5725360dacaa38772a8032470c76cea21bd2b16a
[mesa.git] / src / mesa / drivers / dri / r600 / r700_clear.c
1 /*
2 * Copyright (C) 2008-2009 Advanced Micro Devices, Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included
12 * in all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
15 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
18 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
19 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
20 */
21
22 /*
23 * Authors:
24 * Richard Li <RichardZ.Li@amd.com>, <richardradeon@gmail.com>
25 * CooperYuan <cooper.yuan@amd.com>, <cooperyuan@gmail.com>
26 */
27
28 #include "main/glheader.h"
29 #include "main/context.h"
30 #include "main/macros.h"
31 #include "main/imports.h"
32 #include "main/mtypes.h"
33 #include "main/enums.h"
34
35 #include "r600_context.h"
36 #include "r700_chip.h"
37
38 #if 0 /* to be enabled */
39 #include "r700_shaderinst.h"
40 #include "r700_emit.h"
41 #endif /* to be enabled */
42
43 extern void r700InitState (GLcontext * ctx);
44
45 #if 0 /* to be enabled */
46 extern void r700SetupVTXConstans(GLcontext * ctx,
47 unsigned int nStreamID,
48 unsigned int aos_offset,
49 unsigned int size, /* number of elements in vector */
50 unsigned int stride,
51 unsigned int count);
52 extern GLboolean r700SendContextStates(context_t *context);
53 extern GLboolean r700SyncSurf(context_t *context);
54 #endif /* to be enabled */
55
56 static GLboolean r700ClearFast(context_t *context, GLbitfield mask)
57 {
58 /* TODO, fast clear need implementation */
59 return GL_FALSE;
60 }
61
62 static GLboolean r700ClearWithDraw(context_t *context, GLbitfield mask)
63 {
64 GLcontext *ctx = GL_CONTEXT(context);
65
66 #if 0 /* to be enabled */
67 R700_CHIP_CONTEXT r700Saved;
68 R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(context->chipobj.pvChipObj);
69 struct r600_dma_region aos_vs;
70 struct r600_dma_region aos_fs;
71 struct r600_dma_region aos_vb;
72 aos_vs.buf = NULL;
73 aos_fs.buf = NULL;
74 aos_vb.buf = NULL;
75
76
77 unsigned int ui;
78 GLfloat fTemp;
79 GLfloat fVb[] = { 1.0f, 1.0f, 1.0f, 1.0f,
80 -1.0f, -1.0f, 1.0f, 1.0f,
81 1.0f, -1.0f, 1.0f, 1.0f,
82 1.0f, 1.0f, 1.0f, 1.0f,
83 -1.0f, 1.0f, 1.0f, 1.0f,
84 -1.0f, -1.0f, 1.0f, 1.0f}; /* TODO : Z set here */
85 unsigned int uVs[] = { 0xC, 0x81000000, 0x4, 0xA01C0000,
86 0xC001203C, 0x94000688, 0xC001C000, 0x94200688,
87 0x10000001, 0x540C90, 0x10000401, 0x20540C90,
88 0x10000801, 0x40540C90, 0x90000C01, 0x60400C90,
89 0x10000100, 0x600C90, 0x10000500, 0x20600C90,
90 0x10000900, 0x40600C90, 0x90000D00, 0x60680C90,
91 0x7C000000, 0x2D1001, 0x80000, 0xBEADEAF };
92 unsigned int uFs[] = { 0x2, 0xA00C0000, 0xC0008000, 0x94200688,
93 0x10000000, 0x340C90, 0x10000400, 0x20340C90,
94 0x10000800, 0x40340C90, 0x90000C00, 0x60200C90};
95
96 if (context->screen->chip.type <= CHIP_TYPE_RV670)
97 {
98 uVs[9] = 0x541910;
99 uVs[11] = 0x20541910;
100 uVs[13] = 0x40541910;
101 uVs[15] = 0x60401910;
