Merge branch 'mesa_7_5_branch'
[mesa.git] / src / mesa / drivers / dri / r600 / r600_tex.c
1 /*
2 Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
3
4 The Weather Channel (TM) funded Tungsten Graphics to develop the
5 initial release of the Radeon 8500 driver under the XFree86 license.
6 This notice must be preserved.
7
8 Permission is hereby granted, free of charge, to any person obtaining
9 a copy of this software and associated documentation files (the
10 "Software"), to deal in the Software without restriction, including
11 without limitation the rights to use, copy, modify, merge, publish,
12 distribute, sublicense, and/or sell copies of the Software, and to
13 permit persons to whom the Software is furnished to do so, subject to
14 the following conditions:
15
16 The above copyright notice and this permission notice (including the
17 next paragraph) shall be included in all copies or substantial
18 portions of the Software.
19
20 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
23 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
24 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
25 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
26 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 */
28
29 /**
30 * \file
31 *
32 * \author Keith Whitwell <keith@tungstengraphics.com>
33 */
34
35 #include "main/glheader.h"
36 #include "main/imports.h"
37 #include "main/colormac.h"
38 #include "main/context.h"
39 #include "main/enums.h"
40 #include "main/image.h"
41 #include "main/mipmap.h"
42 #include "main/simple_list.h"
43 #include "main/texformat.h"
44 #include "main/texstore.h"
45 #include "main/teximage.h"
46 #include "main/texobj.h"
47
48 #include "texmem.h"
49
50 #include "r600_context.h"
51 #include "r700_state.h"
52 #include "radeon_mipmap_tree.h"
53 #include "r600_tex.h"
54
55 #include "xmlpool.h"
56
57
58 static unsigned int translate_wrap_mode(GLenum wrapmode)
59 {
60 switch(wrapmode) {
61 case GL_REPEAT: return SQ_TEX_WRAP;
62 case GL_CLAMP: return SQ_TEX_CLAMP_HALF_BORDER;
63 case GL_CLAMP_TO_EDGE: return SQ_TEX_CLAMP_LAST_TEXEL;
64 case GL_CLAMP_TO_BORDER: return SQ_TEX_CLAMP_BORDER;
65 case GL_MIRRORED_REPEAT: return SQ_TEX_MIRROR;
66 case GL_MIRROR_CLAMP_EXT: return SQ_TEX_MIRROR_ONCE_HALF_BORDER;
67 case GL_MIRROR_CLAMP_TO_EDGE_EXT: return SQ_TEX_MIRROR_ONCE_LAST_TEXEL;
68 case GL_MIRROR_CLAMP_TO_BORDER_EXT: return SQ_TEX_MIRROR_ONCE_BORDER;
69 default:
70 _mesa_problem(NULL, "bad wrap mode in %s", __FUNCTION__);
71 return 0;
72 }
73 }
74
75
76 /**
77 * Update the cached hardware registers based on the current texture wrap modes.
