Merge branch 'vbo_clean'
[mesa.git] / src / mesa / drivers / dri / r600 / r700_render.c
1 /*
2 * Copyright (C) 2008-2009 Advanced Micro Devices, Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included
12 * in all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
15 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
18 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
19 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
20 */
21
22 /*
23 * Authors:
24 * Richard Li <RichardZ.Li@amd.com>, <richardradeon@gmail.com>
25 * CooperYuan <cooper.yuan@amd.com>, <cooperyuan@gmail.com>
26 */
27
28 #include "main/glheader.h"
29 #include "main/state.h"
30 #include "main/imports.h"
31 #include "main/enums.h"
32 #include "main/macros.h"
33 #include "main/context.h"
34 #include "main/dd.h"
35 #include "main/simple_list.h"
36 #include "main/api_arrayelt.h"
37 #include "swrast/swrast.h"
38 #include "swrast_setup/swrast_setup.h"
39 #include "vbo/vbo.h"
40
41 #include "tnl/tnl.h"
42 #include "tnl/t_vp_build.h"
43 #include "tnl/t_context.h"
44 #include "tnl/t_vertex.h"
45 #include "tnl/t_pipeline.h"
46
47 #include "r600_context.h"
48 #include "r600_cmdbuf.h"
49
50 #include "r600_tex.h"
51
52 #include "r700_vertprog.h"
53 #include "r700_fragprog.h"
54 #include "r700_state.h"
55
56 void r700WaitForIdle(context_t *context);
57 void r700WaitForIdleClean(context_t *context);
58 void r700Start3D(context_t *context);
59 GLboolean r700SendTextureState(context_t *context);
60 static unsigned int r700PrimitiveType(int prim);
61 void r600UpdateTextureState(GLcontext * ctx);
62 GLboolean r700SyncSurf(context_t *context,
63 struct radeon_bo *pbo,
64 uint32_t read_domain,
65 uint32_t write_domain,
66 uint32_t sync_type);
67
68 void r700WaitForIdle(context_t *context)
69 {
70 BATCH_LOCALS(&context->radeon);
71 BEGIN_BATCH_NO_AUTOSTATE(3);
72
73 R600_OUT_BATCH(CP_PACKET3(R600_IT_SET_CONFIG_REG, 1));
74 R600_OUT_BATCH(mmWAIT_UNTIL - ASIC_CONFIG_BASE_INDEX);
75 R600_OUT_BATCH(WAIT_3D_IDLE_bit);
76
77 END_BATCH();
78 COMMIT_BATCH();
79 }
80
81 void r700WaitForIdleClean(context_t *context)
82 {
83 BATCH_LOCALS(&context->radeon);
84 BEGIN_BATCH_NO_AUTOSTATE(5);
85
86 R600_OUT_BATCH(CP_PACKET3(R600_IT_EVENT_WRITE, 0));
87 R600_OUT_BATCH(CACHE_FLUSH_AND_INV_EVENT);
88
89 R600_OUT_BATCH(CP_PACKET3(R600_IT_SET_CONFIG_REG, 1));
90 R600_OUT_BATCH(mmWAIT_UNTIL - ASIC_CONFIG_BASE_INDEX);
91 R600_OUT_BATCH(WAIT_3D_IDLE_bit | WAIT_3D_IDLECLEAN_bit);
92
93 END_BATCH();
94 COMMIT_BATCH();
95 }
96
97 void r700Start3D(context_t *context)
98 {
99 BATCH_LOCALS(&context->radeon);
100 if (context->radeon.radeonScreen->chip_family < CHIP_FAMILY_RV770)
101 {
102 BEGIN_BATCH_NO_AUTOSTATE(2);
103 R600_OUT_BATCH(CP_PACKET3(R600_IT_START_3D_CMDBUF, 0));
104 R600_OUT_BATCH(0);
105 END_BATCH();
106 }
107
108 BEGIN_BATCH_NO_AUTOSTATE(3);
109 R600_OUT_BATCH(CP_PACKET3(R600_IT_CONTEXT_CONTROL, 1));
110 R600_OUT_BATCH(0x80000000);
111 R600_OUT_BATCH(0x80000000);
112 END_BATCH();
113
114 COMMIT_BATCH();
115
116 r700WaitForIdleClean(context);
117 }
118
119 static GLboolean r700SetupShaders(GLcontext * ctx)
120 {
121 context_t *context = R700_CONTEXT(ctx);
122
123 R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
124
125 GLuint exportCount;
126
127 r700->ps.SQ_PGM_RESOURCES_PS.u32All = 0;
128 r700->vs.SQ_PGM_RESOURCES_VS.u32All = 0;
129
130 SETbit(r700->ps.SQ_PGM_RESOURCES_PS.u32All, PGM_RESOURCES__PRIME_CACHE_ON_DRAW_bit);
