2 Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
4 The Weather Channel (TM) funded Tungsten Graphics to develop the
5 initial release of the Radeon 8500 driver under the XFree86 license.
6 This notice must be preserved.
8 Permission is hereby granted, free of charge, to any person obtaining
9 a copy of this software and associated documentation files (the
10 "Software"), to deal in the Software without restriction, including
11 without limitation the rights to use, copy, modify, merge, publish,
12 distribute, sublicense, and/or sell copies of the Software, and to
13 permit persons to whom the Software is furnished to do so, subject to
14 the following conditions:
16 The above copyright notice and this permission notice (including the
17 next paragraph) shall be included in all copies or substantial
18 portions of the Software.
20 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
23 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
24 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
25 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
26 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 **************************************************************************/
33 * \author Keith Whitwell <keith@tungstengraphics.com>
35 * \todo Enable R300 texture tiling code?
42 #include "texformat.h"
47 #include "r300_context.h"
48 #include "r300_state.h"
49 #include "r300_ioctl.h"
50 #include "radeon_ioctl.h"
54 #define VALID_FORMAT(f) ( ((f) <= MESA_FORMAT_RGBA_DXT5 \
55 || ((f) >= MESA_FORMAT_RGBA_FLOAT32 && \
56 (f) <= MESA_FORMAT_INTENSITY_FLOAT16)) \
59 #define _ASSIGN(entry, format) \
60 [ MESA_FORMAT_ ## entry ] = { format, 0, 1}
63 * Note that the _REV formats are the same as the non-REV formats. This is
64 * because the REV and non-REV formats are identical as a byte string, but
65 * differ when accessed as 16-bit or 32-bit words depending on the endianness of
66 * the host. Since the textures are transferred to the R300 as a byte string
67 * (i.e. without any byte-swapping), the R300 sees the REV and non-REV formats
68 * identically. -- paulus
71 static const struct tx_table
{
72 GLuint format
, filter
, flag
;
75 #ifdef MESA_LITTLE_ENDIAN
76 _ASSIGN(RGBA8888
, R300_EASY_TX_FORMAT(Y
, Z
, W
, X
, W8Z8Y8X8
)),
77 _ASSIGN(RGBA8888_REV
, R300_EASY_TX_FORMAT(Z
, Y
, X
, W
, W8Z8Y8X8
)),
78 _ASSIGN(ARGB8888
, R300_EASY_TX_FORMAT(X
, Y
, Z
, W
, W8Z8Y8X8
)),
79 _ASSIGN(ARGB8888_REV
, R300_EASY_TX_FORMAT(W
, Z
, Y
, X
, W8Z8Y8X8
)),
81 _ASSIGN(RGBA8888
, R300_EASY_TX_FORMAT(Z
, Y
, X
, W
, W8Z8Y8X8
)),
82 _ASSIGN(RGBA8888_REV
, R300_EASY_TX_FORMAT(Y
, Z
, W
, X
, W8Z8Y8X8
)),
83 _ASSIGN(ARGB8888
, R300_EASY_TX_FORMAT(W
, Z
, Y
, X
, W8Z8Y8X8
)),
84 _ASSIGN(ARGB8888_REV
, R300_EASY_TX_FORMAT(X
