1b74f6779b4b275f3d58cf6f324a130d9fc6d84c
[mesa.git] / src / mesa / drivers / dri / r300 / radeon_span.c
1 /* $XFree86: xc/lib/GL/mesa/src/drv/radeon/radeon_span.c,v 1.6 2002/10/30 12:51:56 alanh Exp $ */
2 /**************************************************************************
3
4 Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
5 Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and
6 VA Linux Systems Inc., Fremont, California.
7
8 The Weather Channel (TM) funded Tungsten Graphics to develop the
9 initial release of the Radeon 8500 driver under the XFree86 license.
10 This notice must be preserved.
11
12 All Rights Reserved.
13
14 Permission is hereby granted, free of charge, to any person obtaining
15 a copy of this software and associated documentation files (the
16 "Software"), to deal in the Software without restriction, including
17 without limitation the rights to use, copy, modify, merge, publish,
18 distribute, sublicense, and/or sell copies of the Software, and to
19 permit persons to whom the Software is furnished to do so, subject to
20 the following conditions:
21
22 The above copyright notice and this permission notice (including the
23 next paragraph) shall be included in all copies or substantial
24 portions of the Software.
25
26 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
27 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
28 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
29 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
30 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
31 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
32 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
33
34 **************************************************************************/
35
36 /*
37 * Authors:
38 * Kevin E. Martin <martin@valinux.com>
39 * Gareth Hughes <gareth@valinux.com>
40 * Keith Whitwell <keith@tungstengraphics.com>
41 *
42 */
43 #include <unistd.h>
44 #include "glheader.h"
45 #include "imports.h"
46 #include "swrast/swrast.h"
47
48 #include "r300_state.h"
49 #include "radeon_ioctl.h"
50 #include "r300_ioctl.h"
51 #include "radeon_span.h"
52
53 #include "drirenderbuffer.h"
54
55
56 #define DBG 0
57
58
59 /*
60 * Note that all information needed to access pixels in a renderbuffer
61 * should be obtained through the gl_renderbuffer parameter, not per-context
62 * information.
63 */
64 #define LOCAL_VARS \
65 driRenderbuffer *drb = (driRenderbuffer *) rb; \
66 const __DRIdrawablePrivate *dPriv = drb->dPriv; \
67 const GLuint bottom = dPriv->h - 1; \
68 GLubyte *buf = (GLubyte *) drb->flippedData \
69 + (dPriv->y * drb->flippedPitch + dPriv->x) * drb->cpp; \
70 GLuint p; \
71 (void) p;
72
73 #define LOCAL_DEPTH_VARS \
74 driRenderbuffer *drb = (driRenderbuffer *) rb; \
75 const __DRIdrawablePrivate *dPriv = drb->dPriv; \
76 const GLuint bottom = dPriv->h - 1; \
77 GLuint xo = dPriv->x; \
78 GLuint yo = dPriv->y; \
79 GLubyte *buf = (GLubyte *) drb->Base.Data;
80
81 #define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS
82
83 #define Y_FLIP(Y) (bottom - (Y))
84
85 #define HW_LOCK()
86
87 #define HW_UNLOCK()
88
89
90
91 /* ================================================================
92 * Color buffer
93 */
94
95 /* 16 bit, RGB565 color spanline and pixel functions
96 */
97 #define SPANTMP_PIXEL_FMT GL_RGB
98 #define SPANTMP_PIXEL_TYPE GL_UNSIGNED_SHORT_5_6_5
99
100 #define TAG(x) radeon##x##_RGB565
101 #define TAG2(x,y) radeon##x##_RGB565##y
102 #define GET_PTR(X,Y) (buf + ((Y) * drb->flippedPitch + (X)) * 2)
103 #include "spantmp2.h"
104
105
106 /* 32 bit, ARGB8888 color spanline and pixel functions
107 */
108 #define SPANTMP_PIXEL_FMT GL_BGRA
109 #define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV
110
111 #define TAG(x) radeon##x##_ARGB8888
112 #define TAG2(x,y) radeon##x##_ARGB8888##y
113 #define GET_PTR(X,Y) (buf + ((Y) * drb->flippedPitch + (X)) * 4)
114 #include "spantmp2.h"
115
116
117 /* ================================================================
118 * Depth buffer
119 */
120
121 /* The Radeon family has depth tiling on all the time, so we have to convert
122 * the x,y coordinates into the memory bus address (mba) in the same
123 * manner as the engine. In each case, the linear block address (ba)
124 * is calculated, and then wired with x and y to produce the final
125 * memory address.
