2 Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
4 The Weather Channel (TM) funded Tungsten Graphics to develop the
5 initial release of the Radeon 8500 driver under the XFree86 license.
6 This notice must be preserved.
8 Permission is hereby granted, free of charge, to any person obtaining
9 a copy of this software and associated documentation files (the
10 "Software"), to deal in the Software without restriction, including
11 without limitation the rights to use, copy, modify, merge, publish,
12 distribute, sublicense, and/or sell copies of the Software, and to
13 permit persons to whom the Software is furnished to do so, subject to
14 the following conditions:
16 The above copyright notice and this permission notice (including the
17 next paragraph) shall be included in all copies or substantial
18 portions of the Software.
20 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
23 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
24 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
25 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
26 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 **************************************************************************/
32 * Keith Whitwell <keith@tungstengraphics.com>
37 #include "swrast/swrast.h"
40 #include "r200_context.h"
41 #include "radeon_ioctl.h"
42 #include "r300_ioctl.h"
43 #include "radeon_span.h"
48 radeonContextPtr radeon = RADEON_CONTEXT(ctx); \
49 radeonScreenPtr radeonScreen = radeon->radeonScreen; \
50 __DRIscreenPrivate *sPriv = radeon->dri.screen; \
51 __DRIdrawablePrivate *dPriv = radeon->dri.drawable; \
52 GLuint pitch = radeonScreen->frontPitch * radeonScreen->cpp; \
53 GLuint height = dPriv->h; \
54 char *buf = (char *)(sPriv->pFB + \
55 radeon->state.color.drawOffset + \
56 (dPriv->x * radeonScreen->cpp) + \
57 (dPriv->y * pitch)); \
58 char *read_buf = (char *)(sPriv->pFB + \
59 radeon->state.pixel.readOffset + \
60 (dPriv->x * radeonScreen->cpp) + \
61 (dPriv->y * pitch)); \
63 (void) read_buf; (void) buf; (void) p
65 #define LOCAL_DEPTH_VARS \
66 radeonContextPtr radeon = RADEON_CONTEXT(ctx); \
67 radeonScreenPtr radeonScreen = radeon->radeonScreen; \
68 __DRIscreenPrivate *sPriv = radeon->dri.screen; \
69 __DRIdrawablePrivate *dPriv = radeon->dri.drawable; \
70 GLuint height = dPriv->h; \
71 GLuint xo = dPriv->x; \
72 GLuint yo = dPriv->y; \
73 char *buf = (char *)(sPriv->pFB + radeonScreen->depthOffset); \
74 GLuint pitch = radeonScreen->depthPitch; \
75 (void) buf; (void) pitch
77 #define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS
79 #define CLIPPIXEL( _x, _y ) \
80 ((_x >= minx) && (_x < maxx) && (_y >= miny) && (_y < maxy))
82 #define CLIPSPAN( _x, _y, _n, _x1, _n1, _i ) \
83 if ( _y < miny || _y >= maxy ) { \
88 if ( _x1 < minx ) _i += (minx-_x1), n1 -= (minx-_x1), _x1 = minx; \
89 if ( _x1 + _n1 >= maxx ) n1 -= (_x1 + n1 - maxx); \
92 #define Y_FLIP( _y ) (height - _y - 1)
96 #define HW_CLIPLOOP() \
98 __DRIdrawablePrivate *dPriv = radeon->dri.drawable; \