102 uVs[17] = 0x601910;
103 uVs[19] = 0x20601910;
104 uVs[21] = 0x40601910;
105 uVs[23] = 0x60681910;
106 uFs[5] = 0x341910;
107 uFs[7] = 0x20341910;
108 uFs[9] = 0x40341910;
109 uFs[11] = 0x60201910;
110 }
111
112 r700SyncSurf(context);
113
114 /* Save current chip object. */
115 memcpy(&r700Saved, r700, sizeof(R700_CHIP_CONTEXT));
116
117 r700InitState(ctx);
118
119 r700->CB_COLOR0_BASE.u32All = context->target.rt.gpu >> 8;
120
121 /* Turn off perspective divid. */
122 SETbit(r700->PA_CL_VTE_CNTL.u32All, VTX_XY_FMT_bit);
123 SETbit(r700->PA_CL_VTE_CNTL.u32All, VTX_Z_FMT_bit);
124 SETbit(r700->PA_CL_VTE_CNTL.u32All, VTX_W0_FMT_bit);
125
126 if( (mask & BUFFER_BIT_FRONT_LEFT) || (mask & BUFFER_BIT_BACK_LEFT) )
127 { /* Enable render target output. */
128 SETfield(r700->CB_TARGET_MASK.u32All, 0xF, TARGET0_ENABLE_shift, TARGET0_ENABLE_mask);
129 }
130 else
131 { /* Disable render target output. */
132 CLEARfield(r700->CB_TARGET_MASK.u32All, TARGET0_ENABLE_mask); /* TODO : OGL need 4 rt. */
133 }
134 if (mask & BUFFER_BIT_DEPTH)
135 {
136 /* Set correct Z to clear. */
137 SETbit(r700->DB_DEPTH_CONTROL.u32All, Z_WRITE_ENABLE_bit);
138 SETbit(r700->DB_DEPTH_CONTROL.u32All, Z_ENABLE_bit);
139 SETfield(r700->DB_DEPTH_CONTROL.u32All, FRAG_ALWAYS, ZFUNC_shift, ZFUNC_mask);
140 fTemp = ctx->Depth.Clear;
141 for(ui=2; ui<24;)
142 {
143 fVb[ui] = fTemp;
144 ui += 4;
145 }
146 }
147 else
148 {
149 /* Disable Z write. */
150 CLEARbit(r700->DB_DEPTH_CONTROL.u32All, Z_WRITE_ENABLE_bit);
151 CLEARbit(r700->DB_DEPTH_CONTROL.u32All, Z_ENABLE_bit);
152 }
153
154 /* Setup vb */
155 R700_CMDBUF_CHECK_SPACE(6);
156 R700EP3 (context, IT_SET_CTL_CONST, 1);
157 R700E32 (context, mmSQ_VTX_BASE_VTX_LOC - ASIC_CTL_CONST_BASE_INDEX);
158 R700E32 (context, 0);
159 R700EP3 (context, IT_SET_CTL_CONST, 1);
160 R700E32 (context, mmSQ_VTX_START_INST_LOC - ASIC_CTL_CONST_BASE_INDEX);
161 R700E32 (context, 0);
162 (context->chipobj.EmitVec)(ctx, &aos_vb, (GLvoid *)fVb, 4, 16, 6);
163 r700SetupVTXConstans(ctx, VERT_ATTRIB_POS, (unsigned int)aos_vb.aos_offset, 4, 16, 6);
164
165 /* Setup shaders, copied from dump */
166 r700->SQ_PGM_RESOURCES_PS.u32All = 0;
167 r700->SQ_PGM_RESOURCES_VS.u32All = 0;
168 SETbit(r700->SQ_PGM_RESOURCES_PS.u32All, PGM_RESOURCES__PRIME_CACHE_ON_DRAW_bit);
169 SETbit(r700->SQ_PGM_RESOURCES_VS.u32All, PGM_RESOURCES__PRIME_CACHE_ON_DRAW_bit);
170 /* vs */
171 (context->chipobj.EmitShader)(ctx, &aos_vs, (GLvoid *)(&uVs[0]), 28);
172 r700->SQ_PGM_START_VS.u32All = (aos_vs.aos_offset >> 8) & 0x00FFFFFF;
173 r700->SQ_PGM_RESOURCES_VS.u32All = 0x00800004;
174 /* vs const */ /* TODO : Set color here */
175 R700_CMDBUF_CHECK_SPACE(4 + 2);
176 R700EP3 (context, IT_SET_ALU_CONST, 4);
177 R700E32 (context, SQ_ALU_CONSTANT_VS_OFFSET * 4);
178 R700E32 (context, *((unsigned int*)&(ctx->Color.ClearColor[0])));
179 R700E32 (context, *((unsigned int*)&(ctx->Color.ClearColor[1])));
