radeon/r200/r300: port to new space checking code in libdrm
[mesa.git] / src / mesa / drivers / dri / r300 / r300_texstate.c
1 /*
2 Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
3
4 The Weather Channel (TM) funded Tungsten Graphics to develop the
5 initial release of the Radeon 8500 driver under the XFree86 license.
6 This notice must be preserved.
7
8 Permission is hereby granted, free of charge, to any person obtaining
9 a copy of this software and associated documentation files (the
10 "Software"), to deal in the Software without restriction, including
11 without limitation the rights to use, copy, modify, merge, publish,
12 distribute, sublicense, and/or sell copies of the Software, and to
13 permit persons to whom the Software is furnished to do so, subject to
14 the following conditions:
15
16 The above copyright notice and this permission notice (including the
17 next paragraph) shall be included in all copies or substantial
18 portions of the Software.
19
20 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
23 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
24 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
25 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
26 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27
28 **************************************************************************/
29
30 /**
31 * \file
32 *
33 * \author Keith Whitwell <keith@tungstengraphics.com>
34 *
35 * \todo Enable R300 texture tiling code?
36 */
37
38 #include "main/glheader.h"
39 #include "main/imports.h"
40 #include "main/context.h"
41 #include "main/macros.h"
42 #include "main/texformat.h"
43 #include "main/teximage.h"
44 #include "main/texobj.h"
45 #include "main/enums.h"
46
47 #include "r300_context.h"
48 #include "r300_state.h"
49 #include "r300_ioctl.h"
50 #include "radeon_mipmap_tree.h"
51 #include "r300_tex.h"
52 #include "r300_reg.h"
53
54 #define VALID_FORMAT(f) ( ((f) <= MESA_FORMAT_RGBA_DXT5 \
55 || ((f) >= MESA_FORMAT_RGBA_FLOAT32 && \
56 (f) <= MESA_FORMAT_INTENSITY_FLOAT16)) \
57 && tx_table[f].flag )
58
59 #define _ASSIGN(entry, format) \
60 [ MESA_FORMAT_ ## entry ] = { format, 0, 1}
61
62 /*
63 * Note that the _REV formats are the same as the non-REV formats. This is
64 * because the REV and non-REV formats are identical as a byte string, but
65 * differ when accessed as 16-bit or 32-bit words depending on the endianness of
66 * the host. Since the textures are transferred to the R300 as a byte string
67 * (i.e. without any byte-swapping), the R300 sees the REV and non-REV formats