, Y
, Z
, W
, W8Z8Y8X8
)),
86 _ASSIGN(RGB888
, R300_EASY_TX_FORMAT(X
, Y
, Z
, ONE
, W8Z8Y8X8
)),
87 _ASSIGN(RGB565
, R300_EASY_TX_FORMAT(X
, Y
, Z
, ONE
, Z5Y6X5
)),
88 _ASSIGN(RGB565_REV
, R300_EASY_TX_FORMAT(X
, Y
, Z
, ONE
, Z5Y6X5
)),
89 _ASSIGN(ARGB4444
, R300_EASY_TX_FORMAT(X
, Y
, Z
, W
, W4Z4Y4X4
)),
90 _ASSIGN(ARGB4444_REV
, R300_EASY_TX_FORMAT(X
, Y
, Z
, W
, W4Z4Y4X4
)),
91 _ASSIGN(ARGB1555
, R300_EASY_TX_FORMAT(X
, Y
, Z
, W
, W1Z5Y5X5
)),
92 _ASSIGN(ARGB1555_REV
, R300_EASY_TX_FORMAT(X
, Y
, Z
, W
, W1Z5Y5X5
)),
93 _ASSIGN(AL88
, R300_EASY_TX_FORMAT(X
, X
, X
, Y
, Y8X8
)),
94 _ASSIGN(AL88_REV
, R300_EASY_TX_FORMAT(X
, X
, X
, Y
, Y8X8
)),
95 _ASSIGN(RGB332
, R300_EASY_TX_FORMAT(X
, Y
, Z
, ONE
, Z3Y3X2
)),
96 _ASSIGN(A8
, R300_EASY_TX_FORMAT(ZERO
, ZERO
, ZERO
, X
, X8
)),
97 _ASSIGN(L8
, R300_EASY_TX_FORMAT(X
, X
, X
, ONE
, X8
)),
98 _ASSIGN(I8
, R300_EASY_TX_FORMAT(X
, X
, X
, X
, X8
)),
99 _ASSIGN(CI8
, R300_EASY_TX_FORMAT(X
, X
, X
, X
, X8
)),
100 _ASSIGN(YCBCR
, R300_EASY_TX_FORMAT(X
, Y
, Z
, ONE
, G8R8_G8B8
) | R300_TX_FORMAT_YUV_MODE
),
101 _ASSIGN(YCBCR_REV
, R300_EASY_TX_FORMAT(X
, Y
, Z
, ONE
, G8R8_G8B8
) | R300_TX_FORMAT_YUV_MODE
),
102 _ASSIGN(RGB_DXT1
, R300_EASY_TX_FORMAT(X
, Y
, Z
, ONE
, DXT1
)),
103 _ASSIGN(RGBA_DXT1
, R300_EASY_TX_FORMAT(X
, Y
, Z
, W
, DXT1
)),
104 _ASSIGN(RGBA_DXT3
, R300_EASY_TX_FORMAT(X
, Y
, Z
, W
, DXT3
)),
105 _ASSIGN(RGBA_DXT5
, R300_EASY_TX_FORMAT(Y
, Z
, W
, X
, DXT5
)),
106 _ASSIGN(RGBA_FLOAT32
, R300_EASY_TX_FORMAT(Z
, Y
, X
, W
, FL_R32G32B32A32
)),
107 _ASSIGN(RGBA_FLOAT16
, R300_EASY_TX_FORMAT(Z
, Y
, X
, W
, FL_R16G16B16A16
)),
108 _ASSIGN(RGB_FLOAT32
, 0xffffffff),
109 _ASSIGN(RGB_FLOAT16
, 0xffffffff),
110 _ASSIGN(ALPHA_FLOAT32
, R300_EASY_TX_FORMAT(ZERO
, ZERO
, ZERO
, X
, FL_I32
)),
111 _ASSIGN(ALPHA_FLOAT16
, R300_EASY_TX_FORMAT(ZERO
, ZERO
, ZERO
, X
, FL_I16
)),
112 _ASSIGN(LUMINANCE_FLOAT32
, R300_EASY_TX_FORMAT(X
, X
, X
, ONE
, FL_I32
)),
113 _ASSIGN(LUMINANCE_FLOAT16
, R300_EASY_TX_FORMAT(X
, X
, X
, ONE
, FL_I16
)),
114 _ASSIGN(LUMINANCE_ALPHA_FLOAT32
, R300_EASY_TX_FORMAT(X
, X
, X
, Y
, FL_I32A32
)),
115 _ASSIGN(LUMINANCE_ALPHA_FLOAT16
, R300_EASY_TX_FORMAT(X
, X
, X
, Y
, FL_I16A16
)),
116 _ASSIGN(INTENSITY_FLOAT32
, R300_EASY_TX_FORMAT(X
, X
, X
, X
, FL_I32
)),
117 _ASSIGN(INTENSITY_FLOAT16
, R300_EASY_TX_FORMAT(X
, X
, X
, X
, FL_I16
)),
118 _ASSIGN(Z16
, R300_EASY_TX_FORMAT(X
, X
, X
, X
, X16
)),
119 _ASSIGN(Z24_S8
, R300_EASY_TX_FORMAT(X
, X
, X
, X
, X24_Y8
)),
120 _ASSIGN(Z32
, R300_EASY_TX_FORMAT(X
, X
, X
, X
, X32
)),
126 void r300SetDepthTexMode(struct gl_texture_object
*tObj
)
128 static const GLuint formats
[3][3] = {
130 R300_EASY_TX_FORMAT(X
, X
, X
, X
, X16
),
131 R300_EASY_TX_FORMAT(X
, X
, X
, ONE
, X16
),
