1 /**************************************************************************
3 Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
5 The Weather Channel (TM) funded Tungsten Graphics to develop the
6 initial release of the Radeon 8500 driver under the XFree86 license.
7 This notice must be preserved.
9 Permission is hereby granted, free of charge, to any person obtaining
10 a copy of this software and associated documentation files (the
11 "Software"), to deal in the Software without restriction, including
12 without limitation the rights to use, copy, modify, merge, publish,
13 distribute, sublicense, and/or sell copies of the Software, and to
14 permit persons to whom the Software is furnished to do so, subject to
15 the following conditions:
17 The above copyright notice and this permission notice (including the
18 next paragraph) shall be included in all copies or substantial
19 portions of the Software.
21 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
22 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
23 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
24 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
25 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
26 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
27 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
29 **************************************************************************/
33 * Keith Whitwell <keith@tungstengraphics.com>
37 - Scissor implementation
38 - buffer swap/copy ioctls
41 - cmdbuffer management
45 #include "main/glheader.h"
46 #include "main/imports.h"
47 #include "main/context.h"
48 #include "main/api_arrayelt.h"
49 #include "main/enums.h"
50 #include "main/colormac.h"
51 #include "main/light.h"
52 #include "main/framebuffer.h"
53 #include "main/simple_list.h"
54 #include "main/renderbuffer.h"
55 #include "swrast/swrast.h"
58 #include "tnl/t_pipeline.h"
59 #include "swrast_setup/swrast_setup.h"
61 #include "main/blend.h"
62 #include "main/bufferobj.h"
63 #include "main/buffers.h"
64 #include "main/depth.h"
65 #include "main/polygon.h"
66 #include "main/shaders.h"
67 #include "main/texstate.h"
68 #include "main/varray.h"
69 #include "glapi/dispatch.h"
70 #include "swrast/swrast.h"
71 #include "main/stencil.h"
72 #include "main/matrix.h"
73 #include "main/attrib.h"
74 #include "main/enable.h"
75 #include "main/viewport.h"
80 #include "radeon_common.h"
81 #include "radeon_bocs_wrapper.h"
82 #include "radeon_lock.h"
83 #include "radeon_drm.h"
84 #include "radeon_mipmap_tree.h"
86 #define DEBUG_CMDBUF 0
88 /* =============================================================
92 static GLboolean
intersect_rect(drm_clip_rect_t
* out
,
93 drm_clip_rect_t
* a
, drm_clip_rect_t
* b
)
104 if (out
->x1
>= out
->x2
)
106 if (out
->y1
>= out
->y2
)
111 void radeonRecalcScissorRects(radeonContextPtr radeon
)
113 drm_clip_rect_t
*out
;
116 /* Grow cliprect store?
118 if (radeon
->state
.scissor
.numAllocedClipRects
< radeon
->numClipRects
) {
119 while (radeon
->state
.scissor
.numAllocedClipRects
<
120 radeon
->numClipRects
) {
121 radeon
->state
.scissor
.numAllocedClipRects
+= 1; /* zero case */
122 radeon
->state
.scissor
.numAllocedClipRects
*= 2;
125 if (radeon
->state
.scissor
.pClipRects
)
126 FREE(radeon
->state
.scissor
.pClipRects
);
128 radeon
->state
.scissor
.pClipRects
=
129 MALLOC(radeon
->state
.scissor
.numAllocedClipRects
*
130 sizeof(drm_clip_rect_t
));
132 if (radeon
->state
.scissor
.pClipRects
== NULL
) {
133 radeon
->state
.scissor
.numAllocedClipRects
= 0;
138 out
= radeon
->state
.scissor
.pClipRects
;
139 radeon
->state
.scissor
.numClipRects
= 0;
141 for (i
= 0; i
< radeon
->numClipRects
; i
++) {
142 if (intersect_rect(out
,
143 &radeon
->pClipRects
[i
],
144 &radeon
->state
.scissor
.rect
)) {
145 radeon
->state
.scissor
.numClipRects
++;
151 void radeon_get_cliprects(radeonContextPtr radeon
,
152 struct drm_clip_rect
**cliprects
,
153 unsigned int *num_cliprects
,
154 int *x_off
, int *y_off
)
156 __DRIdrawablePrivate
*dPriv
= radeon_get_drawable(radeon
);
157 struct radeon_framebuffer
*rfb
= dPriv
->driverPrivate
;
159 if (radeon
->constant_cliprect
) {
160 radeon
->fboRect
.x1
= 0;
161 radeon
->fboRect
.y1
= 0;
162 radeon
->fboRect
.x2
= radeon
->glCtx
->DrawBuffer
->Width
;
163 radeon
->fboRect
.y2
= radeon
->glCtx
->DrawBuffer
->Height
;
165 *cliprects
= &radeon
->fboRect
;
169 } else if (radeon
->front_cliprects
||
170 rfb
->pf_active
|| dPriv
->numBackClipRects
== 0) {
171 *cliprects
= dPriv
->pClipRects
;
172 *num_cliprects
= dPriv
->numClipRects
;
176 *num_cliprects
= dPriv
->numBackClipRects
;
177 *cliprects
= dPriv
->pBackClipRects
;
178 *x_off
= dPriv
->backX
;
179 *y_off
= dPriv
->backY
;
184 * Update cliprects and scissors.