68 * identically. -- paulus
69 */
70
71 static const struct tx_table {
72 GLuint format, filter, flag;
73 } tx_table[] = {
74 /* *INDENT-OFF* */
75 #ifdef MESA_LITTLE_ENDIAN
76 _ASSIGN(RGBA8888, R300_EASY_TX_FORMAT(Y, Z, W, X, W8Z8Y8X8)),
77 _ASSIGN(RGBA8888_REV, R300_EASY_TX_FORMAT(Z, Y, X, W, W8Z8Y8X8)),
78 _ASSIGN(ARGB8888, R300_EASY_TX_FORMAT(X, Y, Z, W, W8Z8Y8X8)),
79 _ASSIGN(ARGB8888_REV, R300_EASY_TX_FORMAT(W, Z, Y, X, W8Z8Y8X8)),
80 #else
81 _ASSIGN(RGBA8888, R300_EASY_TX_FORMAT(Z, Y, X, W, W8Z8Y8X8)),
82 _ASSIGN(RGBA8888_REV, R300_EASY_TX_FORMAT(Y, Z, W, X, W8Z8Y8X8)),
83 _ASSIGN(ARGB8888, R300_EASY_TX_FORMAT(W, Z, Y, X, W8Z8Y8X8)),
84 _ASSIGN(ARGB8888_REV, R300_EASY_TX_FORMAT(X, Y, Z, W, W8Z8Y8X8)),
85 #endif
86 _ASSIGN(RGB888, R300_EASY_TX_FORMAT(X, Y, Z, ONE, W8Z8Y8X8)),
87 _ASSIGN(RGB565, R300_EASY_TX_FORMAT(X, Y, Z, ONE, Z5Y6X5)),
88 _ASSIGN(RGB565_REV, R300_EASY_TX_FORMAT(X, Y, Z, ONE, Z5Y6X5)),
89 _ASSIGN(ARGB4444, R300_EASY_TX_FORMAT(X, Y, Z, W, W4Z4Y4X4)),
90 _ASSIGN(ARGB4444_REV, R300_EASY_TX_FORMAT(X, Y, Z, W, W4Z4Y4X4)),
91 _ASSIGN(ARGB1555, R300_EASY_TX_FORMAT(X, Y, Z, W, W1Z5Y5X5)),
92 _ASSIGN(ARGB1555_REV, R300_EASY_TX_FORMAT(X, Y, Z, W, W1Z5Y5X5)),
93 _ASSIGN(AL88, R300_EASY_TX_FORMAT(X, X, X, Y, Y8X8)),
94 _ASSIGN(AL88_REV, R300_EASY_TX_FORMAT(X, X, X, Y, Y8X8)),
95 _ASSIGN(RGB332, R300_EASY_TX_FORMAT(X, Y, Z, ONE, Z3Y3X2)),
96 _ASSIGN(A8, R300_EASY_TX_FORMAT(ZERO, ZERO, ZERO, X, X8)),
97 _ASSIGN(L8, R300_EASY_TX_FORMAT(X, X, X, ONE, X8)),
98 _ASSIGN(I8, R300_EASY_TX_FORMAT(X, X, X, X, X8)),
99 _ASSIGN(CI8, R300_EASY_TX_FORMAT(X, X, X, X, X8)),
100 _ASSIGN(YCBCR, R300_EASY_TX_FORMAT(X, Y, Z, ONE, G8R8_G8B8) | R300_TX_FORMAT_YUV_MODE),
101 _ASSIGN(YCBCR_REV, R300_EASY_TX_FORMAT(X, Y, Z, ONE, G8R8_G8B8) | R300_TX_FORMAT_YUV_MODE),
102 _ASSIGN(RGB_DXT1, R300_EASY_TX_FORMAT(X, Y, Z, ONE, DXT1)),
103 _ASSIGN(RGBA_DXT1, R300_EASY_TX_FORMAT(X, Y, Z, W, DXT1)),
104 _ASSIGN(RGBA_DXT3, R300_EASY_TX_FORMAT(X, Y, Z, W, DXT3)),
105 _ASSIGN(RGBA_DXT5, R300_EASY_TX_FORMAT(Y, Z, W, X, DXT5)),
106 _ASSIGN(RGBA_FLOAT32, R300_EASY_TX_FORMAT(Z, Y, X, W, FL_R32G32B32A32)),
107 _ASSIGN(RGBA_FLOAT16, R300_EASY_TX_FORMAT(Z, Y, X, W, FL_R16G16B16A16)),
108 _ASSIGN(RGB_FLOAT32, 0xffffffff),
109 _ASSIGN(RGB_FLOAT16, 0xffffffff),
110 _ASSIGN(ALPHA_FLOAT32, R300_EASY_TX_FORMAT(ZERO, ZERO, ZERO, X, FL_I32)),
111 _ASSIGN(ALPHA_FLOAT16, R300_EASY_TX_FORMAT(ZERO, ZERO, ZERO, X, FL_I16)),
112 _ASSIGN(LUMINANCE_FLOAT32, R300_EASY_TX_FORMAT(X, X, X, ONE, FL_I32)),
