2 Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
4 The Weather Channel (TM) funded Tungsten Graphics to develop the
5 initial release of the Radeon 8500 driver under the XFree86 license.
6 This notice must be preserved.
8 Permission is hereby granted, free of charge, to any person obtaining
9 a copy of this software and associated documentation files (the
10 "Software"), to deal in the Software without restriction, including
11 without limitation the rights to use, copy, modify, merge, publish,
12 distribute, sublicense, and/or sell copies of the Software, and to
13 permit persons to whom the Software is furnished to do so, subject to
14 the following conditions:
16 The above copyright notice and this permission notice (including the
17 next paragraph) shall be included in all copies or substantial
18 portions of the Software.
20 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
23 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
24 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
25 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
26 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 **************************************************************************/
33 * \author Keith Whitwell <keith@tungstengraphics.com>
35 * \todo Enable R300 texture tiling code?
38 #include "main/glheader.h"
39 #include "main/imports.h"
40 #include "main/context.h"
41 #include "main/macros.h"
42 #include "main/texformat.h"
43 #include "main/teximage.h"
44 #include "main/texobj.h"
45 #include "main/enums.h"
47 #include "r300_context.h"
48 #include "r300_state.h"
49 #include "r300_ioctl.h"
50 #include "radeon_mipmap_tree.h"
54 #define VALID_FORMAT(f) ( ((f) <= MESA_FORMAT_RGBA_DXT5 \
55 || ((f) >= MESA_FORMAT_RGBA_FLOAT32 && \
56 (f) <= MESA_FORMAT_INTENSITY_FLOAT16)) \
59 #define _ASSIGN(entry, format) \
60 [ MESA_FORMAT_ ## entry ] = { format, 0, 1}
63 * Note that the _REV formats are the same as the non-REV formats. This is
64 * because the REV and non-REV formats are identical as a byte string, but
65 * differ when accessed as 16-bit or 32-bit words depending on the endianness of
66 * the host. Since the textures are transferred to the R300 as a byte string
67 * (i.e. without any byte-swapping), the R300 sees the REV and non-REV formats
68 * identically. -- paulus
71 static const struct tx_table
{
72 GLuint format
, filter
, flag
;
75 #ifdef MESA_LITTLE_ENDIAN
76 _ASSIGN(RGBA8888
, R300_EASY_TX_FORMAT(Y
, Z
, W
, X
, W8Z8Y8X8
)),
77 _ASSIGN(RGBA8888_REV
, R300_EASY_TX_FORMAT(Z
, Y
, X
, W
, W8Z8Y8X8
)),
78 _ASSIGN(ARGB8888
, R300_EASY_TX_FORMAT(X
, Y
, Z
, W
, W8Z8Y8X8
)),
79 _ASSIGN(ARGB8888_REV
, R300_EASY_TX_FORMAT(W
, Z
, Y
, X
, W8Z8Y8X8
)),
81 _ASSIGN(RGBA8888
, R300_EASY_TX_FORMAT(Z
, Y
, X
, W
, W8Z8Y8X8
)),
82 _ASSIGN(RGBA8888_REV
, R300_EASY_TX_FORMAT(Y
, Z
, W
, X
, W8Z8Y8X8
)),
83 _ASSIGN(ARGB8888