132 R300_EASY_TX_FORMAT(ZERO
, ZERO
, ZERO
, X
, X16
),
135 R300_EASY_TX_FORMAT(X
, X
, X
, X
, X24_Y8
),
136 R300_EASY_TX_FORMAT(X
, X
, X
, ONE
, X24_Y8
),
137 R300_EASY_TX_FORMAT(ZERO
, ZERO
, ZERO
, X
, X24_Y8
),
140 R300_EASY_TX_FORMAT(X
, X
, X
, X
, X32
),
141 R300_EASY_TX_FORMAT(X
, X
, X
, ONE
, X32
),
142 R300_EASY_TX_FORMAT(ZERO
, ZERO
, ZERO
, X
, X32
),
145 const GLuint
*format
;
151 t
= (r300TexObjPtr
) tObj
->DriverData
;
154 switch (tObj
->Image
[0][tObj
->BaseLevel
]->TexFormat
->MesaFormat
) {
155 case MESA_FORMAT_Z16
:
158 case MESA_FORMAT_Z24_S8
:
161 case MESA_FORMAT_Z32
:
165 /* Error...which should have already been caught by higher
172 switch (tObj
->DepthMode
) {
174 t
->format
= format
[0];
177 t
->format
= format
[1];
180 t
->format
= format
[2];
183 /* Error...which should have already been caught by higher
193 * This function computes the number of bytes of storage needed for
194 * the given texture object (all mipmap levels, all cube faces).
195 * The \c image[face][level].x/y/width/height parameters for upload/blitting
196 * are computed here. \c filter, \c format, etc. will be set here
199 * \param rmesa Context pointer
200 * \param tObj GL texture object whose images are to be posted to
203 static void r300SetTexImages(r300ContextPtr rmesa
,
204 struct gl_texture_object
*tObj
)
206 r300TexObjPtr t
= (r300TexObjPtr
) tObj
->DriverData
;
207 const struct gl_texture_image
*baseImage
=
208 tObj
->Image
[0][tObj
->BaseLevel
];
209 GLint curOffset
, blitWidth
;
212 GLint log2Width
, log2Height
, log2Depth
;
214 /* Set the hardware texture format
216 if (!t
->image_override
217 && VALID_FORMAT(baseImage
->TexFormat
->MesaFormat
)) {
218 if (baseImage
->TexFormat
->BaseFormat
== GL_DEPTH_COMPONENT
) {
219 r300SetDepthTexMode(tObj
);
221 t
->format
= tx_table
[baseImage
->TexFormat
->MesaFormat
].format
;
224 t
->filter
|= tx_table
[baseImage
->TexFormat
->MesaFormat
].filter
;
225 } else if (!t
->image_override
) {
226 _mesa_problem(NULL
, "unexpected texture format in %s",
231 texelBytes
= baseImage
->TexFormat
->TexelBytes
;
233 /* Compute which mipmap levels we really want to send to the hardware.
235 driCalculateTextureFirstLastLevel((driTextureObject
*) t
);
236 log2Width
= tObj
->Image
[0][t
->base
.firstLevel
]->WidthLog2
;
237 log2Height
= tObj
->Image
[0][t
->base
.firstLevel
]->HeightLog2
;
238 log2Depth
= tObj
->Image
[0][t
->base
.firstLevel
]->DepthLog2
;
240 numLevels
= t
->base
.lastLevel
- t
->base
.firstLevel
+ 1;
242 assert(numLevels
<= RADEON_MAX_TEXTURE_LEVELS
);
244 /* Calculate mipmap offsets and dimensions for blitting (uploading)
245 * The idea is that we lay out the mipmap levels within a block of
246 * memory organized as a rectangle of width BLIT_WIDTH_BYTES.