126 * The chip will do address translation on its own if the surface registers
127 * are set up correctly. It is not quite enough to get it working with hyperz
128 * too...
129 */
130
131 static GLuint
132 radeon_mba_z32( const driRenderbuffer *drb, GLint x, GLint y )
133 {
134 GLuint pitch = drb->pitch;
135 if (1 /*|| drb->depthHasSurface */) {
136 return 4 * (x + y * pitch);
137 }
138 else {
139 GLuint ba, address = 0; /* a[0..1] = 0 */
140
141 ba = (y / 8) * (pitch / 8) + (x / 8);
142
143 address |= (x & 0x7) << 2; /* a[2..4] = x[0..2] */
144 address |= (y & 0x3) << 5; /* a[5..6] = y[0..1] */
145 address |=
146 (((x & 0x10) >> 2) ^ (y & 0x4)) << 5; /* a[7] = x[4] ^ y[2] */
147 address |= (ba & 0x3) << 8; /* a[8..9] = ba[0..1] */
148
149 address |= (y & 0x8) << 7; /* a[10] = y[3] */
150 address |=
151 (((x & 0x8) << 1) ^ (y & 0x10)) << 7; /* a[11] = x[3] ^ y[4] */
152 address |= (ba & ~0x3) << 10; /* a[12..] = ba[2..] */
153
154 return address;
155 }
156 }
157
158
159 static INLINE GLuint
160 radeon_mba_z16( const driRenderbuffer *drb, GLint x, GLint y )
161 {
162 GLuint pitch = drb->pitch;
163 if (1 /*|| drb->depthHasSurface */) {
164 return 2 * (x + y * pitch);
165 }
166 else {
167 GLuint ba, address = 0; /* a[0] = 0 */
168
169 ba = (y / 16) * (pitch / 32) + (x / 32);
170
171 address |= (x & 0x7) << 1; /* a[1..3] = x[0..2] */
172 address |= (y & 0x7) << 4; /* a[4..6] = y[0..2] */
173 address |= (x & 0x8) << 4; /* a[7] = x[3] */
174 address |= (ba & 0x3) << 8; /* a[8..9] = ba[0..1] */
175 address |= (y & 0x8) << 7; /* a[10] = y[3] */
176 address |= ((x & 0x10) ^ (y & 0x10)) << 7;/* a[11] = x[4] ^ y[4] */
177 address |= (ba & ~0x3) << 10; /* a[12..] = ba[2..] */
178
179 return address;
180 }
181 }
182
183
184 /* 16-bit depth buffer functions
185 */
186 #define WRITE_DEPTH( _x, _y, d ) \
187 *(GLushort *)(buf + radeon_mba_z16( drb, _x + xo, _y + yo )) = d;
188
189 #define READ_DEPTH( d, _x, _y ) \
190 d = *(GLushort *)(buf + radeon_mba_z16( drb, _x + xo, _y + yo ));
191
192 #define TAG(x) radeon##x##_z16
193 #include "depthtmp.h"
194
195
196 /* 24 bit depth, 8 bit stencil depthbuffer functions
197 *
198 * Careful: It looks like the R300 uses ZZZS byte order while the R200
199 * uses SZZZ for 24 bit depth, 8 bit stencil mode.
