2 Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
4 The Weather Channel (TM) funded Tungsten Graphics to develop the
5 initial release of the Radeon 8500 driver under the XFree86 license.
6 This notice must be preserved.
8 Permission is hereby granted, free of charge, to any person obtaining
9 a copy of this software and associated documentation files (the
10 "Software"), to deal in the Software without restriction, including
11 without limitation the rights to use, copy, modify, merge, publish,
12 distribute, sublicense, and/or sell copies of the Software, and to
13 permit persons to whom the Software is furnished to do so, subject to
14 the following conditions:
16 The above copyright notice and this permission notice (including the
17 next paragraph) shall be included in all copies or substantial
18 portions of the Software.
20 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
23 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
24 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
25 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
26 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 **************************************************************************/
33 * \author Keith Whitwell <keith@tungstengraphics.com>
35 * \todo Enable R300 texture tiling code?
38 #include "main/glheader.h"
39 #include "main/imports.h"
40 #include "main/context.h"
41 #include "main/macros.h"
42 #include "main/texformat.h"
43 #include "main/teximage.h"
44 #include "main/texobj.h"
45 #include "main/enums.h"
47 #include "r300_context.h"
48 #include "r300_state.h"
49 #include "r300_ioctl.h"
50 #include "radeon_mipmap_tree.h"
54 #define VALID_FORMAT(f) ( ((f) <= MESA_FORMAT_RGBA_DXT5 \
55 || ((f) >= MESA_FORMAT_RGBA_FLOAT32 && \
56 (f) <= MESA_FORMAT_INTENSITY_FLOAT16)) \
59 #define _ASSIGN(entry, format) \
60 [ MESA_FORMAT_ ## entry ] = { format, 0, 1}
63 * Note that the _REV formats are the same as the non-REV formats. This is
64 * because the REV and non-REV formats are identical as a byte string, but
65 * differ when accessed as 16-bit or 32-bit words depending on the endianness of
66 * the host. Since the textures are transferred to the R300 as a byte string
67 * (i.e. without any byte-swapping), the R300 sees the REV and non-REV formats
68 * identically. -- paulus
71 static const struct tx_table
{
72 GLuint format
, filter
, flag
;
75 #ifdef MESA_LITTLE_ENDIAN
76 _ASSIGN(RGBA8888
, R300_EASY_TX_FORMAT(Y
, Z
, W
, X
, W8Z8Y8X8
)),
77 _ASSIGN(RGBA8888_REV
, R300_EASY_TX_FORMAT(Z
, Y
, X
, W
, W8Z8Y8X8
)),
78 _ASSIGN(ARGB8888
, R300_EASY_TX_FORMAT(X
, Y
, Z
, W
, W8Z8Y8X8
)),
79 _ASSIGN(ARGB8888_REV
, R300_EASY_TX_FORMAT(W
, Z
, Y
, X
, W8Z8Y8X8
)),
81 _ASSIGN(RGBA8888
, R300_EASY_TX_FORMAT(Z
, Y
, X
, W
, W8Z8Y8X8
)),
82 _ASSIGN(RGBA8888_REV
, R300_EASY_TX_FORMAT(Y
, Z
, W
, X
, W8Z8Y8X8
