r300: Further reduced the radeon_span.c diff.
[mesa.git] / src / mesa / drivers / dri / r300 / radeon_span.c
1 /**************************************************************************
2
3 Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
4 Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and
5 VA Linux Systems Inc., Fremont, California.
6
7 The Weather Channel (TM) funded Tungsten Graphics to develop the
8 initial release of the Radeon 8500 driver under the XFree86 license.
9 This notice must be preserved.
10
11 All Rights Reserved.
12
13 Permission is hereby granted, free of charge, to any person obtaining
14 a copy of this software and associated documentation files (the
15 "Software"), to deal in the Software without restriction, including
16 without limitation the rights to use, copy, modify, merge, publish,
17 distribute, sublicense, and/or sell copies of the Software, and to
18 permit persons to whom the Software is furnished to do so, subject to
19 the following conditions:
20
21 The above copyright notice and this permission notice (including the
22 next paragraph) shall be included in all copies or substantial
23 portions of the Software.
24
25 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
26 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
27 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
28 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
29 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
30 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
31 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
32
33 **************************************************************************/
34
35 /*
36 * Authors:
37 * Kevin E. Martin <martin@valinux.com>
38 * Gareth Hughes <gareth@valinux.com>
39 * Keith Whitwell <keith@tungstengraphics.com>
40 *
41 */
42
43 #include "glheader.h"
44 #include "swrast/swrast.h"
45
46 #include "r300_state.h"
47 #include "radeon_ioctl.h"
48 #include "r300_ioctl.h"
49 #include "radeon_span.h"
50
51 #include "drirenderbuffer.h"
52
53 #define DBG 0
54
55 /*
56 * Note that all information needed to access pixels in a renderbuffer
57 * should be obtained through the gl_renderbuffer parameter, not per-context
58 * information.
59 */
60 #define LOCAL_VARS \
61 driRenderbuffer *drb = (driRenderbuffer *) rb; \
62 const __DRIdrawablePrivate *dPriv = drb->dPriv; \
63 const GLuint bottom = dPriv->h - 1; \
64 GLubyte *buf = (GLubyte *) drb->flippedData \
65 + (dPriv->y * drb->flippedPitch + dPriv->x) * drb->cpp; \
66 GLuint p; \
67 (void) p;
68
69 #define LOCAL_DEPTH_VARS \
70 driRenderbuffer *drb = (driRenderbuffer *) rb; \
71 const __DRIdrawablePrivate *dPriv = drb->dPriv; \
72 const GLuint bottom = dPriv->h - 1; \
73 GLuint xo = dPriv->x; \
74 GLuint yo = dPriv->y; \
75 GLubyte *buf = (GLubyte *) drb->Base.Data;
76
77 #define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS
78
79 #define Y_FLIP(Y) (bottom - (Y))
80
81 #define HW_LOCK()
82
83 #define HW_UNLOCK()
84
85 /* ================================================================
86 * Color buffer
87 */
88
89 /* 16 bit, RGB565 color spanline and pixel functions
90 */
91 #define SPANTMP_PIXEL_FMT GL_RGB
92 #define SPANTMP_PIXEL_TYPE GL_UNSIGNED_SHORT_5_6_5
93
94 #define TAG(x) radeon##x##_RGB565
95 #define TAG2(x,y) radeon##x##_RGB565##y
96 #define GET_PTR(X,Y) (buf + ((Y) * drb->flippedPitch + (X)) * 2)
97 #include "spantmp2.h"
98
99 /* 32 bit, ARGB8888 color spanline and pixel functions
100 */
101 #define SPANTMP_PIXEL_FMT GL_BGRA
102 #define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV
103
104 #define TAG(x) radeon##x##_ARGB8888
105 #define TAG2(x,y) radeon##x##_ARGB8888##y
106 #define GET_PTR(X,Y) (buf + ((Y) * drb->flippedPitch + (X)) * 4)
107 #include "spantmp2.h"
108
109 /* ================================================================
110 * Depth buffer
111 */
112
113 /* The Radeon family has depth tiling on all the time, so we have to convert
114 * the x,y coordinates into the memory bus address (mba) in the same
115 * manner as the engine. In each case, the linear block address (ba)
116 * is calculated, and then wired with x and y to produce the final
117 * memory address.
118 * The chip will do address translation on its own if the surface registers
119 * are set up correctly. It is not quite enough to get it working with hyperz
120 * too...