99 int _nc = dPriv->numClipRects; \
102 int minx = dPriv->pClipRects[_nc].x1 - dPriv->x; \
103 int miny = dPriv->pClipRects[_nc].y1 - dPriv->y; \
104 int maxx = dPriv->pClipRects[_nc].x2 - dPriv->x; \
105 int maxy = dPriv->pClipRects[_nc].y2 - dPriv->y;
107 #define HW_ENDCLIPLOOP() \
113 /* ================================================================
117 /* 16 bit, RGB565 color spanline and pixel functions
119 #define INIT_MONO_PIXEL(p, color) \
120 p = PACK_COLOR_565( color[0], color[1], color[2] )
122 #define WRITE_RGBA( _x, _y, r, g, b, a ) \
123 *(GLushort *)(buf + _x*2 + _y*pitch) = ((((int)r & 0xf8) << 8) | \
124 (((int)g & 0xfc) << 3) | \
125 (((int)b & 0xf8) >> 3))
127 #define WRITE_PIXEL( _x, _y, p ) \
128 *(GLushort *)(buf + _x*2 + _y*pitch) = p
130 #define READ_RGBA( rgba, _x, _y ) \
132 GLushort p = *(GLushort *)(read_buf + _x*2 + _y*pitch); \
133 rgba[0] = ((p >> 8) & 0xf8) * 255 / 0xf8; \
134 rgba[1] = ((p >> 3) & 0xfc) * 255 / 0xfc; \
135 rgba[2] = ((p << 3) & 0xf8) * 255 / 0xf8; \
139 #define TAG(x) radeon##x##_RGB565
142 /* 32 bit, ARGB8888 color spanline and pixel functions
144 #undef INIT_MONO_PIXEL
145 #define INIT_MONO_PIXEL(p, color) \
146 p = PACK_COLOR_8888( color[3], color[0], color[1], color[2] )
148 #define WRITE_RGBA( _x, _y, r, g, b, a ) \
150 *(GLuint *)(buf + _x*4 + _y*pitch) = ((b << 0) | \
156 #define WRITE_PIXEL( _x, _y, p ) \
158 *(GLuint *)(buf + _x*4 + _y*pitch) = p; \
161 #define READ_RGBA( rgba, _x, _y ) \
163 volatile GLuint *ptr = (volatile GLuint *)(read_buf + _x*4 + _y*pitch); \
165 rgba[0] = (p >> 16) & 0xff; \
166 rgba[1] = (p >> 8) & 0xff; \
167 rgba[2] = (p >> 0) & 0xff; \
168 rgba[3] = (p >> 24) & 0xff; \
171 #define TAG(x) radeon##x##_ARGB8888
174 /* ================================================================
178 /* The Radeon family has depth tiling on all the time, so we have to convert
179 * the x,y coordinates into the memory bus address (mba) in the same
180 * manner as the engine. In each case, the linear block address (ba)
181 * is calculated, and then wired with x and y to produce the final
185 #define BIT(x,b) ((x & (1<<b))>>b)
186 static GLuint
radeon_mba_z32(radeonContextPtr radeon
, GLint x
, GLint y
)
188 GLuint pitch
= radeon
->radeonScreen
->depthPitch
;
190 ((y
& 0x3FF) >> 4) * ((pitch
& 0xFFF) >> 5) + ((x
& 0x3FF) >> 5);
192 (BIT(x
, 0) << 2) | (BIT(y
, 0) << 3) | (BIT(x
, 1) << 4) | (BIT(y
, 1)
194 (BIT(x
, 3) << 6) | (BIT(x
, 4) << 7) | (BIT(x
, 2) << 8) | (BIT(y
, 2)
197 (((pitch
& 0x20) ? (b
& 0x01) : ((b
& 0x01) ^ (BIT(y
, 4)))) << 11) |
202 static GLuint
radeon_mba_z16(radeonContextPtr radeon
, GLint x
, GLint y
)
204 GLuint pitch
= radeon
->radeonScreen
->depthPitch
;
206 ((y
& 0x3FF) >> 4) * ((pitch
& 0xFFF) >> 6) + ((x
& 0x3FF) >> 6);
208 (BIT(x
, 0) << 1) | (BIT(y
, 0) << 2) | (BIT(x
, 1) << 3) | (BIT(y
, 1)
210 (BIT(x
, 2) << 5) | (BIT(x
, 4) << 6) | (BIT(x
, 5) << 7) | (BIT(x
, 3)
212 (BIT(y
, 2) << 9) | (BIT(y
, 3) << 10) |
213 (((pitch