, R300_EASY_TX_FORMAT(W
, Z
, Y
, X
, W8Z8Y8X8
)),
84 _ASSIGN(ARGB8888_REV
, R300_EASY_TX_FORMAT(X
, Y
, Z
, W
, W8Z8Y8X8
)),
86 _ASSIGN(RGB888
, R300_EASY_TX_FORMAT(X
, Y
, Z
, ONE
, W8Z8Y8X8
)),
87 _ASSIGN(RGB565
, R300_EASY_TX_FORMAT(X
, Y
, Z
, ONE
, Z5Y6X5
)),
88 _ASSIGN(RGB565_REV
, R300_EASY_TX_FORMAT(X
, Y
, Z
, ONE
, Z5Y6X5
)),
89 _ASSIGN(ARGB4444
, R300_EASY_TX_FORMAT(X
, Y
, Z
, W
, W4Z4Y4X4
)),
90 _ASSIGN(ARGB4444_REV
, R300_EASY_TX_FORMAT(X
, Y
, Z
, W
, W4Z4Y4X4
)),
91 _ASSIGN(ARGB1555
, R300_EASY_TX_FORMAT(X
, Y
, Z
, W
, W1Z5Y5X5
)),
92 _ASSIGN(ARGB1555_REV
, R300_EASY_TX_FORMAT(X
, Y
, Z
, W
, W1Z5Y5X5
)),
93 _ASSIGN(AL88
, R300_EASY_TX_FORMAT(X
, X
, X
, Y
, Y8X8
)),
94 _ASSIGN(AL88_REV
, R300_EASY_TX_FORMAT(X
, X
, X
, Y
, Y8X8
)),
95 _ASSIGN(RGB332
, R300_EASY_TX_FORMAT(X
, Y
, Z
, ONE
, Z3Y3X2
)),
96 _ASSIGN(A8
, R300_EASY_TX_FORMAT(ZERO
, ZERO
, ZERO
, X
, X8
)),
97 _ASSIGN(L8
, R300_EASY_TX_FORMAT(X
, X
, X
, ONE
, X8
)),
98 _ASSIGN(I8
, R300_EASY_TX_FORMAT(X
, X
, X
, X
, X8
)),
99 _ASSIGN(CI8
, R300_EASY_TX_FORMAT(X
, X
, X
, X
, X8
)),
100 _ASSIGN(YCBCR
, R300_EASY_TX_FORMAT(X
, Y
, Z
, ONE
, G8R8_G8B8
) | R300_TX_FORMAT_YUV_MODE
),
101 _ASSIGN(YCBCR_REV
, R300_EASY_TX_FORMAT(X
, Y
, Z
, ONE
, G8R8_G8B8
) | R300_TX_FORMAT_YUV_MODE
),
102 _ASSIGN(RGB_DXT1
, R300_EASY_TX_FORMAT(X
, Y
, Z
, ONE
, DXT1
)),
103 _ASSIGN(RGBA_DXT1
, R300_EASY_TX_FORMAT(X
, Y
, Z
, W
, DXT1
)),
104 _ASSIGN(RGBA_DXT3
, R300_EASY_TX_FORMAT(X
, Y
, Z
, W
, DXT3
)),
105 _ASSIGN(RGBA_DXT5
, R300_EASY_TX_FORMAT(Y
, Z
, W
, X
, DXT5
)),
106 _ASSIGN(RGBA_FLOAT32
, R300_EASY_TX_FORMAT(Z
, Y
, X
, W
, FL_R32G32B32A32
)),
107 _ASSIGN(RGBA_FLOAT16
, R300_EASY_TX_FORMAT(Z
, Y
, X
, W
, FL_R16G16B16A16
)),
108 _ASSIGN(RGB_FLOAT32
, 0xffffffff),
109 _ASSIGN(RGB_FLOAT16
, 0xffffffff),
110 _ASSIGN(ALPHA_FLOAT32
, R300_EASY_TX_FORMAT(ZERO
, ZERO
, ZERO
, X
, FL_I32
)),
111 _ASSIGN(ALPHA_FLOAT16
, R300_EASY_TX_FORMAT(ZERO
, ZERO
, ZERO
, X
, FL_I16
)),
112 _ASSIGN(LUMINANCE_FLOAT32
, R300_EASY_TX_FORMAT(X
, X
, X
, ONE
, FL_I32
)),
113 _ASSIGN(LUMINANCE_FLOAT16
, R300_EASY_TX_FORMAT(X
, X
, X
, ONE
, FL_I16
)),
114 _ASSIGN(LUMINANCE_ALPHA_FLOAT32
, R300_EASY_TX_FORMAT(X
, X
, X
, Y
, FL_I32A32
)),
115 _ASSIGN(LUMINANCE_ALPHA_FLOAT16
, R300_EASY_TX_FORMAT(X
, X
, X
, Y
, FL_I16A16
)),
116 _ASSIGN(INTENSITY_FLOAT32
, R300_EASY_TX_FORMAT(X
, X
, X
, X
, FL_I32
)),
117 _ASSIGN(INTENSITY_FLOAT16
, R300_EASY_TX_FORMAT(X
, X
, X
, X
, FL_I16
)),
118 _ASSIGN(Z16
, R300_EASY_TX_FORMAT(X
, X
, X
, X
, X16
)),
119 _ASSIGN(Z24_S8
, R300_EASY_TX_FORMAT(X
, X
, X
, X
, X24_Y8
)),
120 _ASSIGN(S8_Z24
, R300_EASY_TX_FORMAT(Y
, Y
, Y
, Y
, X24_Y8
)),
121 _ASSIGN(Z32
, R300_EASY_TX_FORMAT(X
, X
, X
, X
, X32
)),
127 void r300SetDepthTexMode(struct gl_texture_object
*tObj
)
129 static const GLuint formats
[3][3] = {
131 R300_EASY_TX_FORMAT(X
, X
, X
, ONE