)),
83 _ASSIGN(ARGB8888
, R300_EASY_TX_FORMAT(W
, Z
, Y
, X
, W8Z8Y8X8
)),
84 _ASSIGN(ARGB8888_REV
, R300_EASY_TX_FORMAT(X
, Y
, Z
, W
, W8Z8Y8X8
)),
86 _ASSIGN(RGB888
, R300_EASY_TX_FORMAT(X
, Y
, Z
, ONE
, W8Z8Y8X8
)),
87 _ASSIGN(RGB565
, R300_EASY_TX_FORMAT(X
, Y
, Z
, ONE
, Z5Y6X5
)),
88 _ASSIGN(RGB565_REV
, R300_EASY_TX_FORMAT(X
, Y
, Z
, ONE
, Z5Y6X5
)),
89 _ASSIGN(ARGB4444
, R300_EASY_TX_FORMAT(X
, Y
, Z
, W
, W4Z4Y4X4
)),
90 _ASSIGN(ARGB4444_REV
, R300_EASY_TX_FORMAT(X
, Y
, Z
, W
, W4Z4Y4X4
)),
91 _ASSIGN(ARGB1555
, R300_EASY_TX_FORMAT(X
, Y
, Z
, W
, W1Z5Y5X5
)),
92 _ASSIGN(ARGB1555_REV
, R300_EASY_TX_FORMAT(X
, Y
, Z
, W
, W1Z5Y5X5
)),
93 _ASSIGN(AL88
, R300_EASY_TX_FORMAT(X
, X
, X
, Y
, Y8X8
)),
94 _ASSIGN(AL88_REV
, R300_EASY_TX_FORMAT(X
, X
, X
, Y
, Y8X8
)),
95 _ASSIGN(RGB332
, R300_EASY_TX_FORMAT(X
, Y
, Z
, ONE
, Z3Y3X2
)),
96 _ASSIGN(A8
, R300_EASY_TX_FORMAT(ZERO
, ZERO
, ZERO
, X
, X8
)),
97 _ASSIGN(L8
, R300_EASY_TX_FORMAT(X
, X
, X
, ONE
, X8
)),
98 _ASSIGN(I8
, R300_EASY_TX_FORMAT(X
, X
, X
, X
, X8
)),
99 _ASSIGN(CI8
, R300_EASY_TX_FORMAT(X
, X
, X
, X
, X8
)),
100 _ASSIGN(YCBCR
, R300_EASY_TX_FORMAT(X
, Y
, Z
, ONE
, G8R8_G8B8
) | R300_TX_FORMAT_YUV_MODE
),
101 _ASSIGN(YCBCR_REV
, R300_EASY_TX_FORMAT(X
, Y
, Z
, ONE
, G8R8_G8B8
) | R300_TX_FORMAT_YUV_MODE
),
102 _ASSIGN(RGB_DXT1
, R300_EASY_TX_FORMAT(X
, Y
, Z
, ONE
, DXT1
)),
103 _ASSIGN(RGBA_DXT1
, R300_EASY_TX_FORMAT(X
, Y
, Z
, W
, DXT1
)),
104 _ASSIGN(RGBA_DXT3
, R300_EASY_TX_FORMAT(X
, Y
, Z
, W
, DXT3
)),
105 _ASSIGN(RGBA_DXT5
, R300_EASY_TX_FORMAT(Y
, Z
, W
, X
, DXT5
)),
106 _ASSIGN(RGBA_FLOAT32
, R300_EASY_TX_FORMAT(Z
, Y
, X
, W
, FL_R32G32B32A32
)),
107 _ASSIGN(RGBA_FLOAT16
, R300_EASY_TX_FORMAT(Z
, Y
, X
, W
, FL_R16G16B16A16
)),
108 _ASSIGN(RGB_FLOAT32
, 0xffffffff),
109 _ASSIGN(RGB_FLOAT16
, 0xffffffff),
110 _ASSIGN(ALPHA_FLOAT32
, R300_EASY_TX_FORMAT(ZERO
, ZERO
, ZERO
, X
, FL_I32
)),
111 _ASSIGN(ALPHA_FLOAT16
, R300_EASY_TX_FORMAT(ZERO
, ZERO
, ZERO
, X
, FL_I16
)),
112 _ASSIGN(LUMINANCE_FLOAT32
, R300_EASY_TX_FORMAT(X
, X
, X
, ONE
, FL_I32
)),
113 _ASSIGN(LUMINANCE_FLOAT16
, R300_EASY_TX_FORMAT(X
, X
, X
, ONE
, FL_I16
)),
114 _ASSIGN(LUMINANCE_ALPHA_FLOAT32
, R300_EASY_TX_FORMAT(X
, X
, X
, Y
, FL_I32A32
)),
115 _ASSIGN(LUMINANCE_ALPHA_FLOAT16
, R300_EASY_TX_FORMAT(X
, X
, X
, Y
, FL_I16A16
)),
116 _ASSIGN(INTENSITY_FLOAT32
, R300_EASY_TX_FORMAT(X
, X
, X
, X
, FL_I32
)),
117 _ASSIGN(INTENSITY_FLOAT16
, R300_EASY_TX_FORMAT(X
, X
, X
, X
, FL_I16
)),
118 _ASSIGN(Z16
, R300_EASY_TX_FORMAT(X
, X
, X
, X
, X16
)),
119 _ASSIGN(Z24_S8
, R300_EASY_TX_FORMAT(X
, X
, X
, X
, X24_Y8
)),
120 _ASSIGN(Z32
, R300_EASY_TX_FORMAT(X
, X
, X
, X
, X32
)),
126 void r300SetDepthTexMode(struct gl_texture_object
*tObj
)
128 static const GLuint formats
[3][3] = {
130 R300_EASY_TX_FORMAT(X
, X
, X
, ONE
, X16
),