& 0x40) ? (b
& 0x01) : ((b
& 0x01) ^ (BIT(y
, 4)))) << 11) |
219 /* 16-bit depth buffer functions
221 #define WRITE_DEPTH( _x, _y, d ) \
222 *(GLushort *)(buf + radeon_mba_z16( radeon, _x + xo, _y + yo )) = d;
224 #define READ_DEPTH( d, _x, _y ) \
225 d = *(GLushort *)(buf + radeon_mba_z16( radeon, _x + xo, _y + yo ));
227 #define TAG(x) radeon##x##_16_TILE
228 #include "depthtmp.h"
230 /* 24 bit depth, 8 bit stencil depthbuffer functions
232 #define WRITE_DEPTH( _x, _y, d ) \
234 GLuint offset = radeon_mba_z32( radeon, _x + xo, _y + yo ); \
235 GLuint tmp = *(GLuint *)(buf + offset); \
237 tmp |= ((d) & 0x00ffffff); \
238 *(GLuint *)(buf + offset) = tmp; \
241 #define READ_DEPTH( d, _x, _y ) \
242 d = *(GLuint *)(buf + radeon_mba_z32( radeon, _x + xo, \
243 _y + yo )) & 0x00ffffff;
245 #define TAG(x) radeon##x##_24_8_TILE
246 #include "depthtmp.h"
248 /* 16-bit depth buffer functions
250 #define WRITE_DEPTH( _x, _y, d ) \
251 *(GLushort *)(buf + (_x + xo + (_y + yo)*pitch)*2 ) = d;
253 #define READ_DEPTH( d, _x, _y ) \
254 d = *(GLushort *)(buf + (_x + xo + (_y + yo)*pitch)*2 );
256 #define TAG(x) radeon##x##_16_LINEAR
257 #include "depthtmp.h"
259 /* 24 bit depth, 8 bit stencil depthbuffer functions
261 * Careful: It looks like the R300 uses ZZZS byte order while the R200
262 * uses SZZZ for 24 bit depth, 8 bit stencil mode.
264 #define WRITE_DEPTH( _x, _y, d ) \
266 GLuint offset = (_x + xo + (_y + yo)*pitch)*4; \
267 GLuint tmp = *(GLuint *)(buf + offset); \
269 tmp |= ((d << 8) & 0xffffff00); \
270 *(GLuint *)(buf + offset) = tmp; \
273 #define READ_DEPTH( d, _x, _y ) \
274 d = (*(GLuint *)(buf + (_x + xo + (_y + yo)*pitch)*4) & 0xffffff00) >> 8;
276 #define TAG(x) radeon##x##_24_8_LINEAR
277 #include "depthtmp.h"
279 /* ================================================================
283 /* 24 bit depth, 8 bit stencil depthbuffer functions
285 #define WRITE_STENCIL( _x, _y, d ) \
287 GLuint offset = radeon_mba_z32( radeon, _x + xo, _y + yo ); \
288 GLuint tmp = *(GLuint *)(buf + offset); \
291 *(GLuint *)(buf + offset) = tmp; \
294 #define READ_STENCIL( d, _x, _y ) \
296 GLuint offset = radeon_mba_z32( radeon, _x + xo, _y + yo ); \
297 GLuint tmp = *(GLuint *)(buf + offset); \
298 d = tmp & 0x000000ff; \
301 #define TAG(x) radeon##x##_24_8_TILE
302 #include "stenciltmp.h"
304 /* 24 bit depth, 8 bit stencil depthbuffer functions
306 #define WRITE_STENCIL( _x, _y, d ) \
308 GLuint offset = (_x + xo + (_y + yo)*pitch)*4; \
309 GLuint tmp = *(GLuint *)(buf + offset); \
312 *(GLuint *)(buf + offset) = tmp; \
315 #define READ_STENCIL( d, _x, _y ) \
317 GLuint offset = (_x + xo + (_y + yo)*pitch)*4; \
318 GLuint tmp = *(GLuint *)(buf + offset); \
319 d = tmp & 0x000000ff; \
322 #define TAG(x) radeon##x##_24_8_LINEAR
323 #include "stenciltmp.h"
326 * This function is called to specify which buffer to read and write
327 * for software rasterization (swrast) fallbacks. This doesn't necessarily
328 * correspond to glDrawBuffer() or glReadBuffer() calls.