113 _ASSIGN(LUMINANCE_FLOAT16, R300_EASY_TX_FORMAT(X, X, X, ONE, FL_I16)),
114 _ASSIGN(LUMINANCE_ALPHA_FLOAT32, R300_EASY_TX_FORMAT(X, X, X, Y, FL_I32A32)),
115 _ASSIGN(LUMINANCE_ALPHA_FLOAT16, R300_EASY_TX_FORMAT(X, X, X, Y, FL_I16A16)),
116 _ASSIGN(INTENSITY_FLOAT32, R300_EASY_TX_FORMAT(X, X, X, X, FL_I32)),
117 _ASSIGN(INTENSITY_FLOAT16, R300_EASY_TX_FORMAT(X, X, X, X, FL_I16)),
118 _ASSIGN(Z16, R300_EASY_TX_FORMAT(X, X, X, X, X16)),
119 _ASSIGN(Z24_S8, R300_EASY_TX_FORMAT(X, X, X, X, X24_Y8)),
120 _ASSIGN(S8_Z24, R300_EASY_TX_FORMAT(Y, Y, Y, Y, X24_Y8)),
121 _ASSIGN(Z32, R300_EASY_TX_FORMAT(X, X, X, X, X32)),
122 /* EXT_texture_sRGB */
123 _ASSIGN(SRGBA8, R300_EASY_TX_FORMAT(Y, Z, W, X, W8Z8Y8X8) | R300_TX_FORMAT_GAMMA),
124 _ASSIGN(SLA8, R300_EASY_TX_FORMAT(X, X, X, Y, Y8X8) | R300_TX_FORMAT_GAMMA),
125 _ASSIGN(SL8, R300_EASY_TX_FORMAT(X, X, X, ONE, X8) | R300_TX_FORMAT_GAMMA),
126 /* *INDENT-ON* */
127 };
128
129 #undef _ASSIGN
130
131 void r300SetDepthTexMode(struct gl_texture_object *tObj)
132 {
133 static const GLuint formats[3][3] = {
134 {
135 R300_EASY_TX_FORMAT(X, X, X, ONE, X16),
136 R300_EASY_TX_FORMAT(X, X, X, X, X16),
137 R300_EASY_TX_FORMAT(ZERO, ZERO, ZERO, X, X16),
138 },
139 {
140 R300_EASY_TX_FORMAT(X, X, X, ONE, X24_Y8),
141 R300_EASY_TX_FORMAT(X, X, X, X, X24_Y8),
142 R300_EASY_TX_FORMAT(ZERO, ZERO, ZERO, X, X24_Y8),
143 },
144 {
145 R300_EASY_TX_FORMAT(X, X, X, ONE, X32),
146 R300_EASY_TX_FORMAT(X, X, X, X, X32),
147 R300_EASY_TX_FORMAT(ZERO, ZERO, ZERO, X, X32),
148 },
149 };
150 const GLuint *format;
151 radeonTexObjPtr t;
152
153 if (!tObj)
154 return;
155
156 t = radeon_tex_obj(tObj);
157
158 switch (tObj->Image[0][tObj->BaseLevel]->TexFormat->MesaFormat) {
159 case MESA_FORMAT_Z16:
160 format = formats[0];
161 break;
162 case MESA_FORMAT_Z24_S8:
163 format = formats[1];
164 break;
165 case MESA_FORMAT_Z32:
166 format = formats[2];
167 break;
168 default:
169 /* Error...which should have already been caught by higher
170 * levels of Mesa.
171 */
172 ASSERT(0);
173 return;
174 }
175
176 switch (tObj->DepthMode) {
177 case GL_LUMINANCE:
178 t->pp_txformat = format[0];
179 break;
180 case GL_INTENSITY:
181 t->pp_txformat = format[1];
182 break;
183 case GL_ALPHA:
184 t->pp_txformat = format[2];
185 break;
186 default:
187 /* Error...which should have already been caught by higher
188 * levels of Mesa.
189 */
190 ASSERT(0);
191 return;
192 }
193 }
194
195
196 /**
197 * Compute the cached hardware register values for the given texture object.