131 R300_EASY_TX_FORMAT(X
, X
, X
, X
, X16
),
132 R300_EASY_TX_FORMAT(ZERO
, ZERO
, ZERO
, X
, X16
),
135 R300_EASY_TX_FORMAT(X
, X
, X
, ONE
, X24_Y8
),
136 R300_EASY_TX_FORMAT(X
, X
, X
, X
, X24_Y8
),
137 R300_EASY_TX_FORMAT(ZERO
, ZERO
, ZERO
, X
, X24_Y8
),
140 R300_EASY_TX_FORMAT(X
, X
, X
, ONE
, X32
),
141 R300_EASY_TX_FORMAT(X
, X
, X
, X
, X32
),
142 R300_EASY_TX_FORMAT(ZERO
, ZERO
, ZERO
, X
, X32
),
145 const GLuint
*format
;
151 t
= radeon_tex_obj(tObj
);
153 switch (tObj
->Image
[0][tObj
->BaseLevel
]->TexFormat
->MesaFormat
) {
154 case MESA_FORMAT_Z16
:
157 case MESA_FORMAT_Z24_S8
:
160 case MESA_FORMAT_Z32
:
164 /* Error...which should have already been caught by higher
171 switch (tObj
->DepthMode
) {
173 t
->pp_txformat
= format
[0];
176 t
->pp_txformat
= format
[1];
179 t
->pp_txformat
= format
[2];
182 /* Error...which should have already been caught by higher
192 * Compute the cached hardware register values for the given texture object.
194 * \param rmesa Context pointer
195 * \param t the r300 texture object
197 static void setup_hardware_state(r300ContextPtr rmesa
, radeonTexObj
*t
)
199 const struct gl_texture_image
*firstImage
;
200 int firstlevel
= t
->mt
? t
->mt
->firstLevel
: 0;
202 firstImage
= t
->base
.Image
[0][firstlevel
];
204 if (!t
->image_override
205 && VALID_FORMAT(firstImage
->TexFormat
->MesaFormat
)) {
206 if (firstImage
->TexFormat
->BaseFormat
== GL_DEPTH_COMPONENT
) {
207 r300SetDepthTexMode(&t
->base
);
209 t
->pp_txformat
= tx_table
[firstImage
->TexFormat
->MesaFormat
].format
;
212 t
->pp_txfilter
|= tx_table
[firstImage
->TexFormat
->MesaFormat
].filter
;
213 } else if (!t
->image_override
) {
214 _mesa_problem(NULL
, "unexpected texture format in %s",
219 if (t
->image_override
&& t
->bo
)
222 t
->pp_txsize
= (((firstImage
->Width
- 1) << R300_TX_WIDTHMASK_SHIFT
)
223 | ((firstImage
->Height
- 1) << R300_TX_HEIGHTMASK_SHIFT
)
224 | ((firstImage
->DepthLog2
) << R300_TX_DEPTHMASK_SHIFT
)
225 | ((t
->mt
->lastLevel
- t
->mt
->firstLevel
) << R300_TX_MAX_MIP_LEVEL_SHIFT
));
229 if (t
->base
.Target
== GL_TEXTURE_CUBE_MAP
)
230 t
->pp_txformat
|= R300_TX_FORMAT_CUBIC_MAP
;
231 if (t
->base
.Target
== GL_TEXTURE_3D
)
232 t
->pp_txformat
|= R300_TX_FORMAT_3D
;
235 if (t
->base
.Target
== GL_TEXTURE_RECTANGLE_NV
) {
236 unsigned int align
= (64 / t
->mt
->bpp
) - 1;
237 t
->pp_txsize
|= R300_TX_SIZE_TXPITCH_EN
;
238 if (!t
->image_override
)
239 t
->pp_txpitch
= ((firstImage
->Width
+ align
) & ~align
) - 1;
242 if (rmesa
->radeon
.radeonScreen
->chip_family
>= CHIP_FAMILY_RV515
) {
243 if (firstImage
->Width
> 2048)
244 t
->pp_txpitch
|= R500_TXWIDTH_BIT11
;
245 if (firstImage
->Height
> 2048)
246 t
->pp_txpitch
|= R500_TXHEIGHT_BIT11
;
251 * Ensure the given texture is ready for rendering.
253 * Mostly this means populating the texture object's mipmap tree.