186 void radeonSetCliprects(radeonContextPtr radeon
)
188 __DRIdrawablePrivate
*const drawable
= radeon_get_drawable(radeon
);
189 __DRIdrawablePrivate
*const readable
= radeon_get_readable(radeon
);
190 struct radeon_framebuffer
*const draw_rfb
= drawable
->driverPrivate
;
191 struct radeon_framebuffer
*const read_rfb
= readable
->driverPrivate
;
194 radeon_get_cliprects(radeon
, &radeon
->pClipRects
,
195 &radeon
->numClipRects
, &x_off
, &y_off
);
197 if ((draw_rfb
->base
.Width
!= drawable
->w
) ||
198 (draw_rfb
->base
.Height
!= drawable
->h
)) {
199 _mesa_resize_framebuffer(radeon
->glCtx
, &draw_rfb
->base
,
200 drawable
->w
, drawable
->h
);
201 draw_rfb
->base
.Initialized
= GL_TRUE
;
204 if (drawable
!= readable
) {
205 if ((read_rfb
->base
.Width
!= readable
->w
) ||
206 (read_rfb
->base
.Height
!= readable
->h
)) {
207 _mesa_resize_framebuffer(radeon
->glCtx
, &read_rfb
->base
,
208 readable
->w
, readable
->h
);
209 read_rfb
->base
.Initialized
= GL_TRUE
;
213 if (radeon
->state
.scissor
.enabled
)
214 radeonRecalcScissorRects(radeon
);
220 void radeonUpdateScissor( GLcontext
*ctx
)
222 radeonContextPtr rmesa
= RADEON_CONTEXT(ctx
);
224 if ( radeon_get_drawable(rmesa
) ) {
225 __DRIdrawablePrivate
*dPriv
= radeon_get_drawable(rmesa
);
227 int x
= ctx
->Scissor
.X
;
228 int y
= dPriv
->h
- ctx
->Scissor
.Y
- ctx
->Scissor
.Height
;
229 int w
= ctx
->Scissor
.X
+ ctx
->Scissor
.Width
- 1;
230 int h
= dPriv
->h
- ctx
->Scissor
.Y
- 1;
232 rmesa
->state
.scissor
.rect
.x1
= x
+ dPriv
->x
;
233 rmesa
->state
.scissor
.rect
.y1
= y
+ dPriv
->y
;
234 rmesa
->state
.scissor
.rect
.x2
= w
+ dPriv
->x
+ 1;
235 rmesa
->state
.scissor
.rect
.y2
= h
+ dPriv
->y
+ 1;
237 radeonRecalcScissorRects( rmesa
);
241 /* =============================================================
245 void radeonScissor(GLcontext
* ctx
, GLint x
, GLint y
, GLsizei w
, GLsizei h
)
247 radeonContextPtr radeon
= RADEON_CONTEXT(ctx
);
248 if (ctx
->Scissor
.Enabled
) {
249 /* We don't pipeline cliprect changes */
250 radeon_firevertices(radeon
);
251 radeonUpdateScissor(ctx
);
256 /* ================================================================
257 * SwapBuffers with client-side throttling
260 static uint32_t radeonGetLastFrame(radeonContextPtr radeon
)
262 drm_radeon_getparam_t gp
;
266 gp
.param
= RADEON_PARAM_LAST_FRAME
;
267 gp
.value
= (int *)&frame
;
268 ret
= drmCommandWriteRead(radeon
->dri
.fd
, DRM_RADEON_GETPARAM
,
271 fprintf(stderr
, "%s: drmRadeonGetParam: %d\n", __FUNCTION__
,
279 uint32_t radeonGetAge(radeonContextPtr radeon
)
281 drm_radeon_getparam_t gp
;
285 gp
.param
= RADEON_PARAM_LAST_CLEAR
;
286 gp
.value
= (int *)&age
;
287 ret
= drmCommandWriteRead(radeon
->dri
.fd
, DRM_RADEON_GETPARAM
,
290 fprintf(stderr
, "%s: drmRadeonGetParam: %d\n", __FUNCTION__
,
298 static void radeonEmitIrqLocked(radeonContextPtr radeon
)
300 drm_radeon_irq_emit_t ie
;
303 ie
.irq_seq
= &radeon
->iw
.irq_seq
;
304 ret
= drmCommandWriteRead(radeon
->dri
.fd
, DRM_RADEON_IRQ_EMIT
,
307 fprintf(stderr
, "%s: drmRadeonIrqEmit: %d\n", __FUNCTION__
,
313 static void radeonWaitIrq(radeonContextPtr radeon
)
318 ret
= drmCommandWrite(radeon
->dri
.fd
, DRM_RADEON_IRQ_WAIT
,
319 &radeon
->iw
, sizeof(radeon
->iw
));
320 } while (ret
&& (errno
== EINTR
|| errno
== EBUSY
));
323 fprintf(stderr
, "%s: drmRadeonIrqWait: %d\n", __FUNCTION__
,
329 static void radeonWaitForFrameCompletion(radeonContextPtr radeon
)
331 drm_radeon_sarea_t
*sarea
= radeon
->sarea
;
333 if (radeon
->do_irqs
) {
334 if (radeonGetLastFrame(radeon
) < sarea
->last_frame
) {
335 if (!radeon
->irqsEmitted
) {
336 while (radeonGetLastFrame(radeon
) <
339 UNLOCK_HARDWARE(radeon
);
340 radeonWaitIrq(radeon
);
341 LOCK_HARDWARE(radeon
);
343 radeon
->irqsEmitted
= 10;
346 if (radeon
->irqsEmitted
) {
347 radeonEmitIrqLocked(radeon
);
348 radeon
->irqsEmitted
--;
351 while (radeonGetLastFrame(radeon
) < sarea
->last_frame
) {
352 UNLOCK_HARDWARE(radeon
);
353 if (radeon
->do_usleeps
)
355 LOCK_HARDWARE(radeon
);
361 void radeonWaitForIdleLocked(radeonContextPtr radeon
)
367 ret
= drmCommandNone(radeon
->dri
.fd
, DRM_RADEON_CP_IDLE
);
370 } while (ret
&& ++i
< 100);
373 UNLOCK_HARDWARE(radeon
);
374 fprintf(stderr
, "Error: R300 timed out... exiting\n");
379 static void radeonWaitForIdle(radeonContextPtr radeon
)
381 if (!radeon
->radeonScreen
->driScreen
->dri2
.enabled
) {
382 LOCK_HARDWARE(radeon
);
383 radeonWaitForIdleLocked(radeon
);
384 UNLOCK_HARDWARE(radeon
);
388 static void radeon_flip_renderbuffers(struct radeon_framebuffer
*rfb
)
390 int current_page
= rfb
->pf_current_page
;
391 int next_page
= (current_page
+ 1) % rfb
->pf_num_pages
;
392 struct gl_renderbuffer
*tmp_rb
;
394 /* Exchange renderbuffers if necessary but make sure their
395 * reference counts are preserved.
397 if (rfb
->color_rb
[current_page
] &&
398 rfb
->base
.Attachment
[BUFFER_FRONT_LEFT
].Renderbuffer
!=
399 &rfb
->color_rb
[current_page
]->base
) {
401 _mesa_reference_renderbuffer(&tmp_rb
,
402 rfb
->base
.Attachment
[BUFFER_FRONT_LEFT
].Renderbuffer
);
403 tmp_rb
= &rfb
->color_rb
[current_page
]->base
;
404 _mesa_reference_renderbuffer(&rfb
->base
.Attachment
[BUFFER_FRONT_LEFT
].Renderbuffer
, tmp_rb
);
405 _mesa_reference_renderbuffer(&tmp_rb
, NULL
);
408 if (rfb
->color_rb
[next_page
] &&
409 rfb
->base
.Attachment
[BUFFER_BACK_LEFT
].Renderbuffer
!=
410 &rfb
->color_rb
[next_page
]->base
) {
412 _mesa_reference_renderbuffer(&tmp_rb
,
413 rfb
->base
.Attachment
[BUFFER_BACK_LEFT
].Renderbuffer
);
414 tmp_rb
= &rfb
->color_rb
[next_page
]->base
;
415 _mesa_reference_renderbuffer(&rfb
->base
.Attachment
[BUFFER_BACK_LEFT
].Renderbuffer
, tmp_rb
);
416 _mesa_reference_renderbuffer(&tmp_rb
, NULL
);
420 /* Copy the back color buffer to the front color buffer.