, X16
),
132 R300_EASY_TX_FORMAT(X
, X
, X
, X
, X16
),
133 R300_EASY_TX_FORMAT(ZERO
, ZERO
, ZERO
, X
, X16
),
136 R300_EASY_TX_FORMAT(X
, X
, X
, ONE
, X24_Y8
),
137 R300_EASY_TX_FORMAT(X
, X
, X
, X
, X24_Y8
),
138 R300_EASY_TX_FORMAT(ZERO
, ZERO
, ZERO
, X
, X24_Y8
),
141 R300_EASY_TX_FORMAT(X
, X
, X
, ONE
, X32
),
142 R300_EASY_TX_FORMAT(X
, X
, X
, X
, X32
),
143 R300_EASY_TX_FORMAT(ZERO
, ZERO
, ZERO
, X
, X32
),
146 const GLuint
*format
;
152 t
= radeon_tex_obj(tObj
);
154 switch (tObj
->Image
[0][tObj
->BaseLevel
]->TexFormat
->MesaFormat
) {
155 case MESA_FORMAT_Z16
:
158 case MESA_FORMAT_Z24_S8
:
161 case MESA_FORMAT_Z32
:
165 /* Error...which should have already been caught by higher
172 switch (tObj
->DepthMode
) {
174 t
->pp_txformat
= format
[0];
177 t
->pp_txformat
= format
[1];
180 t
->pp_txformat
= format
[2];
183 /* Error...which should have already been caught by higher
193 * Compute the cached hardware register values for the given texture object.
195 * \param rmesa Context pointer
196 * \param t the r300 texture object
198 static void setup_hardware_state(r300ContextPtr rmesa
, radeonTexObj
*t
)
200 const struct gl_texture_image
*firstImage
;
201 int firstlevel
= t
->mt
? t
->mt
->firstLevel
: 0;
203 firstImage
= t
->base
.Image
[0][firstlevel
];
205 if (!t
->image_override
206 && VALID_FORMAT(firstImage
->TexFormat
->MesaFormat
)) {
207 if (firstImage
->TexFormat
->BaseFormat
== GL_DEPTH_COMPONENT
) {
208 r300SetDepthTexMode(&t
->base
);
210 t
->pp_txformat
= tx_table
[firstImage
->TexFormat
->MesaFormat
].format
;
213 t
->pp_txfilter
|= tx_table
[firstImage
->TexFormat
->MesaFormat
].filter
;
214 } else if (!t
->image_override
) {
215 _mesa_problem(NULL
, "unexpected texture format in %s",
220 if (t
->image_override
&& t
->bo
)
223 t
->pp_txsize
= (((firstImage
->Width
- 1) << R300_TX_WIDTHMASK_SHIFT
)
224 | ((firstImage
->Height
- 1) << R300_TX_HEIGHTMASK_SHIFT
)
225 | ((firstImage
->DepthLog2
) << R300_TX_DEPTHMASK_SHIFT
)
226 | ((t
->mt
->lastLevel
- t
->mt
->firstLevel
) << R300_TX_MAX_MIP_LEVEL_SHIFT
));
230 if (t
->base
.Target
== GL_TEXTURE_CUBE_MAP
)
231 t
->pp_txformat
|= R300_TX_FORMAT_CUBIC_MAP
;
232 if (t
->base
.Target
== GL_TEXTURE_3D
)
233 t
->pp_txformat
|= R300_TX_FORMAT_3D
;
236 if (t
->base
.Target
== GL_TEXTURE_RECTANGLE_NV
) {
237 unsigned int align
= (64 / t
->mt
->bpp
) - 1;
238 t
->pp_txsize
|= R300_TX_SIZE_TXPITCH_EN
;
239 if (!t
->image_override
)
240 t
->pp_txpitch
= ((firstImage
->Width
+ align
) & ~align
) - 1;
243 if (rmesa
->radeon
.radeonScreen
->chip_family
>= CHIP_FAMILY_RV515
) {
244 if (firstImage
->Width
> 2048)
245 t
->pp_txpitch
|= R500_TXWIDTH_BIT11
;
246 if (firstImage
->Height
> 2048)
247 t
->pp_txpitch
|= R500_TXHEIGHT_BIT11
;
252 * Ensure the given texture is ready for rendering.
254 * Mostly this means populating the texture object's mipmap tree.