249 blitWidth
= R300_BLIT_WIDTH_BYTES
;
252 /* figure out if this texture is suitable for tiling. */
253 #if 0 /* Disabled for now */
255 if ((tObj
->Target
!= GL_TEXTURE_RECTANGLE_NV
) &&
256 /* texrect might be able to use micro tiling too in theory? */
257 (baseImage
->Height
> 1)) {
259 /* allow 32 (bytes) x 1 mip (which will use two times the space
260 the non-tiled version would use) max if base texture is large enough */
261 if ((numLevels
== 1) ||
262 (((baseImage
->Width
* texelBytes
/
263 baseImage
->Height
) <= 32)
264 && (baseImage
->Width
* texelBytes
> 64))
266 ((baseImage
->Width
* texelBytes
/
267 baseImage
->Height
) <= 16)) {
268 t
->tile_bits
|= R300_TXO_MICRO_TILE
;
272 if (tObj
->Target
!= GL_TEXTURE_RECTANGLE_NV
) {
273 /* we can set macro tiling even for small textures, they will be untiled anyway */
274 t
->tile_bits
|= R300_TXO_MACRO_TILE
;
279 for (i
= 0; i
< numLevels
; i
++) {
280 const struct gl_texture_image
*texImage
;
283 texImage
= tObj
->Image
[0][i
+ t
->base
.firstLevel
];
287 /* find image size in bytes */
288 if (texImage
->IsCompressed
) {
289 if ((t
->format
& R300_TX_FORMAT_DXT1
) ==
290 R300_TX_FORMAT_DXT1
) {
291 // fprintf(stderr,"DXT 1 %d %08X\n", texImage->Width, t->format);
292 if ((texImage
->Width
+ 3) < 8) /* width one block */
293 size
= texImage
->CompressedSize
* 4;
294 else if ((texImage
->Width
+ 3) < 16)
295 size
= texImage
->CompressedSize
* 2;
297 size
= texImage
->CompressedSize
;
299 /* DXT3/5, 16 bytes per block */
301 ("DXT 3/5 suffers from multitexturing problems!\n");
302 // fprintf(stderr,"DXT 3/5 %d\n", texImage->Width);
303 if ((texImage
->Width
+ 3) < 8)
304 size
= texImage
->CompressedSize
* 2;
306 size
= texImage
->CompressedSize
;
308 } else if (tObj
->Target
== GL_TEXTURE_RECTANGLE_NV
) {
310 ((texImage
->Width
* texelBytes
+
311 63) & ~63) * texImage
->Height
;
312 blitWidth
= 64 / texelBytes
;
313 } else if (t
->tile_bits
& R300_TXO_MICRO_TILE
) {
314 /* tile pattern is 16 bytes x2. mipmaps stay 32 byte aligned,
315 though the actual offset may be different (if texture is less than
316 32 bytes width) to the untiled case */
317 int w
= (texImage
->Width
* texelBytes
* 2 + 31) & ~31;
319 (w
* ((texImage
->Height
+ 1) / 2)) *
321 blitWidth
= MAX2(texImage
->Width
, 64 / texelBytes
);
323 int w
= (texImage
->Width
* texelBytes
+ 31) & ~31;
324 size
= w
* texImage
->Height
* texImage
->Depth
;
325 blitWidth
= MAX2(texImage
->Width
, 64 / texelBytes
);
329 if (RADEON_DEBUG
& DEBUG_TEXTURE
)
330 fprintf(stderr
, "w=%d h=%d d=%d tb=%d intFormat=%d\n",
331 texImage
->Width
, texImage
->Height
,
333 texImage
->TexFormat
->TexelBytes
,
334 texImage
->InternalFormat
);
336 /* Align to 32-byte offset. It is faster to do this unconditionally
337 * (no branch penalty).