422 void radeonCopyBuffer( __DRIdrawablePrivate
*dPriv
,
423 const drm_clip_rect_t
*rect
)
425 radeonContextPtr rmesa
;
426 struct radeon_framebuffer
*rfb
;
430 assert(dPriv
->driContextPriv
);
431 assert(dPriv
->driContextPriv
->driverPrivate
);
433 rmesa
= (radeonContextPtr
) dPriv
->driContextPriv
->driverPrivate
;
435 LOCK_HARDWARE(rmesa
);
437 rfb
= dPriv
->driverPrivate
;
439 if ( RADEON_DEBUG
& DEBUG_IOCTL
) {
440 fprintf( stderr
, "\n%s( %p )\n\n", __FUNCTION__
, (void *) rmesa
->glCtx
);
443 nbox
= dPriv
->numClipRects
; /* must be in locked region */
445 for ( i
= 0 ; i
< nbox
; ) {
446 GLint nr
= MIN2( i
+ RADEON_NR_SAREA_CLIPRECTS
, nbox
);
447 drm_clip_rect_t
*box
= dPriv
->pClipRects
;
448 drm_clip_rect_t
*b
= rmesa
->sarea
->boxes
;
451 for ( ; i
< nr
; i
++ ) {
457 if (rect
->x1
> b
->x1
)
459 if (rect
->y1
> b
->y1
)
461 if (rect
->x2
< b
->x2
)
463 if (rect
->y2
< b
->y2
)
466 if (b
->x1
>= b
->x2
|| b
->y1
>= b
->y2
)
473 rmesa
->sarea
->nbox
= n
;
478 ret
= drmCommandNone( rmesa
->dri
.fd
, DRM_RADEON_SWAP
);
481 fprintf( stderr
, "DRM_RADEON_SWAP_BUFFERS: return = %d\n", ret
);
482 UNLOCK_HARDWARE( rmesa
);
487 UNLOCK_HARDWARE( rmesa
);
490 static int radeonScheduleSwap(__DRIdrawablePrivate
*dPriv
, GLboolean
*missed_target
)
492 radeonContextPtr rmesa
;
494 rmesa
= (radeonContextPtr
) dPriv
->driContextPriv
->driverPrivate
;
495 radeon_firevertices(rmesa
);
497 LOCK_HARDWARE( rmesa
);
499 if (!dPriv
->numClipRects
) {
500 UNLOCK_HARDWARE(rmesa
);
501 usleep(10000); /* throttle invisible client 10ms */
505 radeonWaitForFrameCompletion(rmesa
);
507 UNLOCK_HARDWARE(rmesa
);
508 driWaitForVBlank(dPriv
, missed_target
);
513 static GLboolean
radeonPageFlip( __DRIdrawablePrivate
*dPriv
)
515 radeonContextPtr radeon
;
517 __DRIscreenPrivate
*psp
;
518 struct radeon_renderbuffer
*rrb
;
519 struct radeon_framebuffer
*rfb
;
522 assert(dPriv
->driContextPriv
);
523 assert(dPriv
->driContextPriv
->driverPrivate
);
525 radeon
= (radeonContextPtr
) dPriv
->driContextPriv
->driverPrivate
;
526 rfb
= dPriv
->driverPrivate
;
527 rrb
= (void *)rfb
->base
.Attachment
[BUFFER_FRONT_LEFT
].Renderbuffer
;
529 psp
= dPriv
->driScreenPriv
;
531 LOCK_HARDWARE(radeon
);
533 if ( RADEON_DEBUG
& DEBUG_IOCTL
) {
534 fprintf(stderr
, "%s: pfCurrentPage: %d %d\n", __FUNCTION__
,
535 radeon
->sarea
->pfCurrentPage
, radeon
->sarea
->pfState
);
537 drm_clip_rect_t
*box
= dPriv
->pClipRects
;
538 drm_clip_rect_t
*b
= radeon
->sarea
->boxes
;
540 radeon
->sarea
->nbox
= 1;
542 ret
= drmCommandNone( radeon
->dri
.fd
, DRM_RADEON_FLIP
);
544 UNLOCK_HARDWARE(radeon
);
547 fprintf( stderr
, "DRM_RADEON_FLIP: return = %d\n", ret
);
554 rfb
->pf_current_page
= radeon
->sarea
->pfCurrentPage
;
555 radeon_flip_renderbuffers(rfb
);
556 radeon_draw_buffer(radeon
->glCtx
, &rfb
->base
);
563 * Swap front and back buffer.
565 void radeonSwapBuffers(__DRIdrawablePrivate
* dPriv
)
568 __DRIscreenPrivate
*psp
;
570 if (dPriv
->driContextPriv
&& dPriv
->driContextPriv
->driverPrivate
) {
571 radeonContextPtr radeon
;
574 radeon
= (radeonContextPtr
) dPriv
->driContextPriv
->driverPrivate
;
577 if (ctx
->Visual
.doubleBufferMode
) {
578 GLboolean missed_target
;
579 struct radeon_framebuffer
*rfb
= dPriv
->driverPrivate
;
580 _mesa_notifySwapBuffers(ctx
);/* flush pending rendering comands */
582 radeonScheduleSwap(dPriv
, &missed_target
);
584 if (rfb
->pf_active
) {
585 radeonPageFlip(dPriv
);
587 radeonCopyBuffer(dPriv
, NULL
);
590 psp
= dPriv
->driScreenPriv
;
593 (*psp
->systemTime
->getUST
)( & ust
);
594 if ( missed_target
) {
595 rfb
->swap_missed_count
++;
596 rfb
->swap_missed_ust
= ust
- rfb
->swap_ust
;
600 radeon
->hw
.all_dirty
= GL_TRUE
;
603 /* XXX this shouldn't be an error but we can't handle it for now */
604 _mesa_problem(NULL
, "%s: drawable has no context!",
609 void radeonCopySubBuffer(__DRIdrawablePrivate
* dPriv
,
610 int x
, int y
, int w
, int h
)
612 if (dPriv
->driContextPriv
&& dPriv
->driContextPriv
->driverPrivate
) {
613 radeonContextPtr radeon
;
616 radeon
= (radeonContextPtr
) dPriv
->driContextPriv
->driverPrivate
;
619 if (ctx
->Visual
.doubleBufferMode
) {
620 drm_clip_rect_t rect
;
621 rect
.x1
= x
+ dPriv
->x
;
622 rect
.y1
= (dPriv
->h
- y
- h
) + dPriv
->y
;
623 rect
.x2
= rect
.x1
+ w
;
624 rect
.y2
= rect
.y1
+ h
;
625 _mesa_notifySwapBuffers(ctx
); /* flush pending rendering comands */
626 radeonCopyBuffer(dPriv
, &rect
);
629 /* XXX this shouldn't be an error but we can't handle it for now */
630 _mesa_problem(NULL
, "%s: drawable has no context!",
635 void radeon_draw_buffer(GLcontext
*ctx
, struct gl_framebuffer
*fb
)
637 radeonContextPtr radeon
= RADEON_CONTEXT(ctx
);
638 struct radeon_renderbuffer
*rrbDepth
= NULL
, *rrbStencil
= NULL
,
644 /* this can happen during the initial context initialization */
648 /* radeons only handle 1 color draw so far */
649 if (fb
->_NumColorDrawBuffers
!= 1) {
650 radeon
->vtbl
.fallback(ctx
, RADEON_FALLBACK_DRAW_BUFFER
, GL_TRUE
);
654 /* Do this here, note core Mesa, since this function is called from
655 * many places within the driver.
657 if (ctx
->NewState
& (_NEW_BUFFERS
| _NEW_COLOR
| _NEW_PIXEL
)) {
658 /* this updates the DrawBuffer->_NumColorDrawBuffers fields, etc */
659 _mesa_update_framebuffer(ctx
);
660 /* this updates the DrawBuffer's Width/Height if it's a FBO */
661 _mesa_update_draw_buffer_bounds(ctx
);
664 if (fb
->_Status
!= GL_FRAMEBUFFER_COMPLETE_EXT
) {
665 /* this may occur when we're called by glBindFrameBuffer() during
666 * the process of someone setting up renderbuffers, etc.
