Merge branch 'mesa_7_5_branch'
[mesa.git] / src / mesa / drivers / dri / r300 / r300_texstate.c
1 /*
2 Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
3
4 The Weather Channel (TM) funded Tungsten Graphics to develop the
5 initial release of the Radeon 8500 driver under the XFree86 license.
6 This notice must be preserved.
7
8 Permission is hereby granted, free of charge, to any person obtaining
9 a copy of this software and associated documentation files (the
10 "Software"), to deal in the Software without restriction, including
11 without limitation the rights to use, copy, modify, merge, publish,
12 distribute, sublicense, and/or sell copies of the Software, and to
13 permit persons to whom the Software is furnished to do so, subject to
14 the following conditions:
15
16 The above copyright notice and this permission notice (including the
17 next paragraph) shall be included in all copies or substantial
18 portions of the Software.
19
20 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
23 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
24 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
25 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
26 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27
28 **************************************************************************/
29
30 /**
31 * \file
32 *
33 * \author Keith Whitwell <keith@tungstengraphics.com>
34 *
35 * \todo Enable R300 texture tiling code?
36 */
37
38 #include "main/glheader.h"
39 #include "main/imports.h"
40 #include "main/context.h"
41 #include "main/macros.h"
42 #include "main/texformat.h"
43 #include "main/teximage.h"
44 #include "main/texobj.h"
45 #include "main/enums.h"
46
47 #include "r300_context.h"
48 #include "r300_state.h"
49 #include "r300_ioctl.h"
50 #include "radeon_mipmap_tree.h"
51 #include "r300_tex.h"
52 #include "r300_reg.h"
53
54 #define VALID_FORMAT(f) ( ((f) <= MESA_FORMAT_RGBA_DXT5 \
55 || ((f) >= MESA_FORMAT_RGBA_FLOAT32 && \
56 (f) <= MESA_FORMAT_INTENSITY_FLOAT16)) \
57 && tx_table[f].flag )
58
59 #define _ASSIGN(entry, format) \
60 [ MESA_FORMAT_ ## entry ] = { format, 0, 1}
61
62 /*
63 * Note that the _REV formats are the same as the non-REV formats. This is
64 * because the REV and non-REV formats are identical as a byte string, but
65 * differ when accessed as 16-bit or 32-bit words depending on the endianness of
66 * the host. Since the textures are transferred to the R300 as a byte string
67 * (i.e. without any byte-swapping), the R300 sees the REV and non-REV formats