340 curOffset
= (curOffset
+ 0x1f) & ~0x1f;
343 /* fix x and y coords up later together with offset */
344 t
->image
[0][i
].x
= curOffset
;
345 t
->image
[0][i
].y
= 0;
346 t
->image
[0][i
].width
=
347 MIN2(size
/ texelBytes
, blitWidth
);
348 t
->image
[0][i
].height
=
349 (size
/ texelBytes
) / t
->image
[0][i
].width
;
351 t
->image
[0][i
].x
= curOffset
% R300_BLIT_WIDTH_BYTES
;
352 t
->image
[0][i
].y
= curOffset
/ R300_BLIT_WIDTH_BYTES
;
353 t
->image
[0][i
].width
=
354 MIN2(size
, R300_BLIT_WIDTH_BYTES
);
355 t
->image
[0][i
].height
= size
/ t
->image
[0][i
].width
;
358 if (RADEON_DEBUG
& DEBUG_TEXTURE
)
360 "level %d: %dx%d x=%d y=%d w=%d h=%d size=%d at %d\n",
361 i
, texImage
->Width
, texImage
->Height
,
362 t
->image
[0][i
].x
, t
->image
[0][i
].y
,
363 t
->image
[0][i
].width
, t
->image
[0][i
].height
,
369 /* Align the total size of texture memory block.
372 (curOffset
+ RADEON_OFFSET_MASK
) & ~RADEON_OFFSET_MASK
;
374 /* Setup remaining cube face blits, if needed */
375 if (tObj
->Target
== GL_TEXTURE_CUBE_MAP
) {
377 for (face
= 1; face
< 6; face
++) {
378 for (i
= 0; i
< numLevels
; i
++) {
379 t
->image
[face
][i
].x
= t
->image
[0][i
].x
;
380 t
->image
[face
][i
].y
= t
->image
[0][i
].y
;
381 t
->image
[face
][i
].width
= t
->image
[0][i
].width
;
382 t
->image
[face
][i
].height
=
383 t
->image
[0][i
].height
;
386 t
->base
.totalSize
*= 6; /* total texmem needed */
389 if (tObj
->Target
== GL_TEXTURE_CUBE_MAP
) {
390 ASSERT(log2Width
== log2Height
);
391 t
->format
|= R300_TX_FORMAT_CUBIC_MAP
;
395 (((tObj
->Image
[0][t
->base
.firstLevel
]->Width
-
396 1) << R300_TX_WIDTHMASK_SHIFT
)
397 | ((tObj
->Image
[0][t
->base
.firstLevel
]->Height
- 1) <<
398 R300_TX_HEIGHTMASK_SHIFT
))
399 | ((numLevels
- 1) << R300_TX_MAX_MIP_LEVEL_SHIFT
);
403 /* Only need to round to nearest 32 for textures, but the blitter
404 * requires 64-byte aligned pitches, and we may/may not need the
405 * blitter. NPOT only!
