r300: Further reduced the diff between radeon_span.[ch].
[mesa.git] / src / mesa / drivers / dri / r300 / radeon_span.c
1 /**************************************************************************
2
3 Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
4 Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and
5 VA Linux Systems Inc., Fremont, California.
6
7 The Weather Channel (TM) funded Tungsten Graphics to develop the
8 initial release of the Radeon 8500 driver under the XFree86 license.
9 This notice must be preserved.
10
11 All Rights Reserved.
12
13 Permission is hereby granted, free of charge, to any person obtaining
14 a copy of this software and associated documentation files (the
15 "Software"), to deal in the Software without restriction, including
16 without limitation the rights to use, copy, modify, merge, publish,
17 distribute, sublicense, and/or sell copies of the Software, and to
18 permit persons to whom the Software is furnished to do so, subject to
19 the following conditions:
20
21 The above copyright notice and this permission notice (including the
22 next paragraph) shall be included in all copies or substantial
23 portions of the Software.
24
25 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
26 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
27 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
28 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
29 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
30 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
31 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
32
33 **************************************************************************/
34
35 /*
36 * Authors:
37 * Kevin E. Martin <martin@valinux.com>
38 * Gareth Hughes <gareth@valinux.com>
39 * Keith Whitwell <keith@tungstengraphics.com>
40 *
41 */
42
43 #include "glheader.h"
44 #include "swrast/swrast.h"
45
46 #include "r300_state.h"
47 #include "radeon_ioctl.h"
48 #include "r300_ioctl.h"
49 #include "radeon_span.h"
50
51 #include "drirenderbuffer.h"
52
53 #define DBG 0
54
55 /*
56 * Note that all information needed to access pixels in a renderbuffer
57 * should be obtained through the gl_renderbuffer parameter, not per-context
58 * information.
59 */
60 #define LOCAL_VARS \
61 driRenderbuffer *drb = (driRenderbuffer *) rb; \
62 const __DRIdrawablePrivate *dPriv = drb->dPriv; \
63 const GLuint bottom = dPriv->h - 1; \
64 GLubyte *buf = (GLubyte *) drb->flippedData \
65 + (dPriv->y * drb->flippedPitch + dPriv->x) * drb->cpp; \
66 GLuint p; \
67 (void) p;
68
69 #define LOCAL_DEPTH_VARS \
70 driRenderbuffer *drb = (driRenderbuffer *) rb; \
71 const __DRIdrawablePrivate *dPriv = drb->dPriv; \
72 const GLuint bottom = dPriv->h - 1; \
73 GLuint xo = dPriv->x; \
74 GLuint yo = dPriv->y; \
75 GLubyte *buf = (GLubyte *) drb->Base.Data;
76
77 #define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS
78
79 #define Y_FLIP(Y) (bottom - (Y))
80
81 #define HW_LOCK()
82
83 #define HW_UNLOCK()
84
85 /* ================================================================
86 * Color buffer
87 */
88
89 /* 16 bit, RGB565 color spanline and pixel functions
90 */
91 #define SPANTMP_PIXEL_FMT GL_RGB
92 #define SPANTMP_PIXEL_TYPE GL_UNSIGNED_SHORT_5_6_5
93
94 #define TAG(x) radeon##x##_RGB565
95 #define TAG2(x,y) radeon##x##_RGB565##y
96 #define GET_PTR(X,Y) (buf + ((Y) * drb->flippedPitch + (X)) * 2)
97 #include "spantmp2.h"
98
99 /* 32 bit, ARGB8888 color spanline and pixel functions
100 */
101 #define SPANTMP_PIXEL_FMT GL_BGRA
102 #define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV
103
104 #define TAG(x) radeon##x##_ARGB8888
105 #define TAG2(x,y) radeon##x##_ARGB8888##y
106 #define GET_PTR(X,Y) (buf + ((Y) * drb->flippedPitch + (X)) * 4)
107 #include "spantmp2.h"
108
109 /* ================================================================
110 * Depth buffer
111 */
112
113 /* The Radeon family has depth tiling on all the time, so we have to convert
114 * the x,y coordinates into the memory bus address (mba) in the same
115 * manner as the engine. In each case, the linear block address (ba)
116 * is calculated, and then wired with x and y to produce the final
117 * memory address.
