIFT)
225 | ((t->mt->lastLevel - t->mt->firstLevel) << R300_TX_MAX_MIP_LEVEL_SHIFT));
226
227 t->tile_bits = 0;
228
229 if (t->base.Target == GL_TEXTURE_CUBE_MAP)
230 t->pp_txformat |= R300_TX_FORMAT_CUBIC_MAP;
231 if (t->base.Target == GL_TEXTURE_3D)
232 t->pp_txformat |= R300_TX_FORMAT_3D;
233
234
235 if (t->base.Target == GL_TEXTURE_RECTANGLE_NV) {
236 unsigned int align = (64 / t->mt->bpp) - 1;
237 t->pp_txsize |= R300_TX_SIZE_TXPITCH_EN;
238 if (!t->image_override)
239 t->pp_txpitch = ((firstImage->Width + align) & ~align) - 1;
240 }
241
242 if (rmesa->radeon.radeonScreen->chip_family >= CHIP_FAMILY_RV515) {
243 if (firstImage->Width > 2048)
244 t->pp_txpitch |= R500_TXWIDTH_BIT11;
245 if (firstImage->Height > 2048)
246 t->pp_txpitch |= R500_TXHEIGHT_BIT11;
247 }
248 }
249
250 /**
251 * Ensure the given texture is ready for rendering.
252 *
253 * Mostly this means populating the texture object's mipmap tree.
254 */
255 static GLboolean r300_validate_texture(GLcontext * ctx, struct gl_texture_object *texObj)
256 {
257 r300ContextPtr rmesa = R300_CONTEXT(ctx);
258 radeonTexObj *t = radeon_tex_obj(texObj);
259
260 if (!radeon_validate_texture_miptree(ctx, texObj))
261 return GL_FALSE;
262
263 /* Configure the hardware registers (more precisely, the cached version
264 * of the hardware registers). */
265 setup_hardware_state(rmesa, t);
266
267 t->validated = GL_TRUE;
268 return GL_TRUE;
269 }
270
271 /**
272 * Ensure all enabled and complete textures are uploaded along with any buffers being used.
273 */
274 GLboolean r300ValidateBuffers(GLcontext * ctx)
275 {
276 r300ContextPtr rmesa = R300_CONTEXT(ctx);
277 struct radeon_renderbuffer *rrb;
278 int i;
279
280 radeon_validate_reset_bos(&rmesa->radeon);
281
282 rrb = radeon_get_colorbuffer(&rmesa->radeon);
283 /* color buffer */
284 if (rrb && rrb->bo) {
285 radeon_validate_bo(&rmesa->radeon, rrb->bo,
286 0, RADEON_GEM_DOMAIN_VRAM);
287 }
288
289 /* depth buffer */
290 rrb = radeon_get_depthbuffer(&rmesa->radeon);
291 if (rrb && rrb->bo) {
292 radeon_validate_bo(&rmesa->radeon, rrb->bo,
293 0, RADEON_GEM_DOMAIN_VRAM);
294 }
295
296 for (i = 0; i < ctx->Const.MaxTextureImageUnits; ++i) {
297 radeonTexObj *t;
298
299 if (!ctx->Texture.Unit[i]._ReallyEnabled)
300 continue;
301
302 if (!r300_validate_texture(ctx, ctx->Texture.Unit[i]._Current)) {
303 _mesa_warning(ctx,
304 "failed to validate texture for unit %d.\n",
305 i);
306 }
307 t = radeon_tex_obj(ctx->Texture.Unit[i]._Current);
308 if (t->image_override && t->bo)
309 radeon_validate_bo(&rmesa->radeon, t->bo,
310 RADEON_GEM_DOMAIN_GTT | RADEON_GEM_DOMAIN_VRAM, 0);
311
312 else if (t->mt->bo)
313 radeon_validate_bo(&rmesa->radeon, t->mt->bo,
314 RADEON_GEM_DOMAIN_GTT | RADEON_GEM_DOMAIN_VRAM, 0);
315 }
316
317 return radeon_revalidate_bos(ctx);
318 }
319
320 void r300SetTexOffset(__DRIcontext * pDRICtx, GLint texname,
321 unsigned long long offset, GLint depth, GLuint pitch)
322 {
323 r300ContextPtr rmesa = pDRICtx->driverPrivate;
324 struct gl_texture_object *tObj =
325 _mesa_lookup_texture(rmesa->radeon.glCtx, texname);
326 radeonTexObjPtr t = radeon_tex_obj(tObj);
327 uint32_t pitch_val;
328
329 if (!tObj)
330 return;
331
332 t->image_override = GL_TRUE;
333
334 if (!offset)
335 return;
336
337 t->bo = NULL;
338 t->override_offset = offset;
339 t->pp_txpitch &= (1 << 13) -1;
340 pitch_val = pitch;
341
342 switch (depth) {
343 case 32:
344 t->pp_txformat = R300_EASY_TX_FORMAT(X, Y, Z, W, W8Z8Y8X8);
345 t->pp_txfilter |= tx_table[2].filter;
346 pitch_val /= 4;
347 break;
348 case 24:
349 default:
350 t->pp_txformat = R300_EASY_TX_FORMAT(X, Y, Z, ONE, W8Z8Y8X8);
351 t->pp_txfilter |= tx_table[4].filter;
352 pitch_val /= 4;
353 break;
354 case 16:
355 t->pp_txformat = R300_EASY_TX_FORMAT(X, Y, Z, ONE, Z5Y6X5);
356 t->pp_txfilter |= tx_table[5].filter;
357 pitch_val /= 2;
358 break;
359 }