330 static void radeonSetBuffer(GLcontext
* ctx
,
331 GLframebuffer
* colorBuffer
, GLuint bufferBit
)
333 radeonContextPtr radeon
= RADEON_CONTEXT(ctx
);
337 case BUFFER_BIT_FRONT_LEFT
:
341 case BUFFER_BIT_BACK_LEFT
:
346 _mesa_problem(ctx
, "Bad bufferBit in %s", __FUNCTION__
);
350 if (radeon
->doPageFlip
&& radeon
->sarea
->pfCurrentPage
== 1)
354 fprintf(stderr
, "%s: using %s buffer\n", __FUNCTION__
,
355 buffer
? "back" : "front");
359 radeon
->state
.pixel
.readOffset
=
360 radeon
->radeonScreen
->backOffset
;
361 radeon
->state
.pixel
.readPitch
=
362 radeon
->radeonScreen
->backPitch
;
363 radeon
->state
.color
.drawOffset
=
364 radeon
->radeonScreen
->backOffset
;
365 radeon
->state
.color
.drawPitch
=
366 radeon
->radeonScreen
->backPitch
;
368 radeon
->state
.pixel
.readOffset
=
369 radeon
->radeonScreen
->frontOffset
;
370 radeon
->state
.pixel
.readPitch
=
371 radeon
->radeonScreen
->frontPitch
;
372 radeon
->state
.color
.drawOffset
=
373 radeon
->radeonScreen
->frontOffset
;
374 radeon
->state
.color
.drawPitch
=
375 radeon
->radeonScreen
->frontPitch
;
379 /* Move locking out to get reasonable span performance (10x better
380 * than doing this in HW_LOCK above). WaitForIdle() is the main
384 static void radeonSpanRenderStart(GLcontext
* ctx
)
386 radeonContextPtr radeon
= RADEON_CONTEXT(ctx
);
388 if (IS_FAMILY_R200(radeon
))
389 R200_FIREVERTICES((r200ContextPtr
)radeon
);
393 LOCK_HARDWARE(radeon
);
394 radeonWaitForIdleLocked(radeon
);
396 /* Read & rewrite the first pixel in the frame buffer. This should
397 * be a noop, right? In fact without this conform fails as reading
398 * from the framebuffer sometimes produces old results -- the
399 * on-card read cache gets mixed up and doesn't notice that the
400 * framebuffer has been updated.
402 * In the worst case this is buggy too as p might get the wrong
403 * value first time, so really need a hidden pixel somewhere for this.
407 volatile int *read_buf
=
408 (volatile int *)(radeon
->dri
.screen
->pFB
+
409 radeon
->state
.pixel
.readOffset
);
415 static void radeonSpanRenderFinish(GLcontext
* ctx
)
417 radeonContextPtr radeon
= RADEON_CONTEXT(ctx
);
420 UNLOCK_HARDWARE(radeon
);
423 void radeonInitSpanFuncs(GLcontext
* ctx
)
425 radeonContextPtr radeon
= RADEON_CONTEXT(ctx
);
426 struct swrast_device_driver
*swdd
=
427 _swrast_GetDeviceDriverReference(ctx
);
429 swdd
->SetBuffer
= radeonSetBuffer
;
431 switch (radeon
->radeonScreen
->cpp
) {
434 swdd
->WriteRGBASpan
= radeonWriteRGBASpan_RGB565
;
435 swdd
->WriteRGBSpan
= radeonWriteRGBSpan_RGB565
;
436 swdd
->WriteMonoRGBASpan
= radeonWriteMonoRGBASpan_RGB565
;
437 swdd
->WriteRGBAPixels
= radeonWriteRGBAPixels_RGB565
;
438 swdd