198 *
199 * \param rmesa Context pointer
200 * \param t the r300 texture object
201 */
202 static void setup_hardware_state(r300ContextPtr rmesa, radeonTexObj *t)
203 {
204 const struct gl_texture_image *firstImage;
205 int firstlevel = t->mt ? t->mt->firstLevel : 0;
206
207 firstImage = t->base.Image[0][firstlevel];
208
209 if (!t->image_override
210 && VALID_FORMAT(firstImage->TexFormat->MesaFormat)) {
211 if (firstImage->TexFormat->BaseFormat == GL_DEPTH_COMPONENT) {
212 r300SetDepthTexMode(&t->base);
213 } else {
214 t->pp_txformat = tx_table[firstImage->TexFormat->MesaFormat].format;
215 }
216
217 t->pp_txfilter |= tx_table[firstImage->TexFormat->MesaFormat].filter;
218 } else if (!t->image_override) {
219 _mesa_problem(NULL, "unexpected texture format in %s",
220 __FUNCTION__);
221 return;
222 }
223
224 if (t->image_override && t->bo)
225 return;
226
227 t->pp_txsize = (((firstImage->Width - 1) << R300_TX_WIDTHMASK_SHIFT)
228 | ((firstImage->Height - 1) << R300_TX_HEIGHTMASK_SHIFT)
229 | ((firstImage->DepthLog2) << R300_TX_DEPTHMASK_SHIFT)
230 | ((t->mt->lastLevel - t->mt->firstLevel) << R300_TX_MAX_MIP_LEVEL_SHIFT));
231
232 t->tile_bits = 0;
233
234 if (t->base.Target == GL_TEXTURE_CUBE_MAP)
235 t->pp_txformat |= R300_TX_FORMAT_CUBIC_MAP;
236 if (t->base.Target == GL_TEXTURE_3D)
237 t->pp_txformat |= R300_TX_FORMAT_3D;
238
239
240 if (t->base.Target == GL_TEXTURE_RECTANGLE_NV) {
241 unsigned int align = (64 / t->mt->bpp) - 1;
242 t->pp_txsize |= R300_TX_SIZE_TXPITCH_EN;
243 if (!t->image_override)
244 t->pp_txpitch = ((firstImage->Width + align) & ~align) - 1;
245 }
246
247 if (rmesa->radeon.radeonScreen->chip_family >= CHIP_FAMILY_RV515) {
248 if (firstImage->Width > 2048)
249 t->pp_txpitch |= R500_TXWIDTH_BIT11;
250 if (firstImage->Height > 2048)
251 t->pp_txpitch |= R500_TXHEIGHT_BIT11;
252 }
253 }
254
255 /**
256 * Ensure the given texture is ready for rendering.
257 *
258 * Mostly this means populating the texture object's mipmap tree.
259 */
260 static GLboolean r300_validate_texture(GLcontext * ctx, struct gl_texture_object *texObj)
261 {
262 r300ContextPtr rmesa = R300_CONTEXT(ctx);
263 radeonTexObj *t = radeon_tex_obj(texObj);
264
265 if (!radeon_validate_texture_miptree(ctx, texObj))
266 return GL_FALSE;
267
268 /* Configure the hardware registers (more precisely, the cached version
269 * of the hardware registers). */
270 setup_hardware_state(rmesa, t);
271
272 t->validated = GL_TRUE;
273 return GL_TRUE;
274 }
275
276 /**
277 * Ensure all enabled and complete textures are uploaded along with any buffers being used.
278 */
279 GLboolean r300ValidateBuffers(GLcontext * ctx)
280 {
281 r300ContextPtr rmesa = R300_CONTEXT(ctx);
282 struct radeon_renderbuffer *rrb;
283 int i;
284 int ret;
285
286 radeon_cs_space_reset_bos(rmesa->radeon.cmdbuf.cs);
287
288 rrb = radeon_get_colorbuffer(&rmesa->radeon);
289 /* color buffer */
290 if (rrb && rrb->bo) {
291 radeon_cs_space_add_persistent_bo(rmesa->radeon.cmdbuf.cs,
292 rrb->bo, 0,
293 RADEON_GEM_DOMAIN_VRAM);
294 }