256 static GLboolean
r300_validate_texture(GLcontext
* ctx
, struct gl_texture_object
*texObj
)
258 r300ContextPtr rmesa
= R300_CONTEXT(ctx
);
259 radeonTexObj
*t
= radeon_tex_obj(texObj
);
261 if (!radeon_validate_texture_miptree(ctx
, texObj
))
264 /* Configure the hardware registers (more precisely, the cached version
265 * of the hardware registers). */
266 setup_hardware_state(rmesa
, t
);
268 t
->validated
= GL_TRUE
;
273 * Ensure all enabled and complete textures are uploaded along with any buffers being used.
275 GLboolean
r300ValidateBuffers(GLcontext
* ctx
)
277 r300ContextPtr rmesa
= R300_CONTEXT(ctx
);
278 struct radeon_renderbuffer
*rrb
;
281 radeon_validate_reset_bos(&rmesa
->radeon
);
283 rrb
= radeon_get_colorbuffer(&rmesa
->radeon
);
285 if (rrb
&& rrb
->bo
) {
286 radeon_validate_bo(&rmesa
->radeon
, rrb
->bo
,
287 0, RADEON_GEM_DOMAIN_VRAM
);
291 rrb
= radeon_get_depthbuffer(&rmesa
->radeon
);
292 if (rrb
&& rrb
->bo
) {
293 radeon_validate_bo(&rmesa
->radeon
, rrb
->bo
,
294 0, RADEON_GEM_DOMAIN_VRAM
);
297 for (i
= 0; i
< ctx
->Const
.MaxTextureImageUnits
; ++i
) {
300 if (!ctx
->Texture
.Unit
[i
]._ReallyEnabled
)
303 if (!r300_validate_texture(ctx
, ctx
->Texture
.Unit
[i
]._Current
)) {
305 "failed to validate texture for unit %d.\n",
308 t
= radeon_tex_obj(ctx
->Texture
.Unit
[i
]._Current
);
309 if (t
->image_override
&& t
->bo
)
310 radeon_validate_bo(&rmesa
->radeon
, t
->bo
,
311 RADEON_GEM_DOMAIN_GTT
| RADEON_GEM_DOMAIN_VRAM
, 0);
314 radeon_validate_bo(&rmesa
->radeon
, t
->mt
->bo
,
315 RADEON_GEM_DOMAIN_GTT
| RADEON_GEM_DOMAIN_VRAM
, 0);
317 if (rmesa
->radeon
.dma
.current
)
318 radeon_validate_bo(&rmesa
->radeon
, rmesa
->radeon
.dma
.current
, RADEON_GEM_DOMAIN_GTT
, 0);
320 return radeon_revalidate_bos(ctx
);
323 void r300SetTexOffset(__DRIcontext
* pDRICtx
, GLint texname
,
324 unsigned long long offset
, GLint depth
, GLuint pitch
)
326 r300ContextPtr rmesa
= pDRICtx
->driverPrivate
;
327 struct gl_texture_object
*tObj
=
328 _mesa_lookup_texture(rmesa
->radeon
.glCtx
, texname
);
329 radeonTexObjPtr t
= radeon_tex_obj(tObj
);
335 t
->image_override
= GL_TRUE
;
341 t
->override_offset
= offset
;
342 t
->pp_txpitch
&= (1 << 13) -1;
347 t
->pp_txformat
= R300_EASY_TX_FORMAT(X
, Y
, Z
, W
, W8Z8Y8X8
);
348 t
->pp_txfilter
|= tx_table
[2].filter
;
353 t
->pp_txformat
= R300_EASY_TX_FORMAT(X
, Y
, Z
, ONE
, W8Z8Y8X8
);
354 t
->pp_txfilter
|= tx_table
[4].filter
;
358 t
->pp_txformat
= R300_EASY_TX_FORMAT(X
, Y
, Z
, ONE
, Z5Y6X5
);
359 t
->pp_txfilter
|= tx_table
[5].filter
;
365 t
->pp_txpitch
|= pitch_val
;
368 void r300SetTexBuffer2(__DRIcontext
*pDRICtx
, GLint target
, GLint glx_texture_format
, __DRIdrawable
*dPriv
)
370 struct gl_texture_unit
*texUnit
;
371 struct gl_texture_object
*texObj
;
372 struct gl_texture_image
*texImage
;
373 struct radeon_renderbuffer
*rb
;
374 radeon_texture_image