->WriteMonoRGBAPixels
= radeonWriteMonoRGBAPixels_RGB565
;
439 swdd
->ReadRGBASpan
= radeonReadRGBASpan_RGB565
;
440 swdd
->ReadRGBAPixels
= radeonReadRGBAPixels_RGB565
;
446 swdd
->WriteRGBASpan
= radeonWriteRGBASpan_ARGB8888
;
447 swdd
->WriteRGBSpan
= radeonWriteRGBSpan_ARGB8888
;
448 swdd
->WriteMonoRGBASpan
= radeonWriteMonoRGBASpan_ARGB8888
;
449 swdd
->WriteRGBAPixels
= radeonWriteRGBAPixels_ARGB8888
;
450 swdd
->WriteMonoRGBAPixels
= radeonWriteMonoRGBAPixels_ARGB8888
;
451 swdd
->ReadRGBASpan
= radeonReadRGBASpan_ARGB8888
;
452 swdd
->ReadRGBAPixels
= radeonReadRGBAPixels_ARGB8888
;
460 if (IS_FAMILY_R300(radeon
))
462 switch (radeon
->glCtx
->Visual
.depthBits
) {
465 swdd
->ReadDepthSpan
= radeonReadDepthSpan_16_LINEAR
;
466 swdd
->WriteDepthSpan
= radeonWriteDepthSpan_16_LINEAR
;
467 swdd
->WriteMonoDepthSpan
= radeonWriteMonoDepthSpan_16_LINEAR
;
468 swdd
->ReadDepthPixels
= radeonReadDepthPixels_16_LINEAR
;
469 swdd
->WriteDepthPixels
= radeonWriteDepthPixels_16_LINEAR
;
475 swdd
->ReadDepthSpan
= radeonReadDepthSpan_24_8_LINEAR
;
476 swdd
->WriteDepthSpan
= radeonWriteDepthSpan_24_8_LINEAR
;
477 swdd
->WriteMonoDepthSpan
= radeonWriteMonoDepthSpan_24_8_LINEAR
;
478 swdd
->ReadDepthPixels
= radeonReadDepthPixels_24_8_LINEAR
;
479 swdd
->WriteDepthPixels
= radeonWriteDepthPixels_24_8_LINEAR
;
481 swdd
->ReadStencilSpan
= radeonReadStencilSpan_24_8_LINEAR
;
482 swdd
->WriteStencilSpan
= radeonWriteStencilSpan_24_8_LINEAR
;
483 swdd
->ReadStencilPixels
= radeonReadStencilPixels_24_8_LINEAR
;
484 swdd
->WriteStencilPixels
= radeonWriteStencilPixels_24_8_LINEAR
;
494 switch (radeon
->glCtx
->Visual
.depthBits
) {
497 swdd
->ReadDepthSpan
= radeonReadDepthSpan_16_TILE
;
498 swdd
->WriteDepthSpan
= radeonWriteDepthSpan_16_TILE
;
499 swdd
->WriteMonoDepthSpan
= radeonWriteMonoDepthSpan_16_TILE
;
500 swdd
->ReadDepthPixels
= radeonReadDepthPixels_16_TILE
;
501 swdd
->WriteDepthPixels
= radeonWriteDepthPixels_16_TILE
;
507 swdd
->ReadDepthSpan
= radeonReadDepthSpan_24_8_TILE
;
508 swdd
->WriteDepthSpan
= radeonWriteDepthSpan_24_8_TILE
;
509 swdd
->WriteMonoDepthSpan
= radeonWriteMonoDepthSpan_24_8_TILE
;
510 swdd
->ReadDepthPixels
= radeonReadDepthPixels_24_8_TILE
;
511 swdd
->WriteDepthPixels
= radeonWriteDepthPixels_24_8_TILE
;
513 swdd
->ReadStencilSpan
= radeonReadStencilSpan_24_8_TILE
;
514 swdd
->WriteStencilSpan
= radeonWriteStencilSpan_24_8_TILE
;
515 swdd
->ReadStencilPixels
= radeonReadStencilPixels_24_8_TILE
;
516 swdd
->WriteStencilPixels
= radeonWriteStencilPixels_24_8_TILE
;
525 swdd
->SpanRenderStart
= radeonSpanRenderStart
;
526 swdd
->SpanRenderFinish
= radeonSpanRenderFinish
;
530 * Plug in the Get/Put routines for the given driRenderbuffer.