295
296 /* depth buffer */
297 rrb = radeon_get_depthbuffer(&rmesa->radeon);
298 if (rrb && rrb->bo) {
299 radeon_cs_space_add_persistent_bo(rmesa->radeon.cmdbuf.cs,
300 rrb->bo, 0,
301 RADEON_GEM_DOMAIN_VRAM);
302 }
303
304 for (i = 0; i < ctx->Const.MaxTextureImageUnits; ++i) {
305 radeonTexObj *t;
306
307 if (!ctx->Texture.Unit[i]._ReallyEnabled)
308 continue;
309
310 if (!r300_validate_texture(ctx, ctx->Texture.Unit[i]._Current)) {
311 _mesa_warning(ctx,
312 "failed to validate texture for unit %d.\n",
313 i);
314 }
315 t = radeon_tex_obj(ctx->Texture.Unit[i]._Current);
316 if (t->image_override && t->bo)
317 radeon_cs_space_add_persistent_bo(rmesa->radeon.cmdbuf.cs,
318 t->bo,
319 RADEON_GEM_DOMAIN_GTT | RADEON_GEM_DOMAIN_VRAM, 0);
320 else if (t->mt->bo)
321 radeon_cs_space_add_persistent_bo(rmesa->radeon.cmdbuf.cs,
322 t->mt->bo,
323 RADEON_GEM_DOMAIN_GTT | RADEON_GEM_DOMAIN_VRAM, 0);
324 }
325
326 ret = radeon_cs_space_check_with_bo(rmesa->radeon.cmdbuf.cs, rmesa->radeon.dma.current, RADEON_GEM_DOMAIN_GTT, 0);
327 if (ret)
328 return GL_FALSE;
329 return GL_TRUE;
330 }
331
332 void r300SetTexOffset(__DRIcontext * pDRICtx, GLint texname,
333 unsigned long long offset, GLint depth, GLuint pitch)
334 {
335 r300ContextPtr rmesa = pDRICtx->driverPrivate;
336 struct gl_texture_object *tObj =
337 _mesa_lookup_texture(rmesa->radeon.glCtx, texname);
338 radeonTexObjPtr t = radeon_tex_obj(tObj);
339 uint32_t pitch_val;
340
341 if (!tObj)
342 return;
343
344 t->image_override = GL_TRUE;
345
346 if (!offset)
347 return;
348
349 t->bo = NULL;
350 t->override_offset = offset;
351 t->pp_txpitch &= (1 << 13) -1;
352 pitch_val = pitch;
353
354 switch (depth) {
355 case 32:
356 t->pp_txformat = R300_EASY_TX_FORMAT(X, Y, Z, W, W8Z8Y8X8);
357 t->pp_txfilter |= tx_table[2].filter;
358 pitch_val /= 4;
359 break;
360 case 24:
361 default:
362 t->pp_txformat = R300_EASY_TX_FORMAT(X, Y, Z, ONE, W8Z8Y8X8);
363 t->pp_txfilter |= tx_table[4].filter;
364 pitch_val /= 4;
365 break;
366 case 16:
367 t->pp_txformat = R300_EASY_TX_FORMAT(X, Y, Z, ONE, Z5Y6X5);
368 t->pp_txfilter |= tx_table[5].filter;
369 pitch_val /= 2;
370 break;
371 }
372 pitch_val--;
373
374 t->pp_txpitch |= pitch_val;
375 }
376
377 void r300SetTexBuffer2(__DRIcontext *pDRICtx, GLint target, GLint glx_texture_format, __DRIdrawable *dPriv)
378 {
379 struct gl_texture_unit *texUnit;
380 struct gl_texture_object *texObj;
381 struct gl_texture_image *texImage;
382 struct radeon_renderbuffer *rb;
383 radeon_texture_image *rImage;
384 radeonContextPtr radeon;
385 r300ContextPtr rmesa;
386 struct radeon_framebuffer *rfb;
387 radeonTexObjPtr t;
388 uint32_t pitch_val;
389 uint32_t internalFormat, type, format;
390
391 type = GL_BGRA;
392 format = GL_UNSIGNED_BYTE;
393 internalFormat = (glx_texture_format == GLX_TEXTURE_FORMAT_RGB_EXT ? 3 : 4);
394
395 radeon = pDRICtx->driverPrivate;
396 rmesa = pDRICtx->driverPrivate;
397
398 rfb = dPriv->driverPrivate;
399 texUnit = &radeon->glCtx->Texture.Unit[radeon->glCtx->Texture.CurrentUnit];