68 * identically. -- paulus
69 */
70
71 static const struct tx_table {
72 GLuint format, filter, flag;
73 } tx_table[] = {
74 /* *INDENT-OFF* */
75 #ifdef MESA_LITTLE_ENDIAN
76 _ASSIGN(RGBA8888, R300_EASY_TX_FORMAT(Y, Z, W, X, W8Z8Y8X8)),
77 _ASSIGN(RGBA8888_REV, R300_EASY_TX_FORMAT(Z, Y, X, W, W8Z8Y8X8)),
78 _ASSIGN(ARGB8888, R300_EASY_TX_FORMAT(X, Y, Z, W, W8Z8Y8X8)),
79 _ASSIGN(ARGB8888_REV, R300_EASY_TX_FORMAT(W, Z, Y, X, W8Z8Y8X8)),
80 #else
81 _ASSIGN(RGBA8888, R300_EASY_TX_FORMAT(Z, Y, X, W, W8Z8Y8X8)),
82 _ASSIGN(RGBA8888_REV, R300_EASY_TX_FORMAT(Y, Z, W, X, W8Z8Y8X8)),
83 _ASSIGN(ARGB8888, R300_EASY_TX_FORMAT(W, Z, Y, X, W8Z8Y8X8)),
84 _ASSIGN(ARGB8888_REV, R300_EASY_TX_FORMAT(X, Y, Z, W, W8Z8Y8X8)),
85 #endif
86 _ASSIGN(RGB888, R300_EASY_TX_FORMAT(X, Y, Z, ONE, W8Z8Y8X8)),
87 _ASSIGN(RGB565, R300_EASY_TX_FORMAT(X, Y, Z, ONE, Z5Y6X5)),
88 _ASSIGN(RGB565_REV, R300_EASY_TX_FORMAT(X, Y, Z, ONE, Z5Y6X5)),
89 _ASSIGN(ARGB4444, R300_EASY_TX_FORMAT(X, Y, Z, W, W4Z4Y4X4)),
90 _ASSIGN(ARGB4444_REV, R300_EASY_TX_FORMAT(X, Y, Z, W, W4Z4Y4X4)),
91 _ASSIGN(ARGB1555, R300_EASY_TX_FORMAT(X, Y, Z, W, W1Z5Y5X5)),
92 _ASSIGN(ARGB1555_REV, R300_EASY_TX_FORMAT(X, Y, Z, W, W1Z5Y5X5)),
93 _ASSIGN(AL88, R300_EASY_TX_FORMAT(X, X, X, Y, Y8X8)),
94 _ASSIGN(AL88_REV, R300_EASY_TX_FORMAT(X, X, X, Y, Y8X8)),
95 _ASSIGN(RGB332, R300_EASY_TX_FORMAT(X, Y, Z, ONE, Z3Y3X2)),
96 _ASSIGN(A8, R300_EASY_TX_FORMAT(ZERO, ZERO, ZERO, X, X8)),
97 _ASSIGN(L8, R300_EASY_TX_FORMAT(X, X, X, ONE, X8)),
98 _ASSIGN(I8, R300_EASY_TX_FORMAT(X, X, X, X, X8)),
99 _ASSIGN(CI8, R300_EASY_TX_FORMAT(X, X, X, X, X8)),
100 _ASSIGN(YCBCR, R300_EASY_TX_FORMAT(X, Y, Z, ONE, G8R8_G8B8) | R300_TX_FORMAT_YUV_MODE),
101 _ASSIGN(YCBCR_REV, R300_EASY_TX_FORMAT(X, Y, Z, ONE, G8R8_G8B8) | R300_TX_FORMAT_YUV_MODE),
102 _ASSIGN(RGB_DXT1, R300_EASY_TX_FORMAT(X, Y, Z, ONE, DXT1)),
103 _ASSIGN(RGBA_DXT1, R300_EASY_TX_FORMAT(X, Y, Z, W, DXT1)),
104 _ASSIGN(RGBA_DXT3, R300_EASY_TX_FORMAT(X, Y, Z, W, DXT3)),
105 _ASSIGN(RGBA_DXT5, R300_EASY_TX_FORMAT(Y, Z, W, X, DXT5)),
106 _ASSIGN(RGBA_FLOAT32, R300_EASY_TX_FORMAT(Z, Y, X, W, FL_R32G32B32A32)),
107 _ASSIGN(RGBA_FLOAT16, R300_EASY_TX_FORMAT(Z, Y, X, W, FL_R16G16B16A16)),
108 _ASSIGN(RGB_FLOAT32, 0xffffffff),
109 _ASSIGN(RGB_FLOAT16, 0xffffffff),
110 _ASSIGN(ALPHA_FLOAT32, R300_EASY_TX_FORMAT(ZERO, ZERO, ZERO, X, FL_I32)),
111 _ASSIGN(ALPHA_FLOAT16, R300_EASY_TX_FORMAT(ZERO, ZERO, ZERO, X, FL_I16)),
112 _ASSIGN(LUMINANCE_FLOAT32, R300_EASY_TX_FORMAT(X, X, X, ONE, FL_I32)),