668 /*_mesa_debug(ctx, "DrawBuffer: incomplete user FBO\n");*/
673 ;/* do something depthy/stencily TODO */
678 if (fb
->_ColorDrawBufferIndexes
[0] == BUFFER_FRONT_LEFT
) {
679 rrbColor
= radeon_renderbuffer(fb
->Attachment
[BUFFER_FRONT_LEFT
].Renderbuffer
);
680 radeon
->front_cliprects
= GL_TRUE
;
681 radeon
->front_buffer_dirty
= GL_TRUE
;
683 rrbColor
= radeon_renderbuffer(fb
->Attachment
[BUFFER_BACK_LEFT
].Renderbuffer
);
684 radeon
->front_cliprects
= GL_FALSE
;
687 /* user FBO in theory */
688 struct radeon_renderbuffer
*rrb
;
689 rrb
= radeon_renderbuffer(fb
->_ColorDrawBuffers
[0]);
691 offset
= rrb
->draw_offset
;
694 radeon
->constant_cliprect
= GL_TRUE
;
697 if (rrbColor
== NULL
)
698 radeon
->vtbl
.fallback(ctx
, RADEON_FALLBACK_DRAW_BUFFER
, GL_TRUE
);
700 radeon
->vtbl
.fallback(ctx
, RADEON_FALLBACK_DRAW_BUFFER
, GL_FALSE
);
703 if (fb
->_DepthBuffer
&& fb
->_DepthBuffer
->Wrapped
) {
704 rrbDepth
= radeon_renderbuffer(fb
->_DepthBuffer
->Wrapped
);
705 if (rrbDepth
&& rrbDepth
->bo
) {
706 radeon
->vtbl
.fallback(ctx
, RADEON_FALLBACK_DEPTH_BUFFER
, GL_FALSE
);
708 radeon
->vtbl
.fallback(ctx
, RADEON_FALLBACK_DEPTH_BUFFER
, GL_TRUE
);
711 radeon
->vtbl
.fallback(ctx
, RADEON_FALLBACK_DEPTH_BUFFER
, GL_FALSE
);
715 if (fb
->_StencilBuffer
&& fb
->_StencilBuffer
->Wrapped
) {
716 rrbStencil
= radeon_renderbuffer(fb
->_DepthBuffer
->Wrapped
);
717 if (rrbStencil
&& rrbStencil
->bo
) {
718 radeon
->vtbl
.fallback(ctx
, RADEON_FALLBACK_STENCIL_BUFFER
, GL_FALSE
);
719 /* need to re-compute stencil hw state */
721 rrbDepth
= rrbStencil
;
723 radeon
->vtbl
.fallback(ctx
, RADEON_FALLBACK_STENCIL_BUFFER
, GL_TRUE
);
726 radeon
->vtbl
.fallback(ctx
, RADEON_FALLBACK_STENCIL_BUFFER
, GL_FALSE
);
727 if (ctx
->Driver
.Enable
!= NULL
)
728 ctx
->Driver
.Enable(ctx
, GL_STENCIL_TEST
, ctx
->Stencil
.Enabled
);
730 ctx
->NewState
|= _NEW_STENCIL
;
733 /* Update culling direction which changes depending on the
734 * orientation of the buffer:
736 if (ctx
->Driver
.FrontFace
)
737 ctx
->Driver
.FrontFace(ctx
, ctx
->Polygon
.FrontFace
);
739 ctx
->NewState
|= _NEW_POLYGON
;
742 * Update depth test state
744 if (ctx
->Driver
.Enable
) {
745 ctx
->Driver
.Enable(ctx
, GL_DEPTH_TEST
,
746 (ctx
->Depth
.Test
&& fb
->Visual
.depthBits
> 0));
747 /* Need to update the derived ctx->Stencil._Enabled first */
748 _mesa_update_stencil(ctx
);
749 ctx
->Driver
.Enable(ctx
, GL_STENCIL_TEST
,
750 (ctx
->Stencil
._Enabled
&& fb
->Visual
.stencilBits
> 0));
752 ctx
->NewState
|= (_NEW_DEPTH
| _NEW_STENCIL
);
755 _mesa_reference_renderbuffer(&radeon
->state
.depth
.rb
, &rrbDepth
->base
);
756 _mesa_reference_renderbuffer(&radeon
->state
.color
.rb
, &rrbColor
->base
);
757 radeon
->state
.color
.draw_offset
= offset
;
760 /* update viewport since it depends on window size */
761 if (ctx
->Driver
.Viewport
) {
762 ctx
->Driver
.Viewport(ctx
, ctx
->Viewport
.X
, ctx
->Viewport
.Y
,
763 ctx
->Viewport
.Width
, ctx
->Viewport
.Height
);
768 ctx
->NewState
|= _NEW_VIEWPORT
;
770 /* Set state we know depends on drawable parameters:
772 radeonUpdateScissor(ctx
);
773 radeon
->NewGLState
|= _NEW_SCISSOR
;
775 if (ctx
->Driver
.DepthRange
)
776 ctx
->Driver
.DepthRange(ctx
,
780 /* Update culling direction which changes depending on the
781 * orientation of the buffer:
783 if (ctx
->Driver
.FrontFace
)
784 ctx
->Driver
.FrontFace(ctx
, ctx
->Polygon
.FrontFace
);
786 ctx
->NewState
|= _NEW_POLYGON
;
790 * Called via glDrawBuffer.
792 void radeonDrawBuffer( GLcontext
*ctx
, GLenum mode
)
794 if (RADEON_DEBUG
& DEBUG_DRI
)
795 fprintf(stderr
, "%s %s\n", __FUNCTION__
,
796 _mesa_lookup_enum_by_nr( mode
));
798 if (ctx
->DrawBuffer
->Name
== 0) {
799 radeonContextPtr radeon
= RADEON_CONTEXT(ctx
);
801 const GLboolean was_front_buffer_rendering
=
802 radeon
->is_front_buffer_rendering
;
804 radeon
->is_front_buffer_rendering
= (mode
== GL_FRONT_LEFT
) ||
807 /* If we weren't front-buffer rendering before but we are now, make sure
808 * that the front-buffer has actually been allocated.
810 if (!was_front_buffer_rendering
&& radeon
->is_front_buffer_rendering
) {
811 radeon_update_renderbuffers(radeon
->dri
.context
,
812 radeon
->dri
.context
->driDrawablePriv
);
816 radeon_draw_buffer(ctx
, ctx
->DrawBuffer
);
819 void radeonReadBuffer( GLcontext
*ctx
, GLenum mode
)
821 /* nothing, until we implement h/w glRead/CopyPixels or CopyTexImage */
822 if (ctx
->ReadBuffer
== ctx
->DrawBuffer
) {
823 /* This will update FBO completeness status.
824 * A framebuffer will be incomplete if the GL_READ_BUFFER setting
825 * refers to a missing renderbuffer. Calling glReadBuffer can set
826 * that straight and can make the drawing buffer complete.