78 *
79 * \param t Texture object whose wrap modes are to be set
80 */
81 static void r600UpdateTexWrap(radeonTexObjPtr t)
82 {
83 struct gl_texture_object *tObj = &t->base;
84
85 SETfield(t->SQ_TEX_SAMPLER0, translate_wrap_mode(tObj->WrapS),
86 SQ_TEX_SAMPLER_WORD0_0__CLAMP_X_shift, SQ_TEX_SAMPLER_WORD0_0__CLAMP_X_mask);
87
88 if (tObj->Target != GL_TEXTURE_1D) {
89 SETfield(t->SQ_TEX_SAMPLER0, translate_wrap_mode(tObj->WrapT),
90 CLAMP_Y_shift, CLAMP_Y_mask);
91
92 if (tObj->Target == GL_TEXTURE_3D)
93 SETfield(t->SQ_TEX_SAMPLER0, translate_wrap_mode(tObj->WrapR),
94 CLAMP_Z_shift, CLAMP_Z_mask);
95 }
96 }
97
98 static void r600SetTexDefaultState(radeonTexObjPtr t)
99 {
100 /* Init text object to default states. */
101 t->SQ_TEX_RESOURCE0 = 0;
102 SETfield(t->SQ_TEX_RESOURCE0, SQ_TEX_DIM_2D, DIM_shift, DIM_mask);
103 SETfield(t->SQ_TEX_RESOURCE0, ARRAY_LINEAR_GENERAL,
104 SQ_TEX_RESOURCE_WORD0_0__TILE_MODE_shift, SQ_TEX_RESOURCE_WORD0_0__TILE_MODE_mask);
105 CLEARbit(t->SQ_TEX_RESOURCE0, TILE_TYPE_bit);
106
107 t->SQ_TEX_RESOURCE1 = 0;
108 SETfield(t->SQ_TEX_RESOURCE1, FMT_8_8_8_8,
109 SQ_TEX_RESOURCE_WORD1_0__DATA_FORMAT_shift, SQ_TEX_RESOURCE_WORD1_0__DATA_FORMAT_mask);
110
111 t->SQ_TEX_RESOURCE2 = 0;
112 t->SQ_TEX_RESOURCE3 = 0;
113
114 t->SQ_TEX_RESOURCE4 = 0;
115 SETfield(t->SQ_TEX_RESOURCE4, SQ_FORMAT_COMP_UNSIGNED,
116 FORMAT_COMP_X_shift, FORMAT_COMP_X_mask);
117 SETfield(t->SQ_TEX_RESOURCE4, SQ_FORMAT_COMP_UNSIGNED,
118 FORMAT_COMP_Y_shift, FORMAT_COMP_Y_mask);
119 SETfield(t->SQ_TEX_RESOURCE4, SQ_FORMAT_COMP_UNSIGNED,
120 FORMAT_COMP_Z_shift, FORMAT_COMP_Z_mask);
121 SETfield(t->SQ_TEX_RESOURCE4, SQ_FORMAT_COMP_UNSIGNED,
122 FORMAT_COMP_W_shift, FORMAT_COMP_W_mask);
123 SETfield(t->SQ_TEX_RESOURCE4, SQ_NUM_FORMAT_NORM,
124 SQ_TEX_RESOURCE_WORD4_0__NUM_FORMAT_ALL_shift, SQ_TEX_RESOURCE_WORD4_0__NUM_FORMAT_ALL_mask);
125 CLEARbit(t->SQ_TEX_RESOURCE4, SQ_TEX_RESOURCE_WORD4_0__SRF_MODE_ALL_bit);
126 CLEARbit(t->SQ_TEX_RESOURCE4, SQ_TEX_RESOURCE_WORD4_0__FORCE_DEGAMMA_bit);
127 SETfield(t->SQ_TEX_RESOURCE4, SQ_ENDIAN_NONE,
128 SQ_TEX_RESOURCE_WORD4_0__ENDIAN_SWAP_shift, SQ_TEX_RESOURCE_WORD4_0__ENDIAN_SWAP_mask);
129 SETfield(t->SQ_TEX_RESOURCE4, 1, REQUEST_SIZE_shift, REQUEST_SIZE_mask);
130 SETfield(t->SQ_TEX_RESOURCE4, SQ_SEL_X,
131 SQ_TEX_RESOURCE_WORD4_0__DST_SEL_X_shift,