255 static GLboolean
r300_validate_texture(GLcontext
* ctx
, struct gl_texture_object
*texObj
)
257 r300ContextPtr rmesa
= R300_CONTEXT(ctx
);
258 radeonTexObj
*t
= radeon_tex_obj(texObj
);
260 if (!radeon_validate_texture_miptree(ctx
, texObj
))
263 /* Configure the hardware registers (more precisely, the cached version
264 * of the hardware registers). */
265 setup_hardware_state(rmesa
, t
);
267 t
->validated
= GL_TRUE
;
272 * Ensure all enabled and complete textures are uploaded along with any buffers being used.
274 GLboolean
r300ValidateBuffers(GLcontext
* ctx
)
276 r300ContextPtr rmesa
= R300_CONTEXT(ctx
);
277 struct radeon_renderbuffer
*rrb
;
280 radeon_validate_reset_bos(&rmesa
->radeon
);
282 rrb
= radeon_get_colorbuffer(&rmesa
->radeon
);
284 if (rrb
&& rrb
->bo
) {
285 radeon_validate_bo(&rmesa
->radeon
, rrb
->bo
,
286 0, RADEON_GEM_DOMAIN_VRAM
);
290 rrb
= radeon_get_depthbuffer(&rmesa
->radeon
);
291 if (rrb
&& rrb
->bo
) {
292 radeon_validate_bo(&rmesa
->radeon
, rrb
->bo
,
293 0, RADEON_GEM_DOMAIN_VRAM
);
296 for (i
= 0; i
< ctx
->Const
.MaxTextureImageUnits
; ++i
) {
299 if (!ctx
->Texture
.Unit
[i
]._ReallyEnabled
)
302 if (!r300_validate_texture(ctx
, ctx
->Texture
.Unit
[i
]._Current
)) {
304 "failed to validate texture for unit %d.\n",
307 t
= radeon_tex_obj(ctx
->Texture
.Unit
[i
]._Current
);
308 if (t
->image_override
&& t
->bo
)
309 radeon_validate_bo(&rmesa
->radeon
, t
->bo
,
310 RADEON_GEM_DOMAIN_GTT
| RADEON_GEM_DOMAIN_VRAM
, 0);
313 radeon_validate_bo(&rmesa
->radeon
, t
->mt
->bo
,
314 RADEON_GEM_DOMAIN_GTT
| RADEON_GEM_DOMAIN_VRAM
, 0);
316 if (rmesa
->radeon
.dma
.current
)
317 radeon_validate_bo(&rmesa
->radeon
, rmesa
->radeon
.dma
.current
, RADEON_GEM_DOMAIN_GTT
, 0);
319 return radeon_revalidate_bos(ctx
);
322 void r300SetTexOffset(__DRIcontext
* pDRICtx
, GLint texname
,
323 unsigned long long offset
, GLint depth
, GLuint pitch
)
325 r300ContextPtr rmesa
= pDRICtx
->driverPrivate
;
326 struct gl_texture_object
*tObj
=
327 _mesa_lookup_texture(rmesa
->radeon
.glCtx
, texname
);
328 radeonTexObjPtr t
= radeon_tex_obj(tObj
);
334 t
->image_override
= GL_TRUE
;
340 t
->override_offset
= offset
;
341 t
->pp_txpitch
&= (1 << 13) -1;
346 t
->pp_txformat
= R300_EASY_TX_FORMAT(X
, Y
, Z
, W
, W8Z8Y8X8
);
347 t
->pp_txfilter
|= tx_table
[2].filter
;
352 t
->pp_txformat
= R300_EASY_TX_FORMAT(X
, Y
, Z
, ONE
, W8Z8Y8X8
);
353 t
->pp_txfilter
|= tx_table
[4].filter
;
357 t
->pp_txformat
= R300_EASY_TX_FORMAT(X
, Y
, Z
, ONE
, Z5Y6X5
);
358 t
->pp_txfilter
|= tx_table
[5].filter
;
364 t
->pp_txpitch
|= pitch_val
;
367 void r300SetTexBuffer2(__DRIcontext
*pDRICtx
, GLint target
, GLint glx_texture_format
, __DRIdrawable
*dPriv
)
369 struct gl_texture_unit
*texUnit
;
370 struct gl_texture_object
*texObj
;
371 struct gl_texture_image
*texImage
;
372 struct radeon_renderbuffer
*rb
;
373 radeon_texture_image
