1 /**************************************************************************
3 Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
4 Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and
5 VA Linux Systems Inc., Fremont, California.
7 The Weather Channel (TM) funded Tungsten Graphics to develop the
8 initial release of the Radeon 8500 driver under the XFree86 license.
9 This notice must be preserved.
13 Permission is hereby granted, free of charge, to any person obtaining
14 a copy of this software and associated documentation files (the
15 "Software"), to deal in the Software without restriction, including
16 without limitation the rights to use, copy, modify, merge, publish,
17 distribute, sublicense, and/or sell copies of the Software, and to
18 permit persons to whom the Software is furnished to do so, subject to
19 the following conditions:
21 The above copyright notice and this permission notice (including the
22 next paragraph) shall be included in all copies or substantial
23 portions of the Software.
25 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
26 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
27 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
28 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
29 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
30 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
31 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
33 **************************************************************************/
37 * Kevin E. Martin <martin@valinux.com>
38 * Gareth Hughes <gareth@valinux.com>
39 * Keith Whitwell <keith@tungstengraphics.com>
44 #include "swrast/swrast.h"
46 #include "r300_state.h"
47 #include "radeon_ioctl.h"
48 #include "r300_ioctl.h"
49 #include "radeon_span.h"
51 #include "drirenderbuffer.h"
56 * Note that all information needed to access pixels in a renderbuffer
57 * should be obtained through the gl_renderbuffer parameter, not per-context
61 driRenderbuffer *drb = (driRenderbuffer *) rb; \
62 const __DRIdrawablePrivate *dPriv = drb->dPriv; \
63 const GLuint bottom = dPriv->h - 1; \
64 GLubyte *buf = (GLubyte *) drb->flippedData \
65 + (dPriv->y * drb->flippedPitch + dPriv->x) * drb->cpp; \
69 #define LOCAL_DEPTH_VARS \
70 driRenderbuffer *drb = (driRenderbuffer *) rb; \
71 const __DRIdrawablePrivate *dPriv = drb->dPriv; \
72 const GLuint bottom = dPriv->h - 1; \
73 GLuint xo = dPriv->x; \
74 GLuint yo = dPriv->y; \
75 GLubyte *buf = (GLubyte *) drb->Base.Data;
77 #define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS
79 #define Y_FLIP(Y) (bottom - (Y))
85 /* ================================================================
89 /* 16 bit, RGB565 color spanline and pixel functions
91 #define SPANTMP_PIXEL_FMT GL_RGB
92 #define SPANTMP_PIXEL_TYPE GL_UNSIGNED_SHORT_5_6_5
94 #define TAG(x) radeon##x##_RGB565
95 #define TAG2(x,y) radeon##x##_RGB565##y
96 #define GET_PTR(X,Y) (buf + ((Y) * drb->flippedPitch + (X)) * 2)
99 /* 32 bit, ARGB8888 color spanline and pixel functions
101 #define SPANTMP_PIXEL_FMT GL_BGRA
102 #define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV
104 #define TAG(x) radeon##x##_ARGB8888
105 #define TAG2(x,y) radeon##x##_ARGB8888##y
106 #define GET_PTR(X,Y) (buf + ((Y) * drb->flippedPitch + (X)) * 4)
107 #include "spantmp2.h"
109 /* ================================================================
113 /* The Radeon family has depth tiling on all the time, so we have to convert
114 * the x,y coordinates into the memory bus address (mba) in the same
115 * manner as the engine. In each case, the linear block address (ba)
116 * is calculated, and then wired with x and y to produce the final
118 * The chip will do address translation on its own if the surface registers
119 * are set up correctly. It is not quite enough to get it working with hyperz
123 static GLuint
radeon_mba_z32(const driRenderbuffer
* drb
, GLint x
, GLint y
)
125 GLuint pitch
= drb
->pitch
;
126 if (drb
->depthHasSurface
) {
127 return 4 * (x
+ y
* pitch
);
129 GLuint ba
, address
= 0; /* a[0..1] = 0 */
132 ba
= (y
/ 8) * (pitch
/ 8) + (x
/ 8);
134 ba
= (y
/ 16) * (pitch
/ 16) + (x
/ 16);
137 address
|= (x
& 0x7) << 2; /* a[2..4] = x[0..2] */
138 address
|= (y
& 0x3) << 5; /* a[5..6] = y[0..1] */
139 address
|= (((x
& 0x10) >> 2) ^ (y
& 0x4)) << 5; /* a[7] = x[4] ^ y[2] */
140 address
|= (ba
& 0x3) << 8; /* a[8..9] = ba[0..1] */
142 address
|= (y
& 0x8) << 7; /* a[10] = y[3] */
143 address
|= (((x
& 0x8) << 1) ^ (y
& 0x10)) << 7; /* a[11] = x[3] ^ y[4] */
144 address
|= (ba
& ~0x3) << 10; /* a[12..] = ba[2..] */
151 radeon_mba_z16(const driRenderbuffer
* drb
, GLint x
, GLint y
)
153 GLuint pitch
= drb
->pitch
;
154 if (drb
->depthHasSurface
) {
155 return 2 * (x
+ y
* pitch
);
157 GLuint ba
, address
= 0; /* a[0] = 0 */
159 ba
= (y
/ 16) * (pitch
/ 32) + (x
/ 32);
161 address
|= (x
& 0x7) << 1; /* a[1..3] = x[0..2] */
162 address
|= (y
& 0x7) << 4; /* a[4..6] = y[0..2] */
163 address
|= (x
& 0x8) << 4; /* a[7] = x[3] */
164 address
|= (ba
& 0x3) << 8; /* a[8..9] = ba[0..1] */
165 address
|= (y
& 0x8) << 7; /* a[10] = y[3] */
166 address
|= ((x
& 0x10) ^ (y
& 0x10)) << 7; /* a[11] = x[4] ^ y[4] */
167 address
|= (ba
& ~0x3) << 10; /* a[12..] = ba[2..] */
173 /* 16-bit depth buffer functions
175 #define WRITE_DEPTH( _x, _y, d ) \
176 *(GLushort *)(buf + radeon_mba_z16( drb, _x + xo, _y + yo )) = d;
178 #define READ_DEPTH( d, _x, _y ) \
179 d = *(GLushort *)(buf + radeon_mba_z16( drb, _x + xo, _y + yo ));
181 #define TAG(x) radeon##x##_z16
182 #include "depthtmp.h"
184 /* 24 bit depth, 8 bit stencil depthbuffer functions
186 * Careful: It looks like the R300 uses ZZZS byte order while the R200
187 * uses SZZZ for 24 bit depth, 8 bit stencil mode.
