2 Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
4 The Weather Channel (TM) funded Tungsten Graphics to develop the
5 initial release of the Radeon 8500 driver under the XFree86 license.
6 This notice must be preserved.
8 Permission is hereby granted, free of charge, to any person obtaining
9 a copy of this software and associated documentation files (the
10 "Software"), to deal in the Software without restriction, including
11 without limitation the rights to use, copy, modify, merge, publish,
12 distribute, sublicense, and/or sell copies of the Software, and to
13 permit persons to whom the Software is furnished to do so, subject to
14 the following conditions:
16 The above copyright notice and this permission notice (including the
17 next paragraph) shall be included in all copies or substantial
18 portions of the Software.
20 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
23 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
24 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
25 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
26 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 **************************************************************************/
32 * Keith Whitwell <keith@tungstengraphics.com>
37 #include "swrast/swrast.h"
40 #include "r200_context.h"
41 #include "radeon_ioctl.h"
42 #include "r300_ioctl.h"
43 #include "radeon_span.h"
48 radeonContextPtr radeon = RADEON_CONTEXT(ctx); \
49 radeonScreenPtr radeonScreen = radeon->radeonScreen; \
50 __DRIscreenPrivate *sPriv = radeon->dri.screen; \
51 __DRIdrawablePrivate *dPriv = radeon->dri.drawable; \
52 GLuint pitch = radeonScreen->frontPitch * radeonScreen->cpp; \
53 GLuint height = dPriv->h; \
54 char *buf = (char *)(sPriv->pFB + \
55 radeon->state.color.drawOffset + \
56 (dPriv->x * radeonScreen->cpp) + \
57 (dPriv->y * pitch)); \
58 char *read_buf = (char *)(sPriv->pFB + \
59 radeon->state.pixel.readOffset + \
60 (dPriv->x * radeonScreen->cpp) + \
61 (dPriv->y * pitch)); \
63 (void) read_buf; (void) buf; (void) p
65 #define LOCAL_DEPTH_VARS \
66 radeonContextPtr radeon = RADEON_CONTEXT(ctx); \
67 radeonScreenPtr radeonScreen = radeon->radeonScreen; \
68 __DRIscreenPrivate *sPriv = radeon->dri.screen; \
69 __DRIdrawablePrivate *dPriv = radeon->dri.drawable; \
70 GLuint height = dPriv->h; \
71 GLuint xo = dPriv->x; \
72 GLuint yo = dPriv->y; \
73 char *buf = (char *)(sPriv->pFB + radeonScreen->depthOffset); \
74 GLuint pitch = radeonScreen->depthPitch; \
75 (void) buf; (void) pitch
77 #define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS
79 #define CLIPPIXEL( _x, _y ) \
80 ((_x >= minx) && (_x < maxx) && (_y >= miny) && (_y < maxy))
82 #define CLIPSPAN( _x, _y, _n, _x1, _n1, _i ) \
83 if ( _y < miny || _y >= maxy ) { \
88 if ( _x1 < minx ) _i += (minx-_x1), n1 -= (minx-_x1), _x1 = minx; \
89 if ( _x1 + _n1 >= maxx ) n1 -= (_x1 + n1 - maxx); \
92 #define Y_FLIP( _y ) (height - _y - 1)
96 #define HW_CLIPLOOP() \