400 texObj = _mesa_select_tex_object(radeon->glCtx, texUnit, target);
401 texImage = _mesa_get_tex_image(radeon->glCtx, texObj, target, 0);
402
403 rImage = get_radeon_texture_image(texImage);
404 t = radeon_tex_obj(texObj);
405 if (t == NULL) {
406 return;
407 }
408
409 radeon_update_renderbuffers(pDRICtx, dPriv);
410 /* back & depth buffer are useless free them right away */
411 rb = (void*)rfb->base.Attachment[BUFFER_DEPTH].Renderbuffer;
412 if (rb && rb->bo) {
413 radeon_bo_unref(rb->bo);
414 rb->bo = NULL;
415 }
416 rb = (void*)rfb->base.Attachment[BUFFER_BACK_LEFT].Renderbuffer;
417 if (rb && rb->bo) {
418 radeon_bo_unref(rb->bo);
419 rb->bo = NULL;
420 }
421 rb = rfb->color_rb[0];
422 if (rb->bo == NULL) {
423 /* Failed to BO for the buffer */
424 return;
425 }
426
427 _mesa_lock_texture(radeon->glCtx, texObj);
428 if (t->bo) {
429 radeon_bo_unref(t->bo);
430 t->bo = NULL;
431 }
432 if (rImage->bo) {
433 radeon_bo_unref(rImage->bo);
434 rImage->bo = NULL;
435 }
436 if (t->mt) {
437 radeon_miptree_unreference(t->mt);
438 t->mt = NULL;
439 }
440 if (rImage->mt) {
441 radeon_miptree_unreference(rImage->mt);
442 rImage->mt = NULL;
443 }
444 _mesa_init_teximage_fields(radeon->glCtx, target, texImage,
445 rb->base.Width, rb->base.Height, 1, 0, rb->cpp);
446 texImage->RowStride = rb->pitch / rb->cpp;
447 texImage->TexFormat = radeonChooseTextureFormat(radeon->glCtx,
448 internalFormat,
449 type, format, 0);
450 rImage->bo = rb->bo;
451 radeon_bo_ref(rImage->bo);
452 t->bo = rb->bo;
453 radeon_bo_ref(t->bo);
454 t->tile_bits = 0;
455 t->image_override = GL_TRUE;
456 t->override_offset = 0;
457 t->pp_txpitch &= (1 << 13) -1;
458 pitch_val = rb->pitch;
459 switch (rb->cpp) {
460 case 4:
461 if (glx_texture_format == GLX_TEXTURE_FORMAT_RGB_EXT)
462 t->pp_txformat = R300_EASY_TX_FORMAT(X, Y, Z, ONE, W8Z8Y8X8);
463 else
464 t->pp_txformat = R300_EASY_TX_FORMAT(X, Y, Z, W, W8Z8Y8X8);
465 t->pp_txfilter |= tx_table[2].filter;
466 pitch_val /= 4;
467 break;
468 case 3:
469 default:
470 t->pp_txformat = R300_EASY_TX_FORMAT(X, Y, Z, ONE, W8Z8Y8X8);
471 t->pp_txfilter |= tx_table[4].filter;
472 pitch_val /= 4;
473 break;
474 case 2:
475 t->pp_txformat = R300_EASY_TX_FORMAT(X, Y, Z, ONE, Z5Y6X5);
476 t->pp_txfilter |= tx_table[5].filter;
477 pitch_val /= 2;
478 break;
479 }
480 pitch_val--;
481 t->pp_txsize = ((rb->base.Width - 1) << R300_TX_WIDTHMASK_SHIFT) |
482 ((rb->base.Height - 1) << R300_TX_HEIGHTMASK_SHIFT);
483 t->pp_txsize |= R300_TX_SIZE_TXPITCH_EN;
484 t->pp_txpitch |= pitch_val;
485
486 if (rmesa->radeon.radeonScreen->chip_family >= CHIP_FAMILY_RV515) {
487 if (rb->base.Width > 2048)
488 t->pp_txpitch |= R500_TXWIDTH_BIT11;
489 if (rb->base.Height > 2048)
490 t->pp_txpitch |= R500_TXHEIGHT_BIT11;
491 }
492 t->validated = GL_TRUE;
493 _mesa_unlock_texture(radeon->glCtx, texObj);
494 return;
495 }
496
497 void r300SetTexBuffer(__DRIcontext *pDRICtx, GLint target, __DRIdrawable *dPriv)
498 {
499 r300SetTexBuffer2(pDRICtx, target, GLX_TEXTURE_FORMAT_RGBA_EXT, dPriv);
500 }