*rImage
;
374 radeonContextPtr radeon
;
375 r300ContextPtr rmesa
;
376 struct radeon_framebuffer
*rfb
;
379 uint32_t internalFormat
, type
, format
;
382 format
= GL_UNSIGNED_BYTE
;
383 internalFormat
= (glx_texture_format
== GLX_TEXTURE_FORMAT_RGB_EXT
? 3 : 4);
385 radeon
= pDRICtx
->driverPrivate
;
386 rmesa
= pDRICtx
->driverPrivate
;
388 rfb
= dPriv
->driverPrivate
;
389 texUnit
= &radeon
->glCtx
->Texture
.Unit
[radeon
->glCtx
->Texture
.CurrentUnit
];
390 texObj
= _mesa_select_tex_object(radeon
->glCtx
, texUnit
, target
);
391 texImage
= _mesa_get_tex_image(radeon
->glCtx
, texObj
, target
, 0);
393 rImage
= get_radeon_texture_image(texImage
);
394 t
= radeon_tex_obj(texObj
);
399 radeon_update_renderbuffers(pDRICtx
, dPriv
);
400 /* back & depth buffer are useless free them right away */
401 rb
= (void*)rfb
->base
.Attachment
[BUFFER_DEPTH
].Renderbuffer
;
403 radeon_bo_unref(rb
->bo
);
406 rb
= (void*)rfb
->base
.Attachment
[BUFFER_BACK_LEFT
].Renderbuffer
;
408 radeon_bo_unref(rb
->bo
);
411 rb
= rfb
->color_rb
[0];
412 if (rb
->bo
== NULL
) {
413 /* Failed to BO for the buffer */
417 _mesa_lock_texture(radeon
->glCtx
, texObj
);
419 radeon_bo_unref(t
->bo
);
423 radeon_bo_unref(rImage
->bo
);
427 radeon_miptree_unreference(t
->mt
);
431 radeon_miptree_unreference(rImage
->mt
);
434 fprintf(stderr
,"settexbuf %dx%d@%d %d targ %x format %x\n", rb
->width
, rb
->height
, rb
->cpp
, rb
->pitch
, target
, format
);
435 _mesa_init_teximage_fields(radeon
->glCtx
, target
, texImage
,
436 rb
->width
, rb
->height
, 1, 0, rb
->cpp
);
437 texImage
->RowStride
= rb
->pitch
/ rb
->cpp
;
438 texImage
->TexFormat
= radeonChooseTextureFormat(radeon
->glCtx
,
442 radeon_bo_ref(rImage
->bo
);
444 radeon_bo_ref(t
->bo
);
446 t
->image_override
= GL_TRUE
;
447 t
->override_offset
= 0;
448 t
->pp_txpitch
&= (1 << 13) -1;
449 pitch_val
= rb
->pitch
;
452 t
->pp_txformat
= R300_EASY_TX_FORMAT(X
, Y
, Z
, W
, W8Z8Y8X8
);
453 t
->pp_txfilter
|= tx_table
[2].filter
;
458 t
->pp_txformat
= R300_EASY_TX_FORMAT(X
, Y
, Z
, ONE
, W8Z8Y8X8
);
459 t
->pp_txfilter
|= tx_table
[4].filter
;
463 t
->pp_txformat
= R300_EASY_TX_FORMAT(X
, Y
, Z
, ONE
, Z5Y6X5
);
464 t
->pp_txfilter
|= tx_table
[5].filter
;
469 t
->pp_txsize
= ((rb
->width
- 1) << R300_TX_WIDTHMASK_SHIFT
) |
470 ((rb
->height
- 1) << R300_TX_HEIGHTMASK_SHIFT
);
471 t
->pp_txsize
|= R300_TX_SIZE_TXPITCH_EN
;
472 t
->pp_txpitch
|= pitch_val
;
474 if (rmesa
->radeon
.radeonScreen
->chip_family
>= CHIP_FAMILY_RV515
) {
475 if (rb
->width
> 2048)
476 t
->pp_txpitch
|= R500_TXWIDTH_BIT11
;
477 if (rb
->height
> 2048)
478 t
->pp_txpitch
|= R500_TXHEIGHT_BIT11
;
480 t
->validated
= GL_TRUE
;
481 _mesa_unlock_texture(radeon
->glCtx
, texObj
);
485 void r300SetTexBuffer(__DRIcontext
*pDRICtx
, GLint target
, __DRIdrawable
*dPriv
)
487 r300SetTexBuffer2(pDRICtx
, target
, GLX_TEXTURE_FORMAT_RGBA_EXT
, dPriv
);