98 __DRIdrawablePrivate *dPriv = radeon->dri.drawable; \
99 int _nc = dPriv->numClipRects; \
102 int minx = dPriv->pClipRects[_nc].x1 - dPriv->x; \
103 int miny = dPriv->pClipRects[_nc].y1 - dPriv->y; \
104 int maxx = dPriv->pClipRects[_nc].x2 - dPriv->x; \
105 int maxy = dPriv->pClipRects[_nc].y2 - dPriv->y;
107 #define HW_ENDCLIPLOOP() \
113 /* ================================================================
117 /* 16 bit, RGB565 color spanline and pixel functions
119 #define INIT_MONO_PIXEL(p, color) \
120 p = PACK_COLOR_565( color[0], color[1], color[2] )
122 #define WRITE_RGBA( _x, _y, r, g, b, a ) \
123 *(GLushort *)(buf + _x*2 + _y*pitch) = ((((int)r & 0xf8) << 8) | \
124 (((int)g & 0xfc) << 3) | \
125 (((int)b & 0xf8) >> 3))
127 #define WRITE_PIXEL( _x, _y, p ) \
128 *(GLushort *)(buf + _x*2 + _y*pitch) = p
130 #define READ_RGBA( rgba, _x, _y ) \
132 GLushort p = *(GLushort *)(read_buf + _x*2 + _y*pitch); \
133 rgba[0] = ((p >> 8) & 0xf8) * 255 / 0xf8; \
134 rgba[1] = ((p >> 3) & 0xfc) * 255 / 0xfc; \
135 rgba[2] = ((p << 3) & 0xf8) * 255 / 0xf8; \
139 #define TAG(x) radeon##x##_RGB565
142 /* 32 bit, ARGB8888 color spanline and pixel functions
144 #undef INIT_MONO_PIXEL
145 #define INIT_MONO_PIXEL(p, color) \
146 p = PACK_COLOR_8888( color[3], color[0], color[1], color[2] )
148 #define WRITE_RGBA( _x, _y, r, g, b, a ) \
150 *(GLuint *)(buf + _x*4 + _y*pitch) = ((b << 0) | \
156 #define WRITE_PIXEL( _x, _y, p ) \
158 *(GLuint *)(buf + _x*4 + _y*pitch) = p; \
161 #define READ_RGBA( rgba, _x, _y ) \
163 volatile GLuint *ptr = (volatile GLuint *)(read_buf + _x*4 + _y*pitch); \
165 rgba[0] = (p >> 16) & 0xff; \
166 rgba[1] = (p >> 8) & 0xff; \
167 rgba[2] = (p >> 0) & 0xff; \
168 rgba[3] = (p >> 24) & 0xff; \
171 #define TAG(x) radeon##x##_ARGB8888
174 /* ================================================================
178 /* The Radeon family has depth tiling on all the time, so we have to convert
179 * the x,y coordinates into the memory bus address (mba) in the same
180 * manner as the engine. In each case, the linear block address (ba)
181 * is calculated, and then wired with x and y to produce the final
185 #define BIT(x,b) ((x & (1<<b))>>b)
186 static GLuint
radeon_mba_z32(radeonContextPtr radeon
, GLint x
, GLint y
)
188 GLuint pitch
= radeon
->radeonScreen
->depthPitch
;
190 ((y
& 0x3FF) >> 4) * ((pitch
& 0xFFF) >> 5) + ((x
& 0x3FF) >> 5);
192 (BIT(x
, 0) << 2) | (BIT(y
, 0) << 3) | (BIT(x
, 1) << 4) | (BIT(y
, 1)
194 (BIT(x
, 3) << 6) | (BIT(x
, 4) << 7) | (BIT(x
, 2) << 8) | (BIT(y
, 2)
197 (((pitch
& 0x20) ? (b
& 0x01) : ((b
& 0x01) ^ (BIT(y
, 4)))) << 11) |
202 static GLuint
radeon_mba_z16(radeonContextPtr radeon
, GLint x
, GLint y
)
204 GLuint pitch
= radeon
->radeonScreen
->depthPitch
;
206 ((y
& 0x3FF) >> 4) * ((pitch
& 0xFFF) >> 6) + ((x
& 0x3FF) >> 6);
208 (BIT(x
, 0) << 1) | (BIT(y
, 0) << 2) | (BIT(x
, 1) << 3) | (BIT(y
, 1)
210 (BIT(x
, 2) << 5) | (BIT(x
, 4) << 6) | (BIT(x