113 _ASSIGN(LUMINANCE_FLOAT16, R300_EASY_TX_FORMAT(X, X, X, ONE, FL_I16)),
114 _ASSIGN(LUMINANCE_ALPHA_FLOAT32, R300_EASY_TX_FORMAT(X, X, X, Y, FL_I32A32)),
115 _ASSIGN(LUMINANCE_ALPHA_FLOAT16, R300_EASY_TX_FORMAT(X, X, X, Y, FL_I16A16)),
116 _ASSIGN(INTENSITY_FLOAT32, R300_EASY_TX_FORMAT(X, X, X, X, FL_I32)),
117 _ASSIGN(INTENSITY_FLOAT16, R300_EASY_TX_FORMAT(X, X, X, X, FL_I16)),
118 _ASSIGN(Z16, R300_EASY_TX_FORMAT(X, X, X, X, X16)),
119 _ASSIGN(Z24_S8, R300_EASY_TX_FORMAT(X, X, X, X, X24_Y8)),
120 _ASSIGN(S8_Z24, R300_EASY_TX_FORMAT(Y, Y, Y, Y, X24_Y8)),
121 _ASSIGN(Z32, R300_EASY_TX_FORMAT(X, X, X, X, X32)),
122 /* EXT_texture_sRGB */
123 _ASSIGN(SRGBA8, R300_EASY_TX_FORMAT(Y, Z, W, X, W8Z8Y8X8) | R300_TX_FORMAT_GAMMA),
124 _ASSIGN(SLA8, R300_EASY_TX_FORMAT(X, X, X, Y, Y8X8) | R300_TX_FORMAT_GAMMA),
125 _ASSIGN(SL8, R300_EASY_TX_FORMAT(X, X, X, ONE, X8) | R300_TX_FORMAT_GAMMA),
126 /* *INDENT-ON* */
127 };
128
129 #undef _ASSIGN
130
131 void r300SetDepthTexMode(struct gl_texture_object *tObj)
132 {
133 static const GLuint formats[3][3] = {
134 {
135 R300_EASY_TX_FORMAT(X, X, X, ONE, X16),
136 R300_EASY_TX_FORMAT(X, X, X, X, X16),
137 R300_EASY_TX_FORMAT(ZERO, ZERO, ZERO, X, X16),
138 },
139 {
140 R300_EASY_TX_FORMAT(X, X, X, ONE, X24_Y8),
141 R300_EASY_TX_FORMAT(X, X, X, X, X24_Y8),
142 R300_EASY_TX_FORMAT(ZERO, ZERO, ZERO, X, X24_Y8),
143 },
144 {
145 R300_EASY_TX_FORMAT(X, X, X, ONE, X32),
146 R300_EASY_TX_FORMAT(X, X, X, X, X32),
147 R300_EASY_TX_FORMAT(ZERO, ZERO, ZERO, X, X32),
148 },
149 };
150 const GLuint *format;
151 radeonTexObjPtr t;
152
153 if (!tObj)
154 return;
155
156 t = radeon_tex_obj(tObj);
157
158 switch (tObj->Image[0][tObj->BaseLevel]->TexFormat->MesaFormat) {
159 case MESA_FORMAT_Z16:
160 format = formats[0];
161 break;
162 case MESA_FORMAT_Z24_S8:
163 format = formats[1];
164 break;
165 case MESA_FORMAT_Z32:
166 format = formats[2];
167 break;
168 default:
169 /* Error...which should have already been caught by higher
170 * levels of Mesa.
171 */
172 ASSERT(0);
173 return;
174 }
175
176 switch (tObj->DepthMode) {
177 case GL_LUMINANCE:
178 t->pp_txformat = format[0];
179 break;
180 case GL_INTENSITY:
181 t->pp_txformat = format[1];
182 break;
183 case GL_ALPHA:
184 t->pp_txformat = format[2];
185 break;
186 default:
187 /* Error...which should have already been caught by higher
188 * levels of Mesa.
189 */
190 ASSERT(0);
191 return;
192 }
193 }
194
195
196 /**
197 * Compute the cached hardware register values for the given texture object.