*rImage
;
375 radeonContextPtr radeon
;
376 r300ContextPtr rmesa
;
377 struct radeon_framebuffer
*rfb
;
380 uint32_t internalFormat
, type
, format
;
383 format
= GL_UNSIGNED_BYTE
;
384 internalFormat
= (glx_texture_format
== GLX_TEXTURE_FORMAT_RGB_EXT
? 3 : 4);
386 radeon
= pDRICtx
->driverPrivate
;
387 rmesa
= pDRICtx
->driverPrivate
;
389 rfb
= dPriv
->driverPrivate
;
390 texUnit
= &radeon
->glCtx
->Texture
.Unit
[radeon
->glCtx
->Texture
.CurrentUnit
];
391 texObj
= _mesa_select_tex_object(radeon
->glCtx
, texUnit
, target
);
392 texImage
= _mesa_get_tex_image(radeon
->glCtx
, texObj
, target
, 0);
394 rImage
= get_radeon_texture_image(texImage
);
395 t
= radeon_tex_obj(texObj
);
400 radeon_update_renderbuffers(pDRICtx
, dPriv
);
401 /* back & depth buffer are useless free them right away */
402 rb
= (void*)rfb
->base
.Attachment
[BUFFER_DEPTH
].Renderbuffer
;
404 radeon_bo_unref(rb
->bo
);
407 rb
= (void*)rfb
->base
.Attachment
[BUFFER_BACK_LEFT
].Renderbuffer
;
409 radeon_bo_unref(rb
->bo
);
412 rb
= rfb
->color_rb
[0];
413 if (rb
->bo
== NULL
) {
414 /* Failed to BO for the buffer */
418 _mesa_lock_texture(radeon
->glCtx
, texObj
);
420 radeon_bo_unref(t
->bo
);
424 radeon_bo_unref(rImage
->bo
);
428 radeon_miptree_unreference(t
->mt
);
432 radeon_miptree_unreference(rImage
->mt
);
435 _mesa_init_teximage_fields(radeon
->glCtx
, target
, texImage
,
436 rb
->width
, rb
->height
, 1, 0, rb
->cpp
);
437 texImage
->RowStride
= rb
->pitch
/ rb
->cpp
;
438 texImage
->TexFormat
= radeonChooseTextureFormat(radeon
->glCtx
,
442 radeon_bo_ref(rImage
->bo
);
444 radeon_bo_ref(t
->bo
);
446 t
->image_override
= GL_TRUE
;
447 t
->override_offset
= 0;
448 t
->pp_txpitch
&= (1 << 13) -1;
449 pitch_val
= rb
->pitch
;
452 if (glx_texture_format
== GLX_TEXTURE_FORMAT_RGB_EXT
)
453 t
->pp_txformat
= R300_EASY_TX_FORMAT(X
, Y
, Z
, ONE
, W8Z8Y8X8
);
455 t
->pp_txformat
= R300_EASY_TX_FORMAT(X
, Y
, Z
, W
, W8Z8Y8X8
);
456 t
->pp_txfilter
|= tx_table
[2].filter
;
461 t
->pp_txformat
= R300_EASY_TX_FORMAT(X
, Y
, Z
, ONE
, W8Z8Y8X8
);
462 t
->pp_txfilter
|= tx_table
[4].filter
;
466 t
->pp_txformat
= R300_EASY_TX_FORMAT(X
, Y
, Z
, ONE
, Z5Y6X5
);
467 t
->pp_txfilter
|= tx_table
[5].filter
;
472 t
->pp_txsize
= ((rb
->width
- 1) << R300_TX_WIDTHMASK_SHIFT
) |
473 ((rb
->height
- 1) << R300_TX_HEIGHTMASK_SHIFT
);
474 t
->pp_txsize
|= R300_TX_SIZE_TXPITCH_EN
;
475 t
->pp_txpitch
|= pitch_val
;
477 if (rmesa
->radeon
.radeonScreen
->chip_family
>= CHIP_FAMILY_RV515
) {
478 if (rb
->width
> 2048)
479 t
->pp_txpitch
|= R500_TXWIDTH_BIT11
;
480 if (rb
->height
> 2048)
481 t
->pp_txpitch
|= R500_TXHEIGHT_BIT11
;
483 t
->validated
= GL_TRUE
;
484 _mesa_unlock_texture(radeon
->glCtx
, texObj
);
488 void r300SetTexBuffer(__DRIcontext
*pDRICtx
, GLint target
, __DRIdrawable
*dPriv
)
490 r300SetTexBuffer2(pDRICtx
, target
, GLX_TEXTURE_FORMAT_RGBA_EXT
, dPriv
);