828 radeon_draw_buffer(ctx
, ctx
->DrawBuffer
);
833 /* Turn on/off page flipping according to the flags in the sarea:
835 void radeonUpdatePageFlipping(radeonContextPtr radeon
)
837 struct radeon_framebuffer
*rfb
= radeon_get_drawable(radeon
)->driverPrivate
;
839 rfb
->pf_active
= radeon
->sarea
->pfState
;
840 rfb
->pf_current_page
= radeon
->sarea
->pfCurrentPage
;
841 rfb
->pf_num_pages
= 2;
842 radeon_flip_renderbuffers(rfb
);
843 radeon_draw_buffer(radeon
->glCtx
, radeon
->glCtx
->DrawBuffer
);
846 void radeon_window_moved(radeonContextPtr radeon
)
848 if (!radeon
->radeonScreen
->driScreen
->dri2
.enabled
) {
849 radeonUpdatePageFlipping(radeon
);
851 radeonSetCliprects(radeon
);
854 void radeon_viewport(GLcontext
*ctx
, GLint x
, GLint y
, GLsizei width
, GLsizei height
)
856 radeonContextPtr radeon
= RADEON_CONTEXT(ctx
);
857 __DRIcontext
*driContext
= radeon
->dri
.context
;
858 void (*old_viewport
)(GLcontext
*ctx
, GLint x
, GLint y
,
859 GLsizei w
, GLsizei h
);
861 if (!driContext
->driScreenPriv
->dri2
.enabled
)
864 radeon_update_renderbuffers(driContext
, driContext
->driDrawablePriv
);
865 if (driContext
->driDrawablePriv
!= driContext
->driReadablePriv
)
866 radeon_update_renderbuffers(driContext
, driContext
->driReadablePriv
);
868 old_viewport
= ctx
->Driver
.Viewport
;
869 ctx
->Driver
.Viewport
= NULL
;
870 radeon_window_moved(radeon
);
871 radeon_draw_buffer(ctx
, radeon
->glCtx
->DrawBuffer
);
872 ctx
->Driver
.Viewport
= old_viewport
;
875 static void radeon_print_state_atom(radeonContextPtr radeon
, struct radeon_state_atom
*state
)
878 int dwords
= (*state
->check
) (radeon
->glCtx
, state
);
879 drm_r300_cmd_header_t cmd
;
881 fprintf(stderr
, " emit %s %d/%d\n", state
->name
, dwords
, state
->cmd_size
);
883 if (RADEON_DEBUG
& DEBUG_VERBOSE
) {
884 for (i
= 0; i
< dwords
;) {
885 cmd
= *((drm_r300_cmd_header_t
*) &state
->cmd
[i
]);
886 reg
= (cmd
.packet0
.reghi
<< 8) | cmd
.packet0
.reglo
;
887 fprintf(stderr
, " %s[%d]: cmdpacket0 (first reg=0x%04x, count=%d)\n",
888 state
->name
, i
, reg
, cmd
.packet0
.count
);
890 for (j
= 0; j
< cmd
.packet0
.count
&& i
< dwords
; j
++) {
891 fprintf(stderr
, " %s[%d]: 0x%04x = %08x\n",
892 state
->name
, i
, reg
, state
->cmd
[i
]);
900 static void radeon_print_state_atom_kmm(radeonContextPtr radeon
, struct radeon_state_atom
*state
)
902 int i
, j
, reg
, count
;
903 int dwords
= (*state
->check
) (radeon
->glCtx
, state
);
906 fprintf(stderr
, " emit %s %d/%d\n", state
->name
, dwords
, state
->cmd_size
);
908 if (RADEON_DEBUG
& DEBUG_VERBOSE
) {
909 for (i
= 0; i
< dwords
;) {
910 packet0
= state
->cmd
[i
];
911 reg
= (packet0
& 0x1FFF) << 2;
912 count
= ((packet0
& 0x3FFF0000) >> 16) + 1;
913 fprintf(stderr
, " %s[%d]: cmdpacket0 (first reg=0x%04x, count=%d)\n",
914 state
->name
, i
, reg
, count
);
916 for (j
= 0; j
< count
&& i
< dwords
; j
++) {
917 fprintf(stderr
, " %s[%d]: 0x%04x = %08x\n",
918 state
->name
, i
, reg
, state
->cmd
[i
]);
926 static INLINE
void radeonEmitAtoms(radeonContextPtr radeon
, GLboolean dirty
)
928 BATCH_LOCALS(radeon
);
929 struct radeon_state_atom
*atom
;
932 if (radeon
->vtbl
.pre_emit_atoms
)
933 radeon
->vtbl
.pre_emit_atoms(radeon
);
935 /* Emit actual atoms */
936 foreach(atom
, &radeon
->hw
.atomlist
) {
937 if ((atom
->dirty
|| radeon
->hw
.all_dirty
) == dirty
) {
938 dwords
= (*atom
->check
) (radeon
->glCtx
, atom
);
940 if (DEBUG_CMDBUF
&& RADEON_DEBUG
& DEBUG_STATE
) {
941 if (radeon
->radeonScreen
->kernel_mm
)
942 radeon_print_state_atom_kmm(radeon
, atom
);
944 radeon_print_state_atom(radeon
, atom
);
947 (*atom
->emit
)(radeon
->glCtx
, atom
);
949 BEGIN_BATCH_NO_AUTOSTATE(dwords
);
950 OUT_BATCH_TABLE(atom
->cmd
, dwords
);
953 atom
->dirty
= GL_FALSE
;
955 if (DEBUG_CMDBUF
&& RADEON_DEBUG
& DEBUG_STATE
) {
956 fprintf(stderr
, " skip state %s\n",
966 GLboolean
radeon_revalidate_bos(GLcontext
*ctx
)
968 radeonContextPtr radeon
= RADEON_CONTEXT(ctx
);
972 ret
= radeon_cs_space_check(radeon
->cmdbuf
.cs
, radeon
->state
.bos
, radeon
->state
.validated_bo_count
);
973 if (ret
== RADEON_CS_SPACE_OP_TO_BIG
)
975 if (ret
== RADEON_CS_SPACE_FLUSH
) {
985 void radeon_validate_reset_bos(radeonContextPtr radeon
)
989 for (i
= 0; i
< radeon
->state
.validated_bo_count
; i
++) {
990 radeon_bo_unref(radeon
->state
.bos
[i
].bo
);
991 radeon
->state
.bos
[i
].bo
= NULL
;
992 radeon
->state
.bos
[i
].read_domains
= 0;
993 radeon
->state
.bos
[i
].write_domain
= 0;
994 radeon
->state
.bos
[i
].new_accounted
= 0;
996 radeon
->state
.validated_bo_count
= 0;
999 void radeon_validate_bo(radeonContextPtr radeon
, struct radeon_bo
*bo
, uint32_t read_domains
, uint32_t write_domain
)
1002 radeon
->state
.bos
[radeon
->state
.validated_bo_count
].bo
= bo
;
1003 radeon
->state
.bos
[radeon
->state
.validated_bo_count
].read_domains
= read_domains
;
1004 radeon
->state
.bos
[radeon
->state
.validated_bo_count
].write_domain
= write_domain
;
1005 radeon
->state
.bos
[radeon
->state
.validated_bo_count
].new_accounted
= 0;
1006 radeon
->state
.validated_bo_count
++;
1008 assert(radeon
->state
.validated_bo_count
< RADEON_MAX_BOS
);
1011 void radeonEmitState(radeonContextPtr radeon
)
1013 if (RADEON_DEBUG
& (DEBUG_STATE
|DEBUG_PRIMS
))
1014 fprintf(stderr
, "%s\n", __FUNCTION__
);
1016 if (radeon
->vtbl
.pre_emit_state
)
1017 radeon
->vtbl
.pre_emit_state(radeon
);
1019 /* this code used to return here but now it emits zbs */
1020 if (radeon
->cmdbuf
.cs
->cdw
&& !radeon
->hw
.is_dirty
&& !radeon
->hw
.all_dirty
)
1023 /* To avoid going across the entire set of states multiple times, just check
1024 * for enough space for the case of emitting all state, and inline the
1025 * radeonAllocCmdBuf code here without all the checks.