132 SQ_TEX_RESOURCE_WORD4_0__DST_SEL_X_mask);
133 SETfield(t->SQ_TEX_RESOURCE4, SQ_SEL_Y,
134 SQ_TEX_RESOURCE_WORD4_0__DST_SEL_Y_shift,
135 SQ_TEX_RESOURCE_WORD4_0__DST_SEL_Y_mask);
136 SETfield(t->SQ_TEX_RESOURCE4, SQ_SEL_Z,
137 SQ_TEX_RESOURCE_WORD4_0__DST_SEL_Z_shift,
138 SQ_TEX_RESOURCE_WORD4_0__DST_SEL_Z_mask);
139 SETfield(t->SQ_TEX_RESOURCE4, SQ_SEL_W,
140 SQ_TEX_RESOURCE_WORD4_0__DST_SEL_W_shift,
141 SQ_TEX_RESOURCE_WORD4_0__DST_SEL_W_mask);
142 SETfield(t->SQ_TEX_RESOURCE4, 0, BASE_LEVEL_shift, BASE_LEVEL_mask); /* mip-maps */
143
144 t->SQ_TEX_RESOURCE5 = 0;
145 t->SQ_TEX_RESOURCE6 = 0;
146
147 SETfield(t->SQ_TEX_RESOURCE6, SQ_TEX_VTX_VALID_TEXTURE,
148 SQ_TEX_RESOURCE_WORD6_0__TYPE_shift, SQ_TEX_RESOURCE_WORD6_0__TYPE_mask);
149
150 /* Initialize sampler registers */
151 t->SQ_TEX_SAMPLER0 = 0;
152 SETfield(t->SQ_TEX_SAMPLER0, SQ_TEX_WRAP, SQ_TEX_SAMPLER_WORD0_0__CLAMP_X_shift,
153 SQ_TEX_SAMPLER_WORD0_0__CLAMP_X_mask);
154 SETfield(t->SQ_TEX_SAMPLER0, SQ_TEX_WRAP, CLAMP_Y_shift, CLAMP_Y_mask);
155 SETfield(t->SQ_TEX_SAMPLER0, SQ_TEX_WRAP, CLAMP_Z_shift, CLAMP_Z_mask);
156 SETfield(t->SQ_TEX_SAMPLER0, SQ_TEX_XY_FILTER_POINT, XY_MAG_FILTER_shift, XY_MAG_FILTER_mask);
157 SETfield(t->SQ_TEX_SAMPLER0, SQ_TEX_XY_FILTER_POINT, XY_MIN_FILTER_shift, XY_MIN_FILTER_mask);
158 SETfield(t->SQ_TEX_SAMPLER0, SQ_TEX_Z_FILTER_NONE, Z_FILTER_shift, Z_FILTER_mask);
159 SETfield(t->SQ_TEX_SAMPLER0, SQ_TEX_Z_FILTER_NONE, MIP_FILTER_shift, MIP_FILTER_mask);
160 SETfield(t->SQ_TEX_SAMPLER0, SQ_TEX_BORDER_COLOR_TRANS_BLACK, BORDER_COLOR_TYPE_shift, BORDER_COLOR_TYPE_mask);
161
162 t->SQ_TEX_SAMPLER1 = 0;
163 SETfield(t->SQ_TEX_SAMPLER1, 0x3ff, MAX_LOD_shift, MAX_LOD_mask);
164
165 t->SQ_TEX_SAMPLER2 = 0;
166 SETbit(t->SQ_TEX_SAMPLER2, SQ_TEX_SAMPLER_WORD2_0__TYPE_bit);
167 }
168
169
170 static GLuint aniso_filter(GLfloat anisotropy)
171 {
172 #if 0
173 if (anisotropy >= 16.0) {
174 return R300_TX_MAX_ANISO_16_TO_1;
175 } else if (anisotropy >= 8.0) {
176 return R300_TX_MAX_ANISO_8_TO_1;
177 } else if (anisotropy >= 4.0) {
178 return R300_TX_MAX_ANISO_4_TO_1;
179 } else if (anisotropy >= 2.0) {
180 return R300_TX_MAX_ANISO_2_TO_1;
181 } else {
182 return R300_TX_MAX_ANISO_1_TO_1;
183 }
184 #endif
185 return 0;
186 }
187
188 /**
189 * Set the texture magnification and minification modes.