118 * The chip will do address translation on its own if the surface registers
119 * are set up correctly. It is not quite enough to get it working with hyperz
120 * too...
121 */
122
123 static GLuint radeon_mba_z32(const driRenderbuffer * drb, GLint x, GLint y)
124 {
125 GLuint pitch = drb->pitch;
126 if (1 /*|| drb->depthHasSurface */ ) {
127 return 4 * (x + y * pitch);
128 } else {
129 GLuint ba, address = 0; /* a[0..1] = 0 */
130
131 ba = (y / 8) * (pitch / 8) + (x / 8);
132
133 address |= (x & 0x7) << 2; /* a[2..4] = x[0..2] */
134 address |= (y & 0x3) << 5; /* a[5..6] = y[0..1] */
135 address |= (((x & 0x10) >> 2) ^ (y & 0x4)) << 5; /* a[7] = x[4] ^ y[2] */
136 address |= (ba & 0x3) << 8; /* a[8..9] = ba[0..1] */
137
138 address |= (y & 0x8) << 7; /* a[10] = y[3] */
139 address |= (((x & 0x8) << 1) ^ (y & 0x10)) << 7; /* a[11] = x[3] ^ y[4] */
140 address |= (ba & ~0x3) << 10; /* a[12..] = ba[2..] */
141
142 return address;
143 }
144 }
145
146 static INLINE GLuint
147 radeon_mba_z16(const driRenderbuffer * drb, GLint x, GLint y)
148 {
149 GLuint pitch = drb->pitch;
150 if (1 /*|| drb->depthHasSurface */ ) {
151 return 2 * (x + y * pitch);
152 } else {
153 GLuint ba, address = 0; /* a[0] = 0 */
154
155 ba = (y / 16) * (pitch / 32) + (x / 32);
156
157 address |= (x & 0x7) << 1; /* a[1..3] = x[0..2] */
158 address |= (y & 0x7) << 4; /* a[4..6] = y[0..2] */
159 address |= (x & 0x8) << 4; /* a[7] = x[3] */
160 address |= (ba & 0x3) << 8; /* a[8..9] = ba[0..1] */
161 address |= (y & 0x8) << 7; /* a[10] = y[3] */
162 address |= ((x & 0x10) ^ (y & 0x10)) << 7; /* a[11] = x[4] ^ y[4] */
163 address |= (ba & ~0x3) << 10; /* a[12..] = ba[2..] */
164
165 return address;
166 }
167 }
168
169 /* 16-bit depth buffer functions
170 */
171 #define WRITE_DEPTH( _x, _y, d ) \
172 *(GLushort *)(buf + radeon_mba_z16( drb, _x + xo, _y + yo )) = d;
173
174 #define READ_DEPTH( d, _x, _y ) \
175 d = *(GLushort *)(buf + radeon_mba_z16( drb, _x + xo, _y + yo ));
176
177 #define TAG(x) radeon##x##_z16
178 #include "depthtmp.h"
179
180 /* 24 bit depth, 8 bit stencil depthbuffer functions
181 *
182 * Careful: It looks like the R300 uses ZZZS byte order while the R200
183 * uses SZZZ for 24 bit depth, 8 bit stencil mode.