198 *
199 * \param rmesa Context pointer
200 * \param t the r300 texture object
201 */
202 static void setup_hardware_state(r300ContextPtr rmesa, radeonTexObj *t)
203 {
204 const struct gl_texture_image *firstImage;
205 int firstlevel = t->mt ? t->mt->firstLevel : 0;
206
207 firstImage = t->base.Image[0][firstlevel];
208
209 if (!t->image_override
210 && VALID_FORMAT(firstImage->TexFormat->MesaFormat)) {
211 if (firstImage->TexFormat->BaseFormat == GL_DEPTH_COMPONENT) {
212 r300SetDepthTexMode(&t->base);
213 } else {
214 t->pp_txformat = tx_table[firstImage->TexFormat->MesaFormat].format;
215 }
216
217 t->pp_txfilter |= tx_table[firstImage->TexFormat->MesaFormat].filter;
218 } else if (!t->image_override) {
219 _mesa_problem(NULL, "unexpected texture format in %s",
220 __FUNCTION__);
221 return;
222 }
223
224 if (t->image_override && t->bo)
225 return;
226
227 t->pp_txsize = (((firstImage->Width - 1) << R300_TX_WIDTHMASK_SHIFT)
228 | ((firstImage->Height - 1) << R300_TX_HEIGHTMASK_SHIFT)
229 | ((firstImage->DepthLog2) << R300_TX_DEPTHMASK_SHIFT)
230 | ((t->mt->lastLevel - t->mt->firstLevel) << R300_TX_MAX_MIP_LEVEL_SHIFT));
231
232 t->tile_bits = 0;
233
234 if (t->base.Target == GL_TEXTURE_CUBE_MAP)
235 t->pp_txformat |= R300_TX_FORMAT_CUBIC_MAP;
236 if (t->base.Target == GL_TEXTURE_3D)
237 t->pp_txformat |= R300_TX_FORMAT_3D;
238
239
240 if (t->base.Target == GL_TEXTURE_RECTANGLE_NV) {
241 unsigned int align = (64 / t->mt->bpp) - 1;
242 t->pp_txsize |= R300_TX_SIZE_TXPITCH_EN;
243 if (!t->image_override)
244 t->pp_txpitch = ((firstImage->Width + align) & ~align) - 1;
245 }
246
247 if (rmesa->radeon.radeonScreen->chip_family >= CHIP_FAMILY_RV515) {
248 if (firstImage->Width > 2048)
249 t->pp_txpitch |= R500_TXWIDTH_BIT11;
250 if (firstImage->Height > 2048)
251 t->pp_txpitch |= R500_TXHEIGHT_BIT11;
252 }
253 }
254
255 /**
256 * Ensure the given texture is ready for rendering.
257 *
258 * Mostly this means populating the texture object's mipmap tree.
259 */
260 static GLboolean r300_validate_texture(GLcontext * ctx, struct gl_texture_object *texObj)
261 {
262 r300ContextPtr rmesa = R300_CONTEXT(ctx);
263 radeonTexObj *t = radeon_tex_obj(texObj);
264
265 if (!radeon_validate_texture_miptree(ctx, texObj))
266 return GL_FALSE;
267
268 /* Configure the hardware registers (more precisely, the cached version
269 * of the hardware registers). */
270 setup_hardware_state(rmesa, t);
271
272 t->validated = GL_TRUE;
273 return GL_TRUE;
274 }
275
276 /**
277 * Ensure all enabled and complete textures are uploaded along with any buffers being used.
278 */
279 GLboolean r300ValidateBuffers(GLcontext * ctx)
280 {
281 r300ContextPtr rmesa = R300_CONTEXT(ctx);
282 struct radeon_renderbuffer *rrb;
283 int i;
284
285 radeon_validate_reset_bos(&rmesa->radeon);
286
287 rrb = radeon_get_colorbuffer(&rmesa->radeon);
288 /* color buffer */
289 if (rrb && rrb->bo) {
290 radeon_validate_bo(&rmesa->radeon, rrb->bo,
291 0, RADEON_GEM_DOMAIN_VRAM);