, 5) << 7) | (BIT(x
, 3)
212 (BIT(y
, 2) << 9) | (BIT(y
, 3) << 10) |
213 (((pitch
& 0x40) ? (b
& 0x01) : ((b
& 0x01) ^ (BIT(y
, 4)))) << 11) |
219 /* 16-bit depth buffer functions
221 #define WRITE_DEPTH( _x, _y, d ) \
222 *(GLushort *)(buf + radeon_mba_z16( radeon, _x + xo, _y + yo )) = d;
224 #define READ_DEPTH( d, _x, _y ) \
225 d = *(GLushort *)(buf + radeon_mba_z16( radeon, _x + xo, _y + yo ));
227 #define TAG(x) radeon##x##_16_TILE
228 #include "depthtmp.h"
230 /* 24 bit depth, 8 bit stencil depthbuffer functions
232 #define WRITE_DEPTH( _x, _y, d ) \
234 GLuint offset = radeon_mba_z32( radeon, _x + xo, _y + yo ); \
235 GLuint tmp = *(GLuint *)(buf + offset); \
237 tmp |= ((d) & 0x00ffffff); \
238 *(GLuint *)(buf + offset) = tmp; \
241 #define READ_DEPTH( d, _x, _y ) \
242 d = *(GLuint *)(buf + radeon_mba_z32( radeon, _x + xo, \
243 _y + yo )) & 0x00ffffff;
245 #define TAG(x) radeon##x##_24_8_TILE
246 #include "depthtmp.h"
248 /* 16-bit depth buffer functions
250 #define WRITE_DEPTH( _x, _y, d ) \
251 *(GLushort *)(buf + (_x + xo + (_y + yo)*pitch)*2 ) = d;
253 #define READ_DEPTH( d, _x, _y ) \
254 d = *(GLushort *)(buf + (_x + xo + (_y + yo)*pitch)*2 );
256 #define TAG(x) radeon##x##_16_LINEAR
257 #include "depthtmp.h"
259 /* 24 bit depth, 8 bit stencil depthbuffer functions
261 #define WRITE_DEPTH( _x, _y, d ) \
263 GLuint offset = (_x + xo + (_y + yo)*pitch)*4; \
264 GLuint tmp = *(GLuint *)(buf + offset); \
266 tmp |= ((d) & 0x00ffffff); \
267 *(GLuint *)(buf + offset) = tmp; \
270 #define READ_DEPTH( d, _x, _y ) \
271 d = *(GLuint *)(buf + (_x + xo + (_y + yo)*pitch)*4) & 0x00ffffff;
273 #define TAG(x) radeon##x##_24_8_LINEAR
274 #include "depthtmp.h"
276 /* ================================================================
280 /* 24 bit depth, 8 bit stencil depthbuffer functions
282 #define WRITE_STENCIL( _x, _y, d ) \
284 GLuint offset = radeon_mba_z32( radeon, _x + xo, _y + yo ); \
285 GLuint tmp = *(GLuint *)(buf + offset); \
287 tmp |= (((d) & 0xff) << 24); \
288 *(GLuint *)(buf + offset) = tmp; \
291 #define READ_STENCIL( d, _x, _y ) \
293 GLuint offset = radeon_mba_z32( radeon, _x + xo, _y + yo ); \
294 GLuint tmp = *(GLuint *)(buf + offset); \
299 #define TAG(x) radeon##x##_24_8_TILE
300 #include "stenciltmp.h"
302 /* 24 bit depth, 8 bit stencil depthbuffer functions
304 #define WRITE_STENCIL( _x, _y, d ) \
306 GLuint offset = (_x + xo)*4 + (_y + yo)*pitch; \
307 GLuint tmp = *(GLuint *)(buf + offset); \
309 tmp |= (((d) & 0xff) << 24); \
310 *(GLuint *)(buf + offset) = tmp; \
313 #define READ_STENCIL( d, _x, _y ) \
315 GLuint offset = (_x + xo)*4 + (_y + yo)*pitch; \
316 GLuint tmp = *(GLuint *)(buf + offset); \
321 #define TAG(x) radeon##x##_24_8_LINEAR
322 #include "stenciltmp.h"
325 * This function is called to specify which buffer to read and write
326 * for software rasterization (swrast) fallbacks. This doesn't necessarily
327 * correspond to glDrawBuffer() or glReadBuffer() calls.