184 */
185 #define WRITE_DEPTH( _x, _y, d ) \
186 do { \
187 GLuint offset = radeon_mba_z32( drb, _x + xo, _y + yo ); \
188 GLuint tmp = *(GLuint *)(buf + offset); \
189 tmp &= 0x000000ff; \
190 tmp |= ((d << 8) & 0xffffff00); \
191 *(GLuint *)(buf + offset) = tmp; \
192 } while (0)
193
194 #define READ_DEPTH( d, _x, _y ) \
195 do { \
196 d = (*(GLuint *)(buf + radeon_mba_z32( drb, _x + xo, \
197 _y + yo )) & 0xffffff00) >> 8; \
198 }while(0)
199
200 #define TAG(x) radeon##x##_z24_s8
201 #include "depthtmp.h"
202
203 /* ================================================================
204 * Stencil buffer
205 */
206
207 /* 24 bit depth, 8 bit stencil depthbuffer functions
208 */
209 #define WRITE_STENCIL( _x, _y, d ) \
210 do { \
211 GLuint offset = radeon_mba_z32( drb, _x + xo, _y + yo ); \
212 GLuint tmp = *(GLuint *)(buf + offset); \
213 tmp &= 0xffffff00; \
214 tmp |= (d) & 0xff; \
215 *(GLuint *)(buf + offset) = tmp; \
216 } while (0)
217
218 #define READ_STENCIL( d, _x, _y ) \
219 do { \
220 GLuint offset = radeon_mba_z32( drb, _x + xo, _y + yo ); \
221 GLuint tmp = *(GLuint *)(buf + offset); \
222 d = tmp & 0x000000ff; \
223 } while (0)
224
225 #define TAG(x) radeon##x##_z24_s8
226 #include "stenciltmp.h"
227
228 /* Move locking out to get reasonable span performance (10x better
229 * than doing this in HW_LOCK above). WaitForIdle() is the main
230 * culprit.
231 */
232
233 static void radeonSpanRenderStart(GLcontext * ctx)
234 {
235 radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
236
237 static int first = 1;
238 r300ContextPtr r300 = (r300ContextPtr) rmesa;
239
240 if (first) {
241 r300->span_dlocking =
242 getenv("R300_SPAN_DISABLE_LOCKING") ? 1 : 0;
243 if (r300->span_dlocking == 0) {
244 fprintf(stderr,
245 "Try R300_SPAN_DISABLE_LOCKING env var if this hangs.\n");
246 fflush(stderr);
247 sleep(1);
248 }
249 first = 0;
250 }
251
252 if (r300->span_dlocking) {
253 r300Flush(ctx);
254 LOCK_HARDWARE(rmesa);
255 radeonWaitForIdleLocked(rmesa);
256 UNLOCK_HARDWARE(rmesa);
257
258 return;
259 }
260 // R300_FIREVERTICES( rmesa );
261 // old code has flush
262 r300Flush(ctx);
263 LOCK_HARDWARE(rmesa);
264 radeonWaitForIdleLocked(rmesa);
265 }
266
267 static void radeonSpanRenderFinish(GLcontext * ctx)
268 {
269 radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
270 r300ContextPtr r300 = (r300ContextPtr) rmesa;
271 _swrast_flush(ctx);
272 if (r300->span_dlocking == 0)
273 UNLOCK_HARDWARE(rmesa);
274 }
275
276 void radeonInitSpanFuncs(GLcontext * ctx)
277 {
278 struct swrast_device_driver *swdd =
279 _swrast_GetDeviceDriverReference(ctx);
280 swdd->SpanRenderStart = radeonSpanRenderStart;
281 swdd->SpanRenderFinish = radeonSpanRenderFinish;
282 }
283
284 /**
285 * Plug in the Get/Put routines for the given driRenderbuffer.
286 */
287 void radeonSetSpanFunctions(driRenderbuffer * drb, const GLvisual * vis)
288 {
289 if (drb->Base.InternalFormat == GL_RGBA) {
290 if (vis->redBits == 5 && vis->greenBits == 6
291 && vis->blueBits == 5) {
292 radeonInitPointers_RGB565(&drb->Base);
293 } else {
294 radeonInitPointers_ARGB8888(&drb->Base);
295 }
296 } else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT16) {
297 radeonInitDepthPointers_z16(&drb->Base);
298 } else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT24) {
299 radeonInitDepthPointers_z24_s8(&drb->Base);
300 } else if (drb->Base.InternalFormat == GL_STENCIL_INDEX8_EXT) {
301 radeonInitStencilPointers_z24_s8(&drb->Base);
302 }
303 }