1027 rcommonEnsureCmdBufSpace(radeon
, radeon
->hw
.max_state_size
, __FUNCTION__
);
1029 if (!radeon
->cmdbuf
.cs
->cdw
) {
1030 if (RADEON_DEBUG
& DEBUG_STATE
)
1031 fprintf(stderr
, "Begin reemit state\n");
1033 radeonEmitAtoms(radeon
, GL_FALSE
);
1036 if (RADEON_DEBUG
& DEBUG_STATE
)
1037 fprintf(stderr
, "Begin dirty state\n");
1039 radeonEmitAtoms(radeon
, GL_TRUE
);
1040 radeon
->hw
.is_dirty
= GL_FALSE
;
1041 radeon
->hw
.all_dirty
= GL_FALSE
;
1046 void radeonFlush(GLcontext
*ctx
)
1048 radeonContextPtr radeon
= RADEON_CONTEXT(ctx
);
1049 if (RADEON_DEBUG
& DEBUG_IOCTL
)
1050 fprintf(stderr
, "%s %d\n", __FUNCTION__
, radeon
->cmdbuf
.cs
->cdw
);
1052 /* okay if we have no cmds in the buffer &&
1053 we have no DMA flush &&
1054 we have no DMA buffer allocated.
1055 then no point flushing anything at all.
1057 if (!radeon
->dma
.flush
&& !radeon
->cmdbuf
.cs
->cdw
&& !radeon
->dma
.current
)
1060 if (radeon
->dma
.flush
)
1061 radeon
->dma
.flush( ctx
);
1063 radeonEmitState(radeon
);
1065 if (radeon
->cmdbuf
.cs
->cdw
)
1066 rcommonFlushCmdBuf(radeon
, __FUNCTION__
);
1068 if ((ctx
->DrawBuffer
->Name
== 0) && radeon
->front_buffer_dirty
) {
1069 __DRIscreen
*const screen
= radeon
->radeonScreen
->driScreen
;
1071 if (screen
->dri2
.loader
&& (screen
->dri2
.loader
->base
.version
>= 2)
1072 && (screen
->dri2
.loader
->flushFrontBuffer
!= NULL
)) {
1073 __DRIdrawablePrivate
* drawable
= radeon_get_drawable(radeon
);
1074 (*screen
->dri2
.loader
->flushFrontBuffer
)(drawable
, drawable
->loaderPrivate
);
1076 /* Only clear the dirty bit if front-buffer rendering is no longer
1077 * enabled. This is done so that the dirty bit can only be set in
1078 * glDrawBuffer. Otherwise the dirty bit would have to be set at
1079 * each of N places that do rendering. This has worse performances,
1080 * but it is much easier to get correct.
1082 if (radeon
->is_front_buffer_rendering
) {
1083 radeon
->front_buffer_dirty
= GL_FALSE
;
1089 /* Make sure all commands have been sent to the hardware and have
1090 * completed processing.
1092 void radeonFinish(GLcontext
* ctx
)
1094 radeonContextPtr radeon
= RADEON_CONTEXT(ctx
);
1095 struct gl_framebuffer
*fb
= ctx
->DrawBuffer
;
1100 if (radeon
->radeonScreen
->kernel_mm
) {
1101 for (i
= 0; i
< fb
->_NumColorDrawBuffers
; i
++) {
1102 struct radeon_renderbuffer
*rrb
;
1103 rrb
= radeon_renderbuffer(fb
->_ColorDrawBuffers
[i
]);
1105 radeon_bo_wait(rrb
->bo
);
1108 struct radeon_renderbuffer
*rrb
;
1109 rrb
= radeon_get_depthbuffer(radeon
);
1111 radeon_bo_wait(rrb
->bo
);
1113 } else if (radeon
->do_irqs
) {
1114 LOCK_HARDWARE(radeon
);
1115 radeonEmitIrqLocked(radeon
);
1116 UNLOCK_HARDWARE(radeon
);
1117 radeonWaitIrq(radeon
);
1119 radeonWaitForIdle(radeon
);
1125 * Send the current command buffer via ioctl to the hardware.
1127 int rcommonFlushCmdBufLocked(radeonContextPtr rmesa
, const char *caller
)
1131 if (rmesa
->cmdbuf
.flushing
) {
1132 fprintf(stderr
, "Recursive call into r300FlushCmdBufLocked!\n");
1135 rmesa
->cmdbuf
.flushing
= 1;
1137 if (RADEON_DEBUG
& DEBUG_IOCTL
) {
1138 fprintf(stderr
, "%s from %s - %i cliprects\n",
1139 __FUNCTION__
, caller
, rmesa
->numClipRects
);
1142 if (rmesa
->cmdbuf
.cs
->cdw
) {
1143 ret
= radeon_cs_emit(rmesa
->cmdbuf
.cs
);
1144 rmesa
->hw
.all_dirty
= GL_TRUE
;
1146 radeon_cs_erase(rmesa
->cmdbuf
.cs
);
1147 rmesa
->cmdbuf
.flushing
= 0;
1149 if (radeon_revalidate_bos(rmesa
->glCtx
) == GL_FALSE
) {
1150 fprintf(stderr
,"failed to revalidate buffers\n");
1156 int rcommonFlushCmdBuf(radeonContextPtr rmesa
, const char *caller
)
1160 radeonReleaseDmaRegion(rmesa
);
1162 LOCK_HARDWARE(rmesa
);
1163 ret
= rcommonFlushCmdBufLocked(rmesa
, caller
);
1164 UNLOCK_HARDWARE(rmesa
);
1167 fprintf(stderr
, "drmRadeonCmdBuffer: %d\n", ret
);
1175 * Make sure that enough space is available in the command buffer
1176 * by flushing if necessary.