190 #define WRITE_DEPTH( _x, _y, d ) \
192 GLuint offset = radeon_mba_z32( drb, _x + xo, _y + yo ); \
193 GLuint tmp = *(GLuint *)(buf + offset); \
195 tmp |= ((d << 8) & 0xffffff00); \
196 *(GLuint *)(buf + offset) = tmp; \
199 #define WRITE_DEPTH( _x, _y, d ) \
201 GLuint offset = radeon_mba_z32( drb, _x + xo, _y + yo ); \
202 GLuint tmp = *(GLuint *)(buf + offset); \
204 tmp |= ((d) & 0x00ffffff); \
205 *(GLuint *)(buf + offset) = tmp; \
210 #define READ_DEPTH( d, _x, _y ) \
212 d = (*(GLuint *)(buf + radeon_mba_z32( drb, _x + xo, \
213 _y + yo )) & 0xffffff00) >> 8; \
216 #define READ_DEPTH( d, _x, _y ) \
217 d = *(GLuint *)(buf + radeon_mba_z32( drb, _x + xo, \
218 _y + yo )) & 0x00ffffff;
221 #define TAG(x) radeon##x##_z24_s8
222 #include "depthtmp.h"
224 /* ================================================================
228 /* 24 bit depth, 8 bit stencil depthbuffer functions
231 #define WRITE_STENCIL( _x, _y, d ) \
233 GLuint offset = radeon_mba_z32( drb, _x + xo, _y + yo ); \
234 GLuint tmp = *(GLuint *)(buf + offset); \
237 *(GLuint *)(buf + offset) = tmp; \
240 #define WRITE_STENCIL( _x, _y, d ) \
242 GLuint offset = radeon_mba_z32( drb, _x + xo, _y + yo ); \
243 GLuint tmp = *(GLuint *)(buf + offset); \
245 tmp |= (((d) & 0xff) << 24); \
246 *(GLuint *)(buf + offset) = tmp; \
251 #define READ_STENCIL( d, _x, _y ) \
253 GLuint offset = radeon_mba_z32( drb, _x + xo, _y + yo ); \
254 GLuint tmp = *(GLuint *)(buf + offset); \
255 d = tmp & 0x000000ff; \
258 #define READ_STENCIL( d, _x, _y ) \
260 GLuint offset = radeon_mba_z32( drb, _x + xo, _y + yo ); \
261 GLuint tmp = *(GLuint *)(buf + offset); \
262 d = (tmp & 0xff000000) >> 24; \
266 #define TAG(x) radeon##x##_z24_s8
267 #include "stenciltmp.h"
269 /* Move locking out to get reasonable span performance (10x better
270 * than doing this in HW_LOCK above). WaitForIdle() is the main
274 static void radeonSpanRenderStart(GLcontext
* ctx
)
276 radeonContextPtr rmesa
= RADEON_CONTEXT(ctx
);
278 r300ContextPtr r300
= (r300ContextPtr
) rmesa
;
279 R300_FIREVERTICES(r300
);
281 RADEON_FIREVERTICES(rmesa
);
283 LOCK_HARDWARE(rmesa
);
284 radeonWaitForIdleLocked(rmesa
);
287 static void radeonSpanRenderFinish(GLcontext
* ctx
)
289 radeonContextPtr rmesa
= RADEON_CONTEXT(ctx
);
291 UNLOCK_HARDWARE(rmesa
);
294 void radeonInitSpanFuncs(GLcontext
* ctx
)
296 struct swrast_device_driver
*swdd
=
297 _swrast_GetDeviceDriverReference(ctx
);
298 swdd
->SpanRenderStart
= radeonSpanRenderStart
;
299 swdd
->SpanRenderFinish
= radeonSpanRenderFinish
;
303 * Plug in the Get/Put routines for the given driRenderbuffer.
305 void radeonSetSpanFunctions(driRenderbuffer
* drb
, const GLvisual
* vis
)
307 if (drb
->Base
.InternalFormat
== GL_RGBA
) {
308 if (vis
->redBits
== 5 && vis
->greenBits
== 6
309 && vis
->blueBits
== 5) {
310 radeonInitPointers_RGB565(&drb
->Base
);
312 radeonInitPointers_ARGB8888(&drb
->Base
);
314 } else if (drb
->Base
.InternalFormat
== GL_DEPTH_COMPONENT16
) {
315 radeonInitDepthPointers_z16(&drb
->Base
);
316 } else if (drb
->Base
.InternalFormat
== GL_DEPTH_COMPONENT24
) {
317 radeonInitDepthPointers_z24_s8(&drb
->Base
);
318 } else if (drb
->Base
.InternalFormat
== GL_STENCIL_INDEX8_EXT
) {
319 radeonInitStencilPointers_z24_s8(&drb
->Base
);