292 }
293
294 /* depth buffer */
295 rrb = radeon_get_depthbuffer(&rmesa->radeon);
296 if (rrb && rrb->bo) {
297 radeon_validate_bo(&rmesa->radeon, rrb->bo,
298 0, RADEON_GEM_DOMAIN_VRAM);
299 }
300
301 for (i = 0; i < ctx->Const.MaxTextureImageUnits; ++i) {
302 radeonTexObj *t;
303
304 if (!ctx->Texture.Unit[i]._ReallyEnabled)
305 continue;
306
307 if (!r300_validate_texture(ctx, ctx->Texture.Unit[i]._Current)) {
308 _mesa_warning(ctx,
309 "failed to validate texture for unit %d.\n",
310 i);
311 }
312 t = radeon_tex_obj(ctx->Texture.Unit[i]._Current);
313 if (t->image_override && t->bo)
314 radeon_validate_bo(&rmesa->radeon, t->bo,
315 RADEON_GEM_DOMAIN_GTT | RADEON_GEM_DOMAIN_VRAM, 0);
316
317 else if (t->mt->bo)
318 radeon_validate_bo(&rmesa->radeon, t->mt->bo,
319 RADEON_GEM_DOMAIN_GTT | RADEON_GEM_DOMAIN_VRAM, 0);
320 }
321 if (rmesa->radeon.dma.current)
322 radeon_validate_bo(&rmesa->radeon, rmesa->radeon.dma.current, RADEON_GEM_DOMAIN_GTT, 0);
323
324 return radeon_revalidate_bos(ctx);
325 }
326
327 void r300SetTexOffset(__DRIcontext * pDRICtx, GLint texname,
328 unsigned long long offset, GLint depth, GLuint pitch)
329 {
330 r300ContextPtr rmesa = pDRICtx->driverPrivate;
331 struct gl_texture_object *tObj =
332 _mesa_lookup_texture(rmesa->radeon.glCtx, texname);
333 radeonTexObjPtr t = radeon_tex_obj(tObj);
334 uint32_t pitch_val;
335
336 if (!tObj)
337 return;
338
339 t->image_override = GL_TRUE;
340
341 if (!offset)
342 return;
343
344 t->bo = NULL;
345 t->override_offset = offset;
346 t->pp_txpitch &= (1 << 13) -1;
347 pitch_val = pitch;
348
349 switch (depth) {
350 case 32:
351 t->pp_txformat = R300_EASY_TX_FORMAT(X, Y, Z, W, W8Z8Y8X8);
352 t->pp_txfilter |= tx_table[2].filter;
353 pitch_val /= 4;
354 break;
355 case 24:
356 default:
357 t->pp_txformat = R300_EASY_TX_FORMAT(X, Y, Z, ONE, W8Z8Y8X8);
358 t->pp_txfilter |= tx_table[4].filter;
359 pitch_val /= 4;
360 break;
361 case 16:
362 t->pp_txformat = R300_EASY_TX_FORMAT(X, Y, Z, ONE, Z5Y6X5);
363 t->pp_txfilter |= tx_table[5].filter;
364 pitch_val /= 2;
365 break;
366 }
367 pitch_val--;
368
369 t->pp_txpitch |= pitch_val;
370 }
371
372 void r300SetTexBuffer2(__DRIcontext *pDRICtx, GLint target, GLint glx_texture_format, __DRIdrawable *dPriv)
373 {
374 struct gl_texture_unit *texUnit;
375 struct gl_texture_object *texObj;
376 struct gl_texture_image *texImage;
377 struct radeon_renderbuffer *rb;
378 radeon_texture_image *rImage;
379 radeonContextPtr radeon;
380 r300ContextPtr rmesa;
381 struct radeon_framebuffer *rfb;
382 radeonTexObjPtr t;
383 uint32_t pitch_val;
384 uint32_t internalFormat, type, format;
385
386 type = GL_BGRA;
387 format = GL_UNSIGNED_BYTE;
388 internalFormat = (glx_texture_format == GLX_TEXTURE_FORMAT_RGB_EXT ? 3 : 4);
389
390 radeon = pDRICtx->driverPrivate;
391 rmesa = pDRICtx->driverPrivate;
392
393 rfb = dPriv->driverPrivate;
394 texUnit = &radeon->glCtx->Texture.Unit[radeon->glCtx->Texture.CurrentUnit];