1178 * \param dwords The number of dwords we need to be free on the command buffer
1180 void rcommonEnsureCmdBufSpace(radeonContextPtr rmesa
, int dwords
, const char *caller
)
1182 if ((rmesa
->cmdbuf
.cs
->cdw
+ dwords
+ 128) > rmesa
->cmdbuf
.size
||
1183 radeon_cs_need_flush(rmesa
->cmdbuf
.cs
)) {
1184 rcommonFlushCmdBuf(rmesa
, caller
);
1188 void rcommonInitCmdBuf(radeonContextPtr rmesa
)
1191 /* Initialize command buffer */
1192 size
= 256 * driQueryOptioni(&rmesa
->optionCache
,
1193 "command_buffer_size");
1194 if (size
< 2 * rmesa
->hw
.max_state_size
) {
1195 size
= 2 * rmesa
->hw
.max_state_size
+ 65535;
1197 if (size
> 64 * 256)
1200 if (RADEON_DEBUG
& (DEBUG_IOCTL
| DEBUG_DMA
)) {
1201 fprintf(stderr
, "sizeof(drm_r300_cmd_header_t)=%zd\n",
1202 sizeof(drm_r300_cmd_header_t
));
1203 fprintf(stderr
, "sizeof(drm_radeon_cmd_buffer_t)=%zd\n",
1204 sizeof(drm_radeon_cmd_buffer_t
));
1206 "Allocating %d bytes command buffer (max state is %d bytes)\n",
1207 size
* 4, rmesa
->hw
.max_state_size
* 4);
1210 if (rmesa
->radeonScreen
->kernel_mm
) {
1211 int fd
= rmesa
->radeonScreen
->driScreen
->fd
;
1212 rmesa
->cmdbuf
.csm
= radeon_cs_manager_gem_ctor(fd
);
1214 rmesa
->cmdbuf
.csm
= radeon_cs_manager_legacy_ctor(rmesa
);
1216 if (rmesa
->cmdbuf
.csm
== NULL
) {
1217 /* FIXME: fatal error */
1220 rmesa
->cmdbuf
.cs
= radeon_cs_create(rmesa
->cmdbuf
.csm
, size
);
1221 assert(rmesa
->cmdbuf
.cs
!= NULL
);
1222 rmesa
->cmdbuf
.size
= size
;
1224 if (!rmesa
->radeonScreen
->kernel_mm
) {
1225 radeon_cs_set_limit(rmesa
->cmdbuf
.cs
, RADEON_GEM_DOMAIN_VRAM
, rmesa
->radeonScreen
->texSize
[0]);
1226 radeon_cs_set_limit(rmesa
->cmdbuf
.cs
, RADEON_GEM_DOMAIN_GTT
, rmesa
->radeonScreen
->gartTextures
.size
);
1228 struct drm_radeon_gem_info mminfo
= { 0 };
1230 if (!drmCommandWriteRead(rmesa
->dri
.fd
, DRM_RADEON_GEM_INFO
, &mminfo
, sizeof(mminfo
)))
1232 radeon_cs_set_limit(rmesa
->cmdbuf
.cs
, RADEON_GEM_DOMAIN_VRAM
, mminfo
.vram_visible
);
1233 radeon_cs_set_limit(rmesa
->cmdbuf
.cs
, RADEON_GEM_DOMAIN_GTT
, mminfo
.gart_size
);
1239 * Destroy the command buffer
1241 void rcommonDestroyCmdBuf(radeonContextPtr rmesa
)
1243 radeon_cs_destroy(rmesa
->cmdbuf
.cs
);
1244 if (rmesa
->radeonScreen
->driScreen
->dri2
.enabled
|| rmesa
->radeonScreen
->kernel_mm
) {
1245 radeon_cs_manager_gem_dtor(rmesa
->cmdbuf
.csm
);
1247 radeon_cs_manager_legacy_dtor(rmesa
->cmdbuf
.csm
);
1251 void rcommonBeginBatch(radeonContextPtr rmesa
, int n
,
1254 const char *function
,
1257 rcommonEnsureCmdBufSpace(rmesa
, n
, function
);
1258 if (!rmesa
->cmdbuf
.cs
->cdw
&& dostate
) {
1259 if (RADEON_DEBUG
& DEBUG_IOCTL
)
1260 fprintf(stderr
, "Reemit state after flush (from %s)\n", function
);
1261 radeonEmitState(rmesa
);
1263 radeon_cs_begin(rmesa
->cmdbuf
.cs
, n
, file
, function
, line
);
1265 if (DEBUG_CMDBUF
&& RADEON_DEBUG
& DEBUG_IOCTL
)
1266 fprintf(stderr
, "BEGIN_BATCH(%d) at %d, from %s:%i\n",
1267 n
, rmesa
->cmdbuf
.cs
->cdw
, function
, line
);
1274 radeon_meta_set_passthrough_transform(radeonContextPtr radeon
)
1276 GLcontext
*ctx
= radeon
->glCtx
;
1278 radeon
->meta
.saved_vp_x
= ctx
->Viewport
.X
;
1279 radeon
->meta
.saved_vp_y
= ctx
->Viewport
.Y
;
1280 radeon
->meta
.saved_vp_width
= ctx
->Viewport
.Width
;
1281 radeon
->meta
.saved_vp_height
= ctx
->Viewport
.Height
;
1282 radeon
->meta
.saved_matrix_mode
= ctx
->Transform
.MatrixMode
;
1284 _mesa_Viewport(0, 0, ctx
->DrawBuffer
->Width
, ctx
->DrawBuffer
->Height
);
1286 _mesa_MatrixMode(GL_PROJECTION
);
1288 _mesa_LoadIdentity();
1289 _mesa_Ortho(0, ctx
->DrawBuffer
->Width
, 0, ctx
->DrawBuffer
->Height
, 1, -1);
1291 _mesa_MatrixMode(GL_MODELVIEW
);
1293 _mesa_LoadIdentity();
1297 radeon_meta_restore_transform(radeonContextPtr radeon
)
1299 _mesa_MatrixMode(GL_PROJECTION
);
1301 _mesa_MatrixMode(GL_MODELVIEW
);
1304 _mesa_MatrixMode(radeon
->meta
.saved_matrix_mode
);
1306 _mesa_Viewport(radeon
->meta
.saved_vp_x
, radeon
->meta
.saved_vp_y
,
1307 radeon
->meta
.saved_vp_width
, radeon
->meta
.saved_vp_height
);
1312 * Perform glClear where mask contains only color, depth, and/or stencil.