532 void radeonSetSpanFunctions(driRenderbuffer
*drb
, const GLvisual
*vis
)
534 if (drb
->Base
.InternalFormat
== GL_RGBA
) {
535 if (vis
->redBits
== 5 && vis
->greenBits
== 6 && vis
->blueBits
== 5) {
536 drb
->Base
.GetRow
= radeonReadRGBASpan_RGB565
;
537 drb
->Base
.GetValues
= radeonReadRGBAPixels_RGB565
;
538 drb
->Base
.PutRow
= radeonWriteRGBASpan_RGB565
;
539 drb
->Base
.PutRowRGB
= radeonWriteRGBSpan_RGB565
;
540 drb
->Base
.PutMonoRow
= radeonWriteMonoRGBASpan_RGB565
;
541 drb
->Base
.PutValues
= radeonWriteRGBAPixels_RGB565
;
542 drb
->Base
.PutMonoValues
= radeonWriteMonoRGBAPixels_RGB565
;
545 drb
->Base
.GetRow
= radeonReadRGBASpan_ARGB8888
;
546 drb
->Base
.GetValues
= radeonReadRGBAPixels_ARGB8888
;
547 drb
->Base
.PutRow
= radeonWriteRGBASpan_ARGB8888
;
548 drb
->Base
.PutRowRGB
= radeonWriteRGBSpan_ARGB8888
;
549 drb
->Base
.PutMonoRow
= radeonWriteMonoRGBASpan_ARGB8888
;
550 drb
->Base
.PutValues
= radeonWriteRGBAPixels_ARGB8888
;
551 drb
->Base
.PutMonoValues
= radeonWriteMonoRGBAPixels_ARGB8888
;
554 else if (drb
->Base
.InternalFormat
== GL_DEPTH_COMPONENT16
) {
555 drb
->Base
.GetRow
= radeonReadDepthSpan_16_LINEAR
;
556 drb
->Base
.GetValues
= radeonReadDepthPixels_16_LINEAR
;
557 drb
->Base
.PutRow
= radeonWriteDepthSpan_16_LINEAR
;
558 drb
->Base
.PutMonoRow
= radeonWriteMonoDepthSpan_16_LINEAR
;
559 drb
->Base
.PutValues
= radeonWriteDepthPixels_16_LINEAR
;
560 drb
->Base
.PutMonoValues
= NULL
;
562 else if (drb
->Base
.InternalFormat
== GL_DEPTH_COMPONENT24
) {
563 drb
->Base
.GetRow
= radeonReadDepthSpan_24_8_LINEAR
;
564 drb
->Base
.GetValues
= radeonReadDepthPixels_24_8_LINEAR
;
565 drb
->Base
.PutRow
= radeonWriteDepthSpan_24_8_LINEAR
;
566 drb
->Base
.PutMonoRow
= radeonWriteMonoDepthSpan_24_8_LINEAR
;
567 drb
->Base
.PutValues
= radeonWriteDepthPixels_24_8_LINEAR
;
568 drb
->Base
.PutMonoValues
= NULL
;
570 else if (drb
->Base
.InternalFormat
== GL_STENCIL_INDEX8_EXT
) {
571 drb
->Base
.GetRow
= radeonReadStencilSpan_24_8_LINEAR
;
572 drb
->Base
.GetValues
= radeonReadStencilPixels_24_8_LINEAR
;
573 drb
->Base
.PutRow
= radeonWriteStencilSpan_24_8_LINEAR
;
574 drb
->Base
.PutMonoRow
= radeonWriteMonoStencilSpan_24_8_LINEAR
;
575 drb
->Base
.PutValues
= radeonWriteStencilPixels_24_8_LINEAR
;
576 drb
->Base
.PutMonoValues
= NULL
;