121 */
122
123 static GLuint radeon_mba_z32(const driRenderbuffer * drb, GLint x, GLint y)
124 {
125 GLuint pitch = drb->pitch;
126 if (drb->depthHasSurface) {
127 return 4 * (x + y * pitch);
128 } else {
129 GLuint ba, address = 0; /* a[0..1] = 0 */
130
131 #ifdef COMPILE_R300
132 ba = (y / 8) * (pitch / 8) + (x / 8);
133 #else
134 ba = (y / 16) * (pitch / 16) + (x / 16);
135 #endif
136
137 address |= (x & 0x7) << 2; /* a[2..4] = x[0..2] */
138 address |= (y & 0x3) << 5; /* a[5..6] = y[0..1] */
139 address |= (((x & 0x10) >> 2) ^ (y & 0x4)) << 5; /* a[7] = x[4] ^ y[2] */
140 address |= (ba & 0x3) << 8; /* a[8..9] = ba[0..1] */
141
142 address |= (y & 0x8) << 7; /* a[10] = y[3] */
143 address |= (((x & 0x8) << 1) ^ (y & 0x10)) << 7; /* a[11] = x[3] ^ y[4] */
144 address |= (ba & ~0x3) << 10; /* a[12..] = ba[2..] */
145
146 return address;
147 }
148 }
149
150 static INLINE GLuint
151 radeon_mba_z16(const driRenderbuffer * drb, GLint x, GLint y)
152 {
153 GLuint pitch = drb->pitch;
154 if (drb->depthHasSurface) {
155 return 2 * (x + y * pitch);
156 } else {
157 GLuint ba, address = 0; /* a[0] = 0 */
158
159 ba = (y / 16) * (pitch / 32) + (x / 32);
160
161 address |= (x & 0x7) << 1; /* a[1..3] = x[0..2] */
162 address |= (y & 0x7) << 4; /* a[4..6] = y[0..2] */
163 address |= (x & 0x8) << 4; /* a[7] = x[3] */
164 address |= (ba & 0x3) << 8; /* a[8..9] = ba[0..1] */
165 address |= (y & 0x8) << 7; /* a[10] = y[3] */
166 address |= ((x & 0x10) ^ (y & 0x10)) << 7; /* a[11] = x[4] ^ y[4] */
167 address |= (ba & ~0x3) << 10; /* a[12..] = ba[2..] */
168
169 return address;
170 }
171 }
172
173 /* 16-bit depth buffer functions
174 */
175 #define WRITE_DEPTH( _x, _y, d ) \
176 *(GLushort *)(buf + radeon_mba_z16( drb, _x + xo, _y + yo )) = d;
177
178 #define READ_DEPTH( d, _x, _y ) \
179 d = *(GLushort *)(buf + radeon_mba_z16( drb, _x + xo, _y + yo ));
180
181 #define TAG(x) radeon##x##_z16
182 #include "depthtmp.h"
183
184 /* 24 bit depth, 8 bit stencil depthbuffer functions
185 *
186 * Careful: It looks like the R300 uses ZZZS byte order while the R200
187 * uses SZZZ for 24 bit depth, 8 bit stencil mode.