131 SETbit(r700->vs.SQ_PGM_RESOURCES_VS.u32All, PGM_RESOURCES__PRIME_CACHE_ON_DRAW_bit);
132
133 r700SetupVertexProgram(ctx);
134
135 r700SetupFragmentProgram(ctx);
136
137 exportCount = (r700->ps.SQ_PGM_EXPORTS_PS.u32All & EXPORT_MODE_mask) / (1 << EXPORT_MODE_shift);
138 r700->CB_SHADER_CONTROL.u32All = (1 << exportCount) - 1;
139
140 r600UpdateTextureState(ctx);
141
142 r700SendFSState(context); // FIXME just a place holder for now
143 r700SendPSState(context);
144 r700SendVSState(context);
145
146 r700SendTextureState(context);
147 r700SetupStreams(ctx);
148
149 return GL_TRUE;
150 }
151
152 GLboolean r700SyncSurf(context_t *context,
153 struct radeon_bo *pbo,
154 uint32_t read_domain,
155 uint32_t write_domain,
156 uint32_t sync_type)
157 {
158 BATCH_LOCALS(&context->radeon);
159 uint32_t cp_coher_size;
160
161 if (!pbo)
162 return GL_FALSE;
163
164 if (pbo->size == 0xffffffff)
165 cp_coher_size = 0xffffffff;
166 else
167 cp_coher_size = ((pbo->size + 255) >> 8);
168
169 BEGIN_BATCH_NO_AUTOSTATE(5);
170 R600_OUT_BATCH(CP_PACKET3(R600_IT_SURFACE_SYNC, 3));
171 R600_OUT_BATCH(sync_type);
172 R600_OUT_BATCH(cp_coher_size);
173 R600_OUT_BATCH_RELOC(0,
174 pbo,
175 0,
176 read_domain, write_domain, 0); // ???
177 R600_OUT_BATCH(10);
178
179 END_BATCH();
180 COMMIT_BATCH();
181
182 return GL_TRUE;
183 }
184
185 static unsigned int r700PrimitiveType(int prim)
186 {
187 switch (prim & PRIM_MODE_MASK)
188 {
189 case GL_POINTS:
190 return DI_PT_POINTLIST;
191 break;
192 case GL_LINES:
193 return DI_PT_LINELIST;
194 break;
195 case GL_LINE_STRIP:
196 return DI_PT_LINESTRIP;
197 break;
198 case GL_LINE_LOOP:
199 return DI_PT_LINELOOP;
200 break;
201 case GL_TRIANGLES:
202 return DI_PT_TRILIST;
203 break;
204 case GL_TRIANGLE_STRIP:
205 return DI_PT_TRISTRIP;
206 break;
207 case GL_TRIANGLE_FAN:
208 return DI_PT_TRIFAN;
209 break;
210 case GL_QUADS:
211 return DI_PT_QUADLIST;
212 break;
213 case GL_QUAD_STRIP:
214 return DI_PT_QUADSTRIP;
215 break;
216 case GL_POLYGON:
217 return DI_PT_POLYGON;
218 break;
219 default:
220 assert(0);
221 return -1;
222 break;
223 }
224 }
225
226 static void r700RunRenderPrimitive(GLcontext * ctx, int start, int end, int prim)
227 {
228 context_t *context = R700_CONTEXT(ctx);
229 BATCH_LOCALS(&context->radeon);
230 int type, i, total_emit;
231 int num_indices = end - start;
232 uint32_t vgt_draw_initiator = 0;
233 uint32_t vgt_index_type = 0;
234 uint32_t vgt_primitive_type = 0;
235 uint32_t vgt_num_indices = 0;
236
237 type = r700PrimitiveType(prim);
238
239 if (type < 0 || num_indices <= 0)
240 return;
241
242 total_emit = 3 /* VGT_PRIMITIVE_TYPE */
243 + 2 /* VGT_INDEX_TYPE */
244 + 2 /* NUM_INSTANCES */
245 + num_indices + 3; /* DRAW_INDEX_IMMD */
246
247 BEGIN_BATCH_NO_AUTOSTATE(total_emit);
248 // prim
249 SETfield(vgt_primitive_type, type,
250 VGT_PRIMITIVE_TYPE__PRIM_TYPE_shift, VGT_PRIMITIVE_TYPE__PRIM_TYPE_mask);
251 R600_OUT_BATCH(CP_PACKET3(R600_IT_SET_CONFIG_REG, 1));
252 R600_OUT_BATCH(mmVGT_PRIMITIVE_TYPE - ASIC_CONFIG_BASE_INDEX);
253 R600_OUT_BATCH(vgt_primitive_type);
254
255 // index type
256 SETfield(vgt_index_type, DI_INDEX_SIZE_32_BIT, INDEX_TYPE_shift, INDEX_TYPE_mask);
257 R600_OUT_BATCH(CP_PACKET3(R600_IT_INDEX_TYPE, 0));
258 R600_OUT_BATCH(vgt_index_type);
259
260 // num instances
261 R600_OUT_BATCH(CP_PACKET3(R600_IT_NUM_INSTANCES, 0));
262 R600_OUT_BATCH(1);
263
264 // draw packet
265 vgt_num_indices = num_indices;