190 *
191 * \param t Texture whose filter modes are to be set
192 * \param minf Texture minification mode
193 * \param magf Texture magnification mode
194 * \param anisotropy Maximum anisotropy level
195 */
196 static void r600SetTexFilter(radeonTexObjPtr t, GLenum minf, GLenum magf, GLfloat anisotropy)
197 {
198 /* Force revalidation to account for switches from/to mipmapping. */
199 t->validated = GL_FALSE;
200
201 /* Note that EXT_texture_filter_anisotropic is extremely vague about
202 * how anisotropic filtering interacts with the "normal" filter modes.
203 * When anisotropic filtering is enabled, we override min and mag
204 * filter settings completely. This includes driconf's settings.
205 */
206 if (anisotropy >= 2.0 && (minf != GL_NEAREST) && (magf != GL_NEAREST)) {
207 /*t->pp_txfilter |= R300_TX_MAG_FILTER_ANISO
208 | R300_TX_MIN_FILTER_ANISO
209 | R300_TX_MIN_FILTER_MIP_LINEAR
210 | aniso_filter(anisotropy);*/
211 if (RADEON_DEBUG & DEBUG_TEXTURE)
212 fprintf(stderr, "Using maximum anisotropy of %f\n", anisotropy);
213 return;
214 }
215
216 switch (minf) {
217 case GL_NEAREST:
218 SETfield(t->SQ_TEX_SAMPLER0, TEX_XYFilter_Point,
219 XY_MIN_FILTER_shift, XY_MIN_FILTER_mask);
220 SETfield(t->SQ_TEX_SAMPLER0, TEX_MipFilter_None,
221 MIP_FILTER_shift, MIP_FILTER_mask);
222 break;
223 case GL_LINEAR:
224 SETfield(t->SQ_TEX_SAMPLER0, TEX_XYFilter_Linear,
225 XY_MIN_FILTER_shift, XY_MIN_FILTER_mask);
226 SETfield(t->SQ_TEX_SAMPLER0, TEX_MipFilter_None,
227 MIP_FILTER_shift, MIP_FILTER_mask);
228 break;
229 case GL_NEAREST_MIPMAP_NEAREST:
230 SETfield(t->SQ_TEX_SAMPLER0, TEX_XYFilter_Point,
231 XY_MIN_FILTER_shift, XY_MIN_FILTER_mask);
232 SETfield(t->SQ_TEX_SAMPLER0, TEX_MipFilter_Point,
233 MIP_FILTER_shift, MIP_FILTER_mask);
234 break;
235 case GL_NEAREST_MIPMAP_LINEAR:
236 SETfield(t->SQ_TEX_SAMPLER0, TEX_XYFilter_Point,
237 XY_MIN_FILTER_shift, XY_MIN_FILTER_mask);
238 SETfield(t->SQ_TEX_SAMPLER0, TEX_MipFilter_Linear,
239 MIP_FILTER_shift, MIP_FILTER_mask);
240 break;
241 case GL_LINEAR_MIPMAP_NEAREST:
242 SETfield(t->SQ_TEX_SAMPLER0, TEX_XYFilter_Linear,
243 XY_MIN_FILTER_shift, XY_MIN_FILTER_mask);
244 SETfield(t->SQ_TEX_SAMPLER0, TEX_MipFilter_Point,
245 MIP_FILTER_shift, MIP_FILTER_mask);
246 break;
247 case GL_LINEAR_MIPMAP_LINEAR:
248 SETfield(t->SQ_TEX_SAMPLER0, TEX_XYFilter_Linear,
249 XY_MIN_FILTER_shift, XY_MIN_FILTER_mask);
250 SETfield(t->SQ_TEX_SAMPLER0, TEX_MipFilter_Linear,
251 MIP_FILTER_shift, MIP_FILTER_mask);
252 break;
253 }
254
255 /* Note we don't have 3D mipmaps so only use the mag filter setting
256 * to set the 3D texture filter mode.