360 pitch_val--;
361
362 t->pp_txpitch |= pitch_val;
363 }
364
365 void r300SetTexBuffer2(__DRIcontext *pDRICtx, GLint target, GLint glx_texture_format, __DRIdrawable *dPriv)
366 {
367 struct gl_texture_unit *texUnit;
368 struct gl_texture_object *texObj;
369 struct gl_texture_image *texImage;
370 struct radeon_renderbuffer *rb;
371 radeon_texture_image *rImage;
372 radeonContextPtr radeon;
373 r300ContextPtr rmesa;
374 struct radeon_framebuffer *rfb;
375 radeonTexObjPtr t;
376 uint32_t pitch_val;
377 uint32_t internalFormat, type, format;
378
379 type = GL_BGRA;
380 format = GL_UNSIGNED_BYTE;
381 internalFormat = (glx_texture_format == GLX_TEXTURE_FORMAT_RGB_EXT ? 3 : 4);
382
383 radeon = pDRICtx->driverPrivate;
384 rmesa = pDRICtx->driverPrivate;
385
386 rfb = dPriv->driverPrivate;
387 texUnit = &radeon->glCtx->Texture.Unit[radeon->glCtx->Texture.CurrentUnit];
388 texObj = _mesa_select_tex_object(radeon->glCtx, texUnit, target);
389 texImage = _mesa_get_tex_image(radeon->glCtx, texObj, target, 0);
390
391 rImage = get_radeon_texture_image(texImage);
392 t = radeon_tex_obj(texObj);
393 if (t == NULL) {
394 return;
395 }
396
397 radeon_update_renderbuffers(pDRICtx, dPriv);
398 /* back & depth buffer are useless free them right away */
399 rb = (void*)rfb->base.Attachment[BUFFER_DEPTH].Renderbuffer;
400 if (rb && rb->bo) {
401 radeon_bo_unref(rb->bo);
402 rb->bo = NULL;
403 }
404 rb = (void*)rfb->base.Attachment[BUFFER_BACK_LEFT].Renderbuffer;
405 if (rb && rb->bo) {
406 radeon_bo_unref(rb->bo);
407 rb->bo = NULL;
408 }
409 rb = rfb->color_rb[0];
410 if (rb->bo == NULL) {
411 /* Failed to BO for the buffer */
412 return;
413 }
414
415 _mesa_lock_texture(radeon->glCtx, texObj);
416 if (t->bo) {
417 radeon_bo_unref(t->bo);
418 t->bo = NULL;
419 }
420 if (rImage->bo) {
421 radeon_bo_unref(rImage->bo);
422 rImage->bo = NULL;
423 }
424 if (t->mt) {
425 radeon_miptree_unreference(t->mt);
426 t->mt = NULL;
427 }
428 if (rImage->mt) {
429 radeon_miptree_unreference(rImage->mt);
430 rImage->mt = NULL;
431 }
432 fprintf(stderr,"settexbuf %dx%d@%d %d targ %x format %x\n", rb->width, rb->height, rb->cpp, rb->pitch, target, format);
433 _mesa_init_teximage_fields(radeon->glCtx, target, texImage,
434 rb->width, rb->height, 1, 0, rb->cpp);
435 texImage->RowStride = rb->pitch / rb->cpp;
436 texImage->TexFormat = radeonChooseTextureFormat(radeon->glCtx,
437 internalFormat,
438 type, format, 0);
439 rImage->bo = rb->bo;
440 radeon_bo_ref(rImage->bo);
441 t->bo = rb->bo;
442 radeon_bo_ref(t->bo);
443 t->tile_bits = 0;
444 t->image_override = GL_TRUE;
445 t->override_offset = 0;
446 t->pp_txpitch &= (1 << 13) -1;
447 pitch_val = rb->pitch;
448 switch (rb->cpp) {
449 case 4:
450 t->pp_txformat = R300_EASY_TX_FORMAT(X, Y, Z, W, W8Z8Y8X8);
451 t->pp_txfilter |= tx_table[2].filter;
452 pitch_val /= 4;
453 break;
454 case 3:
455 default:
456 t->pp_txformat = R300_EASY_TX_FORMAT(X, Y, Z, ONE, W8Z8Y8X8);
457 t->pp_txfilter |= tx_table[4].filter;
458 pitch_val /= 4;
459 break;
460 case 2:
461 t->pp_txformat = R300_EASY_TX_FORMAT(X, Y, Z, ONE, Z5Y6X5);
462 t->pp_txfilter |= tx_table[5].filter;
463 pitch_val /= 2;
464 break;
465 }
466 pitch_val--;
467 t->pp_txsize = ((rb->width - 1) << R300_TX_WIDTHMASK_SHIFT) |
468 ((rb->height - 1) << R300_TX_HEIGHTMASK_SHIFT);
469 t->pp_txsize |= R300_TX_SIZE_TXPITCH_EN;
470 t->pp_txpitch |= pitch_val;
471
472 if (rmesa->radeon.radeonScreen->chip_family >= CHIP_FAMILY_RV515) {
473 if (rb->width > 2048)
474 t->pp_txpitch |= R500_TXWIDTH_BIT11;
475 if (rb->height > 2048)
476 t->pp_txpitch |= R500_TXHEIGHT_BIT11;
477 }
478 t->validated = GL_TRUE;
479 _mesa_unlock_texture(radeon->glCtx, texObj);
480 return;
481 }
482
483 void r300SetTexBuffer(__DRIcontext *pDRICtx, GLint target, __DRIdrawable *dPriv)
484 {
485 r300SetTexBuffer2(pDRICtx, target, GLX_TEXTURE_FORMAT_RGBA_EXT, dPriv);
486 }