266 SETfield(vgt_draw_initiator, DI_SRC_SEL_IMMEDIATE, SOURCE_SELECT_shift, SOURCE_SELECT_mask);
267 SETfield(vgt_draw_initiator, DI_MAJOR_MODE_0, MAJOR_MODE_shift, MAJOR_MODE_mask);
268
269 R600_OUT_BATCH(CP_PACKET3(R600_IT_DRAW_INDEX_IMMD, (num_indices + 1)));
270 R600_OUT_BATCH(vgt_num_indices);
271 R600_OUT_BATCH(vgt_draw_initiator);
272
273 for (i = start; i < end; i++) {
274 R600_OUT_BATCH(i);
275 }
276 END_BATCH();
277 COMMIT_BATCH();
278
279 }
280
281 void r700EmitState(GLcontext * ctx)
282 {
283 context_t *context = R700_CONTEXT(ctx);
284 radeonContextPtr radeon = &context->radeon;
285
286 if (radeon->cmdbuf.cs->cdw && !radeon->hw.is_dirty && !radeon->hw.all_dirty)
287 return;
288
289 rcommonEnsureCmdBufSpace(&context->radeon,
290 context->radeon.hw.max_state_size, __FUNCTION__);
291
292 r700SendSQConfig(context);
293
294 r700SendUCPState(context);
295 r700SendContextStates(context);
296 r700SendViewportState(context, 0);
297 r700SendRenderTargetState(context, 0);
298 r700SendDepthTargetState(context);
299
300 }
301
302 static GLboolean r700RunRender(GLcontext * ctx,
303 struct tnl_pipeline_stage *stage)
304 {
305 context_t *context = R700_CONTEXT(ctx);
306 unsigned int i;
307 TNLcontext *tnl = TNL_CONTEXT(ctx);
308 struct vertex_buffer *vb = &tnl->vb;
309
310 r700Start3D(context);
311
312 r700UpdateShaders(ctx);
313 r700SetScissor(context);
314 r700SetupShaders(ctx);
315
316 r700EmitState(ctx);
317
318 /* richard test code */
319 for (i = 0; i < vb->PrimitiveCount; i++) {
320 GLuint prim = _tnl_translate_prim(&vb->Primitive[i]);
321 GLuint start = vb->Primitive[i].start;
322 GLuint end = vb->Primitive[i].start + vb->Primitive[i].count;
323 r700RunRenderPrimitive(ctx, start, end, prim);
324 }
325
326 /* Flush render op cached for last several quads. */
327 r700WaitForIdleClean(context);
328
329 radeonReleaseArrays(ctx, ~0);
330
331 return GL_FALSE;
332 }
333
334 static GLboolean r700RunNonTCLRender(GLcontext * ctx,
335 struct tnl_pipeline_stage *stage) /* -------------------- */
336 {
337 GLboolean bRet = GL_TRUE;
338
339 return bRet;
340 }
341
342 static GLboolean r700RunTCLRender(GLcontext * ctx, /*----------------------*/
343 struct tnl_pipeline_stage *stage)
344 {
345 GLboolean bRet = GL_FALSE;
346
347 /* TODO : sw fallback */
348
349 /**
350 * Ensure all enabled and complete textures are uploaded along with any buffers being used.
351 */
352 if(!r600ValidateBuffers(ctx))
353 {
354 return GL_TRUE;
355 }
356
357 bRet = r700RunRender(ctx, stage);
358
359 return bRet;
360 //GL_FALSE will stop to do other pipe stage in _tnl_run_pipeline
361 //The render here DOES finish the whole pipe, so GL_FALSE should be returned for success.
362 }
363
364 const struct tnl_pipeline_stage _r700_render_stage = {
365 "r700 Hardware Rasterization",
366 NULL,
367 NULL,
368 NULL,
369 NULL,
370 r700RunNonTCLRender
371 };
372
373 const struct tnl_pipeline_stage _r700_tcl_stage = {
374 "r700 Hardware Transform, Clipping and Lighting",
375 NULL,
376 NULL,
377 NULL,
378 NULL,
379 r700RunTCLRender
380 };
381
382 const struct tnl_pipeline_stage *r700_pipeline[] =
383 {
384 &_r700_tcl_stage,
385 &_tnl_vertex_transform_stage,
386 &_tnl_normal_transform_stage,
387 &_tnl_lighting_stage,
388 &_tnl_fog_coordinate_stage,
389 &_tnl_texgen_stage,
390 &_tnl_texture_transform_stage,
391 &_tnl_vertex_program_stage,
392
393 &_r700_render_stage,
394 &_tnl_render_stage,
395 0,
396 };
397
398