257 */
258 switch (magf) {
259 case GL_NEAREST:
260 SETfield(t->SQ_TEX_SAMPLER0, TEX_XYFilter_Point,
261 XY_MAG_FILTER_shift, XY_MAG_FILTER_mask);
262 break;
263 case GL_LINEAR:
264 SETfield(t->SQ_TEX_SAMPLER0, TEX_XYFilter_Linear,
265 XY_MAG_FILTER_shift, XY_MAG_FILTER_mask);
266 break;
267 }
268 }
269
270 static void r600SetTexBorderColor(radeonTexObjPtr t, const GLfloat color[4])
271 {
272 t->TD_PS_SAMPLER0_BORDER_ALPHA = *((uint32_t*)&(color[3]));
273 t->TD_PS_SAMPLER0_BORDER_RED = *((uint32_t*)&(color[2]));
274 t->TD_PS_SAMPLER0_BORDER_GREEN = *((uint32_t*)&(color[1]));
275 t->TD_PS_SAMPLER0_BORDER_BLUE = *((uint32_t*)&(color[0]));
276 SETfield(t->SQ_TEX_SAMPLER0, SQ_TEX_BORDER_COLOR_REGISTER,
277 BORDER_COLOR_TYPE_shift, BORDER_COLOR_TYPE_mask);
278 }
279
280 /**
281 * Changes variables and flags for a state update, which will happen at the
282 * next UpdateTextureState
283 */
284
285 static void r600TexParameter(GLcontext * ctx, GLenum target,
286 struct gl_texture_object *texObj,
287 GLenum pname, const GLfloat * params)
288 {
289 radeonTexObj* t = radeon_tex_obj(texObj);
290
291 if (RADEON_DEBUG & (DEBUG_STATE | DEBUG_TEXTURE)) {
292 fprintf(stderr, "%s( %s )\n", __FUNCTION__,
293 _mesa_lookup_enum_by_nr(pname));
294 }
295
296 switch (pname) {
297 case GL_TEXTURE_MIN_FILTER:
298 case GL_TEXTURE_MAG_FILTER:
299 case GL_TEXTURE_MAX_ANISOTROPY_EXT:
300 r600SetTexFilter(t, texObj->MinFilter, texObj->MagFilter, texObj->MaxAnisotropy);
301 break;
302
303 case GL_TEXTURE_WRAP_S:
304 case GL_TEXTURE_WRAP_T:
305 case GL_TEXTURE_WRAP_R:
306 r600UpdateTexWrap(t);
307 break;
308
309 case GL_TEXTURE_BORDER_COLOR:
310 r600SetTexBorderColor(t, texObj->BorderColor);
311 break;
312
313 case GL_TEXTURE_BASE_LEVEL:
314 case GL_TEXTURE_MAX_LEVEL:
315 case GL_TEXTURE_MIN_LOD:
316 case GL_TEXTURE_MAX_LOD:
317 /* This isn't the most efficient solution but there doesn't appear to
318 * be a nice alternative. Since there's no LOD clamping,
319 * we just have to rely on loading the right subset of mipmap levels
320 * to simulate a clamped LOD.
321 */
322 if (t->mt) {
323 radeon_miptree_unreference(t->mt);
324 t->mt = 0;
325 t->validated = GL_FALSE;
326 }
327 break;
328
329 case GL_DEPTH_TEXTURE_MODE:
330 if (!texObj->Image[0][texObj->BaseLevel])
331 return;
332 if (texObj->Image[0][texObj->BaseLevel]->TexFormat->BaseFormat
333 == GL_DEPTH_COMPONENT) {
334 r600SetDepthTexMode(texObj);
335 break;
336 } else {
337 /* If the texture isn't a depth texture, changing this
338 * state won't cause any changes to the hardware.
339 * Don't force a flush of texture state.