188 */
189 #ifdef COMPILE_R300
190 #define WRITE_DEPTH( _x, _y, d ) \
191 do { \
192 GLuint offset = radeon_mba_z32( drb, _x + xo, _y + yo ); \
193 GLuint tmp = *(GLuint *)(buf + offset); \
194 tmp &= 0x000000ff; \
195 tmp |= ((d << 8) & 0xffffff00); \
196 *(GLuint *)(buf + offset) = tmp; \
197 } while (0)
198 #else
199 #define WRITE_DEPTH( _x, _y, d ) \
200 do { \
201 GLuint offset = radeon_mba_z32( drb, _x + xo, _y + yo ); \
202 GLuint tmp = *(GLuint *)(buf + offset); \
203 tmp &= 0xff000000; \
204 tmp |= ((d) & 0x00ffffff); \
205 *(GLuint *)(buf + offset) = tmp; \
206 } while (0)
207 #endif
208
209 #ifdef COMPILE_R300
210 #define READ_DEPTH( d, _x, _y ) \
211 do { \
212 d = (*(GLuint *)(buf + radeon_mba_z32( drb, _x + xo, \
213 _y + yo )) & 0xffffff00) >> 8; \
214 }while(0)
215 #else
216 #define READ_DEPTH( d, _x, _y ) \
217 d = *(GLuint *)(buf + radeon_mba_z32( drb, _x + xo, \
218 _y + yo )) & 0x00ffffff;
219 #endif
220
221 #define TAG(x) radeon##x##_z24_s8
222 #include "depthtmp.h"
223
224 /* ================================================================
225 * Stencil buffer
226 */
227
228 /* 24 bit depth, 8 bit stencil depthbuffer functions
229 */
230 #ifdef COMPILE_R300
231 #define WRITE_STENCIL( _x, _y, d ) \
232 do { \
233 GLuint offset = radeon_mba_z32( drb, _x + xo, _y + yo ); \
234 GLuint tmp = *(GLuint *)(buf + offset); \
235 tmp &= 0xffffff00; \
236 tmp |= (d) & 0xff; \
237 *(GLuint *)(buf + offset) = tmp; \
238 } while (0)
239 #else
240 #define WRITE_STENCIL( _x, _y, d ) \
241 do { \
242 GLuint offset = radeon_mba_z32( drb, _x + xo, _y + yo ); \
243 GLuint tmp = *(GLuint *)(buf + offset); \
244 tmp &= 0x00ffffff; \
245 tmp |= (((d) & 0xff) << 24); \
246 *(GLuint *)(buf + offset) = tmp; \
247 } while (0)
248 #endif
249
250 #ifdef COMPILE_R300
251 #define READ_STENCIL( d, _x, _y ) \
252 do { \
253 GLuint offset = radeon_mba_z32( drb, _x + xo, _y + yo ); \
254 GLuint tmp = *(GLuint *)(buf + offset); \
255 d = tmp & 0x000000ff; \
256 } while (0)
257 #else
258 #define READ_STENCIL( d, _x, _y ) \
259 do { \
260 GLuint offset = radeon_mba_z32( drb, _x + xo, _y + yo ); \
261 GLuint tmp = *(GLuint *)(buf + offset); \
262 d = (tmp & 0xff000000) >> 24; \
263 } while (0)
264 #endif
265
266 #define TAG(x) radeon##x##_z24_s8
267 #include "stenciltmp.h"
268
269 /* Move locking out to get reasonable span performance (10x better
270 * than doing this in HW_LOCK above). WaitForIdle() is the main
271 * culprit.
272 */
273
274 static void radeonSpanRenderStart(GLcontext * ctx)
275 {
276 radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
277 #ifdef COMPILE_R300
278 r300ContextPtr r300 = (r300ContextPtr) rmesa;
279 R300_FIREVERTICES(r300);
280 #else
281 RADEON_FIREVERTICES(rmesa);
282 #endif
283 LOCK_HARDWARE(rmesa);
284 radeonWaitForIdleLocked(rmesa);
285 }
286
287 static void radeonSpanRenderFinish(GLcontext * ctx)
288 {
289 radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
290 _swrast_flush(ctx);
291 UNLOCK_HARDWARE(rmesa);
292 }
293
294 void radeonInitSpanFuncs(GLcontext * ctx)
295 {
296 struct swrast_device_driver *swdd =
297 _swrast_GetDeviceDriverReference(ctx);
298 swdd->SpanRenderStart = radeonSpanRenderStart;
299 swdd->SpanRenderFinish = radeonSpanRenderFinish;
300 }
301
302 /**
303 * Plug in the Get/Put routines for the given driRenderbuffer.
304 */
305 void radeonSetSpanFunctions(driRenderbuffer * drb, const GLvisual * vis)
306 {
307 if (drb->Base.InternalFormat == GL_RGBA) {
308 if (vis->redBits == 5 && vis->greenBits == 6
309 && vis->blueBits == 5) {
310 radeonInitPointers_RGB565(&drb->Base);
311 } else {
312 radeonInitPointers_ARGB8888(&drb->Base);
313 }
314 } else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT16) {
315 radeonInitDepthPointers_z16(&drb->Base);
316 } else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT24) {
317 radeonInitDepthPointers_z24_s8(&drb->Base);
318 } else if (drb->Base.InternalFormat == GL_STENCIL_INDEX8_EXT) {
319 radeonInitStencilPointers_z24_s8(&drb->Base);
320 }
321 }