329 static void radeonSetBuffer(GLcontext
* ctx
,
330 GLframebuffer
* colorBuffer
, GLuint bufferBit
)
332 radeonContextPtr radeon
= RADEON_CONTEXT(ctx
);
336 case DD_FRONT_LEFT_BIT
:
340 case DD_BACK_LEFT_BIT
:
345 _mesa_problem(ctx
, "Bad bufferBit in %s", __FUNCTION__
);
349 if (radeon
->doPageFlip
&& radeon
->sarea
->pfCurrentPage
== 1)
352 fprintf(stderr
, "%s: using %s buffer\n", __FUNCTION__
,
353 buffer
? "back" : "front");
356 radeon
->state
.pixel
.readOffset
=
357 radeon
->radeonScreen
->backOffset
;
358 radeon
->state
.pixel
.readPitch
=
359 radeon
->radeonScreen
->backPitch
;
360 radeon
->state
.color
.drawOffset
=
361 radeon
->radeonScreen
->backOffset
;
362 radeon
->state
.color
.drawPitch
=
363 radeon
->radeonScreen
->backPitch
;
365 radeon
->state
.pixel
.readOffset
=
366 radeon
->radeonScreen
->frontOffset
;
367 radeon
->state
.pixel
.readPitch
=
368 radeon
->radeonScreen
->frontPitch
;
369 radeon
->state
.color
.drawOffset
=
370 radeon
->radeonScreen
->frontOffset
;
371 radeon
->state
.color
.drawPitch
=
372 radeon
->radeonScreen
->frontPitch
;
376 /* Move locking out to get reasonable span performance (10x better
377 * than doing this in HW_LOCK above). WaitForIdle() is the main
381 static void radeonSpanRenderStart(GLcontext
* ctx
)
383 radeonContextPtr radeon
= RADEON_CONTEXT(ctx
);
385 if (IS_FAMILY_R200(radeon
))
386 R200_FIREVERTICES((r200ContextPtr
)radeon
);
390 LOCK_HARDWARE(radeon
);
391 radeonWaitForIdleLocked(radeon
);
393 /* Read & rewrite the first pixel in the frame buffer. This should
394 * be a noop, right? In fact without this conform fails as reading
395 * from the framebuffer sometimes produces old results -- the
396 * on-card read cache gets mixed up and doesn't notice that the
397 * framebuffer has been updated.
399 * In the worst case this is buggy too as p might get the wrong
400 * value first time, so really need a hidden pixel somewhere for this.
404 volatile int *read_buf
=
405 (volatile int *)(radeon
->dri
.screen
->pFB
+
406 radeon
->state
.pixel
.readOffset
);
412 static void radeonSpanRenderFinish(GLcontext
* ctx
)
414 radeonContextPtr radeon
= RADEON_CONTEXT(ctx
);
417 UNLOCK_HARDWARE(radeon
);
420 void radeonInitSpanFuncs(GLcontext
* ctx
)
422 radeonContextPtr radeon
= RADEON_CONTEXT(ctx
);
423 struct swrast_device_driver
*swdd
=
424 _swrast_GetDeviceDriverReference(ctx
);
426 swdd
->SetBuffer
= radeonSetBuffer
;
428 switch (radeon
->radeonScreen
->cpp
) {
430 swdd
->WriteRGBASpan
= radeonWriteRGBASpan_RGB565
;
431 swdd
->WriteRGBSpan
= radeonWriteRGBSpan_RGB565
;
432 swdd
->WriteMonoRGBASpan
= radeonWriteMonoRGBASpan_RGB565
;
433 swdd
->WriteRGBAPixels
= radeonWriteRGBAPixels_RGB565