407 if (baseImage
->IsCompressed
) {
409 (tObj
->Image
[0][t
->base
.firstLevel
]->Width
+ 63) & ~(63);
410 } else if (tObj
->Target
== GL_TEXTURE_RECTANGLE_NV
) {
411 unsigned int align
= blitWidth
- 1;
412 t
->pitch
|= ((tObj
->Image
[0][t
->base
.firstLevel
]->Width
*
413 texelBytes
) + 63) & ~(63);
414 t
->size
|= R300_TX_SIZE_TXPITCH_EN
;
415 if (!t
->image_override
)
417 (((tObj
->Image
[0][t
->base
.firstLevel
]->Width
) +
418 align
) & ~align
) - 1;
421 ((tObj
->Image
[0][t
->base
.firstLevel
]->Width
*
422 texelBytes
) + 63) & ~(63);
425 if (rmesa
->radeon
.radeonScreen
->chip_family
>= CHIP_FAMILY_RV515
) {
426 if (tObj
->Image
[0][t
->base
.firstLevel
]->Width
> 2048)
427 t
->pitch_reg
|= R500_TXWIDTH_BIT11
;
428 if (tObj
->Image
[0][t
->base
.firstLevel
]->Height
> 2048)
429 t
->pitch_reg
|= R500_TXHEIGHT_BIT11
;
432 t
->dirty_state
= TEX_ALL
;
434 /* FYI: r300UploadTexImages( rmesa, t ) used to be called here */
437 /* ================================================================
438 * Texture unit state management
441 static GLboolean
r300EnableTexture2D(GLcontext
* ctx
, int unit
)
443 r300ContextPtr rmesa
= R300_CONTEXT(ctx
);
444 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[unit
];
445 struct gl_texture_object
*tObj
= texUnit
->_Current
;
446 r300TexObjPtr t
= (r300TexObjPtr
) tObj
->DriverData
;
448 ASSERT(tObj
->Target
== GL_TEXTURE_2D
|| tObj
->Target
== GL_TEXTURE_1D
);
450 if (t
->base
.dirty_images
[0]) {
451 R300_FIREVERTICES(rmesa
);
453 r300SetTexImages(rmesa
, tObj
);
454 r300UploadTexImages(rmesa
, (r300TexObjPtr
) tObj
->DriverData
, 0);
455 if (!t
->base
.memBlock
&& !t
->image_override
)
462 static GLboolean
r300EnableTexture3D(GLcontext
* ctx
, int unit
)
464 r300ContextPtr rmesa
= R300_CONTEXT(ctx
);
465 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[unit
];
466 struct gl_texture_object
*tObj
= texUnit
->_Current
;
467 r300TexObjPtr t
= (r300TexObjPtr
) tObj
->DriverData
;
469 ASSERT(tObj
->Target
== GL_TEXTURE_3D
);
471 /* r300 does not support mipmaps for 3D textures. */
472 if ((tObj
->MinFilter
!= GL_NEAREST
) && (tObj
->MinFilter
!= GL_LINEAR
)) {
476 if (t
->base
.dirty_images
[0]) {
477 R300_FIREVERTICES(rmesa
);
478 r300SetTexImages(rmesa
, tObj
);
479 r300UploadTexImages(rmesa
, (r300TexObjPtr
) tObj
->DriverData
, 0);
480 if (!t
->base
.memBlock
)
487 static GLboolean
r300EnableTextureCube(GLcontext
* ctx
, int unit
)
489 r300ContextPtr rmesa
= R300_CONTEXT(ctx
);
490 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[unit
];
491 struct gl_texture_object
*tObj
= texUnit
->_Current
;
492 r300TexObjPtr t
= (r300TexObjPtr
) tObj
->DriverData
;
495 ASSERT(tObj
->Target
== GL_TEXTURE_CUBE_MAP
);
497 if (t
->base
.dirty_images
[0] || t
->base
.dirty_images
[1] ||
498 t
->base
.dirty_images
[2] || t
->base
.dirty_images
[3] ||
499 t
->base
.dirty_images
[4] || t
->base
.dirty_images
[5]) {
501 R300_FIREVERTICES(rmesa
);
502 /* layout memory space, once for all faces */
503 r300SetTexImages(rmesa
, tObj
);
506 /* upload (per face) */
507 for (face
= 0; face
< 6; face
++) {
508 if (t
->base
.dirty_images
[face
]) {
509 r300UploadTexImages(rmesa
,
510 (r300TexObjPtr
) tObj
->DriverData
,
515 if (!t
->base
.memBlock
) {
516 /* texmem alloc failed, use s/w fallback */
523 static GLboolean
r300EnableTextureRect(GLcontext
* ctx
, int unit
)
525 r300ContextPtr rmesa
= R300_CONTEXT(ctx
);
526 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[unit
];
527 struct gl_texture_object
*tObj
= texUnit
->_Current
;
528 r300TexObjPtr t
= (r300TexObjPtr
) tObj
->DriverData
;
530 ASSERT(tObj
->Target
== GL_TEXTURE_RECTANGLE_NV
);
532 if (t
->base
.dirty_images
[0]) {
533 R300_FIREVERTICES(rmesa
);
535 r300SetTexImages(rmesa
, tObj
);
536 r300UploadTexImages(rmesa
, (r300TexObjPtr
) tObj
->DriverData
, 0);
537 if (!t
->base
.memBlock
&& !t
->image_override
&&
538 !rmesa
->prefer_gart_client_texturing
)
545 static GLboolean
r300UpdateTexture(GLcontext
* ctx
, int unit
)
547 r300ContextPtr rmesa
= R300_CONTEXT(ctx
);
548 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[unit
];
549 struct gl_texture_object
*tObj
= texUnit
->_Current
;
550 r300TexObjPtr t
= (r300TexObjPtr
) tObj
->DriverData
;
552 /* Fallback if there's a texture border */
553 if (tObj
->Image
[0][tObj
->BaseLevel
]->Border
> 0)
556 /* Update state if this is a different texture object to last
559 if (rmesa
->state
.texture
.unit
[unit
].texobj
!= t
) {
560 if (rmesa
->state
.texture
.unit
[unit
].texobj
!= NULL
) {
561 /* The old texture is no longer bound to this texture unit.