180 R700E32 (context, *((unsigned int*)&(ctx->Color.ClearColor[2])));
181 R700E32 (context, *((unsigned int*)&(ctx->Color.ClearColor[3])));
182
183 r700->SPI_VS_OUT_CONFIG.u32All = 0x00000000;
184 r700->SPI_PS_IN_CONTROL_0.u32All = 0x20000001;
185 /* ps */
186 (context->chipobj.EmitShader)(ctx, &aos_fs, (GLvoid *)(&uFs[0]), 12);
187 r700->SQ_PGM_START_PS.u32All = (aos_fs.aos_offset >> 8) & 0x00FFFFFF;
188 r700->SQ_PGM_RESOURCES_PS.u32All = 0x00800002;
189 r700->SQ_PGM_EXPORTS_PS.u32All = 0x00000002;
190 r700->DB_SHADER_CONTROL.u32All = 0x00000200;
191
192 r700->CB_SHADER_CONTROL.u32All = 0x00000001;
193
194 /* set a valid base address to make the command checker happy */
195 r700->SQ_PGM_START_FS.u32All = (aos_fs.aos_offset >> 8) & 0x00FFFFFF;
196 r700->SQ_PGM_START_ES.u32All = (aos_fs.aos_offset >> 8) & 0x00FFFFFF;
197 r700->SQ_PGM_START_GS.u32All = (aos_fs.aos_offset >> 8) & 0x00FFFFFF;
198
199 /* Now, send the states */
200 r700SendContextStates(context);
201
202 /* Draw */
203 GLuint numEntires, j;
204 GLuint numIndices = 6;
205 unsigned int VGT_DRAW_INITIATOR = 0;
206 unsigned int VGT_INDEX_TYPE = 0;
207 unsigned int VGT_PRIMITIVE_TYPE = 0;
208 unsigned int VGT_NUM_INDICES = 0;
209
210 numEntires = 2 /* VGT_INDEX_TYPE */
211 + 3 /* VGT_PRIMITIVE_TYPE */
212 + numIndices + 3; /* DRAW_INDEX_IMMD */
213
214 R700_CMDBUF_CHECK_SPACE(numEntires);
215
216 SETfield(VGT_INDEX_TYPE, DI_INDEX_SIZE_32_BIT, INDEX_TYPE_shift, INDEX_TYPE_mask);
217
218 R700EP3(context, IT_INDEX_TYPE, 0);
219 R700E32(context, VGT_INDEX_TYPE);
220
221 VGT_NUM_INDICES = numIndices;
222
223 SETfield(VGT_PRIMITIVE_TYPE, DI_PT_TRILIST, VGT_PRIMITIVE_TYPE__PRIM_TYPE_shift, VGT_PRIMITIVE_TYPE__PRIM_TYPE_mask);
224 R700EP3(context, IT_SET_CONFIG_REG, 1);
225 R700E32(context, mmVGT_PRIMITIVE_TYPE - ASIC_CONFIG_BASE_INDEX);
226 R700E32(context, VGT_PRIMITIVE_TYPE);
227
228 SETfield(VGT_DRAW_INITIATOR, DI_SRC_SEL_IMMEDIATE, SOURCE_SELECT_shift, SOURCE_SELECT_mask);
229 SETfield(VGT_DRAW_INITIATOR, DI_MAJOR_MODE_0, MAJOR_MODE_shift, MAJOR_MODE_mask);
230
231 R700EP3(context, IT_DRAW_INDEX_IMMD, (numIndices + 1));
232 R700E32(context, VGT_NUM_INDICES);
233 R700E32(context, VGT_DRAW_INITIATOR);
234
235 for (j=0; j<numIndices; j++)
236 {
237 R700E32(context, j);
238 }
239
240 (context->chipobj.FlushCmdBuffer)(context);
241
242 /* TODO : keep these in context, don't load and release every time. */
243 (context->chipobj.FreeDmaRegion)(context, &aos_vs);
244 (context->chipobj.FreeDmaRegion)(context, &aos_fs);
245 (context->chipobj.FreeDmaRegion)(context, &aos_vb);
246
247 /* Restore chip object. */
248 memcpy(r700, &r700Saved, sizeof(R700_CHIP_CONTEXT));
249
250 #endif /* to be enabled */
251
252 return GL_TRUE;
253 }
254
255 void r700Clear(GLcontext * ctx, GLbitfield mask)
256 {
257 context_t *context = R700_CONTEXT(ctx);
258
259 if( GL_TRUE == r700ClearFast(context, mask) )
260 {
261 return;
262 }
263
264 r700ClearWithDraw(context, mask);
265 }
266
267