;
434 swdd
->WriteMonoRGBAPixels
= radeonWriteMonoRGBAPixels_RGB565
;
435 swdd
->ReadRGBASpan
= radeonReadRGBASpan_RGB565
;
436 swdd
->ReadRGBAPixels
= radeonReadRGBAPixels_RGB565
;
440 swdd
->WriteRGBASpan
= radeonWriteRGBASpan_ARGB8888
;
441 swdd
->WriteRGBSpan
= radeonWriteRGBSpan_ARGB8888
;
442 swdd
->WriteMonoRGBASpan
= radeonWriteMonoRGBASpan_ARGB8888
;
443 swdd
->WriteRGBAPixels
= radeonWriteRGBAPixels_ARGB8888
;
444 swdd
->WriteMonoRGBAPixels
= radeonWriteMonoRGBAPixels_ARGB8888
;
445 swdd
->ReadRGBASpan
= radeonReadRGBASpan_ARGB8888
;
446 swdd
->ReadRGBAPixels
= radeonReadRGBAPixels_ARGB8888
;
453 if (IS_FAMILY_R300(radeon
))
455 switch (radeon
->glCtx
->Visual
.depthBits
) {
457 swdd
->ReadDepthSpan
= radeonReadDepthSpan_16_LINEAR
;
458 swdd
->WriteDepthSpan
= radeonWriteDepthSpan_16_LINEAR
;
459 swdd
->WriteMonoDepthSpan
= radeonWriteMonoDepthSpan_16_LINEAR
;
460 swdd
->ReadDepthPixels
= radeonReadDepthPixels_16_LINEAR
;
461 swdd
->WriteDepthPixels
= radeonWriteDepthPixels_16_LINEAR
;
465 swdd
->ReadDepthSpan
= radeonReadDepthSpan_24_8_LINEAR
;
466 swdd
->WriteDepthSpan
= radeonWriteDepthSpan_24_8_LINEAR
;
467 swdd
->WriteMonoDepthSpan
= radeonWriteMonoDepthSpan_24_8_LINEAR
;
468 swdd
->ReadDepthPixels
= radeonReadDepthPixels_24_8_LINEAR
;
469 swdd
->WriteDepthPixels
= radeonWriteDepthPixels_24_8_LINEAR
;
471 swdd
->ReadStencilSpan
= radeonReadStencilSpan_24_8_LINEAR
;
472 swdd
->WriteStencilSpan
= radeonWriteStencilSpan_24_8_LINEAR
;
473 swdd
->ReadStencilPixels
= radeonReadStencilPixels_24_8_LINEAR
;
474 swdd
->WriteStencilPixels
= radeonWriteStencilPixels_24_8_LINEAR
;
483 switch (radeon
->glCtx
->Visual
.depthBits
) {
485 swdd
->ReadDepthSpan
= radeonReadDepthSpan_16_TILE
;
486 swdd
->WriteDepthSpan
= radeonWriteDepthSpan_16_TILE
;
487 swdd
->WriteMonoDepthSpan
= radeonWriteMonoDepthSpan_16_TILE
;
488 swdd
->ReadDepthPixels
= radeonReadDepthPixels_16_TILE
;
489 swdd
->WriteDepthPixels
= radeonWriteDepthPixels_16_TILE
;
493 swdd
->ReadDepthSpan
= radeonReadDepthSpan_24_8_TILE
;
494 swdd
->WriteDepthSpan
= radeonWriteDepthSpan_24_8_TILE
;
495 swdd
->WriteMonoDepthSpan
= radeonWriteMonoDepthSpan_24_8_TILE
;
496 swdd
->ReadDepthPixels
= radeonReadDepthPixels_24_8_TILE
;
497 swdd
->WriteDepthPixels
= radeonWriteDepthPixels_24_8_TILE
;
499 swdd
->ReadStencilSpan
= radeonReadStencilSpan_24_8_TILE
;
500 swdd
->WriteStencilSpan
= radeonWriteStencilSpan_24_8_TILE
;
501 swdd
->ReadStencilPixels
= radeonReadStencilPixels_24_8_TILE
;
502 swdd
->WriteStencilPixels
= radeonWriteStencilPixels_24_8_TILE
;
510 swdd
->SpanRenderStart
= radeonSpanRenderStart
;
511 swdd
->SpanRenderFinish
= radeonSpanRenderFinish
;