1314 * The implementation is based on calling into Mesa to set GL state and
1315 * performing normal triangle rendering. The intent of this path is to
1316 * have as generic a path as possible, so that any driver could make use of
1321 void radeon_clear_tris(GLcontext
*ctx
, GLbitfield mask
)
1323 radeonContextPtr rmesa
= RADEON_CONTEXT(ctx
);
1324 GLfloat vertices
[4][3];
1325 GLfloat color
[4][4];
1327 struct gl_framebuffer
*fb
= ctx
->DrawBuffer
;
1329 GLboolean saved_fp_enable
= GL_FALSE
, saved_vp_enable
= GL_FALSE
;
1330 GLboolean saved_shader_program
= 0;
1331 unsigned int saved_active_texture
;
1333 assert((mask
& ~(TRI_CLEAR_COLOR_BITS
| BUFFER_BIT_DEPTH
|
1334 BUFFER_BIT_STENCIL
)) == 0);
1336 _mesa_PushAttrib(GL_COLOR_BUFFER_BIT
|
1338 GL_DEPTH_BUFFER_BIT
|
1341 GL_STENCIL_BUFFER_BIT
|
1344 _mesa_PushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT
);
1345 saved_active_texture
= ctx
->Texture
.CurrentUnit
;
1347 /* Disable existing GL state we don't want to apply to a clear. */
1348 _mesa_Disable(GL_ALPHA_TEST
);
1349 _mesa_Disable(GL_BLEND
);
1350 _mesa_Disable(GL_CULL_FACE
);
1351 _mesa_Disable(GL_FOG
);
1352 _mesa_Disable(GL_POLYGON_SMOOTH
);
1353 _mesa_Disable(GL_POLYGON_STIPPLE
);
1354 _mesa_Disable(GL_POLYGON_OFFSET_FILL
);
1355 _mesa_Disable(GL_LIGHTING
);
1356 _mesa_Disable(GL_CLIP_PLANE0
);
1357 _mesa_Disable(GL_CLIP_PLANE1
);
1358 _mesa_Disable(GL_CLIP_PLANE2
);
1359 _mesa_Disable(GL_CLIP_PLANE3
);
1360 _mesa_Disable(GL_CLIP_PLANE4
);
1361 _mesa_Disable(GL_CLIP_PLANE5
);
1362 _mesa_PolygonMode(GL_FRONT_AND_BACK
, GL_FILL
);
1363 if (ctx
->Extensions
.ARB_fragment_program
&& ctx
->FragmentProgram
.Enabled
) {
1364 saved_fp_enable
= GL_TRUE
;
1365 _mesa_Disable(GL_FRAGMENT_PROGRAM_ARB
);
1367 if (ctx
->Extensions
.ARB_vertex_program
&& ctx
->VertexProgram
.Enabled
) {
1368 saved_vp_enable
= GL_TRUE
;
1369 _mesa_Disable(GL_VERTEX_PROGRAM_ARB
);
1371 if (ctx
->Extensions
.ARB_shader_objects
&& ctx
->Shader
.CurrentProgram
) {
1372 saved_shader_program
= ctx
->Shader
.CurrentProgram
->Name
;
1373 _mesa_UseProgramObjectARB(0);
1376 if (ctx
->Texture
._EnabledUnits
!= 0) {
1379 for (i
= 0; i
< ctx
->Const
.MaxTextureUnits
; i
++) {
1380 _mesa_ActiveTextureARB(GL_TEXTURE0
+ i
);
1381 _mesa_Disable(GL_TEXTURE_1D
);
1382 _mesa_Disable(GL_TEXTURE_2D
);
1383 _mesa_Disable(GL_TEXTURE_3D
);
1384 if (ctx
->Extensions
.ARB_texture_cube_map
)
1385 _mesa_Disable(GL_TEXTURE_CUBE_MAP_ARB
);
1386 if (ctx
->Extensions
.NV_texture_rectangle
)
1387 _mesa_Disable(GL_TEXTURE_RECTANGLE_NV
);
1388 if (ctx
->Extensions
.MESA_texture_array
) {
1389 _mesa_Disable(GL_TEXTURE_1D_ARRAY_EXT
);
1390 _mesa_Disable(GL_TEXTURE_2D_ARRAY_EXT
);
1395 #if FEATURE_ARB_vertex_buffer_object
1396 _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB
, 0);
1397 _mesa_BindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB
, 0);
1400 radeon_meta_set_passthrough_transform(rmesa
);
1402 for (i
= 0; i
< 4; i
++) {
1403 color
[i
][0] = ctx
->Color
.ClearColor
[0];
1404 color
[i
][1] = ctx
->Color
.ClearColor
[1];
1405 color
[i
][2] = ctx
->Color
.ClearColor
[2];
1406 color
[i
][3] = ctx
->Color
.ClearColor
[3];
1409 /* convert clear Z from [0,1] to NDC coord in [-1,1] */
1411 dst_z
= -1.0 + 2.0 * ctx
->Depth
.Clear
;
1412 /* Prepare the vertices, which are the same regardless of which buffer we're
1415 vertices
[0][0] = fb
->_Xmin
;
1416 vertices
[0][1] = fb
->_Ymin
;
1417 vertices
[0][2] = dst_z
;
1418 vertices
[1][0] = fb
->_Xmax
;
1419 vertices
[1][1] = fb
->_Ymin
;
1420 vertices
[1][2] = dst_z
;
1421 vertices
[2][0] = fb
->_Xmax
;
1422 vertices
[2][1] = fb
->_Ymax
;
1423 vertices
[2][2] = dst_z
;
1424 vertices
[3][0] = fb
->_Xmin
;
1425 vertices
[3][1] = fb
->_Ymax
;
1426 vertices
[3][2] = dst_z
;
1428 _mesa_ColorPointer(4, GL_FLOAT
, 4 * sizeof(GLfloat
), &color
);
1429 _mesa_VertexPointer(3, GL_FLOAT
, 3 * sizeof(GLfloat
), &vertices
);
1430 _mesa_Enable(GL_COLOR_ARRAY
);
1431 _mesa_Enable(GL_VERTEX_ARRAY
);
1434 GLuint this_mask
= 0;
1437 color_bit
= _mesa_ffs(mask
& TRI_CLEAR_COLOR_BITS
);
1439 this_mask
|= (1 << (color_bit
- 1));
1441 /* Clear depth/stencil in the same pass as color. */
1442 this_mask
|= (mask
& (BUFFER_BIT_DEPTH
| BUFFER_BIT_STENCIL
));
1444 /* Select the current color buffer and use the color write mask if
1445 * we have one, otherwise don't write any color channels.
1447 if (this_mask
& BUFFER_BIT_FRONT_LEFT
)
1448 _mesa_DrawBuffer(GL_FRONT_LEFT
);
1449 else if (this_mask
& BUFFER_BIT_BACK_LEFT
)
1450 _mesa_DrawBuffer(GL_BACK_LEFT
);
1451 else if (color_bit
!= 0)
1452 _mesa_DrawBuffer(GL_COLOR_ATTACHMENT0
+
1453 (color_bit
- BUFFER_COLOR0
- 1));
1455 _mesa_ColorMask(GL_FALSE
, GL_FALSE
, GL_FALSE
, GL_FALSE
);
1457 /* Control writing of the depth clear value to depth. */
1458 if (this_mask
& BUFFER_BIT_DEPTH
) {
1459 _mesa_DepthFunc(GL_ALWAYS
);
1460 _mesa_DepthMask(GL_TRUE
);
1461 _mesa_Enable(GL_DEPTH_TEST
);
1463 _mesa_Disable(GL_DEPTH_TEST
);
1464 _mesa_DepthMask(GL_FALSE
);
1467 /* Control writing of the stencil clear value to stencil. */
1468 if (this_mask
& BUFFER_BIT_STENCIL
) {
1469 _mesa_Enable(GL_STENCIL_TEST
);
1470 _mesa_StencilOp(GL_REPLACE
, GL_REPLACE
, GL_REPLACE
);
1471 _mesa_StencilFuncSeparate(GL_FRONT_AND_BACK
, GL_ALWAYS
, ctx
->Stencil
.Clear
,
1472 ctx
->Stencil
.WriteMask
[0]);
1474 _mesa_Disable(GL_STENCIL_TEST
);
1477 CALL_DrawArrays(ctx
->Exec
, (GL_TRIANGLE_FAN
, 0, 4));
1482 radeon_meta_restore_transform(rmesa
);
1484 _mesa_ActiveTextureARB(GL_TEXTURE0
+ saved_active_texture
);
1485 if (saved_fp_enable
)
1486 _mesa_Enable(GL_FRAGMENT_PROGRAM_ARB
);
1487 if (saved_vp_enable
)
1488 _mesa_Enable(GL_VERTEX_PROGRAM_ARB
);
1490 if (saved_shader_program
)
1491 _mesa_UseProgramObjectARB(saved_shader_program
);
1493 _mesa_PopClientAttrib();