200 */
201 #define WRITE_DEPTH( _x, _y, d ) \
202 do { \
203 GLuint offset = radeon_mba_z32( drb, _x + xo, _y + yo ); \
204 GLuint tmp = *(GLuint *)(buf + offset); \
205 tmp &= 0x000000ff; \
206 tmp |= ((d << 8) & 0xffffff00); \
207 *(GLuint *)(buf + offset) = tmp; \
208 } while (0)
209
210 #define READ_DEPTH( d, _x, _y ) \
211 do { \
212 d = (*(GLuint *)(buf + radeon_mba_z32( drb, _x + xo, \
213 _y + yo )) & 0xffffff00) >> 8; \
214 }while(0)
215
216 #define TAG(x) radeon##x##_z24_s8
217 #include "depthtmp.h"
218
219
220 /* ================================================================
221 * Stencil buffer
222 */
223
224 /* 24 bit depth, 8 bit stencil depthbuffer functions
225 */
226 #define WRITE_STENCIL( _x, _y, d ) \
227 do { \
228 GLuint offset = radeon_mba_z32( drb, _x + xo, _y + yo ); \
229 GLuint tmp = *(GLuint *)(buf + offset); \
230 tmp &= 0xffffff00; \
231 tmp |= (d) & 0xff; \
232 *(GLuint *)(buf + offset) = tmp; \
233 } while (0)
234
235 #define READ_STENCIL( d, _x, _y ) \
236 do { \
237 GLuint offset = radeon_mba_z32( drb, _x + xo, _y + yo ); \
238 GLuint tmp = *(GLuint *)(buf + offset); \
239 d = tmp & 0x000000ff; \
240 } while (0)
241
242 #define TAG(x) radeon##x##_z24_s8
243 #include "stenciltmp.h"
244
245
246
247 /* Move locking out to get reasonable span performance (10x better
248 * than doing this in HW_LOCK above). WaitForIdle() is the main
249 * culprit.
250 */
251
252 static void radeonSpanRenderStart( GLcontext *ctx )
253 {
254 radeonContextPtr rmesa = RADEON_CONTEXT( ctx );
255 {
256 static int first = 1;
257 r300ContextPtr r300 = (r300ContextPtr)rmesa;
258
259 if (first) {
260 r300->span_dlocking = getenv("R300_SPAN_DISABLE_LOCKING") ? 1 : 0;
261 if (r300->span_dlocking == 0) {
262 fprintf(stderr, "Try R300_SPAN_DISABLE_LOCKING env var if this hangs.\n");
263 fflush(stderr);
264 sleep(1);
265 }
266 first = 0;
267 }
268
269 if (r300->span_dlocking) {
270 r300Flush(ctx);
271 LOCK_HARDWARE( rmesa );
272 radeonWaitForIdleLocked( rmesa );
273 UNLOCK_HARDWARE( rmesa );
274
275 return;
276 }
277 }
278 // R300_FIREVERTICES( rmesa );
279 // old code has flush
280 r300Flush(ctx);
281 LOCK_HARDWARE( rmesa );
282 radeonWaitForIdleLocked( rmesa );
283 }
284
285 static void radeonSpanRenderFinish( GLcontext *ctx )
286 {
287 radeonContextPtr rmesa = RADEON_CONTEXT( ctx );
288 r300ContextPtr r300 = (r300ContextPtr)rmesa;
289 _swrast_flush( ctx );
290 if (r300->span_dlocking == 0)
291 UNLOCK_HARDWARE( rmesa );
292 }
293
294 void radeonInitSpanFuncs( GLcontext *ctx )
295 {
296 struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx);
297 swdd->SpanRenderStart = radeonSpanRenderStart;
298 swdd->SpanRenderFinish = radeonSpanRenderFinish;
299 }
300
301
302 /**
303 * Plug in the Get/Put routines for the given driRenderbuffer.
304 */
305 void
306 radeonSetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis)
307 {
308 if (drb->Base.InternalFormat == GL_RGBA) {
309 if (vis->redBits == 5 && vis->greenBits == 6 && vis->blueBits == 5) {
310 radeonInitPointers_RGB565(&drb->Base);
311 }
312 else {
313 radeonInitPointers_ARGB8888(&drb->Base);
314 }
315 }
316 else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT16) {
317 radeonInitDepthPointers_z16(&drb->Base);
318 }
319 else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT24) {
320 radeonInitDepthPointers_z24_s8(&drb->Base);
321 }
322 else if (drb->Base.InternalFormat == GL_STENCIL_INDEX8_EXT) {
323 radeonInitStencilPointers_z24_s8(&drb->Base);
324 }
325 }