340 */
341 return;
342 }
343
344 default:
345 return;
346 }
347 }
348
349 static void r600DeleteTexture(GLcontext * ctx, struct gl_texture_object *texObj)
350 {
351 context_t* rmesa = R700_CONTEXT(ctx);
352 radeonTexObj* t = radeon_tex_obj(texObj);
353
354 if (RADEON_DEBUG & (DEBUG_STATE | DEBUG_TEXTURE)) {
355 fprintf(stderr, "%s( %p (target = %s) )\n", __FUNCTION__,
356 (void *)texObj,
357 _mesa_lookup_enum_by_nr(texObj->Target));
358 }
359
360 if (rmesa) {
361 int i;
362 radeon_firevertices(&rmesa->radeon);
363
364 for(i = 0; i < R700_MAX_TEXTURE_UNITS; ++i)
365 if (rmesa->hw.textures[i] == t)
366 rmesa->hw.textures[i] = 0;
367 }
368
369 if (t->bo) {
370 radeon_bo_unref(t->bo);
371 t->bo = NULL;
372 }
373
374 if (t->mt) {
375 radeon_miptree_unreference(t->mt);
376 t->mt = 0;
377 }
378 _mesa_delete_texture_object(ctx, texObj);
379 }
380
381 /**
382 * Allocate a new texture object.
383 * Called via ctx->Driver.NewTextureObject.
384 * Note: this function will be called during context creation to
385 * allocate the default texture objects.
386 * Fixup MaxAnisotropy according to user preference.
387 */
388 static struct gl_texture_object *r600NewTextureObject(GLcontext * ctx,
389 GLuint name,
390 GLenum target)
391 {
392 context_t* rmesa = R700_CONTEXT(ctx);
393 radeonTexObj* t = CALLOC_STRUCT(radeon_tex_obj);
394
395
396 if (RADEON_DEBUG & (DEBUG_STATE | DEBUG_TEXTURE)) {
397 fprintf(stderr, "%s( %p (target = %s) )\n", __FUNCTION__,
398 t, _mesa_lookup_enum_by_nr(target));
399 }
400
401 _mesa_initialize_texture_object(&t->base, name, target);
402 t->base.MaxAnisotropy = rmesa->radeon.initialMaxAnisotropy;
403
404 /* Initialize hardware state */
405 r600SetTexDefaultState(t);
406 r600UpdateTexWrap(t);
407 r600SetTexFilter(t, t->base.MinFilter, t->base.MagFilter, t->base.MaxAnisotropy);
408 r600SetTexBorderColor(t, t->base.BorderColor);
409
410 return &t->base;
411 }
412
413 void r600InitTextureFuncs(struct dd_function_table *functions)
414 {
415 /* Note: we only plug in the functions we implement in the driver
416 * since _mesa_init_driver_functions() was already called.
417 */
418 functions->NewTextureImage = radeonNewTextureImage;
419 functions->FreeTexImageData = radeonFreeTexImageData;
420 functions->MapTexture = radeonMapTexture;
421 functions->UnmapTexture = radeonUnmapTexture;
422
423 functions->ChooseTextureFormat = radeonChooseTextureFormat_mesa;
424 functions->TexImage1D = radeonTexImage1D;
425 functions->TexImage2D = radeonTexImage2D;
426 functions->TexImage3D = radeonTexImage3D;
427 functions->TexSubImage1D = radeonTexSubImage1D;
428 functions->TexSubImage2D = radeonTexSubImage2D;
429 functions->TexSubImage3D = radeonTexSubImage3D;
430 functions->GetTexImage = radeonGetTexImage;
431 functions->GetCompressedTexImage = radeonGetCompressedTexImage;
432 functions->NewTextureObject = r600NewTextureObject;
433 functions->DeleteTexture = r600DeleteTexture;
434 functions->IsTextureResident = driIsTextureResident;
435
436 functions->TexParameter = r600TexParameter;
437
438 functions->CompressedTexImage2D = radeonCompressedTexImage2D;
439 functions->CompressedTexSubImage2D = radeonCompressedTexSubImage2D;
440
441 functions->GenerateMipmap = radeonGenerateMipmap;
442
443 driInitTextureFormats();
444 }