565 rmesa
->state
.texture
.unit
[unit
].texobj
->base
.bound
&=
569 rmesa
->state
.texture
.unit
[unit
].texobj
= t
;
570 t
->base
.bound
|= (1 << unit
);
571 t
->dirty_state
|= 1 << unit
;
572 driUpdateTextureLRU((driTextureObject
*) t
); /* XXX: should be locked! */
575 return !t
->border_fallback
;
578 void r300SetTexOffset(__DRIcontext
* pDRICtx
, GLint texname
,
579 unsigned long long offset
, GLint depth
, GLuint pitch
)
581 r300ContextPtr rmesa
= pDRICtx
->driverPrivate
;
582 struct gl_texture_object
*tObj
=
583 _mesa_lookup_texture(rmesa
->radeon
.glCtx
, texname
);
590 t
= (r300TexObjPtr
) tObj
->DriverData
;
592 t
->image_override
= GL_TRUE
;
598 t
->pitch_reg
&= (1 << 13) -1;
603 t
->format
= R300_EASY_TX_FORMAT(X
, Y
, Z
, W
, W8Z8Y8X8
);
604 t
->filter
|= tx_table
[2].filter
;
609 t
->format
= R300_EASY_TX_FORMAT(X
, Y
, Z
, ONE
, W8Z8Y8X8
);
610 t
->filter
|= tx_table
[4].filter
;
614 t
->format
= R300_EASY_TX_FORMAT(X
, Y
, Z
, ONE
, Z5Y6X5
);
615 t
->filter
|= tx_table
[5].filter
;
621 t
->pitch_reg
|= pitch_val
;
624 static GLboolean
r300UpdateTextureUnit(GLcontext
* ctx
, int unit
)
626 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[unit
];
628 if (texUnit
->_ReallyEnabled
& (TEXTURE_RECT_BIT
)) {
629 return (r300EnableTextureRect(ctx
, unit
) &&
630 r300UpdateTexture(ctx
, unit
));
631 } else if (texUnit
->_ReallyEnabled
& (TEXTURE_1D_BIT
| TEXTURE_2D_BIT
)) {
632 return (r300EnableTexture2D(ctx
, unit
) &&
633 r300UpdateTexture(ctx
, unit
));
634 } else if (texUnit
->_ReallyEnabled
& (TEXTURE_3D_BIT
)) {
635 return (r300EnableTexture3D(ctx
, unit
) &&
636 r300UpdateTexture(ctx
, unit
));
637 } else if (texUnit
->_ReallyEnabled
& (TEXTURE_CUBE_BIT
)) {
638 return (r300EnableTextureCube(ctx
, unit
) &&
639 r300UpdateTexture(ctx
, unit
));
640 } else if (texUnit
->_ReallyEnabled
) {
647 void r300UpdateTextureState(GLcontext
* ctx
)
651 for (i
= 0; i
< 8; i
++) {
652 if (!r300UpdateTextureUnit(ctx
, i
)) {
654 "failed to update texture state for unit %d.\n",