395 texObj = _mesa_select_tex_object(radeon->glCtx, texUnit, target);
396 texImage = _mesa_get_tex_image(radeon->glCtx, texObj, target, 0);
397
398 rImage = get_radeon_texture_image(texImage);
399 t = radeon_tex_obj(texObj);
400 if (t == NULL) {
401 return;
402 }
403
404 radeon_update_renderbuffers(pDRICtx, dPriv);
405 /* back & depth buffer are useless free them right away */
406 rb = (void*)rfb->base.Attachment[BUFFER_DEPTH].Renderbuffer;
407 if (rb && rb->bo) {
408 radeon_bo_unref(rb->bo);
409 rb->bo = NULL;
410 }
411 rb = (void*)rfb->base.Attachment[BUFFER_BACK_LEFT].Renderbuffer;
412 if (rb && rb->bo) {
413 radeon_bo_unref(rb->bo);
414 rb->bo = NULL;
415 }
416 rb = rfb->color_rb[0];
417 if (rb->bo == NULL) {
418 /* Failed to BO for the buffer */
419 return;
420 }
421
422 _mesa_lock_texture(radeon->glCtx, texObj);
423 if (t->bo) {
424 radeon_bo_unref(t->bo);
425 t->bo = NULL;
426 }
427 if (rImage->bo) {
428 radeon_bo_unref(rImage->bo);
429 rImage->bo = NULL;
430 }
431 if (t->mt) {
432 radeon_miptree_unreference(t->mt);
433 t->mt = NULL;
434 }
435 if (rImage->mt) {
436 radeon_miptree_unreference(rImage->mt);
437 rImage->mt = NULL;
438 }
439 _mesa_init_teximage_fields(radeon->glCtx, target, texImage,
440 rb->width, rb->height, 1, 0, rb->cpp);
441 texImage->RowStride = rb->pitch / rb->cpp;
442 texImage->TexFormat = radeonChooseTextureFormat(radeon->glCtx,
443 internalFormat,
444 type, format, 0);
445 rImage->bo = rb->bo;
446 radeon_bo_ref(rImage->bo);
447 t->bo = rb->bo;
448 radeon_bo_ref(t->bo);
449 t->tile_bits = 0;
450 t->image_override = GL_TRUE;
451 t->override_offset = 0;
452 t->pp_txpitch &= (1 << 13) -1;
453 pitch_val = rb->pitch;
454 switch (rb->cpp) {
455 case 4:
456 if (glx_texture_format == GLX_TEXTURE_FORMAT_RGB_EXT)
457 t->pp_txformat = R300_EASY_TX_FORMAT(X, Y, Z, ONE, W8Z8Y8X8);
458 else
459 t->pp_txformat = R300_EASY_TX_FORMAT(X, Y, Z, W, W8Z8Y8X8);
460 t->pp_txfilter |= tx_table[2].filter;
461 pitch_val /= 4;
462 break;
463 case 3:
464 default:
465 t->pp_txformat = R300_EASY_TX_FORMAT(X, Y, Z, ONE, W8Z8Y8X8);
466 t->pp_txfilter |= tx_table[4].filter;
467 pitch_val /= 4;
468 break;
469 case 2:
470 t->pp_txformat = R300_EASY_TX_FORMAT(X, Y, Z, ONE, Z5Y6X5);
471 t->pp_txfilter |= tx_table[5].filter;
472 pitch_val /= 2;
473 break;
474 }
475 pitch_val--;
476 t->pp_txsize = ((rb->width - 1) << R300_TX_WIDTHMASK_SHIFT) |
477 ((rb->height - 1) << R300_TX_HEIGHTMASK_SHIFT);
478 t->pp_txsize |= R300_TX_SIZE_TXPITCH_EN;
479 t->pp_txpitch |= pitch_val;
480
481 if (rmesa->radeon.radeonScreen->chip_family >= CHIP_FAMILY_RV515) {
482 if (rb->width > 2048)
483 t->pp_txpitch |= R500_TXWIDTH_BIT11;
484 if (rb->height > 2048)
485 t->pp_txpitch |= R500_TXHEIGHT_BIT11;
486 }
487 t->validated = GL_TRUE;
488 _mesa_unlock_texture(radeon->glCtx, texObj);
489 return;
490 }
491
492 void r300SetTexBuffer(__DRIcontext *pDRICtx, GLint target, __DRIdrawable *dPriv)
493 {
494 r300SetTexBuffer2(pDRICtx, target, GLX_TEXTURE_FORMAT_RGBA_EXT, dPriv);
495 }